Kaguya, Aimi

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Kaguya, Aimi

Post by Archives » Sat Feb 11, 2017 5:31 pm

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Kaguya, Aimi
"Arisato"



General Information
Age: 23
Gender: Male
Height: 5'8"
Weight: 180 lbs.
Physical Features:
  • Face/head: Aimi's face is nothing short of beautiful for a male. His face is oval shaped, ending in a rounded, lightly cleft chin that juts out slightly, giving his jaw a strong look. He is clean shaven. His white hair is long, soft and light in the wind, reaching down to his lower back. His eyes are a sad blue color. His eyebrows are thin and curved downward slightly, only implicating more that happy\sad look upon his face. His nose is a smaller one, barely even extending out past his face. It is almost flat, but in an over all complimentary way. His mouth, a moderate size, houses a pair of small oval shaped lips. Upon his forehead is the distinctive symbol of his clan, the two red circles encompassed by black, which he wears proudly.
  • Body: Aimi stands at a tall five feet eleven inches with a slender, toned body and pale skin, as though he still had the skin he had worn when he was first born. His shoulders are broad and dip inward slightly, making a sort of U shape between themselves and his slender neck. He is very well in shape, his body an almost perfect balance of muscle and leanness. Certain features are quite feminine in nature - his long legs, curvy hips and smooth skin being the most prominent of these features.
  • Notable Features:Aimi has perfectly smooth skin all over his body, unmarred by any scars thanks to his regenerative ability. The bottoms of his feet are very tough, almost like leather.
Clothing/Accessories: On a day to day basis, Aimi will wear whatever sort of clothing is required of him. What he prefers to wear, though, is as little as possible. The only thing he prefers to wear is a white cloak which he normally wears around his waist, tucking the material into itself to make it into a sash which, when need be, can be undone and worn as a normal cloak with long sleeves and a hood. Aside from this, the only ting he wears is a set of wraps which he wraps around his lower legs, covering his feet, ankles and up to his mid calf. Around his waist he wears a black leather belt, using for holding his sword and butt-bag, which holds all of his equipment.

Picture:
SpoilerShow


Personality:
  • General:

    Aimi is an intelligent, charming, sharp witted, silver tongued, selfish man who lives for himself and only himself. If it does not bring him pleasure to do something, he will refuse to do it. Aimi is greedy; he takes what he wants when he wants it. Aimi is prideful; he is aware of his good looks, his intelligence, his ego - all of the positive aspects about himself and he revels in them. Aimi is gluttonous; he loves food, all different kinds and delights in trying new foods. Aimi is lustful; he has ambition, and desires passionately the things he wants. Aimi is envious; when he sees someone who is better than him, he admires that person, and strives to better himself to match or overcome them. Aimi is slothful; he doesn't bother himself with work that doesn't concern him or work he doesn't enjoy, just for the sake of working. Aimi is wrathful; his temper is foul, his anger implosive, and his fury is righteous. This is not, however, to say that Aimi is a bad person by any means. Where he is greedy, he is also charitable; should it please him, he will openly dote upon others. He will not take something at some one else's expense. Where he is prideful, he is also humble. He understands that he is not perfect, and may never be perfect, but that doesn't stop him from trying to be the best person he can be. Where he is gluttonous, he is also temperate. There is more to life than food and pleasure, he knows, and he seeks out the true nature of things always. Where he is lustful, he is also chastised. More than power, more than position, more than glory he seeks knowledge, which he believes will bring power, honesty, which will bring about true glory, and purity where it may be found. Where he is envious, he is also kind. He does not push himself onto others and offers to people what wisdom he can if he believes that it will help them. Where he is slothful, he is also diligent. Fortitude, persistence and ethics are no stranger to him. Where he is wrathful, he is also patient. If there is one thing he has in spades, it is patience. Understand himself gives him the clarity required to read others, and to forgive them as necessary. In all things, himself most of all, he seeks a balance and strives to climb to higher heights in pursuit of this balance he so desperately craves.

    All in all though, Aimi is a happy man. He lives life by his own rules and refuses to live for the sake of someone else. By prioritizing his own happiness above all others, he has rejected and thus prevented himself from being emotionally unbalanced. He smiles often, he sees the good in things, he's happy to interact with others, to help those as he sees fit - so long as it is his decision to do so, and not the whim of another. Conversely, Aimi is extremely socially awkward. Having been born and raised in an environment that values strength and effectiveness above all else, he has difficulty interacting with others properly outside of this sort of setting. Things which would seem ordinary and mundane if not polite, such as holding open a door for a cripple, are entirely lost on him and he would just as soon forget to hold open such a door as he would to tell the cripple to man up and open it himself.
  • Hopes/Dreams: Aimi has many hopes and many dreams. To see the world, to become a world famous sword master, to love truly and be loved, etc. etc. What he wants most of all, though, is power and balance within that power, so as to not be over taken by it. Power to give and take as much as he wants, whenever he wants. That is his dream.
  • Fears: Aimi fears little more than himself, or rather the things he could become.
  • Combat Mentality:In combat, Aimi seeks to be the most dominant force on the field. In many respect, he's a terrible ninja. He doesn't like resorting to trickery and sneaking around if he can help it, his pride won't let him. He prefers an open field of combat, skill against skill. No tricks, no illusions, just might against might.

Battle Information Village: Kirigakure
Rank:Jounin
Specialty: Taijutsu Specialist
SpoilerShow
As a Taijutsu Specialist, Aimi is able to utilize taijutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Taijutsu, Stamina, Speed, and Strength.
Stats: (7/50)
  • Ninjutsu: 35
  • Taijutsu: 48
  • Genjutsu: 5
  • Stamina: 45 (50-5)
  • Control: 33
  • Strength: 42
  • Speed: 49
  • Instinct: 39
Equipment: Aimi carries a simple long sword on his left hip, sheathed with a simple black leather sheath and held on his waist by a black leather belt. On his right hip, also attached to his belt, is a butt-bag containing 15 explosive tags, 45 shuriken and 45 senbon needles.
A multiple sword holster, capable of holding up to 20 standard long sword style blades in a 4x5 grid pattern, this holster is 35 inches in height, 8 inches long and 12 inches wide. 20 simple long swords, contained within a multiple sword holster. A 1 meter tall scroll, 2 feet in length, inscribed with the Underwater Basket Weaving Storage fuuinjutsu.
Companions: (0/1)
Affinity: Katon
Abilities and Concentrations
Abilities
First Ability Dead Bone Pulse - A byproduct of the treatment for a congenital disorder, Death Bone Pulse is a Kaguya’s ability to control the ossification of their bodies to rapidly replace, grow, or produce bone from their bodies. This allows the Kaguya to not only turn any part of their bodies into bone, but to grow new bones, or additional bones, or simply fashion things out of bone. All jutsu utilizing Death Bone Pulse are channeled.
Second Ability Regeneration - Through various medical experiments, triggered by his initial surgery and the knowledge of it, Aimi has gained the ability to passively regenerate his body, following the standard Regeneration Abilities rules. This ability of regeneration is potent enough to even regrow limbs given enough time. Additionally, his body no longer ages in the conventional sense, giving him a form of pseudo immortality but causes a permanent -5 Stamina determent.
Third Ability -------------
Concentrations
Ninjutsu (4/5)
SpoilerShow
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the katon affinity. Katon has an ignition effect.
Suiton ConcentrationShow
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Napalm ConcentrationShow
Napalm Affinity
A character withthis concentration is able to utilize Napalm, and can make and use any custom jutsu that require the Napalm affinity. Napalm has a passive sticky effect.
NapalmShow
Napalm release is an extension that combines Katon and Suiton. The user will typically use this to give themselves a field advantage and burn opponents with rapidly worsening burns, if left untreated. Napalm is a gelatinous fuel that is sticky and flammable. Its gelatinous nature also gives the fuel buoyancy, allowing it to float on water and other liquids as well as resist being snuffed out by them. Because of this gelatinous nature, Napalm is not weak to Suiton based releases but rather to Doton based ones, since burying Napalm is the most effective way of quashing the gelatin-fueled flames. Napalm is sticky by nature, and will cling onto surfaces with a Strength equal to 1/2 the Strength of the technique rounded down. Additionally, when ignited, the gel itself causes burns which range from excessively minor to 3rd degree in addition to creating a green flame.

The strength of burns on organic material from napalm jutsu is determined by the Strength stat of the technique. If no Strength stat is present, then the passive defaults to the normal Strength of a technique based off of it's rank.
  • 1-14 Strength: Inconsequential burns
  • 15-24 Strength: First Degree Burns
  • 25-34 Strength: Second Degree Burns
  • 35+ Strength: Third Degree Burns
SpoilerShow
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Taijutsu (7/8)
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The fundamental skill of [Close Quarters Combat] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.
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The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
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The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
SpoilerShow
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
SpoilerShow
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu.
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The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
SpoilerShow
The fundamental skills of [Heavenly Body Control] cannot be mastered by those with less than 35 Taijutsu, Strength and Speed. These skills include those required to create almost ninjutsu-equivalent effects simply from the movement of one’s body such as animal shaped blasts of compressed air from especially positioned hands and other similar feats which are beyond reality. This facilitates their use of related Taijutsu, and requires Taijutsu Specialist.
Genjutsu (0/5) ----

History
SpoilerShow
The Life and Times of Aimi Kaguya

Aimis' story begins like most Kaguya's stories do, within the Kirigakure village. He was born to an ordinary set of miners who lived within the village, though they worked outside of it. The day that Aimi was born was the happiest day of their lives, though it was quickly snuffed out as they realized not long after his birth that he had the deadly congenial disease of the Kaguya clan.

For months his parents agonized over the choice, knowing the sort of life he would be forced to live if he were to be given over to the clan. Eventually, they could wait no longer as the disease approached it's critical point and took their child before the Kaguya elders. Aimi's parents made the hardest decision of their life to give up their child. Aimi was taken in. The surgery took place on his first birthday. His present that year was the gift of life.

Aimi was quick to recover from his surgery, getting up and walking within weeks after having temporarily lost the use of his legs. The Kaguya elders took it as a good sign, and as he grew up, they were pleased to see that he was a strong boy in both spirit and body. They trained him, molded him, made him into a boy warrior as all members of the clan were required to do. He was never told about his mother and father living within the village and was raised throughout his childhood in believing that his adoptive parents were all that he had. But, Aimi's one 'weakness' in the eyes of the Kaguya was his kindness.

This kindness was assassinated by the end of his academy exams, where he was forced to kill a prisoner, condemned to die. The event devastated young Aimi, and for many years as he was struck by puberty and he rapidly grew into the man he became, he would view the world as dark and twisted, full of potential but entirely out of his reach. He channeled his energy, his anger, his suffering into his work and the perfection of his mind and body, growing strong and staying strong. At thirteen he picked up a sword seriously for the first time and dedicated himself to learning how to use it. Years before this, he had been assigned to a squad and regularly went on missions with them. On his off time, when he wasn't sent out for a mission or wasn't working on perfecting his body, he would read; books, scrolls, newspapers, anything he could get his hand on. He learned quickly that a mind needed books like a sword needed a whetstone.

At fifteen, he participated in the chunin exams, and failed. He lost his match against the genin that he'd been paired up against to fight and so failed his exams, while his team mates went on to pass. He was later paired with another team and, a year later, put through the exams again. He failed once more, for the same reason. For the third time he was put onto a new team of genin, now the oldest member at seventeen. During the year between exams, though, he trained more furiously and became more adept at the art of being a shinobi than either of his team mates could hope to become at their age. On his third try, when once again faced with another genin, he was victorious. Overwhelmingly so.

He beat them into submission by beating them within an inch of their life, using guile, skill and raw power to his advantage. The Jounin watching him later told him that "He should have killed the poor sap; it would have been kinder." It was these words that sparked a second metamorphosis in him, though this one much slower burning. Over the course of the next 4 years, as he continued to train and work and, eventually, take and pass the Jounin exams, an idea was brimming in the back of his mind that grew like cancer. Then, not long after his twenty first birthday, the cancerous ideal burst forth in his mind like a paper bomb, and suddenly everything was clear to him. This explosion of thought is what lead to his current state of mind, as well as being reunited with his parents.

Of his own volition, on his own time, Aimi began to seek out his birth parents, having been told years back that his real parents lived, or at least had lived when he was a baby, in the Kirigakure. It took him a little over a week to find them, and the reunion was touching, to say the least. His mother was outside of her home, sweeping the walkway when she looked up and saw him. He saw in her eyes his own, and she froze when she saw him. When she ran forward and hugged him, Aimi thought it was the happiest moment of his life.

They caught up, the two of them, while they waited for his father to get home. His father, he learned, worked as an ore miner in a mine roughly fifteen miles away from the village. He learned that she had given up mining after having him and worked as a habachi chef in the village these days, having been freed from slavery some years back. He was told how they had watched him grow up from afar, seeing him after he graduated from the academy, when he'd run around the village with his team mates growing up, how they'd witnessed him passing the chunin exams, hearing of him from a couple of shinobi she served that he had passed the Jounin exams and everything else that she could get when she could get it. It was around the end of this explanation, well into the night, that Aimi's father came home, and what a giant of a man he was! His father easily towered over him by a foot, his mother by a foot and a half! Aimi had never felt more secure in his life than when his father held him in his arms for the first time.

From that day on, Aimi would meet with his family whenever he could. Being a Jounin, as well as a full grown man, he paid little mind to if the Kaguya clan elders cared that he saw his family or not. He was loyal to the clan who had saved his life and made him strong, and he had found a love for his family he never knew he had. He grew to know them, and they to know him, and all the while he continued working as a shinobi, his efforts now fueled with the idea that in going out on missions he was protecting not just the village and the clan but also his mother and father.

So it was, so it goes.

The Finding of the Slayer of Worlds...

Midway through his life's journey, Aimi found himself upon a dark road in a wooded forest, for the clear path was lost. He was in transit, heading towards his mission in the fire country when he came across an unusually quiet, unusually still piece of forest. Immediately he could tell that something was wrong, the air was different here. He hadn't seen a sign of civilization for miles beyond the road he'd been travelling on, and in an episode of absent-mindedness, he'd strayed from the path and ended up there. The trees, the further he went in, were dead or dying, gnarled and twisted. Nothing seemed to be growing. The ground seemed to grow harder with each step, until all was seemingly dead.

Turning around a tree, he was stunned by what he saw. There, in the ground, buried almost to the hilt was a sword on fire with blue flame. Wrapped around the blade, the guard, the hilt and the pommel were scrolls, unwrapped, filled with writing. Sealing jutsu he was able to identify, but not what sort. Intrigued by this, he moved to approach and was repelled by pain, his flesh falling from his bones. That was when he noticed the red mist that surrounded the blade, making all smooth and death, repelling all life. It was only by the grace of his quick reflexes and regeneration that he was spared the same fate.

Aimi marked this location in his head, back tracking out of the dark wood to find where he had been on the road and remembering it well, going so far as to mark his passing on a tree. He went about his mission, doing it dutifully but his mind was on the sword and the mystery surrounding it. He found himself desiring the blade and it's mysterious power, wanting to unravel it's mystery and why it was sealed away there. With his mission a success, he sought out a blacksmith and requested a special sheath, claiming that his was only a temporary measure and not when he normally used. His own sheath was in disrepair, he claimed, and paid the blacksmith handsomely to get it done as quickly as possible. He requested that it be made of pure, heat treated, tempered iron.

Once the sheath was completed, he went back to the dark wood and there found the sword once again. He'd spent days thinking of how to retrieve it properly, and he put the plan into motion as swiftly and elegantly as he possibly could. He removed the seals from the rotted earth, he drew the blade from it's tomb, he sheathed the flaming sword and he coated the iron sheath in the myriad of complicated fuuin jutsu, using his own chakra to keep it in place. He feared that it was only a temporary measure, though, and so quickly spirited the blade away from that dead place.

On his way back to the Kirigakure, Aimi hid the blade where only he would know where to look, thoroughly covering it up and disguising its presence as best as he could. Once he was certain that it would not be disturbed, he left that place and returned back to the village, keeping the sword in the back of his mind for the day he might need it, naming it The Worldslayer.

So it was, so it goes.

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Kaguya, Aimi

Post by Archives » Sat Mar 25, 2017 11:32 am

NinjutsuShow
Katon
Katon • Pin-point
D-Ranked Ninjutsu
The user channels their katon chakra into their finger tips. Then, with a snap of their fingers, the user ignites a small area up to a 1x1x1 meter area in size in flames, causing minor first degree burns. An instant before the ignition, there is a small 'ember' of flame that indicates where the bloom of flame will erupt. This flame lasts for only an instant and quickly dissipates after burning. The user is able to perform this jutsu at a range of 10 meters.

*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1/2 meter diameter fireball at the opponent. It travels up to 10 meters away at a speed of 6 and a strength of 4.

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of 5 or less strength with ease.

Katon • Ghost-Light
D-Rank Ninjutsu
The user makes the handseals and creates a small ball of flame in the air in front of them. The flame doesn't give off much heat at all and is not as hot as other fire. Touching this ball of flame will not burn the person touching it in the slightest. Similarly, the light this flame gives off is incredibly dull in comparison to other flames. When someone other than the user gets within a foot of this flame, it will disappear only to reappear two meters away in front of them. The flame disappears, moves, and reappears at a speed of 5. The flame lasts for 5 posts.

Katon • Will-O-The-Wisp
D-Rank Ninjutsu
Prerequisite: Katon • Ghost-Light
The user makes the handseals and creates a small ball of flame in the air in front of them. Visually the same as Ghost-Light, the ball of flame differs in that it is immobile, remaining stationary even if someone aside from the caster approaches it. When someone other than the caster comes within a meter of it, the ball will rapidly heat up and explode outwards with the force of 1 exploding tag. The flame lasts for 4 posts.

Katon • Foxfire
D-Rank Ninjutsu
Prerequisite: Katon • Ghost-Light
The user makes the handseals and gathers chakra in their hand, igniting it in a cool, dull flame that lines the palms of their hand. The user can then wipe their hand across a surface, such as stone, wood, or the earth, and leave a smear of fire that burns continuously with the users' chakra acting as an adhesive on the surface. The user could also write messages or draw pictures even – any form of written communication is possible. These flames are cool to the touch, being exactly normal body temperature. The chakra imbued in the flames lasts for up to 5 posts before burning away completely and the flame fading.

Katon • Popping Foxfire
D-Rank Ninjutsu
Prerequisite: Must know Katon • Foxfire
The user makes the handseals and sends a small burst of chakra forth towards a message written using Katon • Foxfire. This chakra causes the message to explode outwards with the force of 1 exploding tag. Because the force is all directed outwards, the surface that the message was written on remains unharmed.

Katon • Vanishing Foxfire
D-Rank Ninjutsu
Prerequisite: Must know Katon • Foxfire
The user makes the handseals and sends a small burst of chakra forth towards a message written using Katon • Foxfire. This chakra causes the message to burn through its chakra prematurely and fade away within a post.

Katon • Ghost-light: Stalking Tonberry
D-Rank Ninjutsu
Prerequisite: Katon • Creeping Ghost-Light: Tonberry Death Curse
After the user performs the handseals they can either stop or start the tiny balls of flame from surrounding the small flame of Katon • Creeping Ghost-Light: Tonberry Death Curse. This means that the user of this jutsu has control of how long or how quickly the flame engulfs what it is stuck onto. Every time the user wishes to start or stop the advance of the flames they must perform this jutsu.

*Katon • Great Fireball
C-Rank Ninjutsu
After performing the correct hand seals, the user draws in a deep breath before exhaling a thin stream of flames up to 15 meters away at a speed of 10. Either at 15 meters, or if the stream makes impact with anything, the stream will erupt into a spherical C-Rank explosion, scattering flames all over the immediate area.

Katon • Ghost-light Curse
C-Rank Ninjutsu
Prerequisite: Katon • Ghost-Light
The user performs the handseals and creates thirteen floating balls of fire in front of them. These flames will move forward away from the user and spread out gradually, moving at a speed of 5 and covering a total of ten meters in a line beside each other. Should anything with a normal body temperature or higher come within five meters of these flames they were begin to converge towards the source of heat at a speed of 5, causing 1st degree burns against whatever they come into contact with. If they come into contact with something inanimate (A tree, a rock, etc.) they will simply disappear. The user must be within the range of Katon • Ghost-Light to perform this jutsu.

Katon • Will-O-Wisp Circle
C-Rank Ninjutsu
Prerequisite: Must know Katon • Will-O-The-Wisp
The user performs the handseals and creates twelve balls of dull flame, similar in every way to Katon • Ghost-Light and sends these 10 balls over towards their target at a speed of 5. These orbs of flame will encircle the target in a 5 meter circumference and begin to spin, almost like they're dancing. Occasionally these flames will wink out of sight only to reappear again a few moments later. The flames gradually speed up with each round that passes, starting at a circling speed of 5 and increasing by 5 each post. The bright, moving lights along with the blinking are designed to confuse and disorientate foes, leaving them dizzy and addled. These flames last for 5 posts before fading.

Katon • Will-O-Wisp Death Circle
C-Rank Ninjutsu
Prerequisite: Katon • Will-O-Wisp Circle
After Katon • Will-O-Wisp Circle has been cast, the user performs the hand seals and sends chakra into the twelve balls of flame, causing them to rapidly heat up into actually damaging flames and all rush inward all at once towards the center of the circle to catch anything they touch on fire. These flames move at a Speed of 15 and a Strength of 5. Should these flames miss and not hit anything within their circle, they will collide together and form a single, large flame that will expand and catch everything within the original circle's circumference on fire. These flames deal first degree burns in damage.

Katon • Ghost-Light: Tonberry Curse
C-Ranked Ninjutsu
Prerequisite: Katon • Foxfire
The user performs the hand signs and gathers chakra into their hand, forming a small dull ball of flame. This ball of flame is distinct in that it has two bright spots on it that give it the look of eyes. The user then sticks this ball of flame onto a target, transferring the chakra over so that the fire will stick to the target. This flame does not burn in the slightest and is exactly normal body temperature. The chakra that sticks to the target as well as its temperature draws in various Ghost-Light jutsu which home in on temperature. The flame requires a Strength of 10 to remove physically.

Katon • Creeping Ghost-Light
C-Rank Ninjutsu
Prerequisite: Katon • Ghost-Light, 30 Control
The user forms the handseals and holds their hands just above the ground. The user channels their chakra into their hands and creates a thin layer of dull flames that spread out over a wide area at a speed of 5. The fire covers a circular area of forty meters in circumference in total. The fire hovers just above the ground and will move over objects that are on the ground such as fallen logs or boulders. The flames by themselves do not harm anyone or anything as the fire is cool.

Katon • Creeping Ghost-Light Trap
C-Rank Ninjutsu
Prerequisite: Katon • Creeping Ghost-Light
The user performs the handseals and presses their hands down to the ground, sending their chakra through the ground towards the circle of fire created by Katon • Creeping Ghost-Light. When the chakra makes contact with the circle, it causes the fire to spring up at a speed of 10 and rush inward and upward, effectively surrounding anything within the circle in flame. The chakra sent to activate the jutsu also changes the properties of the fire, causing it to burn whoever or whatever it touches. This jutsu is primarily meant to harm three or more targets at once, as any less and the user risks the target escaping the trap.

Katon • Creeping Ghost-Light: Tonberry Wildfire
C-Ranked Ninjutsu
Prerequisite: Katon • Creeping Ghost-Light: Tonberry Dance
The user makes the handseals and sends their chakra into each ball of flame created by the Katon • Creeping Ghost-Light: Tonberry Dance. The flames slowly move forward through the air in all directions, seeking out sources of heat at a Speed of 5. When they come within five feet of a heat source of normal body temperature or higher, they will move towards it as though drawn by a magnet. Once they come into contact with a source of heat, they rapidly heat up and burn whatever they came into contact with.

Katon • Hinkypunk
C-Ranked Ninjutsu
Prerequisite: Katon • Ghost-Light
The user makes the handseals and creates a small, wispy being with a large, flaming head and stubby 'arms and legs' made of flame. The flame doesn't give off much heat at all and is not as hot as other fire. Touching this ball of flame will not burn the person touching it in the slightest. Similarly, the light this flame gives off is incredibly dull in comparison to other flames. This flame moves semi-autonomously, seemingly independent of the user's will when in actuality it's movements are directed by the user. When someone other than the user gets within a foot of this flame, it will disappear only to reappear two meters away in front of them. The flame disappears, moves, and reappears at a speed of 10. The flame lasts for 5 posts.

Katon • Creeping Ghost-Light: Tonberry Dance
B-Rank Ninjutsu
Prerequisite: Katon • Creeping Ghost-Light
The user makes the handseals and sends chakra into the circle of flames created by the user's Katon • Creeping Ghost-Light. Using this chakra, the user forms 20 balls of flame. These fireballs simply float in the air, waiting for the user's follow up jutsu. This jutsu is a prerequisite for other jutsu and must be performed before others. The fireballs last for 7 posts before vanishing.

Katon • Creeping Ghost-Light: Tonberry Death Curse
B-Ranked Ninjutsu
Prerequisite: Katon • Ghost-Light: Tonberry Curse
After the user has placed the flame of Katon • Ghost-Light: Tonberry Curse on a target, the user forms the handseals and creates a tiny flame directly above the small one. For every post that passes, three tiny balls of flame are created. These balls of flame continue to form in a circle around the central fire until twelve are around it in a circle (four posts). Once this happens, the central flame rapidly begins to grow and spread over the target, burning them severely. The flame will continue to spread until it has completely engulfed the target. This flame engulfs its target at a Speed of 20 and deals 2nd degree burns.

Katon • Combustion Sniper
B-Rank Ninjutsu
Prerequisite: 15 Control, 15 Ninjutsu
After performing the handseals, the user compresses a large quantity of chakra at a single chakra point along the head, arms or legs with the exception of the eyes and any point that would allow for "backwards shooting" (such as the back of the head). This compression creates an unstable chakra mass. The user MUST expel this blast directly after creating it or be struck by its full effect instead. The user can "expel" this chakra in various ways depending upon where in the body the user compresses the chakra. The visual effect of this technique is a rapidly moving distortion in the air, like a tightly compressed "stream" of air sent forwards at a Speed of 25. As the blast travels it "crackles" the air around it leaving a small but still audible boom every 5 meters it travels for a maximum range of 20 meters. On impact the marble of chakra explodes in a fiery bloom, dealing 3 explosive tags worth of damage in a 6x6x6 area.

Kaguya

Death Bone Pulse • Bone Clone (Pygmy)
E-Ranked Ninjutsu
By channeling chakra throughout their body, the user creates an entire skeletal structure at a speed of 5 that is no bigger than twenty one inches tall. The clone lasts for up to 3 posts before falling apart and can move a maximum of 15 meters away from the user. The clones stats are as follows:
  • Taijutsu: 1
  • Stamina: 2
  • Strength: 1
  • Speed: 2
*Death Bone Pulse • Lockpick
E-Ranked Ninjutsu
The user will place their finger against a lock, ossifying the tip of their fingers, and then forcing it forward into the lock. The produced bone will fill into the lock, producing a key that can then be used to open the lock, or saved for the future. The bone is brittle, and will break rather easily if under too much pressure.

*Death Bone Pulse • Proximal Phalanx Bone Senbon
D-Ranked Ninjutsu
The user will channel to ossify the tip of their fingers, then force it forward with a burst of chakra, sending forward 3 blunt bone pieces at 5 speed with 5 strength.

Death Bone Pulse • Bone Clone (Basic)
D-Ranked Ninjutsu
By channeling chakra throughout their entire body, the user creates an entire skeletal structure at a speed of 10 that is identical to their own. The clone can utilize any taijutsu the user can within it's capabilities. The clone lasts for a maximum of 5 posts before falling apart and can move a maximum of 30 meters away from the user. The clones stats are as follows:
  • Taijutsu: 2
  • Stamina: 2
  • Strength: 3
  • Speed: 5
Death Bone Pulse • Bone Strength (Basic)
D-Ranked Ninjutsu
By channeling chakra through their own body the user is able to harden and strengthen the bones, boosting one Dead Bone Pulse jutsu strength by 5 so long as this jutsu is still connected to the user's body. While reinforcing the Dead Bone Pulse technique the user cannot use other Ninjutsu or Genjutsu.

*Death Bone Pulse • Mend
C-Ranked Ninjutsu
By channeling chakra throughout their own body or that of another the user causes the bones of those affected to ossify, completely fixing minor breaks and fractures over the course of a single post.

Death Bone Pulse • Bone Armor
C-Ranked Ninjutsu
By channeling chakra through their own body the user is able to create a thin yet durable layer of bone over their muscles and beneath the skin over their entire body at a Speed of 10 and has a Strength of 10.

Death Bone Pulse • Skeletal Wings
C-Ranked Ninjutsu
Prerequisite: 15 Control
The user will channel to ossify bone in their shoulders, growing a pair of skeletal wings at a speed of 10. These wings then ossify further as thin, hollow bones are added, mimicking the structure of keratin in the feathers of birds at a speed of 10. These wings allow the user to fly, giving them a maximum speed of 10 while in the air and a maximum height of 15 meters.

Death Bone Pulse • Bone Strength (Intermediate)
C-Ranked Ninjutsu
By channeling chakra through their own body the user is able to harden and strengthen the bones, boosting one Dead Bone Pulse jutsu strength by 10 so long as this jutsu is still connected to the user's body. While reinforcing the Dead Bone Pulse technique the user cannot use other Ninjutsu or Genjutsu.

Death Bone Pulse • Bone Clone (Intermediate)
C-Ranked Ninjutsu
Prerequisite: Death Bone Pulse • Bone Clone (Basic)
By channeling chakra throughout their entire body, the user creates an entire skeletal structure at a speed of 10 that is identical to their own. The clone can utilize any taijutsu the user can within it's capabilities. The clone lasts for a maximum of 7 posts before falling apart and can move a maximum of 35 meters away from the user. The clones stats are as follows:
  • Taijutsu: 6
  • Stamina: 6
  • Strength: 7
  • Speed: 8
Death Bone Pulse • Dance of the Willows
C-Ranked Nintaijutsu Maneuver
Prerequisite: 19 Taijutsu, 20 Speed and Instinct
A technique meant to be used against groups of enemies, the user will channel to ossify bone in their arm, creating two 1 meter long lance-like bones out of the palms of their hands. The user then rushes forward into a crowd of enemies, striking at them with thrusts and slashes. This technique is difficult to master, in that the user's movements must be swift, fluid, flexible, and precise. With each strike, the user aims for a vital point of an opponent before moving on to another. Once the user begins the technique, it is imperative that they maintain continuous motion so as to maintain a delicate balance of offense and evasion.

Death Bone Pulse • Steel Feather
C-Ranked Ninjutsu
Prerequisite: C-Ranked Death Bone Pulse • Skeletal Wings
After the user has performed the Death Bone Pulse • Skeletal Wings jutsu, the user channels their chakra into one of their skeletal feathers, hardening it so that it has 10 Strength. The user may then pluck the feather from their wings and throw it as though it were a kunai. After the feather is plucked from the user's wings, the feather grows back to replace itself.

Death Bone Pulse • Skeletal Wings
B-Ranked Ninjutsu
Prerequisite: 20 Control, 15 Taijutsu C-Ranked Death Bone Pulse • Skeletal Wings
The user will channel to ossify bone in their shoulders, growing a pair of skeletal wings at a Speed of 20. These wings have a Strength of 20. These wings then ossify further as thin, hollow bones are added, mimicking the structure of keratin in the feathers of birds. These wings allow the user to fly, giving them a maximum speed of 20 while in the air and a maximum height of 20 meters.

Death Bone Pulse • Bone Clone (Mass)
B-Ranked Ninjutsu
Prerequisite: Must know Bone Pulse • Bone Clone (Basic)
By channeling chakra throughout their body, the user is able to make a number of complete skeletal structures at a speed of 20. This number is equivalent to 1/3 the user's stamina, rounded up. The clones can utilize any taijutsu the user can within their capabilities. The clones last for 5 posts and can move a maximum of 30 meters away from the user. Each clone's stats are as follows:
  • Taijutsu: 6
  • Stamina: 6
  • Strength: 7
  • Speed: 8
*Death Bone Pulse • Ten Finger Drilling Bullets
B-Ranked Ninjutsu
The user will channel to ossify the tip of their fingers, then force it forward with a burst of chakra, sending forward 10 sharp bone pieces that travel at 20 speed and cover an area of twenty meters, striking with a combined 20 strength.

Death Bone Pulse • Bone Strength (Advanced)
B-Ranked Ninjutsu
By channeling chakra through their own body the user is able to harden and strengthen the bones, boosting one Dead Bone Pulse jutsu strength by 20 so long as this jutsu is still connected to the user's body. While reinforcing the Dead Bone Pulse technique the user cannot use other Ninjutsu or Genjutsu.

Death Bone Pulse • Dance of the Camellia
B-Ranked Nintaijutsu Maneuver
Prerequisite: Death Bone Pulse • Dance of the Willows, 35 Speed, 20 Instinct
The user will channel to ossify bone in their arm, pushing the bone out of their shoulder and creating a short, 1 meter long 'sword' of bone. The user rushes towards the opponent with bone in hand and thrusts it at them repeatedly, their arm moving so fast that it appears as a blur. The user's arm is impossible to track unless the opponents' (Taijutsu + Speed)/2 is greater than or equal to the user's (Taijutsu + Speed)/2. To use this technique effectively, the user must keep up the pressure on the opponent, continually attacking them with the eventual outcome that the opponent leaves an opening in their defenses that the user can strike at.

Death Bone Pulse • Dance of the Larch
B-Ranked Nintaijutsu Maneuver
A defensive technique, the user will channel to ossify bone throughout their body. When an opponent moves to strike at the user with taijutsu, rib-bones will jut out of the user's body on either side of the on coming attack at a Speed of 20, clasping onto the limb or weapon of the opponent and stopping it from reaching the user. These bones have a Strength of 20. Alternatively, the user may have these rib-like bones emerge from every part of the user's body. When an opponent moves to strike at the user with taijutsu, the user will stand upon their toes and rapidly spin on the spot, becoming a deadly whirl of sharp bones which can rip an unwary opponent to shreds.

Death Bone Pulse • Dance of the Clematis: Vine
B-Ranked Nintaijutsu Maneuver
The user will channel to ossify bone in between their shoulder blades, pushing the top of the user's spinal column out of their back. The user may grip this top portion and pull it out of their body, creating a 1.5 meter long weapon out of their spine. The user modifies the protrusions on the vertebrae so that they are sharper. In between each vertebrae is a section of cartilage which give this weapon flexibility and can extend the reach of it up to 3 meters. This spinal column has a Strength of 20. The user may use this spinal column as a whip, polearm or sword. The user wraps the spinal column around an opponent within 3 meters of them, restraining the opponent. By channeling their chakra into the spinal column, the user is able to make the sharp protrusions grow and stab into the restrained opponent.

Death Bone Pulse • Heterotopic Ossification
A-Ranked Ninjutsu
The user creates a spike of bone with three hook like prongs in the palm of their hand then rams it into the target's flesh. Pulling their hand away, the user leaves behind a skull shaped "plug". Over the course of 10 posts, this plug will spread a layer of bone throughout the target's soft tissues, gradually spreading out from the point of origin until the entire body is covered at a speed of 1. This technique acts as a paralytic as it spreads through the limbs of the victim. This is only effective if the users Control is greater than the targets Stamina. At any time, the person afflicted by this jutsu may forcefully remove the plug, stopping the jutsu, or break off sections of ossified flesh at the cost of massive physical trauma. Removing the plug or breaking ossified flesh requires 20 Strength.

*Death Bone Pulse • Bone Healing
A-Ranked Ninjutsu
By channeling chakra throughout their own body or that of another the user causes the bones of those affected to ossify, completely fixing even the worst breaks in a short time, by concentrating for an entire post the user is even able to replace lost bones though this comes with the risk of being left incomplete if interrupted before then.

Death Bone Pulse • Bone Strength (Expert)
A-Ranked Ninjutsu
By channeling chakra through their own body the user is able to harden and strengthen the bones, boosting one Dead Bone Pulse jutsu strength by 25 so long as this jutsu is still connected to the user's body. While reinforcing the Dead Bone Pulse technique the user cannot use other Ninjutsu or Genjutsu.

Death Bone Pulse • Master of Disguise
A-Ranked Ninjutsu
Prerequisite: 25 Control
By channeling chakra throughout their entire body, the user is able to change their entire skeletal structure. With this jutsu, the user is able to drastically alter their facial structure, allowing them to change the look of their face. With enough practice, the user can even take on the appearance of others. In addition, the user may also change the skeletal structure of their body, allowing them to grow or shrink by inches. This kind of change is limited, however, as the user must be careful not to loosen their musculature from their bones too much or else cause sever damage due to severed muscles. Because of this, the user may only change their height by 6 inches in either direction

Death Bone Pulse • Dance of the Seedling Ferns
S-Ranked Ninjutsu
The user will channel to ossify the bones in their body, sending the bones underground where they will form a lattice and spread over a 60 meter radius at a Speed of 30. The bones will then jut out from out of the ground in huge, rib-like spires up to 10 meters tall at a Speed of 30 and a Strength of 40. These spires are capable of impaling even the largest of creatures when they erupt from the ground.

Death Bone Pulse • Life's Finale
S-Ranked Ninjutsu
Prerequisite: Death Bone Pulse • Heterotopic Ossification, Death Bone Pulse • Dance of the Seedling Ferns
A variation of Death Bone Pulse • Dance of the Seedling Ferns, the user will channel to ossify the bones in their body, sending the bones underground where they will form a lattice and spread over a 60 meter radius at a Speed of 30. The bones will then jut out from out of the ground in huge, rib-like spires up to 10 meters tall at a Speed of 30 and a Strength of 40. These spires are capable of impaling even the largest of creatures when they erupt from the ground. Structurally different from the spires created with Death Bone Pulse • Dance of the Seedling Ferns, these are jagged, sharp and twisted. Once impaled, a creature's soft tissues will rapidly begin to be converted into a layer of bone at a speed of 5 until all that remains is a mummified corpse over the next 5 posts. This is only effective if the users Control is greater than the targets Stamina. This ossified flesh can be forcefully removed, requiring a Strength of 35 to do so - though at the risk of catastrophic bodily harm.

Ninpou

[Ninpou • Sealless Chakra Kai]
E-Ranked Ninjutsu
The user will channel chakra into a single object or fuuinjutsu seal, activating them without any need for a hand seal of any kind. The range on this technique is 20 + (control/2) meters.

[Ninpou • Pressure]
D-Ranked Ninjutsu
The user performs the hand seals or channels and exudes chakra from their being, pushing it out from themselves to exert their presence within a 10 meter radius. Those within this area of effect will suffer a 1 Strength Debuff for 1 post.

[Ninpou • Protect]
D-Ranked Ninjutsu
The user makes the hand seals and sends their chakra towards an ally or themselves, creating a shield of chakra hugging their body at a Speed of 5. This chakra shield has a Strength of 5 and blocks all oncoming attacks of less Strength. This shield dissolves after 3 posts if it is not broken before then.

[Ninpou • Shell]
D-Ranked Ninjutsu
The user makes the hand seals and sends their chakra towards an ally or themselves, creating a hexagonal patterned sphere around them and their immediate area. This sphere has a 3 meter radius and forms at a Speed of 5. This chakra sphere has a Strength of 5 and blocks all oncoming attacks of less Strength. This sphere dissolves after 3 posts if it is not broken before then.

[Ninpou • Sealless Multiple Chakra Kai]
D-Ranked Ninjutsu
The user will make the handseals and send chakra into as many as (control/5) different seals or objects at once, activating them. The range on this technique is 20 + (control/2) meters.

[Ninjutsu • Pressure]
C-Ranked Ninjutsu
Prerequisite: [Ninjutsu • Pressure] (D-Ranked)
The user channels their chakra and exudes it from their being, pushing it out from themselves to exert their presence within a 10 meter radius. Those within this area of effect will suffer a 2 Strength Debuff for 1 post.

[Ninpou • Delayed Multi Kai]
C Ranked Ninjutsu
The user will make the handseals and send chakra into as many as (control/5) different seals or objects at once, activating them. The range on this technique is 20 + (control/2) meters. Any seals activated via this jutsu will release their effects on the following post, as opposed to activating immediately on the same post the Kai takes place.

[Ninpou • Sequential Multi Chakra Kai]
C Ranked Ninjutsu
The user will make the handseals and send chakra into as many as (control/5) different seals or objects at once, activating them. The range on this technique is 20 + (control/2) meters. Upon using this Kai, the user specifies a sequence of seals, causing each seal to activate one after another as opposed to all at once. The second seal will activate after the first is finished, the third will activate after the second, and so on until all seals are activated.

[Ninpou • Launch]
C-Ranked Nintaijutsu Maneuver
Prerequisite: C-Ranked Death Bone Pulse • Skeletal Wings
Focusing chakra into the muscles of their legs and around their wings, the user leaps into the air while slamming their wings downward with great force. The combined force of these movements accelerates their body upwards with Speed equal to the user's and allows them to reach the maximum height of their Death Bone Pulse • Skeletal Wings in an instant.

[Ninjutsu • Invisible Ink]
C-Ranked Ninjutsu
Prerequisite: 15 Control
The user makes the handseals and then swipes their hand over a written fuuinjutsu seal, sending their chakra into the seal and making it invisible to the naked eye as if it were never there in the first place. While this jutsu is active, any fuuinjutsu that is affected by this technique is inactive and cannot be activated in any way, shape or form. In order for the fuuinjutsu to be activated, [Ninjutsu • Invisible Ink] must be broken. This jutsu lasts until the user performs it a second time, touching the seal and making it visible once more.

Napalm

Napalm • Hellish Weapon
D-Ranked Ninjutsu
The user channel Napalm chakra into their held weapon, coating it in a thick layer of gelatinous napalm. The imbued weapon will be able to sling napalm with every swing up to a distance equal to the user's Strength in meters. However, any cutting power the weapon might have will be greatly reduced by the gel. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

Napalm • Napalm Rain
D-Ranked Ninjutsu
The user channels Napalm chakra and creates a green 'mist' from their body which climbs skyward, gradually forming green napalm clouds over the course of 3 posts. During these 3 posts, the napalm clouds will spread over an area of 20 meters. After the 3 posts have passed, it will begin to rain napalm over the projected area and continue to rain for 3 posts. The rain falls at 5 Speed and has 5 Strength. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

Napalm • Napalm Clone
D-Ranked Ninjutsu
The user performs the hand seals and creates a clone of themselves made out of napalm. This clone is incapable of performing ninjutsu, genjutsu, or taijutsu. The clone is meant to perish, and in doing so, spread the napalm it's made of over as large of an area as possible. When the clone inevitably meets its end, the napalm it's made of will spread out over a 2 meter area. At the user's discretion, or until the clone comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished. The Clone's stats are as follows:

Taijutsu: 1
Stamina: 1
Strength: 1
Speed: 3

Napalm • Fire Walking
D-Ranked Ninjutsu
Prerequisite: *[Basic Jutsu • Act of Water Surface Walking]
A variation of *[Basic Jutsu • Act of Water Surface Walking], this jutsu allows the user to walk over the surface of napalm, burning or otherwise, without having napalm stick to their feet. This jutsu lasts for a number of posts equal to the user's Stamina stat.

Napalm • Surprise Mine
D-Ranked Ninjutsu
The user performs the hand seals and creates a replica of an object not exceeding 13 foot. This napalm will have the same color, shape, and general dimensions of the object, but it will not be a perfect transformation. If the object is struck, it will explode with the force of a single exploding tag, covering everything within a meter of the point of detonation with napalm. At the user's discretion, or until the clone comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

Napalm • Puddle
C-Ranked Ninjutsu
To use this jutsu, the user must be over unlit napalm which is roughly the same size as the user. The user channels their chakra and sinks down into the napalm at a Speed of 10. Once inside of the napalm puddle, the user is unable to move other than rising up out of the puddle, unable to perform ninjutsu, genjutsu or taijutsu.

Napalm • Fire Swimmer
C-Ranked Ninjutsu
Prerequisite: Napalm • Fire Walking
The user channels their chakra and creates a 'cloak' of chakra all around their body. This cloak prevents any napalm ninjutsu of equal rank or lower from sticking on the user. This cloak remains around the user for a number of posts equal to the user's Control before dissipating.

Napalm • Water Converter
C-Ranked Ninjutsu
Prerequisite: 30 Control
The user channels Napalm chakra and places their hand into a source of water. With the user's hand in the water, the water will begin to change into napalm, spreading out from the user's hand at a Speed of 5. The user is able to convert a maximum of 10 meters3. So long as the user's hand remains in the water, the water will continue to be converted. In order to convert Suiton based ninjutsu, the user's (Ninjutsu + Control)/2 must be greater than the opponent's (Ninjutsu + Control)/2. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames, which erupt with 15 Strength. Ignited napalm from this technique gives first degree burns immediately upon contact. The flames remain for a number of posts equal to how long the user's hand was held in the water before the fuel is used up or until otherwise extinguished.

Napalm • Napalm Rain
C-Ranked Ninjutsu
Prerequisite: D-Ranked Napalm • Napalm Rain
The user channels Napalm chakra and creates a green 'mist' from their body which climbs skyward, gradually forming green napalm clouds over the course of 5 posts. During these 5 posts, the napalm clouds will spread over an area of 35 meters. After the 5 posts have passed, it will begin to rain napalm over the projected area and continue to rain for 5 posts. The rain falls at 5 Speed and has 15 Strength. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. Ignited napalm from this technique gives first degree burns immediately upon contact. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

Napalm • Dragon Fire
C-Ranked Ninjutsu
The user channels Napalm chakra and creates a stream of flaming napalm up to 15 meters long that travels at a Speed of 5 and has a Strength of 15. Ignited napalm from this technique gives first degree burns immediately upon contact. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

Napalm • Unending Smoldering
B-Ranked Ninjutsu
Prerequisite: Napalm • Water Converter, 30 Control
A more advanced version of Napalm • Water Converter, the user channels Napalm chakra and creates a drop of napalm on the tip of their finger. The user flicks this drop of napalm into a source of water. This napalm drop will rapidly begin to convert the water around it into napalm at a Speed of 15, stopping only when it has converted 303 meters. In order to convert Suiton based ninjutsu, the user's (Ninjutsu + Control)/2 must be greater than the opponent's (Ninjutsu + Control)/2. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames, which erupt with 25 Strength. Ignited napalm from this technique gives second degree burns immediately upon contact. The flames remain for a number of posts equal to how long the napalm was in the water before the fuel is used up or until otherwise extinguished.

Napalm • Steady Progress
B-Ranked Ninjutsu
Prerequisite: Napalm • Unending Smouldering
The user performs the hand seals or channels their chakra, sending it into a source of spreading napalm. This chakra speeds up the rate at which the napalm spreads throughout a body of water, allowing the user to control how fast the napalm spreads. Each time the user performs this jutsu, the Speed of the napalm conversion is increased by 10 Speed.
Storage FuuinjutsuShow
*Fuuinjutsu • Explosive Tag
D-Rank Force Fuuinjutsu
After drawing an 2x5 inch seal formula on a surface the user forms the needed hand seals then touches the seal, arming it with their chakra. Upon being kai'd, the tag releases it's stored energy as a D-Rank Explosion of concussive force outward from itself.

*Fuuinjutsu • Tattoo
D-Rank Storage Fuuinjutsu
Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of hand seals, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored item.

Fuuinjutsu • Underwater Basket Weaving Storage
C-Rank Storage Fuuinjutsu
By inscribing this seal on a scroll or surface, the user may store anything that is 1m3. When kai'd the fuuin releases the item to be used ontop of the surface. This fuuin must be at least as large as the item being sealed to a maximum of 1m3.

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Kaguya, Aimi

Post by Archives » Sat Mar 25, 2017 11:32 am

TaijutsuShow
Medical Taijutsu

*[Medicinal Style • Pressure Points]
D-rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

Iaido

[Iaido • Art of Drawing the Blade Posture]
D-Ranked Kenjutsu Stance
A basic stance meant to maximize one's efficiency and power when utilizing Iaido techniques. The user stands in a long "L" stance. The Forward foot is pointing towards the opponent while the back leg is perpendicular. The weight is evenly distributed between the 2 legs. The sword and sheath is attached to the belt on their hip. Their free hand holds onto the edge of the sheath, while their main hand readies itself near the Tsuba of the Sword. The main hand shoulder should face the opponent. Being in this stance keeps the user steadfast and ready to react, helping them to counterattack even when taken by surprise at the cost of -5 Strength.If the opponent's Instinct stat is 10 less than the user's Speed stat, it 'all but guarantees' a counterattack.

*[Iaido • Swift Draw]
D-Rank Kenjutsu Maneuver
Prerequisite: 5 Taijutsu, 8 Speed
With the most widely recognized attack of Iaido style, the user draws their katana at a very quick speed, making a powerful slash in tangent with the draw. This technique is dependent on the user's overall reaction speed as it is usually only used when an opening presents itself or when the user needs to draw their sword quickly.

*[Iaido • Block]
D-Rank Kenjutsu Maneuver
Prerequisite: 8 Speed
A technique developed out of need to protect himself from other weapon users, Block is simple in its use, but highly effective when used right. By partially drawing their sword, the user of this technique is able to use the back of their blade to block incoming weapon attacks should they time it correctly. The user must be careful when using this technique, should the attacker have a high enough strength, this technique could very well shatter the user's weapon.

*[Iaido • Hilt Strike]
D-Rank Kenjutsu Maneuver
Prerequisite: 8 Speed
A simple technique, Hilt Strike is designed for moments when the target is to close for the user to fully draw their sword. Gripping their hilt in a downward dagger position, the user will quickly draw their blade out as far as they can, and use the butt of the hilt to strike their target in an attempt to push them back and set them up for their other attacks.

*[Iaido • Cutting The Eyes]
D-Rank Kenjutsu Maneuver
Prerequisite: 8 Speed
A simple, yet very effective technique, Cutting The Eyes is a Line Draw aimed at the target's eyes. The user attempts to horizontally slash the target's eyes in order to remove their eyesight.

*[Iaido • Line Draw]
D-Rank Kenjutsu Maneuver
Prerequisite: 8 Speed
The technique is recognized by its signature stance of one hand just below the opening of the katana sheath and the other firmly on the sword. Drawing the sword in one swift motion, the user creates a horizontal or vertical slash in front of themselves before sheathing the sword, often chaining these strikes together for greater effect.

*[Iaido • Clash Draw]
C-Rank Kenjutsu Maneuver
Prerequisite: 15 Speed, 10 Instinct
In this technique, the user assumes a firm stance and then draws their weapon in an upward arc. This sort of draw makes it easy to bat away projectiles moving at a Speed equal to or lower than the user's Speed and Instinct stats. This also enables the user to cut through advancing techniques or to clash with an opponent's weapon. This movement, however, may leave the user without the ability to sheath his weapon for some time, limiting the effectiveness of their techniques until they can

[Iaido • Dragon Howl Flash]
C-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed, 35 Strength
In a reversal of what Iaido is based upon, this technique is utelized by sheathing the blade rather than drawing it. Utelizing a practice known as Shinsoku Nōtōjutsu (God-speed Sheathing), the user quickly sheathes their sword, typically about as fast as they could draw it, and in doing so at such blinding speeds creates a miniature sonic boom that spreads out in a 2x2x2 meter area. Anyone within this area aside from the user with a Strength stat less than 20 is stunned by this shockwave for one post.

*[Iaido • Double Back Draw]
C-Rank Kenjutsu Maneuver
Prerequisite: 15 Speed
The technique realizes the concept of a draw's momentum increasing attack speed rather than the technique of drawing itself. With this concept, the user draws their weapon and then makes an upwards slash followed by a second downward slash, and then an immediate re-sheath. This causes two deep diagonal cuts in the direction of the draw and re-sheath that happen near instantaneously.

*[Iaido • Snap Draw]
C-Rank Kenjutsu Maneuver
Prerequisite: 15 Taijutsu, 15 Speed
With a honed body capable of producing torque within the user's muscles, the user is capable of achieving a 'Blurred Sword' effect in an attack. The user draws their sword with such speed and power that the strike itself is incredibly difficult to notice without a high amount of instinct.

[Iaido • Upper Slash]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Speed
A simple yet versatile technique, the user takes a step with their forward leg while unsheathing their blade in an upward vertical attacking motion across the body. This attack is able to knock an opponent upwards into the air at a distance of the user's Strength stat minus their target's Strength in meters. This technique can be used to attack a target directly above or in front of the user as well as to parry or block strikes from other weapons.

[Iaido • Sakura Twister]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Speed
The user rushes towards the opponent, leaning their upper body forward as they do and quickly unsheathes their blade in a vertical slash. While performing the attack the user will spin their body with the attack, giving the slash full momentum and power. This attack is able to knock an opponent backwards through the air at a distance of the user's Strength stat minus their target's Strength in meters.

[Iaido • Purple Lightning Flash]
B-Ranked Taijutsu Manuever
Prerequisite: 30 Speed
The user stands with their hands on their weapon, body hunched forward and feet lined up with each other, facing the opponent. The user dashes at full speed towards their target, waiting until they are right in front of them before falling. Using the momentum of their fall to their advantage, the user will unleash their blade in a diagonal slash that runs from hip to shoulder at the very last moment. In that moment, the user twists their body when drawing the blade to add more torque to the attack as well as end up behind their target, where they will sheath their blade. This attack is so fast that it can be perceived as a blur.

[Iaido • Art of Drawing the Blade]
B-Ranked Kenjutsu Maneuver
Prerequisite: 25 Speed
Through incredible amounts of practice the user of this technique has gained such a vast knowledge of Iaido that their ability to draw the blade as reached new heights. Grabbing the handle of the sword near the Tsuba, the user thereafter steps forward with the front leg while unsheathing the blade in a horizontal attacking motion across the body. So swift is this technique that it is akin to a "flash", being nearly impossible to see. This technique may be performed as a knockback attack, knocking an opponent into the distance of the user's Strength stat minus their target's Strength in meters. If their instinct 5 or less from the users speed stat, they see a faint blur as the blade travels, if the users instinct stat is 10 or less than the users speed, they see nothing at all.

*[Iaido • Breakneck Sheath]
B-Rank Kenjutsu Maneuver
Prerequisite: 25 Speed
Through incredible amounts of practice the user of this technique has gained such a vast knowledge of Iaido and their sheath in particular that they have perfected the art of sheathing their sword. As such, they can sheath their weapon single handed if need be, and can do so with the same blinding speed that they would deliver a slash with, allowing them to chain together attacks with even more speed than before.

[Iaido • Posture Master]
B-Ranked Kenjutsu Stance
Prerequisite: 25 Taijutsu
Some practitioners of Iaido wear their blades horizontally on their lower back. Others wear their blades vertically on their back. For these practitioners, there is this stance. Using this stance, so long as the user has a perceptible sheath to return their blade to, even if that sheath is the earth itself, the user may use Iaido maneuvers from any stance.

[Iaido • Dragon Strike]
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Strength and Speed
The user steps forward with the front leg while unsheathing the blade in a horizontal attacking motion across the body. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' Instinct is greater than or equal to the user's Speed. This slash creates a thin wave of nearly invisible air which cuts whatever it comes into contact with with 1/2 the user's Strength and travels up to a distance equal to the user's Strength in meters.

[Iaido • Dragon Strike]
A-Ranked Kenjutsu Maneuver
Prerequisite: B-Ranked [Iaido • Dragon Strike]
The user steps forward with the front leg while unsheathing the blade in a horizontal attacking motion across the body. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' Instinct is greater than or equal to the user's Speed. This slash creates a thin wave of nearly invisible air which cuts whatever it comes into contact with with 3/4 the user's Strength and travels up to a distance equal to the user's Strength in meters.

*[Iaido • Execution Draw]
A-Rank Kenjutsu Maneuver
Prerequisite: 30 speed, 30 Taijutsu
In a single moment, the user of this technique delivers a series of six blindingly fast slashes, all aimed at specific vital locations. First the user unsheaths their blade in a diagonal slash aimed to bisect their chest, then using the same momentum for the next five slashes, twists their wrist to bring the blade back across the stomach, throat, thighs and chest before finishing the assault with a slash aimed to bisect the pelvic cradle before immediately resheathing the blade in the same motion as the final slash. By twisting the wrist and maintaining momentum throughout the combination attack, each slash is made as if the blade had just been unsheathed, and the entire attack occurs in less than a second. If even one of these slashes land solidly it could easily prove to be fatal.

[Iaido • Rapid Slash]
A-Ranked Kenjutsu Maneuver
Prerequisite: [Heavenly Body Control]
The user grabs a hold of the hilt of their blade and their scabbard before dashing forward up to a distance equal to the user's Strength in meters. While dashing, the user draws their blade and rapidly slashes back and forth, leaving a corkscrew shaped trail of slashes behind them. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' Instinct is greater than or equal to the user's Speed. These slashes linger in the air a moment before lashing out at anything and everything within a 3 meter distance of the user's trail. The slashes of air strike with 3/5 the user's Strength. This technique is capable of hitting an opponent from behind.

Strong Fist

[Strong Fist Style • Snake Pit]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
The user will swing their arm wide, aiming their fist for the target's kidneys. Once the blow has connected, the user will spin their torso around on the spot, bringing their opposite arm up and around in a hook shot to the face of the opponent, always on the same side as the kidney strike. This combination of punches is meant to sent an opponent reeling backwards.

[Strong Fist Style • Elbow Grease]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
A counter strike technique, the user will wait for an opponent to strike at them before side stepping and spinning on the spot, bringing their elbow up and around to connect with the opponents' temple. The user throws their entire body weight into this strike with the intention of knocking an opponent prone in the process.

[Strong Fist Style • Snake Edge]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
A counter strike technique, the user will wait for an opponent to strike at them before dropping down low to the ground on one leg with the other extended outwards and spinning on the spot, knocking their leg against the opponents' ankles, knocking them off balance and tripping them. The user throws their entire body weight into the kick so that when the opponent is tripped, if the user's Strength stat is higher than the opponent's, their bodily position will be inverted and their head makes contact with the ground.

[Strong Fist Style • Charge]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
The user dashes forward with their dominant arm reared back, ready to strike. The distance the user can dash forward is equal to 1/2 the user's Speed stat. Once at the end of this dash, using their momentum, the user will throw their arm forward in a punch that is capable of sending a target flying backwards.

[Strong Fist Style • Rising Star]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
A counter strike technique, the user will wait for an opponent to strike at them before side stepping and/or ducking out of the way and performing a strong upper cut punch aimed at the gut with all of their strength.

[Strong Fist Style • Star Fall]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
This technique can only be used while the user and their target are in the air. Ideally used in combination with a technique that sent an opponent up into the air, the user will rise up into the air after their opponent through whatever means and raise both of their fists up into the air above their head before bringing them both forward, hammering their arms into the target and sending it falling towards the ground.

[Strong Fist Style • Spin]
D-Ranked Taijutsu Maneuver
A simple close range evasive maneuver, the user waits for an opponent to attack them before moving their dominant leg behind the opponents' back leg followed by the user's other leg as they spin their body around the side of the opponents', ending with the user facing the opponents' back. This technique is used to make an opening for the user to attack the opponent.

[Strong Fist Style • Chokeslam]
C-Ranked Taijutsu Maneuver
A grappling slam technique, the user reaches out and grabs the opponent by the throat, squeezing tightly. The user then lifts the opponent up into the air by their throat and slams them down onto the ground, keeping a hold of them until the technique is complete.

[Strong Fist Style • Rising Dragon]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A counter strike technique, the user crouches down on the ground with their arm reared back and tensed up, waiting for an opponent to try and strike them before springing up into the air and throwing their arm upwards in a spiraling upper cut. The distance the user rises in the air is equal to 1/2 the user's Speed in meters.

[Strong Fist Style • Snake Bomb]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A feinting strike, the user draws their fist back as if to throw a punch before taking a half step back, leaning backwards and putting distance between them and their opponent. The user then throws their body forward and uses their full body weight to augment their punch. Aiming for the solar plexus, if the user's Strength is greater than the opponent's, the user knocks the opponent back on the ground so hard that they bounce off of the ground a measurement of 1/2 the user's Strength in inches.

[Strong Fist Style • Fisherman Slam]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A combination strike and slam technique, the user must first drive their fist into an opponent's stomach. Once connected, the user will use their great strength to lift them up off of the ground. The user will then turn, if the user's Strength is greater than the opponent's, carrying the opponent as they do, and throw the opponent onto the ground behind them by lifting them up in an arch and slamming them down onto the ground.

[Strong Fist Style • Knee Blast]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A grappling technique, the user must first grab a hold of the opponents' head. Then the user pulls the opponents head down while bringing their knee up, driving it into the opponents' head. As their knee makes contact, the user lets go of the opponents head, allowing the force of their knee to send them falling back.

[Strong Fist Style • Broken Toy]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A combination strike and throwing technique, the user must first drive their fist into an opponent's stomach. Once connected, if the user's Strength is greater than the opponent's, the user will use their great strength to lift them up off of the ground just enough that the user may turn around while carrying them and throw the opponent away.

[Strong Fist Style • Heaven's Wrath]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A counter strike technique, the user waits for an opponent to kick them before grabbing onto the opponents leg and holding on to it. At the same time, the user lifts up one of their own legs and presses their foot against the opponents' chest. Pulling both their's and the opponents' legs back, the user will kick forward, letting go of the opponents' leg at the same moment, with all of their strength and send the opponent flying backwards.

[Strong Fist Style • Denial]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will extend their arm forward and grab a hold of the targets' face. The user then pulls their arm back, pulling the target's head as they do, before thrusting their arm forward, sending them flying backwards.

[Strong Fist Style • Rejection]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will extend their arm forward and grab a hold of the targets' face. The user then takes a step forward and forces the opponents' head downward, slamming it into the ground below.

[Strong Fist Style • Disavowal]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will extend their arm forward and grab a hold of the targets' face. The user then takes a step to the right or left, depending on what arm they used - a step to the right for the left arm, a step to the left for the right - and slings the opponent away to the side.

[Strong Fist Style • Dismiss]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will extend their arm forward and grab a hold of the targets' face. The user then takes a step to the right or left, depending on what arm they used - a step to the right for the left arm, a step to the left for the right - and tosses the opponent back behind them violently.

[Strong Fist Style • Refute]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will attempt to extend their arm forward and grab a hold of the targets' face. The user then lifts the opponent up off of the ground with their immense strength before throwing a punch to their gut, letting go of the opponent and sending them flying backwards.

[Strong Fist Style • Triplicate]
C-Ranked Taijutsu
Prerequisite: 15 Strength
A simple combination technique, the user will start by drawing their less dominant arm back high and throwing a punch aimed towards the target's chest, followed by their dominant arm swinging an uppercut aimed at their chin, finishing off with a rising kick to the head meant to send the target flying backwards in an arch.

[Strong Fist Style • Demon Shout]
B-Ranked Taijutsu
Prerequisite: 35 Strength and Taijutsu
An open palmed strike, the users tenses their body up and pulls their arms together at their side. At the user's discretion, they will throw their arms forward with their hands held together at the wrists, palms facing outwards, one hand pointing down and the other up, exerting all of the tension in their body into the opponents'. Should the strike hit, the opponent will be sent flying backwards and stunned for a post, losing control of their balance and falling limp to the ground. This effect only takes place if the opponents (Strength + Stamina)/2 is less than the user's Strength stat. This attack can also be used against walls and structures and leaves a massive, skull shaped imprint on what it hits.

[Strong Fist Style • Morning Peacock]
A-Ranked Taijutsu Maneuver
Prerequisite: 35 Strength and Speed
The user launches the opponent into the air with an upper kick to the chin or through other means and then leaps up after them. The user then strikes at the opponent with their fists, each strike being so fast that the speed and friction causes their fist to be set ablaze. The user punches the opponent repeatedly, creating a peacock-like fan of flames as each strike connects. These flames set the opponent on fire. Once the user is finished, they will send their opponent crashing back to the ground, covered with the attacks' flames.

[Strong Fist Style • Afternoon Tiger]
S-Ranked Taijutsu Maneuver
Prerequisite: [Heavenly Body Control], [Strong Fist Style • Morning Peacock]
The user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. The user punches forward which launches the air pressure at the opponent in the shape of a tiger, by leaving a gigantic tiger-shaped impression into the initially built-up air pressure. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt at a distance of 150 meters away. The size of the explosion is 45 meters in radius. The Strength of the explosion is equal to 3/5 the user's Strength. The energy of the attack is capable of withering the skin, muscle, and tissue of any being to a quivering mess.

Regeneration Arts

[Regeneration Arts: Asceticism]
S-Ranked Taijutsu Stance
Prerequisites: [Medicine], [Rigid Structure], [Heavenly Body Control], 35 Instinct, Regenerative ability
Over time, through many battles, much pain and endless trauma, a warrior may learn how to better reject the suffrage of combat. Through this Stance, they are able to shrug off the inevitable results of battle faster. They are able to accomplish this feat by focusing their entire body towards a singular goal - healing. To achieve such focus, they must enter a trance state in which they become temporarily unaware of the world around them while remaining still and conscious. Once adopted, this stance cannot be broken until the user is fully healed. The user cannot use ninjutsu or genjutsu while using this stance. This Stance reduces all regeneration by -3 posts to a minimum of 1/2 a post.

Miscellaneous Taijutsu

Restraint
D-Ranked Taijutsu Stance
There is a time and a place to show off one's full potential, and a time for Restraint. Using this Stance, every strike that the user makes will only hit with half of the user's Strength. This applies to all Taijutsu Maneuvers that the user uses while maintaining this Stance. This Stance can be maintained indefinitely, or broken after as much as a single post.

Unworthy
B-Ranked Taijutsu Stance
Some foes are worth going all out again, others are Unworthy. To assume this Stance, the user simple folds their arms behind their back, grabbing a hold of their dominant wrist with their less dominant hand. Using this Stance, the user is able to use any Taijutsu Maneuver that requires the use of the user's arms with their legs instead, within reason of course. Certain grapples and techniques are simply impossible to perform with the legs, as feet do not have the capabilities of grabbing things in such a way that hands do. But, with enough skill, most techniques can be performed with the legs as a substitute as a testament to the user's superior taijutsu prowess.

Ignorance Is Bliss
S-Ranked Taijutsu Stance
Prerequisite: 45 Taijutsu, Heavenly Body Control, [Rigid Structure]
The saying 'ignorance is bliss' is not just an apt name for this stance, but also true in many cases. Using this Stance, the user tenses their body up in such a way that they limit their physical capabilities severely. The user's muscles become tense and rigid, severely hampering physical movement and strength capabilities. More impressive, though, is the restrictions placed upon the tenketsu system. While in this stance, the 8 inner gates are closed off, leaving the user with only a severely limited chakra pool to draw upon. This Stance places a -40 stat debuff on the user's Strength, Speed and Stamina for as long as they maintain the Stance. Once assumed, even a direct look at the user with sensory ninjutsu will be fooled. Once this Stance is broken, the 8 gates are all thrown open at once, resulting in a sudden, massive influx to the user's chakra that is momentarily visible and palpable to anyone within an X meter radius of the user, where X is equal to the user's Stamina stat, as chakra bursts out of every tenketsu and forms a 'cloud' around the user. Anyone within this area of effect who's Strength is less than the user's Stamina stat is afflicted by a tremendous sense of nausea that lasts a number of posts equal to the difference between the user's Stamina stat and the affected's Strength stat. If a person's Strength is 10 or more less than the user's Stamina, they will be unable to prevent themselves from vomiting. If a person's Strength is 20 or more less than the user's Stamina, they will be unable to prevent themselves from passing out for 1 post. The user must maintain this Stance for a minimum of 5 posts before breaking it once assumed to achieve this effect.
MugenShow
MUGEN

[Mugen • Infinite Sword Attack]
D-Ranked Taijutsu Maneuver
The basic technique of Mugen Ittoryu, and one of the hardest to start to learn properly. The user takes hold of a specialized multiple sword holster and hurls all of the blades inside up into the air before the fall down to the ground with the blades sticking the ground. The user flicking their wrist allows the blades kept within to sail upwards into the air a distance equal to 1/3 the user's Strength stat and fall down with 1/3 the user's Strength, turning each sword into a temporary projectile upon using this technique. The swords land on the ground in a random pattern, surrounding the user in a 10 meter circular area.

[Mugen • Legged Strike]
D-Ranked Kenijutsu Discipline
Using this discipline, the user is able to grab onto swords with their feet. By grabbing onto the hilt of a blade with their toes, the user is able to hold onto and lift up a bladed weapon with the same strength as their hand, allowing them to strike in unorthodox ways. This discipline can be used in conjunction with other kenjutsu techniques, allowing for a truly doubling of capabilities with the user's body and their swordplay.

[Mugen • Child Safety]
D-Ranked Kenjutsu Stance
This discipline was developed specifically for the causes of mercy and to avoid taking life. While using this stance, the user fights with the thick of the blade rather than the edge, not using the sword to cut but rather to beat opponents. All sword strikes delivered by the user are reduced to half Strength as the user controls not just in what position the blade strikes an opponent but how hard it strikes as well.

[Mugen • Taking a True Naked Sword]
D-Ranked Kenjutsu Maneuver
A technique where the user catches an enemy's blade with their bare hands. The user is able to match the distance and speed of an opponent's blade as they are able to quickly slam their hands together at the right moment as the user can catch the blade. The user is able to catch any blade possible with this technique. The user's (Instinct + Strength + Speed) /3 must be greater than or equal to the opponents' (Taijutsu + Speed + Strength) /3 to properly perform this technique.

[Mugen • Hilt Spear]
C-Ranked Kenjutsu Maneuver
The user smacks the hilt of their blade with a powerful strike which releases the blade inside the sheath to launch forwards, either sending the sword flying forward pommel first or spinning the blade around, aiming down to stab into the first surface it comes across. The user may use this technique from multiple angles to form multiple ways of attacking. The distance that the sword can travel is equal to the user's Strength in meters and strikes equal to the user's Strength.

[Mugen • Standing Path]
C-Ranked Taijutsu Maneuver
A technique that allows the user to stand on a sword stabbed either vertically or horizontally on a surface, this maneuver allows the user to stand on a stabbed sword without losing balance along either the hilt or pommel of the blade. This technique could be used to set up other techniques, to dodge low attacks, or can be used to put the user in a more favorable position during combat.

[Mugen • Running Path]
C-Ranked Taijutu Maneuver
Prerequisite: Mugen • Standing Path
Using this maneuver, when on a sword handle by using Mugen • Standing Path, the user is able to run from sword handle to sword handle that is near them as long as the blade is stabbed into the ground. With this technique the user is able to bend down and pick up any stray swords nearby as well.

[Mugen • Three Shining Paths]
C-Ranked Taijutsu Maneuver
Prerequisite: Mugen • Standing Path
The user grabs onto 3 of their swords and throws them onto the ground creating a path. The user jumps up and lands on one of the sword hilts before running along these swords. The user then grabs onto a 4th sword and uses it to directly attack the opponent.

[Mugen • Stairway to Heaven]
C-Ranked Taijutsu maneuver
Prerequisite: Mugen • Three Shining Paths
A technique that allows the user to get to higher ground by using swords around them. The user takes hold of 3 or more swords and throws them against a vertical surface going up, thrown at their discretion for optimal results. The blades stab into the vertical spacing with enough holding strength to support the user's weight. The user is then able to use this as a ladder to get up vertical surfaces.

[Mugen • Catching Blade]
C-Ranked Kenjutsu Maneuver
Prerequisite: 20 Instinct
A defensive technique used to stop opponents from taking advantage of the user's own swords, should an opponent throw a blade of any kind at the user, using this maneuver, the user can simply catch the blade by the handle and use it themselves. The user is able to catch weapons out of the air that are aimed towards or around them as long as they have (Speed + Strength) /2 equal or greater than the objects speed. The number of swords per post the user can catch is equal to the user's (Taijutsu + Instinct) /2. The user may use this maneuver with any blade with a handle, as well as arrows and bolts.

[Mugen • Addition]
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed
The user takes hold of a sword and slashes the opponent before releasing the sword and taking hold of another sword to attack again. The user repeats this a total of twelve times. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. With each strike the sword is left behind attached to the opponent, the user grabbing a hold onto another sword and striking before the blade can be removed from the flesh. Each time the user strikes with a new blade, it is at a different angle, making the technique unpredictable and very difficult to defend against.

[Mugen • Infinite Raining Swords]
B-Ranked Kenjutsu Maneuver
Prerequisite: Mugen • Infinite Sword Attack, 35 Taijutsu
A more advanced version of the Mugen • Infinite Sword Attack maneuver; after the user has performed the technique a number of times and learned of the intricacies of the relation of each blade between each slot of the specialized multiple sword holster, they can more accurately control the way in which the blades are thrown and thus how they are positioned. Using this technique, the user takes hold of a specialized multiple sword holster and hurls all of the blades inside up into the air before the fall down to the ground with the blades sticking the ground. The user flicking their wrist allows the blades kept within to sail upwards into the air a distance equal to 1/2 the user's Strength stat and fall down with 1/2 the user's Strength, turning each sword into a temporary projectile upon using this technique. Due to the user's intimate knowledge of the structure of the holster and its relation to the blades, they are able to flick their wrist in such a way that they can control where each blade lands within a 20 meter circular area.

Mugen • Subtraction
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed
A technique for disarming one or more foes, the user takes a hold of a sword and makes a careful, precise slash aimed for an opponent's wrist to slash the tendons there in and force an opponent to lose their grip on their weapon. Should the opponent have more than one weapon, the user will let go of their held sword after making the cut and grab a second blade before slashing at the opponents' other wrist with the same intention, striking from a different angle. This can be repeated for any number of opponents/arms an opponent has until they are disarmed or the user is otherwise forced to cease attacking.

Mugen • Division
A-Ranked Kenjutsu Maneuver
Prerequisite: Mugen • Subtraction, 35 Strength
A technique expanding upon the concept of Mugen • Subtraction, after the user has disarmed their opponent they will grab another sword and proceed to slash at the joints of any armor that an opponent might be wearing, cutting into the opponent in the process. Once the user has cut at all of the major joints - elbows, knees, under arms, wrists, ankles, the waist and shoulders - they will make an X shaped slash across the opponent's torso with enough strength to cut through their breastplate, if they're wearing one, and send the opponent flying backwards, up to a distance of the User's Strength - the Opponent's Strength, up to a minimum of 5 meters, leaving them entirely without armor.

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Kaguya, Aimi

Post by Archives » Sat Mar 25, 2017 11:32 am

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