Deftness

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Zao
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Deftness

Post by Zao » Fri Feb 24, 2017 6:40 am

How does the Deftness stat of the puppet translate into speed/strength and/or range of projectiles launched by the puppet?
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Ace Trainer
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Deftness

Post by Ace Trainer » Fri Feb 24, 2017 9:30 am

I agree its a dumb stat.
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Zao
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Deftness

Post by Zao » Fri Feb 24, 2017 9:42 am

Perhaps a little
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Zangy
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Deftness

Post by Zangy » Mon Mar 06, 2017 11:07 am

Originally, deftness was the speed of the parts/projectiles, and strength would be how hard they hit.
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Deftness

Post by Director » Mon Mar 06, 2017 11:29 am

Ori nailed the head of the nail here.

Deftness is useful if you don't wanna spend several mechanisms to substitute a mechanisms speed or strength. So lets say you wanna make use of all your mechanisms, without using multiple for just one. You'd want your deftness stat and strength stat high to make sure they power them.
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Zao
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Deftness

Post by Zao » Mon Mar 06, 2017 5:49 pm

Thanks guys, that makes more sense to me now. Appreciate the clarification.

Edit: Then is strength the defining factor on range or would that be Deftness in the case of puppets?
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Deftness

Post by Strategist » Mon Jun 19, 2017 4:52 pm

Not sure.

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