Saisuko, Zao

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Saisuko, Zao

Post by Archives » Mon Jul 03, 2017 12:10 am

Username: Zao
Points: 103/303
Prestige Perks: [3/3] - Beast Master (Hitohana, Beast Master (Shi), Beast Tamer, Beast Master (Gogyou)

Saisuko Zao

The Spirit Puppeteer

[Only with great knowledge and patience can one discover true strength...]

General Information Age: 26
Gender: Male
Height: 5'10"
Weight: 169 lbs
Physical Features:
  • Face/head: Straight, medium length silver hair is the first thing that draws one's attention to the young man as it falls around the slender curves of the man's face. Framing his lovely set of bright blue, piercing eyes that look out from beneath a few stray strands of hair that will normally drifts in front of Zao's face. Other than his distinctive eyes the rest of the man’s face is some what ordinary, being neither good or bad looking.
  • Body: Zao's body is one of athletic appearance, appearing toned through out. But upon closer observation of the man's body one can see his seemingly pristine skin that could almost be confused with that of a woman's with its softness and well kept appearance.
  • Notable Features: His medium length silver hair and almost mesmerising bright blue eyes are the only noticeable features about the man unless one were to include his woman-like skin.
Clothing/Accessories: The man’s attire is somewhat simple, consisting of a long white kimono edged with a scar let trim along its edges, overlapped with a solid black half portion ceremonial style of kimono that stretches from the left shoulder and extends down to wrap around the lower torso. On the front of this dark fabric is embroidered with his family symbol. Under neath the kimono a pair of light weight cloth pants of a scarlet hue cover the man from the waist down to about mid shinobi before disappearing into the top of cloth boots that are brown with the edging down in a matching scarlet like the kimono trimming and a solid wooden bottom. Around his waist the man wears a crimson sash that is doubled around him before being tied in the front. Lastly, a set of small red prayer beads that are kept wrapped around his each forearm and extends up around each palm, and a set of larger matching color beads two inches in diameter in a necklace with a crimson tassel hanging from the center bead.

Picture:
SpoilerShow

(Age 21 - Retired Jounin)


(Age 26)


(Age 32)


(Age 42 - Bannin)
SpoilerShow
Personality:
  • General: Zao's is kind of a nerd in the sense that he believes that their is so much untapped knowledge hidden within the pages of books and dusty old scrolls. To the point that his studies have somewhat held back his physical attributes, mainly strength. But the man is well mannered, educated, and traveled for his age knowing a handful of different languages. Some might have even referred to him as book smart, especially in the aspect of spirits, demons, and other beasts. For the man is more or less obsessed with finding and studying them. As for good or bad, the shinobi is neither truly evil or truly good, sort of walking the gray path while attempting to pursue and achieve his own personal goals.
  • Hopes/Dreams: The man Dreams about discovering and studying new types of spirits. And in the end capturing the strongest ones for himself.
  • Fears: The man has a few different fears, the major one being that he could die before achieving his ultimate goal.
  • Combat Mentality: Zao's combat skills revolve around utilizing his ability in Tenkujutsu, mainly the usage of spirit possession to create spirit dolls to fight for him at mid to long range to compensate for his weaknesses in close range combat. Normally keeping at least one possessed spirit doll around him at all times if not more.

Battle Information Village: Sunagakure no Sato
Rank: Jounin

Stats: (50/50)
  • Ninjutsu: 50
  • Taijutsu: 25
  • Genjutsu: 35
  • Stamina: 50
  • Control: 50
  • Strength: 26
  • Speed: 50
  • Instinct: 39
EquipmentShow
Pouches and ScrollsShow
  • A two foot tall scroll that is six inches in diameter when rolled up. Used to store a variety of things and is worn horizontally across the lower back just above the waist to ensure accessing the lower back pouch is not impeded and is secure via an ordinary looking leather holder. Marked with [Fuuinjutsu: Marked in Space] seal.
  • Left Hip Pouch – Contains five normal Kunai attached with Zao’s larger “Blasting Tags”, five extra kunai, three [Fuuinjutsu • Flash Step Tag].
  • Right Bicep - Secured to the bicep is a True Link Kunai who's original is stored within Zao's realm.
  • Left Bicep - Secured to the bicep is a True Link Kunai with an original within the Suna village.
  • Lower Back Pouch – Contains one ‘True Link’ original Kunai and it's recycled copy kunai.
  • Right Hip Pouch – Contains two, six inch tall scrolls that are two inches in diameter when rolled up. One is used to store his puppets and the other scroll is utilized to store blank realm tags, blanks explosive tags, and weaponry as Zao acquires them within. Ten kunai, each having a single 2x2 inch [Fuuinjutsu • Flash Step Tag] attached to the loop with a short piece of wire.
WeaponsShow
  • Kunai Leg Holsters - Seven ‘True Link’ kunai originals holstered on the left leg, with the matching seven recycled kunai holstered on the right leg.
  • Right Bicep - Secured to the bicep is a True Link Kunai who's original is stored within Zao's realm.
  • Left Bicep - Secured to the bicep is a True Link Kunai with an original within the Suna village.
  • Ninjatō x2 – Two solid black, straight blade ninjatō that sport a cutting edge on both sides of the blade. Both ninjatō are identical to one another having a blade length of two feet and a six inch hilt. When worn they are placed in an x-shape across his back or can be stored away in a scroll when not needed. Each have a [Fuuinjutsu • Flash Step Tag] engraved on the hilt.
Space-Time JewelryShow

[*]Left Wrist - Two golden bracelets with a bright blue gemstone hanging from each and two silver bracelets with a single dark green gem hanging each. The two blue gems are the originals from the man's [Recycle & Open Space: True Link - Notification ] technique and the green gems are the originals from the [Recycle & Open Space: True Link - Long Distance] technique.
[*]Right Wrist - Two golden bracelets with a bright blue gemstone hanging from each and two silver bracelets with a single dark green gem hanging each. The two blue gems are the True Link copies from the man's [Recycle & Open Space: True Link - Notification] technique and the green gems are the True Link copies from the [Recycle & Open Space: True Link - Long Distance] technique.
[/list]
Equipment Stored in Personal RealmShow
  • Large Explosion Stone x5 - A twenty meter diameter stone ranging from one to two meters in thickness. Engraved on one side of the large stone's surface is Zao's [Fuuinjutsu • Directional Explosive Release] that takes up the entire side of the stone. This stones are stored within the man's personal realm until needed. Marked with [Fuuinjutsu: Marked in Space] seal.
  • Giant Explosion Stone x5 - A thirty meter diameter stone ranging from one to two meters in thickness. Engraved on one side of the large stone's surface is Zao's [Fuuinjutsu • Ultimate Directional Explosive Release] that takes up the entire side of the stone. This stones are stored within the man's personal realm until needed. Marked with [Fuuinjutsu: Marked in Space] seal.
Fuuin TattoosShow
  • Upper Left Back - A single six inch [Fuuinjutsu • Reality Check] fuuin diagram combined with the two inch fuuin [Fuuinjutsu • Mind Altering Kai].
  • Upper Right Back - A single six inch [Fuuinjutsu • Wake Up Time] fuuin diagram combined with the two inch fuuin [Fuuinjutsu • Unconscious Kai] diagram.
  • Lower Back - Centered on the lower portion of the man's back can be found the twelve inch [Fuuinjutsu • Life Line] diagram.
  • Upper Chest - Centered over the man's heart can be found the twelve inch [Fuuinjutsu • Life Line] diagram.
  • Arms - The [Fuuinjutsu • Explosive Release] seal covers from the man's finger tips up onto the shoulder of each arm.
  • Legs - From the ankle of the foot up to just below the hip is covered in the [Fuuinjutsu • Explosive Release] tattoo.
TsukumogamiShow
KazanganShow
Description: A chakra tempered short claymore with an six inch wide blade that extends a meter in length coming to a sharp center point sporting a cutting edge along both sides of it's blade and a six inch hilt wrapped in thin, blackened leather straps. The blade itself is a fiery red color with fuuin engravings taking up both sides of the blade, the unique blade color is a side effect that occurred during the sealing of the lava spirit, Tenson, who is a Grand Level Soul based elemental spirit, was conducted in order to create the Tsukumogami while giving the blade a natural thirty five strength.

Ability #1 - Lava Construct - Utilizing a S-Rank amount of chakra and applying it to the fuuin inscription the user is able to draw out the strongest spirit power of the weapon, the user then thrusts the fiery blade into the ground causing twenty five meter diameter pool of lava to rapidly form in front of the blade which then is followed by a thirty five meter tall lava golem emerging from the lava pool. This lava construct wields a two handed morning star like weapon created from lava as well is nigh identical in appearance to the sealed spirit with the following stats. The spirit is capable of fighting until its stamina is exhausted or its body is to heavily damaged to continue and naturally has the Lava Release passive.
  • Taijutsu: 33
  • Speed: 42
  • Strength: 43
  • Stamina: 42
Ability #2 - Lava Bomb - Utilizing an S-rank worth of chakra and applying it to the fuuin inscription the user is able to cause the fiery blade to heat up before lava forms a sphere of lava the size of a tennis ball at the tip. The sphere can then be launched at a speed of thirty five and explodes on impact, with a blast radius of 32x32x32m and a strength of 35. This jutsu causes 4th degree burns. The lava hardens over the span of 10 posts, reducing the strength of impacted objects by 8 strength per post.
Flaming Phoenix FanShow
Description: A chakra tempered, two and a half foot long, folding metal war fan that is two inches thick. The fan itself is a bright fiery red color with flakes of a golden hue mixed in with the red, fuuin engravings take a good portion of the surface area on both sides of the fan, the unique color is a side effect that occurred during the sealing process of the fire phoenix spirit, [Miao], who is a Grand Level Soul spirit. The sealing was conducted in order to create the Tsukumogami while giving the fan a natural strength/durability of thirty five.

Ability 1 - Breath of the Phoenix - After imbuing an S-rank (S40) amount of chakra into the fan a large of fierce flames with a hint of gold within them cover the surface of the fan, when swung the fan will release a ninety degree fan of raging red and golden flames at a speed of fifty and strength of forty out to two hundred meters with a height of sixty meters. Dealing forth degree burns on contact and burning most things in its wake to ash. These flames continue to burn the affected area for up to five posts.

Ability 2 - Death of the Phoenix - After imbuing an S-rank (S40) amount of chakra into the fan a large of fierce flames with a hint of gold within them cover the surface of the fan, when swung releases a massive thirty meter wide phoenix construct will form from the flames and home in on a single target or target area at a speed of forty five. Then upon impact the flaming bird will explode with tremendous force of forty five strength covering an 60x60x60 meter area in flames that burn for up to four posts before dying out on their own.
PuppetsShow
JuukiShow
General Info
Description: The current puppet has a standard humanoid shape to its large frame, being three meters tall and just over a meter wide at the shoulders. Created from chakra tempered metal with thick features that are designed to deal with the puppet's heavy weight in preparation for holding numerous weapons giving it a more mechanical or golem look than the traditional puppet. Designed to be a mid-to-long ranged combat puppet with four arms and two legs.

Rank: B
Puppet Stats: 59
  • Durability: 10
  • Mobility: 10
  • Strength: 19
  • Deftness: 20
Joruri Stats: 160/250
  • Durability: 10
  • Mobility: 30
  • Strength: 30
  • Deftness: 40
  • Stamina: 50
Total Mechanisms: 14
Mechanisms in Use: [8/14]
Tri Kunai Launcher (1 Mechanisms)Show
Description: The lower right arm acts as the base for a three part kunai launder. Each part of the launcher is made up of five "barrels" connected in a circle with the parts forming a triangle around the forearm before joining together upon the bicep portion of the arm where a large circular mechanism competes the launcher. Inside the circular mechanism is where the additional kunai are stored and loaded into the launchers. Each of the three parts are capable of launching a volley of five kunai up to twice per post, taking half a post to reload for each of the three parts of the kunai launcher. Holds a total of a 120 kunai in total. Capable of firing its projectiles at a speed equal to the puppet's [Deftness] and a strength equal to the puppet's [Strength].
Senbon Blaster (2 Mechanisms)Show
Description: A senbon launcher capable of launching a blast of senbon creating a small cloud of the steel needles. Attached to the lower portion of the lower left arm, the launcher operates in a cylinder style manner rotating through 'ammo pods' that contain twenty senbon within each. The launcher sprays forth all twenty of the senbon found within the pod in one blast. Capable of firing its projectiles at a speed equal to the puppet's [Deftness] and a strength equal to the puppet's [Strength]. After firing the cylinder rotates feeding a new pod into the firing mechanisms. Currently the weapon cylinder holds thirteen of the senbon 'ammo pods'.
Wings (1 Mechanism)Show
Description: A Set of four meter long and two meter wide wings that are affixed on either side of the upper back, extending up past the shoulders of the puppet that allow for the puppet to fly at a speed equal to the [Deftness] stat of the puppet, up a maximum of the puppet's [Mobility] stat.
Elemental Shoulder Cannons (3 Mechanism)Show
Description: A trio of side by side, shoulder mounted cannons that consists of two parts, the cannon portion and a turbine portion. The turbine in each is able to be activated by the spirit instilling the correct elemental chakra into the turbine which will then rapid spin building up a charge of the respected element (Raiton, Katon, or Fuuton). Once the charge is built up the cannon acts as a means to direct the built up elemental blast by releasing it in a forward blast. That power of the attack coming from the stats of the puppet, able to be released with a speed and strength equal to the [Deftness] of the puppet. The size of the blast having a diameter equal to [Deftness/3] and a range of [Deftnessx3] in meters. Each cannon can only be fired once per post with a one post cool down between uses. The cannon's have the ability to move in order to track target's independent of the body or the other cannons and when not in used that are able to be retracted back on the right shoulder blade.
Spirit Core (1 Mechanism)Show
Description: A heart sized core contained the sealed spirit Shi, this is housed within the chest cavity of the puppet and has a durability equal to the [Stamina] stat of the spirit sealed within it. This turns the puppet into a Joruri allowing the spirit to fully control the puppet as though it was its own body.
Fuuin Inscribed on Puppet:
  • [Fuuinjutsu • Strength of Steel] - Located on puppet's upper back between its wings.
  • [Tsukimogami: Living Puppet] - On the spirit core located inside the puppet, containing the spirit Shi
Tsukimogami Sealed into Puppet:
TsubusuShow
<General Info Description: The current puppet has a standard humanoid shape to it, standing about seven feet in height, created from chakra tempered wood with thick features that are designed to deal with the puppet fighting in close range. Normally has a white cloak with metal shoulder pauldrons made up of with a design of a number small faces and its face and head are white in color having the looks of a white Oni mask with red horns. Designed to be highly durable close range combat focused puppet with eight arms and two legs.
Picture:
Rank: E
Stats:
  • Durability: 1
  • Mobility: 1
  • Strength: 1
  • Deftness: 1
Total Mechanisms 0/1
  • (0/1) Mechanism unused at this time.

Companions: (1/9)
Affinity: Doton
Abilities and Concentrations
Abilities
First Ability
Companion Master:
This character specializes in the organization of others, and has committed part of their time in coordinating themselves with pets, spirits, or henchmen in combat. This gives the user of this ability four[4] companions, each companion is separate from the other and can be any type of companion. There is no limit to ranks for companions
Second Ability
Companion Master:
This character specializes in the organization of others, and has committed part of their time in coordinating themselves with pets, spirits, or henchmen in combat. This gives the user of this ability four[4] companions, each companion is separate from the other and can be any type of companion. There is no limit to ranks for companions
Third Ability
Companion Master:
This character specializes in the organization of others, and has committed part of their time in coordinating themselves with pets, spirits, or henchmen in combat. This gives the user of this ability four [4] additional companions slots; each companion is separate from the other and can be any type of companion. There is no limit to ranks for companions.
Concentrations
Ninjutsu (7/10) [Advanced Channeling, Charge Fuuinjutsu, Storage & Force Fuuinjutsu, Sensory, Jikukan, Iijutsu, Human Puppetry]
Taijutsu (3/4) [Deft Hands, Perception, Sealth]
Genjutsu (2/3) [Touch, Sight]
Other (1/1) [Tenkujutsu]

Ninjutsu Specialist:
Having devoted their lives to mastering the arts of Ninjutsu, this shinobi is classified as a Ninjutsu Specialist. Ninjutsu specialist are able to devote a total of 10 concentrations to Ninjutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, [Zao] is able to utilize Ninjutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be [Ninjutsu], [Speed], [Control], and [Stamina].

History
SpoilerShow

In a lavish looking family complex on the northern side of the village the cries of a newly born son to Saisuko Hitachi was born, given the name of Zao. This was his forth child with him and his second wife and tallied up to six in total between both wives. The Saisuko was a successful family with ties mainly in trade operations of the village. Only a few members of the family ever ventured into the shinobi world and were instead focused more on the economic side of the world where money was everything. Even a few of the distant members of the family had managed to climb to the proud rank of jounin of the village. But Hisato wished to begin to establish his family's name in the village as one that also was able to produce quality shinobi, as well.

The man utilized his connections and money to secure the aid of an elder shinobi whom would become his youngest son's tutor. From the day that the boy turned five he was placed fully under the tutelage oh the senior shinobi, learning the basics of being a shinobi and being taught the pride of being a Sunagakure ninja and being a part of the village itself. Being from a somewhat privileged family the boy was afforded not only lectures and training from the older man whom began by strengthening the boy's mind, but also tutors for educational purposes as well. Studying ninjutsu and reading about the past is shinobi's who had made their mark in the village's history. But their was something that from an early age that had drawn the boy into these books were spirits and beasts, something you truly didn't find out in the desert.

These were the type of things that truly intrigued the soon to be ninja, but he didn't want just one...they were all so interesting, how could someone choose just a single one! During this time the boy grew a bit distant from his family as his focus was entirely upon training to becomea shinobi and aquire the strength to search out and study spirits and demons. His tutor being a strong Fuuinjutsu and Tenkujutsu user would also help guide the boy towards his goal after discovering that the child seemed to have an almost natural affinity toward the Ether arts.

At the age of eight, just before entering the ninja academy the masterer of the young boy would impart upon the young Zao a number of low ranking Fuuin techniques for him to begin learning to develop a baseline from which he would be to grow. When he joined the academy soon after he was extremely focused on a singular goal. That no matter what he would push to achieve the strength to leave these walls and search the outside world for its rare spirits and beasts that he had only been able to read about in books or had been told about through stories from older shinobi.

From a mental aspect the standard paper test were exceptionally easy for the boy who had a bit of a leg up from being mentored and maybe even more so from being a big book worm, too. Yet, his tutor had spent so much time on the arts of fuuin and Tenkujutsu that it was easy for anyone to see that he was lacking in physical attributes and/or ability. But at the age of eleven the boy would still manage to overcome his short falls and graduate the academy and join the rank of its shinobi, the fist step toward achieving his own personal goals. Though he was still struggling to slowly attempt to bring his taijutsu up to the level that it needed to be, partially because he wishes to spend time on other things which he felt held more importance.

This would force himself into the mid to long range support role for the genin team that he was placed into after graduation. As the genin begin to mature and bring his pair of skills up to a rather respectable level for the boy's age, he also began to learn more of the world around him and had his eyes opened by the tales of his tutor and the jounin and chuunin that were placed in charge of supervising the training and mentoring his team, team 31. At fourteen he would begin another three year enlistment as a Suna shinobi and attempt the chuunin exams for the first time but failed to pass this time

After becoming a chuunin at the age of fifteen though on his second attempt, the boy was able to soon after witnessing his first encounter with an actual spirit beast in the wild while on a c-ranked mission with two other chuunin. The sheer power of the beast was enough to leave the junior shinobi in awe as he knew that one day he would subdue such a creature as this enormous earthen based spirit beast, but sadly he lacked the necessary skills or strength to deal with such a creature as the kids that they were at the time were forced to flee in fear at that time. This would become one of the driving forces that Zao had been lacking through out his ninja career up to this point...after all without some thing to drive a person they are only destined to be mediocre.

Afterwards the young man began to truly create his own style of fighting, utilizing his every expanding knowledge during of the art of Fuuinjutsu. Plus his Fuuinjutsu skills were often called upon by others who needed different fuuin arrays created, it felt food to be needed.It was around the age of seventeen that the up and coming chuunin began to also study the other side of Ochiiru, spirits possession alongside the sealing portion, feeling that both would be able to improve his strength as a long range type of ninja.

It was at the age of seventeen that he was witbess the sealing of a spirit into a weapon, helping his Tenkujutsu mentor/master, though sadly it wasn't a spirit he had personally captured. Yet, being able to see the battle capabilities that the weapon inherited from the spirit sealed within it when chakra was applied to the seal by the fellow Suna nin's while he had helped to seal the spirit for them was amazing. He would also be witness to the birth of a Jinchuuriki as well, being part of three group ergo sealed the spirit, spirits were like symbols of power amongst the shinobi community. Having just a single spirit seemed amazing but wouldn't having more than one be even better? The young man wondered if there was even such a method to be able to obtaining such a lofty goal? There had to be...once more the young Suna nin swore another three years to his beloved village as he continued to grow as a shinobi.

Over the next three years the man continued to hone his fuuinjutsu and Tenkujutsu while mediating and continuing to study on the vast amount of knowledge found within Sunagakure about spirits and ways to capture and utilize them in combat. At the age of twenty the young man now finally made the break through into the prestigious rank of jounin, though a bit behind his peers, yet even so his father held a family celebration and feast to celebrate the occasion. But being a jounin was not enough for the young man, he still wanted to help lift his families name up in the shinobi world. But for him this was honestly a third or fourth priority in his life, thought this was something he would never speak aloud to his father. Spirits puppetry and perfecting his fuuin arrays...while side beginning his stufies into Iijutsu while also putting his high control of chakra into doing some study of the art of sensory techniques which helped strengthen his Tenkujutsu as well.

At the age of twenty one he decided not to enlist once more as a Suna nin's in order to allow for himself to focus completely on his goals without outside distractions. Reading all the time and experimenting with spirit related sealing techniques, often day dreaming looking up at the desert sky searching for inspiration when pondering ideas. Planning soon to depart on his travels to go out into the world to adventure and temper himself while searching for powerful spirits, spirit beasts, and unique beasts in general that he could tame while increasing his personal Skills. After reaching a level of power that meets his expectations Zao plans to return to the ranks of the shinobi of Sunagakure...

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Joined: Tue Sep 09, 2014 8:00 pm

Saisuko, Zao

Post by Archives » Sat Aug 26, 2017 7:50 am

Jutsu
TenkujutsuShow
Ochiiru • [Shackled Jouri]
C-rank Tenkujutsu
After channeling chakra, the user calls upon a spirit that they have either bound through the use of [Spirit Claiming • Supremacy Over the Beast] or have created a physically created a contract with, summoning them directly into a prepared spirit doll/puppet. The spirit is considered a permanent summon costing the user five stamina to create a Jouri in this manner. The stats of the Jouri are based oom the rank of the summon.

Kuchiyose • [Those From My Realm]
C-rank Tenkujutsu
Pre-Requisite: Bound Spirit
Forming hand seals, Zao is be able to summon forth a spirit that is bound within his personal realm. The spirit or spirits are able to fight for their master for up to six posts after the post they are summoned from the user's personal realm. After that post, if the spirit has not yet returned to it's realm of it's own accord then it will be automatically pulled back in to the ninja's personal realm.

*Shizumeru • [Vision of Spirits]
C-rank Tenkujutsu
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. While useful for a quick glance, it can be used up to [Stamina]/5 posts, before needing to be refreshed.

*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

Shizumeru • [Jouri Senses]
C-rank Tenkujutsu
Required: An active Jouri]
Having an innate chakra connection with each Jouri the user creates, the user is able to transfer their senses from their body to any of the Jouri under their command. This allows the shinobi to ‘see’ and ‘hear’ from the perspective of the spirit.

*Chakra Binding • [Seishin Kanri]
C-rank Tenkujutsu
After preforming the necessary hand seals, the user shoots out a chain of Maroon Chakra at 10 speed that wraps around the spirit. If the spirit stays sealed within this chain for 4 posts. The spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more than 10 strength it can break the chain. This jutsu can only be used on E-Rank spirits.

*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at a speed of 10. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it with a strength of 10 or higher. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

*Ochiiru • [Minor Possession Removal]
B-rank Tenkujutsu (Nin)
Pre-Requisite: Storage & Force Fuuinjutsu Concentration
After performing the needed hand seals, the user will place their hand on an object that is being possessed by a spirit, such as a joruri of Common Soul size or lower. Over the course of a full post, as long as contact is maintained, the spirit will be banished from the object.

Kuchiyose • [Those From My Realm]
B-rank Tenkujutsu
Pre-Requisite: Bound Spirit
Forming hand seals, Zao is be able to summon forth a spirit that is bound within his personal realm. The spirit or spirits are able to fight for their master for up to seven posts after the post they are summoned from the user's personal realm. After that post, if the spirit has not yet returned to it's realm of it's own accord then it will be automatically pulled back in to the ninja's personal realm.

Kuchiyose • [Hang Out]
B-Rank Tenkujutsu
Pre-Requisite: One or more summoned spirits and Jikukan Concentration
Channeling chakra Zao will focus on the bonds between his currently summoned spirit(s) on the battlefield and his personal realm, using the ability of Jikukan to [Expand Time], he is able to increase the number of posts that the currently active spirits are able to remain summoned for an additional four posts. This does not effect spirits summoned after the user of this technique.

Kuchiyose • [Valley of Blades]
B-rank Tenkujutsu
Pre-Requisite: Charge Fuuinjutsu Concentration
After placing the necessary fuuinjutsu and preforming the needed hand seals, the user summons an area up to 20^3 meters that lasts for 5 posts. This barrier creates a desolate valley overlay transferred from the spirit realm, that is layered with a sudden extreme jump in heat, and the sound hot dry wind blowing through out the blood stained land in every direction can be seen mountains of sharp blades to the point that one miss step could lead to a severe injury. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

*Shizumeru • [Intention of Spirits]
B-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. Additionally, they are able to see how the spirit is interacting with their host, be it a jinchuuriki, or a joruri. While useful for a quick glance, it can be used up to [Stamina]/5 posts, before needing to be refreshed.

*Shizumeru • [Chains of Authority]
B-rank Tenkujutsu
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at 20 speed, up to 30 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 20, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, this will cause a drop in available forms by 2.

*Shizumeru • [Unconnected Connection]
B-rank Tenkujutsu
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki within 20 meters.

*Kuchiyose • [Numa Seitai]
B-rank Tenkujutsu
Pre-Requisite: Charge Fuuinjutsu Concentration
After placing the necessary fuuinjutsu and preforming the needed hand seals, the user summons an area up to 20^3 meters that lasts for 5 posts. This barrier creates a swamp overlay transferred from the spirit realm, that is layered with a thick heavy bog, and the sound of muck bubbling up due to carbonation. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

Kuchiyose • [Snowy Dream]
B-rank Tenkujutsu
Pre-Requisite: Charge Fuuinjutsu Concentration
After placing the necessary fuuinjutsu and preforming the needed hand seals, the user summons an area up to 20^3 meters that lasts for 5 posts. This barrier creates a snow filled area engulfed in a blizzard overlay transferred from the spirit realm, that is layered with a thick heavy blanket of snow, and the roaring sound of the strong winds of the concurrent blizzard limiting visibility and hearing slightly. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

Kuchiyose • [Ocean Abyss]
B-rank Tenkujutsu
Pre-Requisite: Charge Fuuinjutsu Concentration
After placing the necessary fuuinjutsu and preforming the needed hand seals, the user summons an area up to 20^3 meters that lasts for 5 posts. This barrier creates a ocean overlay transferred from the spirit realm, that is layered with a thick dark ocean that looks like a sheet of shiny glass as it is completely still when summoned. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

Kuchiyose • [Pit of Hell]
B-rank Tenkujutsu
Pre-Requisite: Charge Fuuinjutsu Concentration
After placing the necessary fuuinjutsu and preforming the needed hand seals, the user summons an area up to 20^3 meters that lasts for 5 posts. This barrier creates a bubbling lake of lava overlay with small rock islands about two meters wide where any individuals were standing during the transfer from the spirit realm. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

Kuchiyose • [Scorching Desert]
B-rank Tenkujutsu
Pre-Requisite: Charge Fuuinjutsu Concentration
After placing the necessary fuuinjutsu and preforming the needed hand seals, the user summons an area up to 20^3 meters that lasts for 5 posts. This barrier creates a desert overlay transferred from the spirit realm, that is layered with a sudden extreme jump in heat, and the sound hot dry wind blowing through out whipping sand through the air limiting visibility and hearing slightly. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

Kuchiyose • [Those From My Realm]
A-rank Tenkujutsu
Pre-Requisite: Bound Spirit
Forming hand seals, Zao is be able to summon forth up to two spirits that are bound within his personal realm. The spirit or spirits are able to fight for their master for up to eight posts after the post they are summoned from the user's personal realm. After that post, if the spirit has not yet returned to it's realm of it's own accord then it will be automatically pulled back in to the ninja's personal realm.

Spirit Binding • [Domesticating the Beast v2]
A-rank Tenkujutsu (Nin)
Pre-Requisite: 30 Control
After preforming the necessary hand seals, the user places their hand over the spirit as they flood their chakra for an entire post. If the spirit has a control stat higher than the user's, then the spirit will resist the claim. However if they do not, they will be bound to the user, and able to be summoned at any time at the will of the user. And have to obey their every willful command. This jutsu however is only useful on spirits up to B-rank.

Kuchiyose • [Hang Out a Bit]
A-Rank Tenkujutsu
Pre-Requisite: One or more summoned spirits and Jikukan Concentration
Channeling chakra Zao will focus on the bonds between his currently summoned spirit(s) on the battlefield and his personal realm, using the ability of Jikukan to [Expand Time], he is able to increase the number of posts that the currently active spirits are able to remain summoned for an additional five posts. This does not effect spirits summoned after the user of this technique.

Shizumeru • [Bonds of a Tyrant]
A-rank Tenkujutsu (Nin)
Prerequisite: 30 Ninjutsu
After channeling chakra throughout his body, the user will focus chakra towards one hand. A chain made of Maroon chakra will shoot from the palm towards the target at 25 speed, up to 50 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. This chain will cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 35, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, this will cause a drop in available forms by 3 for up to 6 posts.

Shizumeru • [Inhibition of Motion]
A-Rank Tenkujutsu (Nin)
Prerequisite: Augment Fuuinjutsu
After inscribing this 3 inch diameter on a spirit and activating it with 'Chakra Kai', the fuuinjutsu will activate. While this fuuinjutsu has no effect on material beings of any kind, when placed on a spirit and activated, the fuuinjutsu will inhibit the spirit's ability to move, rendering it completely immobile.

Kuchiyose • [Perfecting the Realm]
A-rank Tenkujutsu
Pre-Requisite: Charge Fuuinjutsu Concentration and a B-rank Realm Summoning Technique
After placing the necessary fuuinjutsu and preforming the needed hand seals, this technique allows the user to activate one of their B-Ranked realm summoning techniques at the A-Rank level allowing the user to increase the summoned area up to 30x30x20 meters that lasts for 9 posts. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

Shizumeru • Imprisonment
A-rank Ninjutsu
After channeling chakra through his body, the user will use their chakra to create a 25^3 meter barrier around a target within 25 meters at a speed of 20. This barrier is unlike other barriers in that it will only stop two things from passing through it; spirits and chakra. As a result, spirits and jutsu that derive from spirits will be unable to make their way through the barrier unless they can overcome it's strength of 30. Jinchuuriki or those possessed by a spirit well be unaffected by this barrier which lasts for 6 posts.

*Shizumeru • [Grasp of Authority]
A-rank Tenkujutsu
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at 25 speed, up to 30 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 25, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, they will drain away, this will cause a drop in available forms by 3 for up to 5 posts.

*Shizumeru • [Possession Removal]
A-rank Tenkujutsu (Nin)
After performing the needed hand seals, the user will place their hand on the head of someone being possessed by a spirit of Greater Soul size and lower. Over the course of a full post, as long as contact is maintained, the spirit will be banished from the person.

*Shizumeru • [Deny the Master]
A-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will point their finger towards a target and fire off a beam of pure Maroon chakra. This beam of chakra has a diameter of 1 inch and flies at a speed of 25, up to 40 meters away. While unable to move during the firing of the technique, the user is able to control the direction of the beam, allowing them to move in any direction they desire to make sure contact is achieved. If the beam hits a spiritual host who is in a form higher than 0, this will cause a drop in available forms by 1, while also preventing them from accessing any higher form for the next 6 posts.

*Spirit Binding • [Domesticating the Beast]
A-rank Tenkujutsu (Nin)
After preforming the necessary hand seals, the user places their hand over the spirit as they flood their chakra for an entire post. If the spirit has a control stat higher than the user's, then the spirit will resist the claim. However if they do not, they will be binded to the user, and able to be summoned at any time at the will of the user. And have to obey their every willful command. This jutsu however is only useful on spirits up to C-rank.

Ochiiru • [Spirit Realm Binding]
S-rank Tenkujutsu (Nin)
Pre-Requisite: Bound Spirit
Using this technique Zao is able to bind one or more of his bound spirits to his personal realm. The spirit then may be called forth by Zao through other techniques that allow for the spirit or spirits to leave the personal realm in order to do battle on their master's behalf. These bound spirits are unable to cause a burden on the personal realm they are bound within.

Kuchiyose • [Those From My Realm]
S-rank Tenkujutsu (40)
Pre-Requisite: Bound Spirit
Forming hand seals, Zao is be able to summon forth up to four spirits that are bound within his personal realm. The spirit or spirits are able to fight for their master for up to 10 posts after the post they are summoned from the user's personal realm. After that post, if the spirit has not yet returned to it's realm of it's own accord then it will be automatically pulled back in to the ninja's personal realm.

Kuchiyose • [Those From My Realm]
S-rank Tenkujutsu (50)
Pre-Requisite: Bound Spirit
Forming hand seals, Zao is be able to summon forth up to eight spirits that are bound within his personal realm. The spirit or spirits are able to fight for their master for up to [12] posts after the post they are summoned from the user's personal realm. After that post, if the spirit has not yet returned to it's realm of it's own accord then it will be automatically pulled back in to the ninja's personal realm.

Spirit Claiming • [Supremacy Over the Beast]
S-rank Tenkujutsu
Prerequisite: 40 Control
After preforming the necessary hand seals, the user places their hand over the spirit as they flood their chakra for an entire post. If the spirit has a control stat higher than the user's, then the spirit will resist the claim. However if they do not, they will be binded to the user like contractual summon/spirit companion, and able to be summoned at any time at the will of the user. And have to obey their every willful command. This jutsu is able to place a claim on spirits up to A-Rank.

Kuchiyose • [Heavenly Realm]
S-rank Tenkujutsu
Pre-Requisite: [Perfecting the Realm], 45 Control
After placing the necessary fuuinjutsu and preforming the needed hand seals, this technique allows the user to activate one of their B-Ranked realm summoning techniques at the S-Rank level allowing the user to increase the summoned area up to 80x80x20 meters that lasts for 15 posts. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

*Ochiiru • [Temporary Housing]
S-rank Tenkujutsu (Nin)
Pre-Requisite: Storage & Force Fuuinjutsu Concentration
After doing the needed hand seals and writing the correct seals or having them premade on a storage device (such as a pot), the user is able to take advantage of a spirit that has been recently ejected from a host/object or one that has been defeated. As long as this jutsu is used the post after the spirit was ejected/defeated, the fuuinjutsu consumes the spirit, trapping them inside until the seal is broken or it is purposefully released.

*Ochiiru • [Spiritual Extraction]
S-rank Tenkujutsu (Nin)
Prerequisite: 45 Control from the jutsu caster, a minimum of 200 Stamina, Storage & Force Fuuinjutsu Concentration
Each participant must share their chakra with the unsealer, as they perform the needed hand seals. The user will then pump this vast amount of chakra into the seal of a grand soul host, such as a jinchuuriki. This process takes a total of 200 stamina from the group to extract the spirit from the host, who will in turn die. If the total sum of stamina is not met, the participants will all die. It only takes one individual in the group to know this jutsu. This takes 10 whole posts to complete.

Ochiiru • [Perfect Tsukimogami Creation]
S-rank Tenkujutsu (Nin)
Prerequisite: Storage & Force Fuuinjutsu Concentration, 40 Ninjutsu 45 Control
After channeling a massive amount of chakra throughout the user's body while having the Shizumeru • [Temporary Housing] of a spirit close by, the user will attempt to seal a spirit of Grand soul level or lower within an object. By writing a seal onto the object, the spirit will then be sealed within the object creating a Tsukimongami. This takes a total of ten posts to complete and due to the immense strain and chakra needed to complete this level of sealing the user has their stamina reduced by twenty five (-25) until the end of the thread.

Ochiiru • [Tsukimogami: Living Puppet]
S-rank Tenkujutsu (Nin)
Prerequisite: Storage & Force Fuuinjutsu Concentration, 50 Control
This technique can be considered the pinnacle of Tsukimogami, Zao has created a technique to create living puppets through sealing a spirit into the puppet permanently, creating a Joruri. After creating an artificial core and inscribing it with fuuin, the user will channel a massive amount of chakra throughout their body while having a spirit within a container (Shizumeru • [Temporary Housing]) or a spirit close by, the user will seal a spirit of Grand soul level or lower spirit within a puppet body.

These Joruri are permanently anchored to the puppet and no longer cause a drain on their master, as a Joruri now the spirit will forfeit their stats, and in turn have their stats (minus stamina) spread out through a set of 4 stats like a puppet, with their stamina directly carrying over as a 5th stat, which also now acts as their ninjutsu stat. The spirit will remain sealed within the puppet as a Jorui until the fuuin or the core is damaged and/or destroyed. Also, the puppet body may also continue to be modified and ranked up as normal.
NinjutsuShow
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Chakra Rope
D-Ranked Ninjutsu
A supplementary technique used to create a rope of chakra, this technique begins with a short set of hand seals. Once these have been completed, the user will hold their arms apart and form the rope between them. The rope can be variable lengths to a max of 5 meters in length and half an inch in diameter. The rope has a strength of 5 and is capable of being manipulated by the user’s control at a speed of 5. The chakra rope lasts for a time of four posts.

[Ninjutsu • Bursting Chakra Orb]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, forming a two inch diameter orb of chakra the user launches the orb under their control at a speed of 5 and a range up to 10 meters from the user. Upon the user willing it or it impacting something the chakra orb explodes with the force of a D-Rank explosion. If the user does not strike a target within 3 posts the jutsu will explode on its own.

[Ninjutsu • Extended Vision]
D-Ranked Ninjutsu
After channeling chakra into both eyes, the user is able to enhance their vision for the next three posts, allowing the user to see at a distance of up to ten meters away as if they were standing directly upon it. Though as a slight draw back this causes the user’s vision to become tunneled in the direction in which they are looking.

*[Ninjutsu • Wall]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.

Ninjutsu • Spirit Dolls Spiritualism]
D-Ranked Ninjutsu
A technique that allows the user to summon forth (unseal) one or more of his spirit dolls or puppets from their scroll within five meters from user to be utilized to create Jouri. The user is able to use the "Kai" technique to return the unsealed doll/puppet back into the scroll after use. The doll/puppet cannot be resealed if it contains a spirit.

*Ninjutsu • Spiritualism Technique]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the user will experience a constant drain on their chakra for as long as the summon is in place. This drain is also dependent on the size and rank of the summon.

[Ninjutsu • Hearing Aid]
C-Ranked Ninjutsu
After channeling chakra into one or both ears, the user is able to enhance their sense of sound for the next three posts, allowing the user to hear sounds at a distance of up to fifteen meters away as if they were standing directly upon it. This allows the user to listen for faint sounds or to eavesdrop on the conversations of other though as a draw back this causes the user to become very sensitive to loud sounds.

[Ninjutsu • Master Key]
C-Ranked Ninjutsu
Prerequisite: 10 Control
After performing the correct hand seals the user will focus chakra into the tip of their right hand and out the point of the index finger. The chakra is very malleable and can be inserted into various types of locks and/or padlocks that are not protected through fuuin or other special means, allowing the user to manipulate the chakra to open most locks with ease. Last two posts.

*[Ninjutsu • Multiple Chakra Kai]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.

[Ninjutsu • Simple Barrier]
C-Ranked Ninjutsu
After channeling their chakra, the user forms a 10m3 square barrier of chakra around themselves or a target up to 15m away from their position. The barrier forms at a speed of 10, has the strength of 10, and lasts 4 posts before fading away.

[Ninjutsu • Chakra Beam]
B-Ranked Ninjutsu
Channeling chakra into their hands, the user then puts both hands out forward and from both palms create a basketball diameter beam that is two meters in length of pure chakra causing it to shoot forward. The beam is continuously channeled by the user allowing for it to move and change direction in flight under the control of the user to a maximum distance of 25 meters away at a speed of 20. Due to this level of control the user can't perform other jutsu while directly controlling this technique. Upon the user willing it or the technique impacting something the chakra beam will explode with the force of a B-Rank explosion.

[Ninjutsu • Large Barrier]
B-Ranked Ninjutsu
After channeling their chakra the user forms a 15^3 meter barrier up to 25 meters away from their position. The barrier forms at a speed of 18 and having the strength of 22 lasting 5 posts before fading away.

*[Ninjutsu • Shadow Clone Technique]
B-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.

*[Ninjutsu • Underworld Guardian Spikes]
B-Ranked Ninjutsu
After performing the correct hand seals the user will cause their hair to rapidly grow and cocoon their body for protection. The hair does this at a speed of 20, and when done, will have formed thick layers of rigid hair to protect the user from attacks of 20 and less strength. Upon completely cocooning the user, the hair disconnects from the user's hair, leaving it at it's original length. The hair of the cocoon is chakra infused, providing immunity to electricity, this lasts for up to four posts.

[Ninjutsu • Lesser Concealment]
B-Ranked Ninjutsu
After channeling chakra throughout his body the user is able to turn their body completely invisible while limiting their movement speed to 2/3 of their max speed. This lasts for up to six posts before fading and counts as one of the user's anti-sense jutsu.

[Safe Place]
B Rank Ninjutsu
After channeling chakra through their body the user will create a cube shaped barrier within 25 meters of their person, materializing at a speed of 20. This barrier can be up to 15x15x15 meters, but can be smaller than this as well. Regardless of size, this barrier can withstand blows of up to 20 strength before breaking, and lasts for 4 posts before dispersing.

[Endure]
B Rank Ninjutsu
After channeling chakra through his body, the user will place their hand on one of their barriers and focus into it, causing it to glow vibrantly. As long as they maintain this jutsu, the barrier is treated as having 20 strength more than normal. The user cannot do anything else while maintaining this jutsu for up to three posts.

[Constrict]
B Rank Ninjutsu
After channeling chakra through their body, the user will focus chakra into any one of their barriers within 25 meters. Upon doing so, that barrier will begin to shrink in size with a speed of 10 and a strength of 30 until everything inside of it is tightly constricted by the barrier. The barrier will continue to shrink inwards until it has crushed everything inside it to the smallest shape it can take.

[Repulse]
B-Rank Ninjutsu
After channeling chakra for a moment, an explosion of chakra will expand from the user's body at a Speed of 15 and a Strength of 25. This explosion is capable of physically pushing away any substance, including living beings, which are unable to resist, up to 20 meters away.

[Reinforce]
B-Rank Ninjutsu
The user channel chakra throughout their body before directing this chakra into a barrier within 30 meters at a speed of 20. Once the chakra reaches this barrier, the barrier will begin to glow with the added strength, increasing it's total strength by 10 and adding an additional post of duration to it. The extra strength lasts for 4 posts.

[Chakra Wings]
A-Ranked Ninjutsu
After channeling chakra the user will focus on making the chakra collect around their back as the chakra is shaped into four large wings, these end up looking similar to feathery angel wings. The wings each measure just over two meter in length and just under and one meter wide at their widest point. These wings are able to flap and are strong enough to allow the user to fly for up to 8 posts. The user can only fly up to 30 meters in combat but higher outside of combat. The user is able to fly at a speed equal to their control stat, up to a maximum of their speed stat.

[Stuck]
A-Rank Ninjutsu
Prerequisite: 30 Ninjutsu
Channeling chakra into the ground at their feet, the user creates a glowing area 25m in radius that spreads at 20 speed. This area lingers for the next 6 posts, during which time anything that touches the affected area apart from the user will find itself immobilized if their strength is below 40 for the next 5 posts. If the target that touched the affected area has 40 strength or more, they will be unaffected.

[Empowered Repulse]
A-Rank Ninjutsu
Prerequisite: 30 Ninjutsu
After channeling chakra for a moment, an explosion of chakra will expand from the user's body at a Speed of 20 and a Strength of 40. This explosion is capable of physically pushing away any substance, including living beings, which are unable to resist, up to 40 meters away.

*[Ninjutsu • Advanced Shadow Clone Technique]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
  • 1-15 Control: 1/5
  • 16-25: 2/5
  • 26-35: 3/5
  • 36+: 4/5
[Ninjutsu • Chaotic Chakra Orb]
A-Ranked Ninjutsu
After channeling chakra into one of their hands, forming a swirling eight inch diameter sphere of chakra, the user launches the orb under their control at a speed of 25 and a range up to 35 meters from the user. While constantly channeling to this technique the user is able to move and alter the direction of the orbs movement during flight. Due to this level of control the user can't perform other jutsu while directly controlling this technique. Upon the user willing it or it impacting something the chakra orb explodes with the force of a A-Rank explosion. If the user does not strike a target within 5 posts the jutsu explodes on its own.

[Ninjutsu • Rasengan]
A-Ranked Ninjutsu
Prerequisite: 30 Ninjutsu, 30 Control
The user begins by channeling a large amount of chakra through his body before directing this chakra towards one of their hands. The hand will then act as though it is holding an orb, and within moments the chakra will condense in the palm of the hand, taking the form of a rotating sphere of densely packed chakra that fits comfortable in their hand. The user can hold on to this orb for up to 4 posts without it dissipating, and upon making physical contact with another person, the power of the orb will be released. This power will charge forward in a corkscrew, digging into the opponent with a strength of 30, making it easily capable of rending and tearing into their flesh as the chakra digs into their body. Finally, after ripping into the target, the orb will then blast the last of its power into the target, pushing them away from user with 30 strength to create distance.

[Ninjutsu • Descent from the Heavens]
A Rank Ninjutsu
By channeling a large amount of chakra through their body, the user then releases this chakra into an area within 30 meters of themselves. This chakra quickly takes the form of a 25^3 meter barrier, materializing at a speed of 20 in the air above said target before being sent crashing down upon the area with a speed and strength of 30 to crush everything underneath.

*[Ninjutsu • Palm-Top Canon]
S-Ranked Ninjutsu
After the user has channeled a massive amount of chakra into the palm of their hand, the user releases the massive amount completely raw without any form of manipulation, releasing a blast wave of chakra outward from their hand in a 20 meter long, 35 meter diameter cone at a speed of 30 and strength of 40. Though seemingly simple, this technique can be coupled with loose objects in the air or thrown by the other hand, such as shuriken or a variety of different materials, to launch them at the techniques strength.

*[Ninjutsu • Mirror Force]
S-Ranked Ninjutsu
After channeling chakra, the users creates a 25x25 meter concave barrier of chakra before them forming at a speed of 30. Whenever a technique hits the barrier, if the barrier survives, a moment later the barrier will reflect the technique back at its point of origin. This barrier can be broken by an attack of 40 or higher, or if 5 posts pass.

[Ninjutsu • Destructive Chakra Orb]
S-Ranked Ninjutsu
After channeling chakra into one of their hands, forming a two foot diameter orb of swirling, compressed chakra, the user launches the orb under their control at a speed of 35 and a range up to 50 meters from the user. While constantly channeling this technique the user is able to move and alter the direction of the orbs movement during flight. Due to this level of control the user can't perform other jutsu while directly controlling this technique. Upon the user willing it or it impacting something the chakra orb explodes with the force of a S-Rank explosion. If the user does not strike a target within the 7 posts the jutsu will explode on its own.

[Desecration]
S Rank Ninjutsu
Prerequisite: 50 Ninjutsu, 50 Control
A technique that developed to demolish even the strongest of barriers and eviscerate any who stand before the user, this begins by channeling an immense amount of chakra within their body taking a full post to gather. Once built up the user will then hold out one of their hands and concentrate this destructive and chaotic power within the palm before releasing it in the form of a royal blue wave of power that moves with a speed of 50 in the direction of their hand. This wave is 200 meters wide along the entire length, spreading out from the user's hand to it's maximum width immediately, 500 meters long and 200 meters high. Anyone that gets hit with this technique will find themselves blasted with 50 strength, easily ripping apart even the most hardy shinobi and tearing down even village level defenses.

[God's Wrath]
S-Rank Ninjutsu
Prerequisite: 50 Ninjutsu, 50 Control
A technique meant solely for complete and total destruction, Zao begins by performing a lengthy set of hand seals before ending on the Snake Seal. From here he has two options available to him; The first being to release the jutsu like normal, or secondly he can instead to hold the seal and continue to funnel more chakra into the technique. In doing so, he can overcharge the technique, causing it's range to grow exponentially in size with each post. In addition, for each post of channeling, Zao loses -5 stamina for the duration of the thread, to a maximum of 5 posts of channeling and -25 stamina. Once this channeling is finished, he will them hold his hands to the sky and release his chakra into the air above him, creating a pitch black orb of pure concentrated chakra. This crackling orb will hover above the earth for a single post, giving Zao and his allies the opportunity to escape before it falls to the earth on the next post at 50 speed, detonating on impact. This detonation ravages the landscape with 50 strength, and it's range is based on the chart below.
  • Normal Cast: 250 meter diameter explosion, 100 meter orb that sits 150 meters in the sky
  • 1 Post, -5 Stamina: 2 Mile Diameter explosion, 500 meter orb that sits 600 meters in the sky
  • 2 Posts, -10 Stamina: 8 Mile Diameter explosion, 1 mile diameter orb that sits 1.5 miles in the sky
  • 3 Posts, -15 Stamina: 20 Mile Diameter explosion, 1.5 mile diameter orb that sits 2 miles in the sky.
  • 4 Posts, -20 Stamina: 35 Mile Diameter explosion, 2 mile diameter orb that sits 2.5 miles in the sky
  • 5 Posts, -25 Stamina: 50 Mile Diameter explosion, 3 mile diameter orb that sits 3.5 miles in the sky.
[God’s Binding Rope]
S-Rank Ninjutsu
Prerequisite: 50 Ninjutsu, 50 Control
A technique meant solely for dealing with hard to tie down opponents or unusually large target's like spirits. Zao begins by channeling a large amount of chakra between his hands before pulling them apart as a rope of pure chakra forms between the hands. Under control of the user's will the rope can be controlled at [50] speed and strength and is able to extend up to four hundred meter in total length allowing for it to bind even some of the largest of targets. This rope can be maintained for up to ten posts.

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Saisuko, Zao

Post by Archives » Mon Oct 02, 2017 8:59 pm

Space-TimeShow
Jikukan Ninjutsu:
Practitioners of this art are able to manipulate [Space/Time] to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.
Personal RealmShow
Zao's personal realm consist of a small thirty meter diameter island that appears to truly be floating in the middle of space, as it is surrounded by numerous starts and even planets hover around the edges of the 200^3 area that has been shaped by the inner workings of the former Suna-nin's mind. On the small island is a single floor structure that appears to be made of age bamboo but the aged wood is truly stronger that it appears taking a strike of 35 strength to damage them. While the outside of the structure only takes up around twenty meters of the island the inside has been permanently affected by the flux in space causing the inside of the structure to actually encompass over 50^2 worth of space split between a meditation area, training area, living are, kitchen area, and an armory area.

Outside the structure and the island in general the starts and planets seem to be in a slow constant rotation around the section of space containing Zao's personal realm and this space actually breaks a few of the laws of physics. Allowing anyone who enters the realm to be able to fly at a speed equal their control within the confines of the spaces barrier. Despite the appearance of everything outside being outer space, as long as one does not accidently leave the boundaries of the personal realm then they area able to breath as normal and the temperature remains at a comfortably cool feeling. Though if one was to accidently leave the area of the personal realm they would be sucked into the nothingness of true space with no air and temperatures that would rapidly freeze their lungs and bodies.

Despite their not being a nearby star to assume the role as a constant source of light like the sun, the orbiting planets and stars as easily able to illuminate the small area that Zao's realm encompasses here. While secondly the island upon which the strange, aged bamboo structure is built gives off a soft golden light that also serves to gently illuminate that pierce of space that has come to form its own realm independent of any other. Zao has added the personal touch of a white obelisk into each corner of the realm in which to anchor spirits to and they are able to be used with other space-time techniques to affect the flow of time within the realm. The personal realm also has the special attribute of being able to adapt a portion of the realm surrounding a spirit to better fit the spirit's natural habitat.
[Recycle & Open Space: True Link - Notification]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. This allows for the holder of the duplicate object to channel their chakra into the item causing it to notify the holder of the original. This simply allows the holder of either item to know that the other has active the item, nothing more. The duplicate item can be used as a mark for the user to travel to via other space-time techniques.

*[Recycle Space: Projectile]
C-rank Jikukan Ninjutsu
After throwing a projectile the user will do a short series of hand seals, ending with a single finger pointing at the small projectile(kunai, shuriken, etc.). Spontaneously a second projectile will form anywhere within 1 meter of the projectile in motion, moving at the same speed and strength as the original. After 3 posts the weapon will disappear as the universe self corrects.

*[Close Space: Anchor]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then touch an object they’ve turned into an anchor. The anchor will then close, no longer acting as a means to move through space.

*[Open Time: Resume]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on anything they’ve Closed Time on. Time will resume for that target, no longer Closed.

[Tighten Space: Ambush Strike]
C-rank Jikukan Ninjutsu
By channeling in front of the user they can tighten the space directly in front of them in a single, linear direction and can be up to 10 meters of in length and the space tightens with a speed of 10. When the user then performs a jutsu, launches a projectile, or throws a strike this allows the technique or projectile to immediately traverse that distance and surprise the enemy.

Expand Space: Looks Are Deceiving]
C-rank Jikukan Ninjutsu
The user will channel chakra, focusing on the area immediately around them causing the area within a seven meter radius around them will expand now doubling in distance to fifteen meters. This jutsu lasts only for 2 posts, after which the area that was expanded will reduce back to its normal size, closing the distance between them. Oftentimes, however, this additional distance can be enough to allow the user to dodge or evade an attack that they normally wouldn’t have been able to normally.

[Tighten Space: Slight Displacement]
C-rank Jikukan Ninjutsu
The user will channel their chakra into a 15x15x5m area in front of them. Anything within this space will become slightly distorted. Any time in the following 2 posts, if anything passes through this area the user will do a single handed hand seal, causing the area to rapidly tighten at a speed of 10. After a brief moment, the area will return to its original form, but anything that was passing within the area can be displaced from its original location end up to the left or right of the user’s position. This allows the user to change the trajectory of weapons, or even people.

[Open Space: Within One’s Grasp]
C-rank Jikukan Ninjutsu
By channeling chakra into the area directly in front of them and into another area within fifteen meters of the user’s position the user is able to open up two connected portals in space at a speed of ten. The portals can be up to one foot in diameter and last for up to two posts. During this time the user is able to reach through, utilize projectiles, or any techniques that can fit through the portal in front of him as they instantly transverse the distance and space between the other portal appearing front it.

[Open Space: Personal Withdraw]
C-rank Jikukan Ninjutsu
By channeling chakra into the area directly in front of them the user is able to open a portal in space that is directly connected to the space within his personal realm at a speed of ten. The portal can only be up one meter in diameter and lasts for up to two posts. During this time the user is able to reach through and withdraw items that have been prepared before hand and stored within his personal realm that he normally wouldn’t keep on his person as long as they are able to fit through the portal.

[Tighten Time: Corrode]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a ninjutsu within 10m of their person. Any posts counts on that ninjutsu will be sped up by 2 posts. Should this go beyond the limit for that ninjutsu, it will end as it would have it reached completion.

*[Erase Time: Small Wound]
C-rank Jikukan Ninjutsu
When the user or a comrade have been recently injured in which the wound is no larger than the size of their hand the user can perform a series of hand seals, then focus on the event placing their hand over the wound. So long as the injury occurred in the past 2 posts, the user can Erase time on that portion of the affected target’s body, removing the past 2 posts from ever happening, removing the wound.

[Erase Space: Doton]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a section of earth (dirt, stone/rock), if the area is larger than 3x3x3m in size then only the section of the area the user is touching up to the previously designated size will be affected and removed. The moment they come in contact with it, the section of earth will vanish, regardless of it’s speed, strength or temperature, having absolutely no impact on the user. 5 posts after the application of this technique, a pile of earth will appear from nowhere within five meters of where it vanished after 2 posts. The targeted body can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself. When dealing with jutsu or doton with active chakra in it, there's a control battle between the user and the opponent

[Open Space • Linked Portals]
C-Rank Anchoring Ninjutsu
Prerequisite: 19 Ninjutsu
The user begins by channeling chakra through their body, then releasing this chakra into the area around then. This chakra will create two eight meter diameter portals anywhere within 22 meters of their person. These portals must also be within 30 meters of each other, and they are created at a speed of 19. These portals are linked together through the user's personal realm, meaning that anything that goes through one passes through their realm for a brief moment (portals area five meters apart in the user's personal realm) before coming out of the other portal and vice versa. Inside the Zao's personal realm they appear directly above one another so that fall from the first into the second making it more direct for unwanted visitors to try and stick around and last for 2 posts.

[Open Space: Flash Step]
C-rank Ninjutsu
Pre-Requisite: Fuuinjutsu • Flash Tag, 35 Control
The user will channel chakra to their body as they focus upon on one of their Fuuinjutsu • FlashStep Tag's which act as a conduit for this technique. As long as they focus on a specific object or place tagged with this fuuinjutsu they can open space around themselves and anything they are touching to teleport there instantly as long as it’s within 40 meters of their current location.

[Expand Space: Complete Redirect]
C-Rank Jikukan Ninjutsu
After channelling chakra and forming an orb of Jikukan chakra within one of the user’s hands the size of a baseball, they can launch it up to fifteen meters away at a Speed of ten. This orb will then expand into a five meter wide sphere that gives the air within a wavy, almost warped look. If someone or something enters the warped space it will turn on an axis and perform a complete 180° rotation, returning along the path it came and consuming the distorted Space orb.

[Tighten Time: Cutting the Illusion]
B-rank Ninjutsu
By focusing chakra the user can channel enough chakra to speed up any genjutsu on themselves by 4 posts, assuming that the user is able to perform ninjutsu, and the user must of course be aware that they are within a Genjutsu to use this jutsu.

[Open Space: Enhanced Flash Step]
B-rank Ninjutsu
Pre-Requisite: Fuuinjutsu • Flash Tag, 35 Control
The user will channel chakra to their body as they focus upon on one of their Fuuinjutsu • Blink Step Tag's which act as a anchor for this technique. As long as the use can focus on a specific object or place tagged with this fuuinjutsu, they can open space around themselves and anything they are touching to teleport there instantly as long as its within 60 meters of their current location.

[Open Space: Slipping In-between Space and Time]
B-Rank Jikukan Ninjutsu
The user will begin by channel chakra through their body, sending their physical body into space in between the realms to avoid physical damage, displacing themselves from dimensional space and time as a speed of twenty. An ethereal form of their body will remain in the physical world revealing their position and is unable to interact with or be interacted with anything or anyone physically as it moves about. Techniques designed to affect chakra can damage the user and break them out of the technique. If allowed the user can maintain this phased form for up to three posts.

[Recycle & Open Space: True Link - Long Distance]
B-rank Jikukan Ninjutsu
The user will do a series of hand seals then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. This allows for the holder of the duplicate object to channel their chakra into the item before channeling a message into the object that will then be sent to the original. This can be used by the original object holder to send a message to the duplicate holder or respond in turn to a message in the same manner. The duplicate item can be used as a mark for the user to travel to via other space-time techniques.

[Open Space: True Link - Seeker]
B-rank Jikukan Ninjutsu
Prerequisite: True Link Original Item, Sensory Concentration
The user will grasp hold of a True Link object in one hand before then closing their eyes to concentrate on the object in order to locate where in space the copy of the object is located. Then the user will channel chakra into their other hand allowing them to tear a hole in space before them directly to the recycled objects location in order to travel to the True Link Item that they are holding. This tear in space last for a single post before closing.

[Open Space • Into My Hand]
B-rank Jikukan Ninjutsu
Prerequisite: [Fuuinjutsu: Marked in Space]
The user will channel chakra through one of their hand as if grasping something. After doing so, their chakra will reach out through space itself to grab hold of anything bearing the [Fuuinjutsu: Space Marker] Seal, bringing the object in question to the user's hand regardless of distance or who's possession it is currently in.

*Tighten Space: Displacement]
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a 30x30x10m area. Anything within this space will become slightly distorted. Any time in the following 3 posts, if anything passes through this area the user will do a single handed hand seal, causing the area to rapidly tighten at a speed of 20. After a brief moment, the area will return to it’s original form, but anything that was passing within the area can be displaced from its original location. This allows the user to change the trajectory of weapons, or even people.

*Tighten Time: Deteriorate]
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a ninjutsu within 10m of their person. Any posts counts on that ninjutsu will be sped up by 4 posts. Should this go beyond the limit for that ninjutsu, it will end as it would had it reached completion.

*[Expand Space: Tail]
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, focusing on the area immediately behind them. As the user moves, a 20m wide stretch of area behind them will expand at half the rate they’re moving, for as far as they travel. This jutsu lasts only for 2 posts, after which the area that was expanded will reduce back to it’s normal size, closing the distance between them. Oftentimes, however, this additional distance can be enough to allow the user to escape before it’s closed. Because it expands at half the rate they’re moving, anyone or anything within the space is slowed down by half the user’s speed capped at a maximum of 20 speed. (i.e; 40 speed reduces everything by 20 speed).

[Expand Space: Hard to Reach]
B-rank Jikukan Ninjutsu
The user will channel chakra, focusing on the area immediately around them causing area within a ten meter radius around them to suddenly expand now becoming twenty meters. This jutsu lasts only for 3 posts, after which the area that was expanded will reduce back to its normal size, closing the distance between them. Oftentimes, however, this additional distance can be enough to allow the user to dodge or evade an attack that they normally wouldn’t have been able to or to cause a technique to expire before reaching the user.

[Open Space: Homeward Bound]
B-ranked Jikukan Ninjutsu
After channeling Jikukan throughout his body, the user will essentially phases their body through space and time to their personal realm instead of creating a full portal. This teleportation is slower than if the user had created a portal and stepped through it, but is a more efficient way of moving to the person all. This phasing happens at a speed of 20 and with direct contact the user can also perform this jutsu along with other people, so long as they are willing.

[Open Space • Specific Destination]
B-Rank Jikukan Ninjutsu
Prerequisite: [Fuuinjutsu: Destination Marker]
After channeling a large amount of chakra through his body, the user will picture the location of one of their [Fuuinjutsu: Destination Marker] Seals. Once the image of the area is in his mind, The user will force this chakra into their hands and rip space in front of then, creating up to a three meter diameter rift that connects to the Fuuinjutsu. This allows User to transport themselves instantaneously across vast distances. The rift only remains open for a single post or until used, whichever comes first.

[Close Time: Small Haze]
B-rank Jikukan Ninjutsu
The user will channel their chakra then throw their arms into the air. For the next two [2] posts, everything airborne within a 10m radius of the user will have time closed around it. This means for jutsu, their post counts are paused. This technique includes jutsu, particulates, and projectiles of all forms. Everything is closed by its strength, and requires more than its strength in order to move it. This means that particulates which are suspended purely by their weight, are easy to move through, by weapons which are thrown at a strength, would require more strength than that to move beyond it. At the end of the post, Time will open and everything will resume as it was.

[Open Space • Come To My Hand]
A-rank Jikukan Ninjutsu
Prerequisite: 30 Ninjutsu and 40 Control, [Fuuinjutsu: Marked in Space]
The user will channel chakra through one of their hand, after doing so their chakra will stretch out their hand palm first in order to 'reach out through space' to grab hold of anything bearing their [Fuuinjutsu: Space Marker] Seal, bringing the object in question to the user's palm regardless of distance or who's possession it is currently in, up to maximum item size of 30 meters.

[Open Space • Into the Void]
A-rank Jikukan Ninjutsu
Prerequisite: 30 Ninjutsu
Zao will gather chakra within himself before channeling this chakra towards a trace of Jikukan chakra located through the use of his (Small Details) Technique. This chakra will interact with the remnants of the spacial transition created by someone else, creating a portal in space that allows him to follow the same path of travel and arrive within 5 meters of the same place the original caster arrived at. This portal closes after a single post.

[Expand Time: Realm Control]
A-rank Jikukan Ninjutsu
Prerequisites: Augment Fuuinjutsu
Though the user of the Expanding time and open space space-time techniques Zao has brought series of eight snow white columns that appear to be made of a jade-like substance which stand over thirty feet tall into his personal realm. On these stones the man had inscribed them with fuuin and infused them with his Jikukan chakra, mainly that dealing with Time. This technique once activated created a formation across the entire realm that slows down time within the personal realm and this in turn slows down the rate at which the realm consumed chakra when someone is within the realm with its creator. Dropping the stamina drain down to one [1] stamina per post per person. This last for a number of posts equal to the user's [Stamina] /5.

*[Recycle Time: Replay]
A-rank Jikukan Ninjutsu
Having used a contact based technique in the past post, if the user fail or misses their target, they can perform this jutsu to recycle time by a single post, resetting everything to how it was prior to them attempting the technique. This allows them to attack again, with the knowledge of how their opponent intends on dodging.

*[Open Space: Seeking Truth]
A-rank Jikukan Ninjutsu
The user will do a series of hand seals, then reach out into the air in front of them and physically grab “space” pulling apart their two hands to tear apart Space right in front of them up to 3x3 meters. This tear is new, and will cause the universe to self correct and make a personal realm for the user. This technique is required for the user to have any techniques that involve the use of a personal realm. This technique can only be used once to create a personal realm, but can be used repeatedly in order to enter that realm. An Architect using this technique within their realm will merit no reaction, while using it within someone else’s realm will allow the user to enter their own. Specifics on the Realm can be found within the Jikukan spoiler.

[Erase Space: Timely Drought]
A-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a a body of water, stone/rock), if the area is larger than 10x10x10m in size then only the section of the area the user is touching up to the previously designated size will be affected and removed. The moment they come in contact with it, the section of water will vanish, regardless of it’s speed, strength or temperature, having absolutely no impact on the user. Five posts after the application of this technique, a short rain will appear from no where for two posts. The targeted body can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself. When dealing with jutsu or suiton with active chakra in it, there's a control battle between the user and the opponent.

*[Recycle & Open Space: True Link]
A-rank Jikukan Ninjutsu
The user will do a series of hand seals then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. Should any party aside from the Architect come in contact with either anchor, they’ll be instantly transported to the other Anchor either a) they elect to or b) their control is less than the control of the Architect. The Architect can opt to use the Anchor at any point as well, should they so choose.

*[Tighten Space: Step]
A-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a location within 50m in front of them. There can be no obstructions, to include people, in this 50m range. Once they’ve targeted the location, they’ll take a step forward. The space between their current location and target location will rapidly tighten at 25 speed, allowing them to take a single step to cover the distance, then return to normal.

*[Close Time: Mist]
S-rank Jikukan Ninjutsu
The user will do a series of hand seals, then throw their arms into the air. For the next 4 posts, everything airborne within a 30m radius of the user will have time closed around it. This means for jutsu, their post counts are paused. This technique includes jutsu, particulates, and projectiles of all forms. Everything is closed by its strength, and requires more than its strength in order to move it. This means that particulates which are suspended purely by their weight, are easy to move through, by weapons which are thrown at a strength, would require more strength than that to move beyond it. At the end of the 4 posts, Time will open and everything will resume as it was.

[Open Space: Spiritual Travel]
S-rank Jikukan Ninjutsu
Though his experiences traveling through various spirit realms and the knowledge that he gained about the spirit realms and space-time, Zao has developed a technique to move from our realm to any spirit realm. The user will do a series of hand seals, then reach out into the air in front of them and physically grab “space” pulling apart their two hands to tear apart Space right in front of them forming a portal up to 3x3 meters. This portal lasts for up to two posts, allowing for Zao and anyone traveling with him to enter the spirit realm of his choosing, this technique can also be used to return to our realm from a spirit realm, as well.

[Close Time • Water realm]
S-rank Jikukan Ninjutsu
Prerequisite: 40 Ninjutsu, 50 Control, [Close Time: Mist]
An altered, more powerful version of the original technique, the user will channel chakra throughout his body before dispersing it throughout a 50 meter radius from the user. The affected area will appear somewhat wavy and distorted, as if looking through a thin veil of water, though it does not obscure or hamper vision. Within this area, they effectively become a master of time, and can selectively Close Time around anything within the area by simply focusing their attention on it for a brief moment. The thing(s) in question will then remain closed in time until the end of the technique's duration. Everything he closes is closed by its strength, requiring more than its strength to move it or move through it. This area lasts for 7 posts.

*Erase Time: Death
S-rank Jikukan Ninjutsu
Prerequisites: 46 Control, 40 Stamina
When the user has recently experienced death in their life, may it be that of a comrade or enemy, the user can perform a series of hand seals, then focus on the event. So long as the death occurred in the past 2 posts, the user can Erase time, removing the past 2 posts from ever happening. Anything that occurred within those 2 posts will have never happened, but time will continue as it was. The person who died will come back to life, and be in whatever state they were 2 posts ago. At the very least, this extends the time the person has to receive care, at best, it can allow the person to avoid ever dying in the first place.
Puppetry TechniquesShow
*[Puppetry Style • String Toggle Technique]
D-Rank Ninjutsu
By releasing less chakra into his chakra strings, [Zao] is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.

*[Puppetry Style • Puppet Ventriloquism Technique]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.

*[Puppetry Style • String Trap Technique]
D-Rank Ninjutsu
After using chakra strings, the puppeteer is able to attach them to objects, then solidify pieces of the string as someone is passing by, causing them to trip if they don’t notice the invisible wires.

*[Puppetry Style • Puppet Change of Body Stance Technique]
D-Rank Ninjutsu
After completing the necessary hand seals, the user is able to quickly substitute his/her body with one of their puppets. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. This technique may only be used a total of two (2) times in a single thread, counting towards the (2) teleportation limit.

*[Puppetry Style • Initiate Puppetry Technique]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move a max of X times 2 meters away, where X is equal to the puppeteer’s control stat. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at a speed of 10. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the average of the puppeteer’s taijutsu and control.

*[Puppetry Style • Puppet Invisibility Technique]
C-Rank Ninjutsu
By channeling chakra to a puppet, the puppeteer is able to form a chakra coating over the puppet. This coating causes the puppet to become completely invisible as long as every piece of the puppet is completely still. Once the puppet moves, it becomes fully visible. This is a good technique for setting up an ambush or hiding the puppet.

*[Puppetry Style • Manipulate Advancing Blades]
C-Rank Ninjutsu
Prerequisite: *[Initiate Puppetry Technique]
This is a Ninjutsu technique used by Sand ninja [NAME]. By attaching multiple chakra strings to their kunai, the puppeteer is able to hover multiple kunai around them before throwing them all forward. The puppeteer is able to hold an amount of kunai equal to their total ninjutsu and control.

*[Puppetry Style • Advaced Puppetry Technique]
B-Rank Ninjutsu
Prerequisite: *[Puppetry Style • Initiate Puppetry Technique]
Master Puppetry is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move a max of X times 5 meters away, where X is equal to the puppeteer’s control stat. This jutsu allows the puppeteer to attach their chakra strings to humans or animals arms and legs at a speed of 5, using every part of the puppet to its max potential. In order to break out from this technique, the target must be willing to break out and at least 20 strength to resist the strings. While being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any natural way.

*[Puppetry Style • Puppet Separation Technique]
B-Rank Ninjutsu
Prerequisite: Puppet with detachable parts.
This is a Ninjutsu technique used by puppet masters. The ability to control a multitude of separate objects with chakra strings is a difficult one, but once mastered it can be most useful. That way, the puppeteer is able not only to give his puppet a better chance to avoid attacks by simply separating its various parts, but also the ability to attack an enemy from several angles all at once.

*[Puppetry Style • Human Puppet Technique]
A-Rank Ninjutsu
Prerequisite: 10 Iijutsu, Human Puppetry Concentration
Human Puppet is a Ninjutsu technique used by a Puppet Master. This technique allows the user to make a puppet which can contain and use chakra. The user does this by making a dead shinobi into a puppet. This puppet will maintain the same chakra its original body held when alive. If the original ninja was highly skilled, its puppet can retain these abilities as well. Even the ninja unique body traits will be passed on to its puppet form. Thus, the puppeteer can learn jutsu to use through the puppet.

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Saisuko, Zao

Post by Archives » Fri Sep 28, 2018 12:27 pm

SensoryShow
*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: Ninjutsu/Control/Instinct stats of 10
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

*[Sensory Style • Evaluation]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Stamina, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

*[Sensory Style • [Target Lock]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.

*[Sensory Style • Gauge: Speed]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • [Target Lock]
After activating Target Lock, the user will do a second series of hand seals, releasing the single seal for target lock, and then recreate it once finishing the series of seals for the technique. Doing so, the user will know their targets speed with a deviation of 3 points. Meaning if their speed is 17, the user will know it’s within the range of 14 to 20.

*[Sensory Style • Flare]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do a second set of hand seals. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.

[Sensory Style • Small Details]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Evaluation: Jutsu] and Control and Instinct stats of 30
The user begins by performing a sensory technique such as [Beyond Senses] or some variant that grants them sensory capabilities. Then the user will activate this technique by flaring out their chakra, allowing them to sense the traces of any jutsu used in the area as long as the jutsu was used during the current thread, the user can then use other techniques to interact with these small traces. This technique was developed specifically to allow Zao follow someone who has opened a portal to their realm or other forms of teleportation by combining this technique with his Jikukan. This lasts for as long as the currently sensory technique lasts.

*[Sensory Style • Sense: Genjutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
Once their sensory jutsu is active, the user can do a brief series of hand seals, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not.

*[Sensory Style • Evaluation: Jutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Flare]
Having used the flare, the user will look out for any flares. Upon noticing one, the user will immediately do a single hand seal, allowing them to determine the affinity, strength, and speed if applicable, and sense where that chakra is going specifically. This means if it’s a projectile, they’ll be able to track and see the projectile in their minds eye. If it’s a fuuinjutsu, they are able to see that a fuuinjutsu is activated, but will not be able to follow the result unless they activate this jutsu again. This jutsu is very effective due to its broad mechanic.

*[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses], Ninjutsu/Control/Instinct stats of 20
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at about 50 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control and Instinct, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.
FuuinjutsuShow
[Fuuinjutsu • Mind Altering Kai]
D-Rank Augment Fuuinjutsu
Prerequisite: Any Charge or Force Fuuinjutsu
This Fuuin is approximately 2x2 inches.After being tattooed/inscribed on the surface of a person/object and channeling a bit of chakra into it, this Augment addition effectively works as a kai to trigger a Charge or Force Fuuinjutsu when tied into it. While it acts as a kai for such Fuuin, it can only be triggered if the person it is inscribed onto falls under theal effect of a Genjutsu for more than one post. Used mostly in conjunction with [Reality Check].

[Fuuinjutsu • Unconscious Kai]
D-Rank Augment Fuuinjutsu
Prerequisite: Any Charge or Force Fuuinjutsu
This Fuuin is approximately 2x2 inches. After being tattooed/inscribed on the surface of a person/object and channeling a bit of chakra into it, this Augment addition effectively works as a kai to trigger a Charge or Force Fuuinjutsu when tied into it. While it acts as a kai for such Fuuin, it can only be triggered if the person it is inscribed on falls unconscious.

*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed hand seals then may place as many of that singular object into the scroll as desired. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.

*Fuuinjutsu • Explosive Tag
D-Rank Force Fuuinjutsu
After drawing an 2x5 inch seal formula on a surface the user forms the needed hand seals then touches the seal, arming it with their chakra. Upon being kai'd, the tag releases it's stored energy as a D-Rank Explosion of concussive force outward from itself.

*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed hand seals then may place as many of that singular object into the scroll as desired. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.

*Fuuinjutsu • Tattoo
D-Rank Storage Fuuinjutsu
Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of hand seals, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored item.

*Fuuinjutsu • Minor Weapon Defense
D-Rank Storage & Force Fuuinjutsu
By having an empty scroll with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming small sized weapon (kunai or smaller) with the scroll. Right before contact is actually made, the weapon will be sealed into the seal. This seal cannot be used multiple times, and if the incoming projectile has more than 5 strength, it will overpower it, making the technique useless.

[Finger Engraving Seal]
D-Ranked Charge Fuuinjutsu
Prerequisite: 5 control
Concentrating chakra into their finger or a sharp point, the user is able to write seals on almost any surface. If used on a living target, it will cause a discomfort as the fuuinjutsu is scarred into their flesh. This can be used up to posts equal to the user's stamina.

[Simple Doppelgänger Trap]
D-Ranked Charge Fuuinjutsu
After doing the needed hand seals, the user inscribes a fuuin into a surface. Whenever any tampering is done to the fuuinjutsu it will respond by give off a very tiny amount of explosive force (1/4th a tag). In the place of the smoke, a clone created by the *[Clone Technique] is created. The clone looks like an exact replica of the person who tampered with the seal and attempts to fight whoever is close by, though only being a simple clone it has no true form or weight and easily dispersed with a single hit.

*D-Rank Seal Removal
D-Rank Removal Fuuinjutsu
Prerequisite: 5 D-Rank Fuuinjutsu
After performing the correct hand seals, the user traces the outline of a D-Rank fuuinjutsu. After doing so, the user places their hand over the seal, removing the seal. This does not protect against any traps that may occur as a result of removing a seal.

[Igniting Seal]
D-Ranked Charge Fuuinjutsu
The user inscribes the needed pattern or writes the seal on a surface then user forms the needed hand seals channeling chakra into the seal. With the release technique, the user can cause the fuuinjutsu to explode outward with a strength of five, in an area of 1x1x1 meter, with fire equal in strength to a normal D-rank Katon technique.

[Dampening Seal]
D-Ranked Charge Fuuinjutsu
The user inscribes the needed pattern or writes the seal on a surface then user forms the needed hand seals channeling chakra into the seal. With the release technique, the user can cause the fuuinjutsu activate creating a wave of water from the seal in the direction of the face of the sea, creating a five meter wave of water that travels five meters at a strength of five.

[Shocking Seal]
D-Ranked Charge Fuuinjutsu
The user inscribes the needed pattern or writes the seal on a surface then user forms the needed hand seals channeling chakra into the seal. With the release technique, the user can cause the fuuinjutsu activate causing the tag to fill an area of 2^3 meter in size around the seal with D-Ranked strength Lighting.

[Slicing Seal]
D-Ranked Charge Fuuinjutsu
The user inscribes the needed pattern or writes the seal on a surface then user forms the needed hand seals channeling chakra into the seal. With the release technique, the user can cause the fuuinjutsu to activate causing the seal to unleash a gust of wind in a 1x1x1 meter area around the tag with a strength of five causes cutting damage from the fuuton element rather than concussive damage like a normal explosive tag.

*Fuuinjutsu • Air Seal
D-Rank Charge Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. This technique consumes chakra equal to the cost of the technique.

[Sealing Technique: Lock]
C-Ranked Augment Fuuinjutsu
By doing the needed hand seals, the ninja inscribes the fuuinjutsu itself or using a tag onto a door. This seal reinforces the door by a grand level, causing any locks on the door to become unpick-able through normal means and increasing its durability by 10.

[Battle Array Trap Formation]
C-Ranked Force Fuuinjutsu
Prerequisite: Explosive Tags
This is a fuuinjutsu trap. By placing a series of explosive tags around an area, no larger than 10x10, then inscribing a fuuin onto the ground in the center of the formation before channel chakra Ingo the deal, this links the explosive tags together with the seal. If someone walks within two meters of the the inscribed fuuin, the exploding tags will activate and explode.

[Storage: Moderate Weapon]
C-Ranked Storage Fuuinjutsu
Prerequisite: [Storage: Minor Weapon]
By writing out the needed fuuinjutsu on a scroll and performing a set of hand seals the user is able to seal moderate weapons. These weapons are about the size of a normal katana to buckler shields. The size of the fuuinjutsu is directly equal to the object that is stored into it. Weapons can't be sealed this way in combat.

*Fuuinjutsu • Link
C-Rank Augment Fuuinjutsu
By placing a small seal behind the ear and on the inside of the lip, then performing a short set of hand seals, the user creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows effected targets to speak, their words being stored and transmitted to the other seals.

[Chakra Draining Seal]
C-Ranked AugmentFuuinjutsu
After doing the seals and writing out the seal on the target, this Fuuinjutsu will take effect. As long as the seal is on someone, it will drain five (5) stamina from them.

[Bursting Seal]
C-Ranked Force Fuuinjutsu
The user inscribes needed pattern or writes the seal on a surface, the formula taking up a space of 3"x6" in size the user forms the needed hand seals then touches the seal, arming it with their chakra. With a release seal, the user can cause the fuuinjutsu to explode with the force of a C-Rank explosion.

*Fuuinjutsu • Secret Seal
C-Rank Augment Fuuinjutsu
After drawing an approximately 1x2 inch seal formula on a targets tongue, the user will chant off a list of words then after forming the needed hand seals touches the seal to activate it. As long as the seal remains on the targets tongue, their ability to speak those words is removed.

[Storage: Spirit Dolls]
C-Rank Fuuinjutsu
Prerequisite: 10 Control
A storage technique devised from seeing his puppeteer comrades and their puppet storage fuuin. By writing out the needed fuuinjutsu on a scroll, Zao is able to seal his spirit dolls used to create Jouri into a scroll when not in use. Unlike other storage fuuin, this is able to store much more but is limited to only a single spirit doll per seal as each seal is designed for that individual doll. A fuuin array matching the storage array for each specific doll is placed on the chest of each doll lining then to their specific storage seal. The dolls cannot be sealed away if they contain a spirit.

[Fuuinjutsu • Flash Step Tag]
C-Rank Augment Fuuinjutsu
Prerequisite: Open Space: Flash Step or Enhance Flash Step, 35 Control
After inscribing this 2x2 inch seal onto an object or tag, this tag creates a marking in space through which the user can move to with designate Space-Time techniques. This tag will act as a conduit for the technique which sends them to a tag that they are actively focused. This acts as a fuuin based anchor. It glows with the hue of Space/Time chakra and slightly brighter than normal so it is easy to spot. The user can have a number of tags equal to their instinct stat at a max of 15.

[Fuuinjutsu • Reality Check]
B-Rank Charge Fuuinjutsu
Prerequisite: Jikukan Concentration
After inscribing this on a person, the user will channel a bit of chakra to arm it. With this Fuuinjutsu is activated it will deliver a flush of Tighten Time chakra to speed up any existing genjutsu to the person that this is inscribed on when Kai is used on the seal by 4 posts. This fuuinjutsu is 6x6 inches in size.

[Fuuinjutsu • Wake Up Time]
B-Rank Charge Fuuinjutsu
After inscribing this on a person, the user will channel a bit of chakra to arm it. With this fuuinjutsu it will deliver a shock in a persons brain to wake them up from any kind of slumber or unconscious state when Kai is used. This fuuinjutsu is 6x6 inches.

*Fuuinjutsu • Large Storage
B-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, up to 7x7 meters in size the user forms the needed hand seals and stores one singular object within the scroll. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. In order to retrieve any stored objects a separate technique is required.

[Blasting Seal]
B-Ranked Force Fuuinjutsu
The user inscribes needed pattern or writes the seal on a surface, the formula taking up a space of 4"x8" in size, the user forms the needed hand seals then touches the seal, arming it with their chakra. With a release seal, the user can cause the fuuinjutsu to explode with the size and force of a B-Rank explosion.

[Fuuinjutsu: Destination Marker]
B Rank Augment Fuuinjutsu
Prerequisite: Space-Time Concentration
The user will inscribe this one meter diameter fuuinjutsu formula on a surface large enough to hold said seal. Thereafter, they can use the seal as a target for certain space-time teleportation techniques, allowing him to be anywhere that one of these seals exists. There is no distance limitation on a space time technique that targets this seal as it's teleportation point, but the space time technique must be made specifically to teleport to this seal.

[Fuuinjutsu: Marked in Space]
B-Rank Augment Fuuinjutsu
Prerequisite: Jikukan Concentration
A fuuin that covers up about 8 cm/3.5 inches worth of space, this fuuin acts only as a marker that keeps track of a location within space. By itself, it does nothing, but it allows Zao to utilize specific Jikukan techniques to interact with whatever this fuuin is attached to, regardless of distance. Zao cannot use this as a means of teleporting himself to a location. This seal has been placed on every Tsukimogami and Puppet in the man's arsenal.

*Fuuinjutsu • Mute
B-Rank Augment Fuuinjutsu
The user will draw a small, 5 inch by 5 inch seal on their target, completely removing their ability to speak until the seal is removed or deactivated.

Fuuinjutsu • Enduring
B-Rank Augment Fuuinjutsu
By doing the needed hand seals, the ninja inscribes the fuuinjutsu onto a surface (non-organic). This seal releases chakra into the object, imbuing the object to a Strength of 20. If the object is stronger than 20, there is no effect. This effect persists as long as the seal does, or the item is intact. The Fuuin is five inches in size.

Fuuinjutsu • Strength of Steel
A-Rank Augment Fuuinjutsu
Requirement: 30 Ninjutsu
By doing the needed hand seals, the ninja inscribes the fuuinjutsu onto a surface (non-organic). This seal releases chakra into the object, imbuing the object to a Strength of 30. If the object is stronger than 30, there is no effect. This effect persists as long as the seal does, or the item is intact. The Fuuin measures eight inches in size.

*Fuuinjutsu • Heaven's Boom
A-Rank Force Fuuinjutsu
The user will draw a large fuuinjutsu array, approximately, 2m by 2m in size. By performing the kai seal, the fuuin will explode with the force of an A-rank jutsu, releasing an explosion over a 16x16x16m area, with 25 strength.

[Fuuinjutsu • Life Line ]
A-Rank Charge Fuuinjutsu
Prerequisite: Iijutsu Concentration
After inscribing this on a person, the user will channel chakra to arm it. With this Fuuinjutsu is activated it will deliver a flush of Iijutsu chakra to the target's body. As the chakra interacts with the cells and tissues, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. Of course, this is not done in the blink of an eye. To heal small-to-moderate wounds, it takes very little time, while large wounds take one (1) post to mend, and mortal wounds take a total of two (2) posts to fully mend. This technique lasts for four (4) posts after Kai is used on the seal. This fuuinjutsu is 12x12 inches in size.

[*Fuuinjutsu • Five Element Seal]
A-Rank Augment Fuuinjutsu
After drawing a seal formula consisting of the a 1-inch sized kanji character of each element on a target, the user forms the needed hand seals then touches the seal, arming it. This seals off certain points of the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

[Fuuinjutsu • Explosive Release]
A-Rank Force Fuuinjutsu
Prerequisite: 30 Ninjutsu
The user can inscribe this seal on an object or tattoo this fuuinjutsu across a person's/companion's limb before channeling chakra into it. This fuuinjutsu is so large it takes up the entirety of a normal person's arm from the shoulder down to their finger tips, no other Fuuinjutsu can be applied there. About a meter in length and twelve inches wide. This Fuuinjutsu can store up to 30 strength worth of explosive energy, and can release it with chakra kai. If two of this Fuuinjutsu are tattooed on the same individual, the user can open kai on both to absorb energy with one and shoot it out with the other as a conduit, as long as they energy doesn't exceed 30 strength. Since this fuuinjutsu expels the explosive energy outwards from the object/user it saves the wearer from any damage.

[Fuuinjutsu • Directional Explosive Release]
S-Rank Force Fuuinjutsu
Prerequisite: 45 Ninjutsu
The user can tattoo or inscribe this fuuinjutsu across a surface before channeling chakra into it. This fuuinjutsu is so large it takes up twenty meters of space. This Fuuinjutsu can store up to 45 strength worth of explosive energy and can release it with chakra kai. Since this fuuinjutsu expels the explosive energy outwards away from the seal in a 128x128x128m explosion, it saves the wearer or inscribed object from any damage.

[Fuuinjutsu • Ultimate Directional Explosive Release]
S-Rank Force Fuuinjutsu
Prerequisite: 50 Ninjutsu
The user can tattoo or inscribe this fuuinjutsu across a surface before channeling chakra into it. This fuuinjutsu is so large it takes up thirty meters of space. This Fuuinjutsu can store up to 50 strength worth of explosive energy and can release it with chakra kai. Since this fuuinjutsu expels the explosive energy outwards away from the seal in a 256x256x256m explosion, it saves the wearer or inscribed object from any damage.
IijutsuShow
*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Skin Separation]
D-Ranked Ninjutsu
Typically used to make the autopsy process smoother, the *[Iijutsu • Skin Separation] technique separates the skin of the corpse from the underlying muscle. After focusing chakra into his/her hands, the user will slowly move them over the desired area, usually holding them about an inch away from the body itself. As the chakra is channeled through the flesh, it will slowly sink to the final layer of the skin and begin to form a new layer between the skin and the muscle beneath. After this layer has fully formed, the chakra will stay there for four (4) posts, allowing the user to easily separate the flesh and muscle. This non-combat technique cannot be used on living beings as the postmortem physiology is different from that of a living creature.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single hand seal. Any intensive or strenuous movements will cause the stitches to break.


*[Iijutsu • Numbing]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Skin Generation]
C-Ranked Ninjutsu
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the *[Iijutsu • Skin Generation] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The *[Iijutsu • Skin Generation] technique can be held for four (4) posts.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
Prerequisite: User's averaged Instinct and Control stats must be 10 or above
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Imperfect Cure]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Formulated to work in conjunction with the *[Iijutsu • Basic Antidote Technique], *[Iijutsu • Imperfect Cure] extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the *[Iijutsu • Basic Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.
*[Iijutsu • Burn Treatment]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Ointment Technique]
A step up in the ability to treat burns, *[Iijutsu • Burn Treatment] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to medium-sized areas of first degree and second degree burns, it's fairly quick to do. For small-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than third degree.

*[Iijutsu • Blood Transfer Technique]
C-Ranked Ninjutsu
A simple technique that requires its users to sacrifice a little to save a life, the*[Iijutsu • Blood Transfer Technique] does exactly what its name suggests. To prepare for this procedure, the user must make a small incision into the patient's body and follow by opening a vein. Once the vein has been open, the user will begin to channel chakra into it. Over the course of one (1) post, the patient's blood will gain density and stabilize itself. Users of this technique must be aware that their own blood will dilute over the duration of this technique, as it is essentially transferring blood from their bodies to the patient's. No more than 1 liter (2 pints) of blood can be transferred using this technique without severe repercussions for the user.
*[Iijutsu • Removal Technique]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Blood Clot Technique]
In the event that a foreign object gets lodged into a patient's body, such as the point of shuriken or a senbon, the *[Iijutsu • Removal Technique] can be utilized to retrieve it. After focusing chakra into his/her hands, the user will place them on either side of the wound in question. From here, the medical-nin will carefully manipulate the surrounding tissues by channeling chakra into them, coaxing the foreign object to the surface of the wound in order to extract it. Users of this technique are advised to analyze the severity of the wound beforehand, as more complex wounds will take longer than the one (1) post of concentration needed to extract most objects from superficial to moderate wounds. This technique should be used in conjunction with a tissue regeneration technique or the *[Iijutsu • Blood Clot Technique]. The *[Iijutsu • Removal Technique] can be held for a maximum of four (4) posts.

*[Iijutsu • Cleanse Technique]
C-Ranked Ninjutsu
In the event that creating an antidote is not possible, users of this technique can still help their patient fight off toxins, infections and other foreign bodies. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. As this chakra flows into the body, the leukocytes will react to its presence and begin to multiply rapidly. This influx of white blood cells takes one (1) post of concentration to create. Over the course of five (5) posts, the new and old leukocytes are able to fight off poisons that are C-Rank and below that have entered the body. During these final five posts, the medical-nin does not need to continuously focus chakra into the patient. It will take care of itself at this point.


*[Iijutsu • Skin Irritation]
B-Ranked Ninjutsu
One of the few offensive techniques found within the spectrum of Iijutsu, *[Iijutsu • Skin Irritation] is utilized in close quarters by medical-nin. After focusing chakra into his/her hands, the user will wait until the opponent is close enough to make bodily contact. Once this happens, the user will attempt to touch the opponent on an open area of flesh. The moment contact is made, the chakra in the hand(s) that made contact will be forcibly channeled into the opponent's body and begin to irritate the skin. In the first post after making contact, large, itchy, red hives will erupt in the area of contact. During the second post after contact, they will spread throughout that entire limb or body part. In the final post of its spreading duration, it covers the entirety of the opponent's body and the itching lasts an additional three (3) posts after this is completed. Although the itching stops, the hives will remain tender (like a sunburn) until medical attention is received.

*[Iijutsu • Burn Heal]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Treatment]
Yet another step up in the ability to treat burns, *[Iijutsu • Burn Heal] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to large-sized areas of first degree and second degree burns it's fairly quick to do. For medium-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. Lastly, for small areas of fourth degree burns, it also takes one (1) post of concentration due to the very delicate nature of this type of burn.

*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the *[Iijutsu • Chakra Scalpel] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate internal wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Intermediate Antidote Technique]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]; user’s averaged Instinct and Control stats must be 25 or above
Just as its basic form, the *[Iijutsu • Intermediate Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Adept Cure]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Imperfect Cure] and *[Iijutsu • Intermediate Antidote Technique]
Like its predecessor, this jutsu has been formulated to work in conjunction with the *[Iijutsu • Intermediate Antidote Technique]. Once the antidote has been concocted following the description of the *[Iijutsu • Intermediate Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the B-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

*[Iijutsu • Paralysis Removal]
B-Ranked Ninjutsu
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra into his/her hands, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.

*[Iijutsu • Bone Regeneration Technique]
B-Ranked Ninjutsu
Although simple to explain, the *[Iijutsu • Bone Regeneration Technique] requires both skill and patience in order to mend the fractured or broken bones of patients. After focusing chakra into the hands, the user will begin to channel it through the area of the break or fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique as it lasts for a total of five (5) posts or until canceled. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.

*[Iijutsu • Mystical Palm]
A-Ranked Ninjutsu
Prerequisite: 20 Iijutsu
One of the almighty and most highly coveted abilities of medical-nin, the *[Iijutsu • Mystical Palm] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. Of course, this is not done in the blink of an eye. To heal small-to-moderate wounds, it takes very little time, while large wounds take one (1) post of concentration to mend, and mortal wounds take a total of two (2) posts to fully mend. This technique lasts for four (4) posts, but due to its chakra-extensive nature, users are not advised to treat multiple large wounds in a single use.

*[Iijutsu • Expert Antidote Technique]
A-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Intermediate Antidote Technique]; user’s averaged Instinct and Control stats must be 30 or above
A jutsu similar to its predecessors, the *[Iijutsu • Expert Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on A-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

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Saisuko, Zao

Post by Archives » Thu Oct 18, 2018 7:09 pm

Username: Zao
Owner: Zao
Stat Trainings: (20/25)
Tarou

General Information
Type: Spirit
Gender: Male
Age: 150
Appearance:
  • Face/head: A large, cone like head at the top covered in dark fur with a few patches of grey coming in with only the face and ears not covered in fur. The exposed skin is a reddish hue with slightly wrinkled looking due to being a gorilla and his age. Two large teeth from the primate's bottom jaw often can be seen outside the mouth and the creature has a set of sharp hazel eyes.
  • Body: The thirty meter tall gorilla's body has the same traits as its head with thick, dark colored fur with some gray patches beginning to become noticeable in the fur due to age and the hands and feet are the only skin not covered in fur have the same red hue as the face and ears do. It's body appeared very muscular with a large torso, somewhat short legs for its size and overly long, muscled arms that are nearly as long as the ape is tall.
  • Notable Features:Exposed skin is red, hazel eyes, muscular body features, long arms.
Personality:
  • General: The gorilla has a fiery temper, smart mouth, and quick wits. If it wasn't for the binding seal placed upon it then it would have never allowed to his prideful self to ever serve as a companion to a human. But it is slowly finding out that despite his previous thoughts of humans, that not all of them were like the old man who defeated and humiliated him in the past.
  • Hopes/Dreams: Dreams that in the future that its master, Zao, will release him back to his home realm.
  • Fears: Never being able to return to his home.
  • Combat Mentality: The large ape uses its powerful strength and polearm to fight at close to medium range against opponents, using its massive strength to over power opponents and change the landscape they are fighting upon.
Battle Information Rank: A Rank
Stats 180/250
  • Ninjutsu: 1
  • Taijutsu: 40
  • Genjutsu: 1
  • Stamina: 32
  • Control: 1
  • Strength: 40
  • Speed: 50
  • Instinct: 15
Equipment:
Warrior Monk ArmorShow
The gorilla spirit wears a suit of armor, colored primarily in a bright red color and outline in a golden color around the edge, that covers the upper torso via a chest plate, having large shoulder spaulders that lead down onto the biceps of the arms, and finally into matching color grieves that cover down to the first knuckles of each of the gorilla's hands.
Second ChanceShow
A thirty meter long metal polearm, ten meters of the total length consists of a shiny chrome spear blade that is useful for stabbing and slicing while the other twenty meters are crafted from a metal that is black in color. With each swing or thrust of this polearm, it is capable of delivering a second ghost strike created from wind with a strength equal to half of the user's [Strength+Speed]/2.
Elemental Affinities: Fuuton
Abilities and Concentrations
Abilities
First Ability
Giant Tank:
The gorilla spirit has the natural ability to grow to a size above its normal rank (Gigantism) and has the passive ability to regenerate from wounds, based on its stamina stat. (-5 Stamina debuff after acquiring ability)
[Requires: 15 Points and C Rank PB to unlock.]
Concentrations
Ninjutsu (0/1)[Place them here]
Taijutsu (3/4)[Polearm, Deft Hands, Close Quarter Combat]
Genjutsu (0/1)[Place them here]

Jutsu
NinjutsuShow

Place Ninjutsu in here
TaijutsuShow
Kushou-Ryu SoujutsuShow
Kushou:
Kushou-Ryu Soujutsu, or spear techniques, are a collection of Taijutsu techniques focused around the use of polearms. The techniques can be used interchangeably for users of spears, staves, glaives and similar weapons. These techniques were developed by the military of the Holy City of Towers, rumored to have been passed from the Holy Mother herself to the males of her land centuries ago. Those who wish to learn the secret techniques of the style must travel there and convince them to teach them. The style itself revolves around keeping the user’s weapon and body moving in order to Manoeuvre around an opponent’s guard, or beat their way through it. Requires: [Polearm Weapons], [Deft Hands], [Lower Body]

* Kushou・The Viper Flicks its Tongue
D-Ranked Taijutsu Maneuver
This simple technique involves thrusting quickly with the user’s long weapon from a distance before quickly pulling back their polearm to prevent counters. This techniques most useful aspect is that it can be used while in motion without affecting speed or momentum.

* Kushou・The Courtier Taps his Fan
D-Ranked Taijutsu Maneuver
This simple technique involves proper use of the pole of the user’s weapon to deflect blows. By properly angling and maneuvering their spear or staff they can deflect other like weapons, hand to hand blows or even sword blows by striking the right place at the right time, even while in motion.

* Kushou・Parting the Silk
D-Ranked Taijutsu Maneuver
Prerequisite: * Kushou・Low Wind Rising
This simple technique involves engaging an opponent’s weapon or one of their arms and moving it slightly to one side with the user’s weapon. This creates a very small opening which the user then exploits by kicking the opponent, keeping their weapon guarding the opponent’s arms.

* Kushou・Low Wind Rising
D-Ranked Taijutsu Stance
The foundational stance of the Kushou style, Low Wind Rising involves the spinning of the user’s spear or polearm around their body constantly whilst remaining in motion. While in this stance, the user will be able to deflect projectiles with less strength than their own, while also making unpredictable movements of their spear.

* Kushou・The Swallow Takes Flight
D-Ranked Taijutsu Maneuver
The user will vault themselves into the air using their polearm and then unleash a powerful blow from above. This technique is used to disorient and surprise foes as well as overpower them as it strikes with all of the user’s body weight and momentum from the spin they perform in the air in order to strike with the spear that was touching the ground moments before.


* Kushou・Folding the Fan
C-Ranked Taijutsu Stance
Prerequisite: [Sword Weapons] concentration
A supplementary stance of the Kushou style, Folding the fan involves pulling back the user’s polearm and using only a portion of its length in order to engage briefly in shorter range with opponents. This sacrifices the user’s range advantage, but also allows them to more properly deal with those who get inside their range. This allows the use of a polearm weapon like a sword weapon.

* Kushou・Twisting the Wind
C-Ranked Taijutsu Maneuver
Prerequisite: * Kushou・Low Wind Rising
This is the core technique of the Kushou Style. The user will begin in the Low Wind Rising stance and then approaches their opponent. They will begin with a wide arcing blow to begin this combination of blows. Following this they will spin their polearm and their body as they follow their opponent across the battlefield, chasing them down as they block and evade. This technique takes the user’s entire post, and can strike a number of times equal to half their speed. Those who block more than one blow will suffer a -3 to Taijutsu for 3 posts as the weapon’s momentum and force jars their body.

* Kushou・The Swallow Rides the Wind
C-Ranked Taijutsu Maneuver
Prerequisite: * Kushou・The Swallow Takes Flight
The user of this technique must first launch themselves high into the air as if with The Swallow Takes Flight. They will then begin to spin and unleash a flurry of blows from above. The user is capable of performing up to three strikes in the air, each of them prolonging the user’s airtime. The Swallow Rides the Wind is useful as it maintains the advantageous high ground and all of the forward momentum toward the opponent throughout all of its blows, giving the user an effective +6 Strength and -6 Taijutsu for the three blows.

* Kushou・Bundling Straw
C-Ranked Taijutsu Discipline
Prerequisite:15 Instinct
This technique is a kind of mental preparation for the constant movement and spinning involved in the Kushou style. This enables the user to gather snippets of vision, sounds and tactile sensory information in order to be properly aware of the battlefield around them whether standing still or in rapid circular motion. The user is effectively aware of their surroundings within Instinct/3 meters of their person, able to recognize when attacks are coming and the body positions of opponents.

* Kushou・Unfolding the Fan
C-Ranked Taijutsu Discipline
While rare for a practitioner of Kushou-ryu to be on the defensive, this technique is designed to facilitate effective defense against other close ranged opponents. The user of this technique is constantly aware of distancing between the opponent and themselves, and therefore will aim all of their strikes to prevent the opponent from closing the gap using their long weapon. This will make it extremely difficult for those with less Taijutsu than them to get close to the user safely without somehow neutralizing the user’s weapon.


* Kushou・The River Undercuts the Bank
B-Ranked Taijutsu Maneuver
The user of this technique will first block an incoming strike. Then, they will almost immediately cease resisting, causing the opponent to fall forward slightly and lose their balance provided their taijutsu is lower than the users. This successfully created opening allows the user to raise the lower end of their weapon to strike from inside the opponent’s guard, typically at either the groin or the chin with full strength.

* Kushou・Watered Silk
B-Ranked Taijutsu Maneuver
The user of this technique will strike the ground with one end of their weapon hard, dragging it in a line. This will fling a cloud of dirt, rock and dust up into their opponent’s eyes as if the user had thrown it. The use of one end of their weapon in this enables the immediate return of the opposite end for a follow up strike at either a blinded opponent or an opponent that is quite predictably dodging the debris.

* Kushou・Threading the Needle
B-Ranked Taijutsu Maneuver
After either blocking an opponent’s strike or having one of their strikes blocked, the user will flick their weapon. Using their great leverage and range to their advantage, the user is able to skillfully dart their weapon around the opponent’s existing guard for a quick thrust at their opponent providing their Taijutsu is greater than the opponent’s.

Kushou・Extending One's Reach
B-Ranked Taijutsu Maneuver
Prerequisite: 35 Strength
Being preformed through a horizonal slash (via normal slash or from a spin) of the polearm, the technique produces an air pressure with the slash that carries the force forward up to [20] meters past the end of the weapon at a speed equal to 1/2 their strength, creating an 'air blade' the size of the weapon used to create it, that can cut with the same sharpness as a sword attack.


* Kushou・The Lion on the Hill
A-Ranked Taijutsu Stance
The user will balance the tip of their weapon toward the ground before them while facing the opponent side on and rising the rear end of the weapon into the air. This stance concentrates a lot of the user’s power and agility into their legs, enabling them to dash short distances (5m max) at maximum speed without acceleration time after a moment’s preparation. This is extremely taxing on the user’s stamina however, and costs them 1 stamina each time they dash.

* Kushou・Whirlwind on the Mountain
A-Ranked Taijutsu Maneuver
Prerquisite: * Kushou・Twisting the Wind
The user of this technique begins a relentless onslaught upon an opponent. They take a moment to prepare their legs before dashing forward. This technique is used to pursue opponents and wear them down with repeated spinning attacks. Opponents with a speed lower than the user’s will find it difficult to safely move away from the user while they pursue them. Those that block or are hit by two or more blows will have their Taijutsu reduced by 6 because of the jarring nature of the blows for 6 posts.


* Kushou・Ougi: Gae Bolg
S-Ranked Taijutsu Maneuver
Prerequisite: 40 Taijutsu, 35 Speed, Must be Learned from the Holy City of Towers
The user will begin by thrusting at an opponent. If the blow is blocked or evaded, the user is able to perform this Manoeuvre. The practitioner of Kushou pulls back their spear at an incredible speed and strikes again. Those with a Taijutsu+Instinct/2 lower than the user’s Taijutsu+Speed/2 will be unable to detect the second blow and will see an afterimage of the first strike remaining in the place where it had struck before. If the opponent’s Taijutsu+Instinct/2 is more than 5 points lower than the user’s, they will be able to strike a third time in the same manner.
GenjutsuShow

Place Genjutsu in here

History The red faced gorilla was born into the primate spirit realm, raised for the majority of its lift within a monk like temple, similar to many other places within the rather peaceful spirit realm there. Around the age of fifty it encountered its first human, a space-time traveler who landed there by accident. Wanting to express to the human the strength of the primate spirits within the realm it challenged the human but in the end was utterly embarrassed leaving a sour taste in the gorilla's mouth that it was unable to rid itself of as the human soon devised a manner to leave the realm and continued his journey through the spirit realms.

It would not be until nearly a hundred years later that it would encounter another group of shinobi, Zao and his comrades from the Sand village who were hurtling through the spirit realms just trying to find a way home. Just when the group was about to peacefully leave the primate realm the spirit took the opportunity to challenge the group with the end goal of killing them all to regain a bit of the honor it had lost all those years ago. However, it had underestimated the group and mostly the strength of the shinobi's Tenkujutsu which in the end led to its failure. But the shinobi did not kill the ape and instead used a powerful binding skill to forcible bind the gigantic gorilla into a manner of forced servitude before he was removed from his realm and bound to the human's personal realm.

Where he now serves as a companion to the white haired human, being shown a different light of the human realm and shinobi, being treated like a valued companion instead of a servant by his new master. The Suna-nin even searched out a polearm master from the Holy City of Towers, the renown spear and polearm users, in order to help the red faced ape further improve his polearm skills. Something that he would have never expected for his master to do for him and it left him confused on his previous thoughts and feelings about humans.

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Saisuko, Zao

Post by Archives » Thu Oct 18, 2018 7:12 pm

Username: Zao
Owner: Saisuko Zao
Stat Trainings: 25/25
Toge
Normal FormShow
Transformed FormShow
Close up of thornsShow

General Information Type: Pet
Gender: Male
Age: 1
Appearance:
  • Face/head: None
  • Body: In the creatures normal form, it's body appears to be a golden vine that consists of since main vine cylindrical vine that is thicker at is base being over a two inches in diameter tapering down as it runs its full length of six meters in length. Down the length of the vine are thin supplementary vines that are half the length of the main vine.
  • Notable Features: Golden colored vine and thorns.
Personality:
  • General: The demon plant personality comes mainly from the demon spirit sealed within the plants body. Which contains a bit of mischievousness mixed with a need to constantly be seeking out its next meal. Though it is fiercely loyal to its master, Zao, not only because the man didn't destroy it when he recaptured it after its escape but also because of the binding tenkujutsu used upon it by the man in the place of a normal contract. It was through this binding process that allows the creature to also communicate mentally with its master.
  • Hopes/Dreams: None really at this time.
  • Fears: Mainly the creature fears fire, being its main weakness.
  • Combat Mentality: Most of its mentality coming into combat are commands given to it via its mental link with Zao or through its basic carnivorous instincts that the spirit gained from merging with the carnivorous plan to pin point then lash out and bind its prey by surprise from underground if possible. Using its steel like thorns to literally shred a captured target to death as it absorbs the nutrients from the target's blood through its vine(s) as food.
Battle Information Rank: S Rank
Stats: 205/250
Trainings: 0/25
  • Ninjutsu: 10
  • Taijutsu: 35
  • Genjutsu: 1
  • Stamina: 37
  • Control: 2
  • Strength: 50
  • Speed: 45
  • Instinct: 25
Equipment:
  • Thorns - The main feature of the thorn vine plant is its golden thorns, which have the cutting and piercing power comparable to that of normal steel blades and a strength directly proportionate to his own strength.
  • Plant Body - Enhanced from the fusion with the demon, the plant's body is more sturdy and like a form of natural armor with a strength equaling to 3/4 its strength stat.
Elemental Affinities: Doton
Abilities and Concentrations [c][quote=Miracle Growth] The creature was born through the experimental fusing of a demon/spirit and a carnivorous plant in an experiment conducted between Zao and the Naegi clan. This is similar to the spirit permanently possessing the plant which had no true way to resist the power of the spirit, which was completed with a powerful Tenkujutsu based fuuin. This allowed for the vine to gain two forms and the physical stats of the spirit. The hybrid pet has two forms the first being a normal form which looks like a golden thorn vine that consist of a single thin vine that is often found wrapped around it's master's forearm and wrist while the second is it's active form which grows to a size that is compatible to a spirit companion of its rank. The pet is able to maintain this transformation for a number of posts equal to 3/4 of its stamina. [/quote]
Abilities
First Ability
[b]Ninjutsu[/b][Doton] [b]Taijutsu[/b][Plant Body, Stealth, Perception] [b]Genjutsu[/b][Sight]
Concentrations

Jutsu
NinjutsuShow
Plant Style • Miracle Grow
E-Rank Transformation Ninjutsu
Channeling Chakra into its body the demon plant is able to activate its transformation ability and grow to the described size stated in the ability section. Though this technique only allows the plant to increase its size and grow a single pair of supplementary vines. Further techniques are required to create more supplementary vines or to regrow injured ones.

[Plant Style • Thorn Daggers]
D-Ranked Ninjutsu
By channeling chakra into the end of each of the plant's limb, the spirit plant is able to cause a thorn at the end of each vine limb to grow larger. The size which the thorns can increase up to is six inches in its normal form or up to five meters in it's transformed state. Lasting for up to four posts before the chakra in the thorn dissipates and the thorns shrinks back to its normal size.

[Plant Style • Growing Anew]
D-Rank Ninjutsu
By channeling chakra into the main vine, the spirit’s main body, Toge can regrow his supplementary vines which act as his arms in order to replace damaged vines. The plant spirit is able to continuously channel this for up to four posts. Taking up two posts to completely regrow a single supplementary vine, less to just repair the vine.

[Plant Style • Miracle Grow Version 2]
D-Rank Transformation Ninjutsu
Channeling chakra into its body the plant spirit is able to activate its transformation ability. This technique works as a catalyst technique for Toge’s ability and only allows the plant to transform to its larger form, increasing its size by growing to one rank above the described size stated in the spirit’s ability section and allowing for the growth of two pair of supplementary vines, but this transformation does not provide any boost in stats or additional effects. This effect last a number of post equal to 3/4 the plant spirit's stamina, as stated in the spirit's ability.

[Plant Style • Thorn Shuriken]
D-Ranked Ninjutsu
By channeling chakra into one or more of plant's limbs, the spirit plant is able to cause for up to ten thorns, per limb, to loosen. With a whip like motion of the limb(s) the spirit plant is able to throw the loose thorns from the limb(s) as though they were shuriken towards target. These thorns will then regrow themselves over the course of two posts.
TaijutsuShow
Thorn Style:
A style of combat that relies on the creature utilizing the long reach of its vines and strong thorns to capture and tear at targets in either surprise attacks from beneath the ground or in attacks that are based to entangle or overwhelm the target. Concentrations included in this style are [Plant Body], [Stealth], and [Perception].
Entangle
D-Rank Taijutsu Maneuver
This is an easy taijutsu to perform, using its numerous vines, the plant demon will attempt to use one or more of its vines to lash out and attempt to entangle enemies in range.

Unseen Approach
D-Rank Taijutsu Discipline
The creatures, due to its plant nature, is effectively able to "swim" underground using it's raw strength (max speed stat) to move about, through rock and dirt, creating small tunnels after itself as it moves around.

Silent Approach
D-Ranked Taijutsu Discipline
A fundamental skill in a predator's repertoire, the user has learned to move at a walking pace without their movements making any discernible sounds. Even in thick foliage they are able to identify and navigate around fragile twigs and dry leaves and step on vegetation in a way as to not make a sound.

Vibrations
D-Ranked Taijutsu Discipline
The plant is very adept with sensing vibrations through the earth allowing for him to be able to pick up on the general direction of movement within a 15 meter radius of himself even in the absence of any sound.

Toss
D-Rank Taijutsu Maneuver
A simple technique which can be used with an object or target, the plant grasp hold of a opponent or object and then proceed to launch the object/target with its full strength into the air or at a specific location.

Unsteady Ground
C-Rank Taijutsu Maneuver
The creature will stand straight up, then the large vine will slam it's body to the ground and causes a minor, localized earthquake. For opponents with a [Strength+Taijutsu/2] less then the plant's [Strength] will find it hard to keep their footing. The quake reaches out in a diameter equal to the creature's strength up to 20 meters in normal form and up to 50 meters in its transformed state (due to the plants size increase).

Surrounded
C-Rank Taijutsu Maneuver
An ambush technique that is used by the plant creature as it surrounds an opponent underground then launches an assault with the majority of its supplementary vines that burst from the ground all around the designated target in an attempt to bind then shred the target if caught.

Z Shake
C-Ranked Taijutsu Maneuver
The plant creature is able to immediate change the direction and movement speed of the upper portion of its body when striking the plant is able to 'shake' around attacks by changing the direction of their attack or dodge mid movement to compensate for the opponent's strike.

Get Hooked
C-Ranked Taijutsu Maneuver
A simple technique that utilizes the main vine of the plant's body to attempt and attack the foundation of its opponent while they are occupied dealing with attacks from the larger main vine the creature then utilizes one or more of its supplementary vines to attempt and strike/bind an opponent with an attack from the side.

Enhanced Vibrations
C-Ranked Taijutsu Discipline
The plant is very adept with sensing vibrations through the earth allowing for him to be able to pick up on the general direction of movement within a 25 meter radius of himself even in the absence of any sound.

Fighting Blind
B-Ranked Taijutsu Maneuver
The plant creature will strike the ground with the main vine with great force, dragging it in a line. This will fling a cloud of dirt, rock and dust up into their opponent’s eyes as if the user had thrown it. This enables the plant to then immediate launch a follow up strike at either a blinded opponent or an opponent that is quite predictably dodging the debris.

Wave of the Vine
B-Ranked Taijutsu Maneuver
Requires 30 Speed
A defensive strike designed to ward against ranged attacks. By raising its main vine high and sweeping it downwards the action creates a powerful wall of wind that deflects most incoming attacks as if it was deflected by 1/2 of her strength. The “wall” of air is directly in front of plant and only as tall as they are, leaving its sides and back still undefended.

Ascension
B-Ranked Taijutsu Maneuver
A difficult attack to accomplish but good for setting up a string of further attacks. The user will sweep low with one of its vines in a powerful sweeping strike, attempting to knock their target's feet from beneath them. Before they fall, the plant twirls its body performing a second strike with another vine in an attempt to launch them airborne a number of meters equal to the difference in the practitioner's strength from their target.

Entangle the Attack
B-Ranked Taijutsu Maneuver
Utilizing the creatures speed and agility the plant will meet an on coming straight line attack from an opponent by forming their body into a coil that allows the attack to pass through the empty space in the middle of the coil before the plant then attempts to bind around the limb or weapon used in the attack.

Flashing Thorn
B-Ranked Taijutsu Maneuver
Requiring a full post of charge time the user tenses their entire body in preparation, becoming immobile. During this time they will look for their direct path and position themselves with their body pointed forward toward the target. At the end of the post they will release all of this pent up energy with extreme force, leaping nearly instantaneously a number of yards equal to their strength. If their strength is high enough this can smash through obstacles on their path and create extreme damage to opponents who are hit by it. Often used as an opening attack and cannot be done more than twice per thread.

King of this Land
A-Ranked Taijutsu Stance
The plant will lift the upper portion of its vine into the air in a type of defensive or warning posture. This stance concentrates a lot of the plant's power and agility into its slender body, enabling the creature to dash short distances (5m max) at maximum speed without acceleration time after a moment’s preparation. This is extremely taxing on the plant's stamina however, and costs 1 stamina each time the stance is used.

Circling the Prey
A-Ranked Taijutsu Maneuver
Prerequisite: 30 Speed
The plant will take a moment to prepare themselves before instantly slithering forth at full speed around an opponent in order to strike them from behind. The strength of this technique comes from the extreme acceleration used in it, causing those with 5 less [Taijutsu+Instinct/2] than the user’s speed to be unable to follow the user’s movement at all. The plant will then use this opportunity to attempt to entangle or strike at the opponent from the new position.

Tornado of the Thorns
S-Ranked Taijutsu Maneuver
By spinning rapidly like a top the plant extends its supplementary vines outward creating a vortex of vines around itself and outside the vines a vacuum forms. This vacuum creates a suction large enough to pull everything in a radius equal to their [(speed+strength)/2]/5 in yards at their full strength. This suction is nearly instantaneous and can cause significant damage if living creatures are caught in the area, collapsing their lungs if their (strength+stamina)/2 isn't higher than the adept's (speed+strength)/2. In addition, anything caught in this vacuum will be assaulted by the powerful thorns as well. This can last as long as the user has stamina to keep it going or until disrupted.
GenjutsuShow
Place Genjutsu in here

History The current history of the creature is rather short as it hasn't been alive for long or it might be more appropriate to state that its hadn't been created for to long. It was created through the combined efforts of a young Suna-nin, Saisuko Zao, a tenkujutsu user and one of the families from the Naegi clan as an experiment which was suppose to create a plant based companion for that branch of the clan in an attempt to strengthen them. The original spirit was a powerful spirit ranked as an A-rank spirit that was identified by the clan and later captured with the help of Zao whom then brought the spirit back in a temporary housing item to the clan. The carnivorous thorn vine was also a creation of the clan which had been breeding various carnivorous plant as they worked to strength their offensive plant based technique by using the seeds from this specific plant. Then using a special technique which was passed down by members of the Naegi clan whom had attempted to do the same thing many, many years ago though it was never successful completed then. But they relied on not only the skill of Zao as a tenkujutsu user but also his researching skills as he complied scroll after scroll on not only the ancient technique but possible flaws with the technique and possible solution to those problems. After several months of research and trial and error Zao and the clan attempted to fuse the spirit and the carnivorous vine together using the experimental technique.

To their surprise the fusion of the two separate creatures, which was similar to a permanent possession style of tenkujutsu, actually worked. Though when it did the creature created was a powerful thorny vine of a golden hue that had grown from its previous four meters to up to nearly fifteen meters in length and its thickness increased in accordance to its newly massive size. This sudden growth allowed for the creature to obtain the strength to break free from its shackles and binds which had been placed upon it causing it to lash out and injury many of the nearby clansmen and escape through burrowing into the ground. Though it was tracked down by Zao and his sensory techniques and later in a battle defeated by the young man and bound through the use of his personal binding Tenkujutsu more or less forcing the vine into becoming a loyal companion of the former Suna jounin.

Afterwards the groups decided that it would be best to be more caution and utilize weaker demons to judge the effects of the technique more closely upon the carnivorous plants and their merged spirits. Also, Zao would pass on a variation of his binding technique as well that was more suited for use by the clan along with working with some of the Tenkujutsu users of the clan to help modify it even further so that in the future they would not need his assistance.

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Saisuko, Zao

Post by Archives » Sun Oct 21, 2018 2:06 am

Username: Zao
Owner: Saisuko Zao
Stat Trainings: (10/25)
Apep



General Information
Type: Spirit
Gender: Female
Age: 150
Appearance:
  • Face/head: She has the appearance of a hooded cobra with the spkey outline of its green hood, when fully opened a dot like eye can be found in the center of the hood The head of the serpent makes up about five meters of the snakes body with the rest of the slender body stretching out for another twenty meters. (25 meters total length). It's vertical slit eyes are gold in color and its mouth is filled with two rows of needle like teeth aside from the two meter long fangs concealed within the mouth.
  • Body: Long, slender body with as the skin along her back has spike like protrusions of skin running from the back of the head down to the tip of the snakes tail of the snakes olive drab color green skin. The body is about five meters in width through most of the body's length before tapering down at the end of the tail.
  • Notable Features: Monocle like eye on the back of the snakes head, its unique spikey cobra "hood", bright green eyes.
Personality:
  • General:The serpent considers herself and her species of serpent as a 'beast of antiquity', being a rather proud beast and sporting a bit of an ego. Even to the point of referring to herself at time in the third person. She enjoys the thrill of the hunt and will utilize any means to win, be that straight forward or under handed means to achieve her task/purpose/mission.
  • Hopes/Dreams: Currently searching for a worthy mate to continue her proud bloodline.
  • Fears: Has an inherent fear of mongooses, a natural predator of her species and never finding a suitable mate.
  • Combat Mentality:The snake has tremendous speed and utilizes it and impressive agility to either coil around and subdue prey or is she doesn't have the strength to do so then she will not hesitate to use her bite to inject venom into the target or 'spit' venom to temporarily blind a foe. If the spirit determines that that chances of winning are less than the chances of defeat then she isn't to proud to instantly utilize her speed and sly nature to escape and try again later with the prime opportunity presents itself to sneak attack or attack from range.
Battle Information Rank: A Rank
Stats 160/250
  • Ninjutsu: 1
  • Taijutsu: 35
  • Genjutsu: 1
  • Stamina: 27
  • Control: 1
  • Strength: 50
  • Speed: 40
  • Instinct: 15
Equipment:
VenomShow
Natural Venom: The old snake's venom is comparable to that of an Inland Taipan. On set after being envenomated include pain at the injection site, headache, nausea, vomiting, abdominal pain, and dizziness. The venom causes for the victim's blood, interfering with its ability to properly clot causing minor wounds to become more serious as it becomes more difficult to stop their bleeding. This also leads to them becoming more vulnerable to internal hemorrhaging.  As the neurotoxins within the venom begin to affect the muscles through out the body starting from the point of envenomation and spreading to the rest of the body.

This paralysis affects more than just the motor muscle as it also affects the respiratory muscles which ultimately ends at respiratory paralysis leading to the victim's own body causing them to suffocate. If the victim still manages to survive through medical treatment or healing abilities, the mycotoxin's within the venom cause myolysis, muscle damage, as the muscles within their body, mainly around the injection site, begin dissolve leading to lasting effects long after the bite if not treated with medical ninjutsu.

The venom coats the inside of the creature's mouth allowing for the weapons summoned by the snake to be coated with venom and for her to be able to spit it from her mouth at opponents. If the venom is sprayed onto a target the potent liquid can cause irritation on exposed skin, similar to a bad sun burn, and contact with the target's eyes will cause temporary blindness for up to three posts. Venom entering the blood stream through open wounds has a one post delayed effect before the onset of the symptoms.
  • 1st Post - Pain and burning sensation around the bite area.
  • 2nd Post - Headache, nausea, vomiting, and dizziness set in.
  • 3rd Post - Wounds begin to bleed more as the venom affects the bloods ability to clot.
  • 4th Post - Limb that was bite become numb followed by paralysis.
  • 5th Post - Total body paralysis, victim begins to suffocate as the paralysis includes respiratory paralysis, causing those those not within five [Stamina+Strength]/2 of the serpent's will succumb to the suffocation and pass out while those not within ten [Stamina+Strength]/2 of the serpent's will end up dying.
  • 6th Post - If the victim doesn't die the effects begin to fade and the respiratory paralysis dissipates.
  • 7th Post - Paralysis of the body fadesduring this post.
  • 8th Post - The remaining effects from the venom fade.
FangsShow
Fangs: The spirit has two of reverse curved fangs measuring around a meter in length meant for latching onto prey with and a set of two meter long fangs positioned at the front of her mouth for either directly sending her venom into the victim via a bite or expelling the venom in a conical spray like mist out to a distance equal to the length of her body and at a speed equal to the snake's strength stat and a max width of the same length.
Stored WeaponsShow

Ability Storage Slots: 250/400

Serpent Sword: A fifteen meter long, dual edged straight blade sword. An eleven meter long blade, two meters in width and half a meter in thickness, with a plain looking wooden hilt that is four meters in length. Considered treasures of the specific snake species that Apep is from. Stored within the snake's storage ability, there are ten in total. 100 storage slots used, normally found in the spirit's mouth.

Serpent Kunai: Fashioned in an almost identical manner to that of the normal kunai, the throwing knives of the Serpent clan are two meters in length and 1/2 a meter at their widest point. Thirty of these are stored in the serpent's storage ability. 60 Storage Slots used, normally found in the spirit's mouth.

Serpent Senbon: Fashioned in an almost identical manner to that of the normal senbon , the throwing needles of the Serpent clan are two meters in length and 1/4 of a meter at their widest point. Forty five of these are stored in the serpent's storage ability. 90 storage slots used, normally found in the spirit's mouth.
Elemental Affinities: Suiton
Abilities and Concentrations
Abilities
First Ability
Gift of the SerpentShow
Gift of the Serpents:
The members of the Apep's serpent clan have their chakra networks wired a bit differently than other spirit. A large amount of their chakra network converges on or around the heart, this gathering of chakra causes hundreds or even thousands of natural storage seals to exist all over the inside of the body (based on stamina). These seals aren't subject to permanent damage; so long as the spirit is alive, the seals will completely repair themselves (after one thread). These seal are also able to combine themselves in order to store larger items or jutsu.

By absorbing weapons, items, and even jutsu, storing them in the "micro-seals" in their bodies, member of her clan can later use these items and jutsu by morphing or releasing them from their bodies. Members of the clan can store various amounts of objects or numbers of jutsu depending on the size of the object and their chakra reserves. The Serpent clan member is naturally able to summon forth one weapon at a time without the need for a jutsu to do so. All jutsu used with this ability are channeled.
Stamina and slots
  • 1-5 Stamina - 25 slots
  • 6-10 Stamina - 50 slots
  • 11-15 Stamina - 100 slots
  • 15-25 Stamina - 300 slots
  • 26-33 Stamina - 400 slots
  • 34-41 Stamina - 500 slots
  • 42-49 Stamina - 600 slots
  • 50 Stamina - 800 slots
Storage Sizes for Items and Jutsu
  • Small: Items up to 0.5 m in l/w/h - 1 slot
  • Medium: Items up to 2 m in l/w/h - 2 slots
  • Large: Items up to 5 m in l/w/h - 5 slots
  • Huge: Items up to 15 m in l/w/h - 10 slots
  • Gargantuan: Beyond 15 m l/w/h, items require 1 slot per meter in whatever dimension is largest. (E.g., a 25x20x2 m item would take 25 slots.)
Concentrations
Ninjutsu (0/1) [Place them here]
Taijutsu (3/4) [Snake Body, Stealth, Perception]
Genjutsu (1/1) [Sight]

Jutsu
NinjutsuShow

Place Ninjutsu in here
TaijutsuShow
Snake Body TaijutsuShow
Personal Style:
Apep utilizes a person style of fighting that best utilizes her strength in speed and a venomous bit to either quickly land a bite upon the target or to use her skills of evasion to escape. This style includes three concentrations: Stealth, Perception, and Snake Body.
[Silent Approach]
D-Ranked Taijutsu Discipline
A fundamental skill in a hunter’s repertoire, the user has learned to move at a walking pace without their movements making any discernible sounds. Even in thick foliage they are able to identify and navigate around fragile twigs and dry leaves and step on vegetation in a way as to not make a sound.

[Flick of the Tongue]
D-Ranked Taijutsu Discipline
Like any normal snake, the spirit will flick its tongue out of its mouth to 'taste' the chemicals in the air given off by all things allowing for the serpent to 'smell' the area around them. Using this method the snake is able to detect targets up to X meters away from their position with X being equal to the snakes instinct stat. Or to track scents left within the last three posts.

[Acceptance]
D-Ranked Taijutsu Discipline
The type of counter discipline. When faced with an extended limb, may it be an arm or leg, a snake will seek to attempt to capture the extended limb with her body, typically aiming for the most distal portion of the limb. This gives them an opportunity of controlling their opponent.

[Weapon Spit]
D-Ranked Taijutsu
Using her ability to summon a weapon into her mouth, the snake is then able to spit out the weapon or weapons using the same rules as if she had thrown the weapon. Using this technique she is able to spit either one sword, three kunai, or up to five senbon at once.

[Vibrations]
D-Ranked Taijutsu Discipline
The snake spirit is very adept with sensing vibrations through the earth allowing for her to be able to pick up on movement within a 15 meter radius of herself even in the absence of any sound.

[Lurking]
C-Ranked Taijutsu Discipline
This pseudo-camouflage technique doesn’t grant any form of true invisibility, simply it dictates user's ability to approach and stalk targets unseen. Much like the animals of the forest the user can seem to disappear simply by stepping into the foliage, knowing exactly how to navigate any natural or artificial cover that may present itself without exposing himself to visual identification save for the most perceptive of targets.

[Following the Path]
C-Ranked Taijutsu Discipline
Prerequisite: 15 Instinct
Having spent many years learning how to track animals and humans alike in a variety of environments, she is easily able to pick up on most trails, observing and analyzing footprints, scuff marks, broken branches and the like. Unless heavily marred by environmental factors the user can follow the physical sign of a trail even if it is several days or weeks old.

[Seeing the Heat]
C-Ranked Taijutsu Discipline
The user's sharp senses of the 'pits' on either side of the snake's face, that allows for the snake to sense changes in heat in a ninety degree fan in front of the snakes head, allowing for her to pick up on slight changes within Instinct meter radius of herself.

[Z Shake]
C-Ranked Taijutsu Maneuver
Giving the way the spirit is able to immediate change the direction and movement speed of the upper portion of her body when striking the snake is able to 'shake' around attacks by changing the direction of their attack or dodge to compensate for the opponent's strike.

[Snake's Awareness]
C-Ranked Taijutsu Discipline
Prerequisite: 15 Instinct
This technique is a kind of mental preparation for the constant movement and weaving about involved in the snakes style of movement and combat. This enables the snake to gather snippets of vision, sounds and tactile sensory information in order to be properly aware of the battlefield around them whether standing still or in rapid circular motion. Effectively be aware of the surroundings within Instinct/3 meters of their person, able to recognize when attacks are coming and the body positions of opponents.

[Coiling Around the Attack]
B-Ranked Taijutsu Maneuver
Utilizing the spirits speed and agility the snake will meet an on coming straight line attack from an opponent by forming their body into a coil that allows the attack to pass through the empty space in the middle of the coil before the snake attempts to bind around the limb or weapon used in the attack.

[Snake's Ascension]
B-Ranked Taijutsu Maneuver
A difficult attack to accomplish but good for setting up a string of further attacks. The user will sweep low with her tail in a powerful sweeping strike, attempting to knock their target's feet from beneath them. Before they fall, a snake twirls its body performing a second strike with either her head or tail in an attempt to launch them airborne a number of meters equal to the difference in the practitioner's strength from their target.

[Sudden Bite]
B-Ranked Taijutsu Maneuver
Focusing on pure speed, the snake takes a 1/2 post tensing her entire body in preparation, becoming briefly immobile. During this time she will look for a direct path and coil the body in a striking pose, head pointed forward towards the intended target. At the end of the brief charging time all of this pent up energy will be released with extreme force, leaping nearly instantaneously a number of yards equal to her strength and attempting to deliver a vicious venomous bite to the target. Often used as an opening attack and cannot be done more than twice per thread.

[Wave of the Tail]
B-Ranked Taijutsu Maneuver
Prerequisite: 35 Speed
A defensive strike designed to ward against ranged attacks. By raising her tail over head and sweeping it downwards she creates a powerful wall of wind that deflects most incoming attacks as if it was deflected by 1/2 of her strength. The “wall” of air is directly in front of snake and only as tall as they are, leaving her sides and back still undefended.

[Queen of this Land]
A-Ranked Taijutsu Stance
The snake will lift its head and front third of her body into the air in a type of defensive or warning posture. This stance concentrates a lot of the snake’s power and agility into her slender body, enabling the spirit to dash short distances (5m max) at maximum speed without acceleration time after a moment’s preparation. This is extremely taxing on the snake's stamina however, and costs 1 stamina each time the stance is used.

[Circling the Prey]
A-Ranked Taijutsu Maneuver
Prerequisite: 30 Speed
The snake will take a moment to prepare themselves before instantly slithering forth at full speed around an opponent in order to strike them from behind. The strength of this technique comes from the extreme acceleration used in it, causing those with 5 less [Taijutsu+Instinct/2] than the user’s speed to be unable to follow the user’s movement at all. The snake will then use this opportunity to deliver a bite or strike at the opponent from the new position.

[Slithering Flash Slash]
S-Rank Taijutsu Maneuver
Prerequisites: 40 Speed
Griping the sword horizontally in her mouth, the snake halts her movement for a split second, building up an immense amount of torque in her body's coiled muscles in this moment. After doing so, the spirit will release all of this built up torque in one explosive maneuver, dashing across the battlefield near instantly slashing with the sword in her mouth with such force that the ensuing slash can easily sever metal or flesh. This dash is made with such explosive speed that it creates a shockwave following her body to the end of their dash, pushing away anything within [10] meters of the snake with 4/5 of her strength in an attempt to protect herself should the attack miss it's mark. The distance that can be covered in the dash of the slash is equal to the average between her [(Speed+Strength)2] in meters. This technique is considered so fast that it consumes one of the 2 teleports allowed per thread.
GenjutsuShow

[Death is All Around]
D-Ranked Illusion Genjutsu
After forming a unique movement with her body, any victim that sees the snake's gaze focus upon them will be induced under the genjutsu. This causes the target to begin to smell the horrid odor of rotting flesh and decaying bodies. The illusion can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts

[Disrupting Gaze]
D-Ranked Illusion Genjutsu
After forming a unique movement with her body, any victim that sees the snake's gaze focus upon them will be induced under the genjutsu. This causes the target vision to become blurry for the next three posts or until dispelled, making it slightly harder to see and react to attacks.

History Born within the swampy mire within the Realm of Serpent, going from the bottom of the food chain of the other snakes and monsters within this area of the realm to one of the top predators due to her special lineage. At the age of around fifty she encountered a middle aged human, the first she'd ever encountered, and without a thought attempted to devour him as the bite turned into a fierce battle. But it only managed to last for a short while before she was defeated and then the man out of spite bound the snake to an area of the realm where he built a space-time teleportation platform to leave the realm.

Only she was bound to the platform, forced to protect it from others who wished to breach it and not only was the snake its protector but a powerful Tenku chakra based shield also helped to keep any spirits from being able to mess with the platform. It remained this way as the hatred for the man and humans in general was allowed to fester within the spirit as nearly a hundred years would pass like this until she was able to lay eyes on another human. It was a group of three men from the human realm, she managed to kill one before being subdued by the remaining two shinobi in the end.

But instead of killing the spirit the man actually used some powerful form of binding technique to force her into submission and soon after he drew her out of the realm she'd lived her entire life in and bound her to what he called his personal realm. This man was known to her only as master Zao...now the prideful serpent had to serve a human, but this human was a bit different than the first one he had met...

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Joined: Tue Sep 09, 2014 8:00 pm

Saisuko, Zao

Post by Archives » Thu Oct 25, 2018 12:37 am

Username: Zao
Owner: Zao
Stat Trainings: (0/25)
Hitohana



General Information
Type: Hybrid Spirit Plant
Gender: Female
Age: 1
Appearance:
  • Face/head: The head of the new plant spirit hybrid resembles an unbloomed rose with layers of petals moving down towards a single blue glow at the center that is the creatures eye. On the bottom half of the bloom can be found a tiny mouth with two rows of small but sharp teeth.
  • Body: The young spirit plant's body appears to be a golden vine that consists of since main 3/8 in thick vine running from the rose like flower head with four smaller vines that at closer inspection are a clawed limbs, the length of the plant spirit over all being three meters in length.
  • Notable Features:Appears like a golden stemmed rose wrapped around its master's wrist.
Personality:
  • General: Being young, the plant hybrid is still developing its own personality, but is fiercely loyal to its master (Zao) due to him being the only thing that she has known about since its 'birth', being cared for and raised by the Suna-nin. She can be playful and curious at times, still attempting to figure out the world. Doesn't particularly like cold weather places, preferring hot and dry climates like the place it was born Through this binding process used by Zao, the creature is able to communicate mentally with its master and vice versa.
  • Hopes/Dreams: Hasn't really developed any at this time
  • Fears: Mainly the creature fears katon, being its main weakness as a plant based spirit.
  • Combat Mentality: Primary relied upon its ability to use elemental ninjutsu, mainly doton, fuuton, and sand to attack opponents at mid-to-long range
Battle Information Rank:
Stats 160/250
  • Ninjutsu: 35
  • Taijutsu: 10
  • Genjutsu: 1
  • Stamina: 34
  • Control: 50
  • Strength: 5
  • Speed: 10
  • Instinct: 15
Equipment: None
Elemental Affinities: Doton
Abilities and Concentrations
Abilities
First Ability
The Desert Rose:
The unique spirit hybrid plant draws from its fusion of both the sand based spirit and the special symbiote spirit flower Zao found within the country of Juu, granting it the unique natural ability to control sand through it's will (Kinesis). The user must still meet the stat and jutsu require of Kinesis but no longer needs the concentration.
Concentrations
Ninjutsu[Doton, Fuuton, Sand]
Taijutsu[Place them here]
Genjutsu[Place them here]

Jutsu
NinjutsuShow
SandShow

*[Sand Cloud]
D-Ranked Ninjutsu
After forming the necessary hand seals, the user will take a deep breath before expelling a strong breath full of sand. The sand will then move over an area 5 meters around the user, creating a cloud of sand that floats for 3 posts before settling. Standing within the cloud causes skin irritation and can make it hard to see.

[Minor Suna Infusion]
D-rank Ninjutsu
The user channels chakra into a body of sand with five meters of themselves or if no sand is available the user can materialize sand, capable of infusing up to a two cubic meter sized mass of Sand to be manipulated with Sunakinesis, this infusion lasts three posts.

*[Sneak Attack]
D Rank Ninjutsu
The user will channel for a brief moment, then throw their hand forward. From their hand a small burst of sand will form, swarming around anything in front of their hand. This is often used to blind and surprise opponents to make a quick escape.

[Sand Ninja Tools]
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand(s) from sand. These tools have a strength of 5 and last for up to four posts.

[Explosive Sand Shuriken]
D-Rank Ninjutsu
After channeling chakra the user will form a shuriken of sand, that can be thrown, which are approximately 6 centimeters in diameter in their hand. Upon impact or when kai'd, this shuriken explodes with a force equal to a D-Rank explosion and covers the immediate area in a one meter cloud of sand. If not consumed, this technique lasts for three posts.

[Sand Beneath One’s Feet]
D-Rank Ninjutsu
The spirit plant will channel chakra through her body, before then sending this chakra into the ground beneath her or her master’s feet in order to create sand to utilize with other sand techniques sand. The pulse starts at the feet of the plant or her master and moves outwards through the earth at a speed of 5, converting all the dirt and rock within a 10 meter radius into sand, including up to 10 meters beneath the spirt. This sand does nothing on its own but remains infused with the spirit’s chakra for up to four posts.

[Lesser Suna Infusion]
C-rank Ninjutsu
The user channels chakra into a body of sand with five meters of themselves or if no sand is available the user can materialize sand, capable of infusing up to a four cubic meter sized mass of Sand to be manipulated with Sunakinesis, this infusion lasts five posts.

*[Sand Clone]
C-Ranked Ninjutsu
After forming hand seals, the user creates a clone made of sand up to five feet away from their current position. When a ninja goes to attack the Sand Clone, they'll find that the malleability of the sand allows the blow to sink into the sand, which can then wrap itself around the limb to constrain the attacker, requiring a strength higher than the clone to break free from the clone. While it is holding an opponent with it's trapping ability, the clone ceases to function as a clone and instead becomes a trapping jutsu. This means it cannot do anything a clone could do (move, attack, etc) and the hold itself only lasts for 3 posts before the clone is destroyed. This clone is unable to use jutsu. When the clone is destroyed it collapses into a pile of sand. The clone can travel up to half a mile from the user. The stats for the clone are as follows:
•Taijutsu: 4
•Stamina: 4
•Strength: 4
•Speed: 4

*[Sand Wave]
C-Ranked Ninjutsu
With the correct hand seals formed, the user will thrust their hands up, causing a wave of sand to form in front of them. The wave shoots up and travels forward at 15 speed, enveloping anything in its path with 5 strength, and traveling up to 15m before collapsing. The wave is only 2x2m in size, working mostly as an impromptu defense to capture projectile attacks.

[Large Sand Cloud]
C-Ranked Ninjutsu
Prerequisite: 11 Ninjutsu
After forming the necessary hand seals, the user will take a deep breath before expelling a strong breath full of sand at a speed of ten. The sand will then move over an area 15 meters radius around the user and/or her host, creating a cloud of sand that floats around them for up to 5 posts resisting movement through it with a strength of ten before settling. Standing within the cloud causes 1st degree burns on contact and can limiting visibility to five meters.

[Sand Landmine]
C-Rank Ninjutsu
After performing the correct hand seals the user will tap their foot on the ground covered in sand, charging a two meter radius around their foot with explosive chakra. This is armed at a speed of 10. For the next three posts if anyone steps on that area it or kai is used it will explode with a force equal to a standard C-Rank explosion and filling the blast radius with a thick cloud of sand..

[Greater Suna Infusion]
B-rank Ninjutsu
The user channels chakra into a body of sand with five meters of themselves or if no sand is available the user can materialize sand, capable of infusing up to a six cubic meter sized mass of Sand to be manipulated with Sunakinesis, this infusion lasts ten posts.

*[Quicksand Waterfall Flow]
B-Ranked Ninjutsu
After forming the needed hand seals, the user will expel a large amount of sand from their mouth. This will then expand towards a target area in the form of a wave, covering and crushing them in an ocean of sand. This travels with 20 speed, traveling a grand total of 30 meters. This wave is 15 meters tall, 20 meters wide, and 10 meters thick, and impacts with strength of 20, washing over it’s enemies and crushing them beneath the sand.

[Vicious Sand Cloud]
B-Ranked Ninjutsu
Prerequisite: 24 Ninjutsu
After forming the necessary hand seals, the user will take a deep breath before expelling a strong breath full of sand. The sand will then move over an area 25 meters radius around the user at a speed of twenty, creating a thick cloud of sand resistant to objects or people attempting to move through it with a strength of twenty eight that floats for 7 posts before settling to the ground. This can cause the removal of skin and heavy bleeding to opponents and limiting visibility to four meters.

[Sand Armor]
B-Rank Ninjutsu
Prerequisite: 24 Ninjutsu
After performing the necessary hand seals the spirit will channel chakra, causing for sand to envelop herself and/or her host in a dark brown suit of armor created from sand. The armor encases their clothes and weapons holsters, though leaves them accessible enough to draw from while additional sand spirals around the up to one meter radius away. Enveloping the head is optional and if opted to only the eyes will remain exposed. All in all the sand ranges an inch thick to up to two inches on the body and is capable of defending against attacks with a strength/durability of 38, forming at a speed of ten. Lasting six post and applys the sand passive to the armor.

[Desert’s Spear]
B-Rank Ninjutsu
Prerequisite: 24 Ninjutsu
With the correct seals done, the user will hold their hand , forming sand into a sort of spear shaped projectile that is 10 meters long and nearly a foot in diameter from their palm. This spear hovers beside the user before they form an extra hand seal to launch it at their enemy, flying at a speed of 22 and impacting with a strength of 26. This can travel up to 40 meters and lasts for three posts, or until it is used.

[Desert Coffin]
B-Ranked
Prerequisite: 23 Ninjutsu
After forming the needed hand seals, the user will cause a small wave of sand to rise from the ground at their feet and roll towards the intended target with 20 Speed up a total of 30 meters away. If the target doesn't avoid this jutsu they will be ensnared by sand that starts to wrap around their legs. The sand will then rise up to fully encase the target, holding the target in place for up to 3 posts unless they can break the sand with 26 Strength or more. The entire time they're captured, the sand is grinding the target, causing extensive damage.

[Giant Sand Cloud]
B-Ranked Ninjutsu
After forming the necessary hand seals, the user will take a deep breath before expelling a strong breath full of sand at a speed and strength of twenty. The sand will form into a cloud of sand covering an area up to twenty five meters in side in front of the user that floats in that area for up to 6 posts resisting movement through it with a strength of twenty before settling. Attempting to move through or being causing in this cloud of sand causes scrapes, removal of skin, moderate bleeding to targets and can limiting visibility to three meters.

[Desert God’s Hand]
A-Ranked Ninjutsu
Prerequisite: 30 Ninjutsu
After performing the necessary hand seals the user will thrust their hand forward, causing sand within twenty meters of them burst up from the ground in the direction of their discretion, forming into palm of sand measuring twenty meters tall and fifteen meter wide palm of sand. The sand palm is a little slow, only moving at 20 speed, but has a potent striking force of 40 strength, grinding everything it strikes. Proper use of this technique can break down, and consume most jutsu or defenses it comes into contact with. This technique travels forward for sixty meters after creation before losing momentum and breaking apart.

[Deadly Sand Cloud]
A-Ranked Ninjutsu
Prerequisite: 30 Ninjutsu
After forming the necessary hand seals, the user will take a deep breath before expelling a strong breath full of sand. The sand rolls across the ground in front of the user creating a massive cloud of sand about fifty meter in size radius around the user at a speed of 25, creating a thick cloud of sand resistant to objects or people attempting to move through it with a strength of 35 that floats for 8 posts before settling to the ground. This sand cloud applies the sand passive, capable of grinding flesh, removal of deep tissue, and profuse bleeding for those trapped within or those attempting to move through the cloud of sand while also limiting visibility to two meters.

[Sand Kinesis]
A-Ranked Ninjutsu
A-rank Ninjutsu
Having achieved notable mastery over [Sand], the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's [Controlx2] meters, up to a total amount of sand with the maximum amount able to manipulate at any one time is equivalent to their [(Ninjutsu+Control)/4] cubic meters but they may have more than that infused at one time.

[Superior Suna Infusion]
A-rank Ninjutsu
The user channels chakra into a body of sand with five meters of themselves or if no sand is available the user can materialize sand, capable of infusing up to a ten cubic meter sized mass of Sand to be manipulated with Sunakinesis, this infusion lasts until the end of the thread.

[Quicksand Tidal Wave]
A-Ranked Ninjutsu
Prerequisite: 30 Ninjutsu
After forming the needed hand seals, the user will expel a large amount of sand from their mouth. This will then expand towards a target area in the form of a wave, covering and crushing them in an ocean of sand. This travels with 25 speed, traveling a grand total of sixty meters. This wave is 40 meters tall, sixty meters wide, and twenty meters thick, and impacts with strength of 35, washing over it’s enemies and crushing them beneath the sand. Remaining infused with chakra for the next seven posts.

[Sand God’s Breath]
S-Ranked Ninjutsu
After forming the necessary hand seals, the user will take a deep breath before expelling a powerful breath full of sand. The sand rolls across the ground in front of the user expanding out into a massive cloud of sand covers 100x100x100m area at a speed of 25, creating a thick cloud of sand resistant to objects or people attempting to move through it with a strength of 45. This massive cloud of stand remains active for up to 12 posts before before losing its chakra and settling to the ground. This sand cloud applies the sand passive, capable of grinding flesh, removal of deep tissue, and profuse bleeding for those trapped within or those attempting to move through the cloud of sand. The sand limits the visibility of those inside to 1/2 meter in any direction, and completely dampens scents, making it impossible to smell anything without advanced smelling techniques, and limiting advance smelling, and scent control techniques to 2m. Additionally, sound is dampened to the point where nothing can be heard without advanced hearing techniques. Those using advanced hearing techniques won't be able to hear anything that's not within four meters of them. Additionally, the sand is saturated in chakra, which makes it impossible for sensors outside the mist to sense who is within it, and those within it it to sense outside of it.

[Sandy Prison]
S-Ranked Ninjutsu
Prerequisite: Large volumes of sand
A powerful technique useful in capturing targets, after performing the needed hand seals and release their chakra into the ground, turning all the ground within a 50m radius of their body into loose sand at 30 speed. The sand will begin grinding and churning, sucking in the terrain, and turning the ground into a sand pit with the exception of a two meter radius around the user. Anyone in the area with less than 40 strength will be unable to resist being pulled into the ground, where the ground will begin to grind and tear into them. Any defenses that formed from the ground will be sucked into the sand pit as well, only adding to its strength. This last for six posts or until canceled by the user.

[Ocean of Sand]
S-Ranked Ninjutsu
After forming the needed hand seals, the user will expel a large amount of sand from their mouth. This will then expand towards a target area in the form of a wave, covering and crushing them in an ocean of sand. This travels with 30 speed, traveling a grand total of eighty meters. This wave is 50 meters tall, 100 meters wide, and 30 meters thick, and impacts with strength of 40 washing over it’s enemies and crushing them beneath the sand. Remaining infused with chakra for the next 10 posts.
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History
The current history of the creature is rather short as it hasn't been alive for long or it might be more appropriate to state that its hasn't been created long. It was created through a follow on experiment of the Suna-nin, Saisuko Zao, a tenkujutsu user and his previous experiences with one of the families from the Naegi clan and their experiment which created his first plant based companion, Toge. Using the knowledge gained from the previous attempt Zao performed this fusion of a powerful Desert Sand elemental spirit he'd captured and a strange chakra rose that he'd brought back from his exploration of the strange and mysterious country of Juu. Being more careful and prepared then the previous sealing, the new rose plant spirit hybrid was bound through the use of his personal binding Tenkujutsu more or less forcing the vine into becoming a loyal companion of the former Suna jounin. Since that time the plant has been learning to slowly control its ability and mastering its ninjutsu finding that it had a odd fluency in Sand based ninjutsu. Her master, Zao, has told her that he will soon use a technique to increase her ability to utilize her Sand more easily.

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Saisuko, Zao

Post by Archives » Wed Nov 21, 2018 7:54 am

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Username: Zao
Owner: Saisuko Zao
Stat Trainings: (0/25)
Hiryuu


General Information
Type: Spirit
Gender: Male
Age: 200
Appearance:
  • Face/head: As a dragon, Hiryuu has a long snout and two large nostril holes, wide golden eyes with thick boney looking eyebrow arches with a wrinkled forehead. It's scaled skin on top had a teal green color and underneath is an off white color scales. Coming out either side of its head are wood like horns that curve inwards towards the tips and a white beard like main runs around the head and on the bottom of the lower jaw. From the snot are two ten meter long whiskers that are snow white in hue. The head measuring around five meters long and four meters tall at its thickest point, as the mouth contains two rows of sharp teeth.
  • Body: The body sports the same color patter of the head being twenty meters long from the neck to the tip of its tail and about eight meters in diameter at its thickest point. It's scaly armor grows larger as it descends down the body from the neck to the tail and a quarter of the way down the body are two short legs with claw-like hands with three fingers and a thumb like appendages. A matching set of limbs can be found about three fifths to three quarter of the way down the Dragon's body, as well. On the few tip of the tail is a long length of snow white hair.
  • Notable Features:Wood like horns, golden eyes, long snow white whiskers.
Personality:
  • General: A proud beast, perhaps just from the nature of being a species of dragon, confident in his ability to not only fight but plan and speak intelligently to others. Normally the more calm and collected type of spirit, but has a bottom line in that he will not tolerate those who disrespect him or his kind, which can lead to outbursts of rage or aggression. Much like his style of fighting, he can be distant from others to include those he sees as friends performing time to himself then speaking to the other spirits. Seeming to only make an exception to this for Zao, feeling that he owes the young human a huge debt for save his life.
  • Hopes/Dreams: To become the clan leader and have the current leader beg under him for mercy for his past actions before killing him to make a point to the other clan members.
  • Fears: Ending up in the same place that Zao found him, weak and feeble, unable proudly stand up and be called a dragon.
  • Combat Mentality:Mid-to-Long range fighter using his natural abililty to fly and attack from the sky using his divine arrows and variety of enhancement ninjutsu for his arrows.
Battle Information Rank: A
Stats 160/250
  • Ninjutsu: 35
  • Taijutsu: 10
  • Genjutsu: 1
  • Stamina: 35 (40-5)
  • Control: 44
  • Strength: 5
  • Speed: 10
  • Instinct: 15
Equipment:
  • Dragon Claws - These curved claws measure about a meter in length and have a strength/durability equal directly to the [Strength] of the dragon.
  • Dragon Scales - The skin of the dragon is made up of overlapping scales, the strength of these scales equal to dragon's [(Strength+Stamina)/2].
Elemental Affinities: Fuuton
Abilities and Concentrations
Abilities
First Ability
Dragon God's Gift:
Due to the unique struct of the dragon's chakra circulatory system, it constantly leaks chakra from the spirit's tenketsu. The result of this is that the chakra is able to passively form structures around his body. All structures and creations from this ability and all of the spirit's jutsu are visible as silvery, flame-like chakra. The passive nature of this ability incurs a stamina deficit of -5 permanently. Jutsu can be used to de-activate and re-activate this ability for any purpose, as well as expand upon its function with the usage of additional chakra, but regardless of whether this is 'active' or not, the stamina deficit is always present, as it is available at all times with the use of a single hand seal. These structures are unlocked based on his level of control:
  • 5 Control: A thin layer of chakra armor manifested in any appearance desired by the beast of antiquity, this feature only serves as aesthetic function and does not change the actual functionality of the armor, as the core 'defense' lies in the thin layer that is in direct contact with the body. This armor has a strength of the dragon's control, and when damaged, it passively repairs itself. If broken in any areas, this armor regenerates at a rate of [Control/10] meters per post.
  • 15 Control: A thin, misty layer of chakra seeps out from the spirit in a radius of meters equal to the Control stat. This allows for spirit to feel whatever chakra presences are within this zone created by the mist, allowing for him to identify general direction and distance though multiple signature will cause for signatures to be muddled to the user. Through the use of additional jutsu the Dragon is able to become more precise with identifying specific chakra signatures and gauging the strength of those identified signatures.This appears as a silver mist that flows around the spirit.
  • 25 Control: This mist around the body becomes like a cloud that supports the Dragon. Allowing for the spirit to fly under the normal restrictions of flight rules, at a maximum speed of its control stat. It should be noted that the speed of flight cannot exceed his own speed stat.
  • 35 Control: The Dragon spirit is able to tap into the most powerful of it's natural ability. It is able to summon an intricate shaped bow of pure silver chakra that is the same length as itself. In order to create arrows for the bow, the dragon will use its own stamina, being able to sacrifice one [1] stamina point per five arrows it wishes to create as they float around the bow being 3/4 the length of the bow are and between .5 and 1 meter in diameter; arrows created by the spirit have a strength equal to the spirit's [(Ninjutsu+Control)/2). The dragon is able to use chakra bow through it's chakra control alone, using its [Control] stat as the "strength" for shooting arrows from the chakra bow and is able to fire a number of arrows up to [Control/10] per post.
  • 45 Control: When firing a single arrow at a time, the dragon is able to control the flight of the arrow having it conduct up to ninety degree turns during its flight out to a distance of [Control] meter x3.
  • 50 Control: The user is now able to create ten arrows per point of stamina sacrificed during the creation of the arrows and is also now able to control the flight of the arrow having it conduct up to ninety degree turns during its flight out to a distance of [Control] meter x5.
    Divine BowShow
Concentrations
Ninjutsu [Place them here ]
Taijutsu [Projectile]
Genjutsu [Place them here]

Jutsu
NinjutsuShow

[Ninjutsu • Sensory Deprivation: Hearing]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, Sensory Deprivation: Hearing requires the user to channel chakra into their ears. This chakra will act as though it were solid, rendering the user temporarily deaf until it is dispelled. Last for up to three posts.

*Ninjutsu • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.

*[Ninjutsu • Tracking Device]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

*[Ninjutsu • Sensory Deprivation: Sight]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their eyes. This chakra will act as though it were solid, rendering the user blind until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

*Ninjutsu • Multiple Chakra Kai
C-Rank Ninjutsu
Despite requiring both hands and more time than *Basic Jutsu • Chakra Kai, Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.

*Ninjutsu • Advanced Transformation Technique
C-Rank Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of 16 or more strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

[Basic Multiplying Arrow]
C-rank Ninpou
The dragon will channel chakra into an arrow as he shoots the arrow from his chakra bow, after released from the bow string the chakra arrow will emit a puff of smoke that reveals a cloud of identical arrows in a 5m^3 area moving at the same speed and strength. These new arrows cut just as sharp as the original and disappear one post after they've hit a target.

*[Ninjutsu • Multiple Chakra Kai]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.

[Ninjutsu • Simple Barrier]
C-Ranked Ninjutsu
After channeling their chakra, the user forms a 10m3 square barrier of chakra around themselves or a target up to 15m away from their position. The barrier forms at a speed of 10, has the strength of 10, and lasts 4 posts before fading away.

[Intermediate Multiplying Arrow]
B-rank Ninpou
The dragon will channel chakra into an arrow as he shoots the arrow from his chakra bow, after released from the bow string the chakra arrow will emit a puff of smoke that reveals a cloud of identical arrows in a 10m^3 area moving at the same speed and strength. These new arrows cut just as sharp as the original and disappear one post after they've hit a target.

[Exploding Arrow]
B-rank Ninpou
The dragon will channel chakra into an arrow as he shoots the arrow from his chakra bow, after released from the bow string the chakra arrow will explode when it strikes something with a B-rank explosion.

[Ninjutsu • Lesser Concealment]
B-Ranked Ninjutsu
After channeling chakra throughout his body the user is able to turn their body completely invisible while limiting their movement speed to 2/3 of their max speed. This lasts for up to six posts before fading and counts as one of the user's anti-sense jutsu.

[Stuck]
B-Rank Ninjutsu
The dragon will channel chakra into an arrow as he shoots the arrow from his chakra bow, when the arrow strikes the ground the additional chakra will slowly expand out from the impact point creating a glowing area 25m in radius that spreads at 5 speed. This area lingers for the next 5 posts, during which time anything that touches the affected area apart from the user will find itself immobilized if their strength is below 35 for the duration of the area. If the target that touched the affected area has 35 strength or more, they will be unaffected.

[Advanced Multiplying Arrow]
A-rank Ninpou
The dragon will channel chakra into an arrow as he shoots the arrow from his chakra bow, after released from the bow string the chakra arrow will emit a puff of smoke that reveals a cloud of identical arrows in a 20m^3 area moving at the same speed and strength. These new arrows cut just as sharp as the original and disappear one post after they've hit a target.

[Advanced Exploding Arrow]
A-rank Ninpou
The dragon will channel chakra into an arrow as he shoots the arrow from his chakra bow, after released from the bow string the chakra arrow will explode when it strikes something with a A-rank explosion.

[Mouth Canon]
S-Ranked Ninpou
After the dragon has channeled a massive amount of chakra into their mouth, it is then released in a massive blast wave of chakra outward from the dragon's mouth that extended out to fifty meters long with a fifty meter diameter cone traveling at a speed of 30 and a strength of 40. Though seemingly simple, this technique can be coupled with loose objects in the air or thrown by other, such as shuriken or a variety of different materials, in order to launch them at the technique's strength.
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History Hiryuu was a rising star within the specific dragon clan to whom he belonged to, but had overestimated himself and his abilities wishing to challenge the current leader of the clan for his position to rule the clan of dragons. This over estimation caused for the dragon's attempt to undercut the current leader to end in a tragic failure and causing for him to be cast aside by the clan; just another weakling who underestimated himself, left for dead. It was almost certain that the dragon would have died where he had been wounded if a young white haired human , Zao, didn't literally fall out of the sky onto him. Zao had been using his realm traveling technique to explore other realms as it had brought him into Hiryuu's realm where he fell onto the dragon's head from the tear in space and time. Through the use of a few strange techniques Zao was able to stabilize the dragon and in turn took him back to his personal realm to heal up from the wounds sustained in battle with his former clan, forming a pact with the dragon that he would help him return and take rule over the clan if the dragon would lend him his strength for the time being...

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Saisuko, Zao

Post by Archives » Mon Jan 07, 2019 5:14 pm

Username: Zao
Owner: Zao
Stat Trainings: (0/25)
Zoukingu

[Zou or King]


General Information
Type: Elephant Spirit
Gender: Male
Age: 500
Appearance:
  • Face/head: The breed of elephant that Zou is from is known as the 'emperor race' of the elephant spirit realm, due to this the normal elephant features are different in that the head of the elephant spirit has four large, curved tusks on each side of its main trunk and three trunks instead of the normal one. Normal large elephant ears can be found on either side of the spirit's head as its aged grey skin shows the marks of battle as several large and small scars can be seen. Lastly are a pair of jade green eyes found within.
  • Body: Zou's body is one that is designed to stand on two legs instead of a four, having a slightly humanoid style body. The elephant has four long, muscular arms with four fingers on each that are a mixture of claw and hoof. The spirit has a muscular torso and tree trunks for legs as the feet of the spirit are similar to that of normal elephant feet having wide feet for better stability and four toes. In total size the creature is twenty five meters in height with its arms being lanky at nearly twenty meters on their own.
  • Notable Features: Four arms, four large tusks, and three trunks for starters and a number of old battle scars found throughout the spirit's body from a lifetime of battle.
Personality:
  • General: The elephants stern speaking method is one that gives the spirit the intimidation factor when combined with the spirit's tall stature and unique features, causing him to give off an air that commands respect of those below him. While he doesn't consider himself to be a god like spirit, he does draw upon his roots as a royal member of the elephant realm's ruling family feeling above others. This causes for him to be a rather proud beast and sporting a bit of an ego, always ensuring that those around him know of his background and not standing for someone that wishes to trample upon that pride. When not interaction with others the spirit can normally be found meditating on the art of battle or praying to the Gods, retaining his rather religious ideals from when he was a young elephant before being pulled away from his home realm. When push comes to shove, Zou will gladly erase an opponent from existence that dares to challenge him or his new master. Sometimes considered to be a ruthless, evil spirit that is not to be taken lightly by anyone unless they wish to meet a swift death due to the life it has lived while sealed within the mysterious wall of Juu. Though the beast is starting to transition out of the ruthlessness after having been freed from its binds within the wall now serving under Zao's command, its personality and outlook on life shifting and changing as it is able to live a different life than before.
  • Hopes/Dreams: Being freed from the bonds of the labyrinth, the creature wishes to see the human realm and the other spirt realms before ultimately returning to his own home realm and family, having dreams of becoming the Elephant Emperor.
  • Fears: Being sealed away as he was before, preferring death over that life again.
  • Combat Mentality: The elephant spirit's combat style revolves around fighting at close range with one or more opponents using his shield to defend and multiple swords to attack simultaneously or the elephant will go full offense using all the swords at his disposal and slinging the shield onto his back.
Battle Information Rank: A Rank
Stats 170/250
  • Ninjutsu: 1
  • Taijutsu: 35
  • Genjutsu: 1
  • Stamina: 30
  • Control: 1
  • Strength: 50
  • Speed: 45
  • Instinct: 17
Equipment:
Armor and shield imageShow
  • Armor - Golden armor that consist of a helm, torso armor that covers the upper torso, shoulder pauldrons, and a groin plate, forearm bracers, and armor on the upper thighs that goes down onto the knee caps of the spirit.
  • Shield - A twenty five meter tower shield, golden in color with the royal seal of the emperor elephant race engraved upon its front with a pair of straps in the center of the shield's underside so that it can be held securely with one or two hands.
  • Swords - The creature has eight, ten meter long scimitar style curved blades. Four strapped on his back, two over each shoulder, and four secured around his waist with two swords on each hip.
  • Leather Skin - The elephant's thick leather-like skin doubles almost as a type of armor, having a durability equal to the spirit's [(Strength+Stamina)/2].
  • Tusks - The elephant's powerful tusks have a strength directly equal to the spirit's [Strength].
Elemental Affinities: Doton
Abilities and Concentrations
Abilities
First Ability
Giant Tank:
The elephant spirit has the natural ability to grow to a size above its normal rank (Gigantism) and has the passive ability to regenerate from wounds, based on its stamina stat. (-5 Stamina debuff after acquiring ability)
[Requires: 15 Points and C Rank PB to unlock.]
Concentrations
Ninjutsu[Place them here]
Taijutsu[Rigid Structure, Swords, Shield, Perception]
Genjutsu[Place them here]

Jutsu
NinjutsuShow

Place them here
TaijutsuShow
Personal StyleShow
Divine Bulwark:
Zou's personal style of fighting relies around the heavy use of his shield to beat back or knock aside the attacks from his opponents or even the opponents themselves and then use either the massive shield or his swords to counter attack with, using sheer strength and the number of weapons to batter foes into defeat. This style allows for the user to be adept at fighting one or more opponents at the same time due to its specific defensive nature in combination with the elephant's rigid body structure.

Requires: Shield, Sword, Perception, and Rigid Structure concentrations.

[Ambidexterity]
D-Ranked Taijutsu Discipline
Through their of training the user has learned to use both of their hands with equal skill, allowing them to not only fight with a weapon in both hands but also to switch hands should the need arise.

[Block Inside]
D-Ranked Taijutsu Discipline
Having mastered this Discipline, should they be in close quarters combat, their body instinctively blocks with their shield to the inside of an attack which keeps them centered on their opponent's torso for follow up attacks. These dodges are only successful if their average [(Taijutsu + Strength)/2] is greater than the Strength of the attack they are attempting to block

[Block Outside]
D-Ranked Taijutsu Discipline
Having mastered this Discipline, should they be in close quarters combat, their body instinctively blocks with their shield to the outside of an attack which forces them to be constantly moving around their opponent. These dodges are only successful if their average [(Taijutsu + Strength)/2] is greater than the Strength of the attack they are attempting to block.

[Seamless Skill]
D-Ranked Taijutsu Discipline
A skill utilized by those on the path to mastery of their weapon, users of Seamless Skill are actively able to transition between offensive and defensive usage of the aforementioned weapon. By transitioning so seamlessly, the user is able to save a marginal amount of energy while attacking.

[Smashing Block]
D-Ranked Taijutsu Discipline
The user will turn the defense of their shield into a powerful offensive weapon, meeting an opponent head on and smashing through them with their shield as the striking weapon, dealing damage over a large area of the target if they are overpowered by the strike's strength. Effectively blocking and attacking in the same movement.

[Arms, Legs, and Trunks]
C-Ranked Taijutsu Discipline
Through the spirit's training he has learned to not only use both sets of arms with equal skill, but also all three of his trunks allowing for them to be used with the elephant's physical stats as though they were simply another limb.

[Increased Awareness]
C-Ranked Taijutsu Discipline
Prerequisite: 15 Instinct
A discipline involving the mental preparation for the constant movement and striking involved in the user's fighting style. This enables the user to gather snippets of vision, sounds and tactile sensory information in order to be properly aware of the battlefield around them whether standing still or in rapid circular motion. The user is effectively aware of their surroundings within Instinct/3m of their person, able to recognize when attacks are coming and the body positions of opponents.

[Evasive Maneuvers]
C-Rank Taijutsu Discipline
The user has learned to maintain accuracy while on the move. This allows the user to move at full speed and even change directions without interrupting their rhythm.

[Keen Ears]
C-Ranked Taijutsu Discipline
The user's sharp senses and battle experience allow for the user to be able to instinctively assess which variation of existing disciplines would be most efficient in response in the given situation based on the targets attacks or actions.

[Grounding Stomp]
C-Rank Taijutsu Maneuver
Lifting one foot off the ground the large summon will then slam it's large foot down into the ground causing a minor earthquake, which makes it harder for opponent's with ([Strength+Taijutsu/2] lower that the spirit's [Strength] to keep their footing. The minor earthquake will reach out [Strength] meters in radius from the elephant spirit's impact.

[Counter Block]
B-Ranked Taijutsu Discipline
When a technique of the opponent's is blocked by the user's shield or other weapon, the user will instinctively strike with one or more weapons they aren't blocking with, throwing one or more strikes into the openings created by the block.

[Mighty Shield Bash]
B-Ranked Taijutsu Maneuver
The user will look for their direct path and position themselves with their shield before them towards their intended target. Pushing forward with all their strength the user charges forward to meet an opponent or attack head on as they attempt to smash through with the shield. If the user's strength is high enough they are able to use their shield to smash through nearly all obstacles on their path and create extreme damage to opponents who are hit by it.

[Divine Bulwarks Resolve]
B-Ranked Taijutsu Maneuver
Prerequisite: 35 Strength
A defensive skill trained by the spirit allowing for the creature to use its giant shield use to even guard against some chakra based attacks. By placing his feet a bit more than shoulder width apart for balance and holding the shield out at the ready with two arms wielding it, the elephant readies himself against any and all incoming attacks. Pitting his sheer strength against those of their opponent's in an aim to reflect nearly all attacks launched at them at 1/2 its original strength. The spirit will strike any solid attack in such a way with the shield in order to prevent cuts, pierces, or abrasion and send it towards their opponent at full force. Such a display is taxing and can only last for a number of posts equal to (stamina/10). This cannot reflect attacks that bypass the user's strength

[Quake Stomp]
B-Rank Taijutsu Maneuver
Lifting one foot off the ground the large summon will then slam it's large foot down into the ground causing a minor earthquake, which makes it harder for opponent's with ([Strength+Taijutsu/2] lower that the spirit's [Strength] to keep their footing or move at more than half their normal speed. The minor earthquake will reach out [Strengthx2] meters in radius from the elephant spirit's impact and continues for two posts.

[Side Step]
A-Ranked Taijutsu Stance
A stance that concentrates the user’s power and agility into their legs, enabling them to dash short distances (5m max) at maximum speed without acceleration time after a moment’s preparation.

[Sensitive Ears]
A-Rank Taijutsu Discipline
The hearing of an elephant is rather are incredibly sensitive to vibrations of all kinds allowing for him to pick up on sounds and tremors in the area around the spirit. Through training his sense of hearing, the spirit is able to hear loud or obnoxious sounds from up to a distance of two hundred meters away. For things of average volume, such as the sound of someone walking or running, the sound of a weapon being drawn, a projectile in flight the user can pinpoint their exact location within fifty meters of his person. In terms of eavesdropping he can discern a conversation at such a range as if he were standing next to the person whom is speaking. This allows him to tell where the sound is in relation to him and how close they to him, requiring a stealth technique of higher rank to fool the Elephant's sensitive hearing.

[Ultimate Earthquake Stomp]
S-Rank Taijutsu Maneuver
Prerequisite: 40 Strength
Lifting one foot off the ground the large summon will then slam it's large foot down into the ground causing a large earthquake, that will cause major destruction and devastation within the radius of the technique. The earthquake caused the ground to break apart and move about increasing the difficult for opponents with less ([Strength+Taijutsu/2] than the elephant's [Strength] to keep their footing. Those with five less [Strength] than spirit will suffer damage from crashing into the ground, with the damage increasing as the gap between the target's [Strength] and the elephant spirit's increases. The earthquake will reach out [Strengthx4] meters in radius from the elephant spirit's impact and continues over the course of two posts.

GenjutsuShow


Place them here
History Zoukingu is from a royal race of elephants from the elephant spirit realm, which is the cause of his extra features, as the more tusks and the larger the tusks are the more strength an elephant is regarded within the races of elephants. This derives from a believe of their gods and the appearance the God's of the elephant races whom closely resemble those of Zou's specific race of elephants, which in turn lead to them serving as one of the three great ruling families of the sprit realm. But the young elephant, around the age of sixty, was forcibly summoned to the human realm by a powerful group of human's who resided within a mysterious country by the name of Juu. It was there that the elephant was then bound to the human realm through a powerful Tenku technique and forced to serve as a guardian of the race of human. In the end the elephant was trained to fight and serve as a guardian within the inner labyrinth of the grand wall of Juu serving as the first line of defense against those who might wish to invade the powerful nation. During this time not one human was able to bypass his position within the deadly maze of killing formations, traps, and spirits. But about two hundred years ago the spirit who was bound to the maze stopped hearing from the Juu countrymen, as though they had suddenly disappeared leaving him alone within the maze.

A fate that almost caused for the now old elephant to contemplate ending his own life but his pride of being a royal blood elephant was to strong in the end and as fate would have it the spirit would have an encounter with two Suna shinobi attempting to make their way into Juu through the old labyrinth nearly two hundred years after the disappearance of those who sealed him within that place. After a fierce battle with the two, the shinobi known to him only as Zao broke the binding formation by using a binding formation of his own. Though he still serves under a human, this one he feels is rather different from those who brought him to the human realm first and ultimately he hopes to be able to return to the realm of elephants after serving this young man...

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Saisuko, Zao

Post by Archives » Tue Jan 22, 2019 2:03 pm

Username: Zao
Owner: Zao
Stat Trainings: (0/25)
Shi



General Information
Type: Dragon Snake Spirit
Gender: Male
Age: 354
Appearance:
  • Face/head: The large dragon snake has a very snake like head, mainly a crimson color in its scales with black stripping across its head, a set of slit like orange eyes can be found on either side of the large four meter head. Growing from the intersection of the head and body of the flying serpent are long golden feathers that are between three and four meters in length.
  • Body: The body contained the same color pattern for the most part as the head, crimson with black stripping and spot, the scales are more akin to armor plates instead of smaller interlocking scales. The under side of the creature differing from the rest of the body being a off white hue. About five meters behind the head are a pair of large wings with a wing span of around twenty meters sporting long golden feathers. About five meters behind that set of winds is another pair of matching wings. Unlike a traditional snake, the dragon snake has two sets of limbs that align with the positioning of the wings on its back that are like four claws hands or feet depending on how you look at it with them being about five meters and the clawed hands stretching about a meter across. The rest of the body tappers down over the last ten meters to a spiky tail that takes up the last three meters of the flying serpents tail.
  • Notable Features:Flying snake, two sets of golden wings with long golden feathers, spiked tip tail.
Personality:
  • General: Despite the spirit's time being sealed away for such a extended period of time, Shi could be said to have a to lighthearted and good spirited, which had been the opposite of his hardened brother. One to make jokes and act a bit younger then his true age, sometime more comparable to a teenage than the three and a half century old self. Even after being placed within a puppet body by his new master, Zao, the spirit remains the same. But still harbors internal hatred for human because of the actions of the people of Juu who sealed it away, having worked past his brother being sealed into a weapon because at least he wasn't killed. It has taken a bit of time to adjust to his new master but he's growing to especially respect the young man as a surprisingly remarkable warrior and protector of his friends and village. Seeing many of the same qualities of himself in the man who he believes that he could in the future regard as a close friend, as the man reminds him of how his brother treated him. Despite not being native to Wind Country Shi has already started to love the land almost as much as his own home, this coming from how his master treats him not as a spirit or weapon but as a friend and companion.
  • Hopes/Dreams: Hopes to be reunited with his brother in the future as promised by his new master once their services are no longer needed.
  • Fears: Being imprisoned like before when the mysterious men from Juu sealed it away.
  • Combat Mentality:Using its natural ability to fly, the spirit will use its elemental ninjutsu at mid-to-long range to combat most foes.
Battle Information Rank: A
Stats 160/250
  • Ninjutsu: 45
  • Taijutsu: 10
  • Genjutsu: 1
  • Stamina: 50
  • Control: 20
  • Strength: 9
  • Speed: 10
  • Instinct: 15
Equipment:
Elemental Affinities: Raiton
Abilities and Concentrations
Abilities
[quote=Denjiton]
Born with a high level of insight into both Raiton and Fuuton, the spirit has been able to learn how to utilize Disruption Release, a fusion element composed of Raiton and Fuuton. Also, they can make and use any custom or archived jutsu that require Denjiton. Denjiton has a cancelling effect.
[spoiler=Passive (Canceling)]Denjiton is used to cancel the effects of chakra, namely jutsu. Denjiton functions by creating areas where chakra is cancelled out, weakening jutsu, and actually targeting people to cause internal damage by damaging their chakra networks. Denjiton is incredibly difficult to master, takes large amount of control, but has proven itself to be an extremely dangerous element that an completely alter the flow of battle.
[quote=Dampen]The term dampen refers to using Denjiton to lessen the quality of chakra in a specific area. Jutsu that are dampened lose strength and speed.
[/quote]
[Paid Ability: 15 points and C-Rank PB][/quote]
Concentrations
Ninjutsu[Raiton, Fuuton, Katon]
Taijutsu[Place them here]
Genjutsu[Place them here]

Jutsu
NinjutsuShow
RaitonShow

*Raiton • Static Shroud
D-Ranked Raiton Jutsu
After performing the correct hand seals the user covers their body in a layer of visible static which crackles around them for 4 posts. Anything which comes within 6 inches of their body will be repelled with a force of 5 strength and have the Raiton Shocking effect applied.

*Raiton • Bright Bolt
D-ranked Raiton Jutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at a speed of 6, striking with a strength of 4.

*Raiton • Shock Double
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will create a copy of themselves out of Raiton chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death (which also applies the raiton passive effect). The clone will only last for 3 posts.
Taijutsu: 2
Stamina: 1
Strength: 1
Speed: 2
*Raiton • Conductor
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will coat a weapon they are holding in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while also granting blunt weapons the ability to cut through skin to produce shallow wounds. This also works for thrown weapons, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.

*Raiton • Stun Gun
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to three total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at 5 speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.

*Raiton • Galvanic Zone
C-ranked Raiton Jutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 20m diameter. The user's Raiton techniques will travel 5 points faster when they travel through this zone for 3 posts. This technique ends the moment the user leaves this area. They also return to normal speed upon leaving the area. This technique does not apply the shocking effect.

*Raiton • Sky Spear
C-ranked Raiton Jutsu
After performing the correct hand seals, the user will create a two meter long rod of lightning in their hand. They are then able to launch it at 15 speed in a single direction. Upon contact the spear will explode with the force of a single explosive tag and apply the Raiton shocking effect. If it has not been launched by the end of the second post it will dissipate.

*Raiton • Voltaic Zone
C-ranked Raiton Jutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 20m diameter. This will produce an electric current on the ground in this area visible as crackling lightning on the surface. Any other than the user who step into this zone will have the shocking effect applied and their legs will sustain first degree electrical burns. This current lasts 3 posts, while it ends immediately if the user leaves the area.

*Raiton • Golden Birds
C-ranked Raiton Jutsu
After performing the correct hand seals, the user creates two orbs of lightning the size of basketballs slightly above their head. They are then able to direct these orbs at a speed of 10 at their will, however they may not move while doing this. These orbs cannot leave a 40m diameter around the user, and detonate with the power of a single explosive tag each on contact with a solid. These orbs last a maximum of 4 posts, and may be self destructed at any moment in their lifespan at the user's will.

*Raiton • Jamming Pulse
C-ranked Raiton Jutsu
After performing the correct hand seals, the user emits a wave of electricity from their palm in a single direction. This is produced as a 10m wide line which extends 2m into the air and travels up to 25m from the user at 10 speed. The wave will apply the shocking effect and reduce the speed of any living thing it strikes by 5 points for 3 posts by electrically interfering with the brain's nervous signals.

*Raiton • Thunder Wave
B-ranked Raiton Jutsu
The user will first perform the correct hand seals, and then fire a cone of lightning which begins at 5m wide closest to them and then 30m wide at the furthest point. The cone extends 40m from the user's body at a speed of 20. This cascade of lightning roars tremendously loud, and strikes all caught within it at 15 strength. Those caught in the blast will have their speed reduced by 5 points for 2 posts.

*Raiton • Castle of Sky
B-ranked Raiton Jutsu
The user will first perform the correct hand seals before releasing a basketball sized orb of lightning 15m into the air. The orb will then cascade sheets of lightning down in the shape of a dome over the caster, with a 15m radius. This dome, apart from being exceptionally loud, forms a sort of protection against attacks. It comes into being at 20 speed, and is able to redirect hits of up to 20 strength in a downward direction. These sheets of lightning also serve as a visual obscurity. This technique lasts for up to 3 posts depending on the user's discretion.

*Raiton • Thunderous Lightning Cannon
B-ranked Raiton Jutsu
After performing the correct hand seals, a beam of lightning will erupt from the user's hand. The lightning will travel 50m at 20 speed and explode with the force of 4 explosive tags on contact, while applying the Raiton shocking effect throughout the explosion's area.

Raiton • Heavenly Armor
A-ranked Raiton Jutsu
After forming a set of hand seals the user will shroud their entire body in an extremely thin though powerful layer of protective chakra which will serve as a barrier between ones flesh/clothing and the layer of lightning mitigating the user succumbing to the technique themselves. Next the user will be enveloped in an aura of lighting, erupting 3-6 inches around their entire body with such intensity that the air ripples and twists around them and what ever weapon(s) they may be holding. Formed at a speed of ten, this aura enhances the strikes of the user giving them the ability to burn through whatever the strikes impact with a strength of forty while forcing attacks wishing to strike the user to have to break through the armor with the same durability. The aura lasts for a maximum of six posts.


*Raiton • Flying Dragon-Striking Heaven-Shaking Thunderous Bombardment
A-ranked Raiton Jutsu
This technique visibly charges electricity for a single moment after the user performs their hand seals. Once this moment is over, it fires a massive column of lightning in a single direction, forming a cylinder with a 30m radius that extends up to 70m from the user's position. This cylinder travels at a speed of 30 and erupts on contact with the power of 7 explosive tags, spreading the raiton shocking effect throughout the area that it covers.

Raiton • Earth-Shattering Roar from the Highest Heavens
S-ranked Raiton Jutsu
Prerequisite: 45 Ninjutsu, Raiton • Flying Dragon-Striking Heaven-Shaking Thunderous Bombardment
Considered the ultimate expression of prowess with the lightning element, this technique creates a bolt of lightning of unmatched power. After using the correct hand seals, the user concentrates lightning between their hands before firing it in a single bolt of lightning which travels for a maximum of 150m at a speed of 50. Once it connects with a solid or at the user's will, it will explode with the force of 25 exploding tags, while expanding the raiton shocking quality for an extra 40 meters outside of the explosion radius. This technique causes the user's arms to become paralyzed for 2 posts after use.
TaijutsuShow
Place Taijutsu in here
GenjutsuShow
Place Genjutsu in here

History
A tale of imprisonmentShow
As a young spirit the flying serpent was actually part of a small family that resided within the dragon realm, the family being a result of the breeding of a lightning serpent and a lightning dragon. The flying dragon serpent being the result of that interbreeding of different species. Shi had many siblings when he was born, though he was only close to one his brother of the same age named Shinji, the pair would go out and explore and hunt within the Dragon realm together but neither would expect that only after being alive a decade or so to be capture by mysterious humans and brought back to the human realm. These human belongs to a powerful society within the country of Juu who's spirit user's sealed the two powerful lightning serpents into one of their defense mechanisms. A weapon of sorts to deal with invades that was placed around the powerful wall the country had built.

While sealed within that trap the two brothers were unable to do much aside from practice their natural ability of having a high insight into raiton. Over the course of over three centuries the pair were able to push their skills in Raiton and Fuuton to such a level that they were then able to combine them creating a form of ninjutsu known as Denjiton. His brother Shinji was the first to accomplish this magnificent feat and would afterwards teach Shi how to also combine the two elements and after ten years of perfecting the fusion process would also learn how to wield this Disruptive style of chakra. Less than a year ago from the present day, someone who was exploring an underground passage within the deserts of Wind country would stumble upon the mechanism which held not only the two dragon serpents but over a hundred different spirits.

Unknowingly, the group of explorers would unleash these spirits and suffer horrible deaths in the process as they were quickly overrun by the sheer number of spirits which had been released because of their curiosity. This was an event that would shake the two neighboring village's of Suna and Konoha as the numerous spirits spread out and went on a rampage of sorts that would effect the lands of the two villages who were forced to combine their strengths to defeat and seal away the wild spirits. In the confusion created by their release the two brothers were separated and by the time Shi was able to locate his brother the spirit was embroiled in a battle with several Suna shinobi. While at the same time he was discovered by a group of Suna and Konoha nin who engaged him, forcing him into retreat as he witnessed his brother being sealed away by a child like shinobi (Xiao Li).

It was on that day that he would swear to avenge his brother by either killing that shinobi who had sealed him away or freeing him from the imprisonment that had once more been bestowed upon them. The spirit would search for nearly a years worth of time before he would once more find the shinobi in what he thought was a venerable state as he traveled with a white haired man, the two shinobi on their return trip from the Fur country festival. Rage over take it the fly serpent would attack with all its might but in the end was severely wounded to the point it thought death was the only things that awaited it, but in the end the white haired man (Zao) would bind the creature with a powerful sealing technique before then sealing the creature into a puppet body creating a puppet bodied Joruri out of the spirit.

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Kabu
Posts: 5572
Joined: Thu May 09, 2013 8:00 pm

Saisuko, Zao

Post by Kabu » Mon Mar 25, 2019 3:39 pm

Username: Zao
Owner: Zao
Stat Trainings: (0/25)
Gogyou

General Information
Type: Wood Elemental Dragon Spirit Companion
Gender: Male
Age: 150
Appearance:
  • Face/head: The creature's face appears a bit more with the features of a snake than a dragon at first glance, with a slightly pointed head with a number of thick branches that grow out of its head and neck. A single orange, serpent like eye with a vertical slit can be found on either side of the head. The same bark like skin covered the entirety of the had much like the rest of the body.
  • Body: Just below the head the wooden body that appeared to be covered in tree bark stretched out for nearly twenty meters in length having a series of branches growing out of the body sides and back. As you near the tail the branches seem to stop growing and instead a series of wooden spiked grow out of the last five meters of the tail. The creature as eight small limbs spaced out evenly along the length of the body, each of the limbs having four clawed fingers on each.
  • Notable Features:Orange eyes, short clawed arms, wooden elemental tree body with bark style skin.
Personality:
  • General: Gogyou has always been a bit of a loner, something that is common within his race of wood dragons as they only come together to mate and besides that prefer to be alone. This has caused for the spirit to have a distrust of those who he's just met. Being rather blunt and straightforward, the spirit isn't one to flatter someone or lie to appease another. If Gogyou doesn't something or someone the wood dragon won't hesitate to let you know. Preferring to think in the mindset of a fighter, having needed to fight to survive its entire life since birth, planning things out and attempting to follow his plans to the letter be it in battle or other situations.
  • Hopes/Dreams: For its new master to discover a way in which to repair its old seed core that was damaged after being ambushed in its home realm.
  • Fears: Not being able to recover its original body.
  • Combat Mentality:Utilizing his wood ninjutsu, the wood dragon will prefer to delay the enemy as its techniques grow in strength. Normally trying to win through a war of attrition than head on clashes.
Battle Information Rank: A Rank
Stats 160/250
  • Ninjutsu: 45
  • Taijutsu: 10
  • Genjutsu: 1
  • Stamina: 45
  • Control: 20
  • Strength: 10
  • Speed: 10
  • Instinct: 20
Equipment:
Gogyou's Puppet BodyShow
General Info Description: The puppet was based somewhat on the spirit's original dragon like appear except with a bit more flare from Zao. Measuring around twenty meters in length and around three meters across, the dragon style puppet body has six limbs spread out through the long body with a wide dragon head with several wooden spikes coming out of the top of the head. A series of wooden spikes run down the center of the dragon puppet's back. The face of the puppet had a long snout with a mouth of half meter long teeth with the exception of two tusk like teeth that protrude around the snout from the bottom jaw the mouth. It's eyes are a jade green hue and seem to glow faintly.
Rank: E
Puppet Stats: 4
  • Durability: 1
  • Mobility: 1
  • Strength: 1
  • Deftness: 1
Joruri Stats: 160/250
  • Durability: 10
  • Mobility: 42
  • Strength: 20
  • Deftness: 43
  • Stamina: 45
Total Mechanisms: 3
Mechanisms in Use: [2/3]
Wings (1 Mechanism)Show
Description: A Set of six, seven meter long and three meter wide wings that are affixed on either side of the upper, middle, and lower back, of the draconic puppet allowing for it to fly at a speed equal to the [Deftness] stat of the puppet, up a maximum of the puppet's [Mobility] stat.
Spirit Core (1 Mechanism)Show
Description: A heart sized core contained the sealed spirit Gogyou, this is housed within the chest cavity of the puppet and has a durability equal to the [Stamina] stat of the spirit sealed within it. This turns the puppet into a Joruri allowing the spirit to fully control the puppet as though it was its own body.
Fuuin Inscribed on Puppet:
  • [Fuuinjutsu • Strength of Steel] - Located on puppet's upper back between its wings.
  • [Tsukimogami: Living Puppet] - On the spirit core located inside the puppet, containing the spirit of the wood dragon.
  • [Fuuinjutsu: Marked in Space] - Located on the back of the puppet's head
  • [Fuuinjutsu • Life Line ] - One the forearm of each upper arm.
Tsukimogami Sealed into Puppet:
Elemental Affinities: Mokuton
Abilities and Concentrations
Abilities
First Ability
Mokuton:
Mokuton [Wood Release] is a unique elemental affinity created by the mixing of the two elements of Doton [Earth Release] and Suiton [Water Release] to create strong, durable, living wood. As Mokuton is living, it has a growth effect.
Passive (Growth)Show
Growth:
A truly unique element, Mokuton users create life in the form of trees. Even after their jutsu is done, these trees continue to live and grow aided by the high density of chakra in them. This gives Mokuton the growth effect, which uses the residual chakra in Mokuton jutsu to rapidly speed up the natural growth process for a limited time after creation, causing the jutsu to gain +2 strength per post for an amount of posts after creation depending on the rank of the jutsu.
  • D-Rank: 3 posts
  • C-Rank: 4 posts
  • B-Rank: 5 posts
  • A-Rank: 6 posts
  • S-Rank: 7 posts
Concentrations
Ninjutsu[Doton, Suiton, Mokuton]
Taijutsu[Place them here]
Genjutsu[Place them here]

Jutsu
NinjutsuShow
MokutonShow
~Mokuton • Bulwark
D-Rank Ninjutsu
By performing the correct hand seals, the user of causes several waves of wood to grow out of their arm, forming a 5x3 foot, 4 inch bulwark of wood to form on their arm. The bulwark has a strength of 6 and forms at a speed of 4.

~Mokuton • Bakuhatsu Nut
D-Rank Ninjutsu
By closing their palm and performing the correct hand seals with the other, the user can create 1 seed closely resembling a walnut with a 2-inch diameter. These seed is filled with chakra and has enough energy to detonate with a force of a D-Rank Explosion. The user can detonate seed via kai, but if not detonated within 3 posts, it loses its potency.

~Mokuton • Sprouting Roots
D-Rank Ninjutsu
By performing the correct hand seals, the user will cause a root to sprout out of the ground at their feet before lashing out at a target's feet up to 7 meters away at a speed of 6. If successful, the root will pull their feet out from under them at a strength of 4 and attempt to rapidly drag them back towards the user. If the targets strength is higher, the technique will fail.

~Mokuton • Wood Weapon Creation
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 wooden basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have a strength of 5.

Mokuton • Rebuild
D-Rank Ninjutsu
Channeling chakra into its puppet body, the spirit is able to create wood to repair damage that the puppet body has sustained. To repair a limb takes one post, more extensive damage taking as much as three posts worth of channeling to repair the damage. This technique can last for up to four posts.


~Mokuton • Wood Locking Wall
C-Rank Ninjutsu
After performing the correct hand seals, the user causes several pillars of wood to emerge from the ground on each side of themselves. These pillars then bend and meet halfway locking together and creating a half-dome in front of the user (and underground) at a speed of 10. This half dome has a 4 meter radius and has a durability of 10 strength.

~Mokuton • Sky Pillar
C-Rank Ninjutsu
After performing the correct hand seals, the user causes a large 2x2x2 meter beam of wood to emerge from the ground within 15 meters of themselves at a speed of 10 and strength of 10. Targets unable to get out of the way of the pillar will be hit by it, and those with less then 10 strength will be launched into the air.

~Mokuton • Sky Mallet
C-Rank Ninjutsu
After performing the correct hand seals, the user focuses on an already existing source of their Mokuton, causing a wooden mallet with a meter diameter to grow out of it and move at a speed of 8, up to 6 meters away from the source into a target. If it successfully hits a target, it does so with 12 strength.

~Mokuton • Roots
C-Rank Ninjutsu
By performing the correct hand seals, the user will cause a root to sprout out of the ground at their feet before lashing out at a target's feet up to 15 meters away at a speed of 12. If successful, the root will pull their feet out from under them at a strength of 8 and attempt to rapidly drag them back towards the user. If the targets strength is higher, the technique will fail.

Mokuton • Bakuhatsu Nut v2
C-Rank Ninjutsu
By closing their palm and performing the correct hand seals with the other, the user can create 1 seed closely resembling a walnut with a 3-inch diameter. These seed is filled with chakra and has enough energy to detonate with a force of a C-Rank Explosion. The user can detonate seed via kai, but if not detonated within 4 posts, it loses its potency.


~Mokuton • Four Pillar Prison
B-Rank Ninjutsu
After performing a series of hand seals, the user focuses on a target or group of targets within 20 meters and causes wooden beams to emerge from the ground around them at a speed of 20. These beams connect overhead and underground, forming a roof and bars with about two inches of space between them. It has a durability of 20 and can be as large as 6x6x6 meters.

~Mokuton • Execution Sentence
B-Rank Ninjutsu
Prerequisite: ~Mokuton • Four Pillar Prison
After performing the ~Mokuton • Four Pillar Prison, the user will perform another set of hand seals then touch their prison, causing the ground and roof of the prison to become a solid piece of wood, then push down at a speed of 15 and strength of 25, slamming and crushing whatever is in the prison. If a target has a strength of 25 or higher, they may hold the roof up, preventing it from falling.

~Mokuton • Explosion
B-Rank Ninjutsu
After the correct hand seals, the user may touch any Mokuton structure made of their chakra within the next 3 posts. Upon doing so, they will then cause the structure to explode outward from where they are (so that they remain safe) with a B-Rank Explosive force. This process usually sends massive splinters and bits of wood everywhere in front of them, making it a doubly lethal technique.

Mokuton • Armor Up
B-Rank Ninjutsu
After performing the correct hand seals, the wood dragon will cause beams of wood to sprout out of their body at a speed of 5, the beams interlocking to create a complete set of knight like armor covering the entire body. The armor has a strength of 35 and can last for up to seven posts.


~Mokuton • Wood Spear Circus
A-Rank Ninjutsu
After performing the correct hand seals, the user will cause a dense forest of very sharp wooden spears to spring up around them in a 15 meter radius at a speed of 30 and strength of 20. The spears are about two inches in diameter, roughly 3 inches apart, and 2 meters tall.

~Mokuton • Canopy Shield
A-Rank Ninjutsu
After performing the correct hand seals, the user will cause beams of wood to sprout out of their body at a speed of 25, the beams interlocking to create a complete sphere around the user that is up to 15 meters in diameter. The sphere has a strength of 25.


Mokuton • Mokuton Centipede Dragon
S-Rank Ninjutsu
Prerequisite: 45 Ninjutsu
After performing the correct hand seals, a massive tree, nearly 40 meters tall will burst from the ground before forming into a towering hybrid looking golem resembling a thick dragon like body with a large number sharp centipede like limbs that run down each side of the massive creature. Sprouting from the sides of the dragon head are set of sharp pincers around five meters in length each and a matching set can be found on the tail of the wood construct.
  • Taijutsu: 35
  • Stamina: 42
  • Strength: 41
  • Speed: 42
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History Born from a seed core, like all others of the Wood Dragon's race, Gogyou was mostly on his own from birth as the wood dragon elementals are rather solitary creatures. The wood dragon was one of about twenty seed cores created by the spirit's unknown mother and yet the spirit didn't seem the least bit interested in getting to know any of them and instead quickly slipped away into the marsh in which it was born into. The years would pass and before long the young spirit had already mastered a number of wood based technique to help defend and attack with. With these the dragon would carve out a section of the marsh as its own territory.

Though it was unfortunate to encounter another powerful wood dragon who was seeking to expand his own sphere of influence within the marsh, the pair clashed a couple times over the years but neither managed to gain a definite advantage over the other. But the other dragon was a much better schemer and managed to prepare an ambush against Gogyou, one which resulted in him being severely injured and forced to flee from the marsh with the other dragon in tow attempting to finish the younger wood dragon off. Rather through good or bad luck the wounded dragon encountered a spacial tear and it chose to jump into the tear in space instead of die at the hands of the other dragon..

It was only through this method that their was any a sliver of a chance of surviving, though it was truly only a small chance as after one's core was wounded the only normal course for that elemental was a slow death. This tear in the fabric of space would throw the wood dragon elemental through space and actually out of its own realm. In a small personal realm that floated through the stars scape a sudden tear in the stable space would cause alarm on a white haired, young man's face now as he prepared to deal with whomever or what ever was attempting to intrude upon his personal realm.

The heavily wounded wood dragon didn't even have the strength to fight as it finally exited the end of the tunnel through space now, finding itself floating in what seemed to be the void of space. It's vision was blurry but it was able to make out a white robed human floating up towards him before he then lost consciousness. The white robed figure was Saisuko Zao, a Suna shinobi with a high level of insight into the Tenku arts he was able to tell that the strange wood dragon's life was quickly fading. It only took a few moment to produce a sealing jar and a short while later the dragon elemental was sealed away. He knew that the dragon would have died if he hadn't acted and he wasn't sure how to repair the damaged seed core of the wood elemental.

The only option was to do what he'd done for another spirit and create a new core and seal it within a puppet in order to save the creature's life, thus the shinobi would create a draconic style wooden puppet body to place the newly fashioned core into before then sealing Gogyou into the new core. Though the spirit was unhappy with losing its elemental body it was able to understand the situation and accept things for now, hoping that this human master of his would one day be able to help him recover the seed core and return him back to being a wood elemental...

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