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Problems, Requests and Mistakes

Posted: Thu Jan 14, 2016 6:59 pm
by NSRP
If you notice any errors in the rules, need clarification on something, think two rules contradict each other, or think something is missing, please post here and we'll answer as quickly as possible.

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 12:37 am
by Nyrax
So plot boards from my understanding is a way to encourage people to create a more cohesive story, rather than people just doing random missions for the sake of beating people up. From my reading of the rules it seems like as long as the story connects, anything can really become a plot board.

My concern is that I had several topics that would have linked together to form a rather long plot board. Because of the reveamp is it just tough luck that I don't get to connect them together because the flip happened in the middle of it all?

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 12:39 am
by FluffyGinja
~Yugeton • Half-Off Canon
D-Rank Ninjutsu
By performing the correct hand seals, the user puffs their chest than fires a basketball sized dense ball of steam up to 7 meters away at a speed of 8 and strength of 2.

Are you sure the word isn't Cannon and not... canon?

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 1:02 am
by Kabu
*[Genjutsu • Doubt]
C-Ranked Status Genjutsu
The user will do a series of hand seals, then whistle, initiating the genjutsu in anyone who hears the whistle. For the next three posts, the victims of this technique will feel tinges of doubt when listening to other people talk. While the doubt isn't strong, it creates a slight feeling that can be used to dissuade them from following instructions of other people if utilized properly.

This jutsu is listed twice in the archives

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 1:24 am
by Servant
The link/tab 'RP Rules' at the top of the forum (next to Members, Search, FAQ, Portal) still goes to the old rules.

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 1:51 am
by Ace Trainer
Nyrax:
Fri Jan 15, 2016 5:37 am
So plot boards from my understanding is a way to encourage people to create a more cohesive story, rather than people just doing random missions for the sake of beating people up. From my reading of the rules it seems like as long as the story connects, anything can really become a plot board.

My concern is that I had several topics that would have linked together to form a rather long plot board. Because of the reveamp is it just tough luck that I don't get to connect them together because the flip happened in the middle of it all?
You can register the plot board and include current progress in it.
FluffyGinja:
Fri Jan 15, 2016 5:39 am
~Yugeton • Half-Off Canon
D-Rank Ninjutsu
By performing the correct hand seals, the user puffs their chest than fires a basketball sized dense ball of steam up to 7 meters away at a speed of 8 and strength of 2.

Are you sure the word isn't Cannon and not... canon?
Corrected. PM NSRP w/ character link(when accepted) & link to this post for 1CP
Kabu:
Fri Jan 15, 2016 6:02 am
*[Genjutsu • Doubt]
C-Ranked Status Genjutsu
The user will do a series of hand seals, then whistle, initiating the genjutsu in anyone who hears the whistle. For the next three posts, the victims of this technique will feel tinges of doubt when listening to other people talk. While the doubt isn't strong, it creates a slight feeling that can be used to dissuade them from following instructions of other people if utilized properly.

This jutsu is listed twice in the archives
Corrected, PM NSRP with character link(when accepted) and link to this post for 2 CP
Phineas Forge:
Fri Jan 15, 2016 6:24 am
The link/tab 'RP Rules' at the top of the forum (next to Members, Search, FAQ, Portal) still goes to the old rules.
Ooh, good catch
Corrected, PM NSRP with character link(when accepted) and link to this post for 4 CP

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 2:08 am
by FluffyGinja
Character template still shows personal renown.

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 2:21 am
by Ace Trainer
FluffyGinja:
Fri Jan 15, 2016 7:08 am
Character template still shows personal renown.
Corrected, PM NSRP with character link(when accepted) and link to this post for 2 CP

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 2:45 am
by Valkier
Stat Debuffing & Boosting contains a small relic from the old stat system. A B-rank boost in the new system should be +/-9 instead of +/-3:
Drawbacks:
The values listed in the "Drawback" column in the above table indicate how many stat points you would have to subtract from among your other stats in order to create a balanced stat boosting jutsu. Stat Boosts may boost more than one stat, and may decrease more than one stat as payment. For example, a B-rank technique could give +1 to strength, speed and taijutsu, while taking a -1 from ninjutsu, control and stamina. Please note that every drawback, and every boost, must make logical sense and moderators will inform you if it does not.

Additionally I feel like 3) Stats and How they Work could contain some further (even just a brief mention of) information on stat progression and limits. It outlines the stat system, but not how one can advance through it. There is a small note in the Point Store topic saying we can only train 50 times - but all other stat progression is via Plot Boards.
  • Is there a maximum limit to stats, or can everyone eventually reach 45 in all 8 stats (or 50/40 with specialisation)?
  • Since every training is a static 1500 words, what does that gain us in terms of stat increases? Are they "graded" to determine the result?

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 2:55 am
by Ace Trainer
Valkier:
Fri Jan 15, 2016 7:45 am
Stat Debuffing & Boosting contains a small relic from the old stat system. A B-rank boost in the new system should be +/-9 instead of +/-3:
Drawbacks:
The values listed in the "Drawback" column in the above table indicate how many stat points you would have to subtract from among your other stats in order to create a balanced stat boosting jutsu. Stat Boosts may boost more than one stat, and may decrease more than one stat as payment. For example, a B-rank technique could give +1 to strength, speed and taijutsu, while taking a -1 from ninjutsu, control and stamina. Please note that every drawback, and every boost, must make logical sense and moderators will inform you if it does not.

Additionally I feel like 3) Stats and How they Work could contain some further (even just a brief mention of) information on stat progression and limits. It outlines the stat system, but not how one can advance through it. There is a small note in the Point Store topic saying we can only train 50 times - but all other stat progression is via Plot Boards.
  • Is there a maximum limit to stats, or can everyone eventually reach 45 in all 8 stats (or 50/40 with specialisation)?
  • Since every training is a static 1500 words, what does that gain us in terms of stat increases? Are they "graded" to determine the result?
Corrected, PM NSRP with character link(when accepted) and link to this post for 4 CP.

Stats are capped at 325. Thought I included that, will edit to correct.
I d k what you mean by the latter question.

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 4:04 am
by Sia
In the Puppetry rules, in the list at the bottom the following sentence is cut off: "Puppeteers that have the puppet body ability gain a "

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 4:12 am
by Sia
Concentration rules reference old stat numbers here: "The strength required to break out of the illusion is equal to the requirements to perform the genjutsu. For example, a C-rank genjutsu requires 3 in genjutsu to perform, meaning it would only take 3 strength to break out of. S-rank jutsu can have additional requirements to perform, to have higher strength requirements."

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 4:24 am
by Ace Trainer
Sia:
Fri Jan 15, 2016 9:04 am
In the Puppetry rules, in the list at the bottom the following sentence is cut off: "Puppeteers that have the puppet body ability gain a "
Sia:
Fri Jan 15, 2016 9:12 am
Concentration rules reference old stat numbers here: "The strength required to break out of the illusion is equal to the requirements to perform the genjutsu. For example, a C-rank genjutsu requires 3 in genjutsu to perform, meaning it would only take 3 strength to break out of. S-rank jutsu can have additional requirements to perform, to have higher strength requirements."
Both corrected, PM NSRP with character link(when accepted) and link to this post for 3 CP

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 6:52 am
by WrightJustice
In the world of NSRP there is an error at the end of the first paragraph:
", but if history has taught as anything, its that things change quickly."
Assuming "as" should be "us"?

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 7:09 am
by Ace Trainer
Corrected, PM NSRP with character link(when accepted) and link to this post for 1 CP

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 7:19 am
by WrightJustice
I figure the character creation guide should have a link to the clean nocode character sheet at the top before all the explanations, this will help prevent people wondering where it is and trying to copy each bit and piece it together themselves.

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 7:33 am
by Ace Trainer
Corrected, PM NSRP with character link(when accepted) and link to this post for 1 CP

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 8:27 am
by WrightJustice
The stat rules have confusing wording or maybe missing words: "The stat range is 1 through 50, and any character of any rank can distribute their stats however they please that you have to stay within for your rank"
Not sure what exactly is going after the please.
Also it's questionable (probably just my thinking) but possible confusion above the rank table since it's talking about choosing your rank and then shows the technique rank table, which could be confusing since it doesn't specifically go into what it means, so it kind of looks a bit like the table is showing how you choose your character rank at first.

Also there's an error in super humans: "and control their bodies in minds in ways thought to be fiction."
Assuming it should be "bodies and minds".


Concentration rules have a minor confusing point in that it states your max concentration number is 8 per type but the list mentions a 9th and 10th concentration slot.
I am told in chat that this is because of specialization but having not got to them rules yet it was confusing so perhaps there could be a note about that around there, perhaps with a link to specialization rules in the note.


Genjutsu rules have an error in the illusion strength table; The word "equitable" keeps being used instead of "equatable" throughout the table (one would assume ranks of jutsu have nothing to do with valid equity in the law).

The stance table mentions "chemicles" instead of "chemicals" at b-rank. Also under disciplines it seems words got mixed up during changes in thought or something: "some styles with be almost entirely comprised of disciplines. " Assuming "with" should be "will".
The whole paragraph just over the Mental Disciplines table is a bit of a mess with a few typos and misplaced words.

In the Ninjutsu rules there's the following bit:
Quote:
Much like how explosions take away from offensive ninjutsu's strength, they require build up for defensive ninjutsu. Explosive force offers no additional power against a defense and detracts from it in the same manner any other impact does. The additional explosive force acts as a secondary impact against a defense, not as a single strike.
This comes right after defensive jutsu explanation before anything about explosions and is confusing, especially since there's a dividing line underneath it making it seem like the explanation on explosions is missing.
Maybe I should've continued reading on but the confusion caused by this text made me jump to the chat to ask about explosive force since it didn't appear to be described.
Dunno what to do about it, maybe restructure it to mention the explosion stuff is below or move it.
It doesn't help that the next section starts with "A few notes about Ninjutsu" which adds to the confusion about whether or not explosive force rules have been missed or not.


The companions rules have a confusing point on flight: "All pets, much like shinobi are limited to the 20m ceiling for flight. This means that they must be accessible at 30m. If a pet is 10m tall, they would still be able to fly up to 20m high, so long as their lowest point is below that 30m ceiling."
Guessing the first 20m should be 30m?

Under spirits there's a small confusing sentence bit: "They also require *Spiritualism Technique to bring out, those there are other methods available". It seems that "those" should be "though".

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 9:17 am
by TyDie
Fuuinjutsu Rules - Idk if this is supposed to be the case but it's posted by the Building Staff Account.

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 9:20 am
by yaksha

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 9:46 am
by Takumi
The Miscellaneous Rules page has a link for Basic Jutsu that goes to an error page.

EDIT: It should link to this page instead.

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 10:37 am
by yaksha

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 11:33 am
by Checkmate
In the points rules, it still says you can get points from missions. What's a mission?

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 1:27 pm
by Willoria
The social/lonely grading from before... I can name at least 1 social and 2 lonelies I had up that hadn't been graded yet.

Anything we can get that back or get our points at least?

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 2:20 pm
by Taiga
How do we transfer our companions, especially ones mid-way to rank up?

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 2:34 pm
by Sia
here it says the max amount of concentrations you can get in a single type of jutsu is 8


but here it says 10

what do?

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 2:35 pm
by Kabu
Sia:
Fri Jan 15, 2016 7:34 pm
here it says the max amount of concentrations you can get in a single type of jutsu is 8


but here it says 10

what do?
The 10 is if you have a specialization

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 2:40 pm
by Sia
it would still be 9 without a specialization from how i read it, no?

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 2:40 pm
by Sia
the first part of a sentence here doesnt read well to me. "Weaker techniques have additional power they are required to break through a defense"

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 3:17 pm
by WrightJustice
Do complaints fit here?
I think it's a terrible idea that some of the specialist stuff is how you unlock making custom jutsu in certain styles like Iijutsu.
Even though these styles are regarded as "high skill" styles I believe these type of specializations feel like fillers that are simply there to punish people who want to go into that direction and aren't actually a reward for specializing, especially when you consider one of our long lasting philosophies has been to encourage the creation of custom jutsu.
Some people on chat have argued that being high skill means you need to be really good at it and creative to make custom jutsu but I feel that is flimsy and does not excuse the fact they still feel like filler specializations that do nothing for you whilst going against the above philosophy. Also not all customs are designed as your character coming up with the jutsu, often times it's simply OOC creation of jutsu not in the archives.

This also brings up the fact that it positions the archives as being more authoritative rather than a guideline, which in some cases it needs to be (needing a specific jutsu first for example) but shouldn't be discouraging the widespread general use of customs which I feel this leans towards doing.

Some styles like Iijutsu have long been filled of useful archives you wouldn't have need for customs for sure and perhaps people shouldn't be making replicas all willy nilly, however I believe it is incorrect to enforce such a thing via the use of specialization and instead perhaps people could be directed to similar archive jutsu or simply be told no.

EDIT: Yes I have the understanding that specializations work in a group and do a few things but I still feel customs is the wrong option to hide behind specializations for these things. In the end it kind of punishes and blocks people from making their own jutsu for no-reason and it certainly doesn't actually fight against the fear of having them not be whole specialization in of themselves, instead it's a blunt punisher for reaching where you reach instead of a reward.

If these high-skill styles really are regarded as too powerful without limits then surely they can be something better than preventing the creation of self made jutsu to get around locking the whole style behind barriers. I am glad that stuff like supers isn't locked behind specialization and was surprised to hear they weren't, however I'm just saying locking up customs so they aren't seems wrong and kind of superficial to the point since, despite me arguing for customs to be allowed, customs aren't actually that powerful to turn this thing around in the first place.

Customs are a matter of creativity and freedom of jutsu use not truly a system function so I am seeing difficulty in why it is this that was chosen as the thing locked in specialization to unlock an entire system function. Surely limits and build up are enough to get to these things without locking up customs, for example I have seen stuff being mentioned like A and s-rank jutsu for certain styles locked behind specialization which I don't see why they couldn't work with these.
Also what about all the other older limits like needing 50 jutsu?

Alternatively I would say lock ALL customs behind specialization, it completely negates the philosophy of allowing customs be it at least doesn't feel like a silly pick and choose on creativity.

TLDR: In my opinion I believe limiting custom creation of jutsu and doing it via the use of specializations is wrong no matter the level of style, and doing so not only goes against the philosophy of allowing customs but also creates filler specializations that do nothing and in turn act like a punishment for your achievements.
As such customs are the wrong option to lock behind specialization and I think other options should be exploded or perhaps simply re-evaluate fears of how high-skilled some of these things are (still not convinced Iijutsu or sensory are on par with supers).

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 5:11 pm
by FluffyGinja
First, are supers supposed to have a stat minimum and jutsu pyramid of the affinity it comes off of or not?

Second, "This means a fuuton jutsu that cuts with 30 strength would still through a 20 strength kouton shield"

"Would still cut through" is what it is meant to be.

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 5:57 pm
by Sanjuro
In the Iijutsu archives
Quote:
*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
Prerequisite: User's averaged Wit and Control stats must be 5 or above
Using old stats

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 6:28 pm
by Willoria
FYI the Ishiguro mentions that you can't be a taijutsu or kenjutsu specialist. But we don't have a kenjutsu specialty.

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 8:03 pm
by Ace Trainer
WrightJustice:
Fri Jan 15, 2016 1:27 pm
The stat rules have confusing wording or maybe missing words: "The stat range is 1 through 50, and any character of any rank can distribute their stats however they please that you have to stay within for your rank,

Not sure what exactly is going after the please.

Fixed

Also it's questionable (probably just my thinking) but possible confusion above the rank table since it's talking about choosing your rank and then shows the technique rank table, which could be confusing since it doesn't specifically go into what it means, so it kind of looks a bit like the table is showing how you choose your character rank at first.

Corrected

Also there's an error in super humans: "and control their bodies in minds in ways thought to be fiction."
Assuming it should be "bodies and minds".

Corrected

Concentration rules have a minor confusing point in that it states your max concentration number is 8 per type but the list mentions a 9th and 10th concentration slot.
I am told in chat that this is because of specialization but having not got to them rules yet it was confusing so perhaps there could be a note about that around there, perhaps with a link to specialization rules in the note.

Intentional

Genjutsu rules have an error in the illusion strength table; The word "equitable" keeps being used instead of "equatable" throughout the table (one would assume ranks of jutsu have nothing to do with valid equity in the law).

Corrected

The stance table mentions "chemicles" instead of "chemicals" at b-rank. Also under disciplines it seems words got mixed up during changes in thought or something: "some styles with be almost entirely comprised of disciplines. " Assuming "with" should be "will".
The whole paragraph just over the Mental Disciplines table is a bit of a mess with a few typos and misplaced words.

Not really sure what you mean about the disciplines

In the Ninjutsu rules there's the following bit:
Quote:
Much like how explosions take away from offensive ninjutsu's strength, they require build up for defensive ninjutsu. Explosive force offers no additional power against a defense and detracts from it in the same manner any other impact does. The additional explosive force acts as a secondary impact against a defense, not as a single strike.
This comes right after defensive jutsu explanation before anything about explosions and is confusing, especially since there's a dividing line underneath it making it seem like the explanation on explosions is missing.
Maybe I should've continued reading on but the confusion caused by this text made me jump to the chat to ask about explosive force since it didn't appear to be described.
Dunno what to do about it, maybe restructure it to mention the explosion stuff is below or move it.
It doesn't help that the next section starts with "A few notes about Ninjutsu" which adds to the confusion about whether or not explosive force rules have been missed or not.


The companions rules have a confusing point on flight: "All pets, much like shinobi are limited to the 20m ceiling for flight. This means that they must be accessible at 30m. If a pet is 10m tall, they would still be able to fly up to 20m high, so long as their lowest point is below that 30m ceiling."
Guessing the first 20m should be 30m?

Corrected

Under spirits there's a small confusing sentence bit: "They also require *Spiritualism Technique to bring out, those there are other methods available". It seems that "those" should be "though".

Corrected
Corrected, PM NSRP with character link(when accepted) and link to this post for 8 CP

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 8:05 pm
by Ace Trainer
TyDie:
Fri Jan 15, 2016 2:17 pm
Fuuinjutsu Rules - Idk if this is supposed to be the case but it's posted by the Building Staff Account.
Corrected, PM NSRP with character link(when accepted) and link to this post for 2 CP
yaksha:
Fri Jan 15, 2016 2:20 pm
Corrected, PM NSRP with character link(when accepted) and link to this post for 1 CP
Takumi:
Fri Jan 15, 2016 2:46 pm
The Miscellaneous Rules page has a link for Basic Jutsu that goes to an error page.

EDIT: It should link to this page instead.
Corrected, PM NSRP with character link(when accepted) and link to this post for 2 CP
yaksha:
Fri Jan 15, 2016 3:37 pm
Corrected, PM NSRP with character link(when accepted) and link to this post for 2 CP

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 8:13 pm
by Ace Trainer
Checkmate:
Fri Jan 15, 2016 4:33 pm
In the points rules, it still says you can get points from missions. What's a mission?
Corrected. PM NSRP w/ character link(when accepted) & link to this post for 1CP
Aeris:
Fri Jan 15, 2016 6:27 pm
The social/lonely grading from before... I can name at least 1 social and 2 lonelies I had up that hadn't been graded yet.

Anything we can get that back or get our points at least?
I'm going to transfer them over in a couple of days. The intention was to wait until people start getting their characters accepted so they can update the grading w/ their new character links. Sorry that wasn't announced.
Solomon:
Fri Jan 15, 2016 7:20 pm
How do we transfer our companions, especially ones mid-way to rank up?
A topic will be up by the end of the day.
Quote:
Sia:
Fri Jan 15, 2016 7:34 pm
here it says the max amount of concentrations you can get in a single type of jutsu is 8


but here it says 10

what do?
Kabu:
Fri Jan 15, 2016 7:35 pm
Sia:
Fri Jan 15, 2016 7:34 pm
here it says the max amount of concentrations you can get in a single type of jutsu is 8


but here it says 10

what do?
The 10 is if you have a specialization
Sia:
Fri Jan 15, 2016 7:40 pm
it would still be 9 without a specialization from how i read it, no?
That is intentional, yes it is capped at 8. No you cannot get the 9th one without specializing.
Sia:
Fri Jan 15, 2016 7:40 pm
the first part of a sentence here doesnt read well to me. "Weaker techniques have additional power they are required to break through a defense"
Corrected. PM NSRP w/ character link(when accepted) & link to this post for 1CP

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 8:18 pm
by Ace Trainer
WrightJustice:
Fri Jan 15, 2016 8:17 pm
Do complaints fit here?
I think it's a terrible idea that some of the specialist stuff is how you unlock making custom jutsu in certain styles like Iijutsu.
Even though these styles are regarded as "high skill" styles I believe these type of specializations feel like fillers that are simply there to punish people who want to go into that direction and aren't actually a reward for specializing, especially when you consider one of our long lasting philosophies has been to encourage the creation of custom jutsu.
Some people on chat have argued that being high skill means you need to be really good at it and creative to make custom jutsu but I feel that is flimsy and does not excuse the fact they still feel like filler specializations that do nothing for you whilst going against the above philosophy. Also not all customs are designed as your character coming up with the jutsu, often times it's simply OOC creation of jutsu not in the archives.

This also brings up the fact that it positions the archives as being more authoritative rather than a guideline, which in some cases it needs to be (needing a specific jutsu first for example) but shouldn't be discouraging the widespread general use of customs which I feel this leans towards doing.

Some styles like Iijutsu have long been filled of useful archives you wouldn't have need for customs for sure and perhaps people shouldn't be making replicas all willy nilly, however I believe it is incorrect to enforce such a thing via the use of specialization and instead perhaps people could be directed to similar archive jutsu or simply be told no.

EDIT: Yes I have the understanding that specializations work in a group and do a few things but I still feel customs is the wrong option to hide behind specializations for these things. In the end it kind of punishes and blocks people from making their own jutsu for no-reason and it certainly doesn't actually fight against the fear of having them not be whole specialization in of themselves, instead it's a blunt punisher for reaching where you reach instead of a reward.

If these high-skill styles really are regarded as too powerful without limits then surely they can be something better than preventing the creation of self made jutsu to get around locking the whole style behind barriers. I am glad that stuff like supers isn't locked behind specialization and was surprised to hear they weren't, however I'm just saying locking up customs so they aren't seems wrong and kind of superficial to the point since, despite me arguing for customs to be allowed, customs aren't actually that powerful to turn this thing around in the first place.

Customs are a matter of creativity and freedom of jutsu use not truly a system function so I am seeing difficulty in why it is this that was chosen as the thing locked in specialization to unlock an entire system function. Surely limits and build up are enough to get to these things without locking up customs, for example I have seen stuff being mentioned like A and s-rank jutsu for certain styles locked behind specialization which I don't see why they couldn't work with these.
Also what about all the other older limits like needing 50 jutsu?

Alternatively I would say lock ALL customs behind specialization, it completely negates the philosophy of allowing customs be it at least doesn't feel like a silly pick and choose on creativity.

TLDR: In my opinion I believe limiting custom creation of jutsu and doing it via the use of specializations is wrong no matter the level of style, and doing so not only goes against the philosophy of allowing customs but also creates filler specializations that do nothing and in turn act like a punishment for your achievements.
As such customs are the wrong option to lock behind specialization and I think other options should be exploded or perhaps simply re-evaluate fears of how high-skilled some of these things are (still not convinced Iijutsu or sensory are on par with supers).
The purpose of the locking customizations is that they are supposed to reflect a great level of talent in that field. Iijutsu, Supers, Sensory, are supposed to be high-tier skills that take a lot of talent to master. Locking them behind the specialization reflects that. You can learn archives with enough patience and a good teacher, but making custom jutsu requires a lot more talent reserved for specialists.

I hear what you're saying, but it was weighted after a lot of discussion and that was decided as the best course of action.

FluffyGinja:
Fri Jan 15, 2016 10:11 pm
First, are supers supposed to have a stat minimum and jutsu pyramid of the affinity it comes off of or not?

Second, "This means a fuuton jutsu that cuts with 30 strength would still through a 20 strength kouton shield"

"Would still cut through" is what it is meant to be.
Yes @ no reqs.

Where is that at @ second
Sanjuro:
Fri Jan 15, 2016 10:57 pm
In the Iijutsu archives
Quote:
*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
Prerequisite: User's averaged Wit and Control stats must be 5 or above
Using old stats
Corrected. PM NSRP w/ character link(when accepted) & link to this post for 3CP
Aeris:
Fri Jan 15, 2016 11:28 pm
FYI the Ishiguro mentions that you can't be a taijutsu or kenjutsu specialist. But we don't have a kenjutsu specialty.
Corrected. PM NSRP w/ character link(when accepted) & link to this post for 2CP

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 8:27 pm
by FluffyGinja
FluffyGinja:
Fri Jan 15, 2016 10:11 pm
First, are supers supposed to have a stat minimum and jutsu pyramid of the affinity it comes off of or not?

Second, "This means a fuuton jutsu that cuts with 30 strength would still through a 20 strength kouton shield"

"Would still cut through" is what it is meant to be.
Metal Archives, in the description of what metal does.

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 9:02 pm
by Gothmer
Quote:
*[Genjutsu • Sight Control]
S-Ranked Illusion Genjutsu
Prerequisite: 40 Control
The user will do a series of hand seals, focusing on, and then pointing at their target. Should their target see this pointing motion, the user will take control of their sense of sight for the next 5 posts. The user can create any sight, make things not able to be scene, or anything in between.
From the Genjutsu archives, Should be "Seen" Not "Scene"

Also could probably make it unable rather than not able.


Quote:
*[Genjutsu • Sensory Control]
A-Ranked Illusion Genjutsu
Prerequisite: 35 Control
The user will do a series of hand seals, focusing on, and then pointing at their target. Should their target see this pointing motion, the user will take control of their chakra sense for the next 5 posts. The user can create any create, or mask, or disfigure any chakra sense picked up by the target.
A skip in thought process here. "The user can create, mask, or disfigure any chakra sense"... would be correct, I believe.

Problems, Requests and Mistakes

Posted: Fri Jan 15, 2016 9:22 pm
by Ace Trainer
FluffyGinja:
Sat Jan 16, 2016 1:27 am
FluffyGinja:
Fri Jan 15, 2016 10:11 pm
First, are supers supposed to have a stat minimum and jutsu pyramid of the affinity it comes off of or not?

Second, "This means a fuuton jutsu that cuts with 30 strength would still through a 20 strength kouton shield"

"Would still cut through" is what it is meant to be.
Metal Archives, in the description of what metal does.

Corrected. PM NSRP w/ character link(when accepted) & link to this post for 2CP
Gothmer:
Sat Jan 16, 2016 2:02 am
*[Genjutsu • Sight Control]
S-Ranked Illusion Genjutsu
Prerequisite: 40 Control
The user will do a series of hand seals, focusing on, and then pointing at their target. Should their target see this pointing motion, the user will take control of their sense of sight for the next 5 posts. The user can create any sight, make things not able to be scene, or anything in between.



From the Genjutsu archives, Should be "Seen" Not "Scene"

Also could probably make it unable rather than not able.



*[Genjutsu • Sensory Control]
A-Ranked Illusion Genjutsu
Prerequisite: 35 Control
The user will do a series of hand seals, focusing on, and then pointing at their target. Should their target see this pointing motion, the user will take control of their chakra sense for the next 5 posts. The user can create any create, or mask, or disfigure any chakra sense picked up by the target.

A skip in thought process here. "The user can create, mask, or disfigure any chakra sense"... would be correct, I believe.

Corrected. PM NSRP w/ character link(when accepted) & link to this post for 2CP