The Best Village

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Ace Trainer
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The Best Village

Post by Ace Trainer » Sat Mar 07, 2015 7:55 pm

So I've been meaning to post this up for a while, but I keep forgetting.
I want to discuss with you guys the best, and by best I mean strongest, village. I don't want to compare PCs, because Kiri has an unfair advantage of having the bulk of the best jounin on the forum. So I decided to evaluate each village based on 3 defining factors

Clans The clans available for the village to use.
Extensions: Any unique extensions, supers, or styles that only the village has access to.
Genma: Two extremely powerful, and extremely dangerous individuals in the village, the Genma present an interesting and unmatched threat that could easily shift the tide of a battle. We assume all jinchuurinki are full powered.

Below will be my analysis of each village. Then I'll post how I think each village would fair against each other. Feel free to provide your own analysis of a village, or how a specific fight would go.

This is all theoretical, of course, but I'm always looking for ways to prove Kiri's superiority.
KonohaShow
Clans:
Konoha certainly comes out the gate strong with quite a few clans at it's disposal...
Yamanaka One of the powerhouses of Konoha, the Yamanaka clan would prove to be important in any espionage, able to easily slip in and out of situations with their control over the human mind. In combat, a Yamanaka's ability to take control of their opponent would be vital in large scale attacks, and could prove essential in fighting big targets. Their weakness, of course, would be that their bodies are often left useless when they're possessing their opponents, providing themselves to be a possible liability.

Nara Once again, another big player, the Nara are equally as formidable as the Yamanaka when it comes to controlling their opponent. While their ability doesn't come with the tactical liability of leaving their bodies limp on a battle field, the Nara would have to account for the surrounding fighting. Fortunately, Nara are quick thinkers, and would likely be able to manage. Their intellect would be invaluable in any large scale invasion, as well.

AkamichiAn interesting clan, the Akamichi are able to growth to great sizes, and increase their strength along side it. While they'd be able to take out a good number of weaker enemies, they do make themselves easy targets, and anyone that could compete with their strength, would find their size to be an easy thing to exploit.

Inuzuka The Inuzuka bring a interesting dynamic to any battle, using their canine familiars to help them in fights. Their increased senses make them excellent taijutsu fighters, but overall they aren't a very unique factor. Any decent taijutsu user would be able to keep up with a Inuzuka, and a canine with a close bond to it's own could present itself as a liability, easy to use against an unsuspecting owner. Their ultimate technique makes them a large target, much like the Akamichi, which could be useful, but could be counterintuitive as well.

Awai The Light Clan, lazers and flashes, and solid light, the Awai are the definition of field control. Just a few of them could turn the tide of a fight, so I can't fathom how useful an entire clan of them would be. The Awai would be integral to the success of Konoha in any fight due to their unmatched ability when it came to blinding, and their speedy, dangerous attacks. There aren't many ways to counter an awai, and their versatile ability would be paramount to Konoha's success.

Senju The Wood Clan, much like the awai, the Senju florish in controlling the battle field. While their methods are a little more easily countered, the Senju are equally versatile, and would be an important asset in Konoha's approach to a battle. Supported by the other clans, the Senju clan could easily present itself as an enormous threat to any thought out plan, and would require reconsideration once accounted for.

Aburame Much like the Inuzuka, the Aburame introduce and interesting mechanic to a fight that could be incredibly useful if not foreseen. An effective AoE user would easily neutralize an Aburame, or even a group of Aburame, but eliminating their Kaikachuu however, meaning they would have to maintain an ambush like attack pattern. The Aburame fill a niche that allows them to be successful in it, but easily defended against outside of it.

Hyuuga Legendary by their own accord, the Hyuuga are accomplished taijutsu fighters, oftentimes unmatched in their abilities to perceive, predict, and counter their opponents. The jyuuken style they use to weaken and inhibit their opponents ability would be useful. It would take skilled taijutsu fighters to stand on par with a hyuuga, but it's certainly possible, and large scale attacks aren't easy to defend against, even if they can be foreseen, so opponents will larger attacks wouldn't be hindered by the Hyuuga up-close-and-personal style.

Extensions and Styles

Ash A Katon/Fuuton particulate style, Ash utilizes hot particulates to trigger explosions from a distance that wreck and destroy the battlefield. Ash isn't easy to account for, and would have to be used in controlled environments as there would be no way to limit friendly casualties. It's usefulness would not be unseen, even without exploding, a heated area-of-effect technique would allow for the neutralization of entire areas of the battlefield, and easy field control.

Sankaton A katon/katon style, Sankaton presents itself as an advanced form of Ash, and another, far more dangerous form of field control. Sankaton's ability to destroy most anything, and ignore the things it can't, qualify it as one of the most useful assets available for the village. Once again, field control is important, and Sankaton gives it. While it's slow, it can cut through most, if not all, defenses, and can force movements of troops by overwhelming it. The limit of Sankaton is its demand for chakra, and defensive techniques that take up large areas, specifically particulate based techniques, would overwhelm and neutralize Sankaton with ease.

Genma

Fusions Debated to be one of the most powerful genma, the Fusions gemna is able to utilize all 10 of the base fusions. A fully trained jinchuurinki would present itself as an enormous threat, able to act, not only as field control, but as anti-personnel and anti-tank. Few targets would be able to combat against the overwhelming nature of the Fusions jinchuurinki. While it's hard to specify a certain weakness to the Fusions genma, it shares the same very specific weakness as every other genma, Overlay genjutsu. A strong enough, or durable enough fuuinjutsu user would be able to stop the Fusions genma as well.

Earth Not an ideal genma to have in a warzone, the Earth genma's evasion and merging abilities would prove useful on a small scale level, but would have limited utility on a large scale. The genma would be fast, and hard to kill however, and would easily get through defenses, making it ideal for flanking and ambushes.
SunaShow

Clans

Dasu An interesting clan for Suna, the Dasu clan is a twin based clan that is able to enter other peoples bodies and break them down. Their abilities have limits, and the twins are somewhat reliant on them. In a one on "one" fight, individual Dasu certainly have an advantage, but in a warzone where combatants will be able to come and go into a fight as they please, Dasu would have difficulty obtaining, and maintaining an upper hand. Especially when you consider that without a host to leech off of, a Dasu will die. The Dasu -could- be useful as combatants, but they'd have limited utility.

Henrin Taijutsu lords, the Henrin would prove to fill the same role the Nara have in Konoha as the designers of much of the planning in their village. Their ability to understand, perceive, and interpret tactics would become paramount to Suna's success. On an individual scale, the Henrin would serve as effecient ground troops, that are capable of fending off multiple opponents at once. Unfortunately, much like the Hyuuga, individual Henrin would easily be taken down by an equally competent taijutsu user.

Hizashi Area of Effect fighters that would stand on level with the Awai in their ability to control the battle field, the Hizashi would easily be able to reduce the fighting capability of huge pockets of resistance. The unfortunate side-effect is that they would be unable to distinguish from friend and foe, so their use would be limited to retreat-and-ambush style tactics, or leading the front lines. Additionally, once the nature of their role is determined, the Hizashi could be countered with proper methods, though it certainly wouldn't be desirable to afford troops specifically to counter the Hizashi.

Naegi: The Naegi proved useful for the survival of Suna, and would be helpful on an individual basis, but as a whole, their ability is easily countered, and wouldn't flourish in a large scale battlefield that is subject to a constant barrage of attacks. The nature of plant based combat presents numerous weaknesses that could easily be exploited, or avoided, but any variety of adept shinobi.

Kouseki: An interesting clan, the Kouseki would provide powerful defenses to a village that is surprisingly sparse on them. They would be able to quickly, and effectively, raise walls and provide defensive weapons to protect troops, both small and large. Offfensively, the Kouseki are unique in nature in that they can provide themselves with durable, dangerous weapons if need be, and can simply take a hit on their own. While it certainly makes them a good type to have, the Kouseki would be well-matched agaisnt an effective taijutsu/ninjutsu user.

Shuudoushi: A unique clan that stands alone in it's niche, the Shuudoushi would certainly prove their worth in a warzone, allowing them to disarm and dismantle opposing troops, allowing for easy and simple attacks to destroy them. Unfortunately, that's the limit of the Shuudoushi's use. While individually they may prove to be strong shinobi, as a clan, their defining ability is easily countered against by not combating them head on, and using ranged tactics to eliminate them.

Yuusha: Anti-personnel never had a better name. The Yuusha would be effective in not only neutralizing enemy attacks, but capitalizing on them to take advantage of any situation. The Yuusha would be defensive specialists with a unique brand of offensive power that makes them unstoppable. The only, and possibly game-changing weakness is that not all Yuusha would be available at all times, and the wrong Yuusha caught in the wrong place is just a normal shinobi. Additionally, they'd be limiited when dealing with fusions, or elements no longer basic in nature. Once a Yuusha's elements are figured out, they can easily be anticipated, but eliminating a good chunk of your opponents arsenal still proves to be valuable.

Ouji Able to freeze and stunt small areas, the Ouji would provide to be important to the support of troops. Unfortunately, their individual capability stops there. They would serve great as anti-air, and field support, but otherwise they'd be limited in capability.

Extensions
Sand While Sand would serve well as make-shift defenses, and the stop and counter suiton users, perhaps to limit visibility, but it's utility would end there. Sand's utility is very specific, and limited, and would be hardpressed to find a place where it could provide a service that wouldn't already be available. Additionally, in the wrong terrain a sand user would have little to no use.

Kuuton Very unlike Sand, Kuuton would provide itself as an unmatched service.
To be continued. As I said, feel free to contribute your own as I continue to work.
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[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
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Meth
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The Best Village

Post by Meth » Sat Mar 07, 2015 7:58 pm

I don't know about you guys, but I think Storm Style is really fucking strong and cool.

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Varian
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The Best Village

Post by Varian » Sat Mar 07, 2015 8:39 pm

Storm!

I am very kiri inclined tho...
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Das Kirb
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The Best Village

Post by Das Kirb » Sun Mar 08, 2015 6:17 am

There's also the genma which are huge weapons of each village. Not counting the characters they're in, just what the genma alone has and brings to the table is fair I think. Especially considering each genma is basically a doomsday weapon if used correctly. They also have obvious counters and weaknesses so it's not like they're untoppleable.

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Ace Trainer
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The Best Village

Post by Ace Trainer » Sun Mar 08, 2015 6:40 am

Ooh, good point Chi, I'll add them in in place of ORganizations, since the orgs are almost all barely developed.
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
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Punslinger
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The Best Village

Post by Punslinger » Sun Mar 08, 2015 8:10 am

If you wanna be like Fuji, go through and find the average per stat for each rank in each village.
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[Rank] Genin • Iwagakure no Sato • Shin
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Taiga
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The Best Village

Post by Taiga » Tue Mar 17, 2015 6:33 am

KumoShow
Clans
Despite having a low amount of clans in total, Kumogakure is home to perhaps some of the strongest bloodlines in the world.

The Ishiguro are debatedly in possesson of one of the strongest bloodlines to ever exist, possessing EMP. They can shut down any type of ninjutsu and even fry the chakra production in people's bodies. This adds a unique defensive element to Kumogakure, and if need be, a trump card that could be used in mass to wreck havoc on the battlefield or shut down intruders in Kumogakure. On the flip side the Ishiguro are frail and against very physical opponents or on the front-lines they would not fair well. They require a wall to be used right.

The Jinrai yet another titanic clan, the Jinrai's vibration abilities have innate strength in of itself, and their ability to produce genjutsu like effects from sound jutsu is strong as-well. More so, the Jinrai can create unique triggers for Genjutsu and excell at fighting AOE/multiple opponents. Beyond just bringing music and culture to Kumo they bring a fiersome force on the battle field. In terms of village defense, the Jinrai could also aid their strengths in the sensory network of Kumogakure. They are versatile for the most part and have no unusually inherent weaknesses.

The Ote are an empathetic clan with dog like features, and beyond the sensory increase in that, they can read the emotions of others. This allows an Ote's words to become dangerous as they can play and feed the emotions of others, or even tell if their opponents emotions are dying down and use that to rally their allies. This also allows the Ote to be great at gathering information and discerning lies from truths, adding a unique tactical advantage to Kumo's side. In addition to that, their abilities allow them to empathetically share changes in those around them, giving the clan what is toted as "The anti-genma" ability since the Ote can mirror the positive changes of those around them and spread it amongst their allies. This makes most villlages secret weapon backfire, or augments Kumo's own Jinchuuriki allowing them to buff everyone around them and increase their abilities. The abilities of the Ote can go futher too, and they can reflect harm on themselves to mass of others. The issue with this though is the Ote must harm themselves and the harm that is duplicated around them does not differentiate foe or friend, so it is rare an Ote will use these techniques, but in a last ditch effort, they can be an effective sacrifice to stopping an incoming enemy force.

The Shioke a fisher-man and sailing clan that provides Kumo with it's charts of the seas and a lot of their seafood and cuisine, the Shioke's Salt is Kumo's famed fusion Above all, the Shioke excell at AOE and taking out large groups of soldiers by thesmelves, and generally employ victory by attrition. Their salt jutsu saps the life force of all those caught in it, draining their stamina, and when they hit 0, they die. Once more though, massive salt blankes can be harmful to allies too, so it needs to be used carefully and situationally when used in mass.

Last, the Supaida posses golden webbing which is unique and strong in of itself, as in addition to hurting and all of the other things it can do, it is sticky. This makes them good for setting traps and capturing opponents. Additionally, of all the clans, the Supaida form the physical might of Kumogakure with their unique bodily adaptations: multiple eyes which grasnt them farther range of vision and multiple arms. The later is an obvious taijutsu advantage. In the case of a situation of the EMP clan needing to use their trump card, it's the Supaida who flood the battlefield to clean it. This is the way of Kumo. This is the way of the harmonius clans who's abilities all complement each other!

Extensions/Styles
Kumogakure is home to three unique and powerful types of jutsu.

Jujutsu is a lightning country style and is often practiced by Kumogakure shinobi. It is a taijutsu style meant to fight armed opponents unarmed and specializes in using an opponents weight against them so the practitioner can take down opponents in a swift and effecient manner. In the case that the Ishiguro's trump card is used, this specialized style becomes even more of an asset to the forces of Kumogakure.

Storm Style is the extension of Kumogakure and is a very unique form of jutsu. It employs the usage of water thast moves and physically acts like water, yet glows, shocks, and pierces like electricity. Essentially it combines the strengths of both lightning style and suiton style, each drop that breaks off of storm style attacks being dangerous and adding a small AOE component. It is considered the strongest extension of the five great nations at upfront, pure offensive attacks, though it lacks the utility of Mist and Sand and the pure AOE nature of caustic and ash.

Last but not least, Jikiton is the super release of Kumogakure and the combination of Raiton and Raiton. It allows the user to magnetically control any metal substance. Considering nearly every shinobi uses metal tools and has metal on their body, it is an extremely powerful release that grants an advantage against the majority of the world. If that wasn't enough, if a target doesn't have metal or magnetic things on them, Jikiton can magnetize them and let everything metal around fly at them! In some extremely high level cases, Jikiton can even create magnetic points, magnetise a person, and watch the person be pulled to that point! One of the best counters to Jikiton is Iwa's Koton (Metal Release). It's soley up to which is the stronger practioner, but a stronger Koton user can resist the magnetic pull of a weaker jikiton user.

Genma
Posessing two powerful genma adds considerable military force to Kumo. It's important to remember than when combined with an Ote clan member, their strength is not limited to them alone, but can be used to power up all their surroudning allies. This makes genma hosts the titans- the unstoppable- the rallying points of Kumo's military tactics.

The Aura Genma capable of using it's aura of chakra offensively as new limbs through taijutsu, and even charging the cloak with unique properties through ninjutsu, the Aura genma's host becomes the ultimate close-quarters combatant. In addition to it's elevated taijutsu and physical abilities, it's aura can also poison people's chakra, making it very effective in the battlefield. While not considered the outright strongest genma, it's pure utility makes it a very fierce fighter.

The Heaven Genma is considered one of the three elemental genma, and one of the strongest genma ever due to the sheer amount of tactical opportunities it grants it's host. It grants the supers: Suna's Kuuton, Iwa's Koton, Kumo's Jikiton, Kiri's Chiiton, and Konoha's Sankaton to the user. THe pure power and utility in these alone is overwhelming on a battlefield. If that wasn't enough, the Heaven Genma also grants it's user the styles of every village. Storm, Sand, Ash, Caustic, and Mist. Despite all this power, the Heaven Genma takes a heavy toll on it's host. Being the only artificially/man-made genma (and a mystery) of the great 10, it's mind is a mess and that translates to the user the more it's used.
(Look at the other countries if you want more of an assessment on what these supers and styles do.)


[Le Other Ones]
Gang Hua, Chihiro

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