Ouji, Hito

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Ouji, Hito

Post by Archives » Mon Jul 10, 2017 5:24 am

Username: Crocoduck
Points: 150/1031
VP: 1119
Ryo: 15/15
Perks: [2/4] [Professor, Fundraiser]
Companions: (1/5)
Ouji, Hito - Kazekage
imageShow
Suna no Kami Kouken
Suna’s Divine Protector ]
Basic infoShow
Age: 42 years old. :Gender Male. Height: 5 Feet 11 Inches :Weight 160 Pounds Hair: Hito’s once beautiful long jet black hair has become a long tangle of unkempt white-gray hair with spatterings of black strands. His hair’s clearly gone through considerable neglect and only looks as good as it does through the sheer force of genetics. Devoid of moisture and most care, he looks like a sand nomad with excellent lineage. :Eyes Emerald green eyes that now contrast shockingly with his leathery skin Body Build: Hito has always kept himself fine-tuned like a well-oiled machine, but with age, he has become scrawnier and has a more withered look. He clearly does not exercise as carefully as before, but he obviously maintained a toned physique. :Traits Leathery tan skin exposed to years of desert sun and sand, littering his skin with scars of tears.

He wears a tattered white robe that is vaguely reminiscent of his kazekage robes, if they had been hacked at to be made practical and then made to roam the desert for a decade. The entirety of the hoodless robe has a series of fancy golden and once-black now gray trimmings. The robe is layered and always tied snugly around his body, leaving no flesh below the neck or above the wrists open. The Suna symbol stands alone in gold on his left shoulder while the SoS symbol stands alone on in black on his right shoulder. His robe has sleeves that drape around his arm. So of course, these two are also pushed against by the wind.
Forehead Protector: Hito has no forehead protector :Personality
After spending the last 20 years essentially drifting mentally through spirit dimensions and different moments within his past and even simulated lives created by his own mind: Hito is not ok.

He struggles to maintain himself in the here and now constantly, needing to use tactics and even jutsu to keep himself grounded and in his central, core personality. He is not really capable of combat anymore and is barely capable of interacting with other humans. His thought process is constantly frayed and exhausting and he’s prone to things like visual and auditory hallucinations as well as brief inexplicable lapses in logic.

It’s hard to define who Hito is anymore, as at any given moment he could be himself from 5 years ago or 20, or a version of him that’s never existed beyond his imagination. His mind is in a precarious state and it’s only by his immense intellect that he’s able to hold it together in any kind of functional way.

Charisma and Politeness: Hito's base charisma has faded, replaced by an unsettling presence that unnerves those around him. He no longer possesses the knack for winning over conversational partners with ease and his interactions have become strained. The general feeling is that he knows what you’re about to say and he’s bored of it, while also knowing what you’re actually thinking and responding to that.

That’s largely because he’s exerting so much effort into keeping it all together, but there are moments of peace and clarity or even confusion where he is essentially a version of him that was more charismatic. The problem is being able to turn it on.

Authority and Expectations: While he once cared little for rank in greetings and expected mutual respect, he now struggles to interact with people on any level. His considerable authority as a leader has taken a toll on his demeanor. He no longer expects to be treated as an equal, nor does he command respect effortlessly. His tone has shifted from casual and disarming to uneasy and detached. Once he was a man that was considered a god and he made even the lowest ranks feel like his undeserving equals. Now he was a man with the mind of a god that could barely register the sentients around it.

Love for Suna: His love for Suna persists, but it's now a distant and enigmatic admiration that’s anchored to him through a sense of obligation and nostalgia. It’s likely the most human and powerful emotion he still has within him, a small ember that hasn’t been smothered by his newfound nihilism. Even if Suna is no longer the greatest, for nothing is, it’s still his and it still deserves to exist.

Tradition and Ambition: Hito's disregard for tradition has grown more resolute. He sees most human rituals as frivolous spasming of neurochemicals now and dispenses with most rules and traditions that dont match up with his own personal reasoning. The ambition that used to drive him for Suna’s betterment has now expanded and simmered into an overall vision of how things could be for the betterment of all humanity.

Introversion and Procrastination: Hito's introverted nature has intensified, and his aversion to small talk has grown into a profound distaste for social interaction. He has to be practically forced into it these days, preferring instead to talk to himself and his puppets

Genius and Arrogance: His genius remains, but it's now shrouded in apathetic arrogance. Hito's mind, scarred by his experiences, processes information at superhuman levels, but his intelligence fluctuates with his stress levels and occasional anxiety. He now views himself as a bearer of the universe's secrets, which has made him increasingly arrogant and dismissive of others, creating blindspots in his reasoning where he lacks context and humility. At the same time, he genuinely has become more intelligent and knowing, living so many lives has shown him so many patterns of humanity and reality that it all just makes so much sense to him.

Mental disorder: Hito’s mind is so damaged that he’s constantly dealing with glitches and bugs that can range from full on sensory hallucinations, to intense belief in sudden illogical thoughts and more. It’s made life very hard to deal with.
combat infoShow
Weapons:
  • Kept on his belt pouch:
    • 15 x kunai
    • 5 x exploding tags
    • 10 x smoke bombs
  • Kept on the inside of his robe:
    • 100x senbon (50 in the inside lining of each sleeve.
Stats:
  • Chakra Pool: 44
  • Endurance: 35
  • Control: 50
  • Strength: 30
  • Speed: 41
  • Will Power: 50
Combat Style:
Hito’s combat style is exhaustingly versatile and oppressive. Reflecting his strange multitude of lives, his style seems to encompass every variable and every aspect. It’s what happens when an inventor, scientist, philosopher, doctor, ninja, leader gets what seems like a millenia to develop weapons, styles and techniques.

With his space-time and his realm, he has access to a seemingly infinite armory of self-made toys, seals, jutsu, etc. and a memory and filing system that allows him to access it all with a moment’s notice.
Abilities and
Concentrations

Abilities: [2/3]
Companion Master:
This character specializes in the organization of others, and has committed part of their time in coordinating themselves with pets, summons, or henchmen in combat. This gives the user of this ability four[4] companions, each companion is separate from the other and can be any type of companion. There is no limit to ranks for companions.
Quote:
Prodigy:
This shinobi is particularly talented and is able to use two additional concentrations, bringing their total to 20.
Ninjutsu Concentrations: Charge & augment, Storage and Force, Do…Show
Sensory:
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Iijutsu:
Iijutsu
This concentration allows for the user to user chakra to modify, speed up, or slow down the biological processes of a living creature. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green color of the chakra used in Iijutsu techniques.
Charge & Augment Fuuinjutsu:
Charge& Augment Fuuinjutsu
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
Storage & Force Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Ranged Fuuinjutsu:
Ranged Fuuinjutsu
By taking this concentration this user is able to use a medium to draw fuuinjutsu from long ranges, allowing them to place fuuinjutsu without being directly in contact with the surface they'd like to place the fuuinjutsu on.
Quote:
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/3rd the strength of the technique rounded down unless otherwise stated. This means if someone punched a 19 strength fuuton wall, they would get cuts on their hand applied with 6 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Kuuton Affinity:
Kuuton Affinity
A character with this concentration is able to utilize Kuuton, and advanced form of Fuuton, and can make and use any custom or archived jutsu that require the Kuuton affinity. Kuuton has a gravitational effect. These gravitational pockets can reach through barriers, walls, and function like a real source of gravity.
Passive (Pressure)Show
Kuuton users chakra to create pockets of gravity in a specific direction. Through the use of these technique Kuuton users can launch objects away from them, pull things in to a specific place, or crush things down into the ground. Kuuton jutsu operate off a focal point, and always move towards or away from that focal point. This means that all Kuuton jutsu cover some sort of area, and only effect what is within that area. They can not be used on a micro scale.
Sand Style:
Sand Style
A character with this concentration is able to utilize Sand, an extension composed of Fuuton and Doton, and can make and use any custom or archived jutsu that require Sand. Sand style has a grinding effect. You must be a current or former Sunagakure shinobi, and have both Fuuton and Doton to utilize this concentration.
Passive (Grinding)Show
Sand, however, is rough, and grinds in it's movement, eroding and tearing at anything it comes in contact with. This makes Sand an aggressive element that adds to it's strengthwhen coming in contact with solid matter by breaking it down and adding it to it's mass. When Sand breaks through anything it is strong against, it adds 1/5th of the strength of that thing to it's own strength. A 30 strength Sand Wave breaking through a 10 strength Doton wall would add 2 strength to itself, having 32 strength. Against organic matter, Sand grinds against skin and wounds, catching microtears that can become irritating and worsen existing wounds. Below is a list for how Sand interacts with solid matter
  • 1-10 Ninjutsu Requirement: Minor skin irritation
  • 11-20 Ninjutsu Requirement: 1st Degree Burns on Contact
  • 21-35 Ninjutsu Requirement: Removal of skin, heavy bleeding
  • 36+ Ninjutsu Requirement: Grinding of flesh, profuse bleeding.
Jikukan:
Jikukan Ninjutsu
Practitioners of this art are able to manipulate Space/Time to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.
Kugutsu:
Kugutsu
[Puppetry] is an old, tradition-bound style with some variation found within each Hidden Village. Chakra Strings are the progenitor style of Puppetry and is limited to Sunagakure ninjutsu only, due to the secret techniques. Chakra String users learns to utilize the tenketsu on their fingers to create strings of chakra, which can be used to control a multitude of things. Most users focus primarily on the use of puppets, wooden, or partially wooden contraptions. Puppeteers as they are called, rely on high control.
Tenkujutsu:
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.
Weapons Crafting:
Weapons Crafting
With large amounts of experience in the forge and with creation, individuals with this concentration are able to craft and create most types of weapons and armor. While this typically doesn’t grant the individual himself any additional powers, it allows him to make more powerful tempered gear for himself and shinobi than what can typically be found. However, those with such familiarity with weapons and armor are often skilled at noticing the strengths and weaknesses of weapons they face, and allow them to more easily exploit them.
Requires [Deft Hands] Concentration
Advanced Channelling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method. To get this concentration the user must be a Ninjutsu Specialist, and have picked Control as one of their specialized stats.
Taijutsu Concentrations: Close Quarters Combat, Deft Hands, Medi…Show
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Genjutsu Concentrations: Warp, SoundShow
Warp Genjutsu:
This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.

historyShow
History:

Hito was a massive fish born into a tiny pond. His family was kind, polite and devout. They weren't stupid, they just had no need for intelligence. They had just enough education to survive and were content with living as faithful, hardworking citizens. They were your staple Suna citizens, and Hito loved them and they loved him. Yet, he was always an outsider. Even from a young age it was clear the boy was special.

He was insanely curious, rebellious and intelligent since he was a toddler. He was always stubborn to a fault and had a surprising amount of problems with authority for somebody that had his family. They tried their best to understand him, but found his insistence on being logical and rational to be unbearable on the day to day. As a child, he was lazy and obnoxious with not much of a friend group. He wasn't good at talking to people and he didn't want to be.

He barely passed through the shinobi academy, being far too lazy and disinterested to prove his worth or his skills. This continued until he was a chuunin, at which point he began to grow up. In a period of two years, Hito matured almost an entire lifetime. He spent the time looking inward, tackling his faults and deciding who he wanted to be. By the end of it, he had plans and he had ambitions.

It took him some time, but with this newfound energy, he quickly rose to Jounin and became one of the most prominent shinobi in the village. He steadily learned to be charming and understand people and their emotions, and quickly he was becoming more and more capable as a person and ninja.

Eventually, he managed to pass through many of his ingenious ideas that led to Suna becoming arguably the best defended and hidden village in the world. He became familiar with most of the powerful entities in the village, and upon reaching the rank of bannin, topped off his status by defeating the soul genma.

After this, his ambitions were realized and he became Kazekage. Since taking office, however, his muse and energy have dropped drastically. The anxiety and mild depression he's dealt with since he was a boy returned, but most importantly, the office just didn't suit him well. While Hito has always done well in a position where nobody is telling him what to do and where he can make his ideas a reality, he is not suited for authority. His many ideas tend to be scattered and half finished, he finds it nearly impossible to do work if he's not in the mood.

This led to a stagnant period after he first became Suna's leader. Now, however, his fire is back and he's beginning to learn how to properly delegate and surround himself with people that will help bring out the most in him as a leader.

Almost immediately upon becoming Kazekage, Hito’s unnoticed mental disorders kicked in. He found himself finding it impossible to get work done or interact with other people, and despite being a usually very aware and in control individual, it became harder and harder for him to reason and function.

This was soon after he mastered Jikukan and he ended up spending more and more time alone, meditating within his personal realm and avoiding all interactions with humanity and responsibilities. At one point, he started looking into using his Jikukan to resolve what was clearly more than just a small emotional issue.

Not having anybody to work alongside with him and being in a very incapacitated state, Hito quickly found himself digging an infinitely deep hole he couldn’t dig himself out of. Through meditation in his personal realm, he got lost within the continuum of existence. His mind was sent barreling through not only dimensions, but also moments in his timeline. Being in his personal realm, his consciousness was able to drift endlessly while his body remained relatively safe and maintained by his realm. Though it did nothing for his body’s comfort, becoming a large, desolate wasteland with nothing but one small library. Hito’s body was usually laying in the middle of the library, exposed to the harsh winds of the outside through the windows.

After 20 years of this, tryinug to piece together his consciousness and identity from the realm, Hito’s body has been spit back into the real world by its realm, possibly because it felt he was on the brink of being able to manage it, or possibly because it just couldn’t maintain him any further.
Last edited by Niro on Sun Feb 04, 2024 8:54 am, edited 17 times in total.
Reason: https://www.narutosaigen.com/forums/viewtopic.php?f=67&t=8346343 +12 ryo

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Archives
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Joined: Tue Sep 09, 2014 8:00 pm

[Kazekage] Ouji, Hito

Post by Archives » Mon Jul 10, 2017 5:25 am

Archive JutsuShow
FuutonShow
*[color=lightgreen][b]Fuuton • Vortex Screw[/b][/color]
D-Ranked Ninjutsu
After doing the needed hand seals, the user creates a small vortex of Fuuton chakra around a projectile in their hand that spins with [Control] Strength. This causes the projectile to corkscrew through the air, allowing it to travel an extra 10m and applying the Fuuton passive when thrown. This doesn't make the projectile any faster, only increases its range and ability to cut.

*[color=lightgreen][b]Fuuton • Enhanced Launch[/b][/color]
D-Ranked Ninjutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at [Control] speed. The Fuuton passive is not applied in this technique.

*[color=lightgreen][b]Fuuton • Wind Skating[/b][/color]
D-Ranked Ninjutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their ability to translate force (-3 Strength). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*[color=lightgreen][b]Fuuton • Redirection[/b][/color]
D-Ranked Ninjutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.

*[color=lightgreen][b]Fuuton • Wind Bullet[/b][/color]
D-Ranked Ninjutsu
After performing the required hand seals, the user expels a basket ball sized ball of wind from their mouth. This ball of wind travels up to 10m at [Control] speed, and explodes with [Control] Strength on contact with solid matter or at the end of its range.

*[color=lightgreen][b]Fuuton • Great Breakthrough[/b][/color]
C-Ranked Ninjutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 25m width at the end of the cone and moves with [Control] Speed. Once it makes contact with a substance, the wind both cuts at it and pushes it away with [Control] strength. This blast goes out for a maximum of 25m if it doesn't hit anything, where it will dissipate into the surrounding air.

*[color=lightgreen][b]Fuuton • Godly Mountain Wind[/b][/color]
C-Ranked Ninjutsu
After forming the necessary hand seals, the user will thrust their hands forward as a vortex of wind blasts through with [Control] Speed. The vortex's direction can be controlled. The control, however, is limited; it can only be moved in a 45 degree angle, up to three times. A hit from this vortex packs a large push back force, though the person can avoid being pushed back with more than [Control] Strength. Control of this Jutsu fades after two posts and spans an area 3m wide and up to 25m in length. Direct hits result in long but shallow cuts on the victim's body, covering the whole radius of the techniques point of contact, no deeper than half an inch.

*[color=lightgreen][b]Fuuton • Flying Swallow[/b][/color]
C-Ranked Ninjutsu
After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with [Control] Strength on contact with an opponent.

*[color=lightgreen][b]Fuuton • Wind Clone[/b][/color]
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their fuuton chakra. This clone will have the users stats. It lasts for [Control/4] posts.

*[color=lightgreen][b]Fuuton • Tornado Trap[/b][/color]
C-Ranked Ninjutsu
The user will first perform the required hand seals and then gather wind around an opponent. This will form a tornado around them at [Control] Speed which extends 25m into the air and has a radius of 3m. The tornado will push back anything that touches it with [Control] Strength, while also cutting at whatever tries to push through as well as a kunai would with the same strength. This technique lasts for 4 posts.

*[color=lightgreen][b]Fuuton • Pressure Damage[/b][/color]
B-Ranked Ninjutsu
After making the required hand seals, the user will focus chakra into their mouth. They will release the wind chakra as a large sphere with a 10m radius at [Control] Speed, which has a maximum range of 40m. Should the target be hit within the first 20m, the attack will inflict the maximum amount of damage, causing a [Control] Strength explosion, spreading cutting winds capable of slicing close to the bone over the same area. Should they be struck in the last 20m, it will only apply [Control/2] Strength.

*[color=lightgreen][b]Fuuton • Grand Whirlwind[/b][/color]
B-Ranked Ninjutsu
Prerequisite: Some kind of Fan
After completing the needed hand seals, the user imbues their fan with chakra and waves it, launching multiple gusts of wind at an opponent at [Control] Speed. If the opponent cannot escape in time then the winds will circle them and rise into a tornado that continuously cuts the victim trapped inside. This will cause moderate to serious injuries depending on how long the victim remains trapped inside. This has a max range of 40m and the trapped victim can escape with [Control] Strength or higher. This Jutsu lasts a maximum of 3 posts.

*[color=lightgreen][b]Fuuton • Vortex Pillar[/b][/color]
B-Ranked Ninjutsu
After performing the required hand seals, the user stirs a great amount of wind around their person. A tornado with a 20m radius will form around them at [Control] Speed, extending up to 40m in the air. This wall of wind is perfect for defense or trapping an opponent in an enclosed area. Anything that tries to pass through the winds will be sliced viciously with [Control] Strength blades of wind as sharp as katana blades. This technique lasts for 4 posts, unless released earlier.

*[color=lightgreen][b]Fuuton • Dragon's Tempest[/b][/color]
A-Ranked Ninjutsu
After forming the needed hand seals, a fierce whirlwind will radiate out from the user at [Control] Speed, surrounding the user with winds that will cut any opponent or object within range to pieces. There is a 2m radius around the user that would be the “eye of the storm.” If struck by this Jutsu the victims will face blades of wind that strike with [Control] Strength and can leave wounds and deep cuts. This Jutsu covers an area of 65m in all directions for 3 posts.

*[color=lightgreen][b]Fuuton • Gentle Caress of Suffocation[/b][/color]
A-Ranked Ninjutsu
Once the user has performed the required hand seals, it is recommended that they take a deep breath. This is because their fuuton chakra will visibly surge outward to cover an area of 65m in all directions around their person. While this does not create a vaccuum or remove all the air, it does push specifically all of the oxygen out of the area and keeps it that way for 4 posts, though the duration can be extended if the final hand seal is held. Note that extending the duration will incur additional chakra costs. This technique causes all who remain within this area to lose 5 Endurance per post that they do not escape it. If they reach 0 Endurance, they will black out. The Endurance regenerates at a rate of 5 per post that they are outside of this technique's effect.

*[color=lightgreen][b]Fuuton • Dragon's Deadly Descent[/b][/color]
S-Ranked Ninjutsu
After performing the correct hand seals the user will create a serpentine dragon of wind approximately 40m long and 20m in diameter. This dragon will move at [Control] Speed according to the user's will for 3 posts. While it does not have a hard skin, anything which it passes over will be exposed to incredibly strong blades of wind constantly roaring within it, which strike rapidly with [Control] Strength. These roaring blades of wind not only constantly sound like the intimidating roar of a dragon, but are sharp enough to cut through steel. The user cannot move while controlling the dragon, nor can they cast any other techniques. The dragon may only move up to 80 meters away from the user.

*[color=lightgreen][b]Fuuton • The Last Breath[/b][/color]
S-Ranked Nintaijutsu
After performing the correct hand seals, the caster of this technique will coat a single one of their hands in a large amount of fuuton chakra. They will then have 2 posts to touch the chest of their target. It must be the chest that they touch. Once they do so, the fuuton chakra will pass through the target's body and transform the air in their lungs into blades, which will then puncture the target's lungs with [Control] Strength. This can almost definitely lead to the death of an opponent who is not treated almost immediately after being struck.

*[color=lightgreen][b]Fuuton • Big Bang Blast[/b][/color]
S-Ranked Ninjutsu
After performing the correct hand seals, the caster of this technique will be required to gather air into a golf-ball sized orb in their hand for a full post. During this time they are able to move as normal, they must simply wait for the air to gather. In their second post after casting this technique, the user will have a huge amount of heavily compressed air in their hand. They are then able to launch this orb at [Control] Speed up to 80m away. Once it comes into contact with something or reaches the end of its trajectory, it will explode with [Control] Strength.
SandShow
[b][color=#FFA54F]*[Sand Projectiles][/color][/b]
D-Ranked Ninjutsu
With the proper handseals performed, the user will gather a large amount of sand in their hands before throwing it outward as though it was a throwing weapon. The sand will launch forward with [Control] Speed and Strength, forming into a projectile as it flies up to 10m.

[b][color=#FFA54F]*[Sand Cloud][/color][/b]
D-Ranked Ninjutsu
After forming the necessary handseals, the user will take a deep breath before expelling a strong breath full of sand. The sand will then move over an area 10 meters around the user, creating a cloud of sand that floats for 3 posts before settling. Standing within the cloud causes skin irritation and can make it hard to see.

[b][color=#FFA54F]*[Sand Fist][/color][/b]
D-Ranked Ninjutsu
After forming the correct handseals, the user will gather sand around their hand requiring [Control] Strength to destroy. Anything they touch for the next 3 posts will have Sand's grinding effect applied to it, causing skin irritation and rashes to anyone they strike or grab.

[b][color=#FFA54F]*[Sand Pillar][/color][/b]
D Rank Ninjutsu
After forming the necessary seals, the user will channel their chakra into a 1 meter diameter area of sand underneath a target's feet, within 10 meters of the user. From this area, a 5 meter tall, 1 meter diameter pillar of sand will suddenly burst from the ground at [Control] Speed, striking and launching the target into the air with [Control] Strength. Regardless of whether the target is launched or not, they will suffer minor cuts and scrapes with sand in them, causing further irritation and pain, along with bruising from the impact of the pillar.

[b][color=#FFA54F]*[Sneak Attack][/color][/b]
D Rank Ninjutsu
The user will channel for a brief moment, then throw their hand forward. From their hand a small burst of sand will form, swarming around anything directly in front of their hand. This is often used to blind and surprise opponents to make a quick escape.

[b][color=#FFA54F]*[Desert Giant Spear][/color][/b]
C-Ranked Ninjutsu
With the correct seals done, the user will hold their hand , forming sand into a sort of spear shaped projectile that is 3 meters long from their palm. This spear hovers beside the user before they form an extra handseal to launch it at their enemy, flying at [Control] Speed and Strength. It can cause deep slashes and pierce deep into an enemy, leaving sand in the wounds to cause further irritation and pain. This can travel up to 25 meters and lasts for three posts, or until it is used.

[b][color=#FFA54F]*[Sand Clone][/color][/b]
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of Sand. This clone will have the users stats. It lasts for [Control/5] posts.

[b][color=#FFA54F]*[Desert’s Spire][/color][/b]
C-Rank Ninjutsu
After forming the necessary handseals, the user will channel chakra into the sand in a 2 meter area beneath an opponent’s feet within 25 meters of them. After a moment, the sand in this area will violently burst from the ground and form an 8 meter tall spike of sand at [Control] Speed. This spike is capable of piercing an opponent’s body with [Control] Strength and leaving sand in the wounds it creates, causing irritation and pain of the wound. After the spire is formed it remain for 3 posts before turning back into sand.

[b][color=#FFA54F]*[Sand Wave][/color][/b]
C-Ranked Ninjutsu
With the correct hand seals formed, the user will thrust their hands up, causing a wave of sand to form in front of them. The wave shoots up and travels forward at [Control] speed, enveloping anything in its path with [Control] strength, and traveling up to 25m before collapsing. The wave is only 2x2m in size, working mostly as an impromptu defense to capture projectile attacks.

[b][color=#FFA54F]*[Desert Tree][/color][/b]
C-Ranked Ninjutsu
Prerequisite: [b][color=#FFA54F]*[Desert’s Spire][/color][/b]
After performing this technique’s prerequisite, the user can perform an additional set of hand seals and channel more chakra into the large spike of sand. In doing so, a plethora of smaller spikes will extend up to 10 meters in all directions at [Control] Speed and Strength. These spikes are just as sharp as the Desert’s Spire, capable of piercing an opponent and causing great irritation and pain to the wound by leaving sand in the wound. These spikes will last as long as the Desert Spire does, falling to normal sand along with the spire.

[b][color=#FFA54F]*[Sand Battle Clone][/color][/b]
B-Ranked Ninjutsu
After forming handseals, the user creates a clone made of sand up to five feet away from their current position. When a ninja goes to attack the Sand Clone, they'll find that the malleability of the sand allows the blow to sink into the sand, which can then wrap itself around the limb to constrain the attacker, requiring a strength higher than the clones to break free from the clone. While it is holding an opponent with it's trapping ability, the clone ceases to function as a clone and instead becomes a trapping jutsu. This means it cannot do anything a clone could do (move, attack, etc) and the hold itself only lasts for 3 posts before the clone is destroyed. This clone will have the users stats. It lasts for [Control/5] posts.

[b][color=#FFA54F]*[Desert Coffin][/color][/b]
B-Ranked Ninjutsu
After forming the needed handseals, the user will cause a small wave of sand to rise from the ground at their feet and roll towards the intended target with [Control] Speed up a total of 40 meters away. If the target doesn't avoid this jutsu they will be ensnared by sand that starts to wrap around their legs. The sand will then rise up to fully encase the target, holding the target in place for up to 3 posts unless they can break the sand with [Control] Strength or more. The entire time they're captured, the sand is grinding the target, causing extensive damage.

[b][color=#FFA54F]*[Quicksand Waterfall Flow][/color][/b]
B-Ranked Ninjutsu
After forming the needed handseals, the user will expel a large amount of sand from their mouth. This will then expand towards a target area in the form of a wave, covering and crushing them in an ocean of sand. This travels with [Control] Speed, traveling a grand total of 40 meters. This wave is 15 meters tall, 20 meters wide, and 10 meters thick, and impacts with [Control] Strength, washing over it’s enemies and crushing them beneath the sand.

[color=#FFA54F][b]*[Desert Mortar][/b][/color]
B-Ranked Ninjutsu
Forming the necessary handseals, the user channels a large amount of chakra into the ground beneath their feet, then slams their hands on the ground in front of them. In doing so, the user creates a 20 meter diameter sphere of sand that rockets into the air at a speed of 20, hovering 40 meters in the sky above for the rest of the post. Upon casting this jutsu, the user must select a specific target area for the sphere to land on, and this area cannot be changed. At the beginning of the sand user's next post, this sphere will descend on that target area at [Control], crashing into the ground with [Control] Strength, crushing anything in the immediate area before spreading out in a giant wave of sand in all directions. The wave impacts with [Control] strength, and spans 10 meters in all directions, starting from the edge of the initial impact area.

[b][color=#FFA54F]*[Armor of Sand][/color][/b]
A-Ranked Ninjutsu
After forming the necessary handseal, the user will cover themselves in a thin but heavily compacted layer of sand. This sand looks like the user and is indistinguishable from their skin in most ways normally, but when they are hit it will crack and chip off, with sand jumping out and enveloping whatever it touches, grinding at anything it touches. The armor can absorb impacts of up to [Control] strength. The sand armor will remain for up to 5 posts, and does not interfere with things such as creating hand seals due to how thin the shell is.

[b][color=#FFA54F]*[Desert Spike Barrage][/color][/b]
A-Ranked Ninjutsu
After performing the necessary hand seals the user will thrust their hand forward, causing sand to jump up from the ground in front of them in the direction they're pointing, and blasting forward like a wave up to 65 meters. The wave is 20x20m and its front turns into a mass of 3m long spikes intend on crushing and grinding whatever comes in its wave to bits.

[b][color=#FFA54F]*[Desert Funeral][/color][/b]
A-Ranked Ninjutsu
Prerequisite: [b][color=#FFA54F]*[Desert Coffin][/color][/b]
After ensnaring their target within the Desert Coffin, the user will perform an additional set of hand seals, holding the final hand seal and constantly funneling chakra into it as it takes place. Upon completion the coffin will begin to crush the opponent during the first post and then the user may elect to cause spikes to pierce inwardly with [Control] Strength and Speed during the 2nd or later posts.

[b][color=#FFA54F]*[Desert Execution][/color][/b]
S-Ranked Ninjutsu
After performing the necessary handseals, the user will channel chakra into the sands around them, and this sand will start to gather up into the air in the shape of a sphere easily 30 meters in diameter. This giant sphere will then spread itself into a thin oval shape above the area, covering a total area of 80 meters before separating itself into a large number of 1-meter blades made of sand. All at once these blades will fall back to the ground at [Control] Speed and Strength, ravaging anyone that isn’t within the 3 meter safe zone around the user and cutting their bodies to ribbons.

[b][color=#FFA54F]*[Desert Prison][/color][/b]
S-Ranked Ninjutsu
A powerful capture method, the user will perform the needed hand seals and release their chakra into the ground, turning all the ground within an 40m radius of their body into loose sand at [Control] speed as they do so. The sand will begin grinding and churning, sucking in the terrain, and turning the ground into a sand pit. Anyone in the area with less than [Control] strength will be unable to resist being pulled into the ground, where the ground will begin to grind and tear into them. Any defenses that formed from the ground will be sucked into the sand pit as well, only adding to it's strength.

[b][color=#FFA54F]*[Haboob][/color][/b]
S-Ranked Ninjutsu
The user will do a series of hand seals, thrusting their hands into the air and then throwing them down. An intense wind will kick in, with it, in an 80m radius of the user a massive amount of sand will form in the air, swirling and twisting in the air up to 80m in the air. The sand will swirl with [Control] Speed for 5 posts, grinding down defenses, tearing into flesh, and destroying the environment with [Control] Strength. At the end of the 5 posts, the sand will die down, and the terrain will be completely devastated, devoid of anything that could have been destroyed. The user must remain perfectly still for the duration of this technique or they'll be sucked into the haboob themselves.
NinpouShow
[b]*[color=#80A0FF][Ninjutsu • Hidden Needles][/color][/b]
D-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into their mouths and into up to five senbon within 10 meters of their position. The senbon will be summoned from their persons or nearby into the user's mouth, where they will be spit out aided by chakra at [Control] Strength and Speed. The senbon can be shot up to 10 meters away.

[b]*[color=#80A0FF][Ninjutsu • Chakra Burst][/color][/b]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion with [Control] Strength from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

[b]*[color=#80A0FF][Ninjutsu • Tracking Device][/color][/b]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 10 meters. For up to 20 meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general direction of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

[b]*[color=#80A0FF][Ninjutsu • Wall][/color][/b]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3x1 meter flat barrier to form within 10 meters of them at [Control] Speed and has [Control] Strength. It lasts for 3 posts.

[b]*[color=#80A0FF][Ninjutsu • Sensory Deprivation: Sight][/color][/b]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their eyes. This chakra will act as though it were solid, rendering the user blind until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

[b]*[color=#80A0FF][Ninjutsu • Binding][/color][/b]
C-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at [Control] Speed for up to 25 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to [Control] Strength. After 4 posts the chakra will run out and the bind will break.

[b]*[color=#80A0FF][Ninjutsu • Multiple Chakra Kai][/color][/b]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[color=#80A0FF][Basic Jutsu • Chakra Kai][/color], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 25 meters away.

[b]*[color=#80A0FF][Ninjutsu • Barrier][/color][/b]
C-Ranked Ninjutsu
After performing the correct hand seals the user forms a 5x5x5m barrier around a target up to 25m away from their position. The barrier forms at [Control] Speed, has [Control] Strength, and lasts 4 posts before fading away.

[b]*[color=#80A0FF]Ninjutsu • Spiritualism Technique][/color][/b]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the initial cost of the summon is equivalent to its rank. It is paid upon being summoned and then the same cost is paid as often as follows:
  • D-Rank: Free to maintain once summoned.
  • C-rank: 10 posts
  • B-rank: 9 Posts
  • A-rank: 7 Posts
  • S-rank: 5 posts
[b]*[color=#80A0FF][Ninjutsu • Advanced Transformation Technique][/color][/b]
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of more than [Control] Strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

[b]*[color=#80A0FF][Ninjutsu • Rattrap][/color][/b]
B-Ranked Ninjutsu
After performing the correct hand seals the user will imbue an item with their chakra that is no larger than a basketball. The next thing to touch the object within 3 posts will feel the chakra lurch off the object, surging into their body and overwhelming them. For those with less than [Control] Strength they will find themselves immobile for the next 5 posts. If the target that touches the object has [Control] or higher Strength, they will find themselves unaffected.

[b]*[color=#80A0FF][Ninjutsu • Underworld Guardian Spikes][/color][/b]
B-Ranked Ninjutsu
After performing the correct hand seals the user will cause their hair to rapidly grow and cocoon their body for protection. The hair does this with [Control] Speed, and when done, will have formed thick layers of rigid hair to protect the user with [Control] Strength. Upon completely cocooning the user, the hair disconnects from the user's hair, leaving it at it's original length.

[b]*[color=#80A0FF][Ninjutsu • Palm-Top Cannon][/color][/b]
B-Ranked Ninjutsu
After the user has channeled a massive amount of chakra into the palm of their hand, the user releases the massive amount completely raw without any form of manipulation, releasing a blast of chakra outward from their hand in a 40 meter long, 10 meter diameter cone at [Control] Speed and Strength. Though seemingly simple, this technique can be coupled with loose objects in the air or thrown by the other hand, such as shuriken or a variety of different materials, to launch them at the techniques strength.

[b]*[color=#80A0FF][Ninjutsu • Trash Compactor][/color][/b]
A-Ranked Ninjutsu
After performing the correct hand seals the user will cause their existing barrier to compact at [Control] Speed and Strength, shrinking as it's walls push in and caught whatever is inside, before dissipating completely.

[b]*[color=#80A0FF][Ninjutsu • Body Flicker Technique][/color][/b]
A-Ranked Nintaijutsu
After channeling chakra into their body, the user enhances their movement to attack or retreat suddenly, the ninja almost instantly moves up to 65 meters on the ground in a single straight direction. While doing this, the ninja cannot move through anything or anyone, nor can they supplement it with an attack of any kind. After the quick movement has stopped, there is a brief pause where the user must recover from the movement. Even though it's not a full teleportation, this jutsu uses up one of the 2 teleportations a character can use in a single thread.

[b]*[color=#80A0FF][Ninjutsu • Shadow Clone Technique][/color][/b]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect.

[b]*[color=#80A0FF][Ninjutsu • Advanced Shadow Clone Technique][/color][/b]
S-Ranked Ninjutsu
[b]Prerequisite:[/b] [b]*[color=#80A0FF][Ninjutsu • Shadow Clone Technique][/color][/b]
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
  • 1-15 Control: 1/5
  • 16-25: 2/5
  • 26-35: 3/5
  • 36+: 4/5
[b]*[color=#80A0FF][Ninjutsu • Shadow Assassination Technique][/color][/b]
S-Ranked Ninjutsu
After performing the correct hand seals the user will disguise themselves in a process similar to the transformation technique, "flattening" themselves and causing them to appear like a semi-opaque solid black image of their flattened self, giving off the visual illusion they are a shadow. The user may then send themselves flying to a nearby target's shadow, within 80 meters, at [Control] Speed. If successful, they will mirror themselves in the users shadow so that they may follow them for up to 5 posts. At any point if the users attempts to attack, the disguise will be released, causing a "poof " of smoke. This jutsu uses up one of the 2 teleportations a character can use in a single thread.

[b]*[color=#80A0FF][Ninjutsu • Reflect][/color][/b]
S-Ranked Ninjutsu
After doing the needed hand seals, the users creates a 30x30 meter flat barrier that is concave to them. It forms directly in front of them at [Control] Speed and whenever a technique hits the barrier, if the barrier survives, a moment later the barrier will reflect the technique back at it's point of origin. This barrier can be broken by an attacker stronger than [Control] Strength or if 5 posts pass.
FuuinjutsuShow
Storage & ForceShow
*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed channelling then may place as many of that singular object into the scroll as desired. When done, the user performs another set of channelling and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.

*Fuuinjutsu • Explosive Tag
D-Rank Force Fuuinjutsu
After drawing an 2x5 inch seal formula on a surface the user forms the needed channelling then touches the seal, arming it with their chakra. Upon being kai'd, the tag releases it's stored energy as a D-Rank Explosion of concussive force outward from itself.

*Fuuinjutsu • Minor Weapon Defense
D-Rank Storage & Force Fuuinjutsu
By having an empty scroll with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming small sized weapon (kunai or smaller) with the scroll. Right before contact is actually made, the weapon will be sealed into the seal. This seal cannot be used multiple times, and if the incoming projectile has more than 5 strength, it will overpower it, making the technique useless.

*Fuuinjutsu • Tattoo
D-Rank Storage Fuuinjutsu
Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of channelling, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored item.

*Fuuinjutsu • Storage Strike
C-Rank Storage & Force Fuuinjutsu
Used in conjunction with storage seals, the user forms the needed channelling then touches the storage seal causing it to release up to three of the objects stored in it simultaneously, as if they were thrown at a strength of 10. The three objects will be released in a small spread, only a few inches apart from each other.

*Fuuinjutsu • Large Storage
B-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, up to 7x7 meters in size the user forms the needed channelling and stores one singular object within the scroll. When done, the user performs another set of channelling and touches the seal closing it off as the seal condenses to the shape of the object stored. In order to retrieve any stored objects a separate technique is required.

*Fuuinjutsu • Projectile Defense Formation
B-Rank Storage Fuuinjutsu
By having an empty scroll with a seal formula placed on it, approximately 3 meters in diameter, the user is able to use the seal as a defensive measure. Holding the seal and it's surface in one-hand, and signing a set of channelling with the other. Right before contact, the user then performs another seal with their free hand causing the seal to pull in any incoming objects in a 4 meter long cone with a 6 meter diameter from the seal at a strength of 20. When the objects are pulled into the seal, it will close, finishing the technique. This seal cannot be used multiple times, and if the incoming projectile has more than 20 strength, it will overpower it, making the technique useless.

*Fuuinjutsu • Temple Trap
A-Rank Storage & Force Fuuinjutsu
After drawing a 2 meter radius seal on the ground, the user will perform a set of channelling, then drop Kunai and other projectiles into the seal up to however many they can fit in the seal. After another set of channelling, the projectiles sink into the seals and the seal arms. At any point, if any pressure touches the trap, it will release and fire out all the projectiles stored within simultaneously in an upward direction with a strength of 25.
Augment & ChargeShow
*Fuuinjutsu • Air Seal
D-Rank Charge Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. This technique consumes chakra equal to the cost of the technique.

*Fuuinjutsu • Barrier Trap
D-Rank Charge Fuuinjutsu
After placing four exploding tags in a 10 meter radius, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously.

*Fuuinjutsu • Ranged Air Seal
C-Rank Ranged Charge Fuuinjutsu
Prereq: 19 Ninjutsu, Ranged Fuuinjutsu
By focusing on an area of air within a 10 meter radius, Hito is able to create a seal of chakra. This blue chakra must be in an area that is visible to Hito the entire time he's creating the seal and must be used alongside another fuuinjutsu to give it any kind of effect. The chakra seal is created at a speed equal to the user's control with a max of 38. Once created, the chakra seal lasts for up to six posts or until activated.

*Fuuinjutsu • Ranged Seal
C-Rank Ranged Charge Fuuinjutsu
Prereq: 19 Ninjutsu, Ranged Fuuinjutsu
By focusing on a surface within a 10 meter radius, Hito is able to create a seal of chakra that binds to the surface. This blue chakra must be in an area that is visible to Hito the entire time he's creating the seal and must be used alongside another fuuinjutsu to give it any kind of effect. The chakra seal is created at a speed equal to the user's control with a max of 38. Once created, the chakra seal lasts for as long as the surface does or until the seal is activated.

*Fuuinjutsu • Ranged Doton Seal
C-Rank Ranged Charge Fuuinjutsu
Prereq: 19 Ninjutsu, Ranged Fuuinjutsu, Doton
By focusing on an earthen surface within a 10 meter radius, Hito is able to essentially carve a seal into that surface. This area must be visible to Hito the entire time he's creating the seal and must be used alongside another fuuinjutsu to give it any kind of effect. The seal is created at a speed equal to the user's control with a max of 38. Once created, the seal lasts for as long as the surface does or until the seal is activated.

*Fuuinjutsu • Four Seal Barrier Formation
C-Rank Charge Fuuinjutsu
After drawing 4 approximately 2x5 inch surfaces, the user forms a set of channelling arming the tags. When finished, they will place the tags into a square formation up to 15x15 meters in size. After setting the seals in their desired locations, the user may kai any one of the seals at anytime to activate the jutsu, causing a barrier the size of the formation to pop up around the area in-between at a speed of 8. The barrier has a strength of 12.

*Fuuinjutsu • Endure
C-Rank Augment Fuuinjutsu
By doing the needed channelling, the ninja inscribes the fuuinjutsu onto a surface (non-organic). This seal releases chakra into the structure, strengthening it to a durability of 10. If the object is stronger than 10, there is no effect. This effect persists as long as the seal does, or the item is intact.

*Fuuinjutsu • Link
C-Rank Augment Fuuinjutsu
By placing a small seal behind the ear and on the inside of the lip, then performing a short set of channelling, the user creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows effected targets to speak, their words being stored and transmitted to the other seals.

*Fuuinjutsu • Mute
B-Rank Augment Fuuinjutsu
The user will draw a small, 5inch by 5inch seal on their target, completely removing their ability to speak until the seal is removed or deactivated.

*Fuuinjutsu • Five Element Seal
A-Rank Augment Fuuinjutsu
After drawing a seal formula consisting of the a 1-inch sized kanji character of each element on a target, the user forms the needed hand seals then touches the seal, arming it. This seals off certain points of the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

*Fuuinjutsu • To the Grave
A-Rank Charge Fuuinjutsu
The user will draw a fuuinjutsu, then activate it. From the fuuinjutsu, 6 tentacles of chakra will lash out, reaching for the nearest life form, that isn't the user, within 15m of the fuuin.The tentacles move at 20 speed, and grab onto things with 30 strength. Once they get a hold of someone, they'll pull them back towards the fuuin, where they hold the target for 5 posts. During the entire time the tentacles are holding the target, they wriggle and crush with 30 strength, doing their best to break bones in the target.

*Fuuinjutsu • Scarlet Fever
S-Rank Charge Fuuinjutsu
The user will draw a series of seals, each 1m in diameter, to form a square. Once activated, the jutsu will create a perimeter. Within the perimeter, no one is able to hear or see anything, and is completely unable to talk. Exiting the perimeter immediately returns these senses, however. This perimeter remains in place for 10 posts, but destroying one of the seals will deactivate it.

*Fuuinjutsu • Drain
S-Rank Augment Fuuinjutu]su
Prerequisite:: 40 Ninjutsu, 45 Control
The user will draw this seal on their target, most commonly the back of their neck. When activated, the fuuin reduces the targets strength by 18.
RemovalShow
*D-Rank Seal Removal
D-Rank Removal Fuuinjutsu
Prerequisite: 5 D-Rank Fuuinjutsu
After performing the correct channelling, the user traces the outline of a D-Rank fuuinjutsu. After doing so, the user places their hand over the seal, removing the seal. This does not protect against any traps that may occur as a result of removing a seal.

*Seal Analysis
C-Rank Removal Fuuinjutsu
Prerequisite: 1 S-Rank Fuuinjutsu
Fuuinjutsu is an extremely formulaic style of jutsu, the seal itself almost forming a "source code" of sorts to the actual purpose of the seal. After the appropriate channelling, the user will touch the seal, scanning it carefully with their chakra and analyzing the handiwork of the seal. Due to the complexity of seals, it takes a significant amount of time to tell more than the rank and whether or not a seal may have negatives to being removed. Outside of combat however, where time is a plenty, adept fuuinjutsu user can study a seal in depth learning most of it's secrets.
JikukanShow
*Recycle Space: Projectile
C-rank Jikukan Ninjutsu
After throwing a projectile the user will do a short proper channelling, ending with a single finger pointing at the small projectile(kunai, shuriken, etc.). Spontaneously a second projectile will form anywhere within 1m of the projectile in motion, moving at the same speed and strength as the original. After 3 posts the weapon will disappear as the universe self corrects.

*Close Space: Anchor
C-rank Jikukan Ninjutsu
The user will do a proper channelling, then touch an object they’ve turned into an anchor. The anchor will then close, no longer acting as a means to move through space.

*Open Time: Resume
C-rank Jikukan Ninjutsu
The user will do a proper channelling, then focus on anything they’ve Closed Time on. Time will resume for that target, no longer Closed.

*Tighten Space: Displacement
B-rank Jikukan Ninjutsu
The user will do a proper channelling, then focus on a 30x5m area. Anything within this space will become slightly distorted. Any time in the following 3 posts, if anything passes through this area the user will focus, causing the area to rapidly tighten at a speed of 20. After a brief moment, the area will return to it’s original form, but anything that was passing within the area can be displaced from its original location. This allows the user to change the trajectory of weapons, or even people.

*Tighten Time: Deteriorate
B-rank Jikukan Ninjutsu
The user will do a proper channelling, then focus on a ninjutsu within 10m of their person. Any posts counts on that ninjutsu will be sped up by 4 posts. Should this go beyond the limit for that ninjutsu, it will end as it would had it reached completion.

*Expand Time: Coagulation
B-rank Jikukan Ninjutsu
Focusing on a bleeding wound on themselves or someone else, the user will do a proper channelling, then place their hand on the wound. Time around the wound will expand for 4 posts, halving the rate in which time flows for those 4 posts. This may give someone infected by a poison, or suffering from a major wound a longer chance to respond or seek treatment.

*Expand Space: Tail
B-rank Jikukan Ninjutsu
The user will do a proper channelling, focusing on the area immediately behind them. As the user moves, a 20m wide stretch of area behind them will expand at half the rate they’re moving, for as far as they travel. This jutsu lasts only for 2 posts, after which the area that was expanded will reduce back to it’s normal size, closing the distance between them. Oftentimes, however, this additional distance can be enough to allow the user to escape before it’s closed. Because it expands at half the rate they’re moving, anyone or anything within the space is slowed down by half the user’s speed (i.e; 40 speed reduces everything by 20 speed).

*Recycle Time: Replay
A-rank Jikukan Ninjutsu
Having used a contact based technique in the past post, if the user fail or misses their target, they can perform this jutsu to recycle time by a single post, resetting everything to how it was prior to them attempting the technique. This allows them to attack again, with the knowledge of how their opponent intends on dodging.

*Open Space: Seeking Truth
A-rank Jikukan Ninjutsu
The user will do a proper channelling, then reach out into the air in front of them and physically grab “space” pulling apart their two hands to tear apart Space right in front of them up to 3x3 meters. This tear is new, and will cause the universe to self correct and make a personal realm for the user. This technique is required for the user to have any techniques that involve the use of a personal realm. This technique can only be used once to create a personal realm, but can be used repeatedly in order to enter that realm. An Architect using this technique within their realm will merit no reaction, while using it within someone else’s realm will allow the user to enter their own. Specifics on the Realm can be found within the Jikukan spoiler.

*Erase Space: Drought
A-rank Jikukan Ninjutsu
The user will do a proper channelling, then come in contact with a body of water no larger than 10x10x10m in size. The moment they come in contact with it, the body of water will vanish, regardless of it’s speed, strength or temperature, having absolutely no impact on the user. 5 posts after the application of this technique, a short rain will appear from nowhere for 2 posts. The targeted body of water can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.

*Recycle & Open Space: True Link
A-rank Jikukan Ninjutsu
The user will do a proper channelling then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. Should any party aside from the Architect come in contact with either anchor, they’ll be instantly transported to the other Anchor either a) they elect to or b) their control is less than the control of the Architect. The Architect can opt to use the Anchor at any point as well, should they so choose.

*Tighten Space: Step
A-rank Jikukan Ninjutsu
The user will do a proper channelling, then focus on a location within 50m in front of them. There can be no obstructions, to include people, in this 50m range. Once they’ve targeted the location, they’ll take a step forward. The space between their current location and target location will rapidly tighten at 25 speed, allowing them to take a single step to cover the distance, then return to normal.

*Close Time: Mist
S-rank Jikukan Ninjutsu
The user will do a proper channelling, then throw their arms into the air. For the next 4 posts, everything airborne within a 30m radius of the user will have time closed around it. This means for jutsu, their post counts are paused. This technique includes jutsu, particulates, and projectiles of all forms. Everything is Closed by it’s strength, and requires more than it’s strength in order to move it. This means that particulates which are suspended purely by their weight, are easy to move through, by weapons which are thrown at a strength, would required more strength than that to move beyond it. At the end of the 4 posts, Time will Open and everything will resume as it was.
PuppetryShow
[b]*[Puppetry Style • String Trap Technique][/b]
D-Rank Ninjutsu
After using chakra strings, the puppeteer is able to attach them to objects, then solidify pieces of the string as someone is passing by, causing them to trip if they don’t notice the invisible wires.

[b]*[Puppetry Style • Puppet Ventriloquism Technique][/b]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.

[b]*[Puppetry Style • String Toggle Technique][/b]
D-Rank Ninjutsu
By releasing less chakra into his chakra strings, the user is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.

[b]*[Puppetry Style • Puppet Transformation Technique][/b]
D-Rank Ninjutsu
Much like the original Transformation Jutsu, the puppeteer does the needed handseals and causes their puppet to take on the appearance of their own body and their own body into the appearance of their puppet. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their Chakra Pool draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's Chakra Pool.

[b]*[Puppetry Style • Puppet Change of Body Stance Technique][/b]
D-Rank Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with one of their puppets. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. This technique may only be used a total of two (2) times in a single thread, counting towards the (2) teleportation limit.

[b]*[Puppetry Style • Initiate Puppetry Technique][/b]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 25 meters. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at [Control] Speed. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the puppeteer’s control.

[b]*[Puppetry Style • Manipulate Advancing Blades][/b]
C-Rank Ninjutsu
[b]Prerequisite:[/b] [b]*[Initiate Puppetry Technique][/b]
By attaching multiple chakra strings to their kunai, the puppeteer is able to hover multiple kunai around them before throwing them all forward. The puppeteer is able to hold an amount of kunai equal to their [Control].

[b]*[Puppetry Style • Puppet Invisibility Technique][/b]
C-Rank Ninjutsu
By channeling chakra to a puppet, the puppeteer is able to form a chakra coating over the puppet. This coating causes the puppet to become completely invisible as long as every piece of the puppet is completely still. Once the puppet moves, it becomes fully visible.

[b][color=saddlebrown]*[Doton Puppetry • Puppet Earth Concealment Technique][/color][/b]
C-Rank Ninjutsu
[b]Prerequisite: Doton[/b]
By channeling doton chakra to their puppet, the puppeteer causes the puppet to be absorbed by the ground, as long as it’s on soft ground or sand, rather than rocks, concrete, or anything metal. Once underground, the puppet is able to reappear and surprise opponents.

[b]*[Puppetry Style • Puppet Senses][/b]
C-Rank Ninjutsu
[b]Required: *[Puppetry Style • Initiate Puppetry Technique][/b]
By connecting a chakra string from a part of a puppet or person, the puppeteer is able to transfer their senses from their body to whichever part the strings are connected to on the puppet or human. This allows the puppeteer from ‘see’ and ‘hear’ from the perspective of what is connected to the string.

*[b][Puppetry Style • Storage: Puppet][/b]
C-Rank Fuuinjutsu
[b]Prerequisite: 5 Control[/b]
By writing out the needed fuuinjutsu on a scroll, the user is able to seal puppets into scrolls. Unlike other storage fuuin, this is able to store much more. However, whenever the puppet is removed, the user is only able to connect their chakra strings to the puppet and are unable to use any non-puppetry jutsu for the rest of the post. Puppets can't be sealed this way in combat.

[b]*[Puppetry Style • Advanced Puppetry Technique][/b]
B-Rank Ninjutsu
[b]Prerequisite:[/b] [b]*[Puppetry Style • Initiate Puppetry Technique][/b]
Master Puppetry is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 40 meters away. This jutsu allows the puppeteer to attach their chakra strings to humans or animals arms and legs at [Control] Speed, using every part of the puppet to its max potential. In order to break out from this technique, the target must be willing to break out and at least [Control] strength to resist the strings. While being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any natural way.

[b]*[Puppetry Style • Puppet Separation Technique][/b]
B-Rank Ninjutsu
[b]Prerequisite: Puppet with detachable parts.[/b]
This is a Ninjutsu technique used by puppet masters. The ability to control a multitude of separate objects with chakra strings is a difficult one, but once mastered it can be most useful. That way, the puppeteer is able not only to give his puppet a better chance to avoid attacks by simply separating its various parts, but also the ability to attack an enemy from several angles all at once.

[b]*[Puppetry Style • Perfection of Puppetry Technique][/b]
A-Rank Ninjutsu
[b]Prerequisite: [/b][b]*[Puppetry Style • Advanced Puppetry Technique][/b]
Perfection of Puppetry is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 65 meters away. This jutsu allows the puppeteer to attach their chakra strings to humans or animals arms and legs at [Control] Speed, using every part of the puppet to its max potential. In order to break out from this technique, the target must be willing to break out and have at least [Control] strength to resist the puppeteer’s control. While being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any way.
TenkujutsuShow
*[color=#8C004C][b]Shizumeru • [Flare][/b][/color]
[i]C-rank Tenkujutsu[/i]
[i]Prerequisite: Sensory Concentration[/i]
After performing the necessary hand seals the user will then place his palm against a target. If the target is imbued/possessed with the power of a spirit their hand will visibly flare up with [color=#8C004C][b]Maroon[/b][/color] chakra.

*[color=#8C004C][b]Shizumeru • [Vision of Spirits][/b][/color]
[i]C-rank Tenkujutsu[/i]
[i]Pre-Requisite: Sensory Concentration[/i]
After performing the needed hand seals, the user focuses chakra to their eyes, causing [color=#8C004C][b]Maroon[/b][/color] chakra to flare up around their eyes. This allows the user to see the chakra of spirits and spirit related objects/people as an aura of [color=#8C004C][b]Maroon[/b][/color]. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.

*[color=#8C004C][b]Shizumeru • [Voice of Spirits][/b][/color]
[i]C-rank Tenkujutsu[/i]
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

*[color=#8C004C][b]Shizumeru • [Containing Spirits][/b][/color]
[i]C-rank Tenkujutsu[/i]
After doing the needed hand seals, the user will create a 10x10x10m barrier at [Control] Speed with [Control] Strength. This barrier is created of pure [color=#8C004C][b]Maroon[/b][/color] chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

*[color=#8C004C][b]Spirit Binding • [Seishin Kanri][/b][/color]
[i]C-rank Tenkujutsu[/i]
After preforming the necessary hand seals, the user shoots out a chain of [color=#8C004C][b]Maroon[/b][/color] Chakra at [Control] Speed & Strength that wraps around a spirit. If the spirit stays sealed within this chain for 4 posts, the spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more Strength than the chain, it can be easily broken free of. This jutsu can only be used on similar and lower-ranked spirits.

*[color=#8C004C][b]Shizumeru • [Unconnected Connection][/b][/color]
[i]B-rank Tenkujutsu[/i]
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight [color=#8C004C][b]Maroon[/b][/color] glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki.



*[color=#8C004C][b]Shizumeru • [Intention of Spirits][/b][/color]
[i]B-rank Tenkujutsu[/i]
[i]Prerequisite: Sensory Concentration[/i]
After performing the needed hand seals, the user focuses chakra, causing the [color=#8C004C][b]Maroon[/b][/color] chakra to flare up around their eyes. This allows the user to see the chakra of spirits and spirit related objects/people as an aura of [color=#8C004C][b]Maroon[/b][/color]. Additionally, they are able to see how the spirit is interacting with and influencing their host, be it a jinchuuriki, or a joruri. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.

*[color=#8C004C][b]Ochiiru • [Minor Possession Removal][/b][/color]
[i]B-rank Tenkujutsu[/i]
After performing the needed hand seals, the user will place their hand on an object that is being possessed by a spirit, such as a joruri. Over the course of a full post, the spirit will be pushed from the object unless its Control is equal or greater than the users.

*[color=#8C004C][b]Kuchiyose • [Numa Seitai][/b][/color]
[i]B-rank Tenkujutsu[/i]
After preforming the needed hand seals, the user summons an area up to 20x20x20 meters that lasts for 5 posts. This barrier creates a swamp overlay transferred from the spirit realm, that is layered with a thick heavy bog, and the sound of muck bubbling up due to carbonation. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

*[color=#8C004C][b]Shizumeru • [Grasp of Authority][/b][/color]
[i]A-rank Tenkujutsu[/i]
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of [color=#8C004C][b]Maroon[/b][/color] chakra will shoot from their palm towards the target with [Control] Speed and Strength. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them and bind their arms to their sides. These chains cling to the chakra of the Spirit itself and are unable to be broken through physical means. If the target has a Mastery stat or a Spirit has a Strength greater than the users Control, they are able to break the binding. If the chains are able to stay on their target, they will drain away -6 Mastery from hosts or -6 Strength from Spirits until broken free of and for 3 posts thereafter.

*[color=#8C004C][b]Spirit Binding • [Domesticating the Beast][/b][/color]
[i]A-rank Tenkujutsu[/i]
After preforming the necessary hand seals, the user places their hand over the spirit as they flood their chakra for an entire post. If the spirit has a control stat higher than the user's, then the spirit will resist the claim. If they do not, they will be bound to the user, and are able to be summoned at any time at the will of the user and have to obey their every command. This jutsu is effective on similar and lower-ranked spirits.

*[color=#8C004C][b]Ochiiru • [Temporary Housing][/b][/color]
[i]S-rank Tenkujutsu[/i]
[i]Prerequisite: Storage & Force Fuuinjutsu Concentration[/i]
After doing the needed hand seals and writing the correct seals or having them premade on a storage device (such as a pot), the user is able to take advantage of a spirit, even the legendary Genma, that has been recently ejected from a host/object or one that has been defeated. As long as this jutsu is used the post after the spirit was ejected/defeated, the fuuinjutsu consumes the spirit, trapping them inside until the seal is broken or it is purposefully released.

*[color=#8C004C][b]Ochiiru • [Tsukimogami Creation][/b][/color]
[i]S-rank Tenkujutsu[/i]
[i]Prerequisite: Storage & Force Fuuinjutsu Concentration[/i]
After doing the needed hand seals, while having the *Shizumeru • [Temporary Housing] of a spirit close by, the user will attempt to seal the spirit within an object as long as the users Control is greater than the spirits Chakra Pool. By writing a seal onto the object, the spirit will then be sealed within the object and imbue it with a portion of their power. This cannot be used in combat and cannot bind more than one spirit to an item.

*[color=#8C004C][b]Shizumeru • [Complete Dominion][/b][/color]
[i]S-rank Tenkujutsu[/i]
[i]Prerequisite: 45 Control, Augment Fuuinjutsu Concentration[/i]
By placing the correct seals on the person and placing their hand making contact onto a spirit or a spiritual being, and then by performing "Chakra Kai", the caster is able to temporarily stop the spirit from influencing an object that it is possessing or sealed into, prohibiting the ability for the host to call upon the spirit's chakra until the seal is broken or removed with Fuuinjutsu Removal.

*[color=#8C004C][b]Ochiiru • [Jinchuuriki Creation][/b][/color]
[i]S-rank Tenkujutsu[/i]
[i]Prerequisite: 45 Control, Storage & Force Fuuinjutsu Concentration, (optional) multiple people[/i]
After doing the needed hand seals, while having the *[color=#8C004C][b]Shizumeru • [Temporary Housing][/b][/color] of a spirit close by, the user will attempt to seal the spirit within a living host. By writing a seal onto the host, the spirit will then be sealed within the host. Users with less than 40 Chakra Pool who attempt to perform this jutsu will die after its completion. However if the user has additional help, they can use an additional person to supplement the Chakra Pool they do not have as long as the grand total equals 40 Chakra Pool.

*[color=#8C004C][b]Ochiiru • [Spiritual Extraction][/b][/color]
[i]S-rank Tenkujutsu[/i]
[i]Prerequisite: 45 Control from the jutsu caster, a minimum of 200 Chakra Pool, Storage & Force Fuuinjutsu Concentration[/i]
Each participant must share their chakra with the unsealer, as they perform the needed hand seals. The user will then pump this vast amount of chakra into the seal of a host, such as a jinchuuriki. This process takes a total of 200 Chakra Pool from the group to extract the spirit from the host, who will in turn die. If the total sum of Chakra Pool is not met, the participants will all die. It only takes one individual in the group to know this jutsu.
GenjutsuShow
*[Genjutsu • When Pigs Fly]
D-Ranked Illusion Genjutsu
A rather simple genjutsu that is put into place when the user says a statement ending in "When Pigs Fly". Seconds later, anyone who hears the user say that will see several pigs with full hawk wings fly past, just a few feet above the user and the victim’s head, serving as a somewhat confusing distraction.

*[Genjutsu • Pins and Needles]
D-Ranked Illusion Genjutsu
After performing the hand seals and pricking the opponent with some sort of small weapon (usually senbon), the opponent feels their arms and legs fall asleep. It feels as if the blood flow to these appendages has basically stopped, making their movements a tad sluggish and just all around uncomfortable. This jutsu doesn’t really hinder a person, but it makes everything they do feel off. For those who are attuned to the way their body feels during battle, it can be extremely distracting. Lasts 3 posts.

*[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
An illusionary jutsu that, after performing the necessary hand seals, causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is, and begins once the victim witnesses the user perform the hand seals. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.

*[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.

*[Genjutsu • Doubt]
C-Ranked Status Genjutsu
The user will do a series of hand seals, then whistle, initiating the genjutsu in anyone who hears the whistle. For the next three posts, the victims of this technique will feel tinges of doubt when listening to other people talk. While the doubt isn't strong, it creates a slight feeling that can be used to dissuade them from following instructions of other people if utilized properly.

*[Genjutsu • Reverse Hypnosis]
C-Ranked Status Genjutsu
This is a three post genjutsu. To start the genjutsu, the ninja does the hand seals that are needed and then places a hand on the target. Until the genjutsu ends the target is able to remember a lot more about their past and has a lighter barrier over their consciousness making it easier for them to spill information. This doesn’t weaken their will, however, meaning if they are aware it’s a genjutsu, they are more than capable of using Kai.

*[Genjutsu • Contagion]
B-Ranked Warp Genjutsu
After performing the hand seals and making physical contact, the user captures the target in this genjutsu. The victim of this jutsu becomes aware of strange rashes and other signs of illness on the user of this jutsu. They notice that the user of this jutsu looks very sick and that they are extremely contagious. They believe whole-heartedly that if they touch the user of this jutsu, if the user of this jutsu bleeds on them, or if any other bodily fluids get on them, they will become deathly ill. It becomes almost impossible for the victim of this jutsu to physically attack the user, and even something as simple as the user’s spit will be seen as a deadly attack that they need to flee from. The genjutsu lasts for 3 posts.
Archive jutsu

DotonShow
archiveShow
*[color=saddlebrown][b]Doton • Earthen Ninja Tools[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have [Control] strength.

*[color=saddlebrown][b]Doton • Binding Formation[/b][/color]
[i]D-Rank Ninjutsu[/i]
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength

*[color=saddlebrown][b]Doton • Dirt Cloud[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at [Control] strength and speed. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 5 meter radius.

*[color=saddlebrown][b]Doton • Wall[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at [Control] speed. The wall has [Control] strength and is 3x3x1 meters large.

*[color=saddlebrown][b]Doton • Trip Fault[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at [Control] speed somewhere within 5 meters.

*[color=saddlebrown][b]Doton • Landmine[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user will tap their foot on the ground charging a 25 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone other than the user steps on the area it will explode with at a [Control] Strength explosion.

*[color=saddlebrown][b]Doton • Harden Earth[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user places their palm on the ground, channelling chakra into it and increasing the density of the earth beneath them in a 25 meter radius around them. This earth is extra resilient to digging and takes strength stat equal to [Control] in order to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

*[color=saddlebrown][b]Doton • Manica[/b][/color]
[i]C-Rank Ninjutsu[/i]
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has [Control] strength and speed.

*[color=saddlebrown][b]Doton • Tremors[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 25 meter radius, knocking down anyone standing on the ground without a stability taijutsu technique of a rank equal to [Control]. Lasts as long as the last seal is held, for up to 3 posts.

*[color=saddlebrown][b]Doton • Spike Shot[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.

*[color=saddlebrown][b]Doton • Enduring Maze[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a series of walls in front of them at [Control] Speed, closing the top off. This maze covers a 7mx7mx3m area and the walls have an endurance of [Control] Strength.

*[color=saddlebrown][b]Doton • Moving Earth Core[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user places their palms on any earthen ground, channeling chakra into it allowing them to lower or raise any 5x5 meter segment of the ground within 40 meters at [Control] speed and strength. The maximum distance the segment can be lowered or raised is 40 meters. The user must keep their palms on the ground during the course of the jutsu. If they remove their palms at any time, the jutsu will end and they will not be able to raise or lower it any further without redoing the technique.

*[color=saddlebrown][b]Doton • Stone Maw[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a nondescript 2x1x2 meter jaw complete with a dense row of spiked teeth. They will then launch the head at a target for up to 40 meters traveling at [Control] speed. During the course of it's travel at any time the user can perform an additional hand seal, causing the jaw of spiked teeth to close shut, clamping and impaling whatever is within it at [Control] strength.

*[color=saddlebrown][b]Doton • Earth Dragon Bullet[/b][/color]
[i]A-Rank Ninjutsu[/i]
After performing the correct hand seals and holding the final seal the user will form a dragons head directly in front of them. So long as they hold the seal they will be able to rotate the head and fire up to 20 meter long stone spears, one at a time, up to 65 meters away from the mouth of the dragon. The spikes fire at [Control] speed and hit with [Control] strength. While using this technique the user has to stay immobile and any movement will cancel the technique.

*[color=saddlebrown][b]Doton • Earth Coffin[/b][/color]
[i]A-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form two gigantic slabs of earth around 2 cubic meters in size 65 meters away from either side of a target. The two slabs of earth will then lurch forward at [Control] speed attempting to crush the target between them at [Control] strength. This technique is slow, but powerful, and tends to work better on bigger targets who have less wiggle room to dodge.

*[color=saddlebrown][b]Doton • Earth Corridor[/b][/color]
[i]A-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a dome of earth at [Control] speed, up to 65 meters away. The dome has a diameter of 15 meters and it's walls are nearly a meter thick, having [Control] strength. This can be used defensively or to surround/trap an opponent in a location ideal for earth style techniques.

*[color=saddlebrown][b]Doton • Earth Flow Divide[/b][/color]
[i]S-Rank Ninjutsu[/i]
Said to have split even mountains, after performing the correct hand seals the user will slam their palm down on the ground. Their chakra will violently rend the ground tearing it apart in 80 meter line [Control] speed and strength. The tearing is 5 meters wide and 7 meters deep, shooting dangerous rubble, rock, and everything on the ground into the surrounding air during the technique. Over all this causes great destruction and being even near the path of this technique is quite dangerous.

*[color=saddlebrown][b]Doton • Birth of a New Mountain[/b][/color]
[i]S-Rank Ninjutsu[/i]
Myth says this technique was said to have been used by some of the worlds most skilled earth style shinobi over the course of that past eight-hundred years to create and shape the mountains of today. After performing the correct hand seals the user will hold the final seal and become immobile as they begin to form a mountain beneath them. Should the user break the last seal for any reason, the mountain will stop forming. The mountain forms with [Control] strength, making this extremely devastating to terrain and capable of rewriting entire maps. The mountain forms at a rate of 7 meters for length and 3 meters for height for every 10 points of control the user has put into the jutsu, per post, growing out from the user which is it's epicenter. This technique can be used for a maximum of 5 posts, however it is very rare for anyone to hold such a taxing technique for such an extended period of time, due to it taking the full amount of stamina from the technique. The mountain formed has a single peak, the rest of it being a ridge.

*[color=saddlebrown][b]Doton • Soften Ground[/b][/color]
[i]S-Rank Ninjutsu[/i]
After performing the correct hand seals the user will place their hands on the ground, channeling their chakra into it. Beyond a 2 meter diameter radius around the user, the earth in a 80 meter radius around them will soften into extremely fine dirt at [Control] speed and to a depth of 1.5 meters. Anyone caught in the pit will begin to sink rapidly, however those with at least 35 Speed will be fast enough to move before the fully begin to sink into the earth.
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Doton • Basic Ninja Weapons
D-ranked Ninjutsu
After performing the correct channeling, hito will form a set of up to 2 weapons in his hands. These weapons can be up to medium-sized, ranging from Kunai to katana. They have a strength of [control] and are created at [control] speed.

Doton • Enhanced Ninja Tools
C-ranked Ninjutsu
Prereq: Ninja Tools
After performing the correct handseals, hito will form a set of up to 40 weapons ranging from kunai, shuriken, daggers, or senbon anywhere within a 10 meter radius. These tools have a strength of [control]

Doton • Explosive Creation
C-ranked Ninjutsu
After performing the correct channeling, Hito focuses chakra onto one of his doton creations within a 10 meter radius. For the next three posts, he can choose to cause said creation to explode with the force of a [control] explosion. The process of arming the target with the explosion happens at a speed of [control]

Doton • Copy Statue
C-Rank Ninjutsu
After channeling, Hito creates up to three exact replicas of himself within a 15 meter radius using earth. These replicas form at a speed of [control] but also have a strength of 30. The statues are inanimate but built in a way that they are given perfectly functioning joints, so they would be capable of moving if manipulated somehow.

Doton • Weapon Field
B-Rank Ninjutsu
After performing the proper handseals, Hito slams his foot on the ground and creates a field of weapons in the 10 meter radius area around him. These weapons are created at a speed and with a strength of [control]. This jutsu can create up to 15 different weapons, each having a maximum size of 4x4 meters.

Earth Detection
C-rank Ninjutsu
By performing some hand seals and touching the ground, Hito can use this jutsu. Once the seals are performed and the ground is touched, Hito sends numerous pulses of doton chakra into the ground. These pulses travel up to [control] meters in all directions inside the earth before traveling back. Once they return he measures the response, allowing him to detect any foreign ores and chakra signals. For example, if there was a wooden chest with a fuuinjutsu seal inside, this jutsu would tell hito there was a wooden chest shaped thing with chakra coming from inside it.

Terrestrial waves.
C-ranked Ninjutsu
By performing some hand seals and slapping the ground, Hito can cause the surface of the ground to ripple momentarily. The ground ripples exactly like the surface water, large circles radiating from the spot Hito slapped, rippling for up to 20 meters. The rippling, at its highest, reaches 3 meters, enough to cause people to fall and hurt themselves. Anyone with a strength less than Hito’s control will be prone to falling over, and losing their balance.

Earth Radar
C-rank Ninjutsu
By performing some hand seals and touching the ground, Hito can use this jutsu to send a long, deep pulse of chakra through the earth. The goal of this technique is to cast a wide net while also singling out individual sources of chakra, even if not able to pinpoint locations or any attributes. This technique will detect those touching the ground or anything thats directly touching the ground and is within a [control] meter radius. The result of this jutsu would be to know how many people and in their general direction.

Water Body Creation
B-ranked Ninjutsu
By performing some hand seals and concentrating on the ground, Hito can create a body of water ranging from the size of a pond to a lake up to [control] meters in radius. The real magic of this jutsu is not just that the earth gets compressed and pushes down, but that the walls get perfectly compressed and organized to match the kind of body of water desired. This technique can't be used in battle and is easily resisted by any other jutsu or durable structure that isnt pure earth

Doton • Earth Domain
B-Rank Ninjutsu
After channeling, Hito stomps his foot and floods the ground around him and anything inorganic connected to it with his Doton. This doton condenses the earth and saturates it with Hito's chakra, forcing any attempt to use that earth for kinesis or doton jutsu to first require a higher control than Hito's. This only affects the ground up to a 10 meter radius around him and doesnt move with him. The chakra spread with [control] speed.

Doton • Golem Factory
A-Rank Ninjutsu
After performing the proper handseals, Hito creates a golem thats up to 2 meters tall with slightly thicker than human proportions.This golem stays completely still where it is, but for as long as it's not broken or it doesn't run out of earth around or within it, it will create a slightly smaller golem that marches forward from inside of it. The golem that marches forward acts much like a taijutsu clone with [control] speed and strength, capable of only basic movements like punching and kicking, but no jumping. It moves only in straight lines and unless attacked will only move forward. Whenever these golems take a step, they absorb the earth touching their foot and that gets added proportionally to their size while simultaneously digging out from the earth.
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Last edited by Niro on Sun Dec 31, 2023 1:14 pm, edited 3 times in total.

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