Tsukino, Nishiki

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Tsukino, Nishiki

Post by Archives » Sat Feb 25, 2017 2:32 am

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Tsukino, Nishiki
"Shishi"


"When the rain drops, that is my favourite time, my best time... Drip. Drip. Drop! Shishishishsishi"
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"A nindo? Bah! How ridiculous and pathetic! Always trying to sound better than you are; trying to fill yourself with worth and majesty.
You simply cannot reach such a status like I, besides can you even call that a nindo? Ha! You can't even do it right!"

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General Information Age: 14.5
Gender: Male
Height: 5'7"
Weight: 136lbs
Physical Features:
Nishiki is a slender and athletic boy built for flexibility and agility with many vulpine features thanks to his house ritual that gifted him with the looks and skills of a fox upon becoming a genin. His face is sharp like a trickster yet cute like a newborn animal, his elusive golden eyes can easily deceive with a glistening cute stare especially when combined with his equally deceiving fine mouth; together they easily form a cute pouting look but a master can see the evil grin and stare behind them.
These sneaky grins are typically accompanied by vulpine like fangs that often peek out from under his top lip when he cannot contain himself, typically with his signature sneering laugh "shishishishishi".
The fox fusing ritual further bestowed upon the boy a pair of fox ears that extend up into his pinkish-red hair, matching its colour perfectly making them seem quite like an odd hairstyle choice though they do have much darker red tips that give them away.
Similarly the young Chuunin also has a bushy pinkish-red fox tail with the same kind of darker red tip, as well as sharp claws on his hands and feet.
Though the pink and red colours in both his hair and fur seems to be fading and becoming lighter and lighter, possibly fading to a more white colour but yet to be seen.
A new aspect to Nishiki's appearance, thanks to the basic genma sealed within, is the pair of black rods that seem to pierce right through his wrists. Each wrist holds one rod that juts right down from the top side and through to the underside, almost like some weird, large, black piercings that came through in such a way as to not prevent any movement nor get in the way of any actions.

Clothing/Accessories: Nishiki tends to wear various kimono and yukata like the rest of his house, preferring to be a bit more extravagant these days with reds and autumn based colours or just a general royal look being his favourite style. His go to kimono is red with proper flowing sleeves, though designed not to get in his way and so still comparatively short, this is combined with 3/4 black hakama but both are then draped by an kind of jumpsuit-like jacket that comes down either side of the kimono and down the legs where the bottom ties the pants down and ends in a frill whilst down the back it flows freely like a split cape that flows with his tails between them.
This extra jacket is typically white and gold and detailed with grand patterns such as sakura blossoms and different flowers and of course on the collar of any kimono or yukata Nishiki may wear there is always the Muaramasa insignia embroidered right in the fabric.
Then there is the under layers of which the bandages running down his leg right to his ankles sand out from, with gold ribbon tying them off at the end where he then wears the typical ninja sandals and no socks due to is claws.
Beyond this he finishes things off with some kind of rope based sash, typically matching the colours he has which is often red and white, along with a scarf-like collar also bound by a similar rope with his headband loosely tied under the rope with the metal Kirigakure insignia dangling out underneath.

Picture:
SpoilerShow
Personality:
  • General:
    Nishiki is a bit of a happy-go-lucky prankster who just goes through life trying to play jokes on whoever he comes across, using his cuteness to apologise where necessary. When not being overly mischievous he is quite playful and energetic in general, skipping about places, twirling his hair and just playfully flicking his ears and tail as he moves about through his day to day life.
    Even when serious the young genin can still be quite playful and loves to mess around, though he does still get things done and buckle down but just in his own self entertaining way. A good example of this would be pointing upwards with his right hand and spinning his finger in a circle whilst humming tunes just to get through writing something down with his left hand.

    Though he can sometimes seem nasty with how tricksy he can get, he is an overall nice guy and actually loves to get friends and family in on his antics and does try his best not to get in serious trouble especially given he can be quite coy just like other members of the house, though perhaps less shy than he used to be with his coyness becoming more alluring.
    This coy behaviour can make it difficult to get to him properly or for him to properly make friends, though he is no longer too against striking up a conversation but perhaps in his sly little ways and can often be quite questioning if he feels like getting to know someone, plus he can start to think a bit more about himself over respecting others though still tries to remain friendly.
    However he has built up a kind of peculiar snickering laugh "shishishishi" that ends up getting people calling him "Shishi" instead of his actual name, sometimes embarrassing him when coming from people outside those he most most closely knows.

    Nishiki's odd fascination in the weather and the earth's elements, which he can often have on his mind when in a more peaceful and clam frame of thought, has developed further with his interest deepening into the five chakra affinities thanks to looking into them so much since becoming a Genma host. Though he is still most particular about wet weather and finds water the most interesting, probably due to the nature of his vulpine gift granted to him upon graduation.

    This split between coy and happy-go-lucky prankster gives the boy a kind of mysterious air about him with people not really understanding how to get along with him. This can often mean he gets left to his own devices which just aids in breeding a scheming mind and furthering a big trait not often known about Nishiki, which is that he can be quite money oriented.

    As a money oriented mind, this young boy has already learned some tricks to making and saving money whether that be his own or from his elders doing many dealings for the Tsukino or even the Muramasa themselves. With such things ingrained into him he can certainly do stuff out of the ordinary for himself for some good cash, though usually putting it down as Muramasa just like any typical Tsukino and keeping his blood kin out of the spotlight or perhaps even as a jinchuriki instead as he becomes more accustomed to being one.

    Similarly Nishiki is somewhat on the religious side and follows all the typical religious behaviours of the Tsukino and Muramasa, worshipping Mizuki the Moon Goddess on the daily. The young fox will typically praise Mizuki after waking up and before going to bed as a way to maintain good fortune but will also show his faith whenever necessary, often tagging along for ceremonies and rituals towards Mizuki.

    Since Yoshimitsu became sealed within him and he has used the genma powers more and more he has started to become more focused on himself and just a bit more self-centred in general, though perhaps a bit difficult to tell at first given his Tsukino nature but nonetheless self superiority has started to seep into him and perhaps slowly eroding some of his more friendly and happy-go-lucky nature with more conniving and egotistical aspects showing more often.
  • Hopes/Dreams:
    Nishiki now wishes to be a powerful shinobi who one day surpasses Kaguya, Aimi in power; dreaming to be the best Jinchuriki Kirigakure has ever seen even if it techncially goes against some of the Tsukino ideals to stay out of the spotlight, which he now figures was a broken promise the moment he was chosen anyway.
    Within this dreams he also sees himself amassing a great deal of wealth and fortune, more than he has even seen his father throw around and if he dared then more than any Tsukino has ever held which in turn could allow him to usurp the clan leader as head.
  • Fears:
    Nishiki is mostly afraid of going to berserk as a Jinchuriki and never being able to regain control but he does not let this fear hold him back and instead uses it and wields it in a way that lets him train and master his abilities to the best of his capabilities.
    He also still somewhat fearful of pushing people's boundaries too far and being held by authority figures and so he tries to keep in mind of how far he can go with any prankster acts, though he is slowly becoming more daring as he hones in on such limits more and more and in turn becoming skilled enough to avoid such a fear.
  • Combat Mentality:
    Nishiki likes to have fun in combat and loves tricking his foes and as such hates boring strategies but he knows when he must follow them and will not put his comrades or his own life in danger just to mess around, plus he understands not to toy with an opponent so much so that they can get away and that if someone must be killed then they must be killed.
    These days he also tends to wield all his elements and may be inclined to go into form right off the bat so he can go all out and have the most fun, though he does try and consider if his base abilities may be enough, plus he would rather avoid and dance around the opponent instead of take damage and be direct.

Battle Information
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Village: Kirigakure no Sato
Rank: Chuunin

Stats:
  • +Ninjutsu: 15 (10+5)
  • -Taijutsu: 10
  • -Genjutsu: 5
  • +Stamina: 10
  • +Control: 10
  • -Strength: 13
  • -Speed: 13
  • -Instinct: 10
  • +Mastery: 45
  • Total: 131
Equipment:
Nishiki has a fancy looking beige satchel bag-like weapons pouch that ties to his waist and hangs to the left back over his bum.
In this pouch he has an assortment of 30 creepy looking little weather dolls/teru teru bozu, each handcrafted by himself and typically only supposed to talisman that ward off bad weather but instead Nishiki has made them in an ironic, grim and scary looking way to match his like of the rain instead and sometimes uses them with jutsu though they are harmless and do nothing on their own.
Aside from those, there is also 15 Kunai, 5 smoke bombs, 5 flash bombs and 5 explosive tags along with a 30m roll of wire.
Companions: (0/1)
Affinity: Suiton [Water Element]
Specialisation, Abilities and Concentrations
Taijutsu Specialist:
Having devoted their lives to mastering the art of taijutsu, this shinobi is classified as a Taijutsu Specialist. Taijutsu specialist are able to devote a total of 10 concentrations to taijutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to genjutsu, and a max of 5 concentrations to ninjutsu.

As a Taijutsu Specialist, Nishiki is able to utilise taijutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Mastery, Ninjutsu, Control and Stamina.
Abilities
First Ability
Kitsune no Kao:
After merging with a fox, a Tsukino inherits many of the fox’s own physical features and potential. This takes the form of a small amount of the fox's features, namely a pair of fox-like ears and fox-like tails which multiply as their own powers grow (3 tails at Chuunin, 5 at Jounin, 9 at Bannin or Kage).

The main ability of these foxes however are their extrasensory systems. A Tsukino’s ears are laced with vibration sensitive fur that forms the basis of a network of sensory paths in their brain, allowing them to feel nearby vibration as a form of sonar-sight. This works only in a small space around them but is greatly enhanced by nearby water as the liquid vibrations carry cleanly to their ears, allowing them to hear disturbances to water especially well. Even masses of vapor such as mist transmit such vibrations well.

Without adequate water a Tsukino’s sense extends around them for (Instinct/3) meters and can form rudimentary shapes and images in that radius but no further. Vibrations caused by water being interacted with, or vibrations traveling through water, can project much further and more clearly, up to (Instinct/2) meters out.

This advantage comes with it's own downside. Much as a normal person can be blinded with intense light a Tsukino’s sense can be temporarily shorted out by intense noises. Techniques that cause conflicting vibration can also dampen their senses, but these can be overcome using techniques
Second Ability
Yoshimitsu no Etaigenma:
Nishiki has been entrusted with Yoshimitsu no Etaigenma, the Basics Genma, thus sealing him access to all basic elements except his primary affinity, but grants him access to the elements and kinesis later on via mastery.
Third Ability
Advanced Jinchuriki Mastery:
Nishiki has started to react to the power of Yoshimitsu even further and as a result has become attuned to the ability to freely control elemental chakra beyond just Kinesis. With this attunement Nishiki has learned to harness the skill of Elemental Ninjutsu: Advanced Channelling without the need of specialisation.
As a result this user has superb chakra control, and has learned to perform jutsu by channelling, without the use of hand seals. The user can channel any elemental ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channelled by this method.
Concentrations
Ninjutsu[Place them here]
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Genjutsu [Place them here]

Jutsu
NinjutsuShow
Suiton:9D, 5C, 3B, 1AShow
D-Rank
*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to five meters away. The defense is shot at a speed of 5 and has a strength of 5 and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

Suiton • Water Shuriken (C)
D-Rank Ninjutsu
The user will channel suiton chakra to their hand and form a shuriken of water approximately 6 centimetres in diameter. When kai'd, this shuriken explodes with a force equal to a D-Rank explosion and covers the immediate area in water. If not consumed, this technique lasts for three posts.

Suiton • Water Orb Technique (C)
D-Rank Ninjutsu
The user will channel suiton chakra and form a dense ball of water approximately 6 centimetres in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at a speed of 6 and with a strength of 4.

*Suiton • Wet Spot
D-Rank Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at speed of 5 up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 taijutsu or higher will not be able to hold their footing on this wet spot and will slip around.

Suiton • Rainy Day
D-Rank Ninjutsu
The user will channel suiton chakra into a weather doll and send it into the sky at 5 speed, whereupon reaching cloud height the chakra will disperse and cause a light rain to fall for 5 posts within a 6m radius whilst causing the doll to fall back to earth along with it. This rain doesn't do much of anything besides make everything wet just like any ordinary rain and once it has began, attacking the Teru Teru Bozu will not stop it as the chakra is already dispersed into the sky.

Suiton • Big Burst Doll
D-Rank Ninjutsu
The user will channel suiton chakra into a weather doll causing it to surge in size until 30cm in diameter before sending it out at 1 speed. This soaking wet, now blue Teru Teru Bozu will slowly travel in the direction it was sent for 1 post before exploding at 9 strength into a 1mx1mx1m torrent of water.

Suiton • Slippery Watersuit
D-Rank Ninjutsu
After performing the necessary handseals the user will coat themselves or another in a suiton chakra making them rather slippy and difficult to land a proper hit on. In particular this aids the most against restraints and grappling techniques but can also deflect direct blows of 5 strength or less for 3 posts.

Suiton • Water Gun
D-Rank Ninjutsu
After performing the necessary handseals the user will shoot out a 5 strength stream of water from their mouth over a distance of up to 10 metres away at 5 speed, slamming into and enveloping anything in its path as it tries to push them back for 1 post.

Suiton • Water Tanker
D-Rank Ninjutsu
The user will channel suiton chakra and create a small 50cm diameter ball of 5 strength suiton within their vicinity. This ball stays anchored to their person and moves with them, continuously producing 1mx1mx1m of water each post over 5 posts so long it is not destroyed.

C-Rank
Suiton • Rain Gun (C)
C-Rank Ninjutsu
The user channels suiton chakra and expels three 3 2-centimeter diameter droplets of water from their mouth in quick succession, each of which explode with a force of one D-Rank explosion each on impact, scattering water all over the immediate area. These droplets fly up to 15 meters away at a speed of 5.

Suiton • Great Stream (C)
C-Rank Ninjutsu
The user will channel suiton chakra and expel a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 15 meters and travels at a speed of 10, pushing things back with a strength of 10.

*Suiton • Crashing Wave
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a speed of 10 and with a strength of 10 for up to 15 meters before losing it's steam and failing.

Suiton • Big Burst Doll: Super!
C-Rank Ninjutsu
The user will channel suiton chakra into a weather doll causing it to surge in size until 30cm in diameter before sending it out at 1 speed. This soaking wet, now blue Teru Teru Bozu will slowly travel in the direction it was sent for 1 post before exploding at 19 strength into a 2mx2mx2m torrent of water.

B-Rank
Suiton • Water Encampment Wall (C)
B-Rank Ninjutsu
After channelling Suiton chakra the user will expel a large amount of water from their body as a sweeping defence against hostile techniques. The water from the technique forms a cylinder around the user at a speed of 15, and flows around the user. It is approximately 7 meters around and 2 meters thick, leaving only the top unprotected. The wall has the ability to deflect things with a strength of 25, but even if something break through, the walls thick nature makes traversing through the water fully troublesome. The wall lasts up to three posts unless dispelled earlier by the user or destroyed.

Suiton • Water Ghost Projectile
B-Rank Ninjutsu
After channelling Suiton chakra the user creates a ghostly head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at a speed of 15 and with a strength of 25 for up to 20 meters. Following the head is a long, spooky body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.

A-Rank
*[Aquakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Suiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.
Form 1; Katon: 6D, 5C, 3B, 1AShow
D-Rank
*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed of 6 and pushes with a strength of 4

Katon • Ember Ghost
D-Rank Ninjutsu
The user will channel katon chakra into a weather doll causing it to expand and burn up into a 1 foot diameter ghostly looking fireball which then zooms at the opponent. It travels up to 10 meters away at a speed of 6 and a strength of 4.

Katon • Sunny Day
D-Rank Ninjutsu
The user will channel katon chakra into a weather doll and send it into the sky at 5 speed, whereupon reaching cloud height the doll will expand into a 1 metre diameter blazing ball of fire that will continue to surge in the sky like a mini sun for 5 turns unless removed in some other way.

Katon • Burnout
D-Rank Ninjutsu
After performing the necessary handseals the user will form a 5 foot diameter ball of fire in front of them and fire it forwards at 1 speed with 9 strength. The ball will begin streamlining into a stream of fire and slowly increase in speed at the expense of strength and size as it travels, losing 2 strength and 1 foot in diameter but gaining 2 speed every post until it has totally flipped and reached 9 speed and 1 strength after 4 posts so long it does not impact anything within that time. This jutsu has a maximum distance of 10 meters before fizzling.

Katon • Burning Finger
D-Rank Ninjutsu
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a D-Rank Explosion of fire outward towards the targets body. If unused, lasts 3 posts.

Katon • Fire Tanker
D-Rank Ninjutsu
The user will channel katon chakra and create a small 50cm diameter ball of 5 strength katon within their vicinity. This ball stays anchored to their person and moves with them, continuously producing 1mx1mx1m of fire each post over 5 posts so long it is not destroyed.

C-Rank
*Katon • Great Fireball
C-Rank Ninjutsu
After performing the correct hand seals, the user draws in a deep breath before exhaling a thin stream of flames up to 15 meters away at a speed of 10. Either at 15 meters, or if the stream makes impact with anything, the stream will erupt into a spherical C-Rank explosion, scattering flames all over everything within a 5 meter radius from the point of impact.

Katon • Flame Ghost
C--Rank Ninjutsu
The user will channel katon chakra into a weather doll causing it to expand and burn up into a 1 foot diameter ghostly looking fireball which then zooms at the opponent. It travels up to 15 meters away at a speed of 12 and a strength of 8.

Katon • Ground Ablaze
C-Rank Ninjutsu
The useri channel katon chakra and slam on the ground with their foot and cause a massive stream of fire to erupt along the ground all around them at 19 speed and 1 strength. This fire spreads out in a 6 metre radius around the user and reaches up to 5 feet in height for up to 4 posts.

*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with 10 speed and impacts whatever it touches with 10 strength, the sphere extending roughly 3 meters in radius from the user's body.

B-Rank
Katon • Flame Armour (C)
B-Rank Ninjutsu
After channelling katon chakra, the user will release a blast of katon outward from their body rapidly as the fire twists around them. This fire forms a 3-inch layer of flames around their body that manifests at 25 speed, and essentially provide a pseudo-defence against taijutsu because for the next three posts if anyone comes into contact with it they will receive severe second degree burns. Additionally, this technique can be used offensively for that reason as it also has an impact force of 15 strength.

Katon • Blazing Ghost
B--Rank Ninjutsu
The user will channel katon chakra into a weather doll causing it to expand and burn up into a 1 foot diameter ghostly looking fireball which then zooms at the opponent. It travels up to 15 meters away at a speed of 15 and a strength of 25.

A-Rank
*[Pyrokinesis]
A-rank Ninjutsu
Having achieved notable mastery over Katon, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.
Form 2; Fuuton: 4D, 3C, 2B, 1AShow
D-Rank
Fuuton • Wind Tanker
D-Rank Ninjutsu
The user will channel fuuton chakra and create a small 50cm diameter ball of 5 strength fuuton within their vicinity. This ball stays anchored to their person and moves with them, continuously producing 1mx1mx1m of wind each post over 5 posts so long it is not destroyed.

Fuuton • Balloon Doll Bomb
D-Rank Ninjutsu
The user will channel fuuton chakra into a weather doll causing it to surge in size until 50cm in diameter where it can then be carried or simply left in place to float. When kai'd, this balloon explodes with a force equal to a D-Rank explosion and covers the immediate area in a gust of wind. If not consumed, this technique lasts for three posts.

Fuuton • Wind Bullet (C)
D-Rank Ninjutsu
After channelling the needed fuuton chakra, the user expels a basket ball sized ball of wind from their mouth. This ball of wind travels up to 20m at 5 speed, and explodes with the strength of a single explosive tag on contact with solid matter or at the end of its range.

Fuuton • Wind Dome
D-Ranked Fuuton Jutsu
After performing the required handseals the user will form a 2m diameter of wind around themselves at 5 speed. This dome will stay around the user for up to 3 posts or until broken or dispersed and has a strength of 5, though any projectile the size of a kunai or smaller get completely repelled if not thrown with at least 1 strength more.

C-Rank
*Fuuton • Tornado Trap
C-Ranked Fuuton Jutsu
The user will first perform the required hand seals and then gather wind around an opponent. This will form a tornado around them at a speed of 12 which extends 10m into the air and has a radius of 3m. The tornado will push back anything that touches it with a strength of 8, while also cutting at whatever tries to push through as well as a kunai would with the same strength. This technique lasts for 4 posts.

Fuuton • Big Balloon Doll Bomb
C-Rank Ninjutsu
The user will channel fuuton chakra into a weather doll causing it to surge in size until 50cm in diameter where it can then be carried or simply left in place to float. When kai'd, this balloon explodes with a force equal to a C-Rank explosion and covers the area in a gust of wind. If not consumed, this technique lasts for three posts.

Fuuton • Great Breakthrough (C)
C-Ranked Fuuton Jutsu
By channelling fuuton chakra and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 15m width at the end of the cone and moves with a speed of 10. Once it makes contact with a substance, the wind both cuts at it and pushes it away with 10 strength. This blast goes out for a maximum of thirty feet if it doesn't hit anything, where it will dissipate into the surrounding air.

B-Rank
Fuuton • Vortex Pillar (C)
B-Ranked Fuuton Jutsu
After channelling fuuton chakra, the user stirs a great amount of wind around their person. A tornado with a 10m radius will form around them at 20 speed, extending up to 30m in the air. This wall of wind is perfect for defence or trapping an opponent in an enclosed area. Anything that tries to pass through the winds will be sliced viciously with 20 strength blades of wind as sharp as katana blades. This technique lasts for 4 posts, unless released earlier.

A-Rank
*[Aerokinesis]
A-rank Ninjutsu
Having achieved notable mastery over Fuuton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally where it doesn't exist.
Combination JutsuShow
C-Rank
Suiton • Katon • Mini Phantom Beast Bomb; Enveloping Burner
C-Rank Ninjutsu
Prequisites: Form 1 or Higher Basic Genma
Nishiki will channel both Suiton and Katon chakra together into a single, chaotic ball of energy about 30cm in diameter which he will then blast out at 10 speed.
This ball will then explode after traveling 15m or upon impact with 10 strength of force over 2mx2mx2m size, spreading chaotic energy that both envelops and ignites everything caught within the explosion
The strength of the passives is reduced as such the energy envelops at 3 strength and ignites at 1 speed, inflicting 1st degree burns as it does so.

B-Rank
Suiton • Katon • Fuuton • Mighty Phantom Beast Bomb; Enveloping Burning Slicer
B-Rank Ninjutsu
Prequisites: Form 2 or Higher Basic Genma
Nishiki will channel Suiton, Katon and Fuuton chakra together into a single, chaotic ball of energy about 45cm in diameter which he will then blast out at 20 speed.
This ball will then explode after traveling 30m or upon impact with 20 strength of force over 8mx8mx8m size, spreading chaotic energy that envelops, ignites and cuts everything caught within the explosion
The strength of the passives is reduced as such the energy envelops at 7 strength, ignites at 3 speed, inflicting 2nd degree burns as it does so and cuts at 5 strength.
Taijutsu: 11D, 3CShow
Kitsune StyleShow
Kitsune Style:
A kitsune never shares its specific tricks and skills but there is a general feel of things that any member of Tsukino House can work out for themselves in their own way. As such this style Nishiki started to design himself using his newfound vulpine gifts; Using his claws, teeth, tails and sensitive fur he has worked a way to fight in an eloquent but animalistic fashion by putting all these traits into use in his own unique, trickster way.
Requires: [Close Quarters Combat], [Perception], [Acrobatics]
D-Rank
Feel the Rain
D-Rank Stance
Nishiki will stop and put his vibration senses to the task by focusing on the rain around him, feeling the vibrations moving through the rain within up to (Instinct/2) meters just as usual. This helps him zone in specifically on the shapes and movements that he picks up specifically from the rain, giving him a basic layout of what the rain touches and how things are moving through it.

Pin Drop Precision
D-Rank Stance
Nishiki will stop and put his vibration senses to the task by focusing on smaller, lower level vibrations whilst trying to focus out the heavier, louder vibrations. Though not perfect this can help feel for smaller objects such as a pin dropping by trying to zone out other distracting vibrations, though it does not increase the proficiency of his ability keeping the same limits.

Vibration Focus
D-Rank Discipline
Nishiki has trained his vibration sensitivity to a degree so that he can remain focused and not be distracted by every little vibration. This helps prevent some dulling of his senses and allows him to focus past some minor things that would otherwise be too much, making it easier to tell the difference between lower level conflicting vibrations.

Piercing Jab
D-Ranked Manoeuvre
Nishiki will make a quick jab towards the opponent's stomach with claws fully extending. This jab is intended to both partially wind the opponent and dig in and wound with the claws.

Blinding Slash
D-Ranked Manoeuvre
Nishiki will perform an arcing swing towards the opponent's face with his hand open in a proper claw-like form aiming to full force maul their face, hopefully scratching their eyes in the process.

Digging In
D-Ranked Manoeuvre
Nishik will grapple an opponent with his arms, digging right in with his claws and biting them with his sharp teeth forcing the opponent to try and fight him off by using more strength than he has.

Tear Apart
D-Ranked Manoeuvre
Nishiki will come at an opponent with his claws up above and then come forcibly down with them in attempt to dig his claws in before slicing outwards in a downward crescent-like motion with each claw move further apart. This is a basic but very forceful mauling attack meant to cover a wide arc.

Flexibility
D-Rank Discipline
Nishiki has trained his body to be rather flexible and able to bend and contort in rather odd and peculiar ways which gives him some extra freedom of movement and allows him to easily do some strange things.

Perfect Kinetic Flow
D-Rank Discipline
Prerequisites: Flexibility
Combining his great flexibility with grand and flowing moves, Nishiki has trained his body to perform extraordinary movements and have extreme body form when doing Kinesis of any kind. This increases the capability of what he can do and helps limit any restrictions on his Kinesis gestures (e.g. Lack of room becoming less of a concern).

Grand Balance
D-Rank Discipline
Nishiki has trained himself to have great balance in many different kinds of situations, allowing himself to easily define his own centre of gravity so that he can manoeuvre himself with ease with toppling over. This means he can bend way low to the ground, outstretch his limbs in weird angles or almost seem to fall forwards on his tiptoes and still be fine.

Aerobatics
D-Ranked Taijutsu Discipline
Prerequisite: 5 Taijutsu
Hefty bending exercises have lead the user to be able to contort, and otherwise control, their body while under abnormal situations. Namely being able to use momentum to better dodge mid-air, and allowing great feats of taijutsu that normally require ones feet planted firmly on the ground.

C-Rank
Ambidexterity
C-Ranked Discipline
After extensive practice and training the character has gained equal strength and skill between their two hands. This allows them to perform any action with either hand at exactly the same skill level and strength.

Pure Pin Drop Precision
C-Rank Stance
Nishiki will stop and put his vibration senses to the task by focusing on smaller, lower level vibrations whilst trying to focus out the heavier, louder vibrations. Though not perfect this can help feel for smaller objects such as a pin dropping by trying to strongly zone out other distracting vibrations, though it does not increase the proficiency of his ability keeping the same limits. On a higher level than the basic D-Rank this takes more focus but can more accurately zone in on those specific vibrations.

Clear Vibration Focus
C-Rank Discipline
Nishiki has trained his vibration sensitivity to a degree so that he can remain focused and not be distracted by every little vibration. This helps prevent some dulling of his senses and allows him to focus past some small to minor things that would otherwise be too much, making it easier to tell the difference between lower level conflicting vibrations to a strong degree.
GenjutsuShow
Place Genjutsu in here

History
Historical AccountsShow
Nishiki was born to a pair of shinobi parents, though his mother typically tended to a gambling guest house by the time he was born and kept her chuunin title on the side for when specifically called on.
Said guest house was like any other with many guests paying to stay for as long as they needed but it also had quite the gambling theme, running fuuinjutsu powered slot machines and other gambling games so long they where legal within Kirigakure and would often tend to allsorts of people working for the Murasmasa.
As for his father, he had stayed much more fulltime shinobi and worked his way up to jounin but typically preferred to oversee jobs given directly by the Muramasa family. Though he also loved making deals and had been quite business oriented, selling personal wares, working some kind of extra hit or doing other kinds of side jobs in the dark and yet always telling Nishiki it was no life for a youngster like him.

It has so far been a lone child life for the young Tsukino who grew up learning the ins and outs of the house, the connections to Murasmasa especially their religious ideals and Tsukino traditions and beliefs such as keeping out of the spotlight.
With this came eventually learning and understanding what praying to the moon Goddess meant and coming to understand the house's relation ship with fox spirits, sometimes even getting to see the rituals and communicate with said foxes.

Nishiki's life was kind of ordinary, at least for a Tsukino until he was 9 (almost turning 10) and finally placed into the academy. Given his upbringing the boy easily grasped the teachings and what it meant to be a Kiri shinobi, a kiri tool and easily followed up with the skills as well but not really making much progress in social aspects as he tended to shy away like most Tsukino.

Once the 1 and a half years of academy was up, the now 11 year old was immediately placed under the usual fox melding ritual which was surprising easy and resulted in a strong bond and overtaking of his fox spirit leading to a high level of vulpine features.
The ease of the ritual and transformation intrigued the genin's parents who took a keen interest in their renewed son, taking great care to train him in their foxy arts and suiton he was gifted as he performed typical genin team ventures.

However his personal skills didn't grow too much, at least not in the sense of making friends as the whimsical fox nature that deepened within him made it even more difficult to appear friendly enough to form any kind of relationship as he wanted to be too playful and tricky on top of not really talking to others.
Nonetheless he was further groomed in his ninja skills and as far as an Tsukino believed he was doing just fine, even picking up some nice alternative social skills like a sense for monetary value and some sense of a work ethic that kept him out of the full spotlight.

In actuality the ease and skill the boy learned and got along with the gifts he was given caused his family to keep a bit of a close eye on him and teach him a few more thing, slowing his genin team capability but hopefully making him better in the long run. In fact over the past few months word spread a bit and there where murmurs of using such capabilities to take in spirit qualities with ease and use its gifts with ease for possible other situations, though things weren't wholly clear what that could mean especially for the boy who was close to turning 13 now and had no idea what was right around the corner.

Soon after becoming a genin Nishiki was quickly gifted with yet another spiritual ability but this one was much more immense, powerful and daunting for the young boy; he would become the next Jinchuriki host of the Phantom Beast of Elements, otherwise known as Yoshimitsu no Etaigenma.
With this new found power and responsibility he became unsure of himself for a time, plus the sealing process was quite the turmoil but in return he personally met the Mizukage at the time; Kai.

Over the next year or so as a genin this young Tsukino mostly focused on training and getting his Genma abilities under control with the aid of his sensei; Kaguya, Aimi, who with his strong will and strength taught the boy how to channel his own will to combat Yoshimitsu's. Though it was not easy as his path was and still will be full of strife with many bruises made from constant beatings to get said genma under control.

One particularly formative experience was the first time Nishiki's gift fully unfurled with the beast within trying to take full control in the middle of Fur Country no less. Though he managed to wrestle back control it was not an easy task and really frightened the poor boy as he began to wonder if he can truly be the Jinchuriki everyone wanted but in the end Aimi taught him that he must have strength and strive for that greatness.

This was soon followed by another outburst during a training session in Kirigakure that showed even trying to use too much of the genma's power at once can be overwhelming and allow for the boy to lose control, in turn letting out the beast once more only to be beaten back by his sensei yet again. This time he felt he had a grasp of things and saw many possibilities to take to master his control, bouncing back rather fast and even strengthening his capabilities even further in the end.

With much training under his belt and his tail becoming three (or near enough) Nishiki was then finally ready for his chuunin exam though a peculiar one at that, taking it during the joint Kirigakure and Iwagakure celebrations in the Land of Fountain versus a lava user from Iwa which was a special and unusual opponent.
After a bit of back and forth and perhaps a bit too much toying around and trying to show off, the Tsukino finally won his match and was given a promotion to Chuunin and his duty began anew at just about 14 (and a half) years of age.

Since ranking up the young boy's tails fully grew out and he personally began to evolve with a bit of Yoshimitsu's presence lingering over him, beginning to take effect and make thing think a bit more in his own personal favour.

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Tsukino, Nishiki

Post by Archives » Thu Jun 01, 2017 8:22 am

Yoshimitsu no Etaigenma
The Phantom Beast of Elements




The Etaigenma, commonly referred to as the Basics Genma, is the Genma sealed away and controlled by [Kirigakure no Sato]. The Etaigenma has the unique ability to control all 5 of the basic elements, and when sealed within a host, grants that power to it's host. The Etaigenma has Four Forms which elevate through the elemental cycle, granting all 5 elements in it's final form. The Etaigenma is compatable with most hosts, as it's only effect upon sealing is that it takes away the hosts ability to access any elements but their primary affinity.
Influences: The host has two black rods moving through their wrists, the rods are angled through the wrist in a manner that allow full range of motion.
Longterm Drawbacks: The host tends to become more and more self-centered, caring more about itself than anyone else.
Personality: Yoshimitsu is a very pompous creature. He feels as though he’s better than everyone else, mostly because of the many elements he is capable of using. He feels that since he can use so many more than everyone else, he’s automatically better than they are. He tends to not listen to what anyone else has to say, and even once he’s proved wrong, he still believes he’s right. Basically, there is no reasoning with him and if you wish to do things your way you would simply have to find a way to outsmart him. For the most part, he believes no one is even worth fighting, because they’re all so much weaker than he is. Question his strength or such though, and he will quickly jump to proving you wrong.
Notes: This genma host does not have access to any elemental jutsu, including the kinesis techniques, unless they are in a form that allows access to that element.

Forms
Form NumberDescription
Base FormIn their base form, the host has small, black spikes that run through their wrists at an angle. They also have magenta chakra, which presents itself in any jutsu that release pure chakra. While in this form, the host is able to learn the kinesis of their primary element, regardless of requirements or rank.
+5 Ninjutsu always active
Form 1 In the first form, the host begins to exude a magneta chakra that will swirl around them. The rods through their wrists will grow, partially, and their ribs will begin to protrude through their skin. While in this form, they are able to use their second element in addition to their first, and gain the ability to learn kinesis of the second element, regardless of requirements or rank.
+3 Ninjutsu, +2 Control
Form 2In the second form, the host's chakra will grow darker, and will continue to swirl around their bodies, though closer to before. Additionally, their ribs will break through their skin, though only slightly, and small horns will grow in each of the cardinal directions around their skull, with a single spike on the top of their head in the center. The host gains access to their third element in addition to the first and second, and gain the ability to learn kinesis of the third element, regardless of requirements or rank.
+5 Ninjutsu, +5 Control, +2 Stamina, -2 Speed
Form 2 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 2, Form 2 ascended is slightly stronger than it's predecessor.
+7 Ninjutsu, +7 Control, +5 Stamina, -2 Strength, -3 Speed
Form 3: Chakra coating gets thicker an darker tightening to their body, giving their body a dark grey look, occluding their clothes. The forming horns on the head will grow larger, and a ball of black chakra will float above their head. Their ribs will grow to the point of appearing entirely outside of the body, while their hips, elbows and knees will begin to grow to where they're pressing against the skin. The host gains a fourth element in addition to their third, second, and first, and gain the ability to learn kinesis of the fourth element regardless of requirements or rank.
+10 Ninjutsu, +10 Control, +7 Stamina, -2 Strength, -3 Speed
Form 4:In last form, the chakra fully coats around their body, taut to their skin and occluding any view of their actual body. The orb of chakra over their head will split out 10 more orbs which will trail behind the user wherever they go. Their bones will continue to push against the skin, giving the host a spiked and jagged appearance, mimicking the genma's appearance. They gain access to all 5 elements, in addition to be able to learn kinesis for their final element, regardless of requirements or rank.
+15 Ninjutsu, +15 Control, +15 Stamina, -2 Strength, -3 Speed
Form 4 Ascended:Having completly mastered the Genma, the host is able to actively and instantly enter into this state and any of it's predecessors. While indistinguishable from Form 4, Form 4 Ascended is slightly stronger than it's predecessor.
+15 Ninjutsu, +20 Stamina, +20 Control, -5 Strength, -5 Speed
Genma Mastery

The level of Genma Mastery the host has, the greater lengths that they are able to control the Genma. The lower amounts have lower control over the Genma, while higher have higher and near perfect control over it. When first in the forms, it's basically the Genma taking over their body.
3)First Form can be unlocked. Up to C-Rank jutsu in First Form.
6)Up to B-Rank jutsu in First Form.
9)Up to A-Rank jutsu in First Form.
12)Second Form can be unlocked. Up to S-Rank jutsu in First Form and D-Rank jutsu in Second Form.
15)Up to C-Rank jutsu in Second Form.
18)Up to B-Rank jutsu in Second Form.
21)Up to A-Rank jutsu in Second Form. Form 2 Ascended Unlocked
24) Up to S-rank jutsu in Second Form
27)Third Form can be unlocked. Up to C-Rank jutsu in Third Form.
30)Up to B-Rank jutsu in Third Form.
33)Up to A-Rank jutsu in Third Form.
36)Fourth Form can now be unlocked. Up to S-Rank jutsu in Third Form and C-Rank jutsu in Fourth Form.
39)Up to B-Rank jutsu in Fourth Form.
42)Up to A-Rank jutsu in Fourth Form.
45)Up to S-Rank jutsu in Fourth Form.
50) Form 4 Ascended Unlocked.

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