Ishiguro, Kisuke

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Isuzu
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Ishiguro, Kisuke

Post by Isuzu » Fri Jun 19, 2020 10:02 pm


Ishiguro, Kisuke
-|- Null Blade -|-

-|- Be like a blade; sharp and dangerous -|-

General Information Age: 15
Gender: Male
Height: 5'9
Weight: 145 lbs
Physical Features:
  • Face/head: Gaunt and bony would describe Kisuke's face rather well. His cheekbones are sharp and defined, as is his rather under-developed jaw. His gray eyes are a bit large for his face, and they often give away his emotion as a result. He has ridiculously long eye lashes and perfectly sculpted eye brows. This usually results in bouts of jealousy from females he's known along the way. His mouth is usually in a slight smirk and he can usually be found chewing on something at all times - toothpicks being the most common. His gray, unkempt hair generally falls down ever so slightly into his eyes but is generally a mess atop his head at any given time. He has a piercing in his left ear.
  • Body: Kisuke is a short, lean young man. He has sacrificed big muscles and brawn for a lean, efficient build. He has well-defined chest, abs, and back, with thin but toned arms and legs. His entire body is very tan - almost exotic looking. His hands and feet are a bit on the small side. He is so in shape that he rarely ever produces sweat, even in the extreme heat.
  • Notable Features:----
Clothing/Accessories: For clothing, he always wears his Kumogakure headband tightly around his neck, like a sweatband. He then wears a layer of fishnet clothing over his entire upper and lower body. Over that, he chooses to wear rather loose fitting open front shirt with sleeves that go down to his elbows. Around his waist is a white cloth that starts just above his belly button and extends down over the top of his pants. For pants, he wears tight-fitting black pants that go down to his shins, with a pouch on his left leg for projectile weapons. Around his wrists and ankles are tightly bound gauze to the start of his hands and feet respectively. For shoes, he wears inch high wooden clog sandals. Over his back sits his katana, and his tanto sits perpendicular to his waist on the back, the handle barely sticking out on his left side. Occasionally, he will wear a typical flak jacket over his usual attire, those he finds the thing hideous. On occasion a straw hat will sit atop his head to complete the 'samurai' look.

Personality: Kisuke has modeled himself after the great samurai from the books he's read. Always gracious, accommodating, and polite - sometimes to a fault. He speaks very much in a poetic way that seems to be straight out of a novel - oftentimes losing his meaning behind the layers of abstraction applied to produce such beautiful sentences. He has a deep feeling of duty to the people of his country and not the ruling class, sometimes acting in opposition to his village to support the common folk. Because of this nature, he's been labeled a 'hippy' and generally looked down upon by his fellow shinobi. Kisuke takes this in stride - he never fit in with the shinobi anyway. This friction can sometimes cause tempers to boil over and fights on more than one occasion.

Because of this exclusion, Kisuke is usually alone. This suits him well as he is usually training, studying or performing some sort of public service - when not on a mission. He is a very ritualistic person who usually likes to have his entire day planned out and stick to it. His mornings begin at 4 a.m. with various 'kata' and is usually followed up with tea and some personal reflection time. Afterward, Kisuke performs his daily duties as a shinobi of the Hidden Cloud and citizen of Lightning Country. You'll never catch him walking the streets without a warm smile on his face.

His family situation is a bit strained. His father resents him for being a 'stain upon the clan' which has caused him great anguish internally. He lives with his traveling Uncle who's never home and sometimes gets to visit his mother and brother. Kisuke feels the urge to be a positive influence when around his brother, and frowns upon those who are the opposite. This can sometimes lead to him being overly critical or coming across as 'holier than thou'. He has also taken a liking to his world-traveling uncle, trying to learn all he can about ancient civilizations and cultures, both within the shinobi world and outside of it. He has so far found them all more appealing than the shinobi culture he currently resides in.
  • General: Courteous, Respectful, Disciplined, Poetic, Righteous, Hardworking
  • Hopes/Dreams: He wishes to serve the people of his country well and be of use. He wants his name remembered throughout history as a great swordsman.
  • Fears: Kisuke has a fear of being useless, or even worse, forgotten.
  • Combat Mentality: Kisuke's skillset is suited very well to that of a solitary fighter. He is on his way to becoming a master swordsman and uses strictly close quarters combat against his foes. When forced into a team dynamic, his power can be worked around to form effective strategies, though he is sometimes told to 'hang back'. He prefers to end the battle before it begins by dissuading his opponent and appealing to reason if possible, though it rarely is. He often repeats famous lines from books he's read regarding samurai, coming off cheesy each time.
    ------------

Battle Information Village: Kumogakure no Sato
Rank: Chuunin
  • Chakra Pool: 10 [20-10]
  • Endurance: 10
  • Control: 10
  • Strength: 13
  • Speed: 12
  • Willpower: 15
Equipment:
- Pouch, back hip:
-- 15 shuriken
-- 15 kunai
- Katana located on his back over his right shoulder. It's a basic katana, the handle is 6" and blade is 2 1/2' long. It's all black. Your typical sword.
- Tanto tucked into his waist sash, with the handle on his left side to be drawn with his left hand. The entire length is 10", with the handle 3" and an 7" blade.

Companions: (0/1)
Affinity: Denjiton
Abilities and Concentrations
Abilities
First Ability
Ishiguro:
Denjiton
Born to the Ishiguro clan, this user is able to utilize Disruption Release, a fusion composed of Raiton and Fuuton, and can make and use any custom or archived jutsu that require Denjiton. Denjiton has a cancelling effect.
Passive (Canceling)Show
Denjiton is used to cancel the effects of chakra, namely jutsu. Denjiton functions by creating areas where chakra is weakened and at higher levels outright canceled. When attempting to Cancel an opponents jutsu, the Strength of the Denjiton jutsu and the Control of the opponents jutsu are taken into account. If the Strength of the Denjiton jutsu is greater than the Control of the opponents jutsu, the jutsu will Cancel. The Control of the opponents jutsu is assumed to be equal to the jutsus rank unless there is a prerequisite on the jutsu for another Control amount which is then used, or if the jutsu is continuously channeled the Control used is the users actual Control. Jutsu and people who are Canceled dissipate into energy or become inert in the case of jutsu while people affected are unable to use chakra but are otherwise unharmed. Denjiton is incredibly difficult to master, takes large amount of control normally and for continuous jutsu larger amounts of chakra than usual per jutsu rank, but has proven itself to be an extremely dangerous element that an completely alter the flow of battle.
Dampen:
The term dampen refers to using Denjiton to lessen the quality of chakra in a specific area. Jutsu that are dampened lose strength and speed.
Second Ability
Denjiton Aura:
Denjiton Aura
Kisuke was born with a mutation of his birthright - access to Denjiton. He is affected by the [Dampening] effects of his own chakra to the point where he cannot control chakra at all outside of controlling the Aura itself. This has also caused him to 'leak' Denjiton chakra from his Tenketsu points, creating a 'Null Field' around him within which the Denjiton effects are active. When not in combat and hanging out with others, his presence has a sort of 'bumming out' effect on others, making them not want to hang out with him for very long or very often. When in combat, there are parameters to outline how the field works.

The size of the field can be increased up to [Chakra Pool] meters, with Kisuke as the epicenter expanding in all directions as he moves, but cannot be limited to less than 1/2 meter. If not actively in combat the field is by default 1/2 meter in size.

Any person within the 'Null Field' will experience a loss of [Control] equal to Kisuke's [Control/10] immediately upon entering the Denjiton Aura. Every 2 posts afterward result in a [-1] to [Control] to a maximum debuff of [-20] to their [Control] stat, at which point they will stop losing [Control]. Anyone with a [Control] that is 10 or higher than Kisuke's is unaffected by this debuff. Anyone with [Control] that is 10 or lower than Kisuke's is affected double by these debuffs, but the [-20] limit still applies.

Any jutsu cast from outside of the aura is affected by the debuff once it enters the range of the aura, as long as the user's control is less than that of Kisuke.

When someone leaves the field for one full post, they will begin to regenerate at a rate of 4 Control per post.

Because of the mutation, his chakra signature is undetectable by sensory ninja and instead shows as a 'dead zone' that would report nothing back, which is suspicious in it's own right.
Third Ability-------------
Concentrations
Ninjutsu[Place them here]
Taijutsu
Taijutsu ConcentrationsShow
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers, and the like. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]

Jutsu
NinjutsuShow
Place Ninjutsu in here
TaijutsuShow
Kendo | Way of the SwordShow
Kendo | Way of the Sword:
Kendo is said to be the grandfather of all swordsmanship. At its core, Kendo is a philosophy - a way of life. One must strive, through rigorous training, to achieve and maintain the unity of body and mind. Kendo is an art form that teaches one to coordinate across the physical-emotional-mental dimensions. To be a Kendo master is to be in unison with one's self. One need not think, only do. The tenants of Kendo are expressed via the Kenjutsu styles founding principles:

To mold the mind and body.
To cultivate a vigorous spirit
And through correct and rigid training,
To hold in esteem human courtesy and honor.
To associate with others with sincerity.
And to forever pursue the cultivation of oneself.

Thus will one be able:
To love one's country and society;
To contribute to the development of culture;
And to promote peace and prosperity among all peoples.

In practice, this is played out via precise movements that serve a specific purpose - end the battle as efficiently as possible. Kendo users rarely make the first move, instead opting to allow their opponent to show their hand. It is only once acted upon that a practitioner of Kendo will move to strike. At lower levels, this will resemble traditional swordplay, but when observing a true master one may think they are watching true poetry in motion at the effortless efficiency one is capable of when truly in sync with one's self. This style truly excels when facing another swordsman and is its main use in combat.

Practitioners of Kendo generally practice 'kata', which are repeated practices of small tasks over long periods of time. These instill discipline and help the actions in these katas become second nature to the user. Many Kendo users will practice the same set of kata for their entire lives.

Requirements: [Sword Weapons], [Acrobatics], [Perception]
Kendo • Duel
D-ranked Taijutsu Discipline
Kendo users are trained daily in one on one combat and thus have refined their senses to be able to keenly focus on a single enemy. They are able to block out all other distractions and keep their mind on the goal.

Kendo • Parry
D-ranked Taijutsu Discipline
Pre-req: Kendo • Duel
As a technique designed to combat another swordsman, Kendo practitioners are adept at fending off sword attacks. As such, they are capable of blocking any attack launched at them, from any angle, that is within [3] Strength of them, while staying relatively still and in the same spot.

Kendo • Switch
D-ranked Taijutsu Discipline
One who's honed their skills with their blade is able to switch hands with no drop off in performance. They are capable to doing so mid-combat, often to their advantage.

Kendo • Assess
D-rank Taijutsu Discipline
A good swordsman is always watching his opponents move to understand how to defeat them. Using their honed knowledge, a Kendo user is able to study their opponent and determine if they're better or worse than them with the blade, based on their body language, condition of their blade, and other factors.

Kendo • Glance
D-ranked Taijutsu Maneuver
This technique is used to catch an opponent's blade with their own while angling the blade ever so slightly, redirecting the blow to away from their body. Those with a strength higher than that of the user can brute force through this technique.

Kendo • Redirect
D-ranked Taijutsu Maneuver
This technique is used to guard against projectiles. The user is able to use their blade to knock the projectiles into the ground around them, [Strength/5] per post at most. If their [Strength] is 10 less than their opponents, this technique will fail. If their [Strength] is 10 or more above their opponent, they can knock it back at them with the same strength it was thrown.

Kendo • Moon Behind the Clouds
D-ranked Taijutsu Maneuver
This technique is used when an opponent is attacking. The user will make an attempt to stay in position until the last second. Their body will suddenly react, avoiding the attack while simultaneously positioning themselves in such a way that their opponent's vulnerable.

--

Kendo • The Blade Cuts
C-ranked Taijutsu Maneuver
This technique is purely offensive where the user makes two successive, independent strikes to the opponent in the usual amount of times it takes for a single strike. The blade moves so fast it will appear as if the opponent was only struck once to someone who's [Speed] is not equal to the users.

Kendo • Swirling Breeze
C-rank Taijutsu Maneuver
This technique uses centrifugal force to generate extra power behind the swinging of their blade, as well as add an element of unpredictability to their attack. The user will need to be in striking range to initiate this technique. They will transfer all weight to their left foot while simultaneously turning it, causing them to spin. As they come around, they will strike with their blade at the opponent. They can then continue to spin for up to 5 spins, creating a [+1 to Strength] with each successive spin while giving up [-1 to Speed] as they are limited in their movement while spinning. Adding in a second blade to the other hand doubles these stats.

Kendo • Mirror Step
C-ranked Taijutsu Discipline
Pre-req: Kendo • Duel
The user has become so attuned to fighting a single opponent that they can analyze the opponent's movements, matching them in such a way to keep the dynamics of the battlefield constant. The user is not mirroring the same movement's as the opponent but instead matching the effects of their opponent's movements in such a way that their opponent does not get a positional advantage on them.

Kendo • Petals in the Wind
C-ranked Taijutsu Discipline
Users of Kendo have become so adept with the blade that they are able to follow their opponent's movement so finely, that they're able to dodge their blade without needing to raise their blade to meet their opponents'. Because of their limber body, they are capable of bending in many ways at virtually every joint in their body, sometimes even contorting into unnatural positions to avoid a strike. This technique can be used to match with those whom have equal of less [Speed[ than them.

Kendo • Grasshopper
C-rank Taijutsu Stance
This is the first stance with-in the Kendo tree that focuses on the body, mind, and spirit being in sync. At this level, the swordsman is able to block out distraction and minor cuts are ignored. Their thoughts are quickly turned into action. While in this state, the user gets a [+3 Strength, Speed] while suffering a [-3 to Willpower, Endurance], as their mind's thoughts are being directly translated to their bodies actions. Entering this stance is usually triggered by the user running their middle finger down the back of the blade from tip to hilt while closing their eyes. Once their hand reaches the hilt, their eyes will open and they're in the trance. At this level, there are no visible changes to the user. The user may exit this stance at any time and it lasts until the user exits it.

--

Kendo • Judge a Blade by its Sheath
B-rank Taijutsu Discipline
Pre-reqs: Kendo • Assess
A seasoned swordsman is capable of recognizing the styles and techniques of the opposition, allowing them to study them before the fight even begins. Before a battle, Kendo users are able to deduce their opponent's skill level by simply judging a few key factors: Type of sword used, the state of their sword, and how they wear and hold their blade. This allows the Kedo user to understand what style the user specializes in (this is based upon the style in which they have the most jutsu in). This information will let the Kendo user know how to approach the fight at hand.

Kendo • Amongst the Cherryblossoms
B-rank Taijutsu Discipline
Pre-reqs: Kendo • Duel
A seasoned practitioner of Kendo has evolved past focusing on one opponent, now able to track multiple opponents at once. Those who've mastered this technique are capable of reacting to up to [Speed/3] amount of enemies while maintaining their composure on the battlefield. Any more than that number and the Kendo user must transition into a more defensive approach, likely looking for a way to flee if possible. It is said to master this technique, the user must stand amongst cherry blossom trees, using the gust from their blade swings to keep a single petal from touching the ground.

Kendo • The Blade Slices
B-rank Taijutsu Maneuver
Pre-reqs: Kendo • The Blade Cuts
This technique is purely offensive where the user makes five successive, independent strikes to the opponent in the usual amount of times it takes for a single strike. The blade moves so fast it will appear as if the opponent was only struck once to someone who's [Speed] is not equal to the users.
Bushido | Way of the WarriorShow
Bushido | Way of the Warrior:
Bushido has been practiced by warriors for generations, said to instill discipline and a strict moral code with-in ones daily life. Whereas Kendo instills how a swordsman should act, Bushido broadens this ideal to be the code of conduct any warrior should follow. The two are generally practiced in unison to create a well-rounded person with a honed blade and a disciplined body and mind. The tenants of Bushido help to define the art.

I. Rectitude | 義 This is the strongest and most important virtue. It is one's power to decide upon a course of action in accordance with reason. It is the conviction that one is to always follow the reasonable conclusion - to die when one should, to strike when one should, to hold one's blade when one should.

II. Courage | 勇 Those who study Bushido are expected to act bravely - but courage is more than that. Courage is the practice of bravery as it aligns with Rectitude. One who perceives what is right and does not act are cowards. A true Bushido follower will always take action on the side of righteousness.

III. Benevolence | 仁 Bushido offers great powers to kill, and those with those powers are expected to demonstrate restraint and judgment on when, and more importantly, when not to use them. It is rare that one must kill, and thus practitioners of Bushido rarely do so unless the ending of that life serves a greater purpose.

IV. Respect | 礼 It is often said that warriors are brash. Bushido turns this notion on its head, instead insisting that a warrior should always consider everyone's feelings and, in fact, act almost out of love of others. One should understand the motives of those around them and seek to be courteous to all - even those with differing ideas. Especially those with differing ideas.

V. Sincerity| 誠 When a warrior says they will perform an action, it is as good as done. Bushido practitioners need not 'promise' nor 'give their word'. Speaking and doing are the same action. Their words are sincere always - they never say anything they do not intend to follow through on.

VI. Honour | 名誉 The decisions one makes are a reflection of one's self. These decisions are the projections to the rest of the world of who the warrior is. Thus, every decision is weighed and only once sure will a Bushido follower act - and their actions afterward are deliberate and without hesitation.

VII. Duty | 忠義 No debt will ever go unpaid to a true warrior. They are loyal to those who were there for them when needed - and will pay them back many times over if given half the chance. Nothing is above those heeded the call for help.

VIII. Self-Control | 自制 A warrior must uphold an absolute moral standard that transcends logic. There is always a right and wrong - no in-between. To those who practice Bushido, the right answer is something one 'feels' from the onset and is not to be questioned by logic. Trust in one's instincts and adherence to their moral code supersedes all.


Requirements: [Close Quarters Combat], [Perception], [Rigid Structure]
--
Bushido • As an Oak
D-rank Taijutsu Discipline
Bushido users have honed their body to be as strong as an oak. As a result, they are able to ignore minor cuts and pain, as well as absorb hits up to their own [Strength] without being thrown off of their own movements.

Bushido • Devout Conviction
D-rank Taijutsu Discipline
Bushido users are of reliance on their core principals. As such, if a practitioner makes up their mind - they are unable to be persuaded against their belief of what is right by others if they are within 5 [Willpower] of the user.

Bushido • Halt
D-rank Taijutsu Manuever
Due to having honed their body to insane levels, they are able to perform impressive feats of strength. By placing one foot in front and one behind and bending their knees slightly creates a strong base. They then place their weak hand behind their back and simply hold out their strong hand with their palm facing forward and fingers together in an attempt to meet a moving object coming towards them. If their [Strength] is greater than the [Strength] of the person/object moving towards them, the person/object will stop in its tracks.

--

Bushido • Heart of a Lion
C-rank Taijutsu Discipline
Those of the Bushido have been trained to ignore fear. Fear paralyzes action - and Bushido are men of action. Thus, they have been trained to feel no fear in life, and are able to have a calming effect on those around them as well, as long as their [Willpower] is higher than those whom they're trying to calm. Fearful comrades are worse than being alone.

Bushido • Of Sound Mind
C-rank Taijutsu Discipline
Undertakers of the art of Bushido have devoted themselves to honing their minds. This allows those who've dedicated time to it to be able to operate calmly under stressful situations, even in the middle of combat even. They're capable of assessing their current situation and deciding on a course of action clearly - though the effectiveness of that plan is another matter entirely. A Bushido knows that the first step to conquering one's obstacles in a plan.

Bushido • Conditioned
C-rank Taijutsu Discipline
A Bushido warrior must have a well-trained body, as the body is a reflection of the mind. As such, they've trained to the point where they are able to move and continue fighting when one would be feeling tired or fatigued. On missions, they are able to continue moving throughout the night and are willing participants to be on night watch duty due to this.

--

Bushido • Know Thine Enemy
B-rank Taijutsu Discipline
A seasoned warrior is capable of reading the opponent, allowing them to study them before the fight even begins. Before a battle, Bushido users are able to deduce their opponent's skill level by their body language and their physique. This allows the user to always know what type of enemy he's facing so he knows how to fight them. Users of this technique are able to determine [Speed], [Strength], and [Endurance] stats of those whom they're fighting.

Bushido • Reality Check
B-rank Taijutsu Discipline
A warrior is to be intuned with themselves at all times, but equally as aware of their surroundings. Because of this, practitioners of Bushido are able to detect subtle hints that they may be in a Genjutsu, as long as the user using the genjutsu has a [Willpower] lower than the Bushido users [Willpower]. This is an inherent discipline and thus is not something that needs to be turned on/off.
GenjutsuShow
Place Genjutsu in here

History
Historical AccountsShow
Kisuke Ishiguro was the first child of his parents. He was an extremely intelligent child and had a very giving and loving heart from an early age. Being the child of two active shinobi, he was often under the care of various caretakers who also kept other children from the village. There were many accounts of Kisuke giving his toys to some of the other kids who didn't have as much as he did, stating "It's okay, I have more at home". He was extremely popular with the other kids as a result, but when they hung around him for very long they inevitably got irritated with him and began to fight, steadily escalating for apparently no reason. Kisuke would not find the reason why this was for many years later. During his youth, Kisuke idolized his father an often 'played ninja' with him. His father had lofty expectations for his son and constantly proclaimed how great of a ninja his son would be.

The year finally came when Kisuke would start the academy. He was very bright and outgoing, quickly becoming one of the top in his class in book studies. However, for whatever reason, he was the worst in his class in terms of 'application of techniques'. In other words, his real-life ninja skills were non-existent. Not only that, but his entire class seemed to suffer from below average scores compared to the rest of the shinobi their age. Those who spent extended time around Kisuke would become agitated until he left their vicinity. Kisuke would train day and night, but he simply was unable to even perform a basic transformation, or ki, or clone. Nothing was working for him. However, once Kisuke missed some class for an award ceremony for his father and a short vacation as a celebration. During the time he was gone, his classes skills improved almost immediately to more average scores. His return to the class was accompanied by a marked decline in the entire classes jutsu ability. The teacher took note of this, and after a parent-teacher conference, a medical exam was scheduled to take a look at Kisuke's chakra network.

Tears streamed down his mothers face. His father could barely look at the images. The doctor explained multiple times what the issue was, with his father simply exclaiming "YOU'RE WRONG. NOT MY SON." Kisuke simply sat in a chair between his parents, coming to the realization that his dreams of becoming a shinobi were dashed before they'd began. A genetic mutation from his kekkei genkai had destroyed his chakra network and caused 'leaks' in his chakra network. Those around him were affected as well, causing their chakra control and overall jutsu casting skills to suffer the effects of his clan techniques. This meant that, not only was he unable to become a shinobi, but he was an immediate detriment to any/all shinobi he was around - including his parents. So, at the age of 7, Kisuke Ishiguro was faced with the reality of not becoming a shinobi. This drove his father to drink, causing strain on the relationship with his now pregnant wife and leading to a divorce years later. Kisuke's relationship with his father didn't recover.

Kisuke came to terms with his handicap - but not his fate. He'd read the stories of the great swordsmen of the past who'd wielded blades and went toe to toe with shinobi. If they could do it, so could he. He began studying the ways of Kendo and Bushido, swordsmanship and warrior-hood principles that he believed would help him compensate for his deficiencies. His training began immediately, adopting daily practice routines to instill the skills of a warrior within them. These 'kata' he developed during this time of his life are still practiced by him to this day. At the age of 13, after training for 4 full years, Kisuke Ishiguro demonstrated his skills amongst a group of jounin arranged by his mother in order to demonstrate his skill with the blade in hopes of being named a genin. It was a close vote, but a 5-4 vote in his favor put his dreams back within reach. That was the first obstacle.

Now, he had to find a team. He was still an active detriment to his fellow shinobi, which made having him on the team a liability that they just couldn't afford in the field. However, one of the jounin who watched his genin exam had a soft spot for him. He believed he could train the boy to minimize the leak to the point where he could still function. And so he joined Team Hashimuro as their third genin. It wasn't all sunshine and roses, but through long nights and diligent works, Kisuke learned how to minimize the chakra leak at will and, ultimately, function as part of a shinobi team by using a special strategy designed by their sensei and executing it flawlessly.

On one particular mission, Kisuke's teammates were detained by a group of enemy shinobi while their sensei fought the leader. Kisuke was the only one not detained. He found it with-in himself to finally use his 'defect' to his advantage, canceling the jutsu and destroying the chakra control of those shinobi near him. He easily dispatched the shocked shinobi with his blade, saving his teammates. He swore it was a team effort, but his teammates raved to Hashimuro-sensei of Kisuke's exploits, which he reported to his superior requesting a Chuunin Exam. After deliberation, it was decided - Kisuke was to be given his chuunin exam. His mission - hunt and kill a particularly annoying band of samurai who were led by a chuunin missing-nin from Kumo. They'd created a stronghold in the mountains, and Kisuke was the perfect shinobi for this mission. Countless others had gone missing at the hands of the missing-nin, an ex-lead sensory shinobi for the Scout division of the Kumo ranks. With Kisuke, he wouldn't be able to sense him.

--

The stronghold was located about a days trek from the village, deep in the mountains. The exact location wasn't known, but it was known that the samurai living there sometimes ventured out to the local mountain taverns of a small village and drank. Kisuke decided to make his way there first, sitting in a back corner booth donning a black cloak and watching. Of course, around midnight some soldier types were getting rowdy, boasting about their fortress in the mountains where they were building an army. This caught Kisuke's interest, leading him to follow two men back once they stumbled from the bar. Like clockwork, the men led him to a small hideout in the forest that seemed capable of housing around fifty people. Once the location was known, he decided against making an immediate entrance and instead found his way back to his small camp located not too far away. He'd formulate a plan and make his move the following night.

Around mid-day the Ishiguro made the trek to the hideout and found a nice scouting location, simply observing until nightfall. He noticed several things - A large mining operation happening about two hundred yards away from the hideout. There was a more industrial entrance to the back of the place that transported a strange glowing rock to and from the hideout. He also noticed a rather official looking convoy make its way into the hideout with the Kumogakure symbol embroidered on the cloth. It was escorted by samurai who appeared foreign. Lastly, he identified the location that seemed to be where the leader would stay. A tower in the center of the building with a solitary window. This was the location where the noble caravan had unloaded and the shrouded figure had made its way into that tower. That was his target. He noted all of these observations in his notebook and continued watching until nightfall.

There were guard sentries posted in various locations, but Kisuke noticed that the mining operations were still going on at night and the security checking them weren't being thorough and looking through the cargo. The Ishiguro made his way towards the road the carts were traveling back to the stronghold and jumped into the back, finding himself lying among large chunks of glowing rock. The cart pulled into the compound and Kisuke peaked out from the cloth covering to make his exit when the coast was clear. Under the cover of night, Kisuke made his way towards the building he'd scoped out earlier. The entrance wasn't guarded, whether out of overconfidence or negligence did not matter to the young genin. He made his through the spiral staircase but stopped once he heard voices coming from the room above him. Plans were being made. As he crouched and listened, he became horrified at what he was hearing.

The stones in the quarry they were harvesting had special, chakra-like properties that caused 'mutations' when around humans. Enhanced strength, speed, and the ability to manipulate chakra for those who had not been able to before. In addition, they'd created a device to harness the true power of the chakra of the rocks, allowing them to control those who had succumb to its power. It seemed that Kisuke had fallen head first into a plot to turn this lowly samurai army into shinobi-esque monsters to then take on Kumo. He could not let this happen - for his people or the samurai army. Samurai were usually proud people who scoffed at the use of chakra and would never be something they'd willingly do. However, it seemed their plan was not ready to be put into motion at this time. Kisuke weighed his options and decided that his best course of action was to return to the village and relay the information to those of higher authority on what to do next. The scope of the mission had changed greatly, and thus he felt compelled to handle it with the care it deserved - his promotion be damned. He couldn't quite put a finger on it, but one of the voices he'd heard from the meeting sounded very familiar.

The genin snuck out of the camp and returned to Kumo under the cover of night. He relayed all he'd heard to his exam proctors who passed the information along. For being responsible and putting the fate of the village above the success of his own mission, Kisuke was awarded the rank of chuunin. Upon returning home, before even telling anyone the news, he found a gift at the doorstep of his home. It read "Kisuke, I knew you'd do it. A fitting gift for a samurai". Opening it, he found an exotic looking blade that hummed a bit in his hands when holding it. A gift from his Uncle for passing his exam and becoming a chuunin.

He had heard that a jounin had made his way to the hideout to scope it out, but had found a hastily abandoned site instead. They somehow knew that he was coming. They left in such a rush, however, that they were able to get some of those chakra embedded rocks to study. Kisuke still wondered what had become of that army and when, not if, they'd show themselves again.
Last edited by Isuzu on Thu Jul 16, 2020 12:40 am, edited 22 times in total.

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Post by Diatenshi » Sat Jun 20, 2020 7:30 pm

I will say right off the bat as a constantly active ability the null field is going to require a -5 CP drawback the other issue is with the way Denjiton works your Denjiton chakra shouldnt affect anything as its based on control, you cant swap that for the chakra pool stat which seems to be what youre trying to do. Simply adding more chakra doesn't make it more effective.


[(Chakra Pool + Strength)/5]
↑We also dont do equations like this anymore on server
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Post by Isuzu » Sat Jun 20, 2020 9:54 pm

Right - the whole gimmick is that he doesn't have control over his own. The whole reason the ability exists is to essentially allow him to affect others with his Denjiton chakra without use of the control stat. I feel it's fair, as he is also unable to use any ninjutsu at all as a result. If is was basing it on Control - the ability would not need to exist. Also, Chakra pool as I have it planned seemingly only limits the area in which he can affect. More chakra = a larger amount of chakra to leak out. Am I missing something?

I do not believe that it's wholistically true that "adding more chakra to something doesn't make it more effective" but perhaps offer me an alternative suggestion to make this work in the system?

Editted the equation to simply be strength then.

EDIT: So instead of scaling does it need to be a set loss per post? I haven't been on since the new system so not quite sure what's appropriate anymore.

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Post by Diatenshi » Sat Jun 20, 2020 11:04 pm

So theres a large number of balance issues with the ability as it is now.

One of the biggest is this↓
Any person within the 'Null Field' will experience a loss of [Control] equal to [Chakra Pool/2] immediately, with a [Chakra Pool/10] loss of [Control] and [Endurance] each post afterward (rounded up).

The stat loss here is based off chakra pool where ninjutsu and chakra functions scale off control. The other issue is the immediate debuff is way to large. At max stats being in the field range is an instant unavoidable -25 Control without a set duration.

Not being able to use ninjutsu or genjutsu is your choice as a writer but not a significant drawback for a character thats built to be a tai expert which your character obviously is.

Lets compare this to a jutsu. Ranged debuffs increase rank of a jutsu by a whole level without increasing the debuff amount. Ie a Ranged debuff lowers the opponents stats by a smaller amount than a non ranged debuff of a similar rank. The max a ranged S-rank with a 50 control stat requirement can debuff is -18. So your ability will be a nonstop S+++Rank jutsu. And thats not even counting the continuous debuff that occurs after. At max rank the continual debuff would be -5 so in another 5 post you'd have your opponent down to 0 Control.

Lets look at that paired with the other portion of the ability

Any technique with-in the 'Null Field' will experience a loss of [Strength] equal to [Strength/5] upon cast, as long as the strength of the technique is less than Kisuke's [Strength]. If Kisuke's [Strength] is 10 or more that of the opponents jutsu, that jutsu will cancel immediately upon cast. Every post the jutsu is active within the field, the technique will receive a [Strength/10] loss of strength.

Your physical strength should have no baring on the strength of chakra related abilities as its a purely physical stat. The strength of chakra related abilities on the server per our rules scales off of control with few exceptions for a reason.

The othe rissue with this auto canceling is that paired with the other function of the ability is everyone in range is automatically at a control difference greater than 10 so no one would be able to cast any ninjutsu.

The other issue with this is that for the purposes of jutsu and ability interaction is e-body counts as a specialized type of ninjutsu and thus merely being in range of this ability would completely wipe out their ability to manipulate their ebody at all.

And the final issue Im going to point out in this round of posting is that by dumping your Control completely allows you to basically max out all your other stats but one which would be a 49 breaking the stat balance while still allowing you to use a chakra related function thats the equivalent of an always active S rank ninjutsu.

While general consensus of staff is while a denjiton field should be doable it has to be balanced properly as it is an extremely powerful ability in and of itself.
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Post by Isuzu » Sun Jun 21, 2020 3:31 am

Diatenshi:
Sat Jun 20, 2020 11:04 pm
So theres a large number of balance issues with the ability as it is now.

One of the biggest is this↓
Any person within the 'Null Field' will experience a loss of [Control] equal to [Chakra Pool/2] immediately, with a [Chakra Pool/10] loss of [Control] and [Endurance] each post afterward (rounded up).

The stat loss here is based off chakra pool where ninjutsu and chakra functions scale off control. The other issue is the immediate debuff is way to large. At max stats being in the field range is an instant unavoidable -25 Control without a set duration.

Not being able to use ninjutsu or genjutsu is your choice as a writer but not a significant drawback for a character thats built to be a tai expert which your character obviously is.

Lets compare this to a jutsu. Ranged debuffs increase rank of a jutsu by a whole level without increasing the debuff amount. Ie a Ranged debuff lowers the opponents stats by a smaller amount than a non ranged debuff of a similar rank. The max a ranged S-rank with a 50 control stat requirement can debuff is -18. So your ability will be a nonstop S+++Rank jutsu. And thats not even counting the continuous debuff that occurs after. At max rank the continual debuff would be -5 so in another 5 post you'd have your opponent down to 0 Control.
I see the issue here. I actually based some of the 'ideas' behind this ability on jutsu that existed with-in Ishiguro already. They haven't been revamped so a lot of what you're saying is worrisome to me that they will be able to pass. Here are the two jutsu I was trying to create the ability to mimick parts of as a function, and reach similar-ish results at max level:
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The user will do a series of hand seals, then slowly lift their hands up. A dim haze will fill in a 50x50x20m area in front of them. While it doesn't obstruct vision, the haze remains for 5 posts. While within the haze, all chakra will automatically be cancelled. Those within the haze will feel no ill-effect, but all ninjutsu are cancelled upon creation, often severely limiting the arsenal of many shinobi.

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The user will do a series of hand seals, focusing chakra into a ball in their hands. The user can hold this ball in their hands for up to 3 posts. Whenever ready, the user will throw the ball into the ground. From the point of impact, the chakra will spread over a 50x50m at 35 speed. It will envelop anything it passes over, cancelling out the chakra with 35 Strength, ending any jutsu that cannot resist. Any jutsu without physical form will fall apart without the chakra to support them, and anyone caught within the range, aside from the impact point, will be unable to use chakra.
That last one has absolutely no post limit and is effective immediately in a 50m range. I thought that a max rank character is supposed to be powerful and feared? Like, very much so. I don't see how something like the above would be fine but my ability wouldn't - though I do understand that you'd like a scaling change which is workable. I will ask that, instead of simply stating that something isn't acceptable, suggest an alterantive that you/mods think makes sense.
Quote:
Lets look at that paired with the other portion of the ability

Any technique with-in the 'Null Field' will experience a loss of [Strength] equal to [Strength/5] upon cast, as long as the strength of the technique is less than Kisuke's [Strength]. If Kisuke's [Strength] is 10 or more that of the opponents jutsu, that jutsu will cancel immediately upon cast. Every post the jutsu is active within the field, the technique will receive a [Strength/10] loss of strength.

Your physical strength should have no baring on the strength of chakra related abilities as its a purely physical stat. The strength of chakra related abilities on the server per our rules scales off of control with few exceptions for a reason.
Understood. I believe the strength thing must be something I was remembering from the old system. Please suggest something that you think works. Would you rather see this as a static amount per post? A one time debuff when they enter the range?
Quote:
The other issue with this auto canceling is that paired with the other function of the ability is everyone in range is automatically at a control difference greater than 10 so no one would be able to cast any ninjutsu.
I had not considered this - very good point and I will remove this all together.
Quote:
The other issue with this is that for the purposes of jutsu and ability interaction is e-body counts as a specialized type of ninjutsu and thus merely being in range of this ability would completely wipe out their ability to manipulate their ebody at all.
I do not see this as an issue. There are inherent drawbacks to having an ebody (and strengths) and a regular denjiton jutsu would have this same effect. I do not see how this is my problem. This is an inherent problem with any denjiton jutsu and not my ability specifically.
Quote:
And the final issue Im going to point out in this round of posting is that by dumping your Control completely allows you to basically max out all your other stats but one which would be a 49 breaking the stat balance while still allowing you to use a chakra related function thats the equivalent of an always active S rank ninjutsu.

While general consensus of staff is while a denjiton field should be doable it has to be balanced properly as it is an extremely powerful ability in and of itself.
I can understand this stance. I believe perhaps in this situation a specialty stat could be in order? This could fix the scaling issue (as it could scale off of that stat) while also not putting points into control for no reason as it doesn't fit thematically with the character. Reading the rules this sounds like a good candidate for that - would you agree?

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Post by Diatenshi » Sun Jun 21, 2020 9:41 am

Quote:
I will ask that, instead of simply stating that something isn't acceptable, suggest an alterantive that you/mods think makes sense.
So im just gonna say it mod staff are not required to build your ability for you. Outside or explaining the parts that do not work and explaining how the stats and rules of the server do function we are not required to suggest anything. If a staff member has an idea and shares it its a courtesy. We do try to work with our members to make stuff work but I do request you don't try to tell us how to do our jobs. I did explain how certain parts are supposed to function. The power of ninjutsu/chakra related abilities are supposed to scale off control. Yes having more chakra means more leaks, but without any control in play it'd simply disperse and break up after it left the characters body rather than forming your field as it were.
Quote:
I see the issue here. I actually based some of the 'ideas' behind this ability on jutsu that existed with-in Ishiguro already.
The two jutsu you showed had no stat debuffs at all though I do see the denjiton field. The field idea itself is fine but as an always active ability WILL require a hefty Chakra Pool drawback especially considering its essentially a constantly active S rank Jutsu. A willpower debuff is not an acceptable drawback to the chakra loss this ability will cause. The other problem is your basically trying to use a permanent S rank denjiton jutsu without following the normal rules for ninjutsu. Again doesnt scale off control at all.
Quote:
I thought that a max rank character is supposed to be powerful and feared?
Powerful an feared yes but still balanced. This ability as it stands is incredibly overpowered and lets you basically walk all over other S rank level characters. This ability needs to be reduced considerably for it to be considered balanced.
Quote:
Understood. I believe the strength thing must be something I was remembering from the old system. Please suggest something that you think works. Would you rather see this as a static amount per post? A one time debuff when they enter the range?
Again reiterating the power of Ninjutsu and chakra related abilities scale off control not strength or chakra pool. Gen and gen related abilities are an exception and they scale off willpower. As far as the static one time loss vs continual debuff i suggest you look at Onu's character Shio who has a willpower debuff ability. Passive debuff abilities are incredibly powerful and as such are limited in strength on the server for balance reasons.
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I can understand this stance. I believe perhaps in this situation a specialty stat could be in order.
Spec stats dont count towards your stat total and give free stat boost without a drawback for five post. I fail to see how this would balance the scaling at all. I recommend you read the spec stat rules as they have changed with the revamp. The spec stat is a lot more rigid and less flexible in what it does now compared to before the revamp. I'm not saying you cant dump stat control and make a purely Tai focused character. The issue is that your doing so and still expecting access to S rank level ninjutsu based abilities.
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I do not see this as an issue. There are inherent drawbacks to having an ebody (and strengths) and a regular denjiton jutsu would have this same effect. I do not see how this is my problem. This is an inherent problem with any denjiton jutsu and not my ability specifically.
Denjiton jutsu functions off a stat battle of [control] vs [control]. Due to the overpowered debuffs of your ability, you basically bypass this stat battle completely which is what makes it a problem. Your right e body has their advantages and drawbacks and that part isnt wrong. But an ebody with a control higher than the denjiton tech is able to resist and still fight back. Your current debuffing ability eliminates any chance of resisting or fighting back.
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Any item Kisuke touches serves as a lingering 'Null Field' anchor for half the amount of posts he touches them, or 1 post, whichever is more.
This needs to be more defined. What exactly does it do as an anchor? Does it expand the space of the null field? If so by how much? What's the size limit?
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Post by Isuzu » Sun Jun 21, 2020 10:10 am

I'll utilize the control stat. I'll update.

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Post by Isuzu » Mon Jun 22, 2020 4:06 pm

Made updates. Added in usage of Control stat and made things scale off of the control stat as well, with better scaling and a limit of how much control can be affected. Now things scale much better I think.

I simply removed the anchor. That ability was written a while ago and not sure what I had planned for that but it doesn't make sense with the character.

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Post by Diatenshi » Tue Jun 23, 2020 11:07 am

Quote:
The size of the field can be increased up to [Chakra Pool] meters, with Kisuke as the epicenter expanding in all directions as he moves, but cannot be limited to less than 1/2 meter.
What is the standard size? Yes it can be increased and shrunk but what is the standard size when not being actively changed.
Quote:
Anyone with a base [Control] that is 10 or more higher than Kisuke's is unaffected by this debuff. Anyone with base [Control] that is 20 or lower than Kisuke's is affected double by these debuffs.
Remove the term base. If someone is using stat boosting jutsu they should still be allowed to use the boosted stat. As for the less than 20. You're unlikely to encounter someone like that outside of being jounin/bannin interacting with fresh genin/chuunin characters. I personally would try for 10 or lower than user. Would clarify that the -20 debuff maximum doesn't change.

I see that you removed the jutsu part entirely. I would say that jutsu that enter said field suffer the same debuff in power (speed/strength) as the control debuff with the same restrictions. This keeps inline with the "dampening" of Denjiton on normal jutsu without making outside jutsu completely invalid.
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Post by Isuzu » Tue Jun 23, 2020 10:31 pm

Added standard size as 1/2 meter.

Made the changes you suggested otherwise.

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Post by Diatenshi » Wed Jun 24, 2020 1:20 am

Quote:
Anyone with a base [Control] that is 10 or higher than Kisuke's is unaffected by this debuff.
Still have a reference to base stat.
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Post by Isuzu » Wed Jun 24, 2020 1:23 am

Resolved.

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Post by Diatenshi » Thu Jun 25, 2020 10:20 am

Quote:
Kukyo • Donning the Armor
D-rank Taijutsu Stance
Kisuke is able to cause the sheath of his sword to become armor that spreads over him at a [Speed] of 10. The armors Strength is set in the equipment sections and is not at the discretion of this jutsu.

Kukyo • Retract
D-rank Taijutsu Stance
Kisuke is able to 'shed' the armor back to being a sheath at a [Speed] of 10. They are able to continue fighting as normal after this. If they wish to not transform, this can be accomplished upon drawing the blade.
These would fall under the item's ability rather than being a jutsu.
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Post by Isuzu » Thu Jun 25, 2020 11:28 am

Alright - so once that is set how do I add function to it? I had ideas that this would have a multitude of functions around it, including changing slightly to buff some stats and such and didn't think this needed to be dictated in the item explicitely and instead I could spend points on 'jutsu' to do so. Is this something that isn't possible? Are all items static?

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Post by Diatenshi » Fri Jun 26, 2020 7:16 am

Items are static in ability/function yes
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Post by Isuzu » Fri Jun 26, 2020 2:25 pm

so let's say I want the suit to be able to 'morph' slightly to change abilties (buff speed or strength, etc) I need to specifically call out that that is possible in the item? Or say I wanted to armor to be able to move autonomously, but that Kisuke can't access that yet. I would need to have that ability now?

I'm just trying to understand what the limitations are on items as I have not seen what you stated in the rules anywhere.

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Post by Diatenshi » Fri Jun 26, 2020 5:10 pm

You can pay to upgrade the item in the future id recommend using the heirloom perk when you rank up for this whole this anyway as the sword is probably going to be more expensive than you're thinking
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Post by Isuzu » Fri Jun 26, 2020 5:33 pm

Okay, that sounds like a fine solution. As long as it can be upgraded later via points, I have no issue. Removing the jutsu related to the item.

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Post by Diatenshi » Fri Jun 26, 2020 9:49 pm

To get it via the heirloom perk you have to start without it.
Quote:
Awards a 20 Point Base Weapon which grows with the user. Each rank up the user may add up to 30 Points of value to the weapon or save the points for one large upgrade.
So from genin to chuunin you get it and its worth 20pts. From chuunin to spc jounin its upgraded by 30pts to 50. From spc. Jounin it grows to 80pts. From jounin to Bannin you end with a weapon worth 110pts
Quote:
Tanto tucked into his waist sash, with the handle on his left side to be drawn with his left hand. The entire length is 12", with the handle 4" and an 8" blade.


If this is separate why is it under the spoiler for the sword?
Quote:
The armor has a [Strength] of equal to Kisuke's [Endurance] stat.
While the sheath and sword are a pair as each has their own ability they'd likely be regarded as separate items for the purposes of pricing. The armor/sheath would have its own durability stat that is static and doesn't scale off of the user's stats.

The sword itself is missing a durability stat unless we are to assume its the standard durability like an average Kunai.

You may use points to increase the durability of the equipment as an upgrade.
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Isuzu
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Post by Isuzu » Mon Jun 29, 2020 12:57 am

I don't want to start him at genin. Is this 'heirloom' perk available if I start at chuunin?

Nakamura, Takeshi | A-rank MN | Kirigakure
Hinoshi, Isuzu | Genin | Konohagakure
Ishiguro, Kisuke | Chuunin | Kumogakure

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Post by Diatenshi » Mon Jun 29, 2020 11:19 pm

Yes but over all youll get less points by the end
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Post by Isuzu » Thu Jul 02, 2020 1:00 pm

Kept him chuunin but removed the sword, instead giving him a basic sword. Also added some ranged weapons.

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Hinoshi, Isuzu | Genin | Konohagakure
Ishiguro, Kisuke | Chuunin | Kumogakure

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Post by Diatenshi » Thu Jul 02, 2020 1:22 pm

You get 15 projectiles per point so if you wanna up the shuriken and kunai to 15 you can. OTHERWISE

1/2
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Post by Isuzu » Thu Jul 02, 2020 4:34 pm

I'm sorry to ask this, but could you direct me to how to calculate how many points I'm currently using? I want to ensure I'm using them all.

Thanks for all your help btw!

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Post by Isuzu » Sat Jul 04, 2020 11:31 pm

By my count I'm utitlizing 65 points. I'd like to add more to get to the 85 points I'm allowed at chuunin. Will be added tonight.

EDIT: Added. Moved around a few techniques from Kendo to Bushido, and may a couple more techniques as well to fill up on points. Ready to be checked :)

Nakamura, Takeshi | A-rank MN | Kirigakure
Hinoshi, Isuzu | Genin | Konohagakure
Ishiguro, Kisuke | Chuunin | Kumogakure

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Post by Isuzu » Fri Jul 10, 2020 4:50 pm

It's been 6 days with no response. Not sure what I'm waiting on but I wanted to use this guy for the event.

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Post by TheLacarix » Mon Jul 13, 2020 2:08 pm

Sorry this took so long!

So, the ability will need a -10 Chakra Debuff. Which I know may seem high as it creates a stat debuff, defends against jutsu and is anti-sensory.

Also it needs to be straight Control vs Control to effect incoming jutsu.

Because of the mutation, his chakra signature is undetectable by sensory ninja and instead shows as a 'dead zone' that would report nothing back, which is suspicious in it's own right. < It wouldn’t be suspicious, not everything has chakra pouring out of it all the time so it’s no problem. You don’t need that line, unless you want to keep it.
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Post by Isuzu » Wed Jul 15, 2020 5:48 pm

So does it need a [-10 Chakra Pool] AND a [-5 Endurance]? Or can I move that over to simply a [-10 Chakra Pool]?

Also, not quite sure what you mean by:
Quote:
Also it needs to be straight Control vs Control to effect incoming jutsu.
Is this stating that, for jutsu that enter the aura from outside the range, the [Control] check would need to be 'straight up'?

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Post by TheLacarix » Wed Jul 15, 2020 6:16 pm

Yeah, -10 Chakra Pool.

And sorry, 'straight' I guess means simply. So it would be Control Vs Control for the aura.
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Post by Isuzu » Thu Jul 16, 2020 12:43 am

Okay, changes made.

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Hinoshi, Isuzu | Genin | Konohagakure
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Post by TheLacarix » Thu Jul 16, 2020 10:26 am

1/2
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Post by Ace Trainer » Fri Jul 17, 2020 1:24 am

2/2
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