Space-Time

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NSRP
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Space-Time

Post by NSRP » Sat Jan 09, 2016 5:03 pm

Jikukan Ninjutsu
The deeper we try to dig into space, time, and the unknown, the closer we get to where we originally started.




Certain individuals truly adept in the use of chakra in its rawest form have learned how to understand it better than any others. By tapping into the link chakra creates between the user and the world, the user can actually manipulate Space and Time itself. These powerful techniques fundamentally alter reality in a variety of ways that can be used to give the user an enormous advantage in combat. The few who master this skill are regarded as true gods of chakra, comprehending it in ways most never will.
Quote:
Jikukan Ninjutsu
Practitioners of this art are able to manipulate Space/Time to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.
NocodeShow
[quote][color=#666699][b]Jikukan Ninjutsu[/b][/color]
Practitioners of this art are able to manipulate [b]Space/Time[/b] to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.[/quote]
Requirements to utilize Jikukan can be found [here

Jikukan techniques can manipulate either space, time, or both, in 6 different manners: Tighten or Expand, Recycle or Erase, Open or Close. These 6 manners exist on an axis, you cannot both Tighten and Expand, or Recycle and Erase, but you can Close and Erase, or Open and Expand. Below are the definitions for each, and how they relate to Space or Time.
  • Tighten
    • Space: Tightening Space means to use jutsu to shorten the physical distance between two points in space. This allows users to rapidly cover large distances, or distort how people move. Tightening Space affects the Space itself, not the objects within it. For example, if you tightened the space in a room that someone is standing in, they would not also become physically smaller, but instead would be able to pass through the room as if it is only 2 feet wide rather than 10 feet.
    • Time: Tightening Time means to use jutsu to speed up the flow of time on an object, person, or area. Tightening Time could be used to speed up someone's perception, or age an object so that it turns to dust. Tightening Time cannot be used to change the rate of motion for anything. Tightening time one people can age them, but is so extremely chakra consuming it is impossible to “age” anyone more than a few years do to the complex biological functions involved.
  • Expand
    • Space: Expanding Space means precisely the opposite as tightening, using jutsu to increase the physical distance between two points in space. This allows users to extend the time it takes to cover a distance, or distort how people move. Like with Tightening, Expanding affects only the space, not the objects within it. Meaning that 10 foot room would now become a 30 foot room, with a huge gap of space between objects that were formerly next to each other.
    • Time: Expanding Time means to use jutsu to slow down the flow of time on an object, person, or area. This could allows someone to live longer when they receive a fatal injury, or extend the length of a jutsu. Expending Time cannot be used to change the rate of motion for anything.
  • Recycle
    • Space:Recycling Space involves taking something physical in space and creating a true physical double of it. This is unlike cloning techniques in that the double is true to the universe and not composed of chakra. However, the universe is self-correcting, and the larger the target, the more draining the recycle is, and the less time it will persist until “corrected”. While organics can be recycled, they are extremely consuming and bound to very strict time limits. Anything can be recycled from objects, to fuuin, or to jutsus even. Recycling Space works on a micro scale, meaning that it cannot be used for “areas” and must have a target.
    • Time: Recycling Time involves taking a period of time and resetting it, returning it back to the beginning of the set period. Arguably one of the most powerful implications of Jikukan, Recycling time is extremely complex, and difficult, and rarely exceeds more than a minute. These techniques set a start point, and then a period of time, for a specific person or object. When the designated time has elapsed, the target returns to its start point, with anything that has occurred to it in that period undo..
  • Erase
    • Space:Erasing Space involves targetting something physical and using jutsu to remove it from existence. Erase techniques remove its target entirely from the realm of reality, so that they no longer exist to any degree. Erase techniques only exist on non-living target, you cannot use Erase Space techniques to erase someone from reality. Erase techniques work on a micro scale, and consume more chakra the larger their target, much like recycle. As the universe is self-correcting, weaker Erase techniques will be naturally undone after a period of time, though the strongest of techniques can be permanent.
    • Time: Erasing Time involves using a techniques to actually remove an event or sequence of events from the timeline, causing them to have never happened. Where Recycle Time is target oriented, Erase Time is event oriented. The technique designates a specific event or sequence events and if they occur, after a specified period of time, they are simply erased from the timeline to have never happened.
  • Open:
    • Space: Opening Space involves ripping physical holes into the fabric of Space, allowing it to be moved through. This can be used to move across the realm currently being resided in, or to personal realms. Opening Space is different from Tightening Space as it bypasses the areas between two points. This has notable advantages and disadvantages.
    • Time: Opening Time is the literal opposite of Closing Time, and serves only to undo techniques that close time. Opening Time allows time to resume.
  • Close:
    • Space: Closing Space s the literal opposite of Opening Space, and serves only to undo techniques that open Space. Closing Space allows holes in space to be closed.
    • Time: Closing Time is to target pockets of space and stop the flow of time in those pockets of space. This isolates something in space, making it unaffected by anything within space, and unable to be altered or utilized in any manner. An object frozen in time will simply remain as it is, inaccessible and unchangeable, until Time is reopened.


[Rules for Jikukan]
  • Generally speaking, the universe is self correcting. In the case of moving through tears in reality (henceforce: portals) within the realm a person is currently in, the universe attempts to self correct the person’s location. As this will never happen, it disrupts the person’s location in Space, and they’re unable to move through a portal again for one post. Each time the user move through a portal within the same realm, the cooldown before they can do it again increases by the amount of times the user has done it in that thread. This means once in a thread incurs a one post cooldown, while twice incurs a two post cooldown before the next, etc etc.
  • Portals can be made in two ways, through an Anchor or a physical tear. An anchor requires an object to be Recycled, then modified through the use of Anchoring techniques. These Anchoring techniques link the original object and it’s duplicate, allowing for a person to move from one to the other by touching it with chakra and opening a portal to move through to the other object. Otherwise, the user can physical tear open space through the use of jutsu, and walk through it. Oftentimes the other side of the portal is opened through the use of a fuuinjutsu, though other means do exist. This is the only way to Open Space.
  • Techniques that Recycle Time are [Target] oriented, the user selects a target (most often themselves), and a period of time. At the end of that period of time, no matter what happens the target will fade from existence and reappear wherever it was when targeted at the beginning of the technique. Techniques that Erase Time are [Event] oriented, the user select a specific event and a period of time, and should that event occur within that period of time, at the end of the period it is erased from their timeline, but all else remains as is.
  • Techniques that Erase Space should specify how long it takes for the universe to self-correct, and how it self-corrects. This would be like saying that after 10 posts the target will be found randomly on the ground near its owner. Like stated above, they should also be target specific, not area specific. This means you cannot have jutsu that state “User erases everything within target 2m area.” but instead, specify what is being erased. As previously stated, this target should be specific enough that it cannot be used outside its intended purpose, but vague enough that it would actually merit some use. Whether or not these techniques fall within these guidelines will be left to the discretion of the moderating team.
  • Chakra expenditure is Erased with Erasing Time as well, but not with Erasing Space, and is undone with Recycling Time. Erasing time or recycling it will not recycle the chakra expenditure of the jutsu erasing/recycling itself. If you erase firing a jutsu, the chakra spent on that jutsu will be returned, but anything done by the jutsu will also be erased (such as damage to a target). If you erase being burned by a katon jutsu, the chakra will not be returned. The cost for Erasing is not erased.
  • You cannot Close Time on anything living, i.e; people, spirits, etc. This rule extends to things like their clothing.
  • When recycling or erasing ninjutsus or fuuinjutsus you will always spend an amount of chakra equal to the amount spent on the jutsu being recycled.


[Personal Realm] Arguably a staple of Jikukan, those who delve deep into the arts of chakra typically consider themselves "masters" when they're capable of tearing open Space. At that point it is often unrefined, and results in a "blank" tear, that is, a tear in reality that creates a portal into nothingness. Because it opens into nothing, when entered, the universe self corrects and creates a realm to open into, thus, the personal realm of the Jikukan user. The person who creates a realm is considered the Architect of the realm, henceforth: the Architect.

Personal Realms should be defined within the Jikukan concentration on the app. They can be literally anything, from a hospital, to a barren wasteland. They cap in size at 200x200x200m. The universe creates a standard for the realm based on it's initial inhabitant, and since the first inhabitant will always be a human (the character), the realm will always be created in a manner that sustains human life, meaning it cannot be a hostile environment (sorry, no poisonous air realms).

Once created, the Architect requires a technique to be able to enter their realm. Moving from the human world to a personal realm typically rather chakra intensive, while the reverse is not. Once a realm is created, it is self-sustaining so there is no stamina cost for it to exist. Anchoring techniques can be used to move individuals from the human world to a person's personal realm, to the cost of the creator of the anchor (typically the Architect), unless the person moving elects to pay the chakra cost themselves. As the realm is made for a single inhabitant, sustaining it for outsiders can be very draining. Initially the cost is 5 CP, per person, per post they're within the realm. Additional techniques can be activated to reduce this drain to as low as 2 CP per post per person (bare minimum.) This cost exists to the Architect, unless the occupants are there against the will of the Architect.

As spirits regularly travel between different realms, spirits within a personal realm willingly will not exert this cost to the Architect. However, they also know how to burden the realm, and can exert the cost if they so desire, at the rates listed above. The Architect does not have to abide by the cool down time for any Jikukan techniques while within their personal realm.

Exiting a realm where you are not the Architect can be done through the use of specific Jikukan techniques, though others methods do exist. At the very least, coming into contact with the Anchor that brought an individual to a realm will always return them to the human world, even if the anchoring technique reached its time limit. As storing living beings in a Realm drains chakra, should the Architect run out of the chakra, any within it will be forcibly exitted from the realm.
Last edited by Ace Trainer on Thu Dec 28, 2023 1:19 am, edited 1 time in total.

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NSRP
Posts: 1147
Joined: Sun Jan 31, 2010 7:00 pm

Space-Time

Post by NSRP » Tue Aug 16, 2016 12:40 am

C-rank
[b]*[color=#666699]Recycle Space: Projectile[/color][/b]
C-rank Jikukan Ninjutsu
After throwing a projectile the user will do a short series of hand seals, ending with a single finger pointing at the small projectile(kunai, shuriken, etc.). Spontaneously a second projectile will form anywhere within 1m of the projectile in motion, moving at the same speed and strength as the original. After 3 posts the weapon will disappear as the universe self corrects.

[b]*[color=#666699]Close Space: Anchor[/color][/b]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then touch an object they’ve turned into an anchor. The anchor will then close, no longer acting as a means to move through space.

[b]*[color=#666699]Open Time: Resume[/color][/b]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on anything they’ve Closed Time on. Time will resume for that target, no longer Closed.

B-rank
[b]*[color=#666699]Tighten Space: Displacement[/color][/b]
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a 40x5m area. Anything within this space will become slightly distorted. Any time in the following 3 posts, if anything passes through this area the user will do a single handed hand seal, causing the area to rapidly tighten at a speed equal to the user's [Control]. After a brief moment, the area will return to it’s original form, but anything that was passing within the area can be displaced from its original location. This allows the user to change the trajectory of weapons, or even people.

[b]*[color=#666699]Tighten Time: Deteriorate[/color][/b]
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a ninjutsu within 40m of their person. Any posts counts on that ninjutsu will be sped up by 4 posts. Should this go beyond the limit for that ninjutsu, it will end as it would had it reached completion.

[b]*[color=#666699]Expand Time: Coagulation[/color][/b]
B-rank Jikukan Ninjutsu
Focusing on a bleeding wound on themselves or someone else, the user will do a series of hand seals, then place their hand on the wound. Time around the wound will expand for 4 posts, halving the rate in which time flows for those 4 posts. This may give someone infected by a poison, or suffering from a major wound a longer chance to respond or seek treatment.

[b]*[color=#666699]Expand Space: Tail[/color][/b]
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, focusing on the area immediately behind them. As the user moves, a 20m wide stretch of area behind them will expand at half the rate they’re moving, for as far as they travel. This jutsu lasts only for 2 posts, after which the area that was expanded will reduce back to it’s normal size, closing the distance between them. Oftentimes, however, this additional distance can be enough to allow the user to escape before it’s closed. Because it expands at half the rate they’re moving, anyone or anything within the space is slowed down by half the user’s speed capped at a maximum speed equal to their [Control]. (i.e; 40 speed reduces everything by 20 speed).

A-rank
[b]*[color=#666699]Recycle Time: Replay[/color][/b]
A-rank Jikukan Ninjutsu
Having used a contact based technique in the past post, if the user fail or misses their target, they can perform this jutsu to recycle time by a single post, resetting everything to how it was prior to them attempting the technique. This allows them to attack again, with the knowledge of how their opponent intends on dodging.

[b]*[color=#666699]Open Space: Seeking Truth[/color][/b]
A-rank Jikukan Ninjutsu
The user will do a series of hand seals, then reach out into the air in front of them and physically grab “space” pulling apart their two hands to tear apart Space right in front of them up to 3x3 meters. This tear is new, and will cause the universe to self correct and make a personal realm for the user. This technique is required for the user to have any techniques that involve the use of a personal realm. This technique can only be used once to create a personal realm, but can be used repeatedly in order to enter that realm. An Architect using this technique within their realm will merit no reaction, while using it within someone else’s realm will allow the user to enter their own. Specifics on the Realm can be found within the Jikukan spoiler.

[b]*[color=#666699]Erase Space: Drought[/color][/b]
A-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a body of water no larger than 65x65x65m in size. The moment they come in contact with it, the body of water will vanish, regardless of it’s speed, strength or temperature, having absolutely no impact on the user. 5 posts after the application of this technique, a short rain will appear from nowhere for 2 posts. The targeted body of water can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.

[b]*[color=#666699]Recycle & Open Space: True Link[/color][/b]
A-rank Jikukan Ninjutsu
The user will do a series of hand seals then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. Should any party aside from the Architect come in contact with either anchor, they’ll be instantly transported to the other Anchor either a) they elect to or b) their control is less than the control of the Architect. The Architect can opt to use the Anchor at any point as well, should they so choose.

[b]*[color=#666699]Tighten Space: Step[/color][/b]
A-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a location within 65m in front of them. There can be no obstructions, to include people, in this 65m range. Once they’ve targeted the location, they’ll take a step forward. The space between their current location and target location will rapidly tighten at a speed equal to the user's [Control], allowing them to take a single step to cover the distance, then return to normal.

S-rank
[b]*[color=#666699]Erase Time: Death[/color][/b]
S-rank Jikukan Ninjutsu
Prerequisites: 45 Control, 40 Chakra Pool
When the user has recently experienced death in their life, may it be that of a comrade or enemy, the user can perform a series of hand seals, then focus on the event. So long as the death occurred in the past 2 posts, the user can Erase time, removing the past 2 posts from ever happening. Anything that occurred within those 2 posts will have never happened, but time will continue as it was. The person who died will come back to life, and be in whatever state they were 2 posts ago. At the very least, this extends the time the person has to receive care, at best, it can allow the person to avoid ever dying in the first place.

[b]*[color=#666699]Close Time: Mist[/color][/b]
S-rank Jikukan Ninjutsu
The user will do a series of hand seals, then throw their arms into the air. For the next 4 posts, everything airborne within a 80m radius of the user will have time closed around it. This means for jutsu, their post counts are paused. This technique includes jutsu, particulates, and projectiles of all forms. Everything is Closed by it’s strength, and requires more than it’s strength in order to move it. This means that particulates which are suspended purely by their weight, are easy to move through, by weapons which are thrown at a strength, would required more strength than that to move beyond it. At the end of the 4 posts, Time will Open and everything will resume as it was.

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