Muramasa, Maido

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Muramasa, Maido

Post by Archives » Fri Jul 15, 2016 4:47 pm

Username: Sia
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Muramasa, Maido
Red Hood

If they stand beside you, give them respect.
If they stand behind you, give them protection.
If they stand before you, give them no mercy.

General Information
Age:Gender:Height:Weight:Hair:Eyes:
322, Looks to be late teens early twenties Female 5'6" 137 Lbs. White Scarlet
DescriptionShow
As far as physical appearances go, Maido looks a good three centuries younger than she actually is. Unbelievably pale skin, akin to a corpse, the only coloration to her skin tone is found in her lips which are a dark blood red in appearance. Additionally, the iris of the eyes have turned a deep red, with blood vessels immaculately visible in the whites. Past her shoulder in length save for the bangs, Maido generally keeps her hair in braids so that it is easier to maintain and keep out of her vision. Her figure is rather slim though this is not easily observed as she is generally under a large amount of clothing which shrouds almost every visible aspect of her hosts body other than the face. Her skin is an inhuman ice-cold to the touch.

Maido's influence on a host body presents itself in the following ways: Half of their hair turns white, becoming completely white if she takes full control over the body, for so long as she retains full control over the body. The Iris of their eyes will turn an unnatural bright red, almost appearing to glow. Maido's voice can be heard separately from a host body's voice and does not require a host body to actually open their mouth. The skin of a host body will feel cooler to the touch than normal and their teeth will appear pointier. Her cloak will seem to spread out from the host body's neck in whatever form she has chosen for it to take, protecting the two cores of her being which will typically reside either there or inside of the body.
Clothing/AccessoriesShow
The first layer of clothing which covers Maido is an extremely thin yet stretchy body suit. It covers everything from her toes to her collar bone. On top of this, a white long-sleeved shirt and pants. Next comes the mountains of fur, covering her upper legs, back, chest and upper arms. The fur has had many belts and buckles fashioned into it, to keep in place her lacquer armor. A black corset-like surrounds her torso, the fur coverings connected to it. The armor she wears is a family heirloom, passed down through many generations before it was lost with her. Made of lacquer, it varies from a dull silver to tan and champagne in color. Lastly, a red cloak shrouds the entirety of her person, seemingly changing size and shape to always cover her appearances as she moves about, never tripping her up. Maido wears on her left earlobe a single earring consisting of three pearls in a sequence. The first pearl is carved out into a waxing crescent, the middle of which is attached to a full pearl. Attached on the other side of the middle pearl is another carved pearl, in a waning crescent. The earring is hung by a small silver circle that pierces through the lobe and attaches to the middle pearl.
Additional PicturesShow
Typical CasualShow




Alternative CasualShow




Formal AttireShow


Inner Maido PersonalitiesShow




Defacto CasualShow
Training OutfitShow
EquipmentShow
The armor that Maido wears does not serve to offer much protection in regards to large amounts of force, but does well enough to disregard things under 10 strength in nature. Covering her feet, Maido wears champagne-colored greaves and boots in place of shinobi sandals, the joints of the armor allowing her a great range of flexibility. The greaves go up and extend past her knees in the front, ending in a jagged point, though stop just short of the knee joint in the back. The armor also adorns her hips, pleating out from the armor that covers the front of her torso. Gauntlets adorn her hands, very thin in make around the wrists and fingers, but hardened and reinforced as they travel up the forearms, stopping just short of the elbow. The last bit of armor covers her upper back, concealing from view the two halves of the heart-sized and shaped containers that are embedded in the back of her current body, just under the shoulder blades. This armor is much thicker than the rest of it, made to be more durable and less ceremonial. Even this armor is not visible however, due to the red cloak the ebs out from the two anchor points.

Maido has two swords, Faisa and Lun. Faisa has an ornamental handle with a wolves head at the end as well as a larger than average cross guard. The blade of Faisa is a 1/2 meter long and double-edged, razor sharp. The blade itself is rather curved at the tip with serrations running down the other side. Lun has a large ring at the end of its massive 1/3 meter long handle. The guard on Lun is rather large, a full 1/6 meter in diameter, circular shape. The blade of Lun has three-edges that meet in a spiral. In all, the blade of Lune measures out to be a meter long. The sheathes for both of these blades can be found at Maido's right hip though Lun's is generally kept lower than Faisa's and offset a bit due to the sheer size of the weapon.

In a fur-covered pouch at the front of her left hip, Maido has 30 Kunai, dark red in coloration. In a nearly identical pouch at the back of the left hip, she has a journal, a three ink pots, and two brushes.
Recusant's Blade:
The Recusant's blade is an ornately crafted and decorated blade roughly 2 meters in length and five centimeters wide. The Recusant's blade has the unnatural ability to produce produce Denjiton when chakra is channelled into its handle. The Recusant's blade is able to remove chakra from S-Ranked or lower jutsu by simply coming into contact with them, given that the user supplies it with chakra. Doing so well spend the equivalent amount of chakra necessary to remove chakra from the jutsu in question, a C-Rank for a C-rank, an S(45) for an S(45), etc. Additionally, striking a target with the Recusant's blade will cause them to cease to be able to mold, shape, or otherwise utilize chakra for their next five posts. A target may have a separate individual perform Kai upon them to recirculate their chakra and remove the nullification effects. Maido keeps the Recusant's blade on her person at all times, at her left hip.
PersonalityShow
Fragment of MaidoShow
Description:
Fragment of Maido is the personification and semi-materialization of Maido's darker personality traits and deteriorating mental health. As such, she retains much of Maido's initial appearance except for a few key changes. Her her is generally perceived as shorter than Maido's and her teeth seem much sharper. Her clothes are always nearly identical to Maido's own save for a few changes, usually adding some fur trim. Fragment of Maido exists in a state only visible and audible to Maido, appearing in Maido's field of view at any given moment.
Personality:
Due to Faisa having fragmented Maido's soul into separate cores by force, there have been a few...side effects to Maido's mental state. Fragment of Maido is the deepest, darkest traits of Maido's personality. Vengeful and Malevolent, this half of Maido constantly encourages her to sow chaos around her, taunting and bullying Maido at all times. The Fragment belittles and berates Maido while also actively trying to convince her to commit foul deeds. Fragment of Maido does not truly exist at all. Rather, she is a result of psychological and soul-shattering trauma that Maido has experienced. Fragment of Maido has no stats whatsoever and exists only in Maido's mind but is always active and present. Interestingly enough, if Maido herself takes over a willing or unwilling living host body the host body will also be allowed to see and hear the Fragment of Maido.
To the typical observer, Maido would today be considered a docile and naive teenager. To those who have witnessed Maido when she feels threatened, a much more sinister and sadistic side is revealed. Hundreds of years with little to no interaction with the outside world has taken a horrible toll on the Muramasa's personality. In a social setting, Maido is shy even though she secretly wishes to interact with and be in the companionship of others. Enjoying even the mere presence of other beings being around her, she simply lacks the willpower to actively be outgoing with them. She does not speak much unless she feels it necessary to do so. Having been abandoned by her village for so long has caused her to become skeptical of the higher-ups and since returning she believes that the village has become worthless and overran by useless shinobi. Though indebted to her savior for freeing her from her crystalline prison, Maido pledges no true loyalty to the village anymore, though remains as an inhabitant for the time being.

When threatened, Maido's personality changes drastically. A normally quite and reserved individual, Maido will become extraordinarily savage and reckless. Utilizing the full extent of her immortality, she recklessly dives into enemy lines head-on, completely demolishing anything that may have gotten in her path. Some would say that Maido is merciless, as she likes to kill her opponents quickly, yet extraordinarily painfully. In a way though, that's not entirely accurate. Generally speaking, if Maido is going to kill you, you aren't going to have time to feel the pain. The last thing her victims experience before they die is the sight of red tentacles flying through the air towards them. Maido functions best in combat either working alone, or with a singular partner. Her ability to merge with other beings means that she can effectively turn even the most sub-par of genin into a god among men. The more threatened Maido feels, the more aggressive she becomes in turn, her bloodlust increasing as battle goes on until she can no longer distinguish friend or foe. Indeed, even her facial expressions and mannerisms of speaking change when in combat or even when only slightly threatened, a true secondary personality being brought forth, characterized by slightly more pointed teeth and shorter hair, notably.

Maido detests being alone. This was something that held true before her imprisonment, but has changed drastically to the the point of absurdity now that she has been released. Maido will actively go out of her way to befriend strangers. She would much rather spend her time with the lowest of the scumbags in the village than be by herself ever again. Fortunately, her talents generally means she is around other shinobi quite often. Not needing to sleep or eat, Maido is active at all hours of the day. The nights can be extremely mind-breaking for her, as there are far fewer active companions for her to associate with at the dead of night. When Maido is alone for more than an hours time, she begins to spiral quickly into a frenzy.

Out of combat, Maido enjoys the pleasures and comforts of being in a group. She enjoys socializing even though she won't speak much, though her spontaneous and impulsive personality tends to be quite off-putting for many in the event she does pipe-up. In contrast to this, she does enjoy having deep intellectual conversations, especially about the applications of chakra in utilization to the betterment of humanity. This stems largely from her lack of anyone to talk to for the past three hundred years. As far as leisurely hobbies go, Maido enjoys taking long walks, for its good to keep her host bodies in good working condition. Maido also enjoys playing kemari. She enjoys developing new chiton techniques and experimenting with the element to its fullest potential. Additionally, Maido enjoys the specific intimacies that can be had between two lustful individuals, caring not for her partners gender in the slightest. They are all bags of flesh to her. Maido is not one to be tied down to a single partner. Instead, she prefers to have as many as she can find. The more people she associates with, the more sane she tends to feel. Sex is just a means to an end.

Maido's darker side manifests itself visually within her field of vision quite often. It goads her on and actively attempts to persuade her to perform vile and vicious deeds. Any living host body that Maido jumps into will also see these visions. It will speak to them in their mind, just as it does to her.
HistoryShow
This story starts centuries ago. Three, to be precise. Way back before most of the clans in Kirigakure were fully developed and only the five great houses governed Kirigakure. Jouha and Zi were fairly well off financially, having moved up in the world a great deal with the amount of income they had made off of their iron. The two of them finally decided to have a child. Their first daughter was a beauty. Born into a world where warring between the nations was second nature, Maido was immediately doomed to the life of a shinobi, or at least that was how her parents looked at it in any case. Fortunately, Maido was a natural. She took to the art of Ninjutsu as though she herself had created it. She was a prodigy in every sense of the word. This allowed her to breeze through the ranks of shinobi, rising very quickly through the ranks. As a genin, she learned to utilize her two swords, Faisa and Lun, though they had not received names yet. Shortly before she became a chuunin, she also discovered her affinity for suiton and began to create her own jutsu to utilize it, even at such a young age. She developed a relationship with a young man in the Hirohito family, whom even back then were hellbent on getting their spies into as many places and families as possible.

Maido's chuunin fight was rather simple compared to many of the other chuunin fights in the village. That is to say, it was nothing all too spectacular to witness. She was very unfortunately meant to face off against her then lover, Hirohito Lun. Unfortunately for Lun, he hesitated at a crucial moment of the fight and it caused Maido to kill him.

As a chuunin, Maido was taught how to utilize fuuton as well, fascinated by its ability to cut and disrupt movement. As the years went by, she went on more and more missions, amassing more wealth and experience for herself before advancing to Special Jounin. As a Special Jounin, she and a squad of other Special Jounin were sent to investigate rumors of a new dangerous weapon that had supposedly been amassed in Sea Country. Upon arrival and investigation, there was no weapon. Instead, they were face-to-face with a great spirit, easily S-Ranked. The mission was going downhill very fast. Almost all of them were killed, the spirit slaying them without a second thought before manipulating the blood of the fallen to attack the others with. Maido was the last one standing and thought for sure she was going to die, but showed no fear. Her and the spirit locked eyes and she was paralyzed momentarily, before she fell unconscious.

She dreamed, or at least she thought it was a dream. She dreamed that the spirit had taken pity on her pathetic human soul. Instead of killing her, it taught her the art of Chiton. A revelation. This is the weapon. Being completely drenched from head to toe in blood, Maido returned to the village with her new found knowledge. News quickly spread throughout the village and she made many breakthroughs with her utilization of chiton. But she wanted more. Quickly becoming a Jounin, Maido continued to experiment with Chiton and eventually she came to sealing her very life essence and soul into a heart-sized container, akin to a large ruby.

But it still wasn't enough. The years went by and Maido continued to experiment with the element, delving deeper and deeper into forbidden knowledge that had been granted to her by the spirit. Eventually, this search for knowledge let her back into Sea Country. Having long since abandoned her original body, she thought it would be difficult to find the spirit. But she was wrong. Deep in a cave, the spirit called out to her. It could easily recognize what she had done to herself with the knowledge she had been given. The great spirit was amused, yet impressed. She came to learn the beasts name, Faisa. Faisa would continue to toy with Maido, whom was blind to the intentions of the spirit. Eventually, the beast tried to forcibly insert itself into Maidos anchors. Unfortunately for the both of them, this did not go as planned. The resulting surge of chakra was felt for many miles away, shaking the very foundations of the earth in the area. When it was all said and done, her anchor had been split into two, yet still fully functional. But she however, was not. Essentially sealed into what could only be described as a gigantic ruby, Maido was stuck in the cave, far below the surface of the earth.

Many have come to see the ruins of the cave since then, and though Maido has called out to them through her chakra manipulation, all have refused to release her from her chakra prison. To them, she appears as the great spirit which trapped her. They hear her voice, but see only the monster. She continues to wait, hoping that one day someone will free her. After all, she's waited two and a half centuries already, how much worse can it get? She has vowed that if she is ever free she will swear allegiance to her savior, even if they are an enemy of Kirigakure, her hatred towards the village for abandoning her having far exceeded a boiling point after all this time.
Battle Information
Combat SpecialtiesShow
Elemental Specialist:
Having devoted their lives to mastering the Elemental affinities, this shinobi is classified as an Elemental Ninjutsu Specialist. Elemental specialist are able to devote a total of 10 concentrations to elemental concentrations, unlike most people who are capped at 8. The user is not able to access any specializations that are marked for Ninjutsu Specialist, but instead, can now pick up concentrations marked for Elemental Specialists. Additionally, their two additional concentrations MUST be used for elements. They cannot use them for ninpou styles. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, Maido is able to utilize Ninjutsu concentrations reserved for specialists, but cannot utilize non-elemental ninjutsu specializations. Additionally they are able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Ninjutsu, Speed, Control, and Stamina.
General Combat Style:
In Combat, Maido prefers to use her support-like jutsu to buff out a host body, making them a walking weapon of mass destruction. If alone, she prefers to bludgeon opponents to death with a variety of chiton jutsu.
Abilities: 2/3Show
Chiton Body Jumper:
After achieving unparalleled mastery of ninjutsu, Maido is able to become one with Chiton. After undergoing the grueling process of sealing themselves into two heart-shaped vessels they were able to gather Chiton around themselves to recreate their bodies. At least one of these two containers must be inside or at least constantly within physical contact with her artificial body. This means that their bodies take on the properties of Chiton at almost all times. Any damage sustained by the body is able to be recovered by gathering more of the same element, and is incapable of bleeding. While this gives Maido a form of almost invulnerability, if both objects that hold her true self are damaged it spells out almost certain death. As a result of her body changing into Chiton, Maido requires a host body or corpse in order to function properly, taking over the host or corpses body by infiltrating it and animating it with Chiton. In the event that Maido utilizes her jutsu in order to possess a willing host, she is able to relinquish control to the host body if she so wishes, acting as a bystander or parasite, providing support through the use of her own jutsu, or not if she prefers. As such, she is able to act entirely independent of a host body if necessary, even if she is possessing them. When not within a body, Maido resembles a flying mass of blood-red tendrils, with one tendril being exceptionally larger than the rest, her blood cloak. Maido's Stamina stat is in a 1/49 split between her two cores, currently the larger of them maintaining her Red Wolf's Cloak jutsu, which completely surrounds itself in 10 layers a piece at all times, whilst the other is kept somewhere safe, away from her, ready to spring to life in the event the other is destroyed.
Elemental Enlightenment:
After having gone through a rather gruelling series of trials and tribulations, Maido has learned to use extensions without needing the basic element. With this ability she meets the requirements for using and making any extension of the five basic elements but loses the ability to use the basic elements themselves. She must still take Concentration Slots for any archive or custom Extensions/Fusions/Supers.
ConcentrationsShow
Ninjutsu Concentrations: 7/10Show
Storage & Force Fuuinjutsu:
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Sensory:
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Chiton:
A character with this concentration is able to utilize Chiton, and advanced form of Suiton, and can make and use any custom or archived jutsu that require the Chiton affinity. Chiton has a replenishing effect.
Sanguiskinesis:
After achieving notable mastery over a single element, the user has developed an expert control over it. Without needing the use of hand seals or an existing technique, the user can shape and direct any existing body of the element of their mastery. Whilst the number of people (and amount of blood that can be infused) is limitless, Maido can only actively utilize kinesis jutsu specifically on a maximum number of individuals at once, following the same control stat rules that dictate how many puppets a puppeteer can control at once. This doesn't mean that she cannot affect more than that cap by the utilization of non-kinesis Chiton jutsu, however.
Iijutsu:
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Santon:
Santon, or Acid Release is capable of changing water and other liquids into volatile and corrosive chemicals that eat away at opponents, allies, and inanimate objects alike, users of the style are able to turn their surroundings to their advantage by making it painful and potentially deadly even to remain on a battlefield. Because of the nature of acid techniques, they generally have very little destructive power in the act of attacking, but can break through even powerful barriers over time. The rate at which and the effectiveness of Acid jutsu is determined by the Rank of the jutsu in question. However, continuous reapplications of lower ranked Acid jutsu will cause the effects to go up by a rank. For example, being touched by a D-Rank Acid jutsu twice on the same spot (without having gotten rid of the previous acid) will cause it to function as though it had the intensity of a C-Rank Acid jutsu. Acid jutsu have no innate strength stat and no real "passive" as their effect is persistent and constantly active, being its own effect in lieu of a strength stat. Acid jutsu retain their melting properties indefinitely, but cannot continue to move or hold their shape after their listed post count unless further manipulated via jutsu. Acid is a sickly greenish yellow in color and is said to smell horrific. Santon is an extension of suiton and requires a ninjutsu concentration slot.
Stat to Damage Table
RankPost 1Post 2Post 3
D 1-10No effect.Mild itching and discomfort for living beings, no effect on inanimate object and causes a blistering on skin.First degree burns on living beings, can leave small grooves in soft materials such as stone.
C 11-20Mild itching and discomfort on living beings, no effect on inanimate objects.First degree burns on living beings, can leave small grooves in soft materials such as stone.Second Degree burns on living beings, can cause standard weaponry to dull its edge or grow slightly weaker.
B 21-35First degree burns on living beings, can leave small grooves in soft materials such as stone.Second Degree burns on living beings, can cause standard weaponry to dull its edge or grow slightly weaker. Third degree burns on the target's skin, can even burn holes through to the muscle itself. Iron is now brittle enough to break with bare hands.
A 36-45Second Degree burns on living beings, can cause standard weaponry to dull its edge or grow slightly weaker. Third degree burns on the target's skin, can even burn holes through to the muscle itself. Iron is now brittle enough to break with bare hands.Burns entirely through flesh and muscle, leaving bone exposed even on particularly large creatures. Metal becomes brittle enough to shatter with bare hands, and wood or stone is evaporated entirely.
S 45+Third degree burns on the target's skin, can even burn holes through to the muscle itself. Iron is now brittle enough to break with bare hands.Burns entirely through flesh and muscle, leaving bone exposed even on particularly large creatures. Metal becomes brittle enough to shatter with bare hands, and wood or stone is evaporated entirely.Any substance not reinforced by chakra is entirely dissolved, and living creatures will lose the limb almost without question. Only extremely trained medic-nin can stave off death or dismemberment at this point.
Mist Release:
Mist Release
A character with this concentration is able to utilize Mist, an extension composed of Fuuton and Suiton, and can make and use any custom or archived jutsu that require Mist. Mist has an encroaching effect. You must be a former or present Kiri shinobi and have both Suiton and Fuuton to utilize this concentration.
Passive (Encroaching)Show
Mist naturally encroaches. This causes all mist jutsu to grow over time. Mist jutsu will passively grow at 1/10th their size per post, allowing them to not only become larger, but also refill areas within themselves that has been displaced. While Mist has limited offensive power, it's a supplementary superpower that can completely alter the course of battle by manipulating the battle field, and the people on it.
Taijutsu ConcentrationsShow
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Genjutsu ConcentrationsShow
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Other ConcentrationsShow
Kakujutsu:
After a tremendous amount of time studying and examining her own core as well as a few other test subjects, Maido has developed a special type of chakra that will specifically target the cores of beings such as herself. Kakujutsu only effect the "cores" of beings with elemental bodies or puppet bodies, or any other such similar classification and otherwise have no effect on the material world, simply passing right through obstacles. Kakujutsu are all a light purple in color and color user's chakra is such during their use. Kakujutsu start their pyramid at C-Rank and fall under their own jurisdiction, having no ties to Taijutsu, Ninjutsu, or Genjutsu, though still count towards the 18 total Concentration slots a character is allowed. Prerequisites for casting Kakujutsu follow the same rules as Tenkujutsu. Kakujutsu can be used to create, split, and reverse cores but are required to be high in rank. Kakujutsu that would cause a core to become inert may pass through an opposing core's body if the users control is greater than the target's. In order to pass through a body of equal control, a cumulative amount of 2.5x is required. Kakujutsu that perform other functions do not have this control requirement.
Tenkujutsu:
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.
Rank:Village:Primary Chakra Affinity:Secondary Chakra Affinity:Tertiary Chakra Affinity:
Jounin Kirigakure No Sato Suiton Fuuton Chiton
Ninjutsu:Taijutsu:Genjutsu:Stamina:Control:Strength:Speed:Instinct:
50 25 37 47 (50-3) 50 26 28 38

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Muramasa, Maido

Post by Archives » Wed Oct 05, 2016 8:54 pm

ChitonShow
E-Ranked: 1:
Temporary Nerves
E-Ranked Non-Combat Ninjutsu
By channeling chiton chakra throughout a host body, Maid can cause herself to be able to tempoarily receive more physical sensory input from the body. Whereas she normally cannot feel the pain or pleasures of a host body and instead just feels differences in pressures, this jutsu will allow her to temporarily experience them to the fullest extent if she so desires. Due to the relative low strain of this jutsu, it can last for a number of post equal to 1/2 Maido's stamina.
D-Ranked: 7:
Minor Sanguis Infusion
D-Ranked Ninjutsu
Requires: Sanguiskinesis
After forming the necessary hand seals, Maido will spew forth a wave of blood from her host body, encompassing a 10 meter x 10 meter x 10 meter area. This wave moves at a speed of 5 and carries no force, but will attempt to latch on and infuse //permeate //force itself into anything it comes in contact with unless the targets Control is equal to or greater than Maido's, or does not require blood in order to function, allowing them to be manipulated further through techniques for the next 3 posts.

Corpse Embedding
D-Ranked Ninjutsu
Prerequisite: 9 Ninjutsu
By channeling chakra into a host body and then firing off a spike roughly a meter long at a speed of 17 (and striking anything that gets in the way with a strength of 1), Maido can pierce nearby corpses to inject them with a gallon of blood to be further manipulated by other techniques. This spike can only launch up to 10 meters away.

Willing Host Takeover
D-Ranked Ninjutsu
By channeling chakra throughout the chiton surrounding her anchors, Maido will send her chiton tendrils into a willing living host body or into a corpse, intermingling her blood with the targets and embedding her anchors into a place of her choosing. The tendrils will infiltrate the target in any orifice it can find, a process which she has been told is the "most horrifying sensation ever felt." This process takes approximately 1/2 a post to complete and will leave the host body rather uncomfortable for the next 2 posts until Maido has fully integrated. When inhabiting a body, Maido's Strength and Speed stat are changed to match theirs for as long as she inhabits the body.

Extra Arms
D-Ranked Ninjutsu
Prerequisite: 9 Ninjutsu
By channeling chiton chakra into a hosts body, Maido will sprout a pairs of arms from any location on the hosts body, controlled by Maido through the use of the technique. The arms form at a speed of 8, have a strength of 8, and last for up to 3 posts.

Body Exit
D-Ranked Ninjutsu
By channeling chiton chakra throughout her tendrils and pulling them towards her anchors, Maido can remove herself from a host body, a process which is just as painful for the host as when she entered. Leaving a body takes 1/2 a post to accomplish and will leave the body feeling extremely pained for the next 2 posts.

Red Demon
D-Ranked Ninjutsu
By channeling chiton chakra throughout a host body, Maido can cause the coloration of the host body and equipment to take on a blood-red appearance by causing a blushing-like effect to take place all along the body as well as coating it in a thin layer of chiton. Sure to catch the attention of anyone in the immediate vicinity. This cosmetic change lasts for up to 8 posts.

Minor Sanguis Mist
D-Ranked Ninjutsu
Requires: Sanguiskinesis, Mist Style
After performing the necessary hand seals, Maido will produce a blood-red mist encompassing a 20 meter x 20 meter x 20 meter area. Those that breathe in the red mist will become infused by Maido's chakra and able to be manipulated through various techniques, for so long as they continue to remain in the mist and for 3 posts afterwards. The mist will remain for a number of posts equal to 1/3 of Maido's stamina.

Minor Affliction
D-Ranked Ninjutsu
Channeling chakra throughout a host body, Maido will become engulfed in blood, her host body being made to transform into a slightly larger than average wolf for as long as she wishes, transforming over half of a post.

Host Body Migration
D-Ranked Ninjutsu
By tacking on an additional chakra cost, if a target has had their blood infused by her chakra, she may perform jutsu on them that are typically reserved for her "host body" so long as they are within her kinesis range.

Willing Infusion
D-Ranked Ninjutsu
If a target is willing to be infused, Maido can permanently infuse their blood with her chakra, allowing her to kinesis them at will. However, in doing this, she cannot do anything that would injure/kill them without re-infusing them. To do this, she will channel chakra directly into the being through one of her various jutsu.
C-Ranked: 7:
Lesser Sanguis Infusion
C-Ranked Ninjutsu
Requires: Sanguiskinesis
After forming the necessary hand seals, Maido will spew forth a wave of blood from her host body, encompassing a 15 meter x 15 meter x 15 meter area. This wave moves at a speed of 10 and carries no force, but will attempt to latch on and infuse //permeate //force itself into anything it comes in contact with unless the targets Control is equal to or greater than Maido's, allowing them to be manipulated further through techniques for the next 5 posts.

Corpse Propulsion
C-Ranked Ninjutsu
Prerequisite: 19 Ninjutsu
By channeling chakra into a nearby entity (within 20 meters of her person) that has at least a pint of her blood inside of it, Maido can cause that entity to violently be flung in a direction of her choosing, up to 20 meters away at a speed of 37, striking at anything it makes contact with at a strength of 1.

Minor Strength Boost
C-Ranked Ninjutsu
By channeling chiton chakra throughout a host body and increasing blood flow dramatically, Maido can increase the host body's Strength by 6 in exchange for Maido's Control dropping by 6 for up to 5 posts. During this time, the skin of the host body will appear to be more blushed.

Minor Speed Boost
C-Ranked Ninjutsu
By channeling chiton chakra throughout a host body and increasing blood flow dramatically, Maido can increase the host body's Speed by 6 in exchange for Maido's Control dropping by 6 for up to 5 posts. During this time, the skin of the host body will appear to be more blushed.

Minor Taijutsu Boost
C-Ranked Ninjutsu
By channeling chiton chakra throughout a host body and increasing blood flow dramatically, Maido can increase the host body's Taijutsu by 6 in exchange for Maido's Control dropping by 6 for up to 5 posts. During this time, the skin of the host body will appear to be more blushed.

Minor Instinct Boost
C-Ranked Ninjutsu
By channeling chiton chakra throughout a host body and increasing blood flow dramatically, Maido can increase the host body's Instinct by 6 in exchange for Maido's Control dropping by 6 for up to 5 posts. During this time, the skin of the host body will appear to be more blushed.

Lesser Sanguis Mist
C-Ranked Ninjutsu
Requires: Sanguiskinesis, Mist Style
After performing the necessary hand seals, Maido will produce a blood-red mist encompassing a 30 meter x 30 meter x 30 meter area. Those that breathe in the red mist will become infused by Maido's chakra and able to be manipulated through various techniques, for so long as they continue to remain in the mist and for 5 posts afterwards. The mist will remain for a number of posts equal to 1/3 of Maido's stamina.
B-Ranked: 11:
The Holy Grail
B-Ranked Ninjutsu
By channeling chiton chakra outwards in a wave up to 30 Meters away from herself in each direction, Maido can cause massive torrents of blood to be created around her, flooding the area with a river of blood that quickly becomes knee-deep over the course of a post. The blood has no force to it and remains indefinitely.

Blood and Fluff
B-Ranked Ninjutsu
Any time a host body becomes damaged, Maido can choose to apply a bit of chiton chakra through channeling to the area to stretch and solidfy the blood. Essentailly, she can fill in any gashes or gaps in a host body's make-up with chiton, effectively replacing lost limbs. This doesn't do much to keep a living host alive in the event their internal organs are damaged, but does wonders for arms and legs. Any limbs produced this way will form at a speed of 20 and can be utilized by a host body in a manner as though they were normal, though the limb will have an effective strength/durability of 20. Though formed with this speed and given this durability, the limb functions and exerts strength based on the host body's stats. While this is only a temporary solution to what is generally a permanent problem it is nonetheless very useful. Limbs formed this way will last for as long as Maido maintains her presence in a host body. The moment Maido leaves, the limb will disperse and the body will begin to bleed out extensively, requiring immediate medical attention.

Corpse Control
B-Ranked Ninjutsu
By amassing an orb of chiton from her anchor points, a tendril will shoot out from this orb and into a corpse(s), willing target(s), or unwilling target(s) (with control less than hers) at a speed equal to 20. This will allow her to completely manipulate every aspect of the corpse or being as though it were a puppet. Through this, she can manipulate entities up to 5 meters away times her control. Utilizing this technique will instantly penetrate the target(s) with 1.5 gallons of Maido's blood.

Corpse Detonation
B-Ranked Ninjutsu
By channeling chakra outwards into a corpse with her blood inside of it up to 30 meters away, Maido can cause that corpse to violently explode from the inside out with a force of 20 strength, encompassing a 8x8x8 meter area.

Host Knockout
B-Ranked Ninjutsu
By channeling chakra throughout her blood inside of a host body, she can temporarily knockout the host body whilst she takes control of them. This is generally used in situations where controlling the host body might cause them unnecessary and excruciating amounts of pain, though might also serve to kai them out of a genjutsu. When utilized, the host body will become unconscious for 1 post.

Greater Sanguis Infusion
B-Ranked Ninjutsu
Requires: Sanguiskinesis
After forming the necessary hand seals, Maido will spew forth a wave of blood from her host body, encompassing a 20 meter x 20 meter x 20 meter area. This wave moves at a speed of 20 and carries no force, but will attempt to latch on and infuse //permeate //force itself into anything it comes in contact with unless the targets Control is equal to or greater than Maido's, allowing them to be manipulated further through techniques for the next 10 posts.

Noble Extra Arms
B-Ranked Ninjutsu
Prerequisite: 24 Ninjutsu
By channeling chiton chakra into a hosts body, Maido will sprout three pairs of arms from any location on the hosts body, controlled by Maido through the use of the technique. The arms form at a speed of 14, have a strength of 24, and last for up to 7 posts.

The Impaler
B-Ranked Ninjutsu
Prerequisite: 24 Ninjutsu
By channeling chiton chakra into a host body's chest, Maido will shoot forth a volatile spike of chiton up to 20 meters away at a speed of 18 and striking with a strength of 30. The spike is roughly 3 Gallons worth of blood and will seep into any wound it creates on a target and mingle with their blood, able to then be manipulated further by jutsu.

Arm Explosion
B-Ranked Ninjutsu
Prerequisite: 24 Ninjutsu
By channeling chakra into at least a pint of blood that has been put into a targets body, Maido will cause that blood to rush into the targets arms, turning them a deep red before violently exploding with great force at the end of the post, equal to 24 strength in power.

Leg Explosion
B-Ranked Ninjutsu
Prerequisite: 24 Ninjutsu
By channeling chakra into at least a pint of blood that has been put into a targets body, Maido will cause that blood to rush into the targets legs, turning them a deep red before violently exploding with great force at the end of the post, equal to 24 strength in power.

Greater Sanguis Mist
B-Ranked Ninjutsu
Requires: Sanguiskinesis, Mist Style
After performing the necessary hand seals, Maido will produce a blood-red mist encompassing a 40 meter x 40 meter x 40 meter area. Those that breathe in the red mist will become infused by Maido's chakra and able to be manipulated through various techniques, for so long as they continue to remain in the mist and for 10 posts afterwards. The mist will remain for a number of posts equal to 1/3 of Maido's stamina..
A-Ranked: 9:
Don't Wake Me Up Now
A-Ranked Ninjutsu
By amassing an orb of chiton from her anchor points, a tendril will shoot out from this orb and into a corpse(s), willing target(s), or unwilling target(s) (with control less than hers) at a speed equal to 25. This will allow her to completely manipulate every aspect of the corpse or beings as though they were a puppet. Through this, she can manipulate entities up to 12 meters away times her control. Utilizing this technique will instantly penetrate the target(s) with 1.5 gallons of Maido's blood.

Tastes Like You, Only Sweeter
A-Ranked Ninjutsu
After channeling a bit of chiton chakra into a host body's mouth, a red tendril will burst forth, spewing out towards a target of Maido's choice at a speed of 25. It will attempt to latch onto a targets face, utilizing a strength of 25. If connected, the tendril will insert itself into a target's mouth and begin to expand outwards in a sticky mess, attempting to wrap around the target and completely encase them in chiton for the next 6 posts. Whilst trapped inside this blood cocoon, a target will receive a -5 to their stamina per post, for four posts, due to suffocation. Additionally, the cocoon will attempt to crush them to death, squeezing at them with full force.

Sanguiskinesis
A-Ranked Ninjutsu
Having achieved notable mastery over Chiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

The Blood Portal
A-Ranked Ninjutsu
Prerequisite: 34 Ninjutsu
By channeling chakra throughout a host body, the body will suddenly convulse and spew forth a massive globule of condensed chiton-infused blood, up to 30 meters away at a speed of 34. This globule will then expand and spread out over a 30 meter radius from its landing spot, spreading out from the center at a speed of 34 and creating a pool of blood in the ground a good 10 meters deep. For the next 9 posts, anything that Maido desires that is within the pool of blood will be grasped at by a multitude of tendrils that shoot out of the pool at a speed of 34, utilizing a strength of 34. Per target, 5 tendrils will be utilized in an attempt to wrap out them and squeeze them to death whilst also attempting to pull them into the pool of blood below to drown them.

Say My Name and Hiss in the Same Breath
A-Ranked Ninjutsu
After channeling chiton chakra throughout a host body, Maido will surge it with blood before causing it to spew forth a torrent of blood in an area encompassing g 35 meters around the host body. This torrent of blood will pool along the ground, covering the entire area with countless gallons of blood for Maido to utilize for other techniques, but more importantly the blood will cling to any target which isn't the host body, effectively dropping the speed of anyone else in the area by 9 for the next 12 posts.

Sanguis Mist Anchor
A-Ranked Ninjutsu
Requires: Sanguiskinesis
After performing the correct hand seals, the user slowly moves their hand down, stabilizing the mist in the area. A-Ranked and below Fuuton jutsu will still work in the mist, but will no longer displace it, allowing the mist jutsu to be maintained easier. Additionally, the duration of the mist will be extended by 5 posts.

Superior Sanguis Mist
A-Ranked Ninjutsu
Requires: Sanguiskinesis, Mist Style
After performing the necessary hand seals, Maido will produce a blood-red mist encompassing a 60 meter x 60 meter x 60 meter area. Those that breathe in the red mist will become infused by Maido's chakra and able to be manipulated through various techniques, for the remainder of the thread. The mist will remain for a number of posts equal to 1/3 of Maido's stamina.

Grand Extra Arms
A-Ranked Ninjutsu
Prerequisite: 34 Ninjutsu
By channeling chiton chakra into a hosts body, Maido will sprout four pairs of arms from any location on the hosts body, the arms form at a speed of 18, have a strength of 40, and last for up to 9 posts, each arm being twice the length of the host body's regular arms.

Red Dragon's Flight
A-Ranked Ninjutsu
Prerequisite: 34 Ninjutsu
By channeling chiton chakra into a host body's back, Maido can cause it to sprout enormous red wings, forming at a speed of 34 and having a strength of 34. The wings are each twice the length of the host body's height. These wings are capable of allowing the host body to fly, being controlled by Maido for up to 10 posts. Maido cannot utilize any other chakra-based jutsu while controlling the wings. This cannot be utilized to make the host's body move faster than their speed.

Unwilling Host Takeover
A-Ranked Ninjutsu
By channeling chiton chakra into her tendrils, Maido will attempt to forcefully take over a body by sending her tendrils into a target, being resisted by the targets control vs her control. If she is successful, she will have complete control over the targets body. Then, Maido will send a surge of chiton chakra into the targets brain to cause a massive hemorrhage and kill them. This process takes a full post. She will then embed her anchors onto a location of her choosing. In this scenario her strength and speed are replaced with the ones of the body she has acquired, though only for as long as she inhabits the body.
S-Ranked: 6:
Chiton: Overwhelming Affliction
S-Ranked Ninjutsu
Prerequisite: 50 Ninjutsu
After channeling chakra throughout a host body, Maido will suddenly begin to violently twist and warp as blood spews outwards from every available pore and orifice of her body, collecting around her and reshaping her into a giant bi-pedal wolf made entirely of blood, 200 meters in height. Arm span of 205 Meters, she will have a tail which extends from the base of her spine which by itself is an additional 200 meters in length.This change in size happens at a speed of 50 and the form has a durability/strength of 50. Her voice will change dramatically and ring through into people's very being. A large extra mouth adorns her chest in t his form, constantly emitting pulses of chakra that will infuse blood within 175 meters of her being, unless target(s) control happen to be equal or greater than her own. At the end of the tail is an additional mouth which constantly spews pulses of chakra which will infuse blood within 100 meters of it's tip unless target(s) control happen to be equal or greater than Maido's. This transformation will last for as long as Maido has stamina/until she dies, unless canceled prematurely.

Thanks For The Memories
S-Ranked Ninjutsu
By channeling chiton chakra into her tendrils, Maido will attempt to forcefully take over a body by sending her tendrils into a target, being resisted by the targets control vs her control. If she is successful, she will have complete control over the targets body. This process takes a full post. She will then embed her anchors onto a location of her choosing. In this scenario her strength and speed are replaced with the ones of the body she has acquired, though only for as long as she inhabits the body. With the use of this jutsu, Maido can take control over a singular target for 10 posts, at the end of which she can choose to cause a hemorrhage in the bodies brain and kill them, or simply evict herself from their presence, a process which will leave them physically exhausted, causing a -12 to their stamina for the duration of the thread. If this would cause their stamina to drop to 0, they die anyway.

Body Blast
S-Ranked Ninjutsu
Prerequisite: 50 Ninjutsu
By channeling chiton chakra into a target that has at least a quart of her blood inside of them, Maido can cause them to quickly turn a very dark shade of red before violently exploding from the inside out at the end of the post with a strength of 50. This explosion covers an area 128m x 128m x 128m.

Red Wolf's Cloak
S-Ranked Ninjutsu
Prerequisite: 50 Ninjutsu, Permanent -3 Stamina
A passive jutsu that spans out from the anchor points of Maido's very being, it takes form as a defensive cloak which initially formed at a speed of 50. The cloak is the very one that Maido is seen wearing by default, and has a strength stat of 50. In the event the cloak needs to be recreated, it incurs an additional -3 to Maido's stamina for the duration of that thread, but returns to the base -3 afterwards. The cloak changes shape to Maido's whim, able to shroud an entire area 200 meters by 200 meters if necessary.

The Forgotten Demon of Kirigakure
S-Ranked Ninjutsu
Prerequisite: 50 Ninjutsu
By channeling chiton chakra throughout a hosts body, Maido will create 30 Tendrils of Chiton which sprout from any location of her choosing on the hosts body. These tendrils will form at a speed of 40 and have a strength of 50 as well, the ends of each tendril being any of a variety of melee weapons or simply be a tendril which Maido can change and control at will. The tendrils are each 35 Meters in Length, can reach up to 200 meters, and last for up to 15 Posts. These Tendrils serve a variety of purposes from being used to propel the body through the air, maneuver around, act as a shield, and can even be grouped together and used as wings by flapping them all simultaneously. For maneuvering, the tendrils cannot be used to move around faster than the host body's speed.

God of Blood Sanguis Infusion
S-Ranked Ninjutsu
Requires: 50 Ninjutsu, Sanguiskinesis
After forming the necessary hand seals, Maido will spew forth a wave of blood from her host body, encompassing a 200 meter x 200 meter x 200 meter area. This wave moves at a speed of 50 and carries no force, but will attempt to latch on and infuse //permeate //force itself into anything it comes in contact with unless the targets Control is equal to or greater than Maido's, allowing them to be manipulated further through techniques for the remainder of the thread.

Demigod Sanguiskinesis
S-Ranked Ninjutsu
Having achieved notable mastery over Chiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 4 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

God of Blood Sanguiskinesis
S-Ranked Ninjutsu
Prerequisite: 50 Nin
Having achieved notable mastery over Chiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 10 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

God of Blood Sanguis Mist
S-Ranked Ninjutsu
Requires: 50 Ninjutsu, Sanguiskinesis, Mist Style
After performing the necessary hand seals, Maido will produce a blood-red mist encompassing a 400 meter x 400 meter x 400 meter area. Those that breathe in the red mist will become infused by Maido's chakra and able to be manipulated through various techniques, for the remainder of the thread. The mist will remain for a number of posts equal to 1/3 of Maido's stamina.
FuuinjutsuShow
D-Ranked: 3:
*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed hand seals then may place as many of that singular object into the scroll as desired. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.

Fuuinjutsu • Minor Weapon Defense
D-Rank Storage & Force Fuuinjutsu
By having an empty scroll with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming small sized weapon (kunai or smaller) with the scroll. Right before contact is actually made, the weapon will be sealed into the seal. This seal cannot be used multiple times, and if the incoming projectile has more than 5 strength, it will overpower it, making the technique useless.

*Fuuinjutsu • Tattoo
D-Rank Storage Fuuinjutsu
Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of hand seals, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored
SensoryShow
C-Ranked: 6:
*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: Ninjutsu/Control/Instinct stats of 10
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

Minds-Eye Hybrid: Sense Blood
C-Ranked Ninjutsu
Prerequisite: Ninjutsu/Control/Instinct stats of 10, Chiton
After forming a set of hand seals, the user will send out a pulse of chakra with a radius of 25 meters. In doing so, they will be able to detect anything with blood inside of it. After a range of 10 feet, the user will be unable to pintpoint specific sources of blood.

*[Sensory Style • [Target Lock]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.

Minds-Eye Hybrid: Target Lock
C-Ranked Ninjutsu
Prerequisite: Minds-Eye Hybrid: Sense Blood
Having activated a sensory jutsu, the user will focus on a source of blood they can sense. By doing an additional hand seal and holding said hand seal, the user will be able to continuously sense that source of blood, even if it is moving around, so long as they are holding the hand seal. If they, or the source, moves out of range, the user will lose track of them.

Minds-Eye Hybrid: Infusion Sensing of the C Variety
C-Ranked Ninjutsu
By forming a set of hand seals, the user will be able to sense specific targets via two different methods. If entering a body of blood mist, they will be able to sense chakra sources within that mist up to 25 meters away from them, but only be able to pinpoint specific sources up to 10 feet away from their person. However, if a target has had their blood infused(and is currently still infused) by any of the user's techniques, the user will be able to pinpoint their exact location up to 25 meters away, regardless of whether or not they are inside of a body of blood mist. Though requiring intense focus in order to detect targets inside of the mist while using the mist as a medium, detecting infused targets is not straneous at this level of technique so long as the user has at least 10 instinct.

*[Sensory Style • Flare]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do a second set of hand seals. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.
B-Ranked: 4:
Minds-Eye Hybrid: Infusion Sensing of the B Variety
B-Ranked Ninjutsu
By forming a set of hand seals, the user will be able to sense specific targets via two different methods. If entering a body of blood mist, they will be able to sense chakra sources within that mist up to 50 meters away from them, but only be able to pinpoint specific sources up to 25 meters away from their person. However, if a target has had their blood infused(and is currently still infused) by any of the user's techniques, the user will be able to pinpoint their exact location up to 50 meters away, regardless of whether or not they are inside of a body of blood mist. Though requiring intense focus in order to detect targets inside of the mist while using the mist as a medium, detecting infused targets is not straneous at this level of technique so long as the user has at least 20 instinct, able to move around freely.

*[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses], Ninjutsu/Control/Instinct stats of 20
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at about 50 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control and Instinct, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

*[Sensory Style • Sense: Genjutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
Once their sensory jutsu is active, the user can do a brief series of hand seals, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not.

*[Sensory Style • Evaluation: Jutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Flare]
Having used the flare, the user will look out for any flares. Upon noticing one, the user will immediately do a single hand seal, allowing them to determine the affinity, strength, and speed if applicable, and sense where that chakra is going specifically. This means if it’s a projectile, they’ll be able to track and see the projectile in their minds eye. If it’s a fuuinjutsu, they are able to see that a fuuinjutsu is activated, but will not be able to follow the result unless they activate this jutsu again. This jutsu is very effective due to it’s broad mechanic.
A-Ranked: 2:
Minds-Eye Hybrid: Infusion Sensing of the A Variety
A-Ranked Ninjutsu
By forming a set of hand seals, the user will be able to sense specific targets via two different methods. If entering a body of blood mist, they will be able to sense chakra sources within that mist up to 100 meters away from them, but only be able to pinpoint specific sources up to 50 meters away from their person. However, if a target has had their blood infused(and is currently still infused) by any of the user's techniques, the user will be able to pinpoint their exact location up to 100 meters away, regardless of whether or not they are inside of a body of blood mist. Though requiring intense focus in order to detect targets inside of the mist while using the mist as a medium, detecting infused targets is not straneous at this level of technique so long as the user has at least 25 instinct.

Minds-Eye Hybrid: Blood Evaluation
A-Ranked Ninjutsu
By forming a set of hand seals, the user will evaluate and analyze chakra signatures that they have sensed through their jutsu, but only targets that have been infused by the users jutsu. Doing so will give them knowledge of the targets Control, Stamina, Speed, and Strength stats as well as knowledge of their elemental affinities.
S-Ranked: 1:
Minds-Eye Hybrid: Infusion Sensing of the S Variety
By forming a set of hand seals, the user will be able to sense specific targets via two different methods. If entering a body of blood mist, they will be able to sense chakra sources within that mist up to 200 meters away from them, but only be able to pinpoint specific sources up to 100 meters away from their person. However, if a target has had their blood infused(and is currently still infused) by any of the user's techniques, the user will be able to pinpoint their exact location up to 200 meters away, regardless of whether or not they are inside of a body of blood mist. At this level of technique, the jutsu will be very exact in its information that is relayed to the user. Size, shape, speed, precise movements, utilization of chakra, it will all be fed into the user's mind's eye. Maintaining this technique incurs a -5 to the users instinct stat but they may move freely and act unhindered by the feedback of information so long as they still have at least 30 instinct following the debuff. The jutsu will persist for a number of posts up to half the users control and once ended the users instinct stat will return to normal.
IijutsuShow
D-Ranked: 5:

Iijutsu: Oxygen Flow
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the Iijutsu: Oxygen Flow technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. The user will surge iijutsu chakra throughout the host body. By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, additional chakra can be surged through the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

Iijutsu: Blood Clot Technique
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into a host body's hands, the user will begin to channel chakra through them. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

Iijutsu: Chakra Stitching
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, Iijutsu: Chakra Stitching truly shines. After channeling chakra into a wound along their host's body, the user will begin to concentrate and condense the chakra more finely, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the user, rather than the recipient it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with quick surge of chakra. Due to the user supplying the chakra to the host body, strenuous movement will not cause the stitches to tear.

Iijutsu: Sterilization Technique
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into an area on the host body, the chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or other areas of the body instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

Iijutsu: Burn Ointment Technique
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, Iijutsu: Burn Ointment Technique is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.
C-Ranked: 5:
Iijutsu: Numbing
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into a hosts body, the user will move chakra into a desired area. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the chakra is most concentrated and will spread from there. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

Iijutsu: Medical Diagnosis Technique
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the Iijutsu Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. The user will surge chakra throughout the host body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

Iijutsu: Basic Antidote Technique
C-Ranked Ninjutsu
Prerequisite: User's averaged Instinct and Control stats must be 10 or above
A useful, but particularly taxing technique, the Iijutsu: Basic Antidote Technique is performed on poisoned patients. Maido will cause a tendril to rupture forth from the host body and begin to surge the body with chakra. As this chakra is channeled into the body, it extracts the poison out of it and through the tendril. After one (1) post of the extraction process, the user will eject the poison into a container, along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*Iijutsu: Imperfect Cure
C-Ranked Ninjutsu
Prerequisite: Iijutsu: Basic Antidote Technique
Formulated to work in conjunction with the Iijutsu: Basic Antidote Technique, *Iijutsu: Imperfect Cure extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the Iijutsu: Basic Antidote Technique, the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

Iijutsu: Removal Technique
C-Ranked Ninjutsu
Prerequisite: Iijutsu: Blood Clot Technique
In the event that a foreign object gets lodged into a patient's body, such as the point of shuriken or a senbon, the Iijutsu: Removal Technique] can be utilized to retrieve it. After focusing chakra into his/her hands, the user will place them on either side of the wound in question. From here, the medical-nin will carefully manipulate the surrounding tissues by channeling chakra into them, coaxing the foreign object to the surface of the wound in order to extract it. Users of this technique are advised to analyze the severity of the wound beforehand, as more complex wounds will take longer than the one (1) post of concentration needed to extract most objects from superficial to moderate wounds. This technique should be used in conjunction with a tissue regeneration technique or the Iijutsu: Blood Clot Technique. The Iijutsu: Removal Technique can be held for a maximum of four (4) posts.
B-Ranked: 3:
Iijutsu: Paralysis Removal
B-Ranked Ninjutsu
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra throught the host body, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.

Iijutsu: Intermediate Antidote Technique
B-Ranked Ninjutsu
Prerequisite: Iijutsu: Basic Antidote Technique, User's averaged Instinct and Control stats must be 25 or above
A useful, but particularly taxing technique, the Iijutsu: Intermediate Antidote Technique is performed on poisoned patients. Maido will cause a tendril to rupture forth from the host body and begin to surge the body with chakra. As this chakra is channeled into the body, it extracts the poison out of it and through the tendril. After one (1) post of the extraction process, the user will eject the poison into a container, along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*Iijutsu: Adept Cure
B-Ranked Ninjutsu
Prerequisite: *Iijutsu: Imperfect Cure and Iijutsu: Intermediate Antidote Technique]
Like its predecessor, this jutsu has been formulated to work in conjunction with the Iijutsu: Intermediate Antidote Technique. Once the antidote has been concocted following the description of the Iijutsu: Intermediate Antidote Technique, the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the B-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.
KakujutsuShow
C-Ranked: 5:
Kakujutsu: Core Pulse
C-Ranked Kakujutsu (Nin)
Prerequisite: Sensory Concentration
After channeling chakra throughout their body, the user will send out a pulse of chakra in a radius around themselves in 25 meters. To the user, any being within that range that has a core tied to their essence will become engulfed in a light purple aura, visible only to the user, in their mind's eye. This aura coloration will last for 10 posts.

Kakujutsu: Core Shackle
C-Ranked Kakujutsu (Nin)
After channeling, the user focuses chakra towards their hand. A chain made of Light Purple chakra will shoot out from their hand at a speed of 10, up to 20 meters away, attempting to latch onto the core of a target. On contact, the chains will wrap tightly around the core, preventing the core from sending chakra outwards into its body and preventing the casting of jutsu. If the target has a control stat of higher than 10, the core will be able to break free from the chains. If not, the core will cease to function and while this will not kill it's inhabitant, they will be unable to do anything at all for the next 5 posts.

Kakujutsu: Sluggish
C-Ranked Kakujutsu (Nin)
After channeling, the user focuses chakra towards their hand. A chain made of Light Purple chakra will shoot out from their hand at a speed of 10, up to 20 meters away, attempting to latch onto the core of a target. On contact, the chain will begin to interfere with the core's ability to manipulate chakra, dropping the control stat of its owner by 3 points for the next 5 posts.

Kakujutsu: Tired
C-Ranked Kakujutsu (Nin)
After channeling, the user focuses chakra towards their hand. A chain made of Light Purple chakra will shoot out from their hand at a speed of 10, up to 20 meters away, attempting to latch onto the core of a target. On contact, the chain will begin to interfere with the core's ability to manipulate chakra, dropping the stamina stat of its owner by 3 points for the next 5 posts.

Kakujutsu: Berserk
C-Ranked Kakujutsu (Nin)
After channeling, the user focuses chakra towards their hand. A chain made of Light Purple chakra will shoot out from their hand at a speed of 10, up to 20 meters away, attempting to latch onto the core of a target. On contact, the chain will begin to interfere with the core's ability to manipulate chakra, dropping the control stat of its owner by 6 points but increasing their strength by 4 and speed by 2 for the next 5 posts.
B-Ranked: 4:
Kakujutsu: Core Shackle
B-Ranked Kakujutsu (Nin)
After channeling, the user focuses chakra towards their hand. A chain made of Light Purple chakra will shoot out from their hand at a speed of 20, up to 30 meters away, attempting to latch onto the core of a target. On contact, the chains will wrap tightly around the core, preventing the core from sending chakra outwards into its body and preventing the casting of jutsu. If the target has a control stat of higher than 20, the core will be able to break free from the chains. If not, the core will cease to function and while this will not kill it's inhabitant, they will be unable to do anything at all for the next 6 posts.

Kakujutsu: Core Splitting
B-Ranked Kakujutsu (Nin)
After forming a set of hand seals, the user will cause light purple chakra to envelop their hands. Next, the user will begin to funnel chakra into their(or a targets) current cores, requiring them to be within touching distance of the cores. The user will begin to transfer chakra back and forth with the core, changing the amount of chakra that is stored into the cores to the users whim. While not exactly requiring intense focus, this jutsu cannot be utilized on an unwilling target and can additionally not be performed in the heat of battle. Once the jutsu is completed, the owner of the character must post a modification detailing the new stamina distributions of their cores.

Kakujutsu: Core Sluggish
B-Ranked Kakujutsu (Nin)
After channeling, the user focuses chakra towards their hand. A chain made of Light Purple chakra will shoot out from their hand at a speed of 20, up to 30 meters away, attempting to latch onto the core of a target. On contact, the chain will begin to interfere with the core's ability to manipulate chakra, dropping the control stat of its owner by 6 points for the next 6 posts.

Kakujutsu: Berserk
B-Ranked Kakujutsu (Nin)
After channeling, the user focuses chakra towards their hand. A chain made of Light Purple chakra will shoot out from their hand at a speed of 20, up to 30 meters away, attempting to latch onto the core of a target. On contact, the chain will begin to interfere with the core's ability to manipulate chakra, dropping the control stat of its owner by 9 points but increasing their strength by 5 and speed by 4 for the next 6 posts.
A-Ranked: 2:
Kakujutsu: Core Wipe
A-Ranked Kakujutsu (Nin)
After channeling, the user will send a wave of Light Purple chakra out of their body in a radius of 35 meters, at a speed of 25. This chakra will reach out and connect with cores that do not escape its range If contact is made, chains will wrap tightly around the core(s), preventing the core(s) from sending chakra outwards into their body and preventing the casting of jutsu. If the cores have a control stat of higher than 25, the core will be able to break free from the chains. If not, the core will cease to function and while this will not kill it's inhabitant(s), they will be unable to do anything at all for the next 7 posts.

Kakujutsu: Pulsing Core Berserker
A-Ranked Kakujutsu (Nin)
After channeling, the user send a wave of Light Purple chakra out of their body in a radius of 35 meters at a speed of 25. This chakra will reach ouch and connect with cores that do not escape its range, On contact, the chain will begin to interfere with the core's ability to manipulate chakra, dropping the control stat of its owner by 12 points but increasing their strength by 7 and speed by 5 for the next 7 posts.
S-ranked: 1:
Kakujutsu: Core Nuke
S-Ranked Kakujutsu(Nin), 50 Nin, 40 Control, 40 Stamina
After channeling, the user will send 10 total waves of Light Purple chakra out of their body in a radius of 200 meters, at a speed of 50. These waves will reach out and strike at elemental bodies and their cores cumulatively over the course of a post. Each pulse of chakra chakra will reach out and connect with cores that do not escape its range. If contact is made, chains will wrap tightly around the core(s), preventing the core(s) from sending chakra outwards into their body and preventing the casting of jutsu. The core(s) will cease to function and while this will not kill it's inhabitant(s), they will be unable to do anything at all for the next 9 posts.
SantonShow
D-Ranked: 5:
Santon: Wave
D-Ranked Ninjutsu
After forming the necessary hand seals, the user will create a wave of liquid acid, rushing forth in an area in front of them encompassing 10 meters wide and tall and stretching out 10 meters forward, attempting to melt through anything in its path and lingering for the next four posts. The wave moves at a speed of 5.

Santon: Touch Orb
D-Ranked Ninjutsu
After forming the necessary hand seals, the user will cause an orb of acid to appear near a designated body part of the user, hovering just above the area for the next four posts unless dispelled. The orb is not very large, roughly the size of a baseball, but will smear across anything it touches and actively follows the motions and movements of the limb in question.

Santon: Spew Death
D-Ranked Ninjutsu
After forming the necessary hand seals, the user will cause a burst of acid to spawn out from a source that has had their blood infused through chiton techniques, within their own kinesis range in regards to chiton. This burst of acid will encompass a 10 meter by 10 meterarea in a direction of the users choosing outwards from its spawn, moving at a speed of 5.

Santon: Internal Destruction
D-Ranked Ninjutsu
After channeling chakra for the required duration, the user will surge a host body Acid Chakra, filling the body with acid over the course of 2 posts.

Santon: Acidic Items
D-Ranked Ninjutsu
After forming the necessary hand seals, the user will coat an item on their person with acid for the next four posts, causing the item to smear acid among anything it comes in contact with during that time. This process can happen almost instantaneously for smaller items but entire swords take a quarter of a post.
C-Ranked: 5 (3 Mist):
Santon: Wave
C-Ranked Ninjutsu
After forming the necessary hand seals, the user will create a wave of liquid acid, rushing forth in an area in front of them encompassing 15 meters wide and tall and stretching out 15 meters forward, attempting to melt through anything in its path and lingering for the next five posts. The wave moves at a speed of 10.

Santon: Wall
C-Ranked Ninjutsu
After forming the necessary hand seals, the user will create a wall of acid which erupts from the ground before them at a speed of 10. The wall will be 20 meters wide and 10 meters tall though only half a foot thick, smearing itself upon anything that happens to pass through it for the next five posts.

Acidic Mist: Anchor
C-Ranked Ninjutsu
Prerequisites: Mist Concentration, Acid Concentration
After performing the correct hand seals, the user slowly moves their hand down, stabilizing the mist in the area. C-Ranked and below Fuuton jutsu will still work in the mist, but will no longer displace it, allowing the mist jutsu to be maintained easier. Additionally, the duration of the mist will be extended by 4 posts.

Acidic Mist: Hinder
C-Ranked Ninjutsu
Prerequisites: Mist Concentration, Acid Concentration, Hidden Mist Technique
After forming the required hand seals, the ninja creates a blanket of Acidic mist which covers the area in front of them. The mist covers 30x30x30m area. The mist limits the visibility of those inside to 4 meters in any direction. This technique lasts a number of posts equal to 1/3 the user's stamina.

Acidic Mist: Constriction
C-Ranked Ninjutsu
After forming the necessary hand seals, the user will focus on a 3m x 3m x 3m area within their acidic mist and cause it to thicken rapidly, pushing down on anything within that area and causing those with less than 10 strength to be unable to move.
B-Ranked: 2:
Acidic Mist: Shroud and Seep
B-Ranked Ninjutsu
Prerequisites: Mist Concentration, Acid Concentration, Shrouding Mist Technique
After forming the required hand seals, the ninja creates a blanket of Acidic mist which covers the area in front of them. The mist covers 40x40x40m area. The mist limits the visibility of those inside to 3 meters in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 2m. This technique lasts a number of posts equal to the user's 1/3 stamina.

Acidic Mist: Thicker
B-Ranked Ninjutsu
After performing the correct seals, the user will surge their chakra into an existing blanket of Acidic Mist, causing it to grow thicker and weigh down anything inside of it (or entering it), lowering their speed by 6 for the next 5 posts.
Mist StyleShow
D-Ranked: 6 (1 Chiton):
*Hidden Mist Technique
D-Ranked Ninjutsu
Prerequisite: Kiri-nin
Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist Ninja. After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers 20x20x20m area. The mist limits the visibility of those inside to 4 meters in any direction. This technique lasts a number of posts equal to 1/3 the user's stamina.

*Moving Mist Technique
D-Ranked Ninjutsu
After performing the correct hand seals, the user will cause the mist to shift and move in whatever direction they please. This mist moves at 5 speed, and while casting this technique the user cannot move or cast other techniques.

*Mist Anchor
D-ranked Ninjutsu
After performing the correct hand seals, the user slowly moves their hand down, stabilizing the mist in the area. D-rank fuuton jutsu will still work in the mist, but will no longer displace it, allowing the mist jutsu to be maintained easier. Additionally, the duration of the mist will be extended by 2 posts.

*Fading Mist Technique
D-Rank Ninjutsu
After performing the correct hand seals, the user can control the transparency of the mist to become much more lucid or clear in a 2x2x2m area. If this is used on a blanket of mist with another's chakra within it, it requires a higher control stat than the caster. This increased visibility lasts for up to 3 posts.

*Mist Bath
D-rank Ninjutsu
While inside the mist, the user will form a series of hand seals, then hold a hand forward. From their hand 5 marble sized bullets of mist will form and shoot forward through the mist at 5 speed, with 5 strength.
C-Ranked: 6 (3 Santon) (1 Chiton):
*Shrouding Mist Technique
C-rank Ninjutsu
Prerequisite: Hidden Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers 30x30x30m area. The mist limits the visibility of those inside to 3 meters in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 2m. This technique lasts a number of posts equal to the user's 1/3 stamina.

*Mist Clone
C-rank Ninjutsu
After performing the correct seals, the user materializes and creates a clone of themselves. When destroyed, they explode in a poof of *Hidden Mist Technique. The hidden mist will release and burst outward from the clone. This acts as a good container and transportation for the mist jutsu. These clones can only use taijutsu. These clones have a taijutsu of 3, stamina of 3, strength of 1, and 5 in Speed. The clone exists for a maximum of 4 posts before detonating early.
B-Ranked: 3 (2 Santon) (1 Chiton):
Pyramid Holder
A-Ranked: 2 (2 Chiton):
Pyramid Holder
S-Ranked: 1 (1 Chiton):
Pyramid Holder
TenkujutsuShow
C-Ranked: 5:
Shizumeru: Flare
C-Ranked Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After forming a set of hand seals the user will then place their palm against a target. If the target is imbued with the power of a spirit their hand will visibly flare up with Maroon chakra.

Shizumeru: Shackles of Authority
C-Ranked Tenkujutsu (Nin)
After forming a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at 10 speed, up to 20 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 10, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, they will drain away, causing the target to drop in available forms by 1 for up to 5 posts.

Shizumeru: Vision of Spirits
C-Ranked Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After forming a set of hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. While useful for a quick glance, it can be used up to [Stamina]/5 posts, before needing to be refreshed.

Shizumeru: Voice of Spirits
C-Ranked Tenkujutsu (Nin)
After forming a set of hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

Spirit Binding: Seishin Kanri
C-Ranked Tenkujutsu (Nin)
After forming a set of hand seals, the user shoots out a chain of Maroon Chakra at 10 speed that wraps around the spirit. If the spirit stays sealed within this chain for 4 posts. The spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more than 10 strength it can break the chain. This jutsu can only be used on D-Rank spirits.
B-Ranked: 4:
Kuchiyose: Blood Summoning
B-Ranked ChitonTenkujutsu (Nin)
After forming a set of hand seals, the host body will violently vomit up a pool of blood which prompt have a summon spirit of the casters choice rise from it, forgoing a constant drain on the users chakra in favor of a larger upfront summoning cost. When summoned in this way, the summon spirit will be infused with the user's blood and chakra for as long as they remain in the material world. However, they may not go further than 50 meters away from their summoner. If they do, they will turn into a pool of blood and return to the spirit realm.

Kuchiyose: Forced Summoning
B-Ranked ChitonTenkujutsu (Nin)
After having infused a target's blood by some means, the user will force that target to perform Maido's "Kuchiyose: Blood Summoning" jutsu against their will, causing one of their summons (of their choice) to be summoned. Though Maido pays the chakra cost for the utilization of this technique, the target and Maido split the cost evenly for the actual summoning itself, as the summoned spirit will still be infused with Maido's chakra. A spirit summoned in this way cannot be dispelled by normal means.

Shizumeru: Chains of Authority
B-Ranked Tenkujutsu (Nin)
After forming a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at 20 speed, up to 30 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 20, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, this will cause a drop in available forms by 2.

Shizumeru: Unconnected Connection
B-Ranked Tenkujutsu (Nin)
After forming a set of hand seals, the chakra will give them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate directly with Spirits of all sorts, including those inside of jinchuuriki within 20 meters, disallowing others to listen in if they so choose.
A-Ranked: 3:
Shizumeru: Grasp of Authority
A-Ranked Tenkujutsu (Nin)
After forming a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at 25 speed, up to 30 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 25, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, they will drain away, this will cause a drop in available forms by 3 for up to 5 posts.

Kuchiyose: Grand Blood Summoning
A-Ranked ChitonTenkujutsu (Nin)
After forming a set of hand seals, the host body will violently vomit up a pool of blood which promptly will have a summon spirit of the casters choice rise from it, forgoing a constant drain on the users chakra in favor of a larger upfront summoning cost. When summoned in this way, the summon spirit will be infused with the user's blood and chakra for as long as they remain in the material world.

Shizumeru: Tainted Transformation
A-Ranked ChitonTenkujutsu (Nin)
By forming the necessary hand seals, Maido can force a Jinchuuriki to go into any form she desires so long as their blood has been infused by her. When a transformation is forced in this manner, the target cannot undo the transformation for at least 7 posts.
S-Ranked: 2:
Spirit Binding: Complete Loyalty
S-Ranked ChitonTenkujutsu (Nin)
Prerequisites: 50 Nin
After forming a set of hand seals, the user places their hand over the spirit as they flood their chakra for an entire post. If the spirit has a control(Or Mastery stat in the event of a Jinchuuriki or other such being) stat equal to or higher than the user's control, then the spirit will resist the claim. However, if a target has had its blood infused it will be unable to resist. If unresisted, they will be binded to the user, and able to be summoned at any time at the will of the user and have to obey their every willful command. If this is performed on a spirit currently in contract with another being, it will completely negate said summoning contract. If this is used on a Jinchuuriki, it will only bind the spirit inside to Maido's will, not the host, though will cause the host to have their blood infused indefinitely.

Kuchiyose: Chain Blood Summoning
S-Ranked ChitonTenkujutsu (Nin)
After forming a set of hand seals, the host body will violently vomit up a pool of blood which promptly have a summon spirit of the users choice rise from it, forgoing a constant drain on the users chakra in favor of a larger upfront summoning cost. When summoned in this way, the summon spirit will be infused with the user's blood and chakra for as long as they remain in the material world. However, immediately after the spirit is summoned it will also vomit up another pool of blood, summoning a different spirit using its own chakra pool. This process will repeat for as long as the user deems necessary, using an S-Ranks worth of chakra from each spirit as it summons a new spirit.

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Muramasa, Maido

Post by Archives » Sun Dec 09, 2018 11:46 am

To Be ObtainedShow
Username: Sia
Owner: Muramasa, Maido
Hirohito, Tsukiko
Theme Song

Kiko

"..."
General Information
,
Age:Gender:Height:Weight:Hair:Eyes:
22 Female 5'9" 163 Lbs. of pure, unadulterated badass. Black? More like the Infinite Darkness. A Pale Green with a hint of blue.
DescriptionShow
Like many of the village of the hidden mist, Tsukiko's skin is exceedingly pale. This is by no means a genetic trait, it's just part of being in Kirigakure. There's a distinct lack of sunshine and stuff, ya know? Her hair is black, comparable to a raven. Plain and simple. She tends to keep the back of it tied up in a bun, with a blood red ribbon. The bangs generally hang down onto either side of her face, not obscuring her vision in the slightest.

A little taller than your average twenty-two year old female, Tsukiko is also rather toned. As in, there exists very little to no fat on her body. Pure muscle. This is in part due to being a ninja, but mostly due to being a ninja and specializing in taijutsu. Gotta stay in shape, right? Tsukiko has a tattoo which goes across her shoulder blades, high on her back. This tattoo is done with white ink, and is barely visible against her skin. What the tattoo consists of however, is rather magnificent. It is the sequence of the Lunar Phases.

From the left, the tattoo starts with the full moon, then the waxing gibbous. Next comes the first quarter, following by the the waxing crescent. In the middle, directly on her spine is the new moon. To the right of that is the waning crescent, the third quarter, and the waning gibbous. The sequence ends with another full moon. Additionally, Tsukiko has pronounced collar bones.
Clothing/AccessoriesShow
HHR MaskShow
Tsukiko has a variety of outfits that she may choose to wear on any given day, but the following are the most-used.

Her usual mission attire consists of most washed out dark blue colors. The top is long-sleeved, tight-fitting, and dark blue in color with hints of purple here and there for aesthetics. Though it fits snuggly, it in no way hinders her movement and is made of a rather stretchy material. Over this, she has a dull blue and purple leather jacket, contouring to her figure for the most part but loosening at the armpits, elbows, and around the navel. Around her waist, a dark blue sash-like cloth. It functions as a belt and makeshift pocket, for she can easily tuck away items into the folds of its fabric such as her mask or forehead protector which is kept clean and has a dark blue fabric. The sash also serves to keep her cloak in place when not fully being utilized, allowing it to fall down and flower behind her as she moves about. The cloak itself is a dark blue-gray in color and easily shrouds her face when the hood is on.

Secured to the sash-like belt are several shinobi pouches which Tsukiko uses to house her various tools and weaponry. On the front of her porso, two shinobi pouches are secured by her hips. This setup is paralleled on her backside, with two other pouches similarly placed along her buttocks. Running along her left hip, between her two left-most shinobi pouches is a leather strap that is specifically designed to serve as a holster for her fabled weapon, Mikazuki. Her pants are loose-fitting, though do not usually appear as such due to being constricted by her shin greaves. They are a dark yet dull indigo. Tsukiko's shinobi sandals are much like the standard issue for Shinobi in Kirigakure, but with a few key differences. First and foremost, they are closed-toed and extend a bit higher than the typical pair and provide a bit of extra protection past the ankles. They are black in color.


One of Tsukiko's other generally used outfits is not normally utilized for missions but more so when traversing the village or country as a representative of the Hirohito or Muramasa families. This outfit is much less combat-oriented, but still able to house all of her equipment either under or over the rest of it. The top for this set up is dark gray and black, the sides of her torso being covered in a thin gray material, though becoming thicker and darker as it covered the middle of her navel, chest, and back. The darker sections of a bright red trim that runs parallel to the edge of thh darker portions, giving a defining outline to the material. Around her neck, Tsukiko wears a black scarf, folded over her right shoulder and her head, forming a hood. The scarf is rather long and while the one end of it flows down to her knees, the other is secured in place with a red and black pin at her left shoulder.

Black eblow gloves run up Tsukiko's arms with this outfit, with a bright red stitching pattern adorning the back of her hand and trailing up towards the elbow. Her pants are a very dark gray and contour to her figure rather sharply, seeming to flow seamlessly with the black shoes she wears upon her feet. A black slightly translucent beach-scarf is wrapped around her waist, tying on the left side and covering most of her right leg. The shoes have red-trimmed black leather buckles that secure them in place over the legging-like pants.


The last of Tsukiko's usual outfits is namely utilized when she feels the need to go out and about as a civilian, enjoying social activities with the other villagers and not at all having to worry about the shinobi life. For the most part, the entire arrangement is black in color with select areas being trimmed in an iridescent blue-green fabric. The topic is tight-fitting, several buckles wrapping around just below her breasts. Her collar bones and upper chest are revealed with this outfit, though her neck is entirely covered by the fabric of the hood. The hood itself if black on the outside with a dark green on the inside, accenting the rest of her outfit. The sides of the hood connect to the arms of the top, but break away into two tails the flow down to her chest, meeting together and secured with a sea green tie.

The arms of the top are long and include her middle finger and thumb, encasing them in the black and thin fabric. A few black leather buckles adorn the wrists on her right side, with only a single black buckle adoring the left wrist. Towards the top of the arm, just below the shoulders are a spiral-pattern, turquoise in color. Tsukiko's leggings are black with a very subtle print layed upon them, swirls of blue-green that show at the top of her legs, circling around the entire way. The lower portion of her legs are shrouded by her boots, black in color and with many buckles that run from above the ankle to just under the knee. A belt lines Tsukiko's waist, several long pieces of fabric jutting from the bottom, black in color. One piece flows past her groin and down to her knees, the other two pieces come down at her hips, symmetrically falling down her legs on the outside. These black protrusions are trimmed along the edges with a light blue line.

In any situation, Tsukiko is said to smell of Lilac, due to an extra strong perfume that she wears which is custom made for her especially.
EquipmentShow
Backpack:
Tsukiko carries a dark gray backpack on occasion, with materials she may need for a mission. Among these items are a lantern, three bottles of oil, a pack of six wicks, flint and steel, two inkpots, three quills, a journal, two candles, a spool of ninja wire, 30 feet.
Barbed Greaves:
Above her ankles and extending to just below the knee there are two shin guards made of steel, strapped with leather buckles. The steel is finely barbed, meant to shred any flesh that comes into contact with it. On the inner and outer sides of the shin guards there are slots to hold kunai. Each side can hold up to two and generally do, unless she's just used one.
Vambraces:
On either forearm, Tsukiko has a steel vambrace, with a line of four hooked protrusions on the edge outside of her body with palms down. The hooks curve towards her elbow, each one protruding about an inch and a half away from her arm. These vambraces are strapped to her harm with leather buckles. Their primary function is to shred an opponent when in melee combat, either by blocking incoming blows or utilizing them as a weapon in an of themselves. They can also be used to block weaponry.
Mikazuki:
Mikazuki is a rather extraordinary weapon which Tsukiko found along the journey of one of her missions. Mikazuki at it's base form is an ornate-looking sickle. Made of the finest steel, it has a blade curvature with an inner circumference of 43.96 inches. The razor sharp inside of the sickle only covers three-fourths of the inner circumference. The rest of the curvature is reinforced with two and a quarter inch thick steel which goes down to meet with the handle. This reinforced area has sharp protrusions that line the outside of the sickle, along the outer circumference.

The handle of Mikazuki is collapsible, and activated by mental command from Tsukiko. Once activated, the handle will extend from it's normal length of ten inches to a lengthened six feet. When activated, the mechanisms inside the handle will cause it to either extend or shorten at a speed of 35. At the very end of the handle is a steel ring, circumference of three inches. It's sole purpose is to assist in holstering the weapon.
Hip Pouches:
Within the pouch at the front of her body on the left-hand side, Tsukiko houses a set of 8 shuriken. At the pouch near that, at the back of her body, 20 Caltrops. On the right-hand side of the back Tsukiko has 5 Smoke tags, 5 flash tags, and 5 explosive tags. In the remaining pouch Tsukiko has 8 more shuriken.
PersonalityShow
To Tsukiko, the village is the most important aspect of her life, second only to her worship of the Lunar Goddess Mizuki. Tsukiko aspires to become the Mizukage so that she can lead the village of Kirigakure and help Water Country as a whole to become the most powerful of the five great nations of the world. Tsukiko is known for her calm mind in combat situations, anaylizing things before jumping into the fray, even though up close and personal is where she excels the most. As far as hobbies go, Tsukiko enjoys reading, training, and fishing though she is not that great at the latter. As a Hirohito, Tsukiko makes sure to carry herself well, keeping her mannerisms in check so as not to disgrace the family name.

That being the case, she generally speaks in an extraordinarily polite manner when out and about socializing, only opening up and showing her true personality instead of the royal mask after having formed a deeper connection with someone. In a similar mindset, Tsukiko does not generally show much affection for others unless they've spent a great deal of time together, being unable to truly appreciate someone as a person until she has gotten to know them better. In that sense, it could be said that she doesn't care about anyone that doesn't get to know her on a personal level. Even though that may be the case, she is not entirely against helping those who are in need. Having favors owed to you as a blessing, as is a common lesson taught in the Hirohito family.

Not generally one to take risks, Tsukiko will take the best plan of action she can come up with, but is not against changing things up should things go down the wrong path. Even though she is against taking risks, every so often her curious nature will get the best of her, opting to see how things work out rather than control the situation more directly. Seen as ambitious, she is known to do whatever it takes to achieve her goals, be them long term or short term and isn't above manipulating others to get what she wants. Tsukiko takes a long time to fully trust anyone, being a noble in the Hirohito family has made it become permanently engraved in her brain. Always careful to watch her back, she is not so much paranoid as living truthfully. Other noble families may very well want her dead. After all, she does live in Kirigakure.

Generally considered to be an honest person, Tsukiko will occasionally lie if it will make the situation on hand transition easier into her favor. White lies come easily to her too, anything to butter up a client or friend. Her loyalty to the village, her supervisor, and her families are unquestionable, Tsukiko would never defect from the village unless she had what she though was a very good reason. As far as her romantic life goes, Tsukiko hasn't generally had much time to herself away from work in order to form a meaningful relationship, but has found herself having a lot more time on her hands lately so that could very easily change. That being the case, she has had a few flings every here and there but nothing lasting longer than a one-night-stand. Tsukiko doesn't particularly mind either gender and although she isn't against the idea of a contract marriage, she would prefer not to have one unless there was still another type of bond between the two of them.

It could be said that Tsukiko is able to show a great deal of sympathy, but whether that is a part of her Hirohito mask or something she really feels, noone but her can say for sure. Personally, she does get a little emotional at the misfortune that might befall those close to her, but if she doesn't really know someone then she doesn't generally care. As far as social events go, she is rather outgoing, but not said to be overbearingly so. She drinks only on occasion, usually when it is expected of her due to things such as the previously mentioned social events but for the most part doesn't keep liquor on-hand around her house save for special occasions.
HistoryShow
When she was first born, Tsukiko was not of the Hirohito family. No, she was a Muramasa. Known by many as blood-thirsty savages, the Muramasa family had a stigma associated with them which caused Tsukiko to be shunned by the other children around her age. Not that she cared, or even noticed for a while. She spent the first handful of years of her life not knowing. Being raised by just her mother Tsukiki would never find out what happened to her father until later on in life. Such as it was, she had no father figure in her life until her mother wed when Tsukiko was seven years old. From that day forward Tsukiko bore the Hirohito surname, as did her mother. The children still treated her as though she had the plague however, but it was around that time that Tsukiko really began to take notice of it. So be it, she decided. She'll just have to prove all of them wrong, and Tsukiko set out to give one hundred percent at everything she did.

Seeking out her mother's guidance, Tsukiko trained in hand-to-hand combat at an early age, before ever enrolling into the academy. It was discovered that she excelled at it, and she quickly proved herself to be on par with the average genin in terms of taijutsu prowess when she was nine years old. Her experience in ninjutsu and genjutsu however were far from lovely.

Tsukiko enrolled into the academy at the age of ten years old. She breezed through each and every taijutsu lesson, easily taking down her partner whenever instructed to do so. Through the academy, she learned how better to use ninjutsu and genjutsu, but she was never truly good at it. In fact, even upon graduation she was below average. As expected, she made up for it with her supreme taijutsu prowess and her intelligence. Graduating from the academy at the age of eleven, Tsukiko inherited a unique weapon from her mother. She was told that the weapon was passed down by the women in her family for many generations, and that while the weapon seemed easy to learn, it was difficult to master. It would be a few years before she ever attempted to learn how to use it. before she would train in learning how to use it, she would often admire it when she was at home.

During her career as a genin, Tsukiko spent quite a bit of time training the academy students in taijutsu. It was an easy way to make a bit of money and gave her something to do between the few missions she was asked to go on. At the age of thirteen, she was assigned a genin partner. A kid from the academy class after hers, the rival partner performed rather well in genjutsu, average in ninjutsu, and lacking in taijutsu. The two of them trained with each other often to try and balance out Tsukiko's awful ninjutsu and genjutsu, and the other's taijutsu.

In following with the tradition's of Kirigakure, Tsukiko's chuunin exam involved a one versus one spar against her genin partner. She was fifteen years old at the time, and had a very basic knowledge of how to use Mikazuki, the weapon passed down to her from her mother. Though most everyone observing the spar expected her opponent to win, Tsukiko triumphed over her opponent. The encounter was rather short, honestly. Tsukiko used her superior speed to close the gap and knock her opponent prone while they were in the middle of trying to string together hand seals. Hooking her weapon around the opponent's neck, and holding their arms behind their back, Tsukiko's opponent was forced to forfeit, or die. Forfeit it was.

Since then, Tsukiko has trained extensively, learning the ins and outs of her inherited weapon and the history it holds in her family lineage. She has also devoted her life to the following of the lunar goddess Mizuki. Tsukiko went on to investigate a series of ancient cult tombs and progress in the ranks of Shinobi and work closely with her cousin Hirohito, Hideki. Additionally, she has joined the Head Hunter Division and made friends with Karagata, Shiv. She has been given the title of Special Jounin.
Battle Information
Combat StyleShow
General Combat Style:
At her core, Tsukiko is a close-quarters fighter. She excels in Taijutsu. Typically she uses extremely heavy blows to crush an opponent as quickly as possible.
Shinden Kenjutsu:
Shinden Kenjutsu is a style originating in Marsh Country that emphasizes heavy and damaging slashes from positions that allow flexibility and focus. Typically the user will draw their sword and then lift it over their shoulder or head, in a downward slashing angle to allow for gravity to act as an enhancer for the blow and because of this, heavier swords such as nodachi or odachi are typical fare for the style but the moves can be done with a katana. This style also emphasizes firm and powerful body movements to deal with the lack of blade defense afforded by the stance assumed.
Requires: [Rigid Structure], [Sword or Hafted] Concentrations
Abilities: 0/1Show
Primary Ability:
.
ConcentrationsShow
Ninjutsu Concentrations:0/1Show
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Taijutsu Concentrations: 2/4Show
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Genjutsu Concentrations: 0/4Show
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Battle Information
Rank:Village:Primary Chakra Affinity:Secondary Chakra Affinity:Tertiary Chakra Affinity:
Special Jounin (A-Ranked Henchman) Kirigakure No Sato Fuuton Not Yet Obtained Not Yet Obtained
, 1
Ninjutsu:Taijutsu:Genjutsu:Stamina:Control:Strength:Speed:Instinct:
1 25 18 35 1 35 30 18
TaijutsuShow
D-Ranked: 5:
*Shinden • Stream Splitting
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
Lifting their sword above their head the user of this technique drives it down in one fluid motion with their blade aimed to slash through or into whatever they are attacking. The force of this technique is amplified by the fact that their stance is aimed to enhance muscle tension and torque, allowing them to make the single slash a very powerful one.

*Shinden • Branch Cleaver
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
While the basic techniques of Shinden revolve around heavy slashes from standing positions this technique is about harnessing the same destructive potential while moving. Rushing at a foe quickly, the user slashes in a downward motion in order to maintain momentum. The sword is typically swung from right to left or from left to right instead of straight down, the attack usually stopping at waist level to keep from potentially stumbling. While less destructive than some Shinden techniques, it still retains utility in battles of movement.

*Shinden • Fake Out
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
A technique designed to interrupt foes; the user pulls their hands up on their sword to expose more of the hilt while in typical Shinden stance. Once an opponent comes within range, the user yanks the hilt down in a smashing manner against the foe or a similar target. Afterwards, the user follows with a less damaging downward slash at a foe, making this effective for surprise purposes.

*Shinden • Grass Cutter
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
With a stance shift, the user quickly draws their weapon to their waist with the blade facing away from their body. The user then delivers a quick and brutal horizontal thrust forward, followed by a slice, inspiring its name by cutting down unwary opponents. The technique is defensive in nature, allowing the user to guard with the intent to counter.

*[Shinden • Sword Shield]
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
As most Shinden users wield rather large blades, The user of this technique has trained themself to use the width of their blade as a sort of shield, using it to deflect most small weaponry and block blows reliably. Users should be very liberal with the use of this technique, as too strong a blow could damage their weapon and render it useless, while too thin a weapon makes the use of this technique more difficult than one with a wider blade.
C-Ranked: 5:
*Shinden • Form Improvement
C-Rank Taijutsu Stance
Prerequisite: 15 Strength
The user assumes a somewhat curved stance by drawing one elbow down and bending it back so that the sword points straight up above the user with the left hand at cheek level and the right hand at eye level. This shifts the sword into pointing straight up instead of curved in any direction, allowing for firm and quick slashes and thrusts. This stance also allows the user to recover from an attack at a greater speed, preserving the user's defensive position without sacrificing the power behind their attacks.

*Shinden • Grounding Blade
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
The user he blade of their sword into the ground and then slashes sideways creating a fairly deep deep crater, around five inches, in the ground in front of them, kicking up a splash of rocks and dust to blind and harry foes. The user then lunges into their foe with an attempt to knock them over or slash at their legs. Foes with at least equal Strength to the user can avoid being knocked over and can maintain ground, preventing the follow-up slash.

*Shinden • Aerial Saw
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
Leaping up off the ground in any Shinden stance, the user draws their blade down and creates a powerful overhead slash which doubles as a defensive movement, the user capable of moving the sword to displace weight and momentum to change direction if needed. With this technique, the user can also form heavy slashes on uneven or unstable terrain without dependancy on solid ground.

*Shinden • Uproot
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
Bringing their blade down and pointing the tip towards their enemy, the user will thrust the length of their blade into his opponent in an attempt to jam their sword through the opponent's torso. To finish the technique the user will lift their target off of their feet by lifting the blade before throwing them as far as they can, swinging the blade to fling them off the tip.

*Shinden • Shield of Swings
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength, 15 Taijutsu
The user will swing their blade in a seemingly wild fashion without truly aiming to connect with a target, at least not with any real accuracy. While it seems to be totally uncalculated to the untrained eye, the user is in fact swinging their weapon in such a way to protect themselves from other attacks while making their approach. By swinging the blade in large circles around their body, they create a whirlwind of strikes that not only serve to bat away blows of lesser strength, but can easily tear apart an opponent on a direct hit.
B-Ranked: 2:
*Shinden • River Splitting
B-Rank Taijutsu Maneuver
Prerequisite: Shinden • Stream Splitting, 25 Strength
The user focuses an amount of muscle tension and force of a Shinden stance into a single point on the blade, usually the upper half, and then drives it down with enough force to cause a pressure backlash against everything it hits. This creates a pressure wave that flies 5 meters forward at 1/4th the strength of the user. The wave is capable of striking back water and kicking up rocks and dirt as it flies.

*Shinden • Lightning Bolt
B-Rank Taijutsu Maneuver
Prerequisite: 25 Strength
A technique similar to the Fake Out technique, it can cause incredible damage for anyone caught in it. The user assumes a standard shinden stance, bringing their blade down. In mid-slash, however, the user quickly spins the sword and grips it like a dagger, switching from a slash to a quick downward thrust that can trap weapons, impale objects or skewer through most normal substances with the length of the blade.

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Muramasa, Maido

Post by Archives » Fri Dec 21, 2018 12:02 pm

Username: Sia
Owner: Muramasa, Maido
Stat Trainings: (0/25) (Event Item N/A)
Icicle
PictureShow

General Information
Type: Pet
Gender: Snow
Age: 10
Appearance: Fluffy and white as snow.
  • Face/head: Adorable.
  • Body: Round.
  • Notable Features: Carrot like nose.
Personality:
  • General: Friendly and loyal to their owner.
  • Hopes/Dreams: Just wants to be your friend, a hug wouldn't go amiss
  • Fears: Being left alone.
  • Combat Mentality:Run or Hide, otherwise completely useless other than moral support.
Battle Information Rank: E-Rank
Stats
  • Ninjutsu: 0
  • Taijutsu: 0
  • Genjutsu: 0
  • Stamina: 1
  • Control: 1
  • Strength: 1
  • Speed: 1
  • Instinct: 1
Equipment: N/A
Elemental Affinities: N/A
Abilities and Concentrations
Abilities
N/A
Concentrations
NinjutsuN/A
TaijutsuN/A
GenjutsuN/A

Jutsu
NinjutsuShow
N/A
TaijutsuShow
N/A
GenjutsuShow
N/A

History During one cold winter a world turned 10, to celebrate all the good times and all the sad times this ball of fluff was born.

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Posts: 1510
Joined: Tue Sep 09, 2014 8:00 pm

Muramasa, Maido

Post by Archives » Thu Nov 07, 2019 12:05 pm

Username: Sia
Owner: Muramasa, Maido
Muramasa, Hisayo

...No, we're not twins....I think...
General Information
,1
Age:Gender:Height:Weight:Hair:Eyes:
18 Female 5'2" 127 Lbs. White Dark Grey
DescriptionShow
Muramasa, Hisayo is a rather toned figure. Slender, but toned. Her muscles are rigid, like steel, but she does not appear to be overly buff. Her complexion is quite pale, being from this mist. Short in nature, she does not have very many discerning features. Save for one important thing. Other than her eye color, Hisayo's face looks almost exactly like Muramasa, Maido's. The resemblance is absolutely uncanny. Indeed, the two of them standing next to each other usually causes people to believe them to be twins save for the difference in height. Hisayo's hair is however slightly shorter than Maido's. Additionally, her eyes are dark grey with light speckles of yellow in them.
Clothing/AccessoriesShow
Hisayo wears pretty typical attire relevant to the situation. Lately, she has been wearing black shorts, a black shirt, and a black jacket. Either that or a black dress that's cut rather short, with a black fur jacket. Sometimes she'll bundle up though. It can become quite cold in the mist at times. Her forehead protector is typically worn instead as a belt or over her upper arm and she wears standard black shinobi sandals unless the occasion calls for something else.
EquipmentShow
Hisayo has forgone her own equipment, instead utilizing the equipment of her allies.
PersonalityShow
The most apparent feature of Hisayo is her eagerness to please others. Indeed, this is how she came to be in the company of Maido. Of the two of them, she is definitely the more reserved and quiet one however. She is a calm thinker. Strategic. Her own words are poised and calculated. She delights in making others happy. She is often courteous and not known for taking risks unless it has been well calculated to be within her favor. However, strength in numbers sometimes will cause her to go a more risky route into a situation. She is ambitious, wanting to be the best that she can be for her family, her village, and her friends.

Hisayo's level of self control is immaculate with anything and everything except for food. She burns quite a lot of calories in order to keep herself in shape and she can eat more than most people she has met. She is somewhat nurturing, willing to help and coddle others when it seems necessary or at least appropriate to do so. She is slow to trust those that she is not comfortable with, but is more than willing to stick her neck out for those that have gained her trust. She is loyal only to her friends and her family. Her loyalty to the village waivers, for she wishes to explore the world and meet people of all walks of life. Being confined to Kirigakure does not suit her. That isn't to say that she would defect. She would just much rather be allowed some freedom.

Hisayo is affectionate in odd ways. She has little interest for men, which is coincidentally what drew her to Maido. Though she has been known to become entangled with males, she sees them as annoying and useful only for their fun parts. She is still flirty and romantic however and isn't against just having some fun with them. Sympathy is difficult for Hisayo at times. On the one hand, she was raised in Kirigakure. On the other hand, life is shitty and she knows it. Not necessarily an optimist or a pesimist, Hisayo tends to be rather practical in her approach to things. A logical thinker. She does enjoy socializing and has found that she can be a good counterbalance to Maido's sporadic and unpredictable emotional behavior.

However, Hisayo is unfortunately cursed with resting bitch face of the highest degree. Her neutral expression is said to be quite angry, even malevolent in appearance. Through time, she has managed to turn this off when appropriate.
HistoryShow
Like many in the village of the mist, Hisayo was born into a family. For her, it was the Muramasa. By name. This held significance within the confines of Kirigakure and Water Country as a whole, but it meant little to Hisayo on a personal level. She felt connected with her family, sure, but to her nobility meant nothing. It was just a name. Still, there is strength in family. At a young age, she was fascinated by the Taijutsu experts that she witnessed growing up. The shinobi of great caliber that were able to perform miraculous feats of strength and speed. She aspired to be like them. She wanted to be strong. Fast. Ridiculously so.

She trained. Even before she got into the academy, she trained. Hisayo became what she wanted to become. She was determined. Focused. Her resolve was unmatched. By the time she entered the academy, her strength and speed were comparable to that of a genin and it showed. She wiped the floor with her sparring partners through brute force alone. Style and efficiency were things she would come to learn later on. Her time in the academy was a breeze. Upon graduation, she met with Muramasa Maido, an incredibly old and powerful Chiton user notorious in her family and the village as a whole. Maido had apparently made it a point to personally congratulate any member of the family that graduated from the academy since her return to the village.

It was at that time that the family realized something most bizarre. Maido and Hisayo looked almost exactly alike. A few inches of height difference, their eyes and their hair color was the only exception. Otherwise, their faces were exactly the same in every way, a feature which intrigued the both of them greatly. Hisayo went on to progress through the ranks of shinobi. She moved from Genin to Chuunin with relative ease. She faced an opponent that specialized in elemental ninjutsu for her Chuunin fight. Maido was there and watched, as she had for many Muramasa chuunin fights. Hisayo was incredibly fast and her opponent found themselves unable to land any jutsu upon her. Hisayo quickly closed the gap and beat them to a pulp. It was over very, very quickly.

It was at this time that Maido began to take a greater interest Hisayo. They did more than just meet and greets. They practiced together. Trained together. Built up rapport. Maido guided Hisayo through life. Through the rank of Chuunin and onwards into Special Jounin. When Hisayo's parents were killed in what was supposedly an accidental shipwreck, Maido helped her through it. Together, they uncovered an assassination plot against the Muramasa family. The two of them worked together to bring Hisayo's parents justice. Those behind the murders were murdered in turn. Now, Hisayo travels about with Maido. They have bonded in ways only the two of them understand. A balance of minds.
Battle Information
Taijutsu SpecialistShow
Taijutsu Specialist
Having devoted their lives to mastering the art of taijutsu, this companion is classified as a Taijutsu Specialist. Taijutsu specialist are able to devote a total of 7 concentrations to taijutsu. However, they are only able to devote a max of 3 concentrations to genjutsu, and a max of 3 concentrations to ninjutsu.

As a Taijutsu Specialist, [Companion] is able to utilize taijutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Taijutsu, Control, Speed, and Instinct.
Combat StyleShow
Hisayo is known for her utilization of her immense strength and speed in tandem with the skitter step style of taijutsu, acting as a berserker of sorts and bludgeoning any opponent in her path to death.
Abilities: 0/1Show
None yet
ConcentrationsShow
Ninjutsu ConcentrationsShow
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Taijutsu ConcentrationsShow
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Genjutsu ConcentrationsShow
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,1
Rank:Village:Primary Chakra Affinity:Secondary Chakra Affinity:Tertiary Chakra Affinity:
A-Ranked Henchman Kirigakure Doton Raiton Fuuton
, 1
Ninjutsu:Taijutsu:Genjutsu:Stamina:Control:Strength:Speed:Instinct:
1 30 4 20 1 20 50 50
TaijutsuShow
E-Ranked: 1:
*[Skitter Step • Stop]
E-Ranked Taijutsu Stance
Prerequisite: Any form of Senses Open used.
The user will make a fist with their right hand, and place it against their palm with their left hand, against their chest. This calms the users senses and returns them to a centered state.
D-Ranked: 5:
*[Skitter Step • Back Jab]
D-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
After using any form of "Senses Open" when the user hears motions behind them, they'll instinctively kick a foot back behind them to strike whatever the source of the sound was.

*[Skitter Step • Inside Dodge]
D-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
The counter Discipline to Outside Dodge. Having mastered this Discipline, when the user is actively using Skitter Step, should they be in close quarters combat, their body instinctively dodges to the inside of an attack which keeps them centered on their opponent's torso. These dodges are only successful if their average [Tai+Instinct+Speed/3] is greater than the speed of the attack.

*[Skitter Step • Outside Dodge]
D-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
The counter Discipline to Inside Dodge. Having mastered this Discipline, when the user is actively using Skitter Step, should they be in close quarters combat, their body instinctively dodges to the outside of an attack which forces them to be constantly moving around their opponent. These dodges are only successful if their average [Tai+Instinct+Speed /3] is greater than the speed of the attack.

*[Skitter Step • Reject]
D-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
The counter discipline to Accept. When faced with an extended limb, may it be an arm or leg, a master of this discipline will always bat at the extended limb with full force, typically aiming for the joint of the limb in order to cause it to collapse.

*[Skitter Step • Accept]
D-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
The counter discipline to Reject. When faced with an extended limb, may it be an arm or leg, a master of this discipline will always reach to capture the extended limb with one hand, typically aiming for the most distal portion of the limb. This gives them an opportunity of controlling their opponent.
C-Ranked: 3:
*[Skitter Step • Senses Open]
C-Ranked Taijutsu Stance
The main jutsu of the Skitter Step, Senses Open does exactly what the name states. The user takes a moment to focus their bodies, then releases it. While in this stance, the users sensory input is increased, allowing them to receive more information quickly. This causes a +2 in Taijutsu, and a +4 in speed, but a -3 in Ninjutsu and -3 in Control. This stance will remain in effect until deactivated by [Stop]. Practitioners of this technique will find themselves fidgetting and constantly moving, which can make it difficult for them to use this style while on stealth missions.

[Skitter Step • Senses Open Variance]
C-Ranked Taijutsu Stance
The main jutsu of the Skitter Step, Senses Open does exactly what the name states. The user takes a moment to focus their bodies, then releases it. While in this stance, the users sensory input is increased, allowing them to receive more information quickly. This stance will remain in effect until deactivated by [Stop]. Practitioners of this technique will find themselves fidgetting and constantly moving, which can make it difficult for them to use this style while on stealth missions.

*[Skitter Step • Instinctive Draw]
C-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
Should a user learn this Discipline, any time a projectile is launched at them is picked up by their senses, the user will instictively draw their a weapon of their own and bat at the weapon to knock it away. If their average [Tai+Instinct+Speed /3] is greater than the speed of the projectile, they'll succeed.

*[Skitter Step • Pounce]
C-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
Because of the Skitterer's paranoid nature, they can slightly sense things around them. At a slight hint of an attack, the user will jump out of the way in the opposite direction of the attack, letting them dodge projectiles or jutsu.

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WrightJustice
Posts: 7757
Joined: Wed Dec 24, 2008 7:00 pm
Location: Your father.
Contact:

Muramasa, Maido

Post by WrightJustice » Wed Nov 13, 2019 10:10 am

Username: Sia
Owner: Muramasa, Maido
Muramasa, Kayoko

I am the blade.
General Information
,1
Age:Gender:Height:Weight:Hair:Eyes:
31 Female 5'3" 129 Lbs. Amber White
DescriptionShow
Kayoko is much like many of the Muramasa family. Pale skinned, thin, dark eyes. Her white hair is shoulder length, often kept up in a bow when she is in a human form. She is somewhat toned, but rather thin. Her muscles appear rather sculpted, but not in an overly muscular sort of way. She has no discernible scars or tattoos though many would say her face is rather pretty to look at. Kayoko's eyes are amber in color.
Clothing/AccessoriesShow
In having become on of Maido's band of merry womenfolk, Kayoko has undergone a change in wardrobe. Her attire is typically parallel to that of Maido's or Hisayo, the three of them often coordinating with each other to be wearing either all identical outfits or slightly differing ones. As such, Kayoko typically wears black shorts, a black tank top, and a black jacket with black shoes.
EquipmentShow
Kayoko has no equipment, being that she is the equipment.
PersonalityShow
If Hisayo is the balance to Maido's unstable behavior, Kayoko is the instigator. Kayoko was experimented on willingly by the most perverse and dangerous minds of Kirigakure, the results of which have scarred and warped her forever. Kayoko is a risk taker, utilizing her immortality to her advantage to get away with situations and tactics that would usually result in the death of others. She is quite ambitious, striving for the betterment of Kirigakure as well as the Muramasa family. Her personal goals are to find a family of her own, in her mind, ideally, it is merely a group of close friends. Curious by nature, Kayoko tends to experiment quite often with the bounds and limits of ninjutsu, particularly the elements surrounding her make-up.

Kayoko has, over time, managed to obtain some level of self-control when she deems it appropriate. She does not typically go on impulsive killing sprees like Maido, but she has been known to otherwise act quite impulsively in pretty much any other situation. She'll flirt with men and women alike whenever she feels the urge and will act on it further quite easily. Kayoko is not typically nurturing in nature but does have a soft spot for children, where she will quite often go out of her way to help them by any means. Kayoko is trusting only to those that have proven themselves worthy of it and is not above lying to and manipulating those that she does not yet trust.

Kayoko, in keeping with her impulsive nature, if very affectionate. She enjoys body contact and flirtatious behavior with others, finding great amusement from teasing them but also truly enjoying the exhilaration that comes from being intimate in any form. She is somewhat romantic, but also practical, knowing that it is not likely that she will ever find herself deeply rooted into a relationship with a male companion. They just don't get it. Sympathy is an oddity to Kayoko, having been raised in Kirigakure and subject to all that she has been. She does however hate the thought of beings being imprisoned and has even been known to buy slaves their freedom. She is known to be somewhat optimistic, but in a rather dry way and though logical, her impulsive nature tends to override her plans in the moment. Kayoko is quite sociable, able to hold conversation quite easily and enjoys parties and festivals quite a bit.
HistoryShow
Like many born into Kirigakure, Kayoko was pledged into one of the five main families. Unlike many, however, she is of the original name Muramasa. She spent her childhood learning about her noble family and all that it meant to be a Muramasa, but her inherent impulsive nature tended to shy her away from the regal and formal setting and she chose to pursue the life of a shinobi, rather than a politician as her parents had originally wanted. In order to achieve this dream, she volunteered herself to be subject to a great deal of experiments from the village. Before even entering the academy, her skin had gained the ability to turn to stone.

In the academy, Kayoko discovered that she had a rather lovely affinity for doton, katon, and derivatives of the two thereof. She breezed through the academy rather quickly and met Maido formally around the time of her Graduation. Maido gave some guidance to help fine-tune Kayoko's elemental abilities and as a result Kayoko managed to quickly pass through the rank of genin in almost no time at all. Her chuunin fight was a swift victory, her opponent was overwhelmed by the onslaught of fire and brimstone that Kayoko conjured, an act that caused Maido to take a greater interest in her. Kayoko continued to move up through the ranks of shinobi, carrying out some political maneuvers for the Muramasa family and acting as an enforcer in general for the village. She continued to receive experiments and eventually came into being transformed into an elemental body of sorts. Her core, a long katana handle, embedded within her body where her heart should be. She utilized her new body to continue to ascend the ranks of Shinobi, eventually becoming a Special Jounin and shortly afterwards coming to be in Maido's inner circle.
Battle Information
Taijutsu Specialist:
Having devoted their lives to mastering the art of taijutsu, this companion is classified as a Taijutsu Specialist. Taijutsu specialist are able to devote a total of 7 concentrations to taijutsu. However, they are only able to devote a max of 3 concentrations to genjutsu, and a max of 3 concentrations to ninjutsu.

As a Taijutsu Specialist, [Companion] is able to utilize taijutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Taijutsu, Control, Speed, and Strength.
Combat StyleShow
Generally, Kayoko assaults her opponents with a beautifully orchestrated onslaught of the elements at her disposal. Lately however, she has utilized her elemental body to change herself into a weapon of sorts for her allies to use.
Abilities: 1/1Show
Multi-Form Human:
After achieving unparalleled mastery of ninjutsu, Muramasa, Kayoko is able to become one with her elemental affinities. After undergoing the grueling process of sealing themselves into an object they were able to gather their elements around themselves to recreate their bodies. This object must be inside or at least constantly within physical contact with their artificial body. This means that their bodies take on the properties of all of their elemental affinities at almost all times. When Kayoko damages other individuals with her body, the passives of any elemental concentration she has will apply to the target, utilizing her strength and/or speed stat (capped at her control stat) to determine the strength/speed of the passive in question. Any damage sustained by the body is able to be recovered by gathering more of their elements, and is incapable of bleeding. While this gives Kayoko a form of almost invulnerability, if the object that holds their true self is damaged it spells out almost certain death. Kayoko's body is comprised of all of the elemental concentrations that she has. When Kayoko utilizes jutsu to change the shape of her body, the resulting form will be black with red lines ingrained throughout its structure. Kayoko has ability channeling for elemental jutsu that originate from her body or that change the shape/form of her body.
ConcentrationsShow
Ninjutsu Concentrations: 3/3Show
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ingition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Doton:
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Raiton Affinity:
Raiton Affinity
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the strength stat requirement.
  • 1-14 Strength Requirement: Tingling, acute numbness.
  • 15-24 Strength Requirement: Loss of Sensation
  • 25-34 Strength Requirement: Localized Paralysis
  • 35+ Strength Requirement: Diffuse Paralysis
Taijutsu ConcentrationsShow
===
Genjutsu ConcentrationsShow
===
,1
Rank:Village:Primary Chakra Affinity:Secondary Chakra Affinity:Tertiary Chakra Affinity:
A-Ranked Henchman Kirigakure Doton Katon Raiton
, 1
Ninjutsu:Taijutsu:Genjutsu:Stamina:Control:Strength:Speed:Instinct:
20 5 5 20 40 40 40 5
KatonShow
D-Ranked: 3:
Katon: Fireball
D-Ranked Ninjutsu
After channeling, Kayoko will send forth a fireball from her body, roughly a meter in diameter, up to 10 meters away, at a speed of 5 and with a strength of 5.

Katon: Torched
D-Ranked Ninjutsu
After channeling, Kayoko will set herself on fire, causing flames to ebb off of her for the next 3 posts, the flame forming around her at a speed of 1 but striking at anything it touches with a strength of 9.

Katon: Torch
D-Ranked Ninjutsu
After channeling, Kayoko will set herself on fire at a location of her choosing. These flames will last for as long as she has stamina and though not hot enough to cause severe burns to others that may touch it (unless there is intentional prolonged contact), they will provide light to aid in seeing in the dark.
C-Ranked: 2:
Katon: Fireball
C-Ranked Ninjutsu
After channeling, Kayoko will send forth a fireball from her body, roughly a 5 meters in diameter, up to 15 meters away, at a speed of 10 and with a strength of 10.

Katon: Torched
C-Ranked Ninjutsu
After channeling, Kayoko will set herself on fire, causing flames to ebb off of her for the next 6 posts, the flame forming around her at a speed of 1 but striking at anything it touches with a strength of 19.
DotonShow
D-Ranked: 2:
Doton: Claymore
D-Ranked Ninjutsu
After channeling, Kayako will change her body into that of a claymore sword(taking approximately 1/2 a post to complete), roughly a meter long with a 20 centimeter guard, her core being the handle, covered in a thin layer of stone. This will last until she changes shape through another jutsu.

Doton: Human
D-Ranked Ninjutsu
After channeling, Kayako will change her body into that of her human form (taking approximately 1/2 a post to complete). This will last unti she changes shape through another jutsu.
C-Ranked: 1:
Doton: Claymore
C-Ranked Ninjutsu
After channeling, Kayako will change her body into that of a claymore sword (taking approximately 1/2 a post to complete), roughly 6 meters long with a 20 centimeter guard, her core being the handle, covered in a thin layer of stone. This will last until she changes shape through another jutsu.

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