Flawless Aim Style

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NSRP
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Flawless Aim Style

Post by NSRP » Tue Jan 12, 2016 8:01 pm

Flawless Aim Style This style of combat is favored by shinobi preferring to use projectiles, often serving as a staple for ranged taijutsu users. Focusing on the synergy between their hands and senses, they strive to make their lethal skills reach as far as possible with absolute precision.

Requires: [Projectile Weapons] Concentration.
D-Rank Techniques
*[b][color=blueviolet][Flawless Aim Style • Sentinel Shot][/color][/b]
D-Rank Taijutsu Stance
Taking multiple projectiles into hand and priming the muscle groups required for launching projectile weapons, the practitioner can quickly shoot projectiles in rapid succession and just as quickly reload. While in this Stance, the practitioner can maintain a near-constant stream of projectile attacks. However, due to the amount of coordination required for this Stance, their movement is limited, suffering a -3 Speed penalty while in this Stance.

*[b][color=blueviolet][Flawless Aim Style • Rapid Reload][/color][/b]
D-Rank Taijutsu Discipline
After years of training, the practitioner has learned how to quickly and accurately access their ranged weapon stores at all times in combat. This cuts the effective "reload" time by half, up to a maximum speed equal to the practitioner's Speed score. This also applies to returning unused projectiles to their storage containers or switching between types of projectile weaponry.

*[b][color=blueviolet][Flawless Aim Style • Tracking][/color][/b]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.

*[b][color=blueviolet][Flawless Aim Style • Dead Angle Targeting][/color][/b]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to use projectiles at close range, even point-blank range, with the same Strength as attacks against more distant targets. This Discipline allows the practitioner to use Flawless Aim techniques against melee-range targets without excessive exposure to counterattack and without losing Speed, Strength, or accuracy.

*[b][color=blueviolet][Flawless Aim Style • Repeater Shot][/color][/b]
D-Rank Taijutsu Maneuver
Preparing multiple projectiles, the practitioner launches each of the projectiles at one or more targets. For each target beyond the first, the accuracy of each of the attacks is decreased, suffering a -1 Strength penalty for each additional target.

*[b][color=blueviolet][Flawless Aim Style • Arcing Shot][/color][/b]
D-Rank Taijutsu Maneuver
The practitioner can launch projectiles in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. The practitioner must still be able to locate their target by some other means to ensure the projectile will hit its target.

*[b][color=blueviolet][Flawless Aim Style • Bouncing Shot][/color][/b]
D-Rank Taijutsu Maneuver
The practitioner launches a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.
C-Rank Techniques
*[b][color=blueviolet][Flawless Aim Style • Evasive Maneuvers][/color][/b]
C-Rank Taijutsu Discipline
The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.

*[b][color=blueviolet][Flawless Aim Style • Improvised Ammo][/color][/b]
C-Rank Taijutsu Discipline
The practitioner knows their own reliance on ammunition can be exploited by the enemy and prepare themselves to acclimate to less than favorable circumstances. This Discipline represents the practitioner's ability to effectively launch any item, so long as it possesses at least the mass of a standard kunai, as if it were meant to be a projectile weapon without sacrificing accuracy. Attacks using improvised weaponry suffer a decrease in Strength, all such attacks being treated as having -3 Strength.

*[b][color=blueviolet][Flawless Aim Style • Forcible Redirection][/color][/b]
C-Rank Taijutsu Maneuver
The practitioner first launches a projectile at -1 Strength. Then, they launch a second projectile at full Strength, targeting the first projectile. The second projectile ricochets off of the first projectile, capable of changing direction within 360 degrees of the location of the first projectile upon impact. The practitioner first launches a projectile at -1 Strength. Then, they launch a second projectile at full Strength, targeting the first projectile. The second projectile ricochets off of the first projectile, capable of changing direction within 360 degrees of the location of the first projectile upon impact. The second projectile is treated as an attack with a -5 Strength penalty.

*[b][color=blueviolet][Flawless Aim Style • Hidden Shot][/color][/b]
C-Rank Taijutsu Maneuver
By launching two projectiles, one immediately after the other, the practitioner attempts to create a decoy for the second. The first projectile is often larger or of equal size, and the second projectile is slightly behind and below it, the second projectile hiding in the first projectile's shadow. This masks the second projectile and makes it more difficult for the opponent to completely avoid. Opponents with a Perception technique equal or higher in rank may be able to see both projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.

*[b][color=blueviolet][Flawless Aim Style • Twisting Path][/color][/b]
C-Rank Taijutsu Maneuver
Preparing a projectile, the practitioner launches the weapon with a slight tailspin, causing the flight path of the weapon to warp as it travels. The practitioner uses this slight change in the projectile's trajectory to hit a variety of targets that could not be targeted by normal means. This can be used to hit a target that is hiding behind another person or object, particularly useful against opponents behind human shields.

*[b][color=blueviolet][Flawless Aim Style • Sweeping Shot][/color][/b]
C-Rank Taijutsu Maneuver
Momentarily crouching, the practitioner launches one or more projectiles in a low arc, the weapon(s) flying close to the ground before arcing up in a single direction when approaching the target. If the practitioner launches more than one projectile, their trajectories can cross over each other, making it difficult for the opponent to ascertain which projectile will rise up to strike them first.
B-Rank Techniques
*[b][color=blueviolet][Flawless Aim Style • Uncanny Shot][/color][/b]
B-Rank Taijutsu Discipline
After much training and study, the practitioner is able to launch projectiles from previously impossible positions. This Discipline represents the practitioner's ability to launch projectile attacks without any detriment to their aim regardless of the position of their body. This includes while contorting their body or making rapid adjustments such as dodging attacks or performing acrobatic maneuvers.

*[b][color=blueviolet][Flawless Aim Style • Blind Sight][/color][/b]
B-Rank Taijutsu Discipline
After much training and study, the practitioner no longer needs to rely on their sense of sight, instead using their other senses to locate and attack targets. This Discipline represents the practitioner's ability to launch attacks at targets that may be behind, above, to their sides, or even behind terrain without sacrificing any accuracy without having a line of sight on their opponents. This Discipline does not allow the practitioner to ignore terrain or obstructions, merely allowing them to account for those factors when aiming and launching projectiles.

*[b][color=blueviolet][Flawless Aim Style • Intercepting Shot][/color][/b]
B-Rank Taijutsu Maneuver
The practitioner is able to launch a projectile in the direct path of an oncoming solid mass attack (i.e. Doton). If the Strength of this projectile meets or exceeds the Strength of the attack it is clashing against, the attack is deflected away from the practitioner. If the projectile is only slightly weaker than the attack (-5 Strength or less), the attack is still partially deflected, though the practitioner must supplement their defense with other techniques or movements to fully avoid the attack. The practitioner must still be able to detect and track the attack in order to defend against it.

*[b][color=blueviolet][Flawless Aim Style • Advanced Hidden Shot][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]*[color=blueviolet][Flawless Aim Style • Hidden Shot][/color][/i].
Building upon the principles found in the Hidden Shot technique, the practitioner launches two or more projectiles, the first projectile serving as the leading projectile and subsequent projectiles in the previous projectile's shadows. These projectiles can be launched in complex twisting trajectories, allowing both leading and subsequent projectiles to slip in and out of the other projectile's shadows. This makes it more difficult for the opponent to determine both the actual number of projectiles as well as their targeting paths and the order in which they will strike, making the attacks difficult to avoid. Opponents with a Perception technique equal or higher in rank may be able to see the projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.
A-Rank Techniques
*[b][color=blueviolet][Flawless Aim Style • Absolute Aim][/color][/b]
A-Rank Taijutsu Discipline
Having mastered the art of ranged combat, the practitioner is capable of calculating all outside factors before launching their projectiles. Ambient factors such as temperature, winds, moisture, any terrain, and even lack of sight on their target can not hinder their aim. So long as they have a means of detecting the location of their opponent and no impassible objects or unavoidable defenses stand in their way, the practitioner's attacks will strike their target with pinpoint accuracy without fail. Living targets must have a Perception technique equal or higher in rank to be able to perceive the practitioner's attacks without some sort of additional defense.

*[b][color=blueviolet][Flawless Aim Style • Sniper’s Mark][/color][/b]
A-Rank Taijutsu Maneuver
Focusing for half a post and torquing every single muscle in their body, the practitioner concentrates on their target and launches a single, long-distance projectile attack. This attack can strike its target without losing Strength, Speed, or Accuracy up to [(Speed + Strength)/2] x 100 meters, rounded down.

*[b][color=blueviolet][Flawless Aim Style • Deadly Rain][/color][/b]
A-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]*[color=blueviolet][Flawless Aim Style • Advanced Hidden Shot][/color][/i].
A technique meant to shower multiple opponents in an oppressive blanket of falling projectile death, the practitioner begins launching a massive number of projectiles in wide ascending arcs covering a number of meters equal to their Speed score in diameter all around them. The projectiles will arc sharply down after reaching the zenith of their trajectories, each of the projectiles crossing through each other's flight paths and through each other's shadows, making it extremely difficult for opponents to determine the number of projectiles being launched and their final trajectories and targets. This technique requires an exceptional number of projectiles, consuming a number of projectiles each post equal to the practitioner's (Speed x 5), rounded down, to a maximum of 200 projectiles.
S-Rank Techniques
*[b][color=blueviolet][Flawless Aim Style • Phoenix Shot][/color][/b]
S-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]35 Strength[/i].
Torquing every single muscle in their body, the practitioner launches a single, violently rotating projectile. After traveling for three meters, this projectile is engulfed in flames due to excessive air friction. These flames trail the projectile, feeding off of the oxygen provided by the wind current generated by the projectile itself and spreading out to a number of meters equal to 3/4 the practitioner's Strength, rounded down, immediately igniting any combustible materials and causing second degree burns immediately upon contact, the burns worsening upon further exposure to heat and fire. If the projectile makes contact with the opponent or a hard surface before the end of its trajectory, it strikes with the practitioner's full Strength before causing the flames behind it to rush up and cover an area in front of the point of impact up to a number of meters wide equal to 1/2 the practitioner's Strength, rounded down. At the end of the projectile’s flight, regardless of impact, it will have disintegrated into ash and slag, being rendered useless as a weapon for the remainder of that thread.

*[b][color=blueviolet][Flawless Aim Style • Lethal Meteor][/color][/b]
S-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]45 Strength[/i].
Torquing every muscle in their body, the practitioner launches a single, violently rotating projectile straight into the sky, traveling high into the sky up to a number of miles equal to the practitioner's Strength/10, rounded down, aiming for a target within a number of miles equal to the practitioner's Strength/10, rounded down, to a minimum of one mile. This projectile travels in a wide arc, retaining its Strength and Speed throughout its flight path. At the end of the next post, the projectile generates a sufficient amount of air friction to encapsulate the projectile in a volatile ball of flame. The projectile impacts its target at full Strength immediately before detonating, explosive force and flames engulfing up to a number of meters in radius around the point of impact equal to the practitioner's Strength in meters, striking at 3/4 the practitioner's Strength, rounded down.

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