Yami Kasai

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Yami Kasai

Post by Archives » Wed Apr 04, 2018 5:23 am

Username: Zao
Points: 44/612
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Stat Trainings: (12/50)

Yami Kasai

[Kiri’s Black Reaper]

[Once more into the fray, will I feel release on this day...]

General Information Age: 50
Gender: Male
Height: 7'
Weight: 260 lbs
Physical Features:
  • Face/head: Kasai looks identical to the way that he did before creating his elemental body, to fond of his old appearance to change to something different. With a slender face coming down to a pointed chin, the skin of the man’s face is pale like many from his village, though the most noticeable feature is a pair of brilliant yellow irises. A somewhat trimmed red bear hides the majority of the face while atop the man's head is long locks of crimson red hair that reach down to around shoulder length and are normally found with a messy uncombed look about it. Most noticeably about the man's face is a long scar that run across the bridge of the nose running diagonally down the left side of the face.
  • Body: Much like his face and head, the man retained his appearance from before the creation of his elemental body, his features still appear to be those of a well built shinobi sporting developed arms with a muscular chest and abdomen.
  • Notable Features:Kasai has a few notable feature. His wife's name can be found on the inside of his large right bicep through what appears to be a simple scarification method. For scars the man has two horizontal scars across his chest and one vertical one on each side of his abdomen. Upon his back is a series of interlocking scars that vary in angle but stretch down the entire length of the man's muscular back. Upon his left cheek is a horizontal scar that runs from across the bridge of the nose diagonally down to corner of the jaw bone with a final horizontal scar running horizontally between his chin and lower lip.
Clothing/Accessories: The man's 'shell of chakra' allows for the man to change the appearance of his clothing through ninjutsu but the standard look for Kasai consists of a traditional grey flak like many Kiri Jounin wear with the exception of it being a sleeveless design with the shoulder protection along with no undershirt. Down each arm starting from just above elbow to the fingertips on each hand the arms are wrapped in black bandaging. The man normal wears a black half ninja mask that conceals the majority of his face for when he is conducting missions. The man's lower torso attire is very simple consisting of standard black three quarter length cloth pants with more black bandaging they stats at the shin and wraps down around each for capped of with a pair of shinobi sandals.

Picture:
ImagesShow

Personality:
  • General: Through out the majority of the man's life up to around the age of forty, Kasai was a true product of the Kirigakure society and military culture, he will never surrender, never retreat, and wouldn't hesitate for a moment to give up his life on the battlefield for his village in what would be considered a glorious death in his eyes and the eyes of his ancestors. Mostly from the style of raising as a child and young shinobi Kasai has quite the violent demeanor to himself. Easy to anger and quick to draw his weapon if challenged. He's the kind of guy that if someone came up to him and insulted him or village their wouldn't be a moment's hesitation before he punched that bitch straight in the mouth.

    Though, the many years of loss have truly taken their toll on the man as before he created his new body he had developed trouble sleeping at night and turned towards such things as alcohol more now then ever in the past when he simply enjoyed a few drinks a day. Like many warriors who have lived through a time of war, Kasai often thinks about the number of lives he has taken often seeming them in his dreams along with all the friends he once had who have also fallen. Some of which he considers personally his fault for not being able to save them or being their for their time in need. This has led to a noticeable decline in the man's mental state which finally led the village to reluctantly removing him 'temporally' from his duties as a jounin.
  • Hopes/Dreams: To simply find a way to make up for the sins of his life.
  • Fears: Failing another friend in time of need.
  • Combat Mentality: His mentality about combat is that is neither good or bad but a deed that must be done, the thought of battle, bloodshed, and violence still brings some excitement to the man. In battle the mid-to-long range fighter relies heavily upon ninjutsu and mist to hide himself from enemies and attack before transitioning into sword and hand to hand combat when inside close range. Now, the man also tries to make use of his new body with what ever advantages he can.

Battle Information Village: Kirigakure no Sato
Rank: Bannin (Retired)

Stats: (306/325)
  • Ninjutsu: 50
  • Taijutsu: 25
  • Genjutsu: 25
  • Stamina: 38 [50-12]
  • Control: 50
  • Strength: 25
  • Speed: 50
  • Instinct: 31
Equipment:
  • Reaper's Claws - A set of wakizashi with black leather wrappings upon their hilts and a dark steel blade measuring exactly twenty four inches over all (eighteen inch blade and six in hilt) in length with a single cutting edge. Worn in an X fashion across the upper back of the man with the hilts extending over the left and right shoulders.
  • Lower Back Pouch - A wide pouch spanning the width of the lower back situated across the bottom of the Emperor's Chest Plate. Contains ten kunai prepped with explosive tags, five individual explosive tags, five kunai with nothing attached to them. Also inside this pouch is a small child, about three years of age. Perfectly healthy and happy. Thanks dad.
  • Core - Within Kasai's Elemental body can be found a single pale blue stone with the inscriptions of life and death, one on each side of the stone. It measures 5 inches tall, 3.5 inches wide, and 2.5 inches thick that acts as the body's core containing all that is left of the former shinobi's true body. Stone has a durability equal to the user's stamina.
Emperor Jingu's Chest Piece
This Chest Piece has been hand crafted from the finest metals, with the most pristinely treated leather straps. Jingu's Chest Piece has been heavily passed down from generation to generation, in the ninja era seeing battle underneath several different countries flags. It has a base strength of 30. This chest piece has a special ability however to take on the passive of any 12 elements sealed in orbs located on the back in a grid formation. These passives are based on the user's ninjutsu stat. By focusing chakra into one of the orbs, the passive remains active until discontinued by the wearer.
Emperor Jingu's Chest Piece's Sealed PassivesShow
  • Katon
    Can cause burns based of the user's ninjutsu stat, the burns based off of the katon passive table.
  • Fuuton
    Can cause lacerations with a strength of the user's ninjutsu stat.
  • Raiton
    Can cause electrifying paralysis based on the user's ninjutsu stat, the paralysis based off of the raiton passive table.
  • Suiton
    Can cause 8m^3 waves that envelop opponents at a strength of 2/3'rds of their ninjutsu stat.
  • Kouton
    Causes the chest plate to not be affected by other element's passives.
  • Sankaton
    Causes objects/organics striking the plate to be ate away based off of the user's ninjutsu, follows the Sankaton table for eating materials.
  • Kuuton
    Can push or pull away or towards the chest piece with a strength equal to their ninjutsu stat.
  • Jikiton
    Can push or pull metallic objects towards the chest piece with a strength equal to their ninjutsu stat.
  • Salt
    Can cause a debuff in stamina for the remainder of the thread based off of the user's ninjutsu stat, follows the Salt table for stamina debuffs.
  • Hyouton
    Can cause frostbite to the limbs/appendages that strike the chest piece without proper protection.
  • Hiton
    Can cause blinding bright flashes as well as a burning effect. Based off of the user's ninjutsu stat, follows the Hiton table for burns and blinding effects.
  • Garaton
    Coats the chest piece in a plate of glass that can shatter forward at a strength based off of the user's ninjutsu stat. The shattered glass causes deep lacerations that induce heavy bleeding.
Companions: (0/1)
Affinity: Suiton
Abilities and Concentrations
Abilities
First Ability
Body of ElementsShow
Body of Five Elements:
Elemental Body Ability

A technique devised by Kasai before his transition into an elemental body, having mastered the five base elements the man then went on to create a five elements stone that would serve as the core for his new body. This core has been to the most remote places to fine the purest sources of each elements before then sealing that essence into the stone. The core allows for the user to switch the composition of his elemental body as he wishes as long as Kasai has a complete mastery over that element. Mastery over an element consisting of having the ability to use kinesis in the said element. Shifting to a new element places a one post cooldown on the ability before it can be used to shift to another element.

Requirements: 25 Control, Elemental Specialist, Ability Slot
Second Ability
Elemental MasteryShow
Mastery over the Five Elements:
During the creation of the man's five element's stone, the man achieved the apex in all five base elements known through out the shinobi world. This was done by a killing powerful elemental spirit of each of the five elements and then sealing their core essence into his core stone. In doing so, the shinobi no longer needs to have these base five elements listed as concentrations.

[Paid Ability - 135 Points - Currently Locked, Requires A-Rank PB to Unlock]

Third Ability
Dao of the Elements:

Having reached the reached the true apex of elemental ninjutsu, the shinobi has been able to create an elemental core for each of the elements that he's been able to master (Has Kinesis over). Each of these cores serve as the foundation for a single element and have been named Dao cores, with each core representing its own specific element. IE: Dao Fire Core, Dao Water Core, etc. When willed by the old man, Kasai is able to call forth upon the Dao Core(s) and control the dragon shaped manifestations of elemental energy under his control at no addition chakra cost other than the stamina debuff of maintaining each Dao core.

Each of the elemental dragon manifestations will have a speed and strength equal to the shinobi's [(Ninjutsu+Control)/2]. These dragons can be used to attack individually or even combined with other compatible elements to attack, controlled solely through the will of the user, capable of expanding up to two hundred meters in length and between fifteen to twenty meters in width. Each elemental Dao core created draws [-3] stamina from Kasai stamina stat permanently. If one of the elemental dragons were to be destroyed the shinobi would need to sacrifice another [-3] stamina to regenerate it for that specific thread.

Current Dao Cores: 4 [-12 Stamina debuff]
Dao Water CoreShow
Dao Fire CoreShow
Dao Wind CoreShow
Dao Earth CoreShow
Ninjutsu: Elemental Specialist:
Ninjutsu: Elemental Specialist
Having devoted their lives to mastering the Elemental affinities, this shinobi is classified as an Elemental Ninjutsu Specialist. Elemental specialist are able to devote a total of 10 concentrations to elemental concentrations, unlike most people who are capped at 8. The user is not able to access any specializations that are marked for Ninjutsu Specialist, but instead, can now pick up concentrations marked for Elemental Specialists. Additionally, their two additional concentrations MUST be used for elements. They cannot use them for ninpou styles. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, [Kasai] is able to utilize Ninjutsu concentrations reserved for specialists, but cannot utilize non-elemental ninjutsu specializations. Additionally they are able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be [Ninjutsu], [Speed], [Control], and [Stamina].
Concentrations
Ninjutsu - (10/10)
Ninjutsu ConcentrationsShow
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ingition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the ninjutsu stat requirement.
  • 1-10 Ninjutsu Requirement : 1st Degree Burns
  • 11-20 Ninjutsu Requirement: Second Degree Burns
  • 21-35 Ninjutsu Requirement: Third Degree Burns
  • 36+ Ninjutsu Requirement: Fourth Degree Burns
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Suiton Kinesis:
After achieving notable mastery over [Water], the user has developed an expert control over it. Without needing the use of hand seals or an existing technique, the user can shape and direct any existing body of the element of their mastery.
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/3rd the strength of the technique rounded down unless otherwise stated. This means if someone punched a 19 strength fuuton wall, they would get cuts on their hand applied with 6 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Elemental Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. To get this concentration the user must be an Elemental Ninjutsu Specialist, and have picked Control as one of their specialized stats.
Doton:
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Doton Kinesis:
After achieving notable mastery over [Earth], the user has developed an expert control over it. Without needing the use of hand seals or an existing technique, the user can shape and direct any existing body of the element of their mastery.
Raiton Affinity:
Raiton Affinity
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the ninjutsu stat requirement.
  • 1-10 Ninjutsu Requirement : Tingling, acute numbness
  • 11-20 Ninjutsu Requirement: Loss of Sensation
  • 21-35 Ninjutsu Requirement: Localized Paralysis
  • 36+ Ninjutsu Requirement: Diffuse Paralysis
Aerokinesis:
After achieving notable mastery over the element Fuuton, the user has developed an expert control over it. Without needing the use of hand seals or an existing technique, the user can shape and direct any existing body of the element of their mastery.

Taijutsu - (1/5)
Taijutsu ConcentrationsShow
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Pyrokinesis:
After achieving notable mastery over a single element, the user has developed an expert control over it. Without needing the use of hand seals or an existing technique, the user can shape and direct any existing body of the element of their mastery.

Genjutsu - (0/5)

History
Historical AccountsShow
Age 0-10

A cry could be heard in the early morning hours from one of the many homes of the small Yami family's housing district. The first child born to this young Kiri couple was a big baby boy, much to the father's wishes to have an heir to pass on his legacy to. Being born with the Hidden Mist village was enough to make things different but also being born of the Yami and it's secret ways and almost military like structure.

Even from the time that he could walk, Kasai was taught discipline. Most kids were allowed to play and make friends while for the child it was more like being in a military boot camp where ones days consisted of physical training and education of combat strategies and the way of Kirigakure. Strength was everything, taught from the time he began learning to speak that as a Kiri-nin there was no such thing as surrender or retreat. That death in the battlefield in service of Kirigakure is the greatest glory one could achieve in life.

Age 10-12

The child's strict military driven lifestyle filed with violence and exposure to the numerous blood based rituals, for him though it was just a normal day in the life of a Yami, who had modeled many of their odd or strange behaviors off the Toukai clan. At the age of ten the as the oldest of the three children, he entered into the ninja academy as ordered by his overbearing father who used his family ties with the Hirohito to ensure the boy's entrance. But the first core of the academy was simply more or less a refresher for the boy from the military like education from the faint tutor, if one could call those heartless bastards that. The first core seemed to drag on but soon enough the first six months were over.

Next came the second core which focused more on actually shinobi skills, this was a nice change of pace. Getting more experience in the shinobi arts along with getting to go head to head with other shinobi families, this was the type of thing he loved the most. The third core started right afterwards and it was during this time a rivalry flared up between the boy and a fellow classmate from another family. But this only excited the young Yami family member as violence was simply in his nature. They fought nearly every day as the end of the core rapidly approached. During the final exercise when they were pitied against one another and told to kill each other a sinister smile appeared on Kasai's face, he was bred for this very thing. Always told that the strong consume the weak and for him there could be no weak Kiri shinobi.

The end result was that the teachers weren't quick enough and the other student was killed by the cold young boy who at this point was proud of his actions. To the shock of the other students who saw the fellow student laying in a growing pool of his own blood, the boy reached down with his still mutated had and cupped a handful of the leaking crimson substance and began drinking it. Steaks of the blood that didn't make it into his mouth ran down the sides of his face, it was the tradition of his clan to drink the blood of their first kill after all. Soon after graduation, the boy was assigned to a rivalry squad with a fellow genin from his class at the age of twelve. It was also at this time that he was gifted with a wakizashi from his father as a graduation present as his training in the art of the sword began...

Age 12-15

During this time period of time the boy began to rapidly mature and grow into a large young man that was already over six feet in height, his muscle tone seeming to grow larger with every training session due to genetics and the type of training he was being placed under. A few years seemed to literally fly by add him and his fellow genin grew to become quite a powerful duo. Kasai was like a massive tank standing at six and a half feet tall at fifteen years of age with his size and power yet despite his size and power with a blade had a certain natural talent in the art of weapon throwing and archer while his partner Jin was able to easily support from close and mid range distances as well through ninjutsu. Both genin were able to obtain the rank of chuunin at the same age and their rivalry squad was disbanded and they were assigned to separate assault squads.

Age 16-18

After being assigned to his assault squad, it was at this point that Kasai began to earn his reputation as Kiri’s Black Reaper during numerous skirmishes outside of Water country. Known for his black face mask and bandaging along wish his long range ninjutsu and steal grew his reputation of being known to strike down foes from distance without opponents even knowing that he was there. At the age of seventeen the young man married a distant cousin of his through an arranged marriage through their parents. A bit over a year and a half later Xu, his wife, gave birth to their first children, a set of twins one girl named Ren and one boy named Jin. The next couple of years quickly passed for the youth who continued to grew even more in size and strength, then not long after turning eighteen the shinobi earned the rank of jounin.

Age 19-29

At the age of nineteen the still new jounin requested a special pair of wakizashi be crafted from a pair of master craftsmen of the Hirohito family. This weapon set would later be known as the 'Reaper's Claws' from the sheer amount of lives that were taken by their blades over the years. Over the next couple of years the man continued to build his reputation and the family's reputation through his successes. Several hundred people having felt the wrath of the mountainous man’s wrath, the most notable event being when his squad was establishing relations with some of the smaller countries nearby and one lord made this mistake to not only offend the man's gone village but also his clan. After which the Reaper proceed to slaughter the man's entire family before his rage subsided. Though is actions had some harsh repercussions it was a clear example made to all who had ever once thought about committing the same sin, but at this time in the young man's life the village was the most important thing, even above his own family.

After becoming a jounin the man also held a spot in one of the many active assassination squads as well, slowly honing his strength and skills. Preparation in order to possibly one day take over as leader of the of his small family and to attempt to join the renowned Head Hunter Division where he felt his skill set could be utilized. At the age of twenty five the man lost his father to a fast spreading disease that took his life at only the age of thirty seven years of age. At the funeral cremation the members of the family wore the ashes of the fallen man, similar to ritual performed by the Toukai clan for their dead, on their face as tribute to his life and service to Kirigakure. After the funeral the man gained increased vigor to continue increasing his strength and reputation in the family and village, if nothing else then as way to honor his father. Joining the HHD at the age of twenty nine.

30-37

After hitting the age of thirty the man made very good friends with a few members of the famous Seven by the names of Kazuki Ryoga whom he met through a duel where the man demonstrated the power of his blood nintai and the man's wife Ren. The death of these two truly hit the man the hardest up to this point in his life, having lost several friends but none of them as good of friends as he would consider these two. One was killed while defending his family on a return from Iron country, a trip that Kasai had been asked to travel with him only to be called away last minute on a mission. That man was filled with "could of" and "what if" thoughts as he then came moments to late to not long after the Swordsman's funeral to find that his wife could no longer take the pain of losing her husband and had taken her own life. The man's life slowly been filled with these moments as at the age of thirty six his wife would pass away expectantly leaving the man with his two now grown children who truly had nothing to do with their father because of the distance he had kept between his family in order to carry out the will of the village.

38-50

At the age of thirty eight the man would loose his only son who died during a mission for the village, while it was truly a noble death for his boy it took a toll on the man non-the-less and soon after his daughter deserted the village and become a rogue shinobi. At the age thirty nine he met a young woman by the name of Hirohito Yuri, a woman nearly half his age but someone that he found the comfort of her arms several times as they worked together. But in the end the man simply didn't work out, mainly because of the mixed feels of the older man and the thought of his dead wife holding things back. At the age of forty one he was specifically tasked with personally hunting his own daughter as the village had received recent intel on her whereabouts, he was chosen specifically under the pressure of the village and the Hirohito family. Despite all his years of killing and slaughter; be that man, woman, or child. None of it had bothered the man in the slightly but when the man had his child at the point he could have killed her with a simple squeeze of his hand he only placed his hand upon her frightened head sighing to himself before turning to walk away, simply telling her to continue living and that for the first time aloud he told the girl that he loved her. He had never truly been in the lives of his children so in a way it was to make up for some of that by letting her go. But of course this was not the expected result as the man returned to the village to suffer prosecution from both sides of the coin, one being the large family that he was a distant part of and the other was the village itself.

Slowly the man descended into a dark place in his life which affected his mental and emotional status to the point at the age of forty two after failing a number of missions after his failure of dealing with his daughter, Ren, it was deemed that the older man was no longer competent enough to continue up holding the normal duties as a jounin, only further pushing the man down a path of no return of alcohol dark thoughts. Over the next couple years Kasai simply spent his time wandering in and out of the village being somewhat of a has been drunk or bum...seeming unable to find his way back, but still seemingly looking for something to bring him back to the person he use to be. Most people who were not of his era don't even have a clue who the man was or care who the man is anymore. But it was in this darkness that he did the unspeakable, with the help of a trusted elder the man decided to throw away his body in return for a new elemental one, hoping that throwing away the body would in turn help take away the pain it was racked with...though the man has yet to recover enough to rejoin the shinobi ranks, some that still remember her wonder if he ever will. Then three years ago the man simply disappeared, having left the village to wander the main continent in search of his purpose for still living along with searching out five powerful elemental spirits to seal their core essence into his own core. He has not given up on the village or its shinobi, but more so he needs to rediscover whom he is before he returns to the Hidden Mist.

User avatar
Yura
Posts: 4558
Joined: Wed Dec 24, 2008 7:00 pm

Yami Kasai

Post by Yura » Wed Apr 04, 2018 5:24 am

NinjutsuShow
KatonShow
*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at a speed of 6 and a strength of 4.

[Fire Element • Flickering Hand Technique]
D-Rank Ninjutsu
After channeling chakra, the user focuses Katon chakra into their hands. The chakra, when focused, causes their hands to burst into flames for three posts. Attacks made with the hands can cause first-degree burns upon contact.

[Fire Element • Flame Bullet Technique]
D-Rank Ninjutsu
After performing the needed hand seals, the user focuses Katon chakra into one of their hands. This causes a fireball to form in the palm of their hand at a speed and strength of five. They can then throw the fireball the same as they would any other projectile. If not thrown within two posts, the ball will dissipate into the air. The fireball only travels 20 feet before burning out.

[Fire Element • Bomb Creation Technique]
D-Rank Ninjutsu
The user will channel katon chakra into an object they are touching/holding, then the user will throw the item at a target. On contact with something the object lets out a fiery explosion equal to a D-Rank explosion ninjutsu in size and power. Last for two posts.

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of 5 or less strength with ease.

*Katon • Flame's Shadow
D-Rank Ninjutsu
After performing the correct hand seals, the user will create a copy of themselves out of katon chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death into a burst of flames. The clone will only last for 3 posts.
  • Taijutsu: 2
  • Stamina: 1
  • Strength: 1
  • Speed: 2
Fire Element • Minor Pyro Infusion
D-rank Ninjutsu
Requires: Pyrokinesis, 5 Ninjutsu
The pyro infusion is slightly different then the other main elements in that is consumes slightly more chakra to use but in the process creates chakra infused fire for the user to use in the absence of available naturally occurring fire to infuse. The user channels chakra into their mouth before exhaling a rough cube of fire in front of them up to a three cubic meter volume of fire that can be manipulated with Pyrokinesis, this infusion lasts 3 posts.

Fire Element • Lesser Pyro Infusion
C-rank Ninjutsu
Requires: Pyrokinesis, 15 Ninjutsu
The pyro infusion is slightly different then the other main elements in that is consumes slightly more chakra to use but in the process creates chakra infused fire for the user to use in the absence of available naturally occurring fire to infuse. The user channels chakra into their mouth before exhaling a rough cube of fire in front of them up to a five cubic meter volume of fire that can be manipulated with Pyrokinesis, this infusion lasts 5 posts.

*Katon • Scattering Flames
C-Rank Ninjutsu
After performing the correct hand seals, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 10 meters away at a speed of 9 and a strength of 1.

*Katon • Great Fireball
C-Rank Ninjutsu
After performing the correct hand seals, the user draws in a deep breath before exhaling a thin stream of flames up to 15 meters away at a speed of 10. Either at 15 meters, or if the stream makes impact with anything, the stream will erupt into a spherical C-Rank explosion, scattering flames all over everything within a 5 meter radius from the point of impact.

[Fire Element • Mythical Fire Phoenix Technique]
C-Rank Ninjutsu
Pre-req: 11 Ninjutsu
After performing the needed hand seals, the user draws in a deep breath before emitting it in the form of a series of small fireballs, about the size of a basketball at a speed of 11. The ninja can also hurl a projectile, which is covered in these same flames. To the opponent, the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. The flames can travel up to thirty feet before dissipating. If the flames hit flesh, they will cause minor second-degree burns.

*Katon • Erupting Burning Finger
C-Rank Ninjutsu
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a C-Rank Explosion of fire outward towards the targets body. If unused, lasts 3 posts.

*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with 10 speed and impacts whatever it touches with 10 strength, the sphere extending roughly 3 meters in radius from the user's body.

[Fire Element • Fire Blossoms Technique]
B-Rank Ninjutsu
After channeling Katon chakra into their hands the user will create ten floating balls of fire about the size of a marble that will shoot forward at a speed of 10 under control of the user. The 'blossoms' can fly up to twenty meters away from the user assuming a shotgun style shot pattern. When they hit a solid object or when willed by the user they will all expand into their full size of three meters in diameter as the blossom’s explode in a fiery explosion with half the force of a D-rank explosion.

[Fire Element • Serpent Technique]
B-Rank Ninjutsu
Performing seals, the user channels chakra into their mouth and releases a single stream of fire, with the shape of a snake head. The jet of flame is under the control of the user able to move as it pushed through the air up to twenty meters away. Moves at a speed of twenty five with a strength of 15.

[Fire Element • Great Dragon Fire Technique]
B-Rank Ninjutsu
One of the flashier techniques in the Katon arsenal, the user will perform several hand seals and then exhale forcibly. A large fireball roughly three meters long and five meters tall will erupt from their lips and fly at a target up to twenty meters away at a speed of twenty. The fireball, after leaving the user's mouth, will stylize itself into the shape of a dragon's head and when it closes in on a foe it will open its mouth and bite down on them. Upon impact the or when willed by the user the technique will erupt with a B-ranked explosion. Last for two posts.

Burning Infusion
B-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of 20 or less strength with ease.

Fire Element • Greater Pyro Infusion
B-rank Ninjutsu
Requires: Pyrokinesis, 24 Ninjutsu
The pyro infusion is slightly different then the other main elements in that is consumes slightly more chakra to use but in the process creates chakra infused fire for the user to use in the absence of available naturally occurring fire to infuse. The user channels chakra into their mouth before exhaling a rough cube of fire in front of them up to an eight cubic meter volume of fire that can be manipulated with Pyrokinesis, this infusion lasts 10 posts.

Fire Element • Flame God's Sabers
B-rank Ninjutsu
Requires: Pyrokinesis, Greater Pyro Infusion
After channeling chakra into their mouth the man will exhale roughly eight cubic meters worth of fire, being infused with his chakra through the Greater Pyro infusion, the man is able to cause the mass of fire to be shaped into the form of a massive pair of curved sabers. Each of the flame sabers measure thirty meters in length, eight meters at their widest point, and three meters in thickness being wielded by the user's Pyrokinesis. This sword infusion technique lasts for ten posts.

[Fire Element • Wild Hydra Technique]
A-Rank Ninjutsu
Performing the hand seals, the user puts their hand to their mouth and three flame jets erupt from their lips at once. After leaving the mouth the jets of fire take on serpent like heads and expand to three meters in diameter. Capable of causing first-degree burns in a two foot radius around each line and third degree burns on contact. They travel up to 30 meters from the user at a speed of 25 and strength of 15 and are able to change direction as they move under the user's control as long as they remain in range. While controlling this technique the user cannot use any other ninjutsu.

[Fire Element • Destructive Phoenix Comet Technique]
A-Rank Ninjutsu
After performing the hand seals the user will draw in a great breath and put their hands on their chest, forcing a massive jet of flames out of their lips. The jet erupts about a foot from the user in the form of a five meter wide, three meter tall Phoenix that flies up to thirty five meters from the user at a speed of twenty five. Upon impact the katon attack explodes with an A-rank worth of force.

[Fire Element • Burning Spear
A-Rank Ninjutsu
Channeling chakra into one hand a spear of fire forms at a speed of 15, the spear is a three meters long, four inches wide swirling cylinder of pure fire that is concentrated into the rough form of a large spear. After being thrown it condenses and forms into a ball of intense flames that continuously expands at it approaches its target increasing to 15 meters diameter before striking its target with a strength 35. This technique last for three posts.

Fire Element • Superior Pyro Infusion
A-rank Ninjutsu
Requires: Pyrokinesis, 30 Ninjutsu
The pyro infusion is slightly different then the other main elements in that is consumes slightly more chakra to use but in the process creates chakra infused fire for the user to use in the absence of available naturally occurring fire to infuse. The user channels chakra into their mouth before exhaling a rough cube of fire in front of them up to a twelve cubic meter volume of fire that can be manipulated with Pyrokinesis, this infusion lasts till the end of the thread.

Fire Element • Pyrokinesis
A-rank Ninjutsu
Having achieved notable mastery over Katon, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

Katon • Supreme Fireball
S-Rank Ninjutsu
Requirements: 36 Ninjutsu
After performing the correct hand seals, the user draws in a deep breath before exhaling twenty meter wide orb of flames up to 50 meters away at a speed of 35. Either at 50 meters, or if the fiery orb makes impact with anything, the sphere will erupt into a spherical S-Rank explosion, scattering flames all over everything within a 40 meter radius from the point of impact.

Katon • Nine Devouring Dragons
S-Rank Ninjutsu
Requirements: 50 Ninjutsu, Wild Hydra Technique
After performing the correct hand seals, the user draws in a deep breath before exhaling nine, twenty meter wide forty meter long jets of fire that have an oriental dragon style head to them that swirl around the user under their control. Able to move at a speed of fifty and strike with a strength of forty. These dragons are guided by the will of the user allowing for them to move and attack with great dexterity allowing the user to attack with one or more of the dragons at a time, being able to control the dragons for up to hundred fifty meters away before losing control of them, during which time the user cannot use any other ninjutsu. Last for eight posts.

Katon • Diablo's Breath
S-Rank Ninjutsu
Requirements:
50 Ninjutsu
After performing the correct hand seals, the user draws in a deep breath before exhaling a stream of flames that rapidly expands into a massive wall of flames that stretches three hundred meters wide and a hundred meters tall. The fierce flames sweep across the ground literally melting the ground up to twenty meters into the earth as they move forwards at a speed and strength of fifty. If unimpeded this inferno of hellish flames will sweep everything before them caught in their path carving its way through everything turning rocks to lava, melting or incinerating nearly everything it touches as the hell storm pushes out to a distance as far as three hundred meters in length. The flames within this area will continue to burn anything within it for six posts.
SuitonShow
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to five meters away. The defense is shot at a speed of 5 and has a strength of 5 and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water that can be thrown approximately 6 centimeters in diameter in their hand. When kai'd, this shuriken explodes with a force equal to a D-Rank explosion and covers the immediate area in water. If not consumed, this technique lasts for three posts.

*Suiton • Water Orb Technique
D-Rank Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at a speed of 6 and with a strength of 4.

*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by a strength of 5. Can be used once to throw themselves with 5 strength.

*Suiton • Wet Spot
D-Rank Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at speed of 5 up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 taijutsu or higher will not be able to hold their footing on this wet spot and will slip around.

Minor Aqua Infusion
D-rank Ninjutsu
Requires: Aquakinesis
The user channels chakra onto a body of water with five meters of themselves, capable of infusing up to two cubic meter volume of liquid water to be manipulated with Aquakinesis, this infusion lasts 3 posts.

Suiton • Watery Ninja Tools
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 basic projectiles from water, such as kunai, shuriken, or senbon, in their hand. These tools have a strength of 5 and last for three posts.

Suiton • Vision Modifier
D-Rank Suiton Ninjutsu
Meant as a supplementary technique, the user will use water as a medium to enhance their vision. After channeling chakra, the user will create a circular shape with their hand. They will then generate chakra to create a film of water that expands in the void created by their hands and will increase the distance one can see comfortably, depending on the user’s control stat. The user is also able to use this as a magnifying lens, in the sense that they are able to adjust the distance to meet their wanted field of vision. This technique lasts for three posts before dissipating.
  • Control Stat – 5 – Able to see distances up to thirty feet as if they were at twenty feet.
  • Control Stat – 10 – Able to see distances up to one hundred feet as if they were at twenty feet.
  • Control Stat – 20 – Able to see distances up to two hundred feet as if they were at twenty feet.
  • Control Stat – 30+ – Able to see distances up to five hundred feet as if they were at twenty feet.

*Suiton • Rain Gun
C-Rank Ninjutsu
After performing the correct hand seals the user expels three 3 2-centimeter diameter droplets of water from their mouth in quick succession, each of which explode with a force of one D-Rank explosion each on impact, scattering water all over the immediate area. These droplets fly up to 15 meters away at a speed of 5.

Lesser Aqua Infusion
C-rank Ninjutsu
Requires: Aquakinesis
The user channels chakra onto a body of water with ten meters of themselves, capable of infusing up to three cubic meter volume of liquid water to be manipulated with Aquakinesis, this infusion lasts 5 posts.

*Suiton • Clone
C-Rank Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone is incapable of jutsu, however it's liquid nature makes it a very capable taijutsu combatant. This clone lasts for 5 posts.
  • Taijutsu: 6
  • Stamina: 8
  • Strength: 7
  • Speed: 6
*Suiton • Crashing Wave
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a speed of 10 and with a strength of 10 for up to 15 meters before losing it's steam and failing.

*Suiton • Pacifistic Domination
C-Rank Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 15 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least 10 strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses a stamina stat higher than 10, it would require three posts for them to pass out. Should the target possess a stamina stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.

*Suiton • Water Dragon Projectile
B-Rank Ninjutsu
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at a speed of 15 and with a strength of 25 for up to 20 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.

*Suiton • Water Encampment Wall
B-Rank Ninjutsu
After performing the correct hand seals the user will expel a large amount of water from their body as a sweeping defense against hostile techniques. The water from the technique forms a cylinder around the user at a speed of 15, and flows around the user. It is approximately 7 meters around and 2 meters thick, leaving only the top unprotected. The wall has the ability to deflect things with a strength of 25, but even if something break through, the walls thick nature makes traversing through the water fully troublesome. The wall lasts up to three posts unless dispelled earlier by the user or destroyed.

Suiton • Kinesis Whip Sword
B-Rank Ninjutsu
Requires: Aquakinesis and Greater Aqua Infusion
After channeling chakra into an area of five cubic meters of water, infusing it with his chakra, the man is able to shape this water into the form of a massive whip sword. This whip sword of water measures thirty meters in length, three meters in diameter, and is wielded by the user's Aquakinesis. This infusion lasts for ten posts.

Greater Aqua Infusion
B-rank Ninjutsu
Requires: Aquakinesis
The user channels chakra onto a body of water with fifteen meters of themselves, capable of infusing up to five cubic meter volume of liquid water to be manipulated with Aquakinesis, this infusion lasts 10 posts.

Suiton • Sticky Stream
B-Rank Suiton Ninjutsu
After channeling chakra into their mouth the user will spit forth a stream of sticky water in a conical fashion twenty meter with a with of ten meters traveling at a speed of 10. The stream coats and envelops anything it comes in to contact with the adhesive liquid. The syrup like water requires a strength of 30 in order to break free and significantly impedes movement, capable of sticking limbs and weapons to each other and pinning bodies and objects against walls or other surfaces.

Suiton • Ghost Bunshin
B-Rank Ninjutsu
By channeling chakra, Kasai will cause water to form and rise off his hands which quickly forms into the clone of a small ghost just over a foot in height with a cloaked appearance with only two ghoulish looking hands and no legs only an a wispy lower half that can coil around things. The ghost can hover to a maximum height above the ground reachable by normal human physiology. The ghost are capable of performing any of their creator's jutsu B-Rank or lower. They possess following stats:
  • Taijutsu: 3
  • Stamina: 15
  • Strength: 3
  • Speed: 6

Superior Aqua Infusion
A-rank Ninjutsu
Requires: Aquakinesis
The user channels chakra onto a body of water with twenty meters of themselves, capable of infusing up to eight cubic meter volume of liquid water to be manipulated with Aquakinesis, this infusion lasts until the end of the thread.

*Suiton • Water Spear
A-Rank Ninjutsu
After performing the correct hand seals the user will hold their hand out, as tendrils water begins to swirl around it and form a massive drill-like shape. Approximately 5-meters long and 1-meter wide, the drill is able of pounding through defenses with 25 or less strength with ease. This drill lasts for two posts before running out of energy and falling into a puddle of water.

*Suiton • Grand Geyser
A-Rank Ninjutsu
After performing the correct hand seals the user will flow chakra into their heel. When they next slam their heel into the ground, a massive 5-meter diameter geyser will shoot up from the ground directly in front of them at a strength of 30 and speed of 20 for up to 15 meters. The sheer force of the water alone is dangerous, not to mention the gravity of it all falling back to earth.

*[Aquakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Suiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

Water Element • Divide Water Whip
A-rank Ninjutsu
Prerequisite: Aquakinesis and Superior Aqua Infusion
After channeling chakra into a twelve cubic meters of water, infusing it with his chakra, the man is able to shape this water into the form of a massive whip of water. This whip of water has a length of one hundred meters and a diameter of five meters. Wielded by the user's Aquakinesis. This infusion lasts for the remainder of the thread.

Suiton • Tsunami
S-Rank Ninjutsu
Requirements: 50 Ninjutsu
After performing the correct hand seals the user creates water from thin air and forms so much that it creates a massive tsunami of water 300 meters wide and 100 meters tall. The wave will flow forward at a speed and strength of fifty, crashing into and destroying everything in it's path for up to three hundred meters before running out of power.

*Suiton • Shark Missile
S-Rank Ninjutsu
After performing the correct hand seals the user will form a massive shark, 6 meters in diameter and 8 meters long. The user will then send it flying forward at a speed of 35 for up to 50 meters. On impact, the shark will explode at an S-Rank level explosion and scattering all of it's mass and water everywhere in the immediate area.

*Suiton • Kraken
S-Rank Ninjutsu
After performing the correct hand seals the user slams their hand down on the ground, causing a ring of water to form around them. At a speed of 35, the ring will rapidly expand outward up to 30 meters before forming a thick wall of tentacles which then come spinning in, grabbing everything inside the ring besides the user and tearing it apart at 35 strength.

Suiton • Reaper of Water
S-Rank Ninjutsu
Prerequisite: 40 Ninjutsu
Channeling their chakra, the user will have their body coated by a compact inch of hard suiton chakra and around that, a one foot of residual swirling small masses of water that moves erratically around them. This cloak of water is shaped relatively perfect to his body, giving the illusion of a worn cloak of water. While active, anything attempting to physically breach the cloak that possess less than 50 strength is instantly repelled and airborne contaminants or particulates find themselves too dampened by the water to ever reach the wearer. This cloak materializes at a speed of 30. This cloak lasts for 9 posts.
Doton NinjutsuShow
Doton:
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.

*Doton • Earthen Ninja Tools
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have a strength of 5.

*Doton • Binding Formation
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 3 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at a speed of 6 binding the target's feet at a strength of 4.

*Doton • Dirt Cloud
D-Rank Ninjutsu
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at a strength of 4 and speed of 6. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 3 meter radius.

*Doton • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at a speed of 6. The wall has a strength of 4 and is 3x3x1 meters large.

*Doton • Trip Fault
D-Rank Ninjutsu
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at a speed of 5 somewhere within 7 meters.

Minor Terra Infusion
D-rank Ninjutsu
Requires: Terrakinesis
The user channels chakra into a body of earth with five meters of themselves, capable of infusing up to two cubic meter volume of earth to be manipulated with Terrakinesis, this infusion lasts three posts.

Doton • Earthen Shuriken
D-Rank Ninjutsu
After channeling chakra the user will form a shuriken of earth, that can be thrown, which are approximately 6 centimeters in diameter in their hand. When kai'd, this shuriken explodes with a force equal to a D-Rank explosion and covers the immediate area in pieces of rock shrapnel. If not consumed, this technique lasts for three posts.

Doton • Earth Clone
D-Rank Ninjutsu
After forming the needed hand seals and flooding the ground around them with chakra, the user will cause a clone to materialize out of the ground. The clone is made of rock, and is quite strong and durable, but can only move within a quarter mile of the user. The clone is only able to use taijutsu attacks, and has the following stats:
  • Taijutsu: 2
  • Stamina: 3
  • Strength: 4
  • Speed: 3

*Doton • Landmine
C-Rank Ninjutsu
After performing the correct hand seals the user will tap their foot on the ground charging a 2 meter radius around their foot with explosive chakra. This is armed at a speed of 10. For the next three posts if anyone steps on that area it will explode with a force equal to a standard C-Rank explosion.

*Doton • Harden Earth
C-Rank Ninjutsu
After performing the correct hand seals the user places their palm on the ground, channeling chakra into it and increasing the density of the earth beneath them in a 5 meter radius around them. This earth is extra resilient to digging and takes a strength stat of 10 to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

*Doton • Maniac
C-Rank Ninjutsu
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a maniac, which is a segmented armor that spans the length of the arm. The armor has a strength of 15 and forms at a speed of 5.

*Doton • Spike Shot
C-Rank Ninjutsu
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 15 meters away at a strength of 10 and speed of 10.

Lesser Terra Infusion
C-rank Ninjutsu
Requires: Terrakinesis
The user channels chakra into a body of earth with ten meters of themselves, capable of infusing up to three cubic meter volume of earth to be manipulated with Terrakinesis, this infusion lasts for five posts.

*Doton • Great Wall
B-Rank Ninjutsu
After performing the correct hand seals the user will form a monolithic solid stone wall up to 15 meters away from them at a speed of 20. The wall has a strength of 20 and is 7x7x2 meters large, curving moderately concave to the user.

Doton • Kinesis Claymore
B-Rank Ninjutsu
Requires: Terrakinesis and Greater Terra Infusion
After channeling chakra into an area of five cubic meters of earth, infusing it with his chakra, the man is able to shape this earth into the form of a massive sword. This claymore style sword measure twenty five meters in length, five meters in width, and one meter in thickness and is wielded by the user's Terrakinesis. This infusion lasts for ten posts.

*Doton • Stone Maw
B-Rank Ninjutsu
After performing the correct hand seals the user will form a nondescript 2x1x2 meter jaw complete with a dense row of spiked teeth. They will then launch the head at a target for up to 15 meters traveling at a speed of 20. During the course of it's travel at any time the user can perform an additional hand seal, causing the jaw of spiked teeth to close shut, clamping and impaling whatever is within it at a strength of 20.

Greater Terra Infusion
B-rank Ninjutsu
Requires: Terrakinesis
The user channels chakra into a body of earth with fifteen meters of themselves, capable of infusing up to five cubic meter volume of earth to be manipulated with Terrakinesis, this infusion lasts for ten posts.

Doton • Combat Armor
B-Rank Ninjutsu
Prerequisite: 24 Ninjutsu
After performing the necessary hand seals the user will flow Doton chakra throughout their body, enveloping themselves in a dark brown stone suit of armor. The armor encases their clothes and weapons holsters though leaves them accessible enough to draw from. Enveloping the head is optional and if opted to only the eyes will remain exposed. All in all the stone is about an inch thick and capable of defending against a strength of 30, forming at a speed of ten. Throughout the 5 posts in which the armor lasts the user is able to extend or retract stone blades which extend from his forearm past his hand at a speed of 18, the maximum length of these blades it two feet.

[Doton • Ghost Bunshin]
B-Rank Ninjutsu
By channeling chakra, Kasai will cause dirt and stone to form and rise off his hands which quickly forms into the clone of a small ghost just over a foot in height with a cloaked appearance with only two ghoulish looking hands and no legs only an a wispy lower half that can coil around things. The ghost can hover to a maximum height of eight feet above the ground.The ghost are capable of performing any of their creator's jutsu B-Rank or lower. They possess following stats:
  • Taijutsu: 3
  • Stamina: 15
  • Strength: 3
  • Speed: 6

*Doton • Earth Dragon Bullet
A-Rank Ninjutsu
After performing the correct hand seals and holding the final seal the user will form a dragons head directly in front of them. So long as they hold the seal they will be able to rotate the head and fire up to 20 meter long stone spears, one at a time, up to 20 meters away from the mouth of the dragon. The spikes fire at a speed of 20 and hit with 20 strength. While using this technique the user has to stay immobile and any movement will cancel the technique.

*Doton • Earth Coffin
A-Rank Ninjutsu
After performing the correct hand seals the user will form two gigantic slabs of earth around 2 cubic meters in size 15 meters away from either side of a target. The two slabs of earth will then lurch forward at a speed of 20 attempting to crush the target between them at a strength of 30. This technique is slow, but powerful, and tends to work better on bigger targets who have less wiggle room to dodge.

Superior Terra Infusion
A-rank Ninjutsu
Requires: Terrakinesis
The user channels chakra into a body of earth with twenty meters of themselves, capable of infusing up to eight cubic meter volume of earth to be manipulated with Terrakinesis, this infusion lasts until the end of the thread.

*[Terrakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Doton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

[Doton • Divide Earth Hammer]
A-rank Ninjutsu
Requires: Terrakinesis and Superior Terra Infusion
After channeling chakra into an area of twelve cubic meters of earth, infusing it with his chakra, the man is able to shape this earth into the form of a massive hammer of earth. This hammer of earth has a handle that measures forty eight meters in length and three meters in diameter, with the head being twenty meters wide, twelve meters tall, and six meters thick. Wielded by the user's Terrakinesis. This infusion lasts for the remainder of the thread.

[Doton • Reaper of Earth]
S-Rank Ninjutsu
Prerequisite: 40 Ninjutsu
Channeling his chakra, the user will have their body coated by a compact inch of hard layer of doton chakra, and around that, a one foot of residual swirling earth and rock that move erratically around them. This cloak of earth is shaped relatively perfect to his body, giving the illusion of a worn cloak of stone. While active, anything attempting to physically breach Kasai's cloak that possess less than 50 strength is repelled and/or assaulted by the rotating rock and earth before they could ever reach the wearer. This cloak materializes at a speed of 30. This cloak lasts for 9 posts.

Doton • Greater Earth Flow Divide
S-Rank Ninjutsu
Requirement: 40 Ninjutsu
Even more powerful than its predecessor, after performing the correct hand seals the user will slam their palm down on the ground. Their chakra will violently rend the ground tearing it apart in a 45 meter line at a speed of 30 with a strength of 50. The tearing is 20 meters wide and 25 meters deep, shooting dangerous rubble, rock, and everything on the ground into the surrounding air during the technique. Over all this causes great destruction, leaving a grand valley in its wake. Even standing near the path of this technique is quite dangerous due to the immense force of the flying debris.

Doton • Chains of Imprisonment
S-Rank Ninjutsu
Requirement: 50 Ninjutsu
A binding technique requires that the user be within 50 meters of the target. After forming the necessary seals up to 8 lengths of stone chain-links will blitz out of the ground at a speed and strength of 50. These chains are under the control of the user and this prevents them from performing any other ninjutsu during its user. Aiming the chains to loop around arms, legs, waist and neck and even any weapons the target might be wielding. These chains can extend as long as necessary in order to ensnare the victim depending on their height and girth; typically this technique is used as a last resort in order to ensnare opponents with amazing physical abilities. Performing an additional hand seal will allow the user to cause deadly spikes to grow from the chains, fully impaling the target.

*Doton • Soften Ground
S-Rank Ninjutsu
After performing the correct hand seals the user will place their hands on the ground, channeling their chakra into it. Beyond a 2 meter diameter radius around the user, the earth in a 20 meter radius around them will soften into extremely fine dirt at a speed of 35 and to a depth of 1.5 meters. Anyone caught in the pit will begin to sink rapidly, however those with at least 35 taijutsu will have good enough body control to lighten their steps and resist sinking.

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Yami Kasai

Post by Archives » Sun Apr 08, 2018 8:48 am

NinjutsuShow
FuutonShow
Wind Element • Minor Aero Infusion
D-rank Ninjutsu
Requires: Aerokinesis
The user channels chakra into air around themselves infusing up to two cubic meter volume of air be manipulated with Areokinesis, this infusion lasts 3 posts.

Wind Element • Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of wind that can be thrown, approximately 6 centimeters in diameter, by their hand. When kai'd or the wind shuriken hits a solid object this shuriken explodes with a force equal to a D-Rank explosion. If not consumed, this technique lasts for three posts.

Wind Element • Windy Ninja Tools
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 basic projectiles from wind, such as kunai, shuriken, or senbon, in their hand. These tools have a strength of 5 and last for three posts.

*Fuuton • Redirection
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.

Wind Element • Air Gun
D-rank Ninjutsu
After channeling chakra into their mouth, the user will take a deep breath before blowing it out in the form of a football-sized bullet. Traveling out twenty meters at a speed of five and exploding with the strength of a single explosive tag on contact with solid matter or at the end of its range.

Wind Element • Air Cushion
D-rank Ninjutsu
Channeling chakra to their feet, the user will cause for air to compact itself into a one meter radius "cushion" of sorts that is used to soften a fall from a great height. This won't prevent all damage but it will prevent major injury. Forms with a speed and strength of five, lasting until the end of the post.

*Fuuton • Enhanced Launch
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at 3 extra speed. The user also has 3 less Taijutsu until they once again touch the ground. Those with less than 5 Taijutsu (after deduction) will stumble and fall when trying to land. The Fuuton passive is not applied in this technique.

*Fuuton • Wind Skating
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their accuracy and agility (-3 Taijutsu). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

Wind Element • Divine Wind
C-Ranked Ninjutsu
After forming the needed hand seals, the user generates three spinning pillars of wind up to fifteen meters away from them. The spinning pillars are ten meters in height and two in width and will twirl around the user for three posts. The pillars can be used to knock back people or objects that have five or less strength or to fan flames and can move with a speed equal to five.

*Fuuton • Great Breakthrough
C-Ranked Fuuton Jutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 15m width at the end of the cone and moves with a speed of 10. Once it makes contact with a substance, the wind both cuts at it and pushes it away with 10 strength. This blast goes out for a maximum of thirty feet if it doesn't hit anything, where it will dissipate into the surrounding air.

*Fuuton • Godly Mountain Wind
C-Ranked Fuuton Jutsu
After forming the necessary hand seals, the user will thrust their hands forward as a vortex of wind blasts through with a speed of 10. The vortex's direction can be controlled with a Control stat of at least 15. The control, however, is limited; it can only be moved in a 45 degree angle, up to three times. A hit from this vortex packs a large push back force, though the person can avoid being pushed back with a strength of 5 or greater. Control of this Jutsu fades after two posts and spans an area 3m wide and up to 20m in length. Direct hits result in long but shallow cuts on the victim's body, covering the whole radius of the techniques point of contact, no deeper than half an inch.

*Wind Element • Air Dome
C-ranked Ninjutsu
After forming a set of hand seals, the user will focus their chakra into the air around them, forming a thin five meter radius barrier. Forming with a speed of eight and a strength of twelve. The user isn't limited to stay within the dome but if they leave it, the dome dispels. Otherwise, the Jutsu lasts for four posts.

Wind Element • Heavenly Wind from the Mountains
C-Ranked Ninjutsu
After forming the necessary hand seals, the user concentrate a ball of fuuton chakra into their hand creating a softball size ball of spinning wind at a speed of five and a strength of fifteen that and be thrown by the user after being formed.

Wind Element • Lesser Aero Infusion
C-rank Ninjutsu
Requires: Aerokinesis
The user channels chakra into air around themselves at a speed of ten infusing up to three cubic meter volume of air be manipulated with Areokinesis, this infusion lasts 5 posts.

Wind Element • Greater Aero Infusion
B-rank Ninjutsu
Requires: Aerokinesis
The user channels chakra into air around themselves at a speed of 20, infusing up to five cubic meter volume of air be manipulated with Areokinesis, this infusion lasts 10 posts.

Wind Element • Sword of the Wind God
B-rank Ninjutsu
Requires: Areokinesis and Greater Aero Infusion
After channeling chakra into an area of five cubic meters of air, infusing it with his chakra, the man is able to shape this air into the form of a massive tornado like sword of wind. This tornado sword of wind measures thirty meters in length, three meters in diameter, and is wielded by the user's Areokinesis. This infusion lasts for ten posts.

Wind Element • Strong Air Dome
B-rank Ninjutsu
After forming the needed hand seals, the user will focus their chakra into the air around them. It will spread up to eight meters around the user and form a strong barrier of air. Forming at a speed of nineteen and a strength of twenty one. The user isn't limited to stay within the dome but if they leave it, the dome dispels. Otherwise, the Jutsu lasts for five posts.

Wind Element • Drilling Air Projectile
B-Ranked Ninjutsu
After inhaling a large amount of air into their gullet, the user will expel it through their mouth in the form of an air bullet roughly two meters in diameter. It moves with a speed 20 and upon impact a solid object or reaching its maximum range of twenty five meters explodes with a B-rank explosion.

Wind Element • Wind Enhancement
B-Rank Ninjutsu
By focusing wind type chakra to the user’s weapon, the user of this technique is able to enhance to extend the reach of the weapon by up to two meters. It also causes the weapons without an edge to gain an edge as sharp as a katana. This also applies the fuuton passive with a strength of 20 on contact with an opponent. Last five posts.

Fuuton • Ghost Bunshin
B-Rank Ninjutsu
By channeling chakra, Kasai will cause wind to swirl off his hands which quickly forms into the clone of a small ghost just over a foot in height with a cloaked appearance with only two ghoulish looking hands and no legs only an a wispy lower half that can coil around things. The ghost can hover to a maximum height of eight feet above the ground. The ghost are capable of performing any of their creator's jutsu B-Rank or lower. They possess following stats:
  • Taijutsu: 3
  • Stamina: 15
  • Strength: 3
  • Speed: 6
Wind Element • Divine Sword of the Wind God
A-rank Ninjutsu
Requires: Areokinesis and Superior Aero Infusion
After channeling chakra into an area of twelve cubic meters of air, infusing it with his chakra, the man is able to shape this air into the form of a massive tornado like sword of wind. This tornado sword of wind measures eighty meters in length, five meters in diameter, and is wielded by the user's Areokinesis. This infusion lasts for the remainder of the thread.

Wind Element • World of Wind
A-Ranked Ninjutsu
After forming the needed hand seals, a fierce whirlwind will radiate out from the user in a ten meet radius surrounding the user with cutting winds with a three foot radius around the user that would be the “eye of the storm”. The winds move with the user. Forming with a speed of twenty and a strength of thirty. This Jutsu last for five posts.

Wind Element • Decapitating Air Pressure
A-Rank Ninjutsu
Channeling chakra into the air in front of them, the user formers a cylinder of twisting wind similar to a horizontal tornado twenty meters wide and thirty meters long that can be controlled by the user rendering them unable to use any other ninjutsu while controlling this technique. Moving with a speed and strength of 25, the technique sucks everything within its radius without the strength to remain roots bringing them into the middle of the tornado to be constantly sliced at by the sharp winds that make up the tornado. Last for up to six posts.

Wind Element • Superior Aero Infusion
A-rank Ninjutsu
Requires: Aerokinesis
The user channels chakra into air around themselves at a speed of 25, infusing up to eight cubic meter volume of air be manipulated with Aerokinesis, this infusion lasts until the end of the thread.

Wind Element • Aerokinesis
A-rank Ninjutsu
Having achieved notable mastery over Fuuton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times two meters. While the user can freely manipulate this element, they cannot produce the element naturally where it doesn't exist.

Fuuton • Reaper of Wind
S-Rank Ninjutsu
Prerequisite: 40 Ninjutsu
Channeling his chakra, the user will have their body coated by a one inch thick, hard layer of fuuton chakra, constantly rotating around his body in large sheets of wind. Above this layer, a one foot thick layer wind continues to flurry around his body erratically. This cloak of wind is shaped relatively perfect to his body, giving the illusion of a worn cloak of wind. While active, anything attempting to physically breach Kasai's cloak that possess less than 50 strength is instantly repelled and airborne contaminants or particulates find themselves blown away by the potent wind current before they could ever reach the wearer. This cloak materializes at a speed of 30. This cloak lasts for 9 posts.

*Fuuton • Dragon's Deadly Descent
S-Ranked Fuuton Jutsu
After performing the correct hand seals the user will create a serpentine dragon of wind approximately 20m long and 10m in diameter. This dragon will move at a speed of 35 according to the user's will for 3 posts. While it does not have a hard skin, anything which it passes over will be exposed to incredibly strong blades of wind constantly roaring within it, which strike rapidly with a strength of 35. These roaring blades of wind not only constantly sound like the intimidating roar of a dragon, but are sharp enough to cut through steel. The user cannot move while controlling the dragon, nor can they cast any other techniques. The dragon may only move up to 200 meters away from the user.

Fuuton • Big Bang
S-Ranked Fuuton Jutsu
Prerequisite: 40 Ninjutsu
After channeling chakra into the palm of their hand, a baseball size orb of rotating air, while small in size it is actually a huge amount of heavily compressed air in their hand. After the orb is formed it can be launched at a speed of 40 out to 50 meters away from the user. Once it comes into contact with something or reaches the end of its trajectory, it will explode with the force of a S40 ranked explosion.

Fuuton • Breath of a God
S-Ranked Fuuton Jutsu
Prerequisite: 50 Ninjutsu
After channeling chakra into their mouth, the user will release a massive gust of slicing winds in the form of a massive wall of wind three hundred meters wide and a hundred meters tall. The slicing winds sweep across the ground digging twenty meters into the earth as they move forwards at a speed fifty and with a cutting force of its winds at fifty strength. These winds swept across slicing and grinding everything before them caught in the path of the expanding wind storm for three hundred meters continuously assaulting anything within it for two posts.
RaitonShow
*Raiton • Shock Double
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will create a copy of themselves out of Raiton chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death (which also applies the raiton passive effect). The clone will only last for 3 posts.
  • Taijutsu: 2
  • Stamina: 1
  • Strength: 1
  • Speed: 2
*Raiton • Static Shroud
D-Ranked Raiton Jutsu
After performing the correct hand seals the user covers their body in a layer of visible static which crackles around them for 4 posts. Anything which comes within 6 inches of their body will be repelled with a force of 5 strength and have the Raiton Shocking effect applied.

[Lightning Element • Shock Treatment]
D-Rank Ninjutsu
After performing the proper hand seals, the user's hands become electrically charged at a speed of five and they are able to use small currents of electricity to wake up someone who was knocked out. To add to this, these charges can stimulate the brain of someone who's conscious. This stimulation can wake those drifting to sleep or momentarily get rid of any grogginess caused by fatigue for three posts. This jutsu can’t bring targets out of genjutsu.

[Lightning Element • Ground Spike Technique]
D-Rank Ninjutsu
After performing a string of hand seals and stomping on the ground releasing lightning into the ground that runs in a straight line out to ten meters from the user's foot. Every two yards along the line of light a spike of lighting will push up from the line at a speed and strength of five to one meter in height. Last for two posts.



*[Lightning Element • Rifle Technique]
C-Rank Ninjutsu
After channeling chakra the user will either focus chakra into a bladed weapon or index finger. He/she then points his/her hand (or the tip of his/her weapon) at the target and fires off a bolt of lightning one foot wide and two meters long that travels out a max of fifteen meters at a speed of ten. When the lightning bolt strikes something it explodes with the force of a C-Rank explosion.

[Lightning Element • Lightning Cutter]
C-Rank Ninjutsu
Prerequisite: User must have a sword.
After channeling chakra the user will imbue their sword with electricity. Next he or she will swipe the air in front of them producing a 10m wide line which extends 2m into the air and travels up to 25m from the user at 10 speed. The wave will apply the shocking effect and reduce the speed of any living thing it strikes by 5 points for 3 posts by electrically interfering with the brain's nervous signals.

[Lightning Element • Transmission of Electricity]
C-Rank Ninjutsu
Channeling chakra into their weapon, the user then uses their weapon to make contact with a weapon held by a target. Using this technique to transmit an electric shock through their weaponry into the opponent's down to their hand. It will cause the hand to spasm, potentially making the opponent drop their weapon if they have less ten strength or for those above ten strength weakening the opponent's hold on their weapon.

[Lightning Element • Whip Technique]
B-Rank Ninjutsu
Requirements: 21 Ninjutsu
Pre-requisite: user must have a stat of at least five Taijutsu
After channeling chakra into one hand, then grasping their hand like they are holding a weapon, the user creates a whip of lightning that extends hand. The whip can be up to fifteen meters long forming at a speed of fifteen and has a strength of twenty five, lasting for six posts.

Lightning Infusion
B-Rank Ninjutsu
[Requirements[/I]: 21 Ninjutsu
By channeling chakra into their hand or weapon the user of this technique is able to coat in in a cloak of lightning at a speed of ten. Giving the lightning cloaked hand or sword the ability to burn through objects with a strength of thirty. Last four posts.

*Raiton • Flying Dragon-Striking Heaven-Shaking Thunderous Bombardment
A-ranked Raiton Jutsu
This technique visibly charges electricity for a single moment after the user performs their hand seals. Once this moment is over, it fires a massive column of lightning in a single direction, forming a cylinder with a 30m radius that extends up to 70m from the user's position. This cylinder travels at a speed of 30 and erupts on contact with the power of 7 explosive tags, spreading the raiton shocking effect throughout the area that it covers.

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