Akari, Kotaru

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Akari, Kotaru

Post by Archives » Fri Jul 14, 2017 5:34 am

Username: Kao
Points: 950/1051
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Stat Trainings: (50/75)
Akari Kotaru
General Information
Age: 17
Gender: Male
Height: 5'4"
Weight: 144 lbs

Physical Features: Kotaru is a small boy, though he has recently begun to build muscle and is lean with a considerable amount of muscle definition in his arms, torso, and legs. He is slightly tan with a narrow nose and slightly chubby cheeks. Kotaru's natural reach is 64". His facial features are soft, childlike, and somewhat feminine . He has recently allowed his dark teal hair styled to grow longer to reach the nape of his neck and it generally appears clean but unkept. The boy's eyes are large, bright, and sea foam green in color. Kotaru has started to develop three small, green circular marks beneath both eyes. In addition, his tongue is unusually dark now, being nearly black.

Clothing/Accessories: Kotaru typically wears dark clothing, favoring shirts with three-quarter length sleeves and a Akari clan symbol, black and outlined in red, on the backs. Occasionally he wears an ash grey hooded jacket with a black collar and cuffs. His pants are normally black or dark grey and stop at the middle of his calves, and sit low on his hips so that his melashiin can manifest more easily. All of his shirts and jackets are tailored to have openings so his eroshiin can manifest without causing much damage to his clothes. He wears dark grey closed-toe ankle boots that have a small, dark red Akari clan symbol on each heel.

Personality:

Kotaru comes across as a quiet boy who has difficultly opening up to people, and he has a tendency to keep to himself and avoid garnering attention - be it positive or negative - in most social situations. Due to his rapid growth as a shinobi, he has developed a sort of confidence that borderes arrogance, and when it comes to interacting with others near his age he appears to have a bit of a superiority complex. He has what is typically described as a naturally hostile countenance, and his first impression to others is almost never kind or friendly.

He grew up with very few friends and has a poor grasp of social competence, but he understands social status and hierarchy. He values his own personal space and gets extremely uncomfortable if others get too physically close to him, even if the person is someone he considers a friend or comrade. There are very few people he truly trusts, and he feels that most people who attempt to befriend him have hidden agendas. Due to his upbringing he believes people view him as disposable and will use him as a means to an end, so in turn he treats others as such, with very few exceptions. Kotaru is a survivor and will do almost anything in the name of self-preservation.

Once he opens up to people, he has a morbid sense of humor. Kotaru can be quite cruel and insensitive, and he has a general lack of empathy. He is somewhat obsessed with death and images of death and relishes in watching others bleed and suffer. However, he fears his own death, especically being killed by someone other than a clan member. Kotaru feels that such a fate would confirm his family's belief that he is inherently weak and worthless. He wants to survive long enough to see himself become a strong and formidable member of his clan and village.

Combat Mentality: Kotaru typically avoids what he deems are unnecessary fights. He prefers to initially keep a fair distance between himself and his opponent. Once he has determined he must fight, he tends to fight his opponent's mind more than body and enjoys watching others suffer mentally. When his opponent is weakened, the boy becomes completely focused on ending his opponent's life as violently as possible.
History
Historical AccountsShow
Kotaru’s birth was welcomed with pomp and fanfare within the lower caste of the Akari clan. Born to a father and mother who both possessed temershiin, his parents nervously anticipated the manfestation of the child’s shiin. Kotaru’s shiin finally manifested at age 4: melashiin, the most stigmatized of shiin. His parents were unable to hide their disappointment; from that day on, they distanced themselves from their son and barely acknowledged his presence, instead giving their full attention to his older brother who had manifested temershiin.

As he grew, it was clear that Kotaru was much smaller than many other boys his age, and his peers - both clan and non-clan members - would tease him for his size, and the frail-looking boy took to staying out of sight and away from others as much as possible. Without ever directly speaking to him, his family became increasingly cold towards him and constantly, passively mentioned the importance of their children consuming their clan members’ shiin in order to bring honor and status to their low-class family. Without realizing it, the boy took the doctrine to heart.

Kotaru entered the academy at age eight and was a mostly average student. When he was ten years old his brother became a genin and their parents urged him to fight an unnecessary battle in the Akari arena against a clan member with melashiin to the death. However, his brother quickly fell before his family’s eyes and was devoured. His parents could barely contain their grief, but Kotaru looked on with impassive detachment. In the boy’s mind, a weakness had been eliminated, and it proved to him that skill, not the shiin itself, determined a shinobi’s worth. Kotaru learned two personal truths that day: unnecessary battles should be avoided, and unavoidable battles should be ended as quickly as possible, as violently as possible.

After graduating from the academy, Kotaru avoided being assigned to a genin team. He struggled to gain acceptance and intended to do so the only way he knew how: by devouring as many of his clan members as possible. In order to do that he trained almost obsessively, often forgoing returning to his parents' house and instead choosing to sleep at the training grounds. Lacking friends, he had several training partners assigned to him by the village. But he quickly gained a reputation for his cruel use of genjutsu against them.

A few months after being promoted to genin, against all odds, Kotaru managed to make friends in two older chuunin: an Enkouten and a fellow Akari. The three formed a shinobi team, and the trio went on mission after mission, all of which were considered too dangerous for a genin. But time and time again Kotaru came back alive and much stronger. By the time he took a break from training and missions to make time to take the chuunin exams, he was much stronger than an average chuunin. Thus, he breezed through the combat portion of his exam, and after the interview he was promoted. It quickly became evident that he was far beyond the level of an average chuunin. After leading a few successful missions, including some solo ones, his superiors assessed he was ready for the next level. After only a month as chuunin, Kotaru was promoted to special jounin.

Kotaru found that he had to learn how to deal with the notoriety that came from becoming a chuunin and then a special jounin at such a young age. The day after being promoted to special jounin, he found himself in the one place he never wanted to be: the Akari arena. He managed to emerge victorious and, to the chagrin of nearly the entire clan, gained several new shiin in the process. Within days after the arena battle, word of his victory had spread so much through the compound that Akari began to discuss his strength within the village proper. Kotaru's superior demanded a reevaluation of his skills and sent him on a dangerous mission in southern Rock Country. After coming back successfully, Kotaru was promoted to jounin two weeks before he turned fourteen.

Battle Information Village: Iwagakure no Sato
Rank: Bannin

Chakra Pool: 42 [45-3]
Control: 43
Endurance: 35
Strength: 30
Speed: 43
Willpower: 50

Total: 246

Equipment

Back Pouch:
• 15 Exploding Tags
• 15 Dummy (non-explosive) Tags
• 10 Kunai

Right Leg Pouch:
• 20 senbon
• 5 Kunai

Left Hip:
• Dagger: A slightly curved dagger with a 9 inch blade and 6 inch hilt, with a tanto sort of pointed tip. The body of the blade is made of a dark grey metal, and the edge of the blade glimmers. It is kept in a hardshell sheath with a singular blue-green gemstone at the mouth of the sheath. Kotaru keeps the dagger strapped to his left hip.

Companions: (1/1) Soryuu
Primary Affinity: Katon
Combat Style: Kotaru approaches fights cautiously and initially keeps a fair distance between himself and his opponent. He always first tries to determine if the fight is absolutely necessary and avoids it if possible, but if he is in serious danger his demeanor changes dramatically and he becomes quite ruthless, fighting to kill. He prefers to weaken his opponent with genjutsu and use his shiiin and katon techniques to fight at mid-range.

Abilities and Concentrations
Abilities
First Ability
AkariShow
The main bloodline of the Akari clan is their shiin. While the size, shape, and abilities of the shiin depends on which chakra the organ is connected to. The shiin, while manifesting itself, is a constant within them. Unlike other similar clans, the shiin is the only thing that alters itself, leaving the Akari's body largely in tact. However, because of this, the shiin is just another part of the body, just as someone's arm or leg.
MelashiiinShow
he first and most common of the shiin is the Melashiin. Connected to the Root Chakra, a melashiin manifests itself as a fleshy protrusion from the skin. They are almost always long and thin, being relatively weak in comparison to all of the other shiin. However, what gives them their usefulness is they have massively high regeneration rates. When damaged, they are able to recur themselves at an astonishing rate, following the rules for regneration without other jutsu being used. Because of such, having a melashiin imparts a -3 [Chakra Pool] OR [Endurance] on the user. Most melashiin are dark red in hue, though there are exceptions. For the most part, those with a melashiin are the lowest caste of the clan, due to having the 'weakest' of the shiin, along with the lowered stamina that it drains from them.
TemershiinShow
The second and second most common of the shiins is the Temershiin. Connected to the Sacral Chakra, a temershiin manifests as a tail of some sort on the user. While the type depends on the user, it is almost always coarse and rough to the touch. Most temershiin are orange in hue, though there are exceptions. Those with temershiin tend to be a good chunk of the ninja population, they are mostly lower ranking ninja.
EroshiinShow
The fourth and relatively uncommon shiin is the eroshiin. Connected to the Heart Chakra, a eroshiin manifests itself as almost fire-like jelly from solid flesh, encompassing the shoulders and branching out into wing-like forms. While incapable of flight by their own, they are aerodynamic, allowing for swift movement even with their added bulk. With an addition of the user's own [Speed], the eroshiin can allow for gliding around a battlefield, jumping from place to place. Most eroshiin are green in hue, though there are exceptions. Members of the clan with eroshiin tend to be spies, scouts, and diplomats, proud of their own speed and ability to get out of any situation.
LacrishiinShow
The fifth and slightly rare shiin is the Lacrishiin. Connected to the throat chakra, a lacrishiin manifests itself as an armor around the user's body. The amount of armor depends on the user's own body. This armor smooth and dull, appearing as as a dim and opaque glass. While the armor has the same durability as others, it is also able to be strengthened in more ways, unlike the others. However, the armor created is almost never offensive in nature, requiring the user to use their own brute force to damage enemies. Most lacrishiin are blue in hue, though there are exceptions. Members of the clan with lacrishiin tend to be bodyguards of those of importance and high ranking members of the clan.
DerghoshiinShow
The sixth and second rarest shiin is the Derghoshiin. Connected to the Third Eye Chakra, a derghoshiin manifests itself as a growth around where the user's third eye would be. The smallest and physically weakest of the shiin, the derghoshiin gives one very simple ability. It is that it is able to shoot out bits of itself at targets. While few other shiin are able to manifest projectile attacks, the derghoshiin are the only ones that are able to manifest chakra-based projectile attacks and fuse differing chakra-based abilities into their projectiles. Most derghoshiin are purple in hue, thought here are exceptions. Members of the Akari clan with derghoshiin tend to be high ranked ninja or diplomats, highly valuing their own [Instinct] that the build up of chakra in their head supposedly gives them. Most clan members tend to respect the words of those with a derghoshiin.
Kotaru's ShiinShow
Kotaru's melashiin manifests at the base of the spine, and emerges as eight long, thin tendrils that triple his arm's natural reachThe tendrils are wide at the base, approximately 15 inches wide, and taper significantly at the points, making the points approximately 5 inches wide. The tendrils are dark red and almost appear black, like so.

His temershiin emerges from the same opening as his melashiin. The surface of the shiin is rough with sharp, broad scales that protrude slightly upward at an angle. The end of the temershiin diverges into two points: one long and flat with a needle-like end, the other thick and curved inward into a sharp, needle-like point similar to a scorpion's tail. Both points are calcified and are as sharp as kunai. The temershiin is a rusty orange, like so.

His eroshiin emerges from his shoulder blades in the form of two, jelly-like wings. Each wing grants Kotaru more aerodynamic movements in battle. The eroshiin is light and smooth to the touch and has uneven edges. The shiin is a dark, blue-ish green, like so.

Kotaru's lacrishiin covers his body from the neck down, covering even his hands and feet. The majority of armor appears to be covered in tiny, rigid scales that are smooth to the touch. The mantle of the armor has much larger, keeled scales and are much rougher to the touch. The shoulders and upper arms are covered by spaulders made of seven plates; the four uppermost plates end in long, curved 7 inch spikes. Each spike is as sharp as a standard kunai. The lacrishiin is mostly blue, like so, though there are dark purple speckles throughout the armor.

His derghoshiin is simple in shape. It takes the form of a beak-like protrusion at the center of his forehead and curves down to the tip of his nose. It also forms a band across his forehead, covering it. The shiin does not obscure his vision. His derghoshiin is dark purple, like so.
Second Ability——————
Third Ability——————
Concentrations
Ninjutsu
KatonShow
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ingition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength of the jutsu.
  • 1-14 Strength : 1st Degree Burns
  • 15-24 Strength: Second Degree Burns
  • 25-34 Strength: Third Degree Burns
  • 35+ Strength: Fourth Degree Burns
IijutsuShow
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Taijutsu
AcrobaticsShow
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Shiin UsageShow
The fundamental skill of [Shiin usage] indicates the user’s proficiency with all types of shiin. This facilitates their use of related Taijutsu.
PerceptionShow
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu.
StealthShow
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Genjutsu
Sight InitiationShow
Kotaru has learned to use visual cues to initiate genjutsu. This allows him to perform actions, or draw the eyes to something to capture his targets in a genjutsu.
Sound InitiationShow
Kotaru has learned to use sound cues to initiate genjutsu. This allows him to create sounds and sustain sounds to capture his targets in a genjutsu.
Touch InitiationShow
Kotaru has learned to use physical sensations to initiate genjutsu. This allows him to physically touch the target, or touch them with objects to capture his targets in genjutsu.
Advanced Channeling: GenjutsuShow
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any genjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. To get this concentration the user must be a Genjutsu Specialist, and have picked Control as one of their specialized stats. Channeled Genjutsu cause the user to be surrounded in an aura of chakra while channeling the genjutsu, until the genjutsu is initiated.
Warp GenjutsuShow
This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.
Status GenjutsuShow
This user has learned how to utilize Status Genjutsu that impose mental and cognitive effects on their target.
Illusion of Force GenjutsuShow
This user has learned to add a physical component when using genjutsu, allowing them to create the sensation of pulling, pushing, or evoking some force against their target.
Overlay GenjutsuShow
This user has learn to create entire worlds in the heads of their targets. These genjutsu allow the user to completely recreate reality within the heads of their target, and interact with them in various ways through the techniques. Overlay stand out as a threat in genjutsu users as they lapse on a single second in real time, but can last extremely long in the heads of the target.

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Akari, Kotaru

Post by Archives » Sat May 12, 2018 8:50 pm

Jutsu
KatonShow
Katon • Match Stick
E-Ranked Ninjutsu
After performing two quick handseals, Kotaru flicks his thumb and any one of his other fingers. This results in a very small flame igniting on the tip of his finger. The flame is enough to light a small fire, such as lighting firewood. The justu lasts for up to two posts.

Wisp
E-Ranked Ninjutsu
After performing the needed seals, Kotaru creates up to five, wispy teardrop shaped balls of flames five inches in diameters. The flames produce no heat and are incapable of inflicting burns. The balls float within three feet of his position and up to a foot above his height and cannot move outside of this area. The fireballs move with him but are otherwise immobile and once created Kotaru cannot control their movement or position. Due to the low chakra cost of this technique, Kotaru can maintain this for x number of posts where x equals Chakra Pool/2.

*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at its base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.

Devil’s Graze
D-Ranked Ninjutsu
Prerequisite: Basic Formation: Melashiin
By channeling chakra into his shiin, Kotaru coats his melashiin in katon chakra, which covers the entirety of the tendrils in flames that add a one foot diameter of katon chakra to each tendril, and extends one foot from the tip of the tendrils.

Bursting Katon Pellet
D-Ranked Ninjutsu
After performing the needed seals, Kotaru extends his pointer finger and a small ball of katon chakra roughly 3 inches in diameter will form at the end of it. The chakra can be launched at a speed and strength equal to his control, and can travel up to 10 meters. The chakra will burst on contact and erupt into a ball of flames 1 meter in diameter.

Twin Spirals
C-Ranked Ninjutsu
After performing the needed hand seals, Kotaru clenches his hands into claws and holds them in front of his body. A swirling jet of flames will erupt from each hand and move in a spiral pattern with a diameter of up 15 meters. This justu lasts up to three posts.

Spike
C-Ranked Ninjutsu
After performing the needed seals, a three foot long spike shaped mass of katon forms in Kotaru's hand. Within the next 2 posts, he is able to throw the spike toward a target. Once the the spike hits the target it explodes with the strength of a C-ranked explosion.

Flaming Arc
C-Ranked Ninjutsu
After forming the needed seals, Kotaru coats his melashiin in katon chakra. Within the next 3 posts, if he swings the melashiin the motion launches the katon in an arc shape that is the same length of his melashiin toward the target at speed equal to his strength.

Firewall
C-Ranked Ninjutsu
After performing the needed hand seals, Kotaru creates a wall of flames within 15 meters of his position. Due to his superb chakra control, he can create a wall between 5 and 10 meters in length and height. The wall of flames is a meter thick and it lasts 4 posts before fading.

Hell’s Geysers
B-Ranked Ninjutsu
After performing the needed seals, Kotaru floods the ground beneath his feet with katon chakra and it will spread around him in a 35 meter radius. If anyone but the user enters the area, up to 10 columns of flames with a 3 meter diameter and a height of 5 meters will shoot from the ground from beneath the target. Kotaru is unable to control when the flaming columns erupt once the jutsu is in place. The jutsu lasts 5 posts.

Devil’s Geysers
B-Ranked Ninjutsu
After performing the needed seals, Kotaru extends two fingers and a ball of katon chakra roughly 9 inches in diameters will form at the end of them. The chakra can then be launched at a speed equal to his control. On contact, the katon will erupt around the target into a pillar 10 meters tall with a 5 meter diameter. The pillar will burn for two posts before fading.

*Katon • Izanagi's Spear
A-Rank Ninjutsu
After performing the correct hand seals the user will form a condensed 5cm diameter, 3 meter long spear of fire in their hand then throw it at an opponent. At any time during the course of the spear's travel, the user may use Chakra Kai to activate the spear. This causes the spear to rapidly unwind and expand into a 10 meter long, 7 meter diameter whirlwind of fire at a speed of [Control]. On impact, the spear will then explode with [Control] strength.

*Katon • Flame Armor
A-Rank Ninjutsu
After the needed hand seals, the user will release katon outward from their body rapidly as the fire twists around them. This fire forms a 3-inch layer of flames around their body that manifests at [Control] speed, and essentially provide a pseudo-defense against taijutsu for the next five posts. If anyone comes into contact with the armor, they will receive burns and incoming attacks will be repelled with [Control] strength.
NinpouShow
Deafen
D-Ranked Ninjutsu
Kotaru channels chakra to his ears, which will render him deaf until he dispels the jutsu. It can be held as long as he has chakra, but once it is dispelled it has a cool down of 2 posts before it can be used again.

Bursting Finger Pellet
D-Ranked Ninjutsu
After forming the needed seals, Kotaru extends his pointer finger and a small ball of chakra roughly 2 inches in diameter will form at the end of it. The chakra can be launched at a speed equal to his control, and can travel up to 10 meters. The chakra will burst on contact, and the sound will cause discomfort in the ears for 2 posts.

Palm Barrier
D-Ranked Ninjutsu
After performing the needed hand seals, the user places both hands in front of them, palms facing forward. A thin barrier that is 4 feet wide and 6 feet tall and 6 inches thick extends in front of the user from the palms. The barrier lasts 5 posts, or until shattered.

Small Barrier
C-Ranked Ninjutsu
After performing the needed hand seals, Kotaru will cause a barrier to erect around him. With him as the center, the barrier has a dome shape and has a diameter of 7 meters and is 7 meters tall at its highest point. It lasts up to 4 posts.
IijutsuShow
*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.

*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Skin Generation]
C-Ranked Ninjutsu
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the *[Iijutsu • Skin Generation] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The *[Iijutsu • Skin Generation] technique can be held for four (4) posts.

~Basic Regeneration
C-Ranked Iijutsu
Prerequisite: Iijutsu Concentration
While still part of the body, each and every shiin has remarkable regeneration rates. Normally not enough to fully recover in battle, with rest, a shiin is able to recover itself in a few days, even if the manifested organ has been sliced to pieces, as long as the base organ remains in tact, taking chakra from the Akari, forcing them to rest longer than a normal ninja.

Strengthen
C-Ranked Iijutsu
Type: Melashiin
After channeling chakra into his melashiin sac, Kotaru enhances the cellular replication of the shiin. This strengthens the shiin by thickening the tendrils, giving them +6 strength. However, the process makes the shiin stiffer and less flexible, which reduces the speed at which they can move by -6. This effect lasts 4 posts.

*[Iijutsu • Burn Heal]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Treatment]
Yet another step up in the ability to treat burns, *[Iijutsu • Burn Heal] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to large-sized areas of first degree and second degree burns it's fairly quick to do. For medium-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. Lastly, for small areas of fourth degree burns, it also takes one (1) post of concentration due to the very delicate nature of this type of burn.

*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the *[Iijutsu • Chakra Scalpel] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate internal wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

~Enhanced Regeneration
B-Ranked Iijutsu
Requirements: ~Basic Regeneration, Iijutsu Concentration
Going above and beyond the normal regeneration capabilities, a shiin is able to utilize some of the user's chakra in order to restore itself to fighting capacity. While not instant, a shiin is able to recover and rebuild itself in [20-(Endurance/3)] posts. A melashiin is able to recover itself in [20-(Endurance/2)] OR [20-(Chakra Pool/2)] posts instead, based on the user's permanent drain. Either way, the fastest that a shiin can recover this way is in 2 posts. During this time, the shiin is unable to manifest.

~Perfect Regeneration
A-Ranked Iijutsu
Prerequisite: Iijutsu Concentration
Type: All Types
Requirements: ~Enhanced Regeneration
Coming close to perfecting the regeneration factors of their shiin, the Akari member is able to recover their shiin almost as soon as it is destroyed. While the pain is still there, the shiin can recover itself in [15-(Endurance/3 posts)]. A melashiin is able to recover itself in [10-(Endurance/2)] OR [10-(Chakra Pool/2)] posts instead, based on the user's permanent drain. Either way, the fastest that a shiin can recover this way is in 1 post. During this time, the shiin is unable to manifest.
Shiin NinjutsuShow
~Basic Formation: Melashiin
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the shape of a long fleshy protrusion, the melashiin is able to recover at double the rate of a normal body part would. The strength of a melashiiin is equal to 3/4ths of the user's strength.

Partial Formation: Melashiin
D-Ranked Ninjutsu
Type: Melashiin
Like the typical Formation technique, Kotaru focuses chakra to his shiin, causing it to inflate. With this technique he can control how many of his melashiin tendrils manifest rather than releasing all of the tendrils at once. The melashiin is able to recover at double the rate of a normal body part would. The strength of his melashiiin is equal to 3/4ths of his strength.

~Basic Formation: Temershiin
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. The temershiin takes the shape of a wide and powerful tail. The strength of a temershiin equal to the user's strength.

~Basic Formation: Eroshiin
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the form of wings, they are incapable of flight on their own, however are very aerodynamic, allowing for the user to slowly float down, based on their prerequisite taijutsu. The Eroshiin has a strength equal to 3/4ths the user's strength.

~Basic Formation: Lacrishiin
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the form of an almost opaque armor with an appearance of glass, the lacrishiin almost completely covers the user's body. As a pseudoarmor, the lacrishiin has strength equal to the user's strength+3, while causing the user to move with -3 speed.

~Basic Formation: Derghoshiin
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the form as a pseudo-crown on the user, the derghoshiin has a strength equal to half the user's strength.

~Dismiss
D-Ranked Ninjutsu
Type: All Shiin
A partially automatic technique once learned, but can be stopped if need-be, an Akari is able to cause the manifested form of their shiin to deflate at command or whenever they go unconscious. While the uses of this aren't directly obvious, it does allow them to hide the fact that they do in fact have a shiin.

Partial Dismissal: Melashiin
D-Ranked Ninjutsu
Using this jutsu, Kotaru can cause his melashiin to deflate only a selected number of tendrils rather than dismiss them all at one time.

~Bullet Spray
D-Ranked Ninjutsu
Prerequisite: Derghoshiin or Dergoshiin combination
By focusing chakra on their shiin, the user is able release bits and pieces of the shiin, causing a kunai-like projectile to be launced by the shiin with strength and speed equal to the user's [Control]. While effective, much use can tire out the shiin, just as throwing a kunai with a single arm would overwork it.

~Elemental Bullet: Katon
D-Ranked Ninjutsu
Prerequsite: Derghoshiin or Dergoshiin combination, ~Bullet Spray
Just like the parent technique, the user focuses chakra on their shiin, while also doing the needed hand seal, releasing bits from the shiin, causing a kunai-like projectile to be launched by the shiin with speed and strength equal to the user's [Control]. The difference, however, is that the user focuses chakra into the launch, causing the projectiles to be imbued with Katon chakra.

Advanced Formation: Lacrishiin
C-Ranked Ninjutsu
Pre-requisite: 20 Control, Iijutsu Concentration
Kotaru channels chakra to the shiin and causes the lacrishiin to inflate and form a psuedo-armor. With this technique, Kotaru enhances the cellular replication of the lacrishiin, allowing it to cover his temershiin and melashiin, if manifested. This form of his armor has strength equal to Kotaru’s strength.

~Bullet Barrage
C-Ranked Ninjutsu
Prerequisite: Derghoshiin or Derghoshiin combination, ~Bullet Spray
By focusing chakra on their shiin, the Akari is able release bits and pieces of the shiin, causing a group of fifteen kunai-like projectiles to be launched by the shiin at strength and speed equal to the user's [Control] in a spray 5 meters wide. While effective, much use can tire out the shiin, just as throwing a kunai with a single arm would overwork it.

~Elemental Bullet Spray: Katon
C-Ranked Ninjutsu
Prerequisite: Derghoshiin or Derghoshiin combination, ~Bullet Spray, ~Elemental Bullet: Katon
Just like the parent technique, the user focuses chakra on their shiin, while also doing the needed hand seal, releasing bits from the shiin, causing fifteen kunai-like projectiles to be launched by the shiin with strength and speed equal to the user's [Control], in a spray 10 meters wide. The difference, however, is that the user focuses chakra into the launch, causing them to be imbued with Katon chakra.

Horned Beast of Fire
C-Ranked Ninjutsu
Prerequisite: Dergoshiin; Katon; 15 Ninjutsu
The user performs the needed hand seal, focusing chakra into the dergoshiin. This releases bits of the shiin in the form of a long, thin projectile that is 1 meter in length with a 15 cm diameter. The projectile is launched at speed equal to Kotaru's [Control]. On impact, the projectile explodes with the strength of a C ranked explosion and applies the katon passive.

Horned Beast
C-Ranked Ninjutsu
Prerequisite: Dergoshiin; 15 Ninjutsu
The user performs the needed hand seal, focusing chakra into the dergoshiin. This releases bits of the shiin in the form of a long, thin projectile that is 1 meter in length with a 15 cm diameter. The projectile is launched at speed equal to Kotaru's [Control]. On impact, the projectile explodes with the strength of a C ranked explosion.
Shiin TaijutsuShow
~Perfect Balance
D-Ranked Discipline Taijutsu
Type: Melashiin, Temershiin, Phasmashiin, Eroshiin, and Lacrishiin.
Due to training with their shiin, Akari members are much more at balance than those without a shiin. This holds especially true for those with temershiin, as the tail-like protrusion provides a counterbalance. This also allows for clan members to use their shiin as legs for balance, if able.

~Slow Fall
D-Ranked Discipline Taijutsu
Type: Eroshiin
While not quite the same, by opening their shiin to the fullest, an Akari is able to slow their fall without fear of falling, even if thrust downward. While unable to gain height, even with gusts of wind, this protects an Akari from damage caused by falling, given they have enough space to fall.

Double Jump
D-Ranked Taijutsu Manuver
Type: Eroshiin
With his eroshiin extended, Kotaru jumps up and then flaps his eroshiin. The movement allows him to double jump up to X meters, where X equals 1/2 of his strength.

Corkscrew
C-Ranked Taijutsu Maneuver
Pre-Requisite: Eroshiin
With this manuever, Kotaru jumps into the air and uses his eroshiin to rapidly spin upward at a speed equal to his strength and gain height of X meters, where X is equal to 1/2 his strength.

Hover
C-Ranked Taijutsu Maneuver
Pre-Requisite: Eroshiin
Kotaru can use this techinique to remain in the air after jumping upward using another maneuver or jumping down from a high position. He must continuously flap the shiin at a steady pace to maintain his position in the air.

~Feather Fall
C-Ranked Discipline Taijutsu
Type: Eroshiin
Requirements: ~Slow Fall
A much more advanced version of ~Slow Fall, this technique allows the user to effectively glide, as long as their shiin is out. While they still can't gain height through this technique, they are able to slow their descent to ridiculous levels, and, with enough control they are able to descend at a 80 degree angle.

~Glide
B-Ranked Maneuver Taijutsu
Type: Eroshiin
Requirements: ~Feather Fall
Effectively the same as the prior technique, this allows the Akari to glide in all measure of the word. They are able to 'ride' the wind, gaining height through the use of the natural wind or [Fuuton] techniques.

~Perfect Flight
A-Ranked Discipline Taijutsu
Type: Eroshiin
Requirements: ~Glide
Stretching their shiin to their fullest, the Akari is able to fly just as well as any bird would be able to, up to a maximum of 30 meters. Other than the height restriction, the user is able to travel equal to their speed, treating it just as if they were moving on land.

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Re: Akari, Kotaru

Post by Archives » Tue Sep 18, 2018 2:26 pm

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Akari, Kotaru

Post by Archives » Tue Jan 21, 2020 8:26 am

Username: Kao
Owner: Akari Kotaru
Stat Trainings: (0/25)


Soryuu

General Information


Type: Spirit
Gender: Male
Age: 203

Appearance: Souryuu is a young, relatively small aqua-colored dragon spirit. His body length is 5'10", and he weighs 213 lbs. He has large, green eyes. Soryuu also has short spines that run down the length of his back; they appear to flow like water, and they as they flow the spines shift in color ranging from aqua to dark violet. There are thick scales covering his neck and chest. These scales change color depending on Soryuu's mood; they are bright, blue, and sparkle when he is cheerful, and darken to violet and churn when he is angry or in distress. He has long spines on his cheeks, some of which are made of bubbles. These bubbling spines also change appearance in response to Soryuu's emotions by boiling and turning to steam when he is feeling strong, negative emotions.

Soryuu has small wings, which he usually keeps folded against his body. He has a long, thick tail which ends in a violet and pink spade. This spade usually is whispy in appearance toward the tip, similar in appearance to steam. The dragon spirit also has very strong and muscular limbs, and his feet have long, retractable claws.

Personality: Soryuu is young for his species, evident by his playful and child-like nature. He often giggles, which sounds like a bubbling stream. He is able to speak and usually speaks in a manner similar to a child, though he is capable of more mature speech. He is also very mischievous and rarely takes things seriously, much to the annoyance of his master. He is rarely outright aggressive unless the situation calls for it.

Despite his playful nature he is wary of most adult humans. He seems to be drawn to children and young teenagers, especially those who seem particularly moody or in distress. In such cases he tries to play with them in an attempt to improve their demeanor.

History Soryuu was born in a hot, watery realm, filled with deep pools and geysers that were large enough to swallow villages. For the first 150 years of his life Soryuu existed as all dragons of his species do: as a collection of tiny orbs of spirit energy. In this state he was the equivalent of an embryo, and he was sustained and nurtured by the realm itself. As he matured and gained sentience, his form began to coalesce to a larger collection of energy that looked much like a glowing egg. For the next 50 years he continued to mature within the safety and comfort of a boiling, poisonous spring.

At some point, he and other spirits from various realms were forcefully pulled into the human world, and were made to settle in the Catacombs beneath Iwagakure. This transfer made Soryuu's form unstable and he was often unable to maintain his egg-like form, and often broke apart into the tiny orbs of his earlier developmental stage. It was during this time that he met Kotaru and his teammates. Fascinated, he immediately took a liking to the then-jounin, and he even assisted in his recovery after the boy was injured in a fight with a gargantuan worm spirit. From that moment on, whenever Kotaru entered the Catacombs the spirit would find him, playfully rolling around the shinobi.

Soryuu eventually hatched and quickly sought out Kotaru during one of the latter's dangerous excursions into the Catacombs. After assisting Kotaru and ensuring his safety, the shinobi bluntly offered to enter into a spiritual contract, and Soryuu happily obliged.

Battle Information Rank: A-Ranked
Stats
  • Chakra Pool: 25
  • Control: 25
  • Endurance: 20
  • Strength: 20
  • Speed: 20
  • Willpower: 10
Equipment:

Scales: Soryuu is covered in sharp scales, ranging in size from 2 inch scales covering his hide, to 6 inch scales covering his neck and chest. These scales can be launched like projectiles using ninjutsu.

Claws: Soryuu has very sharp, 3 inch long retractable claws on his feet. He also has retractable 5 inch claws on the back of his feet.

Teeth: He has sharp teeth chomp chomp.

Primary Affinity: Kaenton

Abilities and Concentrations
Abilities
Soryuu was born in the Fussenkai, a realm filled with boiling springs and geysers. His species has evolved over the millennia to adapt to the harsh environment. Soryuu, like his brethren, is able to use the heat element known as Kaenton in the human realm. He is able to use this release without needing a concentration slot.
KaentonShow
Kaenton has to ability to heat anything, increasing it's temperature, causing burns, and introducing people to heat strokes, dehydration, and even possibly death. Soryuu is naturally resistant to increased temperature, but even he can succumb to the excessive heat of the techniques. The heat increase, and the area he can increase, is determined by the rank of techniques. At higher ranks the element is able to create flashes of heat that can kill with ease.
Concentrations
Ninjutsu----
Taijutsu
AcrobaticsShow
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Genjutsu---

Jutsu
NinjutsuShow
Scale Projectile
D-Ranked Ninjutsu
After channeling his chakra, Soryuu focuses chakra into the scales on his neck or chest and releases one as a projectile. The scale travels at 5 speed and hits with 5 strength. It can travel up to 5 meters.

Personal Barrier D
D-Ranked Ninjutsu
After channeling his chakra, Soryuu breathes out chakra towards a target within 5 meters of his position at. The chakara moves at 5 speed, and when it reaches the target it expands around them, forming a dome-shaped barrier that protects them on all sides. The barrier can have up to a 4 meter diameter, and has a strength of 5. It lasts 3 posts or until destroyed.

Chakra Burst
D-Ranked Ninjutsu
After channeling chakra into his tail, Soryuu will then attempt to strike his target and if successful, he will release additional concussive force in the form of an outward explosion at D-Rank force from his tail. If he does not strike a target within 3 posts the jutsu dissipates.

Ticking
D-Ranked Ninjutsu
After channeling chakra to his tail, Soryuu will cover his body in unstable chakra. When he comes into contact with a target with five or more strength, the chakra will gather at the point of impact and explode outward with the force of an exploding tag. This chakra can be activated within 3 posts.

Deafen
D-Ranked Ninjutsu
Kotaru channels chakra to his ears, which will render him deaf until he dispels the jutsu. It can be held as long as he has chakra, but once it is dispelled it has a cool down of 2 posts before it can be used again

Personal Barrier C
C-Ranked Ninjutsu
After channeling his chakra, Soryuu breathes out chakra towards a target within 5 meters of his position The chakara moves at 10 speed, and when it reaches the target it expands around them, forming a dome-shaped barrier that protects them on all sides. The barrier can have up to 6 meter diameter, and has a strength of 10. It lasts 5 posts or until destroyed.

Deny
C-Ranked Ninjutsu
After channeling his charka, Soryuu releases a blast of chakra that erupts from him, expanding from all sides. The chakra moves at 10 speed and pushes back obstacles with 10 strength. The chakra wave expands for 10 meters before dissipating.

Rush
C-Ranked Ninjutsu
In a pinch, Soryuu channels his chakra in his his muscles and tenses, then quickly releases it to give him a burst of speed. His speed increases by +6, but his taijutsu suffers as a result, resulting in -6 in the stat.

Hone
C-Ranked Ninjutsu
In a pinch, Soryuu channels his chakra in his his muscles and tenses, then quickly releases it to give him to increase his ease of movement and flexibility. His taijutsu increases by +6, but his speed suffers as a result, resulting in -6 in the stat.

Concentric Blast
B-Ranked Ninjutsu
After channeling his chakra, Soryuu gathers chakra within his mouth and then expels it. The chakra is released as several concentric circles, the first being half a meter in diameter, the second being 1 meter in diameter, and the third being 2 meters in diameter. Each chakra blast moves at 10 speed and hits with 10 strength. They can travel up to 30 meters before dissipating.

Personal Barrier B
B-Ranked Ninjutsu
After channeling his chakra, Soryuu breathes out chakra towards a target within 5 meters of his position. The chakara moves at 20 speed, and when it reaches the target it expands around them, forming a dome-shaped barrier that protects them on all sides. The barrier can have up to a 9 meter diameter, and has a strength of 20. It lasts 7 posts or until destroyed.

Rattrap
B-Ranked Ninjutsu
After channeling his chakra Soryuu will imbue an item with his chakra that is no larger than a basketball. The next thing to touch the object within 3 posts will feel the chakra lurch off the object, surging into their body and overwhelming them. For those with less than 20 strength they will find themselves immobile for the next 5 posts. If the target that touches the object has 20 or higher strength, they will find themselves unaffected.

Personal Barrier A
A-Ranked Ninjutsu
After channeling his chakra, Soryuu breathes out chakra towards a target within 5 meters of his position. The chakara moves at 25 speed, and when it reaches the target it expands around them, forming a dome-shaped barrier that protects them on all sides. The barrier can have up to a 12 meter diameter, and has a strength of 25. It lasts 10 posts or until destroyed.

KaentonShow
Body Temperature Control
D-Ranked Ninjutsu
A pure channeling jutsu, Soryuu is able to channel Kaenton chakra to parts of his body, heating them up by up to 20 degrees Celsius. This jutsu has no range and can only warm up the user's body, allowing for first degree burns on contact.

Heat Aura
D-Ranked Ninjutsu
After channeling his chakra, Soryuu can increase the temperature of the air around them. This creates a 10 meter diameter area of heat centered on him for the following seven posts. Anybody within the area will feel an intense heat that will usually cause them to perspire, feel thirst and in general make them uncomfortable.

Heat Pocket
D-Rank Ninjutsu
After channeling his chakra, Soryuu focuses on an area within 10 meters of his position and creates an 2x2x2 meter area dense with kaenton chakra. Objects within this area rapidly heat up about 15 degrees celsius. Metal items within this area become uncomfortable to touch, and cause first degree burns with sustained contact. People who remain within this area for two or more posts will swelter, and their skin will begin to burn. By post four, exposed skin will suffer first degree burns. This technique lasts 7 posts.

Sweltering Bite
D-Ranked Ninjutsu
After channeling his chakra, Soryuu focuses kaenton chakra in his mouth. Within 3 posts he will bite a target, flooding chakra into their body. The heat will cause their body temperature to increase several degrees, making them feel uncomfortable and slugging, causing them to lost -1 speed for 2 posts.

Mirage Clone
D-Ranked Ninjutsu
After channeling his chakra, Soryuu creates a distortion of heat in front of him. This distortion bends light in a way that makes it look like the user. It has no defensive or offensive capabilities and only looks like the user, but is still just a chakra shell with heat inside. Upon contact, the clone dissipates, releasing a cloud of heat into its immediate surroundings. The heat is hot enough to cause first degree burns. Due to the small amount of chakra needed to maintain this clone, it has a large range and is able to travel up to a mile from the user. The clone has the following stats:
  • Taijutsu: 1
  • Stamina: 1
  • Strength: 1
Desert Aura
C-Ranked Ninjutsu
Prerequisite: Heat Aura
After channeling his chakra, Soryuu can increase the temperature of the air around them. This creates a 5 meter diameter area of intense heat centered on him for the following Seven posts. Anybody within the area will feel an intense heat that will drain 1 stamina every 2 posts. The user is not immune to this effect, but has their stamina drained at a slower rate of 1 stamina every 4 posts. This area travels with the user at a speed of 5. If the user moves faster than 5 speed, the area will follow behind at its max speed of 5.

Heat Up
C-Ranked Ninjutsu
Soryuu will channel chakra, then flood an area surrounding him with kaenton. This creates an area around him 20 meters in diameter in which, due to the higher heat of the area, the strength of katon techniques are increased. Whenever a katon technique enters the area, its strength is increased by 5. This effect last 7 posts.

Mirage Field
C-ranked Ninjutsu
After channeling his chakra, Soryuu releases Kaenton into a 10 meter radius around them, causing heat to disperse in the air within that area. This heat will cause a minor increase of up to 5 degrees Celsius, but its real strength is in the way the hot air behaves. The behavior of the heated vs. cold hair causes a Mirage field where everything's appearance is slightly distorted. Unless the individual has a Taijutsu and Instinct stat average higher than 15, they will find it impossible to gauge distances correctly. Additionally, objects and people will all appear larger than they actually are. This also affects the user, unless they have a Taijutsu technique to counteract it, or if their stats are sufficient so that they can merely adapt to it.

Heat Wave
B-Ranked Ninjutsu
After doing the needed hand seals, the user channels Kaenton chakra to their hands, then holds them out to either side, then quickly passes them in front of each other. As they do so, a wave of heat will grow from them over the course of the next 4 posts at 20 speed. The wave is capable of causing second degree burns on whatever it touches. It is visible as a constantly shimmering wave, which is easily noticeable.

Heat Up
B-Ranked Ninjutsu
Soryuu will channel chakra, then flood an area surrounding him with kaenton. This creates a sweltering hot area around him 30 meters in diameter in which the strength of katon techniques are increased. Whenever a katon technique enters the area, its strength is increased by 10. This effect last 10 posts.

Intensify
A-Ranked Ninjutsu
Soryuu will channel chakra, then flood an area surrounding him with kaenton. This creates a sweltering hot area around him 50 meters in diameter in which the strength of katon techniques are increased. Whenever a katon technique enters the area, its strength is increased by 13. This effect last 12 posts.

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