Saisuko, Zao

User avatar
Archives
Posts: 1650
Joined: Tue Sep 09, 2014 8:00 pm

Saisuko, Zao

Post by Archives » Mon Jul 03, 2017 12:10 am

Saisuko Zao

[Dasu Juu]

[The Spirit Saint]

[One can only try to be a good person and live a good life.]

General Information Age: 38 (Appears 16)
Gender: Male
Height: 6'
Weight: 170 lbs.
Physical Features:
  • Face/head: Flowing down from the top of the man's head is short, spikey lengths of snow white hair that reach around three to four inches in length. The bright hair framing his lovely set of bright, piercing, sky blue eyes that look out from beneath a few stray strands of hair that will normally drifts in front of Zao's face. Other than his distinctive eyes the rest of the man’s face is some what ordinary, being neither good or bad looking but instead having rather common features that wouldn't cause him stand out in a crowd. Someone you might see or pass on a daily basis but never really commit to memory.
  • Body: Zao's body is one of athletic appearance, appearing toned overall but not with any large amount of bulk. But upon closer observation of the man's body one can see his seemingly pristine skin that could almost be confused with that of a woman's with its softness and well kept appearance. Seeming to just be coming into a maturing body with the young Dasu's body he has taken over.
  • Notable Features: [His snow white hair and mesmerizing bright blue eyes are the only noticeable features about the man unless one were to include his woman-like skin.
Clothing/Accessories: The man’s attire has reverted back to normal shinobi attire as he has taken on the embodiment a young man at the rank of chuunin. Sporting traditional tan ninja sandal-like boots with a open toes, loose legged tan cloth pants that are wrapped with bandaging at the lower calf into the ankle of each foot. A long sleeve light tan kimon style top wi worn under hisnissued chuunin vest.

Lastly, a set of small red and white prayer beads that are kept wrapped around his left forearm and extends up around the palm. Remnants of his past love, a reminder of his late wife Wei.


Picture:
New Zao LookShow



Zao's EyesShow
Personality:
  • General: The man has found himself in somewhat of a daze after somehow having his soul end up in the body of a young Dasu chuunin, when it should have moved on to the afterlife with his late wife and other friends. His mind a mix of his old memories and those of the Dasu boy, Juu. Back within his home village in what feels almost like a surreal time as he has memories of so many people and places but none of them real whom he is. Nor would they probably believe him even if he was to tell the.who he really was, but neither would he want them to know after the crimes he committed against not only his home village but against their alliance of Konoha.

    So he tries to keep a distance when it comes to talking about himself, as he tries to figure out his place in this new life...
  • Hopes/Dreams: The man wishes to understand why his soul was returned back into the world of the living, into his homeland no less.
  • Fears: That his past will eventually be revealed once more.
  • Combat Mentality: Zao's combat skills in the past revolve around utilizing his ability in Tenkujutsu to summon his spirits and spirit pets, along with the handful of spirit puppets that he's created in order to fight for him at mid to closer range while he utilizes long range offensive and supporting techniques.

    To not make it evident whom he is the man refrains from exposing his summons or puppets by posing as a medic shinobi that was the past of his current body who also has a lobe for studying about the spirits. Something both of them have in common.

Battle Information Village: Sunagakure no Sato
Rank: Chuunin (S-Rank)

Stats: 200/250
  • Chakra Pool: 40
  • Endurance: 30
  • Control: 50
  • Strength: 30
  • Speed: 40
  • Willpower: 10
  • Swarm Sync: 50
EquipmentShow
Pouches and ScrollsShow
  • Left Hip Pouch – Contains thirteen kunai with [Fuuinjutsu • Flash Step Tag] inscriptions
  • Left and Right Bicep - Secured to the left bicep is a True Link Kunai who's original is stored within Zao's personal realm and on the right is a True Link Kunai with an original within the Suna village in the man's new home.
  • Lower Back Pouch – Contains five ‘True Link’ original Kunai and their recycled copy kunai, each separated by a divider inside the pouch for each set of kunai.
  • Right Hip Pouch – Contains ten kunai, each having a single 2x2 inch [Fuuinjutsu • Flash Step Tag] attached to the loop with a short piece of wire.
Zao's Armory within his Personal RealmShow
  • Large Stone x5 - A twenty five meter stone slab ranging from one to two meters in thickness. Engraved on the large stone's surface is Zao's [*Augment Fuuinjutsu • Strengthen and Enhance] that takes up over 90% of the stone's surface. This stones are stored within the man's personal realm until needed. Marked with [Fuuinjutsu: Marked in Space] seal.
  • Giant Explosion Stone x13 - A twelve (12) meter square stone ranging from one to two meters in thickness. Engraved on one side of the large stone's surface is Zao's [Force Fuuinjutsu • Directional Explosive Release] that takes a 10 meter by 10 meter area with the fuuin inscription on one side of the stone. This stones are stored within the man's personal realm until needed. Marked with a [Fuuinjutsu: Marked in Space] seal.
Tools of the Spirit SaintShow
*Note: All of his spirit weapons are marked with the [Marked in Space] fuuin. Stored within Zao's personal realm.
TsukumogamiShow
KazanganShow
Description: A chakra tempered sword with an 2-3 inch wide blade that extends a meter in length coming to a sharp center point sporting a cutting edge along both sides of it's blade and a six inch hilt wrapped in thin, blackened leather straps. The blade itself is a fiery red color with fuuin engravings taking up both sides of the blade, the unique blade color is a side effect that occurred during the sealing of the lava spirit Tenson, who is a Grand Level Soul based elemental spirit, was conducted in order to create the Tsukimogami.
Ability #1 - Lava Construct - Sending their chakra into the fuuin on the weapon, the user is able to manifest a lava construct that is sixty meters tall with [Control] speed and [Control] strength. This lava construct wields a gnarled staff in it hands for a weapon and is capable of fighting for [Control/5] posts.

Ability #2 - The user gain's access to the lava technique *Youton • Apocalyptica.
Flaming Phoenix FanShow
Description: A chakra tempered, two and a half foot long, folding metal war fan that is two inches thick. The fan itself is a bright fiery red color with flakes of a golden hue mixed in with the red, fuuin engravings take a good portion of the surface area on both sides of the fan, the unique color is a side effect that occurred during the sealing process of the fire phoenix spirit, [Miao], who is a Grand Level Soul spirit. The sealing was conducted in order to create the Tsukimogami known as the Phoenix Fan.

Effect #1 - Phoenix Rebirth - After imbuing chakra into the fan, golden flames cover the surface of the fan, then the flames will leap from the fan forming into a grand phoenix construct with a one hundred and sixty meters wing span and one hundred meter long body including its long tail feathers, having [Control] speed and [Control] strength. The legendary flaming bird is able to exist for the next [Control/5] Posts.
PuppetsShow
*Stored in personal realm for the time being.
JuukiShow
General Info
Description: The current puppet resembles that of a three headed Oni, having a large three meter wooden framed body with no legs but instead eight thick human like arms, four on each side running down the body like inside or spider legs with an additional three meter long, segmented tail protruding from the bottom of the puppet. At the top of the body a large demon-like skull shaped head with functioning mouth with two rows of yellow hue iron teeth inside, also the head features cylinder like horns protruding from each temple of the wood carved skull that is painted in a dark red with a black strip down the middle and yellow eyes serves as the man head being about two feet in size. Off each side is a smaller head about one foot in size and of similar shape and color except with a handful of the cylinder shaped nubs protruding about two-to-three inches off the top and sides of each skull head, each having the same paint style of functioning mouth full of yellow iron teeth.

Covering the body of the puppet is a ragged looking baggy piece of black fabric that acts like a cloak held onto the puppet by thick dark ropes and being draped over the puppet's frame in such a way that is gives the large puppet a rather bulky appearance as it can hide its entire body, spare its three heads, beneath this covering. The stomach region of the puppet is a hollowed out area large enough to store a normal sized person and is designed for the slates on the bottom belly of the demon puppet to open up allowing for it to capture a target inside. Along the stomach region of the puppet are eight smaller slats that can open up to reveal small blade width holes that allows for the puppet to impale itself stabbing any captured target inside its stomach with its melee weaponry. Juuki's limbs are designed to be detachable at a moment's notice to increase the combat effectiveness of the user as need.


Puppet Stats
  • Strength: 50
  • Speed: 50
Reaping Blade Set (12 Ryo)Show

Weapon Stats
  • Strength: 10
A set of eight Odachi style swords, one to be used by each hand of the puppet, each measuring two meters in length with a one-and-a-half-meter long blade and half a meter long hilt. Same blades as in the puppet image above.
Senbon Blaster (65 Ryo)Show
Description: A senbon launcher built into the large main head of the demon puppet capable of launching a blast of fifteen senbon in a small cloud of the steel needles from the open mouth of the puppet skull shaped head, when the mouth is opened wide the barrel of the launcher will extend forward. The launcher operates in a cylinder style manner rotating through 'ammo pods' that contain [10] senbon within each. Capable of firing its projectiles at a speed and strength equal to the weapon's [Strength]. After firing the cylinder rotates feeding a new pod into the firing mechanisms, leading it to only be able to fire one pod per post because the reload time. Currently the weapon cylinder holds [10] of the senbon 'ammo pods'.

Weapon Stats
  • Strength: 50
  • 10x Senbon Pod (10 Senbon Each)
Fuuin Inscribed on Puppet:
  • Storage Fuuinjutsu • Depth Seal - Placed upon the chest region of the puppet and stores the eight Odachi swords of the Reaping Blade Set when not in use.
  • Flash Step - Located on the back of the puppet's body.
  • [Fuuinjutsu: Marked in Space - Located on the back of the puppet's head.
Taikobara OniShow

General Info
Description: A puppet frame crafted by the master craftsman Zao. The metal forged puppet frame frame standing three meters in height, the majority of its body made up of its potbelly torso region as it has two short arms and a small head with a large spike tooth filled mouth with beady blood red eyes. The pot belly torso is hollow inside and is able to split down the middle to open up in order to store objects inside or even trap opponents. There is eight small slits on either side of the puppet body's belly that can open to allow blades to be plunged into the gullet of the puppet to impale targets captured inside. Engraved upon the stomach is a demonic scene that appear to be demons rising up from the bottom towards a crimson backdrop in the center as it has what appears to be flames engraved on the top part of the belly. The short legs appear to be chained together with a set of shackles while the long, thick arms are concealed from sight by a oversized robe where the sleeves drop down past the length of the arms but the robe is left open in the front revealing the potbelly of the puppet body. The dark is secured around the neck as a black wolf fur has been sewn into around the collar giving it a slightly rugged look. Lastly, atop the bald metal cranium of the puppet can be found a red and black oriental style hat from which a demon sealing charm is hung directly from the brow of the hat and flows down in front of the massive maw of the puppet as if there to seal the demonic puppet away.



Puppet Stats:
  • Strength: 50
  • Speed: 50
Sword Fingered Gauntlets (10 Ryo)Show
Where the hands would normally be on the arm of the puppet can be found specially made gauntlets where the fingers have all been replaced with one and a half foot jagged claws that have a hook tip. These claws are the only thing that can be seen protruding from the oversized sleeve of the puppet's robe. See puppet image above for reference.

Weapon Stats
  • Strength: 10
Fuuin Inscribed on Puppet:
  • Flash Step - Located on the back of the puppet's body.
  • [Fuuinjutsu: Marked in Space - Located on the back of the puppet's head.
Amaterasu-ŌmikamiShow

Goddess of the Sun

Description: A puppet body crafted in the holy image of the Sun Goddess from the main religion of those from the Sand village. Standing around forty meters tall, the with a shiny golden body that radiates light when exposed to the sun light. The body stands on a single pair of legs but sports ten pair of multi-sectioned puppet arms that each are fifty meters in length and have two meter wide and five-meter-long palms. Wrapped around the upper and lower torso are a single robe like garb that flows down covering the feet of the puppet frame and up to the slender neck of the puppet. The puppet's head is a beautifully carved version of the Sun Goddess's face with a halo like helm that wraps around from the back of the puppet's head up to her forehead. Large hoop style earrings can be found in each of the puppet's slightly large ear lobes and long golden hair appears to grow from the puppet's head flowing down halfway down its back.

*Note 1: Because of the puppet's size, it is counted as controlling three puppets against the total number the user is able to control at one time.
*Note 2: Zao has placed his [Fuuinjutsu: Marked in Space] fuuin jutsu on the puppet as the puppet is too large to store normally within a scroll and is in turn stored within his personal realm.


Puppet Stats
  • Strength: 50
  • Speed: 50
Blinding ArmorShow
A special jutsu sealed with the chest of the large goddess puppet, when activated the entire body will glow with a blinding light as the body is covered with a golden light for the next six posts.

Effect: C rank Hiton Armor
4x6 = 24
Spd = 20 x1/2 = 10
Strength = 50 x1 = 50

Total = 84/2 (Crafting Discount) = 42 Ryo
Hiton Passive for Reference InfoShow
Hiton:
Hiton, also known as Light Release, is an elemental fusion that combines Raiton and Katon to create and manipulate hard light to accomplish various feats. Hiton starts as relatively weak jutsu that create light and distractions, but at high levels creates super-heated lasers and grids of compressed light. Hiton jutsu are known for their blinding quality that exists unless otherwise stated. This quality, combined with the burning power of raw light creates a powerful offensive style that has a game-changing supplemental ability. The brightness of Hiton jutsu, and the burning power they have is based on the strength of the technique.
  • 1-14 Strength: Uncomfortable heat, spotting in vision
  • 15-24 Strength: First Degree Burns, momentary blindness with residual blurriness, spotting, lack of focus
  • 25-34 Strength Second Degree Burns, temporary Blindness 1 - 2 posts
  • 35+ Strength Third degree burns, blindness 3 posts
The Blinding passive of Hiton reaches slightly farther than the max range of a jutsu.
  • Blinding Passives default reach: 0-10 meters
  • Blinding Passives max reach: 11-20 meters (Passive deranked 1x)
  • No effect after 20 meters

Companion Slot: 13/14

Affinity: Raiton

Abilities and Concentrations
Abilities
First Ability
Souma no Kou:

Due to their genetic abilities, clan members are able to break down the molecules of their own body and fuse with other living beings. This fusion is heavily dependent on their endurance. While fused, they take all damage that the host body takes, so if the host dies, there is a very high chance that the parasite will die. Due to the fusion, if one is affected by a genjutsu, the other is as well, as they both have interconnected chakra systems and bodies.

Second Ability
Death Guard Swarm:
After being released from the grips of the Demon Hegemon, Zao was able to steal away one of the demon's personal guards: a powerful swarm of demon crows. Binding the spirit to his personal realm through his Tenku skills, the level of control that Zao holds over the demon swarm is indicated by his sync stat.
Third Ability
Takeover:

Zao's soul, through some unknown method and means has been thrust back into the human realm after his death and into the body of a Dasu clan member, and young chuunin by the name of Juu. Strangely the same clan his late wife Wei belonged to, giving him full control of this body.
Concentrations
Ninjutsu[Advanced Channeling, Charge and Augment Fuuinjutsu, Storage & Force Fuuinjutsu, Sensory, Jikukan, Iijutsu, Kugutsu]
Taijutsu[Deft Hands, Medicine, Sword, Perception, Stealth, Weapons Crafting]
Genjutsu[Sight, Sound]
Other[Tenku]

History
Historical Accounts of the Traveling Spirit SaintShow

In a lavish looking family complex on the northern side of the village the cries of a newly born son to Saisuko Hitachi was born, given the name of Zao. This was his fourth child with him and his second wife and tallied up to six in total between both wives. The Saisuko was a successful family with ties mainly in trade operations of the village. Only a few members of the family ever ventured into the shinobi world and were instead focused more on the economic side of the world where money was everything. Even a few of the distant members of the family had managed to climb to the proud rank of jounin of the village. But Hitachi wished to begin to establish his family's name in the village as one that also was able to produce quality shinobi, as well.

The man utilized his connections and money to secure the aid of an elder shinobi whom would become his youngest son's tutor. From the day that the boy turned five he was placed fully under the tutelage oh the senior shinobi, learning the basics of being a shinobi and being taught the pride of being a Sunagakure ninja and being a part of the village itself. Being from a somewhat privileged family the boy was afforded not only lectures and training from the older man whom began by strengthening the boy's mind, but also tutors for educational purposes as well. Studying ninjutsu and reading about the past is shinobi's who had made their mark in the village's history. But there was something that from an early age that had drawn the boy into these books were spirits and beasts, something you truly didn't find out in the desert.

These were the type of things that truly intrigued the soon to be ninja, but he didn't want just one...they were all so interesting, how could someone choose just a single one! During this time the boy grew a bit distant from his family as his focus was entirely upon training to become a shinobi and acquire the strength to search out and study spirits and demons. His tutor being a strong Fuuinjutsu and Tenkujutsu user would also help guide the boy towards his goal after discovering that the child seemed to have an almost natural affinity toward the Ether arts.

At the age of eight, just before entering the ninja academy the master of the young boy would impart upon the young Zao a number of low ranking Fuuin techniques for him to begin learning to develop a baseline from which he would be to grow. When he joined the academy soon after he was extremely focused on a singular goal. That no matter what he would push to achieve the strength to leave these walls and search the outside world for its rare spirits and beasts that he had only been able to read about in books or had been told about through stories from older shinobi.

From a mental aspect the standard paper test were exceptionally easy for the boy who had a bit of a leg up from being mentored and maybe even more so from being a big book worm, too. Yet, his tutor had spent so much time on the arts of fuuin and Tenkujutsu that it was easy for anyone to see that he was lacking in physical attributes and/or ability. But at the age of eleven the boy would still manage to overcome his short falls and graduate the academy and join the rank of its shinobi, the first step toward achieving his own personal goals. Though he was still struggling to slowly attempt to bring his Taijutsu up to the level that it needed to be, partially because he wishes to spend time on other things which he felt held more importance.

This would force himself into the mid to long range support role for the genin team that he was placed into after graduation. As the genin begin to mature and bring his pair of skills up to a rather respectable level for the boy's age, he also began to learn more of the world around him and had his eyes opened by the tales of his tutor and the jounin and chuunin that were placed in charge of supervising the training and mentoring his team, team 31. At fourteen he would begin another three year enlistment as a Suna shinobi and attempt the chuunin exams for the first time but failed to pass this time

After becoming a chuunin at the age of fifteen though on his second attempt, the boy was able to soon after witnessing his first encounter with an actual spirit beast in the wild while on a c-ranked mission with two other chuunin. The sheer power of the beast was enough to leave the junior shinobi in awe as he knew that one day he would subdue such a creature as this enormous earthen based spirit beast, but sadly he lacked the necessary skills or strength to deal with such a creature as the kids that they were at the time were forced to flee in fear at that time. This would become one of the driving forces that Zao had been lacking through out his ninja career up to this point...after all without something to drive a person they are only destined to be mediocre.

Afterwards the young man began to truly create his own style of fighting, utilizing his every expanding knowledge during of the art of Fuuinjutsu. Plus his Fuuinjutsu skills were often called upon by others who needed different fuuin arrays created, it felt food to be needed. It was around the age of seventeen that the up and coming chuunin began to also study the other side of Ochiiru, spirits possession alongside the sealing portion, feeling that both would be able to improve his strength as a long range type of ninja.

It was at the age of seventeen that he was witness the sealing of a spirit into a weapon, helping his Tenkujutsu mentor/master, though sadly it wasn't a spirit he had personally captured. Yet, being able to see the battle capabilities that the weapon inherited from the spirit sealed within it when chakra was applied to the seal by the fellow Suna nin's while he had helped to seal the spirit for them was amazing. He would also be witness to the birth of a Jinchuuriki as well, being part of three group ergo sealed the spirit, spirits were like symbols of power amongst the shinobi community. Having just a single spirit seemed amazing but wouldn't having more than one be even better? The young man wondered if there was even such a method to be able to obtaining such a lofty goal? There had to be...once more the young Suna nin swore another three years to his beloved village as he continued to grow as a shinobi.

Over the next three years the man continued to hone his Fuuinjutsu and Tenkujutsu while mediating and continuing to study on the vast amount of knowledge found within Sunagakure about spirits and ways to capture and utilize them in combat. At the age of twenty the young man now finally made the break through into the prestigious rank of jounin, though a bit behind his peers, yet even so his father held a family celebration and feast to celebrate the occasion. But being a jounin was not enough for the young man, he still wanted to help lift his families name up in the shinobi world. But for him this was honestly a third or fourth priority in his life, thought this was something he would never speak aloud to his father. Spirits puppetry and perfecting his fuuin arrays...while side beginning his studies into Iijutsu while also putting his high control of chakra into doing some study of the art of sensory techniques which helped strengthen his Tenkujutsu as well.

At the age of twenty one he decided not to enlist once more as a Suna nin's in order to allow for himself to focus completely on his goals without outside distractions. Reading all the time and experimenting with spirit related sealing techniques, often day dreaming looking up at the desert sky searching for inspiration when pondering ideas. Planning soon to depart on his travels to go out into the world to adventure and temper himself while searching for powerful spirits, spirit beasts, and unique beasts in general that he could tame while increasing his personal Skills.

For the next four years the young man traveled many countries, allowing for him to experience my different cultures...though not through the eyes or perspective of a shinobi but as a simple wanderer or perhaps more so an adventurer. During this time the man also progressed in his art of Tenku and Space-Time, finding certain similarities between the two were the two schools could overlap with one another. At the end of those short feeling four years the man returned and was soon reinstated to the previous rank of jounin as things kicked off for the newly returned shinobi.

Shortly after returning he was tasked out with a young special jounin by the name of Nori, the pair accompanied a group of Tenku users to deal with a sudden corruption of a neighboring mountain village within Wind country were the pair were exposed to the truly malicious nature of a demon spirit who had plagued the town. Under the combined efforts of all the shinobi present the mission was a success as they were able to seal away the powerful Grand Level spirit. Through out the mission Zao had learned enough about the special jounin that he felt they could become good friends and that he could be a trusted ally. After returning to the village the two men met with the Naegi clan leader as Zao spoke to Nori about the connections between himself and the Naegi clan.

They had been quietly working on creating a spirit plant capable of increasing the battle capacity of the clan members in hopes of elevating the clan to high level of power within the village. The experiment was successful, but the strength of the spirit fused with the golden thorn plant was unexpected allowing for the unprepared group being unable to prevent its escape. Shortly afterwards it was rounded up by Nori and Zao as the white haired shinobi was forced to use his own enslavement style sealing technique to bind the creature.

The pair's series of adventures was only just beginning as through researching through the vast libraries of the Scribes of the Sand he was able to uncover the location to a hidden temple that supposedly contained information from the time when the spirits were still ruling over the land as Gods. The pair and a handful of chuunin set off on a mission to explore the ancient ruins that were concealed atop a treacherous mountain filled with its own natural dangers. After a great effort the group managed to discover the entrance to the place which felt more like a tomb than a temple. It was here that the group encountered a strange teleporter that was triggered accidently sending them into the spirit worlds.

Their first stop was the land of the Minotaur which was a world locked in conflict with various tribes conducting large scale sorties with one another to claim dominance, the group was captured upon arriving by one of the tribes and dragged along with them across the lands as the army marched to a holy place. This place was a sacred mountain that two other armies had already encamped as all were attempting to claim this place as their own. A fierce battle ensued and not every shinobi who entered the realm managed to escape as their medic nin was killed during the conflict. The fighting so intense that the group was unable to even retrieve the body of their fallen comrade before entering the mountain. Inside the group found a strangely similar teleportation array like the one which had sent them to this war-torn world. Hoping to be sent back to their own world the group managed to activate the relic and were sent through the fabric of space-time once more.

Sadly, they were not sent back to the human world but instead to the realm of Primates, luckily for the group however the realm was a rather peaceful one as the various species got along and the group traveled to a massive temple that they had spotted in the distance. After traveling for several days the group had managed to encounter a guide who led them up to the temple. They were treated as special guest and the elder monkey spirit spoke of a human like figure who had also once traveled to the realm, his powers were truly oppressively as none of the spirits were his match here, in the end he borrowed their help in constructing an array to leave the world. Placing their hope in being able to use this array to return home the group was escorted by a red furred ape to the array, only to be caught off guard as the ape attacked them seeming to hold extreme resentment from his defeat at the hand of the previous human, planning to exact his revenge on them. Luckily the group was strong enough to fight back and in the end managed to suppress the beast with Zao's sealing skills as the young man claimed another spirit under his charge.

This time the array cast the group out into a dark, swampy realm which they would discover to be the realm of the serpents. A dangerous place were every creature lived in isolation, only the strong survived and the weak perished here...that appeared to be the only rules governing the realm as the group attempted to find their way through the dark realm. Sadly two of the party members who had managed to make it this far were poisoned after being attacked by two powerful silver snakes. Without their medic to help with the poison Nori and Zao could only watch as the pair continuous grew worse and worse until they finally succumbed to the poison within and died. At least the man was able to seal away their bodies so that they would not become the meal for the hungry predators that called this wretched world their home. After weeks of traveling the pair were pale and ragged looking, but they had discovered another array but this one seemed to be guarded by a massive cobra like snake by the name of Apep.

They would discover that the same man had easily defeated this serpent many years in the past and as a punishment for the serpent princess she was bound to the array to protect it from all intruders who seek to use it, be that spirit or humans. This spirit unleashed all of its pent up rage upon the two Suna-nin in an attempt to find release from her imprisonment but in the end the pair prevailed and Zao sealed the beast away and broke her binds from the array. But too the two men's disarray the platform would not activate. While Zao felt that in time he would be able to use his own Space-Time skills to escape this place it would require them to spend an extended amount of time in this dangerous place. Just as their hopes had been splashed with cold water a strange portal tore the fabric of space revealing a bright light. With no other choice the pair chose to take the risk and used the portal.

On the other side the pair found themselves in what seemed to be some sort of endless library in its own space, Zao recognized it as a type of personal domain much like his own but it was so massive with seemingly no visible end...how was such a thing real? The massive book shelves floated from place to place as the pair found themselves on a floating pathway that lead them towards a bright light. The light itself was illuminating a man to the point where one could only make out his shape but no distinct features, as though he was some form of angle or god. He spoke to them revealing that everything had been a trial for those who might stumble upon old world, yet he was a bit disappointed in their current strength and with a wave of his hand sent them away, speaking as though he would call to them in the future when they were stronger and could be of some use to him. Had they just been some fucked up form of entertainment for him as they had barely managed to escape with their own lives not to mention the comrades that they had lost in the process.

Their adventure had taken three to four years worth of time in the spirit world but in an instantly they were thrown back into the human world and managed to find that only a few weeks had passed there, how was that possible?!?!? Opening a portal to the village Zao sent his friend home while he traveled back to his own personal realm in the stars to deal with the events, only being able to reflect on his inability to protect everyone. When he finally returned to the village the man through himself into researching the strange, powerful figure only to find clues that he might be related to the former owners of the country of Juu no Kuni. The place cut off from the world by its nigh unpassable walls and strange chakra beast that were claimed to live within those wall. He also found some help in studying the art of medical ninjutsu at the hospital in order to become less useless, or at least that's how he felt and what was driving him.

It was around this time that the spirit outbreak that affected the countries of both Wind and Fire occurred as the man was forced to battle them as the Tenku user's from both villages were brought to the forefront to help deal with the threat, Zao himself bouncing around the battlefield to aid were he could. It was during this time that he was able to encounter the Hokage for the first time in person, witnessing his strength for himself. Takeo was truly a powerful shinobi worthy of the title of the leader of the Leaf village. He also encountered a handful of other shinobi whom he would meet again in the future.

After the dust settled from the man returned to the village and his studies were he met a friend from his past, Xiao Li, the pair had graduated from the academy together and were friends as genin but had drifted apart due to their paths as shinobi but the two found themselves united in something: the exploration of the mysterious country of Juu. But before the pair could arrive at their destination they were notified that a prison break had occurred!!!! Immediately Zao tore through space with his friend as the pair arrived not long after the event had occurred to find the village itself in chaos. It took all day to settle things within the village but numerous prisoner's had escaped, and many had died in the exchange between the prisoners and the shinobi to include the man's father who was a merchant and not even a shinobi.

After things had begun to settle that night, a man he knew well from his time as a genin approached Zao, the older man was the father of a girl he had been very close to during his younger years of being a shinobi. Wei, his friend and the man's daughter, was missing as her body couldn't be found. Remembering his feelings that had been pushed aside for so long the man put aside his personal matters and personally gathered a few tracker shinobi and set out. Later that evening, through the help of a tracking team the man managed to locate the young girl in the custody of a handful of men who had captured her as a hostage to help in their escape and at the moment they felt they had safely evaded the hunter's of the village and were debating what to do with the little flower before them. Just as they were about to decide they heard a pair of soft footsteps walk into their small cave they were using as shelter from the desert's cold night winds. Unleashing his spirit companions the man covered the walls of the cavern with blood splatter leaving none of the villainous men to live past that night. Zao had rediscovered his feelings for the young woman that night, it was a personal vendetta that he released upon them for his father and for the young woman he had come to save.

The pair of men once more prepared themselves a few weeks later and set off to discover a way past the guarding walls that had kept so many other explorers and adventures from breaching the border and discovering what secrets lay within. After searching along the walls for a few weeks the pair discovered a pair of strange relics that spawned a powerful guardian spirit, after dealing with the spirit with their combined strength they were able to activate the arrays and create a pitch black portal.

The pair had come this far and wouldn't be dissuaded as they both entered the port to find themselves in a labyrinth like maze full of traps and spirits that guarded each area within, they weren't completely sure but one could only assume that they had managed to access the interior of the chakra resistant border walls of the country. But who would have thought something like this was hiding within them? The pair, added by their Tenku skills, and Zao's amassed spirit companions began to hack their way through, their first major battle being after traveling several days worth of time and effort as the pair found themselves in a type of battle arena that was both water and land with two spirits. It was in this battle that the pair managed to barely survive, but Li was morally wounded and on the verge of death.

Putting every ounce of his strength and knowledge into saving his friend, Zao was forced to convert his friend into a partial puppet just to stave him from death, a sin within the village and its strict rules but the man had no problem or second thoughts about breaking those iron rules to save the man. He would personally take any punishment when they returned, if they managed to return. After some recovery time, and the mental trauma that Li faced losing his limbs in his fight with the water spirit, the pair pulled themselves together for one last push up the 'Stairs of Death', escaping them by a littler hair's width to arrive upon the final stage. Here the two men and their spirit companions were greeted by the leader of this death trap, a spirit who appeared in the shape of a young man but who's chakra was similar to that of a Genma.

He sat upon a throne that was much to large for him and at his feet a crimson furred beast that looked like a canine with golden bone like protrusion from its body, the powerful spirit simply told the pair that his master left one challenge, for those that managed to luckily survive to this point they had to prove their strength by claiming the beast before him. A powerful battle ensued as it took both the combined might of the two jounin and their spirits to subdue the beast, Zao borrowing power from his comrade in order to break the intricate fuuin seal upon the beast before claiming it as his own. Just as the two exhausted men were about to question this spirit further they were cast aside with a simple wave of his hand, the spirit's control over space-time exceeded even his own and seemed to only fall below the mysterious man that Nori and himself had encountered.

The pair were through space into the country of Juu, but due to everything that had led up to this point the pair decided to allow Zao to place a marker fuuin in a safe place away from the strange beasts that could be seen roaming the area in the distance and return home to recover. Tearing his own portal in the fabric of space the pair teleported directly the hospital where Zao collapsed from chakra exhaustion. Waking up in his room he couldn't help but wonder just what would happen next for the man, as Li was rolled into the room in a wheelchair were the pair discussed their journey and pondered together what lay ahead for them. After his release the man took time to himself for a bit in order to recover and study more history about the time before when the spirits still ruled the land. It was also during this time that he proposed to Wei, which she said yes, as the two looked forward to planning their marriage for the coming spring.

That was still a year away and during that time the man began to travel more and more frequently to the various spirit realms with the new techniques he had developed after all his experience and after studying the array that had teleported him and Nori discovered on the first trip to the spirit worlds. Slowly the man was increasing his knowledge and power, along with acquiring a few more spirit companions to his side in the process. The strength it brought to him would lead the man to being promoted to the prestigious rank of Bannin in the process. With some of the village's restrictions lifted with his new Title, the new Bannin began to fully devote his time, alongside his newly married wife Wei, to exploring the human and spirit realms searching for clues to the blurry past of human's and spirits.

This would lead to the man and woman to a strange tomb that was located in the depths of the cursed lands of Juu no Kuni, this seemingly far advanced culture of people who completely disappeared without a trace leaving only the ruins of this former great country and city behind as clues. Within the depths of the vast excavated caverns and past numerous traps and roving spirits Zao thought they he'd found what he had been ultimately looking for within this crazy land. But as he worked for several days to disarm traps and unlock the fuuin covering the tombs entrance he had no idea the chaos that was about to envelop him in the near future. Finally after just over a weeks worth of effort that man and woman were able to unlock the stone gates and enter to discover a type of alter or shrine with mention old symbolic text that was hard to decipher even with Zao's thorough knowledge of different ancient languages. It made references to a Demon Realm, the Death God, and lastly the Demon Hegemon who was one of the many spawn of the all powerful Death God.

While attempting to investigate the ruins further the young woman triggered something and it activated the altar which they would discover was a method that the people there had been creating in order open a portal to the demon realm. Their intentions had been to subjugate demon spirits to increase the strength of their spirit armies but they had found at that true demons were far too hard to control and some were to strong leading to them to seal away this creation of theirs. With no warning the powerful Demon Hegemon who had been waiting for such an opportunity escaped from his homeworld and into the human world were he used his natural ability of taking over the body of another to possess Zao. It happened so quickly that not even the great bannin with his powerful skills in the Spirit arts could defend against leading to his soul being sealed away and the rebirth of the Demon Hegemon in his own body.

The Demon Hegemon's dark chakra has the ability to corrupt the body and mind of those infected with it, turning them into demonic versions of their former selves that served as the demon's personal slaves as he sought to bring chaos to the world around him after escaping from his own. Afterwards he would proceed to turn all of Zao's companions into his slaves, even his innocent wife who was caught up in the tragedy. This would continue for nearly two years that the bannin was sealed away and his body and former companions rampaged various parts of the world as the Hegemon sought out rare materials and objects to increase his strength and build strange altars within the continent of shrimp. His actions known to many but with the war of the great nations raging on at that time the other counties had to much on their plate to chase after the demon at that point in time allowing him to carry out a number of devious actions against several countries, even some of the great five as he killed human's to perform dark rituals. One of his grandest acts being the slaying of one of Kumo's Bannin, Arashiyama Toushi, who became a powerful tool at his disposal. This combined with being able to bring forth one of his four kings into this world, the old yellow King, it seemed that he was about to unleash his demonic army onto the world.

But the creature's ego was to grand as he attempted to enslave his own father, the very God of Death, as he sacrificed hundreds of innocent that he had gathered from around the Shrimp continent using their blood and souls as fuel to summon forth the God into a trap. Planning on sealing a part of his father's absolute power to become equal to him and use that power to connect the two worlds and unleash untold destruction and chaos into the human world. Yet, the God's power was to great for even the Demon Hegemon with his dark arts to subdue leading to the Death God's rage as he ripped the Demon's soul from the Bannin's body tossing him back far into the depths of the Demon Realm which allowed for Zao to retake control of his body. At the rage of the God the personal army of the Hegemon broke down and the old king also managed to escape as all the memories of the past two years flooded into the awakened mind of the spirit saint, filling him with anger, rage, grief.

Barely able to control his own body let along his emotions the man managed to tear open a hole in spacetime and retreat to his personal realm to recover, at least physically as he attempted to understand what had happened during his two years of being locked away within the darkness of a cage within his own body and what was currently happening within the world that was at war. Three months later, after the man had managed to digest everything that had happened and to let his emotions come back under control, at least to a manageable level, Zao moved through several countries as he captured his former companions that had been out causing chaos in various parts of the world after they had fled during the altercation with the Death God. Sealing each of them away within tenku barriers within his personal realm as he attempts to find a method to deal with the vile chakra that had transformed them into nothing more than simple minded slaves that only wished to serve the Demon Hegemon and saw him only as an enemy.

They only way that he found to be able to save the soul's of his spirit companions was to literally strip them of their physical body and have them possess a chakra tempered item, more or less turning them into Joruri. Better to at least have back the souls of his spirit companions than to have them lost to the madness of the Demon Hegemon's devouring chakra. Though it would bring quite a blow to the man's own strength that he held through his strong companions, but it was an acceptable loss to return what was one his friends back to him. Yet, this type of solution was something that would only work on spirit's as the human soul was vastly different and something that would require much more research and possibly the help of the Soul Genma from his home village to pull off. But for now he did not wish to expose any of this to the world as he kept both Wei and Toushi placed in special barriers within his personal realm that combined the aspects of Tenku and Spacetime to create.

Zao worked his way and planned how he would be save his love, but he knew that sacrifices on his part and those of whom he called friends or even other allies would be required of him. And so, the great spirit saint was put into a time of hesitation and indecisiveness at what he should and shouldn't do...the lines of morality becoming blurred as he fell into what some might call dark madness. Coming to the conclusion that no matter how devilish he needed to become, he needed to try and save Wei from her fate. With his plan in motion he began his hunt on a Genma from Konoha.

A vulnerable target as she was pursuing a secret relationship with a bannin of Suna and friend of Zao himself. He needed the nigh limitless power of the spirit's chakra to power his space-time fuuin engravings. But would that even be enough? If not he'd hunt another and another to reach his end goal. After months of planning and tracking, he would ambush them and kill the Suna-nin and take the woman with her Genma back to his realm. There he extracted the gems and would there u use it in his insane quest only to completely exhaust the spirit's powers and get only temporarily bring a reprieve to Wei's suffering.

But it was in the brief window she held her lover's face and kissed him, telling him that this wasn't something she wanted for either of them, but she was glad to hold and kiss him one last time, to tell him how much she loved him. Using a secret forbidden technique she then ended her own life to prevent Zao from doing this again and again, to become the true monster that both of them had seen in the demon realm. This was truly the cutting of the last thread the bannin had been holding on to as he fell further and further into a dark abyss.

No matter what he wanted to do he could not bring himself to go against the last wishes of Wei, her body was placed inside a specially designed glass coffin and placed within s menorah within his personal realm. Then the man left his realm, leaving behind all his tools and spirits spare his closest ones and returned to the hostile desert of wind country. Spending day and night drinking in an attempt to forget, but how could he. Sometime later he was visited by afriend from his past, one of the only shinobi he knew that had Abilities faster than his own, the son to be new Hokage of the Hidden Lead. Zao didn't resist, sending his spirits back to his realm and allowing himself to be subdue without fighting back. Seeing the pain the man was suffering from, Fanho gave the man merciful death deserving of a warrior.

His conscience facing to nothing but darkness, but then the darkness seemed to begin to have specks of light twinkling in the distance, the sight was familiar to the man. He felt and of sensation, as if he was wrestling with thoughts, memories, and emotions that didn't belong to him... Zao found himself blinking his eyes as the world seemed to come into focus. The man was laying down on his back and could see a sky full of beautiful stars above him in the clear night sky, it was so familiar, the sight, Sound, even this angel in the air.

His left hand raised up but as he went to touch his face to rub his eyes he stopped, where there was once an artifical puppet arm was now a flesh and blood one. But it was smaller than his, slowly he came to the realization that this wasn't his original body, but the body of a Dasu clan member named Juu. What kind of fate or curse or divine intervention has caused this phenomenon? Who could really say, he'd never heard or read about anything like it before. As he wrestled with this new reality the boy's memories flooded in and mixed with his own, a chuunin medic with a stormy pain for spirits much like himself at that age. For the time being he would try to keep his true identity hidden and steel to decode why he was given a second chance in this life as he slowly regained his original strength...

Username: Zao
Ryo: 4/1411
Prestige Perks: [8/8] - Beast Master, Evolve (Hitohana), Beast Master, Beast Master, Beast Master, Beast Master, Evolve (King), Evolve (Tako)
Last edited by Niro on Mon Feb 26, 2024 8:41 am, edited 11 times in total.
Reason: https://www.narutosaigen.com/forums/viewtopic.php?f=80&t=8346515

User avatar
Archives
Posts: 1650
Joined: Tue Sep 09, 2014 8:00 pm

Saisuko, Zao

Post by Archives » Sat Aug 26, 2017 7:50 am

TenkujutsuShow

*Kuchiyose • [Those From My Realm]
C-rank Tenkujutsu
Pre-Requisite: Bound Spirit
Forming hand seals, Zao is be able to summon forth a single spirit that is bound within his personal realm. The spirit is able to fight for their master for up to six posts after the post they are summoned from the user's personal realm. After that post, if the spirit has not yet returned to it's realm of it's own accord then it will be automatically pulled back in to the ninja's personal realm.

*Shizumeru • [Vision of Spirits]
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.

*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu (Nin)
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

Shizumeru • [Jouri Senses]
C-rank Tenkujutsu
Required: An active Jouri]
Having an innate chakra connection with each Jouri the user creates, the user is able to transfer their senses from their body to any of the Jouri under their command with [Control] meters from the user. This allows the shinobi to ‘see’ and ‘hear’ from the perspective of the spirit.

*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at [Control] Speed with [Control] Strength. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

Kuchiyose • [Those From My Realm]
B-rank Tenkujutsu
Pre-Requisite: Bound Spirit
Forming hand seals, Zao is be able to summon forth a single spirit that is bound within his personal realm. The spirit is able to fight for their master for up to seven posts, after the post they are summoned from the user's personal realm. After that post if the spirit has not yet returned to it's realm of it's own accord then it will be automatically pulled back in to the ninja's personal realm.

Kuchiyose • [Hang Out]
B-Rank Tenkujutsu
Pre-Requisite: One or more summoned spirits and Jikukan Concentration
Channeling chakra Zao will focus on the bonds between his currently summoned spirit(s) on the battlefield and his personal realm, using the ability of Jikukan to [Expand Time], he is able to increase the number of posts that the currently active spirits are able to remain summoned for an additional four posts. This does not effect spirits summoned after the user of this technique.

*Shizumeru • [Unconnected Connection]
B-rank Tenkujutsu (Nin)
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki within 20 meters.

*Kuchiyose • [Numa Seitai]
B-rank Tenkujutsu
Pre-Requisite: Charge Fuuinjutsu Concentration
After placing the necessary fuuinjutsu and preforming the needed hand seals, the user summons an area up to 20x20x20 meters that lasts for 5 posts. This barrier creates a swamp overlay transferred from the spirit realm, that is layered with a thick heavy bog, and the sound of muck bubbling up due to carbonation. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

Kuchiyose • [Snowy Dream]
B-rank Tenkujutsu
Pre-Requisite: Charge Fuuinjutsu Concentration
After placing the necessary fuuinjutsu and preforming the needed hand seals, the user summons an area up to 20x20x20 meters meters that lasts for 5 posts. This barrier creates a snow filled area engulfed in a blizzard overlay transferred from the spirit realm, that is layered with a thick heavy blanket of snow, and the roaring sound of the strong winds of the concurrent blizzard limiting visibility and hearing slightly. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

Kuchiyose • [Ocean Abyss]
B-rank Tenkujutsu
Pre-Requisite: Charge Fuuinjutsu Concentration
After placing the necessary fuuinjutsu and preforming the needed hand seals, the user summons an area up to 20x20x20 meters that lasts for 5 posts. This barrier creates a ocean overlay transferred from the spirit realm, that is layered with a thick dark ocean that looks like a sheet of shiny glass as it is completely still when summoned. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

Kuchiyose • [Pit of Hell]
B-rank Tenkujutsu
Pre-Requisite: Charge Fuuinjutsu Concentration
After placing the necessary fuuinjutsu and preforming the needed hand seals, the user summons an area up to 20x20x20 meters that lasts for 5 posts. This barrier creates a bubbling lake of lava overlay with small rock islands about two meters wide where any individuals were standing during the transfer from the spirit realm. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

Kuchiyose • [Those From My Realm]
A-rank Tenkujutsu
Pre-Requisite: Bound Spirit
Forming hand seals, Zao is be able to summon forth up to [2] spirits that are bound within his personal realm. The spirit or spirits are able to fight for their master for up to eight posts after the post they are summoned from the user's personal realm. After that post, if the spirit has not yet returned to it's realm of it's own accord then it will be automatically pulled back in to the ninja's personal realm.

Kuchiyose • [Hang Out a Bit]
A-Rank Tenkujutsu
Pre-Requisite: One or more summoned spirits and Jikukan Concentration
Channeling chakra Zao will focus on the bonds between his currently summoned spirit(s) on the battlefield and his personal realm, using the ability of Jikukan to [Expand Time], he is able to increase the number of posts that the currently active spirits are able to remain summoned for an additional five posts. This does not effect spirits summoned after the user of this technique.

Kuchiyose • Joruri Possession
A-rank Tenkujutsu (Nin)
An advaned technique for spiritual possession of items, allowing the user to create Joruri. This specialized version of the basic Spiritualism Technique allows users to bring one of their contracted spirits, up to S-rank, into this realm and force them to possess an item/weapon of the users for the next eight posts. Using the item as they would their own body.

Merger of Spirit and Man
A Rank Tenku
Zao pulls one of his bound spirits from his realm or one currently with him, using this possession technique to temporarily force the spirit in question to merge with his own soul/spirit. This method of possession leaves Zao in control of his body but allows the man to have access to one of the spirit's concentrations and jutsu set belonging to that concentration during the merger but not any of the spirit's stats or other concentrations. This merger last for eight posts before the two separate naturally. This merger can often cause physical transformations of the user's body during the spirit merger depending on the spirit they are merging with, and abilities possessed by the spirit.


Ochiiru • [Minor Spirit Possession]
C-rank Tenkujutsu
After performing the needed hand seals, the user will draw one of their bound spirits from the spirit realm into their body, fusing the two into one. This causes the user to become possessed by the spirit while remaining in control of their body. This is accompanied with changes to their physical body, taking on appearance traits of the spirit possessing them. Allowing temporary acces to one jutsu style of the spirit for the next eight posts.


Ochiiru • [Intermediate Spirit Possession]
B-rank Tenkujutsu
After performing the needed hand seals, Zao will draw one of his bound spirits from his personal realm into his body, fusing the two into one. This causes the user to become possessed by the spirit while remaining in control of their own body. This is accompanied with more drastic changes to their physical body than the previous technique, taking on more of the appearance traits of the spirit possessing them (formation of horns, growing of claws/larger teeth, tails, scales, increases/decreases in body size, and changes in eye or skin color). This merger allows Zao temporary access to two jutsu styles of the spirit. Every six posts the user can pay the jutsu cost to maintain the possession.


Ochiiru • Major Spirit Possession]
A-rank Tenkujutsu
After performing the needed hand seals, Zao will draw one of his bound spirits from his personal realm into his body, fusing the two into one. This causes the user to become possessed by the spirit while remaining in control of their own body. This is accompanied with more drastic changes to their physical body than the previous technique, taking on more of the appearance traits of the spirit possessing them (formation of horns, growing of claws/larger teeth, tails, scales, increases/decreases in body size, and changes in eye or skin color). This merger allows Zao access to the ability of the possessing spirit and two jutsu styles. Every seven posts the user can pay the jutsu cost to maintain the possession.

Ochiiru • [Major Spirit Possession - Possessing the Beast]
A-rank Tenkujutsu
After performing the needed hand seals, the user will draw one of their bound spirits from the spirit realm into their body, fusing the two into one. Unlike the previous techniques that allow the user to acquire physical traits and size of the spirit in question, this technique works more like a form of reverse possess that allows for the user to summon the spirit in question and then possess their spiritual body. Allowing temporary access up to the spirit's ability, and up to two jutsu styles of that spirit. Any weapons or equipment the spirit would normally have access to when summoned are also useable by the user. Every seven posts the user can pay the jutsu cost to maintain the possession. While possessing the spirit the stats of the spirit become that of the user.

Ochiiru • [Major Spirit Possession - Full Beast Mode]
A-rank Tenkujutsu
Prerequisites: Possessing the Beast
After performing the needed hand seals, the user flood their possessed form with Tenku chakra allowing for it to increase in size up to the size limits of a normal spirit with gigantism. If the spirit possessing the user's body in the "Embrace the Beast" jutsu has the gigantism ability, then the user will be able to temporarily increase their size up to the limit of gigantism ability and the Hyper perk stacked together. Every seven posts the user can pay the jutsu cost to maintain the possession.


Ochiiru • [Spirit Realm Binding]
S-rank Tenkujutsu (Nin)
Pre-Requisite: Bound Spirit
Using this technique Zao is able to bind one or more of his bound spirits to his personal realm. The spirit then may be called forth by Zao through other techniques that allow for the spirit or spirits to leave the personal realm in order to do battle on their master's behalf. These bound spirits are unable to cause a burden on the personal realm they are bound within.

Kuchiyose • [Those From My Realm]
S-rank Tenkujutsu (40)
Pre-Requisite: Bound Spirit
Forming hand seals, Zao is be able to summon forth up to four spirits that are bound within his personal realm. The spirit or spirits are able to fight for their master for up to [10] posts after the post they are summoned from the user's personal realm. After that post, if the spirit has not yet returned to it's realm of it's own accord then it will be automatically pulled back in to the ninja's personal realm.

Kuchiyose • [Army of Darkness, Mass Summon]
S-rank Tenkujutsu (50)
Pre-Requisite: Bound Spirit(s)
Forming hand seals, Zao is be able to summon forth up to eight spirits that are bound within his personal realm. The spirit or spirits are able to fight for their master for up to [15] posts after the post they are summoned from the user's personal realm. After that post, if the spirit has not yet returned to it's realm of it's own accord then it will be automatically pulled back in to the ninja's personal realm.

Spirit Claiming • [Supremacy Over the Beast]
S-rank Tenkujutsu
Prerequisite: 40 Control
After preforming the necessary hand seals, the user places their hand over the spirit as they flood their chakra for an entire post. If the spirit has a [Control] stat higher than the user's, then the spirit will resist the claim. However if they do not, they will be bound to the user like contractual summon/spirit companion, and able to be summoned at any time at the will of the user. Forcing the spirit to obey their every willful commands.

*Ochiiru • [Temporary Housing]
S-rank Tenkujutsu (Nin)
Pre-Requisite: Storage & Force Fuuinjutsu Concentration
After doing the needed hand seals and writing the correct seals or having them premade on a storage device (such as a pot), the user is able to take advantage of a spirit that has been recently ejected from a host/object or one that has been defeated. As long as this jutsu is used the post after the spirit was ejected/defeated, the fuuinjutsu consumes the spirit, trapping them inside until the seal is broken or it is purposefully released.

*Ochiiru • [Spiritual Extraction]
S-rank Tenkujutsu (Nin)
Prerequisite: 45 Control from the jutsu caster, a minimum of 200 Chakra Pool, Storage & Force Fuuinjutsu Concentration
Each participant must share their chakra with the unsealer, as they perform the needed hand seals. The user will then pump this vast amount of chakra into the seal of a grand soul host, such as a jinchuuriki. This process takes a total of 200 Chakra Pool from the group to extract the spirit from the host, who will in turn die. If the total sum of stamina is not met, the participants will all die. It only takes one individual in the group to know this jutsu. This takes 10 whole posts to complete.

*Ochiiru • [Tsukumogami Creation]
S-rank Tenkujutsu (Nin)
Prerequisite: Storage & Force Fuuinjutsu Concentration
After doing the needed hand seals, while having the *Shizumeru • [Temporary Housing] of a spirit close by, the user will attempt to seal a greater soul spirit within an object. By writing a seal onto the object, the spirit will then be sealed within the object. This takes a total of 10 posts to complete.

Ochiiru • [Tsukimogami: Living Puppet]
S-rank Tenkujutsu (Nin)
Prerequisite: Storage & Force Fuuinjutsu Concentration, 40 Control
This technique can be considered the pinnacle of Tsukimogami, Zao has created a technique to create living puppets through sealing a spirit into the puppet permanently, creating a Joruri. After creating an artificial core and inscribing it with fuuin, the user will channel a massive amount of chakra throughout their body while having a spirit within a container (Shizumeru • [Temporary Housing]) or a spirit close by, the user will seal a spirit of Grand soul level or lower spirit within a prepared puppet body.

These Joruri are permanently anchored to the puppet and no longer cause a drain on their master, as a Joruri now the spirit will forfeit their stats, and in turn have their stats (minus Chakra Pool) spread out through a set of 4 stats like a puppet, with their Chakra Pool directly carrying over as a 5th stat, which also now acts as their [Control] stat. The spirit will remain sealed within the puppet as a Jorui until the fuuin or the core is damaged and/or destroyed. Also, the puppet body may also continue to be modified and ranked up as normal.

Ochiiru • [Demon Hegemon's Secret Seal: Demonic Anchoring]
S-rank Tenkujutsu (Nin)
Prerequisite: 45 Control, Storage & Force Fuuinjutsu Concentration, (optional) multiple people
After doing the needed hand seals, while having the *Shizumeru • [Temporary Housing] of a demon spirit close by, the user will first attempt to seal away the host body's soul before then sealing the demon within that same living host. Allowing the demon spirit to completely take possession of the body as their own. This process is often accompanied by transformations of the original body to a form closer to the demon's true form due to the demons chakra influence on the new body. With the human body serving as an anchor, the demon spirit is able to exist in the human realm for as long as the body they are sealed within isn't destroyed. Users with less than 40 Chakra Pool who attempt to perform this jutsu will die after its completion. However if the user has additional help, they can use the additional personnel to supplement the Chakra needed as long as the grand total equals 40 Chakra Pool.

Ochiiru • [Enhanced Joruri: Living Weapons Seal]
S-rank Tenkujutsu (Nin)
Prerequisite: Storage & Force Fuuinjutsu Concentration, Ochiiru • [Tsukimogami: Living Puppet], 50 Control
This technique can be considered the pinnacle of Zao's Joruri creation techniques combining his vast knowledge of Fuuin and Tenku with his high levels of chakra and control the Suna Bannin has created a technique to enhances the Joruri ability to control a weapon that they are sealed into. Through a special sealing method the spirit is now allowed to permanently possess the weapon of their owners choice and have it completely under their control as if it was their original body, creating a powerful Joruri.

These spirits become permanently anchored to the weapon until their vessel is broken or the seal on the weapon release and no longer cause a drain on their master, as a Joruri now the spirit will forfeit their normal stats and in turn have their stats (minus Chakra Pool that is carried over directly) spread out through a set of 4 stats like a puppet, with their Chakra Pool directly carrying over as a 5th stat that acts as their [Control] stat now, as well. With the weapon becoming their body it is able to be wielded with the full strength and speed (based on the spirit's stats in the Joruri) as if it was their original body. IE: A spirit that was a strong sword user being sealed into a sword compatible to their sword style would be able to wield the blade and use techniques it was able to before being sealed through the blade, ect.


NinpouShow

[Ninjutsu • Chakra Rope]
D-Ranked Ninjutsu
A offensive binding technique used to create a rope of chakra, this technique begins with a short set of hand seals. Once these have been completed, the user will hold their arms apart and form the rope between them. The rope of chakra extends to 10 meters in length and half an inch in diameter. The rope has a strength of [Control] and is capable of being manipulated by the user’s speed of [Control]. The chakra rope lasts for four posts.

[Ninjutsu • Bursting Chakra Orb]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, forming a two inch diameter orb of chakra the user launches the orb under their control at a speed of 5 and a range up to 10 meters from the user. Upon the user willing it or it impacting something the chakra orb explodes with the force of a D-Rank explosion. If the user does not strike a target within 3 posts the jutsu will explode on its own.

[Ninjutsu • Extended Vision]
D-Ranked Ninjutsu
After channeling chakra into both eyes, the user is able to enhance their vision for the next three posts, allowing the user to see at a distance of up to ten meters away as if they were standing directly upon it. Though as a slight draw back this causes the user’s vision to become tunneled in the direction in which they are looking.

*[Ninjutsu • Wall]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.

[Ninjutsu • Chakra Spear]
D-Ranked Ninjutsu
A offensive technique used to create a spear of chakra, channeling chakra the user creates a spear directly in front of them that is two meters in length and simple in appearance. After creating the spear the user can send the spear flying towards a target at speed and strength of [Control] out to ten meters. Last three posts.

[Basic Weapon Multiplication]
C-Ranked Ninjutsu
The user will form hand seals then channel their chakra into a weapon they are in contact with that is no larger than one meter in size, after releasing/throwing the weapon a puff of smoke will burst outwards from the weapon before revealing a 10x10x10m cloud of the identical weapon moving at the same speed and strength as the original. These new weapons disappear after two posts.

*Ninjutsu • Spiritualism Technique]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the initial cost of the summon is equivalent to its rank. It is paid upon being summoned and then the same cost is paid as often as follows:
  • D-Rank: Free to maintain once summoned.
  • C-rank: 10 posts
  • B-rank: 9 Posts
  • A-rank: 7 Posts
  • S-rank: 5 posts
[Ninjutsu • Master Key]
C-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into the tip of their right hand and out the point of the index finger. The chakra is very malleable and can be inserted into various types of locks and/or padlocks that are not protected through fuuin or other special means, allowing the user to manipulate the chakra to open most locks with ease. Last two posts.

*[Ninjutsu • Multiple Chakra Kai]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 25 meters away.

[Ninjutsu • Simple Barrier]
C-Ranked Ninjutsu
After channeling their chakra, the user forms a 10x10x10 meter square barrier of chakra around themselves or a target up to 25 meters away from their position. The barrier forms at a speed and strength of [Control], and lasts 4 posts before fading away.

[Ninjutsu • Descent from the Heavens]
C Rank Ninjutsu
Channeling chakra through their body, the user then releases this chakra into an area within 25 meters of themselves. This chakra quickly takes the form of a 25^3 meter cube barrier, materializing at a speed of [Control] in the air above said target before being sent crashing down upon the area with a speed and strength of [Control] to crush everything underneath.

[Ninjutsu • Chakra Blast]
C-Rank Ninjutsu
After the user has channeled chakra into the palm of their hand, the user releases a blast wave of raw chakra outward from their hand in a 25 meter long, 35 meter wide cone at a speed and strength of [Control]. Though seemingly simple, this technique can be coupled with loose objects in the air or thrown by the other hand, such as shuriken or a variety of different materials, to launch them at the techniques strength.

[Repulse]
C-Rank Ninjutsu
After channeling chakra for a moment, an explosion of chakra will expand from the user's body at a Speed and Strength of [Control]. This explosion is capable of physically pushing away any substance, including living beings, which are unable to resist, up to 25 meters away.

[Advanced Weapon Multiplication]
B-Ranked Ninjutsu
The user will form hand seals then channel their chakra into a weapon they are in contact with that is no larger than two meters in size, after releasing/throwing the weapon a puff of smoke will burst outwards from the weapon before revealing a 25x25x25m cloud of the identical weapon moving at the same speed and strength as the original. These new weapons disappear after two posts.

[Ninjutsu • Underworld Guardian Spikes]
B-Ranked Ninjutsu
After performing the correct hand seals the user will cause their hair to rapidly grow and cocoon their body for protection. The hair does this at a speed and strength of [Control and when done, will have formed thick layers of rigid hair to protect the user from attacks. Upon completely cocooning the user, the user can choose to have the spikes of hair on the cocoon fire outwards in all directions with [Control] Strength and Speed. The user can disconnect their hair from the newly ground hair at any time, leaving it at its original length. This guardian cocoon of spiky hair holds its strength for up to four posts.

[Stuck]
B-Rank Ninjutsu
Channeling chakra into the ground at their feet, the user creates a glowing area 40 meters radius that spreads at [Control] speed. This area lingers for the next 6 posts, during which time anything that touches the affected area apart from the user will find itself immobilized if their strength is below the [Control] used for the next 5 posts.

[Constrict]
B Rank Ninjutsu
After channeling chakra through their body, the user will focus chakra into any one of their barriers within 25 meters. Upon doing so, that barrier will begin to shrink in size with a speed of 10 and a strength of 30 until everything inside of it is tightly constricted by the barrier. The barrier will continue to shrink inwards until it has crushed everything inside it to the smallest shape it can take.

*[Ninjutsu • Shadow Clone Technique]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect.

[Chakra Wings]
A-Ranked Ninjutsu
After channeling chakra the user will focus on making the chakra collect around their back as the chakra is shaped into four large wings, these end up looking similar to feathery angel wings. The wings each measure just over two meter in length and just under and one meter wide at their widest point. These wings are able to flap and are strong enough to allow the user to fly for up to 8 posts. The user can only fly up to 30 meters in combat but higher outside of combat. The user is able to fly at a speed equal to their [Control] stat, up to a maximum of their [Speed] stat.

[Ninjutsu • Greater Concealment]
S-Ranked Ninjutsu
After channeling chakra throughout his body the user is able to turn their body completely invisible and allows the user to hide their chakra signature against up to S-rank sensory techniques without the need to limit their movement speed. This lasts for up to seven posts before fading.

[Ninjutsu • Chaotic Chakra Blast]
S-Ranked Ninjutsu
After forming hand seals, the user condenses an enormous amount of chakra into the palm of their hand, causing the space around the palm to tremble with the raw power contained within the palm of the user's hands. From there the user is able to push the palm forward instantly releasing the chakra in the form of an outwards explosion of chakra without any form of manipulation, the explosion covering up to a one-hundred-and-sixty-meter area in size in front of the user at [Control] strength. Can be held in the palm for four posts before it must be released.

[Chaotic Sundering Rasengan]
S-Rank Ninjutsu
Prerequisite: 50 Control
One of the ultimate techniques created by Suna Bannin Zao that demonstrates the true peak of Ninjutsu. By channeling an immense amount of chakra throughout his body the user will then funnel it into a single hand. Doing so he will manifest a swirling orb of terrible, destructive power, incredibly dense this orb of rotating chakra causes the spacetime to tremble around it. This orb fits comfortably in the palm of Zao's hand and is noticeably thick with an oppressive feeling coming from the chakra, so much so that it is entirely opaque and crackles with unbridled power. When the shinobi attacks pushing his palm and the godly orb of destruction forward towards a target it will expand to encapsulate the enemy as long as the enemy is within a diameter of 160 meters before ravaging their entire body with [Control] strength, shredding their bodies with sharp force strong enough to rip even the heartiest of shinobi apart from all sides.

Finally, after eviscerating the target over the course of three posts, the orb will blast the last of its power into the target, pushing their remains away from Zao with [Control] strength. The damage caused physical and internally is to the point regeneration abilities are unable to heal the wounds sustained, the target also suffers a debuff of [-7] Speed, Strength, and Control until they have received medical treatment. Zao can hold on to this orb for 5 posts before it dissipates on its own. He can also choose to launch it as a projectile at [Control] Speed, if he so wishes, doing so he can choose to Kai it is causing the orb to expand and go through its full actions as if it had been thrust out from his palm.

*[Ninjutsu • Advanced Shadow Clone Technique]
S-Ranked Ninjutsu
Prerequisite: *[Ninjutsu • Shadow Clone Technique]
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
  • 1-15 Control: 1/5
  • 16-25: 2/5
  • 26-35: 3/5
  • 36+: 4/5
*[Ninjutsu • Reflect]
S-Ranked Ninjutsu
After doing the needed hand seals, the users creates a 30x30 meter flat barrier that is concave to them. It forms directly in front of them at [Control] Speed and whenever a technique hits the barrier, if the barrier survives, a moment later the barrier will reflect the technique back at it's point of origin. This barrier can be broken by an attacker stronger than [Control] Strength or if 5 posts pass.

[God's Wrath]
S-Rank Ninjutsu
Prerequisite: 50 Chakra Pool and 50 Control
A technique meant solely for complete and total destruction, Zao begins by performing a lengthy set of hand seals before ending on the Snake Seal. From here he has two options available to him; The first being to release the jutsu like normal, or secondly he can instead to hold the seal and continue to funnel more chakra into the technique. In doing so, he can overcharge the technique, causing it's range to grow exponentially in size with each post. In addition, for each post of channeling/charging, Zao loses -3 stamina for the duration of the thread, to a maximum of 5 posts of channeling and -15 stamina. Once this channeling is finished, he will them hold his hands to the sky and release his chakra into the air above him, creating a pitch black orb of pure concentrated chakra. This crackling orb will hover above the earth for a single post, giving Zao and his allies the opportunity to escape before it falls to the earth on the next post at [Control] speed, detonating on impact. This detonation ravages the landscape with [Control] strength. It's range is based on the chart below.
  • Normal Cast: 110 meter diameter explosion,
  • 1 Post Charging, -3 Chakra Pool: 150 Meter Diameter explosion
  • 2 Posts Charging, -6 Chakra Pool: 200 Meter Diameter explosion
  • 3 Posts Charging, -9 Chakra Pool: 300 Meter Diameter explosion
  • 4 Posts Charging, -12 Chakra Pool: 400 Meter Diameter explosion
  • 5 Posts Charging, -15 Chakra Pool: 500 Meter Diameter explosion
TaiShow

D-rank

[Opening Thread]
D-Rank Taijutsu Discipline
After years of training and study, the user has learned how to more quickly recognize openings and weaknesses in their opponent's defenses and fighting style. This Discipline represents the user's reduced reaction time required to take advantage of an opening that presents itself in the middle of combat, thus increasing the likelihood they will score a successful hit when targeting the vulnerable area. This does not grant them any protection against falling for feints or traps sent by the opponent.

[Airway Expansion]
D-Rank Taijutsu Discipline
After years of training and study, the user has mastered basic breathing techniques to fully oxygenate their bloodstream with minimal effort. This Discipline allows the user's body to reach homeostasis with less energy expended, thus reducing the number of physical stamina used while attacking and defending in combat, making them able to last longer in a fight. This Discipline also doubles the amount of time the user can spend underwater or holding their breath for any reason before having to surface for air [Endurance].

[Seamless Skill]
D-Ranked Taijutsu Discipline
A skill realized by those on the path to mastery of their particular weapon, users of Seamless Skill are actively able to transition between offensive and defensive usage of the aforementioned weapon. By transitioning so seamlessly, the user is able to save a marginal amount of energy while attacking.

[Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.


D-rank

*[Yoshin • Prey's Anatomy]
D-Rank Taijutsu Discipline
Detailed knowledge of the human body's vulnerabilities and weaknesses are fundamental to learning Yoshin. This Discipline represents the practitioner's knowledge of the precise location of all major organs, tendons, blood vessels, and nerve clusters on both their body and the opponent's body. This allows the practitioner to accurately target those areas even in the heat of combat.


C-rank

[Penetrating Gaze]
C-Rank Taijutsu Discipline
After years of training and study, the user has significantly increased their visual acuity. They can now accurately see out to a [15] of meters in foggy, misty, or cloudy conditions (such as while in the effect of a smoke bomb), at night or other low light vision, or through the natural distortions caused by water. Their normal range of sight is doubled in normal or favorable conditions.


[Anti-Shinobi]
C-rank Taijutsu Discipline
Prerequisite: [Perception]
Trained in opposing shinobi, this user has learned to recognize when other shinobi are about to use jutsu, instantly recognizing chakra channeling intuitively, even as the glow of chakra is forming or movements that signal towards forming hand seals. This allows the user to adapt their attack, may it be through whatever weapon they have available at the time, to prevent the execution of such jutsu.


B-rank



A-rank

*[Yoshin • Crushing Grip of the Great Serpent]
A-Rank Taijutsu Maneuver
Prerequisite(s): 35 Speed.
A technique designed to utterly maim and debilitate one's opponent, the practitioner will launch a flurry of strikes, all targeting key muscle groupings, tendons, joints, and gaps in the skeletal structure such as the ribs and spine. As the strikes make contact and sink into the opponent's flesh, the practitioner will violently twist the blade upon entry and upon exit. The violent twist will cause miniature air pockets to form and violently expand in the wound with a Strength equal to half of the practitioner's Strength stat, rounded down. These air pockets worsen the damage and bleeding, rendering the affected parts of the body and any parts of the body directly connected to them immobile and paralyzed unless the opponent has a Rigid Structure technique of equal or higher rank than this technique that protects bones, muscles, or skin against damage. For example, a blow to the shoulder would render the entire arm below it limp, and a blow to the spine would render anything below the affected vertebrae paralyzed. This paralysis is permanent until the opponent seeks highly skilled medical attention.


[All Might]
A-Rank Taijutsu Stance
Drawing in a deep breath the user focuses their mind and body, sharpening and refining the practitioner's capacity to focus on the opponent and the task at hand as the practitioner shifted into a strength-based stance that allows for effective attacking and blocking without any detriment. While in this Stance, the practitioner can effortlessly ignore non-critical distractions, focusing solely on the opponent(s). While in this Stance, the practitioner is conferred with a +10 increase to Strength but suffers a -10 penalty to Control. The practitioner may end this Stance whenever they so wish.


S-rank

[Perfected Chakra Thread Aim]
S-Rank Taijutsu Discipline
Having mastered the art of ranged combat with his chakra threads, the practitioner is capable of calculating all outside factors while controlling their weapons at range via their chakra thread techniques. Ambient factors such as temperature, winds, moisture, terrain, and even lack of sight on their target cannot hinder their aim as long as the shinobi has a means of detecting the location of their opponent and no impassible objects or unavoidable defenses stand in the attacks way. Allowing the practitioner's attacks to strike their target with pinpoint accuracy without fail, causing those without a Visual Perception technique of equal or higher in rank to be unable to clearly perceive the practitioner's attacks. Making it more difficult to completely avoid or defend against these attacks without some sort of additional defense.


[Vision of the Master]
S-Rank Taijutsu Discipline
Prerequisite: [Perception]
Taking one's situational awareness to the next level, Zao has become constantly aware of his surroundings to such a degree that his eyes seem to automatically track any movements made within his range of vision. While this allows for him to be able to track the movements with an indefinite amount of precision, as long as the speed of the movement doesn't exceed his own level of [Speed]. This does not allow for him to simply automatically dodge or block attacks. The man must still have the physical capabilities to keep up with his mind's processing power but allows for him to see movement that might escape the eyes of others.



Last edited by Ace Trainer on Tue Jan 30, 2024 8:19 pm, edited 1 time in total.

User avatar
Archives
Posts: 1650
Joined: Tue Sep 09, 2014 8:00 pm

Saisuko, Zao

Post by Archives » Mon Oct 02, 2017 8:59 pm

Space-TimeShow
Jikukan Ninjutsu:

Practitioners of this art are able to manipulate [Space/Time] to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.
Zao's Former Personal RealmShow
Zao's personal realm consist of a small twenty meter diameter island that appears to truly be floating in the middle of space, as it is surrounded by numerous starts and even planets hover around the edges of the 200^3 area that has been shaped by the inner workings of the former Suna-nin's mind. On the small island is a single floor structure that appears to be made of age bamboo but the aged wood. While the outside of the structure only takes up around twenty meters of the island the inside has been permanently affected by the flux in space causing the inside of the structure to actually encompass over 50^2 worth of space split between a meditation area, training area, living are, kitchen area, and an armory area.

Outside the structure and the island in general the starts and planets seem to be in a slow constant rotation around the section of space containing Zao's personal realm and this space actually breaks a few of the laws of physics. Allowing anyone who enters the realm to be able to fly at a speed equal their control within the confines of the spaces barrier. Despite the appearance of everything outside being outer space, as long as one does not leave the boundaries of the personal realm then they area able to breath as normal and the temperature remains at a comfortably cool feeling. Though if one was to leave the border of the personal realm they would be sucked into the nothingness of true space with no air and temperatures that would rapidly freeze their lungs and bodies.

Despite their not being a nearby star to assume the role as a constant source of light like the sun, the orbiting planets and stars as easily able to illuminate the small area that Zao's realm encompasses here. While secondly the island upon which the strange, aged bamboo structure is built gives off a soft golden light that also serves to gently illuminate that pierce of space that has come to form its own realm independent of any other. Zao has added the personal touch of a white obelisk into each corner of the realm in which to anchor spirits to and they are able to be used with other space-time techniques to affect the flow of time within the realm. The personal realm also has the special attribute of being able to adapt a portion of the realm surrounding a spirit to better fit the spirit's natural habitat.

Shadow World Personal RealmShow
The Shadow world is the personal realm of the Demon Hegemon and is located with the depths of the Demon Realm. A 200x200x200 meter fortress crafted of dark metals found only with the spirit realm take up the entirety of the realm. (See image) It is divided inside into four quadrants situated around a center area which contains the Throne room of the Hegemon. Each of the quadrants is home to one of the lower demon kings who serve under the Hegemon and his conquests. Aside from the surface layers their is also a hidden subterraineon layer that holds a dungeon like prison where the Hegemon keeps his prisons and captives, leaving them to starve and be tortured either into servitude or death.
Throne RoomShow
Entrance Throne Room

*Erase Space - Sound
C-Rank Ninjutsu
The user will form hand seals before a hazy veil of space time chakra expands out a few inches from their body. For the next five posts this shroud of spacetime chakra erases any sound waves or vibrations (even if they are not audible to the user's range of hearing) that come into contact with it. As a consequence, it also renders the user "deaf" for the duration of the technique as they are unable to hear any sound because of the veil.

Expand Space: Squeezing Through The Gap
C-rank Jikukan Ninjutsu
The user will channel chakra, focusing on the area within 30 meters of themselves where there is a small gap between two points that is too small for them to normally move between. This technique allows for the user to expand the space in question, creating a gap in space using Spacetime's ability to 'Expand Space', doing so for up to five meters for up to two posts. After which the area that was expanded will reduce back to its normal size, closing the distance between them as if it had never happened. Allowing for the user and others to move past objects and spaces that they would not normally be able to.

[Recycle & Open Space: True Link - Notification]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. This allows for the holder of the duplicate object to channel their chakra into the item causing it to notify the holder of the original. This simply allows the holder of either item to know that the other has active the item, nothing more. The duplicate item can be used as a mark for the user to travel to via other space-time techniques.

*[Close Space: Anchor]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then touch an object they’ve turned into an anchor. The anchor will then close, no longer acting as a means to move through space.

*[Open Time: Resume]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on anything they’ve Closed Time on. Time will resume for that target, no longer Closed.

[Tighten Space: Ambush Strike]
C-rank Jikukan Ninjutsu
By channeling in front of the user they can tighten the space directly in front of them in a single, linear direction up to 25 meters in length and the space tightens with a speed of [Control]. When the user then performs a jutsu, launches a projectile, or throws a strike this allows the technique or projectile to immediately traverse that distance and surprise the enemy.

Expand Space: Looks Are Deceiving]
C-rank Jikukan Ninjutsu
The user will channel chakra, focusing on the area immediately around them causing the area within a ten meter radius around them will expand now doubling in distance to twenty meters. This jutsu lasts only for 2 posts, after which the area that was expanded will reduce back to its normal size, closing the distance between them. Oftentimes, however, this additional distance can be enough to allow the user to dodge or evade an attack that they normally wouldn’t have been able to normally.

[Tighten Space: Slight Displacement]
C-rank Jikukan Ninjutsu
The user will channel their chakra into a 25x25x25m area within 25 meters of them. Anything within this space will become slightly distorted. Any time in the following 2 posts, if anything passes through this area the user will do a single handed hand seal, causing the area to rapidly tighten at a speed of [Control]. After a brief moment, the area will return to its original form, but anything that was passing within the area can be displaced from its original location end up to the left or right of the user’s position. This allows the user to change the trajectory of weapons, or even people.

[Open Space: Within One’s Grasp]
C-rank Jikukan Ninjutsu
By channeling chakra into the area directly in front of them and into another area within twenty five meters of the user’s position the user is able to open up two connected portal in space at a speed of [Control]. The portals can be up to one foot in diameter and last for up to two posts. During this time the user is able to reach through, utilize projectiles, or any techniques that can fit through the portal in front of him as they instantly transverse the distance and space between the other portal appearing front it.

[Tighten Time: Corrode]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a ninjutsu within 10m of their person. Any posts counts on that ninjutsu will be sped up by 2 posts. Should this go beyond the limit for that ninjutsu, it will end as it would have it reached completion.

*[Erase Time: Small Wound]
C-rank Jikukan Ninjutsu
When the user or a comrade have been recently injured in which the wound is no larger than the size of their hand the user can perform a series of hand seals, then focus on the event placing their hand over the wound. So long as the injury occurred in the past 2 posts, the user can Erase time on that portion of the affected target’s body, removing the past 2 posts from ever happening, removing the wound.

[Erase Space: Doton]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a section of earth (dirt, stone/rock), if the area is larger than 10x10x10m in size then only the section of the area the user is touching up to the previously designated size will be affected and removed. The moment they come in contact with it, the section of earth will vanish, regardless of it’s speed, strength or temperature, having absolutely no impact on the user. 5 posts after the application of this technique, a pile of earth will appear from nowhere within five meters of where it vanished after 2 posts. The targeted body can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself. When dealing with jutsu or doton with active chakra in it, there's a control battle between the user and the opponent

[Open Space: Flash Step]
C-rank Ninjutsu
Pre-Requisite: Fuuinjutsu • Flash Tag
The user will channel chakra to their body as they focus upon on one of their Fuuinjutsu • FlashStep Tag's which act as a conduit for this technique. As long as they focus on a specific object or place tagged with this fuuinjutsu they can open space around themselves and anything they are touching to teleport there instantly as long as it’s within 40 meters of their current location.

[Expand Space: Complete Redirect]
C-Rank Jikukan Ninjutsu
After channelling chakra and forming an orb of Jikukan chakra within one of the user’s hands the size of a baseball, they can launch it up to twenty five meters away at a Speed of [Control]. This orb will then expand into a ten meter wide sphere that gives the air within a wavy, almost warped look. If someone or something enters the warped space it will turn on an axis and perform a complete 180° rotation, returning along the path it came and consuming the distorted Space orb.

[Open Space: Shadows Arise]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals before a portal opens up on the ground within 25 meters of the user. The portal can have a diameter of up to twenty-five meters and is connected to the Hegemon's shadow realm. Unlike a normal portal, this is a one-way portal allowing for any of the Hegemon's slaves, demon Kings, or demon pets (Henches and pets) to move from his realm through the portal. Demon spirits (spirit companions) however cannot use this as a means to enter the owner's current realm. Forms at a speed of [Control] and last for two posts, cannot be used as a means to travel into his shadow realm.

Expand Space: Buffer Space
C-Rank Ninjutsu
The user will form hand seals as the air with one meter of the user becomes slightly hazy in appearance, affected by the aspect of Expand Space. The one-meter area surrounding the user on all sides, though it still appears to be one meter to those looking at it, the space inside has actually to thirty meters worth of space within. This prevents attacks with a range less than thirty meters from reaching the user within the warped bubble of space and provides the user within extra distance and time to react to attacks. Lasts three posts or until canceled by the user.

Expand Space: Expanding Strike
C-Rank NinTai
The user will form hand seals with their free hand, allowing spacetime chakra to flow into one of their limbs or a weapon they are holding. When the user attacks with that said limb or weapon it will activate with the spacetime aspect of expand space. This causes for the limb or weapon to grow up to thirty meters in length as it strikes before retracting back to its normal size at the end of the post, doing so at [Control] Speed. This can affect can be activated once per post for next three posts before the chakra fades.

Tighten Space: Spatial Crush
C-Rank Ninjutsu
The user will form hand seals, pulling them apart to create a small hazy cube of spacetime chakra that can be launched under the control of the user. Growing after it leaves the hands of the user growing up to thirty meters in size at [Control] speed. This hazy space of fluctuating spacetime allows objects and people to move through it without resistance until the user's target enters the space. At the user's will, the space inside will instantly 'Tighten' as the space attempts to crush whatever is inside with [Control] Strength for the next five posts. This can be resisted with [Strength = Control] or by destroying the barrier using the rules for defense jutsu. The technique will continue to constantly try to tighten space on the target over the course of the next five posts.


*Expand Space - Forth Wall
B-Rank Ninjutsu
The user will form hand seals allowing for them to manipulate the space around themselves up to sixty meters away from their current position, allowing the user to expand the selected area up to an additional sixty meters. From the outside the space appears normal but those outside the affected space are unable to see or hear anything inside the space with the naked eye or normal hearing alone as the space is warped causing them to see and hear what is on the other side of the spatial barrier. Formed at [Control] speed and strength, to enter or exit the barrier one must have strength equal to the user's [Control]. Those who attempt to enter without the appropriate amount of Strength will find themselves warped around to the opposite side of the barrier. Last for eight posts.

Open Space: Black Hole
B-Rank Ninjutsu
The user will form hand seals allowing for them to open a pitch-black portal within sixty meters of themselves, the portal itself growing up to thirty meters in diameter. This portal has natural vacuum/sucking power resonating from within its dark core that draws in anything within range with [Control] strength, the vacuum pulling on anything within a sixty-meter cone before the black hole. Anything drawn into the black hole is transported into the user's personal realm.

[Tighten Time: Cutting the Illusion]
B-rank Ninjutsu
By focusing chakra the user can channel enough chakra to speed up any genjutsu on themselves by 4 posts, assuming that the user is able to perform ninjutsu, and the user must of course be aware that they are within a Genjutsu to use this jutsu.

Open Space: Body Portal
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come allow their spacetime chakra to flow through their body. This allows their body to act temporarily just like a portal would for the next two posts. When an object or person touches the user, it or they will pass into the user's body and reappear through a portal that the user will manifest within 65 meters of their current location at the same speed and strength that it was moving prior to entering the portal.

[Open Space: Enhanced Flash Step]
B-rank Ninjutsu
Pre-Requisite: Fuuinjutsu • Flash Tag
The user will channel chakra to their body as they focus upon on one of their Fuuinjutsu • Blink Step Tag's which act as a anchor for this technique. As long as the use can focus on a specific object or place tagged with this fuuinjutsu, they can open space around themselves and anything they are touching to teleport there instantly as long as its within 60 meters of their current location.

[Open Space: Slipping In-between Space and Time]
B-Rank Jikukan Ninjutsu
The user will begin by channel chakra through their body, sending their physical body into space in between the realms to avoid physical damage, displacing themselves from dimensional space and time as a speed of [Control] . An ethereal form of their body will remain in the physical world revealing their position and is unable to interact with or be interacted with anything or anyone physically as it moves about. Techniques designed to affect chakra can damage the user and break them out of the technique. If allowed the user can maintain this phased form for up to three posts.

[Recycle & Open Space: True Link - Long Distance]
B-rank Jikukan Ninjutsu
The user will do a series of hand seals then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. This allows for the holder of the duplicate object to channel their chakra into the item before channeling a message into the object that will then be sent to the original. This can be used by the original object holder to send a message to the duplicate holder or respond in turn to a message in the same manner. The duplicate item can be used as a mark for the user to travel to via other space-time techniques.

[Open Space: True Link - Seeker]
B-rank Jikukan Ninjutsu
Prerequisite: True Link Original Item, Sensory Concentration
The user will grasp hold of a True Link object in one hand before then closing their eyes to concentrate on the object in order to locate where in space the copy of the object is located. Then the user will channel chakra into their other hand allowing them to tear a hole in space before them directly to the recycled objects location in order to travel to the True Link Item that they are holding. This tear in space last for a single post before closing.

[Open Space • Into My Hand]
B-rank Jikukan Ninjutsu
Prerequisite: [Fuuinjutsu: Marked in Space]
The user will channel chakra through one of their hand as if grasping something. After doing so, their chakra will reach out through space itself to grab hold of anything bearing the [Fuuinjutsu: Space Marker] Seal, bringing the object or person in question to the user's hand regardless of distance or who's possession it is currently in. For people, this can be resisted with [Control] equal to or greater than the user's.

*Tighten Space: Displacement]
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a 30x30x10m area. Anything within this space will become slightly distorted. Any time in the following 3 posts, if anything passes through this area the user will do a single handed hand seal, causing the area to rapidly tighten at a speed of [Control]. After a brief moment, the area will return to it’s original form, but anything that was passing within the area can be displaced from its original location. This allows the user to change the trajectory of weapons, or even people.

Tighten Time: Deteriorate]
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a ninjutsu within 40 meters of their person. Any posts counts on that ninjutsu will be depleted by 4 posts. Should this go beyond the limit for that ninjutsu, it will end as it would had it reached completion.

*Expand Space: Tail
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, focusing on the area immediately behind them. As the user moves, a 20m wide stretch of area behind them will expand at half the rate they’re moving, for as far as they travel. This jutsu lasts only for 2 posts, after which the area that was expanded will reduce back to it’s normal size, closing the distance between them. Oftentimes, however, this additional distance can be enough to allow the user to escape before it’s closed. Because it expands at half the rate they’re moving, anyone or anything within the space is slowed down by half the user’s speed capped at a maximum speed equal to their [Control]. (i.e; 40 speed reduces everything by 20 speed).

[Open Space: Homeward Bound]
B-ranked Jikukan Ninjutsu
After channeling Jikukan throughout his body, the user will essentially phases their body through space and time to their personal realm instead of creating a full portal. This phasing happens at a speed of [Control] and with direct contact the user can also perform this jutsu along with other people, so long as they are willing.

[Open Space • Specific Destination]
B-Rank Jikukan Ninjutsu
Prerequisite: [Fuuinjutsu: Destination Marker]
After channeling a large amount of chakra through his body, the user will picture the location of one of their [Fuuinjutsu: Destination Marker] Seals. Once the image of the area is in his mind, The user will force this chakra into their hands and rip space in front of then, creating up to a three meter diameter rift that connects to the Fuuinjutsu. This allows User to transport themselves instantaneously across vast distances. The rift only remains open for a single post or until used, whichever comes first.

[Close Time: Small Haze]
B-rank Jikukan Ninjutsu
The user will channel their chakra then throw their arms into the air. For the next two [2] posts, everything airborne within a 20 m radius of the user will have time closed around it. This means for jutsu, their post counts are paused. This technique includes jutsu, particulates, and projectiles of all forms. Everything is closed by its strength, and requires more than its strength in order to move it. This means that particulates which are suspended purely by their weight, are easy to move through, by weapons which are thrown at a strength, would require more strength than that to move beyond it. After two posts, Time will open and everything will resume as it was.




*Tighten Time - Hyper Acceleration
A-Rank Ninjutsu
The user will target a jutsu or person within one hundred meters of themselves after forming a series of hand seals. That jutsu or person will have time accelerated on it/them by six posts. This will cause for jutsu affected that have six or less posts remaining to expire as it would have upon reaching completion. For targets affected with a buffing or debuffing effects, it will cause the effect to advance forward six posts worth of time in a single post.

[Open Space • Come To My Hand]
A-rank Jikukan Ninjutsu
The user will channel chakra through one of their hand, after doing so their chakra will stretch out their hand palm first in order to 'reach out through space' to grab hold of anything bearing their [Fuuinjutsu: Space Marker] Seal, bringing the object in question to the user's palm regardless of distance or who's possession it is currently in, up to maximum item size of 35 meters.

[Open Space • Into the Void]
A-rank Jikukan Ninjutsu
Zao will gather chakra within himself before channeling this chakra towards a trace of Jikukan chakra located through the use of his (Small Details) Technique. This chakra will interact with the remnants of the spacial transition created by someone else, creating a portal in space that allows him to follow the same path of travel and arrive within 5 meters of the same place the original caster arrived at. If the user enters the personal realm of another using this technique the user of the technique will have to pay the chakra pool penalty for being there, not the user whoms realm was invaded. This portal closes after two posts.

[Expand Time: Slowed Effects]
A-rank Jikukan Ninjutsu
Forming hand seals, the user changes the flow of time in their body and the area of five meters around them, altering the flow of time of the body and any debuff that they may be suffering from, be that poison or chakra related. Being able to slow that debuff to as little as [-1] over the course of the next six posts. After which it will revert back to its normal debuff ratio.

*[Recycle Time: Replay]
A-rank Jikukan Ninjutsu
Having used a contact based technique in the past post, if the user fail or misses their target, they can perform this jutsu to recycle time by a single post, resetting everything to how it was prior to them attempting the technique. This allows them to attack again, with the knowledge of how their opponent intends on dodging.

*[Open Space: Seeking Truth]
A-rank Jikukan Ninjutsu
The user will do a series of hand seals, then reach out into the air in front of them and physically grab “space” pulling apart their two hands to tear apart Space right in front of them up to 3x3 meters. This tear is new, and will cause the universe to self correct and make a personal realm for the user. This technique is required for the user to have any techniques that involve the use of a personal realm. This technique can only be used once to create a personal realm, but can be used repeatedly in order to enter that realm. An Architect using this technique within their realm will merit no reaction, while using it within someone else’s realm will allow the user to enter their own. Specifics on the Realm can be found within the Jikukan spoiler.

*[Recycle & Open Space: True Link]
A-rank Jikukan Ninjutsu
The user will do a series of hand seals then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. Should any party aside from the Architect come in contact with either anchor, they’ll be instantly transported to the other Anchor either a) they elect to or b) their control is less than the control of the Architect. The Architect can opt to use the Anchor at any point as well, should they so choose.

Open Space: Heavenly Armory Meteor Shower
A-Rank Jikukan Ninjutsu
The user will chakra spacetime chakra into the air within fifty meters of themself to open a special portal up to forty meters across that is linked to the man's personal armory within his personal realm. All items in the personal realm marked with the [Marked in Space] fuuin will respond to this technique and the weapon will partially emerge from the portal exposing itself to the user. This portal last for five posts and allowed the user to fire off one weapon or up to the entire lot of weapons from his personal armory at targets with [Control] speed and strength like a rain downward onto the battlefield below the portal with the only true safe spot safe being a one meter spot where the user is standing.

Open Space: Heavenly Armory Return
A-Rank Jikukan Ninjutsu
The user will chakra spacetime chakra into the ground below them to open a special portal up to forty meters across within fifty meters of the user that is linked to the man's personal armory within his personal realm. This portal will absorb any of the weapons in contact with the ground that are marked with his [Marked In Space] seal. Absorbing them back into the man's personal armory within his personal realm at [Control] speed and strength. Lasts for up to four posts.

[Open Space: Spiritual Travel]
S-rank Jikukan Ninjutsu
Though his experiences traveling through various spirit realms and the knowledge that he gained about the spirit realms and space-time, Zao has developed a technique to move from our realm to any spirit realm. The user will do a series of hand seals, then reach out into the air in front of them and physically grab “space” pulling apart their two hands to tear apart Space right in front of them forming a portal up to 3x3 meters. This portal lasts for up to two posts, allowing for Zao and anyone traveling with him to enter the spirit realm of his choosing, that he's previously made contact with, this technique can also be used to return to our realm from a spirit realm, as well.

[Close Time • Water realm]
S-rank Jikukan Ninjutsu
Prerequisite: 40 Control
An altered, more powerful version of the original technique, the user will channel chakra throughout his body before dispersing it throughout a 80 meter radius from the user. The affected area will appear somewhat wavy and distorted, as if looking through a thin veil of water, though it does not obscure or hamper vision. Within this area, they effectively become a master of time, and can selectively Close Time around anything within the area by simply focusing their attention on it for a brief moment. The thing(s) in question will then remain closed in time until the end of the technique's duration. Everything he closes is closed by its strength, requiring more than its strength to move it or move through it. This area lasts for 7 posts.

*Erase Time: Death
S-rank Jikukan Ninjutsu
Prerequisites: 45 Control, 40 Chakra Pool
When the user has recently experienced death in their life, may it be that of a comrade or enemy, the user can perform a series of hand seals, then focus on the event. So long as the death occurred in the past 2 posts, the user can Erase time, removing the past 2 posts from ever happening. Anything that occurred within those 2 posts will have never happened, but time will continue as it was. The person who died will come back to life, and be in whatever state they were 2 posts ago. At the very least, this extends the time the person has to receive care, at best, it can allow the person to avoid ever dying in the first place.
Erase Space: Suiton
S-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a body of Water. The moment they come in contact with it, the body of water will vanish, up to 100x100x100m worth, regardless of its speed, strength or temperature, having absolutely no impact on the user. Five posts after the application of this technique, a short rain will appear from nowhere for the next 2 posts. The targeted body of Water can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.

Erase Space: Doton
S-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a body of Earth. The moment they come in contact with it, the body of earth will vanish, up to 100x100x100m worth, regardless of it’s speed, strength or temperature, having absolutely no impact on the user. Five posts after the application of this technique, a series of varying size rocks and hills of dirt will appear from nowhere in a hundred-meter area from where the jutsu was cast over the course of 2 posts. The targeted body of Earth can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.

Erase Space: Raiton
S-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a body of Lightning. The moment they come in contact with it, the body of lightning will vanish, up to 100x100x100m worth, regardless of its speed, strength or temperature, having absolutely no impact on the user. Five posts after the application of this technique, a series of lightning will strike violently across the sky above the user over the course of the next two posts. The targeted body of Lightning can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.

Erase Space: Katon
S-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a body of Fire. The moment they come in contact with it, the body of Fire will vanish, up to 100x100x100m worth, regardless of its speed, strength or temperature, having absolutely no impact on the user. Five posts after the application of this technique, a series of strong gusts of hot wind will flow through the area over the course of the next two posts elevating the temperature slightly within a hundred-meter area. The targeted body of Fire can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.

Erase Space: Fuuton
S-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a body of Wind. The moment they come in contact with it, the body of wind will vanish, up to 100x100x100m worth, regardless of its speed, strength or temperature, having absolutely no impact on the user. Five posts after the application of this technique, a series of strong gusts of Wind will flow through the area over the course of the next two posts. The targeted body of Wind can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.

*Close Time: Mist
S-rank Jikukan Ninjutsu
The user will do a series of hand seals, then throw their arms into the air. For the next 4 posts, everything airborne within a 80m radius of the user will have time closed around it. This means for jutsu, their post counts are paused. This technique includes jutsu, particulates, and projectiles of all forms. Everything is Closed by its strength and requires more than its strength in order to move it. This means that particulates which are suspended purely by their weight, are easy to move through, by weapons which are thrown at a strength, would require more strength than that to move beyond it. At the end of the 4 posts, Time will Open, and everything will resume as it was.

Puppetry TechniquesShow

*[Puppetry Style • Puppet Ventriloquism Technique]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.

*[Puppetry Style • Puppet Transformation Technique]
D-Rank Ninjutsu
Much like the original Transformation Jutsu, the puppeteer does the needed hand seals and causes their puppet to take on the appearance of their own body and their own body into the appearance of their puppet. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their Chakra Pool draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's Chakra Pool.

*[Puppetry Style • String Toggle Technique]
D-Rank Ninjutsu
By releasing less chakra into his chakra strings, [Zao] is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.

*[Puppetry Style • String Trap Technique]
D-Rank Ninjutsu
After using chakra strings, the puppeteer is able to attach them to objects, then solidify pieces of the string as someone is passing by, causing them to trip if they don’t notice the invisible wires.

*[Puppetry Style • Puppet Change of Body Stance Technique]
D-Rank Ninjutsu
After completing the necessary hand seals, the user is able to quickly substitute his/her body with one of their puppets. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. This technique may only be used a total of two (2) times in a single thread, counting towards the (2) teleportation limit.

*[Puppetry Style • Manipulate Advancing Blades]
C-Rank Ninjutsu
Prerequisite: *[Initiate Puppetry Technique]
By attaching multiple chakra strings to their kunai, the puppeteer is able to hover multiple kunai around them before throwing them all forward. The puppeteer is able to hold an amount of kunai equal to their [Control].

*[Puppetry Style • Puppet Senses]
C-Rank Ninjutsu
Required: *[Puppetry Style • Initiate Puppetry Technique]
By connecting a chakra string from a part of a puppet or person, the puppeteer is able to transfer their senses from their body to whichever part the strings are connected to on the puppet or human. This allows the puppeteer from ‘see’ and ‘hear’ from the perspective of what is connected to the string.

[Puppetry Style • Chakra Thread Transfer]
C-Rank Ninjutsu
Required: *[Puppetry Style • Initiate Puppetry Technique] or high-level Puppetry Technique
By connecting a chakra string from a part of a puppet or person, the puppeteer is able to use the thread in a supplementary manner to transfer Fuuinjutsu through the chakra thread from the user to the target as though it was their hand touching the target. Allowing for the user to apply fuuin techniques at range through their chakra threads.

[Puppetry Style • String Toggle Transfer Technique]
C-Rank Ninjutsu
By releasing less chakra into his chakra strings, [Zao] is able to utilize the ability of the original string toggle technique. When an object the user is using in combination with their chakra thread techniques clashes against another person or another person's weapons/tools they can transfer one or more of the chakra threads onto to them or their item. These threads effectively appear to have been to 'turned off' turning them invisible to the naked eye as they transfer to the person or object, in turn giving them no ability to pull or retract anything in this state. In order to accommodate this, the strings will lengthen and shorten automatically so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again.


*[Puppetry Style • Initiate Puppetry Technique]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 25 meters. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at [Control] Speed. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the puppeteer’s control..

*[Puppetry Style • Puppet Invisibility Technique]
C-Rank Ninjutsu
By channeling chakra to a puppet, the puppeteer is able to form a chakra coating over the puppet. This coating causes the puppet to become completely invisible as long as every piece of the puppet is completely still. Once the puppet moves, it becomes fully visible. This is a good technique for setting up an ambush or hiding the puppet.

*[Puppetry Style • Puppet Separation Technique]
B-Rank Ninjutsu
Prerequisite: Puppet with detachable parts.
This is a Ninjutsu technique used by puppet masters. The ability to control a multitude of separate objects with chakra strings is a difficult one, but once mastered it can be most useful. That way, the puppeteer is able not only to give his puppet a better chance to avoid attacks by simply separating its various parts, but also the ability to attack an enemy from several angles all at once.

*[Puppetry Style • Perfection of Puppetry Technique]
A-Rank Ninjutsu
Prerequisite: *[Puppetry Style • Advanced Puppetry Technique]
Perfection of Puppetry is a Ninjutsu technique used by puppeteers. By releasing chakra from their Tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 100 meters away. This jutsu allows the puppeteer to attach their chakra strings to human or animal arms and legs at [Control] Speed, using every part of the puppet to its max potential. In order to break out from this technique, the target must be willing to break out and have at least [Control] strength to resist the puppeteer’s control. While being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any way.

[Puppetry Style • Advanced Puppet Invisibility Technique]
A-Rank Ninjutsu
By channeling chakra to a puppet, the puppeteer is able to form a chakra coating over the puppet. This coating causes the puppet to become completely invisible as long as the puppet is moving at a maximum speed equal the user's [Control] or less. Lasts for up to five posts.

*[Puppetry Style • Human Puppet Technique]
A-Rank Ninjutsu
Prerequisite: 10 Iijutsu, Human Puppetry Concentration
Human Puppet is a Ninjutsu technique used by a Puppet Master. This technique allows the user to make a puppet which can contain and use chakra. The user does this by making a dead shinobi into a puppet. This puppet will maintain the same chakra its original body held when alive. If the original ninja was highly skilled, its puppet can retain these abilities as well. Even the ninja unique body traits will be passed on to its puppet form. Thus, the puppeteer can learn jutsu to use through the puppet.

User avatar
Archives
Posts: 1650
Joined: Tue Sep 09, 2014 8:00 pm

Saisuko, Zao

Post by Archives » Fri Sep 28, 2018 12:27 pm

SensoryShow

*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: 10 Control
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakra outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

*[Sensory Style • Evaluation]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Chakra Pool, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

*[Sensory Style • [Target Lock]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.

*[Sensory Style • Gauge: Speed]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • [Target Lock]
After activating Target Lock, the user will do a second series of hand seals, releasing the single seal for target lock, and then recreate it once finishing the series of seals for the technique. Doing so, the user will know their targets speed with a deviation of 3 points. Meaning if their speed is 17, the user will know its within the range of 14 to 20.

*[Sensory Style • Flare]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do a second set of hand seals. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.



[Sensory Style • Small Details]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Evaluation: Jutsu] and Control
The user begins by performing a sensory technique such as [Beyond Senses] or some variant that grants them sensory capabilities. Then the user will activate this technique by flaring out their chakra, allowing them to sense the traces of any jutsu used in the area as long as the jutsu was used during the current thread, the user can then use other techniques to interact with these small traces. This technique was developed specifically to allow Zao follow someone who has opened a portal to their realm or other forms of teleportation by combining this technique with his Jikukan. This lasts for as long as the currently sensory technique lasts.

*[Sensory Style • Sense: Genjutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
Once their sensory jutsu is active, the user can do a brief series of hand seals, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not.

*[Sensory Style • Evaluation:Jutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Flare]
Having used the flare, the user will look out for any flares. Upon noticing one, the user will immediately do a single hand seal, allowing them to determine the affinity, strength, and speed if applicable, and sense where that chakra is going specifically. This means if it’s a projectile, they’ll be able to track and see the projectile in their minds eye. If it’s a fuuinjutsu, they are able to see that a fuuinjutsu is activated, but will not be able to follow the result unless they activate this jutsu again. This jutsu is very effective due to its broad mechanic.

*[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses], 20 Control
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at 40 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

Sensory Style - Lingering Evil
B-Rank Ninjutsu
Prerequisite: Active Mind Eye Sensory Technique
Zao has been exposed to the feeling of true evil during his time being possessed by the Demon Lord, allowing for him to detect the faint traces of evil that lingered within his own Evil Weapon, the ring of ignorance. Using this realization, the shinobi has used his adept intelligence and creativity to develop an extension of his sensory techniques which allows for him to search and detect the traces of evil associated with another Evil Weapon that may be out in the world. While a normal sensory technique the user is able to activate this tracer technique which allows the user to sense traces of evil qi given off by the weapons the man is unable to sense regular chakra signatures. Lasts five posts.


FuuinjutsuShow

Fuuinjutsu • Mind Altering Kai
D-Rank Augment Fuuinjutsu
Prerequisite: Any Charge or Force Fuuinjutsu
This Fuuin is approximately 2x2 inches.After being tattooed/inscribed on the surface of a person/object and channeling a bit of chakra into it, this Augment addition effectively works as a kai to trigger a Charge or Force Fuuinjutsu when tied into it. While it acts as a kai for such Fuuin, it can only be triggered if the person it is inscribed onto falls under theal effect of a Genjutsu for more than one post. Used mostly in conjunction with [Reality Check].

Fuuinjutsu • Unconscious Kai
D-Rank Augment Fuuinjutsu
Prerequisite: Any Charge or Force Fuuinjutsu
This Fuuin is approximately 2x2 inches. After being tattooed/inscribed on the surface of a person/object and channeling a bit of chakra into it, this Augment addition effectively works as a kai to trigger a Charge or Force Fuuinjutsu when tied into it. While it acts as a kai for such Fuuin, it can only be triggered if the person it is inscribed on falls unconscious.

*Storage Fuuinjutsu • Tool Storage
D-Rank Fuuinjutsu
After drawing a seal formula on a surface, ensuring it is large enough for the object that is about to be stored. The user will then begin placing the object into the seal. The user can only seal objects up to their ([Control]*2)m^3 in size.

*Force Fuuinjutsu • Explosive Tag
D-Rank Fuuinjutsu
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself.

*Fuuinjutsu • Tattoo
D-Rank Storage Fuuinjutsu
Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of hand seals, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored item.

*Fuuinjutsu • Air Seal
D-Rank Charge Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. This technique consumes chakra equal to the cost of the technique.

Force Fuuinjutsu • Directional Explosive Release
C-Rank Fuuinjutsu
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself in a single direction instead of around the seal. This seal's explosive force is released through the use of Kai

*Augment Fuuinjutsu • Strengthen and Enhance
C-Rank Fuuinjutsu
After drawing the necessary seals on the object, the user will imbue the object with a strength equal to their [Control]. The size of this fuuinjutsu is contextual in terms of the object it is applied to and the strength it is enhanced to. For example, if imbued with 50 strength the object will have 90% of its surface space covered, while if only imbued with 25 strength roughly under half of its surface space would be taken up by the seal.

*Storage Fuuinjutsu • Depth Seal
C-Rank Fuuinjutsu
After drawing a seal of appropriate size for the object but no larger than 1 meter, the user is able to store things at depth within this seal to near limitless lengths. The user is able to store up to [Control]/2 of the same item within this seal regardless of the depth of the surface.

*Augment Fuuinjutsu • Secret Seal
C-Rank Fuuinjutsu
After performing the necessary hand seals, the user will chant off a list of words, then they’ll then touch the target’s tongue as the seal forms on it. As long as the seal remains on the target's tongue, their ability to speak those words is removed.

Fuuinjutsu • Flash Step Tag
C-Rank Augment Fuuinjutsu
Prerequisite: Open Space: Flash Step or Enhance Flash Step, 35 Control
After channeling chakra to one hand causing it to glow, the user can touch the target inscribing this 2x2 inch seal onto the target or tag, this creates a marking in space through which the user can move to with designate Space-Time techniques. This tag will act as a conduit for the technique which sends them to a tag that they are actively focused on. This acts as a fuuin based anchor. It glows with the hue of Space/Time chakra and slightly brighter than normal so it is easy to spot. The user can have a max of 15 number of these seals/tags active at one time during a thread.

*Force Fuuinjutsu • Explosive Reversal
C-Rank Fuuinjutsu
Prerequisite: *Charge Fuuinjutsu • Air Seal
After performing the necessary hand seals, the user will create two seals in the air with raw chakra in size equal to the user's ([Control]/5)x([Control]/5) in meters in-front of each hand. This seal will be able to withstand a strength equal to the user's [Control] taking explosive strength in one seal, and expanding it back out the other seal effectively sling shotting the attack back in whichever direction the seal is pointed.

Fuuinjutsu • Reality Check
B-Rank Charge Fuuinjutsu
Prerequisite: Jikukan Concentration
After inscribing this on a person, the user will channel a bit of chakra to arm it. With this Fuuinjutsu is activated it will deliver a flush of Tighten Time chakra to speed up any existing genjutsu to the person that this is inscribed on when Kai is used on the seal by 4 posts. This fuuinjutsu is 6x6 inches in size.

Fuuinjutsu • Wake Up Time
B-Rank Charge Fuuinjutsu
After inscribing this on a person, the user will channel a bit of chakra to arm it. With this fuuinjutsu it will deliver a shock in a persons brain to wake them up from any kind of slumber or unconscious state when Kai is used. This fuuinjutsu is 4x4 inches.

[Fuuinjutsu: Destination Marker]
B Rank Augment Fuuinjutsu
Prerequisite: Space-Time Concentration
After performing hand seals, the user will have their hand glow with a palm sized seal before making contact with their target transferring the seal to the target. Thereafter, they can use the seal as a target for certain space-time teleportation techniques, allowing him to be anywhere that one of these seals exists. There is no distance limitation on a space time technique that targets this seal as it's teleportation point, but the space time technique must be made specifically to teleport to this seal.

[Fuuinjutsu: Marked in Space]
B-Rank Augment Fuuinjutsu
Prerequisite: Jikukan Concentration
A fuuin that covers up about a hands worth of space, this fuuin acts only as a marker that keeps track of a location within space. By itself, it does nothing, but it allows Zao to utilize specific Jikukan techniques to interact with whatever this fuuin is attached to, regardless of distance. Zao cannot use this as a means of teleporting himself to a location. This seal has been placed on every Tsukimogami and Puppet in the man's arsenal.

Fuuinjutsu • Life Line
A-Rank Charge Fuuinjutsu
Prerequisite: Iijutsu Concentration
After performing hand seals, the user will have their hand glow with a palm sized seal before making contact with their target transferring the seal to the target befire arming it with chakra. When this Fuuinjutsu is activated it will deliver a flush of Iijutsu chakra to the target's body. As the chakra interacts with the cells and tissues, the wound will begin to regenerate and heal over time until there's no remnant of it ever being there or the seal runs out of chakra. Of course, this is not done in the blink of an eye. To heal small-to-moderate wounds, it takes very little time, while large wounds take one (1) post to mend, and mortal wounds take a total of two (2) posts to fully mend. This technique lasts for four (4) posts after Kai is used on the seal.

*Augment Fuuinjutsu • Chakra Forbid Seal
A-Rank Fuuinjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

*Augment Fuuinjutsu • Paralysis
A-Rank Fuuinjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals.This seals off the target’s ability to move their body and limbs disrupting their nervous system. This does not affect jutsu casting or ability to think.

*Charge Fuuinjutsu • Doppelgänger Trap
A-Rank Fuuinjutsu
Prerequisite: *[color=#s][color=#s]Shadow Clone Technique[/color][/color]
After drawing a 8x11 inch seal formula on a surface, the user forms the needed hand seals for the shadow clone technique then touches the seal. Next, they will place the seal on any desired surface then perform an additional set of seals locking it in place and arming the technique. If the seal is removed physically, the fuuinjutsu activates releasing a shadow clone of the person who removed the seal which proceeds to combat them, attempting to kill their original. This trap is best used in situations where the seal needs to be removed in order to achieve a separate objective. This usage of the Shadow Clone will not halve the user's Chakra Pool, and the doppelganger will poof after a two to three solid hits. The main strength though is the doppelganger knows the same moves at its, making it hard to land blows on.

Augment Fuuinjutsu • Chakra Disruption Area Seal
A-Rank Fuuinjutsu
After forming the necessary hand seals, the user will cause for a series of fuuin for form at their feet contained five seals different seals within it. This series of seals then expands outwards at [Control] speed out to fifty meters in radius. Those that enter the area and come into contact with the seal, will find their chakra disrupted by the seal for one post, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long they remain within the boundary of the sealed area. Leaving the boundary of the seal or contact with the seal will allow for the user's chakra flow to return after the one post disruption duration. The seal lasts for up to six posts and has a two-meter circle in the middle of it where the user is standing during creation that is not affected by the seal's chakra disruption.
IijutsuShow
*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Skin Separation]
D-Ranked Ninjutsu
Typically used to make the autopsy process smoother, the *[Iijutsu • Skin Separation] technique separates the skin of the corpse from the underlying muscle. After focusing chakra into his/her hands, the user will slowly move them over the desired area, usually holding them about an inch away from the body itself. As the chakra is channeled through the flesh, it will slowly sink to the final layer of the skin and begin to form a new layer between the skin and the muscle beneath. After this layer has fully formed, the chakra will stay there for four (4) posts, allowing the user to easily separate the flesh and muscle. This non-combat technique cannot be used on living beings as the postmortem physiology is different from that of a living creature.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single hand seal. Any intensive or strenuous movements will cause the stitches to break.


*[Iijutsu • Numbing]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Skin Generation]
C-Ranked Ninjutsu
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the *[Iijutsu • Skin Generation] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The *[Iijutsu • Skin Generation] technique can be held for four (4) posts.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
Prerequisite: User's averaged Instinct and Control stats must be 10 or above
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Imperfect Cure]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Formulated to work in conjunction with the *[Iijutsu • Basic Antidote Technique], *[Iijutsu • Imperfect Cure] extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the *[Iijutsu • Basic Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.
*[Iijutsu • Burn Treatment]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Ointment Technique]
A step up in the ability to treat burns, *[Iijutsu • Burn Treatment] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to medium-sized areas of first degree and second degree burns, it's fairly quick to do. For small-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than third degree.

*[Iijutsu • Blood Transfer Technique]
C-Ranked Ninjutsu
A simple technique that requires its users to sacrifice a little to save a life, the*[Iijutsu • Blood Transfer Technique] does exactly what its name suggests. To prepare for this procedure, the user must make a small incision into the patient's body and follow by opening a vein. Once the vein has been open, the user will begin to channel chakra into it. Over the course of one (1) post, the patient's blood will gain density and stabilize itself. Users of this technique must be aware that their own blood will dilute over the duration of this technique, as it is essentially transferring blood from their bodies to the patient's. No more than 1 liter (2 pints) of blood can be transferred using this technique without severe repercussions for the user.
*[Iijutsu • Removal Technique]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Blood Clot Technique]
In the event that a foreign object gets lodged into a patient's body, such as the point of shuriken or a senbon, the *[Iijutsu • Removal Technique] can be utilized to retrieve it. After focusing chakra into his/her hands, the user will place them on either side of the wound in question. From here, the medical-nin will carefully manipulate the surrounding tissues by channeling chakra into them, coaxing the foreign object to the surface of the wound in order to extract it. Users of this technique are advised to analyze the severity of the wound beforehand, as more complex wounds will take longer than the one (1) post of concentration needed to extract most objects from superficial to moderate wounds. This technique should be used in conjunction with a tissue regeneration technique or the *[Iijutsu • Blood Clot Technique]. The *[Iijutsu • Removal Technique] can be held for a maximum of four (4) posts.

*[Iijutsu • Cleanse Technique]
C-Ranked Ninjutsu
In the event that creating an antidote is not possible, users of this technique can still help their patient fight off toxins, infections and other foreign bodies. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. As this chakra flows into the body, the leukocytes will react to its presence and begin to multiply rapidly. This influx of white blood cells takes one (1) post of concentration to create. Over the course of five (5) posts, the new and old leukocytes are able to fight off poisons that are C-Rank and below that have entered the body. During these final five posts, the medical-nin does not need to continuously focus chakra into the patient. It will take care of itself at this point.


*[Iijutsu • Skin Irritation]
B-Ranked Ninjutsu
One of the few offensive techniques found within the spectrum of Iijutsu, *[Iijutsu • Skin Irritation] is utilized in close quarters by medical-nin. After focusing chakra into his/her hands, the user will wait until the opponent is close enough to make bodily contact. Once this happens, the user will attempt to touch the opponent on an open area of flesh. The moment contact is made, the chakra in the hand(s) that made contact will be forcibly channeled into the opponent's body and begin to irritate the skin. In the first post after making contact, large, itchy, red hives will erupt in the area of contact. During the second post after contact, they will spread throughout that entire limb or body part. In the final post of its spreading duration, it covers the entirety of the opponent's body and the itching lasts an additional three (3) posts after this is completed. Although the itching stops, the hives will remain tender (like a sunburn) until medical attention is received.

*[Iijutsu • Burn Heal]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Treatment]
Yet another step up in the ability to treat burns, *[Iijutsu • Burn Heal] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to large-sized areas of first degree and second degree burns it's fairly quick to do. For medium-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. Lastly, for small areas of fourth degree burns, it also takes one (1) post of concentration due to the very delicate nature of this type of burn.

*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the *[Iijutsu • Chakra Scalpel] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate internal wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Intermediate Antidote Technique]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]; user’s averaged Instinct and Control stats must be 25 or above
Just as its basic form, the *[Iijutsu • Intermediate Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Adept Cure]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Imperfect Cure] and *[Iijutsu • Intermediate Antidote Technique]
Like its predecessor, this jutsu has been formulated to work in conjunction with the *[Iijutsu • Intermediate Antidote Technique]. Once the antidote has been concocted following the description of the *[Iijutsu • Intermediate Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the B-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

*[Iijutsu • Paralysis Removal]
B-Ranked Ninjutsu
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra into his/her hands, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.

*[Iijutsu • Bone Regeneration Technique]
B-Ranked Ninjutsu
Although simple to explain, the *[Iijutsu • Bone Regeneration Technique] requires both skill and patience in order to mend the fractured or broken bones of patients. After focusing chakra into the hands, the user will begin to channel it through the area of the break or fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique as it lasts for a total of five (5) posts or until canceled. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.

*[Iijutsu • Mystical Palm]
A-Ranked Ninjutsu
Prerequisite: 20 Iijutsu
One of the almighty and most highly coveted abilities of medical-nin, the *[Iijutsu • Mystical Palm] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. Of course, this is not done in the blink of an eye. To heal small-to-moderate wounds, it takes very little time, while large wounds take one (1) post of concentration to mend, and mortal wounds take a total of two (2) posts to fully mend. This technique lasts for four (4) posts, but due to its chakra-extensive nature, users are not advised to treat multiple large wounds in a single use.

*[Iijutsu • Expert Antidote Technique]
A-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Intermediate Antidote Technique]; user’s averaged Instinct and Control stats must be 30 or above
A jutsu similar to its predecessors, the *[Iijutsu • Expert Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on A-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.
Weapon Crafting TechniquesShow

D-rank Techniques

[Weapons Crafting • Shinobi Tool Set]
D-rank Weapon Crafting Discipline
The most common secondary weapons used by shinobi are shuriken, kunai, senbon, and arrows. Having spent so much time producing these specific weapons, this smith is able to produce said weapons at half the price, allowing them to buy 10 of the weapon for the price of 5.

[Weapons Crafting • Bladed Weapons]
D-rank Weapon Crafting Discipline
A common weapon among shinobi and civilian fighters alike, swords can be a valuable piece of equipment. This smith has specifically learned how to craft various type of blades weapons including various swords (Daggers, short swords, katana, ect.), reducing the production cost for them by half.

[Weapons Crafting • Shields]
D-rank Weapon Crafting Discipline
Somewhat rare among shinobi, shields can be a valuable piece of equipment. This smith has specifically learned how to craft them, reducing the production cost for a shield by half.

[Weapons Crafting • Faults]
D-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. A skilled smith is able to recognize and strike against weak points in other weapons during battle. At this level, striking against these weak points reduces the structural integrity of the equipment by -3, requiring less strength to break or destroy them.

[Weapons Crafting • Integrity]
D-rank Weapon Crafting Discipline
Masters of their craft are able to recognize their own limitations and weak points. This smith has learned to protect weapon points of their own weapons and equipment. When wielding weapons they’ve made, this crafter’s weapons are able to remain in-tact when they receive a strike that would break them, but will break if they continue to be used. For example, if they have a sword with 15 strength that blocks a 40 strength strike, it would not shatter, but if they used it to block another strike it would immediately shatter. This allows the crafter to avoid losing weapons.

[Weapons Crafting • Corded Weapons and Chains]
D-rank Weapon Crafting Discipline
A uncommon weapon among shinobi, corded weapons such as whips or whip swords, chains, and traditional ninja wire, can be a unique and hard weapon set to fight against. This smith has specifically learned how to craft various type of corded weapons through diligent practice, reducing the production cost for them by half.

[Weapons Crafting • Armor Forging]
D-rank Weapon Crafting Discipline
Though the tutelage of a forging master, the user has learned the method of producing each different piece involved in creating a complete suit of armor. This smith has specifically learned how to craft various type and pieces of armors through diligent practice, reducing the production cost for them by half.

[Weapons Crafting • Hafted Weapon Forging]
D-rank Weapon Crafting Discipline
Though the tutelage of a forging master, the user has learned the method of producing different types of Hafted weapons such as maces, bo staffs, flails, and hammers. This smith has specifically learned how to craft these various type of blunt force weapons through diligent practice, reducing the production cost for them by half.

[Weapons Crafting • Puppet Frame Crafting]
D-rank Weapon Crafting Discipline
Though the tutelage of a forging master and the combination of his in-depth knowledge in the intricacies of the puppet creation process, the user has learned the method of producing different types of puppet frames. This smith has specifically learned how to craft these various type of frames through diligent practice, reducing the production cost for them by half.

[Weapons Crafting • Tempering]
D-rank Weapon Crafting Discipline
Prerequisite: 5 Control
While often thought to be an enchanting process, the process of creating chakra tempered weapons is known to most any smith who has basic chakra control. The skill represents the smith’s ability to recognize minerals and ores that are good for accepting the tempering process, and know how to temper weapons with chakra. This ensures all weapons made by this crafter are tempered and do not require a static strength.

[Weapons Crafting - Reforge: Strengthening]
D-Rank Weapon Crafting
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency they are able to perform this crafting enhancement at half the normal cost.

[Weapons Crafting • Projectile Launcher]
D-rank Weapon Crafting Discipline
Though the tutelage of a forging master and researching various types of launching devices within the Suna puppeteer archives, the user has learned the method of producing different types of Projectile Launcher weapons from simple ones like as bows, to crossbows, and even the complex launchers that can be found hidden within puppets. This smith has specifically learned how to craft these various type of weapons through diligent practice, reducing the production cost for them by half.

[Weapons Crafting • Jewelry]
D-rank Weapon Crafting Discipline
Though the user's own efforts, the user has learned the various production methods off different type of jewelry, both for simple wear and others that can be transformed into weapons. This smith has specifically learned how to craft these various type of weapons through diligent practice, reducing the production cost for them by half.


C-rank Techniques

[Weapons Crafting • Refined Faults]
C-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. A highly skilled smith is able to recognize and strike effectively against the weak points in other weapons during armed conflict. At this level, striking against these weak points reduces the structural integrity of the equipment in question by -6, requiring less strength to break or destroy them.

[Weapons Crafting • Enhanced Integrity]
C-rank Weapon Crafting Discipline
Masters of their craft are able to recognize their own limitations and weak points. Knowing this the smith has learned to protect the weak points of their weapon(s) and equipment. When wielding weapons they’ve personally crafted, this crafter’s weapons are able to remain intact even when they receive two strikes that would exceed the normal structural integrity and break them, but will break if they continue to be used. For example, if they have a sword with 30 strength that blocks two 40 strength strikes, it would not shatter, and would suffer growing structural damage to the weapon but if they used it to block another (third) strike it would immediately shatter. This allows the crafter to avoid losing weapons.

[Weapons Crafting • Puppet Engineering Knowledge]
C-rank Weapon Crafting Discipline
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other techniques to enhance the capability of a puppet frame through the installation ofhidden weapons and mechanisms. This allows the crafter to add such enhancements and other hidden weapons to a puppet frame at half the normal price. (At 2x the weapon price instead of the standard 4x)


B-Rank Techniques




A-Rank Techniques




S-Rank Techniques

[Weapons Crafting • Master of Alchemy]
S-Rank Weapon Crafting Technique
Prerequisite: Art of Medicine
A crafting skill on the opposite end of the normal spectrum of weapon crafting, pulling from the natural weapons that exist within nature the user is able to use their medical knowledge and combine it with their skill in crafting to concoct various types of beneficial and harmful concoctions which includes various types of potions, tonics, toxins, venoms, and poisons up to S-rank in strength/complexity. This crafter is able to do so at 1/2 the standard price, needing only to buy or acquire the materials to craft it concoction.

[Weapons Crafting • Master of Enhancements]
S-Rank Weapon Crafting Technique
The smith has learned a numerous variety of methods and techniques on how to add additional enhancements to a weapon and objects, reaching the peak level allowing for him to create enhancements up to S-rank in strength/complexity. Due to this outstanding level of knowledge and tremendous skill, they are able to forge these enhancements on a weapon or item for half the normal production price.


User avatar
Archives
Posts: 1650
Joined: Tue Sep 09, 2014 8:00 pm

Saisuko, Zao

Post by Archives » Thu Oct 18, 2018 7:09 pm

Tarou

General Information
Type: Spirit
Gender: Male
Age: 150
Appearance:
  • Face/head: A large, cone like head at the top covered in dark fur with a few patches of grey coming in with only the face and ears not covered in fur. The exposed skin is a ash hue with slightly wrinkled looking due to being a gorilla and his age. Two large teeth from the primate's bottom jaw often can be seen outside the mouth and the creature has a set of sharp glowing, golden eyes.
  • Body: The twenty five meter tall gorilla's body has the same traits as its head with thick, dark colored fur with some gray patches beginning to become noticeable in the fur due to age and the hands and feet are the only skin not covered in fur have the same red hue as the face and ears do. It's body appeared very muscular with a large torso, somewhat short legs for its size and overly long, muscled arms that are nearly as long as the ape is tall. A pair of bat like wings protrude from the shoulder blades of the ape with a twenty meter wing span and lastly is a leather like twenty meter long tail that grows from the lower back of the demon ape.
  • Notable Features:Exposed skin is ash color, golden eyes, muscular body features, wings, and a leather-like long tail.
Personality:
  • General: The gorilla has a fiery temper, smart mouth, and quick wits. If it wasn't for the binding seal placed upon it then it would have never allowed to his prideful self to ever serve as a companion to a human. Being somewhat released from this binding and placed upon a looser leash by the Hegemon who has allowed for the deep seated hatred of the human realm to rise to the surface, he plans on using the power of the Demon to help himself in sending the human realm into war and ruins.
  • Hopes/Dreams: Under the guide of his new master, the Hegemon, the ape wishes to repay the human's for the humiliation it suffered in the past.
  • Fears: Never being able to return to his homeland.
  • Combat Mentality: The large ape uses its powerful strength and polearm to fight at close to medium range against opponents, using its strength and speed to wield its body and spear to over power opponents and change the landscape they are fighting upon.
Battle Information Rank: A Rank
Stats 125/200
  • Chakra Pool: 21
  • Endurance: 25
  • Control: 5
  • Strength: 20
  • Speed: 35
  • Will Power:19
Equipment:
Demon Warrior ArmorShow
The gorilla spirit wears a suit of armor, colored primarily in a dull grey color and outline in a crimson red color around the edge, that covers the upper torso via a chest plate, having large shoulder spaulders that lead down onto the biceps of the arms, and finally into matching color grieves that cover down to the wrist of each of the gorilla's hands. Atop its head is a horn shaped helmet that sports a skull in the front of the armor.
Second ChanceShow
A thirty meter long metal polearm, ten meters of the total length consists of a shiny chrome spear blade that is useful for stabbing and slicing while the other twenty meters are crafted from a metal that is black in color. With each swing or thrust of this polearm, it is capable of delivering a second ghost strike created from wind with a speed and strength equal to 3/4 of the user's [Speed].
Elemental Affinities: Fuuton
Abilities and Concentrations
Abilities
First Ability
Gigantism:
Gigantism Ability
This spirit has an excessive amount of chakra, which causes it to be much larger of other spirits of similar classification. Its excess size is better represented by its higher chakra pool, endurance, and strength compared to many other similar spirits.
Concentrations
Ninjutsu[Place them here]
Taijutsu[Polearm, Deft Hands, Close Quarter Combat, Perception, Stealth, Acrobatics]
Genjutsu [Sight, Sound]

Jutsu
NinjutsuShow

Place Ninjutsu in here
TaijutsuShow
Kushou-Ryu SoujutsuShow
Kushou:
Kushou-Ryu Soujutsu, or spear techniques, are a collection of Taijutsu techniques focused around the use of polearms. The techniques can be used interchangeably for users of spears, staves, glaives and similar weapons. These techniques were developed by the military of the Holy City of Towers, rumored to have been passed from the Holy Mother herself to the males of her land centuries ago. Those who wish to learn the secret techniques of the style must travel there and convince them to teach them. The style itself revolves around keeping the user’s weapon and body moving in order to manoeuvre around an opponent’s guard, or beat their way through it. Requires: [Polearm Weapons] and [Deft Hands]

* Kushou・The Viper Flicks its Tongue
D-Ranked Taijutsu Maneuver
This simple technique involves thrusting quickly with the user’s long weapon from a distance before quickly pulling back their polearm to prevent counters. This techniques most useful aspect is that it can be used while in motion without affecting speed or momentum.

* Kushou・The Courtier Taps his Fan
D-Ranked Taijutsu Maneuver
This simple technique involves proper use of the pole of the user’s weapon to deflect blows. By properly angling and manoeuvring their spear or staff they can deflect other like weapons, hand to hand blows or even sword blows by striking the right place at the right time, even while in motion.

* Kushou・Parting the Silk
D-Ranked Taijutsu Maneuver
Prerequisite: * Kushou・Low Wind Rising
This simple technique involves engaging an opponent’s weapon or one of their arms and moving it slightly to one side with the user’s weapon. This creates a very small opening which the user then exploits by kicking the opponent, keeping their weapon guarding the opponent’s arms.

* Kushou・Low Wind Rising
D-Ranked Taijutsu Stance
The foundational stance of the Kushou style, Low Wind Rising involves the spinning of the user’s spear or polearm around their body constantly whilst remaining in motion. While in this stance, the user will be able to deflect projectiles with less strength than their own, while also making unpredictable movements of their spear.

* Kushou・The Swallow Takes Flight
D-Ranked Taijutsu Maneuver
The user will vault themselves into the air using their polearm and then unleash a powerful blow from above. This technique is used to disorient and surprise foes as well as overpower them as it strikes with all of the user’s body weight and momentum from the spin they perform in the air in order to strike with the spear that was touching the ground moments before.



* Kushou・Folding the Fan
C-Ranked Taijutsu Stance
Prerequisite: [Sword Weapons] concentration
A supplementary stance of the Kushou style, Folding the fan involves pulling back the user’s polarm and using only a portion of its length in order to engage briefly in shorter range with opponents. This sacrifices the user’s range advantage, but also allows them to more properly deal with those who get inside their range. This allows the use of a polearm weapon like a sword weapon.

* Kushou・Twisting the Wind
C-Ranked Taijutsu Maneuver
Prerequisite: * Kushou・Low Wind Rising
This is the core technique of the Kushou Style. The user will begin in the Low Wind Rising stance and then approaches their opponent. They will begin with a wide arcing blow to begin this combination of blows. Following this they will spin their polearm and their body as they follow their opponent across the battlefield, chasing them down as they block and evade. This technique takes the user’s entire post, and can strike a number of times equal to half their speed. Those who block more than one blow will suffer a -3 to Strength for 3 posts as the weapon’s momentum and force jars their body.

* Kushou・The Swallow Rides the Wind
C-Ranked Taijutsu Maneuver
Prerequisite: * Kushou・The Swallow Takes Flight
The user of this technique must first launch themselves high into the air as if with The Swallow Takes Flight. They will then begin to spin and unleash a flurry of blows from above. The user is capable of performing up to three strikes in the air, each of them prolonging the user’s airtime. The Swallow Rides the Wind is useful as it maintains the advantageous high ground and all of the forward momentum toward the opponent throughout all of its blows, giving the user an effective +6 Strength and -6 Control for the three blows.

* Kushou・Bundling Straw
C-Ranked Taijutsu Discipline
This technique is a kind of mental preparation for the constant movement and spinning involved in the Kushou style. This enables the user to gather snippets of vision, sounds and tactile sensory information in order to be properly aware of the battlefield around them whether standing still or in rapid circular motion. The user is effectively aware of their surroundings within 25m of their person, able to recognize when attacks are coming and the body positions of opponents.

* Kushou・Unfolding the Fan
C-Ranked Taijutsu Discipline
While rare for a practitioner of Kushou-ryu to be on the defensive, this technique is designed to facilitate effective defense against other close ranged opponents. The user of this technique is constantly aware of distancing between the opponent and themselves, and therefore will aim all of their strikes to prevent the opponent from closing the gap using their long weapon. This will make it extremely difficult for those with less skill than them to get close to the user safely without somehow neutralizing the user’s weapon.



* Kushou・Threading the Needle
B-Ranked Taijutsu Maneuver
After either blocking an opponent’s strike or having one of their strikes blocked, the user will flick their weapon. Using their great leverage and range to their advantage, the user is able to skillfully dart their weapon around the opponent’s existing guard for a series of quick thrusts aimed at their torso.



* Kushou・The Lion on the Hill
A-Ranked Taijutsu Stance
The user will balance the tip of their weapon toward the ground before them while facing the opponent side on and rising the rear end of the weapon into the air. This stance concentrates a lot of the user’s power and agility into their legs, enabling them to dash short distances (5m max) at maximum speed without acceleration time after a moment’s preparation. This is extremely taxing on the user’s Endurance however, and costs them 1 Endurance each time they dash.

* Kushou・Whirlwind on the Mountain
A-Ranked Taijutsu Maneuver
Prerequisite: * Kushou・Twisting the Wind
The user of this technique begins a relentless onslaught upon an opponent. They take a moment to prepare their legs before dashing forward. This technique is used to pursue opponents and wear them down with repeated spinning attacks. Opponents with a speed lower than the user’s will find it difficult to safely move away from the user while they pursue them. Those that block or are hit by two or more blows will have their Strength reduced by 6 because of the jarring nature of the blows for 6 posts.



* Kushou・Ougi: Gae Bolg
S-Ranked Taijutsu Maneuver
Prerequisite: 35 Speed, Must be Learned from the Holy City of Towers
The user will begin by thrusting at an opponent. If the blow is blocked or evaded, the user is able to perform this maneuver. The practitioner pulls back their spear at an incredible speed and strikes again. Those without a Perception Technique equal to or greater the user’s speed will be unable to detect the second blow and will see an afterimage of the first strike remaining in the place where it had struck before. If the opponent does not have a Perception technique, they will be able to strike a third time in the same manner.

GenjutsuShow

Place Genjutsu in here

History The red faced gorilla was born into the primate spirit realm, raised for the majority of its lift within a monk like temple, similar to many other places within the rather peaceful spirit realm there. Around the age of fifty it encountered its first human, a space-time traveler who landed there by accident. Wanting to express to the human the strength of the primate spirits within the realm it challenged the human but in the end was utterly embarrassed leaving a sour taste in the gorilla's mouth that it was unable to rid itself of as the human soon devised a manner to leave the realm and continued his journey through the spirit realms.

It would not be until nearly a hundred years later that it would encounter another group of shinobi, Zao and his comrades from the Sand village who were hurtling through the spirit realms just trying to find a way home. Just when the group was about to peacefully leave the primate realm the spirit took the opportunity to challenge the group with the end goal of killing them all to regain a bit of the honor it had lost all those years ago. However, it had underestimated the group and mostly the strength of the shinobi's Tenkujutsu which in the end led to its failure. But the shinobi did not kill the ape and instead used a powerful binding skill to forcible bind the gigantic gorilla into a manner of forced servitude before he was removed from his realm and bound to the human's personal realm.

Where he now serves as a companion to the white haired human, being shown a different light of the human realm and shinobi, being treated like a valued companion instead of a servant by his new master. The Suna-nin even searched out a polearm master from the Holy City of Towers, the renown spear and polearm users, in order to help the red faced ape further improve his polearm skills. Something that he would have never expected for his master to do for him and it left him confused on his previous thoughts and feelings about humans.

After Zao was seal away by the Demon Hegemon, the prideful ape quickly lowered his head and swore loyalty to the creature whom made promises of allowing him to help the Demon in his plans to bring forth war back to the human realm along with other plans...

Username: Zao
Owner: Zao
Stat Trainings: (0/25)

User avatar
Archives
Posts: 1650
Joined: Tue Sep 09, 2014 8:00 pm

Saisuko, Zao

Post by Archives » Thu Oct 18, 2018 7:12 pm

Toge

General Information Type: Spirit Pet
Gender: Male
Age: 6
Appearance:
  • Face/Head/Body: After being corrupted by the Hegemon, the spirit plant demon had transformed from its original thorn vine appearance to that of a Venus flytrap looking plant that is darker grey in color. It's body in its natural state is main body vine four-to-five meters in length with six other vines growing off the main vine that are four meters in length, which have venus flytrap style mouths filled with sharp serrated teeth. The plant still doesn't sport any eyes. Each of the mouths are each about the size of an adult male's hand attached to the ends of the thorny vines. Coming off each of the six vines are two 'arm-like' vines which are somewhat thinner and sport a three inch long thorn spike at the end of each.
  • Notable Features: Flytrap style heads, thorny body.
Personality:
  • General: The demon plant personality comes mainly from the demon spirit sealed within the plants body. Which contains a bit of mischievousness mixed with a need to constantly be seeking out its next meal. Though it is fiercely loyal to its master, Zao, not only because the man didn't destroy it when he recaptured it after its escape but also because of the binding tenkujutsu used upon it by the man in the place of a normal contract. It was through this binding process that allows the creature to also communicate mentally with its master.

    After its corruption from the demon Hegemon, the demon plant has turned into a type of ravenous beast with a single master capable of controlling him, only desiring to hunt and feed on the enemies of its new lord.
  • Hopes/Dreams: None really at this time.
  • Fears: Mainly the creature fears fire, being its main weakness being a plant based creature.
  • Combat Mentality: Most of its mentality coming into combat are commands given to it via its mental link with Zao or through its basic carnivorous instincts that the spirit gained from merging with the carnivorous plan to pin point then lash out and bind its prey by surprise from underground if possible. Using its steel like thorns to literally shred a captured target to death as it devours the target's body as food.
Battle Information Rank: A Rank
Total Stats: 125/200
Trainings: 0/25
Stats:
  • Chakra Pool: 16 [21-5]
  • Endurance: 25
  • Control: 4
  • Strength: 25
  • Speed: 25
  • Will Power: 25
Equipment:

- None

Elemental Affinities: Doton
Abilities
First Ability
Demon Hegemon's Gift:

Toge was born through the experimental fusing of a demon spirit and a carnivorous plant conducted between Zao and the Naegi clan. With the Demon Hegemon's now controlling the Suna Bannin's body, the demon plant has been bestowed the Hegemon's gift mutating the plant spirit pet's appearance to a more demon like form. Still retaining the ability to increase its size via transformation techniques to a traditional spirit's size depending on the spirit pet's chakra pool. The demon pet is able to maintain its transformation state for a number of posts equal to 3/4 of its Chakra Pool. The Hegemon's chakra also grants the plant the ability to actively regenerate damage it received based on [Control] at a constant Chakra Pool drain of [-5]
Concentrations
Ninjutsu[Place them here]
Taijutsu[Plant Body, Close Quarter Combat, Perception, Stealth, Sword]
Genjutsu [Touch, Sound]

Jutsu
NinjutsuShow
Plant Style • Miracle Grow
D-Rank Transformation Ninjutsu
Channeling Chakra into its body the demon plant is able to activate its transformation ability and grow to the size limit of a spirit of its Chakra pool.

[Plant Style • Thorn Daggers]
D-Ranked Ninjutsu
By channeling chakra into the end of each of the plant's limb, the spirit plant is able to cause a thorn at the end of each vine limb to grow larger. The size which the thorns can increase up to is six inches in its normal form or up to five meters in it's transformed state. Lasting for to three posts before the chakra in the thorn dissipates and the thorns shrinks back to their normal size.

[Plant Style • Miracle Grow Version 2]
D-Rank Transformation Ninjutsu
Channeling chakra into its body the plant spirit is able to activate its transformation ability. This technique works as a catalyst technique for Toge’s ability and only allows the plant to transform to a larger form, increasing its size comparable to a spirit of its chakra pool with gigantism. Grows two additional Venus fly trap mouth vines and each mouth vine grows an addition 'arm vine'. This effect last a number of post equal to 3/4 the plant spirit's Chakra Pool, as stated in the spirit's ability.

[Plant Style • Thorn Shuriken]
D-Ranked Ninjutsu
By channeling chakra into one or more of plant's limbs, the spirit plant is able to cause for up to ten thorns, per limb, to loosen. With a whip like motion of the limb(s) the spirit plant is able to throw the loose thorns from the limb(s) as though they were shuriken towards target. These thorns will then regrow themselves under the minor wound column of the Regeneration Rules.
TaijutsuShow
Thorn Style:
A style of combat that relies on the creature utilizing the long reach of its vines and strong thorns to capture and tear at targets in either surprise attacks from beneath the ground or in attacks that are based to entangle or overwhelm the target. Concentrations included in this style are [Plant Body], [Stealth], and [Perception].
Entangle
D-Rank Taijutsu Maneuver
This is an easy taijutsu to perform, using its numerous vines, the plant demon will attempt to use one or more of its vines to lash out and attempt to entangle enemies in range.

Unseen Approach
D-Rank Taijutsu Discipline
The creatures, due to its plant nature, is effectively able to "swim" underground using it's raw strength (max speed stat) to move about, through rock and dirt, creating small tunnels after itself as it moves around.

Silent Approach
D-Ranked Taijutsu Discipline
A fundamental skill in a predator's repertoire, the user has learned to move at a walking pace without their movements making any discernible sounds. Even in thick foliage they are able to identify and navigate around fragile twigs and dry leaves and step on vegetation in a way as to not make a sound.

[Seamless Skill]
D-Ranked Taijutsu Discipline
A skill utilized by those on the path to mastery over the control of the body, users of Seamless Skill are actively able to transition efficiently between offensive and defensive actions during combat. By transitioning so seamlessly, the user is able to save a marginal amount of energy while attacking.

Toss
D-Rank Taijutsu Maneuver
A simple technique which can be used with an object or target, the plant grasp hold of a opponent or object and then proceed to launch the object/target with its full strength into the air or at a specific location.

Unsteady Ground
C-Rank Taijutsu Maneuver
The creature will stand straight up, then the large vine will slam it's body to the ground and causes a minor, localized earthquake. For opponents with a [Strength] less then the plant's [Strength] will find it hard to keep their footing. The quake reaches out in a diameter equal to the creature's strength up to 20 meters in normal form and up to 50 meters in its transformed state (due to the plants size increase).

Surrounded
C-Rank Taijutsu Maneuver
An ambush technique that is used by the plant creature as it surrounds an opponent underground then launches an assault with the majority of its supplementary vines that burst from the ground all around the designated target in an attempt to bind then shred the target if caught.

Z Shake
C-Ranked Taijutsu Maneuver
The plant creature is able to immediate change the direction and movement speed of the different portion of its body when striking the plant is able to 'shake' around attacks by changing the direction of their attack or dodge mid movement to compensate for the opponent's strike.

Get Hooked
C-Ranked Taijutsu Maneuver
A simple technique that utilizes the main vine of the plant's body to attempt and attack the foundation of its opponent while they are occupied dealing with attacks from the larger main vine the creature then utilizes one or more of its supplementary vines to attempt and strike/bind an opponent with an attack from the side.

Fighting Blind
C-Ranked Taijutsu Maneuver
The plant creature will strike the ground with the main vine with great force, dragging it in a line. This will fling a cloud of dirt, rock and dust up into their opponent’s eyes as if the user had thrown it. This enables the plant to then immediate launch a follow up strike at either a blinded opponent or an opponent that is quite predictably dodging the debris.

Wave of the Vine
B-Ranked Taijutsu Maneuver
A defensive strike designed to ward against ranged attacks. By raising its main vine high and sweeping it downwards the action creates a powerful wall of wind that deflects most incoming attacks as if it was deflected by 1/2 of his [Strength]. The “wall” of air is directly in front of plant and only as tall as they are, leaving its sides and back still undefended.

Entangle the Attack
B-Ranked Taijutsu Maneuver
Utilizing the creatures speed and agility the plant will meet an on coming straight line attack from an opponent by forming their body into a coil that allows the attack to pass through the empty space in the middle of the coil before the plant then attempts to bind around the limb or weapon used in the attack.

Sensing Vibrations
A-Ranked Taijutsu Discipline
The plant is very adept with sensing vibrations through the earth and air allowing for him to be able to pick up on the general direction of movement within a 80 meter radius of itself, even in the absence of any sound. Bring able to precisely do so at a range of up to 40 meters.

King of this Land
A-Ranked Taijutsu Stance
The plant will lift the upper portion of its vine into the air in a type of defensive or warning posture. This stance concentrates a lot of the plant's power and agility into its slender body, enabling the creature to dash short distances (5m max) at maximum speed without acceleration time after a moment’s preparation.

Tornado of the Thorns
S-Ranked Taijutsu Maneuver
By spinning rapidly like a top the plant extends its supplementary vines outward creating a vortex of vines around itself and outside the vines a vacuum forms. This vacuum creates a suction large enough to pull everything in a radius equal to their [Strength]/5 in yards at their full strength. This suction is nearly instantaneous and can cause significant damage if living creatures are caught in the area, collapsing their lungs if their [Endurance] isn't higher than the adept's [Strength]. In addition, anything caught in this vacuum will be assaulted by the powerful thorns as well. This can last as long as the user has Endurance to keep it going or until disrupted.
GenjutsuShow
Place Genjutsu in here

History The current history of the creature is rather short as it hasn't been alive for long or it might be more appropriate to state that its hadn't been created for to long. It was created through the combined efforts of a young Suna-nin, Saisuko Zao, a tenkujutsu user and one of the families from the Naegi clan as an experiment which was suppose to create a plant based companion for that branch of the clan in an attempt to strengthen them. The original spirit was a powerful spirit ranked as an A-rank spirit that was identified by the clan and later captured with the help of Zao whom then brought the spirit back in a temporary housing item to the clan. The carnivorous thorn vine was also a creation of the clan which had been breeding various carnivorous plant as they worked to strength their offensive plant based technique by using the seeds from this specific plant. Then using a special technique which was passed down by members of the Naegi clan whom had attempted to do the same thing many, many years ago though it was never successful completed then. But they relied on not only the skill of Zao as a tenkujutsu user but also his researching skills as he complied scroll after scroll on not only the ancient technique but possible flaws with the technique and possible solution to those problems. After several months of research and trial and error Zao and the clan attempted to fuse the spirit and the carnivorous vine together using the experimental technique.

To their surprise the fusion of the two separate creatures, which was similar to a permanent possession style of tenkujutsu, actually worked. Though when it did the creature created was a powerful thorny vine of a golden hue that had grown from its previous four meters to up to nearly fifteen meters in length and its thickness increased in accordance to its newly massive size. This sudden growth allowed for the creature to obtain the strength to break free from its shackles and binds which had been placed upon it causing it to lash out and injury many of the nearby clansmen and escape through burrowing into the ground. Though it was tracked down by Zao and his sensory techniques and later in a battle defeated by the young man and bound through the use of his personal binding Tenkujutsu more or less forcing the vine into becoming a loyal companion of the former Suna jounin.

Afterwards the groups decided that it would be best to be more caution and utilize weaker demons to judge the effects of the technique more closely upon the carnivorous plants and their merged spirits. Also, Zao would pass on a variation of his binding technique as well that was more suited for use by the clan along with working with some of the Tenkujutsu users of the clan to help modify it even further so that in the future they would not need his assistance.

After its master was sealed away by the Demon Hegemon, the plant had its violent tendencies fully released by the Demon and its body corrupted by the spirit's dark chakra, transforming the simple looking thorn vine into a truly monstrous plant creature with some resemblance to the of a Venus flytrap with multiple mouths and vines to devour its prey...

Username: Zao
Owner: Saisuko Zao
Stat Trainings: 0/25

User avatar
Archives
Posts: 1650
Joined: Tue Sep 09, 2014 8:00 pm

Saisuko, Zao

Post by Archives » Sun Oct 21, 2018 2:06 am

Apep



General Information
Type: Spirit
Gender: Female
Age: 150
Appearance:
  • Face/head: She has the appearance of a hooded cobra with the spikey outline of its red hood, when fully opened a dot like eye can be found in the center of the hood. The demon serpent has three identical heads attached to its main body. It's vertical slit eyes are gold in color and its mouth is filled with two rows of needle like teeth aside from the two large fangs concealed within the mouth.
    • Body: Long, slender body with as the skin along her back has spike like protrusions of skin running from the back of the head down to the tip of the snakes tail of the snakes red a d brown scales. The from mouth to tail is about eight meters in length.
      • Notable Features: Three heads.
      Personality:
      • General:The serpent considers herself and her species of serpent as a 'beast of antiquity', being a rather proud beast and sporting a bit of an ego. Even to the point of referring to herself at time in the third person. She enjoys the thrill of the hunt and will utilize any means to win, be that straight forward or under handed means to achieve her task/purpose/mission.
        • Hopes/Dreams: Currently searching for a worthy mate to continue her proud bloodline.
          • Fears: Has an inherent fear of mongooses, a natural predator of her species and never finding a suitable mate.
            • Combat Mentality:The snake has tremendous strength and utilizes it to coil around and subdue prey and she will not hesitate to use her bite to inject venom into the target or 'spit' venom to temporarily blind a foe. Ther spirit serpent also has the ability to summon forth weapons from her micro seals to attack away mid or long range. If the spirit determines that that chances of winning are less than the chances of defeat then she isn't to proud to instantly to escape and try again later with the prime opportunity presents itself to sneak attack or attack from range.
            Battle Information Rank: A Rank
            Stats 127/200
            • Chakra Pool: 22
            • Endurance: 30
            • Control: 5
            • Strength: 30
            • Speed: 20
            • Will Power: 20
            Equipment:
            VenomShow
            Natural Venom: Produces numbness and dizziness to the victim. Activation time one post, run time three posts.
            • 1st Post - Pain and burning sensation around the bite area.
            • 2-4 Posts - Numbness of area/limb and dizziness sets in.
            • 5th Post - The remaining effects from the venom fade.
            FangsShow
            Fangs: The spirit has two of reverse curved fangs measuring around a foot in length meant for latching onto prey with and a set of two feet long fangs positioned at the front of her mouth for either directly sending her venom into the victim via a bite or expelling the venom in a conical spray like mist out to a distance of meters and speed equal to [Strength]
            Stored WeaponsShow

            Ability Storage Slots: 250/400

            Serpent Sword: A fifteen meter long, dual edged straight blade sword. An eleven meter long blade, two meters in width and half a meter in thickness, with a plain looking wooden hilt that is four meters in length. Considered treasures of the specific snake species that Apep is from. Stored within the snake's storage ability, there are ten in total. 100 storage slots used, normally found in the spirit's mouth.

            Serpent Kunai: Fashioned in an almost identical manner to that of the normal kunai, the throwing knives of the Serpent clan are two meters in length and 1/2 a meter at their widest point. Thirty of these are stored in the serpent's storage ability. 60 Storage Slots used, normally found in the spirit's mouth.

            Serpent Senbon: Fashioned in an almost identical manner to that of the normal senbon, the throwing needles of the Serpent clan are two meters in length and 1/4 of a meter at their widest point. Forty five of these are stored in the serpent's storage ability. 90 storage slots used, normally found in the spirit's mouth.
            Elemental Affinities: Suiton
            Abilities and Concentrations
            Abilities
            First Ability
            Gift of the SerpentShow
            Gift of the Serpents:
            The members of the Apep's serpent clan have their chakra networks wired a bit differently than other spirit. A large amount of their chakra network converges on or around the heart, this gathering of chakra causes hundreds or even thousands of natural storage seals to exist all over the inside of the body (based on chakra pool). These seals aren't subject to permanent damage; so long as the spirit is alive, the seals will completely repair themselves (after one thread). These seal are also able to combine themselves in order to store larger items or jutsu.

            By absorbing weapons, items, and even jutsu, storing them in the "micro-seals" in their bodies, member of her clan can later use these items and jutsu by morphing or releasing them from their bodies. Members of the clan can store various amounts of objects or numbers of jutsu depending on the size of the object and their chakra reserves. The Serpent clan member is naturally able to summon forth weapons from the storage seals at a time without the need for a jutsu to do so. Summoning both one sword, three kunai, or five senbon. All jutsu used with this ability are channeled.
            Stamina and slots
            • 1-5 Chakra Pool - 25 slots
            • 6-10 Chakra Pool - 50 slots
            • 11-15 Chakra Pool - 100 slots
            • 15-20 Chakra Pool - 200 slots
            • 21-25 Chakra Pool - 400 slots
            • 26-35 Chakra Pool - 600 slots
            • 36-44 Chakra Pool - 800 slots
            • 45+ Chakra Pool - 1000 slots
            Storage Sizes for Items and Jutsu
            • Small: Items up to 0.5 m in l/w/h - 1 slot
            • Medium: Items up to 2 m in l/w/h - 2 slots
            • Large: Items up to 5 m in l/w/h - 5 slots
            • Huge: Items up to 15 m in l/w/h - 10 slots
            • Gargantuan: Beyond 15 m l/w/h, items require 1 slot per meter in whatever dimension is largest. (E.g., a 25x20x2 m item would take 25 slots.)
            Concentrations
            Ninjutsu [Ability Channeling]
            Taijutsu [Snake Body, Stealth, Perception, Sword, Projectile,]
            Genjutsu [Sight, Sound]

            Jutsu
            NinjutsuShow

            Place Ninjutsu in here
            TaijutsuShow
            Snake Body TaijutsuShow
            Personal Style:
            Apep utilizes a person style of fighting that best utilizes her strength in speed and a venomous bit to either quickly land a bite upon the target or to use her skills of evasion to escape. This style includes these concentrations: Stealth, Perception, Projectile, and Snake Body.
            [Silent Approach]
            D-Ranked Taijutsu Discipline
            A fundamental skill in a hunter’s repertoire, the user has learned to move at a walking pace without their movements making any discernible sounds. Even in thick foliage they are able to identify and navigate around fragile twigs and dry leaves and step on vegetation in a way as to not make a sound.

            [Flick of the Tongue]
            D-Ranked Taijutsu Discipline
            Like any normal snake, the spirit will flick its tongue out of its mouth to 'taste' the chemicals in the air given off by all things allowing for the serpent to 'smell' the area around them. Using this method the snake is able to detect targets up to 15 meters away from their position to track scents left within the last five posts.

            [Acceptance]
            D-Ranked Taijutsu Discipline
            The type of counter discipline. When faced with an extended limb, may it be an arm or leg, a snake will seek to attempt to capture the extended limb with her body, typically aiming for the most distal portion of the limb. This gives them an opportunity of subduing their opponent's captured limb or body part if their [Strength] is higher than the target's.

            [Weapon Spit]
            D-Ranked Taijutsu
            Using her ability to summon a weapon into her mouth, the snake is then able to spit out the weapon or weapons using the same [Strength] as if she had thrown the weapon(s). Using this technique she is able to spit either one sword, three kunai, or up to five senbon at once.

            [Vibrations]
            D-Ranked Taijutsu Discipline
            The snake spirit is very adept with sensing vibrations through the earth allowing for her to be able to pick up on movement within a 15 meter radius of herself even in the absence of any sound.

            [Lurking]
            C-Ranked Taijutsu Discipline
            This pseudo-camouflage technique doesn’t grant any form of true invisibility, simply it dictates user's ability to approach and stalk targets unseen. Much like the animals of the forest the user can seem to disappear simply by stepping into the foliage, knowing exactly how to navigate any natural or artificial cover that may present itself without exposing himself to visual identification save for the most perceptive of targets.

            [Following the Path]
            C-Ranked Taijutsu Discipline
            Having spent many years learning how to track animals and humans alike in a variety of environments, she is easily able to pick up on most trails, observing and analyzing footprints, scuff marks, broken branches and the like. Unless heavily marred by environmental factors the user can follow the physical sign of a trail even if it is several days or weeks old.

            [Seeing the Heat]
            C-Ranked Taijutsu Discipline
            The user's sharp senses of the 'pits' on either side of the snake's face, that allows for the snake to sense changes in heat in a ninety degree fan in front of the snakes head, allowing for her to pick up on slight changes within 25 meter radius of herself.

            [Z Shake]
            C-Ranked Taijutsu Maneuver
            Giving the way the spirit is able to immediate change the direction and movement speed of the upper portion of her body when striking the snake is able to 'shake' around attacks by changing the direction of their attack or dodge to compensate for the opponent's strike.

            [Snake's Awareness]
            C-Ranked Taijutsu Discipline
            This technique is a kind of mental preparation for the constant movement and weaving about involved in the snakes style of movement and combat. This enables the snake to gather snippets of vision, sounds and tactile sensory information in order to be properly aware of the battlefield around them whether standing still or in rapid circular motion. Effectively be aware of the surroundings within 25 meters of their person, able to recognize when attacks are coming and the body positions of opponents.
            Flawless AimShow
            Flawless Aim Style (Description):
            This style of combat is favored by shinobi preferring to use projectiles, often serving as a staple for ranged taijutsu users. Focusing on the synergy between their hands and senses, they strive to make their lethal skills reach as far as possible with absolute precision.

            Requires: [Projectile Weapons] Concentration.
            *[Flawless Aim Style • Tracking]
            D-Rank Taijutsu Discipline
            After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.

            *[Flawless Aim Style • Dead Angle Targeting]
            D-Rank Taijutsu Discipline
            After much training and study, the practitioner has learned how to use projectiles at close range, even point-blank range, with the same Strength as attacks against more distant targets. This Discipline allows the practitioner to use Flawless Aim techniques against melee-range targets without excessive exposure to counterattack and without losing Speed, Strength, or accuracy.

            *[Flawless Aim Style • Repeater Shot]
            D-Rank Taijutsu Maneuver
            Preparing multiple projectiles, the practitioner launches each of the projectiles at one or more targets. For each target beyond the first, the accuracy of each of the attacks is decreased, suffering a -1 Strength penalty for each additional target.

            *[Flawless Aim Style • Arcing Shot]
            D-Rank Taijutsu Maneuver
            The practitioner can launch projectiles in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. The practitioner must still be able to locate their target by some other means to ensure the projectile will hit its target.

            *[Flawless Aim Style • Bouncing Shot]
            D-Rank Taijutsu Maneuver
            The practitioner launches a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.


            *[Flawless Aim Style • Evasive Maneuvers]
            C-Rank Taijutsu Discipline
            The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.

            *[Flawless Aim Style • Hidden Shot]
            C-Rank Taijutsu Maneuver
            By launching two projectiles, one immediately after the other, the practitioner attempts to create a decoy for the second. The first projectile is often larger or of equal size, and the second projectile is slightly behind and below it, the second projectile hiding in the first projectile's shadow. This masks the second projectile and makes it more difficult for the opponent to completely avoid. Opponents with a Perception technique equal or higher in rank may be able to see both projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.

            *[Flawless Aim Style • Twisting Path]
            C-Rank Taijutsu Maneuver
            Preparing a projectile, the practitioner launches the weapon with a slight tailspin, causing the flight path of the weapon to warp as it travels. The practitioner uses this slight change in the projectile's trajectory to hit a variety of targets that could not be targeted by normal means. This can be used to hit a target that is hiding behind another person or object, particularly useful against opponents behind human shields.

            *[Flawless Aim Style • Sweeping Shot]
            C-Rank Taijutsu Maneuver
            Momentarily crouching, the practitioner launches one or more projectiles in a low arc, the weapon(s) flying close to the ground before arcing up in a single direction when approaching the target. If the practitioner launches more than one projectile, their trajectories can cross over each other, making it difficult for the opponent to ascertain which projectile will rise up to strike them first.


            GenjutsuShow


            [Death is All Around]
            D-Ranked Illusion Genjutsu
            The bringing all three heads side by side with one another to gaze directly on to the target, any victim that sees the snake's gaze focus upon them will fall under the genjutsu. This causes the target to begin to smell the horrid odor of rotting flesh and decaying bodies. The illusion can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is. The smell of death can also cause some mental stress on the target. This genjutsu lasts for three (3) posts

            [Disrupting Gaze]
            D-Ranked Illusion Genjutsu
            After creating a swerving motion that moves the heads and necks of the demon serpent from side to side slowly in an almost hypnotic way, any victim that sees the snake's gaze focus upon them will fall under the genjutsu. This causes the target vision to become blurry for the next three posts or until dispelled, making it slightly harder to see and react to attacks.


            History Born within the swampy mire within the Realm of Serpent, going from the bottom of the food chain of the other snakes and monsters within this area of the realm to one of the top predators due to her special lineage. At the age of around fifty she encountered a middle aged human, the first she'd ever encountered, and without a thought attempted to devour him as the bite turned into a fierce battle. But it only managed to last for a short while before she was defeated and then the man out of spite bound the snake to an area of the realm where he built a space-time teleportation platform to leave the realm.

            Only she was bound to the platform, forced to protect it from others who wished to breach it and not only was the snake its protector but a powerful Tenku chakra based shield also helped to keep any spirits from being able to mess with the platform. It remained this way as the hatred for the man and humans in general was allowed to fester within the spirit as nearly a hundred years would pass like this until she was able to lay eyes on another human. It was a group of three men from the human realm, she managed to kill one before being subdued by the remaining two shinobi in the end.

            But instead of killing the spirit the man actually used some powerful form of binding technique to force her into submission and soon after he drew her out of the realm she'd lived her entire life in and bound her to what he called his personal realm. This man was known to her only as master Zao...now the prideful serpent had to serve a human, but this human was a bit different than the first one he had met.

            Then came along the Demon Hegemon, something she was pleasantly surprised to find out as the demon's thought process and goals more so aligned with her own than the silly humans pacifist style of life did. After accepting his chakra and becoming one of the Hegemon's demon spirit retainers she has transformed or in her own words, evolved into a three headed snake spirit. Patiently awaiting for the lord's plans to begin coming together in the human word.


            Username: Zao
            Owner: Saisuko Zao
            Stat Trainings: (0/25)

            User avatar
            Archives
            Posts: 1650
            Joined: Tue Sep 09, 2014 8:00 pm

            Saisuko, Zao

            Post by Archives » Thu Oct 25, 2018 12:37 am

            Hitohana



            General Information
            Type: Hybrid Spirit Plant
            Gender: Female
            Age: 4
            Appearance:
            • Face/head: The head of the new plant spirit hybrid resembles a combination partly bloomed rose with layers of petals with the lower face of a young woman with sun kissed skin.
              • Body: The young spirit plant's body appears to be a golden vine that consists of since main 3/in thick vine running from the rose like flower head. Upon looking closer one can see a feminine shaped body of the plant spirit hybrid. A smaller set of golden vines can be found grown from the spirit's back, the size of the plant spirit over all being just larger than ones palm for her humanoid body, but over a meter in length including her vines.
                • Notable Features: Looks like a tiny rose-like flower fairy .
                Personality:
                • General: Being young, the plant hybrid is still developing its own personality, but is fiercely loyal to its master (Zao) due to him being the only thing that she has known about since its 'birth', being cared for and raised by the Suna-nin. She can be playful and curious at times, still attempting to figure out the world. Doesn't particularly like cold weather places, preferring hot and dry climates like the place it was born Through this binding process used by Zao, the creature is able to communicate mentally with its master and vice versa.
                  • Hopes/Dreams: Hasn't really developed any at this time
                    • Fears: Mainly the creature fears katon, being its main weakness as a plant based spirit.
                      • Combat Mentality: Primary relied upon its ability to use elemental ninjutsu, mainly doton, fuuton, and sand to attack and defend against opponents at mid-to-long range
                      Battle Information Rank: S
                      Stats 160/200
                      • Chakra Pool: 45
                      • Endurance: 10
                      • Control: 45
                      • Strength: 10
                      • Speed: 25
                      • Willpower: 25
                      Equipment: None
                      Elemental Affinities: Doton
                      Abilities and Concentrations
                      Abilities
                      First Ability
                      Dwarfism:
                      Dwarfism Ability
                      This creature has unique properties in its being that allow it to contain massive amounts of chakra within it without forcing it to grow, typically causing it to be much smaller than other creatures of similar classification.
                      Concentrations
                      Ninjutsu[Doton, Fuuton, Suiton, Sand, Sand Kinesis]
                      Taijutsu[Place them here]
                      Genjutsu[Sight, Sound ]

                      Jutsu
                      NinjutsuShow
                      SandShow

                      [Sand Cloud]
                      D-Ranked Ninjutsu
                      After forming the necessary hand seals, the user will expelling a strong breath full of sand. The sand will then move to cover a 10 meter radius around the user, creating a cloud of sand that floats for 3 posts before settling. Comments at a speed and strength of [Control], resisting against objects or people attempting to move through the cloud at [Control] strength.

                      [Minor Suna Infusion]
                      D-rank Ninjutsu
                      The user channels chakra into a body of sand with five meters of themselves or if no sand is available the user can materialize sand, capable of infusing up to a two cubic meter sized mass of Sand to be manipulated with Sunakinesis, this infusion lasts three posts.

                      [Sand Ninja Tools]
                      D-Rank Ninjutsu
                      After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand(s) from sand. These tools have a strength of [Control] and last for up to four posts.

                      [Explosive Sand Shuriken]
                      D-Rank Ninjutsu
                      After channeling chakra the user will form a shuriken of sand, that can be thrown, which are approximately 6 centimeters in diameter in their hand. Upon impact or when kai'd, this shuriken explodes with a force equal to [Control] and covers the immediate area in a cloud of sand. If not consumed, this technique lasts for three posts.

                      [Sand Beneath One’s Feet]
                      D-Rank Ninjutsu
                      The spirit plant will channel chakra through her body, before then sending this chakra into the ground beneath her or her master’s feet in order to create sand to utilize with other sand techniques sand. The pulse starts at the feet of the plant or her master and moves outwards through the earth at a speed of [Control] , converting all the dirt and rock within a 10 meter radius into sand, including up to 10 meters beneath the spirit. This sand does nothing on its own but remains infused with the spirit’s chakra for up to four posts.



                      *[Sand Clone]
                      C-Ranked Ninjutsu
                      After performing the necessary hand seals, the user will create a clone out of Sand. This clone will have the users stats. It lasts for [Control/5] posts.

                      [Sand Wave]
                      C-Ranked Ninjutsu
                      With the correct hand seals formed, the user will thrust their hands up, causing a wave of sand to form in front of them. The wave shoots up and travels forward at [Control]
                      speed and strength, and traveling up to 25 meters before collapsing. The wave is only twenty meters in size.

                      [Sand Landmine]
                      C-Rank Ninjutsu
                      After performing the correct hand seals the user will tap their foot on the ground covered in sand, charging a two meter radius around their foot with explosive chakra. This is armed at a speed of [Control]. For the next three posts if anyone steps on that area it or kai is used it will explode with a force equal to [Control] filling the blast radius with a thick cloud of sand afterwards.

                      *[Desert’s Spire]
                      C-Rank Ninjutsu
                      After forming the necessary handseals, the user will channel chakra into the sand in a 2 meter area beneath an opponent’s feet within 25 meters of them. After a moment, the sand in this area will violently burst from the ground and form an 8 meter tall spike of sand at [Control] Speed. This spike is capable of piercing an opponent’s body with [Control] Strength and leaving sand in the wounds it creates, causing irritation and pain of the wound. After the spire is formed it remain for 3 posts before turning back into sand.

                      [Swirl Sand Wall]
                      C-Rank Ninjutsu
                      After performing the necessary hand seals the spirit will channel chakra, causing for sand to swirl herself or any ally in a small tornado of sand two meters away from the target forming with a speed and strength of [Control]. The tornado is five meters tall and one meter thick, capable of moving with the targets movements for the next five posts.



                      [Desert’s Spear]
                      B-Rank Ninjutsu
                      With the correct seals done, the user will hold their hand , forming sand into a sort of spear shaped projectile that is 10 meters long and nearly a foot in diameter from their palm. This spear hovers beside the user before they form an extra hand seal to launch it at their enemy, flying at a speed and strength of [Control]. This can travel up to 40 meters and lasts for three posts, or until it is used.

                      [Desert Coffin]
                      B-Ranked
                      After forming the needed hand seals, the user will cause a small wave of sand to rise from the ground at their feet and roll towards the intended target up to 40 meters away. If the target doesn't avoid this jutsu they will be ensnared by sand that starts to wrap around their legs. The sand will then rise up to fully encase the target, holding the target in place for up to 3 posts unless they can break the sand. Forms at a Speed and Strength of [Control]. The entire time they're captured, the sand is grinding the target, causing extensive damage.



                      [Sand Kinesis]
                      A-Ranked Ninjutsu
                      A-rank Ninjutsu
                      Having achieved notable mastery over [Sand], the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's [Controlx2] meters to a Speed and Strength of [Control].

                      [Superior Suna Infusion]
                      A-rank Ninjutsu
                      The user channels chakra into a body of sand with five meters of themselves or if no sand is available the user can materialize sand, capable of infusing up to a ten cubic meter sized mass of Sand to be manipulated with Sunakinesis, this infusion lasts until the end of the thread.
                      TaijutsuShow
                      Place Taijutsu in here
                      GenjutsuShow
                      Place Genjutsu in here

                      History The current history of the creature is rather short as it hasn't been alive for long or it might be more appropriate to state that its hasn't been created long. It was created through a follow on experiment of the Suna-nin, Saisuko Zao, a tenkujutsu user and his previous experiences with one of the families from the Naegi clan and their experiment which created his first plant based companion, Toge. Using the knowledge gained from the previous attempt Zao performed this fusion of a powerful Desert Sand elemental spirit he'd captured and a strange chakra rose that he'd brought back from his exploration of the strange and mysterious country of Juu. Being more careful and prepared then the previous sealing, the new rose plant spirit hybrid was bound through the use of his personal binding Tenkujutsu more or less forcing the vine into becoming a loyal companion of the former Suna jounin. Since that time the plant has been learning to slowly control its ability and mastering its ninjutsu finding that it had a odd fluency in Sand based ninjutsu. Her master, Zao, has told her that he will soon use a technique to increase her ability to utilize her Sand more easily.

                      Soon the man used the spirit essence of a sand based spirit to increase Hana's affinity for Sand techniques which allowed for the flower spirit pet. Allowing the hybrid to grasp the art of kinesis of her sand. Traveling through various spirit worlda with her owner, she began to grow stronger physically and mentally, becoming aware of the state of the world and its dangers. No danger more real than the chaotic spirit realms, which her master would find himself within adter venturing to the demon realm. Zao was trapped and his soul sealed allowing for the demon Hegemon to take the bannin's body as his own as a vessel to once more return to the human world. His dark chakra corrupting the flower spirit to the Hegemon's will, becoming one od his retainers.



                      Username: Zao
                      Owner: Zao
                      Stat Trainings: (0/25)

                      User avatar
                      Archives
                      Posts: 1650
                      Joined: Tue Sep 09, 2014 8:00 pm

                      Saisuko, Zao

                      Post by Archives » Mon Jan 07, 2019 5:14 pm

                      Zoukingu

                      [Zou or King]



                      General Information
                      Type: Elephant Spirit
                      Gender: Male
                      Age: 500
                      Appearance:
                      • Face/head: The breed of elephant that Zou is from is known as the 'emperor race' of the elephant spirit realm, due to this the normal elephant features are different in that the head of the elephant spirit has four large curved tusks, two on each side of its main trunk each measuring three meters in length and three trunks instead of the normal one each measuring six meters in length. Normal large elephant ears can be found on either side of the spirit's head. After the Corruption of the Hegemon's chakra, the former grey skin has evolved to a pitch black hue with red accents along with grey tribal designs running across the skin. Lastly are a pair of jade green eyes found within.
                      • Body: Zou's body is one that is designed to stand on two legs instead of a four, having a slightly humanoid style body, especially after recievingthe Hegemon's gift. The elephant has six long, muscular humanoid arms with human like hands with almost claw like finger nails. The spirit has a muscular torso and tree trunks size elephant legs the feet of the spirit are similar to that of normal elephant feet having wide feet for better stability and four toes. In total size the creature is twenty five meters in height with its arms being lanky at just over ten meters on their own. Much like the skin on the head its formerly grey hue has turned pitch black with reddish accents along with grey lines forming intricate tribal designs across the upper body.
                      • Notable Features: Six arms, four large tusks, and three trunks for starters and a number of old battle scars found throughout the spirit's now pitch black body from a lifetime of battle.
                      Personality:
                      • General: The elephants stern speaking method is one that gives the spirit the intimidation factor when combined with the spirit's tall stature and unique features, causing him to give off an air that commands respect of those below him. While he doesn't consider himself to be a god like spirit, he does draw upon his roots as a royal member of the elephant realm's ruling family feeling above others. This causes for him to be a rather proud beast and sporting a bit of an ego, always ensuring that those around him know of his background and not standing for someone that wishes to trample upon that pride. When not interaction with others the spirit can normally be found meditating on the art of battle or praying to the Gods, retaining his rather religious ideals from when he was a young elephant before being pulled away from his home realm. When push comes to shove, Zou will gladly erase an opponent from existence that dares to challenge him or his new master. Sometimes considered to be a ruthless, evil spirit that is not to be taken lightly by anyone unless they wish to meet a swift death due to the life it has lived while sealed within the mysterious wall of Juu. Though the beast is starting to transition out of the ruthlessness after having been freed from its binds within the wall now serving under Zao's command, its personality and outlook on life shifting and changing as it is able to live a different life than before.

                        After its human master has become the Demon Hegemon's vessel, the emperor elephant fought against the powerful entity but found himself forced to truly bow its royal head for the first time. Now he serves as one of the many of the Hegemon's retainers after being corrupted by the Demon's chakra. Releasing the truly violent tendencies that were held in check by the spirit's noble background.
                      • Hopes/Dreams: Being freed from the bonds of the labyrinth, the creature wishes to see the human realm and the other spirt realms before ultimately returning to his own home realm and family, having dreams of becoming the Elephant Emperor.
                      • Fears: Being sealed away as he was before, preferring death over that life again.
                      • Combat Mentality: The elephant spirit's combat style revolves around fighting at close range with one or more opponents using his shield to defend and multiple swords to attack simultaneously or the elephant will go full offense using all the swords at his disposal and slinging the shield onto his back.
                      Battle Information Rank: S Rank
                      Stats 190/200
                      • Chakra Pool: 34
                      • Endurance: 45
                      • Control: 1
                      • Strength: 50
                      • Speed: 45
                      • Will Power: 20
                      EquipmentShow
                      ArmorShow

                      A mixture of red, black, and blue hues decorate the armor set worn by the demon elephant that consist of a full helm (see image above), torso armor that covers the upper torso, shoulder pauldrons, and a groin plate, forearm bracers, and armor on the upper thighs that goes down onto the shins of the spirit. The armor has been inscribed with [Augment Fuuinjutsu • Strengthen and Enhance] covering over 90% of the armor's surface
                      ShieldShow

                      Two twenty five meter tower shields, blood red in color with the royal seal of the emperor elephant race engraved upon its front with a pair of straps in the center of the shield's underside so that it can be held securely with one or two hands. Can be slung on the back of either shoulder with a harness made for each shield. One shield is inscribed with [Augment Fuuinjutsu • Strengthen and Enhance] covering over 90% of the shield's surface while the other shield is inscribed with two of Zao's [Force Fuuinjutsu • Directional Explosive Release] creating a square 10 meter by 10 meter fuuin inscription on the top and bottom of the front side of the giant shield.
                      SwordsShow

                      The creature has six, ten meter long scimitar style curved blade swords. All six hung from sheaths on his waist with three swords on each hip. Each sword is inscribed with [Augment Fuuinjutsu • Strengthen and Enhance] covering over 90% of the sword's surface.
                      TusksShow

                      The elephant's four, three meter long, curved tusks have a strength directly equal to the spirit's [Strength].
                      Fuuin TattoosShow
                      • Left Side of Neck - A single six inch [Fuuinjutsu • Reality Check] fuuin diagram combined with the two inch fuuin [Fuuinjutsu • Mind Altering Kai].
                      • Right Side of Neck - A single six inch [Fuuinjutsu • Wake Up Time] fuuin diagram combined with the two inch fuuin [Fuuinjutsu • Unconscious Kai] diagram.
                      • Lower Back - Centered on the upper portion of the spirit's back between his shoulder blades can be found the twelve inch tall [Fuuinjutsu • Life Line] diagram.
                      • Upper Chest - Centered over the spirit's heart can be found the twelve inch long [Fuuinjutsu • Life Line] diagram.
                      • Arms - The [Fuuinjutsu • Life Line] cover's the spirit's finger tips to the elbow on each arm.
                      Elemental Affinities: Doton
                      Abilities and Concentrations
                      Abilities
                      First Ability
                      Gigantism:
                      Gigantism Ability
                      This spirit has an excessive amount of chakra, which causes it to be much larger of other spirits of similar classification. Its excess size is better represented by its higher chakra pool, endurance, and strength compared to many other similar spirits.
                      Concentrations
                      Ninjutsu[Place them here]
                      Taijutsu[Rigid Structure, Swords, Shield, Perception, Close Quarters Combat]
                      Genjutsu[Place them here]

                      Jutsu
                      NinjutsuShow

                      Place them here
                      TaijutsuShow
                      Personal StyleShow
                      Divine Bulwark:
                      Zou's personal style of fighting relies around the heavy use of his shield to beat back or knock aside the attacks from his opponents or even the opponents themselves and then use either the massive shield or his swords to counter attack with, using sheer strength and the number of weapons to batter foes into defeat. This style allows for the user to be adept at fighting one or more opponents at the same time due to its specific defensive nature in combination with the elephant's rigid body structure.

                      Requires: Shield, Sword, Perception, and Rigid Structure concentrations.

                      [Ambidexterity]
                      D-Ranked Taijutsu Discipline
                      Through their of training the user has learned to use both of their hands with equal skill, allowing them to not only fight with a weapon in both hands but also to switch hands should the need arise.

                      [Block Inside]
                      D-Ranked Taijutsu Discipline
                      Having mastered this Discipline, should they be in close quarters combat, their body instinctively blocks with their shield to the inside of an attack which keeps them centered on their opponent's torso for follow up attacks. These blocks are only successful if their [Strength] and [Speed] are equal to or greater than the Strength and Speed of the attack they are attempting to block

                      [Block Outside]
                      D-Ranked Taijutsu Discipline
                      Having mastered this Discipline, should they be in close quarters combat, their body instinctively blocks with their shield to the outside of an attack which forces them to be constantly moving around their opponent. These blocks are only successful if their [Strength] and [Speed] are equal to or greater than the Strength and Speed of the attack they are attempting to block

                      [Seamless Skill]
                      D-Ranked Taijutsu Discipline
                      A skill utilized by those on the path to mastery of their weapon, users of Seamless Skill are actively able to transition between offensive and defensive usage of the aforementioned weapon. By transitioning so seamlessly, the user is able to save a marginal amount of energy while attacking.

                      [Smashing Block]
                      D-Ranked Taijutsu Discipline
                      The user will turn the defense of their shield into a powerful offensive weapon, meeting an opponent head on and smashing through them with their shield as the striking weapon, dealing damage over a large area of the target if they are overpowered by the strike's strength. Effectively blocking and attacking in the same movement.



                      [Arms, Legs, and Trunks]
                      C-Ranked Taijutsu Discipline
                      Through the spirit's training he has learned to not only use both sets of arms with equal skill, but also all three of his trunks allowing for them to be used with the elephant's physical stats as though they were simply another limb.

                      [Increased Awareness]
                      C-Ranked Taijutsu Discipline
                      A discipline involving the mental preparation for the constant movement and striking involved in the user's fighting style. This enables the user to gather snippets of vision, sounds and tactile sensory information in order to be properly aware of the battlefield around them whether standing still or in rapid circular motion. The user is effectively aware of their surroundings within 40 meters of their person, able to recognize when attacks are coming and the body positions of opponents.

                      [Evasive Maneuvers]
                      C-Rank Taijutsu Discipline
                      The user has learned to maintain accuracy while on the move. This allows the user to move at full speed and even change directions without interrupting their rhythm.

                      [Quake Lash]
                      C-Rank Taijutsu
                      The user will momentarily draw back their weapon quickly building up a large amount of tension in their muscles. that they will then release the tension into a wide, sweeping cut in any single direction. Curving away from the ground to avoid lodging their weapon into the ground if choosing an overhead swing. If the practitioner's Strength is 5 higher than the opponent's Endurance, this technique will knock the opponent up or away a number of meters equal to the practitioner's Strength in addition to the damage normally taken from this technique. The practitioner can immediately transition into a defensive weapon spin to shore up openings after the technique if they wish.

                      [Grounding Stomp]
                      C-Rank Taijutsu Maneuver
                      Lifting one foot off the ground the large summon will then slam it's large foot down into the ground causing a minor earthquake, which makes it harder for opponent's with [Strength] lower that the spirit's [Strength] to keep their footing. The minor earthquake will reach out [Strength] meters in radius from the elephant spirit's impact causing the ground in the area of effect to shake violently and cause shallow spiderweb cracks to radiate out from the point of impact..



                      [Counter Block]
                      B-Ranked Taijutsu Discipline
                      When a technique of the opponent's is blocked by the user's shield or other weapon, the user will instinctively strike with one or more weapons they aren't blocking with, throwing one or more strikes into the openings created by the block.

                      [Mighty Shield Bash]
                      B-Ranked Taijutsu Maneuver
                      The user will look for their direct path and position themselves with their shield before them towards their intended target. Pushing forward with all their strength the user charges forward to meet an opponent or attack head on as they attempt to smash through with the shield. If the user's strength is high enough they are able to use their shield to smash through nearly all obstacles on their path and create extreme damage to opponents who are hit by it.

                      [Quake Stomp]
                      B-Rank Taijutsu Maneuver
                      Jumping off the ground the elephant spirit will lifting one foot off and then strike down with all its force as it reaches the ground causing an earthquake, which makes it harder for opponent's with [Strength] lower that the spirit's [Strength] to keep their footing or move at more than half their normal speed. The minor earthquake will reach out [Strengthx2] meters in radius from the elephant spirit's impact and continues for up to two posts.



                      [Side Step]
                      A-Ranked Taijutsu Stance
                      A stance that concentrates the user’s power and agility into their legs, enabling them to dash short distances (5m max) at maximum speed without acceleration time after a moment’s preparation.

                      [Sensitive Ears]
                      A-Rank Taijutsu Discipline
                      The hearing of an elephant is rather are incredibly sensitive to vibrations of all kinds allowing for him to pick up on sounds and tremors in the area around the spirit. Through training his sense of hearing, the spirit is able to hear loud or obnoxious sounds from up to a distance of two hundred meters away. For things of average volume, such as the sound of someone walking or running, the sound of a weapon being drawn, a projectile in flight the user can pinpoint their exact location within fifty meters of his person. In terms of eavesdropping he can discern a conversation at such a range as if he were standing next to the person whom is speaking. This allows him to tell where the sound is in relation to him and how close they to him, requiring a stealth technique of higher rank to fool the Elephant's sensitive hearing.



                      [Ultimate Earthquake, Meteor Strike]
                      S-Rank Taijutsu Maneuver
                      The large summon leap upward and draw back all its arms on one side of its body preparing to strike the ground below as its falls back down. It will then slam it's three fists into the ground with its full strength all at once creating a powerful earthquake, that will cause major destruction and devastation within the radius of the technique. The earthquake caused the ground to break apart and move about increasing the difficult for opponents with less [Strength] than the elephant's [Strength] to keep their footing. Those with five less [Strength] than spirit will suffer damage from crashing into the ground as it is torn asunder from the force of the attack, with the damage increasing as the gap between the target's [Strength] and the elephant spirit's increases. The earthquake effects reaching out [Strengthx4] meters in radius from the elephant spirit's impact and continues over the course of two posts.

                      GenjutsuShow


                      Place them here
                      History Zoukingu is from a royal race of elephants from the elephant spirit realm, which is the cause of his extra features, as the more tusks and the larger the tusks are the more strength an elephant is regarded within the races of elephants. This derives from a believe of their gods and the appearance the God's of the elephant races whom closely resemble those of Zou's specific race of elephants, which in turn lead to them serving as one of the three great ruling families of the sprit realm. But the young elephant, around the age of sixty, was forcibly summoned to the human realm by a powerful group of human's who resided within a mysterious country by the name of Juu. It was there that the elephant was then bound to the human realm through a powerful Tenku technique and forced to serve as a guardian of the race of human. In the end the elephant was trained to fight and serve as a guardian within the inner labyrinth of the grand wall of Juu serving as the first line of defense against those who might wish to invade the powerful nation. During this time not one human was able to bypass his position within the deadly maze of killing formations, traps, and spirits. But about two hundred years ago the spirit who was bound to the maze stopped hearing from the Juu countrymen, as though they had suddenly disappeared leaving him alone within the maze.

                      A fate that almost caused for the now old elephant to contemplate ending his own life but his pride of being a royal blood elephant was to strong in the end and as fate would have it the spirit would have an encounter with two Suna shinobi attempting to make their way into Juu through the old labyrinth nearly two hundred years after the disappearance of those who sealed him within that place. After a fierce battle with the two, the shinobi known to him only as Zao broke the binding formation by using a binding formation of his own. Though he still serves under a human, this one he feels is rather different from those who brought him to the human realm first and ultimately he hopes to be able to return to the realm of elephants after serving this young man.

                      In an exploration venture with the human the group crossed into the demon realm where the Suna shinobi would fall prey to an ambush set up by the Demon Hegemon. With the human's soul sealed away the Demon took the body as his own and would subjugate the emperor elephant after a bitter struggle. Forced to bow his head to the Hegemon and become one of his retainers, serving as a tool to be used by the Hegemon and his plans for the human world.





                      Username: Zao
                      Owner: Zao
                      Stat Trainings: (0/25)

                      [/code

                      User avatar
                      Archives
                      Posts: 1650
                      Joined: Tue Sep 09, 2014 8:00 pm

                      Saisuko, Zao

                      Post by Archives » Tue Jan 22, 2019 2:03 pm

                      HebīganShow

                      General Info
                      Description: The current puppet has a somewhat humanoid shape to its large frame, being two and a half meters tall and just over a meter wide at the shoulders. Created from chakra tempered metal with thick features that are designed to deal with the puppet's heavy weight in preparation for holding numerous weapons giving it a more mechanical armor look than the traditional puppet design. Developed to be a mid-to-long ranged combat puppet body combining physical and elemental attacks. Puppet has four power looking mechanical arms and two think legs.


                      Puppet Stats:
                      • Strength: 10
                      • Speed: 10
                      Sealed Spirit: Shi - The Storm Dragon
                      Tri Kunai LauncherShow
                      Weapon Stats:
                      • Strength: 10
                      • Speed:
                      Description: The right shoulder acts as the base for a three part kunai launder. Each part of the launcher is made up of five "barrels" connected in a circle with the parts forming a triangle before joining together the upon the lower back is a large circular mechanism competes the launcher storing the launchers anmo as it feeds up to the launcher. Inside the circular mechanism is where the additional kunai are stored and loaded into the launchers. Each of the three parts are capable of launching a volley of five kunai twice per post, taking half a post to reload for each of the three parts of the kunai launcher. Holds a total of a 120 kunai in total.
                      Senbon BlasterShow
                      Weapon Stats:
                      • Strength: 10
                      • Speed:
                      Description: A senbon launcher capable of launching a blast of senbon creating a small cloud of the steel needles. Attached to the lower portion of the lower left arm, the launcher operates in a cylinder style manner rotating through 'ammo pods' that contain twenty senbon within each. The launcher sprays forth all twenty of the senbon found within the pod in one blast. After firing the cylinder rotates feeding a new pod into the firing mechanisms. Currently the weapon cylinder holds thirteen of the senbon 'ammo pods'.
                      WingsShow
                      Weapon Stats:
                      • Strength: 10
                      • Speed: 10
                      Description: A Set of two meter long and one meter wide wings that are affixed on either side of the upper back, extending up past the shoulders of the puppet.
                      Elemental Shoulder CannonsShow
                      Weapon Stats:
                      • Strength: 10
                      • Speed: 8
                      Description: A trio of side by side, shoulder mounted cannons that consists of two parts, the cannon portion and a turbine portion. The turbine once once activated rapid spins building up raw chakra. Once the charge is built up the cannon acts as a means to direct the built up chakra by releasing it in a forward blast. Creating a D-rank ninpou blast of pure chakra, 5m in diameter out to 15 meters.

                      Each cannon can only be fired once per post then incurs a one post cool down period between uses. The cannon's have the ability to move in order to track target's independent of the body or the other cannons at [Speed] and when not in used that are able to be retracted back on the left shoulder blade.
                      Elemental BlasterShow




                      Weapon Stats:
                      • Strength: 10
                      • Speed: 10
                      A one meter long, one handed elemental hand cannon that hangs from a holster on the right hip. The blaster cannon consists of two parts, the cannon portion and a turbine portion with an elemental storm crystal Zao discovered while adventuring in the spirit realms. The turbine in each is able to be activated by the spirit instilling elemental chakra into the turbine which will then rapid spin building up a charge of the respected element concentration the spirit possesses. Once the charge is built up the cannon acts as a means to direct the built up elemental blast by releasing it in a forward blast.

                      That cannon released a large wave attack at a shorter range than the other cannons. Able to be released the blast wave with a speed and strength equal to the [Blaster]. Creating a D-rank Storm Ninjutsu effect, producing a 5m diameter blast of storm chakra out to 15 meters.
                      BoosterShow
                      Weapon Stats:
                      • Strength: 5
                      • Speed: 5
                      Description: A rudimentary engine is located in the back of the shoulders. When activated, the armor on the back or front of each shoulder opens up like a revealing a set nozzles which are capable of creating a blast of air. Creates a D-rank blast of Fuuton chakra, 5 meters in size out to 15 meters when used offensively against opponents or when used defensively to thrust the puppet in a single directly at a speed equal to the puppet's [Strength] for a number of meters equal to the [Strength] of the puppet body.
                      Fuuin Inscribed on Puppet:
                      • [Augment Fuuinjutsu • Strengthen and Enhance] - Cover's ninety percent of the puppets body
                      • [Tsukimogami: Living Puppet] - On the spirit core located inside the puppet, containing the spirit.
                      • [Fuuinjutsu • Life Line] - Placed on the palm of each hand.
                      • [Fuuinjutsu: Marked in Space] - Located on the back of the puppet's head
                      Ancient Runes:
                      • TBD
                      • TBD
                      • TBD
                      Last edited by Kabu on Mon Mar 18, 2024 4:04 am, edited 1 time in total.

                      User avatar
                      Kabu
                      Posts: 7945
                      Joined: Thu May 09, 2013 8:00 pm

                      Saisuko, Zao

                      Post by Kabu » Mon Mar 25, 2019 3:39 pm

                      Gogyou


                      General Information
                      Type: Wood Elemental Dragon Spirit Companion
                      Gender: Male
                      Age: 150
                      Appearance:
                      • Face/head: The creature's face appears a bit more with the features of a snake than a dragon at first glance, with a slightly pointed head with a number of thick branches that grow out of its head and neck. A single orange, serpent like eye with a vertical slit can be found on either side of the head. The same bark like skin covered the entirety of the had much like the rest of the body.
                        • Body: Just below the head the wooden body that appeared to be covered in tree bark stretched out for nearly twenty meters in length having a series of branches growing out of the body sides and back. As you near the tail the branches seem to stop growing and instead a series of wooden spiked grow out of the last five meters of the tail. The creature as eight small limbs spaced out evenly along the length of the body, each of the limbs having four clawed fingers on each.
                          • Notable Features:Orange eyes, short clawed arms, wooden elemental tree body with bark style skin.
                          Personality:
                          • General: Gogyou has always been a bit of a loner, something that is common within his race of wood dragons as they only come together to mate and besides that prefer to be alone. This has caused for the spirit to have a distrust of those who he's just met. Being rather blunt and straightforward, the spirit isn't one to flatter someone or lie to appease another. If Gogyou doesn't like something or someone the wood dragon won't hesitate to let you know. Preferring to think in the mindset of a fighter, having needed to fight to survive its entire life since birth, planning things out and attempting to follow his plans to the letter be it in battle or other situations.
                            • Hopes/Dreams: For its new master to discover a way in which to repair its old seed core that was damaged after being ambushed in its home realm.
                              • Fears: Not being able to recover its original body.
                              • Combat Mentality:Utilizing his wood ninjutsu, the wood dragon will prefer to delay the enemy as its techniques grow in strength. Normally trying to win through a war of attrition than head on clashes.
                              Battle Information Rank: A Rank
                              Stats 125/200
                              • Chakra Pool: 40
                              • Endurance: 10
                              • Control: 35
                              • Strength: 10
                              • Speed: 10
                              • Will Power: 20
                              Equipment:
                              Gogyou's Puppet BodyShow
                              General Info Description: The puppet was based somewhat on the spirit's original dragon like appear except with a bit more flare from Zao. Measuring around four meters in length and around half a meter across, the dragon style puppet body has six limbs spread out through the long body with a wide dragon head with several wooden spikes coming out of the top of the head. A series of wooden spikes run down the center of the dragon puppet's back. The face of the puppet had a long snout with a mouth of half meter long teeth with the exception of two tusk like teeth that protrude around the snout from the bottom jaw the mouth. It's eyes are a jade green hue and seem to glow faintly.
                              Rank: E
                              Puppet Stats: 4
                              • Durability: 1
                              • Mobility: 1
                              • Strength: 1
                              • Deftness: 1
                              Joruri Stats: 125/200
                              • Durability: 10
                              • Mobility: 20
                              • Strength: 10
                              • Deftness: 45
                              • Chakra Pool: 40
                              Total Mechanisms: 3
                              Mechanisms in Use: [3/3]
                              Wings (1 Mechanism)Show
                              Description: A Set of six, seven meter long and three meter wide wings that are affixed on either side of the upper, middle, and lower back, of the draconic puppet allowing for it to fly at a speed equal to the [Deftness] stat of the puppet, up a maximum of the puppet's [Mobility] stat. Limited to 30 meters in combat.
                              Spirit Core (1 Mechanism)Show
                              Description: A heart sized core contained the sealed spirit Gogyou, this is housed within the chest cavity of the puppet and has a durability equal to the [Stamina] stat of the spirit sealed within it. This turns the puppet into a Joruri allowing the spirit to fully control the puppet as though it was its own body.
                              Wrist Senbon Launcher - Right Arm (1 Mechanism)Show
                              Description: A wrist mounted senbon launcher that goes around the wrist and takes up the entire length of the forearm of the right arm. Able to fire senbon in rapid succession at a speed and strength equal to the puppets [Deftness] with a rate of fire equal to the user's [Deftness/4]. Contains 120 senbon.
                              Fuuin Inscribed on Puppet:
                              • [Augment Fuuinjutsu • Strengthen and Enhance] - Cover's ninety percent of the puppets body
                              • [Tsukimogami: Living Puppet] - On the spirit core located inside the puppet, containing the spirit of the wood dragon.
                              • [Fuuinjutsu: Marked in Space] - Located on the back of the puppet's head
                              • [Fuuinjutsu • Life Line] - One on the hand/claw of each limb.
                              Tsukimogami Sealed into Puppet:
                              Elemental Affinities: Mokuton
                              Abilities and Concentrations
                              Abilities
                              First Ability
                              Mokuton:
                              Mokuton [Wood Release] is a unique elemental affinity created by the mixing of the two elements of Doton [Earth Release] and Suiton [Water Release] to create strong, durable, living wood. As Mokuton is living, it has a growth effect.
                              Passive (Growth)Show
                              Growth:
                              A truly unique element, Mokuton users create life in the form of trees. Even after their jutsu is done, these trees continue to live and grow aided by the high density of chakra in them. This gives Mokuton the growth effect, which uses the residual chakra in Mokuton jutsu to rapidly speed up the natural growth process for a limited time after creation, causing the jutsu to gain +2 strength per post for an amount of posts after creation depending on the rank of the jutsu.
                              • D-Rank: 3 posts
                              • C-Rank: 4 posts
                              • B-Rank: 5 posts
                              • A-Rank: 6 posts
                              • S-Rank: 7 posts
                              Concentrations
                              Ninjutsu[Doton, Suiton, Mokuton]
                              Taijutsu[Place them here]
                              Genjutsu[Place them here]

                              Jutsu
                              NinjutsuShow
                              MokutonShow
                              ~Mokuton • Leaf Tracker
                              D-Rank Ninjutsu
                              By closing their palm and performing the correct hand seals with the other, the user can create one small leaf, around a half-inch in diameter. Once this has been done, they will place the leaf on their desired target. The user can track the exact location of the leaf for up to 7 meters. For up to 20 meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where their target is. The chakra in the leaf will dissipate at the end of 6 posts.

                              ~Mokuton • Wood Weapon Creation
                              D-Rank Ninjutsu
                              After performing the correct hand seals the user will form a set of up to 10 wooden basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have a strength of [Control].

                              ~Mokuton • Bulwark
                              D-Rank Ninjutsu
                              By performing the correct hand seals, the user causes several waves of wood to grow out of their arm, forming a 5x3 foot, 4 inch bulwark of wood to form on their arm. The bulwark has a strength of [Control] and forms at a speed of [Control].

                              ~Mokuton • Bakuhatsu Nut
                              D-Rank Ninjutsu
                              By closing their palm and performing the correct hand seals with the other, the user can create 1 seed closely resembling a walnut with a 2-inch diameter. This seed is filled with chakra and has enough energy to detonate with a force of [Control] strength. The user can detonate seed via kai, but if not detonated within 3 posts, it loses its potency.

                              ~Mokuton • Sky Pillar
                              D-Rank Ninjutsu
                              After performing the correct hand seals, the user causes a large 2x2x2 meter beam of wood to emerge from the ground within 10 meters of themselves at a speed of [Control] and strength of [Control]. Targets unable to get out of the way of the pillar will be hit by it.


                              ~Mokuton • Guardian
                              C-Rank Ninjutsu
                              After performing the correct hand seals, a small tree will erupt from the ground next to the user, quickly forming into an exact replica of them. The clone is capable of performing Mokuton ninjutsu and shares the same stats as the user lasting for [Control]/5 posts.

                              ~Mokuton • Wood Locking Wall
                              C-Rank Ninjutsu
                              After performing the correct hand seals, the user causes several pillars of wood to emerge from the ground on each side of themselves. These pillars then bend and meet halfway locking together and creating a half-dome in front of the user (and underground) at a speed of [Control]. This half dome has a 4 meter radius and has a durability of [Control] strength.

                              ~Mokuton • Sky Mallet
                              C-Rank Ninjutsu
                              After performing the correct hand seals, the user focuses on an already existing source of their Mokuton, causing a wooden mallet with a meter diameter to grow out of it and move at a speed of [Control], up to 25 meters away from the source into a target. If it successfully hits a target, it does so with [Control] strength.

                              ~Mokuton • Roots
                              C-Rank Ninjutsu
                              By performing the correct hand seals, the user will cause a root to sprout out of the ground at their feet before lashing out at a target's feet up to 25 meters away at a speed of [Control]. If successful, the root will pull their feet out from under them at a strength of [Control] and attempt to rapidly drag them back towards the user.

                              ~Mokuton • Four Pillar Prison
                              C-Rank Ninjutsu
                              After performing a series of hand seals, the user focuses on a target or group of targets within 25 meters and causes wooden beams to emerge from the ground around them at a speed of [Control]. These beams connect overhead and underground, forming a roof and bars with about two inches of space between them. It has a durability of [Control] and can be as large as 6x6x6 meters.


                              ~Mokuton • Field of Blossoming Flowers
                              B-Rank Ninjutsu
                              After the user performs the necessary hand seals, the user will put their palms on the ground channeling chakra throughout creating landlines underneath the ground in a 40 meter radius around the user. Anytime anyone other than the caster were to step in this field, the field will sprout large spikes aiming to impale with a strength and speed equal to the user’s [Control]. This minefield is active for 5 posts.



                              ~Mokuton • Deep Reaching Roots
                              A-Rank Ninjutsu
                              After performing the necessary hand seals, the user will create a senbon-like wooden needle that they will throw. When striking a target the user’s senbon will grow rapidly across the target burrowing and wriggling its way through the target with a strength of [Control]. For people this will create wrapping chains burrowing through the individual creating deep and gaping wounds. This senbon is capable of rupturing and burrowing around targets no larger than 65x65x65 meters.

                              ~Mokuton • Blender
                              A-Rank Ninjutsu
                              After performing the necessary hand seals, the user will stomp the ground creating a torrential swarm of thin branches to sprout from the ground around the user leaving only a 1 meter safe area. These branches will whirlwind around the user in a 65 meter radius slicing everything in a very fine manner with a strength and speed of [Control]. This whirlwind lasts for the post, and when it’s done, it leaves the branches strewn across in the position they were last in.



                              ~Mokuton • Heavenly Forest
                              S-Rank Ninjutsu
                              After performing the correct hand seals, the earth will immediately begin to rumble as the trees, shrubbery, roots, and all sorts of forestry begins to emerge in a 80 meter radius around the user at a speed of [Control]. As the forest takes shape and grows, roots will lash out at anyone caught in the techniques wake, and if they are able to catch anything, it will latch on and drag them down to the ground, holding them at a strength of [Control] as the roots become dormant. This forest lasts for 2 posts before becoming dormant.

                              TaijutsuShow
                              Place Taijutsu in here
                              GenjutsuShow
                              Place Genjutsu in here

                              History Born from a seed core, like all others of the Wood Dragon's race, Gogyou was mostly on his own from birth as the wood dragon elementals are rather solitary creatures. The wood dragon was one of about twenty seed cores created by the spirit's unknown mother and yet the spirit didn't seem the least bit interested in getting to know any of them and instead quickly slipped away into the marsh in which it was born into. The years would pass and before long the young spirit had already mastered a number of wood based technique to help defend and attack with. With these the dragon would carve out a section of the marsh as its own territory.

                              Though it was unfortunate to encounter another powerful wood dragon who was seeking to expand his own sphere of influence within the marsh, the pair clashed a couple times over the years but neither managed to gain a definite advantage over the other. But the other dragon was a much better schemer and managed to prepare an ambush against Gogyou, one which resulted in him being severely injured and forced to flee from the marsh with the other dragon in tow attempting to finish the younger wood dragon off. Rather through good or bad luck the wounded dragon encountered a spacial tear and it chose to jump into the tear in space instead of die at the hands of the other dragon..

                              It was only through this method that their was any a sliver of a chance of surviving, though it was truly only a small chance as after one's core was wounded the only normal course for that elemental was a slow death. This tear in the fabric of space would throw the wood dragon elemental through space and actually out of its own realm. In a small personal realm that floated through the stars scape a sudden tear in the stable space would cause alarm on a white haired, young man's face now as he prepared to deal with whomever or what ever was attempting to intrude upon his personal realm.

                              The heavily wounded wood dragon didn't even have the strength to fight as it finally exited the end of the tunnel through space now, finding itself floating in what seemed to be the void of space. It's vision was blurry but it was able to make out a white robed human floating up towards him before he then lost consciousness. The white robed figure was Saisuko Zao, a Suna shinobi with a high level of insight into the Tenku arts he was able to tell that the strange wood dragon's life was quickly fading. It only took a few moment to produce a sealing jar and a short while later the dragon elemental was sealed away. He knew that the dragon would have died if he hadn't acted and he wasn't sure how to repair the damaged seed core of the wood elemental.

                              The only option was to do what he'd done for another spirit and create a new core and seal it within a puppet in order to save the creature's life, thus the shinobi would create a draconic style wooden puppet body to place the newly fashioned core into before then sealing Gogyou into the new core. Though the spirit was unhappy with losing its elemental body it was able to understand the situation and accept things for now, hoping that this human master of his would one day be able to help him recover the seed core and return him back to being a wood elemental...


                              Username: Zao
                              Owner: Zao
                              Stat Trainings: (0/25)
                              NPCsShow
                              Shinsen Kyoko - #99840A
                              Kyomu Nozomi - #5960A8
                              Ibakuro Rin - #9E4FA5
                              Nakiya Hotaru - #9E540A
                              Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
                              Fukusha Nezumi - #E00747
                              Karagata yamada - #CE1126, Makura Ayame - #7251BC
                              Kabu's Test Thread

                              User avatar
                              Archives
                              Posts: 1650
                              Joined: Tue Sep 09, 2014 8:00 pm

                              Saisuko, Zao

                              Post by Archives » Fri Jul 12, 2019 11:38 pm

                              Tako

                              [Old King in Yellow]

                              [The Yellow King]




                              General Information
                              Type: Demon Spirit Hench
                              Gender: Male
                              Age: 800
                              Appearance:
                              • Head and Body: The Demon has been sealed into the body of a human by the Demon Hegemon, taking over the body completely and forcing changes in the human's appearance. The head of the body has lost all of its hair and the skin has become shriveled up looking as the skin color has darkened to an almost burnt brown hue. A golden mask that also appears like a sort of crown is normally worn and hides the sunken in face of the spirit's new body and a pair of pitch black eyes. The mouth has no lips and reveals a jagged set of serrated looking teeth when the mask is not being worn. While the body itself appears in a much similar manner of that of the head with its shriveled appearance and burnt brown skin tone as its body is rather lanky in appearance standing just over eight feet tall over all when the upper body isn't hunched over. The toes and fingers of the body are long and skinny, sporting claw like nails that extend about an inch or so out past the ends of the toes and fingers. A yellow robe is all that drapes over the somewhat disfigured looking body of the spirit possessed body.
                              • Notable Features: Shriveled looking body, completely black eyes, burnt brown skin.
                              Personality:
                              • General: Having had his ancient demon blood awakened by the Demon King, Tako has regained his former memories as an old King of one of the lands ruled over by the Hegemon. Back then the spirit did whatever his greed, hatred, and lust for destruction drover him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. He has only been known to work together with the Hegemon himself due to the sheer strength and influence that the King possesses over the entire Demon Realm, forcing him to bow his own crowned head to the figure. The lives of others truly hold no real value for the creature unless they can somehow benefit him or his own cause.
                              • Hopes/Dreams: To bring about the destruction of the human realm by aiding the Hegemon in linking the two worlds together like they were in the past when the Genma rules over the human realm.
                              • Fears: Suffering the wrath of the Hegemon and being sealed away once again.
                              • Combat Mentality:The demon spirit has a unique body that allows for him to grow demonic tentacles and appenages through the human body which he is possessing, prioritizing fighting in hand to hand or mid range Taijutsu. Attempting to ensnare the enemy and finish them quickly.
                              Battle Information Rank: S
                              Stats: 200/200
                              • Chakra Pool: 35
                              • Endurance: 45
                              • Control: 15
                              • Strength: 50
                              • Speed: 45
                              • Will Power: 10
                              Equipment:
                              Equipment and Fuuin MarkingsShow

                              • Cloak - A somewhat worn, plain looking golden yellow robe is all that drapes over the somewhat disfigured looking body of the spirit possessed body. The [Augment Fuuinjutsu • Strengthen and Enhance] Cover's ninety percent of the cloak written in golden ink that blends in with the material making it hard to see with the naked eye.
                                [/list
                                • Mask - A golden mask that also appears like a sort of crown is normally worn and hides the sunken in face of the spirit's new body and a pair of pitch black eyes. [Augment Fuuinjutsu • Strengthen and Enhance] - Cover's ninety percent of the mask's surface.
                                • [Fuuinjutsu: Marked in Space] - Located on the back of the monster's head.
                              Elemental Affinities: Doton
                              Abilities and Concentrations
                              Abilities
                              First Ability
                              Old Body of Demons:
                              The main bloodline of the Yellow King was his ability to absorb other demons into his body through cannibalism in order to manifest additional parts and/or appendages from those demons that have been consumed into his own body. While the size, shape, and abilities of the appendages depending on the demon they were absorbed from when, while the demon appendage manifesting itself, is a constant within the King. This allows them to be treated as just another part of the body, just as someone's arm or leg. The number of absorbed appendages that the Demon Spirit is able to maintain in its body at one time is determined by his Rank/Stats
                              • D Rank: 1 Demon Appendages
                              • C-Rank: 2 Demon Appendages
                              • B-Rank: 3 Demon Appendages
                              • A Rank: 4 Demon Appendages
                              • S-Rank: 5 Demon Appendages
                              Demon AppendagesShow
                              1. Demon TentaclesShow

                              The King is able to manifest a series of thick, that are inky black in color appearing smooth to the touch with the exception of the hook like thorns that cover the length of each. These tentacles grow from the legs, reaching a range equal to [Endurance/2] meters with the number of tentacles equal to [Endurance /4]
                              2. Devouring TentacleShow

                              A thick, crimson colored tentacle that grows from the upper back of the King, being about a foot in diameter before rapidly expanding as it grows outward to a final diameter of three meters. The grotesque covered with mouth-like opening ranging from large to small in size that can bite and snap at targets within their range of [Endurance /2] meters. The mouths able to stretch up to [Endurance /10] meters from the appendage itself in an attempt to devour anyone within their reach.
                              3. Demon TailShow

                              A flat, black and purple scaled tail that grows from the lower back of the user's body, being segmented like that of a scorpions tail, with a sword like spike at the end measuring a meter in length with jagged edges along each side. Range equal to [Endurance /3] meters.
                              4. Demon Grabber TentaclesShow

                              A group six of long and thin crimson tentacles that grow from the left arm reaching out [Endurance /2] meters
                              Post-Soul | 5. Demon King's ClawShow
                              A large demonic claw with longer fingers and long, sharp claws with the hands total size measuring two meters in width and three meters in length, attached to the body through a thick tentacle that grows from the right arm reaching out to [Endurance/2] meters in length. Within the palm of the hand is a large glowing red eye that is capable of being linked with the user's natural vision when open.
                              Concentrations
                              NinjutsuDoton]
                              Taijutsu[Close Quarter Combat, Perception, Acrobatics, Rigid Structure, Stealth, Corded Weapons]
                              Genjutsu[Place them here]

                              Jutsu
                              NinjutsuShow

                              Basic Summoning: Grabber Tentacles
                              D-Ranked Ninjutsu
                              Channeling chakra to their left arm, the Demon King summons forth the grabber tentacles concealed within the arm causing them to grow to their full size. Taking the shape of six long and thin tentacles with a strength equal to 3/4 the user's [Strength].

                              Basic Summoning: Demon Tail
                              D-Ranked Ninjutsu
                              Channeling chakra to their lower, the Demon King summons forth the scorpion like pincer concealed within the lower back causing it to grow to its full size. Taking the shape of a long, segmented tail with a sword like tip, this tail has a strength equal to the user's [Strength].

                              Basic Summoning: Devouring Tentacle
                              D-Ranked Ninjutsu
                              Channeling chakra to the upper right shoulder, the Demon King summons forth a thick, mouth covered tentacle causing it grow to its full size. Taking the shape of a long, mouth covered crimson hue tentacle that has a strength equal to the user's [Strength].

                              Basic Summoning: Demon Tentacles
                              D-Ranked Ninjutsu
                              Channeling chakra to both legs, the Demon King summons forth a series of thick, hook covered black tentacles that expand out becoming the demon's new legs as they grow to their full size. The tentacle have a strength equal to the user's [Strength].

                              Basic Summoning: Demon King's Claw
                              D-Ranked Ninjutsu
                              Channeling chakra to his right arm, the Demon King summons forth a long Demonic arm and clawed that expand out becoming the demon's new right arm as it grows to it's full size. The demon limb having a strength equal to the user's [Strength].
                              TaijutsuShow

                              Coming Soon
                              GenjutsuShow

                              Place Genjutsu in here

                              History Tako was born in an ocean filled spirit realm with very little actually land above the surface of the water, it was here that the seemingly ordinary spirit would begin to slowly grow in strength as spirits tended to progress slower than their human counter parts but they also have much, much longer life spans. It was around the age of twenty that the little spirit was abducted from its home world by a small group of mysterious humans who brought him back into the human realm. There he was subjugated and imprisoned within the interior maze located within a gigantic defensive wall built around the country of Juu no Kuni. It was here that the creature would spend the next three centuries slowly increasing its power with the thought of one day escaping the confines of this prison that he was suppose to help guard.

                              That one day came one day with a pair of young men managed to infiltrate the defensive maze and even made it onto the fifth level, the floor himself and another spirit were instructed to guard. At first this was simply a way to express all the pent up rage and anger of being imprisoned against his will in this place such a long period of time. He even managed to severely injury one of the men, tearing off his limbs, but never would he have expected that the other figure possessed such a level of power that he was easily defeated. Himself injured to the point that he believed that only death awaited but in the end the man saved him by sealing him away. Later the man he came to know only as 'Zao' would use rather strange methods that he'd only seen before with the mysterious Juu countrymen to bind him to a spirit core of a puppet.

                              This happened because his true body was injured to such a state that not even the powerful figure could heal him, the only path to continue living was to have himself become a Joruri, under the service of the man, it was like freedom when compared to where Tako had come from being imprisoned within the labyrinth. He would soon find out that their were several strong spirits under the man's service...he looked forward to learning more about his mysterious master of his and the places that he'd end up travel to while following him. Just what was this so called human world really like? He was rather curious for this answer...

                              Things would abruptly change for the spirit as its new 'master' was trapped and sealed away by the Demon Hegemon of the Demon realm in a vicious plot for the Demon Realm to once against rise up and invade the human realm. In meeting this Hegemon, the old demon spirit was able to sense something very ancient concealed within the former octopus spirit. It was the power of an old demon that had once believed to have been killed by the humans in the last great war before the spirits were banished from the human realm. Through a dark ritual the Hegemon was able to restore a portion of the Old one's power and in the process removed the spirit from the puppet housing that the Suna Bannin had placed him and found a more suitable human body for the spirit to utilize as an anchor in the human realm. As such the Yellow King now serves the Demon Hegemon in his current conquest.



                              Username: Zao
                              Owner: Zao
                              Stat Trainings: (0/25)

                              User avatar
                              Archives
                              Posts: 1650
                              Joined: Tue Sep 09, 2014 8:00 pm

                              Saisuko, Zao

                              Post by Archives » Fri Sep 27, 2019 8:46 pm

                              Dasu Wei


                              Previous


                              After Becoming a Demon Slave


                              General Information
                              Type: Demon Slave Hench
                              Gender: Female
                              Age: 18
                              Height: 5'4"
                              Weight: 96 lbs
                              Appearance:
                              • Face/head: Short white hair that falls down to just above the shoulders in length curling in naturally at the bottom. Green eyes. Small nose. Thin lips. Small scar across the bridge of the nose. Thin, arching eye brows that are a slightly darker hue than her snow white hair. Sharp chin. A small beauty mark below left eye. She has a pale complexion despite living within her home country of Wind.

                                The girls basic features remain similar to before. Her hair has grown to around mid back in length with the lowest third of it becoming died black. Black circles can be found around attach eye as the corner height blue eyes have them completely black in color. Her pale complexion now more of a pure white like a piece of porcelain and her lips colored permanently black.
                              • Body: Wei has a rather petite body, almost looking frail at first glance. Her slender figure has naturally accented curves in the right places that look appropriate for her body type. On the back of her left hand is the tattooed symbol of her clan from when she graduated the shinobi academy and became a genin.

                                The porcelain white skin continues down her body as her petite form remains more or less unchanged from before. A tight set of raven armor now covers most of her body as her fingernails have elongated slightly and have become an inky black color.
                              • Notable Features: Scar on bridge of nose, green eyes, small beauty mark under her left eye. Clan tattoo on the back of her left hand.
                              Personality:
                              • General: There's a lot to say about Wei, but the two traits most people enjoy the most are that she's hardworking and cheerful. Of course she's also balanced, honorable and farsighted. Her hardworking nature though, this is what she's often admired for. There are many times when friends count on this and her wisdom whenever they need cheering up. Nobody's perfect of course and Wei has plenty of rainy days too. Her disruptive nature and insensitivity towards others who she doesn't know well tend to get in the way even at the best of times. Fortunately her cheerfulness helps prevent most of these grievances.

                                Due to the effects of the Hegemon's rebirth the woman has lose all semblance of her former self, becoming a simple demon slave that only has the desire to carry out her master's wishes. Having not really developed any personality of her own yet.
                              • Hopes/Dreams: To enjoy her life with her fiancé and soon to be husband.
                              • Fears: Bring useless to her significant other in their time of need.
                              • Combat Mentality: Her main combat avenue relies on the use of genjutsu to disorient her targets in order to allow her host to more easily deal with the threats. Never one to fight at close range outside her host due to her weaknesses in physical capabilities. When not trying to help with genjutsu she can off some supplementary ninjutsu or even some elemental offensive Ninjutsu.
                              Battle Information Rank: A-rank
                              Stats 124/200
                              • Chakra Pool: 35
                              • Endurance: 5
                              • Control: 35
                              • Strength: 5
                              • Speed: 5
                              • Will Power: 39
                              Equipment:
                              • Dasu Clan Pendant - This is a special pendant worn by Dasu clansmen that allows the user, when fused with a host, to link their senses to that of the host during fusion and speak mentally with them. Increasing their ability to aide the host in and out of combat.
                              • Two Recycled S/T Kunai - These are two space-time kunai created by Zao and wrapped in special material. One will bring her back to their home within the Suna village and the other will bring her directly to his personal realm. Made as life saving measures from her lover.
                              • Space-Time Bracelet - A gift from Zao that allows the pair to communicate at vast distances when not fused with him.
                              • Tanto - A single sided, short bladed sword with a eight inch blade and four inch handle. Sheathed across her lower back with the handle facing her left side for easy drawing if needed.
                              Fuuin TattoosShow
                              • Left Side of Neck - A single six inch [Fuuinjutsu • Reality Check] fuuin diagram combined with the two inch fuuin [Fuuinjutsu • Mind Altering Kai].
                              • Right Side of Neck - A single six inch [Fuuinjutsu • Wake Up Time] fuuin diagram combined with the two inch fuuin [Fuuinjutsu • Unconscious Kai] diagram.
                              • Lower Back - Centered on the upper portion of the woman's between his shoulder blades can be found the twelve inch tall [Fuuinjutsu • Life Line] diagram.
                              • Upper Chest - Centered over the woman's heart can be found the twelve inch long [Fuuinjutsu • Life Line] diagram.
                              • Arms - The [Fuuinjutsu • Life Line] cover's the woman's finger tips to the elbow on each arm.
                              Elemental Affinities: Lightning
                              Abilities and Concentrations
                              Abilities
                              First Ability Souma no Kou Due to their genetic abilities, clan members are able to break down the molecules of their own body and fuse with other living beings. This fusion is heavily dependent on their stamina. While fused, they take all damage that the host body takes, so if the host dies, there is a very high chance that the parasite will die. Due to the fusion, if one is affected by a genjutsu, the other is as well, as they both have interconnected chakra systems and bodies.

                              Concentrations
                              Ninjutsu[Sensory]
                              Taijutsu[Place them here]
                              Genjutsu[Sight, Sound, Touch, Warp, Status, Force]

                              NinjutsuShow
                              DasuShow
                              ~[Molecular Fusion: Preferred]
                              D-Ranked Ninjutsu
                              Breaking down their molecules, the clan member will fuse with their preferred host after doing the needed hand seals, over the course of a full post.
                              SensoryShow
                              *[Sensory Style • Beyond Senses]
                              C-Rank Ninjutsu
                              Prerequisites: 10 Control
                              This sensor jutsu is used by shinobi to feel chakra sources within a radius of 35 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of a 10m radius. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

                              *[Sensory Style • Broad Sense]
                              B-Rank Ninjutsu
                              Prerequisites: *[Sensory Style • Beyond Senses], 20 Control
                              This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at up to 75 meters away. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

                              *[Sensory Style • Augmented Sense]
                              A-Rank Ninjutsu
                              Prerequisites: *[Sensory Style • Broad Sense], 30 Control
                              This jutsu is an even further extension of [Broad Sense]. With this jutsu, a sensor sacrifices quality for quantity. They can view to much greater distances compared to a normal sensor, but their ability to differentiate between people starts to become muddled, meaning multiple people in close proximity will appear simply as a large chakra mass, without the users being able to distinguish how many people are there. By sitting down and meditating, they are able to start to sense further and further away. For each post of meditating, they are able to see 500 meters out, up to a max of posts equal to 1/2 their control (rounded up).

                              *[Sensory Style • Perfected Senses]
                              S-Rank Ninjutsu
                              Prerequisites: *[Sensory Style • Augmented Sense], 40 Control
                              As an extension of Augmented Senses, the ninja is able to increase the range and power of their sensor jutsu. The ninja is able to view very great distances at not as much of a build up. They are able to pinpoint precise chakra locations at ranges of up to 75 meters away, while getting a general sense of directions and number of chakra sources of up to 300 meters away. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on this jutsu solely. Even with high levels of Chakra Control, this jutsu can be mentally taxing as it requires the user to sort through individual chakra sources in the sensor's range.
                              GenjutsuShow


                              [Genjutsu • Slighted]
                              D-Ranked Illusion Genjutsu
                              This is a genjutsu technique that is activated after the user performs the needed hand seals and clenches their hands into fists if fused the host will need to make the action. If seen by the target this illusion will slightly modify the user's/ host's position causing for them to appear one foot closer to the target than they actually are. Last for three posts.

                              [Genjutsu • Mist]
                              D-Ranked Illusion Genjutsu
                              This is a genjutsu technique that is activated after the user performs the needed hand seals and shakes their head side to side as if telling the target "no", if fused the host will need to make the action. If seen by the target this illusion will cause for a illusionary fog to role in limiting vision to ten meters around them. Being illusionary the fog is unaffected by techniques normally used to disrupt fog/mist. Last for three posts.

                              [Genjutsu • Peek A Boo]
                              D-Ranked Illusion Genjutsu
                              This is a genjutsu technique that is activated after the user performs the needed hand seals and reaches their hands out as though grasping towards the target, if fused the host will need to make the action. If seen by the target this will initiate an illusion where a hand and arm reach through a portal that forms behind the arget and the hand moves in front of their eyes. This is used to distract targets or create openings in their defense. Last for one post.

                              [Genjutsu • Paranoid]
                              D-Ranked Illusion Genjutsu
                              The user will do a series of hand seals, then point indiscriminately or the host will if the user is fused. Should the target see the pointing motion, they'll be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.

                              [Genjutsu • Boom!]
                              D-Ranked Illusion Genjutsu
                              The user will do a series of hand seals, then within the next post, snap their fingers, the host will snap their fingers if fused. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.

                              [Genjutsu • Demonic Illusion • Hell Viewing]
                              C-Ranked Illusion Genjutsu
                              This is a genjutsu technique that causes its target to see a horrifying vision. The ninja will perform some hand seals and make eye contact with the target, the host will need to make eye contact if fused. Once cast, the world will appear normal to the target until they see the illusion. The illusion is at the discretion of the user. However, they can only make a stationary image, or a visual loop, not a controllable visual illusion. Examples would be a decapitated head on a table, or one of their friends running in circles on fire. This illusions may only last up to 4 posts, or until the user ends the jutsu themselves. As a note, this only effects sight.

                              [Genjutsu • Burning to Death]
                              C-Ranked Illusion Genjutsu
                              This is a genjutsu technique which can be used in quite a few ways. The user forms a hand seal, and as long as the opponent(s) see it or their host forming hand seals, then the genjutsu will begin. The user and the opponent(s) will both light on fire and start to burn, from the feet up to the head, in the opponent's mind. The opponent will normally start to panic and try to get rid of the fire, especially since they feel as if they were in actual pain. This genjutsu lasts for 4 posts and will not appear to be able to be extinguished, no matter what the victim does. The illusion is very static, in the sense that it doesn't change with the environment, it merely creates an illusory flame and pain.

                              [Genjutsu • Reverse Hypnosis]
                              C-Ranked Status Genjutsu
                              This is a three post genjutsu. To start the genjutsu, after forming hand seals that are needed the user or host if fused places a hand on the target. Until the genjutsu ends the target is able to remember a lot more about their past and has a lighter barrier over their consciousness making it easier for them to spill information. This doesn’t weaken their will, however, meaning if they are aware it’s a genjutsu, they are more than capable of using Kai.

                              [Genjutsu • Truth Seeking Arrow]
                              C-Ranked Illusion Genjutsu
                              After forming hand seals that are needed the user or host, if fused, extends their hand outward palm up. If the target sees this action the genjutsu will begin. Above the outstretched palm a meter long crimson arrow will appear before flying off towards the target. This arrow will continuously pursue the target at a speed matching their own for the next four posts forcing the target to attempt to evade and dodge the arrow. If stuck by the arrow they will feel the pain as if it was real till the technique ends.

                              [Genjutsu • Shadow Clones]
                              C-Ranked Illusion Genjutsu
                              After forming hand seals that are needed the user or host, if fused, makes the hand seal for the shadow clone technique. If the target sees this action the genjutsu will begin. This will cause for the next person or companion who attacks the target to create two illusionary clone of themself. Giving the impression to the affected target that they have used the shadow clone technique against them. Last up to five posts and the clones disperse on impact.




                              [Genjutsu • Fear]
                              B-Ranked Status Genjutsu
                              The user will do a series of hand seals then smile at their target, if fused the host will smile. Should the target see them smile, they'll be caught in the genjutsu. For the next 4 posts, the target will have a sense of fear originating from the user and things they do. If the user takes a step forward, the target will be more inclined to take a step back, threats will have a higher efficacy, and they'll be more inclined to simply do what they can to avoid having to fight the user.

                              [Genjutsu • Hide And Seek]
                              B-Ranked Illusion Genjutsu
                              After forming hand seals that are needed the user or host, if fused, the user or host will charge directly forward. If the target sees this action the genjutsu will begin. For the next six posts, every three seconds the user/host will fade from sight to the target for three seconds before reappearing. This allows the user/host to move about the battlefield like a ghost timing their changes in movement and direction to match the timing of their disappearances.

                              [Genjutsu • Brilliant Flash]
                              B-Ranked Illusion Genjutsu
                              After forming hand seals that are needed the user or host, if fused, the user or host will snap their fingers. If the target sees and hears this action the genjutsu will begin. This causes the target to see a bright flash of light and hear a loud explosion. Causing the targets vision and hearing to be impaired for the next three posts.



                              [Genjutsu • Journey into Black Darkness]
                              A-Ranked Illusion Genjutsu
                              This is a genjutsu technique that is activated after the user performs the needed hand seals and makes eye contact with the target, the host will need to make eye contact if fused. Once caught, the ninja's opponent becomes enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat. This lasts for 5 posts.

                              [Genjutsu • Alzheimer’s]
                              A-Ranked Status Genjutsu
                              This jutsu can be extremely useful when used at the right time during battle. After performing this jutsu and making eye contact, the host will need to make eye contact when fused, the opponent forgets how to use all of the ninjutsu and genjutsu they know, except basic jutsu. They don’t realize they have forgotten though and if they try to use one of the jutsu they will just flounder with it confused and nothing will happen. Lasts 2 posts.


                              [Genjutsu • Don't Move]
                              S-Rank Illusion of Force Genjutsu
                              A technique used to lock an opponent in place, after forming hand seals the user or host will point their index finger at the target as though point them out. If the target see the user/host point their finger at them they will find that they are unable to move their legs unless they have a strength greater than [Control], on the second post the force covers their whole body holding them completely in place for the next five posts.
                              TaijutsuShow

                              Coming soon


                              History
                              HistoryShow

                              Wei was a typical Suna shinobi, raised to believe in 'Her Light' and to protect the village and those who lived within. She was never typically great at anything as a child after entering the academy around the age of nine. Seeming to barely get by when it came to tests and other exams that came up but something that kept her going was her childhood friend who had entered the academy at the same time as her. A white haired, thin framed boy named Zao who came from the merchant family that was well known in the village. But the boy was kind and courteous, seeming to have no form of disrespect for anyone despite his father and his business that expanded into other countries.

                              The two turned into good friends and it was even the boy's help that allowed for her to do well during her last year at the academy in order for her to graduate at the age of twelve. How ever the two weren't placed on the same genin teams and slowly grew apart as the time seemed to speed up. It was nearly three, almost four years later that she ran into the young man again only to be shocked that the recently promoted jounin wasn't reenlisting...the fact that he'd already made jounin while she'd only just promoted to chuunin and that the one person she thought would become a great shinobi was instead heading out to travel the world. Part of her wished she could do the same, still holding onto feelings to the scholar and how he'd treated her during their years at the academy.

                              Her friend disappeared for a few years as she went on to discover her skill in illusions, due to meeting another stronger Genjutsu user while she worked as a guard on the exterior portion of Suna's prison..."The Pit" However she would have never of guessed that only days after her promotion to special jounin that the prison break would occur and in the confusion and fighting that ensued she was captured and taken away as a bargaining chip if the group of criminals were to be caught or cornered in their escape. She awoke in the darkness of a cave, bound with ropes as she overheard the figures who had taken her hostage debating what to do with her, many of their words sent cold chills down her spine...had she been to weak? She'd never found a host that she wanted to call her own and it was now that she was truly regretting that and sadly could only resign herself to the terrible fate that was about to befall her.

                              Only from the dark night a white robed figure walked into the cave, drawn by the tiny flickering light given off by the fire started inside to keep the criminals warm as they debated their next move. This figure was of average height with long, flowing white hair and bright blue eyes that almost glowed in the darkness as the light from the waving flames touched them now. He spoke to the group who had already gotten up in arms preparing to attack the slender, scholarly looking figure who didn't sport the headband of any village. Asking for them to release the young woman and he'd leave them on their way as he wasn't in the mood for fighting. This caused a rather sinister laughter to echo within the rocky cavern the group found themselves within as they took this as a sign of weakness from the figure who didn't appear like any sort of shinobi or fighter.

                              Though they had no idea who this man was, the young woman who had been sobbing on the cold, hard rock floor immediate set up recognizing the soft and well educated voice of the young man who had left to adventure through the world. But as her soft eyes fell on the man he appeared so much older and refined then the young man who had left, how was that possible? She could not have known that messing with time and traveling through time and space to the different spirit realms had had some effect on the man's age as he was now no longer the same age as her but instead six years older at this point. Without bothering to take Zao up on his offer the group of three men attacked, all the man did was wave his left hand as a golden thorn vine leaped forth from beneath the wide sleeve which hand concealed it on the man's forearm.

                              The spirit pet transformed into a massive thorn beast that quickly dispatched the three criminals, they would not be brought back alive as the man shifted his gaze onto Wei. It was the same soft look she remembered and from that day forth she desired for him to be her host. Carrying the woman on his back as they traveled back across the unforgiving deserts of Wind Country back to the village, she would discover that the man had always had deep feelings for her, much to her surprise. After arriving back at the village and some time in the hospital recovering the two began dating and during that time Zao agreed to become her preferred host as well. The man proposing to her three months later after taking her to his personal realm for the first time, which she said yes to his proposal, much to the man's delight. Currently the two don't have a set date for the marriage.

                              However, their would not be a happy ending in the end for the sweet young girl. Not long after the woman said yes to the love of her life she accompanied him as he explored a series of spirit realms. They entered into a dark, ominous feeling place that they would later find out to be known as the demon realm. Both were ensnared in s devious trap laid out by the Demon Hegemon, Zao himself could have escaped but could not bring himself to do so at the coffey of leaving Wei. In the end the Hegemon sealed away her lover's soul and claimed the body as his vessel to the human realm. While Wei suffered a discord fate of being transformed into a demon slave and her soul lost...

                              Owner: Zao
                              Stat Trainings: (0/25)

                              User avatar
                              Archives
                              Posts: 1650
                              Joined: Tue Sep 09, 2014 8:00 pm

                              Saisuko, Zao

                              Post by Archives » Thu Jul 02, 2020 2:11 am

                              Demon Hegemon's Death Guard (Swarm)
                              Description: The spirit crows stand about six inches in height with pitch black feathers and match beak. Each of their three toed feet have a curved one inch claw. But what sets the birds apart from their normal counterparts is that the spirit crows have three red eyes in a triangular shape upon their heads.

                              Personality: The crows are a rather simple group, having only a single true desire which is to serve their Hegemon. Coming from the demon realm they have a thirst to destroy and ravage whatever is placed before them, as is natural for them due to the environment within the demons spirit world where the strong rule and the weak are trampled upon. The swarm can be broken into three groups, each led by a slightly larger crow known as an Legionnaire that communicates directly with their King and controls its portion of the swarm in battle. This position is earned by the strong and another crow can and often do challenge the current commanders for their spot as leader, the loser of the interaction facing death.


                              Picture:
                              Rank: D
                              Skill:
                              Death Swarm AbilityShow
                              Knowledge of the Illusionist:


                              As the Swarm's power increases, it gains a deeper understanding of the illusionary arts known as genjutsu by the ninja of today. This is expressed by the swarm's ability to use an advanced form of the 'Kai' technique. This comes in two forms, the first is by touching the target which functions like a normal Kai and the second is an area of effect version that effects those within [Sync] meters of the swarm using [Sync-5] for the stat battle/formula for breaking out of genjutsu. Those effected by this Kai (either normal or area version) receive the Will Power penalty following the rules for breaking genjutsu. Every time this ability is used it causes a cooldown of [Sync]/10 posts before it can be used again.



                              History::

                              The swarms members are former members of the great Crow Demon King's royal guard, but as the Demon Hegemon extended his power across the demon spirit realm in the distant past, the fellow King refused to bow or submit himself or his crow empire to the rule of another. Shortly after the Crow's rebuttal the hordes of demons under the Hegemon's control washed over the territory razing it to the ground and slaying the crow king and my of the crow empire. In the end the personal guards of the former King were forced to submit under force to the new Hegemon whom had shown the strength to continue to conquer the other empires within the spirit realm, becoming one of the Demon King's personal guard units named the Death Guard, after the corruption of the great Demon King corrosive chakra affected the demon crows. Now the remaining demon crows faithfully serve their new King and only wish to destroy that which attempts to resist the rule of their overlord, excited to potentially traverse back to the human world under their ruler's command.


                              Username: Zao
                              Owner: Zao

                              User avatar
                              Archives
                              Posts: 1650
                              Joined: Tue Sep 09, 2014 8:00 pm

                              Saisuko, Zao

                              Post by Archives » Fri Jul 03, 2020 11:54 am

                              Username: Zao
                              Owner: Zao
                              Stat Trainings: (0/25)
                              Jigoku

                              [Devil Chimera]



                              General Information
                              Type: Spirit Pet (Chimera)
                              Gender: Male
                              Age: 700
                              Appearance:
                              • Face/head: The spirit chimera, which was awakened from within the body of a canine it had been sealed within by the demon hegemon, has the head of a full grown adult male lion with the addition of a set of four curved, ram-like horns that protrude from each side of the beast's skull. It's fur is a dark purple hue and appears silky smooth as thought it is constantly groomed. It's eyes are a dim orange hue and appear to almost glow when struck by the light during the day or night.
                              • Body: Stand at two meters tall at its back, the thick, flowing deep violet fur continues down the length of the canine's four meter long body until just before the hind legs as the lower half of the spirit beast's body transitions into thick snake style scales that cover the lower legs and buttocks reaching the lions tail. Though the beast's tail isn't something ordinary, no it is five meters in length and is a cobra-like snake with silted dark green eyes and a set of long curved fangs dripping with a purple color venom. Both the snake tail and the lion head acting as one to support one another. Atop the upper shoulders of the mixed beast's body is a set of wings, appearing to be a combination of vampiric bat wings with the boney outline and spear like tips and long purple feather that fill out the majority of the wings that spread out giving the beast a nigh eight to ten meter wing span. Curved golden eagle like claws can be found on each paw.
                              • Notable Features:Orange eyes, purple fur, protruding spikes of bone-like horns, body of a lion, tail of a snake, and wings that look like a combination of bird and bat.
                              Personality:
                              • General: Goku is a rather insensitive spirit, holding a grudge against humanity for their uprising against his elders and for being the reason he was forced to bind with the canine body he had now in order to survive. Always one to speak his mind with no filter, killing another spirit or human can be done without a moment's hesitation, geared solely towards his own growth and survival from having grown up in a world that was enveloped in a war where only one side could be the victors. Only holding regard and respect for the Demon Hegemon for helping to retrieve his original form, but more so fears the Devil as the Hegemon is known for riding himself of those who are of no use to him.
                              • Hopes/Dreams: To wage another war with the humans for this world.
                              • Fears: Fears becoming useless to the Demon Hegemon and the punishment that would befall him if that were to happen.
                              • Combat Mentality:Jou utilizes his almost armored body, transformations, and keen senses to smash through opponents that stand before him.
                              Battle Information Rank: A-Rank

                              Stats: 135/200
                              • Chakra Pool: 15
                              • Endurance: 35
                              • Control: 5
                              • Strength: 30
                              • Speed: 30
                              • Willpower: 20
                              Equipment:
                              VenomShow
                              Natural Venom: The snake tail's venom is a natural one for the snake species, having a five post run time. After the 1st post the target will start developing a numbing sensation in the limb that was bitten and the target will begin to feel a sensation of drowsiness coming on. The numbness and drowsiness fade on the fifth post.
                              FangsShow
                              Fangs: The spirit has several reverse curved fangs measuring around three inches in length, positioned at the front of the mouth are a slightly longer set for either directly sending her venom into the victim via a bite or expelling the venom in a conical spray like mist out to a distance of meters and speed equal to the chimera's [Strength] stat and a max width of the same length.


                              Elemental Affinities: Fuuton
                              Abilities and Concentrations
                              Abilities
                              First Ability
                              Hegemon's Corruption, Demonic Rebirth:
                              Due to having its original body heavily injured, to the point of near death, the demonic spirit was forced to merge itself with the canine in order to survive. This is similar to the spirit permanently possessing the canine which had no true way to resist the power of the spirit, which was completed with a powerful sealing technique from the Tenku arts. Yet, it was afar cry from his original strength and body. That was until the Hegemon utilized his demonic chakra to release the full potential of the spirit allowing for it to regain its original form as a demonic chimera and become one of the Hegemon's demon pets.
                              Concentrations
                              Ninjutsu[Place them here]
                              Taijutsu[Aerobatics, Perception, Close Quarters Combat, Rigid Structure]
                              Genjutsu[Sight, Sound]

                              Jutsu
                              NinjutsuShow

                              [Basic Size Transformation]
                              D-Rank Transformation Ninjutsu
                              Channeling Chakra into its body the demon chimera is able to grow in size to a maximum of an A-Ranked spirit for a number of posts equal to [Chakra pool/2].

                              TaijutsuShow

                              [Bite]
                              D-Rank Taijutsu Maneuver
                              The spirit attempts to sink his teeth into either clothing or flesh depending on what he is capable of biting. If this grasp is successful, the victim of the technique will require a Strength stat higher than the spirit's in order to break loose from this bite. Can be used by either the lion head or the snake head.

                              [Snake Tail]
                              D-Rank Discipline
                              The tail of the demon spirit pet is able to move about as though it has a mind of its own, helping to attack, defend, and support the main body against opponents.

                              [Claw]
                              D-Rank Taijutsu Maneuver
                              A simple attack that the spirit is able to perform with one of its front legs, drawing the leg back and to the side the spirit uses its sharp clawed paw to swipe at the target. Aiming to sweep its powerful claws through the flesh of the target in a horizontal strike.

                              [Smash]
                              D-Rank Taijutsu Maneuver
                              Through either standing up on its back legs or when leaping at a target, the spirit will draw back one of its front limbs and then bring down the clawed paw from above the target in a smashing blow from above aimed for the target's head, neck, or shoulder area.

                              [Four Legs]
                              D-rank Taijutsu Maneuver
                              Aware an attack or projectile along their projected path of movement, the canine is able to utilize is stable four legged platform to quickly adjust his body left or right shifting their body around the attack or projectile. This will allow them to continue along their path without losing any speed. This maneuver does not allow the user to bypass their instinct or taijutsu stats, but simply allows the user to maintain speeds when making movements.



                              [Increased Awareness]
                              C-Ranked Taijutsu Discipline
                              A discipline involving the mental preparation for the constant movement and striking. This enables the user to gather snippets of vision, sounds and tactile sensory information in order to be properly aware of the battlefield around them whether standing still or in rapid circular motion. The user is effectively aware of their surroundings within 25 meters of their position, able to recognize when attacks are coming and the body positions of opponents.

                              [Evasive Maneuvers]
                              C-Rank Taijutsu Discipline
                              Prerequisite: 20 Speed
                              The user has learned to maintain accuracy while on the move. This allows the user to move at full speed and even change directions without interrupting their rhythm.

                              [Dirty Paw]
                              C-Rank Taijutsu Maneuver
                              Prerequisite: 15 Strength
                              The spirit pet will slash their clawed paw across the ground in front of them sideways creating a one foot deep and five meter long ditch in the ground in front of them, kicking up a splash of rocks and dust to blind and harry foes. The user then lunges into their foe with an attempt to knock them over or slash and bite at their legs. Foes with at least equal Strength to the user can avoid being knocked over and can maintain ground, preventing the follow-up attack.

                              [Grounding Stomp]
                              C-Rank Taijutsu Maneuver
                              Lifting both front legs of the ground the creature will then slam it's large paws down into the ground with its full body weight causing a minor earthquake, which makes it harder for opponent's with [Strength] lower that the spirit's [Strength] to keep their footing. The minor earthquake will reach out [Strength] meters in radius from the spirit pet's impact causing small cracks to spiderweb out from the impact point.

                              [Z Shake]
                              C-Ranked Taijutsu Maneuver
                              Giving the high level of control the chimera had over its snake tail, it is able to immediately change the direction and movement speed of the tail when striking. Being able to 'shake' around attacks by changing the direction of their attack or dodge to compensate for the opponent's attacks or movements.



                              [Smell]
                              B-Ranked Taijutsu Discipline
                              The user is able to pick up on faint scents that average shinobi wouldn’t even notice to the point where the user can distinguish individual body scents of people as well as determine specific species of animals even by just a strand of hair. The passive range of this ability is about 30 meters though if the user has picked up on a trail they can continue to follow it to its source assuming there are still scent particles in the air or physical remnants of a trail.

                              GenjutsuShow

                              Place Genjutsu in here

                              History
                              And the tale beginsShow

                              The spirit was once a powerful spirit demon known for its powerful chimera body abilities, helping alongside other spirits to rule over the world of humans who were merely slaves or playthings for them to entertain their selves with from time to time. But then the humans rose up against them, the shinobi had been born and a war ravaged the world. A war that his own race would not win in the end and after being severely injured in one of the final battles a powerful member of the spirit race sealed his damaged soul into a wolf mastiff breed of canine that just happened to be in the area. If it was not for this dog the spirit demon would have surely died as their would have been nothing anchoring the spirit's soul and chakra to this world.

                              Soon after the spirit was taken away by the mysterious inhabitants of the country of Juu, utilizing their advanced ninja techniques he was bound to serve and protect its people and to kill those who wished to intrude upon the sacred land. By the mysterious group one day seemed to just disappear leaving himself and many other spirit guardians that were left bound to the land with only orders to protect it from outsiders. Many centuries would pass as it remained within the great labyrinth that was hidden within the defensive wall surrounding the country itself. That was until the day that a pair of Suna shinobi broke into the wall in an attempt to enter the country, fighting their way through the maze of death until they finally faced off against Ninjou in a battle of strength.

                              However, in the end its strength was not enough to best the power of the bannin level figure and his many companions as he would fall expecting to be slain as a result of his loss. Instead the thin framed man used his own spirit imprint arts to break the sealing technique that bound him to the wall and bound him to himself. With a new master the Bone Devil is unsure where its new master and life will go from this point on...the only thing that it knows is that it can't be as bad as being suck in that fucking wall serving masters who left them there to rot away.

                              Unknowingly the demon's old master, the Demon Hegemon, would encounter its current master and take over the Suna nin's body making it his own vessel into the human world. After which the Hegemon discovered his old pet and utilized his buried chakra to allow the spirit to rerain its original form completely transforming the host body it had been merged with previously. Now he looks forward to the coming war...

                              User avatar
                              Archives
                              Posts: 1650
                              Joined: Tue Sep 09, 2014 8:00 pm

                              Saisuko, Zao

                              Post by Archives » Mon Jul 20, 2020 11:01 am

                              Arashiyama Toushi

                              [Kumo's Storm Beast]

                              [Weapons are made for killing the enemy, do not confuse things...]

                              General Information Age: 33
                              Gender: Male
                              Height: 6'6
                              Weight: 220 lbs
                              Physical Features:
                              • Face/head: Toushi has shoulder length, straight white hair that is slicked back with some form of product to keep it out of his face. A set of light brown eyes with sharp eye brows rest just over his average sized and shaped nose. A thin set of lips can be found under the nose and above a pointed chin. A chin strap style white beard can be found on the man's face, seeming to lack the ability to grow anything other than this style of beard.

                                His head retains some semblance to that of his old looks only they are concealed under a dark helm. The slave's skin has turned completely black and a faint dark purple glow can be found in the eyes of the slave.
                              • Body: The former Kumo nin has a defined body type, demonstrating his desire to look aesthetically pleasing to the eye with naturally dark skin but not appearing bulky. Somewhat lanky limbs give the man a good reach and help serve him well in close range encounters. Aside from his deeply tanned skin the ninja doesn't have any special markings or injuries on his body to speak of.

                                Toushi's lanky body remains close to its previous look only the skin has turned completely black in color and a dark armor covers the entirety of the body from the neck to the feet.
                              • Notable Features: White hair and dark tanned skin
                              Clothing/Accessories: Wears a sleeveless black button-up cloth shirt with a high collar that has white and red accents on it. A pair of traditional grey cloth pants run down from his waist into wrappings that start just below the knee and end at the ankle. On his feet are a pair of simple looking sandals worn by a normal farmer that are white and brown in color, as well.

                              Picture: Previous Appearance


                              After becoming Zao's Demon slave
                              Personality:
                              • General: Like most members of the Arashiyama clan, Toushi has inherited a calm and easy-going mannerism in the majority of his actions. Even to the point that in combat he has a gentle smile on his face despite how fiercely he may be fighting. He is an avid reader and thus has a rather good level of intelligence, being able to converse with just about anyone. Never one to feel as though he is to important to take time to speak with someone or view them below himself. Despite having honed his body and mind on the battlefield it will be the last thing he talks about as the man seems content just being an easy-going type of person. Yet, the man harbors a true hatred in his heart for the Nakajima clan/family and their actions in the past which cost him loved ones.

                                One of the deciding reasons for him disappearing from the village the man is a bit lost in his mind as to where or what he should be doing with his life at this point after burying family and a lover. Believing that perhaps on his current journey around the countries of the world he can find peace of mind...maybe. Despite his feelings for the ruling family, the man will always come to the aid of his country and its inhabitants, laying down his life in the process if necessary.


                                Losing the previous conciousness after being transformed into a Demon Slave by the Hegemon, the Storm Beast simply obeys the commands and orders from its master. Simply there to be an extension of the Demon King's will and intent. Lacking any true form of personality of its own currently..
                              • Hopes/Dreams: His dream is to simply wander around the world and experience it not as a shinobi but a simple swordsman.
                              • Fears: The repercussions that will one day come looking for him for his actions of throwing away his relationship with the village.
                              • Combat Mentality:He utilizes a style of NinTai with his clan's Ranton style of ninjutsu, making him more suited for fighting multiple opponents and affecting large areas of the battlefield from short to mid-range.

                              Battle Information Village: Kumo
                              Rank: Bannin S-rank Demon Slave
                              Stats: 200/200
                              • Chakra Pool: 40
                              • Control: 25
                              • Endurance: 40
                              • Strength: 25
                              • Speed: 45
                              • Willpower: 25
                              Equipment:
                              WeaponShow
                              • Name: [Breaths of Susanoo]
                              • Description: A pair of Urumi sword whips with four flexible blade-like whips attached to a sword hilt with hand guard. The relics have been infused with the core energy of a powerful spirit and passed down Toushi's family for several generations. Made completely of a dark metal with red writing and outline coloring, the Urumi's hilt is only about six inches in length while the whip portions stretch out to two and a half meters in length being only about half a inch in width and about an eight of an inch in thickness.
                              • Ability: This weapon has the passive ability to increase the [Control] of any [Ranton] technique used through the weapons by [15].
                              • Cost: 65 points. Paid
                              Companions: (0/1)
                              Primary Affinity: Ranton
                              Abilities and Concentrations
                              Abilities
                              First Ability
                              Ranton:
                              Ranton [Storm Release] is a unique elemental affinity exclusive to the Arashiyama clan. By mixing their natural affinities for Raiton [Lightning Release] and Suiton [Water Release] the clan is able to create a liquid-like plasma called storm.
                              Passive (Splashing)Show
                              Ranton has a splashing nature, which causes it to break into ribbons on impact, and distribute over an area. Ranton splashes on impact, and breaks into X number of ribbons with X strength, where X is equal to 1/2 the [Control] of the jutsu (rounded up) and distributes over an area of Y meters, where Y is equal to 1/4th the [Control] of the jutsu (rounded up). These ribbons retain the effect of their original jutsu, so a Ranton jutsu used to pierce would create ribbons that stab and pierce anything they strike, while a Ranton jutsu that is wrap would create ribbons that wrap. Like Raiton, Ranton jutsu are electrical, and cause nerve damage on contact base on the ninjutsu requirement for the jutsu, seen below:
                              • 1-14 Control Requirement: Hair stands up.
                              • 15-24 [Control] Requirement: Tingling, acute numbness.
                              • 25-34 [Control] Requirement: Loss of Sensation.
                              • 35+ [Control] Requirement: Localized Paralysis.
                              Second Ability No longer available
                              Third Ability No longer available
                              Concentrations
                              Ninjutsu[Raiton, Suiton, Ranton, Ability Channeling]
                              Taijutsu[Sword, Corded, Perception, Aerobatics, Deft Hands, Close Quarters Combat, ]
                              Genjutsu[Place them here]


                              Jutsu
                              NinjutsuShow

                              Coming Soon
                              TaijutsuShow
                              Breath Style BasicsShow
                              Breath Style:
                              A basic style of fighting and swordsmanship that Toushi created and expanded uoon as a Kumo shinobi. The style focuses on breath control, body control, and erasing excessive or wasted movements during combat to allow their actions to be more precise and cost effective. Allowing the body and its sense to reach a higher level while combining that with his swordsmanship to combat opponents.

                              [Requirement: Perception, Close Quarters Combat, Deft Hands, Sword concentrations
                              Basic Training • Opening Thread
                              D-Rank Taijutsu Discipline
                              After years of training and study, the user has learned how to more quickly recognize openings and weaknesses in their opponent's defenses and fighting style. This Discipline represents the user's reduced reaction time required to take advantage of an opening that presents itself in the middle of combat, thus increasing the likelihood they will score a successful hit when targeting the vulnerable area. This does not grant them any protection against falling for feints or traps sent by the opponent.

                              Basic Training • Pierce the Void
                              D-Rank Taijutsu Discipline
                              After years of studying and training, the user has increased their auditory acuity and has learned how to track opponents without using sight, instead of relying on the sense of hearing to locate them. This technique allows them to accurately isolate and track an opponent using only sound so long as they remain within a distance of meters equal to 10 metersd.

                              Basic Training • Airway Expansion
                              D-Rank Taijutsu Discipline
                              After years of training and study, the user has mastered basic breathing techniques to fully oxygenate their bloodstream with minimal effort. This Discipline allows the user's body to reach homeostasis with less energy expended, thus reducing the amount of physical stamina used while attacking and defending in combat, making them able to last longer in a fight. This Discipline also doubles the amount of time the user can spend underwater or holding their breath for any reason before having to surface for air (Endurance x2).

                              Basic Training • Seamless Skill
                              D-Ranked Taijutsu Discipline
                              A skill realized by those on the path to mastery of their particular weapon, users of Seamless Skill are actively able to transition between offensive and defensive usage of the aforementioned weapon. By transitioning so seamlessly, the user is able to save a marginal amount of energy while attacking.

                              Basic Training • Ambidexterity
                              D-Rank Taijutsu Discipline
                              After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.

                              Basic Training • Increased Awareness
                              C-Ranked Taijutsu Discipline
                              A discipline involving the mental preparation for the constant movement and striking, allowing the user to gather snippets of vision, sounds and tactile sensory information in order to be properly aware of the battlefield around them whether standing still or in rapid motion. The user is effectively aware of their surroundings within [25] meters of their person, able to recognize when/where attacks are coming from.

                              Basic Training • Penetrating Gaze
                              C-Rank Taijutsu Discipline
                              After years of training and study, the user has significantly increased their visual acuity. They can now accurately see out to a [15] of meters in foggy, misty, or cloudy conditions (such as while in the effect of a smoke bomb), at night or other low light vision, or through the natural distortions caused by water. Their normal range of sight is doubled in normal or favorable conditions.

                              Basic Training • Light Steps
                              C-Rank Taijutsu Discipline
                              After years of training and study, the user has learned how to maintain their full speed and move while making minimal contact with the surface upon which they are running, thus reducing the amount of energy required to move at full Speed. This Discipline represents the user's ability to conserve physical Endurance with optimized movement of their legs and feet, allowing them to last longer in a fight.

                              Basic Training • Up Close and Personal
                              B-rank Taijutsu Discipline
                              When in an enclosed area many fighters find themselves limited by the space which makes it difficult to use their full force when attacking the opponent(s). With this discipline, the practitioner has gained sufficient experience fighting in close quarter, tight spaces to the point that they are no longer hindered by the enclosed spaces, meaning that the practitioner will be proficient in making quick, deadly strikes without sacrificing any power.

                              [Martial Analysis]
                              B-Rank Taijutsu Discipline
                              With his level of training in the art of perception, the user is able to quickly judge the very particulars of incoming attacks. Efficient defense depends on observing and responding properly to attacks and they able to tell the speed at which an object is traveling, the distance between them and the object, and how much damage it is likely to do with its current velocity. This can even be used on close range attacks such as sword swings or punches as long as the user's [Speed] is equal to or greater than the speed of the attack.

                              NinTaiShow
                              Dance of the Storm GodShow
                              Breath of Susanoo:
                              The 'Dance of Storm God' is a specialized form of Nintaijutsu that involves mixing the user of Toushi's Urumi and Storm ninjutsu to develop a rapid-paced, agile, and deadly style of combined arms combat able to effect large areas of the battlefield. Due to Ranton's ability to be used to either pierce or wrap targets, the user can decide which effect is being used, depending on the target. They must specify in the post that the maneuver is being used which they are using.

                              Requires: [Sword], [Corded], [Acrobatics], [Perception] Taijutsu Concentrations; Ranton (Storm) Ninjutsu Concentration.

                              Ranton Style - Breath of Susanoo
                              D-Rank Nintaijutsu Stance
                              Utilizing a special form of breathing while constantly channeling Ranton chakra, the use is able to force their body into a state where a small amount of chakra is constantly being channeled and primed to mold and emit Ranton chakra. The Ranton chakra is used to enhance the user's attacks and movements with Ranton chakra. As long as they remain in this Stance, they are able to reflexively emit a constant stream of Ranton chakra from their weapon(s) or strikes to enhance their attacks. If this effect is used to enhance an attack(s), the enhanced attack is treated as a double attack, the second attack hitting with a Speed equal to the user's Speed and a Strength of [Control]. Nintaijutsu maneuvers in the Breath of Susanoo style executed while in this stance are granted a Strength value of [Control]. Any nintaijutsu maneuvers executed while in this stance will grant those an unfocused buff of +[Control/2] strength, this also applies to Ranton's splash damage. This does not affect the Strength values granted by the stance itself, only granting them to the maneuvers performed. The user can exit this stance reflexively to conserve chakra. The NinTai stance is of an intensive chakra nature resulting in a drain of chakra pool and stamina depending on the level of control being used.
                              • Control 1-9: Drains [-1] Chakra Pool and Endurance every [5] posts in addition to the chakra costs of other techniques used.
                              • Control 10-19: Drains [-1] Chakra Pool and Endurance every [4] posts in addition to the chakra costs of other techniques used.
                              • Control 20-24: Drains [-1] Chakra Pool and Endurance every [3] posts in addition to the chakra costs of other techniques used.
                              • Control 25-34: Drains [-1] Chakra Pool and Endurance every [2] posts in addition to the chakra costs of other techniques used.
                              • Control 35+: Drains [-1] Chakra Pool and Endurance every [1] posts in addition to the chakra costs of other techniques used.

                              Breath of Susanoo • Gentle Storm Cloud
                              D-Rank Nintaijutsu Maneuver
                              Prerequisite(s): Breath of Susanoo Stance
                              Using the Ranton chakra currently channeled into their body or weapon(s), the user slashes out with their weapon releasing a single, slash of Ranton chakra follow in trace of the blade being sent outwards in an arch that extends the range of the swing/attack one foot thick and extending outwards five meters. The stream of Ranton travels at a Speed equal to the user's Speed and a Strength equal to the Strength value offered by the current active Stance. This is a cutting/piercing style of attack.

                              Breath of Susanoo • Circling Storm Cloud
                              D-Rank Nintaijutsu Maneuver
                              Prerequisite(s): Breath of Susanoo Stance
                              Using the Ranton chakra currently channeled into her sword, the user releases the Ranton chakra in a 5-meter wide spinning circular stream of Ranton that expands outward upon contact with the opponent or after the spinning slash is completed. This technique turns the slash into a double-strike, the circular stream of Ranton striking the opponent with a Speed equal to user's Speed and a Strength equal to the Strength value offered by the current active Stance for up to ten meters away. This technique can be performed vertically, horizontally, or even diagonally. The user performing a front-flip slash in the vertical variant. This is a cutting style of attack.

                              Breath of Susanoo • Crossing Storms
                              D-Rank Nintaijutsu Maneuver
                              Prerequisite(s): Breath of Susanoo Stance
                              Using Ranton chakra currently channeled into their body or weapon(s), the user slashes out with their weapon releasing two horizontal slashes with their weapon which release two streams of Ranton , each a meter wide by five meter long, that extends outwards in an arch that extends the range of the swing/attack by ten meters. The First slash is released at [-1] speed while the second is released at full speed allowing for it to strike the other stream causing both to release the splashing effect of Ranton. The streams of Ranton travels at a Speed equal to the user's Speed and a Strength equal to the Strength value offered by the current active Stance. This is a cutting/piercing style of attack.

                              Breath of Susanoo • Thrust of Trickery
                              D-Rank Nintaijutsu Maneuver
                              Prerequisite(s): Breath of Susanoo Stance
                              Using the Ranton chakra currently channeled into their body or weapon(s), the user thrust out with their weapon in a stabbing motion. When the thrust strikes a target or reaches the end of the motion it releases a spiraling column of Ranton one meters in diameter in the direction of attack that extends outwards to a range of ten meters. The stream of Ranton travels at a Speed equal to the user's Speed and a Strength equal to the Strength value offered by the current active Stance. This is a wrapping style of attack.

                              Breath of Susanoo • Waltz of Floating Clouds
                              D-Rank Nintaijutsu Maneuver
                              Prerequisite(s): Breath of Susanoo Stance
                              Using the Ranton chakra currently channeled into their body or weapon(s), the user slashes out with their weapon a two-combo strike attack that starts with a vertical slash and then a horizontal one right after releasing two slashes with their weapon which release two streams of Ranton, each two meters wide by five meters long , that extends outwards in an arch that extends ten meters away. The stream of Ranton travels at a Speed equal to the user's Speed and a Strength equal to the Strength value offered by the current active Stance. This is a cutting/piercing style of attack.

                              Breath of Susanoo • Ascending Storm Slash
                              D-Rank Nintaijutsu Maneuver
                              Prerequisite(s): Breath of Susanoo Stance
                              Using the Ranton chakra currently channeled into their weapon or strike, their swings upwards towards her opponent, aiming for their guard while channeling Ranton chakra into the tip of the weapon or strike. Immediately after finishing the swing or making contact with the opponent's guard, a rushing steam of Ranton slams into the opponent from underneath the blade, striking at a Speed equal to user's Speed and a Strength equal to the Strength value offered by the current active Stance. If the opponent's Strength is lower than this technique's Strength, they are pushed up off the ground, being continually buffeted and suspended by the Ranton This allows the user the opportunity to follow up with a second attack, targeting an opening in the opponent's guard. This is a cutting/piercing style of attack.


                              Breath of Susanoo • Steps of Susanoo
                              C-Rank Nintaijutsu Maneuver
                              Prerequisite(s): Breath of Susanoo Stance
                              Using the Ranton chakra currently channeled around their body, the user rushes the opponent while channeling Ranton chakra into their feet, granting them the ability to move through the air by using bursts of Ranton from their feet as footholds and allowing them to approach an opponent from a variety of angles for the remainder of the post. The user can end this technique at will if they wish to conserve chakra. This can be used offensives as when the user steps on or kicks off the burst of Ranton chakra it causes the foot holds to release piercing style ribbons from the Ranton passive.

                              Breath of Susanoo • Descent of the Storm
                              C-Rank Nintaijutsu Maneuver
                              Prerequisite(s): Breath of Susanoo Stance
                              Using the Ranton chakra currently channeled into their body or weapon(s), the user slashes out with their weapon a three strike combo strike attack that starts with a vertical slash into a horizontal slash, into a diagonal slash one right after releasing which release an arching slash of Ranton from each attack. The slashes of Ranton are each a meter wide and five meters in length that extends outwards in an arch that extends out to fifteen meters. The first slash traveling at -2 speed, the second strike at -1 speed, and the third at full speed causing for the three to collide and release the splashing effect of Ranton all at once. Normally used from above targets or when attacking strong defenses. The streams of Ranton travels at a Speed equal to the user's Speed and a Strength equal to the Strength value offered by the current active Stance. This is a cutting/piercing style of attack.

                              Breath of Susanoo • Susanoo's Anger
                              C-Rank Nintaijutsu Maneuver
                              Prerequisite(s): Breath of Susanoo Stance
                              Using the Ranton chakra currently channeled into their body or weapon(s), the user slashes downward at an opponent's guard (normally from above them) releasing which release a mass of Ranton chakra from the weapon as they swing downwards. The Ranton chakra takes the form of a crashing pillar of Ranton that crashes down for the remainder of the post, moving at a Speed equal to user's Speed and a Strength equal to the Strength value granted by the current active Stance. The Ranton mass has the ability engulf and trap the opponent if their Strength is less than the Strength of the Ranton, cutting off their ability to run and slowing their movements, inflicting a [-3] Speed penalty on them for the remainder of the post. This can allow the user to follow up with another attack if they so wish. This is a wrapping style of attack.

                              Breath of Susanoo • Eye of the Storm
                              C-Rank Nintaijutsu Maneuver
                              Prerequisite(s): Breath of Susanoo Stance
                              Using the Ranton chakra currently channeled into their body or weapon(s), the user torques the muscles in their legs and quickly rotates before releasing the Ranton chakra with a spinning slash, producing a rotating vortex of Ranton 10 meters high that expands out to 15 meters away at a Speed equal to the use's Speed and a Strength equal to the Strength value granted by the current active Stance. This technique can be used as either an attack or a defense. Once the cyclone reaches max range, it persists for the remainder of the post before dissipating. This is a cutting/piercing style of attack.

                              Breath of Susanoo • Cyclone Thrust
                              C-Rank Nintaijutsu Maneuver
                              Prerequisite(s): Breath of Susanoo Stance
                              Using the Ranton chakra currently channeled into their body or weapon(s), the user thrust out with their weapon in a stabbing motion. When the thrust strikes a target or reaches the end of the motion it releases a spiraling column of Ranton five meters in diameter in the direction of attack that extends outwards to a range of fifteen meters. The stream of Ranton travels at a Speed equal to the user's Speed and a Strength equal to the Strength value offered by the current active Stance. This is a wrapping style of attack.


                              Breath of Susanoo • Dancing of the Storm Dragon
                              B-Rank Nintaijutsu Maneuver
                              Prerequisite(s): Breath of Susanoo Stance
                              Using the Ranton chakra currently channeled into their weapon and around the body, the user swinging their weapon forward twice, once from each side. A body of Ranton chakra rushes forward in the direction of each swing, taking on the form of a large flood dragons (ten meters in length). This dragon-like body of Ranton is able to move up to 40 meters away with a Speed equal to the user's Speed and a Strength equal to the Strength value offered by the currently active Stance. If the user chooses they can change the direction of the dragons by swinging again along with extending the range by up to an additional 40 meters, but each additional swing will require additional chakra equal to the technique. This is a wrapping style of attack.

                              Breath of Susanoo • Protection from the Storm
                              B-Rank Nintaijutsu Maneuver
                              Prerequisite(s): Breath of Susanoo Stance
                              Using the Ranton chakra currently channeled into their weapon and around the body, the user swinging their weapon creating a circular slash in front of them. A body of Ranton chakra rushes is released from the weapon creating a circular wall of Ranton that pushes outwards from the user, serving as either a defense or offensive attack. The wall of Ranton grows to over twenty meters in diameter and extend out from the user up to [25] meters away with a Speed equal to the user's Speed and a Strength equal to the Strength value offered by the currently active Stance. This is a cutting/piercing style of attack.



                              Breath of Susanoo • Raging Storm Collision
                              A-Rank Nintaijutsu Maneuver
                              Prerequisite(s): Breath of Susanoo Stance
                              Using the Ranton's chakra currently channeled into their weapon and around the body, Toushi channels the chakra into each individual whip of his weapon. Then he will draw the weapon back and snap it forward causing for each strand of his weapon to release a single strand of Ranton Chakra, though doing this weakens the technique as a whole causing the four waves of Ranton to be down ranked one rank in strength. The four streams of Ranton can be controlled by the user's 'snap' to strike against a target from as close as the tip of the Urumi out to a spot [50] meters away, causing the four streams to release their splashing passive all at one time. The streams of Ranton travel with a Speed equal to the user's Speed. This is a cutting/piercing style of attack.

                              GenjutsuShow

                              Place Genjutsu in here

                              History
                              Historical AccountsShow

                              Born into the Arashiyama family, Toushi was the third child of his mother Sakura and father Toro. Both were shinobi of whom the baby would grow to learn were from the prominent, almost noble family of the Hidden Cloud. His life as a young child was simple, learning from his mother mostly when not playing with his two older siblings, the closest to his age was his sister Ji who was two years older than himself, while the pairs older brother was five years ahead of Toushi. Soon the young boy felt like his both disappeared as the boy had started the standardized schooling portion of his life within Kumo, before soon after transitioning to the shinobi academy leaving little time to play with his younger siblings.

                              This was something that would become a driving point in the boy's younger years, feeling that he needed to succeed and study in order to become a shinobi as well so that he'd be able to spend more time with his brother and parents who would often be drawn away due to the commitments that came with being a shinobi. At the age of eight he would enter into his first year of classes, meeting many other kids and making number of friends due to the easy going personality that he had acquired from his siblings and parents, it was something of a common trait for those within his clan. A year later he would sadly leave a large majority of his new found friends behind as he transitioned into the shinobi academy, still chasing after his older brother who had long since graduated and even his older sister who was about to graduate the academy herself.

                              The two of them would always try to make a little time in their busy schedules to help Toushi along as he often had so many questions about his life and about being a shinobi and all the other things that came with it. Three years would seem to fly by as the man had just reached his twelfth birthday before graduating and being given the headband etched with the precious village symbol upon it, something he'd been striving for what felt so long to achieve. Finally he had managed to at least catch up a little to his brother ans sister, the latter who was still a genin while the boy's brother had already reached the special jounin rank and was even held in high regard by many of their relatives within the clan. Toushi partnered up with two of his best friends, Jin and Sato, whom he had been with since the first day of the shinobi academy and had become very close.

                              A trio under the guidance of a senior chuunin, the group began to slowly hone their basic skills from the academy as each began to seek out their own path to being a shinobi. Toushi was very intrigued with the special release of his clan, a fusion of Water and Raiton, and was always daydreaming about how best he could use it. Even though he found himself proficient with the elemental ninjutsu he couldn't pull himself away from wanting to fight and hone his taijutsu at the same time. This in turn led the boy to creating a style of elemental taijutsu that he later learned was called nintai. Though it had its strengths for sure it was rather chakra intensive, a drawback that forced the man to work a lot on his stamina which began to slowly mold the young boy's body into a muscular form over the next three years as the trio of genin worked relentlessly to improve and complete missions. At the age of fifteen, the now young man was able to succeed in passing the C-rank mission on his second attempt, given to him by their sensei and the village in order to prove his worth and abilities that he could act at the rank of Chuunin.

                              It was on this year that something truly unexpected happened as the Nakajima family did something that no one ever though would happen and what was one of the bloodiest events in the last half a century within the notional walls of the village. On one early Nakajima Kadou, a notable politician who criticized the “hand-holding” state of Kumogakure had tried to lead a revolution in Kumogakure. Along with his brother they attempted a coup d'etat on the Raikage. The band of assassins and shinobi however swiftly failed, dying at the hands of the Raikage and his bodyguards. Even as a chuunin and young shinobi this was a memory that he would never be able to forget as it cost the man's older brother his life during the unexpected burst of conflict and fighting. This was big setback mentally for the young chuunin who had lost his sibling not to conflict with another village but to people just the day before were their brother and sisters in arms against all who might threaten their grand home.

                              Toushi's progress which had been so steady in growth plateaued and even dropped for about six months to a years worth of time to finally come to terms with the events and with the help of his sister and mother begin to once more advance slowly back on the tracks of his life as a shinobi. Understanding that we were all tools of the village and sometimes there would be death on both sides of that tool. Finally the chuunin began to train harder, wishing to find the strength to limit such needless casualties as the rest of the world was an uneasy place with war and death breaking out between other great shinobi nations while their own country had tried to maintain a form of neutrality in order not to get pulled into the destruction. Then their was a team of peace for the man as he slowly trained his skills in Ranton and Taijutsu, still slowly forging a method to combine them into one single style of fighting. It was at this time he stumbled upon one of the old relic weapons of the clan from a time that was before they were even part of the Cloud village.

                              It was a strange looking thing, it looked like a handful of whips that had been attached to the hilt of a sword, but the whip portion was more compatible to thin, flexible blades. Something about it drew the man to the weapon but the clan elders would not allow for him to obtain the weapon just yet as it was one of the artifacts from the older days of the clan and he also couldn't understand why the youngster would want to try wielding such a strange weapon that could be just as dangerous to the user as the target. He made a deal in the end that he would be allowed to take the weapon out of the clan's armory after become a jounin and the old man just laughed a bit and shrugged before finally agreeing. Not really expecting the young man would want to put in the level of training and work in order to develop a style of fighting with the odd weapon and nin the end he also thought that it really wasn't doing anything except gathering dust in the store room.

                              In what felt like the blink of an eye the young man was eighteen and had promoted to the rank of jounin and that very day he went back to find the old clan elder who scratched his head as he'd forgotten about the agreement and had to take some time to remember. A short time later he walked out of the clan compound and began to seclude himself at times when not tasked out on a mission as started to learn how to utilized the weapon which was called an Urumi. The first couple of months caused for the man to spend a portion of his time in the general hospital due to the self inflicted injuries that occurred during the training on how to properly wield the weapon. No one else in the village knew anything about how to best wield it and the man was forced to read about flexible swords and whips to develop a general understanding on the best manner to approach the weapon.

                              After a few years worth of training the man not only developed the fluid ability to wield the weapon but also managed to combines it flawlessly with his NinTai techniques, it was at this time when he truly felt at one with his style and the storm chakra within him that he unlocked something within the weapon. While in his hands the weapon was able to actually empower Ranton techniques that were used in his nintai styles when the chakra flowed through the weapon first. It was an amazing discovery but one that he also tried to keep to himself as a trump card, one always needed a few techniques or abilities that no one else knew about just in case.

                              Around the age of thirty, the man had developed a strong reputation in the clan and even around the village for his work ethic and easy going nature, but those who experienced his whip-like weapon often thought the complete opposite and in the end this was the time that the nickname of Kumo's Storm Beast began to stick for the man. He only laughed at the nicknames himself and continued to train. At the age of 31 the man would end up marrying a fellow jounin, Sora, the two contemplating starting a family. Yet, neither of them knew what was about to happen. Not long after their marriage the lightning spirit appeared to attack the village while they were both away on a mission, upon getting the emergency recall to the village both couldn't believe the amount of destruction and death caused by the spirit as the mountain had literally collapsed on one side falling down upon the village below. It was hard clean up process but one had to wonder if it might have been worse without the Nakajima who had stepped in to fight the beast alone before managing to drive him away in the end, bringing some honor to the family after the attempted coup over a decade ago.

                              Yet, just as the village was finally recovering from the natural disaster, everything was thrown upside down and the village and all of Lightning country was pushed into a civil war. A time when Toushi carved his name across many battlefields, even still he couldn't compare to the Nakajima who had fought against the lightning spirit. Though the man may not have known it his appearance on the battlefield had saved Toushi's life at least twice during the numerous battles that brought nothing but death and tragedy onto the land. The violent civil war didn't last long, and soon those who had truly started this war were fully punished and a new heir put in place as the country was once more reunited, yet Toushi found himself alone as he had buried his wife Sora due to the intense conflict of the civil war.

                              For his efforts during the war and as a symbol of his strength, the older jounin was gifted the title of Bannin, however the older man was still consumed with grief over his lost wife and harbored a great deal of hatred for the Nakajima man. This caused for the man to utilize his new found freedom as a bannin to leave the village for a time and simply wander around the land as a simple swordsman, attempting to find the missing pieces of his life.

                              While traveling in Soul country, the man came across a truly atrocious massacre as a demon like figure and a few spirits were destroying a temple like structure. The man observed at first as he had experienced war more than once in his life and truly had no want to intervene in whatever conflict was occurring. Yet, it was the one sided slaughter by the figure that didn't spare anyone before his path that ultimately changed his mind and caused the Storm Beast to take up arms.

                              Shortly after the tanned skinned man became entangled in a vicious battle with the Hegemon, allowing for some of the women amd children to escape the tyrants wrath. The battle lasted for some time as various spirits andelemental attacks rained down against the bannin, who held out until he collapsed from his wounds and chakra exhaustion. On his death bed the Demon approached and whispered to him that he wasn't half bad, that he would become this first of his human demon slaves. Toushi's eyes widened as he felt the figures corruptive chakra invading his body and his consciousness fading.

                              A short while later the life like demon chakra began to transform the Kumo shinobi's body into a black armored form of its previous self. Becoming a simple slave of the Hegemon as the slave stood up and knelts before its master, before being absorbed into the Demon's shadow world...

                              Username: Zao
                              Prestige Perks: 0/2 - [Unused] - [Unused]
                              Stat Training: (0/25)

                              User avatar
                              Kabu
                              Posts: 7945
                              Joined: Thu May 09, 2013 8:00 pm

                              Saisuko, Zao

                              Post by Kabu » Wed Feb 23, 2022 5:38 pm

                              Ninjou

                              [Demon Pup, Jou, Hey Stop That!]



                              General Information
                              Type: Spirit Dog
                              Gender: Male
                              Age: 700
                              General Appearance:
                              • The old spirit has been sealed into the tiny body of a young black furred dog, the sealing process allowing for the demon dog spirit and its chakra to cause a unique change to the puppy's body. The most noticeable one being the growth of a set of dark violet wings from the back of the puppet. Next are the violet color lining that appears across the small body of the puppy with a pair of bright gold eyes. Strangely the host body of the demon has remained very tiny, only slightly larger than a normal man's hand at about nine inches in total length. from the tip of its snout to its rear.
                              • Notable Features: Golden eyes, tiny black wings that blend into the tiny pup's dark fur with its violet markings.
                              Personality:
                              • General: Jou is a rather insensitive spirit, holding a grudge against humanity for their uprising against his elders and for being the reason he was forced to bind with the canine body he had now in order to survive. Always one to speak his mind with no filter, killing another spirit or human can be done without a moment's hesitation, geared solely towards his own growth and survival from having grown up in a world that was enveloped in a war where only one side could be the victors. With the exception of its new master who saved it from a life of suffering within the mysterious wall, it doesn't have trust in other human or spirits for that matter.
                              • Hopes/Dreams: Recovering his original body and discovering where his ancestors fled to after losing the war with the humans for this world.
                              • Fears: Fears being bound to its current form forever.
                              • Combat Mentality: The small demon dog has strength far surpassing its tiny size, preferring to literally destroy and break the body of its opponent(s) with brute force.
                              Battle Information Companion Power Rank: A-Rank
                              Stats 130/200
                              • Endurance: 40
                              • Chakra Pool: 9
                              • Control: 1
                              • Strength: 40
                              • Speed: 35
                              • Willpower: 5
                              Equipment:
                              • Wings - The demon dog has always had a set of wings, even as a spirit. Due to this the demon, even in its current sealed form, is able to utilize its wings to fly just as any normal animal (such as a bird) with wings could do without the need of a specific technique or jutsu.
                              Elemental Affinities: Taijutsu (CQC)
                              Abilities and Concentrations
                              Abilities
                              First Ability
                              Dwarfism:

                              Dwarfism Ability

                              This creature has unique properties in its being that allow it to contain massive amounts of chakra within it without forcing it to grow, typically causing it to be much smaller than other creatures of similar classification.
                              Concentrations
                              Ninjutsu[Place them here]
                              Taijutsu[Perception, Close Quarters Combat, Aerobatics, Stealth, Art of Medicine]
                              Genjutsu[Place them here]

                              Jutsu
                              NinjutsuShow

                              Place here
                              TaijutsuShow
                              Bone BreakerShow

                              *Quaker
                              D-Rank Taijutsu Maneuver
                              Prerequisite: 10 strength.
                              This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone. This creates intense pain in their calf, making them unable to stand, and it causes immense pain on the damaged leg. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.



                              *Knee Bender
                              C-Rank Taijutsu Maneuver
                              Prerequisite: 10 Strength
                              The practitioner closes in and delivers a powerful snap kick to the opponent's knee, attempting to bend it completely backwards, dislocating it or breaking the joint outright. This causes the opponent unable to stand on the afflicted leg without struggling to balance themselves. This also causes immense pain in the opponent's joint, making the injury hard to heal naturally. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.


                              Canine TaiShow

                              [Bite]
                              D-Rank Taijutsu Maneuver
                              The canine spirit attempts to sink his teeth into either clothing or flesh depending on what he is capable of biting. If this grasp is successful, the victim of the technique will require a Strength stat higher than the spirit in order to break loose from this bite.

                              [Four Legs]
                              D-rank Taijutsu Discipline
                              Aware an attack or projectile along their projected path of movement, the canine is able to utilize is stable four-legged platform to quickly adjust his body left or right shifting their body around the attack or projectile. This will allow them to continue along their path without losing any speed.

                              [Dynamic Marking]
                              D Rank Taijutsu Maneuver
                              The Dynamic Marking Technique requires the user to first release a stream of urine onto the target. This urine is quite sticky and will quickly soak into clothing and similar fabrics. If hit in the eyes it can cause burning and irritation to the target's eyes. After it has been applied to the target, dog spirit is able to utilize their sense of smell in order to locate their target as long as they remain within an 80-meter radius of the spirit. The urine can be washed off with water and Suiton jutsu, but otherwise remains active until cleaned.



                              [Canine Smell]
                              C-Ranked Taijutsu Discipline
                              Prerequisite: Perception
                              The user is able to pick up on faint scents that average shinobi wouldn’t even notice to the point where the user can distinguish individual body scents of people as well as determine specific species of animals even by just a strand of hair. The passive range of this ability is about 30 meters though if the user has picked up on a trail, they can continue to follow it to its source assuming there are still scent particles in the air or physical remnants of a trail up to a week old.

                              [Tiny Body]
                              C-Ranked Taijutsu Discipline
                              Prerequisite: Stealth
                              Due to the uniquely small body of the spirit's new body, those fighting against the spirit without a speed above his own will find it difficult to percieve the spirit's attacks without an equal or higher rank sight perception technique.


                              GenjutsuShow

                              Place Genjutsu in here

                              History
                              And the tale beginsShow

                              The spirit was once a powerful spirit beast known for its golden bones and defensive abilities, helping alongside other spirits to rule over the world of humans who were merely slaves or playthings for them to entertain their selves with from time to time. But then the humans rose up against them, the shinobi had been born and a war ravaged the world. A war that his own race would not win in the end and after being severely injured in one of the final battles a powerful member of the spirit race sealed his damaged soul into a wolf mastiff breed of canine that just happened to be in the area. If it was not for this dog the spirit would have surely died as there would have been nothing anchoring the spirit's soul and chakra to this world.

                              Soon after the spirit was taken away by the mysterious inhabitants of the country of Juu, utilizing their advanced ninja techniques he was bound to serve and protect its people and to kill those who wished to intrude upon the sacred land. By the mysterious group one day seemed to just disappear leaving himself and many other spirit guardians that were left bound to the land with only orders to protect it from outsiders. Many centuries would pass as it remained within the great labyrinth that was hidden within the defensive wall surrounding the country itself. That was until the day that a pair of Suna shinobi broke into the wall in an attempt to enter the country, fighting their way through the maze of death until they finally faced off against Ninjou in a battle of strength.

                              However, in the end its strength was not enough to best the power of the bannin level figure and his many companions as he would fall expecting to be slain as a result of his loss. Instead, the thin framed man used his own spiritual imprint arts to break the sealing technique that bound him to the wall and bound him to himself. With a new master the demon dog is unsure where its new master and life will go from this point on as he has been sealed into a new body as the old body it had become accustomed to was damaged beyond saving in the end. The only thing that it knows is that it can't be as bad as being stuck in that fucking wall serving masters who left them there to rot away centuries ago

                              Username: Zao
                              Owner: Zao
                              Stat Trainings: (0/25)
                              NPCsShow
                              Shinsen Kyoko - #99840A
                              Kyomu Nozomi - #5960A8
                              Ibakuro Rin - #9E4FA5
                              Nakiya Hotaru - #9E540A
                              Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
                              Fukusha Nezumi - #E00747
                              Karagata yamada - #CE1126, Makura Ayame - #7251BC
                              Kabu's Test Thread

                              User avatar
                              Ace Trainer
                              Posts: 16242
                              Joined: Sun Nov 23, 2008 7:00 pm

                              Saisuko, Zao

                              Post by Ace Trainer » Thu Mar 31, 2022 12:56 pm

                              Hiryuu


                              General Information
                              Type: Spirit
                              Gender: Male
                              Age: 200
                              Appearance:
                              • Face/head: As a dragon, Hiryuu has a long snout and two large nostril holes, wide golden eyes with thick boney looking eyebrow arches with a wrinkled forehead. It's scaled skin on top had a teal green color and underneath is an off-white color scales. Coming out either side of its head are wood like horns that curve inwards towards the tips and a white beard like main runs around the head and on the bottom of the lower jaw. From the snot are two ten-meter-long whiskers that are snow white in hue. The head measuring around three meters long and two meters tall at its thickest point, as the mouth contains two rows of sharp teeth.
                              • Body: The body sports the same color patter of the head being twelve meters long from the neck to the tip of its tail and about four meters in diameter at its thickest point. Its scaly armor grows larger as it descends down the body from the neck to the tail and a quarter of the way down the body are two short legs with claw-like hands with three fingers and a thumb like appendages. A matching set of limbs can be found about three fifths to three quarter of the way down the Dragon's body, as well. On the few tip of the tail is a long length of snow-white hair. The white dragon from snout to tail being fifteen meters long and weighing around 1200 lbs.
                              • Notable Features:Wood like horns, golden eyes, long snow-white whiskers.
                              Personality:
                              • General: A proud beast, perhaps just from the nature of being a species of dragon, confident in his ability to not only fight but plan and speak intelligently to others. Normally the calmer and collected type of spirit but has a bottom line in that he will not tolerate those who disrespect him or his kind, which can lead to outbursts of rage or aggression. Much like his style of fighting, he can be distant from others to include those he sees as friends performing time to himself then speaking to the other spirits. Seeming to only make an exception to this for Zao, feeling that he owes the young human a huge debt for save his life.
                              • Hopes/Dreams: To become the clan leader and have the current leader beg under him for mercy for his past actions before killing him to make a point to the other clan members.
                              • Fears: Ending up in the same place that Zao found him, weak and feeble, unable proudly stand up and be called a dragon.
                              • Combat Mentality:Mid-to-long range fighter using his natural ability to fly and attack from the sky using his divine arrows and variety of enhancement ninjutsu for his arrows.
                              Battle Information Rank: A
                              Stats 120/200
                              • Endurance: 10
                              • Chakra Pool: 45
                              • Control: 45
                              • Strength: 5
                              • Speed: 10
                              • Willpower: 5
                              Equipment:
                              Elemental Affinities: Fuuton

                              Abilities and Concentrations
                              Abilities
                              First Ability
                              Tbd:

                              Tbd
                              Concentrations
                              Ninjutsu[Fuuton, Kuuton, Advanced Channeling, ]
                              Taijutsu[Place them here]
                              Genjutsu[Place them here]

                              Jutsu
                              NinjutsuShow
                              KuutonShow
                              Kuuton Affinity:
                              Kuuton Affinity
                              A character with this concentration is able to utilize Kuuton, and advanced form of Fuuton, and can make and use any custom or archived jutsu that require the Kuuton affinity. Kuuton has a gravitational effect. These gravitational pockets can reach through barriers, walls, and function like a real source of gravity.
                              Passive (Pressure)Show
                              Kuuton users chakra to create pockets of gravity in a specific direction. Through the use of these technique Kuuton users can launch objects away from them, pull things into a specific place, or crush things down into the ground. Kuuton jutsu operate off a focal point, and always move towards or away from that focal point. This means that all Kuuton jutsu cover some sort of area, and only effect what is within that area. They cannot be used on a micro scale.

                              D-rank

                              Kuuton • Step Above
                              D-Ranked Kuuton Jutsu
                              After performing the necessary hand seals, the user will cover the bottom of theirs or an ally's feet in Kuuton chakra. The target will be able float and move about up to one meter off the ground during this time. This technique lasts for four posts.

                              Kuuton • Firing Squad
                              D-Ranked Kuuton Jutsu
                              After performing the necessary hand seals, the user will raise a projectile within fifteen meters of themselves which will hover approximately 1.5m off of the ground in mid-air. They are then able to cause them to be launched in that direction with [Control] speed and [Control] strength at any time over the next 3 posts, even immediately, out to [Control] meters. If they are not fired during this time, the projectiles will simply drop to the ground.

                              Kuuton • That Way
                              D-Ranked Kuuton Jutsu
                              After doing the needed hand seals, the ninja creates a gravity well on the ground, up to 15 meters away from them. The gravity well looks as if there is a concentration of kuuton chakra in the area in the shape of an arrow that is pointing towards a certain direction of the user's coding at the time of creation up to five meters in size. If anything touches this chakra within the next 3 posts it will be thrust in that direction at a speed equal to [Control]. They are sent in this direction for 15 meters.

                              Kuuton • Arise
                              D-Ranked Kuuton Jutsu
                              After performing the necessary hand seals, the user will spread kuuton chakra into the ground around themselves with a one-meter diameter around them being unaffected. This will cause the ground around them for 15 meters in every direction to become a focal point. All things within this area will be thrust into the air ten meters at [Control] strength and [Control] speed. Those caught in this gravity well are kept afloat in gravity well, unless they resist being lifted from the ground with a strength higher than [Control].

                              Kuuton • Return
                              D-Ranked Kuuton Jutsu
                              After performing the necessary hand seals, the user will imbue an object they are holding or one within 15 meters of the user with chakra. They are able to cause that object to return to their hand, in a straight line, at [Control] speed and strength within the next three posts.


                              C-rank

                              Kuuton • Heavenly Push
                              C-Ranked Kuuton Jutsu
                              After performing the necessary hand seals, the user selects a single target within 30 meters of themselves. They are then able to cause it to be pushed away from them using gravity with [Control] strength and speed.

                              Kuuton • Heavenly Pull
                              C-Ranked Kuuton Jutsu
                              After performing the necessary hand seals, the user selects a single target within 30 meters of themselves. They are then able to cause it to be pulled to them using gravity with [Control] strength and [Control] speed.

                              Kuuton • Holy Denial
                              C-Ranked Kuuton Jutsu
                              After performing the required hand seals, the user will generate a wall of gravity within 30 meters of themselves at [Control] speed and [Control] strength. This wall is 15 meters in height and 25 meters wide. Any time something touches this wall, it will be halted in mid-air if it's strength is not greater than [Control] and held in place for the duration of this technique. This wall will last for 4 posts unless ended prematurely by the user.

                              Kuuton • Heavenly Repulsion
                              C-Ranked Kuuton Jutsu
                              After performing the necessary hand seals, the user surrounds an object within 30 meters with kuuton chakra at [Control] speed. Anything that comes within 15 meters or closer of the object will be violently pushed away from it with [Control] strength for up to 30 meters. This technique lasts for three posts.

                              Kuuton • Heavenly Acceptance
                              C-Ranked Kuuton Jutsu
                              After performing the necessary hand seals, the user surrounds an object within 30 meters with kuuton chakra at [Control] speed. Anything that comes within 30 meters of the object will be violently pulled into/towards it with [Control] strength. This technique lasts for three posts.



                              B-rank



                              A-rank

                              Kuuton • All Creation's Heavenly Pull
                              A-Ranked Kuuton Jutsu
                              After performing the correct hand seals, the user will extend their hand toward a single target object, person or other thing within 100 meters. That object will be pulled by gravity toward the outstretched hand with [Control] strength and [Control] Speed for the next three posts.

                              Kuuton • Bow before the Emperor
                              A-Ranked Kuuton Jutsu
                              After performing the necessary hand seals, the user will gather gravity into a point up to 100 meters above them. All things within 100 meters radius of the user will then be pushed downwards toward the ground with [Control] Strength and [Control] Speed for the next three posts. This does not include the user and a one-meter radius around them.



                              S-rank

                              Kuuton • Almighty Push
                              S-Ranked Kuuton Jutsu
                              After performing the necessary hand seals, the user will gather kuuton chakra causing it to swirl within two meters around their body before forcing them outwards in all directions. This causes a wave which appears like a distortion in the air to ripple outwards from the user at [Control] speed. This wave travels from the user up to 130 meters away in every direction at [Control] speed, effectively slamming itself into and pushing through anything in its path with [Control] strength, including the ground beneath the user. The user can increase the range of this technique by sacrificing an additional [3] chakra pool (for the current thread) per each additional 130 meters of added range.

                              Kuuton • Solar Devastation
                              S-Ranked Kuuton Jutsu
                              Prerequisite: 40 Control
                              After performing the correct hand seals, the user will concentrate kuuton chakra causing for up to nine black spheres (follow the multi-projectile rules) about the size of a golf ball to appear in the area around them up to 175 meters away. The user will then raise the gravity until the sphere is in the air, causing anything within a 80-meter radius of the area beneath the sphere(s) to be lifted toward it with [Control] strength and [Control] speed. This causes the earth and everything in the affected area to crack and splinter into several pieces as it is drawn to the orb(s), potentially crushing anything caught in that radius. This occurs over the course of 2 posts, at the end of which will be produced an orb of earth approximately 150 meters in diameter. The sphere(s) will continue to float in the air over the course of the next six post during which time the user may send the sphere(s) downward at a target of their choice at a speed and strength equal to the Control they were created with.



                              TaijutsuShow

                              Place Taijutsu in here
                              GenjutsuShow

                              Place Genjutsu in here

                              History Hiryuu was a rising star within the specific dragon clan to whom he belonged to but had overestimated himself and his abilities wishing to challenge the current leader of the clan for his position to rule the clan of dragons. This over estimation caused for the dragon's attempt to undercut the current leader to end in a tragic failure and causing for him to be cast aside by the clan; just another weakling who underestimated himself, left for dead. It was almost certain that the dragon would have died where he had been wounded if a young white-haired human, Zao, didn't literally fall out of the sky onto him. Zao had been using his realm traveling technique to explore other realms as it had brought him into Hiryuu's realm where he fell onto the dragon's head from the tear in space and time. Through the use of a few strange techniques Zao was able to stabilize the dragon and in turn took him back to his personal realm to heal up from the wounds sustained in battle with his former clan, forming a pact with the dragon that he would help him return and take rule over the clan if the dragon would lend him his strength for the time being...

                              Owner: Saisuko Zao
                              Stat Trainings: (0/25)
                              Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
                              Kirigakure No Sato
                              Kemurigakure no Sato

                              Taishou of Iron Country
                              Kirigakure No Sato
                              Genin
                              Experiment 81 v2
                              Sunagakure No Sato
                              Genin
                              The Soul Host
                              Iwagakure No Sato
                              Special Jounin
                              The Tungsten Princess
                              Sunagakure No Sato
                              Jounin
                              The Revolutionary
                              Past CharactersShow
                              [Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
                              [Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
                              [Kaikyo Kohon :: Kirigakure No Sato – Jounin]
                              [Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
                              [Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
                              [Aisu Koiji :: Kirigakure No Sato – Jounin]
                              [Shitagane Sakki :: Kumogakure No Sato – Genin]
                              [Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
                              [Futokutei Yasunari :: Konohagakure No Sato – Genin]
                              ChatangoShow
                              HonchkrOnu
                              ArticOnu
                              RichardUnknown
                              RichardGreen
                              RichardRed
                              RichardBlack
                              RichardGold
                              AlienHostRichardGold
                              ValidusWrecks
                              ValidusWreckingBall
                              NotOnu
                              ReallyisOnu
                              NotCdf
                              SunaOOCOnu
                              HolyCowMrSmith
                              GlobalModOnu
                              AdminOnu
                              CboxModOnu
                              SlaptasitcOnu

                              REPLY

                              Return to “Sunagakure Archives”

                              ×