Slight Update

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Slight Update

Post by Director » Tue Oct 24, 2017 9:01 pm

So we've made some minor changes to the miscellaneous rules, and a decent shift with how we approach regeneration. Read about them more specifically below.

Regeneration

Regeneration now is active as a passive ability, rather than require an ability slot. Once you hit 225 stats, and your stamina stat is at least 35, you can now activate passive regeneration. As well as active regeneration ability has gotten a buff in how it reacts/heals to damage. Now you can actually stave off death inducing hits at a cost of stamina and control per post. Read all about it here in the immortality and elemental bodies rule page.

Sage Mode/Eight Gates
Not a long post, but Sage Mode and Eight Gates are uncopyrightable names. Essentially this prevents people from restricting others from using the name. As these abilities can take on multitude different forms, we encourage members to find creative ways to make abilities that are aligned with these names, and don't see any reason to prevent others from using the name. This excerpt can be fount in miscellaneous rules.

Chakra Regen
Chakra regenerates now slowly, and while not in use. While at low stamina levels it regenerates slow from non-use, at higher levels it regenerates slightly faster from non-use. This is to encourage end-game battles, and make them a bit more dynamic/drawn out to make them more of the epic scale that they should be. This excerpt can be fount in the miscellaneous rules.
And that's essentially it. Its a small update.

Update on Event for October
October was going to be my by-week for an event, by not having anything to have you guys focus on roleplaying. As well as Fur Country is quite a large task, and ambitious event it's been quite the struggle to focus and work on. I apologize for not explaining this earlier, I should have explained it at the beginning of the month, rather than now as its winding down.
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Slight Update

Post by Golnax » Tue Oct 24, 2017 10:24 pm

Hot damn. Regeneration's gotten a buff. Lawdy be. Not sure how I feel about literally everyone having the ability to regenerate now past a certain number of stats...

What about people with characters that used an ability slot on regeneration? Will they be allowed to gain the slot back or perhaps alter the ability in some way to reflect the new changes?

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Slight Update

Post by Director » Wed Oct 25, 2017 4:01 am

Everyone's regeneration abilities need to be reviewed and ensure they fit within the new rule set. If some wished to change/replace it, they can it just needs to be done via a mod and a link back to this announcement as payment.
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Post by WrightJustice » Wed Oct 25, 2017 7:54 am

Seems great. Also there can still be ability regen Gol, it is much grander than what anyone gets so it could still be worth it to keep/fix the ability.

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Post by Ace Trainer » Wed Oct 25, 2017 4:29 pm

Just to give a little insight since I pushed hard for the regen thing, to those concerned or questioning. Regen was becoming such a staple across our high end characters that I was getting concerned it was becoming a requirement at the end game. If you didn’t have some method of recovery, you were at a distinct disadvantage, to the point where everyone was getting it. Since we as staff want to see dynamic builds and not mandated builds, we either had to weaken regen, or make it more accessible. Weakening it seemed unfair, so we went the other direction.

Additionally we saw in the canon almost every end tier character either had an inhuman capacity to ignore damage, or some regenerative ability, so it made sense for us to follow suit thematically.

Ideally, the introduction of a blanket capacityfor regeneration will mean that the regen ability itself will become reserved for characters that exclusively need it or are built around it, rather than everyone slapping it in their characters repitiore
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Slight Update

Post by Trusted Grader » Thu Oct 26, 2017 12:34 pm

OMG!!!! YESSS!!!

Edit: The loss of stamina and control isn't permanent is it? PR already answered
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Slight Update

Post by Taiga » Thu Nov 02, 2017 1:03 am

I think the regen tables are a bit dopey on the higher-damage end spectrum. Honestly, I think you should curve it more severely. Critical wounds should be much more than 7 posts. This isn't really regen regen. This is "fuck i'm tanky and not a normie".

"These wounds include loss of limb, compound fractures, impalement and the rupturing of internal organs (excluding heart and brain). It should be noted that lost limbs may be reattached, but not completely regrown with enhanced stamina."

->This is stupid. This should stop losing a limb from being fatal, not let people reattach limbs etc. THis would be a much better solution- otherwise this is too much for passive regen.

This issue with this is you've now made it damn near impossible for Jounin/sub-S-rank stats) to beat Bannin, bar the person in control being a complete mental midget. One of the marvelous things about our site is lower stated people could win battles. It's not impossible, but it's tilting the odds to the end-game too hard.

I'm not against that stuff, but I seeing it now in final form makes me think we made it too strong across the board.

(So what I mean is, the first few types are fine, even extensive, but I think the critical is too strong. 3-4-6-9 I think is a better curve.)

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Post by WrightJustice » Thu Nov 02, 2017 1:55 am

Why shouldn't you be able to reattach limbs? If you can do it in time it works but if not you lost it.
They can reattach part of your finger and such if you saved it properly and got there in time in real life right? So why can't medical jutsu fix whole limbs on here, especially if you have the regen?

I wouldn't think you can just pop your arm back on like its nothing, that wouldn't make sense in my opinion but if you got it properly reattached in time then it makes sense.

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Post by Taiga » Thu Nov 02, 2017 10:07 pm

WrightJustice:
Thu Nov 02, 2017 6:55 am
Why shouldn't you be able to reattach limbs? If you can do it in time it works but if not you lost it.
They can reattach part of your finger and such if you saved it properly and got there in time in real life right? So why can't medical jutsu fix whole limbs on here, especially if you have the regen?

I wouldn't think you can just pop your arm back on like its nothing, that wouldn't make sense in my opinion but if you got it properly reattached in time then it makes sense.
This isn't medical jutsu- this is any character with over 35 stamina and 225 stats being able to just hold their disembodied arm together and it auto-heal. No jutsu.

I don't think you're following exactly what I'm talking about.

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Post by Trusted Grader » Fri Nov 03, 2017 10:58 am

Maybe do a 40+ control + 25 iijutsu?
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Post by WrightJustice » Fri Nov 03, 2017 2:51 pm

Hayate:
Fri Nov 03, 2017 3:07 am
WrightJustice:
Thu Nov 02, 2017 6:55 am
Why shouldn't you be able to reattach limbs? If you can do it in time it works but if not you lost it.
They can reattach part of your finger and such if you saved it properly and got there in time in real life right? So why can't medical jutsu fix whole limbs on here, especially if you have the regen?

I wouldn't think you can just pop your arm back on like its nothing, that wouldn't make sense in my opinion but if you got it properly reattached in time then it makes sense.
This isn't medical jutsu- this is any character with over 35 stamina and 225 stats being able to just hold their disembodied arm together and it auto-heal. No jutsu.

I don't think you're following exactly what I'm talking about.
I see your point but it still makes sense since it still follows idea with fingers; you just have to hold the limb there and let it heal, which is no different than getting it sewn back on and needing to rest for it to heal.
The difference should hopefully be in that just trying to hold the limb on as it heals is very inaccurate and could make it get fixed wrong, plus you still have to wait and keep it up all whilst it is healing.

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Post by Davak » Fri Nov 03, 2017 3:51 pm

I know I am relatively new here, and thus don't have quite the experience that most of you have. Yet I would also argue that specifically at the end of the Enhanced Stamina chart things do seem to become a bit odd. A shinobi no matter how strong with no knowledge of Iijutsu healing critical injuries, like reattaching limbs does seem kind of op. No doubt this also takes away a chunk of the benefits an RPC with extensive Iijustu has, as now any high-level character can heal up, not to mention that this effectively creates an even larger power gap between RPCs which is always a little dodgy.

In my opinion, get rid of the first column 35-39 Stamina, this way you would have to really invest by picking up this ability, which again, in my opinion, would add more balance to RPC with a Iijutsu and as such a Control focus. Or alternatively, add 1 more posts to the regen process, universally.

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Post by WrightJustice » Fri Nov 03, 2017 5:30 pm

I can see how it might seem too much, especially with recent chats on a different subject about how we need to leave room for medical jutsu to actually matter.
Though how its currently written it make sense to me that you can do a dodgy reattachment by holding lost limbs in place for a time.

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Post by Taiga » Sat Nov 04, 2017 4:47 am

Reattaching a finger is by no means as easy feat, like just sewing it back on and hoping for the best. It's months- years of repair. Years till you have nerves regrown etc. That's gross simplification of even something like a finger (which is notable less complex than an arm or entire leg.).

A. The curve needs to be more dramatic on the higher end.
B. I really think that should go- you should be able to stem off a fatal wound, I.E. Jiraiya getting his arm ripped off wasn't the end. He could have survived if he wasn't finished off by the peins.

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Post by WrightJustice » Sat Nov 04, 2017 7:41 am

Obviously its not that simple in real life but this isn't real life and with how its currently written it makes sense to me.
However it could be said that it is too much and maybe numbers should be tweaked and maybe that capability should be left to the ability, which I think could be true like I said before having thought about it from what Davak said and what was said in an unrelated topic about not usurping too much from medical jutsu.

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