Important Conversation

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Director
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Important Conversation

Post by Director » Sun Nov 19, 2017 3:55 pm

So as you all know the site is suffering an activity drop, a severe one. One that stems from my problems as a leader, however some of these problems are systemic, and can be fixed. However I wasn't too keen to hear them, and wanted to focus on my perfect ideal view of what the site should've been. This is closed minded, and isn't healthy nor beneficial. Instead its crumbled because of this unhealthy drive. So to reinvent this, we're going to ask you the members as you are the heart and soul of this site what it is that makes it tick, and what it is that makes you want to leave it.

So in this I want to ask a few questions, and leave a section for you guys to express any concerns I didn't ask that you feel strongly about.
Quote:
1: What systems in the site that you see inhibit creative freedom?
1a: How do you suggest we fix this?

2: How do you suggest we attract potential members and bring old members back alike?
2a: If you know of any reasons why old members left, please state them.

3: Are there any issues with the way staff handles RP situations that inhibit story telling opportunities?
3a: Are there any restrictions you'd like to see on how far we should regulate roleplay?

4: Do you think a PvP oriented system has ruined potential story telling moments?
4a: If so, please state why.

5: Do you have any event suggestions that could drum up activity?

6: Do you think the old system (Pre-Big Flip) worked better? Or is the new system working better?
6a: Do you think the specialization system is intuitive or obstructive?

7: Do you think the staff should be more transparent in its decisions, thought process, and progress on certain projects?
7a: If yes, what do you think is the best way to keep the memberbase informed on this?

8: Do you think advertising on other sites or consistent site activity are the most effective way to attract members?
8a: If anything else, please state what, and how it helps.

9: If there are any concerns that I haven't asked about, but you'd like to explain please place them here.
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
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TyDie
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Important Conversation

Post by TyDie » Wed Nov 22, 2017 5:55 pm

First, I'd like to say that this right here is a good step in the right direction, and I appreciate the effort you're putting in PR. I'll try to give my take on each of these as best I can.

1: What systems in the site that you see inhibit creative freedom? - Copyrights. I fully understand in certain situations we don't want every gary stu or mary sue suddenly being able to read minds, or mess with souls, or take life force, etc. However in that same vein, Copyrights can create a situation in which, for someone to truly realize their character's goals, they have to either pay points to bypass restrictions or go so far out of their way that it's almost not worth it. By the time anyone would be capable of invading a village, they're practically fully trained and statted as it is, so anything they gain is a drop in the bucket in comparison to what they already know.

1a: How do you suggest we fix this? - Truthfully I don't think that copyrights should be completely done away with, but I think copyrights should be limited to a personal basis. If you personally come up with something or earn something that does not belong to the site, that should be yours to do with as you see fit. However I think things such as the Soul Genma's eternal copyright on anything and everything soul related should be able to be worked around. You can't even -pay- to access genma abilities as it stands, their copyrights are untouchable, and I know for a fact that there are people on this site who have wanted to do soul things / edo tensai things for a long time now.

2: How do you suggest we attract potential members and bring old members back alike? - For starters, make changes to the site lol. I know that seems obvious, but no one is going to want to come back unless the things they took issue with have been revised. After the site has changed for better or worse, the best you can really do is send out messages to everyone you know that "The site has undergone an overhaul and many things have changed, and we hope that you'll come take a look and see if the new changes are to your liking". Emails work, and many people still have skype and/or discord, you could send messages through the grapevine. I'm sure that through other saigeners you can contact the ones who have left. I personally don't remove anyone from my contacts list, even the people I don't like.

2a: If you know of any reasons why old members left, please state them. - Other than Kat not really, and kat reasons honestly are irrelevant at this point. She has become so much better mentally since leaving Saigen, I think staying here kept her in a funk and being off of it does her more good then coming back to it. She is the only one who can make that decision.

3: Are there any issues with the way staff handles RP situations that inhibit story telling opportunities? - I take two major issues with things as they currently stand. 1, I have been told no a few separate times about certain story ideas I'd like to pursue, such as my character learning and understanding chakra at the highest level, beyond any who have come before him. I don't see that as an unreasonable aspiration for an S-rank Ninjutsu specialist type character. And truthfully, our world is ever expanding, so why should their be any reason to deny someone the right to explore areas left untouched?

2, Certain things took WAY too much effort to even get started on. To even establish a main base of operations for an org, it requires an A rank plotboard, which IIRC is a bare minimum of 5 threads. that's insane to me, how hard is it to pay or coax some workers into constructing a base for you? How hard is it to access some faraway land and establish a foothold to build up into your base? And after that, there's more A-B-C rank plotboards to come if you want any kind of defenses in place, or NPC to protect your base, or weaponry to outfit your members. I understand the idea that an org should have many different members looking to help power up the org, but even with a dozen members that would still be daunting. Are we really to believe that each of the villages was established through the same amount of effort, when IIRC not many past shinobi have come close to the levels of power of today's shinobi?

3a: Are there any restrictions you'd like to see on how far we should regulate roleplay? - Does it need to be regulated? I understand setting certain ground rules for the sake of maintaining world uniformity; No guns, No Uchiha, etc. But as far as what a character decides to pursue in terms of IC story, what does that matter at all? So what if Kenji knows everything there is to know about chakra, that doesn't make him any stronger than Hayate, or Shiv, or any other S rank. It just means he's pursued and attained his goals, and I don't think there should be many limits on what kind of goals can be attained.

4: Do you think a PvP oriented system has ruined potential story telling moments? - Somewhat.
4a: If so, please state why. - I think some people are so afraid of PvP that the moment a potential fight arises, they back out of their potential story to avoid that confrontation. I do understand the sense of a realistic world where people die, but this -isn't- real. People should be free to fulfill their character's ambitions without fear of reprisal, unless of course those ambitions come at the cost of others. Obviously you can't just walk into a village and take whatever you want, but the fact that someone can up and slay your character "because they can" is rather upsetting. IIRC no one has actually done that in a while, except for Sia who changed his mind afterwards, but the potential is there, and I think that turns people away.

5: Do you have any event suggestions that could drum up activity? - Perhaps a welcome back present for old members who return to the site would incentivize people to come back. As for an actual event, i've got nothing as of now, but you'd want to go for an event that appeals to as many people as possible.

6: Do you think the old system (Pre-Big Flip) worked better? Or is the new system working better? - I think both systems have their pros and cons, as anything does. I think that the old stat system worked out better. Less numbers, less confusion, stat trainings were worth more than they are now, Jutsu cost less but we got less points, which made earning strong weapons harder but affording jutsu the same. Meanwhile I didn't like the fact that any joe shmoe could be an absolute master of all things nin, gen and tai provided they had the time to put forth to it. I didn't like how someone could have every possible method of Taijutsu under their belts, all methods of genjutsu, and almost all types of ninjutsu. Concentrations puts a limit on that that I like to see, because that prevents the "know it all" character archetype from getting out of hand.

6a: Do you think the specialization system is intuitive or obstructive? - Again I see value in it, but I also see problems with it. I think it makes certain builds too difficult to attain, or in some cases impossible. For example, my old Kiri Swordsman would be impossible to use in this system, because he was a master of Chiton ninjutsu and multiple sword styles. He was a tai specialist who also was a master of ninjutsu, but in this system he'd have to be an Elemental ninjutsu specialist to make any decent use of Chiton, which would hamper his hand to hand extensively. It would have forced me to pay for access to Chiton, which would also force me to think of a reason why he has access to chiton outside of just training it, and also consumes an ability slot and like 40 points. Just to use one kind of ninjutsu, because it's locked.

On the other hand, I feel certain things on the site -should- be limited. It's not a secret that I think the publically available endgames (Spacetime, Heavenly Tai, Overlay Gen, Kinesis) Should only be attainable by specialists in their respective fields. This is the pinnacle of the art, the absolutely highest level of technique. It should take even a savant decades of practice to actually access, but then steve over here spent 100 points and now he can stop time and open portals. Like... wat?

I think there's a happy middle ground here, where the spec system isn't overly limiting, but it does decide what your possible endgame is. Maybe your spec should only decide what stats go to max, and what endgame you can access. Or maybe just what endgame you can access. A true nin specialist is going to divide their stats properly to max out what is important to them, but the current spec system actually hampered characters like Hideki. I know for a fact Sanjuro didn't want to max speed, he wanted nin, control, stam and instinct. I don't think it's fair to put their stats in a box like that, let people max what they want to max.

7: Do you think the staff should be more transparent in its decisions, thought process, and progress on certain projects? - This is a double edged sword. On the one hand, it's great to keep people informed of potential changes and get feedback. On the other, too many cooks in the kitchen means everyone is getting in each other's way. Fights start, feelings are hurt, and no one wants that.
7a: If yes, what do you think is the best way to keep the memberbase informed on this? I think the memberbase should be kept in the know on potentially -big- changes, and should also be asked to weigh in on these decisions. Not a proper vote per se, but it's important for leaders to be aware of what their people want. The people's voice should be heard at the very least.

8: Do you think advertising on other sites or consistent site activity are the most effective way to attract members? - Believe it or not, When I quit, the first thing I looked to for options for new RP sites was our affiliations and our advertising section. People -do- look at these things. I think advertising is a great help. Sure, anyone who googles "Naruto Roleplay" is going to find Saigen in the top few options, but not everyone is looking for such a specific niche. You need to cast a wide net, get the site's name out there in as many places and ways as possible.

8a: If anything else, please state what, and how it helps. As stated above, the more places that you are affiliated with, and the more advertisements you put up, the more people we will get. Even if each advert only gets one new members, that's still one person we didn't have before.

9: If there are any concerns that I haven't asked about, but you'd like to explain please place them here. - I think that there is a sore lack of respect coming from certain people on the board, and I think this is partly because there's no code of conduct for interacting with other members. No one is asking for censorship or thought policing, but I don't think it's too much to ask for people to show some respect when talking to each other. Of course, rules are useless without consequences, which means offenders would be punished, but I sincerely don't see a problem with that. Even if I was the one who made the mistake, feel free to punish me for it. I probably deserve it.

Overall, I would like to see less of a focus on rigid rules and regulations for the site itself. Less system, less limitations. Simplify things as much as possible, complex things scare people away. I want missions to be difficult again, but I also want the option for disabling death in social scenarios to avert people's fear of RPing dangerous situations. I want people to actually show each other some respect and be adults when interacting with each other, even / especially in PvP scenarios. If people acted like adults, we wouldn't need the rules to determine who was the winner. I want story especially to be less limited, and I want things to be at least a bit easier to obtain. One thing that was actually better about our old mission system was that a mission was -one- thread, not 4-6. I'd like a return to that. Instead of one PB that has multiple threads, maybe do multiple missions to fulfill the task, but not nearly as many missions as threads required for high ranking plotboards.

I'll stop here for now, but i'll be happy to add more to this if anyone wants me to. PR, you're still free to contact me via skype whenever mate, I wish you luck in fixing this broke-ass site.
Active Characters
Village of OriginCharacter Name & LinkRankColor
Sunagakure no SatoHenrin EmiGenin[color=darkgoldenrod][b][/b][/color]
Konohagakure no SatoIbakuro AiyaChuunin[color=#8CD600][/color]
Sunagakure no SatoKouseki TakumaGenin[color=#003893][b][/b][/color], [b][color=#AFBCDB][/color][/b]
Kirigakure no SatoKazuki RyuChuunin[color=#dc143c][/color], [b][color=#C71585][/color][/b]
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=slategray][/color][/b]
Iwagakure No SatoFukusha JinsaiJounin[color=#BF0000][/color], [b][glow=orangered][color=#000000][/color][/glow][/b]

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Das Kirb
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Post by Das Kirb » Wed Nov 22, 2017 6:18 pm

Another thread I saw and answered privately, I'll post my thoughts publicly.

I can break it down into a single, simple, question. Who do you want this site to be for?

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TyDie
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Post by TyDie » Wed Nov 22, 2017 6:53 pm

Dragonness Chi:
Wed Nov 22, 2017 11:18 pm
Another thread I saw and answered privately, I'll post my thoughts publicly.

I can break it down into a single, simple, question. Who do you want this site to be for?
I second this. I think it's a very valid question to ask.
Active Characters
Village of OriginCharacter Name & LinkRankColor
Sunagakure no SatoHenrin EmiGenin[color=darkgoldenrod][b][/b][/color]
Konohagakure no SatoIbakuro AiyaChuunin[color=#8CD600][/color]
Sunagakure no SatoKouseki TakumaGenin[color=#003893][b][/b][/color], [b][color=#AFBCDB][/color][/b]
Kirigakure no SatoKazuki RyuChuunin[color=#dc143c][/color], [b][color=#C71585][/color][/b]
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=slategray][/color][/b]
Iwagakure No SatoFukusha JinsaiJounin[color=#BF0000][/color], [b][glow=orangered][color=#000000][/color][/glow][/b]

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Nick
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Important Conversation

Post by Nick » Fri Nov 24, 2017 8:18 am

Quote:
1: What systems in the site that you see inhibit creative freedom?
1a: How do you suggest we fix this?
I don't think any of the systems inhibit creative freedom, more like the people running the system do. When you tell a member "No that can't be done" instead of saying "Well we can help you figure out how to make it work" then you're inhibiting creative freedom. It's not about the systems stopping people (except for the ban list) it's about the attitude we have towards creative freedom as a member base. We should never be saying "No" to someone, we should be saying "Lets try it this way instead." We should be able to make anything work in our system, with the current way it's set up, we just need to keep the right attitude towards it.
Quote:
2: How do you suggest we attract potential members and bring old members back alike?
2a: If you know of any reasons why old members left, please state them.
As stated above, a lot of members leave because of the attitude we take towards creative freedom, but they also leave due to drama with other members, primarily. Attracting potential members is all about advertising and putting ourselves out there, but if you want to bring back old members, you've gotta ask them individually what made them leave and solve it on an individual basis, which I can almost guarantee half the time they'll say was due to various dramatic instances.
Quote:
3: Are there any issues with the way staff handles RP situations that inhibit story telling opportunities?
3a: Are there any restrictions you'd like to see on how far we should regulate roleplay?
The staff seems to only handle RP situations when it directly effects them, such as the OOC of the village telling someone how 'impossible' it is to invade their village, or so on, so forth, which directly ties to inhibiting storytelling opportunities. As stated above, instead of telling someone "This is impossible" you should be saying "Maybe that approach wont work, but this one is similar and is more feasible." As for restrictions, yes, I feel like there needs to be a more hands on approach to things regarding big change. If you want to become head of your clan, or take over a village, or etc, you should have to do an appropriately ranked and dangerous plotboard storytold by a mod or approved person. In fact, I would go so far as to say that anything B rank or above should probably have at least 1 storytold thread in it by a third party.
Quote:
4: Do you think a PvP oriented system has ruined potential story telling moments?
4a: If so, please state why.
I don't even feel our system IS PvP oriented, because we discourage it so heftily. The only time PvP ruins potential storytelling moments is when someone worries that someone else will act out of character and murder their characters for no particular reason.
Quote:
5: Do you have any event suggestions that could drum up activity?
Real simple: Make a recruiting contest. Every time you recruit a new member, and they successfully get a character through registration, give points. You could also make it a bit more complex, and have the points you earn be towards packages like in the member appreciation events. You could even have different tiers of rewards for it, such as getting the member passed through registration, completing their first thread, and completing their first plotboard, to encourage people to not just abandon the new members once the points are earned.
Quote:
6: Do you think the old system (Pre-Big Flip) worked better? Or is the new system working better?
6a: Do you think the specialization system is intuitive or obstructive?
The old system had a lot more downs than ups compared to the new system. The thing I hate the most about this new system IS the specialization system, which did inhibit creativity at least the smallest amount. It actually made me completely rework how one of my characters was going to work, and change pretty much their entire essence from the old site to the new.
Quote:
7: Do you think the staff should be more transparent in its decisions, thought process, and progress on certain projects?
7a: If yes, what do you think is the best way to keep the memberbase informed on this?
We've already talked about this, but yes. Staff should always be transparent in their decision making process, because it will effect the members. While the members may not always be allowed to vote in the final decision, they should be allowed to voice their opinion before the final say-so goes through, instead of having to wait for the change, and then complain about it later.
Quote:
8: Do you think advertising on other sites or consistent site activity are the most effective way to attract members?
8a: If anything else, please state what, and how it helps.
Yes, in fact, it's pretty much the only way to attract new members. As Naruto has become less popular since the end of the actual Naruto series, we've fallen into a state of people not just google searching "Naruto roleplay" and finding us in the top few results, and so we have a hard time attracting new members because of it. At one point we talked about taking the site and making it more generic because of this. As in, we sincerely talked about taking the site and making it "Eastern inspired fantasy roleplay" instead of "Naruto AU roleplay."
Quote:
9: If there are any concerns that I haven't asked about, but you'd like to explain please place them here.
All decisions need to go through multiple staff members, not just one other, not just zero others, but several. Once more, saying straight "No" to people should banned. New members should be embraced with the same fervor that old members are, not treated like delicate little flowers.
Nothing should be impossible, only unlikely, and unlikely is a chance we should encourage people to take. We're main characters in a fantasy universe, after all.
"It's so sad!" the reader said to the writer with a frown. "The character in my book just died!" The author turned to her and burst out into tears, "I know!" he said, "So did mine!"
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Gara
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Post by Gara » Fri Nov 24, 2017 4:35 pm

Havent read the other replies, just gonna give me thoughts on the matter.

1: Rather than saying no someone can't have/do something that they want to all I can say is work with them and try to get it to a workable state where both parties are happy.

I think that being overly restrictive on what people can and can not do is bad, but that is not to say let people do whatever they want. Like with my Yamanaka; I had to completely rework how his mind reading worked because it was pointed out that it was massively OP, which it was I wont lie. With the staff's help I was able to rework it to a state that I like and the staff likes.


Personally I have gotten really, really pissed because what I wanted to do wasn't allowed. Mainly because I was given a flat no rather than them saying "send me a pm with your idea/plan and lets see what we can do."

2: As far as bringing back old members all I can say is send them an email with what is new and what has changed, or hit them up on skype/discord/whatever. I've been working on a new character here and there because in the spare time I do have I find myself needing an outlet. Writing helps me unwind, and why not interact with a few well meaning douchebags and assholes while doing it? ;) (here's looking at Saran)

And as for new members? Blarg brought me here long before he was staff, just because he thought I might enjoy it. Word of mouth would bring in a lot of people from other sites. Members, staff and non, talking about Saigen is a really good way to bring in new people. Other than that I'd say just adverts.

ALSO: Allowing old members to scoop their characters, maybe just one?, into a new one would be a good idea. Maybe they lost interest in their characters while they were away, so why not let them start fresh without losing all of their work?

3: The only thing I have to say about this is that there should be basic, pre-created plot boards of each rank, like a writing prompt, that people can do. It would have a specified number of required threads to complete it, maybe even a unique reward rather than the usual stats and points. These could be posted by the village OOC/mod for mn, after having been approved by staff should they have a unique reward.

4:Maybe? I mean the lack of an actual PVP system seems more harmful to me. I honestly feel like the site should encourage more PVP. If you die? Big deal start over.

Honestly though? Maybe give a refund of half/three quarters the points you earned, and a percentage of the stats you earned? Like say you earned 80 stats, maybe give 50 of those back to be used on top of the starting stats? that way you dont have to start completely over.

5: DnD style plotboards for the villages. Legit. Give a vague description, and have the ooc or a mod lead it. You would have to react to everything rather than post exactly what happens. I think itd be fun, like the old mission system almost.

6:I like the new system for the most part, but damn near everything requiring you being a specialist is really really annoying. Like all the sam styles requiring you be a tai spec to create customs, or to learn the A ranks really bothers me. I understand the idea of being a tai spec to master a sword art, but COME ON. I would prefer something like the old system where it required x amount of said style to learn this tech.

7: I think that getting the members input on things is really important, but at the same time it can also be somewhat harmful. While staff is never perfect, they are staff for a reason. The member base should never have a final say in what happens on the site, but shouldnt be left out either.

8: Addressed in 2.

9: Nothing I can think of. On second thought; Genma. The Genma, as I see it, are severely out dated. And honestly they are kind of lame. The only two that even really make sense to me, theme wise, are the Soul and Body Genma. The others are just.....not themes so much as powerhouse abilities. Like the Bijuu, if I'm not mistaken, were themed after the sins right? Ichibi was Gluttony and Kyuubi was Wrath I think? Hatred doesnt always mean Wrath obviously but yeah. Personally I think they should have one cohesive theme that links them all together.
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Legacy
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Post by Legacy » Mon Nov 27, 2017 5:08 am

It all trickles down to Staff flexibility and exercising a willingness to push into grey areas as opposed to outright avoiding them altogether. Minimize the number of hard "no's" and increase member/staff productivity by cultivating ideas instead of shooting them down. That seems to be a good starting point if there ever was one but HOW do we work in this adjustment?

With each Staff member differing in opinion on what should and shouldn't be acceptable it's not at all uncommon for one Staff member to undercut other Staff because they don't like something on a personal level nevermind if whatever is being suggested actually makes sense or not. What I'm getting at is that the system is designed NOT as a hardline ceiling to what is and isn't possible but rather a large template to be played with at any member's discretion (provided they aren't stupid with it) and we as Staff should be more focused on that.

At the end of the day this is a site designed by the people for the people and everyone should be aware of that. We decide what goes and what doesn't, we make the rules and we write the stories. If the OOC's deny plotlines because someone else is afraid of PVP or because it "might start a war" that's directly getting in the way of creative plot and needlessly stepping on a way of life IC that makes Shinobi culture.

On a personal tip: War isn't necessarily always fought on battlefields, in the eyes of the public. Silent wars and Cold wars etc, do exist and considering all Shinobi factions are built on secrecy there could be sooo much going on in the world if only the Staff would just let things flow as they will. Anyway, that's my speel on the matter.
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Das Kirb
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Post by Das Kirb » Mon Nov 27, 2017 6:32 am

My question was answered, and I'll pose more thoughts.

It seems about every six months to a year something like this comes up. It's a repeating pattern because the same catalyst keeps happening. People leave because of various life, drama, rules, reasons and things get super slow. Then a few people show up and everyone comes back for a time. It's a loop, but not a good one.

A few common things I keep seeing is people feel their creative freedoms get trounced, and people feel staff hardline no things. Every time a discussion comes up where people say that staff need to try and make things a yes and work with people to get things done right. That never seems to happen because of this or that. If anything is to fully change, this pattern needs broken.

I won't go into burnout, or RL, or even drama because we all know these problems and how it's literally impossible to solve them. But this is fairly insane. (Doing the same thing repeatedly and expecting different results). One of the things I can say is probably the largest cause for people leaving is something happening that others don't like, then a huge stink being raised, and a month or so later some major revamp comes down the pipe that forces people to change all their shit.

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Sia
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Post by Sia » Fri Dec 01, 2017 5:12 am

Sia Sounds like an Asshole VersionShow
Some things cost way too much and aren't worth the time and effort put into obtaining them.

I could get a pre-made genma with access to 10+ elements and pay 60 cp at one point, but making one of my own custom design that had 10 elements cost 378. (even though the character already had access to 2 of those elements) Ridiculous. I came to this site to casually have a good time writing out stories. It's no longer worth it to me grind my life away to obtain 378 points just so my character can have the story they wanted. This isn't real life, I bust my ass 40-60 hours a week for work, I shouldn't have to do it here too just to have fun.

The flip killed the only character I had at the time of the flip, she actually became nonviable in any way shape or form. Gentai users can no longer exist with the flip and that was a huge turnoff for me.

I muse came back for a bit when I created Maido and I did enjoy playing her, especially after I retuned her personality so she wouldn't be obligated to kill everyone she met, I did enjoy the removal of limitations on the amount of characters we could have. But its irrelevant to me personally since I can't bring back my old Kiri because the flip killed her entire character.

They also can't be in the same organization, even if they don't interact with each other ever, which is kinda ???? (Unless that's been changed since last I came)

Since the flip killed Tsukiko, I asked if I could change her into Maido's hench and was met with a hard no. Or that I could, but she'd be completely new and all the work that I had put into her before would be undone and irrelevant.



In summary, I came to NSRP to have fun storylines and whatnot. Not to play a D&D/MMO Hybrid where you have to actually grind your life away just to do the things you want to with the story on your character. If I wanted to do that, I'd go buy Star Wars Battlefront II. I understand you have to work for the things you want, but it doesn't feel rewarding enough to do so on NSRP.
TLDR Version: Site doesn't feel rewarding enough for the effort that has to go into it.
A Compilation of Things to Keep in Mind on NSRPShow
Onu:
And then he tried to bang me and I asked if we could just cuddle so he knows I’m still upset about it
Kao:
Do you have one of him looking at daddy angrily
Kao:
boo fucking hoo
Onu:
validusrex#1137 — Today at 12:28 AM
25% American is still 100% FREE BABY LETS FUCKING GO
This Delightful Exchange:
Sinpoder: Where can I find a mentor?
Sinpoder: or is that Sia?
Nick: Sia is more of a palpatine than a mentor
Valkier:
Sia's the opposite, they know the system better than any of us but then ignores it to try do/allow whatever regardless 😛
Hayate:
Your intention doesn't matter if your action creates pain
Validusrex, Size of 15 Ryo Puppet Boat:
Half a kayak, large enough to fit one person bent-over or crossed-legged.
Siatupid:
There is peace in being trash.
Wright:
calling people pussies, bitches or whatever and threatening to hurt people makes you very much less than a man and much like a young boy
Onu:
You intentionally handicapping yourself is not a reason to change the system.
Onu:
It is not the mods job to build ideas for you, its our job to make them systematically acceptable. If there is a core concept to it that isn't acceptable, there is nothing any mod can say that will magically make it work.
Onu:
"Over half of the questions asked in the box can be answered by reading the rules."
Sia:
"Everything is banned until balanced."
Kabuto:
"Tourneys bring out the worst in people."
Tydie:
And part of why I scooped him is cus I wanted to make him a Toukai and people told me they thought it was a bad idea :/
so now Ryoga is a constant reminder to always do what I WANT to do, not what others think I should do
Tydie:
saigen is like the dysfunctional family you choose to be part of
Methtastic:
Crazy how elaborate the system is for a group of people who only finish a fight a tenth of the time after 2 months of arguing over 3 seconds of combat
Varian:
If you want to speed up the process you can just talk to one of the other staff members about it.
Most of them have been around longer than Director and can actually read.
The Best Fucking Chuunin Exam Ever:

User avatar
Fake
Posts: 475
Joined: Wed Dec 06, 2017 7:00 pm

Important Conversation

Post by Fake » Fri Dec 08, 2017 11:30 pm

1: What systems in the site that you see inhibit creative freedom?
Man why the fuck are the villages literally unbreakable statwise? They're overloaded with shit. It makes sense only to a certain extent but it makes it impossible for any radical change whatsoever.

2: How do you suggest we attract potential members and bring old members back alike?
Most old people leave because they lose their muse or there's some annoying dramatic shit. The site already pops up as the third result when someone googles "Naruto RP". The issue is not attracting, the issue lies in retention. The systems are written in a way that makes it too much of a pain in the ass to learn.

4: Do you think a PvP oriented system has ruined potential story telling moments?
No, but it's sure as hell overly elaborate for a group of people that barely actually uses it.

5: Do you have any event suggestions that could drum up activity?
PLEASE lower word trainings and give social bonuses.

6: Do you think the old system (Pre-Big Flip) worked better? Or is the new system working better?
Neither system works 'better' than the other. I think they're both overly complex for what we're trying to do. If your goal is to keep new people, you need to design a system simple enough for them to be able to put a character through the first try without waiting days for a mod to pick up on the issues and repeating that process.

7: Do you think the staff should be more transparent in its decisions, thought process, and progress on certain projects?
Yes; I don't think there's a more straightforward answer than communicate with the general public what types of processes are being done. If there are issues that arise at the completion of a change, that's because members weren't there to oppose particular ideas during the conception of said change.

8: Do you think advertising on other sites or consistent site activity are the most effective way to attract members?
No holy shit, if anything it brings in pretentious morons who don't know anything but their old sites' systems.

9: If there are any concerns that I haven't asked about, but you'd like to explain please place them here.
Please lower the threshold of member title editing so I don't have to tryhard these kinds of posts.
NameVillageRankOrganizationTest★ YATO ★KonohaA-RankThe God HandTest★ AYATO ★Knowledge CountryC-RankKobushi KaishuuTest

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