AR A) Body Modification and Transformations

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AR A) Body Modification and Transformations

Post by NSRP » Wed Apr 01, 2020 2:25 am

Body Modifications

On NSRP, there are some shinobi capable of what we refer to as Body Modding. Most commonly, body modding are actual modifications to the body, such as adding a tail, or giving them scales covering their body. However, they can also include genetic splicing, where additional genetic material is given to a host to grand them access to genetically based abilities. Body Modifications always take one ability slot, but can take multiple slots based on how they function. Below we will explore both types of Body Modification: Mods, and Splices, as well as a psuedo-modification known as Transformation.

Mods

Mods are a type of Body Modification that involve either adding or enhancing the body in some manner. Many users of body mods have them out of necessity, an arm is lost in battle demands a prosthetic arm be given to them to maintain their function. Some, however, do them purely out of desire for enhancements to their strength. By adding armor to their skin, or by giving them acidic blood, they have more power, and consequently, are a more dangerous adversary. As a rule of thumb, Mods must follow a theme to be contained within a single ability slot. If a person had a puppet arm, giving themselves a puppet leg, or other puppet based enhancements would fall under a single ability slot. However, if they were to replace their eyes with the eyes of a falcon, then do another mod to give them lizard skin, they would require two separate abilities as they don't match thematically. Something following a theme is based on the discretion of the moderating team.

There are two ways to obtain a Mod.
  • The first method is to start with it. Any character is allowed to start with a body mod, assuming its cleared through the history. The history must properly explain when and how they got the body mod, and why it was given to them. These body mods are scrutinized more heavily, and can be denied if the moderating team feels its too extensive to have at start.
  • The second method is to obtain it in the roleplay. This requires that either your village or character have a NPC capable of performing body mods, or there is a character with the Organ Donor Iijutsu Concentration willing to do the Mod for you. Then you can simply roleplay it out a thread. We ask for the thread to be of a certain calibre, so if its a very simple thread without much effort put into it a mod might say it can’t be used as payment!
    • As an extension of this, if the ability is something that is unlocked, such as a kekkei genkai, it can be unlocked via the same requirements as listed above.
Splices

Splices are similar to mods but occur on a genetic level. This is when genetic material from one host is taken and spliced into the central material of another host. This can grant a wide spectrum of abilities, from kekkei genkai unique to clans, to enhancing their strength with gene mutations. Splices are far more broad spectrum than Mods because they do not have to be something on a physical level, but can instead simply unlock access to unique forms of chakra. Splicing is rare, due to his difficulty and the fact that either a willing host, or a sizeable amount of genetic material from an unwilling host is necessary.

In order to perform a genetic splicing, your village must have an NPC with Organ Transplantation, or a character with the concentration must be willing to do it. Additionally, because the amount of material needed can be unclear until the procedure is actually under way, a willing host must be present (which requires approval from the Village Moderator inside villages), or an unwilling host must be captured. The following steps must be followed:
  • With a willing host, the splicing can simply be roleplayed out. We ask for the thread to be of a certain calibre, so if its a very simple thread without much effort put into it a mod might say it can’t be used as payment!
  • The use of an unwilling host requires you to capture the target, which must be equal to the rank of the recipient of the splicing, as well as a thread to actually perform the splicing.
Any Kekkei Genkai can be spliced into a host genetically, even those with physical manifestations, though it will take time for those physical traits to actually manifest. Additional, grafting on Kekkei Genkai (such as doujutsu) also requires some level of gene splicing, meaning any and all skills that you gain by taking from another person fall under the umbrella of Gene Splicing. As such, any abilities of this nature incur a constant drain of -5 Chakra Pool, though in some case it may be instead be applied to Endurance in cases approved by staff.

Transformations

Transformations are form of psuedo-body modifications, as they involve altering the body in some way, but are not permanent changes, and do not always necessitate the use of the Organ Transplantation. Transformations involve a physiological shift in the user, may it be growing a body part, complete changes to their anatomy, or auras made of chakra that invoke specific abilities. Transformations typically invoke stat shifts, boosts to some stats and debuffs to others to grant a new fighting style to the user.

How a user comes into possession of a transformation is left to the discretion of the user. It can be done at creation, or through jutsu, or whatever other means. Due to the wide variety for transformations, there are no set parameters aside from a plot board of any rank to accomplish it. The rank of the plot board will be left to the discretion of the moderating team based on what the transformation is.

Transformations are, as the name suggests, transformations. This means that there must be some sort of method of activating the transformation, and it won't always be the state the user is in. Some transformations may utilize an [Ability Stat] to balance out the transformation and empower it.

And that is Body Modifications on NSRP

If you need help, please contact a moderator through the Naruto Saigen Discord or private message one of our Moderators on the forum.

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NSRP
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AR1) Body Modification and Transformations

Post by NSRP » Wed Apr 01, 2020 2:26 am

Human Puppetry
Related Styles & Abilities:
Human Puppetry
Having educated themselves in the human body, the user has learned how to control the human body through Kugutsu. Additionally, they have learn how to transform a dead body into a puppet, retaining it’s unique concentrations from when they were still alive.
Takes A Ninjutsu Concentration
Requires Iijutsu Concentration and Puppetry Concentration
No-CodeShow

Code: Select all

[quote=Human Puppetry Concentration][b]Human Puppetry[/b]
Having educated themselves in the human body, the user has learned how to control the human body through Kugutsu. Additionally, they have learn how to transform a dead body into a puppet, retaining it’s unique concentrations from when they were still alive. 
[i][b]Requires[/b] A Ninjutsu Concentration
[b]Requires[/b] Iijutsu Concentration and Puppetry Concentration[/i][/quote]
A once thought to be lost style, Human Puppetry is now secluded entirely to Sunagakure no Sato, considered to be one of the greatest guarded secrets. Human Puppetry involves converting the actual human body into a puppet, flaying off it’s flesh and muscles, leaving nothing but a chakra circulatory system, and overlaying it with a puppet skeleton, and preserving it, allowing it to be manipulated through Kugutsu techniques.

Human Puppetry allows the user to create a puppet that is capable of acting as a conduit for chakra, allowing the user to not only channel techniques through the puppet as they would with a normal puppet, but also channel techniques via skills that the puppet could use when it was still alive. In short, Human Puppetry allows puppeteers to turn people with unique abilities and concentrations into puppets, and let the user use techniques through the puppet, even if the user could not use those concentrations themselves. This makes puppeteers who learn this style extremely powerful, and extremely dangerous.

Below are the rules for Human Puppets:
Quote:
  • Human Puppets are essentially puppets with a chakra circulatory system. When a person is converted into a human puppet, they lose all stats and their stats are replaced by the stats of their puppet frame.
  • All jutsu are lost from the puppet, but the puppeteer can learn techniques to channel through the puppet using the puppets concentrations. I.e: A Elemental Specialist with a puppet that has an iijutsu concentration, could make custom iijutsu techniques to be performed EXCLUSIVELY through the puppet.
  • These techniques are still limited to the users stats, however, a puppeteer could not learn a S-rank genjutsu to perform through their puppet unless they have the stats to perform an S-rank genjutsu.
  • Due to the complex biological nature of Human Puppets, only those with the iijutsu concentration can learn to make them, and it requires specific techniques for stripping the body without damaging the important parts.
  • All jutsu performed via a human puppet takes stamina from the puppeteer, as he puppet no longer has any stamina stat.
  • The puppet retains all concentrations and abilities from life.
  • The rank of the puppet is irrelevant to the rank of the individual being converted into a puppet. An S-rank shinobi could be overlaid with a D-rank puppet frame, or vice versa. This method essentially translates a dead body into an inactive core (to be manipulated by kugutsu techniques), and thus can be moved between puppet bodies should the current one be destroyed. The strength of these inactive cores is based on the puppets durability stat.

Puppet Bodies
Puppet Body:
Puppet Body
Having performed the ultimate taboo, the user been turned into a living puppet. They will use a “preservation device” to contain their heart, which will keep them alive without a body. A person with a puppet body cannot die unless their preservation device is destroyed.
Takes One Ability Slot
Requires 15 Control
Partial Puppet Body:
Partial Puppet Body
Common for those who have lost limbs, the user has turned part(s) of their body into a puppet. Unlike a complete Puppet Body, there is no “preservation device” as the user is still connected to their original chakra pathway. The user links their nervous and chakra pathway systems to the puppet and is able to control it as if it was apart of their body.
Takes One Ability Slot
Requires 15 Control
Puppet Humans are considered an ultimate taboo, and is one of the most dangerous things a puppeteer can do to themselves. By following the [Elemental Body] guidelines, the user creates a core for themselves. However, rather than simply discarding their body, the user converts their body into a puppet, following the Human Puppet rules as above, and stores their core within their former body; this is known as the Primary Conversion. By utilizing the Puppet Body made from their own body, the user can install and use mechanisms.

The user's Puppet Body possesses an initial number of mechanism slots dependent on their stat bracket. The user can buy additional mechanisms for their puppet body for 10 points or write a 1000 word training thread, up to four times per rank. Puppet Body/Partial Puppet Body users may train for the mechanisms missed from previous ranks. E.g, if you start off as a Jounin/A-rank Puppet Body/Partial Puppet Body you can train for 4,000 words to acquire the 4 mechanisms allowed to be bought/trained as a Special Jounin/B-rank and so on. Partial Puppet Body users share a total amount of mechanism slots based on the table below but have the choice of splitting the mechanisms between their puppet parts as they please.

Partial Puppet Body users may elect to take the normal Puppetry Concentration rather than the Partial Puppet Body ability and attach the puppets to themselves rather than modifying their body. In doing so, they do not use their original stat spread but rather, the stats of the puppet. However, Partial Puppet Body users who do so must follow the Puppet Carrying rule.

Mechanism Slots - Puppet Body
Stat BracketMechanism Slots after Primary ConversionNumber of Mechanisms Gained when Ranking Up
40-8052
80-12072
120-16093
160-200123
200-25015-

If you need help, please contact a moderator through the Naruto Saigen Discord or private message one of our Moderators on the forum.

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