Wushu A close quarter combat created by Hotaru, using the mind more than the body. A style about staying in harmony and releasing short burst of strikes to over come your foes. A style more focuses on defending and attacking the targets weak points when they think they have their advantage. Using Hotaru's Taijutsu to overcome stronger foes by attacking weak spots like knees, groin, blocks and other moves to prove that brain wins over brawn.
Req: CQC, Deft hands, Perception, Acrobatics. |
D-Rank
[Wushu • Know Your Enemy]
D-Rank Discipline Taijutsu
Prereq: Medicine
Having extensive experience and knowledge in martial arts and the anatomy, both through first-hand experience and theory, the user has managed to obtain and maintain great overall knowledge of the human body and its workings. This knowledge allows them easily to identify and target weak points, such as the backs of joints, organs, nose, jaw, etc.
[Wushu • Know Your Limits]
D-Rank Discipline Taijutsu
Pre-Requirements: Know Your Enemy, Subtle Movements.
Having extensive knowledge over the human body's limitations, the user has managed to achieve great skill in the art of analyzing how well their own or their opponent's bodies may respond to a given situation, in terms of body length, size, ability, speed, strength. With this technique, one would be aware of how an opponent could respond in battle, such as a situation where the user has the opponent in a choke hold and the opponent may bend their legs to kick back. Although the user must see the targets movement.
[Wushu • Know The First Step]
D-Rank Discipline Taijutsu
Pre-Requirements: Know Your Enemy, Know Your Limits
Hotaru can use her natural Instinct to anticipate and react to attacks to literally kick attacks from the air, as her feet are precise enough to meet other people's punches or kicks as they fly. Using her feet, she aims kicks at her opponents hands or feet when they attack, aiming to attempt to throw the attacks off or stop them completely. This can be kept up as long as Hotaru's speed is equal or higher than the targets, and that she can see the attacks coming, But is only able to be used effectively against someone with opponents that aren't too strong, as she is flexible and fast enough with her feet to keep up with most attack chains but too much power will eventually overcome her.
[Wushu • Double]
D-Rank Maneuver Taijutsu
An easy maneuver where the user rotates their body, using their speed to swing their arms up and punch their opponent at great speed. The user is able to do this while standing still and while running. This technique is used with
Know How series to create maximum damage with minimum exertion.
[Wushu • Know How to Rebound; Kip up]
D-rank Maneuver Taijutsu
This is an easy technique that allows the user to dodge incoming attacks by lying down on the ground then jumping up. The user rolls back to the ball on the neck before pushing up with their core and arms in a half moon circle. If performed correctly the user should be pushed back up to a standing position in no time.
[Wushu • Maximize Kick]
D-Rank Maneuver Taijutsu
Pre-Requirements: Know Your Limits
This is an easy technique that allows the user to maximize their attack with use of their speed and planting. Once the user is at high speed they jump forward and perform a half handspring, then aims to kick their target on the stomach.
C-Rank
[Wushu • Know How to One-Two]
C-Rank Stance Taijutsu
Pre-Requirements: Know Your Limits
With their high level in the art of manipulating and using their body and also high reflexes and strategic ability, the user has mastered their ability of avoiding quick strikes that come on short notice, finding little to no challenge in side-stepping punches, jumping over kicks, leaning back, among others. The user understands that fights have a tempo and is able to adapt him or herself into said tempo in order to dodge effectively.
[Wushu • Know Your Arsenal]
C-Rank Discipline Taijutsu
Pre-Requirements: Know How to One-Two
The user, after many hours of practice, repetition and conditioning their body and mind, have obtained a high degree of muscle memory.They can shoot off any of their techniques practically at any time when not under special circumstances. They may also respond faster to and almost predict an enemy attack from a slight movement simply due to their understanding and comprehension of the anatomy and Taijutsu itself. This means they may have a chance at counter-attack a target with a lot more efficiency, using only the knowledge of their bodies, meaning it'll be a Speed vs Strength situation, not a Strength vs Strength situation.
[Wushu • Roundhouse]
C-Rank Maneuver Taijutsu
An easy maneuver where the user is able to jump up and rotate their bodies, using their speed to swing their leg up and kick their opponent in the jaw. The user is able to do this while standing still and while running. This technique is used with
Know How series to create maximum damage with minimum exertion.
[Wushu • Know Your Defense]
C-Rank Stance Taijutsu
Pre-Requirements: Know Your Enemy; Know Your Limits
Having attained a high level of Taijutsu, Taijutsu theory and reflexes themselves, the user is able to counter-attack the heaviest of blows without having to use impressive force themselves. Applying the use of angles, positioning, anatomy knowledge and overall Taijutsu knowledge itself, the user is able to block or deflect heavy blows without having to use force.
[Wushu • Know Your Techniques; One Hand]
C-Rank Discipline Taijutsu
Pre-Requirements: Know The First Step, 5 Wushu techs
This is where the Wushu starts to shine, this fighting technique is for seasoned Wushu users as it can pose a threat to an inexperienced user. First of all the user trains to fight with one hand, this mentality forces the user to slow down his/her tempo but lowers enemies will power if they don't manage to overcome the humiliation (-3 Will Power) for as long as the user has their hand in their pocket. The user focuses on precision but comes with the cost of not being able to perform any Ninjutsu nor Genjutsu until using two hands.
B-Rank
[Wushu • Ying Yang]
B-Ranked Discipline Taijutsu
Through hard training and battling different Taijutsu styles, the user has learned to observe the targets combat style and determine what concentration the target has used after 4 posts of combat. This is a hard feat to pull off unless the user has full focus on the target and is a precursor discipline for grander Wushu techniques.
[Wushu • Know How to Counter]
B-Rank Maneuver Taijutsu
Pre-Requirements: Know How to One-Two
With their high level in the art of manipulating and using their body and also high reflexes and strategic ability, the user has mastered their ability of avoiding quick strikes that come on short notice, finding little to no challenge in side-stepping punches, jumping over kicks, leaning back, among others. The user understands that fights have a tempo and is able to adapt him or herself into said tempo in order to dodge effectively but instead of fully dodging the attacks the user is able to perform a quick counter, using the targets momentum against them. Often aiming for the solar plexus, an area that can cause damage and sustaining pain, (-3 Endurance, -3 Strength) for 5 posts.
[Wushu • Know Your Techniques; Two Hands]
B-Rank Discipline Taijutsu
Pre-Requirements: Know Your Techniques
This technique is the be used if the user can't defeat their opponent via one handed mode, forcing the user to get serious and fight for real, with the knowledge of the body the user is able to focus their mind and uncap an adrenaline charge once they are forced to cancel
One Hand in which the technique has to be active for at least 3. This adrenaline boosts the user (3+ Endurance) and their strength (+6), although during this boost the user slows down a bit (-3 Speed) and loses their ability remain in perfect harmony (-3 Will Power, -3 Control).
[Wushu • The Step Down]
B-Rank Maneuver Taijutsu
The user kicks the target on the inside of their hip with one leg then swings around to kick the outside of the knee with the other before delivering a side step thrust kick to the center of the target just as they lose balance. The user is able to do this while standing still and while running. This technique is used with
Know How series to create maximum damage with minimum exertion.
A-Rank
[Wushu • Dragon Rush]
A-Rank Maneuver Taijutsu
Pre-Requirements: Double, The Step Down
This is a special combo attack utilizing a flurry of attacks to daze and confuse the target. The user delivers a 5 punch and 5 kick combo ending with a thrust kick to send the targets back. The user opens up with a flurry of punches on the upper body and ends them with kicks to the targets lower body before stepping in to thrust kick them. This technique is used with
Know How series to create maximum damage with minimum exertion.
"Ghost" A weaponry style created by Hotaru in order to master the way of both stealth and armed combat. The user uses their wits and human knowledge to their advantage, to not only strike them when they are unprepared but also take them down before they manage get a full grip on the ever surprising trickster.
Req: Deft hands, Perception, Projectile, Sword, Acrobatics, Corded Weapons, Stealth. |
D-Rank
Ghost Draw
D-Rank Discipline Taijutsu
Prerequisite: Sword.
The user has mastered the ways of drawing their hidden sword slowly to reduce sound, though at this level the user can only unsheathe the blade without drawing attention.
Knife Proficiency
D-Rank Discipline Taijutsu
Prerequisite: Hidden-blade, knife.
The user has mastered the ways of wielding a knife on either grip side and is able to switch in between then with ease.
Bleeding Feet
D-Rank Maneuver Taijutsu.
A simple move where the user kicks the targets shin with an angle to cause their legs to bleed, this is used to track targets if they try to escape.
Paper Cut
D-Rank Maneuver Taijutsu
Prerequisite: Bladed weapon.
The user aims to slash their targets arms in order to weaken then and leave the target open for followup attacks. These minor annoyances are overcome by either regeneration or minor wound treatments. If left untreated they will draw -1 strength from the target.
Switch it Up
D-Rank Stance Taijutsu
The user has mastered the ways of switching between her unarmed style to her armed variant and vice versa on the fly. By sheathing her weapons and using the blade as fist grip, allows her to stay one step ahead.
C-Rank
No signs
C-Rank Discipline Taijutsu
Trained through the art of stealth, the user is aware of of any visible tracks that they have left behind and covers their trace. This is technique is the first of a long chain of Black Ops techniques created to make the user appear as a ghost and vanish without a trace.
Paper Slash
C-Rank Maneuver Taijutsu
Prerequisite:
Paper Cut, Bladed weapon.
The user aims to slash their targets upper body in order to weaken then and leave the target open for followup attacks. These annoyances are overcome by either regeneration or wound treatments. If left untreated they will draw -3 strength from the target.
Shank
C-Rank Maneuver Taijutsu
Prerequisite:
Knife Proficiency, Knife, Hidden-blade
The user precision stabs the target with their hidden-blade or knife, aiming to stab them by the guts in order to maximize the damage and cause internal bleeding. (-3 Endurance) The wound will go on bleeding until treated.
Dual Wielder
C-Rank Discipline Taijutsu
Prerequisite: Sword and Knife.
The user has mastered the way of wielding two separate weapons and work a way to use both at their advantage for both offensive and defensive purposes.
Blade Deflector
C-Rank Maneuver Taijutsu
Prerequisite: Knife, Hidden-blade.
The user has mastered the way of deflecting bladed weapons with their knife, using the small size to throw their target off balance. This only works if her Speed is higher or equal to/than the targets Strength.
B-Rank
Rebellious Execution
B-Rank Maneuver Taijutsu.
Prerequisite: Hidden-Blade, 10
Wushu.
The user begins by moving within the targets guard before delivering a standing round house kick to their head, the user locks the opponents head instead of striking it by placing their head between their thigh and calf. Once their leg closes in on their target, they pull their body down to crash their head first to the ground, followed by a well placed dagger between the ribs. This devastating combo can be quiet lethal, especially if the wound is left untreated.
Ghost Strike
B-Rank Maneuver Taijutsu
Prerequisite:
Ghost Draw,
Black Wolf, Sword, 25 Speed.
The user crouches down to a three point stand as they lock in on their target, once their mind is set, they will rush the next [Strength=meters] at top speed and lose the ability to change direction until their strike has either landed or been blocked. This grants the user the ability to vanish as a shadow if the targets speed is lower than the users.
Nun-Chucks Mastery
B-Rank Discipline Taijutsu
Prerequisite: Nun-Chucks
This is a simple Nun-Chucks discipline that allows the user to utilize the weapon without second thought, the user has become one with the weapon and since it moves at great speed the target has to have higher/equal Speed to/than the users in order to keep up with the weapons dance/strikes.
Bruce Force
B-Rank Maneuver Taijutsu
Prerequisite: Nun-Chucks
A simple Nun-Chucks combo that starts with a strike to the stomach (-2 Endurance), knee (-2 Speed) then a swift move to strike the targets head, this is used to not only daze the target (-2 Will Power) but also weaken their bodies. This pummeling combination can be switched up in different orders to achieve the same effect. This effect lasts for 4 posts or until the target has regenerated from the damage received.
Reckless Abandon
B-Rank Discipline Taijutsu
Prerequisite:
Switch it Up
This is an upgraded version of
Switch it Up, which allows the user to switch between all of her weapons mid combo and change some of her styles without stopping to suit the needed tactic, such as starting a fight with Wushu, then tossing senbons at close range to finish up with a knife strike or nun-chuck combo.
Ghost Wolf
B-Rank Maneuver Taijutsu
Prerequisite:
Black Wolf., Blade.
The user must first find themselves either above or below an unsuspecting target, once they are in place and have them on lock on, they will pounce the opponent and strike them with their weapon/s between their ribs. If the wound is left untreated then it can lead to certain death.
A-Rank
Step it Up
A-Rank Maneuver Taijutsu
Prerequisite:
The Step Up, Sword.
The user reverses The Step Up move set and begins the technique with a kick to the back of the targets knee, followed by using the same foot to kick the targets hip. The user follows with their target before surprising with a falling sword. The user aims at the targets solar plexus, using both their momentum and the targets powerless pose to their advantage.
Predator
A-Rank Maneuver Taijutsu
Prerequisite:
Ghost Wolf,
Ghost Draw
The user sits at their vantage point and takes key notice of their targets whereabouts, they plan out their form of attack before picking out four targets that are within 20 meters range. Using their speed, wits and weaponry the target is able to keep up with four unsuspecting foes and use the surprise attack to her advantage. If the users Speed is higher/equal to/than the targets Speed the users movements will be hard to perceive due to unpreparedness for 3 posts.
S-Rank
Rise of the Dragon
S-Rank Maneuver Taijutsu
Pre-Requirements:
Dragon Rush, Sword, Nun-chucks, Grappling hook.
An upgraded version of
Dragon Rush is a special combo attack utilizing a flurry of attacks and weaponry to fatally wound the target(s) (Up to Endurance stat/10 (max 5)] if users Speed is higher than targets Speed, though the outcome is that the user has to split the ten strike combo between the targets. The user throws a grappling hook to connect themselves with the first target, yanks them in to delivers 3 punches, a knife stab to the knee, then uses the sword to cut their stomach, followed by a 3 kick combo to their uninjured leg before using the nun-chuck to hit them across the chest and head before ending the combo with a thrust kick to send the target flying back. This technique is used with Know How series to create maximum damage with minimum exertion