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Joined: Tue Sep 09, 2014 8:00 pm


Post by Archives » Tue Mar 01, 2016 12:46 pm

Username: Gunshanks
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General Information Age: 17
Gender: Male
Physical Features: Oddly pale for one who spends so much time outside in the sun, Ein is noticeably bald from head to toe, showing off his rather gaunt looking form, like a skeleton with flesh hanging off of it. Small exceptions only make the generalization more noticeable, from thick biceps to toned legs, his exposed ribs seem horribly out of place. Riddled with scars over his body, the most noticeable of which is the left side of his mouth, cut open and then sewn shut again, giving a disturbing look to his expression at all times. Lastly, almost the entirety of his back is covered with elaborate fuuinjutsu, actually cut in and scarred onto his body, marking a summoning sign for forces unknown.
Clothing/Accessories: Not known to wear much, Einherjar is most often seen shirtless, with a simple green bandanna strung around his throat, and like colored paint smeared across the upper half of his face. Heavy-duty brown-colored combat pants cover the lower half of his body, a multitude of pockets lining the thick cloth and leather trousers. Rubber-lined combat boots cover his feet as well, meant to ground out electricity, with heavy toes to add extra weight behind every kick, and advanced tread to keep footing even on the most treacherous of terrain. Fingerless gloves also adorn his hands, thick padding over key areas such as the knuckles, as well as metal studs inserted under the cloth, leading up to, on his left arm only, four explosive tags being strapped to the underside of his forearm in velcro straps, stacked next to one another.
Personality: Ein is, first and foremost, incredibly suicidal. This is noticeable in his actions, his speech, and his mannerisms, as though it were part of his very soul itself to attempt to die -- but only in the most glorious way possible. Incredibly eccentric in everything from the way he walks to the way he shouts most of his thoughts aloud like some sort of maniac frothing from the mouth and bleeding from the ears. Not afraid to pick fights with those obviously stronger than him, and wild enough to try multiple times, and after dying, or nearly dying, offer to take the person out to lunch afterwards as thanks for a good fight. A strong believer that all should be ready to die in glorious battle to be welcomed to the gates of hell on fiery steeds.
  • Hopes/Dreams: To finally die in glorious combat.
  • Fears: Living, dying in non-glorious combat.
  • Combat Mentality: Rushing headlong into even the most deadly of situations, rarely formulating a plan, and instead doing everything as he goes.

Battle Information Village: Iwagakure no Sato
Rank: Glorious Chuunin

Stats: (0/50)
  • Ninjutsu: 1
  • Taijutsu: 20
  • Genjutsu: 1
  • Stamina: 17 [22-5]
  • Control: 1
  • Strength: 12
  • Speed: 13
  • Instinct: 10
Equipment: Four explosive tags strapped to his left forearm. One simple hammer on each hip, each handle only a foot in length, one end of the head a blunt instrument, the other a hefty spike. Lastly, a shaped charge exploding tag on the bottom of each of his boots.
Companions: (0/1)
Affinity: Doton
Abilities and Concentrations
Watched over by three Gods
First AbilityThe Chosen One
Second AbilityThe Deathless One
Third AbilityThe Lifeless One
Mortal, Transcended
Vǫlsungr, the Chosen One offers his gift of stalwart protection. His mighty warriors watch over Einherjar at all times, able to aid him in battle only in his most dire of times. If his stamina ever drops to 3 or below, a 'double' rises from his body, a Valkyrie with stats related to Ein's own (listed below) jutsu, and ability as Einherjar himself, with the only difference being appearance and armor, though basic equipment remains the same, able to fight in his place in the case that he should fall in battle.
, 1
Einherjar's Stat TotalValkyrie's Stat Total
The exact distribution of these stats will vary and be stated when the valkyrie is summoned.
Immortal, Cursed
Durinn, the Deathless One offers his gift of never-ending life. With the dwarfs blessing, Einherjar is kept from the gates of Valhalla, using standard regeneration rules, using his stamina stat in place of the usual control, as his bodies natural healing is increased greatly by tapping his stamina reserves (-5). Limbs taken off through the use of his blessing of Ragnarok restore at three times normal rate, due to the otherwise 'clean' nature of the severing.
Ragnarok, the Lifeless One offers his gift of Æsiric power. The fires of the mighty dragon blaze through his very blood, causing his body to be incredibly volatile and ready for otherwise impractical purposes, namely turning his own body parts into explosives. This ability allows Ein to actively detach his limbs and throw them with equal effectiveness as explosive tags. Each finger is equatable to 1 explosive tag, each full arm equivalent to 5 explosive tags, a toe is equivalent to 1/2 explosive tag, and a leg is equivalent to 8. Einherjar can also overload his entire body, exploding with the force of 30 exploding tags, immediately knocking him unconscious and putting him within inches of his life. Aside from exploding his entire body, he is gifted an immunity to the explosions coming from his own body. Each limb can be detonated from up to 50m away.
Taijutsu[5/5]Perception, Acrobatics, Rigid Body, Upper Body, Lower Body

Body of VǫlsungrShow
Body of Vǫlsungr This simple set of techniques, acting mostly as a basis for intense training and stances, provides Ein with the means to improve his body in ways that most could not fully take advantage of without his impressive regeneration ability.
[Vǫlsungr's Last Stand]
D-Ranked Taijutsu Stance
Assuming a relatively standard wrestlers stance, with hands held out in front of them, knees bent to keep the center of gravity low, and facing the opponent head on, the user prepares to take the opponent down to the ground game to the best of their ability, while keeping their body comparatively 'open' to attack. This incredibly increased sturdiness, making it very difficult to knock the user down, or phase them in any way, causes a -5 to speed while active.

[Vǫlsungr's Grace]
D-Ranked Taijutsu Discipline
Through intensive training, the user has become exceptionally skilled at using both hands as though they were the dominant one, making it possible to use them both equally for magnificent feats of taijutsu.

[Vǫlsungr's Sturdiness]
D-Ranked Taijutsu Discipline
Requires: Rigid Body
Years of what some would call self imposed abuse, by striking hard rock and wood alike with no protection over their body, the user has forced micro fractures all along their skeletal structure. This has increased the strength of all of the users bones from their fingers to their toes, both making them harder to break, as well as making them more efficient striking weapons than one would normally see in effect. This does not increase the users actual stamina in any way, shape, or form, rather simply making them more 'tough.'

[Vǫlsungr's Dexterity]
D-Ranked Taijutsu Discipline
Requires: Acrobatics
Via a naturally dexterous build and strenuous daily stretching, the user can call themselves what most consider to be 'double jointed.' Each and every joint in their body is fully able to extend more than three times in the 'wrong' direction than the average, also making it harder to dislocate and injure otherwise sensitive joints.
[Vǫlsungr's Will]
C-Ranked Taijutsu Discipline
Requires: Rigid Body
Now used to incredible amounts of punishment, the user will not even flinch at all but the most heinous attacks upon their person, increasing their pain tolerance tenfold. This does not imply that the user feels less, but rather that they are better at dealing with, and therefor filing away, ridiculous levels of pain, even going so far as to ignore the pain of losing a limb, or intense heat from a fire.

[Vǫlsungr's Knowledge]
C-Ranked Taijutsu Discipline
Specialized training has taught the user the weak points in many different kinds of weapons and armor, enabling them to weasel their way into small cracks after short observation, or break weapons, given enough strength to properly do so.

[Vǫlsungr's Tornado]
C-Ranked Taijutsu Maneuver
A simple yet effective technique, the user puts a spin in their body as they leap towards their opponent, with the goal to headbutt the solar plexus. If the original strike connects, the user will then bring their arms up, wrapping them around the neck of the target, and drag them down to the ground with them, slamming their face into the earth.
[Vǫlsungr's Eyes]
B-Ranked Taijutsu Discipline
Requires: Perception
Used to fighting blind, or otherwise in the dark, the user has become exceptionally adept at fighting without the use of their eyes, honing their other senses to act in its place. While not as effective as if all senses were available, this allows for more 'in-fighting' style combat to still be performed with relative ease.
Strong FistShow
Strong Fist:
This style focuses on being overall more physically powerful than your opponent. Users attempt to overwhelm defenses with great speed and strength while chipping away at their opponent’s stamina and keeping their own at the highest possible. Most attacks are simple in execution but extremely powerful in effect, causing battles of attrition to be in their favor.
*[Strong Fist Style • Balance]
D-Ranked Taijutsu Stance
A neutral stance taken by even entry level practitioners. This stance involves turning your body to be perpendicular to your opponent. One foot is rested directly in front of the other with just the toes in contact with the ground. A hand is held back while the other is forward, pointing up. This stance provides ease of dodging incoming blows by using the least amount of motion possible while still being ready to launch into an attack.

*[Strong Fist Style • Leaf Gale]
D-Ranked Taijutsu Maneuver
A simple sweeping kick aimed low to knock the opponent off balance.

*[Strong Fist Style • Dynamic Entry]
D-Ranked Taijutsu Maneuver
In this technique, the user builds momentum and speed in order to bridge the gap between themselves and a distanced target. After covering an appropriate distance, the user then lets loose a form of distraction, like a thrown object, in order to misdirect the target's attention. The user then leaps with their momentum, delivering a strong kick to bridge the rest of the distance.

*[Strong Fist Style • Dynamic Action]
D-Ranked Taijutsu Maneuver
Because distances tend to become the problem in most taijutsu, the practitioner will advance with every strike. This creates a tempo of advancement that is designed to wear down their opponent through ever pressing strikes, giving little chance for escape or recovery.

*[Strong Fist Style • One Inch Punch]
D-Ranked Taijutsu Discipline
When fighting in close quarters it becomes difficult to generate energy for full powered strikes. Practitioners have learned how to explode force from every muscle with minimal energy wasted and space needed. Every strike done by the practitioner has the potential to be at full strength, so long as they have at least one inch of movement.
*[Strong Fist Style • Great Leaf Flash]
C-Ranked Taijutsu Maneuver
Prerequisite: *[Strong Fist Style • Balance]
The user will tense the muscles in their lower body to a great degree. Doing so causes them to briefly become immobile but creates an enormous amount of pent up energy. By bringing their back leg forward in a straight kick they release all of this energy in a single explosive burst. This can take out a lot of defenses and unless they’re supported by outside forces will knock a kicked foe back a number of yards equal to the difference in their strength and the practitioner's.

*[Strong Fist Style • Great Leaf Whirlwind]
C-Ranked Taijutsu Maneuver
A combination attack started by the user unleashing a powerful kick to either side of their opponent. They will then place themselves behind the target and unleash a quick flurry of punches before kicking another side and repeating the process. This process can keep going ad infinitum or until the practitioner disengages.

*[Strong Fist Style • Thunder Leaf Fist]
C-Ranked Taijutsu Maneuver
An attack that is slow to wind up but powerful in execution. The adept tenses every muscle in their shoulders and arms while twisting their core for a powerful strike. For the 1/4 post they spend winding up they're treated as having a -6 speed. However, when the strike is released it comes nearly instantly and at a +6 strength.

*[Strong Fist Style • Rising Leaf Wind]
C-Ranked Taijutsu Maneuver
Prerequisite: (Instinct+Taijutsu)/2 greater than opponent's taijutsu
A disrupting kick that can be launched from nearly any position. This kick is delivered quickly and at 3/4 strength but is aimed at any possible opening and extremely difficult to defend against, quickening the tempo the practitioner is keeping.

*[Strong Fist Style • Skyward Strike]
C-Ranked Taijutsu Maneuver
An often difficult attack to accomplish but good for setting up a string of further attacks. The user will sweep low, attempting to kick their target's feet from beneath them. Before they fall, a second kick will attempt to launch them airborne a number of meters equal to the difference in the practitioner's strength from their target.
*[Strong Fist Style • Leaf's Flashing Might]
B-Ranked Taijutsu Maneuver
Requiring a full post of charge time the user tenses their entire body in preparation, becoming immobile. During this time they will look for their direct path and position themselves with their elbow pointed forward. At the end of the post they will release all of this pent up energy with extreme force, leaping nearly instantaneously a number of yards equal to their strength. If their strength is high enough this can punch through obstacles on their path and create extreme damage to opponents who are hit by it. Often used as an opening attack and cannot be done more than twice per thread.

*[Strong Fist Style • Herculean Leaf Whirlwind]
B-Ranked Taijutsu Maneuver
A progression from previous variants, this attack focuses on multi-opponent fights but utilizes the same principles. By employing superior speed the user will dance between targets to create openings and strike as before. However, rather than unloading on a single target they will move to a new opponent and do the same to them in the time it takes the first to recover. They can keep this process up as long as they are allowed.
*[Basic Jutsu • Clone Technique]
E-Ranked Ninjutsu
After completing a set of handseals, the user forms a slight chakra 'body', thus creating a single, massless clone. The clone created from this technique is very basic and will dissipate when hit with anything. These clones do not possess vital signs or a unique chakra signature, meaning they don't disrupt the environment, and anything on their person is superficial. The clone has 1 in each stat. They are limited to basic movements.

*[Basic Jutsu • Transformation Technique]
E-Ranked Ninjutsu
After completing the needed handseals, the user of this technique will be able to alter their physical appearance to match that of another person. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their stamina draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's stamina.

*[Basic Jutsu • Chakra Kai]
E-Ranked Ninjutsu
A jutsu used with the purpose of activating seals and a range of devices and weapons, this technique begins with a single handseal. Once this has been performed, the user will focus a dollop of their chakra into what they are looking to activate in order to complete the task. Seals activated with this technique must be within 20 + (Control/2) meters of the user's position.
*[Basic Jutsu • Act of Tree Climbing]
D-Ranked Ninjutsu
By focusing chakra into his/her feet, the user is able to walk up trees and other vertical surfaces in a similar fashion to walking along the ground. This chakra amount must be precise, and although all shinobi learn this technique, the user's control stat will determine how well this jutsu can be executed. Users with low control 2 or lower will often fall during the use of this technique, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's stamina stat times 3.

*[Basic Jutsu • Act of Water Surface Walking]
D-Ranked Ninjutsu
A variation of the Act of Tree Climbing technique, this jutsu requires the user to focus a precise and balanced amount of charka into the soles of his/her feet. By doing so, the user is able to walk on the surface of water as though it were a solid surface. Users with low control 2 or lower are much more likely to fall through the surface of the water, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's stamina stat times 3.

*[Basic Jutsu • Kai Release]
D-Ranked Ninjutsu
A rather simple technique that allows the user to escape from a genjutsu. The stat requirements for this technique can be found in the genjutsu rules.

*[Basic Jutsu • Change of Body Stance Technique]
D-Ranked Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with a nearby object that is at least 2/3rds his/her size, but no bigger than their body. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. The object used in this jutsu may not be objects that are imbued with chakra or controlled by it, and they may also only be single, solid objects within a 20 yard radius of the user. This technique may only be used a total of one time in a single thread, give or take how many times Shunshin no Jutsu has already been used.

*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

Historical AccountsShow
Some great and some small, may consider Einherjar a 'chosen one' of one sort or another, though asking Ein himself he would consider his multitude of gifts one giant curse, keeping him from his true home amongst the heavens.

Born to what some might call a relatively wealthy family, Ein was an only child in Iwa, raised from birth in the ninja arts, especially those of the taijutsu college. It was when he was exceedingly young and vulnerable that he discovered the first of his blessings, as a wayward horse kicked the ever-loving shit out of him, and he seemed to recover at a miraculous pace from an injury that would have killed most tiny humans his age. When he awoke in the hospital, he came bearing a message that he was destined for something greater, that something bigger awaited him beyond the shining tunnel that he had viewed from his sickbed. Valhalla had a place just for him, whensoever he died in glorious combat, but only then would his fate become clear.

It was then he decided that it was best to join in to the local ninja forces, as joining a relatively active army was the best way to try and find a worthy opponent who could kill him in glorious combat. Luckily, as Iwa valued strength, it was something his new 'blessings' gave him in spades, and while never known as the smartest berserker on the block, and barely passing his ninjutsu and genjutsu portions, his raw skill with taijutsu shined through as he took a note from the horse that helped to give him his powers, and kicked the ever loving shit out of one of his classmates in a final exam. A shame, really, it was a chance to die gloriously.

His visions of grandeur came from what some might consider gods in power alone, all working together to enhance his natural bodily functions beyond their usual capabilities, even at great cost to his physical attributes, essentially overloading them in bounds. In truth, all three blessings much more likely came from powerful spirits, meddling in mortal affairs for unknown reasons, perhaps only to give themselves a show to watch over a mortals short lifetime. Each power granted has also likely significantly reduced his lifespan, despite the regenerative abilities of the dwarf. And, with this simple message in mind, Ein rose higher in the hierarchy of Iwa through a mixture of intense training, and batshit crazy battle tactics that, much like the aforementioned horse, would kill most. Seemingly constantly saddened after a long battle, Ein has earned his place, begrudgingly, amongst Iwa's chuunin ranks, rather than his rightful place in the halls of Valhalla.

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Posts: 1573
Joined: Tue Sep 09, 2014 8:00 pm


Post by Archives » Thu Dec 27, 2018 6:39 am

Stat Trainings: (0/25) (Event Item N/A)

General Information
Type: Pet
Gender: Snow
Age: 10
Appearance: Fluffy and white as snow.
  • Face/head: Adorable.
  • Body: Round.
  • Notable Features: Carrot like nose.
  • General: Friendly and loyal to their owner.
  • Hopes/Dreams: Just wants to be your friend, a hug wouldn't go amiss
  • Fears: Being left alone.
  • Combat Mentality:Run or Hide, otherwise completely useless other than moral support.
Battle Information Rank: E-Rank
  • Ninjutsu: 0
  • Taijutsu: 0
  • Genjutsu: 0
  • Stamina: 1
  • Control: 1
  • Strength: 1
  • Speed: 1
  • Instinct: 1
Equipment: N/A
Elemental Affinities: N/A
Abilities and Concentrations


History During one cold winter a world turned 10, to celebrate all the good times and all the sad times this ball of fluff was born.


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