This is where you should include any basic information regarding your character. How you choose to include that information is entirely up to you so long as your gm knows your character's name, any aliases, age, gender, nindo, allegiances (If any) and current rank as a shinobi
[c]PHYSICAL DAMAGE
This is where you should include the severity of the injuries your character's body has suffered and is still recovering from.
(As a tip, I advise you give your injuries either a short descriptive phrase or a fun name, to make them more memorable.)
[c]ABILITIES
This is where you should include any special abilities or talents your character has. Special abilities would be things like Kekkai Genkai, Summoning Contracts, Nature Transformations, Unique Chakra Properties or Spiritual Possessions.
[c]MENTAL DAMAGE
This is where you should include the severity of the injuries your character's mind has suffered and is still recovering from.
(As a tip, I advise you give your injuries either a short descriptive phrase or a fun name, to make them more memorable.)[c]STATS
Much like the site, you begin play with a set amount of points to distribute to your stats. Each point raises the dice you roll when you want to use that stat for something fitting.
(BEWARE you should be distributing these points between your stats and jutsu scores appropriately; you don't want to end up smart as a whip but a complete amateur at ninjutsu do you?!?)
All stats begin at a D4
Strength - D4
Speed - D4
Wits - D4
Stamina - D4
Control - D4
You begin play with the following amount of stat points based on your rank
Academy Student - 3
Genin - 6
Chunin - 10
Tokubetsu Jonin - 12
Jonin - 14[c]COMBAT STYLE
You should include a short paragraph describing your character's preferred combat style here
(Feel free to omit this part)[c]JUTSU
This section is something of a continuation of the 'STATS' section and the entries here act as indicators of your character's prowess at certain times of jutsu. All character's begin play with the three basic components of Shinobi combat. Assuming your character has trained to acquire a specific style, that style will be included in this section.
Don't forget, you increase the dice size in this section with the same points you use in the STATS section.
Ninjutsu - D4
Taijutsu - D4
Genjutsu - D4
[c]JUTSU KNOWN
This is where you should be including all of the jutsu your character knows, excluding the basic jutsu, of course.
If, however, you are playing an academy student or basic countrymen campaign, please include all of the basic jutsu your character knows.
[c]SKILLS
You begin play with a set amount of skill points based upon what level of campaign you are playing at.
Now, on the site, there is no skill system and for good reason; we are text-based role-players and rely upon our descriptive words to help us. But as tabletop is a bit more mechanics based, we've included one. Every time you increase a skill, step it up by one die. You begin the game with a set amount of skill points and a set amount of beginning skills, all based on your rank.
You begin play with the following amount of skill points and the following amount of skills at a d6. It is formatted in the following manner: Skill Points/Skills at d6
ACADEMY STUDENT - 6
GENIN - 8/1
CHUNIN - 12/3
TOKUBETSU JONIN - 16/3 (Four of which have to be in one skill)
JONIN - 18/5
[c]HISTORY/APPEARANCE/PERSONALITY
This is where you should include your character's history as well as a short description of their appearance and personality.
(Feel free to omit this portion of the character sheet)[/table]
Code for Character SheetShow
[table=2,NSRP Tabletop Character Sheet, 1][b][i]PERSONAL[/i][/b]
This is where you should include any basic information regarding your character. How you choose to include that information is entirely up to you so long as your gm knows your character's name, any aliases, age, gender, nindo, allegiances (If any) and current rank as a shinobi
[c][b][i]PHYSICAL DAMAGE[/i][/b]
This is where you should include the severity of the injuries your character's body has suffered and is still recovering from.
(As a tip, I advise you give your injuries either a short descriptive phrase or a fun name, to make them more memorable.)
[c][b][i]ABILITIES[/i][/b]
This is where you should include any special abilities or talents your character has. Special abilities would be things like Kekkai Genkai, Summoning Contracts, Nature Transformations, Unique Chakra Properties or Spiritual Possessions.
[c][b][i]MENTAL DAMAGE[/i][/b]
This is where you should include the severity of the injuries your character's mind has suffered and is still recovering from.
(As a tip, I advise you give your injuries either a short descriptive phrase or a fun name, to make them more memorable.)[c][b][i]STATS[/i][/b]
Much like the site, you begin play with a set amount of points to distribute to your stats. Each point raises the dice you roll when you want to use that stat for something fitting.
(BEWARE you should be distributing these points between your stats and jutsu scores appropriately; you don't want to end up smart as a whip but a complete amateur at ninjutsu do you?!?)
All stats begin at a D4
Strength - D4
Speed - D4
Wits - D4
Stamina - D4
Control - D4
You begin play with the following amount of stat points based on your rank
Academy Student - 3
Genin - 6
Chunin - 10
Tokubetsu Jonin - 12
Jonin - 14[c][b][i]COMBAT STYLE[/i][/b]
You should include a short paragraph describing your character's preferred combat style here
(Feel free to omit this part)[c][b][i]JUTSU[/i][/b]
This section is something of a continuation of the 'STATS' section and the entries here act as indicators of your character's prowess at certain times of jutsu. All character's begin play with the three basic components of Shinobi combat. Assuming your character has trained to acquire a specific style, that style will be included in this section.
Don't forget, you increase the dice size in this section with the same points you use in the STATS section.
Ninjutsu - D4
Taijutsu - D4
Genjutsu - D4
[c][b][i]JUTSU KNOWN[/i][/b]
This is where you should be including all of the jutsu your character knows, excluding the basic jutsu, of course.
If, however, you are playing an academy student or basic countrymen campaign, please include all of the basic jutsu your character knows.
[c][b][i]SKILLS[/i][/b]
You begin play with a set amount of skill points based upon what level of campaign you are playing at.
Now, on the site, there is no skill system and for good reason; we are text-based role-players and rely upon our descriptive words to help us. But as tabletop is a bit more mechanics based, we've included one. Every time you increase a skill, step it up by one die. You begin the game with a set amount of skill points and a set amount of beginning skills, all based on your rank.
You begin play with the following amount of skill points and the following amount of skills at a d6. It is formatted in the following manner: Skill Points/Skills at d6
ACADEMY STUDENT - 6
GENIN - 8/1
CHUNIN - 12/3
TOKUBETSU JONIN - 16/3 (Four of which have to be in one skill)
JONIN - 18/5
[c][b][i]HISTORY/APPEARANCE/PERSONALITY[/i][/b]
This is where you should include your character's history as well as a short description of their appearance and personality.
(Feel free to omit this portion of the character sheet)[/table]
This is where you should include any basic information regarding your character. How you choose to include that information is entirely up to you so long as your gm knows your character's name, any aliases, age, gender, nindo, allegiances (If any) and current rank as a shinobi
[c][b][i]PHYSICAL DAMAGE[/i][/b]
This is where you should include the severity of the injuries your character's body has suffered and is still recovering from.
(As a tip, I advise you give your injuries either a short descriptive phrase or a fun name, to make them more memorable.)
[c][b][i]ABILITIES[/i][/b]
This is where you should include any special abilities or talents your character has. Special abilities would be things like Kekkai Genkai, Summoning Contracts, Nature Transformations, Unique Chakra Properties or Spiritual Possessions.
[c][b][i]MENTAL DAMAGE[/i][/b]
This is where you should include the severity of the injuries your character's mind has suffered and is still recovering from.
(As a tip, I advise you give your injuries either a short descriptive phrase or a fun name, to make them more memorable.)[c][b][i]STATS[/i][/b]
Much like the site, you begin play with a set amount of points to distribute to your stats. Each point raises the dice you roll when you want to use that stat for something fitting.
(BEWARE you should be distributing these points between your stats and jutsu scores appropriately; you don't want to end up smart as a whip but a complete amateur at ninjutsu do you?!?)
All stats begin at a D4
Strength - D4
Speed - D4
Wits - D4
Stamina - D4
Control - D4
You begin play with the following amount of stat points based on your rank
Academy Student - 3
Genin - 6
Chunin - 10
Tokubetsu Jonin - 12
Jonin - 14[c][b][i]COMBAT STYLE[/i][/b]
You should include a short paragraph describing your character's preferred combat style here
(Feel free to omit this part)[c][b][i]JUTSU[/i][/b]
This section is something of a continuation of the 'STATS' section and the entries here act as indicators of your character's prowess at certain times of jutsu. All character's begin play with the three basic components of Shinobi combat. Assuming your character has trained to acquire a specific style, that style will be included in this section.
Don't forget, you increase the dice size in this section with the same points you use in the STATS section.
Ninjutsu - D4
Taijutsu - D4
Genjutsu - D4
[c][b][i]JUTSU KNOWN[/i][/b]
This is where you should be including all of the jutsu your character knows, excluding the basic jutsu, of course.
If, however, you are playing an academy student or basic countrymen campaign, please include all of the basic jutsu your character knows.
[c][b][i]SKILLS[/i][/b]
You begin play with a set amount of skill points based upon what level of campaign you are playing at.
Now, on the site, there is no skill system and for good reason; we are text-based role-players and rely upon our descriptive words to help us. But as tabletop is a bit more mechanics based, we've included one. Every time you increase a skill, step it up by one die. You begin the game with a set amount of skill points and a set amount of beginning skills, all based on your rank.
You begin play with the following amount of skill points and the following amount of skills at a d6. It is formatted in the following manner: Skill Points/Skills at d6
ACADEMY STUDENT - 6
GENIN - 8/1
CHUNIN - 12/3
TOKUBETSU JONIN - 16/3 (Four of which have to be in one skill)
JONIN - 18/5
[c][b][i]HISTORY/APPEARANCE/PERSONALITY[/i][/b]
This is where you should include your character's history as well as a short description of their appearance and personality.
(Feel free to omit this portion of the character sheet)[/table]