Nakamura, Takeshi

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Nakamura, Takeshi

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Nakamura, Takeshi

貪欲 | Greed
.|. The Jackal .|.
"Everything in this world belongs to me. It just doesn't know it yet."

General Information Age: 27
Gender: Male
Height: 5'11"
Weight: 170 lbs
Physical Features:
  • Face/head: Takeshi has gray-white, ashen skin that's very dry. He has strong features, a strong jawline, and cheekbones, causing a gaunt, almost boney appearance to his face. His eyes are a deep crimson color. He has a few piercings, including his ears and on his left eyebrow. His hair is a contrast to his face - a ghostly white and messy atop his head. There are various beads/braids in his hair as well. This contrast gives him a very mystifying, exotic look. He can generally be seen with a slight scowl on his face and a furrowed brow with a cigarette poking from between his lips. He generally has somewhat scruffy facial hair on his chin at all times, though is occasionally cleanly shaven.
  • Body: Kuma is a very strong, sturdy guy. He has a strong chest, shoulders back and arms, and somewhat-large thighs that give him a strong base. His core is also well represented by a six-pack. His muscles aren't "big", but they aren't small either - just very toned and hardened from years of hard work. His body has a few scars here and there from his time as a shinobi of Kirigakure. On his neck is a complex seal that extends down the length of it, as well as extending down his spine. There are five empty circle areas located on the seal which are filled when Takeshi absorbs different abilities.
  • Notable Features: Two 'fangs' for sucking the blood of his slain enemies, along with a bit longer than normal tongue. He also has a very deep, gruff voice that tends to stand out.
    ----
Clothing/Accessories: For clothes, Takeshi wears a navy blue or black turtleneck and basic navy or black pants that go into a pair of navy/black shinobi sandals. He opts not to wear his dark red headband most days, but if he does it's generally around his neck, scratched Kirigakure symbol showing prominently. He then wears a slightly shorter turtleneck sweater vest over it, giving him a bit more warmth and look of sophistication. He sometimes wears wraps on his arms/hands. In battle, he's sometimes known to wear a dark gray flak jacket vest from his days in Kiri, as well as a breathing mask (broken, only for looks at this point). He will generally wear some form of gold/silver or diamond jewelry around his neck and rings on most of his fingers to symbolize his wealth and power. When traveling, he elects to wear a black high collar cloak that covers up to his mouth. The cloak goes down to right below his knees and has no area for his arms to poke out, thus fitting more like a poncho.
Personality:
  • General: Takeshi likes the finer things in life. He eats well, drinks only the finest and sleeps with only the finest. He's become addicted to the rich lifestyle and will never give that up - nor is he ever satisfied. He always wants more - woman, drugs, food, drink, and most importantly, power. He tends to be generally easy to get along with, if not a bit loud and obnoxious at times when he's not sober. He has a habit of using others to further his goals, and then quickly distancing himself from then once they've played their part. He's cold and calculating in his movements with every action being deliberate and working towards his end goal of amassing more power. He doesn't like to curse and is fond of using big words in conversation to show his intelligence and "high class".

    He has an interest in how things work as well, and is always looking into things more - particularly the human body. He has, in the past, been known to take his victims bodies and use them for disection, learning all the can about the way the human body works in order to understand how to use their bodies against them and get what he wants. Or, to bring about death in the case that this is deemed neccessary.
  • Hopes/Dreams: Takeshi hopes to one day rule the world. He also seeks a way to obtain immortality so he can continue acquiring things for all of his days.
  • Fears: Takeshi fears Death more than anything. He is greedy and wants to be the last living person on this planet.
  • Combat Mentality: Takeshi is ruthless in battle, sparing no one as long as his end goal of defeating his opponent is reached. He is tactful and careful in his methods, never acting too quickly nor too late and generally managing to exploit a weakness when he notices it. He doesn't know the meaning of "pulling a punch". He generally opts for feeling his opponents out via Taijutsu to get a sense of their speed/strength in order to better plan an assault. His blood techniques are usually his finishing blow to enemies. When he transforms, he gradually begins to get a bit more feral up to a point, and his fighting style will change to be even more aggressive.
    ------------

Battle Information Village: Kirigakure no Sato
Rank: A-rank Missing-nin
  • Ninjutsu: 35
  • Taijutsu: 20
  • Genjutsu: 5
  • Stamina: 25
  • Control: 22
  • Strength: 30
  • Speed: 23
  • Instinct: 23
  • Mastery: 9
Equipment:

[Pouch on back left hip - Belt]
10 shuriken, 10 senbon

[Wire] - 20m in a reel on belt

[Thigh Pouch]
Throwing Knives - 20 (essentially kunai, only straight instead of angular)
Smoke Pellets - 5
Caltrops - 10

[Pouch on Front Left Hip - Belt]
Smoke Bombs - 5

[Pocket]
Metal Cigarette Case - 1 (Contains up to 20 Cigarettes (or other herb-based substances for smoking))
Silver Lighter - 1

[Medical Pouch]
Thread - stitching
Needles - hallow for injection/transfusion and solid for stitching
Gauze - for creating slings and covering wounds
Splint sticks - 4
Tube - for transfusions
Scapal
Scissors


Companions: (0/1)
Affinity: Suiton | Chiton
Abilities and Concentrations [/color]
Abilities
First Ability
貪欲 | Greed:
Takeshi is the Jinchuuriki of one of the Seven Cardinal Demons, Greed. Greed grants its user its ability to absorb other's abilities through the sucking and ingesting of blood from the deceased. This is done via a Blood Ritual, beginning with Takeshi creating a symbol on the ground from the targets blood, and then lay the users body at the center. He will then enter his appropriate form and begin sucking the blood of his target. As it passes through his throat, where the greed seal is located, the blood will be imbued with chakra from Greed and melded into the user's bloodstream, allowing them access to the abilities of the target they just drank from. The seal that runs down the spine of Takeshi will then glow red and place a mark in the corresponding circle signifying that that ability has been successfully drained. These abilities can also be "dismissed" via a separate blood ritual, involving the user sucking its own blood and passing it through for Greed to then cleanse. His transformations and details can be found in the notes from below. He can stay in this form equal to ((stamina+mastery)/2) amount of posts, with a cooldown of half as long as he was in the form.

He's allowing to have up to five absorbed abilities stored at a time, though they only unlock upon certain Mastery Stats dictated by the Demon App:
  • First Ability - Not obtained
  • Second Ability - Not obtained
  • Third Ability - LOCKED
  • Fourth Ability - LOCKED
  • Fifth Ability - LOCKED
Second Ability------------
Third Ability-------------
Concentrations
Ninjutsu
Chiton Affinity:
Chiton Affinity
A character with this concentration is able to utilize Chiton, and advanced form of Suiton, and can make and use any custom or archived jutsu that require the Chiton affinity. Chiton has an replenishing effect. Those without the Elemental Specialization cannot make custom Chiton jutsu.
Passive (Replenishing)Show
Chiton has an replenishing effect. This means that Chiton jutsu passively repair themselves when damaged, at no additional cost to the user. The rate of repairing itself is 1/3rd the speed of the technique rounded up, so a Chiton defense that manifests at 10 speed would repair itself at 4 speed when damaged. This only works for the length of the technique, so maintaining the damage to Chiton until the jutsu expires will stop it from regrowing.
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long-term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelop and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Taijutsu
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest, and head in various ways to facilitate their use of related Taijutsu.
Lower Body:
The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Genjutsu[Place them here]

Jutsu
NinjutsuShow
NinpoShow
*[Ninjutsu • Tracking Device]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

*[Ninjutsu • Wall]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.

*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

--

*[Ninjutsu • Barrier]
C-Ranked Ninjutsu
After performing the correct hand seals the user forms a 10m3 barrier around a target up to 10m away from their position. The barrier forms at a speed of 12, has a strength of 8, and lasts 4 posts before fading away.

*[Ninjutsu • Binding]
C-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at a speed of 10 for up to 15 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to a strength of 10. After 4 posts the chakra will run out and the bind will break.

--

*[Ninjutsu • Shadow Clone Technique]
B-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.
Chiton | Blood ReleaseShow
*Miracle Water
D-Rank Chiton Ninjutsu
Doing a series of hand seals, the user will clap their hands together, using chakra to boost their cardiac performance, and increasing their speed by +3, however reducing their control by -3 for the 4 post duration of this technique.

*Blood Weapon
D-Rank Chiton Ninjutsu
After performing the needed seals, the user will cause blood to break through their skin, forming a kunai in their hand. The kunai has 5 strength, and can be thrown. After impact, if falls into a pool of blood that can then be used for other attacks.

*Bold Clotting
D-Rank Ninjutsu
After performing the needed seals, the user will place their hand over an open wound up to five inches wide and two inches deep. After channeling Chiton chakra for a full post, the user will form a superficial blood-clot covering over the wound to prevent further bloodflow from it. While this cover doesn't completely heal the wound, it allows the target's body to recover from the wound naturally without agitation.

*Bathed In
D-Rank Ninjutsu
After performing the needed seals, the user will slather blood on their body. By concentrating Chiton chakra in the blood, the user thins it out, allow the user to spread it over a larger area on their body. As a result, the user will look much more wounded and bloodier as a means to trick the opponent.

*Venipuncture
D-Rank Ninjutsu
After performing the needed hand seals, the user will get a grip on their target, causing two needles from their palms to lash out into the target, pumping their blood into the target. Follow up techniques can be utilized with this jutsu to attack the opponent from the inside out.

--

*Bloodied
C-Rank Ninjutsu
After performing the needed seals, the user will channel Chiton chakra into a location on their body. From that location a 2ft long spike of chakra will shoot out from under their skin with 10 strength at 10 speed. The spike is sharp, and will either recede back into the body after use, or follow up jutsu can be used with it.

*Impaler
C-Rank Ninjutsu
After performing the needed hand seals, the user will focus their chakra on a patch of their blood, at least a baseball in circumference, within 10m of their body. From the patch of blood 5 senbon will form, and fire in whatever direction they choose, at 2 speed, with 18 strength. This is most commonly used on blood they've gotten onto the enemy, firing directly into their skin.

*Blood Bond
C-Rank Ninjutsu
The user will do a series of hand seals, coating their hands in blood once complete. The next object or person the user touches with either hand will hand ropes of blood grow from the blood on their hands, wrapping around the point of contact. These 4 ropes each hold on with a strength of 10, and can stretch up to 2m from the user. The jutsu lasts for up to 5 posts unless broken.

*Blood Bath
C-Rank Ninjutsu
The user will do the necessary hand seals, then bite their tongue, causing it to bleed. A ball approximately the size of a baseball can then be spat out at 10 speed, striking with 5 strength. When it impacts a surface, the ball will explode with 5 strength over a 1x1x1m area, covering the area in blood for future attacks.

--

*Grips of War
B-Rank Ninjutsu
After performing the needed seals, the user will begin exuding blood from a wound and condense it into a small sphere one foot in diameter. The sphere lasts for up to five posts afterwards. This sphere forms around the hand of the user, but does not deter the user from forming hand seals. By the user's manipulation, the sphere can sprout up to five tendrils at a time that can stretch up to 10 meters in any direction and can move at up to 20 speed, grabbing onto things with up to 20 strength.

*Infect
B-Rank Ninjutsu
After wounding a target with a blood jutsu, the user can do additional seals, causing all the blood used in the jutsu to cause the wound to force itself into the target. This only works for blood directly in contact with a wound, so if the opponent is impaled by a blood spike, and they break the spike, only the portion of the spike still in contact with them would force itself into the wound. This allows them to use jutsu to attack the opponent internally.

*Red Cell Multiplication
B-Rank Ninjutsu
The user will do a series of hand seals, focusing on a wound of theirs, or blood on the ground. Once the hand seals are complete, the user will throw their arm across their body. From wherever the blood is originating from, it will grow up, forming into a wall 10m in length and 3m in height. The wall forms at 20 speed, and has 20 strength.

--

*Revenge
A-Rank Ninjutsu
Once the user has gotten some of their blood inside their target, they'll do a series of hand seals, causing their blood to flow into the targets arms. With a final seal, the blood with burst out of their arms with 20 strength, breaking through their skin and mutilating their arms. This leaves huge open wounds in the targets arms, and can cause a huge amount of damage.

*Choke Hold
A-Rank Ninjutsu
If the user gets some of their blood on the opponent, they can do a series of hand seals to cause the blood to surge up to the opponent's neck, forming a choker around them. The blood squeezes their necks with 25 strength. Though the jutsu has no speed, it repairs itself at 8 speed, forcing the target to repeatedly break the choker to stop it from coming back at choking them. This can be dangerous, and distracting. The choker lasts for 5 posts unless completely destroyed.

--

*Bloody Baron
S-Rank Ninjutsu
The user will do a series of hand seals, focusing chiton chakra onto themselves. Suddenly their entire body will begin leaking blood from all their pores, forming a film of chiton chakra over their bodies. The armor becomes hard, and glimmering crimson in color. The armor has 35 strength, protecting the user from being damaged. Additionally, the user can will small spikes, 2ft in length, to shoot out from any point on the armor with 35 speed at any time they please, striking with 35 strength before receding back into the armor. If damaged, the armor repairs itself, as most Chiiton jutsu do, making it a very effective defense. The armor lasts for 5 posts before losing its rigidity.
TaijutsuShow
Bone Breaker StyleShow
Quote:
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and taijutsu skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength and 5 Taijutsu
Requires Upper Body, Lower Body, and Medicine Concentrations
--
*Fault Line
D-Rank Taijutsu Maneuver
The user throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, the user strikes the opponents thigh. It would cause immense discomfort and a hairline fracture, and if the opponent continues to try to utilize the limb further straining it very badly could turn the hairline fracture into a full severe fracture. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Quaker
D-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone to create intense pain in their calf making them unable to stand or create immense pain on the damaged leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Right in the Sniffer
D-Rank Taijutsu Maneuver
The user positions themselves in a fighting stance and performs a quick jab with their dominating hand striking their opponent's nose attempting to break the cartilage causing immense pain and hampering their sense of smell as it fills with blood. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Stop Pointing
D-Rank Taijutsu Maneuver
Pre-Requisite: Deft Hands Concentration
This technique requires the user to get close and personal and grab the opponent and force them into an armbar. Once the opponent is forced into an armbar the user must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The user claps their opponent's ear with the palm of their hand swinging wide to gather as much force as possible before smashing it causing bleeding and a ringing sensation in the opponent's ear. This also cause an influx of pressure in their ear canal making the opponent off balance. It will create a painful ringing, unbalance, and hamper their hearing. This causes the victim to experience a -1 taijutsu debuff. The effects of this jutsu last for 3 posts. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

--

*Radius Locator
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The user sidesteps to whichever side their opponent throws a punch from and grasps their striking arm with their corresponding arm, and then the user raises their free arm high into the air locking it into an elbow striking angle before bringing it down with all their might striking the opponent's radius bone breaking it into two creating a clean break. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*This is a Library
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user throws an uppercut, right hook, or left hook attempting to dislocate the opponent's jaw. The user will twist on the ball of their foot to add in some extra force to the strike. The opponent's jaw will dislocate causing them to be unable to speak, and unable to move their jaw. It will also cause immense pain, and swelling. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Look Over There
C-Rank Taijutsu Maneuver
The user throws a right or left hook twisting on the ball of their foot to add some extra force slamming their fist into the side of their opponents face around the orbit socket. Once making contact the blow will cause bleeding and swelling in the opponent's afflicted eye causing them to go temporarily blind until they receive medical attention. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

--

*Fight fire with fire
B-Rank Taijutsu Maneuver
Pre-requisite: 20 Strength
The user throws a punch at their opponent as their opponent is throwing a punch as well. The user aims to meet fists with the opponent, but also overwhelms them with strength. Which causes reveberations throughout the opponents arm causing several fractures in their forearm, bicep, and hand. This technique causes extreme pain, and the opponent to be crippled in the afflicted arm. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
Art of MedicineShow
Arts of Medicine:
Arts of Medicine
This user has educated themselves in traditional medicine, and is able to treat and care for wounds in methods taught to medicine men and doctors that don't utilize chakra.
Requires: [Medicine] and [Deft Hands] Concentrations
All Art of Medicine Techniques require both Taijutsu and Instinct stats equal to the requirements for the rank of the Technique.
*[Medicinal Style • Injury Assessment]
D-rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

*[Medicinal Style • Pressure Points]
D-rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

*[Medicinal Style • Splint]
D-rank Taijutsu Discipline
The user is able to create slings and wraps that support fractures, sprains, and breaks in patients.

--

*[Medicinal Style • Stitching]
C-rank Taijutsu Maneuver
Through the use of the proper tools, the use is able to stitch close most minor and moderator wounds, preventing the furthering of infection and deterioration of that wound.

*[Medicinal Style • Antidote]
C-rank Taijutsu Maneuver
In the case of injected venoms and poisons, the user is able to assess the site of injection, and properly cut off circulation, and roll veins, to force out the poison or venom. So long as they begin within the first post of injection, they can prevent the effects of the venom or poison.

--

*[Medicinal Style • Field Transfusion]
B-rank Taijutsu Maneuver
Assuming they have the approriate materials, the user is able to set up a field transfusion, taking blood from one person, and transfusing it into their patient, adding to their blood volume and potentially extending their life. A Field Tranfusion can extend the life of a patient by up to 3 posts.
GenjutsuShow
--

History
Historical AccountsShow
Formative YearsShow
The tail of The Jackal is one of an anti-hero, twisted by circumstance into a villian. Takeshi never knew his parents, as his memories of childhood begin with being raised in an "orphanage" ran by the Shiimu Family - particularly one who did not hold slaves in as high of a regard as the majority of the clan. Calling it an "orphanage" offered them better publicity when doing dealings of child slavery. Even Kiri citizens have some morals. The Shiimu family used these institutions as potential areas for hand picking future Family "assets" from a young age, guiding their training and using them to further the Families ideals as they grew into weapons, or shields. They were all groomed until the age of 10, when they were picked to either go to the academy or be killed off. Supporting useless kids was a waste of Family resources.

Takeshi was one such young victim who, from a young age, showed little to no aptitude for the shinobi arts. He was small and frail, and too kind-hearted and "weak" to be of use to the clan. They often pitted the young ones against each other in sparring sessions that would turn into all-out brawls directed at Takeshi directly, with all the other kids beating him together. He was constantly bullied and made fun of, having his lunch stolen by the others or being spit on was not an uncommon occurrence. He had no real friends there to speak of and simply stayed reserved. Through all of this, Takeshi never shed a tear, simply resolving himself to death. There was no way he'd make it to the Academy - he was the weakest child in his age! That was until, at age 8, he was obducted for a "Top Secret" mission - handpicked by the head of the orphange himself. Takeshi was thrilled that someone seemed to have found value in him. He'd known some others who'd been elected for these "Top Secret" missions - they'd left and never returned. He'd assumed they'd been invited to the academy early. Little did he know..
A Fighting ChanceShow
Takeshi was taken to an isolated church and told a service would be held in his honor before the mission. He heard whispers of 'Oni' and 'Saviour'. He noticed everyone there was wearing black cloaks with strange symbols around their necks. He was taken to a back room where a strange Fuuin was placed on the ground in blood, with 7 different shinobi positioned at each point of the seal on the ground. Candles lined the room. Restrained by this point, Takeshi was placed in the center of the seal. The ceremony began, and Takeshi felt excruciating pain throughout his body, starting at his heart and radiating outwards. In his mind, he was put face to face with a large beast, demon-link in appearance with blood dripping from its mouth, eyes, and nose. The creature simply looked at Takeshi while breathing heavily for quite some time. It then spoke to Takeshi in a language he shouldn't have been able to understand, but for some reason could. They had a conversation about life, desires, and what Takeshi hoped to accomplish, not an ounce of fear in Takeshi's voice since he'd already resigned himself to death and actively asked for it. The boy just wanted to be strong so others couldn't hurt him anymore. A grin crossed the demon's face as it let out a giant roar before Takeshi woke from his dream and in the circle, a fresh new power within him. The seal from the floor quickly ran up his body and wrapped around his neck and extended down his spine, 5 hallow circles now present. The boy's eyes turned a crimson red color.

Takeshi returned to the orphanage as the first child to ever return from a Top Secret Mission, which he played up to amuse the others. But he knew the truth - the others hadn't been strong enough for the demon to want them as a host. More sparring sessions were coming up, and Takeshi found himself able to fight with a ruthlessness that he'd never experienced before. He quickly rose to the top of the class and he eventually won his right to enter the academy, along with 3 others by channeling the power of his demon (who whispered to him almost constantly). However, he accidentally killed a boy - thus vowing to never use that power again. He never found out what happened to the rest. His years in the academy were marked by rapid growth for him as a person and a shinobi, allowing his body and mind to grow stronger. He began hearing voices during this time but chose to ignore it, never giving in to its whispers of grandeur and power. The Shiimu Family kept a close eye on Takeshi during his academy years, always a watchful eye over their "asset". He eventually grew enough to graduate from the academy, but was an unremarkable genin for a few years in his early life. He never showed much tenacity or anger, to the disappointment of the family. They decided they needed to 'push' him a little, and force their asset to realize it's true potential.

The family arranged for a mugging to occur from some poor sap on the street they paid to mug the kid, and gave him a knife. Once confronted, Takeshi tried using his ninja skills but failed utterly at fighting off this older man and found that he wasn't quite as strong a shinobi as he thought. As Takeshi sat on his knees in the rain, the man walked towards him with a knife and bloodlust in his eyes. Whispers filled his mind with promises of power and glory if he'd just allow the Demon a bit of control. Resolute, Takeshi agreed and crimson chakra began radiating off of him as he slowly grew horns and transformed, letting out a blood-curdling yell. He then made quick work of the bandit, killing him instantly - for his first kill since the boy from his orphanage. Realizing the demon's awesome power, Takeshi spoke with him and came to know the demon as 'Greed'. They talked for hours and hours and finally came to a decision - they would rule this world.
Birth of the JackalShow
Starting this day, Takeshi was a new person. 15 years old at this time, so far his career as a shinobi had been nothing of note. Now, however, there was something noticeably different about him. He trained constantly, read constantly, studied constantly. He fed upon the power of Greed to advance his career, quickly climbing up the ladder to jounin at the ripe age of 20. He was known for his ruthlessness and willingness to do any job if the price was right - becoming known of 'The Jackal of Kiri' as a result. He served both the village and the Shiimu family like a loyal dog for years as a jounin, completing assassinations and various other jobs for the village. Takeshi and 'Greed', however, had other plans for themselves that far surpassed the idealogies of the village - they'd outgrown the Hidden Mist. So, under the cover of night, they fled for Juu no Kuni, where he has plans to build a small estate using his money.

He became a bounty hunter, only hunting the most prominent of prey. He has yet to find any with abilities worthy of taking, but he keeps searching none the less. He's finally amassed enough wealth to continue on with his plans. He and Greed have become a well-oiled machine with similar goals. The first goal - become Warlord of Juu no Kuni. His plan was almost ready for action.

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Nakamura, Takeshi

Post by Archives » Sun Mar 25, 2018 2:55 am

貪欲 | Don'yoku - Greed
Base Greed
Zenith Greed

Kādinaru Akuma no Yoku | Blood Demon of the 7th Cardinal

Greed, or Don'yoku, is one of the Cardinal Demons. It has 6 brothers and sisters total (Wrath, Pride, Gluttony, Lust, Envy, Sloth) - and they all despise each other. Greed is the second oldest only to Pride. However, in terms of power, none match Greed's potential. Greed begins as a feeble, weak looking creature, but as it feasts on others abilities it's own power grows it begins to look stronger physically as well. He has a thirst for power and can take on others powers and add it to its own. It does this by sucking the other creature's blood and taking any ability carried in their blood for itself. Though Greed will possess the power, it will allow it's host to use it in return for partial control of the user's body - in this case, Takeshi. Greed progresses through Five Forms which each allow for one additional ability that Greed has within him for a total of 5 simultaneous abilities (plus the user's abilities) to be active in the final form.
Influences: Takeshi's chakra has turned a dark red, similar to blood.
Longterm Drawbacks: Takeshi has, over time, adopted Greed's outlook on life and indeed does desire everything to be his. Power, money, women, knowledge - he wants it all for himself and will do anything to get it. The two actually get along pretty well because of this, even going as far as Greed to look at Takeshi as a bit more than a means to an end, which he never does.
Personality: Greed, quite simply, wants everything. All the power, all the money, all the knowledge - everything. He is manipulative, sly, and always hatching plans to gain more power. He is selfish and will do everything in its own interest, though isn't above helping others as long as it serves his own end. It is extremely clever and will often orchestrate events to always come out in its favor, at the expense of others involved if need be.
Form NumberDescription
Base Form In the base form, the host has crimson-hued chakra. There are no other notable differences in this form.
Form 1 In this form, Takeshi's veins begin to show more, and dark smudges appear below his eyes on his cheeks, like war paint. He gains access to one of his possible five drained abilities and related jutsu.
+5 Ninjutsu
Form 2 As the host progresses in form, small horns will begin to grow from their head [kinda like this], and engravings will appear on their face and skin of intricate design. Gains access up to two of his possible five drained abilities, and related jutsu.
+5 Ninjutsu, +5 Stamina, +2 Strength
Form 3 In this form, Takeshi takes on his most drastic change yet, developing an extra set of eyes both above and below his current eyes giving him 3 on each side, and the whites of his eyes turn black. His skins gets grayer and his voice begins to sound as if 2 beings are speaking at once. He begins radiating a bit of crimson chakra from his body. He's now able to use up to 3 of his abilities at one time during his form. Essentially,
he looks fully like the base Greed linked above.
+8 Ninjutsu, +6 Stamina, +4 Strength, +2 Speed
Form 3 Ascended This form looks almost identical to his Form 3, the only difference being his mouth has gotten larger on his face (not his lips, just a larger jaw), allowing it to open more. He is now faster and stronger being that at this point Greed has gained significantly more power. He has complete control of his actions and thoughts. This form also allows him to cycle through any powers at will with a 1 post cool down where the switching takes place. Takeshi can jump to this form at will if he wishes.
+8 Ninjutsu, +6 Stamina, +5 Strength, +5 Speed, +2 Control
Form 4 Takeshi now begins to lose control of his actions, appearing more feral in his actions and endangering his body with little care for himself. His skins hs turned a darker charcoal color, and he now has a 4th pair of eyes open on his face, below the lowest one. His nails are now sharper and longer, creating 3 inch sharp talons on all fingers, perfect for drawing blood. His limbs have grown longer, giving him greater reach, and his muscles have gotten bigger. In addition to this, he sprouts an extra set of arms right below his normal ones. A shroud of red chakra now surrounds Takeshi. Takeshi is able to use up to 4 simultaneous abilities.
+8 Ninjutsu, +8 Stamina, +8 Strength, +6 Speed, +4 Control
Form 5 In this form, Takeshi takes on the form of Greed entirely, allowing Greed full control. A thick aura of crimson chakra surrounds Takeshi's body, and his voice is now completely overtaken by Greeds. Another eye opens up across Takeshi's nose. Each footstep taken by the beast leaves a radiating crimson chakra mark behind. The beast's skin is black and it's hair is completely gone. A 6ft tail has formed, allowing for added attack power and balance. The end of this tail contains a sharp bit of bone that can pierce flesh and muscles with ease. He also sprouts 2 additional sets of arms, those these are smaller than the other two. His back now has large spikes sticking out from them. He can now access all 5 of his stolen abilities at the same time.
+10 Ninjutsu, +10 Stamina, +8 Strength, +8 Speed, +6 Control
Form 5: PerfectedHaving gained complete Mastery over Greed, Takeshi is able to actively enter up to this Form or any of its predecessors with ease, and have full control of his actions. This form is indistinguishable from Form 5, but is slightly stronger.
+12 Ninjutsu, +12 Stamina, +10 Strength, +10 Speed, +6 Control
StatEffect
1) Can drain and store 1 ability from a killed character.
5) First Form Unlockable. Can have any single drained ability active at once, cannot change it during the thread. Can use C-rank jutsu of that one ability only.
9) Can drain the second ability, but can still only have one active at a time. Can use up to B-rank jutsu in first ability drained, C-rank in second one.
12) Second Form Unlockable. Can activate both drained abilities simultaneously and can use B-rank jutsu in both.
16)Can drain the Third ability. Can only have two active at once, and cannot switch them during the thread. Can only learn up to B-rank in two of his abilities, C-rank in the third one.
20)Third Form Unlockable. Can now use three different abilities simultaneously. Can use A-rank jutsu in first ability, B-rank in the other two.
26)Third Form Ascended Unlockable. Can now drain a forth ability. Up to S-Rank in first ability, A-rank in the second, B-rank in third ability and C-rank in Forth ability. Can now switch between them actively in the thread.
30)Can now use up to S-rank in first and second abilities, A-rank in second ability, B-ranked in both third and forth abilities.
34)Fourth Form Unlockable. Able to use 4 abilities simultaneously. Up to S-rank in first and second ability, A-rank in 3rd and fourth ability.
38)Able to drain a fifth ability. Can now use S-rank in first, second and third abilities, A-rank in fourth and C-rank in fifth.
42)Firth Form Unlockable Can now use all 5 abilities simultaneously. Can use S-rank in first, second, third and fourth, and B-rank in fifth.
46)Can use A-rank in fifth ability.
50)Form 5 Perfected Unlockable Can enter any form at will. Can use S-rank in all five abilities.

LOCKED

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