[Companion] Kinoko Sumire

User avatar
Izanagi
Posts: 4019
Joined: Thu Feb 14, 2013 7:00 pm

[Companion] Kinoko Sumire

Post by Izanagi » Mon Feb 01, 2021 12:04 am

Username: Izanagi
Owner: Takeda Ichiro
Stat Trainings: (0/25)
Kinoko Sumire


General Information
Type: Henchman
Gender: Female
Age: 18
Height: 5’6
Weight: 125lbs
Appearance: Sumire has a dark brown skin tone and a shapely athletic body with sizable breasts and notable curves to her hips. Her soft and clear skin is marred only by her unusual traits. Along her shoulders and back grow several clusters of luminescent purple mushrooms, about 2 inches tall, in addition to a 3-inch tall and wide white and aquamarine colored mushroom that grows just above her left ear. At first glance this simply appears to be a decoration against her deep purple tinted black hair that flows to her mid-back. Finally, along the underside of her wrists and the back of her ankles are small clusters of about half a dozen inch long blue mushrooms. Another oddity are the woman’s eyes, pale tan in coloration they lack pupils, giving her cream-colored eyes an almost lifeless or perhaps blind look at first glance though she in fact retains full vision.

Given her oddities the woman wears a thick tan scarf that rests over shoulders and can be easily draped over her head. Aside from this her body is largely exposed, wearing a simple straw and fur skirt and a cloth top that crosses over her chest and wraps around her neck. She also wears simple forearm and calf sleeves made of tight-fitting black fabric. Additionally, she travels with a tan cloak which she will wear when travelling through colder regions, complete with a hood if necessary, to further obscure her unique physical traits.

Personality: Sumire is a very curious individual, coming from a reclusive clan in a land plagued with violence the young woman always strives for peaceful resolutions though is adventurous in searching for new experiences and learning more about the outside world. She has a love for food, alcohol, drugs and sex despite also possessing a nurturing and almost motherly personality toward those in her care. In unfamiliar places she is often rather shy at first though finds comfort in being around friends and will readily warm up to new situations if encouraged, allowing her more outgoing personality to surface.

Though Sumire is confident and comfortable with her body, realizing her beauty, she fears for the day when the mushrooms inevitably grow fervently and large enough to be impossible to hide. With that in mind she seeks to enjoy her youth to its fullest while she can before returning to her homeland and growing old as mushrooms consume her. She too hopes to utilize her medical skills for the sake of others as much as possible instead of the majority of her clan which keep themselves and their secrets hidden. Battle Information Rank: A-Rank Henchman
Stats
  • Chakra Pool: 20
  • Endurance: 15
  • Control: 35
  • Strength: 12
  • Speed: 18
  • Willpower: 20
Equipment:
Right thigh: 6-inch long blade, sharpened stone knife

Leather satchel: Standard medical kit; bandages, several bottles of sterile water and pure alcohol, sterile scalpel, sewing thread, and needles etc.

Herbalist Pouch on her right hip; various herbs, teas, leaves, and powders as well as small containers of nutrient-rich soil.

Elemental Affinities: Doton
Abilities and Concentrations
Abilities
First Ability
Shinkin-niku (Fungus Flesh)::
Believed to be blessed by a Goddess, the Kinoko's Kekkei Genkai gives them the capability of growing mushrooms from their bodies and their surroundings and to produce large amounts of spores from their tenketsu as well as any fungi the Kinoko member creates through an energy source they call Mycorrhiza, which would be identified by the five villages as chakra. These fungi and their spores can be utilized in a number of different ways with techniques of all sorts, making members of this clan highly versatile. Unless otherwise specified, mushrooms created through Kinoko techniques constantly produce spores from their gills. These spores are the basis of many Kinoko techniques, but have a weakness in that they are easily burned, washed off or blown away.

Kinoko clan members vary wildly in appearance depending on age, birth, and even their chosen specialization to some extent with older clan members having more of their body covered with larger and more diverse forms of fungi. As such, while each member shares common traits of dark skin and pale, faded eyes the rest of their appearance can vary wildly, making it so that no two Kinoko share many commonalities in how they look, their uniqueness only growing with time.
Concentrations
NinjutsuN/A
Taijutsu
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
GenjutsuN/A

Jutsu
Arts of MedicineShow
Arts of Medicine:
Arts of Medicine
This user has educated themselves in traditional medicine, and is able to treat and care for wounds in methods taught to medicine men and doctors that don't utilize chakra.
Requires: [Medicine] and [Deft Hands] Concentrations[/i]
*[Medicinal Style • Bandage Wrapping]
D-Rank Taijutsu Maneuver
The user knows how to utilize bandages, wrapping a wound in a manner that creates a near-perfect barrier from external forces, keeping the wound clean from bacteria. The bandage is tucked in place, preventing it from falling off, though excessive rubbing, pulling, or getting the bandage wet can cause it to fall off.

*[Medicinal Style • Wound Cleanse]
D-Rank Taijutsu Discipline
The user knows how to use sterile water or alcohol to clean out a wound, destroying any bacteria in the wound to prevent infection.

*[Medicinal Style • Injury Assessment]
D-Rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

*[Medicinal Style • Pressure Points]
D-Rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

*[Medicinal Style • Air Way]
C-Rank Taijutsu Maneuver
The user is able to use makeshift supplies to obtain and maintain an airway in a patient through various methods, such as intubation or emergency cricothyroidotomy. This allows people to breathe even if they have obstructed airways.

*[Medicinal Style • Antidote]
C-Rank Taijutsu Maneuver
The user is able to assess the site of injection of a venom or poison into a patient, properly cut off circulation, and roll veins to force out the poison or venom. So long as they begin with the first post of injection, they can prevent the effects of venom or poison.

*[Medicinal Style • Medic]
C-Rank Taijutsu Discipline
Perhaps one of the most important disciplines of any aspiring Medic, one who has mastered this Discipline can maintain a clear mind when treating patients. Techniques of equal rank or lower that affect this character's emotional stability or distract them from their work will have no effect while they are treating patients.
KinojutsuShow
Light the Way
D-Ranked Kinojutsu
The user can focus on spores and/or existing mushroom within [Control] meters causing them to glow blue or purple. The intensity can vary ranging from dim to just slightly uncomfortably bright to look at. The glowing persists for up to 5 posts and can be turned off at will.

~Lesser Spore Cloud
D-ranked Kinojutsu
The user gathers Mycorrhiza throughout their body before releasing a thick cloud of spores that cover an area equal to the user's [Control] stat in meters. Inhaling these spores is comparable to inhaling smoke or ash and can cause heavy, labored coughing to anyone caught within it unexpectedly. The cloud lasts for two posts or until cleared by some means such as a fuuton technique. These spores can be used for other Kinojutsu.

~Mushroom Genesis
D-ranked Kinojutsu
The user gathers Mycorrhiza and sends it to a point within a number of meters equal to their Control stat in meters at a Speed of [Control]. From this point mushrooms grow at a Speed of [Control], covering an area of 1 meter in diameter. These mushrooms have a Strength of [Control] and are constantly creating spores. These spores can be used for other Kinojutsu. The user cannot make these mushrooms grow on metal, stone, concrete or similar materials.

Fungal Message
D-Ranked Kinojutsu
Prerequisite: ~Mushroom Genesis
The user gathers Mycorrhiza and sends it to a point within a number of meters equal to their Control stat in meters at a Speed of [Control]. From this point, small mushrooms will begin to grow in specific patterns as desired by the user in order to write a message or dictate a fairly simply drawing/depiction so long as the size doesn’t cover more than 1 meter in diameter. It is optional whether or not these mushrooms produce spores upon creation.

~Spring-step Mushroom
D-ranked Kinojutsu
The user gathers Mycorrhiza and sends it to a point within a number of meters equal to their Control stat in meters at a Speed of [Control]. From this point a single, large mushroom, the cap roughly three feet in diameter with a sturdy, one foot tall stem will sprout. This mushroom sprouts with [Control] Speed and Strength and is constantly creating spores. These spores can be used for other Kinojutsu. This mushroom is springy and elastic and can be jumped on to propel the user in any direction with +3 Speed at the cost of -3 Strength while airborne. This mushroom is capable of propelling individuals or objects up to 10 meters.

~Fungal Scrying
D-ranked Kinojutsu
The user gathers Mycorrhiza and sends it to an existing fungus within a number of meters equal to their Control stat in meters from them. From then on, up to 3 posts, the user can see through this fungus as if it were their own eyes allowing them to see whatever is within the immediate area, able to see as far as their eyes normally would without the aid of other enhancing techniques.

~Fungal Eavesdropping
D-ranked Kinojutsu
The user gathers Mycorrhiza and sends it to an existing fungus within a number of meters equal to their Control stat in meters from them. From then on, up to 3 posts, the user can hear through this fungus as if it were their own ears allowing them to hear whatever is within the immediate area, able to hear as far as 5 meters away from the fungus.

~Mycelium Spy Network
C-ranked Kinojutsu
The user gathers Mycorrhiza and touches the ground, creating a wide-spreading mesh of mycelium just beneath the surface which travels up to a distance equal to the user's Control stat in meters in diameter at a Speed of [Control] and with [Control] Strength. For every 5 meters the mycelium travels, a small white mushroom will sprout. These mushrooms have a Strength of [Control] and are constantly creating spores. These spores can be used for other Kinojutsu.

~Cap Shield
C-ranked Kinojutsu
Prerequisite: Spring-step Mushroom
The user gathers Mycorrhiza at a point on their body of their choosing and sprouts a large, 3 foot diameter mushroom cap with a 6 inch stalk at a Speed of [Control]. This cap has a Strength of [Control]. Striking this cap with a Strength less than the Strength of the cap will cause whatever struck it to bounce off with equal Strength.

~Elizabethan Mushroom
C-ranked Kinojutsu
Prerequisite: 10 Endurance
The user gathers Mycorrhiza and creates a thick, white mushroom from their body. Upon consumption of this mushroom, the body will begin to heal itself in a regenerative fashion. The rate of regeneration depends on the user's Control stat, as specified by the standard regeneration table. This mushroom is only capable of healing Moderate wounds and lesser.

Parachute
C-Ranked Kinojutsu
Activating their Mycorrhiza and manipulating spores or mushrooms within [Control] meters the user can create a large thin mushroom that can sprout from an object or person, expanding anywhere from 1-5 meters in diameter. This mushroom is extremely light though durable and catches wind easily, fully capable of acting as a parachute to slow one’s descent. The mushroom forms with strength and speed equal to [Control] and can also be used defensively or to suddenly slow one down and create drag equal to the amount of speed it was formed at.

Merge with the Mushroom
C-Ranked Kinojutsu
Controlling their Mycorrhiza, the user is able to enter into one of their mushrooms that is large enough to contain their body. Similarly, other people can be pulled in so long as the user is in direct contact with them. While inside the mushroom structure/construct the user is able to see through the substance though their vision is limited somewhat as it is like looking through a translucent substance covered in many strands of connected fungal fibers. Whenever desired the user can exit the mushroom and similarly pull out anyone or anything else they brought in with them. While inside the user can still breathe, though the ‘air’ feels heavy as the mushroom supplies them with filtered oxygen.

~Voracious Mycelium
B-ranked Kinojutsu
Prerequisite: Target must have fungal spores on them.
The use gathers Mycorrhiza and sends it into a patch of spores on the target. The spores will then grow into dense mycelium at a Speed of [Control], burrowing into and breaking apart whatever the mycelium is on with [Control] Strength.

~Binding Mycelium
B-ranked Kinojutsu
Prerequisite: Target must have fungal spores on them.
The user gathers Mycorrhiza into their hand. After the user has done so, they will attempt to touch a target which has spores on it. If they do the Mycorrhiza will transfer over to the spores, causing the spores to grow dense, fibrous mycelium at a Speed of [Control]. These mycelium fibers will wrap around the target and bind them with a Strength of [Control], completely covering the target.

~Greater Spore Cloud
B-ranked Kinojutsu
Prerequisite: Lesser Spore Cloud
The user gathers Mycorrhiza throughout their body before releasing a thick cloud of spores that cover an area equal to twice the user's Control stat in meters. Inhaling these spores is comparable to inhaling smoke or ash and can cause heavy, labored coughing to anyone caught within it unexpectedly. The cloud lasts for four posts or until cleared by some means such as a fuuton technique. These spores can be used for other Kinojutsu.

Mushroom bomb
B-Ranked Kinojutsu
The user gathers Mycorrhiza and sends it into a mushroom or group of mushrooms within control meters of them. Anytime over the next five posts they can be discharged to explode with a cumulative concussive force equal to [Control] that spreads the shockwave, pieces of mushroom and a thick cloud of spores over a 15-meter radius area. This blast can be quite dangerous as well as disorienting.

Psychedelic
B-Rank Kinojutsu
The user gathers Mycorrhiza and sends it to a point within a number of meters equal to their Control stat in meters at a Speed of [Control]. From this point bright purple and blue mushrooms grow at a Speed of [Control], covering an area up to 1 meter in diameter in small mushrooms, no bigger than 4 inches in length. The spores created by these mushrooms create a sense of relaxation and peacefulness when inhaled and spread to a distance of [Control]/2 meters. When ingested however the effects are much stronger, on the second post after consumption those affected will experience euphoria, greatly lowered inhibitions and possibly even hallucinations that vary widely depending on the person though usually involve sensory changes such as distorted shapes, colours and auditory changes. The greater ones Endurance the less severe the effects and after 5 posts experiencing these changes the individual will regain their normal perception.

Mushroom Knight
A-Ranked Kinojutsu
The user gathers Mycorrhiza and sends it to a mushroom within an area equal to the user's Endurance in meters of them. The mushroom grows rapidly into a 3-meter tall, 2-meter-wide mushroom warrior with a wide protective mushroom cap atop its head, as well as a large mouth, and thick powerful arms and legs. On its left arm is a 1-meter diameter mushroom head growing out of its arm, acting as a shield and its right hand wields a sturdy mushroom that’s head is compact acting like a bludgeoning mace. This warrior is incapable of speaking though can obey commands and can travel no more than 2 miles from the user before rooting itself down and going dormant until they come back within range.
Strength: 30
Speed: 20
Endurance: 30

~Mushroom Colossus
A-ranked Kinojutsu
The user gathers Mycorrhiza and sends it to a mushroom within an area equal to the user's Endurance in meters of them. This mushroom then grows rapidly into a giant, 10 meter tall bipedal, biarmed mushroom at [Control] Speed. This mushroom constantly creates spores while it is active and can move autonomously and has the following stats:
Strength: 50
Speed: 5
Endurance: 25

~Ravenous Cloud
A-ranked Kinojutsu
Prerequisite: Draining Cloud
The user gathers Mycorrhiza and sends it into a cloud of spores within an area in meters equal to their [Control] stat. From then on, anyone who comes into contact with the cloud of spores except for the user will suffer from a -5 endurance debuff for as long as they are in contact with the cloud. This technique lasts for four posts.

~Deep Colony Emergence
S-ranked Kinojutsu
The user gathers a large quantity Mycorrhiza and sends it into the ground beneath them, causing a dense growth of mycelium to spread out in a 60 meter area and 5 meters deep all throughout that area at a Speed of [Control]. One post later, the ground will begin to shake as mushrooms and fungi of all sorts erupt from the mycelium filled earth, sprouting into a colony of fungus at and erupting upwards with [Control] Strength. The mushrooms created through this technique come in all sizes, ranging from tiny six inch tall mushrooms which litter the ground to titanic 30 meter tall mushrooms. Fungi of all sorts hang from between the mushrooms and cover the ground. Every mushroom within this area produces thick spores constantly, making it a thick, smoggy haze within the area in which the colony resides that heavily reduces visibility and inhaling these spores is comparable to inhaling smoke or ash and can cause heavy, labored coughing to anyone within the colony who is nor prepared to deal with them. These spores can be cleared by means of fuuton ninjutsu or similar techniques but will be replaced by more spores as long as there are mushrooms to create them, similar to the Mist passive.

History Sumire was born into the Kinoko clan within the Land of Plains and Sea. Like the rest of her family, she was born from a mushroom, raised in seclusion and only interacting with her rather family, including her extended relatives numbering close to 100 total individuals. In her own immediate family, she was raised along with several brothers and sisters and maintained close ties with her grandparents and her many cousins, aunts and uncles.

Taught the value of preserving life and experimenting with medical procedures from a young age she took well to her medical studies and classes. Her mushroom growths however were more subtle than most, being a bit of a late bloomer and having little more than a few patches of blue bumps until she was 10 years old and only one properly grown mushroom above her ear. Nonetheless she was able to learn her families sacred arts, progressing well. By the time she was a teenager she had surpassed most her age though she had begun to feel curious about the outside world.

Often Sumire would volunteer to head into villages for supply runs, enjoying interacting with the locals despite their more aggressive and raiding tribal culture. She would remain cautious of such people and optimistic that there were others in distant lands that were not quite so violent. Growing up further and into her late teen years Sumire asked frequently about the experiences some of the elders of the clan had in their youth, many encouraged her to venture out into the world for her own adventure while she still had her youth. For typically by the age of 25 the mushrooms of clan members grew over at least 30% of their body, often growing over a foot in height, with some elders having gigantic mushrooms growing from their back and covering their faces almost entirely.

When she was 16 years old, having mastered most of her clan techniques Sumire felt confident that she would be able to handle the outside world, determined to set forth on a long Journey and vowing to return by her 25th birthday. In that time, she hoped to experience everything she could about the world, pleasures, pains, new cultures and distant lands. She wanted it all. Of course, she would always remember her roots and seek to help and heal others wherever she went, putting her valuable skills to use and hoping that in her 9 years of adventure that she would be able to leave the world a better place. After 2 years of travel through Shrimp continent she moved to Dragon country for a few months before heading to the port to the east of the country in search of crossing the Sea, the young woman found a prime opportunity to travel with a small pirate crew that seemed to be run by a surprisingly friendly and youthful captain and first mate. The first mate in particular Takeda Ichiro caught her attention, learning that the young man was an aspiring healer himself. She took this as a sign from the divine goddesses above and decided to follow him and help him in his pursuits so that together they might experience the world, embark on adventures and heal others whenever possible.

Natsuki Takeo - 17th Hokage, former Anbu Commander [DEAD]
Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
Hyuuga Takeshi - Konoha Special Jounin; Anbu
Jouchaku Shigeko - Kiri Genin; HHD

User avatar
Ace Trainer
Posts: 16242
Joined: Sun Nov 23, 2008 7:00 pm

[Companion] Kinoko Sumire

Post by Ace Trainer » Sun Feb 07, 2021 2:04 pm

I have 102 points counted for the jutsu. Up to you if you want to just pull 2 points off Ichiro, or delete 1 jutsu.

Otherwise good to go.
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Izanagi
Posts: 4019
Joined: Thu Feb 14, 2013 7:00 pm

[Companion] Kinoko Sumire

Post by Izanagi » Sun Feb 07, 2021 2:17 pm

I'll take the 2 points off Ichiro, thanks!

Natsuki Takeo - 17th Hokage, former Anbu Commander [DEAD]
Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
Hyuuga Takeshi - Konoha Special Jounin; Anbu
Jouchaku Shigeko - Kiri Genin; HHD

User avatar
Ace Trainer
Posts: 16242
Joined: Sun Nov 23, 2008 7:00 pm

[Companion] Kinoko Sumire

Post by Ace Trainer » Sun Feb 07, 2021 6:04 pm

1/2
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Kabu
Posts: 7946
Joined: Thu May 09, 2013 8:00 pm

[Companion] Kinoko Sumire

Post by Kabu » Sun Feb 21, 2021 2:13 pm

Accepted
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

LOCKED

Return to “Completed”

×