Aisu, Naohiro

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Aisu, Naohiro

Post by Archives » Wed Jan 20, 2016 7:23 pm

Username: Valkier
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-
Duty is heavier than a mountain;
Death is lighter than a feather.



Naohiro, age 15


Naohiro, age 12

-
// General Information

Age: 16
Gender: Male
Height: 5'10" [1.78m]
Weight: 160lbs [73kg]
Hair: Black
Eyes: Pale blue

/ Physical Features
With porcelain skin and eyes of a radiant blue, Naohiro is quickly growing into the epitome of the Aisu stereotype. The effect is heightened by chest-length black hair, sleek and well-cared-for, that frames a symmetrical face that toes the line between handsomeness and beauty. A narrow jaw and high cheekbones lend him a proud and imperious bearing that is matched well with his tall and broad-shouldered build.
As an active shinobi, Naohiro trains continually to maintain high standards of fitness, resulting in a lean but hard stature. Right-handed and sure-footed, he carries himself in a confident yet reticent manner. Usually seen with his hair secured into a topknot or high ponytail, Naohiro aims to appear composed and presentable at all times. Clean-shaven and well dressed, he blends easily into Kirigakure’s noble caste.

/ Clothing & Accessories
Raised among the ‘prim and proper’ upper society of the Aisu, Naohiro has inherited an appreciation for fine clothes and, to an extent, traditional fashion. As a ninja, however, he must admit that form takes precedence over function.
His standard mission attire consists of the characteristic grey flak jacket of a Kirigakure shinobi, worn over a sleeveless dark gi and padded fingerless gloves that reach just above his elbows. A white belt of thin, carefully woven rope ornaments dark trousers, in addition to a kunai holder on his right thigh and dark ninja-tabi with sandals. A small, six-pronged silver snowflake symbol is worn pinned inside his collar—the tell-tale signet of his clan—which is typically concealed.

While on assignment or traveling, he sometimes wears a nondescript black travelsack on his back to carry essential supplies. The attire is completed by several lengths of sterilised white bandages worn around his ankles, hidden there beneath his clothing.
When off-duty, however, he follows the expectations of his peers among the Aisu and dons all manner of haori, hakama, and yukata, typically of blues, whites, and greys—but always well-made and visibly dashing. The quality of the clothing only increases for formal events.

His forehead protector is usually secured around his waist, front and centre. As part of the Aisu, and therefore by extension part of the Hirohito family, he additionally wears a simple but refined silver ring on the thumb of his left hand, though this is removed when discretion is required. The inside of the ring is delicately carved to show the symbol of the Hirohito.

/ Personality
Like most of the Aisu, Naohiro has been subjected to the family teachings from birth; pride, loyalty, strength, and honour. He is a determined young man who brims with motivation to earn the respect of his peers. He wishes to become a reliable source of strength for his village and to the people around him, and places great stock in both his Aisu heritage and as a shinobi of Kirigakure.

He is respectful to his superiors and elders, and while he is compassionate and friendly to those close to him, Naohiro’s upbringing has inevitably lent him a reticence which can easily be mistaken for a standoffish attitude. This oft-taciturn public persona conceals a quick and careful mind, however, always hungry for knowledge and seeking greater personal strength. In this is revealed an almost scholarly attitude; when Naohiro finds something he doesn’t understand, he will go to considerable lengths to delve into its secrets. He enjoys traveling and experiencing new things, and is strangely unattached to luxury despite his comfortable home life among the Aisu.

As a youth, Naohiro possessed a kind-hearted nature and a firm sense of morals, which quickly conflicted with his training as a ninja. In the years since he has adapted well, becoming a tenacious combatant who can weigh scenarios and produce tactics on-the-fly. Despite this, he still occasionally struggles with those childish notions of morality during traumatic situations.

/ History
Naohiro’s story is one of a dichotomy between innocence and ambition. The transformation from kind-hearted child to the embodiment of Kirigakure’s military ideals, and the lifelong quest to find harmony between the two—or lose oneself trying.
Born into the heights of Kirigakure’s nobility as the scion of Aisu Naoshige—himself a strong, respected, and highly influential shinobi—Naohiro was expected from birth to excel. The importance of the family name was one of the core values instilled into him alongside formality, respect, and pride. His formal education began when he was just three years old and always emphasised his personal, social, and physical development. Loyalty, discipline, ambition and doctrine soon wove throughout his curriculum, preparing him for a life already decided.

What resulted was a serious and reserved child who relished the praise of his elders and peers, and in whom the indoctrination of the village was evident. Despite this, Nao’s youth was not absent of kindness; while his parents were strict in his teaching, they did so out of love, and raised him well. He developed into a kind and well-meaning child, quiet and painfully reserved—though inevitably somewhat aloof, arrogant, and naïve.
By right of family name, Naohiro entered Academy One when he was eight years old, and what might have reinforced those flaws instead helped to ease them. The academy was a gateway to a whole new world beyond the confines of the Aisu compound; surrounded by other children his own age, many of whom more carefree and rebellious than he knew how to be, his quiet shell began to crack. He quickly fell in love with the newfound freedom and formed lasting bonds with several other children. Among the closest of them all were Kirino, a direct member of the powerful Karagata house, and Natsumi, a fire-hearted girl from the Jouchaku clan. In all, Naohiro’s time in the academy taught him just as much about how to enjoy life as it did how to become a ninja. Upon graduation, he had transitioned into a far more confident and friendly boy. ~ - ~ As a genin, Hiro soon came to learn that his lessons were still only beginning. His education took a rapid turn, evolving from fundamentals to exhausting detail in history, politics, strategy, and—of course—the shinobi arts. Through long hours of study and harsh training exercises, his father Naoshige soon helped Naohiro draw forth his innate potential with the Aisu’s famed Hyouton release.

Not long after he began seeking a rivalry squad to spur further growth and begin taking missions, Nao’s world view was suddenly upended, putting a halt to his immediate ambitions. Naoshige—his famed father, respected jounin of the Aisu, and who was the icon of strength and pride in Naohiro’s life—became a victim of mere sickness. A simple espionage assignment somewhere in the swamps of Mizu no Kuni imparted fever and blindness to Naoshige from a virus with no known cure. While access to medical experts within the clan saved his life and stayed the spread of infection, the man spent weeks in delirium and never again knew the light of the world. With his father blinded, weak, and shamed to have fallen so far from something so common as disease, the burden of the family name fell upon Naohiro.
Thankfully he’d been raised well, and adapted quickly to the new weight of responsibility. While his father toiled through depression and inactivity, Naohiro developed the mental fortitude that can only come from hard work. Forgoing his immediate training, he took instead to a steady stream of official missions and demanding tasks, eager to maintain his family’s status. Perhaps just as important was the grounding sense of humility gained from his father’s fall; to know that mere sickness could pull down a man as great as Aisu Naoshige was a humbling realisation, and one that helped shape Naohiro into the man he is today.

Eventually, his son’s tenacity struck a chord within Naoshige. Hearing his wife praise their child and witnessing how hard he worked for the family name, the jounin eventually found his road to recovery. While his body was still fragile compared to his former self, he learned to cope with his blindness and adapted to new life—instead of his ability in the field, he soon became respected for his knowledge and age-earned wisdom, working for the benefit of the clan and village as a tutor, mentor, and politician. Finally, now fourteen, Naohiro returned to his own ambitions and training.
He soon secured a position within a newly-formed four-man squad, Unit Twelve. By sheer chance, among his companions were his old friends Kirino and Natsumi, who were joined and led by the special jounin Jouchaku Karasu. Soon after, the unit transitioned into a more conventional rivalry squad between Naohiro and Kirino alone, and the two progressed rapidly.

By the time the pair came to face one another during their chuunin trial, both were significantly over-experienced for genin. A swift and tenacious battle ensued, wherein Naohiro sustained multiple injuries from Kirino’s impressive prowess with ninjutsu, but eventually—barely—emerged victorious. His efforts at promotion gained the approval of the Aisu, and while recuperating after the combat, he found himself faced with a very different sort of challenge: betrothal. Originally set up as an arranged match, Naohiro met and quickly grew close to Aisu Megumi, and the two decided to pursue a relationship and engagement on their own terms rather than solely upon the whims of the clan.

With his skill and renown growing, Naohiro is perfectly poised to continue his ascension through the ranks of Kirigakure, always seeking further strength and knowledge. He hopes to soon join the prestigious Head Hunter Division and, using the new opportunities available to him as a chuunin, progress quickly to special jounin and beyond.
// Statistics: 153 (17/50)
Kirigakure no Sato
Rank: Chuunin

Chakra Affinities:
Primary: Hyouton
Secondary: Suiton
Tertiary: Fuuton

Ninjutsu: 25
Taijutsu: 15
Genjutsu: 10
Stamina: 20
Control: 25
Strength: 18
Speed: 20
Instinct: 20


// Combat Information

/ Combat Style

A skilled ninjutsu user, Naohiro prefers to engage his foes at medium range and ensnare them in a web of techniques ready to catch them off-guard. While competent fighting in close-quarters, he tends to do so with supplementary ninjutsu techniques rather than relying on raw physical prowess alone. Regardless, he generally takes on a central role in a battlefield and attempts to aid his comrades by occupying the attentions of his opponents or by identifying and striking at vulnerabilities. He is adept at analysing and judging the flow of a battle, and believes strongly in strategy on the field.

/ Abilities: (1/3)
Hyouton Chakra ElementShow
Hyouton Chakra Element
Through a genetic mutation, members of the Aisu clan are able to simultaneously use the elements of Suiton and Fuuton to create Hyouton, or Ice Release. Capable of rapidly reducing the temperature of objects, and even the air around them to freeze defenses and create weaponry from moisture in the air.
Passive(Cooling)Show
The Aisu clan is able to dynamically cool the temperature of things around them through their jutsu. In most of their jutsu, this occurs through the creation of ice using suiton jutsu, or the moisture already existing in the air. While Aisu are naturally resistant to decreased temperature, even they can succumb to the biting frost of their techniques. The temperature decrease, and the area they can decrease, is determined by the rank of techniques, making elder Aisu more deadly than their youngest, able to create snap freezes that can kill with ease. The only exception is freezing organic material directly, which requires higher ranking techniques.
/ Concentrations: (9/18)

Ninjutsu Concentrations (4/6):
Suiton AffinityShow
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of time (i.e. exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with 3/4's the strength of the technique, rounded down.
Fuuton AffinityShow
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has a cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as an offensive defense. Regardless of their purpose, fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated.
Storage & Force FuuinjutsuShow
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
IijutsuShow
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for its advanced nature and requires precise chakra control to work effectively. It can be differentiated from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.

Taijutsu Concentrations (3/4):
Close Quarters CombatShow
Close Quarters Combat
The fundamental skill of [Close Quarters Combat] indicates the user's proficiently to efficiently make use of martial arts and complex combat moves involving the body, such as advanced kicks, punches, grapples, and more.
PerceptionShow
Perception
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
StealthShow
Stealth
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.

Genjutsu Concentrations (2/3):
Sight InitiationShow
Sight Initiation
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Sound InitiationShow
Sound Initiation
This user has learned to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.


/ Tools and Equipment
  • Kunai ×12: Ten are stored in Hiro's kunai pouch on his right thigh. One is kept in his left trouser pocket, and one concealed beneath the lower back of his vest at waist height.
  • Shuriken ×12: Three are kept available in each of Nao's left and right trouser pockets. The remaining six are kept in his kunai holster on his thigh.
  • Explosive Tag ×6: Stored in small scroll compartments within his vest pockets.
  • Flash Tag ×4: Stored in small scroll compartments within his vest pockets.
  • Smoke Bomb ×5: Stored in small scroll compartments within his vest pockets.
  • Blank Scroll ×6: Stored in small scroll compartments within his vest pockets. Each scroll is six inches in height and, when unrolled, three feet in length.
  • Waterskin, 0.5gal (2¼L): Kept inside his vest.
  • Reinforced rope (12m): A long, thin coil of white rope consisting of a 3mm diameter steel ninja-wire core surrounded by 2mm of fine woven white hemp fibres. The steel core grants the rope incredibly high tensile strength and durability, making it resistant to slicing and snapping while allowing it to be a fraction of the diameter of an equivalent-strength standard rope. Naohiro keeps this tied around his waist, woven into the shape of a fashionable belt.
  • Fine-toothed comb ×1: The mandatory accessory of any Aisu that has a shred of pride, this comb has been carved from a single small shark bone and has had the Aisu crest carved into its bleached white spine. Five inches in length, it is usually kept in Hiro's right trouser pocket.
  • 14m clean white bandages: These bandages have been pre-soaked in a sterilising alcohol solution, ensuring their suitability for field medicine in a pinch. 4m of bandages are wrapped around each of Naohiro's ankles, with a further 6m wrapped around his right thigh beneath his kunai pouch.

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Aisu, Naohiro

Post by Archives » Thu Jan 21, 2016 4:21 am

N I N J U T S U
Generic NinjutsuShow
~ N I N P O U ~
Non-Elemental Ninjutsu

E-Rank: 1
[Ninjutsu • Dismiss]
E-Rank Ninjutsu
By performing a single handseal the user forces the chakra inside any one of their own previously formed barrier techniques to dissipate, causing the barrier to fade away.

  D-Rank: 5
*[Ninjutsu • Chakra Burst]
D-Rank Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

*[Ninjutsu • Tracking Device]
D-Rank Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

[Ninjutsu • Shinobi's Hand]
D-Rank Ninjutsu
With a short set of hand seals, the user can instantly summon a single one of their own weapons, tools, or objects no larger than 30cm in size from within two metres of their position or on their person, to appear in their hand ready for use.

*[Ninjutsu • Wall]
D-Rank Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.

[Ninjutsu • Threshold]
D-Rank Ninjutsu
Following a short series of handseals the user focuses a small amount of chakra into one of their own pre-existing barrier techniques, causing a rectangular rent in the technique that serves as a doorway and allows safe passage into and out of the barrier. The maximum size of the rent is 2m2, it lasts until the end of the post in which it is made, and can be opened in barriers up to 15m away from the users position.

    C-Rank: 2
*[Ninjutsu • Barrier]
C-Rank Ninjutsu
After performing the correct hand seals the user, a cube barrier 10x10x10 meters in size forms around a target at a speed of 12 up to 10 meters away from the user's position. The barrier springs up almost instantly and can be broken out by a hit of 8 or higher, or fading after 4 posts.

*[Ninjutsu • Multiple Chakra Kai]
C-Rank Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.

      B-Rank: 1
[Ninjutsu • Greater Barrier]
B-Rank Ninjutsu
After performing the correct hand seals the user forms a 15m3 barrier around a target up to 20 away from their position. The barrier forms at a speed of 18, has a strength of 22, and lasts 5 posts before fading away.
FūinjutsuShow
~ F Ū I N J U T S U ~
Storage & Force Sealing Techniques

  D-Rank: 3
*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed hand seals then may place as many of that singular object into the scroll as desired. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.

*Fuuinjutsu • Explosive Tag
D-Rank Force Fuuinjutsu
After drawing an 2x5 inch seal formula on a surface the user forms the needed hand seals then touches the seal, arming it with their chakra. Upon being kai'd, the tag releases it's stored energy as a D-Rank Explosion of concussive force outward from itself.

*Fuuinjutsu • Minor Weapon Defense
D-Rank Storage & Force Fuuinjutsu
By having an empty scroll with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming small sized weapon (kunai or smaller) with the scroll. Right before contact is actually made, the weapon will be sealed into the seal. This seal cannot be used multiple times, and if the incoming projectile has more than 5 strength, it will overpower it, making the technique useless.

    C-Rank: 2
Fuuinjutsu • Containment
C-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, up to 4m2 in size, the user forms the needed hand seals and stores one singular object within the seal. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. In order to retrieve any stored objects a separate technique is required.

Fuuinjutsu • Unbound
C-Rank Storage & Force Fuuinjutsu
By performing the correct hand seals and touching an existing storage seal up to 5m2 in size, the user causes it to activate and unseal its contents. The containing seal will return to its original pre-sealed state before slowly fading away, its energy now spent. The object(s) contained within are released with zero force, emerging stationary and centred on the seal.
IijutsuShow
~ I I J U T S U ~
Medical Techniques

E-Rank: 3
*[Iijutsu • Thermometer]
E-Ranked Ninjutsu
This simple technique is utilized by medical-nin in place of traditional thermometers, although it is not as accurate. After forming a single handseal and focusing chakra into an object in his/her hand, the user can place it within the mouth (or rear) of the patient. If the patient's temperature is above normal body temperature, the chakra within the object will clump together near the top of it, while if the body temperature is below average, the chakra will form much lower down on the object. This technique can be held as long as the user has chakra.

*[Iijutsu • Chakra Gloves]
E-Ranked Ninjutsu
When real latex gloves are not on hand, the *[Iijutsu • Chakra Gloves] technique comes in quite handy. After forming a single handseal, the user will focus chakra into his/her hands to form a thin layer of chakra around them. This chakra will help to protect other objects against the bacteria on the user's hands if sterilization is not an option before beginning a procedure. This technique can be held as long as the user has chakra.

*[Iijutsu • Chakra Mask]
E-Ranked Ninjutsu
Not unlike the *[Iijutsu • Chakra Gloves] technique, *[Iijutsu • Chakra Mask] shines when the real deal is not on hand. After forming a single handseal, the user will focus chakra into the area around his/her mouth and nose to form a thin layer of chakra around them. This chakra will help to keep the user from breathing bacteria onto a patient during procedures. This technique can be held as long as the user has chakra.

  D-Rank: 6
*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.

    C-Rank: 10
*[Iijutsu • False Death]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Medical Diagnosis Technique] technique.

*[Iijutsu • Numbing]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Skin Generation]
C-Ranked Ninjutsu
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the *[Iijutsu • Skin Generation] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The *[Iijutsu • Skin Generation] technique can be held for four (4) posts.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
Prerequisite: User's averaged Instinct and Control stats must be 10 or above
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Imperfect Cure]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Formulated to work in conjunction with the *[Iijutsu • Basic Antidote Technique], *[Iijutsu • Imperfect Cure] extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the *[Iijutsu • Basic Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

*[Iijutsu • Removal Technique]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Blood Clot Technique]
In the event that a foreign object gets lodged into a patient's body, such as the point of shuriken or a senbon, the *[Iijutsu • Removal Technique] can be utilized to retrieve it. After focusing chakra into his/her hands, the user will place them on either side of the wound in question. From here, the medical-nin will carefully manipulate the surrounding tissues by channeling chakra into them, coaxing the foreign object to the surface of the wound in order to extract it. Users of this technique are advised to analyze the severity of the wound beforehand, as more complex wounds will take longer than the one (1) post of concentration needed to extract most objects from superficial to moderate wounds. This technique should be used in conjunction with a tissue regeneration technique or the *[Iijutsu • Blood Clot Technique]. The *[Iijutsu • Removal Technique] can be held for a maximum of four (4) posts.

*[Iijutsu • Cleanse Technique]
C-Ranked Ninjutsu
In the event that creating an antidote is not possible, users of this technique can still help their patient fight off toxins, infections and other foreign bodies. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. As this chakra flows into the body, the leukocytes will react to its presence and begin to multiply rapidly. This influx of white blood cells takes one (1) post of concentration to create. Over the course of five (5) posts, the new and old leukocytes are able to fight off poisons that are C-Rank and below that have entered the body. During these final five posts, the medical-nin does not need to continuously focus chakra into the patient. It will take care of itself at this point.

*[Iijutsu • Burn Treatment]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Ointment Technique]
A step up in the ability to treat burns, *[Iijutsu • Burn Treatment] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to medium-sized areas of first degree and second degree burns, it's fairly quick to do. For small-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than third degree.

*[Iijutsu • Blood Transfer Technique]
C-Ranked Ninjutsu
A simple technique that requires its users to sacrifice a little to save a life, the*[Iijutsu • Blood Transfer Technique] does exactly what its name suggests. To prepare for this procedure, the user must make a small incision into the patient's body and follow by opening a vein. Once the vein has been open, the user will begin to channel chakra into it. Over the course of one (1) post, the patient's blood will gain density and stabilize itself. Users of this technique must be aware that their own blood will dilute over the duration of this technique, as it is essentially transferring blood from their bodies to the patient's. No more than 1 liter (2 pints) of blood can be transferred using this technique without severe repercussions for the user.
Suiton NinjutsuShow
~ S U I T O N ~
Water Release

  D-Rank: 6
Water Whip
D-Rank Suiton Ninjutsu
Water Whip is a technique that utilizes water to create a 2m long whip. To do this, they must perform the needed seals and concentrate chakra in their hands. By placing them together and pulling them apart, the user will be able to form the whip, where the grip is simply a sphere of water that encases one of the user’s hands. The hand it surrounds is up to the user, but it cannot switch after the technique has been cast. If anything enters the water that is around the user’s hand, the whip will lose its form and splash onto the ground. The whip is about 2.5cm in diameter and functions as a regular whip, delivering as much pain as a leather whip would. However the whip is a little more durable, unable to be cut by strikes from regular metal weapons if attacked with a strength stat less than the user’s control. The whip lasts one post for every stamina point the user has.

*Suiton • Defensive Barrier
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to five meters away. The defense is shot at a speed of 5 and has a strength of 5 and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Water Orb Technique
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at a speed of 6 and with a strength of 4.

*Suiton • Propel Leap
D-Rank Suiton Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by a strength of 5.

Suiton • Wet Spot
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at speed of 5 up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 taijutsu or higher will not be able to hold their footing on this wet spot and will slip around.

Suiton • Mirrorpool
D-Rank Suiton Ninjutsu
After a short series of hand seals, the user sends Suiton chakra out into the ground beneath their feet and causes up to six small puddles to form on the ground around them, appearing randomly within a 10m2 area. These puddles have a flat, reflective surface, creating a mirror-like effect to any who look into them. The user's chakra within each puddle acts to counteract disturbances in the water, meaning splashes and waves do not disturb the mirror-like effect, instead only temporarily distorting it until the water quickly settles again with.


    C-Rank: 5
*Suiton • Crashing Wave
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 7 meters wide and nearly 3 meters tall. This wave travels forward at a speed of 10 and with a strength of 10 for up to 7 meters before losing it's steam and failing.

Suiton • Clone II
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone is capable of performing any C-rank or lower suiton technique known by the creator, however the volatile nature of the chakra within the clone's body required to achieve this ability leaves it exceptionally poor in terms of strength and taijutsu ability.
  • Taijutsu – 1
  • Stamina – 5
  • Strength – 1
  • Speed – 5
*Suiton • Pacifistic Domination
C-Rank Suiton Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 15 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least 10 strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses a stamina stat higher than 10, it would require three posts for them to pass out. Should the target possess a stamina stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.

*Suiton • Great Stream
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 15 meters and travels at a speed of 10, pushing things back with a strength of 10.

Suiton • Guardian Fountain
C-Rank Suiton Ninjutsu
The user performs a series of hand seals before stamping a foot down onto the ground. At the point of impact, a gushing geyser will erupt with a speed of 8 and push the user upwards on its crest. The rising column of water has a strength of 12. The geyser will grow to six metres in height and will then mushroom out in all directions horizontally with a radius of two metres, with the user standing atop it if they wish. This creates a great 30m3 quantity of water that gradually floods the area.

      B-Rank: 4
*Suiton • Water Dragon Projectile
B-Rank Suiton Ninjutsu
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at a speed of 15 and with a strength of 25 for up to 20 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.

*Suiton • Water Encampment Wall
B-Rank Suiton Ninjutsu
After performing the correct hand seals the user will expel a large amount of water from their body as a sweeping defense against hostile techniques. The water from the technique forms a cylinder around the user at a speed of 15, and flows around the user. It is approximately 7 meters around and 2 meters thick, leaving only the top unprotected. The wall has the ability to deflect things with a strength of 25, but even if something break through, the walls thick nature makes traversing through the water fully troublesome. The wall lasts up to three posts unless dispelled earlier by the user or destroyed.

Suiton • Mirrormere
B-Rank Suiton Ninjutsu
After performing the required hand seals, the user dumps a large quantity of Suiton chakra into the ground beneath their feet. Moments later, water will surge upwards out of the ground to form a large, circular lake centred around the user. The lake is only 5cm deep, but stretches out with a radius of 20m in all directions. The water features a smooth, reflective surface that behaves like a flawless mirror, and the presence of the user's chakra within the water counteracts any disturbances to the surface; splashes and waves do not disturb the mirror-like effect, instead only temporarily distorting it until the water settles again, which it does so with an unnatural speed at thrice as fast as regular water.

*Suiton • Water Prison
B-Rank Suiton Ninjutsu
After performing the correct hand seals the user is able to spew a large ball of water that stands at three meters in diameter. This ball rolls forward at the desired target up to 20 meters away and at a speed of 20. Should this strike the target, they will become engulfed within the sphere. However, if this manages to strike multiple targets, it will envelop them as well, up to a total of 3 prisoners. One can resist being pulled into the ball if they have a strength higher than 20. The trapped targets will spin with the sphere and may become nauseated and dizzy from the disorientation. The technique lasts for a total of 4 posts before bursting.
Fūton NinjutsuShow
~ F Ū T O N ~
Wind Release

  D-Rank: 4
*Fuuton • Vortex Screw
D-Rank Fuuton Ninjutsu
After doing the needed hand seals, the user creates a small vortex of Fuuton chakra around a projectile in their hand that spins with a strength of 5. This causes the projectile to corkscrew through the air, allowing it to travel an extra 10m and applying the Fuuton passive when thrown. This doesn't make the projectile any faster, only increases its range and ability to cut.

*Fuuton • Enhanced Launch
D-Rank Fuuton Ninjutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at 3 extra speed. The user also has 3 less Taijutsu until they once again touch the ground. Those with less than 5 Taijutsu (after deduction) will stumble and fall when trying to land. The Fuuton passive is not applied in this technique.

*Fuuton • Wind Skating
D-Rank Fuuton Ninjutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their accuracy and agility (-3 Taijutsu). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*Fuuton • Redirection
D-Rank Fuuton Ninjutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.

    C-Rank: 3
*Fuuton • Great Breakthrough
C-Rank Fuuton Ninjutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 15m width at the end of the cone and moves with a speed of 10. Once it makes contact with a substance, the wind both cuts at it and pushes it away with 10 strength. This blast goes out for a maximum of thirty feet if it doesn't hit anything, where it will dissipate into the surrounding air.

*Fuuton • Gale Blade
C-Rank Fuuton Ninjutsu
After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with a strength of 10 on contact with an opponent.

*Fuuton • Wind Clone
C-Rank Fuuton Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their fuuton chakra. This clone will be able to act entirely independently of the user for 5 posts before dissipating, with physical capabilities equal to the stats listed below. This clone applies the fuuton passive to enemies it touches.
  • Taijutsu: 6
  • Stamina: 6
  • Strength: 5
  • Speed: 8

      B-Rank: 2
*Fuuton • Vortex Pillar
B-Rank Fuuton Ninjutsu
After performing the required hand seals, the user stirs a great amount of wind around their person. A tornado with a 10m radius will form around them at 20 speed, extending up to 30m in the air. This wall of wind is perfect for defence or trapping an opponent in an enclosed area. Anything that tries to pass through the winds will be sliced viciously with 20 strength blades of wind as sharp as katana blades. This technique lasts for 4 posts, unless released earlier.

Fuuton • Grand Breakthrough
B-Rank Fuuton Ninjutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide, powerful blast of air. This wave of air moves outward in a cone shape with a 20 metre width at the end of the cone and moves with a speed of 15. Once it makes contact with a substance, the wind both cuts at it and pushes it away with 25 strength. This blast goes out for a maximum of 20 metres if it doesn't hit anything, whereupon it will dissipate into the surrounding air.
Hyōton NinjutsuShow
~ H Y Ō T O N ~
Ice Release

  D-Rank: 8
Hyōton ◊ Ice Senbon
D-Rank Hyouton Ninjutsu
Prerequisites: 8 Ninjutsu
After channelling chakra into one of their hands, the user thrusts their palm forward towards a target. The air in front of their hand will rapidly drop in temperature, freezing any air in that area into 5 senbon that fly forward at 8 speed and strike with 8 strength.

Hyōton ◊ Frost Burst
D-Rank Hyouton Ninjutsu
After taking hold of a small weapon such as a kunai or shuriken, the user channels briefly to imbue it with Hyouton chakra, rapidly dropping the temperature of the object until it explodes with the force of a single exploding tag, launching icy shrapnel around the immediate area in the process. The object will explode by itself after three posts, and can be detonated sooner by use of kai.

Hyōton ◊ Morning Chill
D-Rank Hyouton Ninjutsu
Prerequisites: 9 Ninjutsu
The user will take a deep breath in while channelling chakra around their lungs, then slowly exhale. As this happens, the area within a 15 meter radius of their body will rapidly drop in temperature in the area to about -20 degrees Celsius. While this isn't enough to freeze large bodies of water, this technique will freeze a great quantity of moisture in the air, creating a veil of ice that distorts vision.

Hyōton ◊ Frozen Barrier
D-Rank Hyouton Ninjutsu
Prerequisites: 9 Ninjutsu
The user will briefly channel chakra into their hands, then form a square in the air with arm movements and place one hand in the centre of the shape. This will cause all the air within the area between their hands to rapidly freeze, forming a wall of ice at a speed of 7. The wall is approximately 5 inches thick and is the size the user makes it based on their arms movement, but cannot exceed 3 feet in width or height. The wall has 11 strength and it will remain in the air until broken.

Hyōton ◊ Cryosynthesis
D-Rank Hyouton Ninjutsu
After focusing channelled chakra into one hand, the user draws moisture from the air and rapidly freezes it into an object, tool, or weapon no larger than 10x25 cm. The object forms at a speed of 4 and has a strength of 6, and remains for four posts before losing its strength. Outside of combat the technique can be used with increased focus to create objects of intricate or delicate detail. Objects may remain as regular ice if kept in sub-zero conditions.

Hyōton ◊ Hibishi
D-Rank Hyouton Ninjutsu
With a series of hand seals the user imbues the ground around them in a 15m diameter with a small quantity of Hyouton chakra. Moisture in the ground or surrounding air is drawn and frozen to form small angular spikes of ice reminiscent of makibishi. Each hibishi is approximately 5cm in diameter, forms at a speed of 5 and are as sharp as senbon, capable of piercing regular fabric or leather footwear. However with a strength of 2 they are incredibly brittle and break easily, emitting an audible crack as they splinter. They remain for three posts before losing their strength and melting.

Hyōton ◊ Tolerance
D-Rank Hyouton Ninjutsu
Upon the initiation of a hand seal the user circulates Hyouton chakra throughout their body, imbuing themselves to gain temporary immunity to the freezing effects of their own techniques. This protection remains for three posts, and can be bestowed to another person by one full post of focus and direct hand contact on their body. This offers no protection against other forms of cold, be it natural or caused by another Hyouton source not belonging to the user.

Hyōton ◊ Mirrorpalm
D-Rank Hyouton Ninjutsu
The user performs a simple set of hand seals before concentrating Hyouton chakra to gather and rapidly freeze moisture in the air. This allows them to create a single perfectly flat 10x5cm mirror at a locations of their choosing within 10m of or upon their person. The mirror has a strength of 6, forms at a speed of 4, lasts for 4 posts, and its smooth front face can be used to reflect surroundings like a conventional mirror.

    C-Rank: 5
Hyōton ◊ Breath Away
C-Rank Hyouton Ninjutsu
The user will channel hyouton chakra into their fist before attempting to land a strike on a target's chest, they will rapidly cool the air in the targets lungs. This sudden shift in temperature will shock the target's body, resulting in a -3 strength for 3 posts.

~Frost Fire
C-Rank Hyouton Ninjutsu
The user will do a series of hand seals, then make a circle with both hands in front of them. A pulse of hyouton chakra will shoot forward at 10 speed, intercepting any katon jutsu of equal or lesser strength, rapidly decreasing their temperature to the point that they fizzle out.

Hyōton ◊ Frozen Buckler
C-Rank Hyouton Ninjutsu
Following a short series of hand seals the user condenses and rapidly freezes water in the air to form a circular shield on the back of one forearm. The shield forms at a speed of 6, has a 20 cm diameter, a thickness of 2 cm and a strength of 14. It does not obstruct the use of the user's hands, and remains for a maximum of five posts before losing its strength and falling free from the user's arm.

Hyōton ◊ Cryogenesis
C-Rank Hyouton Ninjutsu
Prerequisites: Hyōton ◊ Cryosynthesis; 15 Ninjutsu

After focusing channelled chakra into one hand, the user draws moisture from the air, freezing it into an object, tool, or weapon no larger than 2x3 m. The object forms at a speed of 10 and has a strength of 20, and remains for four posts before losing its strength. Outside of combat the technique can be used with increased focus to create objects of intricate or delicate detail. Objects may remain as regular ice if kept in sub-zero conditions.

Hyōton ◊ Mirrorway
C-Rank Hyouton Ninjutsu
The performs a set of hand seals before concentrating Hyouton chakra to gather and rapidly freeze moisture in the air. This allows them to create a single large pane of ice, measuring 1m by 1.5m, at a location of their choosing within 10m of their person. The mirror has a strength of 12, forms at a speed of 8, lasts for 4 posts, and features a perfectly smooth front and rear face that can be used to reflect its surroundings like a conventional mirror.

      B-Rank: 5
~Frozen Water: B Class
B-Rank Hyouton Ninjutsu
After performing a B-rank Suiton jutsu, the user will do a series of hand seals, rapidly freezing that technique. While the technique may lose it’s ability to permeate and envelope, it will become solid in quality, gaining +10 strength in impact force. This technique is useful for trapping in the event the suiton technique has already enveloped something.

Hyōton ◊ Bond of Ice
B-Rank Hyouton Ninjutsu
The user channels Hyouton chakra to coat their forearms and hands in a layer of chakra that draws forth moisture from the air or their skin and freezes it to form a pair of solid, translucent ice gauntlets at a speed of 15. These behave as armour with a strength of 25 and extend up to the elbows, but are a hindrance to performing hand seals which prevents the use of seal-based ninjutsu while they are worn. Unless manually removed they remain for a maximum of six posts before fracturing and falling free of the user's body.

Hyōton ◊ Glacial Wall
B-Rank Hyouton Ninjutsu
The user will channel a large amount of chakra into one armd before sweeping it through the air in an arc and expelling the Hyouton chakra in a large wave. This rapidly freezes into a wide, solid wall that remains stationary where it forms, up to 15 m away from the user. The wall forms at a speed of 20, has a strength of 20 and is 7x7x2 m in size, curving gently concavely to the user. It is formed as opaque white ice resembling a glacier, preventing any line of sight through it. It will remain in place for a maximum of six posts before losing strength and melting or collapsing away.

Hyōton ◊ Forest of Mirrors
B-Rank Hyouton Ninjutsu
The user performs a set of hand seals before concentrating Hyouton chakra to gather and rapidly freeze moisture in the air. This allows them to create up to ten large panes of ice, each measuring up to 1m by 1.5m, at locations of their choosing within 20m of their person. The mirrors each have a strength of 12, form at a speed of 8, last for 4 posts, and feature perfectly smooth front and rear faces that can be used to reflect their surroundings like conventional mirrors. The effect of all the mirrors together creates a very disorientating and confusing environment, where objects and people within the Forest of Mirrors are difficult to locate by sight due to the high number of reflections.

Hyōton ◊ Pillar of Boreas
B-Rank Hyouton Ninjutsu
After performing the required hand seals, the user holds the final seal and pushes a wave of Hyouton chakra into the ground beneath their feet. Upon releasing the final seal, a giant pillar of ice will burst forth from the ground and expand outwards, freezing moisture in the air instantly as it grows. The pillar rises 30 metres in height at a speed of 18, has a width of 10 metres , and has a strength of 22. Anything within the diameter of the pillar upon its formation will be held encased within the ice for four posts, after which the pillar loses its strength and crumbles away.
T A I J U T S U
Generic TaijutsuShow
~ T A I J U T S U ~
Shinobi Combat Techniques

  D-Rank: 5
[Sentry's Eye]
D-Rank Taijutsu Discipline
Prerequisite: [Perception]

The user focuses their keen senses on to a specific target or point, allowing them to see through intricate distractions to maintain their focus on and follow a target's movements. This allows the user to see through common feints to percieve the real attack beneath, as well as keep track of a target moving at a speed equal to or lower than the user's instinct.

[Ambidexterity]
D-Rank Taijutsu Discipline
After extensive practice and training, the user has gained equal strength and skill between their two hands. This allows them to perform any action with either hand at exactly the same skill level and strength.

[Submission]
D-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

A rudimentary close-quarters grappling technique, this requires the user to gain a firm hold upon an opponent, usually around an arm, leg, neck, or chest. The user then firmly pulls to twist their opponent around and attempts to physically overpower them by locking the opponent's limbs against their bodies and preventing them from moving freely. This requires the user to have a strength greater than the opponent, and can be held to incapacitate an opponent for a maximum of two posts if successful.

[Hook]
D-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

A straightforward angled arm strike, the user swings a vicious left- or right- hook towards an opponent with the intent to hurt, imbalance, or stun. Opponents with a stamina less than the user's strength will be disorientated for one post when struck in the head. Opponent's with a taijutsu less than the user's strength are likely to drop a held item or weapon if struck in the lower arm.

[Deflection]
D-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

The user has learnt to react defensively to incoming straight punches, kicks and stabbing motions by attempting to intercept the strike from a perpendicular direction. If the user's strength is equal to or greather than that of the assailant, he is capable of diverting the incoming attack to one side and away from himself. In doing so, this manouevre can also result in exposing the opponent to a counter strike.


  C-Rank: 10
[Blackjack]
C-Rank Taijutsu Manouevre
Prerequisite: [Close Quarters Combat]

The user aims a powerful blow towards the temple of an opponent, using a hard striking point such as the heel of the hand, an elbow, knee, or rigid fist. A clean hit against an opponent with five or more stamina less than the user's strength will be knocked unconscious for two posts from the sudden cranial impact. Targets able to resist the knock-out will instead be dazed for one post, disorientated from the blow, unless their stamina is greater than the user's strength.

[Visual Acuity]
C-Rank Taijutsu Discipline
Prerequisite: [Perception]

The user has trained their eyes and mind to be more receptive to their surroundings, to better remember locations and details within their memory, as well as the ability to recognise patterns and ciphers at a glance. This grants the user the mental capacity to memorise details and identify patterns or oddities around them, and increases their effectiveness at successfully understanding or mimicking them. This additionally increases the user's chance at spotting traps and ambushes before they are sprung.

[Foresight]
C-Rank Taijutsu Discipline
Prerequisite: [Perception]

If an incoming projectile is visible to the user, or its trajectory is known, the user is capable of predicting its timing and travel path accurately enough to increase their chances of a successful dodge, such as by sidestepping or twisting at the last moment. This allows the user to maintain their speed and direction of movement while still remaining capable of dodging incoming projectiles effectively. This also works in reverse, allowing the user to maintain their accuracy by estimating trajectories even while they themselves are in motion.

[Warder's Eye]
C-Rank Taijutsu Discipline
Prerequisite: [Perception]; [Sentry's Eye]

The user focuses their keen senses on to a specific target, following movements and analyzing a body to determine weak spots or openings in an opponent's guard. This allows the user to determine how to take full advantage of a spotted vulnerability, ensuring that their strikes are performed to maximum effect, in addition to allowing the user to see through complex feints to percieve the real attack beneath.

[Heart of Winter]
C-Rank Taijutsu Discipline
Prerequisite: [Perception]

In a technique to promote mental focus and abdicate oneself from distraction and prejudices, the user allows their mind to sink into a state of consciousness whereupon needless emotions and stimuli are pushed to the outer edges of their awareness. This allows the mind to focus wholly upon a particular task or situation, free from the distracting influence of emotions such as anger, fear, and non-severe pain, as well as one's personal beliefs, morals, and opinions. These emotions are not banished, only ignored, and will return to the user in full force whenever the technique ends. Naohiro has learnt to enter this state by visualising his mind "sinking into" or being encapsulated within an icy crystal, thereby cut off and isolated from outside stimuli.

[Heaven and Earth]
C-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat], [Submission]

After successfully grappling an opponent and limiting their movement, the user attempts to hoist them into the air by lifting over their head before twisting and uncoiling their body like a spring to launch the held opponent directly downwards to the floor infront of the user's feet, typically orientated so that the target will land on their back or head to maximise damage. Opponents with a stamina less than the user's strength will be disorientated for one post due to the sudden jarring impact.

[Arm Lock Counter]
C-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

By successfully seizing hold of an opponent's hand, wrist, or arm, typically done as a counterstrike after dodging an incoming attack, the user has learnt how to twist and lock the opponent's limb to apply severe pressure to the arm and wrist joints. By carefully controlling the amount of pressure, the user can attempt to incapacitate a target for up to two posts with intense pain and the threat of breaking the joint. Opponents stronger than the user are unaffected. Should the user have five or more strength than the opponent, they can choose to snap the joint to render the opponent's hand useless for the remainder of the encounter.

[Criticality]
C-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat], [Warder's Eye]

With knowledge of an opening or weak spot on an opponent, such as the exposed area of a previous injury or insufficient guard, the user performs a fast, aggressive strike to that area with the intent to create lasting and painful injury. This increases the user's chance of causing fractures and internal bleeding, or being able to strike through a weak guard.

[Disarm]
C-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

A staple technique to fight against armed opponents, the user has learnt to strike at hands, wrists, elbows and shoulders in a manner that has a high chance to cause an opponent to release a held object or weapon. This is most effective when counterattacking after evading an incoming strike, or after gaining a firm hold of an opponent. Foes with a taijutsu stat greater than the user will be unaffected by this technique.

[Evasive Combat]
C-Rank Taijutsu Discipline
Prerequisite: [Close Quarters Combat], [Perception]

The user has ingrained in themselves the importance of watching an opponent's motions, enabling themselves to instincively react in a defensive manner to incoming strikes. This allows the user to duck, weave, and twist their body to evade or lessen the impact of attacks, so long as the user's (speed+instinct)/2 is equal to or greater than the opponent's (taijutsu+speed)/2.
Silent FighterShow
~ S I L E N T - F I G H T E R - S T Y L E ~
Steath & Perception Techniques
Silent Fighter:
The Silent Fighter style is a style made of two types of techniques. One type which focuses on masking the sounds the user makes through both passive and active techniques that minimize motion, and the sounds made from movement. And a second type which is primarily passive techniques that teach the user how to hone their hearing to recognize and localize sounds.
Requires: [Stealth] & [Perception]

  D-Rank: 4
[Stop and Listen]
D-Rank Taijutsu Stance
The user will stop moving and take a deep breath, focusing on all the sounds they hear. So long as they are not moving, the user will be able to pick-up on the footsteps of anyone moving within 20 feet of them, unless they are using a specialized technique to mask the sound of their movement. Areas with loud noises, or crowds of people will throw off the success of this technique.

[Keep Quiet]
D-Rank Taijutsu Discipline
The user has learned to move silently, and does not produce any sound when walking. They cannot be heard unless a person listening for them has a specialized hearing technique.

[Attune]
D-Rank Taijutsu Discipline
The user has learnt to attune their hearing to target desired, specific sources of sound, and effectively block out other distractions. This allows them to focus on specific sounds, for example being able to pick out one specific conversation within a busy room, or identify one set of footsteps from among many. This technique requires the user to be stationary and keep a constant focus, making it less effective during combat.

[Featherstep]
D-Rank Taijutsu Stance
The user has learnt to walk with gentle, carefully placed steps that allow them to avoid leaving a trail to all but the most experienced of trackers. Obvious trail signs such as disturbed foliage, footprints, scuffs, broken branches and environmental disturbances including shifted stones or upturned dirt are greatly reduced. This technique does not extend to very soft footings such as sand or snow.

    C-Rank: 3
[Just Listen]
C-Rank Taijutsu Discipline
Any time the user is moving, they have trained themselves to be attuned to the sound of people moving. This passive technique allows the user to differentiate the sounds of multiple people to determine how many people are in a given area even if he can’t see them. Loud noises, or large quantities of people will throw off the success of this technique.

[Projectile Whistles]
C-Rank Taijutsu Discipline
The user has attuned their hearing to the sound of things moving through the air. This allows them to hear projectiles flying at them from a general location, even if they can’t see them. This technique does not work in enclosed areas where sounds bounce off walls/doors/windows/etc.

[Venator]
C-Rank Taijutsu Discipline
Keen eyes and a knowledge of trail marks allows the user to track human targets and identify telltale signs of recent passage such as disturbed foliage, footprints, scuffs, broken branches and environmental disturbances including shifted stones or upturned dirt. The user can estimate a rough age of any tracks they find by their condition. This tracking knowledge only extends so far as humanoid quarry and its effectiveness is reduced against other subjects.

G E N J U T S U
GenjutsuShow
~ G E N J U T S U ~
Illusionary Techniques

E-Rank: 1
Eyes of Power
E-Rank Illusion Genjutsu
The user will perform a short series of hand seals and then attempt to make eye contact with a target. Any who meet the user's gaze will be caught in the illusion, and will immediately begin to perceive a faint blue light start to glow in the caster's eyes. Within the first post this light will make the irides of the user's eyes a clear, icy blue, and cause their pupils to glow with a pale blue light with the brightness of a single candle flame. The technique lasts for two posts before the user's eyes become visually normal to the affected target(s) once again.

  D-Rank: 6
*[Genjutsu • Paranoid]
D-Rank Illusion Genjutsu
The user will do a series of hand seals, then point indiscriminately. Should the target see the pointing motion, they'll be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.

Shiver
D-Rank Illusion Genjutsu
The user performs a short series of hand seals and then attempts to make eye contact with their target. Any who meet the user's gaze will be caught in the illusion, and will experience a periodic chill passing down their spine or along their arms as a tingling shiver passes through them. The tingling shiver will repeat whenever the target sees the user, as well as randomly once per post regardless. The tingling will cease after the third post.

False Frostbite
D-Rank Illusion Genjutsu
The user performs a short series of hand seals, causing any who witness them to be caught in the illusion. Once caught, whenever the target touches a large surface such as the floor, walls, trees, et cetera, they will see a pattern of frost form and begin to creep across their skin at the point of contact, slowly spreading in size while the skin beneath the pattern begins to appear black and frostbitten. The illusionary frost pattern and darkening skin will grow at a pace of eight inches per post until the afflicted limb is entirely covered, before fading away at the end of the third post. This is purely a visual illusion and does not impart any physical sensation.

Phantom Chill
D-Rank Illusion Genjutsu
The user performs a series of hand seals, causing any who witness them to be caught in the illusion. Any targets afflicted will perceive the temperature around them rapidly dropping by 20°C. This false temperature-drop imparts no loss in performance or physical detriment to the target, instead only making them feel colder as if affected by a genuine Hyouton ninjutsu technique.

Never Alone
D-Rank Illusion Genjutsu
The user will perform a short series of hand seals before whistling in a low, haunting tone. Any who hear the whistle will be caught in the illusion. Whenever an afflicted person approaches to within three metres of the user at any point over the next four posts, they will hear a sudden sound of movement from behind them; a twig snapping, stones crunching, ice cracking, et cetera.

Effigy
D-Rank Illusion Genjutsu
The user performs a short set of hand seals, holding the final seal and causing any who witnesses it to become caught in the genjutsu. To those afflicted, the user appears positioned stationary wherever they were last seen, still holding the final hand seal and focusing on the target(s), while the real user is removed from their sight. The technique lasts for one post, during which the user is free to move and act unseen by those affected. Any hostile or physical action against a target of the technique will break the illusion and immediately reveal the user.

    C-Rank: 5
Frozen World
C-Rank Illusion Genjutsu
The user performs a short series of hand seals and then uses the sound of snapping or cracking ice to initiate this genjutsu. Any who hear the sharp sound of the ice will be caught in the illusion, wherein the colours of the world around them will begin to drain and fade to white over course of the next post. After one post, the target will perceive the world around them as washed out and bland, as if everything were covered in a fine layer of white-grey frost for three further posts.

Creeping Death
C-Rank Illusion Genjutsu
Prerequisite: False Frostbite

The user performs a short series of hand seals, causing any who see them to be caught within the illusion. At any point over the next three posts, if the target touches a large surface such as the floor, walls, trees, et cetera, they will see a pattern of frost form and begin to creep across their skin at the point of contact, slowly spreading in size while the skin beneath the pattern begins to appear black and frostbitten. An illusionary chill also spreads through the afflicted area, making the flesh feel ice-cold to the touch for the duration of the technique. The illusionary frost pattern and darkening skin will grow at a pace of eight inches per post until the afflicted limb is entirely covered, before fading away at the end of the third post.

Phantoms of Tomorrow
C-Rank Illusion Genjutsu
The user performs a short series of hand seals and then attempts to make eye contact with their target. Any who meet the user's gaze will be caught in the illusion. Whenever the target sees their own reflection in a mirror-like surface, they will additionally see an image of the user moving in an aggressive, offensive manner behind their own reflection. The user of the technique will be perceived as lunging towards, throwing projectiles towards, or simply performing hand seals while staring at the target from behind. The illusions exist only within the mirrors, and the technique persists for up to three posts before fading.

House of Mirrors
C-Rank Illusion Genjutsu
The user performs a series of hand seals, causing any who see them to be caught in this illusion. Once caught, the target will perceive illusory doubles of any static mirror-like surface around them, formed beside the real object in a random orientation. These illusory mirrors will reflect their surroundings as expected, however only exist visually and can be passed through with no effect.

Sevenfold
C-Rank Illusion Genjutsu
The user performs a series of hand seals and pushes chakra into an object or tool no larger than 30cm3 in size. Whenever the target looks at the imbued item or technique, they will become caught in the genjutsu. The illusion causes the imbued item or technique to split into seven illusory copies of itself in similar positions or heading on similar trajectories, concealing the true item or technique behind many false copies.

User avatar
Varian
Kiri OOC
Kiri OOC
Posts: 798
Joined: Sun Oct 06, 2013 8:00 pm
Location: Somewhere the sun doesn't shine.

Aisu, Naohiro

Post by Varian » Thu Dec 27, 2018 6:46 am

Username:
Owner:
Stat Trainings: (0/25) (Event Item N/A)
Icicle
PictureShow

General Information
Type: Pet
Gender: Snow
Age: 10
Appearance: Fluffy and white as snow.
  • Face/head: Adorable.
  • Body: Round.
  • Notable Features: Carrot like nose.
Personality:
  • General: Friendly and loyal to their owner.
  • Hopes/Dreams: Just wants to be your friend, a hug wouldn't go amiss
  • Fears: Being left alone.
  • Combat Mentality:Run or Hide, otherwise completely useless other than moral support.
Battle Information Rank: E-Rank
Stats
  • Ninjutsu: 0
  • Taijutsu: 0
  • Genjutsu: 0
  • Stamina: 1
  • Control: 1
  • Strength: 1
  • Speed: 1
  • Instinct: 1
Equipment: N/A
Elemental Affinities: N/A
Abilities and Concentrations
Abilities
N/A
Concentrations
NinjutsuN/A
TaijutsuN/A
GenjutsuN/A

Jutsu
NinjutsuShow
N/A
TaijutsuShow
N/A
GenjutsuShow
N/A

History During one cold winter a world turned 10, to celebrate all the good times and all the sad times this ball of fluff was born.
Active Characters
NameRankVillageOrganization
Sun ☽ IchiC-RankDungeon CountryN/A

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