Dynamic NPC The first class of NPC. Dynamic NPC are the closest to the PC characters we use every day. Dynamic NPCs exclusively belong to an organization. This means they are earned through Org rewards, and rank up through the organizational Org reward system. Dynamic NPCs are able to be utilized by any of the org members for individual socials and lonelies, with permission from the org leader. Additionally, the org leader can utilize a Dynamic NPC in any organizational events. Meaning if the organization was attacking a village, or under attack. The only major difference between a Dynamic NPC and a PC character is that a Dynamic NPC does not have an owner, meaning they cannot train jutsu, earn the organization resources, or earn stats for themselves. Otherwise, Dynamic NPCs have developed personalities, purpose, goals, and ideals. They are exactly as their name suggests: Dynamic characters. Dynamic NPCs can be created at any rank, based on the availability of the organization they belong to. Due to the nature of Dynamic NPCs it is entirely possible for one to abandon the organization that created them, but due to the nature of that process, it should be discussed with a Lead Mod if an org leader wants it to happen. All dynamic NPCs have a character sheet.
For the purpose of creation, Dynamic NPCs have a few restrictions.
- A Dynamic NPC starts with the default stats for their rank.
- At any point, including creation, Dynamic NPCs can have up to 25 additional stats added to them, representative of stat training.
- Histories can defy common law of the universe.
- Below is a table detailing the number of points a creator can spend on jutsu for a dynamic NPC, and how many they get to spend when ranking up that NPC.
- Dynamic NPCs are allowed to get companions, but the companions are considered Static NPCs
- Dynamic NPCs hold the same amount of equipment points as a fresh PC of equal rank does. (S-Rank NPCs default at 50 points for equipment). The Lead Mods/Global Mods can grant additional points if they feel it’s necessary to the character's design.
Rank | Jutsu Points at Creation | Jutsu Points when moving to next rank |
D-rank | 30 | 40 |
C-rank | 60 | 40 |
B-rank | 100 | 40 |
A-rank | 130 | 75 |
S-rank | 200 | - |
Static NPCs The second class of NPC. Static NPC are essentially stand ins for plot and development of character. While they can belong to an organization, Static NPCs don't serve in systematic value to an organization. They cannot be utilized in any PB stat earning topics to instigate movement, they can't be used in combat, and otherwise serve as plot devices. If a static NPC has a character sheet, it cannot be trained, and cannot rank up. The important thing to note about Static NPCs is that they must be developed by the roleplayers, and while they may have dynamic or indepth personalities, they are not self sufficient. A Static NPC would never have a lonely of themselves, and their importance is entirely reflective of the characters utilizing them for plot development. A Static NPC would lead a bland and uneventful life without the PCs around them. Static NPCs are bound to the common law of the universe upon creation, and can develop away from it through topics. A Static NPC does not require a character sheet, but they can be made if the roleplayer sees it necessary, or if the NPC is being created to be hunted, captured, or killed for whatever purpose.
For the purpose of creation, Static NPCs have the following restrictions.
- Default stats and jutsu for their rank
- Cannot be made from previous PCs
- Cannot have stat training stats
- History cannot defy the common law of the universe.
In the event you wanted to hunt an NPC, there are a few rules.
- The rules for hunting can be found here.
And that's NPCs on NSRP.