Hizashi, Rika

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Hizashi, Rika

Post by Archives » Sat Jan 13, 2018 5:13 pm

Username: Kabu
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Hizashi Rika

[To soar in the sky, that is my wish]

General Information Age: 16
Gender: Female
Height: 5'5"
Weight: 115 lbs

Physical Features:
  • Face/Head: Over just a couple of years, Rika has considerably matured physically, her facial features being much sharper though still distinctly feminine, her eyes now having a more angular form, some kind of twinkle in her eye at all times though whether this is mischievousness or curiosity none can really say, her bright red hair as well having grown much longer, her bangs framing her face while the rest flows down to just above her butt tied into low hanging twintails.
  • Body: With puberty having worked its magic Rika now stands a bit tall for her age with long legs and firm muscle tone as well as having grown to be fairly curvaceous, her waist having narrowed and her hips having widened, her chest and butt having both grown considerably in size and firmness as well.
  • Notable Features:----
Clothing/Accessories: Rika's primary outfit now consists of a short sleeved low cut crop top and a pair of bike shorts underneath a skirt that while fairly short and tight fitting on one end becomes much longer and loose on the other before coming to a full stop at just above her knees, this being accompanied by a pair of belts in an X shape and a pair of thigh high boots. As well, she also still wears her trusty goggles atop her forehead.
  • General: Even going into her older teenage years Rika is still cheerful and full of energy, putting her all into everything that she does and always being willing to make new friends, however with that said, while normally quite attentive and at times even a bit chatty, she can at times seem unresponsive and distant, this being most prominent when working on something, especially when it concerns her puppets, at these times not really responding, other than with short sentences or quick gestures. This said, over the years she has also become much more affectionate, if not a bit ignorant of personal boundaries, having no qualms in getting physically affectionate with her friends, though of course she will back off and apologize should she make anyone begin to feel uncomfortable.
  • Hopes/Dreams: To one day build an airship, capable of flying with minimal interference
  • Fears: Her greatest fear is not being able to fulfill her dream, of something going terribly wrong
  • Combat Mentality: Rika is a supportive distance fighter, making use of fuuton and puppetry, along with her Kaenton to keep her foes at a distance and provide distractions for her partners to more easily finish them off.

Battle Information Village: Sunagakure no Sato
Rank: Special Jounin

Stats: (0/75)
  • Chakra Pool: 25
  • Endurance: 15
  • Control: 35
  • Strength: 15
  • Speed: 15
  • Willpower: 15
Equipment: 10 kunai; pouches holding 5 each worn on each thigh
Much like the creature of yore that it has been inspired by, this wooden puppet, despite showing signs of wear and tear, takes the form of a muscular, two legged bull, after some improvements standing at about three and feet with the horns being only a foot in length.
  • Durability: 6
  • Mobility: 7
  • Strength: 5
  • Deftness: 6
Kunai Launcher:
Built into the puppet's chest behind a normally closed panel is a device that when activated causes the panel to slide open and a barrel to extend outwards, this barrel holding twenty kunai and being capable of firing at a speed and strength of five.
Smoke Launcher:
Having been added into his head is a mechanism that when activated causes his mouth to open, subsequently releasing a cloud of smoke that spreads out over a ten meter area, hampering visibility and irritating the lungs of anyone caught within for a entire post.
Horn Missile:
Also having been added into each of his horns is a mechanism that when activated causes either one or both horns to detach from his body and fly towards a target at a speed and strength equal to his deftness.
Hidden Blade:
Hidden inside his right arm is a mechanism that when activated causes his hand to slide upwards and a 1 foot blade to spring forth in its place at a speed his equal to his deftness. While typically used for close quarters, it can also be launched at a speed and strength equal to his deftness.
Mechanism #5:
Mechanism #6:

Genbu is a puppet in the shape of a tortoise standing at a total of about two feet tall while on all fours with the shell being formed entirely of a metal alloy while the body is formed of a mix of wood and metal. He possesses the ability to retract his head and limbs into his shell without the use of a special mechanism, though certain mechanisms can cause this behavior as well.
  • Durability: 6
  • Mobility: 4
  • Strength: 5
  • Deftness: 5
Super Spinner:
Built into Genbu's main body is a device that when activated causes him to retract his head and limbs into his shell, a number of 6 inch blades popping out in their place, and begin spinning at a speed equal to his deftness, providing an effective defense against projectiles as well as perhaps catching opponents off guard for a surprise offense.
Quintet Laser:
Once the Super Spinner has been activated and Genbu has begun spinning, the user can cause the blades to retract and be replaced by a set of cannons where the head and each limb would have been, these cannons being capable of firing chakra blasts at a speed and strength of [Control] either all together or individually.
Surprise Bite:
At any point while Genbu's head is retracted, the user can activate this mechanism, causing his head to reemerge at a speed equal to his deftness, aiming to wrap his jaw around an unsuspecting target's limbs, latching on with a strong bite. If he misses, his head will simply retract back into his shell.
Chained Spikes:
Attached to his shell are a large number of spikes, these spikes providing an extra layer of protection as well as possessing the capability of being fired like projectiles at a speed equal to his deftness. After penetrating a target, these spikes can then unfurl into barbs that allow them to stick painfully into flesh, while the chains attached to the spikes begin to reel in with their target stuck in the spikes, reeling with a strength equal to his strength stat. The maximum range of these spikes is 10 meters.
Armor Plating:
Genbu's shell contains a mechanism that when activated causes it to become covered in a layer of steel plating granting him +3 durability in exchange for -3 mobility
Prototype Prosthetic:
With the severing of her left arm, while initially having been against such a thing, Rika has since adopted the use of a prosthetic puppet arm, the frame of said arm being made entirely of treated wood, its innards built so as to allow for the use of puppet mechanisms while still allowing for ease of use in everyday life.
Blade Hand:
Built primarily as a means to help her deal with melee combat, Rika's new hand possesses the ability to flatten out, the fingers coming together as the hand itself gains a bladed edge, her fuuton affinity allowing her to increase the cutting capability as well as extend the range by three inches should chakra be channeled through it.
Palm Whip:
A special sort of mechanism built to conserve space and lighten the load, when activated through a brief pulse of chakra funnels that same chakra through her palm, it emerging in the form of a whip, the length of which ranges from a single foot to a maximum of six feet. If need be, the whip can be detached and wielded by hand.
Chakra Cannon:
When activated this mechanism causes her hand and forearm to pull apart, revealing a barrel through which blasts of chakra can be fired either as a volley of softball sized orbs, up to three in succession, or a single cylindrical beam two meters in diameter. Either way it fires at a speed of [Control], the orbs striking with a strength of [Control/2] each while the beam strikes with a strength of [Control].
Grapple Hand:
With this mechanism, should her hand ever pop off whether willingly or otherwise, it will be revealed to have a length of rope attached allowing for it to be swung around and used for a number of tasks such as grabbing objects from a distance, climbing buildings, or even being used as a weapon amongst other uses. It can be extended for a range of up to 30 meters.
Wind Shield:
Another mechanism built with the intent of lightening the load, this one when activated through a pulse of fuuton chakra causes a flap in her palm to open up, releasing a dome-shaped burst of wind with a diameter of approximately three meters in the immediate vicinity of the direction her arm is pointing, cutting those who get close and blocking incoming strikes with a strength equal to [Control].
Companions: (1/1)
Affinity:Kaenton Fuuton Katon
Abilities and Concentrations
First Ability
By fusing together Katon [Fire Element] and Fuuton [Wind Element], members of the Hizashi clan are able to create and use Kaenton [Heat Element].
Passive (Heating)Show
Kaenton has to ability to heat anything, increasing it's temperature, causing burns, and introducing people to heat strokes, dehydration, and even possibly death. While Hizashi are naturally resistant to increased temperature, even they can succumb to the excessive heat of their techniques. The heat increase, and the area they can increase, is determined by the rank of techniques, making the elder Hizashi the most danger, able to create flashes of heat that can kill with ease.
Second Ability
Partial Puppet Body:
Common for those who have lost limbs, the user has turned part(s) of their body into a puppet. Unlike a complete Puppet Body, there is no “preservation device” as the user is still connected to their original chakra pathway. The user links their nervous and chakra pathway systems to the puppet and is able to control it as if it was apart of their body.
Third Ability-------------
The Kugutsu [Puppetry] style is an old, tradition-bound style limited to Sunagakure ninjutsu only, due to the secret techniques. The user learns to utilize the tenketsu on their fingers to create strings of chakra, which can be used to control a multitude of things. Most users focus primarily on the use of puppets, wooden, or partially wooden contraptions. Puppeteers as they are called, rely on high control. Those with this concentration lose their free companion, and must use the companion ability to gain companions.
Fuuton Affinity:
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/3rd the strength of the technique rounded down unless otherwise stated. This means if someone punched a 19 strength fuuton wall, they would get cuts on their hand applied with 6 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Taijutsu[Place them here]
Genjutsu[Place them here]


*[Puppetry Style • String Trap Technique]
D-Rank Ninjutsu
After using chakra strings, the puppeteer is able to attach them to objects, then solidify pieces of the string as someone is passing by, causing them to trip if they don’t notice the invisible wires.

*[Puppetry Style • Puppet Ventriloquism Technique]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.

*[Puppetry Style • String Toggle Technique]
D-Rank Ninjutsu
By releasing less chakra into his chakra strings, the user is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.

*[Puppetry Style • Puppet Transformation Technique]
D-Rank Ninjutsu
Much like the original Transformation Jutsu, the puppeteer does the needed handseals and causes their puppet to take on the appearance of their own body and their own body into the appearance of their puppet. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their Chakra Pool draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's Chakra Pool.

*[Puppetry Style • Puppet Change of Body Stance Technique]
D-Rank Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with one of their puppets. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. This technique may only be used a total of two (2) times in a single thread, counting towards the (2) teleportation limit.


*[Puppetry Style • Initiate Puppetry Technique]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 25 meters. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at [Control] Speed. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the puppeteer’s control.

*[Puppetry Style • Manipulate Advancing Blades]
C-Rank Ninjutsu
Prerequisite: *[Initiate Puppetry Technique]
By attaching multiple chakra strings to their kunai, the puppeteer is able to hover multiple kunai around them before throwing them all forward. The puppeteer is able to hold an amount of kunai equal to their [Control].

*[Puppetry Style • Puppet Invisibility Technique]
C-Rank Ninjutsu
By channeling chakra to a puppet, the puppeteer is able to form a chakra coating over the puppet. This coating causes the puppet to become completely invisible as long as every piece of the puppet is completely still. Once the puppet moves, it becomes fully visible.

~Body Temperature Control
D-Ranked Ninjutsu
A pure channeling jutsu, the Hizashi is able to channel Kaenton chakra to parts of their body, heating them up by up to 20 degrees Celsius. This jutsu has no range and can only warm up the user's body, allowing for first degree burns on contact, this jutsu lasting for the next five posts.

~Kaenton • Heat Aura
D-Ranked Ninjutsu
By performing a series of handseals, the clan member can increase the temperature of the air around them. This creates a 10 meter diameter area of heat centered on the clan member for the following seven posts. Anybody within the area will feel an intense heat that will usually cause them to perspire, feel thirst and in general make them uncomfortable.

~Kaenton • Minor Weapon Heating
D-ranked Ninjutsu
After doing the needed hand seals, the user floods the weapon they're holding with Kaenton chakra, raising its temperature by up to 15 degrees Celsius, causing burns on sustained contact. This temperature remains for up to 5 posts or until cancelled by the user.

~Kaenton • Heat Punch
D-Ranked Nintaijutsu
After channeling the user concentrates heat to their fists, causing them to heat up at which point they then punch the target, releasing the built up heat upon impact in an outwards burst causing first degree burns around the point of contact and also slightly heating up the same area.

~Kaenton • Updraft
D-Ranked Ninjutsu
After performing the necessary hand seals the user releases heat into a ten meter area around their body, heating up the area and thus causing the air to rise, knocking projectiles thrown with strength less than or equal to [Control] slightly off course.


~Kaenton • Heat Clone
C-Ranked Ninjutsu
After doing the needed hand seals, the user creates an identical copy of themselves formed of condensed heat, this copy having all of the user's own stats and being capable of utilizing any Kaenton techniques the user may know and when destroyed explodes in a burst of heat capable of causing first degree burns to those within a range of fifteen meters.

~Kaenton • Desert Aura
C-Ranked Ninjutsu
Prerequisite:~Kaenton • Heat Aura
By performing a series of handseals, the clan member can increase the temperature of the air around them. This creates a 5 meter diameter area of intense heat centered on the clan member for the following five posts, causing great discomfort to those within. Additionally those aside from the user within the area will feel an intense heat that will drain 1 endurance per post for the next two posts. This area travels with the user at a speed of [Control]. If the user moves faster than [Control] speed, the area will follow behind at the speed with which it was cast.

~Kaenton • Minor Heat Deflection
C-Ranked Ninjutsu
Prerequisite: 5 Control
After doing the needed hand seals, the user places their hands outwards, with their palms out. As long as they keep their hands out in this way, they will channel Kaenton chakra outwards into a 5 meter radius around them, creating a Kaenton circulation system. Whenever ah flame or a Katon technique enters this area with strength less than the user's control, the user can deflect it. The flame/katon will always be dispersed along the edge of the radius until it reaches the opposite side of where it struck. This area lasts for up to 3 posts, or until it has deflected 3 attacks.

~Kaenton • Magma Touch
C-ranked Ninjutsu
After performing the needed hand seals, the user touches an object with their hand. The object must be a material that doesn't have an abnormally high melting point, must be inorganic and can only be a maximum of 1x1x1 meter large. If the object meets these criteria, the user can flood it with Kaenton chakra for a full post and heat it up. The heating up is done to such a point that the object actually melts into a hot pool and remains in that state for at least 3 posts, after which it begins to cool down at a normal rate (thus the rate at which it returns to normal depends on the temperature of the environment). This pool is extremely hot and capable of causing even fourth degree burns, but the user cannot control or mold it in any way and they will be damaged by it just like anybody else.

~Kaenton • Mirage Field
C-ranked Ninjutsu
After performing the proper hand seals, the user releases Kaenton into a 20 meter radius around them, causing heat to disperse in the air within that area. This heat will cause a minor increase of up to 5 degrees Celsius, but its real strength is in the way the hot air behaves. The behavior of the heated vs. cold hair causes a Mirage field where everything's appearance is slightly distorted, leaving them unable to properly gauge distances or the size of people and objects unless they have a perception technique of the appropriate rank, this technique lasting for the next seven posts.

*Fuuton • Enhanced Launch
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at [Control] speed. The Fuuton passive is not applied in this technique.

*Fuuton • Wind Skating
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their ability to translate force (-3 Strength). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*Fuuton • Wind Bullet
D-Ranked Fuuton Jutsu
After performing the required hand seals, the user expels a basket ball sized ball of wind from their mouth. This ball of wind travels up to 10m at [Control] speed, and explodes with [Control] Strength on contact with solid matter or at the end of its range.

Historical AccountsShow
Rika and her elder sister of eight years were born to a rather ordinary family, their father a civilian, while their mother was a member of Sunagakure's Hizashi clan, a chuunin shinobi, and an excellent puppeteer. From a young age, she spent much of her time outside either with her friends or with her mother and sister, watching the birds fly by and making various different sketches, most of them being of potential puppet designs. She loved her father of course, the pair spending a great deal of time together, but she greatly admired her mother, and loved the sight of her puppets in action, at a very young age making the resolve to one day become a puppeteer herself, and perhaps even achieve a long held dream, a dream to join the birds and soar in the sky. It was this resolve, along with the admiration towards her mother, that led to her joining their clan's own Shinobi Academy.

Her time in the academy, despite studying amongst her own clansmen, was fairly uneventful, not being all too boring but not really particularly exciting either. She performed fairly averagely in most areas, though seemed to specialize in the area of chakra control, leading to her being able to learn and get the hang of her techniques with relative ease. When outside of class and not studying, she spent a lot of time with her mother, the pair of them either studying their clan's techniques or working together to repair an old broken down puppet that she had received as a gift.

And so it was like this that she became a genin and began learning the art of puppetry, Rika all the while getting closer and closer to fulfilling her dream.


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