Prestige Perks: Scaled Accountant, Connections (2/5)
Stat Trainings: (50/75)
Weight: 144 lbs
Physical Features: Kotaru is a small boy, though he has recently begun to build muscle and is lean with a considerable amount of muscle definition in his arms, torso, and legs. He is slightly tan with a narrow nose and slightly chubby cheeks. Kotaru's natural reach is 64". His facial features are soft, childlike, and somewhat feminine . He has recently allowed his dark teal hair styled to grow longer to reach the nape of his neck and it generally appears clean but unkept. The boy's eyes are large, bright, and sea foam green in color. Kotaru has started to develop three small, green circular marks beneath both eyes. In addition, his tongue is unusually dark now, being nearly black.
Clothing/Accessories: Kotaru typically wears dark clothing, favoring shirts with three-quarter length sleeves and a Akari clan symbol, black and outlined in red, on the backs. Occasionally he wears an ash grey hooded jacket with a black collar and cuffs. His pants are normally black or dark grey and stop at the middle of his calves, and sit low on his hips so that his melashiin can manifest more easily. All of his shirts and jackets are tailored to have openings so his eroshiin can manifest without causing much damage to his clothes. He wears dark grey closed-toe ankle boots that have a small, dark red Akari clan symbol on each heel.
He grew up with very few friends and has a poor grasp of social competence, but he understands social status and hierarchy. He values his own personal space and gets extremely uncomfortable if others get too physically close to him, even if the person is someone he considers a friend or comrade. There are very few people he truly trusts, and he feels that most people who attempt to befriend him have hidden agendas. Due to his upbringing he believes people view him as disposable and will use him as a means to an end, so in turn he treats others as such, with very few exceptions. Kotaru is a survivor and will do almost anything in the name of self-preservation.
Once he opens up to people, he has a morbid sense of humor. Kotaru can be quite cruel and insensitive, and he has a general lack of empathy. He is somewhat obsessed with death and images of death and relishes in watching others bleed and suffer. However, he fears his own death, especically being killed by someone other than a clan member. Kotaru feels that such a fate would confirm his family's belief that he is inherently weak and worthless. He wants to survive long enough to see himself become a strong and formidable member of his clan and village.
Combat Mentality: Kotaru typically avoids what he deems are unnecessary fights. He prefers to initially keep a fair distance between himself and his opponent. Once he has determined he must fight, he tends to fight his opponent's mind more than body and enjoys watching others suffer mentally. When his opponent is weakened, the boy becomes completely focused on ending his opponent's life as violently as possible.
As he grew, it was clear that Kotaru was much smaller than many other boys his age, and his peers - both clan and non-clan members - would tease him for his size, and the frail-looking boy took to staying out of sight and away from others as much as possible. Without ever directly speaking to him, his family became increasingly cold towards him and constantly, passively mentioned the importance of their children consuming their clan members’ shiin in order to bring honor and status to their low-class family. Without realizing it, the boy took the doctrine to heart.
Kotaru entered the academy at age eight and was a mostly average student. When he was ten years old his brother became a genin and their parents urged him to fight an unnecessary battle in the Akari arena against a clan member with melashiin to the death. However, his brother quickly fell before his family’s eyes and was devoured. His parents could barely contain their grief, but Kotaru looked on with impassive detachment. In the boy’s mind, a weakness had been eliminated, and it proved to him that skill, not the shiin itself, determined a shinobi’s worth. Kotaru learned two personal truths that day: unnecessary battles should be avoided, and unavoidable battles should be ended as quickly as possible, as violently as possible.
After graduating from the academy, Kotaru avoided being assigned to a genin team. He struggled to gain acceptance and intended to do so the only way he knew how: by devouring as many of his clan members as possible. In order to do that he trained almost obsessively, often forgoing returning to his parents' house and instead choosing to sleep at the training grounds. Lacking friends, he had several training partners assigned to him by the village. But he quickly gained a reputation for his cruel use of genjutsu against them.
A few months after being promoted to genin, against all odds, Kotaru managed to make friends in two older chuunin: an Enkouten and a fellow Akari. The three formed a shinobi team, and the trio went on mission after mission, all of which were considered too dangerous for a genin. But time and time again Kotaru came back alive and much stronger. By the time he took a break from training and missions to make time to take the chuunin exams, he was much stronger than an average chuunin. Thus, he breezed through the combat portion of his exam, and after the interview he was promoted. It quickly became evident that he was far beyond the level of an average chuunin. After leading a few successful missions, including some solo ones, his superiors assessed he was ready for the next level. After only a month as chuunin, Kotaru was promoted to special jounin.
Kotaru found that he had to learn how to deal with the notoriety that came from becoming a chuunin and then a special jounin at such a young age. The day after being promoted to special jounin, he found himself in the one place he never wanted to be: the Akari arena. He managed to emerge victorious and, to the chagrin of nearly the entire clan, gained several new shiin in the process. Within days after the arena battle, word of his victory had spread so much through the compound that Akari began to discuss his strength within the village proper. Kotaru's superior demanded a reevaluation of his skills and sent him on a dangerous mission in southern Rock Country. After coming back successfully, Kotaru was promoted to jounin two weeks before he turned fourteen.
Battle Information Village: Iwagakure no Sato
Chakra Pool: 42 [45-3]
• 15 Exploding Tags
• 15 Dummy (non-explosive) Tags
• 10 Kunai
Right Leg Pouch:
• 20 senbon
• 5 Kunai
• Dagger: A slightly curved dagger with a 9 inch blade and 6 inch hilt, with a tanto sort of pointed tip. The body of the blade is made of a dark grey metal, and the edge of the blade glimmers. It is kept in a hardshell sheath with a singular blue-green gemstone at the mouth of the sheath. Kotaru keeps the dagger strapped to his left hip.
Companions: (1/1) Soryuu
Primary Affinity: Katon
Combat Style: Kotaru approaches fights cautiously and initially keeps a fair distance between himself and his opponent. He always first tries to determine if the fight is absolutely necessary and avoids it if possible, but if he is in serious danger his demeanor changes dramatically and he becomes quite ruthless, fighting to kill. He prefers to weaken his opponent with genjutsu and use his shiiin and katon techniques to fight at mid-range.
Abilities and Concentrations
The main bloodline of the Akari clan is their shiin. While the size, shape, and abilities of the shiin depends on which chakra the organ is connected to. The shiin, while manifesting itself, is a constant within them. Unlike other similar clans, the shiin is the only thing that alters itself, leaving the Akari's body largely in tact. However, because of this, the shiin is just another part of the body, just as someone's arm or leg.
he first and most common of the shiin is the Melashiin. Connected to the Root Chakra, a melashiin manifests itself as a fleshy protrusion from the skin. They are almost always long and thin, being relatively weak in comparison to all of the other shiin. However, what gives them their usefulness is they have massively high regeneration rates. When damaged, they are able to recur themselves at an astonishing rate, following the rules for regneration without other jutsu being used. Because of such, having a melashiin imparts a -3 [Chakra Pool] OR [Endurance] on the user. Most melashiin are dark red in hue, though there are exceptions. For the most part, those with a melashiin are the lowest caste of the clan, due to having the 'weakest' of the shiin, along with the lowered stamina that it drains from them.
The second and second most common of the shiins is the Temershiin. Connected to the Sacral Chakra, a temershiin manifests as a tail of some sort on the user. While the type depends on the user, it is almost always coarse and rough to the touch. Most temershiin are orange in hue, though there are exceptions. Those with temershiin tend to be a good chunk of the ninja population, they are mostly lower ranking ninja.
The fourth and relatively uncommon shiin is the eroshiin. Connected to the Heart Chakra, a eroshiin manifests itself as almost fire-like jelly from solid flesh, encompassing the shoulders and branching out into wing-like forms. While incapable of flight by their own, they are aerodynamic, allowing for swift movement even with their added bulk. With an addition of the user's own [Speed], the eroshiin can allow for gliding around a battlefield, jumping from place to place. Most eroshiin are green in hue, though there are exceptions. Members of the clan with eroshiin tend to be spies, scouts, and diplomats, proud of their own speed and ability to get out of any situation.
The fifth and slightly rare shiin is the Lacrishiin. Connected to the throat chakra, a lacrishiin manifests itself as an armor around the user's body. The amount of armor depends on the user's own body. This armor smooth and dull, appearing as as a dim and opaque glass. While the armor has the same durability as others, it is also able to be strengthened in more ways, unlike the others. However, the armor created is almost never offensive in nature, requiring the user to use their own brute force to damage enemies. Most lacrishiin are blue in hue, though there are exceptions. Members of the clan with lacrishiin tend to be bodyguards of those of importance and high ranking members of the clan.
The sixth and second rarest shiin is the Derghoshiin. Connected to the Third Eye Chakra, a derghoshiin manifests itself as a growth around where the user's third eye would be. The smallest and physically weakest of the shiin, the derghoshiin gives one very simple ability. It is that it is able to shoot out bits of itself at targets. While few other shiin are able to manifest projectile attacks, the derghoshiin are the only ones that are able to manifest chakra-based projectile attacks and fuse differing chakra-based abilities into their projectiles. Most derghoshiin are purple in hue, thought here are exceptions. Members of the Akari clan with derghoshiin tend to be high ranked ninja or diplomats, highly valuing their own [Instinct] that the build up of chakra in their head supposedly gives them. Most clan members tend to respect the words of those with a derghoshiin.
Kotaru's melashiin manifests at the base of the spine, and emerges as eight long, thin tendrils that triple his arm's natural reachThe tendrils are wide at the base, approximately 15 inches wide, and taper significantly at the points, making the points approximately 5 inches wide. The tendrils are dark red and almost appear black, like so.
His temershiin emerges from the same opening as his melashiin. The surface of the shiin is rough with sharp, broad scales that protrude slightly upward at an angle. The end of the temershiin diverges into two points: one long and flat with a needle-like end, the other thick and curved inward into a sharp, needle-like point similar to a scorpion's tail. Both points are calcified and are as sharp as kunai. The temershiin is a rusty orange, like so.
His eroshiin emerges from his shoulder blades in the form of two, jelly-like wings. Each wing grants Kotaru more aerodynamic movements in battle. The eroshiin is light and smooth to the touch and has uneven edges. The shiin is a dark, blue-ish green, like so.
Kotaru's lacrishiin covers his body from the neck down, covering even his hands and feet. The majority of armor appears to be covered in tiny, rigid scales that are smooth to the touch. The mantle of the armor has much larger, keeled scales and are much rougher to the touch. The shoulders and upper arms are covered by spaulders made of seven plates; the four uppermost plates end in long, curved 7 inch spikes. Each spike is as sharp as a standard kunai. The lacrishiin is mostly blue, like so, though there are dark purple speckles throughout the armor.
His derghoshiin is simple in shape. It takes the form of a beak-like protrusion at the center of his forehead and curves down to the tip of his nose. It also forms a band across his forehead, covering it. The shiin does not obscure his vision. His derghoshiin is dark purple, like so.
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
The fundamental skill of [Shiin usage] indicates the user’s proficiency with all types of shiin. This facilitates their use of related Taijutsu.
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu.
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Kotaru has learned to use visual cues to initiate genjutsu. This allows him to perform actions, or draw the eyes to something to capture his targets in a genjutsu.
Kotaru has learned to use sound cues to initiate genjutsu. This allows him to create sounds and sustain sounds to capture his targets in a genjutsu.
Kotaru has learned to use physical sensations to initiate genjutsu. This allows him to physically touch the target, or touch them with objects to capture his targets in genjutsu.
Advanced Channeling: GenjutsuShow
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any genjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. To get this concentration the user must be a Genjutsu Specialist, and have picked Control as one of their specialized stats. Channeled Genjutsu cause the user to be surrounded in an aura of chakra while channeling the genjutsu, until the genjutsu is initiated.
This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.
This user has learned how to utilize Status Genjutsu that impose mental and cognitive effects on their target.
Illusion of Force GenjutsuShow
This user has learned to add a physical component when using genjutsu, allowing them to create the sensation of pulling, pushing, or evoking some force against their target.
This user has learn to create entire worlds in the heads of their targets. These genjutsu allow the user to completely recreate reality within the heads of their target, and interact with them in various ways through the techniques. Overlay stand out as a threat in genjutsu users as they lapse on a single second in real time, but can last extremely long in the heads of the target.
Genjutsu with this concentration have a third typing that treads it similar to multi-target genjutsu. Pokerus genjutsu cost more than standard genjutsu, but have a second initiator that is activated from the target, allowing the genjutsu to be initiated and passed to multiple targets through a battlefield.