Dane Shenrow

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James
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Joined: Thu May 14, 2020 4:10 am

Dane Shenrow

Post by James » Sun May 17, 2020 2:53 am

Dane Shenrow
The Masked Nin

"I wear a mask to protect, others wear one to hide."

General Information Age: 20
Gender: Male
Height: 5'10
Weight: 182 lbs
Physical Features:
  • Face/head: Dane's face is most distinguished by his light brown eyes and strong jaw line. He can typically be seen with a light beard that he keeps shaven down. The young man's hair is relatively short and wavy with a very dark brown coloration. Most individuals would think his hair to be black at first glance.
  • Body: His physical body is a true specimen to observe. Without the ability to use much ninjutsu or genjutsu, Dane spent the vast majority of his life training his physical body. His build is an incredibly muscular and athletic one. Additionally, he possesses a fairly tan skin-tone.
  • Notable Features:During his time training under totem masters in the north, Dane was given a massive tattoo that wraps around his arms, shoulders, and chest. This tattoo is a tribal depiction of a hawk.
Clothing/Accessories: Though Dane posses a vast array of street clothes as most common folk do, he as a special 'uniform' for missions. During his time in the west, he had learned a bit about leather working. With the help of a professional, he constructed a suit of black tempered leather. The suit would be capable of both hiding his identity, and giving some minor protection.
Picture:
SpoilerShow
Personality:
  • General: To most who meet him in everyday life, Dane is just an average joe. He's somewhat sociable, but not incredibly so, and is seen as somewhat clumsy. He tends to act as a satisfied and relaxed individual who happily works at the local noodle shop for decent wages. This however, is just the facade that he puts on. On the inside, Dane has ambition and passion beyond belief. Though he is no legal ninja, he wishes to see the laws of the land upheld and innocent people protected. This is why he's willing to take justice into his own hands, underneath the nose of the village of course.
  • Hopes/Dreams: To put it simply, Dane dreams of a safer world. A world without bandits threatening travelers, or countries on the brink of war. He wishes to achieve this world, and even if he lacks the most rudimentary form of chakra control, he plans to see it through.
  • Fears: Dane biggest and most obvious fear is that his escapades as 'the Masked Nin' will be traced back to him. If he's ever found out, then he know's he'll receive jail time, regardless of his good intentions.
  • Combat Mentality: Dane has heard nearly every philosophy of combat there is, having studied and trained under taijutsu masters across the lands. Every teacher had a different approach, and he would need to chose the best for each situation that may occur. At the end of the day however, the universal truth is he needs to consistently pull his foe into a close quarters fight. Lacking ninjutsu and genjutsu, this is vital.

Battle Information Village: Konohagakure
Rank: C-Rank Citizen (Chuunin Level)
  • Chakra Pool: 10
  • Endurance: 20
  • Control: 4
  • Strength: 20
  • Speed: 20
  • Willpower: 6
Equipment: Steel Katana, attached to hip with sheath. Chain Kunai (A kunai attacked to a 5 meter chain), concealed beneath his suit's left arm sleeve and usually wrapped around his arm. Shuriken (x15), contained in a pouch on the opposite side of his hip from the katana.
Companions: (0/1)
Primary Affinity: Fuuton
Abilities and Concentrations
Abilities
First Ability
Second Ability
Third Ability
Concentrations
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Corded Weapons:
The fundamental skill of [Corded Weapons] indicates the user’s proficiency with long rope-like weapons such as chains and wire. This facilitates their use of related Taijutsu.


Jutsu
TaijutsuShow
Bone Breaker StyleShow
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength
Requires CQC and Medicine Concentrations

*Stop Pointing
D-Rank Taijutsu Maneuver
This technique requires the practitioner to get close and personal, grabbing the opponent and forcing them into an armbar. Once the opponent is forced into an armbar, the practitioner must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Right in the Sniffer
D-Rank Taijutsu Maneuver
The practitioner positions themselves in a fighting stance and performs a quick jab with their dominant hand striking their opponent's nose in an attempt to break the cartilage. This causes immense pain and hampers their sense of smell as it fills with blood. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Quaker
D-Rank Taijutsu Maneuver
Prerequisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone. This creates intense pain in their calf, making them unable to stand, and it causes immense pain on the damaged leg. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The practitioner claps their opponent's ear with the palm of their hand, swinging wide to gather as much force as possible before the strike. This causes bleeding and a ringing sensation in the opponent's ear, hampering their ability to hear properly. This also causes an influx of pressure in the opponent's ear canal, compromising the opponent's balance. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.


*Pelvis Grinder
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner grabs the opponent by the shoulders and attempts to drive their knee ininto the opponent's pelvis full-force, using the hard part of their knee cause a localized fracture.This fracture inhibits the opponent's ability to sprint or run, and it causes them to stand at an awkward angle, inhibiting their ability to stand in a stable fighting position. It also causes the opponent to be off-balance as they attempt to relieve the pain by putting more pressure into their knees. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*This is a Library
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner throws an uppercut or hooking punch, attempting to dislocate the opponent's jaw. The practitioner will twist on the ball of their foot to add some extra force to the strike. Striking the opponent's jaw will dislocate it, causing them to be unable to speak or move their jaw. It will also cause immense pain and swelling. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Fight fire with fire
B-Rank Taijutsu Maneuver
Prerequisite: 20 Strength
The practitioner throws a punch to meet their opponent's fist midstrike, intending to overwhelm them with strength. The force of the strikes meeting causes vibrations throughout the opponent's arm, causing several fractures in their forearm, humerus, and hand if the practitioner's Strength is 5 points higher than the opponent's Endurance. This technique causes extreme pain to the opponent, and their arm becomes crippled.
Strong Fist StyleShow
This style focuses on being overall more physically powerful than your opponent. Users attempt to overwhelm defenses with great speed and strength while chipping away at their opponent’s endurance and keeping their own at the highest possible. Most attacks are simple in execution but extremely powerful in effect, causing battles of attrition to be in their favor.
Requires:
  • [Close Quarters Combat] Concentration

*[Strong Fist Style • Dynamic Action]
D-Ranked Taijutsu Discipline
Because distances tend to become the problem in most taijutsu, the practitioner will advance with every strike. This creates a tempo of advancement that is designed to wear down their opponent through ever pressing strikes, giving little chance for escape or recovery.

*[Strong Fist Style • One Inch Punch]
D-Ranked Taijutsu Discipline
When fighting in close quarters it becomes difficult to generate energy for full powered strikes. Practitioners have learned how to explode force from every muscle with minimal energy wasted and space needed. Every strike done by the practitioner has the potential to be at full strength, so long as they have at least one inch of movement.
Totem StyleShow
This style of fighting seeks to emulate the movements of animals. Those skilled in its use can make quick strikes as a snake, powerful takedowns as the bear, or devastating charges as the bison. A true master will know how to combine each of these into a cohesive and dangerous combat art.
  • Requirements: One of [Perception], [Deft Hands], or [Rigid Structure]

*[Totem Style • Tiger's Hunt]
D-Ranked Taijutsu Stance
The user's stance is low and focused on fluidity. They advance with each attack given or received, dodging to the left or right rapidly but always closing the gap. Once closed they attack with rapid, if unaimed, strikes focused on overwhelming their opponent.

*[Totem Style • Turtle's Shell]
D-Ranked Taijutsu Stance
Prerequisite: [Rigid Structure]
This stance is focused on resilient defenses at the sacrifice of nearly all offensive ability. The user holds their hands open and their body perpendicular to their target. They use their strongest points to absorb incoming damage, protecting their core. Often they will grab or redirect attacks to simulate them sliding off a turtle's shell.
Skitter Step StyleShow
Skitter Step
The Skitter Step is a style that relies heavily on the user's senses. The style itself is a mesh of quick, fast, and wild punches, kicks, and jumps. Due to the user altering their senses, every bit of movement is heard and, since they can start to respond to things instinctively, they can respond to things that normally wouldn't have been able to be heard/seen/done. In addition to the heightened senses, users are normally in a "paranoid" state, where they start to suspect things that aren't always there.

If overused, the style can lead to paranoia in individuals, along with constant fidgeting, making experts in the style quite well known for these activities.
  • Requires: [Acrobatics] and [Perception]
  • Requires *[Skitter Step • Senses Open] prerequisite to learn any other jutsu.

*[Skitter Step • Stop]
E-Ranked Taijutsu Maneuver
Prerequisite: Any form of Senses Open used.
The practitioner makes a fist with their right hand and places it against their left before placing both hands against their chest. This calms the practitioner's senses and returns them to a centered state.

*[Skitter Step • Back Jab]
D-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
After using any version of the "Senses Open" technique, when the practitioner hears motion behind them, they'll instinctively kick behind them to strike at the source of the sound.

*[Skitter Step • Inside Dodge]
D-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
The counter-balanced Discipline to Outside Dodge. Having mastered this Discipline, when the practitioner is actively using Skitter Step while in close-quarters combat, their body instinctively dodges to the inside of an attack which keeps them centered on their opponent's torso. These dodges are only successful if their Speed is greater than the Speed of the attack

*[Skitter Step • Outside Dodge]
D-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
The counter-balanced Discipline to Inside Dodge. Having mastered this Discipline, when the practitioner is actively using Skitter Step while in close-quarters combat, their body instinctively dodges to the outside of an attack which forces them to be constantly moving around their opponent. These dodges are only successful if their Speed is greater than the Speed of the attack.

*[Skitter Step • Reject]
D-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
The counter-balanced discipline to Accept. When faced with an extended limb, may it be an arm or leg, the practitioner will always bat at the extended limb with full force, typically aiming for the joint of the limb in order to cause it to collapse.

*[Skitter Step • Senses Open]
C-Ranked Taijutsu Stance
The main jutsu of the Skitter Step, the practitioner takes a moment to focus their bodies, then releases it. While in this stance, the practitioner's sensory input is increased, allowing them to receive more information quickly. This Stance grants a +2 in Strength and a +4 in Speed but a -3 in Willpower and -3 in Control. This Stance will remain in effect until deactivated by [Stop]. Practitioners of this technique will find themselves fidgeting and constantly moving, which can make it difficult for the practitioner to use this style in a stealthy manner.
Iaido KenjutsuShow
The samurai of the Land of Tea have produced a unique style of Kenjutsu called Iaido. Unlike other styles, which rely on the sword being drawn to attack, a practitioner of Iaido is always ready to attack their opponents, even when their weapon is sheathed in its scabbard. Known as a "sword drawing" technique, Iaido uses the smooth, linear motion of pulling the sword from its sheath to create abnormally fast slashes and strikes against often ignorant and unsuspecting opponents. Though the katana is preferred for this style, any curved sword single-edged sword with a complimenting scabbard is compatible with this style. Their ability to fight with both traditional swordplay and hand-to-hand combat while perfectly capable of switching to quick slashes and stabs using Iaido's hallmark techniques makes practitioners of this style unpredictable fighters.

Requires: [Sword Weapons], [Perception] Concentrations.

*[Iaido • Ancestral Focus]
D-Rank Taijutsu Discipline
The hallmark of Iaido is its practitioners abilities to launch an attack even when their swords are sheathed. This Discipline represents the practitioner's capacity to consistently execute a sword draw and slash all in one movement by gripping the edge of the scabbard and pulling the scabbard slightly forward before drawing the sword. This Discipline enables the practitioner to immediately draw their sword and attack at the start of combat.

*[Iaido • Weapon Mastery]
D-Rank Taijutsu Discipline
Since Iaido is a style that prioritizes speed over brute strength, wise usage of the blade is paramount to the practitioner's success in the style. This Discipline represents the practitioner's knowledge of their weapon's strengths and weaknesses in combat, allowing them to use the weapon more efficiently both inside and outside of its use in Iaido techniques and avoid unnecessarily presenting their weapon's blind spots to the opponent.

*[Iaido • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.

**[Iaido • One with the Sheath]
D-Rank Taijutsu Discipline
Prerequisite(s): 8 Speed.
The practitioner has learned how to more quickly and efficiently sheath his blades. The practitioner can now seamlessly transition from drawing their blade to slash to sheathing their blade, allowing the practitioner to sheath their sword in half the time, up to a maximum speed equal to their Speed score, for the more rapid execution of Iaido techniques.
Toryu KenjutsuShow
Toryu, a style of Kenjutsu founded in the Land of Pebbles, melds traditional kenjutsu swordplay with subversive feints and sudden bursts of close-quarters combat, two unyielding hills crashing together to form a mountain. Toryu typically favors the use of the blade with one hand, utilizing the freedom of movement to use one's hands, joints, legs, head, and even the hilt and handle of the sword to make an already deadly style more unpredictable and more lethal. Ignorantly considered a very "unrefined" style by most practitioners of the sword, Toryu is actually one of the most difficult styles of Kenjutsu to learn and master. The very basic premise of the style revolves around the firm control and manipulation of one's own movements and body, some techniques requiring execution while using another attack as a feint or misdirection while not sacrificing strength. The style has no weapon requirements outside of a sword, but many users often prefer kodachi, wakizashi, ninjato, or even tanto, the reduced size and weight of the blades having fewer blind spots and making the user's weapon more mobile.

Requires: [Close Quarters Combat], [Sword Weapons] Concentrations.[/center]
*[Toryu • Skipping Stone]
D-Rank Taijutsu Stance
The signature Stance of Toryu, practitioners relax the muscles in their bodies, gaining additional flexibility in their movements in how they approach the enemy, how they retreat, how they evade attacks, and how they attack the opponent. This Stance allows the practitioner to more easily read opponent's attacks and defend against them by evading in unusual ways, such as ducking, bending around, and quickly sidestepping attacks without needlessly exposing themselves to additional attacks. This fleet-footed Stance lets the practitioner mix up their movements to confuse and misdirect the opponent, allowing them to attack lesser-known openings in the opponent's guard. It also allows the practitioner to rapidly and reflexively change the angle, position and grip of their weapon with minimal movement, allowing them multiple manners in which they can attack the opponent or defend against attacks.

*[Toryu • Cobblestone Skeleton]
D-Rank Taijutsu Discipline
A practitioner of Toryu is capable of attacking with every part of their body, even their heads. This Discipline represents the practitioner's capacity and experience with executing palm strikes, heel strikes, knee strikes, elbow strikes, and headbutts/skull bashes just as effectively as regular punches, kicks, and sword strikes. This Discipline allows the practitioner to consistently execute these kinds of attacks while minimizing or eliminating openings in their defenses or shock/damage they would experience while using these kinds of strikes.

*[Toryu • Lethal Familiarity]
C-Rank Taijutsu Discipline
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A practitioner with this technique has learned to shut out fear in the heat of combat, allowing them to perform attacks and techniques without the risk of failure due to fear responses.
Zantou KenjutsuShow
The ancient warriors of the Frost Country, battling both against harsh, unforgiving climates and constant attacks from outside forces, developed Zantou, a special style of Kenjutsu to fight back against invaders while defending even the strongest of arctic gates. Unlike most other styles, which often make use of highly technical swordplay, elaborate footwork, and blinding speed, Zantou attacks the mind of the opponent and defeats him both in body and in soul. Zantou is unique amongst the traditional kenjutsu styles in that it mandates the use of twin swords. While most practitioners opt for pairs of kodachi or ninjato for superior defense while maintaining a strong offense and adequate reach, any pair of swords can be used with this style. A combination of intense mental focus, quick and powerful strikes, and harnessing one's will to influence themselves and their opponents using [i]Kiai[/i][/i], Zantou brings the body, mind, and soul of the warrior together in a fierce union, becoming an embodiment of the blades they wield.

Requires: [Sword Weapons], [Perception], [Deft Hands] Concentrations.[/center]

*[Zantou • Winter Solstice]
D-Rank Taijutsu Stance
The basic Stance of Zantou, the practitioner holds one blade forward, parallel to the ground, and holds the other high over the head, pointing toward the opponent. The low blade grants the practitioner the ability to quickly defend against an opponent's attack while the blade raised overhead allows the practitioner to either quickly attack or counterattack with a powerful downward swing or thrust. This pairing of defense and offense serves as one of the cores of Zantou's swordsmanship. Drawing in a deep breath, the practitioner also gathers up their energy and releases a kiai. This Stance allows the practitioner to ignore non-critical distractions and minor environmental factors, such as small amounts of excess heat, small amounts of excess cold, small amounts of fatigue, and even small amounts of pain, allowing them to focus entirely on their opponents' movements and the tasks at hand. While in this Stance, the practitioner is conferred with a +2 increase to Strength and +1 increase to Will Power but suffers a -2 penalty to Chakra Pool and -1 penalty to Control. The practitioner may end this Stance whenever they so wish.

*[Zantou • Shifting Winds]
D-Rank Taijutsu Discipline
Prerequisite(s): *[Zantou • Ambidexterity].
Complete control of the weapons one is wielding is a necessity to ensure a practitioner of Zantou is proficient in the style. This Discipline represents the practitioner's ability to switch either one of their swords (or both, if they wish) from standard grip to reverse grip reflexively, the movements to do so firmly trained into their muscle memory. This allows the Zantou practitioner to ensure that the cutting edges of their blades are always facing the opponent whenever they want them to be. This Discipline can make a Zantou practitioner’s movements difficult to predict in a fight.

*[Zantou • Wolf Pack Paradigm]
C-Rank Taijutsu Discipline
Much of a human's movements are inefficient and waste energy, especially in regards to combat. The practitioner has learned how to fully synchronize and harmonize the movements of their body in and out of combat. This Discipline represents the practitioner's knowledge and mastery of kinetic linking, the efficient movement and transferal of potential energy from one part of the body to the other, eliminating potentially wasted Endurance and chakra and allowing the practitioner to last longer than ordinary in a fight.
Yoshin KenjutsuShow
Waterfall Country's samurai are the creators of Yoshin, a style of Kenjutsu honing one's precision to strike more precisely than any needle or arrow at the enemy's inherent weaknesses. The human body is full of natural weak spots and vulnerabilities, and Yoshin takes full advantage of those weaknesses in combat with calculated, precise, intelligent strikes and thrusts to cripple and cut down their opponent. Common joints, unseen nerve endings and nerve clusters, critical tendons and muscle groups, and even vital organs are all fair game to the users of Yoshin. The precision required for this style causes most users of its techniques to prefer short blades such as kodachi and wakizashi, often with serrated edges to maximize damage on the blade exiting the wound, though katana can still be used with this style.

Requires: [Deft Hands], [Sword Weapons], [Medicine] Concentrations.
*[Yoshin • Prey's Anatomy]
D-Rank Taijutsu Discipline
Detailed knowledge of the human body's vulnerabilities and weaknesses are fundamental to learning Yoshin. This Discipline represents the practitioner's knowledge of the precise location of all major organs, tendons, blood vessels, and nerve clusters on both their body and the opponent's body. This allows the practitioner to accurately target those areas even in the heat of combat.

*[Yoshin • Break the Antlers]
D-Rank Taijutsu Maneuver
With a very quick snapping slash or thrust, the practitioner attacks the back of the opponent's weapon-wielding hand or hands. Opponents hit by this technique must have an Endurance equal to or higher than the practitioner's Speed to avoid being disarmed or losing the use of the affected hand until the end of their next post. This technique is only useful for short term debilitation of the hands and cannot cause any significant long term damage on its own.

History
Childhood and AcademyShow
Dane Shenrow was born to a simple family in the legendary village of Konohagakure. His father worked as a simple farmer, and his mother as a seamstress. Together, they made a fair living to provide for their son. He would spend much of his life as an average and ordinary young man would. This however, would change once he became of age to join the ninja academy. Upon enrolling it would be quickly discovered their son had an issue, an uncommon one, but not unheard of. He was born without the ability to use Ninjutsu or Genjutsu. In short, his body was incapable of expelling chakra, meaning his energy would have to be bottled up into taijutsu.

Since the academy had seen similar cases in the past, teaching the boy would be fairly simple. The plan would be to set him up with a taijutsu master, and have him specially trained that way. For a time, this plan would prove successful. Dane would learn much about ninja work and hand-to-hand combat. The real challenge would come sooner than later however. Upon reaching the age of 12, he would have to pass one final test to become a Genin. It was the same test for every student, but he was a bit different. To most, using the transformation jutsu, or shadow clone technique would be easy. To Dane, this would be physically impossible. He would fail to create a single shadow clone or transformation that day.

Due to his failure, he would be forced to leave the ninja academy, and be barred from the rank of genin. His parents would feel bad for their child, but tried to encourage him. He could get a real job now, no fighting in the wars now... Dane, being as ambitious as he was, didn't like that idea. He remembered his old teacher mentioning the names of multiple taijutsu masters across the world. He was already familiar with the basics of taijutsu, and perhaps if he learned more he could prove himself as an asset to the village. Leaving home and searching for the masters would be no easy task however. He would need directions, supplies, and a powerful sense of adventure. At least the preteen had one of those things.

Giving himself some time to prepare, the youngster would spend the next few days collecting maps, rations, and what few ninja tools he had. Eventually, the night would come where he would leave, and begin a grand journey. He would say goodbye to his parents under his breath, and swear to return one day.
Grand JourneyShow
Leaving home on his own was a hard task, in a matter of hours, he would find himself in a cold and unforgiving forest. The massive amount of trees was astonishing, truly hiding the village. A couple days into his journey, he would bump into man from the village. The figure was a guide, and would offer the pre-teen help. Thanks to him, the young man would make his way north, safely. His first destination was home to users of the Totem style. This would be the first of many he sought to learn, and learn he would. After two weeks of travel, he would discover a tribe of warriors, and one of the masters on his list. He would be accepted as a member of their tribe for a time, and train with them for many months. Soon, he would familiarize himself with some of their best techniques, and then be on his way.

Seeing that he was already in the north, he would discover the Zantau style of fighting on accident. Running across children from the clan, he would return to their home village and meet a master swordsman. Under this master, he would train for several months learning about ferocity and swordsmanship. Once he had a taste of what the blade could offer, he would set his sights on becoming a master swordsman for a time. This would lead him to several other masters of blades who again he would train with for several months each. He would learn the art of sheathing and drawing his blade from the samurai in the land of tea, cleaver fighting tactics from the land of pebbles, and an intricate knowledge of the human body from the swordsmen of waterfall country.

His journey was far from over however, as he would eventually come across two more masters. One, had left fire country to become a secluded hermit, he taught him a thing or two about strong fist style. It was one he remembered from school. Additionally, the same master would intensely train him and test him with the infamous bone breaker style. Under this master, he trained for the longest period of time, nearly two years.

Dane's final teacher was a mysterious one, a taijutsu specialist he just so happened across in his travels. The man was a master of Skitter Style, a mixture of paranoia and raw instinct. He would train with this man for a full year, finally deciding it was time to return home...
The Masked NinShow
Dane would return to the village of Konoha a new man. He looked much different than he did in his youth, and very few people would recognize him. Hopefully, enough time had passed that everyone just forgot about him. As it turned out, that was exactly the case. Not long after his disappearance, his parents had reportedly moved away. He had no idea where they could have gone, but that meant no one would know his true identity. Entering town however, he would find himself met by a small crew of ninja. They thought he looked suspicious, which was a fair assessment. He would give them his name, and explain that he had returned from a long journey. After a thorough background, he was given permission to re-enter the city, as all reports showed he had no criminal history.

Since he needed to keep up the guise of an average non-ninja man, Dane would find himself a full-time job at a noodle shop and buy himself a small apartment. During the day, he would be just another man, but at night he would become someone else. Thanks to his time spent away, he had a costume leather combat suit tailored for him in the east. It was one that entirely concealed his face and head, keeping his identity a secret. When night would fall, he began a new job, taking care of crime and attempting to complete missions others had failed. He would do this all free of charge of course, and illegally. Now, he waits to build up a reputation as the 'Masked Nin' so that someday he will be able to reveal his true identity, and get the respect that he deserves...

Username: James = memberlist.php?mode=viewprofile&u=4065304
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Last edited by James on Mon May 18, 2020 9:59 pm, edited 9 times in total.

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Dane Shenrow

Post by Ace Trainer » Sun May 17, 2020 3:28 pm

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You can turn that 80/80 into 0/0

It might be easier to keep the style descriptions for each style in the spoiler with the jutsu, rather than your concentration table.
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
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James
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Dane Shenrow

Post by James » Sun May 17, 2020 11:38 pm

Doesn't each style require a taijutsu concentration?

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Kao
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Dane Shenrow

Post by Kao » Mon May 18, 2020 1:04 am

Yes, the styles require certain concentrations to have them. But your table is for the concentration descriptions, not the style descriptions. If you want to keep the style descriptions I suggest you put them at the top of each spoiler. They just shouldn’t really go into the concentrations part of your app
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James
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Dane Shenrow

Post by James » Mon May 18, 2020 1:20 am

Oh, now this is starting to make sense. I was under the impression that to learn jutsu from a style, I had to list the style as a concentration. Since that isn't the case, I'll just relocate all of those... and, done

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Diatenshi
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Dane Shenrow

Post by Diatenshi » Mon May 18, 2020 10:44 am

1/2 though for formatting and organization purposes i recommend you put the style in a quote (as shown below as example 1)using [quote=Description][/quote] or using a break(shown below as example 2) using [hr] not necessary by any means just makes it look a bit neater.
Example 1Show
Bone Breaker StyleShow
Description:
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength
Requires CQC and Medicine Concentrations
*Stop Pointing
D-Rank Taijutsu Maneuver
This technique requires the practitioner to get close and personal, grabbing the opponent and forcing them into an armbar. Once the opponent is forced into an armbar, the practitioner must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
Example 2Show
Bone Breaker StyleShow
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength
Requires CQC and Medicine Concentrations

*Stop Pointing
D-Rank Taijutsu Maneuver
This technique requires the practitioner to get close and personal, grabbing the opponent and forcing them into an armbar. Once the opponent is forced into an armbar, the practitioner must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
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[color=orange]


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[color=#ff0080]


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[color=#8b14f9]


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[color=#7fffd4]

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James
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Dane Shenrow

Post by James » Mon May 18, 2020 8:05 pm

Edited Descriptions, chose example 2

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Diatenshi
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Dane Shenrow

Post by Diatenshi » Mon May 18, 2020 8:43 pm

1/2
Tools of WarShow


Will of Fire-
Senju Masaru

Genin
[color=orange]


Light of Hope-
Awai Akihiro

Genin
[color=red]


Viral Menace-
Toukai Chisaki

Chuunin
[color=#ff0080]


Yin Yang Divided
Naegi Waruhito

Genin
[color=#8b14f9]


King of Pirates-
Ryoshi Kaisui

B-Rank MN
[color=#7fffd4]

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Post by Director » Sun May 24, 2020 4:07 pm

OOC approve
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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Kabu
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Post by Kabu » Mon May 25, 2020 2:34 am

Accepted
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