The topic at hand is if specializations are too over bearing, and cause issues with building characters. Below is a picture directly from the discord channel.
Then we asked which of the three options are the best. Below is a picture directly from the discord channel.
For now we'll just be voting if the specialization system can stay as it needs to, if you're indifferent to the change, or if it should change to give us an idea of what path we should go down. After voting ceases on that part we will then move to the best proposition if you guys seem interested in it. Please post any arguments I may have missed, or any ones that you have after debating this in the channel or thinking on it. This thread is entirely for debating this idea and stretching it out so we cover all angles.
Below are screenshots from the channel to give a quick overview of what was discussed. It may not have all sides or angles so beware it is not fully representational of what people think, what has been decided, or be a solid answer on the whole debate.
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