Paid Abilities, Specializations, and Others

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Niro
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Paid Abilities, Specializations, and Others

Post by Niro » Thu Aug 29, 2019 6:17 pm

Hi guys,

If you've taken part of the Discord recently you know of This Week at Saigen where we all discuss issues and suggestions we'd like to see fixed or happen.

One of the big topics that we have been discussing recently, has been the specialization system and paid abilities. Going forward after this an announcement, we will no longer be allowing paid abilities and special weapons and armor to be purchased in regards to Fusions, Supers, or Extension elements as well as Specialist locked skills. We will also be opening specializations by removing the custom locks. Only certain skills will be locked behind their specializations and unable to be purchased.

Change specs to:
Tai Spec: Heavenly
Gen Spec: Overlay, channeling
Nin Spec: S/T, channeling
Ele Spec: Kinesis, channeling

We will also be condensing the fuuinjutsu concentrations from 3 to 2 and removing charge fuuins ability to pseudo cast Elemental releases the owner does not have access to.

Companions will also be getting a small buff in regards to their specialization. We will be keeping their total concentration slots at 11 but allow up to 7 of them to be placed into the area of specialization and 4 in the other slots. Examples of this being 7 4 0, 6 4 1, etc.

Organ transplant will be receiving a 36 average requirement between Instinct, Ninjutsu, and Control to learn and illusion of force genjutsu will be given its own concentration that has its own prerequisite of having a 39 average between Genjutsu and Control.

Over the next few days we'll be going through the archives and removing the spec locks on a lot of jutsu archives and posting modifications to merge the Fuuinjutsu archives.

Members may start posting modifications to refund paid abilities and/or weapons and armor affected by this or to post mods up to justify.
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TyDie
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Paid Abilities, Specializations, and Others

Post by TyDie » Thu Aug 29, 2019 6:23 pm

For clarification and a paper trail, I was informed that my Suna, Kiyori, will be untouched by this change, despite having Hiton as a paid ability. If this is true please confirm for me so I can put up a mod to remove Sankaton, get that all refunded, and keep my Hiton ability.
Active Characters
Village of OriginCharacter Name & LinkRankColor
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=#000000][/color][/b]
Sunagakure No SatoHenrin KiyoriKazekage[color=gold][/color]
Sunagakure no SatoIzanami SakakiChuunin[color=#00FFFF][/color], [color=#800080][/color]
Kumogakure no SatoHatsume IeyasuJounin[color=#00BF00][/color]
Kirigakure no SatoToukai AsuraA-Rank Missing Ninja[color=#826644][b][/b][/color]
Kirigakure no SatoKazuki RyuGenin[color=#dc143c][/color]

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Niro
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Paid Abilities, Specializations, and Others

Post by Niro » Thu Aug 29, 2019 6:28 pm

You are allowed to edit your ability accordingly to justify how she has the element (whatever was discussed in discord) and refund the Sanksyon portion/mastery stats.
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zippo
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Paid Abilities, Specializations, and Others

Post by zippo » Thu Sep 05, 2019 3:07 pm

Just to clarify/understand: Does this mean Jiku Jinzo undergoes a refund situation?
He acquired customs/utilization for Augment Fuuinjutsu for his latest Special Ability: Izanagi.

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Niro
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Paid Abilities, Specializations, and Others

Post by Niro » Sat Sep 07, 2019 10:46 am

yes
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Gara
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Paid Abilities, Specializations, and Others

Post by Gara » Sun Sep 08, 2019 5:54 am

Does this affect Tsukimogami weapons/gear? If so would I be able to change their abilities to something closely related to their current abilities? Those being EMP and Sand. Or would I get reimbursed for them?
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Stormslayer Xiao, LiHyuuga, Taiyo
Sunagakure Ninjutsu Specialist JouninKonohagakure Ninjutsu Specialist Genin
Ninjutsu: 35
Taijutsu: 25
Genjutsu: 1
Stamina: 41
Control: 39
Strength: 25
Speed: 29
Instinct: 25
Ninjutsu: 5
Taijutsu: 10
Genjutsu: 4
Stamina: 8
Control: 10
Strength: 9
Speed: 9
Instinct: 5
Tenkujutsu PuppeteerFuuinjutsu Archer
TealDarkorchid

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Niro
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Paid Abilities, Specializations, and Others

Post by Niro » Sun Sep 08, 2019 1:27 pm

EMP would need to change to something local to Wind Country, Sand is fine.
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Flankingfox
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Paid Abilities, Specializations, and Others

Post by Flankingfox » Sat Nov 02, 2019 10:51 pm

Whoa, I just heard about this over on REDDIT. These are some pretty huge Shiv nerfs, but the ban hammer has spoken. So where should I start in removing the ability and all the associated jutsu he has for that ability? This will probably take quite awhile, XD.
Characters
Name: Karagata, Shiv
Rank: Bannin
Village: Kirigakure no Sato
Missions: S:0 A:0 B:1 C:1 D:0
Name: Sarutobi, Shin
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Village: Konohagakure
Missions: S:0 A:0 B:0 C:0 D:0
Name: Karagata, Okami
Rank: A-Ranked Criminal
Village: Kirigakure no Sato
Missions: S:0 A:0 B:0 C:0 D:0
Name: Tsukino, Jhin
Rank: Special Jounin
Village: Kirigakure no Sato
Missions: S:0 A:0 B:0 C:0 D:0
Shiv PersonalityShow
"Having been trained to follow orders and accomplish any task given to him, Shiv has become a desensitized killer with an elitist attitude, being utterly rude to those that he deems lesser than himself. This can be seen through his interaction with people as he is quite the remorseless and sarcastic individual. His disregard for those around him can be seen through his logic of comparing people to weapons. He is professional, calculating, and ambitious by nature, with his professional side only being shown when dealing with those that he deems worthy of his respect."

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Niro
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Paid Abilities, Specializations, and Others

Post by Niro » Sun Nov 03, 2019 1:38 pm

Only changes you'll have to make is that Shiv can only channel jutsu that are performed through his tubules since Body Mods can get Ability Channeling. Any other jutsu he has to use handseals and/or basic channeling.
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