Virtual Points: 22
Prestige Perks: 0/0
Stat Trainings: (5/50)
General Information Age: 14
Weight: 130 lbs
- Face/head: Round head with hazel eyes. His hair dark brown and stands upward due to the placement of his headband.
- Body: Akki is not tall in size or large in the muscular department. His body looks thin and small and he has a pale/peach colored skin.
- Notable Features:
- General: Akki is a very calm, well-mannered kid. He can be the quiet one that never really sticks out the crowd or become the center of attention if he ever so chooses. He likes the comfort of having close friends and enjoys the after feeling after learning something new. He also enjoys to eat after a long day's work and sleep after eating.
He dislikes deceit and lying, making his ninja career hard to pursue sometimes. He also dislikes those who commit harm to his loved ones or his village. Akki will do everything in his power to protect Konohagakure no Sato, sometimes even at the risk of his own life.
- Hopes/Dreams: Hopes to gain the respect of every other ninja out there as one of the greats.
- Fears: He fears dying a slow and painful death, though he tries to act like he fears nothing at all.
- Combat Mentality: Akki is a serious fighter and will think before acting on the battlefield. He tries to be the leader of the group as much as possible and tries to remain on top, even when others in his group would have a superior rank than he.
History Akki was born within the Village Hidden in the Leaves to two Aburame parents, a Jounin of a father, and a stay at home mother. His parents were well off through the income of each of the missions, the work that his mother did at home and at their small family store. He grew up working with his mother at the store and learned how to fly kites that they sold there.
It wasn't til he was about six years old when his father decided to teach him how to use his clan techniques in combat. When the Beetle Spring of that year had occurred, Akki choose the Kikaichū as his partners in crime. The skills needed to use them was somewhat frustrating to Akki, but after much practice at home he learned how to do it and made a style all on his own that he took with him into the Academy two years later.
There he learned about the arts of ninjutsu, genjutsu, and even more taijutsu that he hadn't known. It was a fascinating world of Ninja that his father was always in and he was determined to become a prodigy in the ninja world.
After a few years within the Academy and tons of studying, Akki finally graduated being one of the top five in his class. It was an achievement that both his mother and father were proud of.
Battle Information Village: Konohagakure no Sato
- Ninjutsu: 10
- Taijutsu: 5
- Genjutsu: 3
- Stamina: 5
- Control: 6
- Strength: 3
- Speed: 7
- Instinct: 6
- Sync: 8
- Shuriken: Fifteen shuriken located in a hip pouch behind his back.
- Kunai: Five kunai located in a right thigh pouch.
- Tagged Kunai: Ten kunai that have *[Bursting Seal] written on them and are located in a left thigh pouch.
- Smoke Bombs: Three smoke bombs located in a hip pouch behind his back.
- Flash Tags: Two flash tags located in a hip pouch behind his back.
- Holo Kunai: Five holo kunai which are used to store Kikaichū that are located in a left thigh pouch.
- Katana: A standard, all black, four and a half foot long katana. The handle is six inches and the blade is four feet.
Abilities and Concentrations
After performing the correct hand seals the user will focus chakra into their mouths and into up to five senbon within 3 feet of their position. The senbon will be summoned from their persons or nearby into the user's mouth, where they will be spit out aided by chakra at a speed of 6 and strength of 4. The senbon can be shot up to 7 meters away.
*[Ninjutsu • Chakra Burst]
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.
*[Ninjutsu • Tracking Device]
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.
*[Ninjutsu • Wall]
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.
*[Ninjutsu • Sensory Deprivation: Sight]
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their eyes. This chakra will act as though it were solid, rendering the user blind until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.
C-Rank *[Ninjutsu • Binding]
After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at a speed of 10 for up to 15 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to a strength of 10. After 4 posts the chakra will run out and the bind will break.
*[Ninjutsu • Multiple Chakra Kai]
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.
*[Ninjutsu • Barrier]
After performing the correct hand seals the user forms a 10m3 barrier around a target up to 10m away from their position. The barrier forms at a speed of 12, has a strength of 8, and lasts 4 posts before fading away.
*[Ninjutsu • Advanced Transformation Technique]
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of 16 or more strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.
After the appropriate hand seals, the Aburame shuts one eye, transferring it's sight to one of their mushi. The view from this mushi allows for the discerning size, shape, distance, and minor details, lacking the ability to examine intricate details, such as text in a book. The mushi can travel up to a mile away before the link between the Aburame is broken and the technique lasts as long as the Aburame keeps their eye closed for a maximum of six posts.
After the appropriate hand seals, the Aburame fires off a 2 inch diameter clump of insects at a strength of 4 and speed of 6 up to five meters away before dispersing. Upon impact, they spread over an area of 5 inches.
After the appropriate hand seals, the Aburame forms a 1 inch diameter ball of mushi, which they can than toss at an opponent, the ball sticking to them at a strength of 5. Anytime within the next three posts, kai can be used to cause the bugs to spread out at a force equal to 1 exploding tag. This explosion does not kill the mushi as the main danger comes from the force of the mushi's mandibles. This jutsu can help the user spread out the mushi and attach them to a target quickly as well.
The Aburame will command mushi within 5 meters to form a shape that is under 1 meter in diameter with a speed of 4. After, they will perform a set of hand seals that locks the mushi together and reinforces them with a layer of chakra armor that has a strength of 6.
The Aburame will command a female mushi to attach itself to a designated target and hide itself using its small form and silent movement. After attaching itself, the mushi will then release an abnormal amount of pheromones. The male mushi of that breed can then trace the pheromone trail, allowing the Aburame to effectively track the marked target. The males can only track the female within a three mile radius, and after five posts, the female mushi does not have the chakra to produce excess pheromones and tracking is reduced to 1/2 mile.
Akki will command his Kikaichū to cling onto a item that he has on hand. They will hold on until told to with Release.
Akki will command his Kikaichū to release themselves from an item they were previously being commanded to Cling onto. When releasing they will disperse in different directions surrounding their target.
After performing a set of hand seals Akki will command his Kikaichū to create a wall up to three meters away from him. The wall is 2x2 meters in diameter, erects at a speed of 4 and stands at a strength of 6.
Akki will identify an object within sight of his person and command his Kikaichū to retrieve it. The item can be no bigger than a basic katana
After performing a set of hand seals, Akki will command his Kikaichū to mold together into the shape of a standard kunai. They form at a speed of his sync stat and are used to to trick people into thinking they are a real kunai.
After performing a set of hand seals, Akki's Kikaichū will begin to flutter around an area in meters equal to his sync stat. They move frantically in all directions individually covering the area. Also, they will move at a speed of ten and strike anything within the area with a strength of ten, using their mandibles to gnaw at everything they come into contact with; excluding Akki. Upon contacts, the mandibles will leave light cuts and scratches. They do this for four posts or until commanded to stop by Akki.
After the appropriate hand seals, the Aburame holds the last seal before firing off a 2 inch diameter stream of insects in a straight line up to ten meters away. The insects fly forth at a strength and speed equal to the users (nin+ctrl)/2 up to a maximum of 10 and upon impact use their mandibles to claw and tear at the target. This can be held for a maximum of two posts.
The Aburame will command mushi within 10 meters to form a shape that is under 3 meter in diameter with a speed of 12. After, they will perform a set of hand seals that locks the mushi together and reinforces them with a layer of chakra armor that has a strength of 8.
By channeling their chakra into their swarm and holding the final seal, the Aburame raises the pheromones of one of their swarms to unnatural levels, causing them to rapidly breed, creating larvae by the end of the post. If the Aburame continues to channel chakra into their swarm for another post, the larvae will rapidly hatch and grow into adult mushi, replenishing the ranks of the swarm.
After the appropriate hand seals, the Aburame member's mushi are gathered into one place and pattern themselves after the user or anyone else they choose. The technique is elaborate enough to be mistaken for the original, and therefore may be used as a decoy or as part of a diversionary tactic. When the clones stamina stat is used up/it is destroyed, it falls apart into the mushi it is made of. Each clone cannot use jutsu and has the following stats:27
- Taijutsu: 5
- Stamina: 5
- Strength: 7
- Speed: 10
After the proper hand seals the Aburame will have the mushi crawl across their skin to form a layer of mushi. At first this seems like armor however when the opponent makes physical contact with the Aburame, the mushi will immediately attach to the opponent and begin to claw and tear causing lacerations. The mushi stick with 10 strength to the opponent.
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have a strength of 5.
Doton • Earthen Gourd
After performing the correct hand seals, Akki will form a 3x3x3 foot gourd that he can carry over his shoulder. The gourd has a strength of 5.
*Doton • Binding Formation
After channeling doton chakra into their foot the user will slam the ground within 3 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at a speed of 6 binding the target's feet at a strength of 4.
*Doton • Dirt Cloud
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at a strength of 4 and speed of 6. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 3 meter radius.
*Doton • Wall
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at a speed of 6. The wall has a strength of 4 and is 3x3x1 meters large.
*Doton • Trip Fault
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at a speed of 5 somewhere within 7 meters.
C-Rank *Doton • Landmine
After performing the correct hand seals the user will tap their foot on the ground charging a 2 meter radius around their foot with explosive chakra. This is armed at a speed of 10. For the next three posts if anyone steps on that area it will explode with a force equal to a standard C-Rank explosion.
*Doton • Harden Earth
After performing the correct hand seals the user places their palm on the ground, channeling chakra into it and increasing the density of the earth beneath them in a 5 meter radius around them. This earth is extra resilient to digging and takes a strength stat of 10 to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.
*Doton • Manica
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has a strength of 15 and forms at a speed of 5.
*Doton • Tremors
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 10 meter radius, knocking down anyone standing on the ground with less than 10 taijutsu. Lasts as long as the last seal is held, for up to 3 posts.
*Doton • Spike Shot
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 15 meters away at a strength of 10 and speed of 10.
Flawless Aim Style:D-Rank *[Flawless Aim Style • Sentinel Stance]This style of combat is favored by specialists preferring to use projectiles, often serving as a staple for taijutsu-based projectile users. Focusing on the synergy between their hands and senses they strive to make their reach as far as possible with flawless aim.
Requires [Projectile Weaponry] and [Upper Body] concentrations
D-Rank Taijutsu Stance
A stable and steady stance practiced by nearly all wishing to use projectiles. At this stage they are planted and focusing on their arms and shoulders, moving in smooth motions to mitigate unnecessary movements that may ruin their aim.
*[Flawless Aim Style • Arcing Shot]
D-Rank Taijutsu Maneuver
The practitioner is able to shoot in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. Granted, they must know of their target’s location or have another means of detecting them.
*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
This allows the user to hit a moving target so long as it is moving in a way predictable to the user. They must still take into account travel time, and sudden changes in path will still affect the outcome.
*[Flawless Aim Style • Rapid Shot]
D-Rank Taijutsu Stance
The user will hold multiple projectiles in their hands to reduce the amount of time needed between each shot. When required they can quickly and fluidly draw more projectiles and keep up a steady stream of attacks. However, while utilizing this Stance the users feet must be planted, limiting the range of their assault, and their ability to be mobile while using it.
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.
*[Genjutsu • When Pigs Fly]
D-Ranked Illusion Genjutsu
A rather simple genjutsu that is put into place when the user says a statement ending in "When Pigs Fly". Seconds later, anyone who hears the user say that will see several pigs with full hawk wings fly past, just a few feet above the user and the victim’s head, serving as a somewhat confusing distraction.
D-Ranked Illusion Genjutsu
After performing a series of hand seals, Akki will make a buzzing sound. Anyone who hears him making the sound will hear the sounds of Kikaichū flying around them. This works as a distraction and/or a scare tactic.