[Hokage] Natsuki, Takeo

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[Hokage] Natsuki, Takeo

Post by Archives » Fri Feb 26, 2016 4:53 am

Username: Izanagi
Points: 114/711
Companions: (4/5)
Kurou, Sesshoujin, and Awai, Masuru, Senju, Toshiaki
Prestige Perks: 4/5 [Beast Master- Claimed] [Beast Master- Claimed] [Beast Master- Claimed]

Natsuki Takeo

"Adapt and Survive."


http://www.youtube.com/watch?v=7qrRzNid ... PYI5ULrxQC
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[li]Age: 33
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[li]Gender: Male
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[li]Height: 5'11"
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[li]Weight: 185 lbs
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[li]Hair: Takeo’s hair flows in locks of deep chestnut brown. During the winter months he allows his hair to grow out in a messy fashion, the thick locks often falling down to eye level and strands covering his ears. His hair, though sturdy and containing a healthy sheen can also readily take on a wild and dirty appearance when he is in the bush, coupled with a beard he can easily take on the image of a fierce and primal warrior.

During the Summer however Takeo will opt to cut his hair short, maintaining a tidy and more professional hair style. Rather than letting his bangs fall down to his eyes he will cut them to about a quarter inch in length and keep them spiked up and out of his face. It is with this hair style that the man’s eyes are the most prominent and thus he is typically regarded as more handsome, at least by women who prefer a more clean-cut appearance. This stark difference in hair style also makes the man appear much younger, especially so if he happens to be clean-shaven. Knowing this however, he will often retain some degree of stubble in order to retain some semblance of ruggedness to his visage.
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[li]Eyes: Typically the first thing one will notice about Takeo is his eyes. Their deep shade of azure presents a naturally piercing quality betraying the intelligent and analytical mind that resides behind them. There is an adage that the eyes are the window to the soul and for Takeo this certainly brings truth. They can change readily. In the face of battle they are serious and intense; which display a man not to be trifled with. And then in moments of reflection his eyes become deep pools of thought as he becomes immersed in the hardships of his shinobi career. Lastly, his eyes can gleam with competitiveness or shine in the likeness of sunlight refracting off water on occasions where he expresses his more playful demeanor.

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[li]Physical Features: Moving along, the man’s face is built in a way that expresses a sense of manliness throughout the structure of his jaw line and yet retains a semblance of softness all throughout his cheeks and nose. His skin is typically free of acne or any other such blemishes though it is not uncommon for it to reflect a degree of dirtiness and grit on occasions where he has spent time in the wilderness. Introduce several days’ worth of stubble however and suddenly the man adopts a grittier and more hardened appearance. This is the countenance which is predominately seen throughout the year, allowing him to easily transition from a caring and light-hearted face to the image of a skilled and hardened warrior. The final stage of facial growth which Takeo sports is that of a thick but shortly cropped beard. This is the style most commonly seen during lengthy missions or throughout the winter months. This simple addition of thicker facial hair grants him the appearance of a man in his 30’s. It fully portrays the primal hunter and warrior which belies within him.

His more finite features; his nose, ears and mouth are all well-proportioned and handsome albeit they are relatively small compared to the features of other people. This further serves to coax the focal point of his face towards his eyes. His nose and ears are built flawlessly, rounded at the tips to create an impression of softness which balances out seamlessly with the more rugged habit of maintaining facial hair. His lips, though small and somewhat thin are adept at kissing though as per his reclusive demeanor they do not open carelessly. The corners however coupled with his eyes make up his most expressive features; namely his trademark smirks, which accompany acts of facetiousness, charm, and competitiveness. Lastly between his two front teeth is a slight gap which on rare occasions supports a sort of boyish and playful charm.

Finally there is the man’s body. Takeo when cloaked or dressed in loose clothing appears of a relatively average stature and build. The truth is however that he is exceptionally fit. The man maintains a physique that would rival that of a competitive bodybuilder. The amount of fat throughout his body is practically nonexistent and while not obscenely bulky Takeo’s muscles are large and exceptionally well defined. Beneath his flak jacket and black muscle shirt lays a rock-hard chest accompanied by abs and oblique’s chiseled with deep valleys of definition, so much so that even a master stone mason would be hard pressed to replicate. His arms are composed of densely packed muscle and every square inch of his skin is firm and taunt, his shoulders especially contain deep ridges of definition and rock hard muscle. His biceps when flexed readily take on the likeness of a bulging grapefruit as if it was implanted beneath his skin. Every aspect of his body is tight and powerful with no looseness of skin or any degree of visible fat to speak of.

His physical prowess however is marred by an array of battle wounds. His most recent scar is a sword wound situated over his solar plexus with a corresponding mark a mere 2 inches from his spine. He also sports a long slashing scar that runs 10 inches long on a diagonal angle along his left side. Similarly two kunai cuts cross over each other in a lopsided “X” on his right shoulder. On his left shoulder is a tattoo of the ANBU insignia with a thin scar running diagonally along his bicep and into the lower section of his shoulder passing across part of the tattoo. On the back side of his left shoulder blade is scar tissue from a puncture wound that didn’t quite penetrate through the body and on the right side of his upper back is a patch of burn scars, a handful of other small burn scars spatter his chest and stomach where it seems as if something molten had been dripped onto him. Lastly is a 6 inch long ridged scar along his left thigh, just below the hip as well as another small slash mark across his right calf. As of yet his face has remained virtually unscathed with only a small scar over his right eyebrow. His hands also possess several small scars as well as being moderately calloused around the knuckles and the base of his fingers as one would expect of an athlete and a martial artist.
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[li]Clothing/Accessories: Takeo dons several attires depending on the situation and the time of year. Currently his most common outfit is the simple black pants and either a tight black or navy blue long sleeve shirt which accentuate his defined arms, worn under the standard green flak jacket of Konoha shinobi. Completing the outfit he wears black fingerless gloves backed with a metal plate engraved with the leaf symbol. This is the outfit that he wears when instructing his students or when on duty around the village and when on standard missions. Though seldom seen the man also wears a chain necklace with a titanium ring with the words: Mizu No Kokorro attached to it

His second outfit is one which he commonly wears during the summer months or when training. It consists of simple half blue-half black shorts and a navy blue muscle shirt, designed to keep sweat off of his body. Often when wearing a muscle shirt and training in Taijutsu he will wrap his hands and forearms in order to prevent abrasions and other injuries to his hands.

Takeo’s final outfit is his favorite yet also the one he is most seldom seen wearing. There are a few variations though they all revolve around his brown hooded cloak. The cloaks is meant to obscure his figure and provide some sense of anonymity when travelling outside of Fire country, though beneath the cloak his garb is distinct and recognizable. He retains his black pants though instead of a flak jacket opts to wear a black haori with a brown trim, the right arm sleeveless and often left bare though occasionally wearing wrappings around his hands, forearms and legs. Depending on the weather he may wear either sandals or boots though he always wears his black, metal backed gloves and brown forearm guards. Lastly his scrolls are worn on a leather belt with several slots allotted for just that, even being capable of storing a large scroll across the man’s lower back if he should ever have the need.
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[li]Forehead Protector: The Fangless Hound opts to wear his hitai-ate on the standard location; across his forehead. He wears the piece of steel proudly, though the village insignia is often obscured by his bangs when his hair is allowed to grow out. The fabric the metal plate is attached to is an airy yet sturdy black material, the excess in which hangs down the back of his head just past his shoulders.
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[li]Personality: Takeo is generally a reclusive individual and as such is quite taciturn. It’s not that he dislikes people he is simply wary of those he is encountering for the first time. As such he will often simply stand back and observe everyone and everything when introduced into an unfamiliar environment. When engaged in conversation or when addressed however he always remains polite and courteous. He can even be fun, outgoing and facetious if he is around people he is comfortable with, though aside from around women there are few people on such a list; currently only his closest friends, his family and Yoru; one of his students. When it comes to women Takeo is confident and respectful. He will rarely go out of his way to introduce himself, instead he prefers to test the waters and remain casual. Often Takeo finds himself most attracted to women whom are up front and come to him though he does of course also enjoy the ‘hunt’ of winning a woman over, allowing him to work his charm and drown women in his esoteric blue eyes and handsome features.

Despite usually being reserved there are several topics that he has strong feelings towards and as such will gladly engage in conversation about. These topics consist of information/discussion pertaining to animals, the environment and martial arts. Despite being well versed in many subjects he refrains from saying anything he is unsure about, for fear of being wrong. He uses his intelligent and tactical mind both in social situations; evaluating his responses before speaking, and during combat, ensuring that any response be it verbal or physical is well thought out and precise.

Beneath the surface Takeo has several prominent traits. Firstly he can be incredibly stubborn and strong willed if he sets his mind to something. He despises losing at anything he takes pride about, namely any sort of display of physical prowess, though he has been known to engage in intellectual debates to prove himself knowledgeable. In the case of physical competitions Takeo will rarely if ever back down from the challenge. The catch is that he won’t rise to the challenge of something that he doesn’t feel he can win. Secondly due to his upbringing among Inuzuka he thoroughly enjoys sparring and rough-housing, often throwing a kick or punches at a friend when he is excited to see them, when he’s saying goodbye or just for the hell of it though in recent years he has grown mindful of his immense power and takes great care to hold back his strength and control any outbursts. Lastly, as one would expect of someone with his physical prowess Takeo thoroughly enjoys exercise and maintains a strict high protein, low fat diet.

On missions Takeo is excellent at both following orders and providing them, though his extensive leadership experiences has often caused even superiors to defer to him for insight. As always he remains calm under pressure and thrives in battle, his strategic mind constantly preparing him for various scenarios. This allows him to readily adapt and survive countless dangerous situations. Unlike many Leaf shinobi however Takeo isn’t one to readily sacrifice his life for the sake of the mission. Instead his primary objective is always to keep himself and his teammates alive, ruling that a mission with casualties on his team is a failed one and valuing their lives on par and often even above his own. As such Takeo prefers to work with people he knows well, finding comfort in knowing that they would do the same for him. In recent years Takeo has taken to operating as a part of a two man team with the Bannin Yoru, whom he had trained since Genin and as such developed a near flawless degree of teamwork with. Moreover, when people get this close to Takeo he trusts them, perhaps naively, unquestionably. He is capable of making hard decisions however and sacrificing people that endanger those closest to him or individuals who would jeopardize the mission or the safety of Konoha.[/li]
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[ul]
[li]Rank: Hokage[/li]
[li]Village: Konohagakure no Sato
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[li]Stats: (24/50)

Ninjutsu: 45
Taijutsu: 38
Genjutsu: 32
Stamina: 44
Control: 36
Strength: 45
Speed: 45
Instinct: 40

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[li]Equipment:

- 30 inch Chakra Sensitive Wakizashi (22 inch blade) sheathed across his back with the handle facing his right shoulder.
- 14 inch Chakra Sensitive Dagger/short sword with a 10 inch blade (sheathed across lower back, handle on the right side)
- 10 inch serrated combat knife with a 6 inch blade (sheathed vertically on left thigh)
- 2 metal forearm arm guards, each with a kunai hidden in the underside.
- 2 leather shoulder guards



Flak jacket: (When applicable)
-2 blank scrolls
-A pen

Hip pouch:
-5 kunai with exploding tags tied to the rings
-5 additional exploding tags
-3 smoke grenades
-2 flash bombs
-Small survival kit including cotton, a flint, powdered rations, a compass, bandages, a small vial of pure alcohol and a flask of water.

Thigh holster (left thigh):
-5 kunai knives

Thigh holster (right thigh):
- 5 kunai knives

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[li]Chakra Affinity: Doton [/li]
[li]Second Chakra Affinity: Suiton [/li]
[li]Tertiary Chakra Affinity: Katon
Abilities and Concentrations [/li]
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Abilities
First Ability
Quote:
Companion Master
This character specializes in the organization of others, and has committed part of their time in coordinating themselves with pets, spirits, or henchmen in combat. This gives the user of this ability four[4] companions, each companion is separate from the other and can be any type of companion. There is no limit to ranks for companions.
Second Ability ---------
Third Ability -------------
Concentrations
Ninjutsu 6/8
Doton Affinity:
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Suiton Affinity:
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the suiton affinity. Suiton has an enveloping effect.
Katon Affinity:
A character with this concentration is able to utilize katon and can make and use any custom or archived jutsu that require the katon affinity. Katon has an ignition effect.
Iijutsu:
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Sensor:
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Fuuton Affinity:
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Taijutsu 7/7
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
Lower Body:
The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Genjutsu
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Touch Initiation:
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.


History Takeo had a relatively normal childhood for a Konoha shinobi. His father, Natsuki Isamu was a hard- working and honorable Jounin who excelled in Taijutsu and tracking. His mother Takami on the other hand was a stubborn woman who had only limited shinobi training. At the age of 13, shortly after graduating the academy her mother died. She had never known her father though it was rumored that he was a member of the Inuzuka clan. Her father never claimed her however and as such she was adopted into a family. It happened to be that her adopted parents were members of the Inuzuka clan, though they were forbidden to teach her the jutsu of the clan. Regardless Takami no longer had the drive to be a ninja, instead she found a new love; dogs. She retired as a mere Genin and began to take up training dogs, helping out at an Inuzuka owned vetinary clinic until she was old enough to be hired full time. She met her husband many years later, his pet, a golden eagle was injured and the two met and the clinic and found themselves drawn to one another. She was attracted by the allure of a life that she had been forced to leave behind and he was drawn to her compassion towards animals and her very direct and honest attitude. Eventually Takami started her own dog training business, though she occasionally dealt with other animals. Most that passed through the household were civilian pets though she occasionally came into contact with ninken.

From a young age Takeo became familiar with animals and the outdoors, often going on hunting and camping trips with his father and even Ayame his younger sister whenever his dad had days off duty. He was taught to respect his prey and to only take what was necessary in order to preserve the wild-life. From a young age Takeo greatly admired his father for his strong convictions and his exceptional skills. Enrolling in the ninja academy at the age of 8 came as a natural decision. Takeo mostly kept to himself throughout the academy, always being courteous and responsive when spoken to but never really doing anything to stand out. His mind was often in the clouds, thinking about hunting trips and wishing he could spend his days in the wilderness. Although schoolwork was never difficult for him Takeo often failed to complete assignments and would sleep through class, more due to lack of motivation than anything else. Much of his free time was spent in the outdoors, learning about animals, the environment and survival rather than doing homework. Hard pressed by his parents the boy eventually put in more effort and proved his aptitude, scoring highly on any test that he actually bothered to study for. Ultimately his academic grades were average, his shuriken throwing slightly sub-par and his taijutsu and stamina slightly below average due to his small stature. After passing the final tests on the first attempt Takeo graduated the academy on schedule, just a few months before his 13th birthday.

Immediately he was placed on a team with two classmates, both boys; Awai Masuru and Hidaka Koji under the tutelage of a 25 year old Jounin by the name of Senju Toshiaki. The group got along well and soon Takeo found himself in a friendly rivalry with Masaru, who became a close friend and a sort of role model for the boy. Often they would compete with each other in sparring and physical challenges and soon Takeo found himself filling out into quite the athlete. Masaru was still always bigger however, so while the other boy focused on more of an offensive style Takeo trained in counter strikes, throws and submissions in order to compensate. Meanwhile their other teammate, Koji, spent most of his time either indoors reading or being taught Fuuinjutsu and Medical Ninjutsu from their Sensei. After a year of doing D-rank missions and a handful of C-Ranks Toshiaki decided to teach the boys about elemental Ninjutsu. As it turned out, each had a different affinity: Takeo Doton, Masaru Katon, and Koji Fuuton. Takeo and Masaru readily took to their chakra natures, Masuru especially since he was already proficient in Hiton. Immediately the two of them devised ways to incorporate elemental jutsu into their Taijutsu which further served to separate their styles. Koji however just learned a few basic techniques and then returned his focus to his previous areas of dedication. After another year the squad had grown confident in their abilities; Toshiaki was a fairly harsh and cunning sensei and worked the boys hard until he finally decided that they were ready to take the Chunin exam.

Toshiaki wasn’t content with the village’s testing system however, a week before their scheduled exam he challenged the confident young boys to a survival test to which the team eagerly accepted. They would have to survive a week in the forest of death and then face the Chunin examiner a few hours afterward. The idea was to test their unity as well as their ability to survive in a hostile environment and overcome an opponent forced to rely on teamwork due to their imminent fatigue. It was a sound idea though ultimately the team only made it mid-way through the 4th day. Koji had been bitten by a venomous snake and as such the team decided unanimously to withdraw early, utilizing a signal flare to declare their forfeit and mark their location for rescue. Though they hadn’t passed the survival aspect Toshiaki was proud of his students for the teamwork they displayed and the level of survival skills they did show; he had been watching them the whole time of course, using his abilities to remain unseen. He managed to quickly concoct an antidote and a few days later the team faced the Chunin. Their opponent was far more skilled than they had anticipated, they had the misfortune of facing a genjutsu user who had quickly overwhelmed both Takeo and Koji. Masaru however due to his doujutsu managed to resist the genjutsu and utilize an impressive array of skills, managing to both defend his teammates and defeat the Chunin. As expected he was promoted while the others were not.

This left Takeo in the leadership position, it also created an opening in the team roster, one that was filled by Takeo's younger sister. After 2 more years of training under the guidance of a new Sensei; a swordsman by the name of Teruin Hayashi, the squad was finally ready to take the test again. This time around, now far more experienced and faced with a different examiner all three genin passed after easily defeating the Chunin with an excellent team effort. Although Takeo was proud of his sister he was also slightly embarrassed that even being two years older than her they both attained the rank of Chunin at the same time.

For the next two years Takeo was placed in leadership of an all Chunin team, unfortunately Masaru had become a leader on his team and they relied on him to heavily to have him transferred and Koji had taken a job at the hospital. Takeo’s new team consisted of a friend from the academy; a weapons specialist by the name of Maruyama Akinori, a Katon user named Imai Eiji, and his own sister; Natsuki Ayame. Ultimately the squad was incredibly Taijutsu focused, being extremely deadly at a close range but also proficient from mid-range. They worked well together, their abilities naturally meshing together. Although the siblings didn’t always get along Takeo was glad to be there to always watch out for Ayame and keep her safe (She was always the more reckless of the two). Soon Takeo had become good friends with Akinori whereas Ayame found herself attracted to Eiji whom slowly began to reciprocate her affection.

They performed several C and B-rank missions at first and gradually began to take on the occasional A-rank mission. Neither Ayame or Eiji were very strategic, both preferring to fight in tandem with their Katon enhanced Taijutsu though under Takeo’s leadership they learned to fall in line and obey his commands, Akinori on the other hand was more composed though had more of a soldier mentality than that of a leader. It was late summer when the team was assigned to a particularly risky A-ranked mission. Water country pirates had been capturing Fire country citizens to sell as slaves, it was unknown exactly how powerful they were though they had overwhelmed several villages over the last few months and had taken nearly all as prisoners so it clear that they had a large fleet. Their orders were to eliminate the slavers and rescue as many prisoners as possible. The squad managed to track down the pirates, though by the time they arrived the ships had already been packed and they were mere hours away from being ready to depart. They managed to eliminate the patrols and board the largest vessel without detection. Once inside however they were forced to split up, Takeo’s Doton empathy was useless inside the vessel and none of his comrades had any sensory ability. Takeo and Akinori each formed a shadow clone, before branching off to clear out the living quarters, while Akinori’s clone stayed back to cover the exit and Takeo’s accompanied Ayame and Eiji to the cargo bay. Both sides found resistance and battled through numerous pirates and mercenaries, several with shinobi training. By the time the enemies had been defeated they were all exhausted, Takeo’s clone had instructed Eiji to go free the prisoners though unknown to the squad there were hidden explosive tags which detonated when he approached, Eiji was burned horribly and died several minutes later as the team assembled around him, several prisoners were killed from the explosions as well though many survived and were rescued.

The team disbanded shortly afterwards. Takeo felt guilty because of Eji’s death and even Ayame in her grief blamed her brother. After taking some time to mourn Takeo managed to convince his sister to retire from active duty, he couldn’t risk losing her too. She was stubborn enough to consider doing the exact opposite instead but ultimately she conceded and managed to find a position as an apprentice instructor at the academy. Takeo on the other hand spent the next year taking on random missions with various teams and sometimes with Akinori though never becoming a permanent member. It was during this time that word began to spread of his exceptional tracking abilities and the remarkably low injury reports of his team members. Soon, mostly among the Inuzuka a nickname for him had emerged: The Fangless Hound; the name recognized him as being equal to the clans own trackers despite not being of the clan himself. The fangless part was also a partial reference to his skill in being able to capture his enemies rather than killing them.

Though Takeo didn’t lack any killing intent he often looked for the path of least resistance and became known for his careful planning and extreme caution. He was promoted to special Jounin at the age of 20 and chosen to be a part of a Jounin level recon/intelligence gathering team. His teammates were Aburame Jun, 23; a genjutsu and interrogation specialist, Nara Kiyoshi, 18; another skilled in genjutsu and clan techniques, and woman, Hyuuga Harumi, 22; a medical ninja and skilled martial artist who served as the team captain. For 3 years he worked on this team, growing quite close to the members and developing a strong bond with each of them, there was even a brief romance between himself and Harumi. A conflict with a missing ninja from Kumogakure however left him with several broken ribs and a large gash in his side. He had been Takeo’s target and foolishly he had assumed the ninja to be captured in his combination attack of binding chains and the earth dome prison technique, he escaped however and nearly killed Kiyoshi in a blindingly fast raiton enhanced charge, luckily however Takeo was fast enough to intercept the attack, though not completely. Both Takeo and Kiyoshi had to be rushed back to Konoha, each severely injured, luckily Harumi was able to stabilize the two of them and with the assistance of Jun carry them back to the village for further treatment. They each spent several weeks in the hospital in which time Takeo came to learn of Harumi’s affections for Kiyoshi. The revelation was heartbreaking and caused a rift in the team leading Takeo into deciding to leave the group.

After recovering Takeo decided to take on a Genin team for a change of pace. Having students of his own was refreshing and soon he found himself bonding with them, one in particular however stood out, a 16 year old boy by the name of Aizawa Yoru. Though at first he considered Yoru the least promising of his students he soon realized upon numerous training sessions with the boy that Yoru held by far the most potential of them all, namely to his drive for success. Takeo too discovered that there was far more depth to the boy than the brash fool he presented himself as. Soon Takeo found himself considering Yoru akin to a little brother and nearly a year after taking him on a as a student Yoru had grown to be one of the most elite Genin in the village, promptly attaining the rank of Chunin on his first try. During this time Takeo had also made friends and friendly rivals with various other sensei’s as well as embarking on several solo missions and briefly dating another girl of the Hyuuga clan. Incidentally, this same girl, Hanako had formed a bond with Yoru unbeknownst to either of the men they had each taken interest in the same woman. It was several months before the two realized their predicament which incited a furious sense of betrayal in Yoru, though rather than walking away out of guilt once again this time Takeo chose to overcome the obstacle that stood between the two of them and repair their bonds.

Shortly after, a solo B-rank mission brought the man particular recognition by the Konoha council. Originally meant to scout for bandit activities Takeo found himself in the midst of a bandit camp. Fueled by the stories of his students capture by slavers as a child Takeo made the decision to attempt to liberate the slaves. In a series of brutal and ruthless combat maneuvers and top-notch tactics he killed nearly 20 armed men single-handedly, freed the slaves and captured their leader, who as it turned out was involved in a nation-wide slave ring. In addition Takeo received aid from a pack of wolves that he liberated whom assisted him in eliminating over a dozen archers and armed warriors. It seemed that the wolves tied into a powerful family of chakra-wielding beasts. In repayment for the debt the pack’s leader Kurou allowed Takeo to form a summoning contract with him, so that the two would be bound together and able to be called upon when needed.

Once Takeo returned to the village, and after agreeing to train another Genin team as well as forming his own elite squad the man was called in by the council and promoted to Jounin. Promptly Takeo increased his own training, expanding his abilities and increasing his knowledge of genjutsu with the aid of Kurou. The two also began training together regularly so that they would be better prepared to work together in the event that the wolf was truly needed. It was around this same time that Takeo’s first student Yoru achieved the rank of Jounin as well. Together and with the accompaniment of a Special Jounin named Awai Haru the squad performed several A-rank missions together, quickly becoming recognized as one of Konoha’s most elite shinobi forces. One such mission involved Takeo being personally chosen by the spirits of the forests of Fire country in order to defend the land against an evil spirit. Named the Champion of Fire country Takeo lead his squad against the demon, slaying several beasts conjured out of rock and lava and eventually vanquishing the demon and severing its hold on its host body with a power imbued to him by the spirits.

The team returned to Konoha celebrated as heroes as their fame began to grow drastically. Not long after Takeo’s second team of genin; Awai Minoru and Hyuuga Makoto were promoted to Chunin. While he had trained them and prepared them for the exam Takeo was unfortunately deployed on a long term mission into Frost Country during the time of their test. He had been tasked with an A-ranked mission that he was to address single-handedly. A large group of outlaws and rogue samurai had taken arms against the countries government, forming the beginning stages of a rebellion and gathering forces. Retaliation efforts had been made though their base had never been discovered as it seemed as though they had hired nukenin to their cause whom proved to be adept at concealing their presence in the vast and frozen tundra’s. After nearly 6 months Takeo managed to not only locate their base of operations but lead the Frost country military against their forces, eliminating them in a long series of battles and skirmishes. During this time Takeo had also found other allies; a mountain of a powerful species of warrior bears that wished to defend their land and the treasures of their home against the outlaws. Proving himself to their leader Takeo managed to gain the respect and the cooperation of Mamoru whom by the end of the fighting agreed to form a summoning contract with the Jounin so that they could fight alongside one another for many years to come.

By the time Takeo had journeyed back home to Konoha much had changed. Both of his students had passed their exam though Mino had been chosen as the host of the genma Aturasu; Warden of Konoha and lord of the fusion elements. It also seemed that Yoru had developed a bond with his newest students, connected by their shared Sensei and as such had volunteered as one of Mino’s guardians, alongside Makoto. The weight of the decision was not lost on Takeo though he had faith in his shining student to harness the beasts power and utilize the burden as a blessing to gain respect among his clansmen and the village as a whole. Both Mino and Makoto showed remarkable talent, nearly as much as Yoru had shown at their age. Unfortunately however this optimism was short lived.

Within the next 6 months came an event that shattered the ideal of safety and relative peace that Konoha had come to know. Two missing ninja, the legendary Fushinkou Yaku of Kirigakure and the notorious Enma the crow sage attacked the village. The pair of S-ranked fugitives made short work of the village defenses, quickly leaving destruction in their wake and storming the Hyuuga compound. The strongest shinobi of the village rallied together under the leadership of the Hokage; Nara Tousha and prepared to clash with the rogue shinobi. Both Takeo and Yoru, as well as the Bannin Kawa were among the group. Even Takeo’s former Sensei Hayashi had rallied with them. Though despite this the Hyuuga clan leader was killed, the Hokage grievously injured and the others left writhing in pain trapped in one of Enma’s most powerful genjutsu. Several of the lesser shinobi had been killed as the faceless man known as Yaku sliced off limbs in a barely perceivable blur of speed. And moments later the men had made their escape.

Following the attack the citizens of Konoha rallied together to repair the village and tend to the wounded. Tousha announced his abdication from the role of Hokage and it seemed that it would likely fall upon the shoulders of Kawa to take up the mantle. Several shinobi were promoted for their acts of value and strength throughout the course of the attack. Yoru himself was promoted to Bannin in the months that followed and it seemed that Takeo would not be far behind. Though despite his rigorous training, undeniable strength and overwhelming devotion to the village Takeo remained a Jounin still. Despite this he kept his mind focused and his actions dedicated. In a series of events shrouded in mystery Mino had lost control of the genma in the weeks following the attack, rendering the boy in a coma.

It was in the months following this event that Takeo met Hyuuga Aina, a young woman whom had been close to Mino and sharing in their concern over the young man the two bonded and became close friends. Aina had incidentally been the woman whom had been taken hostage by Yaku in order to facilitate the murder of the Hyuuga leader and as such she had her own share of hardships which Takeo felt compelled to ease. Over the course of the next year the two had even become intimate on one occasion. Not more than a month later incidentally enough Mino awoke from his coma and was allowed to be reinstated as a shinobi. However the boy was drastically changed and in no state to slip back into his former life. Takeo, Yoru and Makoto were able to meet with him though shortly afterwards he slipped into seclusion. This left Takeo and Aina in a rather awkward place in their relationship and ultimately they decided to devote their time to their individual training. Before long Aina had become immensely powerful, even beginning to rival the level of Takeo and Yoru and as such she was granted the rank of Bannin.

Not long afterwards Takeo discovered Yaku and Enma while out on deep patrol. They were in pursuit of a Missing ninja and the groups soon clashed with Yoru and Enma quickly arriving to back up Takeo whom had once again been bested by Enma. In the midst of their retreat the Missing ninja managed to escape though Kawa had been tragically struck down by Enma. Takeo took the loss hard feeling helpless that the man had died in order to protect him. The village had lost their most likely Hokage candidate and seemed more set back than ever. Months passed without anyone to fill the seat of Hokage. At the insistence of Yoru whom had been promoted to Bannin, Takeo decided to begin taking a more active role in village leadership, scouting the villages top prospects and organizing funds and resources for an organization of an elite task force which would come to be known as Anbu. For the better part of a year he lead this group while performing side missions on his own which he would come to learn had been orchestrated by the council. After taking a large part in getting the village back into working order and boosting morale it wasn't entirely surprising to discover that he had been undergoing testing for the position of Hokage himself. The responsibility was more than Takeo had ever dreamed of but ultimately he accepted, realizing that he owed it to the people of Konoha to step up and fulfill a role that few others might be suited for.

After becoming Hokage Takeo's personal life only continued to grow more dynamic. Already he had become quite close to Hyuuga Aina, drawn back to the woman after Kawa's death the two had openly decided to be with one another. This romance had quickly resulted in the young Bannin becoming pregnant with twins not long after she and Takeo had adopted a young girl of the Hyuuga clan. It seemed the man was destined for a large family however as he too discovered that he had a son with another woman, the daughter of the Daimyo herself, Harukatsu Megami whom he had a brief stint with during his time as a young Special Jounin, unaware of her status at the time aside from a vague association with the royal family.

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[Hokage] Natsuki, Takeo

Post by Archives » Fri Feb 26, 2016 4:53 am

ToryuShow
Toryu Kenjutsu:
Toryu Kenjutsu is a sword style originating from the Land of Pebbles that focuses on not just performing kenjutsu but also weaving close quarters style taijutsu into the bladework. Toryu's specialty is not only learning to capably slash a sword with one hand but also learning to use the hands, joints, legs and even the head to make frighteningly dangerous close quarters fighters. An inelegant style, it is commonly associated with the more 'rough' samurai but in truth it's reliance on two opposing impulses and control of the body makes it one of the more difficult Kenjutsu styles to learn. While usable with most blades, experienced fighters often prefer wakizashi, ninjato and even tanto daggers instead of katana for increased mobility. Requires: [Upper Body], [Sword] Concentrations
*[Toryu • Close Quarters]
D- Ranked Kenjutsu Stance
Prerequisite: 5 Taijutsu
The signature stance of the style, Close Quarters teaches users of this style how to rapidly change the angle, position and even grip of their weapon without moving their hand from it's signature position at the user's waist for maximum versatility. Users of this style often assume a one foot forward, one back, slightly swayed stance to free up movement as well at the expense of leaving their center open.

*[Toryu • Guard Break]
D-Ranked Kenjutsu Maneuver
Prerequisite: 5 Strength
After rushing in on a foe and initiating an attack the user waits for the opponent to guard, either with arm or weapon, before quickly lashing out with their hand or pommel of their blade and attempting to smash the guarding hand or arm aside with a wrist smash. The pain as well as damage can interrupt the guard of opponents, leaving them wide open for the initial attack to hit.

*[Toryu • Limb Lock]
D-Ranked Kenjutsu Maneuver
Prerequisite: *[Toryu • Close Quarters] , 5 Taijutsu
A dangerous close quarters 'option closer', the Toryu user will sweep in close and try to slam their foot down on an opponent's as well as quickly sweep their arm around the opponent's to lock their elbow with the user's own. This technique is usually utilized for setting up blows or blocking off the weapons of dual-wielding foes and it forces the opponent to break out of the move before counter-attacking.

*[Toryu • Lunging Feint]
D-Ranked Kenjutsu Maneuver
Prerequisite: 5 Speed
A basic technique of the style wherein the user moves in for a basic lunge-thrust with their weapon, only to turn in mid thrust and attempt to sweep their leg under the opponent's own. This tends to be useful as a basic feint and can usually knock down those with less strength than the user who get caught by it.

*[Toryu • Sweep Cutter]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Taijutsu
During close quarters or after engaging a foe via a rush, the user quickly forces themselves back as they divert body weight downwards typically causing a quick and controllable slide under the opponent's field of control, usually between the legs or to the side. During this slide the user attempts slashes, stabs or even hooks or drags the opponent down with them to open up for more techniques or just deal considerable damage.

*[Toryu • Subversion Grappling]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Taijutsu
One of the more utilized techniques in the arsenal of the style, it involves the shifting of offense and defense, specifically utilizing the sword as a defensive weapon and the hand as the main weapon; by blocking far off the center of the clash (to the side, above, below), the user opens up an opposing swordsman or weapon specialist to punches, quick closes and even more complicated maneuvers simply by forcing their sword back for a moment. The downside of course is it lessens the overall effectiveness of the sword.

[Toryu • Deflect]
C-Rank Kenjutsu Maneuver
A defensive technique done when Takeo has a bladed weapon in hand. Adjusting the angle of his weapon accordingly he can deflect an incoming projectile in order to strike another target or accurately angle the weapon for a particular designation. Deflected projectiles travels at 2/3 of its original speed and the speed of the projectile must be equal to or lower than Takeo’s Taijutsu+Speed/2 stat in order to deflect it with any kind of accuracy.

*[Toryu • Grappling Counter]
B-Ranked Kenjutsu Maneuver
Prerequisite: 25 Strength
Utilized defensively at a rushing opponent or offensively during other movements, the core of this technique is to open up the opponent by first driving the arm towards them under or over their guard and then, at the moment of impact, turning the body in such a way that so as to face them sideways and stabbing your weapon into their back during this momentary opening. The one-two combo of this technique is that the arm bar sends them hurtling back directly into the now oncoming blade, causing far more damage than either hit alone.

*[Toryu • Reversal Grappling]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Speed, 25 Taijutsu
A tricky technique which requires an opponent to step close to the user voluntarily either for an attack or for a grapple/counter of their own. By using the forward momentum of the opponent and dropping down to one knee, the user is able to grab the wrist of the opponent and use their grip to force the foe over their head, slamming them headfirst into the ground and leaving them open for a further attack.

*[Toryu • Dirty Assault]
B-Ranked Kenjutsu Maneuver
Prerequisite: 15 Instinct, 25 Speed, 25 Taijutsu
Using their surroundings to their advantage with a bit of quick thinking, the user will charge at their opponent from a distance. Then, Just before getting within range to attack the opponent, the user will dig the toe of their shoe or foot into the dirt and kick up a large cloud of dirt to obscure the opponent’s vision and as a result, the user’s position. If no dirt is available, such as being inside, the user should instead use a bit of dirt on their person, though this is less effective as the cloud would be much smaller and is instead meant to simply blind the opponent. The user will then make a quick dash to either side of the opponent and reach for their arm, giving them a quick jerk to set them off balance and bring them closer before delivering a quick slash to the opponent’s jugular.

*[Toryu • Earthshaker]
A-Ranked Kenjutsu Maneuver
Prerequisite: 35 Strength
A devastating dash attack known for its ability to cause tremors in the earth, the user will take a brief moment to ready themselves, digging their foot into the ground and building up power in their leg. Then in a burst of movement, the user will kick off into a dash so hard that the force they put into the earth actually causes the ground to rumble with tremors radiating out to 15 meters, causing anyone with a Taijutsu stat 10 or more underneath the user’s strength to struggle with standing or moving even at a walking pace. This makes the perfect cover for the Toryu user to charge into battle headfirst as it makes it more difficult for those who aren’t taijutsu practitioners to retaliate against their advance.
Way of the HunterShow
Techniques of this style revolve around the disciplines of a true hunter and man of the forests. Takeo has learned the basis of this style from his father though has developed many of his own variations through growing up around Inuzuka and having hunting and tracking become a prominent way of life. Techniques include variations of tracking skills, sensory enhancement and stealth as well as the fundamental skills of living off the land. Requires [Stealth] and [Perception] concentrations.

Silent Footsteps
D-Ranked Taijutsu Discipline
A fundamental skill in a hunter’s repertoire, Takeo has learned to move at a walking pace without his steps making any discernable sounds. Even in thick foliage he can identify and navigate around fragile twigs and dry leaves and step on vegetation in a way as to not make a sound.

Lurking in the Shadows
C-Ranked Taijutsu Discipline
This pseudo-camouflage technique doesn’t grant any form of true invisibility, simply it dictates Takeo’s ability to approach and stalk his targets unseen. Much like the animals of the forest he can seem to disappear simply by stepping into the foliage, knowing exactly how to navigate any natural or artificial cover that may present itself without exposing himself to visual identification save for the most perceptive of targets.

Hunters Path
C-Ranked Taijutsu Discipline
Prerequisite: 15 Instinct
Takeo has spent many years learning how to track animals and man alike in a variety of environments. He can easily pick up on most trails, observing and analyzing footprints, scuff marks, broken branches and the like. Unless heavily marred by environmental factors Takeo can follow the physical sign of a trail even if it is several days or weeks old. In some rare instances where tracks have been preserved remarkably well this timeline can even extend to months.

Pursuit
C-Rank Taijutsu Discipline
Prerequisite: 15 Taijutsu
Utilizing the tactics of free-running Takeo is able to utilize his speed to the utmost efficiency. He can run at his full pace, seeming to flow over, around, and through practically any obstacles without losing any speed or momentum. This type of movement is incredibly useful, not only when pursuing a target, but also when fleeing. Most commonly this technique is used in natural or forested areas, giving Takeo a distinct advantage over other shinobi, though he can adapt this technique to suit other terrain such as urban environments as well.

Keen Ears
C-Ranked Taijutsu Discipline
Takeo’s sharp senses allow him to pick up on slight sounds within a 15 meter radius of himself. This can range from the sound of a weapon being drawn, a projectile in flight or subtle footsteps and sounds of moderately heavy breathing. In terms of eavesdropping he can discern a conversation at such a range as if he were standing next to the person whom is speaking.

Rebound
C-Rank Taijutsu Maneuver
Often used when Takeo is in high speed pursuit or when fleeing and faced with an opponent. This technique requires a running start and a wall or some other sturdy object. Maintaining his speed Takeo will charge the opponent, then right before he comes within striking range he will leap to the side before rebounding off the wall and using his full force to deliver a flying strike or tackle with incredible power.

Lights Out
B-Rank Taijutsu Maneuver
A highly underrated yet effective close quarter’s technique Takeo will occasionally utilize a swift hand chop to the neck or the base of the skull. If his strength is at least 10 higher than his opponents Stamina they will be knocked unconscious should he land a successful blow. This proves a very effective means of swiftly debilitating lower level opponents without causing permanent damage or notable signs of injury and thus is a favorite on recon or low profile missions.

Fangless Hound
B-Ranked Taijutsu Discipline
Growing up surrounded by Inuzuka Takeo has developed a nose keen enough to rival their own. He can pick up on faint scents that average shinobi wouldn’t even notice to the point where he can distinguish the individual body scents of people as well as determine specific species of animals even by just a strand of hair. The passive range of this ability is about 30 meters though if he has picked up on a trail he can continue to follow it to its source assuming there are still scent particles in the air or physical remnants of a trail.

Sounds of the Forest
A-Rank Taijutsu Discipline
Prerequisite: 30 Instinct
By closing his eyes and focussing for half a post in a near-meditative state Takeo is able to greatly enhance his sense of hearing. Even subtle sounds such as breathing and heartbeats can be detected within a 30-meter radius. He can also determine the intent and state of fatigue of individuals based off of these cues. For every post that Takeo remains focused with his eyes closed the range of his hearing increases by 10 meters to a maximum range of 100 meters.

Stalking Shadow
A-Rank Taijutsu Discipline
Prerequisite: 30 Taijutsu, 30 Instinct
Taking the art of hunting to the realm of combat Takeo is able to stalk his target with professional skill, moving up to his full speed while shadowing their movements and moving with the utmost silence. So long as his (Taijutsu+Instinct)/2 is higher than his targets Instinct he is able to approach them undetected by traditional means. Often this means his target isn’t even aware of his presence until his knife is already pressed against their throats.

Ghost Walking
S-Rank Taijutsu Discipline
Prerequisite: *[Iijutsu • False Death]
A skill that took Takeo years to master he has honed one of the arts of a true shinobi; the ability to lower ones breathing and heart rate to virtually undetectable levels even in the midst of combat. Takeo can move at his full speed while maintaining his undetectable vital signs, as well as eliminating any sound of movement including rustling of clothes or the drawing of weapons from anyone who doesn’t have a form of S-ranked enhanced hearing.

Chakra Concealment
S-Rank Taijutsu Stance
The absolute pinnacle of masking one’s presence Takeo has learned to eliminate his vital signs to such an extent that he can mask his chakra signature completely. He becomes completely undetectable by means of chakra sensory techniques so long as his Taijutsu stat is equal or higher than the [(Ninjutsu+Control)/2] of the opposing Sensory ninja. He can mask his chakra in such a way for a maximum of 10 posts.
Krav MagaShow
Krav maga is an eclectic style that combines aspects of kick-boxing, jiu-jitsu and wrestling and applies them to realistic fight training. It is known for its versatility in real world situations and it’s extremely efficient and brutal counter-attacks. The philosophy emphasizes threat neutralization, simultaneous defensive and offensive maneuvers, and aggression. Students of this style aim to finish a fight as quickly as possible, aiming attacks at the most vulnerable points of the body, often causing serious injury.

Ideas in Krav Maga include:
•Counter attacking as soon as possible (or attacking pre-emptively).
•Targeting attacks to the body's most vulnerable points, such as: the eyes, neck/throat, face, solar plexus, groin, ribs, knee, foot, fingers, etc.
•Maximum effectiveness and efficiency in order to neutralize the opponent as quickly as possible.
•Maintaining awareness of surroundings while dealing with the threat in order to look for escape routes, further attackers, objects that could be used to defend or help attack, and so on.
•Mental readiness for enduring hostage/capture situations while always looking for an opportunity to escape and neutralize threats.
Requires: [Upper Body][Lower Body][Perception]

Throw
D-Ranked Taijutsu Maneuver
This simple technique requires control of one of the opponents arms, then by placing himself in front of the opponent Takeo uses the leverage gained by the trapped arm to lift the opponent onto his back and flip them over his shoulder, causing them to slam into the ground. Often Takeo secures his other hand somewhere on the opponent’s body in order to prevent them from side-stepping or sliding off of his back during the throw. Throughout the throw Takeo keeps the trapped arm secure allowing him to easily follow up the move with an arm bar. This whole process has been drilled so many times that it literally takes less than a second to perform. If the opponent is stronger than the user they can resist this technique.

Redirect
D-Ranked Taijutsu Maneuver
A basic skill for the Krav maga style, Redirect is used mostly against stabbing attacks or straight on punches, though it can be employed against other types of attacks if need be, albeit with less expected success depending on the situation. When an attack comes close to the user, he will bring his arm across his body, aiming to connect his palm with the side of the attack, usually a wrist or the shaft of a spear or something of the like. Unless the opponent's strength is higher than the user's strength, the attack will be directed to the side, often opening the opponent up to attack.

Weapon Block
D-Ranked Taijutsu Maneuver
A technique used most often against weapon users, Weapon Block is used to prevent a slashing attack before it happens. When the opponent moves to slash with a weapon, the user will lunge forward, aiming to quickly grab and stop the movement of the wrist. This allows the user to simultaneously block the attack and open the opponent up to a counter-strike. Of course this depends on the user having a higher speed than the opponent.

Blunt object counter
D-Ranked Taijutsu Maneuver
This technique is used in response to a two-handed swinging attack with any sort of bat-like object. In order to be effective Takeo’s Speed and Taijutsu must be 5 points higher than that of his opponent. When his opponent makes a swinging motion to his midsection Takeo will step in and turn towards the attack and brace the attack in a cupping motion with both arms, ending so that his arms are wrapped around the pole and the opponents arms. From their Takeo uses the opponent’s momentum to turn and throw them onto their back.

Foot Hook
D-rank Taijutsu Maneuver
This handy, technique is also quite simple in nature. Essentially it is a proficiency Takeo has developed to be able to hook tables, chairs, branches etc... with his feet. This serves a variety of purposes, namely to quickly pull objects towards himself, throwing them between himself and his opponent or knocking them over for defensive purposes and also used to help stabilize himself or serve other simple purposes.

Toss and Catch
D-Rank Taijutsu Maneuver
After many hours of honing this skill Takeo has come to a point where he is able to throw up to two objects he’s holding up into the air and then forms seals or perform a brief fight sequence before catching the item or weapon again. As long as Takeo doesn’t move more than 15 feet from his position he can accurately predict where the item will land and catch it in time. The height of the thrown item varies depending on how much time is needed to execute the maneuver. Of course if his opponents prove especially resilient or if he is forced to drastically alter his planned movements then this technique can be interrupted.

The Art of Rolling
D-Rank Taijutsu Maneuver
A fundamental skill for Takeo’s more deadly and unpredictable maneuvers, through rigorous practice a user can perfect the skill of rolling, serving a variety of purposes. This particular style of rolling focusses on fast paced combat, used offensively or defensively the user can seamlessly drop low into a roll, forwards, backwards or sideways from a standing or running start or even in response to being forcefully shoved backwards. Naturally due to the high amounts of force the user must be adept at dispersing the impact of the roll, this is done by dropping into a squat, then distributing the impact momentarily at the knee then across each shoulder in quick succession.

Elbow strikes
D-rank Taijutsu Maneuver
A vicious close range tactic, Takeo has incorporated the use of his elbows to deadly efficiency. Once in close range Takeo can lash out with elbow strikes from a multitude of angles at a rapid pace. Due to the ferocity of the strikes and the density of the elbow it is quite common to cause deep cuts to the face and if Takeo's strength 5 or more higher than his opponents it is possible to crack an opponent’s jaw or break their nose. These strikes are especially deadly if the opponent has been brought into a clinch and have either their head or arm trapped. Of course the user risks damaging their elbows if a particularly dense surface is struck.

Knee strikes
D-rank Taijutsu Maneuver
A simple yet devastating method of attacking. Typically used when in some sort of clinch Takeo will unleash a vicious assault of knee strikes, attacking the stomach, kidneys, groan, or face in varying combinations. Depending on where the opponent is struck if Takeo’s strength is 5 or more higher than his opponents these strikes are quite capable of cracking ribs or even doing moderate internal damage. Of course the user risks damaging their knees if a particularly dense surface is struck.

Colliding worlds
C-Rank Taijutsu Maneuver
When in close range Takeo will cup either an opponent’s head or control them under their arm, he will then spin and turn their body in a wheel like fashion, hurtling them towards a wall or additional opponents will devastating force. Often this technique is used against charging opponents, utilizing their own momentum against them, however this can be used against a stationary target as well though in such a case the opponent can resist if their strength is equal to or greater than Takeo’s.

Disarming Kick
C-Rank Taijutsu Maneuver
Typically Takeo will only resort to this style of disarming if he is facing multiple opponents and his arms are preoccupied. Leaning slightly he will lash out his leg, aiming to make contact with the opponents wrist to knock an object or weapon out of their grip; the weapon will be thrown from their grip if their Taijutsu + Strength/2 is 5 or more less than Takeo’s strength. Takeo has mastered this skill to allow him to strike from virtually any angle or direction, leaning appropriately and balancing to compensate.

Situational Awareness
C-rank Taijutsu Discipline
Prerequisite: 20 Instinct
Takeo has developed a keen sense of awareness of his environment. His innate attention to detail allows him to memorize the layout of an area or building as well as having a knack for identifying the entrances and exits as well as the positions of any other people in the area and even important details about that person. This grants the man almost a sixth sense in combat situations and his constant readiness allows him to more easily detect and escape from ambushes.

Disarm
C-Rank Taijutsu Maneuver
This method of disarming is performed after countering a stabbing or slashing motion. This technique allows Takeo to disarm any single handed weapon an opponent is holding (most effective with kunai or other small knives.) This is often done in coordination with the Weapon Block or Redirect move. When the opponents arm is already under pressure or redirected Takeo can either perform a wrist lock causing them to drop their weapon or simply force his hand along their palm, replacing their grip on the weapon with his own. This technique is only effective if Takeo’s strength is greater than the opponents Taijutsu+Strength/2. If the stat difference is 10 or more in Takeo’s favor then this will also result in the opponent’s wrist being broken and requiring medical attention to use effectively.

Knee Kick
C-Rank Taijutsu Maneuver
Delivering a powerful snap kick to an opponent’s knee Takeo can put a great amount of strain on their joint, making applying weight to said leg more difficult and incurring a (-3) deduction to speed for the duration of 3 posts while the opponent attempts to recover.

Foot Stomp
C-Rank Taijutsu Maneuver
A useful dirty tactic, when in close quarters Takeo will often first clinch an opponent before delivering swift and brutal foot stomps. Striking at the weak areas of the foot with the base of his heel he can effectively reduce an opponent’s ability to maneuver and run, incurring a (-3) to speed for each foot that is struck. The crippling pain in their foot and thus the de-buff lasts for 3 posts.

Tree Cutter
C-Rank Taijutsu Maneuver
This technique is a fast roundhouse kick aimed at the thigh or the side of the knee with the intent of buckling the opponent’s leg under repeated strikes. Repeated kicks of this nature often cause heavy bruising and increased difficulty moving against opponents of equal strength, against opponents with up to 5 less strength repeated strikes can cause the opponent to be forced to their knees for a moment and against an opponent with 10 or less strength even a single kick is often enough to sweep their legs out from under them, knocking the opponent to the ground and heavily bruising the struck area.

Slight Dodge
C-Rank Taijutsu Maneuver
A skill derived from boxing Takeo has learned to utilize his head and body movements to maximum efficiency. So long as his Instinct+Speed/2 is higher than his opponents Taijutsu+Speed/2 he can make minor bobs and weaves out of the path of most basic strikes and linear projectiles, often allowing him to capitalize on counters based on the openings that a miss provides.

Arm Trap
C-Rank Taijutsu Maneuver
A counter technique used either in grappling or in defense against a striking opponent, so long as Takeo’s Instinct+Speed/2 is higher than his opponents Taijutsu+Speed/2 he can grab an opponent’s wrist from a near miss and use that control to pin their arm against his neck/shoulder area or body, assuming that his strength is higher than his opponents. This can be used to set up a wide array of counter attacks depending on the situation.

Leg Sweep
C-Rank Taijutsu Maneuver
After engaging an opponent in close quarters Takeo will typically tie his adversary up in some sort of grappling exchange, making sure to secure a grip on them with each hand, often an and collar or an arm and the back of the neck. From there he will either wait until the opponent tries to step forward or backward, often stepping in a direction himself to force their hand. Once they are in motion he will quickly step behind them while maintaining a strong upright posture. The leg he uses and or traps is dependent on the situation though the result is the same, sweeping their leg in a kicking motion he maintains his hand grips as he send the opponent flying backwards, landing on their back with him often opting to retain his hold and land on top.

Jump Kick
C-Rank Taijutsu Maneuver
Prerequisite: Acrobatics
An ideal attack to utilize in a kick combination Takeo has incorporated this technique into his brutal close quarter’s style. Often used after softening the target with a few opening blows Takeo uses this kick to capitalize on any openings he has created. He starts by driving one knee into the air and then scissoring his legs to build momentum, striking with the opposite leg in a powerful kick often aimed at the temple. Due to his sheer control over his body Takeo can adjust the path of the kick even in mid-air allowing him to make adjustments that make guarding difficult, such as kicking twice with the same leg or soaring his leg over his opponents head to deliver a swift reverse strike to the opposite side of their head. He can even switch his body in mid-air to switch the kick to the other leg, making the technique quite adaptable and difficult to read.

Kick combo
C-rank Taijutsu
This technique is favored by Takeo for creating an opening for a further assault. Though there is often some variation Takeo will initiate a rapid series of kicks, most commonly first striking the opponents leg to stagger them. He will then continue to lash out with his forward leg, switching between roundhouse kicks to the knee, thigh, ribs, or head, he will then retract his leg a final time, whipping it out in a side-kick, often aimed to the knee or thigh. Finally he will retract his leg, jumping to build momentum as he switches kicking legs and delivers a final strike to the opponents other leg, head or midsection.

Shoulder Lock
B-Rank Taijutsu Maneuver
Another versatile technique Takeo can apply a wide range of different variations of shoulder locks. The most common version is a standing attack, after gaining control of an opponent’s wrist he will bend their arm behind their back, requiring a strength stat greater than his opponents to secure the hold. Once behind their back his other arm will loop through their bend arm, securing a grip on his own wrist as he locks in the hold. From there he can easily apply pressure, forcing the opponent face first into the ground from the pressure. Continuing to bend their arm behind their back he can dislocate their shoulder as long as his strength is at least 5 higher than theirs, 10 higher and he can tear muscle and ligaments making using the arm incredibly painful and difficult and with a difference of 15 or more he can opt to brutally rip the limb from the opponents body.

Spinning Hook Kick
B-Rank Taijutsu Maneuver
One of Takeo’s flashier and few taekwondo inspired moves he will often incorporate this difficult to read attack in the midst of rolling maneuvers and situations with multiple attackers. Typically in response to an incoming kick or charge Takeo will turn away from his opponent, bending forward and ducking so low that his upper body comes a mere foot off the ground as he evades the incoming attack before proceeding to spin around lashing out with an upwards kick with immense force aimed either at the opponents jaw or hooked around to strike them in the temple. The sheer power and surprise of the kick is often enough to knock an opponent unconscious or at least severely stagger them due to the precision placement. If Takeo’s Speed is at least 10 higher than his opponents Taijutsu+Insitnct/2 he will appear to vanish before delivering the kick, seemingly out of nowhere, 5 higher and he will be nothing but a blur.

Iron Grip
B-Rank Taijutsu Maneuver
Having trained his forearms and grip strength to remarkable levels Takeo is capable of grasping opponents in unyielding holds. So long as his strength is at least 5 higher than his opponents Taijutsu+Strength/2 they will be unable to break free of his grasp through traditional means. This technique serves as a basic set-up for many of his strike combinations.

Disorientating Strike
B-Rank Taijutsu Maneuver
When engaged in close quarters Takeo will often attempt to stun an opponent to set them up for follow up attacks, this is one such technique. Delivering a swift hook punch or strike to the opponent’s temple he can throw off their equilibrium, disorienting them and lowering their Taijutsu and Instinct stats by 3 each for 4 posts.

Wind Pipe Crush
B-Rank Taijutsu Maneuver
One of the more brutal techniques of the Krav Maga style, a practitioner will often aim to debilitate a target by striking their throat. This can be done either through a straight punch or even a crushing grip, either way, as long as the users Strength is at least 5 higher than the victims Stamina then their windpipe will be crushed making speaking next to impossible for the remainder of the thread or until appropriate medical treatment is applied. At the very least this causes sputtering and watering of the eyes as well as strained breathing for one full post.

Untouchable
A-Rank Taijutsu Stance
Prerequisite: 30 Taijutsu, 30 Instinct
Due to his acute understanding of close quarters fighting Takeo has honed his evasiveness. As long as his Taijutsu + Speed/2 stat is greater than the opponents speed by at least 5 Takeo is able to easily predict his opponents strikes and as such greatly increase his ability to evade or respond accordingly so long as he is able to perceive them coming. This is most commonly used when Takeo is surrounded by groups of lower-level opponents, allowing him to constantly move, ducking, tilting and side-stepping in his efforts to move out of the path of incoming attacks. Even in close quarters Takeo has learned to use this skill in tandem with the terrain, constantly moving around obstacles or other opponents to limit the number of strikes coming at him and make attacking him more difficult.

One Man Army
A-Rank Taijutsu Stance
Prerequisite: 30 Taijutsu
One of the fundamental skills in Krav Maga is one’s ability to fight multiple opponents simultaneously. As a master of the art Takeo is often able to effectively fight off a number of opponents equal to his Taijutsu stat without breaking his composure or pacing. Utilizing his array of brutal and efficient counter attacks and expert levels of situational awareness Takeo can typically overwhelm even large groups of armed or unarmed opponents with the goal of not spending more than 5 seconds on each target. Of course this is only a feasible achievement so long as each of his opponents have Taijutsu, Speed and Strength stats that are each 10 less than his respective stats. Even then his rhythm is always subject to interruption from particularly skilled opponents.

Mind like Water
A-Rank Taijutsu Stance
Focusing on a relaxed state of mind and standing in a neutral position of his hands at his sides and feet shoulder width apart Takeo can enter a state of enhanced perception and reaction time. While using this stance the mans movements tend to be much more fluid, flowing like water around his opponents and focusing highly on counter attacks and utilizing an opponents force and momentum against them making this an ideal stance for fighting multiple opponents or dealing with a particularly fast or aggressive opponent. +5 Taijutsu, +5 Instinct, -5 Ninjutsu, - 5 Control.

I Will Not Break
S-Rank Taijutsu Discipline
Prerequisite: 40 Instinct
Through years of rigorous training Takeo has fortified his mind and body against the horrors of torture and interrogation. He has trained himself to be able to resist all manners of physical and mental prodding, pain and anguish. While he still feels the strain and a great deal of the pain inflicted by such techniques the experience is mitigated somewhat and his mental fortitude allows him to channel the suffering to fuel his will to resist. In order to achieve this zen state of mind Takeo must be immobile for one full post while he focusses on enduring the trials to come. While this can be done in the face of pain Takeo is unable to actively fight in combat while in such a state of mind and even afterwards will be extremely drained as if suffering from a -15 to Stamina. This technique can last for a maximum of 10 posts.
Strong FistShow
Strong Fist:
This style focuses on being overall more physically powerful than your opponent. Users attempt to overwhelm defenses with great speed and strength while chipping away at their opponent’s stamina and keeping their own at the highest possible. Most attacks are simple in execution but extremely powerful in effect, causing battles of attrition to be in their favor.
Requires:
  • [Close Quarters Combat] Concentration
*[Strong Fist Style • Balance]
D-Ranked Taijutsu Stance
A neutral stance taken by even entry level practitioners. This stance involves turning your body to be perpendicular to your opponent. One foot is rested directly in front of the other with just the toes in contact with the ground. A hand is held back while the other is forward, pointing up. This stance provides ease of dodging incoming blows by using the least amount of motion possible while still being ready to launch into an attack.

*[Strong Fist Style • Dynamic Entry]
D-Ranked Taijutsu Maneuver
In this technique, the user builds momentum and speed in order to bridge the gap between themselves and a distanced target. After covering an appropriate distance, the user then lets loose a form of distraction, like a thrown object, in order to misdirect the target's attention. The user then leaps with their momentum, delivering a strong kick to bridge the rest of the distance.

*[Strong Fist Style • Dynamic Action]
D-Ranked Taijutsu Maneuver
Because distances tend to become the problem in most taijutsu, the practitioner will advance with every strike. This creates a tempo of advancement that is designed to wear down their opponent through ever pressing strikes, giving little chance for escape or recovery.

*[Strong Fist Style • One Inch Punch]
D-Ranked Taijutsu Discipline
When fighting in close quarters it becomes difficult to generate energy for full powered strikes. Practitioners have learned how to explode force from every muscle with minimal energy wasted and space needed. Every strike done by the practitioner has the potential to be at full strength, so long as they have at least one inch of movement.

*[Strong Fist Style • Great Leaf Flash]
C-Ranked Taijutsu Maneuver
Prerequisite: *[Strong Fist Style • Balance]
The user will tense the muscles in their lower body to a great degree. Doing so causes them to briefly become immobile but creates an enormous amount of pent up energy. By bringing their back leg forward in a straight kick they release all of this energy in a single explosive burst. This can take out a lot of defenses and unless they’re supported by outside forces will knock a kicked foe back a number of yards equal to the difference in their strength and the practitioner's.

*[Strong Fist Style • Skyward Strike]
C-Ranked Taijutsu Maneuver
An often difficult attack to accomplish but good for setting up a string of further attacks. The user will sweep low, attempting to kick their target's feet from beneath them. Before they fall, a second kick will attempt to launch them airborne a number of meters equal to the difference in the practitioner's strength from their target.

*[Strong Fist Style • Leaf's Flashing Might]
B-Ranked Taijutsu Maneuver
Requiring a full post of charge time the user tenses their entire body in preparation, becoming immobile. During this time they will look for their direct path and position themselves with their elbow pointed forward. At the end of the post they will release all of this pent up energy with extreme force, leaping nearly instantaneously a number of yards equal to their strength. If their strength is high enough this can punch through obstacles on their path and create extreme damage to opponents who are hit by it. Often used as an opening attack and cannot be done more than twice per thread.

*[Strong Fist Style • Violence: Vajra Leaf Whirlwind]
A-Ranked Taijutsu Maneuver
An attack meant to be used against multiple targets. By tensing every single muscle in the body the user can release a sweeping kick that disrupts the air around their leg. As the kick is unleashed it creates a wave of compressed air that moves outwards from them at a speed equal to their strength in a wide cone-like line. This line travels for 1/2 the user's strength in yards and grows just as wide at the end. It carries with it the user's 2/3rds strength for the first half of it's travel, diminishing to 1/2th strength for the second half.

[Strong Fist Style • Great Wind Strike]
S-Ranked Taijutsu Maneuver
The user focuses their power for a full post and releases it in a single powerful strike. Doing so sends a compressed air wave outward in a straight line that strikes for 4/5 of the users full force and moves at their strength in speed. This air wave steadily grows in size reaching a total width of their strength in yards at the very end of its travel. Unlike previous strikes similar to this, this air wave does not lose power until it dissipates at the end, striking with 4/5 the user's strength.

*[Strong Fist Style • Great Vacuum]
S-Ranked Taijutsu Maneuver
The user can unleash a strike with so much speed as to create a vacuum in the air around their limbs. This vacuum creates a suction large enough to pull everything in a radius equal to their [(speed+strength)/2]/5 in yards at their full strength. This suction is nearly instantaneous and can cause significant damage if living creatures are caught in the area, collapsing their lungs if their (strength+stamina)/2 isn't higher than the adept's (speed+strength)/2.

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[Hokage] Natsuki, Takeo

Post by Archives » Fri Feb 26, 2016 4:54 am

Non-Elemental NinjutsuShow
[Ninjutsu • Hidden dagger]
D-Ranked Ninjutsu
After Channeling into his hand or sleeve Takeo can summon a kunai or other small weapon from within 3 feet of his position. The weapon will be summoned from their persons or nearby into the user's hand/sleeve to be used in combat.

[Ninjutsu • Rotate]
D-Ranked Ninjutsu
By channeling chakra into the palm of his hand or foot Takeo is able to envelop a small weapon or object that he is holding and cause it to hover up to 3 inches away from his skin. He can then cause the object to rotate at a speed of 3 with a strength of 7. This technique is primarily a parlor trick of sorts though it has some practical applications as well.

[Ninjutsu • Stick]
D-Ranked Ninjutsu
Displaying a sense of keen chakra control Takeo is able to channel chakra into any area of his body and cause a small-moderately sized weapon or object to cling to his skin or clothing with a strength of 5. While this doesn’t possess any combat merit it is a useful technique carrying items in instances where discretion is necessary.

*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

*[Ninjutsu • Sensory Deprivation: Hearing]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, Sensory Deprivation: Hearing requires the user to channel chakra into the ears. This chakra will act as though it were solid, rendering the user deaf until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of two (2) posts before it can be used again.

*[Ninjutsu • Sensory Deprivation: Sight]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their eyes. This chakra will act as though it were solid, rendering the user blind until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

Enhanced Focus
C-rank Ninjutsu
After forming a brief set of seals Takeo will flood his mind with chakra, allowing him a keener grasp over his chakra manipulation. Doing so however puts a great deal of emphasis on maximizing his chakra efficiency and thus inadvertently slows his physical reaction speed. This results in a +5 boost to control at the cost of -5 Speed for the course of 4 posts or unless cancelled early.

[Ninjutsu • Launch]
C-Ranked Ninjutsu
After imbuing a small weapon with chakra Takeo can cause it to hover slightly and then launch as a projectile in a linear direction with a speed of 8 and a strength of 12. This can only be applied to objects either on his person or within 3 feet of his position.

*[Ninjutsu • Binding]
C-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at a speed of 10 for up to 15 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to a strength of 10. After 4 posts the chakra will run out and the bind will break.

*[Ninjutsu • Advanced Transformation Technique]
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of 16 or more strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

*Ninjutsu • Spiritualism Technique]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the user will experience a constant drain on their chakra for as long as the summon is in place. This drain is also dependent on the size and rank of the summon.

*Combination Transformation Technique
C-Ranked Ninjutsu
Prerequisite: Both users must possess this technique
An advanced form of the Transformation Technique, this variation requires two people to use. After each has activated this technique, they will combine to create a single transformation with an appearance of their choosing. While in this form, they are able to use the physical characteristics of what they have turned into. The transformation can be no larger than two people. With two chakra pools contributing to this technique, it is not quite as strenuous to uphold as a single person transformation, but it still drains from the users' chakra pools. This technique lasts for a post amount determined by the average between both users' stamina stats.

*[Ninjutsu • Rattrap]
B-Ranked Ninjutsu
After performing the correct hand seals the user will imbue an item with their chakra that is no larger than a basketball. The next thing to touch the object within 3 posts will feel the chakra lurch off the object, shocking their body and overwhelming them. For those with less than 20 strength they will find themselves immobile for the next 5 posts. If the target that touches the object has 20 or higher strength, they will find themselves unaffected.

*[Ninjutsu • Shadow Clone Technique]
B-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.

Wild Lion's Mane Technique
B-Ranked Ninjutsu
An advanced ninjutsu technique, Wild Lion's Mane Technique utilizes one's hair in order to subdue foes. After forming the necessary hand seals, the user will lengthen their hair at a speed of 25 to a maximum of 20 feet. This hair can entangle the foe, subduing them as it wraps around their bodies with a strength of 15. If the user manages to trap the opponent within their hair, the strands will change structurally into spikes, impaling whatever has been caught. This technique lasts for two 2 posts.

*[Ninjutsu • Underworld Guardian Spikes]
B-Ranked Ninjutsu
After performing the correct hand seals the user will cause their hair to rapidly grow and cocoon their body for protection. The hair does this at a speed of 20, and when done, will have formed thick layers of rigid hair to protect the user from attacks of 20 and less strength. Upon completely cocooning the user, the hair disconnects from the user's hair, leaving it at it's original length. The hair of the cocoon is chakra infused, providing immunity to electricity and for up to four posts.

[Ninjutsu • Underworld Senbon Barrage]
B-Ranked Ninjutsu
Prereq: 24 Ninjutsu
After forming the correct hand seals Takeo will channel chakra into his hair, lengthening it if one of his predecessor hair jutsu is not already active. Then from his hair he will unleash a barrage of 30 senbon sized projectiles at a speed of 30 and impacting with a collective strength and durability of 18. This barrage can be sustained for one full post and aimed to cover a up to a 7m wide area. The maximum distance these senbon can travel is 15 meters.

Rasengan
A-Ranked Ninjutsu
One of the few ninjutsu without hand seals, the Rasengan relies on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, and rotating sphere of chakra in the palm of their hand. Using pure chakra, it creates a spinning ball of chakra that hits at a strength of 25, and can send opponents spiraling off in the distance. However, the Rasengan must stay in the user's hand, otherwise it will dissipate.

*[Ninjutsu • Body Flicker Technique]
A-Ranked Nintaijutsu
After channeling chakra into their body, the user enhances their movement to attack or retreat suddenly, the ninja almost instantly moves up to 20 meters on the ground in a single straight direction. While doing this, the ninja cannot move through anything or anyone, nor can they supplement it with an attack of any kind. After the quick movement has stopped, there is a brief pause where the user must recover from the movement. Even though it's not a full teleportation, this jutsu uses up one of the 2 teleportations a character can use in a single thread.

*[Ninjutsu • Advanced Shadow Clone Technique]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
1-15 Control: 1/5
16-25: 2/5
26-35: 3/5
36+: 4/5

*[Ninjutsu • Shadow Assassination Technique]
S-Ranked Ninjutsu
After performing the correct hand seals the user will disguise themselves in a process similar to the transformation technique, "flattening" themselves and causing them to appear like a semi-opaque solid black image of their flattened self, giving off the visual illusion they are a shadow. The user may then send themselves flying to a nearby target's shadow, within 25 meters, at a speed of 35. If successful, they will mirror themselves in the users shadow so that they may follow them for up to 5 posts. At any point if the users attempts to attack, the disguise will be released, causing a "poof " of smoke. This jutsu uses up one of the 2 teleportations a character can use in a single thread.
SensoryShow
*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: Ninjutsu/Control/Instinct stats of 10
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 yards. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

*[Sensory Style • Fast Approach]
C-rank Ninjutsu
Prerequisite: Using a Empathy Sensory jutsu
Having activated their sensory jutsu, the user will lift one hand from their medium and do a series of seals, holding the final seal. While holding this seal, the speed of the waves will increase significantly, allowing them to “see movement”, giving a more clear image of how things are happening. However, the user cannot move at all while sustaining this technique.

*[Sensory Style • Evaluation]
C-rank Ninjutsu
Prerequisites: Beyond Senses
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Stamina, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

*[Sensory Style • [Target Lock]
C-rank Ninjutsu
Prerequisites: Beyond Senses
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.

*[Sensory Style • Flare]
C-rank Ninjutsu
Prerequisites: Beyond Senses
The sensor will activate their sensory jutsu, and then do a second set of hand seals. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.

*[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: *[Beyond Senses], Ninjutsu/Control/Instinct stats of 20
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 yards. A general sense of the direction and number of chakra sources can be determined at about 50 yards. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control and Instinct, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

*[Sensory Style • Sense: Genjutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
Once their sensory jutsu is active, the user can do a brief series of hand seals, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not.

*[Sensory Style • Heart Sense]
A-rank Ninjutsu
Doing a series of hand seals, the user will close their eyes and focus on chakra sources within a 10m range of their vicinity. Chakra is intimately linked with a person's mental state, and this technique makes use of that link to evaluate a person's emotions. The user is able to determine the general status of a person, should they be happy, sad, annoyed, but more importantly, can evaluate things like killing intent, and can be used to detect lies in people with Control less than 20.

*[Sensory Style • Augmented Sense]
A-Rank Ninjutsu
Prerequisites: *[Sensory Style • Broad Sense], Ninjutsu/Control/Instinct stats of 35
This jutsu is an even further extension of [Broad Sense]. With this jutsu, a sensor sacrifices quality for quantity. They can view to much greater distances compared to a normal sensor, but their ability to differentiate between people starts to become muddled, meaning multiple people in close proximity will appear simply as a large chakra mass, without the users being able to distinguish how many people are there. By sitting down and meditating, they are able to start to sense further and further away. For each post of meditating, they are able to see one third of a mile out, up to a max of posts equal to 1/2 their control (rounded up).
IijutsuShow
*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • False Death]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Medical Diagnosis Technique] technique.

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Numbing]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Iijutsu • Skin Generation]
C-Ranked Ninjutsu
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the *[Iijutsu • Skin Generation] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The *[Iijutsu • Skin Generation] technique can be held for four (4) posts.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
Prerequisite: User's averaged Instinct and Control stats must be 10 or above
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Burn Treatment]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Ointment Technique]
A step up in the ability to treat burns, *[Iijutsu • Burn Treatment] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to medium-sized areas of first degree and second degree burns, it's fairly quick to do. For small-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than third degree.

*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the *[Iijutsu • Chakra Scalpel] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate internal wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Paralysis Removal]
B-Ranked Ninjutsu
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra into his/her hands, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.

*[Iijutsu • Bone Regeneration Technique]
B-Ranked Ninjutsu
Although simple to explain, the *[Iijutsu • Bone Regeneration Technique] requires both skill and patience in order to mend the fractured or broken bones of patients. After focusing chakra into the hands, the user will begin to channel it through the area of the break or fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique as it lasts for a total of five (5) posts or until canceled. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.

[Iijutsu • Weaken]
B-rank Ninjutsu
After forming the necessary handseals Takeo will make contact with his target, flowing chakra into to their body and directly weakening their muscles. The opponent will feel immediately sluggish and weak reducing their strength by 6 for a duration of 5 posts.

[Iijutsu • Slow Down]
B-Ranked Ninjutsu
Often used while wielding a weapon or when one hand is occupied Takeo will channel chakra into his free hand and then make contact with his target, flowing chakra into their body and affecting the way their body reacts to signals from the brain, effectively lowering their speed by 6 for a duration of 5 posts.

*[Iijutsu • Secret Healing Injury Destruction]
A-Ranked Ninjutsu
An advanced technique that requires both quick reflexes and prediction, the *[Iijutsu • Secret Healing Injury Destruction]technique is highly formidable due to its effects. In the event that the user is aware that they will be hit in a specific place, s/he may attempt to focus chakra into that area before the strike connects. If successful, any damage to the damaged area will immediately begin to regenerate, be it a bruise, small fracture, or a small-to-moderate cut. These wounds can take up to one (1) post to heal fully depending on their size and severity, where fractures and moderate wounds would take the entire post. However, during this regeneration process, users are not rendered immobile and can continue to fight while their wounds regenerate. This technique can only be used a maximum of three (3) times per thread.
GenjutsuShow
*[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
An illusionary jutsu that, after performing the necessary hand seals, causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is, and begins once the victim witnesses the user perform the hand seals. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.

*[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.

Forest of Nightmares
D-Rank Illusion Genjutsu
This jutsu is activated by witnessing Takeo form the seals for it. Upon completion surrounding trees and shrubbery suddenly seem to grow larger and more dense, branches protrude more ominously and the forest canopy begins to close in, blocking out much of the sky and creating a more threatening atmosphere. At first this jutsu seems very much like a senju technique albeit everything about the forest appears slightly darker and more sinister than normal. This darkness doesn't impede one's normal visual range. Lasts 3 posts.

Phantom Stalker
D-Rank Illusion Genjutsu
After forming seals this genjutsu is activated when the target hears Takeo whistle. Every time the target looks behind them they will glimpse a dark figure hiding in the bushes or standing behind a tree, watching and seeming to follow them, a moment after glimpsing this figure however it will seem to hide itself, mysteriously vanishing from sight. Lasts 3 posts.

[Genjutsu • Blank Face]
D-Ranked Illusion Genjutsu
After performing the necessary handseals Takeo will cover or run his hand across his face. The genjutsu will initiate in those who see this action. They will then see his face as devoid of all features. Instead his face will appear almost like that of a generic porcelain mannequin. Even his hair or any identifying marks such as scars, facial hair or his forehead protector will be completely obscured in the illusion. This lasts for 4 posts.

[Genjutsu • Vocal Distortion]
D-Rank illusion Genjutsu
After forming the needed hand seals Takeo will wave his hand initiating the genjutsu upon any who see this action. From there he may alter his voice as he sees fit, so long as it remains human. This technique is particularly useful when undercover or engaged in espionage missions. The distortion of his voice and thus the genjutsu lasts for a period of 4 posts.

*[Genjutsu • Reverse Hypnosis]
C-Ranked Status Genjutsu
This is a three post genjutsu. To start the genjutsu, the ninja does the hand seals that are needed and then places a hand on the target. Until the genjutsu ends the target is able to remember a lot more about their past and has a lighter barrier over their consciousness making it easier for them to spill information. This doesn’t weaken their will, however, meaning if they are aware it’s a genjutsu, they are more than capable of using Kai.

*[Genjutsu • Doubt]
C-Ranked Status Genjutsu
The user will do a series of hand seals, then whistle, initiating the genjutsu in anyone who hears the whistle. For the next three posts, the victims of this technique will feel tinges of doubt when listening to other people talk. While the doubt isn't strong, it creates a slight feeling that can be used to dissuade them from following instructions of other people if utilized properly.

*[Genjutsu • Dull Pain]
C-Ranked Status Genjutsu
The user does the needed hand seals, and then locks eyes with the target to trap the target in the genjutsu. For the next 10 posts, any pain that the target feels as if nothing really happened, effectively lessening all pain and nerve responses. The target would still be damaged, but any damage done to them would feel as though it hadn't happened, and as such they will usually overestimate their own stamina.

Call of the Wild
C-Rank Illusion Genjutsu
After forming seals and after hearing Takeo say the word “run” any sound the target hears will sound like it’s coming from a wild animal, sharp sounds of metal will sound like a shriek from an owl, shouts will sound like a wolfs howl, whispers like growls and so forth. This jutsu is especially useful in inciting fear and panic if the target already believes they are being hunted or if they have been separated from their comrades. Lasts 3 posts.

Decoy
C-Rank Illusion Genjutsu
After forming handseals the user will draw a bladed weapon, witnessing this motion initiates the genjutsu. To the target Takeo will appear to charge forward and make a slashing attack. Meanwhile the real Takeo will become invisible to their eyes, able to retreat or reposition. Should the real Takeo make an attack or should the illusion clone be struck the genjutsu will disperse with the illusionary clone either disappearing in a puff of smoke or simply vanishing out of existence.

*[Genjutsu • Sensitivity]
B-Ranked Illusion Genjutsu
After performing the needed hand seals, the user must make eye contact with the opponent. When this is achieved, the genjutsu activates and all of the victim's senses become 1.5 times more sensitive for 4 posts. This leads to much more pain in combat(ex: Blinding jutsu would be much more effective, sound jutsu, etc.).

*[Genjutsu • Fear]
B-Ranked Status Genjutsu
The user will do a series of hand seals, the wink at their target. Should the target see them wink, they'll be caught in the genjutsu. For the next 4 posts, the target will have a sense of fear originating from the user and things they do. If the user takes a step forward, the target will be more inclined to take a step back, threats will have a higher efficacy, and they'll be more inclined to simply do what they can to avoid having to fight the user.

One with the Crowd
B-Rank Illusion Genjutsu
After forming the necessary hand seals Takeo will meet eyes with his target and then turn away from them, witnessing this will initiate this subtle genjutsu. As the target gives chase to him they will notice many other individuals with similar traits or clothing to the user while the user himself will appear quite average and forgo their distinct characteristics. In order to ensure a crowded atmosphere, several illusionary civilians are created to mix in with actual people, creating an equal mix of average looking individuals of all ages as well as those who bare similar traits to the user. If bumped into these people will appear to have physical mass though if outright attacked they will disperse. They too will casually go about their business, talking amongst each other making them seem very much as real as those around them. This illusion will last 4 posts.

*[Genjutsu • Heaven Earth Swap]
B-Ranked Illusion Genjutsu
After forming the needed hand seals and making eye contact with the opponent, the user will initiate this genjutsu. For the following four posts, the target’s vision will seem to be flipped, so that up is down and down is up.

[Genjutsu • Flash]
B-Rank Illusion Genjutsu
After performing the needed handseals the genjutsu will be activated, designed to target multiple opponents, anyone who sees Takeo reach his hand into his pouch will be affected. Those targeted will suddenly be blinded by a bright red light, unable to see for a full post and for the following 2 posts their vision will be spotted and blurred as theirs eyes seem to adjust back to normal. After the third post the genjutsu will end.

[Genjutsu • Sleep]
A-Rank Status Genjutsu
After forming the necessary handseals Takeo must touch or strike a target's neck with his hand. Once he does so the genjutsu will activate. The affected target will find themselves immediately sleepy and fatigued and if they recognize it as a Genjutsu can Kai free if they have a Genjutsu stat of at least 10. If unable to break free of the Genjutsu the target will succumb to deep sleep by the end of the post.

[Genjutsu • Mist]
A-Rank Illusion Genjutsu
After forming the necessary handseals the user will detonate an explosive tag, anyone who hears the sound of an explosion will be trapped within the genjutsu. From all around the target a thick blanket of mist will appear, growing denser by the second as faint sounds of men screaming a war cry begin to get louder and seem to approach closer. The mist will obscure the targets vision and the sounds of battle will seem to surround the opponent and occasionally they will even see figures moving through the mist, typically pirates or Kirigakure shinobi. Should the user attack such an individual they will disperse into water. This illusion will persist for 5 posts, creating a very chaotic and distracting battlefield for all those affected.

*[Genjutsu • Journey into Black Darkness]
A-Ranked Illusion Genjutsu
This is a genjutsu technique that is activated after the user performs the needed hand seals and makes eye contact with the target. Once caught, the ninja's opponent becomes enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat. This lasts for 5 posts.

Rats under the Skin
A-Rank Illusion Genjutsu
After forming the necessary hand seals Takeo will draw a kunai, witnessing this motion will initiate the genjutsu in his target(s). Suddenly the victim will feel an unsettling movement in their abdomen, steadily growing more frantic like a large rat is trapped in their stomach. Other such sensations will manifest and soon it will feel as if several rats are scratching and biting their way through the targets organs and intestines, frantically searching for an exit. Much of the pressure will be on the abdominal wall itself causing crippling pain unlike what most could imagine. These sensations will continue for 5 posts making this genjutsu an ideal technique for torture.

*[Genjutsu • Alzheimer’s]
A-Ranked Status Genjutsu
This jutsu can be extremely useful when used at the right time during battle. After performing this jutsu and making eye contact, the opponent forgets how to use all of the ninjutsu and genjutsu they know, except basic jutsu. They don’t realize they have forgotten though and if they try to use one of the jutsu they will just flounder with it confused and nothing will happen. Lasts 2 posts.

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[Hokage] Natsuki, Takeo

Post by Archives » Fri Feb 26, 2016 4:54 am

DotonShow
[Earth Element • New Earth]
D-Ranked Ninjutsu
By channeling chakra into the earth Takeo is able to remove any footprints or otherwise lightly marred areas of earth within a 10ft radius of himself, blending the earth in with its surroundings. If used in a streamlined manner this technique can be used passively in order to erase his tracks as they are made making following the man’s trail incredibly difficult by traditional means.

[Earth Element • Dirt Spray]
D-Rank Doton Ninjutsu
This useful and underhanded technique allows Takeo to form a loose ball of dirt in his hand that he can fired off towards an opponent in a concentrated spray at a speed of 8 and a strength of 2. The cloud of dirt can travel a maximum of five meters and will linger in the air for one post creating a 1 meter radius cloud of dust that can obscure vision.

[Earth Element • Architecture]
D-Rank Doton Ninjutsu
Prerequisite: Approaching Quake
After utilizing his sensory abilities to gain a sense of the battlefields nearby structures Takeo will place his hand against the ground and flow his chakra into the area before him. This allows him to create a three dimensional model no more than a 1x1 meter large of the chosen terrain, including buildings, hills, ravines or anything else grounded and in direct contact with the earth. This technique is especially useful for planning field operations, giving comrades a visual of the layout in order to plan tactics. In order to accurately recreate the layout Takeo must first use the Approaching Quake technique, though he can form more basic depictions from memory if necessary. With the addition of a half seal Takeo can cause the structure to once more assimilate with the earth as to hide the evidence of his strategic planning.

[Earth Element • Pebble Control]
D-Ranked Ninjutsu
After channeling chakra into the earth Takeo can control up to 5 small rocks, no more than 2 inches in diameter. Then with hand gestures alone he can launch them as a group at an opponent at a speed of 9 with an impact strength of 1. Takeo has limited control over the launch of the rocks, being able to send them in an arc or change their direction one time. They can be sent a maximum distance of ten meters and can only be controlled from within a 10 meter radius from himself.

[Earth Element • Earth Clone]
D-Rank Ninjutsu
After forming the needed hand seals and flooding the ground around them with chakra, the user will cause a clone to materialize out of the ground. The clone is made of rock, and is quite strong and durable, but can only move within a quarter mile of the user. The clone is only able to use taijutsu attacks, and has the following stats: 2 Taijutsu, 3 Stamina, 4 Strength, and 3 Speed.

Earth Element: Mud Glob
D-Ranked Ninjutsu
After forming hand seals Takeo builds up chakra in his mouth and spits it out as a head sized glob of mud. The mud travels at a speed of 7 and is used primarily as an attempt to blind an opponent or otherwise distract them. The mud contains some sticky properties upon impact making it possible to pin a limb against a wall or a foot to the ground. The mud can easily be washed away by water jutsu or shaken off by someone with a strength of 3 or higher.

Earth Element• Earth Key
D-Rank Ninjutsu
After channeling chakra a golf ball sized chunk of earth will rise up from the ground, then by focusing on the dirt/mud as it is pressed against a lock, Takeo can mold the substance and channel it into the opening of the lock, effectively forming a key specific to the lock. Once the form is established the key will harden to the likeness of stone and be able to be used and kept like a regular key.

[Earth Element • False Tracks]
C-Rank Ninjutsu
This useful jutsu of misdirection allows Takeo to create or alter tracks by channeling his chakra into the earth. These tracks can range from various animal prints to scuff and tread marks made by shoes, ultimately appearing as if they occurred naturally though if a tracker is skilled enough and has over 20 Instinct they can notice the slight discrepancies in the earth. Moreover these tracks can only be created within 30ft of Takeo’s position.

[Earth Element • Earth Flow]
C-Ranked Ninjutsu
This simple jutsu only requires the channeling of chakra and contact with the earth within a 15m radius of the designated section of earth. The affected earth can only be at a maximum of 5 feet by 3 feet and 1 foot deep. By flowing chakra intro the ground Takeo can cause this section of earth to shift suddenly at a speed of 8 with a pulling strength of 12 in an attempt to knock an opponent off balance or put strain on their knee or ankle.

Earth Element• Trench Creation
C-Rank Ninjutsu
After forming the necessary hand seals Takeo will flowing chakra into the earth through his feet. He can then create trenches up to 3 feet wide and 5ft deep, the trenches are created at a speed of 10 and are restricted to simple formations, such as squares and slight arcing turns. This technique can only create trenches within a distance of a 10 meter radius around the user.

[Earth Element • Stone Lodging Destruction]
C-Rank Ninjutsu
This technique allows the ninja to control nearby stone and rock to a limited extent after performing a set of seals. By placing their hand on natural rocks or rocks created by their own chakra, the user can cause the rock(s) to crumble into pieces about three feet in width. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. The place where the user touches doesn’t necessarily designate where the rock breaks, as the range of this technique extends up to five meters away from where the user touched the rock, and effects a square area of 6x6 meters.

[Earth Element • Grasping Ribbons]
C-Ranked Ninjutsu
After forming a few hand seals up to three ribbons of earth will jut out of the ground at a speed of 5 in an attempt to wrap around an opponent`s feet or wrists. These ribbons are a maximum of ten feet long, one foot wide and two inches thick. These ribbons can also retract in order to pull objects or opponents closer to the ground. A strength of 15 is required in order to break free of these grasps. This technique can only be used within a 10 meter radius of Takeo.

*[Sensory Style • Approaching Tremor]
C-rank Doton Ninjutsu
The user will do a series of hand seals and place their hands to the ground. Releasing waves of chakra out of their hands. These waves of chakra will bounce back to the user after traveling out 25 yards on the ground. As the chakra returns to the user it will evoke an image in the users head of the immediate area around them, anything touching the ground and anything up to 5 feet underground. These are still images, not moving images, but can give the user a good idea of what is happening if they aren’t able to see otherwise.

[Earth Element • Mole Hiding]
C-Rank Ninjutsu
After forming the needed hand seals and flooding the earth below them with chakra, the user will dig into the ground. The user can then dig through the earth with the use of chakra. In the first post, the user may only move into the earth. In the following posts, the user can travel underground, up to ten feet deep for up to 4 posts before needing to recast the jutsu. The maximum distance the user can travel is 30 meters per use. The earth can only be moved at a maximum speed of 10, limiting the user’s speed at which they can travel through the ground. Using this technique does however create a tunnel of sorts, allowing the user to create a series of tunnels for various purposes.

[Earth Element • Earth Spike Creation]
C-Rank Ninjutsu
After forming the needed hand seals, the user will raise solid stone spikes from the ground. The user can summon up to six spikes, five feet in height and a foot in width, within ten meters of him or her which can then target one location, forming as a group to strike a target from multiple angles. If these spikes were to be raised beneath an opponent, it could cause serious, even fatal injuries. This technique is more often used to obstruct the user's opponents, and even to harm them while they are distracted. The speed at which the spikes rise from the ground is 15 and they strike with an impact of 5.

Earth Release: Crashing Mud Wave
C-Ranked Ninjutsu
After forming the necessary hand seals Takeo spews a large stream of mud from his mouth. When aimed at a 45 degree angle this stream expands into a sheet like wave of mud approximately 5ft across 15ft long and two feet thick. The real danger of this technique however is not the impact it is in the fact that the mud is extremely thick and even has a sort of adhesive quality which significantly impedes the movements of anyone it hits. The mud only travels at a speed of 6 but impacts and restricts movement with a strength of 14.

[Earth Element • Hidden Tracks]
C-Ranked Ninjutsu
By focusing his chakra into the earth Takeo can raise even the faintest of tracks and scuffs in order to make a clear path to follow. Even if a ninja has used chakra to prevent their footprints, this jutsu will react with faint chakra remnants in order to show their path of travel, however this is only possible if used within an hour after the ground has been exposed to the enemies chakra otherwise the chakra trail will have dispersed. The drawback of this technique is that it only works on soil, due to being a reaction of Takeo's earth natured chakra affinity and empathetic sensory ability.

Earth Style • Wolf’s Maw
B-rank Ninjutsu
Takeo will form hand seals and then strike the ground with his foot, causing a large wolf head made of stone to rise up from the ground within 15 meters at a speed of 25. The mouth acts as a tunnel into the ground, allowing the user to redirect large projectiles in the ground through its ‘throat’, or come up below an opponent, biting its mouth closed to trap them. The head itself is 5m long 2m wide and 3m tall and the throat continues for 10 meters underground. Though not its intent the stone head can impact, bite and trap with a strength of 15.

[Earth Element • Earth Dome Prison]
B-Rank Ninjutsu
After forming a short series of hand seals Takeo slams his hands on the ground causing the earth to form at a speed of 14 into a large dome; 10m in diameter, 5m high and 1m thick. Imbued with chakra throughout the dome and the floor beneath, an opponent cannot simply tunnel their way out with earth style. So long as Takeo remains immobile and keeps in contact with the dome he can supply additional chakra in order to make any necessary repairs. A Strength of 26 is required in order to break out of the dome via blunt force.

Doton • Combat Armor
B-Rank Ninjutsu
Prerequisite: 24 Ninjutsu
After performing the necessary hand seals Takeo will flow Doton chakra throughout his body, enveloping himself in a dark brown stone suit of armor. The armor encases his clothes and weapons holsters though leaves them accessible enough to draw from. Enveloping his head is optional and if opted to only his eyes will remain exposed. All in all the stone is about an inch thick and capable of defending against a strength of 30. Throughout the 5 posts in which the armor lasts Takeo is able to extend or retract stone blades which extend from his forearm past his hand at a speed of 18, the maximum length of these blades it 2ft.

*[Sensory Style • Approaching Quake]
B-rank Doton Ninjutsu
The user will do a series of hand seals and place their hands to the ground. Releasing waves of chakra out of their hands. These waves of chakra will bounce back to the user after traveling out 50 yards on the ground. As the chakra returns to the user it will evoke an image in the users head of the immediate area around them, anything touching the ground and anything up to 5 feet underground. These are still images, not moving images, but can give the user a good idea of what is happening if they aren’t able to see otherwise.

Earth Element• Secret Passage
B-Rank Ninjutsu
After forming the needed hand seals Takeo must either press his hand against some sort of earthen wall or flow his chakra through the ground from within a distance of 15 metres, then as long as there isn’t any foreign chakra circulating through the wall Takeo is able to create a door, complete with hinges and a handle. When used on an unusually thick walls the area behind the door will hollow out, creating a passage with a second door on the other side. Of course the larger the passage the longer the jutsu takes to complete and the more chakra is used. With an additional hand seal the entrance will close behind him, returning to its previous state. The passageway forms at a speed of 20.

Earth Element• Mud Wolves
B-Rank Ninjutsu
After forming hand seals and releasing chakra into the ground Takeo molds his chakra into the surrounding earth in order to create a very realistic looking wolf composed of mud. The wolf is average in size with dark “fur” and eyes, it’s capable of growling, howling and even smelling its prey to some extent, ultimately acting very much like a real wolf with the exception that when killed it will crumble away in clumps of mud and dirt.
Taijutsu: 5
Stamina: 10
Speed: 15
Strength: 15

Earth Element• Chains of Imprisonment
B-Rank Ninjutsu
This powerful restraining jutsu requires that Takeo be within 20ft of the target, after forming the necessary seals five lengths of stone chain-links with jut out of the ground at a speed of 18. Unlike most jutsu of this fashion the chains are not directly controlled by Takeo and thus do not require additional concentration. Rather they are aimed at a target and then they rapidly move to immobilize the target, automatically looping around arms, legs, waist and neck. The chains extend as long as necessary to ensnare the victim depending on their height and girth; because this is not a controlled jutsu however they cannot pursue a target if the initial grasping has been avoided. Typically this technique is used in order to restrain a target overnight or to secure someone before interrogation. A strength of 22 is required to break free.

Earth Element • Boulder Blast
B-Rank Ninjutsu
After forming the necessary hand signs Takeo will stomp on the ground, causing a large 4ft diameter boulder to rise up from the ground and launch itself in a linear trajectory. The boulder moves at a speed of 8 and a strength of 12 and can travel a maximum distance of 50ft. With an additional hand seal Takeo can detonate the boulder, causing it to explode with a force of 10, effectively creating a 10x10x10 meter blast area of deadly shrapnel.

[Earth Element • Dividing Earth]
B-Rank Ninjutsu
After forming the necessary hand seals Takeo will stomp his foot causing a designated area of earth to crack and split open. The fissure can be created from a distance of 15 meters away and extends for a maximum of 15m, separating to a width of up to 8 meters and a depth of 10 meters The earth separates at a speed of 15 with a splitting strength of 25, making it quite capable of dropping people into the ravine and being especially useful for destroying or damaging structures and obstacles.

[Earth Element • Earth Rampart]
A-Rank Ninjutsu
After forming the necessary seals Takeo will stomp on the ground causing a large rampart of earth to rise up at a speed of 15. The wall created is up to 70 feet wide, 70 feet high and 15 feet thick, often serving as a vantage point to stand upon as well as a defense with a strength of 35. Due its sheer size this jutsu is particularly chakra intensive.

Earth Element • Earth Core shift
A-Rank Ninjutsu
After forming a set of hand seals Takeo can either raise or lower a large section of earth. The section must be a rudimentary shape such as a square or circle with the maximum dimensions of 15m by 15m. The earth moves at a speed of 25 and when lowered from under an opponent will leave them temporarily suspended in the air if their Taijutsu stat is 20 or less, conversely if the earth is raised beneath an opponent, due to the sheer force one must have 25 strength or higher in order to move freely, whereas those with less than 20 strength will be unable to move for one post, often being forced to their knees. The maximum depth of this technique is 25m and Takeo must be within 10m of the affected earth in order to activate it.

Earth Element • Tomb of Impalement
A-Rank Ninjutsu
Prerequisite: 30 Ninjutsu, 30 Control
After forming a series of hand seals Takeo will either press his hand against a cave/dome wall or slam his foot into the ground in the case of a ravine or tunnel. The result is an immense amount of spikes jutting in from all directions on the trapped opponent. The spikes are variable in size depending on the scale of the area in effect and move at a speed of 30. The maximum area covered by this technique is 100ft with up to 50 spikes being able to be formed at up to 15 feet long and five feet thick each. Each spike impales with a strength of 30.

Earth Element • Earth Dragon Bullet
A-Rank Ninjutsu
After forming the needed hand seals and holding the final seal the user will form a large dragons head directly in front of them. So long as they hold the seal they will be able to rotate the head and fire up to 30 three-foot long stone spikes that pierce like lances at a speed of 30 and a strength of 10. While using this technique the user has to stay immobile and any movement will cancel the technique.

[Earth Element • Casket Of The Deep]
A-Rank Ninjutsu
After performing the needed seals Takeo will place his hand upon the ground causing two sides of a stone coffin to rise up from the ground at a speed of 30 on either side of an opponent before slamming shut. The coffin can be modeled as he sees fit and be formed large enough for whomever the target is though no larger than their particular specifications. The range of the technique is 15 meters and once ensnared the coffin will promptly drag them down to a maximum depth of 15 meters where if unable to escape the target will slowly suffocate. The coffin can resist up to 20 strength and can be brought to the surface and opened with an additional hand seal making it ideal for capture tactics as well as interrogation.

Earth Element • Multiple Chains of Imprisonment
A-Rank Ninjutsu
After forming the needed seals Takeo can create up to 15 stone chains, maximum 20 meters long from the ground within 10 meters of his position. The chains are fully controllable, allowing him to manipulate them independently of one another to serve a variety of purposes, most commonly being to capture multiple opponents at once. During the time he is manipulating the chains Takeo must maintain the snake hand seal and while he can move, he is quite limited to his motions and must remain focused on the jutsu. The Chains move at a speed of 14 and bind with a strength of 26, requiring the same amount in order to break free. The chains can be manipulated for up to 5 posts after which time they retain their tautness though no longer require concentration to maintain.

Doton • Swamp of the Underworld
A-Rank Ninjutsu
Prerequisite: 30 Ninjutsu
After forming the necessary handseals the user will flow their chakra into the ground, altering the earth in a 35 meter diameter area into 20-meter-deep mud that pulls targets down with 35 Strength, dragging down any targets to the maximum depth and continuing to churn for 4 posts, on the 5th the mud will harden to a strength of 17 and become solid once more. The mud forms and moves at a speed of 25. The user may choose to leave a 2 meter wide safe zone around themselves or enact the jutsu from the very edge of the affected range.

Doton • Advanced Multiple Chains of imprisonment
S-Rank Ninjutsu
Prerequisite: 40 Ninjutsu
After forming the needed seals Takeo can create up to 20 stone chains, maximum 30 meters long from the ground within 25 meters of his position. The chains are fully controllable, allowing him to manipulate them independently of one another to serve a variety of purposes, most commonly being to capture multiple opponents at once. During the time he is manipulating the chains Takeo must maintain the snake hand seal and keep focus on the jutsu, unable to move from where he is standing. The Chains move at a speed of 35 and bind with a strength of 35. The chains can be manipulated for up to 6 posts after which time they retain their tautness and strength though no longer require concentration to maintain.

Doton • Great Earth Flow Divide
S-Rank Ninjutsu
Prerequisite: 40 Ninjutsu
Even more powerful than its predecessor Takeo has taken this legendary jutsu to the next step. After performing the correct hand seals the user will slam their palm down on the ground. Their chakra will violently rend the ground tearing it apart in a 45 meter line at a speed of 30 with a strength of 50. The tearing is 20 meters wide and 25 meters deep, shooting dangerous rubble, rock, and everything on the ground into the surrounding air during the technique. Over all this causes great destruction, leaving a grand valley in its wake. Even standing near the path of this technique is quite dangerous due to the immense force of the flying debris.

Earth Element • Titans Armor
S-Rank Ninjutsu
Prerequisite: 40 Ninjutsu
After forming the necessary hand seals Takeo will imbue his body with the properties of Doton chakra. At this level he is able to refine his chakra to merge with his skin on a cellular level, creating a flexible though incredibly dense armor that spans his entire body save for his eyes, spreading across his body at a speed of 30. As a result his skin will become visibly darker and stone-like in appearance, becoming invulnerable to all but the most powerful piercing or slashing attacks. The defensive matrix can withstand attacks up to 50 strength while also increasing the damage dealt by Takeo’s strikes as the density of his skin becomes akin to that of a diamond, meaning with sufficient force anything of less density is able to be shattered and destroyed. This technique can last a maximum of 8 posts and requires a significant amount of chakra to maintain.

Doton • Ultimate Capture Dome
S-Rank Ninjutsu
Prerequisite: 40 Ninjutsu
Taking the defensive properties of Doton the pinnacle of its mastery Takeo will form the required seals, often slamming his hands on the ground upon completion to enact the jutsu. From a position of up to 30 meters away the massive dome will jut out of the ground trapping or protecting those contained within. Upon its completion the dome stands 15 meters tall and 25 meters in diameter with 5 meter thick walls making for an ideal means of capturing multiple opponents, potentially creating a battle arena of sorts. The dome manifests at a speed of 30 and a strength of 50.

Doton • Legendary Chains of Imprisonment
S-Rank Ninjutsu
Prerequisite: 45 Ninjutsu
This ultimate binding technique requires that Takeo be within 25 meters of the target. After forming the necessary seals up to 6 lengths of stone chain-links will blitz out of the ground at a speed of 50. Unlike some jutsu of this fashion the chains are not fully controllable. Rather they are aimed at a specific target and then they rapidly move to immobilize the target, automatically looping around arms, legs, waist and neck and even any weapons they might be wielding. The chains will pursue a target in a linear fashion though are unable to form complex maneuvers. These chains can extend as long as necessary in order to ensnare the victim depending on their height and girth; typically this technique is used as a last resort in order to ensnare opponents of remarkable physical abilities. Performing an additional hand seal will cause deadly spikes to grow from the chains, fully impaling the target. A strength of 40 is required to break free.

Doton • Architect of the Gods
S-Rank Ninjutsu
Prerequisite: 45 Ninjutsu, 40 Control
Arguably the jutsu that demonstrates the most complete skill in Doton jutsu Takeo has developed a technique which offers true battlefield control. Typically this technique can only be used in seclusion due to the immense focus it takes. After forming a very lengthy series of hand seals Takeo is able to manipulate the earth around him up to a range of 120 meters and to a maximum height and or depth of 30 meters. This allows purely for the creation of structures, ravines and buildings made of stone. The rending and shifting of earth occurs at a speed of 40 and with a force and durability of 50. So long as Takeo remains completely still and either holds the last hand seal or keeps his hands on the earth he is able to continue to create structures and cause them to shift and move about at his will though for an additional chakra cost.

Doton • Great Collide
S-Rank Ninjutsu
Prerequisite: 40 Ninjutsu
After forming the necessary hand seals the user can cause any two masses of earth, each up to 100 meters in diameter to collide at 30 Speed and with 50 Strength, reinforcing the affected ground in order to crush even the hardiest of opponents between large masses of rock. This jutsu can be activated from a range of up to 120 meters. With an additional hand seal Takeo can cause the affected sections of earth to spread apart once more.
SuitonShow
Water Purifier
D-Rank Suiton Ninjutsu
After forming the needed hand seals, the user touches a body of water. Then, the water becomes purified of germs, bacteria, disease and other organic materials. In addition, the water becomes 'pure' which can be used for many different things. However, this does not eliminate foreign chakra from the water. This technique can purify up to five litres of water per post, and can be used for every point of stamina the user has, meaning that the user may simply purify five litres in one post, ten litres in two and so forth. While using this technique, the user must be constantly touching the water and cannot use any other techniques.

Quick Dry
D-rank Suiton Ninjutsu
After channeling his chakra Takeo is able to quickly dry himself of any water on his body or absorbed into his clothing so long as the water does not contain the chakra of another. Ultimately this drying method was inspired by watching dogs shake themselves dry and as such functions in a similar manner. The water will abruptly spray itself from his body in a ten foot radius around himself at a speed and strength of 5 each oftentimes catching others in the misting spray and as such momentarily obscuring vision to some extent.

Surge
D-Ranked Suiton Ninjutsu
This simple jutsu only requires the channeling of chakra and a quick, focused surge of chakra into an area of the designated area. This causes any water in a 5ft radius of the target to violently burst upward, this technique doesn’t do any actual damage since it is only the water surrounding the target that is raised and not the water they are standing on. The water rises at a speed of 9 and is meant to serve either as a distraction or to drench the opponent in water for supplementary purposes. If anything were to come in contact with the water as it was forced upward it would only be pushed with a strength of 1. The targeted area of water cannot be farther than 50ft away from Takeo.

Aquatic Rebreather
D-Rank Suiton Ninjutsu
Prerequisite: Control Stat of 10
After performing a string of seals, the user will focus their chakra into their own lungs. Any body of water that enters through there system will then be filtered by the user manipulating the water, removing the hydrogen mixing within the water itself. The body of water is then dissolved through their system leaving only the oxygen gas making it safe to breath. This can be used for a maximum amount of posts equal to the user’s stamina/5, rounded down.

* Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to five meters away. The defense is shot at a speed of 5 and has a strength of 5 and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

Glide
C-Ranked Suiton Ninjutsu
This jutsu requires the channeling of chakra to be activated after which it allows Takeo to maneuver a 5x5 meter area of water along a surface at a speed of 10 as long as the water is within 15 metres of him. This technique is primarily used to manipulate Takeo’s syrup field jutsu after it has made contact with the ground. The water must remain in contact with the ground and when at full speed can only make arching turns, though when moved slowly Takeo has a more complete control over the direction and shape of the puddle.

Climb
C-Rank Suiton Ninjutsu
After maintaining the last seal of the syrup field jutsu or channeling chakra Takeo can manipulate the adhesive liquid to defy gravity to a limited extent, allowing it to move up an ensnared opponent’s body or weapons. This technique can also be used more strategically, allowing Takeo to maneuver his syrup field up the sides of walls or vertical surfaces or even onto a ceiling, allowing for a new dimension to his capturing tactics. If Takeo releases the seal or if his concentration is interrupted the substance will slowly drip away from the surface it is on. The substance moves at a speed of 10 and only a 5x5 meter area of water can be controlled at a time.

*Suiton • Pacifistic Domination
C-Rank Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 7 meters and is standing atop a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least 10 strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses a stamina stat higher than 10, it would require three posts for them to pass out. Should the target possess a stamina stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.

Lashes of the Deep
C-Rank Suiton Ninjutsu
After forming the needed hand seals and pouring chakra into a source of water, Takeo can form up to five whip-like tendrils of condensed water which can be manipulated to wrap and hold a single target. The tendrils move with a speed of 8 and a strength of 12. This technique may be held for up to five posts before reverting back to normal water. Takeo must be within 10m of the water and each tendril can only be a maximum of 5m long and 6 inches thick.

*[Sensory Style • Approaching Tides]
C-rank Suiton Ninjutsu
The user will do a series of hand seals and place their hands to a body of water. Releasing waves of chakra out of their hands. These waves of chakra will bounce back to the user after traveling out 25 yards on the surface of the water. As the chakra returns to the user it will evoke an image in the users head of the surface of the body of water, anything on the surface, and anything up to 5 feet under the surface of the water. These are still images, not moving images, but can give the user a good idea of what is happening if they aren’t able to see otherwise.

Violent Water Wave
C-Rank Suiton Ninjutsu
Forming the necessary hand seals Takeo will build up a large amount of chakra in his chest and expel it as a powerful stream of water. The stream is about three feet in diameter and can be as long as 10m though 5m is more typical. The stream travels at a speed of 5, impacting with a force of 15. The amount of water created can vary depending on how much chakra is used though it is often enough to carry weaker opponents off in a torrent of water or douse powerful flames.

Entrapping Syrup Field
B-Ranked Suiton Ninjutsu
The user forms a series of hand seals and then spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. Once contact with the ground is made the large stream of water will spread out to cover a 15 meter diameter area. Being caught in the technique however can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, though only if they have not already come into contact with the substance. The stream travels and spreads out at a speed of 5 and requires 35 strength in order to break free of once trapped.

Into the Abyss
B-Rank Suiton Ninjutsu
In order for this jutsu to be effective both Takeo and his target must be standing on a large body of water, with the target being within 15m of the user. After completing a sequence of hand seals the water at the designated location will part away creating a 5m diameter gaping cylinder, the water parts(and later constricts) at a speed of 30 causing anyone who had been standing in that area to plummet into the 12m deep opening, the lining of the cylinder is condensed and coated with chakra and with the addition of a final seal the high pressure water will constrict, crushing anyone caught in the cylinder with a strength of 10.

*Suiton • Water Encampment Wall
B-Rank Ninjutsu
After performing the correct hand seals the user will expel a large amount of water from their body as a sweeping defense against hostile techniques. The water from the technique forms a cylinder around the user at a speed of 15, and flows around the user. It is approximately 7 meters around and 2 meter thick, leaving only the top unprotected. The wall has the ability to deflect things with a strength of 25, but even if something break through, the walls thick nature makes traversing through the water fully troublesome. The wall lasts up to three posts unless dispelled earlier by the user or destroyed.

Sticky Scattershot
B-Rank Suiton Ninjutsu
After forming seals Takeo will spit forth 5 spheres of water, roughly 2m in diameter and traveling at a speed of 10. After traveling 10-15 feet they will begin to spread out as they travel before expanding into separate circular sheets of sticky water, each 4m in diameter that can travel for an additional 10m coating and enveloping anything they come in contact with in their adhesive liquid. The syrup requires a strength of 25 in order to break free and significantly impedes movement, capable of sticking limbs and weapons to each other and pinning bodies and objects against walls or other surfaces.

Water Wave
B-Rank Suiton Ninjutsu
Takeo will first form seals and then stomp on the ground creating a large wave of water to appear. This technique also can be used with existing water for a reduced chakra cost. The wave is 6m high, 2m thick and 10m across and moves at a speed of 10 in a linear path. Unless met with sufficient resistance it will continue for 20 meters sweeping away most hostiles and ultimately crashing down with a strength of 30 on anything in its path as well as serving to flood the battlefield with water.

Grand Waterfall
A-Rank Suiton Ninjutsu
After forming a long string of hand seals the user will focus on an area within 25 meters causing a massive torrent of water to crash down from an elevated position with a strength of 35 and a speed of 15. The torrent of water continues to surge forth for 4 posts unless cancelled early and can quickly fill the battlefield with water. The maximum width of the waterfall is 15 meters.

Pressure Cutter
A-Rank Suiton Ninjutsu
Prerequisite: 30 Ninjutsu, 30 control
After forming the needed hand seals Takeo will fire a highly compressed one inch diameter stream of water from his mouth. The stream can travel up to 25m and moves at a speed of 25 with a cutting strength of 35. The water is so highly pressurized that is able to pierce and cut through stone and even steel with ease. This technique can be maintained for a maximum of two posts.

Oceanic Seamstress
A-Rank Suiton Ninjutsu
Prerequisite: 30 Ninjutsu, 30 Control
Requiring a large amount of water to be present Takeo will form a relatively lengthy series of hand seals. Upon completion a large orb of water will rise into the air. Holding the last seal Takeo can create up to 5 tendrils which shoot out of the orb in a linear direction at a speed of 40. The maximum range of this technique is 25 meters. The tendrils are extremely sharp and pierce with a strength of 20, fully capable of impaling a target or even piercing through an array of defenses.

*Suiton • Tidal Wave
S-Rank Ninjutsu
After performing the correct hand seals the user creates water from thin air and forms so much that it creates a tidal wave 60 meters wide and 10 meters tall. The wave will flow forward at a speed of 30 and with 40 strength, crashing into and destroying everything in its path for up to 50 meters before running out of power.

Wrath of the Sea Gods
S-Rank Ninjutsu
Prerequisite: 40 Ninjutsu
After forming the necessary handseals Takeo will manipulate or create a large body of water, swirling it around himself with 40 Speed and 40 Strength. The dome surrounds him in a 15-meter radius, leaving only a 3-meter diameter bubble around him untouched by water. Anyone of less than 40 strength who makes contact with these currents will be pulled in, the jutsu acting as both an offence and defence. Targets with less than 30 Stamina will pass out after 1 post as their lungs collapse and then are filled with water. Those up to 35 Stamina can endure 2 posts while those of a higher Stamina can resist passing out though will still find themselves battered severely by the waves. This jutsu lasts a maximum of 4 posts.

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[Hokage] Natsuki, Takeo

Post by Archives » Mon Jun 27, 2016 11:12 pm

KatonShow
Katon • Warming Hands
E-Rank Ninjutsu
After concentrating Katon chakra into his palm Takeo’s hand will be enveloped in a thin veil of fire. The burning potential is miniscule, only singe-worthy and barely able to set anything alight though the warmth emanated is enough to soothe muscles or help dry wet clothing or simply help heat oneself through a cold night.

Katon • Finger Lighter
E-Rank Ninjutsu
Channeling Katon chakra to a finger-tip Takeo creates a small flame which can then be shot off at a speed of 2 for a maximum distance of 15 feet. The heat produced is so miniscule that at best the flame can light a candle or set fire to only extremely flammable substances such as cotton or gasoline. Conversely this flame can be maintained at the finger-tip for direct contact means of lighting a flammable substance.

Katon • Flickering Sparks
D-Rank Ninjutsu
After channeling Katon chakra through his chest and into his mouth Takeo will exhale, producing a breath of hundreds of minuscule Katon sparks. These sparks while only capable of minor first degree burns can easily set aflame combustible materials. The maximum range of this technique is 10ft and they travel at a speed of 5.

Katon • Cauterization
D-Rank Ninjutsu
Prerequisite: Iijutsu
By channeling chakra to the tip of his finger Takeo is able to increase the potency of its flame, allowing him to seal and cleanse wounds through the use of fire. Wounds sealed in this manner cannot be any wider than half an inch and only superficial wounds will be mended completely as anything deeper than an inch will be unaffected.

Katon • Signal Flare
D-Rank Ninjutsu
After forming a brief set of hand seals Takeo will focus chakra to his hand and raise his arm in the air, firing off a 1ft long plume of fire that travels at a speed of 5. If aimed at the sky it will hover for a maximum of 4 posts, the maximum distance this flame can travel is 30 feet, though due to its concentration being on maintaining itself and producing its bright light it is unable to cause burns or set anything on fire. The light produced is noticeable from a great distance though not enough to blind anyone unless perhaps they were to stare directly at it on a dark night. In such a case it is capable of illuminating a 30ft radius in a soft red light.

Katon • Eyebrow Singeing
D-Rank Ninjutsu
Channeling Katon chakra into a bladed weapon the metal produce a thin aura of flame along the blade. When Takeo makes a strike with the weapon he can then release this small crescent of fire which then travels at a speed of 8 and impacts with a strength of 2, thus if aimed at the eyes it often forces the opponent to shut them, else risk damage. The maximum distance the fire can travel is 10ft.

*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1/2 meter diameter fireball at the opponent. It travels up to 10 meters away at a speed of 6 and a strength of 4.

*Katon • Torch
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a small jet of flame directly in front of them. The ball lights up the surrounding area in a 5 meter radius and has a durability of 5. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed of 6 and pushes with a strength of 4.

*Katon • Flame's Shadow
D-Rank Ninjutsu
After performing the correct hand seals, the user will create a copy of themselves out of katon chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death into a burst of flames. The clone will only last for 3 posts.
  • Taijutsu: 2
  • Stamina: 1
  • Strength: 1
  • Speed: 2
*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of 5 or less strength with ease.

Katon • Searing Vanguards
C-Rank Ninjutsu
Utilizing the properties of Katon and Chakra infusion Takeo can heat his armbraces while coating his skin in a protective layer of chakra, causing the metal to glow red-orange. The immense heat radiating from the guards are enough to burn through most flammable materials as well as cause second degree burns on contact with skin. Prolonged contact with weapons will also heat them, potentially damaging opponents weapons with repeated strikes. This technique can last for a maximum of 4 posts.

[Katon • Meteor Punch Technique]
C-Rank Nintaijutsu
After channeling chakra the user will flood their entire fist with Katon chakra. As they do this, their hand will be engulfed in searing hot flames that can cause up to second-degree burns on impact. They will then put all of their body weight and force into a single punch, but as they complete this initial attack the flames engulfing the user’s hand will explode violently forward. The blast is very limited in range however, only extending forward about six inches and if it's not used within a post of initiating the technique it will fizzle out, wasting chakra. The blast is equivalent to two exploding tags and is capable of burning through trees and has enough force to break concrete.

[Katon • Great Fireball Technique]
C-Rank Ninjutsu
After performing the needed hand seals, the user draws in a deep breath before emitting it in the form of a massive ball of flame with a radius of 5 meters. This flame can travel for up to 10 meters at a speed of 8 and a strength of 12. Once it has reached its maximum range the fireball will remain where it is for up to an additional 2 posts so long as the user maintains a half seal and remains stationary.

[Katon • Mythical Fire Phoenix Technique]
C-Rank Ninjutsu
After performing the needed hand seals, the user draws in a deep breath before emitting a spread of small fireballs, about the size of a basketball at a speed of 15 in a linear direction. The ninja can also hurl a projectile, which is covered in these same flames. To the opponent, the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Even if the flames are put out, the projectiles still converge on the target. The flames can travel up to thirty feet and impact with a strength of 5 each.

*Katon • Bomb Creation
C-Rank Ninjutsu
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a C-Rank explosion and scattering flames in the immediate area.

Katon • Flash Fire
B-Rank Ninjutsu
After forming the necessary hand seals Takeo will place his hand on any solid structure that is no more than 5 meters thick before opening into any kind of room, tunnel or clearing. His chakra will then course through the material, so long as it is not imbued with the chakra of another, before igniting in a blazing fire. The flames will spontaneously erupt in an area no larger than 10 meters in diameter, manifesting at a speed of 25 and blasting back anyone caught in the area with a strength of 15 as the flames ignite and spread across anything it comes in contact with, leaving individuals with 2nd degree burns at the points of contact.

[Katon • Comet Punch Technique]
B-Rank Nintaijutsu
A technique much like its predecessor, the user instead concentrates a far more potent amount of chakra into their fist and rushes at an opponent quickly. When they punch, flames trail behind their fist giving this attack its name and when it connects it's both a powerful punch as well as an immediate release of flames in the fist. The flames travel in an updraft style, exploding with the force of four exploding tags directed outward from the user's fist. It also can cause first or second degree burns and the overall force of the punch is enough to blow a hole in concrete or uproot entire trees.

Katon • Apocolype
B-Rank Ninjutsu
After forming the appropriate sequence of hand seals Takeo will expel a large amount of chakra from his body, congregating at an elevation of 15 meters before forming into a massive ball of fire. From there he will form an additional seal causing the fire ball to split apart in a multitude of 10 smaller fireballs which rain down on everything within a 15 meter area at a speed of 20. Each smaller ball of fire is 2ft in diameter and will explode on contact with 2 strength worth of force, the explosion serving to fan and spread the flames upon contact, being highly flammable and setting ablaze nearly anything it comes in contact with.

Katon • Infernal Assault
B-Rank Ninjutsu
After forming the necessary hand seals Takeo will build up Katon chakra in his chest before expelling three 1m diameter balls of condensed fire which rotate around one another as they travel in a straight line towards their target at a speed of 10. Due to the highly condensed nature of the fire balls they act as solid spheres upon impacting their target with a strength of 30, capable of smashing through stone and causing second degree burns around the area of impact and readily setting ablaze anything struck by them.

Katon • Seekers of Flame
B-Rank Ninjutsu
Prerequisite: 24 Ninjutsu
Ater forming the necessary hand seals Takeo will exhale hundreds of small bright wisps. These wisps are spark-like spheres of fire that are only ½ an inch in diameter. This swarm of sorts can be controlled freely by maintaining a single hand seal though they cannot travel more than 30 meters from the user at any given time. If the user releases this hand seal the wisps will hover around him until he regains control of them once more. The wisps are quite fast, moving at 28 Speed and are bright enough to illuminate dark areas. Moving as a whole entity or separately they are capable of spreading out and forming intricate patterns and maneuvers. They possess no direct strength and are only hot enough to cause 1st degree burns at best. With an additional hand seal however the entire swarm will explode with a culminating force of a B-ranked Explosion. If the explosion isn’t utilized these wisps can persist for up to 5 posts.

*Katon • Izanagi's Spear
A-Rank Ninjutsu
After performing the correct hand seals the user will form a condensed 5cm diameter, 3 meter long spear of fire in their hand then throw it at an opponent. At any time during the course of the spear's travel, the user may use Chakra Kai to activate the spear. This causes the spear to rapidly unwind and expand into a 10 meter long, 7 meter diameter whirlwind of fire at a speed of 30. On impact, the spear will then explode at A-Rank strength.

Katon • Searing Blades
A-Rank Ninjutsu
Prerequisite: 30 Control
A deadly close quarter’s technique, Takeo has learned to harness the Katon element to its utmost efficiency. After the necessary hand seals Takeo will flatten his hands and gather chakra around them, similar to the chakra scalpel technique. From there an aura of fire will develop around his protected hands, the flames emerge highly condensed and elongated outwards from his hands culminating in 3ft in length and 1ft in width. The immense heat emanating from the blades ripples the air and can cause first degree burns from coming within 6 inches of the flames. Flesh, Trees, Stone and even Steel are easily cut through with minimal resistance. Direct contact yields in instant cauterization and third degree burns. This technique can be maintained for up to 5 posts.

Katon • The All Consuming Dragon Fire
A-Rank Ninjutsu
Prerequisite: 30 Ninjutsu
A devastating technique capable of decimating landscapes and suppressing powerful foes, the all-consuming dragon fire is initiated with a series of hand seals and a massive buildup of chakra, culminating in Takeo’s chest. Holding the final dragon hand seal Takeo will exhale a cone shaped stream of blazing fire. The stream extends 60ft in length, covering a 15ft wide area at the focal point of the flames. The heat from this attack is so intense that it can crack stone and reduce full trees to ashes. Any who is caught in the direct flames will suffer from intense 3rd degree burns. Takeo can maintain this technique for up to two posts and can turn his head to change the angle of the attack accordingly. During this time Takeo must hold the final seal and is limited to minimal body movement. The flames move at a speed of 35 and impact with a force of 25.

Katon • Guardian of Fire
A-Rank Ninjutsu
After forming the necessary hand seals Takeo will imbue his surroundings with Katon chakra. For the next 5 posts he will be protected by wisps of flame that will manifest themselves at a speed and strength of 20 to knock back and deflect any incoming attacks. These flames act defensively and on their own accord though cannot manifest themselves from a distance of more than 3 meters from his person. Due to the nature of this technique these flames do not exist long enough to spread nor do they burn at full strength, being only capable of inflicting 1st degree burns. A maximum of 10 attacks can be deflected in this way.

Katon • Body Disposal
A-Rank Ninjutsu
Prerequisite: 30 Ninjutsu, 30 Control
After forming the needed handseals Takeo will touch a target, leaving behind a glowing 6 inch diameter sphere of condensed flames. These flames will not burn on contact, feeling only warm and can be extinguished with 30 Strength. With an additional handseal however Takeo can release the pent up chakra. The flames will then expand out at 30 Speed, consuming up to a 10 meter diameter area and forgoing the spreading passive in order to completely incinerate anything within the flames. The flames are potent enough to reduce a corpse to ash in the span of 2 posts, even being able to melt steel and shatter rock. Against a living target however the flames will instead cause severe 3rd degree burns, continuing to consume the target until extinguished by some other means. Unless the target has a Stamina greater than 35 or some other means of survival the intensity of the flames will prove fatal after a full post.

Katon • Avatar of the Divine Sun God, Amaterasu
S-Rank Ninjutsu
Prerequisite: 40 Ninjutsu
After forming the necessary hand seals the user will emanate katon chakra around their body protecting themselves from and coating themselves in flames. For 7 posts, their body constantly exerts 1 meter of flames which push out from their body at a strength of 50. This causes the user's body to become a living inferno, causing fire wherever they go and burning all life in their path. In addition to this, the user can just once over the span of the 7 posts cause their encapsulating flame to pulsate and expand out 75 meters at a speed of 30 for an instant before returning to its normal size.

Katon • The All Consuming Phoenix Fire
S-Rank Ninjutsu
Prerequisite: 40 Ninjutsu
A devastating technique capable of decimating landscapes and suppressing powerful foes, the all-consuming phoenix fire is initiated with a series of hand seals and a massive buildup of chakra, culminating in Takeo’s chest. Holding the final bird hand seal Takeo will exhale a phoenix shaped stream of blazing fire which then reverts to a standard cone shape after first impact. The stream extends 50 meters in length, covering a 25 meter wide area at the focal point of the flames. The heat from this attack is so intense that it can incinerate stone and reduce full trees to ashes. Any who is caught in the direct flames will suffer from intense 4th degree burns. Takeo can maintain this technique for up to two posts and can turn his head to change the angle of the attack accordingly. During this time Takeo must hold the final seal and is limited to minimal body movement. The flames move at a speed of 45 and impact with a force of 35.

Katon • Aura of Sakuretsu
S-Rank Ninjutsu
Prerequisite: 40 Ninjutsu, 35 Control
Takeo had developed this technique as the pinnacle of close quarters Katon ninjutsu, made only possible by those with exceptional chakra control. After forming a lengthy set of hand seals the user will shroud their entire body in an extremely thin though powerful layer of protective chakra which will serve as a barrier between ones flesh/clothing and flame, mitigating a great deal of its heat. Next the user will be enveloped in an aura of flames, erupting 3-6 inches around their entire body with such intensity that the air ripples around them. Any who comes in contact with the flames will receive 4th degree burns as the result of a direct strike and 3rd degree burns from glancing blows. In addition the user is able to enhance ones strikes with bursts of flames, unleashing up to 16 explosive tags worth of force. This explosive power can be divided incrementally or used all at once but can’t exceed 16 tags worth. The aura lasts for a maximum of 7 posts.

Katon • Cataclysm
S-Rank Ninjutsu
Prerequisite: 45 Ninjutsu, 40 Control.
After performing a long string of hand seals, the user will focus a massive amount of chakra throughout their body, focusing the majority of it into their hands. Then slamming their palms together they will expel a destructive wave of fire emanating in a 75 meter radius at a speed of 50 and a strength of 40. Anything caught in the wave will become ignited and more than likely incinerated from the intensity of the flames, even the hardiest of shinobi will be consumed in 4th degree burns and others would be rendered to nothing more than blackened smoldering corpses. The force of the technique alone is enough to topple buildings and destroy most structures as the flames set to rendering trees to ash, sand to glass and metal to sagging heaps of molten slag. In the wake of this destructive blast the user is left untouched within the small 3 meter wide epicenter in which he stands.
FuutonShow
*Fuuton • Enhanced Launch
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at 3 extra speed. The user also has 3 less Taijutsu until they once again touch the ground. Those with less than 5 Taijutsu (after deduction) will stumble and fall when trying to land. The Fuuton passive is not applied in this technique.

*Fuuton • Wind Skating
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their accuracy and agility (-3 Taijutsu). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*Fuuton • Redirection
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.

Fuuton • Gentle Breeze
D-Ranked Fuuton Jutsu
After forming a brief series of hand seals Takeo will build up chakra, typically inhaling first before releasing a breath of air. The stream of air will follow a linear funnel pattern to serve a variety of purposes. The maximum range of this technique is 5 meters and the wind itself will push with a force of 4 and a speed of 6. Anything in its path will receive small cuts, more nicks and scratches than anything but enough to draw blood.

Fuuton • Rising Wind
D-Ranked Fuuton Jutsu
After a brief set of seals the user will flow chakra into their immediate area. This creates an upwards breeze below the user, spreading to a 5 meter diameter around them. The winds do not contain any cutting ability and instead are typically meant only for dramatic flair, fluttering capes into the air or protecting the user against dust and weak debris. The winds form at 7 speed with a pushing force of 3 strength. The aura of wind can last for 2 posts before dissipating, following the user as they move.

*Fuuton • Great Breakthrough
C-Ranked Fuuton Jutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 15m width at the end of the cone and moves with a speed of 10. Once it makes contact with a substance, the wind both cuts at it and pushes it away with 10 strength. This blast goes out for a maximum of thirty feet if it doesn't hit anything, where it will dissipate into the surrounding air.

Fuuton • Swirling Wind
C-Ranked Fuuton Jutsu
After a brief set of seals the user will flow chakra into their immediate area. This creates a swirling breeze around the user, pushing outwards and spreading to a 10 meter diameter around them. The winds do not contain any cutting ability and instead are typically meant only for protecting the user against airborne particles and weak projectiles. The winds form at 5 speed with a pushing force of 15 strength. The aura of wind can last for 3 posts before dissipating, following the user as they move.

Fuuton • Deep Breath
C-Ranked Fuuton Jutsu
Prerequisite: 20 Control
Through much dedication and chakra control Takeo has learned to channel Fuuton chakra into his lungs, supplying raw oxygen without the typical properties of Fuuton. This effectively allows him to breathe without needing to inhale or exhale for a short time making it an incredibly useful technique for stealth purposes. He can maintain this technique for a maximum of 4 posts before needing to breathe normally again.

Fuuton • Lift
C-Ranked Fuuton Jutsu
After forming a set of hand seals Takeo will focus his chakra into an area within 20 meters of himself. Activating this supplementary technique will cause winds to rise up from the selected location, covering an area of to 15 square meters. These winds contain no cutting properties and only form at a speed of 5 making the technique virtually useless in combat. The wind however lifts with 15 strength and can persist for up to 3 posts making it capable of moving an array of relatively heavy objects and thus serving as a useful distraction or supplementary tactic.

Fuuton • Wind Cushion
C-ranked Fuuton jutsu
After forming the required hand seals Takeo will focus chakra into a location within 15 meters of his person. At the designated location a platform of wind will emerge with up to a 10 meter radius and up to 2 meters of depth. When a force impacts this accumulation of wind it will act as a cushion, bracing the impact of a fall from even a height of up to 100 meters. The wind will disperse harmlessly on impact, similarly doing no harm to those land on it. This construct of sorts forms with a speed of 10.

Fuuton • Godly Wind Aura
B-Ranked Fuuton Jutsu
After forming the necessary hand seals, the user will thrust their hands forward as a vortex of wind blasts outward from their body with a speed of 20. The wind blows all around their body, pushing outwards to a radius of 15 meters. Being caught in these swirling gusts of wind will push one back with a force of 20, also clearing away particulates in the area. This Jutsu fades after three posts. Being caught in these winds will result in deep cuts throughout the victim's body, capable of slicing through trees and light armor with ease.

Fuuton • Howling Wolf
B-Ranked Fuuton Jutsu
A jutsu designed to encompass a wide area, this technique begins with the user inhaling a large quantity of air into their body while forming seals before releasing it at a speed of 20. The fierce winds generated from this technique make a distinct howling noise reminiscent of a wolf. The winds blow outwards in a 20 meter wide area and propel forwards for up to 35 meters striking with 20 strength and delivering many deep cuts to any caught in its path.

Fuuton • Roar
B-Ranked Fuuton Jutsu
Prerequsite: 24 Ninjutsu, 30 Control
Similar to the howling wolf technique yet more refined the user will inhale deeply as they form hand seals. Releasing the technique in a booming shout the user will produce a powerful blast of wind, moving at a speed of 25. The blast of wind is 3 meters in diameter yet can travel for quite a distance, up to 50 meters, knocking targets backwards and delivering deep cuts to the bone or even cratering structures with a force of 23.

*Fuuton • Pressure Damage
B-Ranked Fuuton Jutsu
After making the required hand seals, the user will focus chakra into their mouth. They will release the wind chakra as a large sphere with a 10m radius at 20 speed, which has a maximum range of 50m. Should the target be hit within the first 30m, the attack will inflict the maximum amount of damage, causing an explosive force equivalent to 4 explosive tags, spreading cutting winds capable of slicing close to the bone over the same area. Should they be struck in the last 20m, it will only apply 3 explosive tags worth of force and range.

*Fuuton • Dragon's Tempest
A-Ranked Fuuton Jutsu
After forming the needed hand seals, a fierce whirlwind will radiate out from the user at 20 speed, surrounding the user with winds that will cut any opponent or object within range to pieces. There is a 2m radius around the user that would be the “eye of the storm.” If struck by this Jutsu the victims will face wounds so severe that they can be deadly, receiving deep cuts and hits equal to a strength of 30. This Jutsu covers an area of 40m in all directions.

*Fuuton • Gentle Caress of Suffocation
A-Ranked Fuuton Jutsu
Once the user has performed the required hand seals, it is recommended that they take a deep breath. This is because their fuuton chakra will visibly surge outward to cover an area of 30m in all directions around their person. While this does not create a vaccuum or remove all the air, it does push specifically all of the oxygen out of the area and keeps it that way for 5 posts, though the duration can be extended if the final hand seal is held. Note that extending the duration will incur additional chakra costs. This technique causes all who remain within this area to lose 5 stamina per post that they do not escape it. If they reach 0 stamina, they will black out. The stamina regenerates at a rate of 5 per post that they are outside of this technique's effect.

*Fuuton • Flying Swallow
A-Ranked Fuuton Nintaijutsu
Prerequisite: Sharp Weapon
Focusing wind type chakra to his or her blades, the user of this technique is able to enhance the sharp quality of their wind-element chakra, invisibly extending the reach of the weapon by up to 1.5m. The cutting edge given to the weapon has a strength of 25. This technique lasts for 3 posts.

Fuuton • Flight
A-rank Fuuton Jutsu
After forming the necessary handseals Takeo will flow Fuuton natured chakra around his body in a thin veil. Unlike most Fuuton jutsu this veil contains no cutting properties, instead it allows Takeo to soar through the air, controlling his direction at will or conversely as he typically opts to do he can rely more on the Fuuton focused around his feet, running, jumping or even rolling across the sky as if he were on solid ground, remaining in full control of his movements. This jutsu can last for a maximum of 7 posts, allowing Takeo to move at a speed equal to his control to a maximum of his Speed stat.

Fuuton • Maelstrom
S-Rank Fuuton Jutsu
After forming the necessary hand seals the user will be surrounded in treacherous winds that extend for 75 meters in all directions. These winds are immensely powerful, cutting with 40 Strength pulling in anything within 10 meters of the outer circumference of the vortex with 40 Strength and dicing through everything caught within, while swirling around the user continuously at 30 Speed. Immediately around the user is a 3-meter diameter safe zone that ensures the users safety, moving with them as the winds continue to surround the user. This aura lasts for a maximum of 7 posts before dispersing.

Fuuton • Rasenshuriken
S-Rank Fuuton Jutsu
Prerequisite: 45 Ninjutsu, 35 Control, [Rasengan]
After forming the necessary handseals Takeo will focus Fuuton natured chakra into his hand, creating a 1-meter wide Fuuma shuriken that rotates around a central rasengan-like sphere. He can then throw this Fuuton shuriken up to a distance of Controlx5= Meters. At any point along its travel Takeo can then form a single-handed seal, causing the RasenShuriken to rapidly expand at a speed of 40, spreading cutting winds with 50 Strength over a 100-meter radius, utterly decimating everything in the vicinity, cutting everything in the designated area into oblivion so that not a single trace remains.

Fuuton • Blade of Fujin
S-Ranked Fuuton Jutsu
After forming hand seals the user will place their hand on a bladed weapon, shrouding it in an aura of Fuuton. The next time the user swings their blade they will then be capable of releasing a highly refined and massive blade of wind towards their target. The wind expands like a disk when launched, remaining 1 inch thick but growing to 15 meters in height and 30 meters in length spreading out from the path of the slash. This blade of wind travels at a speed of 35 and impacts with 35 strength, delivering a deadly precision cut capable of cleaving a person, ship or even a building in half.

Fuuton • Decimation
S-Ranked Fuuton Jutsu
Prerequisite: 40 Ninjutsu, 35 Control
After forming the required hand seals the user will extend their arms and open their palms. Fuuton chakra will surge outwards building suddenly into heavy winds that roar with tremendous intensity. Blades of wind of varying sizes, between 6 inches and 6 feet will overwhelm the designated area, overlapping and slicing from every conceivable angle in a 50 meter x 50 meter grid. This technique can be initiated from a distance of up 15 meters away from the edge of the cubic kill zone. The blades of wind manifest and move with a speed of 40 and also slice with 40 Strength. Virtually anything trapped within the area of effect will be easily shredded; stone and steel turned to thick grained sand and even the hardiest of trees reduced to little more than kindling and saw dust. Needless to say unless adequately defended any unwary foes caught in the kill zone will be dismembered and torn apart beyond recognition. This jutsu lasts an entire post though can be maintained for longer at a hefty chakra cost. Throughout the duration of this jutsu the user must keep their arms outstretched and is unable to move.

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[Hokage] Natsuki, Takeo

Post by Archives » Mon Jan 16, 2017 5:18 am

Username: Izanagi
Owner: Natsuki Takeo
Kurou
Kurou

General Information
Type: Summon
Gender: Male
Age: 14
Appearance: Kurou is much larger than a normal wolf, nearly twice the size in fact. This is due to his being born from a large family of summoning wolves. Born into the way of the shinobi, his family train in the ninja arts just like a human would. As a result of this training he is exceptionally faster and more powerful than his smaller cousins. Moreover, he is easily distinguished by the fact that he dons samurai style armor into battle. This consists of two metal guards on his front legs, just above his paws and two on his back legs, just above the knees. He also wears a headband with his clan symbol on it and an ornate sheet of armor which protects his underside. Lastly he is equipped with a Tanto strapped to his left shoulder blade, with the handle extending near his face enabling him to draw the weapon with his mouth.

Personality: Kurou is a valiant warrior who thirsts for battle. He despises cowardice and highly values loyalty, courage and valor. His demeanor is gruff and forceful though he shares a strong bond with Takeo, viewing him as his alpha and pack leader. Bound to an agreement with Takeo and has come to respect him and as such would never betray or abandon him. Likewise he shows loyalty towards Takeo’s allies and will gladly aid them and fight alongside such individuals. His loyalty however is not bound to the village itself hence why he does not don the leaf symbol. In combat he has a keen eye and plans his attacks methodically, knowing that once he makes his move his fighting style is quite limited and predictable.
Battle Information Rank: B-Rank
Stats
  • Ninjutsu: 1
  • Taijutsu: 10
  • Genjutsu: 1
  • Stamina: 15
  • Control: 5
  • Strength: 25
  • Speed: 30
  • Instinct: 15
Equipment:
- 4 metal leg protectors (10 Strength protection)
- Metal chest plate (offers 18 strength protection)
- 10 inch Tanto (14 with handle)
Abilities and Concentrations
Abilities
First Ability----------
Concentrations
Ninjutsu
Raiton Affinity:
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raion has a shocking effect.
Taijutsu
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Genjutsu
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.

Jutsu
RaitonShow
Raiton • Static Shroud
D-Ranked Raiton Jutsu
After channeling chakra throughout his body Kurou will cover himself a layer of visible static which crackles around him for 4 posts. Anything which comes within 6 inches of their body will be repelled with a force of 5 strength and have the Raiton Shocking effect applied.

Raiton • Lightning bark
D-ranked Raiton Jutsu
After building up chakra via a low growl Kurou will bark suddenly releasing a bolt of electricity that will travel up to 10 meters at a speed of 7, striking with a strength of 3 and shocking his opponent.

Raiton • Shock Double
D-ranked Raiton Jutsu
After performing a series of tail seals Kurou will create a copy of himself out of Raiton chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death (which also applies the raiton passive effect). The clone will only last for 3 posts.

Taijutsu: 2
Stamina: 1
Strength: 1
Speed: 2


Raiton • Conductor
D-ranked Raiton Jutsu
After channeling chakra, the user will coat a weapon they are holding in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while also granting blunt weapons the ability to cut through skin to produce shallow wounds as well as slightly enhancing the cutting edge of a sharp weapon. This also works for thrown weapons, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.

Raiton • Novice Pin Cushion
D-ranked Raiton Jutsu
After performing a series of tail seals Kurou will chanel Raiton chakra into his fur. He will then be able to simultaneously fire up to five senbon sized constructs of concentrated lightning from his fur. These senbon will travel at 4 speed and impact at 6 strength, capable of piercing and causing shallow wounds as well as providing raiton’s shocking effect. After 2 posts the senbon will disperse into static.
General NinjutsuShow

*[Basic Jutsu • Clone Technique]
E-Ranked Ninjutsu
After completing a set of handseals, the user forms a slight chakra 'body', thus creating a single, massless clone. The clone created from this technique is very basic and will dissipate when hit with anything. These clones do not possess vital signs or a unique chakra signature, meaning they don't disrupt the environment, and anything on their person is superficial. The clone has 1 in each stat. They are limited to basic movements.

*[Basic Jutsu • Transformation Technique]
E-Ranked Ninjutsu
After completing the needed handseals, the user of this technique will be able to alter their physical appearance to match that of another person. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their stamina draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's stamina.

*[Basic Jutsu • Chakra Kai]
E-Ranked Ninjutsu
A jutsu used with the purpose of activating seals and a range of devices and weapons, this technique begins with a single handseal. Once this has been performed, the user will focus a dollop of their chakra into what they are looking to activate in order to complete the task. Seals activated with this technique must be within 20 + (Control/2) meters of the user's position.

*[Basic Jutsu • Act of Tree Climbing]
D-Ranked Ninjutsu
By focusing chakra into his/her feet, the user is able to walk up trees and other vertical surfaces in a similar fashion to walking along the ground. This chakra amount must be precise, and although all shinobi learn this technique, the user's control stat will determine how well this jutsu can be executed. Users with low control 2 or lower will often fall during the use of this technique, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's stamina stat times 3.

*[Basic Jutsu • Act of Water Surface Walking]
D-Ranked Ninjutsu
A variation of the Act of Tree Climbing technique, this jutsu requires the user to focus a precise and balanced amount of charka into the soles of his/her feet. By doing so, the user is able to walk on the surface of water as though it were a solid surface. Users with low control 2 or lower are much more likely to fall through the surface of the water, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's stamina stat times 3.

*[Basic Jutsu • Kai Release]
D-Ranked Ninjutsu
A rather simple technique that allows the user to escape from a genjutsu. The stat requirements for this technique can be found in the genjutsu rules.

*[Basic Jutsu • Change of Body Stance Technique]
D-Ranked Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with a nearby object that is at least 2/3rds his/her size, but no bigger than their body. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. The object used in this jutsu may not be objects that are imbued with chakra or controlled by it, and they may also only be single, solid objects within a 20 yard radius of the user. This technique may only be used a total of one time in a single thread, give or take how many times Shunshin no Jutsu has already been used.

Sprint
D-Rank Ninjutsu
After building up his chakra Kurou will channel his chakra throughout his legs. For the next three posts he will have a +3 in speed at the cost of -3 to strength. Typically this technique is used in order to enhance his hit and run tactics, being optimal for straight dashes.
TaijutsuShow
Scent of Blood
D-Rank Taijutsu Discipline
As a wolf Kurou already has an excellent sense of smell, focusing on a particular scent, typically blood, he can increase his range and accuracy. This allows him to pinpoint a specific scent source and track down an opponent. If a blood trail is less than 5 posts old he can pick up on it from within a mile and continue to track an opponent with even the faintest amount of blood on them so long as they or a trail to follow remains within range.

Slash
D-rank Taijutsu Maneuver
Utilizing his Tanto Kurou makes a running slash at his opponent, using his speed to deliver a quick, deep cut which is usually aimed at the back of the legs in order to reduce the opponent’s mobility though he is also known to aim for lethal targets such as the neck. Due to the fact that this is a very linear strike it is best used in ambush scenarios or as part of a combination.

Intercept
D-Rank Taijutsu Maneuver
Taking advantage of his speed and strong teeth, Kurou is able to catch projectiles like kunai and other miscellanea in its mouth. The wolf’s speed must be at least 5 higher than the strength of the opponent in order to catch the thrown object, otherwise it will be thrown faster than he can intercept it. This technique must still be used with caution, as catching dangerous items with one's mouth can prove to be disastrous if done incorrectly.

Stalk
C-rank Taijutsu Discipline
A fundamental skill of a predator Kurou has learned how to tail his prey with the utmost caution. Utilizing this skill he is able to remain virtually undetectable by ordinary means as long as he is moving at no more than 2/3’s of his speed. This means moving in complete silence and utilizing natural cover to maximum efficiency as he moves into position for his various ambush tactics.
GenjutsuShow
Ambush
D-ranked Illusion Genjutsu
After forming tail seals Kurou will focus chakra and begin to growl. Anyone who hears this growl will be caught in the genjutsu. Once activated the target to see up to 4 dark shapes of the users choosing moving quickly in their peripheral fields of view. These shapes will continue to circle the target for 3 posts, always moving just out of their direct line of sight. This technique is used in order to trick the opponent into believing they are surrounded.

Hunted
D-Ranked Illusion Genjutsu
This genjutsu is triggered by forming tail seals and channeling chakra into the sound of Kurou’s howl. Anyone who hears it will begin to hear the sounds of footprints, scurrying through bushes and growls. These sounds will start off sounding distant but will gradually grow louder and the sounds more vicious. As a result the target will often begin to feel a sense of fear and paranoia due to the feeling that they are being followed and could be attacked at any time. Lasts 3 posts.

Eclipse
D-Ranked Illusion Genjutsu
After forming tail seals Kurou will often leap into the air before making a snarling sound. Hearing this sound is the trigger for the genjutsu. Once established the target will see either a bright sun or a full moon appear directly behind Kurou, depending on if it’s day or night. This brightness while not completely blinding, is certainly strong enough to make the opponent squint and likely raise a hand to shield their eyes. Lasts 2 posts.

[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
After forming a series of tail seals Kurou will focus chakra into his throat and bark loudly. Anyone who hears the bark will hear a sizable explosion from a location somewhere of the users choosing. This works as an effective distraction, or a scare tactic, if properly utilized.

[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
An illusionary jutsu that, after performing the necessary tail seals and saying the word “Dead” causes anyone to hear this word begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.

History Kurou was born the 9th son of the clan leader of the Spirit Wolves. His family is a powerful line of wolves who have ventured into the human realm, making ties with ninja of various nations for hundreds of years. As such they have often learned to harness the power of chakra as well as being significantly larger and more powerful than regular wolves. Growing up Kurou was overshadowed by his older brothers. Determined to prove himself he continued to train hard and serve his family with loyalty and honor. Eventually he sought off his own glory in the human realm, forming a large pack of wolves to command. These 21 wolves were a combination of lower class cousins and some powerful regular wolves that had been incorporated into the lower ranks of the clan’s forces. As a rite of passage of becoming a pack leader Kurou was given a large section of territory within the fire country to claim as his own. Unfortunately after only a few years the pack began to dwindle as skirmishes with rogue shinobi and powerful bandit factions began to increase. Eventually they had become so weathered and beat down that they had succumb to a large gathering of slavers whom also dabbled in procuring animals for fighting pits. Many were killed on both sides though eventually the sheer numbers of the humans proved to be their advantage as well as their cunning in using Kurou’s own captured pack mates to lure him into a final ambush.

Fortunately only a week after their capture the group fell into the sights of a lone shinobi, a Special Jounin whom had been returning from a mission. Taking matters into his own hands the man, Natsuki Takeo fueled by a desire to rescue his countrymen quickly dispatched of many of the groups sentries and patrols before wreaking havoc and chaos to their encampment, setting builders aflame and killing many more in brutal close quarters maneuvers and hit and run tactics. After some fighting he came across the wolf cages, releasing the beasts whom he felt a natural connection with. Together they swarmed the remaining slavers, dispatching archers and soldiers alike and leaving only one survivor, the leader of the organization whom Takeo captured to bring in for questioning. After the bodies had fallen and the battle had settled Kurou approached Takeo, thanking him for his assistance and offering his allegiance in repayment for his life debt and out of a respect for his skills as a warrior. Takeo accepted and since that day the two have worked together for several years, honing their teamwork and developing a bond that transcended beyond a mere contract or debt.

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[Hokage] Natsuki, Takeo

Post by Archives » Wed May 24, 2017 10:01 am

Username: Izanagi
Owner: Natsuki Takeo
Sesshoujin


General Information
Type: Summon/Spirit
Gender: Male
Age: 38
Height: 11’9
Weight: 1262lbs (1476lbs with armor)
Appearance: Sesshoujin is a special breed of Kodiak Grizzly Bear. Granted with the abilities of speech and an understanding of chakra his family hails from a long line of protectors, though only a few dozen in number each bear has an exceptionally long life span, somewhat greater than even that of a humans, meaning that Sesshoujin is comfortably within his prime, having grown large and exceptionally powerful in his years of service. His muscles are thick and heavy, though even so he maintains a healthy layer of fat, a sheet of about 6 inches that insulates his body against the harsh cold of Frost country. His fur too is thick and durable, shining a majestic golden brown in the sun though often appearing a darker shade otherwise.

The Grizzly, like the rest of his immediate family, walks comfortably on his hind legs, separating him from the more common form of bear. If that were not enough to indicate his uniqueness then certainly the fact that he dons a heavy battle armour would do so. The plate armor is a dull silver-grey steel with touches of gold plating at the shoulders. Once bright and radiant the combat weathered armor is now marred with an array of dents and scratches, much of the sheen has been weathered away and at various points the gold paint has been scratched away. The armor coffers his entire torso, both arms and his legs, even his paws are adorned in grieves though his head remains uncovered, the bears own notoriously dense skull acting as a natural helm. In addition he carries a large spiked war hammer which is adept at puncturing defenses.

Personality: Sesshoujin is a rather taciturn bear. He speaks only when necessary, often allowing his actions to dictate his thoughts. He has become a leader of his own people and has learned some of the responsibility and burden of command. At his core the beast is a silent protector and valiant warrior who highly values honor and duty. From a young age he was prepared and trained not only to be a devastating warrior but also a guardian of his family’s mountain home. Despite his dedication to his position however Sesshoujin has a warriors spirit and longs to test himself against worthy opponents and ultimately to be met with an honorable death; he fights without fear and does not know the meaning of the word retreat.

Once the great bear enters combat he has a tendency to go into a blood-lust rage, utterly decimating his opponents. He will however not deign to engage those that he doesn’t consider worthy, unless of course out of self-defence or in protection of another. Lastly he despises those that prey on the weak or fight with hit and run tactics or an over-reliance on illusions. This has created a gruff difference of opinion between himself and Takeo’s other summon Kurou. Though ultimately the beasts have bonded with one another neither would likely admit it, preferring to keep the façade of a professional relationship rather than one of friends.

Despite not being native to Fire Country Sesshoujin has come to love the land almost as much as his own home. He will readily defend Konoha and their people as if they were his own kin. The bear has grown to especially respect Takeo as a remarkable warrior and leader, seeing many of the same qualities of himself in the man who he has come to regard as a close friend. Few things can even begin to compare to the excitement Sesshoujin feels when he is privileged enough to charge headlong into battle alongside Takeo.

Battle Information Rank: A-Rank
Stats
  • Ninjutsu:1
  • Taijutsu: 30
  • Genjutsu:1
  • Stamina: 20
  • Control:1
  • Strength: 50
  • Speed: 32
  • Instinct: 25
Equipment:

Plate Armor: The Great Bear dons a full suit of armor covering his entire torso, both arms and his legs. The armor is fairly dense and sturdy, protecting the powerful bear against many common attacks (up to 15 strength) though leaving his head exposed. The entire armor weighs in a whopping 214lbs.

War Hammer: Adorned on a 10ft long metal pole the head of the hammer weighs in at 250lbs, making for a total weapon weight of roughly 300lbs. The point at the top of the weapon extends for 10 inches, and the sythe portion is 4ft long. Lastly the heaviest part of the weapon, the head itself contains a heavy base with yet another spikes protrusion, an 18 inch long arrowhead formation which is adept at puncturing stubborn defenses.

Grieves: Each paw is clad in armored gauntlets, covering the back of his paws and the extending the length of his claws by 3 inches.

Powerful jaws: Sesshoujins Jaws contain immense strength, easily able to bite even an armored warrior in half or effortlessly tear their limbs apart.

Paws/Claws: Roughly a 1 ½ feet in diameter the bears paws are easily large enough to smash open a man’s skull or send his head flying with a single swing, the beasts claws are each 4 inches in length and deadly weapons in their own right.
Abilities and Concentrations
Abilities
First Ability----------
Concentrations
Ninjutsu
Taijutsu
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.

Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Hafted Weapons:
The fundamental skill of a Hafted Weapons indicated the user’s proficiency with various axes, blunt weapons, flails and the like. This facilitates their use of related Taijutsu.
Genjutsu

Jutsu
ToryuShow
Toryu Kenjutsu:
Toryu Kenjutsu is a sword style originating from the Land of Pebbles that focuses on not just performing kenjutsu but also weaving close quarters style taijutsu into the bladework. Toryu's specialty is not only learning to capably slash a sword with one hand but also learning to use the hands, joints, legs and even the head to make frighteningly dangerous close quarters fighters. An inelegant style, it is commonly associated with the more 'rough' samurai but in truth it's reliance on two opposing impulses and control of the body makes it one of the more difficult Kenjutsu styles to learn. While usable with most blades, experienced fighters often prefer wakizashi, ninjato and even tanto daggers instead of katana for increased mobility.
  • Requires: [Upper Body], [Sword] Concentrations
*[Toryu • Close Quarters]
D- Ranked Taijutsu Stance
Prerequisite: 5 Taijutsu
The signature stance of the style, Close Quarters teaches users of this style how to rapidly change the angle, position and even grip of their weapon without moving their hand from it's signature position at the user's waist for maximum versatility. Users of this style often assume a one foot forward, one back, slightly swayed stance to free up movement as well at the expense of leaving their center open.

*[Toryu • Counter Kick]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Taijutsu, 5 Strength
The user of this technique will attempt to block the blow of his opponent with his blade, relying heavily on the durability of their weapon and their own strength to resist the strength of the opponent's attack. Should they be successful, the user will follow up with a swift kick to the target's chest or stomach to push them away and stun them, then follow up with a quick stab to the chest or stomach.

*[Toryu • Lunging Feint]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Speed
A basic technique of the style wherein the user moves in for a basic lunge-thrust with their weapon, only to turn in mid thrust and attempt to sweep their leg under the opponent's own. This tends to be useful as a basic feint and can usually knock down those with less strength than the user who get caught by it.

*[Toryu • Guard Break]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Strength
After rushing in on a foe and initiating an attack the user waits for the opponent to guard, either with arm or weapon, before quickly lashing out with their hand or pommel of their blade and attempting to smash the guarding hand or arm aside with a wrist smash. The pain as well as damage can interrupt the guard of opponents, leaving them wide open for the initial attack to hit.

*[Toryu • Disregard of Fear]
C-Ranked Taijutsu Discipline
Prerequisite: 15 Instinct
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A user with this technique has learned to shut out fear in the heat of combat, allowing them to perform their death defying attacks without the risk of failure due to fear responses.

*[Toryu • Reversal Grappling]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Speed
A tricky technique which requires an opponent to step close to the user voluntarily either for an attack or for a grapple/counter of their own. By using the forward momentum of the opponent and dropping down to one knee, the user is able to grab the wrist of the opponent and use their grip to force the foe over their head, slamming them headfirst into the ground and leaving them open for a further attack.

*[Toryu • Dirty Assault]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Instinct, 25 Speed
Using their surroundings to their advantage with a bit of quick thinking, the user will charge at their opponent from a distance. Then, Just before getting within range to attack the opponent, the user will dig the toe of their shoe or foot into the dirt and kick up a large cloud of dirt to obscure the opponent’s vision and as a result, the user’s position. If no dirt is available, such as being inside, the user should instead use a bit of dirt on their person, though this is less effective as the cloud would be much smaller and is instead meant to simply blind the opponent. The user will then make a quick dash to either side of the opponent and reach for their arm, giving them a quick jerk to set them off balance and bring them closer before delivering a quick slash to the opponent’s jugular.

*[Toryu • Earthshaker]
A-Ranked Taijutsu Maneuver
Prerequisite: 35 Strength
A devastating dash attack known for it’s ability to cause tremors in the earth, the user will take a brief moment to ready themselves, digging their foot into the ground and building up power in their leg. Then in a burst of movement, the user will kick off into a dash so hard that the force they put into the earth actually causes the ground to rumble with tremors radiating out to 15 meters, causing anyone with a Taijutsu stat 10 or more underneath the user’s strength to struggle with standing or moving even at a walking pace. This makes the perfect cover for the Toryu user to charge into battle headfirst as it makes it more difficult for those who aren’t taijutsu practitioners to retaliate against their advance.

*[Toryu • Earthbreaker]
A-Ranked Taijutsu Maneuver
Prerequisite: 35 Strength
With a swift punch to the earth the user shatters a large chunk of earth beneath their feet, allowing them to reach down and grab hold of a huge chunk of earth no larger than 5 meters in diameter. The user holds this rock with one hand and can toss the chunk of earth as if it were ranged weapon. After doing so, the user follows the earth for a moment while delivering multiple slashes to it, cutting the one chunk into several that scatter around a 5 meter diameter area. This is mainly meant to cover their charge but the chunks of earth are quite capable of damaging wounds on direct hits.
ShindenShow
Shinden Kenjutsu:
Shinden Kenjutsu is a style originating in Marsh Country that emphasizes heavy and damaging slashes from positions that allow flexibility and focus. Typically the user will draw their sword and then lift it over their shoulder or head, in a downward slashing angle to allow for gravity to act as an enhancer for the blow and because of this, heavier swords such as nodachi or odachi are typical fare for the style but the moves can be done with a katana. This style also emphasizes firm and powerful body movements to deal with the lack of blade defense afforded by the stance assumed.
Requires: [Upper], [Rigid Structure], [Sword or Hafted] Concentrations
Making custom jutsu requires [Taijutsu Specialist]
*Shinden • Stream Splitting
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
Lifting their sword above their head the user of this technique drives it down in one fluid motion with their blade aimed to slash through or into whatever they are attacking. The force of this technique is amplified by the fact that their stance is aimed to enhance muscle tension and torque, allowing them to make the single slash a very powerful one.

*Shinden • Branch Cleaver
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
While the basic techniques of Shinden revolve around heavy slashes from standing positions this technique is about harnessing the same destructive potential while moving. Rushing at a foe quickly, the user slashes in a downward motion in order to maintain momentum. The sword is typically swung from right to left or from left to right instead of straight down, the attack usually stopping at waist level to keep from potentially stumbling. While less destructive than some Shinden techniques, it still retains utility in battles of movement.

*Shinden • Fake Out
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
A technique designed to interrupt foes; the user pulls their hands up on their sword to expose more of the hilt while in typical Shinden stance. Once an opponent comes within range, the user yanks the hilt down in a smashing manner against the foe or a similar target. Afterwards, the user follows with a less damaging downward slash at a foe, making this effective for surprise purposes.

*[Shinden • Sword Shield]
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
As most Shinden users wield rather large blades, The user of this technique has trained themself to use the width of their blade as a sort of shield, using it to deflect most small weaponry and block blows reliably. Users should be very liberal with the use of this technique, as too strong a blow could damage their weapon and render it useless, while too thin a weapon makes the use of this technique more difficult than one with a wider blade.

*Shinden • Form Improvement
C-Rank Taijutsu Stance
Prerequisite: 15 Strength
The user assumes a somewhat curved stance by drawing one elbow down and bending it back so that the sword points straight up above the user with the left hand at cheek level and the right hand at eye level. This shifts the sword into pointing straight up instead of curved in any direction, allowing for firm and quick slashes and thrusts. This stance also allows the user to recover from an attack at a greater speed, preserving the user's defensive position without sacrificing the power behind their attacks.

*Shinden • Grounding Blade
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
The user he blade of their sword into the ground and then slashes sideways creating a fairly deep deep crater, around five inches, in the ground in front of them, kicking up a splash of rocks and dust to blind and harry foes. The user then lunges into their foe with an attempt to knock them over or slash at their legs. Foes with at least equal Strength to the user can avoid being knocked over and can maintain ground, preventing the follow-up slash.

*Shinden • Aerial Saw
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
Leaping up off the ground in any Shinden stance, the user draws their blade down and creates a powerful overhead slash which doubles as a defensive movement, the user capable of moving the sword to displace weight and momentum to change direction if needed. With this technique, the user can also form heavy slashes on uneven or unstable terrain without dependancy on solid ground.

*Shinden • Uproot
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
Bringing their blade down and pointing the tip towards their enemy, the user will thrust the length of their blade into his opponent in an attempt to jam their sword through the opponent's torso. To finish the technique the user will lift their target off of their feet by lifting the blade before throwing them as far as they can, swinging the blade to fling them off the tip.

*Shinden • Shield of Swings
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength, 15 Taijutsu
The user will swing their blade in a seemingly wild fashion without truly aiming to connect with a target, at least not with any real accuracy. While it seems to be totally uncalculated to the untrained eye, the user is in fact swinging their weapon in such a way to protect themselves from other attacks while making their approach. By swinging the blade in large circles around their body, they create a whirlwind of strikes that not only serve to bat away blows of lesser strength, but can easily tear apart an opponent on a direct hit.

*Shinden • River Splitting
B-Rank Taijutsu Maneuver
Prerequisite: Shinden • Stream Splitting, 25 Strength
The user focuses an amount of muscle tension and force of a Shinden stance into a single point on the blade, usually the upper half, and then drives it down with enough force to cause a pressure backlash against everything it hits. This creates a pressure wave that flies 5 meters forward at a Speed of 7. The wave is capable of striking back water and kicking up rocks and dirt as it flies.

*Shinden • Titan's Grip
B-Rank Taijutsu Stance
Prerequisite: Shinden • Form Improvement, 25 strength, 25 Taijutsu
A stronger version of the Form Improvement technique, a user of this stance is capable of using their oversized weapon with such ease that the usual encumbrance of such large weapons are as if nothing to them. This allows a Shinden user to use their weapon with the same speed and control as a smaller, more easily controlled weapon, such as a ninjato or katana. The benefits of this are incredibly useful, as this allows a Shinden user to attack with incredible speed and accuracy without sacrificing their power, as well as block efficiently between blows.

*Shinden • Castle Gate Cutter
A-Rank Taijutsu Maneuver
Prerequisite: 35 Strength
The user begins by assuming a Shinden stance, resting the back of the blade on a shoulder. The user then executes a highly damaging overhead slash combining every ounce of muscle torque the user can generate, which can be damaging to those without high endurance. In addition to its destructive force, the technique produces an air pressure with the slash that carries the force forward up to 5 meters at a speed equal to their strength, creating a three foot long and five inch wide 'air blade' that can cut with the same sharpness as a sword attack.

History Sesshoujin was born unlike other bears. His family, though small in number were a special group, blessed with long lives and a natural affinity for chakra. They grew larger and more powerful than others of their kin, able to walk comfortably on two legs and smart enough to craft and utilize weapons and even chakra. Born in the Spirit Realm his family guarded a portal into a mountainous region of Frost Country. The bears claimed this land as their own and for generations protected this chakra rich environment and the many valuable ores within these mountains. Far removed from shinobi however these warrior bears developed closer akin to Samurai, occasionally one of their family would travel to Samurai dojos, learning new skills to bring back and teach to their companions.

From a young age Sesshoujin was instructed in the ways of Shinden, passed down onto him from his ancestors and taught to him by an uncle whom had also travelled to Marsh Country in his youth. Sesshoujin however never strayed from their mountain range, tasked with guarding the great pass to their reclusive Spirit World. Even their lands required protecting from humans, after all the region was rich with mines, gold and Iron and even trace amounts of Silver. Being such powerful laborers his small clan, no more than 30 individuals mined the caves to great effect, smelting and crafting the ores into armor and weapons even trading with the outside world for supplies. Occasionally civilians and Frost Country Samurai would stumble upon the mountain, seeking its riches. Sesshoujin and his brethren killed them all, much like his forefathers before him.

It wasn’t until coming across a shinobi for the first time that the bear discovered any respect or acknowledgment for humans. A small army of outlaws, bandits and thieves had set up camp not far from their territory. As any other before they were left to their own devices with exception for any who crossed their boundaries. Most had learned after some time to give their region a wide birth though several days after a large snowstorm a shinobi from Konoha found himself camped out along the base of one of their mountains. Attracted by the sight of his fires not only had he gained the attention of the clan of bears but also the group of outlaws whom the man had in fact been hunting.

As Sesshoujin approached to eliminate all of the intruders without discretion the great war-bear witnessed something incredible. The human from Konoha wielded chakra with incredible might, decimating his attackers with a massive stream of fire. Nonetheless he was bound by his duty and so he attacked the shinobi himself. After a challenging close quarters fight the bear found himself bested and yet he was spared. Instead after some discussion a proposal was offered. That the two work together to eliminate the hundreds of renegades that were gathering and plundering local towns and cities. The shinobi, a Jounin by the name of Takeo, explained how it would just be a matter of time before their greed and lust for power led them to Sesshoujin’s home. If the army was not stopped preemptively they would surely overwhelm their defenses.

Agreeing to his offer Sesshoujin relayed the deal to his comrades whom after several days of deliberation came to an agreement to support this cause. After a long series of battles and strategizing, several months later they found themselves victorious. The war bear had never felt so alive, he yearned for more power and experience of the outside world and as such came to terms with Takeo to form a summoning pact so that he could remain at his home and still be called to fight on Konoha’s behalf. For many years Sesshoujin continued to work alongside Takeo and eventually each became leaders of their respective people, growing tremendously in strength and continuing to build upon their powerful partnership even going as far as to open trade between their people.

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[Hokage] Natsuki, Takeo

Post by Archives » Fri Jun 16, 2017 6:33 am

Username: Izanagi
Owner: Natsuki Takeo
Stat Trainings: (10/25)
Awai Masuru
"Shujaku"


General Information
Type: Henchman
Gender: Male
Age: 33
Height: 6’1
Weight: 180lbs
Appearance:
  • Face/head: An experienced shinobi, Masuru often has a rather hardened look about him. His features are strong and well defined. He has a solid jawline with a small patch of vibrant red hair on his chin. His eyes are intelligent and wary though they still seem to sparkle with love and compassion for his fellow countrymen. His skin is clear yet notably tanned and weathered, indicating a preference for training in the sun as well as exposure to the heat of his own techniques. Lastly his dark red hair has grown long over the years and thus he has taken to tying his hair back in a ponytail.
  • Body: Despite being garbed in flowing robes it is immediately obvious by the definition in his neck and forearms that Masuru is incredibly fit. Body is lean and dense, packed with well-defined muscle and honed for peak performance. Though not as bulky as some his build is large enough to impose a sense of intimidation and indicate his training in taijutsu.
  • Notable Features:Like Many of the Awai clan one of his most prominent features is his unique eye color. The same as his personal light they are a deep maroon (dark red). Often the man will tend to wear clothes in the red color spectrum as well, further drawing attention to himself. His most notable outfit would be one of a vermillion haori accompanied with an orange shawl with which he will often wear gold plated wrist guards. While on duty as ANBU he will often wear a more standard ANBU uniform though often with touches of red beneath a white cloak. Among the organization however he is known immediately for his unique phoenix themed mask.
Personality:
  • General: Masuru is a charismatic man who never fails to see the good in others. Bold and confident he will freely speak his mind and offer advice, frequently steering others to a path of the high ground. Even despite his service to ANBU the man aims to become a beacon of guiding light for the youth of Konohagakure and further emphasize comradery and unity. This isn’t to say he is naïve or one dimensional of course. Having spent his entire life leading squads and protecting others the man is a natural leader with exceptional talents and keen instincts. He is well aware of the duties of a shinobi and doesn’t shy away from death or suffering, knowing when to center himself and find the strength to supress his empathy for others.

    Ultimately Masuru is incredibly loyal to the village and his country as a whole. Until his longest friend and rival became Hokage he had aspired for the position himself though now he considers one day becoming leader of his clan instead. Until then however he wishes to protect Takeo and guide him towards their shared dream of a more connected world and a bright future for the citizens of their country.

    In his free time the Awai Jounin is known for being quite lighthearted and good spirited. Often others are drawn to his confidence and ability to excel at everything he does especially given his humbleness and charity towards the less fortunate. Though in his 30’s the man has yet to settle down, very much enjoying the night life and going out with friends and bringing home women. Alcohol and gambling are both weaknesses of the man, for someone blessed with so much wealth and fortune he often finds himself spending or giving away as much as he makes, ultimately resulting in a rather average home within his compound and little of actual extravagance beyond what he spends on clothes, food and drink.
  • Hopes/Dreams: Masuru aims to protect Konoha and its citizens and enhance their quality of life first and foremost. He realizes that as great as their village is it could be improved upon and that their ideals should be spread to others that are less fortunate.
  • Fears: Masuru fears one day finding himself alone and with nothing to live for. He constantly keeps himself busy and surrounded with others, bringing happiness wherever he goes so that he can avoid these feelings that he’ll never truly be whole.
  • Combat Mentality:As a talented member of the Awai clan Masuru is naturally a versatile fighter. He is well versed in support roles, destructive potential, or subduing foes. His preference however is to fight in close range, blinding his opponents and swiftly cutting them down with kenjutsu. He is an efficient fighter and feels most comfortable working in a part of a team often taking point as he draws attention to himself and relies on his comrades to back him up.
Battle Information Rank: A-rank
Stats
  • Ninjutsu: 27
  • Taijutsu: 25
  • Genjutsu: 10
  • Stamina: 20
  • Control: 25
  • Strength: 22
  • Speed: 32
  • Instinct: 20
Equipment:
- Katana (36 Inch blade, 12 inch handle) sheathed on his left hip.
-15 Kunai tagged with explosive notes (back hip pouch)
- 10 Shuriken (back hip pouch)
- Gold Plated Metal wrist Guards (20 Strength)

Elemental Affinities:
Primary affinity: Hiton
Secondary Affinities: Raiton, Katon
Abilities and Concentrations
Abilities
First Ability
Awai:
Hiton
Born to the Awai clan, this user is able to utilize Light Release, a fusion composed of Raiton and Katon, and can make and use any custom or archived jutsu that require Hiton. Hiton has a blinding effect.
Passive (Blinding)Show
Hiton jutsu are known for their blinding quality that exists unless otherwise stated. This quality, combined with the burning power of raw light creates a powerful offensive style that has a game-changing supplemental ability. The brightness of Hiton jutsu, and the burning power they have is based off rank.
  • 1-10 Ninjutsu 1st Degree Burns :: Spotting in Vision
  • 11-20 Ninjutsu 2nd Degree Burns :: Momentary Blindness with Residual Blurriness, Spotting, lack of Focus
  • 21-35 Ninjutsu 3rd Degree Burns :: Temporary Blindness 1 - 3 posts
  • 36+ Ninjutsu 4th Degree Burns :: Blindness 4+ posts
Concentrations
Ninjutsu
Raiton Affinity:
Raiton Affinity
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Taijutsu
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.

Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.

Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Genjutsu
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.

Jutsu
IaidoShow
Iaido Kenjutsu:
Iaido Kenjutsu is a sword style originating from the Land of Tea that focuses on the fact that when first drawn, the linear motion and force of pulling a katana from its sheath are able to generate unusually fast slashes. Iaido capitalizes on this, it's samurai equally skilled in close range hand-to-hand fighting and then being able to switch to single fast slashes and stabs before returning to previous combat, making them unpredictable fighters.
Requires [Sword], [Perception], and [Upper Body] Concentrations
[/i]Making custom jutsu requires [Taijutsu Specialist][/i]
*[Iaido • Swift Draw]
D-Rank Taijutsu Maneuver
Prerequisite: 5 Taijutsu, 8 Speed
With the most widely recognized attack of Iaido style, the user draws their katana at a very quick speed, making a powerful slash in tangent with the draw. This technique is dependent on the user's overall reaction speed as it is usually only used when an opening presents itself or when the user needs to draw their sword quickly.

*[Iaido • Block]
D-Rank Taijutsu Maneuver
Prerequisite: 8 Speed
A technique developed out of need to protect himself from other weapon users, Block is simple in its use, but highly effective when used right. By partially drawing their sword, the user of this technique is able to use the back of their blade to block incoming weapon attacks should they time it correctly. The user must be careful when using this technique, should the attacker have a high enough strength, this technique could very well shatter the user's weapon.

*[Iaido • Hilt Strike]
D-Rank Taijutsu Maneuver
Prerequisite: 8 Speed
A simple technique, Hilt Strike is designed for moments when the target is to close for the user to fully draw their sword. Gripping their hilt in a downward dagger position, the user will quickly draw their blade out as far as they can, and use the butt of the hilt to strike their target in an attempt to push them back and set them up for their other attacks.

*[Iaido • Cutting The Eyes]
D-Rank Taijutsu Maneuver
Prerequisite: 8 Speed
A simple, yet very effective technique, Cutting The Eyes is a Line Draw aimed at the target's eyes. The user attempts to horizontally slash the target's eyes in order to remove their eyesight.

*[Iaido • Line Draw]
D-Rank Taijutsu Maneuver
Prerequisite: 8 Speed
The technique is recognized by its signature stance of one hand just below the opening of the katana sheath and the other firmly on the sword. Drawing the sword in one swift motion, the user creates a horizontal or vertical slash in front of themselves before sheathing the sword, often chaining these strikes together for greater effect.

*[Iaido • Beheading Draw]
C-Rank Taijutsu Maneuver
Prerequisite: 15 Speed
The user draws their katana with one hand and slams their palm into the back of their blade to increase the force behind the swing made in any direction. This works with blunted side of a sword, but it can also draw out their strength and the blade's cutting power in full to quickly slash apart obstacles. Re-sheathing after this technique may take a bit longer; the placement of the hands following this technqiue make it difficult to resheath properly.

*[Iaido • Double Back Draw]
C-Rank Taijutsu Maneuver
Prerequisite: 15 Speed
The technique realizes the concept of a draw's momentum increasing attack speed rather than the technique of drawing itself. With this concept, the user draws their weapon and then makes an upwards slash followed by a second downward slash, and then an immediate re-sheath. This causes two deep diagonal cuts in the direction of the draw and re-sheath that happen near instantaneously.

*[Iaido • Snap Draw]
C-Rank Taijutsu Maneuver
Prerequisite: 15 Taijutsu, 15 Speed
With a honed body capable of producing torque within the user's muscles, the user is capable of achieving a 'Blurred Sword' effect in an attack. The user draws their sword with such speed and power that the strike itself is incredibly difficult to notice without a high amount of instinct.

*[Iaido • Iai Beheading Draw]
B-Rank Taijutsu Maneuver
Prerequisite: *Iaido • Beheading Draw, 25 Speed
With a Variation of the Beheading Draw technique, the user forces a very quick snap of tension and torque through their arm as they draw their sword sending it vertically or across with great speed. With its speed, the strike takes on a blur, many times not even appearing to be drawn from its sheath. This slash is also incredibly powerful with its speed, able to slice through stone in most cases with enough power.
HitonShow
~Light Release • Blinders Technique
D-Ranked Ninjutsu
A passive technique, the user has learned to weaken the intensity of light from their jutsu that comes towards them. This means that users are effected less by the blinding and by the burning quality of their techniques.

~Light Release • Sun Ball Technique
D-Ranked Ninjutsu
Performing hand seals and then holding out their hand, the user produces a softball sized ball of light that is the same color as their personal light in the palm of their hand. This ball gives off a constant glow like that of four candles; however, this technique is actually solid and produces heat. It can be thrown or used in melee combat. When it hits something, it acts like a gas in a sense and spreads out over the impacted area, causing first degree burns and small impact damage, then fading away. Otherwise it lasts 3 posts.

~Light Release • Becoming Flashy Technique
D-Ranked Ninjutsu
After grabbing a weapon or small object and flowing Hiton chakra into it, the user causes the object to glow with their personal chakra color and essentially turns the weapon or object into a flash tag. This infusion lasts for 2 posts. The 'infusion' does not make the object more durable in any way. During those 2 posts, the user can also release the Hiton chakra stored inside once and cause it to let out a large burst of light over a 5ft radius that causes first degree burns on contact.

Light Release • Target Marking
D-Ranked Ninjutsu
After channelling chakra into one hand the user will be able to produce a beam of light from their finger. The light is intangible and possesses no strength or heat and minimal brightness. In fact the user can supress the visible spectrum of the beam and focus on the dot if one wishes. This beam travels at 5 speed and can be used from a distance of up to 30 meters, sacrificing strength and its passives for range. Once contact has been made the glowing dot, no bigger than half an inch in diameter. Due to its miniscule chakra cost the laser mark can persist for as long as the user has chakra.

Light Release • Platform
D-Ranked Ninjutsu
After forming the necessary handseals the user will focus on an area within 10 meters of themselves creating up to three 1 meter diameter platforms made of condensed light. These platforms are only warm to the touch and shine with rank appropriate brightness. Each platform forms with 5 speed and can sustain 5 strength. Additionally they must be formed within 3 meters of one another. These platforms will last for 4 posts and can move with a speed of 5 if the user continues to hold a hand seal.

Light Release • Light Beam Jutsu
C-Ranked Ninjutsu
Prerequisite: 15 Ninjutsu
Performing the hand seals for the technique, the user then puts both hands out forward and from both palms a 1 meter diameter beam of light colored the same as the user's personal light shoots forward. The cylinder moves in a straight line to a maximum distance of 15 meters at a speed of 20. The light is semi-solid, hitting hard with 10 strength but as it hits it breaks up like gas against the object when it hits, spreading out over the person and leaving second degree burns over the area.

~Light Release • Empty Light Technique
C-Ranked Ninjutsu
Prerequisites: At least +2 above average control
Focusing chakra into their body, the user performs hand seals and then manipulates the way light refracts around their bodies, allowing them to make themselves visually invisible. They still have a chakra signature, must breathe and still make noise, but they are completely invisible to the naked eye. The user must hold the last seal or the technique fades, so they may only walk while invisible. This lasts for 3 posts.

Light Release • Safecracker
C-Ranked Ninjutsu
Prerequisite: 15 Ninjutsu
Channelling chakra into ones fingers the user will be able to produce a concentrated beam of light capable of burning through a wide variety of structures and materials. The beam travels at 8 speed and contains 22 strength and can range from a few millimetres to one inch in diameter with a maximum range of 10 meters though it can be reduced substantially depending on its use. Typically this jutsu is difficult to use in combat though is exceptionally useful at burning through walls and creating openings, even cutting through stone and steel with prolonged focus.

Light Release • Smoke and Mirrors
C-Ranked Ninjutsu
Prerequisite: 20 Control
After forming the necessary hand seals the user will focus Hiton chakra into an area within 10 meters of themselves and no larger than a 7x7 meter cube. The user may then choose one target within the designated area to be rendered invisible for up to 5 posts. If the target within the area moves/is moved at a speed of 20 or higher however the image will only appear blurred and distorted.

Light Release • Improved Blazing Vision Technique
B-Ranked Ninjutsu
Prerequisite: 23 Ninjutsu
Performing the hand seals and then opening both eyes wide, the user of this technique essentially 'sucks in' some of the light in the immediate area into their eyes, temporarily darkening the area around them, and then releases it from both eyes charged with chakra. Two beams of light shoot from both eyes at a target up to 20 meters away at 26 speed, starting at the size of a pupil but expanding as they travel by up to as large as a fist. Both beams are bright, and impact with 20 strength when they land, causing 3rd degree burns on contact.

Light Release • Sword of Radiance
B-Ranked Ninjutsu
After channeling Hiton chakra into their weapon the user will cause their sword to shine brilliantly in the color of their personal light. Looking directly at the weapon will cause momentary blindness and even looking in its general vicinity will cause blurry and spotted vision and difficulty focusing. Additionally the blade will be enveloped in an aura of Hiton that causes 2nd degree burns and sears with 20 strength, helping to more easily cut through a variety of structures and even cauterize wounds. This aura lasts for up to 5 posts.

Light Release • Divine Intervention
B-Ranked Ninjutsu
Prerequisite: 23 Ninjutsu
After forming the necessary hand seals the user will begin to emanate a blinding aura that shrouds the users body and radiates outwards. The blinding light is so intense that anyone who looks directly at the user will be completely blinded for one full post. Additionally anyone who comes within a 5 meter diameter of the user will receive second degree burns across their body. This technique lasts for a maximum of 6 posts.

Light Release • Cloak of Invisibility
A-Ranked Ninjutsu
After forming hand seals the user will use Hiton chakra to bend light around themselves, rendering their entire body and anything on their person completely invisible. The user can move at their full speed while maintaining this invisibility. This technique lasts for up to 6 posts.

Light Release • Laser Death Trap
A-Ranked Ninjutsu
After forming hand seals the user will use Hiton chakra to create a large grid of condensed light from within 10 meters of oneself. These lasers form at 10 speed and can slice and pierce through targets with 40 strength while also inflicting 3rd degree burns on contact and blinding any who look directly at any of the beams. The entire grid can take up an area of up to 20x20 meters cubed, creating a tight criss-crossing net with a minimum of 6 inches of space in the opening between where the lasers intersect. This defensive matrix can last for a maximum of 5 posts.

History Masuru’s life started off fairly typical as far as a member of the Awai clan went. He was raised under two very traditional yet loving parents and even had a sister, Rie, whom was five years his elder. As one might expect his sister received much of the attention for the first few years though as he grew older Masuru became quite rambunctious and tended to steal the spotlight. When he was entered in the academy his intellect and athleticism quickly lead to him becoming popular as he learned how to act to fit in and make friends. He kept up this demeanor and yet didn’t exclude himself to only hanging out with other popular kids, instead mingling with anyone who would associate with him. When he graduated the academy at the age of 12 he was placed on a team with a pair of acquaintances at the time; Hidaki Koji and Natsuki Takeo and taught under the instruction of a young Jounin by the name of Senju Toshiaki.

Soon the boy found himself bonding quite strongly with his team, developing an especially close friendship and rivalry with Takeo. At first he had an advantage over the other boy, already quite well versed in Hiton jutsu and hand-to-hand techniques. Before long however Takeo had become quite adept at taijutsu and Doton ninjutsu proving himself as an equal. When it eventually came time for the Chunin exams however it was only Masuru whom was promoted. His teammates had faltered under their opponents genjutsu supplemented taijutsu techniques. Where they faltered Masuru picked up the slack, forcing their opponent back with an impressive barrage of Hiton and Katon ninjutsu, keeping their opponent at a distance before executing a well thought out maneuver and ending the fight with a sudden barrage of taijutsu once the Chunin had been blinded and injured.

He moved on as the leader of an all Chunin team and began to utilize a sword, taking point and implementing his effective offensive style. Despite being on a separate team he knew in his heart that he had made lasting friends and would make sure to occasionally visit his former teammates and train with them upon their eventual promotions to Chunin. Developing into quite a star of the Awai clan, a Chunin at only 14 and a Special Jounin by 16 Masuru continued to excel at every task thrown at him. Often he would be sent on either assault or escort/protection missions and would celebrate heavily upon his return to the village.

Eventually at the age of 20 the man was promoted to Jounin and it was here that in the coming years he began to slack off somewhat. He had reached a level of notoriety within his clan and was content to make as much money as possible and spend his time living life to the fullest. Often he would drag Takeo out to bars and spend a great amount of free time enjoying the nightlife. He continued in such a way in near excess for another 5 years, working as necessary and training more for fun than anything. At the age of 25 however his old friend Takeo, now a Jounin himself had come to him with a surprising proposal; an invitation to the secretive organization known as ROOT. Initially Masuru had turned him down, disliking the idea of working in secret through behind the council and Hokage. Not turning in his friend was the hardest decision he had made in his life though ultimately he knew that Takeo’s intentions were for the best interest of the village, even if he disagreed with the methods.

Years later however when the organization was revived as ANBU Masuru knew that his friend had to be behind it. Approaching Takeo his suspicions were confirmed and he volunteered himself as one of the first dozen members of the newly established organization. The attack on the village awakened him from his life of leisure and he knew that he would have to train seriously once more and dedicate everything he had to protecting his fellow citizen. It was staggering at first just how much Takeo had surpassed him, he had been honed into a remarkable warrior and Masuru was determined to one day reclaim his position as his friends rival. In fact since joining ANBU he aspired to become Hokage, the ultimate position of power and protection. Instead however, years later it was Takeo whom was chosen to lead the village and humbly Masuru accepted this. He realized now that he would never be Takeo’s equal in terms of combat prowess but he could offer everything he had to protect the man and advise him as a friend so that they could share the same dream. Now he continues to lead a squad in ANBU under the moniker of Shujaku though he now also serves as one of the Hokage’s personal bodyguard, dedicating his unit to the safety of the man whom he once more considers as his closest friend.

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[Hokage] Natsuki, Takeo

Post by Archives » Tue May 01, 2018 4:41 am

Username: Izanagi
Owner: Natsuki Takeo
Stat Trainings: (8/25)
Senju Toshiaki


General Information
Type: Henchman
Gender: Male
Age: 46
Height: 5’10
Weight: 165lbs
Appearance:
  • Face/head: For a man nearing his 50’s Toshiaki retains the good looks of someone half his age. Due to his strong Senju bloodline, his youth remains as vibrant as ever, not a single grey hair and barely even a sign of bags under his eyes. His chestnut brown hair is thick, lush and healthy, his skin clear and smooth but with a somewhat weathered look. A small patch of facial hair is typically let on his chin, occasionally grown into a full goatee. The man’s eyes are a deep hazel color and can vary from a look of callous intensity and an almost vacant look to one of wit and playfulness.
  • Body: Though having slacked off in exercise to some extent as he has aged Toshiaki still retains a surprisingly fit body. His muscles are trim and defined though not to the standard of one who works out every day, rather his is the type of body of a man whose physique has retained itself from his younger days with minimal effort required for its upkeep.
  • Notable Features:Being of the Senju clan Toshiaki has a natural scent akin to the bark of an oak tree.
Personality:
  • General: When off duty Toshiaki is somewhat reserved though a pleasant person to be around. His humor is rather dry at times while also enjoying puns and sarcasm. It’s rare to see him raise his voice or become overly emotional. He cares especially deeply about his family and his students though views everyone in Konoha as worth protecting and valuing. That isn’t to say he doesn’t have disputes or disagreements of course. He will readily stand up for what he believes in and help those in need.

    By now he has given up on finding love, settling down and having children. He won’t even actively pursue women or stay out late, viewing it all as more trouble than it’s worth though he can pick up women for the night easy enough when the mood suits him so long as he’s not forced to put too much effort or commitment in. Instead, he spends much of his free time with his family, helping to raise and teach his several nephews and his niece. Often when he is alone he will enjoy a few glasses of whiskey or a cigarette a few days a week, showing strong self-control to not let such habits become any kind of true addiction.
  • Hopes/Dreams: Toshiaki’s greatest hope is simply to preserve the Will of Fire for the next generation and those to come afterward. His hope and faith lie in the youth of the village and seeing them bound together with friendship. Their devotion to one another and to the village gives him reason to continue putting his life at risk for their sake.
  • Fears: His greatest fear is witnessing one of his students or any young shinobi for that matter lose their way and become a lost soul, someone who is exiled and unable to see the love and greatness of the village hidden in the leaves.
  • Combat Mentality:Toshiaki is an experienced shinobi, he very rarely takes risks instead preferring to plan several steps ahead and also anticipate an opponent’s actions. In his mind combat is 80% mental and he prides himself in often being able to outwit and outmaneuver his opponents. He views teamwork and comradery as essential to success and as such ensures that any team he is on has drilled and practiced combinations and is aware of every aspect of one another’s inventory, physical ability, and jutsu repertoire.

    When it comes to mission success he prioritizes the safety of himself and his comrades though that being said he hates failure and will stubbornly work all the angles in his mind hoping that he can find a solution to whatever problem his team is facing. It has been said that he is a harsh leader though that is only because he expects the best of his team and wishes to condition those around him to leave no room for sloppiness.

    Though the man can be quite callous and even seen as ruthless in combat he finds no enjoyment in the suffering of others. He sees it as his duty and hardens his heart accordingly, preferring to kill opponents swiftly when possible and if they are able to be spared then he will implement capture techniques and see that they are properly and safely detained. While on mission the man’s morals are often ambiguous as logic and necessity often prevail over compassion. Despite being very skeptical and untrusting of outsiders he understands the mutual benefit of working alongside other nations or even certain missing ninja when the situation might call for it. Ultimately, he is still completely loyal to the leaf village and the Hokage and is a devout believer in the Will of Fire.
Battle Information Rank: A-Rank
Stats
  • Ninjutsu: 45
  • Taijutsu: 10
  • Genjutsu: 10
  • Stamina: 30
  • Control: 30
  • Strength: 15
  • Speed: 17
  • Instinct: 21
Equipment:
Left thigh holster:
-5 kunai with explosive tags
-5 standard kunai
-10 Shuriken

Hip Pouch:
-Medical kit including gauze, scalpel, bandages, a vial of rubbing alcohol etc..
-5 explosive tags
-5 smoke grenades

Flak Jacket Pockets
-3 blank scrolls
-Standard sized flask of Whiskey
-Pack of cigarettes
-Lighter

Elemental Affinities: Mokuton, Suiton
Abilities and Concentrations
Abilities
First Ability
Senju:
Mokuton [Wood Release] is a unique elemental affinity exclusive to the Senju clan. By mixing their natural affinities for Doton [Earth Release] and Suiton [Water Release] the clan is able to create strong, durable, living wood. As Mokuton is living, it has a growth effect.
Passive (Growth)Show
Growth:
A truly unique element, Moktuon users create life in the form of trees. Even after their jutsu is done, these trees continue to live and grow aided by the high density of chakra in them. This gives Mokuton the growth effect, which uses the residual chakra in mokuton jutsu to rapidly speed up the natural growth process for a limited time after creation, causing the jutsu to gain +2 strength per post for an amount of posts after creation depending on the rank of the jutsu.
  • D-Rank: 3 posts
  • C-Rank: 4 posts
  • B-Rank: 5 posts
  • A-Rank: 6 posts
  • S-Rank: 7 posts
Concentrations
Ninjutsu
Iijutsu:
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.

Sensory:
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Storage & Force Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long-term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelop and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Taijutsu
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Genjutsu
Tenkujutsu:
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.
Smell:
A somewhat common initiator to use, smell finds itself in an unique niche between difficult to apply, and difficult to avoid. Genjutsu using smell are initiated through the user evoking a scent from themselves, or through some sort of medium. Most commonplace are the smell of the users breath, the scent of flowers, or the smell of salt.

It is understood that the harder it is to produce the scent, the stronger the genjutsu is. This means genjutsu initiated from the scent coming from a field of flowers are typically weaker than perhaps the scent of a perfume the user is wearing. Scent based genjutsu can be very hard to avoid, as typically the targets are not even aware they are smelling the scent.

Using scent based genjutsu isn’t common, but it isn’t a rare occurrence either, filling a very specific niche for users who find it useful. Initiating through Smell requires one concentration.

Jutsu
SensoryShow
*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: Ninjutsu/Control/Instinct stats of 10
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

*[Sensory Style • Evaluation]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Stamina, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.
TenkujutsuShow
*Shizumeru • [Vision of Spirits]
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. While useful for a quick glance, it can be used up to [Stamina]/5 posts, before needing to be refreshed.*

*Shizumeru • [Shackles of Authority]
C-rank Tenkujutsu (Nin)
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at 10 speed, up to 20 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 10, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, they will drain away, causing the target to drop in available forms by 1 for up to 5 posts.
IijutsuShow
*[Iijutsu • Chakra Gloves]
E-Ranked Ninjutsu
When real latex gloves are not on hand, the *[Iijutsu • Chakra Gloves] technique comes in quite handy. After forming a single handseal, the user will focus chakra into his/her hands to form a thin layer of chakra around them. This chakra will help to protect other objects against the bacteria on the user's hands if sterilization is not an option before beginning a procedure. This technique can be held as long as the user has chakra.

*[Iijutsu • Chakra Mask]
E-Ranked Ninjutsu
Not unlike the *[Iijutsu • Chakra Gloves] technique, *[Iijutsu • Chakra Mask] shines when the real deal is not on hand. After forming a single handseal, the user will focus chakra into the area around his/her mouth and nose to form a thin layer of chakra around them. This chakra will help to keep the user from breathing bacteria onto a patient during procedures. This technique can be held as long as the user has chakra.

*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the airways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will begin to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • False Death]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Medical Diagnosis Technique] technique.
Arts of MedicineShow
Arts of Medicine:
Arts of Medicine
This user has educated themselves in traditional medicine, and is able to treat and care for wounds in methods taught to medicine men and doctors that don't utilize chakra.
Requires: [Medicine] and [Deft Hands] Concentrations
All Art of Medicine Techniques require both Taijutsu and Instinct stats equal to the requirements for the rank of the Technique.
*[Medicinal Style • Injury Assessment]
D-rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learned the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

*[Medicinal Style • Pressure Points]
D-rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

*[Medicinal Style • Medic]
C-rank Taijutsu Discipline
Perhaps one of the most important disciplines of any aspiring Medic, one who has mastered this Discipline can maintain a clear mind when treating patients. Techniques C-rank and below that affect their emotional spectrum, or attempts at distracting them will have no effect while they are treating patients.
MokutonShow
Mokuton • Seed Tracker
D-Rank Ninjutsu
By closing their palm and performing the correct hand seals with the other, the user can create one small seed, around a quarter inch in diameter. Once this has been done, they will place the seed on their desired target, sticking to them with a strength of 5. The user can track the exact location of the seed for up to 7 meters. For up to 20 meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where their target is. The chakra in the seed will dissipate at the end of 6 posts.

~Mokuton • Bakuhatsu Nut
D-Rank Ninjutsu
By closing their palm and performing the correct hand seals with the other, the user can create 1 seed closely resembling a walnut with a 2-inch diameter. This seed is filled with chakra and has enough energy to detonate with a force of a D-Rank Explosion. The user can detonate seed via kai, but if not detonated within 3 posts, it loses its potency.

~Mokuton • Sprouting Roots
D-Rank Ninjutsu
By performing the correct hand seals, the user will cause a root to sprout out of the ground at their feet before lashing out at a target's feet up to 7 meters away at a speed of 6. If successful, the root will pull their feet out from under them at a strength of 4 and attempt to rapidly drag them back towards the user. If the targets strength is higher, the technique will fail.

Mokuton • Improvised Weapon Creation
D-Rank Ninjutsu
After chanelling chakra into existing leaves or pine needles or creating them from chakra the user can form a set of up to 10 wood or tree-based projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have a strength of 5 and are as sharp as a standard weapon of similar type.

~Mokuton • Wood Locking Wall
C-Rank Ninjutsu
After performing the correct hand seals, the user causes several pillars of wood to emerge from the ground on each side of themselves. These pillars then bend and meet halfway locking together and creating a half-dome in front of the user (and underground) at a speed of 10. This half dome has a 4-meter radius and has a durability of 10 strength.

~Mokuton • Sky Pillar
C-Rank Ninjutsu
After performing the correct hand seals, the user causes a large 2x2x2 meter beam of wood to emerge from the ground within 15 meters of themselves at a speed of 10 and strength of 10. Targets unable to get out of the way of the pillar will be hit by it, and those with less then 10 strength will be launched into the air.

~Mokuton • Sky Mallet
C-Rank Ninjutsu
After performing the correct hand seals, the user focuses on an already existing source of their Mokuton, causing a wooden mallet with a meter diameter to grow out of it and move at a speed of 8, up to 6 meters away from the source into a target. If it successfully hits a target, it does so with 12 strength.

~Mokuton • Explosion
B-Rank Ninjutsu
After the correct hand seals, the user may touch any mokuton structure made of their chakra within the next 3 posts. Upon doing so, they will then cause the structure to explode outward from where they are (so that they remain safe) with a B-Rank Explosive force. This process usually sends massive splinters and bits of wood everywhere in front of them, making it a doubly lethal technique.

Mokuton • Bed of Thorns
B-Rank Ninjutsu
After forming the necessary handseals the user can create a mass of roots that will shoot out of ground at a speed of 20, aiming to ensnare any targets within the 15-meter diameter area that the roots will cover. The user must be within 10 meters of the edge of these roots to enact the technique. Anything caught within the roots will be retrained with a strength of 20 and if nothing is captured they will simply form a dense undergrowth, leaving little more than 6-inches of space between each length of the root. With an additional handseals the user can cause the roots to produce 4 inch long thorns across the entirety of the bed, digging into any captured targets and further holding them in place while also causing a great deal of pain and injury.

Mokuton • Assassination Seed
A-Rank Ninjutsu
Prerequisite: 30 Ninjutsu
After forming the necessary handseals the user will create a 1-inch diameter seed. Over the course of the next 6 posts the user can activate this seed with an additional handseal, causing it to violently grow and expand into an array of spiked wooden tendrils at a speed of 30 and a strength of 30 plus however much additional strength it gathered while laying dormant. These spiked tendrils are 3 inches in diameter and extend to a radius of 10 meters in all directions around the seed.
SuitonShow
Suiton • Cleansing Water Orb
D-Rank Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 1ft in diameter in one of their hands. This orb forms at 3 speed and will swirl with a strength of up to 7, able to effectively wash an area equal to its size. The sphere can either remain in Toshiaki’s hand or attach itself to a persons limb with 7 strength, continuing to swirl around for 3 posts. If attached to the face this jutsu can become deadly and drown an unconscious opponent or someone with 5 or less Stamina.

*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by a strength of 5. Can be used once to throw themselves with 5 strength.

*Suiton • Great Stream
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 15 meters and travels at a speed of 10, pushing things back with a strength of 10.

History Senju Toshiaki was born to two parents, who were each retired Special Jounin. His father went on to utilize his skills to take up carpentry alongside some other relatives while his mother opened a store selling various crafts and unique items, many hand carved from wood and others made from animal bones or various beads and strings. When he was two years old Toshiaki was blessed with a younger sister named Kimiko whom he developed a strong bond with over the years. Both he and his sister entered the academy and became shinobi like there parents before them. Toshiaki was quite gifted in ninjutsu and performed well throughout the academy, also carrying a strong pride about his lineage and fully believing in the Will of Fire.

His Genin years went smoothly, performing missions with his teammates, an Aburame and a non-clan member. Through his adventures with this team he gained a complete love and appreciation for nature and at the age of 15 was promoted to Chunin, the same year his sister became a Genin. Continuing in his career the teenager developed an aptitude for leadership and strategy, often taking the reigns of any mission he was assigned to. When he was 17 the young man was promoted to Special Jounin and at 20 he became a full-fledged Jounin. It was right around this time when his younger sister became pregnant with her boyfriend at the time, another Senju, whom she would marry shortly after. Suddenly Toshiaki felt a new weight of responsibility as he became an uncle at a young age to a boy named Katsurama. He wished his sister and her family the best and just as he had always looked out for her he vowed he would do the same for her child.

After five years of gaining more responsibility in the village and making a name for himself, while still making time to visit his nephew, Toshiaki decided to take on students of his own. This team consisted of Awai Masuru, and two non-clan members; Natsuki Takeo and Hidaka Koji. The students each bonded quickly, with Koji taking after him in learning Fuuinjutsu and Iijutsu, and the others developing their styles based more around taijutsu and elemental jutsu. He would also often train his students at his sisters home so that the young Katsurama could be inspired by the team of Genin and form some bonds with the older role-models.

Three years later Kimiko gave birth to twin boys, while Toshiaki was happy to have more nephews he had little time to celebrate as his sister suffered from many complications after giving birth. After a few months Toshiaki realized he would have to step aside as Sensei to his team, Masuru had already been promoted to Chunin and the others were quite close, they just needed an extra little push and some further guidance. Seeking out a fellow Jounin and friend in Teruin Hayashi, the man convinced the swordsman to take his remaining team under his wing, with one other Genin, Natsuki Ayame, added to the roster.

With his students in good hands Toshiaki focused his attention on caring for his sister and helping to raise her young twins, alongside Katsurama and their father. Due to this assistance Katsurama was able to maintain focus on his studies and graduated the academy at the standard age of 13. By now each of his former students had grown into adults, Masuru a Jounin, Takeo an active Special Jounin and Koji a Special Jounin whom decided to take a permanent position working at the hospital. Katsurama then was placed under the instruction of the same man who had helped push his former students to the next level, Teruin Hayashi. Upon hearing of such a fortunate assignment Toshiaki couldn’t be happier. By now he was engaging in missions again himself and he rested easy knowing that his nephew was under good care. However, the unthinkable soon happened. While on a mission Katsurama and his fellow genin were split up from Hayashi and captured. Nearly a month passed before a rescue team was able to locate them, Katsurama being the only survivor. While Toshiaki was overjoyed to have his nephew returned to the village it was a bittersweet victory as the captor managed to escape. Soon after Katsurama’s grandfather on his father’s side passed away, after receiving much blame for the escape of the MN who captured the boy. Toshiaki’s family had taken another hit but once more he buckled down and stuck by their side. His sister had been sick for some time but had ultimately pulled through and each of his nephews would push on and prosper as shinobi.

Years later Konoha was attacked, the village suffering many casualties. Shortly after this attack, Toshiaki’s former student was chosen to become the villages Hokage, a selection that filled the man with immense pride. He still kept in touch with the man and was honored when a few years after his inauguration Takeo personally sought out his former instructor, requesting that he become an honorary member of ANBU to act as one of his personal guards. At such a request Toshiaki could not refuse. He may have gotten older and become a little rusty in his years but to predict those close to him and re-inspired to protect the village after the attack he vowed he would regain his former strength and perhaps even surpass the talent he once possessed.

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