"As a Yamanaka I follow the will of fire by doing my part in whatever team I'm in and being as mentally strong as possible for my family, friends and village.
That goes double for all the pretty ladies out there... Oh and lads, I don't mind."
General Information Age: 17
Nao has a cute and charming looking oval like face with alluring, light green eyes and long, sandy-blond/cappuccino coloured hair. He often wears his hair in a loose side ponytail that is tied near the bottom with metallic tubing but typically free at the top, making it flow freely from his head down till it rests on his right shoulder. Any bit of hair not in the ponytail curves round the left side of his face instead in a stylistic messy fashion, as in it is purposefully ruffled up but also maintained to be straight rather than naturally messy.
Nao also maintains thin, straight eyebrows and a rather cute and rounded nose which becomes less cute and more sexy with his smirks (at least he think so anyway).
Nao has a slender, skinny figure that isn't overly toned for his age but still nicely built compared to an average citizen as might be expected of a shinobi. His body is typically triangular shaped and though his shoulders aren't overly broad, if he had more muscle he might be considered a mini dorito in shape since his stomach is clearly small compared to his chest and ribs. His slender figure gives a clear definition to his stomach and you can clearly see its shape and sometimes his ribs if he's stretching, however he is not under weight despite a few jabs at him from people telling him to eat more, in fact quite a few seem to find it sexy or are jealous of how well defined he is. Overall he does give a kind of twinkish like physique that could easily turn into a twunkish like look if he tried.
- Notable Features:
Like any other Yamanaka, Nao is very pale looking and looks like he stays inside all the time and could easily set on fire if he steps in the sun.
Nao often wears various tank tops/vests, his favourite having a diamond patchwork design in various blues and purples, then he also wears with a simple bluish-grey top over these which has 3/4 length sleeves that end in a tighter rim a bit past the elbow. He then wears similar bluish-grey, 3/4 pants that also end in tighter rims at the bottom which he then tucks into his long tabi like socks. These socks are actually toeless and come right up his shin almost like a boot, especially when wearing his ninja sandals which have a split sole design which make them look a bit like high heels but without the extra height.
Nao also tends to wear a fancy looking orange, sleeveless, high collared tunic like top that completes his outfit and drops down at the front and back of his legs about 3/4 of the way down his thighs but otherwise being open and like a pair of extra hanging cloths. This orange tunic has a thick, black, squared zigzag pattern going around the collar and the bottom of the loose cloth, as well as a double line of black that zips down from the left side of the collar a short ways then diagonally right and then down to his waist like a fake fastening.
Finally there is a grey belt that runs through the loops at the waist point of his tunic which is used to fasten it all together and hold his weapons pouches, then there's also his grey gloves that have a fake rolled up rim at the wrist and his blue ninja headband which is wears across his forehead like intended.
If Nao is being completely casual, typically only in his own house, then he can be seen in just his tanks and vests and maybe some more casual yoga like pants or shorts if it ever gets hot. Other than that he does have some supposedly sexy underwear but it's not often he wears them lest he be caught doing so.
Nao can be particularly flirty and a bit cheesy but often knocks himself down over it and quickly retreats if the flirting starts to work, in fact he can suddenly go from flirting with pretty girls to turning to some nearby hot lads instead to get himself out of it. This can then swiftly devolve even further as he embarrasses himself and fleeing the scene altogether.
Part of it could be down to him always wondering why he likes both genders and not knowing what to do with himself, getting worked up about it and then he also gets shocked when people don't mind his pale skin or even love it which flusters him even further.
Naoyukino has an odd balance of warm-heartedness and cold-heartedness, in which he can easily feel sympathy and empathy towards others but can also shut it all down and almost feel nothing for others if he so wishes. Mostly he is a very kind and welcoming person with a cheery attitude but he has a kind of way to push all the sympathetic and empathetic feelings in a deep, dark like place in the back of his mind so that he can steel himself in situations he needs to (e.g. Ripping sad memories from someone in battle or interrogations).
Normally this all takes a moment to focus and settle his mind so he is usually his usual kind-hearted self but he has yet to 100% master such techniques so it's not out of the question for him to snap either way, whether he's being cheery and then seriously moves into a cold anger or trying to steel himself but can't handle the feelings of an opponent. That is an odd occurrence though and he typically seems no different than any other person with great sympathy and empathy; normal seeming emotions that can be kept in check but with an edge of being capable of detect and feel another's feelings. This doesn't necessarily mean he has no emotions when steeling himself, just that he pushes away any sympathy or empathy he has, which means he can still be happy but just disregarding anyone else's feelings.
All that can be very null and void when taking Nao's somewhat absentmindedness into account. Though not completely ditzy and forgetful, he can often get into a daydream if nothing is keeping his attention (e.g. Being in a serious situation like combat). This means he can sometimes go on autopilot and not appear to be paying attention, often just walking along whilst whistling a tune but at the same time not actually often getting into any trouble because of it and easily able to snap out of it once something does grab his attention like that of a pretty woman or fit topless lad.
Not only is Nao a dreamy ponderer but he can also get lost just watching the world and coming up with various scenarios for a given situation, often mindlessly thinking up what everyone around him is doing or thinking and then sometimes he gets so curious he embarrassingly tries to confirm his suspicions with those very people.
Naoyukino also has an helpful nature to match with his kindness and can often find himself helping others, which is typically after watching everyone for awhile and going off to help people he saw getting in trouble. However he can also be a bit sly and tries to get something out of it himself, he doesn't really go too far because of his sympathetic and empathetic nature which is also why he ends up feeling embarrassed trying to chat up others.
Alternatively he can also get behind a good trick, not necessarily any nasty pranks but funny jokes, non-hurtful playfulness and other grand, magical or "tadah" surprises. Nao's favourite kind of tricks involve messing with people using his Yamanaka techniques, though it can sometimes be difficult getting off such jutsu or getting permission from people.
Naoyukino currently wishes to become a powerful Yamanaka that can really lend his skills to Konoha and the will of fire. Most of all he hopes he can reach the pinnacle of ninpou mastery.
Nao can be a little fearful of seriously getting with anyone, not in a failure kind of way but generally anxious about being in a relationship despite being flirty with pretty much any hot person. This adds onto his embarrassment and a big part of why he can suddenly bail if the flirting starts to go well.
There is also a slight fear and disgust of centipedes, millipedes and the like which all really freak Naoyukino out and he daren't touch one or let one touch him.
- Combat Mentality:
Nao isn't currently too great at solo combat but being a Yamanaka has provided him great instinct and tactical awareness, which can be used to try and out manoeuvre the enemy until the perfect moment to strike comes up. Such tactics can often involves confusing and outright confounding the opponent using his conscious control techniques, forcing an opening or allowing him to flee. Though he doesn't like to, he does understand that he can take control of the opponent and cause self harm as a last resort.
He does however always take his pet Parrot Sayuri with him which can aid him in combat and can also help him scout out the area by putting his own consciousness into her.
In a team situation Nao is much better since the same solo tactics can be stepped up greatly as he can track the opponents, then trap and confound them so that his teammates can more easily fight them.
In any combat situation everything is definitely too serious for him to be daydreaming or thinking of other things, as such it always has his full attention despite what others might expect.
Village: Konohagakure no sato
- Chakra Pool: 30
- Endurance: 10
- Control: 35
- Strength: 12
- Speed: 15
- Willpower: 22
- Total: 124
Nao wears a pair of beige weapons pouches that fasten to his belt and come down at either side like extra large pockets, fastening further to his pants to prevent them from flopping about.
In the right side pouch there are 21 Kunai and a 30m Spool of wire.
In the left side pouch there is 15 Explosive Tags, 30 metallic caltrops, another 30m spool of wire and a bird whistle attuned to Sayuri so that she can be called upon.
Nao also wears a blue shuriken holster strapped around the upper middle of his right leg. This holster contains 15 shuriken.
Additionally Nao has 3 small scroll tied along the back of his belt with a bottle of ink and its pens tied to the right of them. These are mostly used for any sealing Naoyukino might perform.
There is also a *Fuuinjutsu • Tool Storage along the anterior face of his left forearm containing 9 Kunai.
Abilities and Concentrations
Ninjutsu: Advanced Channeling:
Storage & Force Fuuinjutsu:
Charge & Augment Fuuinjutsu:
~Ninjutsu • Absent Mind, Rigid Body
As the Yamanaka's consciousness leaves their body, they'll force chakra throughout their body in order to make it rigid, preventing it from falling over while their mind is absent. This drains a negligible amount of chakra every post due to being such a low ranked technique.
~Ninjutsu • Consciousness Return
A staple technique to the Yamanaka Clan, by channeling a small amount of chakra the Yamanaka can expel their consciousness from anything or anyone that it currently inhabits, returning all pieces of their consciousness to their body over the course of a full post.
Ninjutsu • Mind Lapse (CH)
After the necessary channelling, the Yamanaka will project a portion of their consciousness at a target at a speed of [Control] and a range of 10 meters. If the chakra makes contact with a target and the target has less Will Power than the user's Control, the target will forget whatever they were doing or had planned to do. However, it doesn't prevent future processes.
~Ninjutsu • Stow Away Mind
After the necessary hand seals, the Yamanaka projects their consciousness at a target in at a speed of [Control] and a range of 10 meters. The Yamanaka does not attempt to take over the target's body, instead they sit in the background experiencing everything that the target does, causing the target to feel a strange presence while affected. This jutsu only functions properly if the target has less Will Power than the user's Control. Since this does not take control over the target's body, the Yamanaka will not receive any damage that the target receives. Lasts for 4 posts, during which the user's body goes limp.
Ninjutsu • Thought Insertion (CH)
After channelling, the Yamanaka sends a portion of their consciousness out at a speed of [Control] and a range of 10 meters. If it makes contact with the target, the Yamanaka can insert a single thought into the target's head. Things such as "this is a bad idea", "Don't go in there" and "attack this." The target will be unable to discern where the thought appeared from if they have less Will Power than the user's Control. The user has a -1 Will Power for the duration of the technique.
Ninjutsu • Piece of Mind (CH)
After channelling, the Yamanaka sends a portion of their consciousness out at a speed of [Control] to a range of 10 meters. If it makes contact with the target, the Yamanaka will elicit a debuff of -1 Will Power as they fill a portion of the target's consciousness with blank thought to slow down the target's thought process. This causes -1 Will Power in the Yamanaka themselves for the duration of the technique. The target will be unable to clear the blank spot if they have less Will Power than the user's Control
~Ninjutsu • Memory Exchange
After performing the hand seals, the Yamanaka will place their hand upon the head of a willing target, and summon up one of their own memories to be transferred into the target's brain. They can only exchange one memory, and it is a one-way transfer as the user can only transfer one memory and cannot receive any other memory. The target will only receive the visual experience of the memory, and will not feel the physical or mental effects of the memory. After the memory has been transferred the technique ends.
~Ninjutsu • Over Sensitivity
After performing the hand seals, the Yamanaka will shoot off a piece of their consciousness that travels at a speed of [Control] at their target. If successful the conscious will begin to overwork the target's senses, and overload it by working their senses double time making them hyper sensitive and susceptible to powerful lights, smells, temperatures, and etc. This technique endures for 3 posts while impeding a -1 Will Power penalty to the user as they focus overloading the target's conscious.
After performing the hand seals, the Yamanaka sends a portion of their consciousness out at a speed of [control]. If the chakra makes contact with a target and the target has [willpower] less than the user's [control], then they will be inflicted with a sharp mental pain that often makes people want to scream swiftly followed by a dull headache that can last for 3 posts. The user is impeded with a -1 Will Power penalty as they use this justu.
~Ninjutsu • Mind Body Change
After the necessary hand seals, the Yamanaka projects their consciousness towards a target with a speed of [Control] and a range of 25 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has more Will Power than the user's Control, they can overpower the intruder and force them out of their body. Control allows them to control basic movement. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 5 posts, during which the user's body goes limp.
~Ninjutsu • Mind Body Wander
After the necessary hand seals, a Yamanaka will anchor their consciousness to an inanimate, chakra-less object. While anchored, the Yamanaka's consciousness must remain within 25 meters of that object and is capable of seeing and hearing what is going on around them. If said object moves, the Yamanaka will be forced to move with it up to a speed of [Control] or take an entire post for the consciousness to find its way back to the body. Lasts for 5 posts, during which the user's body goes limp.
Ninjutsu • Communion of Mind with Mind (CH)
After the necessary channelling, the Yamanaka projects a portion of their consciousness with a speed of [Control] and a range of 25 meters. If this makes contact, the Yamanaka and the target will be able to relay their thoughts to one another. Only works on a willing target. Lasts for 5 posts, eliciting a -3 to Will Power for the duration.
Ninjutsu • Forced Thought (CH)
After the necessary hand seals, the Yamanaka projects a portion of their consciousness with a speed of [Control] and a range of 25 meters. If this makes contact, the Yamanaka can force the target to conjure thoughts based on a single subject or memory. If the user tries to force the target to think of something they have no knowledge of, the jutsu will have no effect. Only works on the target if they have less Will Power than the user's Control. Lasts for 5 posts, eliciting a -3 Will Power for the duration.
~Ninjutsu • Mind Reading
After the necessary hand seals, the Yamanaka projects a portion of their consciousness with a speed of [Control] and a range of 25 meters. If this makes contact, the Yamanaka can read the target's conscious thoughts. While typically this technique can only be used to learn the target's current thoughts, when used in conjunction with ~Forced Thought, this technique can serve as a valuable interrogation method. Only works if the target has less Will Power than the user's Control. Lasts for 5 posts, eliciting a -3 Will Power for the duration.
After performing the necessary hand seals, the Yamanaka will concentrate and perform a consciousness sweep of the surrounding area by extending a portion of their consciousness out around them at a speed of [control] for 1 post. This pulse will reach out to all minds within range of the user, eliciting a debuff of -3 Will Power during the post as the Yamanaka will get a quick flare-like reading of every mind it touches. This doesn't do anything to those its reaches out to but it picks up on each mind in the area, essentially giving the user a mind count with a very basic idea of each conscious mind (e.g. If it's a human, animal or spirit mind) and for obvious reasons cannot detect unconscious beings.
~Ninjutsu • Mind Transfer
After the necessary hand seals, the Yamanaka projects their consciousness towards a target with a speed of [Control] and a range of 40 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has more Will Power than the user's Control they will be able to fight off the Yamanaka's control. Control allows them to control movement, speech, and jutsu control based off of the restrictions of the Yamanaka. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 6 posts, during which the user's body goes limp.
~Ninjutsu • Memory Rip
After performing the necessary hand seals, the Yamanaka places their hand upon the target's head as they pull a memory from the target to visualize and experience. From here the Yamanaka copies the memory for themselves being able to recall it at any time as if it were their own. However the Yamanaka may be resisted if the target has less Will Power than the user's Control. This will cause a painful disconnection for the Yamanaka as they are yanked out of the target's consciousness.
Ninjutsu • Radio Frequency (CH)
After performing the necessary channelling, the Yamanaka will fall limp as they begin to communicate with a large body of people. They will be able to transmit messages to people of their choosing within [Control]*2 meters radius one way for 4 posts to a number of people equal to their [Will Power].
Forceful Out of Body Experience
After the necessary hand seals, the Yamanaka projects their consciousness towards a target with a speed of [control]. If this makes contact, the victim's own consciousness will be slammed with great force and terror in attempt to push it out of their own body. If the target's [Will Power] is higher than the user's [Control], then they can resist the attack but if not then their consciousness will be thrown out of the body 20 meters away and the body will collapse and fall limp. Whilst outside the body the consciousness suffers the same downsides as a Yamanaka that missed and must spend at least 1 post finding its way back to the body, though the sudden ejection can be very overwhelming and confusing the first time it happens which can delay the victim's actions but the consciousness will start to be drawn back to the body naturally after 4 posts.
After the necessary hand seals, the Yamanaka projects their consciousness towards a target with a speed of [Control] and a range of 65 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has more Will Power than the user's Control they will be able to fight off the Yamanaka's control. Control allows them to control movement, speech, jutsu control based off of the restrictions of the Yamanaka, and the ability to see memories. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 5 posts, during which the user's body goes limp.
Ninjutsu • Mind Destruction (CH)
After the necessary hand seals, the Yamanaka projects a portion of their consciousness at [Control] speed at an opponent with a range of 65 meters that systematically halts the opponent’s ability to conjure any techniques making them unable to conjure ninjutsu, taijutsu, or genjutsu. The user must have more Will Power than the opponent’s Control. This inability to cast jutsu lasts for 4 posts, and elicits a -9 Will Power debuff on the user.
~Ninjutsu • Living Rent Free
After the necessary hand seals, the Yamanaka projects a portion of their consciousness at [Control] speed at an opponent with a range of 65 meters that stores a portion of their consciousness to sit besides the target’s consciousness processing and reporting back to the Yamanaka’s consciousness of their opponent’s moves and thoughts revealing it all in real time. The user must have more Will Power than the opponent’s Control. This ability to read an opponent’s moves lasts for 5 posts eliciting a Will Power debuff of -9 on the user.
~Ninjutsu • Remote Control
After the necessary hand seals, the Yamanaka projects a portion of their consciousness at [Control] speed at a target with a range of 80 meters that takes control over that target remotely allowing the user to still be in control of their own body. This remote however comes with some limitations in that the user cannot control the opponent’s speech, access their memories, or cast other ninjutsu. They can only control the target’s movements. The user also must have more [Control] than the opponent’s [Will Power]-5 For the duration of this technique the user’s Will Power is debuffed by -12. This remote control only lasts for 4 posts.
*[Sensory Style • Beyond Senses]
Prerequisites: 10 Control
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.
*[Sensory Style • Evaluation]
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Chakra Pool, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.
*[Sensory Style • [Target Lock]
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.
*[Sensory Style • Gauge: Speed]
Prerequisites: *[Sensory Style • [Target Lock]
After activating Target Lock, the user will do a second series of hand seals, releasing the single seal for target lock, and then recreate it once finishing the series of seals for the technique. Doing so, the user will know their targets speed with a deviation of 3 points. Meaning if their speed is 17, the user will know its within the range of 14 to 20.
*[Sensory Style • Flare]
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do a second set of hand seals. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.
*[Sensory Style • Broad Sense]
Prerequisites: *[Sensory Style • Beyond Senses], 20 Control
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at 40 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.
*[Sensory Style • Sense: Genjutsu]
Prerequisites: *[Sensory Style • Beyond Senses]
Once their sensory jutsu is active, the user can do a brief series of hand seals, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not.
*[Sensory Style • Evaluation: Jutsu]
Prerequisites: *[Sensory Style • Flare]
Having used the flare, the user will look out for any flares. Upon noticing one, the user will immediately do a single hand seal, allowing them to determine the affinity, strength, and speed if applicable, and sense where that chakra is going specifically. This means if it’s a projectile, they’ll be able to track and see the projectile in their minds eye. If it’s a fuuinjutsu, they are able to see that a fuuinjutsu is activated, but will not be able to follow the result unless they activate this jutsu again. This jutsu is very effective due to it’s broad mechanic.
*[Sensory Style • Augmented Sense]
Prerequisites: *[Sensory Style • Broad Sense], 30 Control
This jutsu is an even further extension of [Broad Sense]. With this jutsu, a sensor sacrifices quality for quantity. They can view to much greater distances compared to a normal sensor, but their ability to differentiate between people starts to become muddled, meaning multiple people in close proximity will appear simply as a large chakra mass, without the users being able to distinguish how many people are there. By sitting down and meditating, they are able to start to sense further and further away. For each post of meditating, they are able to see one third of a mile out, up to a max of posts equal to 1/2 their control (rounded up).
*[Sensory Style • Augmented Evaluation]
Prerequisites: *[Sensory Style • Augmented Sense], *[Sensory Style • [Target Lock]
After activating both prerequisite jutsu, the user will do a series of hand seals, having released the hand seal for target lock. Once finishing the jutsu, they’re reform the single seal for target lock. Doing so will give them knowledge of the targets Control, Chakra Pool, Speed, and Strength stats.
*[Sensory Style • Heart Sense]
Doing a series of hand seals, the user will close their eyes and focus on chakra sources within a 40m range of their vicinity. Chakra is intimately linked with a person's mental state, and this technique makes use of that link to evaluate a person's emotions. The user is able to detect a flare in chakra reacting with emotions, evaluate and determine the general status of a person, should they be happy, sad, annoyed, but more importantly, can evaluate things like killing intent, and can be used to detect lies in people without an equal or greater rank Perception Taijutsu.
*[Ninjutsu • Wall]
After performing the correct hand seals the user causes a thin 3x3x1 meter flat barrier to form within 10 meters of them at [Control] Speed and has [Control] Strength. It lasts for 3 posts.
*[Ninjutsu • Tracking Device]
After performing the correct channelling the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 10 meters. For up to 20 meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general direction of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.
[Ninjutsu • Barrier Cuffs]
After performing the correct hand seals the user forms a tightly fitting barrier directly around a target's hands directly in front of them, pulling them together until they are fully bound. This barrier forms at a speed of [Control] and has [Control] strength, binding tightly against the target's hands in attempt to prevent their use. If not broken, the barrier lasts up to 3 posts before fading away.
*[Ninjutsu • Chakra Burst]
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion with [Control] Strength from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.
*[Ninjutsu • Sensory Deprivation: Sight]
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their eyes. This chakra will act as though it were solid, rendering the user blind until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.
[Ninjutsu • Guardian Spikes]
The user channels chakra and causes a thin 1m diameter flat barrier to form across their forearm very much like a round shield. This shield forms at [Control] Speed and has [Control] Strength and lasts 3 posts. One time during the 3 posts, either at the will of the user or when struck, a range of spikes will jut out of the shield at [Control] Speed and Strength up to 1m in length.
*[Ninjutsu • Barrier]
After performing the correct hand seals the user forms a 5x5x5m barrier around a target up to 25m away from their position. The barrier forms at [Control] Speed, has [Control] Strength, and lasts 4 posts before fading away.
[Ninjutsu • Binding] (CH)
After performing the correct channelling the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at [Control] Speed for up to 25 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to [Control] Strength. After 4 posts the chakra will run out and the bind will break.
*[Ninjutsu • Multiple Chakra Kai]
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 25 meters away.
[Ninjutsu • Barrier Lockdown]
The user channels chakra then touches a target, causing a tightly fitting, cylindrical barrier to wrap around them. This barrier forms at a Speed of [Control], has a Strength of [Control] and lasts 4 posts before fading. During this time the barrier tightly compresses against the target's body in attempt to completely bind them, leaving only the head free.
*[Ninjutsu • Advanced Transformation Technique]
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of more than [Control] Strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.
*[Ninjutsu • Palm-Top Cannon]
After the user has channelled a massive amount of chakra into the palm of their hand, the user releases the massive amount completely raw without any form of manipulation, releasing a blast of chakra outward from their hand in a 40 meter long, 10 meter diameter cone at [Control] Speed and Strength. Though seemingly simple, this technique can be coupled with loose objects in the air or thrown by the other hand, such as shuriken or a variety of different materials, to launch them at the techniques strength.
[Ninjutsu • Rattrap] (CH)
After performing the correct channelling the user will imbue an item with their chakra that is no larger than a basketball. The next thing to touch the object within 3 posts will feel the chakra lurch off the object, surging into their body and overwhelming them. For those with less than [Control] Strength they will find themselves immobile for the next 5 posts. If the target that touches the object has [Control] or higher Strength, they will find themselves unaffected.
[Ninjutsu • Twin Barriers]
After performing the correct hand seals the user forms a 5x5x5m barrier around a target up to 40m away from their position and also forms an additional 7x7x7m barrier around that barrier with 1m between them. The barriers each form at [Control] Speed, have [Control] Strength, and last 5 posts before fading away.
[Ninjutsu • Triplet Barriers]
After performing the correct hand seals the user forms a 5x5x5m barrier around a target up to 65m away from their position and also forms an additional 7x7x7m barrier around that barrier, plus a 9x9x9m barrier around that one, each with 1m between them. The barriers each form at [Control] Speed, have [Control] Strength, and last 5 posts before fading away.
*[Ninjutsu • Shadow Clone Technique]
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect.
*[Ninjutsu • Advanced Shadow Clone Technique]
Prerequisite: *[Ninjutsu • Shadow Clone Technique]
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
1-15 Control: 1/5
*Charge Fuuinjutsu • Air Seal
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. Alternatively the user can also do hand seals and place their hands forward, causing a seal to burst to life in the air in front of them. This technique consumes chakra equal to the cost of the technique.
*Fuuinjutsu • Removal
After performing the necessary hand seals, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with.
*Storage Fuuinjutsu • Tool Storage
After drawing a seal formula on a surface, ensuring it is large enough for the object that is about to be stored. The user will then begin placing the object into the seal. The user can only seal objects up to their ([Control]*2)m^3 in size.
*Force Fuuinjutsu • Explosive Tag
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself.
*Charge Fuuinjutsu • Barrier Trap
After placing four barrier tags in a square, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously throwing up a barrier at a strength and speed of the user’s [Control]. This barrier lasts for 4 posts.
*Storage Fuuinjutsu • Storage Strike
Used in conjunction with storage seals, the user forms the needed hand seals then touches the storage seal causing it to release up to three of the objects stored in it simultaneously, as if they were thrown at a strength of the user’s [Control]. The three objects will be released in a small spread, only a few inches apart from each other.
*Storage Fuuinjutsu • Depth Seal
After drawing a seal of appropriate size for the object but no larger than 1 meter, the user is able to store things at depth within this seal to near limitless lengths. The user is able to store up to [Control]/2 of the same item within this seal regardless of the depth of the surface.
*Augment Fuuinjutsu • Secret Seal
After performing the necessary hand seals, the user will chant off a list of words, then they’ll then touch the target’s tongue as the seal forms on it. As long as the seal remains on the target's tongue, their ability to speak those words is removed.
*Augment Fuuinjutsu • Strengthen and Enhance
After drawing the necessary seals on the object, the user will imbue the object with a strength equal to their [Control]. The size of this fuuinjutsu is contextual in terms of the object it is applied to and the strength it is enhanced to. For example, if imbued with 50 strength the object will have 90% of its surface space covered, while if only imbued with 25 strength roughly under half of its surface space would be taken up by the seal.
Fuuinjutsu • Minor Consciousness Record
C-Rank Storage Fuuinjutsu
The user will prepare a Record fuuin on the target's forehead, often intertwined with a Play fuuin, and a Storage fuuin on another a suitable surface, linking the two as one then they can channel between the two at any point as they focus on their own consciousness in order to take in their current experiences and thoughts at that time.
As they channel the Record fuuin will lock onto those memories and transfer them to the Storage fuuin as they actively happen, suspending between points whenever the user may stop channelling or when the Storage seal becomes full.
At any time the user may close the Storage fuuin and in turn cut off its connection but in turn fully storing the consciousness within to be accessed at a later time, though the seal can only fit a small amount at one time so multiple recordings or stronger seals may be required for larger amounts.
This also makes it too weak to record from an unwilling target, shattering the Record fuuin instantly and losing any recording at any hint of resistance and as such it is best saved for using on oneself.
Fuuinjutsu • Consciousness Play
C-Rank Storage Fuuinjutsu
The user will prepare a Play fuuin on the target's forehead, often intertwined with a Record fuuin, which can then be linked with a Storage fuuin that has stored a stream of consciousness within it.
Then when a link is formed the fuuin can be activated and the consciousness that be streamed from Storage and into the target's mind as if it where their own memories and consciousness.
If the target is unwilling they can try and combat it if they have Will Power higher than 10, though it may hurt or be tiring if they are not sufficient enough.
Once played the consciousness becomes broken and lost unless the Play fuuin is intertwined with a Record fuuin, in turn allowing it to loop back into storage.
*Augment Fuuinjutsu • Mute
The user will perform the necessary hand seals then touch their target, a 10x10 inch seal on their target will form, completely removing their ability to speak until the seal is removed or deactivated.
*Charge Fuuinjutsu • Binding Wires
After drawing a seal formula in an area of desired size. If anything steps within the area of the seal it will trigger this seal formula to grow and shoot off of it's surface at a speed and strength of the user’s [Control]. After three posts the seal runs out of energy and fades allowing the target to move once more.
*Charge Fuuinjutsu • Scarlet Fever
The user will perform the necessary hand seals, as they then touch the ground a [Control] meter box appearing around them with a seal in each corner. Once activated, the jutsu will create a perimeter. Within the perimeter, no one is able to hear or see anything, and is completely unable to talk. Exiting the perimeter immediately returns these senses, however. This perimeter remains in place for 10 posts, but destroying one of the seals will deactivate it.
*Augment Fuuinjutsu • Chakra Forbid Seal
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.
*Augment Fuuinjutsu • Paralysis
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals.This seals off the target’s ability to move their body and limbs disrupting their nervous system. This does not affect jutsu casting or ability to think.
*Charge Fuuinjutsu • Draining Barrier
After performing the necessary hand seals, the user will touch the ground creating a sprawling seal on the floor beneath them up to [Control]x[Control]m in size. This barrier has a strength equal to the user’s [Control], it also drains anyone who enters this barrier’s [Chakra Pool] by -8 per post dissipating it into the air outside of the barrier. This barrier lasts for 5 posts.
*[Iijutsu • Thermometer]
This simple technique is utilized by medical-nin in place of traditional thermometers, although it is not as accurate. After forming a single handseal and focusing chakra into an object in his/her hand, the user can place it within the mouth (or rear) of the patient. If the patient's temperature is above normal body temperature, the chakra within the object will clump together near the top of it, while if the body temperature is below average, the chakra will form much lower down on the object. This technique can be held as long as the user has chakra.
*[Iijutsu • Chakra Gloves]
When real latex gloves are not on hand, the *[Iijutsu • Chakra Gloves] technique comes in quite handy. After forming a single handseal, the user will focus chakra into his/her hands to form a thin layer of chakra around them. This chakra will help to protect other objects against the bacteria on the user's hands if sterilization is not an option before beginning a procedure. This technique can be held as long as the user has chakra.
*[Iijutsu • Chakra Mask]
Not unlike the *[Iijutsu • Chakra Gloves] technique, *[Iijutsu • Chakra Mask] shines when the real deal is not on hand. After forming a single handseal, the user will focus chakra into the area around his/her mouth and nose to form a thin layer of chakra around them. This chakra will help to keep the user from breathing bacteria onto a patient during procedures. This technique can be held as long as the user has chakra.
*[Iijutsu • Sterilization Technique]
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.
*[Iijutsu • Oxygen Flow]
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.
*[Iijutsu • Blood Clot Technique]
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of conce
*[Iijutsu • Burn Ointment Technique]
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.
*[Iijutsu • Chakra Stitching]
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.
*[Iijutsu • Bandage Technique]
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.
*[Iijutsu • False Death]
Prerequisite: 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Medical Diagnosis Technique] technique.
*[Iijutsu • Numbing]
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.
*[Iijutsu • Medical Diagnosis Technique]
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.
*[Iijutsu • Skin Generation]
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the *[Iijutsu • Skin Generation] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The *[Iijutsu • Skin Generation] technique can be held for four (4) posts.
*[Iijutsu • Removal Technique]
Prerequisite: *[Iijutsu • Blood Clot Technique]
In the event that a foreign object gets lodged into a patient's body, such as the point of shuriken or a senbon, the *[Iijutsu • Removal Technique] can be utilized to retrieve it. After focusing chakra into his/her hands, the user will place them on either side of the wound in question. From here, the medical-nin will carefully manipulate the surrounding tissues by channeling chakra into them, coaxing the foreign object to the surface of the wound in order to extract it. Users of this technique are advised to analyze the severity of the wound beforehand, as more complex wounds will take longer than the one (1) post of concentration needed to extract most objects from superficial to moderate wounds. This technique should be used in conjunction with a tissue regeneration technique or the *[Iijutsu • Blood Clot Technique]. The *[Iijutsu • Removal Technique] can be held for a maximum of four (4) posts.
*[Iijutsu • Burn Treatment]
Prerequisite: *[Iijutsu • Burn Ointment Technique]
A step up in the ability to treat burns, *[Iijutsu • Burn Treatment] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to medium-sized areas of first degree and second degree burns, it's fairly quick to do. For small-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than third degree.
*[Iijutsu • Blood Transfer Technique]
A simple technique that requires its users to sacrifice a little to save a life, the*[Iijutsu • Blood Transfer Technique] does exactly what its name suggests. To prepare for this procedure, the user must make a small incision into the patient's body and follow by opening a vein. Once the vein has been open, the user will begin to channel chakra into it. Over the course of one (1) post, the patient's blood will gain density and stabilize itself. Users of this technique must be aware that their own blood will dilute over the duration of this technique, as it is essentially transferring blood from their bodies to the patient's. No more than 1 liter (2 pints) of blood can be transferred using this technique without severe repercussions for the user.
*[Iijutsu • Bone Fracture Technique]
Prerequisite: *[Iijutsu • Chakra Scalpel]
Once the *[Iijutsu • Chakra Scalpel] has been activated, users may choose to use this jutsu as an alternative to the aforementioned technique's usual action. When in close range, the user will attempt to jab his/her charged hand at the opponent, seeking to connect with a bone. If successful, the chakra will be released into the opponent's body as a sharp, precise burst to the area of contact, causing the bone to fracture. If this area is struck again in the same spot, the bone will inevitably break. This technique does not harm anything but the bone—not even the skin—and is dispelled after three (3) posts or until contact with the opponent is made. However, since both hands are charged, the user has two chances with this technique per use (one per hand).
*[Iijutsu • Burn Heal]
Prerequisite: *[Iijutsu • Burn Treatment]
Yet another step up in the ability to treat burns, *[Iijutsu • Burn Heal] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to large-sized areas of first degree and second degree burns it's fairly quick to do. For medium-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. Lastly, for small areas of fourth degree burns, it also takes one (1) post of concentration due to the very delicate nature of this type of burn.
*[Iijutsu • Chakra Scalpel]
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the *[Iijutsu • Chakra Scalpel] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate internal wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.
*[Iijutsu • Paralysis Removal]
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra into his/her hands, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.
*[Iijutsu • Bone Regeneration Technique]
Although simple to explain, the *[Iijutsu • Bone Regeneration Technique] requires both skill and patience in order to mend the fractured or broken bones of patients. After focusing chakra into the hands, the user will begin to channel it through the area of the break or fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique as it lasts for a total of five (5) posts or until canceled. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.
*[Iijutsu • Mystical Palm]
Prerequisite: 20 Iijutsu
One of the almighty and most highly coveted abilities of medical-nin, the *[Iijutsu • Mystical Palm] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. Of course, this is not done in the blink of an eye. To heal small-to-moderate wounds, it takes very little time, while large wounds take one (1) post of concentration to mend, and mortal wounds take a total of two (2) posts to fully mend. This technique lasts for four (4) posts, but due to its chakra-extensive nature, users are not advised to treat multiple large wounds in a single use.
[Iijutsu • Full Body Anaesthesia]
Whilst touching someone the user will channel chakra throughout their body, causing their heartrate to lower and their breathing to slow as a numbness begins to spread all over as the touch is maintained for 1 post. After the initial post the user can continue to maintain contact and channel chakra, thus further increasing the numbing feeling and causing a sleepy feeling to also wash over their body.
If the person is unwilling they can resist if they have 20 or more Willpower, otherwise by the end of the 2nd post they will fall asleep and be fully numbed.
[Iijutsu • Imperfect Immortality]
The user channels an intense amount of chakra and floods their body with intense healing energies, sacrificing 5 Chakra Pool in return for temporary regenerative skill equal to that of a regenerative ability following the second regeneration table for 5 posts.
The sacrificed Chakra Pool is gone for the remainder of the thread and further stamina must be sacrificed to activate the jutsu any further times.
*Recycle Space: Projectile
C-rank Jikukan Ninjutsu
After throwing a projectile the user will do a short series of hand seals, ending with a single finger pointing at the small projectile(kunai, shuriken, etc.). Spontaneously a second projectile will form anywhere within 1m of the projectile in motion, moving at the same speed and strength as the original. After 3 posts the weapon will disappear as the universe self corrects.
Close Time: Projectile
C-Rank Jikukan Ninjutsu
The user will perform a short series of hand seals, ending with a single finger pointing at a small projectile(kunai, shuriken, etc.). The projectile will come to a halt, becoming frozen in space and immune to all interactions for 3 posts.
*Open Time: Resume
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on anything they’ve Closed Time on. Time will resume for that target, no longer Closed.
Akemino was of the mind that the will of fire meant the whole family should be well connected as a strong and happy family, so growing up meant constant visits with various aunties, uncle and grandparents which included his own dad's even sterner and strict dad Inoryuunosuke aka the Legendary Dragon Swine. Such a grand nickname was a bit over the top really, mostly people messing with the man's name and its double animal meaning but he was one of the top mind torturers back in his day.
Though brought up and taught sternly by a pair strict pillars, Ake and her own flirty mother, Airino, also made sure to nourish the boy with love and made sure he stayed kind and had a more gentle side. Along with the overall large family connection this got Nao to grow up with a good sympathetic and empathetic nature, whilst the sternness made sure he could also distance himself from other if need be and in fact he would often find himself daydreaming to sometimes avoid the strict nature his dad and granddad.
Soon enough Naoyukino found his way into the academy and like always he was part of that year's Yamanaka blooming festival where he was gifted with so many things, way more than he could ever need thanks to his tight connection with the rest of his family but most of all he was granted access to the true knowledge of the Yamanaka.
It was also around this time when his parents decided it was now fine to expand the family even further and as such a younger brother was born about 9 months after he started the academy, though it was a little scary for awhile as the birth caused excessive bleeding inside Akemino but the medical skill of the Konohagakure doctors managed to save her. This little brother was hence named Kenshino, a fusion of the family tradition and the hope for his mother's life.
The academy years where kind of odd with his dreamy like nature sometimes getting him in trouble and him getting the care of his mother but strict response of his father, which became even more odd with his new brother to look after. In the end he became an overall kind-hearted type person but took his dad and granddad's teachings to try and be able to steel himself when the time called for it and he didn't do half bad through the academy and even managed to pass at age 12.
Upon graduating the academy and becoming a genin his uncle who was known to use his Yamanaka skills with animals managed to procure the boy a grey congo parrot egg, which delighted the boy very much and pushed him with confidence to watch over it and help it hatch and then eventually help it grow up himself.
Looking after a pet parrot from an egg was quite the responsibility but his parents where fine with it thanks to skills learned from helping look after his little brother, who was now about ready to join the academy himself. Also the mix of his loving nature and strictness learned form his parents aided in perfectly training the parrot, henceforth known as Sayuri.
Once Sayuri was herself old enough, Naoyukino started teaching her many tricks and how to even fight so that she could become a proper ninja's companion and join him on proper missions. The bird's vocal range and intelligence made her the perfect fit for a Yamanaka but also she seemed interested in the world of genjutsu and so Nao even started to train her in that the best he could.
Of course there was also his genin team which consisted of the typical Ino-Shika-Cho formation with each of their parents acting almost like a group of sensei, teaching them what it means to form such a team, though in the end their real sensei was a Special Jounin woman who had great skill in working with specialized teams.
It was a couple of years before the young Yamanaka decided to take part in the chuunin exams, feeling it was only fair to do them when both he and Sayuri where ready and ready they where. Naoyukino was placed in a relatively new but typical Ino-Shika-Cho team by time since their old Cho went on ahead instead of waiting. The group ended up in a fight versus two chuunin instead of just one but really seemed to ace it with the extra help of Sayuri, though the true star was probably the Nara who had such amazing and precise control of his shadows not that it stopped the other two showing off their own skill.
Over the past couple of years as a Chuunin Naoyukino really started to grow into his own and by this time even started to flourish the flirting skills he seemed to pick up from Airino, though he also trained his own skills as a ninja well too. As a chuunin he not only started to really push his capability as a Yamanaka as he trained to further his ranking but also started to venture into other branches of jutsu, really starting to understand how he seemed to have a knack for ninpou.
Stat Trainings: (22/75)
Prestige Perks: (1/1) Connections