Prestige Perks: Connections, Beast Master(Claimed)
[It's the people left behind that make us who we are]
General Information Age: 17
Weight: 122 lbs
Hair: Her hair has darkened a bit though is still a light brown and now hangs down to her lower back. It's mostly left hanging free though she will put it up from time to time, typically in a ponytail or braid.
Eyes: Her eyes are a deep golden brown
Physical Features: Though a bit of a late bloomer Eiko has finally begun fully coming into her own, her form taking on the characteristics of a matured young woman. She's a bit taller than the average woman, has long thin legs, and though it often can't be seen incredibly well due to her choice of clothing is fairly curvaceous with a large full bust and an ample behind. Her skin is a healthy white and silky smooth. It's also relatively unmarked except for a few scrapes caused by training as she hasn't yet gotten any tattoos or piercings. As of recently her eyes have at this point entirely failed her, leaving her gaze clouded and seemingly distant. Also when around the village various sweet scents emanate from her body, these being different each day, due to scents and perfumes she wears.
Clothing/Accessories: Eiko's day to day outfits now typically consist of a variety of long sleeved blouses and skirts of various lengths along with a pair of simple knee high boots. Despite her eyesight being nonexistent as of late she still chooses to wear her glasses as she feels that they've become a part of her. As for any accessories she still chooses to wear the golden scarf that she had, in a way, inherited from both of her fathers, adopted and biological.
For missions her outfit consists of a long-sleeved blouse and a pair of tight fitting pants tucked into a pair of boots that reach to just above her knees.
Forehead Protector: A golden scarf with a metal plate worn around her neck
Personality: Eiko is a shy but kind young woman. She's soft spoken and tends to stutter, especially when nervous or when meeting someone for the first time, although she has been getting better at social interactions. She's also quite polite and at times seems to lack confidence in herself and her abilities. Although she doesn't show it on the surface her biggest fear is being abandoned by the people she cares about. She still has a sweet tooth but over the years it's become much less intense, getting to the point where she still loves sweets but no longer makes them a top priority as she had in her younger years. Her dream is to one day become an academy teacher as her parents had once been.
Recently as she's begun to come out of her shell It's been revealed that in addition to having a preference towards the fairer sex though still somewhat interested in guys, she can be quite mischievous especially when prodded in the right direction.
Battle Information Rank: Special Jounin
Village: Kumogakure no Sato
Chakra Affinities: Doton
- Ninjutsu: 35
- Taijutsu: 25
- Genjutsu: 15
- Stamina: 25
- Control: 25
- Strength: 25
- Speed: 25
- Instinct: 25
Also attached to her belt is a total of 3 smoke bombs
Left thigh pouch: 10 kunai and 5 explosive tags
Combat Style: Having finally figured out a style of her own, Eiko is still primarily a close range taijutsu fighter but her skillset now revolves around immobilizing or at least somehow crippling her targets before finishing them off with taijutsu.
Abilities and Concentrations Abilities: [1/3]
Companion Master:This character specializes in the organization of others, and has committed part of their time in coordinating themselves with pets, summons, or henchmen in combat. This gives the user of this ability four companions, each companion is separate from the other and can be any type of companion. There is no limit to ranks for companions.
Concentrations:Ninjutsu 5/7ShowDoton:A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.Suiton:A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the suiton affinity. Suiton has an enveloping effect.Sensor:Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.Raiton Affinity:A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.Passive (Shocking)ShowRaiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.
Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the ninjutsu stat requirement.
- 1-14 Strength Requirement: Tingling, acute numbness.
- 15-24 Strength Requirement: Loss of Sensation
- 25-34 Strength Requirement: Localized Paralysis
- 35+ Strength Requirement: Diffuse ParalysisSalt Style:A character with this concentration is able to utilize Salt, an extension composed of Suiton and Raiton, and can make and use any custom or archived jutsu that require Salt. Salt style has a draining effect. You must be a current or former Kumogakure shinobi, and have both Suiton and Raiton to utilize this concentration.Passive (Draining)ShowSalt naturally drains from anything it comes into contact with, causing targets to enter a weakened state. Below is a table detailing exactly how badly a technique can weaken a person based on the ninjutsu requirement for the technique.
- 1-14 Strength Requirement: -1 stamina for the remainder of the thread.
- 15-24 Strength Requirement: -2 stamina for the remainder of the thread
- 25-34 Strength Requirement: -3 stamina for the remainder of the thread
- 35+ Strength Requirement: -5 Stamina for the remainder of the threadTaijutsu 0/5ShowNone yetGenjutsu 0/4ShowNone yet
Elemental Specialization:Having devoted their lives to mastering the Elemental affinities, this shinobi is classified as an Elemental Ninjutsu Specialist. Elemental specialist are able to devote a total of 10 concentrations to elemental concentrations, unlike most people who are capped at 8. The user is not able to access any specializations that are marked for Ninjutsu Specialist, but instead, can now pick up concentrations marked for Elemental Specialists. Additionally, their two additional concentrations MUST be used for elements. They cannot use them for ninpou styles. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.
As a Ninjutsu Specialist, Eiko is able to utilize Ninjutsu concentrations reserved for specialists, but cannot utilize non-elemental ninjutsu specializations. Additionally they are able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats are Ninjutsu, Strength, Control, and Instinct.
*[Ninjutsu • Chakra Burst]
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.
*[Ninjutsu • Wall]
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.
*Ninjutsu • Spiritualism Technique
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the user will experience a constant drain on their chakra for as long as the summon is in place. This drain is also dependent on the size and rank of the summon.
*Doton • Earthen Ninja Tools
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have a strength of 5.
*Doton • Binding Formation
After channeling doton chakra into their foot the user will slam the ground within 3 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at a speed of 6 binding the target's feet at a strength of 4.
*Doton • Dirt Cloud
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at a strength of 4 and speed of 6. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 3 meter radius.
*Doton • Wall
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at a speed of 6. The wall has a strength of 4 and is 3x3x1 meters large.
*Doton • Trip Fault
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at a speed of 5 somewhere within 7 meters.
*Doton • Landmine
After performing the correct hand seals the user will tap their foot on the ground charging a 2 meter radius around their foot with explosive chakra. This is armed at a speed of 10. For the next three posts if anyone steps on that area it will explode with a force equal to a standard C-Rank explosion.
*Doton • Harden Earth
After performing the correct hand seals the user places their palm on the ground, channeling chakra into it and increasing the density of the earth beneath them in a 5 meter radius around them. This earth is extra resilient to digging and takes a strength stat of 10 to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.
*Doton • Manica
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has a strength of 15 and forms at a speed of 5.
*Doton • Tremors
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 10 meter radius, knocking down anyone standing on the ground with less than 10 taijutsu. Lasts as long as the last seal is held, for up to 3 posts.
*Doton • Spike Shot
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 15 meters away at a strength of 10 and speed of 10.
*[Sensory Style • Approaching Tremor]
C-rank Doton Ninjutsu
The user will do a series of hand seals and place their hands to the ground. Releasing waves of chakra out of their hands. These waves of chakra will bounce back to the user after traveling out 25 yards on the ground. As the chakra returns to the user it will evoke an image in the users head of the immediate area around them, anything touching the ground and anything up to 5 feet underground. These are still images, not moving images, but can give the user a good idea of what is happening if they aren’t able to see otherwise.
*Doton • Great Wall
After performing the correct hand seals the user will form a monolithic solid stone wall up to 15 meters away from them at a speed of 20. The wall has a strength of 20 and is 7x7x2 meters large, curving moderately concave to the user.
*Doton • Moving Earth Core
After performing the correct hand seals the user places their palms on any earthen ground, channeling chakra into it allowing them to lower or raise any 5x5 meter segment of the ground within 15 meters at a speed of 30 and strength of 10. The maximum distance the segment can be lowered or raised is 20 meters. The user must keep their palms on the ground during the course of the jutsu. If they remove their palms at any time, the jutsu will end and they will not be able to raise or lower it any further without redoing the technique.
*Doton • Stone Maw
After performing the correct hand seals the user will form a nondescript 2x1x2 meter jaw complete with a dense row of spiked teeth. They will then launch the head at a target for up to 15 meters traveling at a speed of 20. During the course of it's travel at any time the user can perform an additional hand seal, causing the jaw of spiked teeth to close shut, clamping and impaling whatever is within it at a strength of 20.
Doton • Earth Clone
After performing the necessary hand seals the user will form a clone made out of solid stone. It is very hardy and durable making it ideal for taijutsu and additionally it is capable of using any B ranked or lower Doton jutsu known by the user.
- Taijutsu: 9
- Stamina: 8
- Strength: 8
- Speed: 5
*Doton • Earth Dragon Bullet
After performing the correct hand seals and holding the final seal the user will form a dragons head directly in front of them. So long as they hold the seal they will be able to rotate the head and fire up to 20 meter long stone spears, one at a time, up to 20 meters away from the mouth of the dragon. The spikes fire at a speed of 20 and hit with 20 strength. While using this technique the user has to stay immobile and any movement will cancel the technique.
*Doton • Earth Corridor
After performing the correct hand seals the user will form a dome of earth at a speed of 20 up to 10 meters away. The dome has a diameter of 15 meters and it's walls are nearly a meter thick, having a strength of 30. This can be used defensively or to surround/trap an opponent in a location ideal for earth style techniques.
*Doton • Earth Flow Divide
Said to have split even mountains, after performing the correct hand seals the user will slam their palm down on the ground. Their chakra will violently rend the ground tearing it apart in a 35 meter line at a speed of 30 with a strength of 40. The tearing is 5 meters wide and 7 meters deep, shooting dangerous rubble, rock, and everything on the ground into the surrounding air during the technique. Over all this causes great destruction and being even near the path of this technique is quite dangerous.
*Suiton • Defensive Barrier
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to five meters away. The defense is shot at a speed of 5 and has a strength of 5 and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.
*Suiton • Water Shuriken
After performing the correct hand seals the user will form a shuriken of water that can be thrown approximately 6 centimeters in diameter in their hand. When kai'd, this shuriken explodes with a force equal to a D-Rank explosion and covers the immediate area in water. If not consumed, this technique lasts for three posts.
*Suiton • Water Orb Technique
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at a speed of 6 and with a strength of 4.
*Suiton • Propel Leap
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by a strength of 5. Can be used once to throw themselves with 5 strength.
*Suiton • Wet Spot
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at speed of 5 up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 taijutsu or higher will not be able to hold their footing on this wet spot and will slip around.
*Suiton • Rain Gun
After performing the correct hand seals the user expels three 3 2-centimeter diameter droplets of water from their mouth in quick succession, each of which explode with a force of one D-Rank explosion each on impact, scattering water all over the immediate area. These droplets fly up to 15 meters away at a speed of 5.
*Suiton • Great Stream
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 15 meters and travels at a speed of 10, pushing things back with a strength of 10.
*Suiton • Clone
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone is incapable of jutsu, however it's liquid nature makes it a very capable taijutsu combatant. This clone lasts for 5 posts.
- Taijutsu: 6
- Stamina: 8
- Strength: 7
- Speed: 6
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a speed of 10 and with a strength of 10 for up to 15 meters before losing it's steam and failing.
*Suiton • Pacifistic Domination
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 15 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least 10 strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses a stamina stat higher than 10, it would require three posts for them to pass out. Should the target possess a stamina stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.
*Suiton • Water Dragon Projectile
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at a speed of 15 and with a strength of 25 for up to 20 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.
*Suiton • Water Encampment Wall
After performing the correct hand seals the user will expel a large amount of water from their body as a sweeping defense against hostile techniques. The water from the technique forms a cylinder around the user at a speed of 15, and flows around the user. It is approximately 7 meters around and 2 meters thick, leaving only the top unprotected. The wall has the ability to deflect things with a strength of 25, but even if something break through, the walls thick nature makes traversing through the water fully troublesome. The wall lasts up to three posts unless dispelled earlier by the user or destroyed.
*Suiton • Water Prison
After performing the correct hand seals the user is able to spew a large ball of water that stands at three meters in diameter. This ball rolls forward at the desired target up to 20 meters away and at a speed of 20. Should this strike the target, they will become engulfed within the sphere. However, if this manages to strike multiple targets, it will envelop them as well, up to a total of 3 prisoners. One can resist being pulled into the ball if they have a strength higher than 20. The trapped targets will spin with the sphere and may become nauseated and dizzy from the disorientation. The technique lasts for a total of 4 posts before bursting.
*Suiton • Water Spear
After performing the correct hand seals the user will hold their hand out, as tendrils water begins to swirl around it and form a massive drill-like shape. Approximately 5-meters long and 1-meter wide, the drill is able of pounding through defenses with 25 or less strength with ease. This drill lasts for two posts before running out of energy and falling into a puddle of water.
*Suiton • Grand Geyser
After performing the correct hand seals the user will flow chakra into their heel. When they next slam their heel into the ground, a massive 5-meter diameter geyser will shoot up from the ground directly in front of them at a strength of 30 and speed of 20 for up to 15 meters. The sheer force of the water alone is dangerous, not to mention the gravity of it all falling back to earth.
*Suiton • Tidal Wave
After performing the correct hand seals the user creates water from thin air and forms so much that it creates a tidal wave 60 meters wide and 10 meters tall. The wave will flow forward at a speed of 30 and with 40 strength, crashing into and destroying everything in it's path for up to 50 meters before running out of power.
Her time in the orphanage wasn't the best experience but it wasn't all that bad either. She had a few friends among the other orphans and in a way she felt of them as a sort of family but she knew deep down that something was missing even if she didn't know exactly what it was. While she did spend time with her fellow orphans she spent a majority of her time in solitude sometimes reading and other times wondering what her parents were like and how different life would be if they were still around.
As time passed she began to grow increasingly lonely and even bitter as she grew older and her friends were being placed into loving families. Eventually her ninth birthday rolled around and shortly after she enrolled into the academy, having seen shinobi in action a few times while exploring and wanting to become someone strong and respectable.
During her time in the academy she mostly avoided the other students unless they came up to her first resulting in her making only a few friends though she didn't mind since the friends she did have she managed to grow relatively close to. When it came to her classes she proved to be about average in intelligence. She also discovered her natural affinity for taijutsu during this time as she excelled in physical activities while she seemed to be simply average at ninjutsu and slightly below average at genjutsu, though her skill at the latter was gradually improving. Overall she managed to get average grades and graduated four years later at the age of thirteen.
In the year that has passed since graduation she's begun to train in her Doton affinity and is currently living on her own still holding up hope that she won't be alone much longer.
About a month later she fell in love for the first time, with a Jinrai boy a couple years older than herself who went by the name of Soru. Their meeting was a typical one almost as if it had come straight out of one of her romance novels. They had ran into each other, quite literally, on accident and after an awkward exchange they went out for lunch and each found themselves almost immediately falling for the other. They became a couple later that night up on the mountaintop that Hayate had taken Eiko up to when they had initially met. Now that she had a boyfriend and a father she felt the happiest that she had ever been up until then.
However a couple weeks later her world would begin to crumble underneath her once more. The village was attacked by a powerful lightning spirit known only as Raijin, devastating the village and killing the Raikage. The village as a whole probably would have been annihilated had Hayate not stepped up to defend the village and drive the spirit back. It was later that same day once Hayate returned home from his battle that she was to learn that Hayate had 'adopted' another girl by the name of Hotaru, that's right.. to her surprise Eiko had a big sister and she couldn't be any happier that her family had begun to grow larger.
She played a big part in the village's reconstruction efforts, assisting for the most part with general cleanup and various other tasks that were required of her. Though.. it was also during this time that she found out Soru had died during the attack, needless to say she was devastated but a heart to heart with her new dad helped her to begin to realize that even those who weren't around anymore would always be by her side, including her parents. To help her cope she also received from Hayate her own pet, a sugar glider by the name of Fuu whom had previously belonged to Hayate himself.
Amidst the reconstruction of her own world and the village around her it finally came time for her Chuunin Examination. Needless to say it was the most important mission of her young life as she had been sent out alone to the city of Sora no Machi for surveillance and after a bunch of close calls had come back with information regarding what she thought to be an upcoming war. Apparently pleased with her results, shortly afterwards the village granted her the rank of Chuunin and to go along with her new rank she replaced her old forehead protector with a golden scarf that had been worn by Hayate and her father before him.
In the short time since then her happiness has increased by leaps and bounds as Izumi became her girlfriend and she found herself once again growing close to Yoko, her childhood friend. Shortly after that though, she was promoted again to Special Jounin, it seemed that she had been doing well enough to warrant yet another promotion. Amongst everything though.. she's begun to realize that she needs to get stronger.. so that she can protect the ones she loves, even with her impending blindness, though she's determined not to let that or anything else get in her way.