Sazama Okita

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Sazama Okita

Post by ShinobiTruth » Wed Jul 29, 2020 12:51 pm

Sazama Okita

"This world is filled with mysteries and secrets... I shall uncover them with my own two hands."

Table of Contents
:fuuton: Backstory :fuuton:
:fuuton: General Information/Personality :fuuton:
:fuuton: Battle Information :fuuton:
:fuuton: Jutsu :fuuton:

Okita's upbringing was both typical and quite odd for an offspring of his household. Having been born into an extensive lineage of powerful and proud shinobi who have served the village for centuries as warriors, Okita was surrounded with tales of majesty and glory in both battle and peace during the village's history. Though the family's true history has been lost to time, his grandparents and great-grandparents still clung to the notion that they were descended from the Second Kazekage himself and that, one day, they might again have the privilege of leading the village. Amongst his relatives, it was an understandably common sentiment to push one's self to prove their worthiness to the village, both for the betterment of the village itself as well as the family name. This was most commonly pursued in Okita's family through martial pursuits and achievements as a shinobi, and throughout his life, Okita was pushed to do the same. Despite this commonality, however, Okita was almost certainly borne of a different mold from his fellow family members.

Born to Sazama Arata and Sazama Yui, Okita started life much like any other Sazama, training at home not moments after he could steadily walk in preparation for the entry into the shinobi forces he would inevitably face. Okita was studious, to be certain, but while he was competent, he had little natural interest in the art of war and subterfuge, as was common for the shinobi. Instead, his attention was naturally drawn to Sunagakure's great library. Its many shelves of tomes and scrolls fascinated the child, inspiring a sense of wonder in him. His astute parents quickly ascertained the nature of this interest and took the course of wisdom by attaching rewards of visiting the library to his training for meeting various thresholds. Okita was a smart child; he could intuitively sense his parents' barter, even if he couldn't articulate it. But he didn't care. He wanted to spend every moment that he possibly could in that great font of knowledge. If he had to also learn less interesting things to get there, so be it. And thus it went. Though he was quick to learn the written word, even before he could understand the glyphs, he eagerly sought diagrams and pictures, processing everything he could understand and eagerly asking for explanations of what he couldn't. A source of joy for some of the scholars who frequented the library and a source of aggravation for others, none could deny the boy's aptitude for scholarly wisdom. He pursued every text he could get his hands on without pride or arrogance. Nothing was above his dignity to learn, even what others would consider demeaning. Arrogance served as a barrier to wisdom, and Okita would not dare put such a wall between himself and the scroll.

At five years of age, Okita faced a crossroads, as he began to become more restless. The books that he had thrown himself into had started to dull in their intrigue. He did not simply wish to read of these fascinating places. No, he wanted to see them. To discover them. In vain, he sought ways to leave the village, even under every restriction imaginable, to try and find a particular tomb that he had studied about in one of the many scrolls. Alas, it was for naught. As he found himself constantly vexed, the library's legendary curator, Senrin Kiyori, saw the child's voracious hunger for knowledge and decided to give him a goal. Shinobi were often granted more freedom to leave the village. Should he put more effort into his martial training, that would not only grant him more latitude to discover the hidden secrets of the world that intrigued him so, but he would be more competent in doing so. Now even more driven, Okita progressed in his study and entered the academy. Okita excelled in his studies, and he was well-reported on save for one sole criticism: his focus was razor-sharp, to the point of apparent callousness toward his comrades. It was noted, but nonetheless, Okita graduated. Even now, he still spends every free moment he has at Sunagakure's Great Library or exploring potential archaeological sites. Others in his family, despite being thankful that he has finally followed in the path set by his heritage, are concerned about his intent search for relics of the past, uncertain of his motives for doing so...

General Information/Personality
Age: 16 | Gender: Male
Height: 5'6" | Weight: 130 lbs

Physical Features
Face/Head: Okita's face is fairly thin, brown hair framing subtle cheekbones and a pointed chin. His skin is sun-kissed, clearly of the desert but much lighter than his fellow villagers. This is in no small part due to his penchant for spending more time indoors (read: at the library) or underground.

Body: While by no means weak or frail, Okita is predominantly a scholar. While he is not without muscle, it is close to those of a runner than a frontline warrior. He maintains the physical fitness necessary for exploring archaeological sites and escaping the traps therein.

Notable Features: Okita has piercing emerald green eyes.

Clothing/Accessories: While at home in the village, Okita wears a pair of green hakama, a red haori with golden embroidery, a white scarf with blue embroidery (which can be used as a face mask or turban), and a white t-shirt. While out on missions that don't require stealth or discretion, Okita dons a formal uniform, with a goldenrod jacket with red trim and black sleeves and inlet, brown leather gloves and boots, a green shirt, a white sash, and a pair of black trousers. When he is assigned to more covert missions, he wears a simple set of black or navy blue slack trousers and a black hooded jacket.
General: Okita is almost unilaterally defined by his ravenous hunger for knowledge and wisdom. He is bright, inquisitive, curious, bold, and fearless in the typical sense. He possesses a sharp wit, but he is always keenly aware that his wisdom is detained by the scope of his experiences. Thus, he is usually readily willing to try new things, and he is not one to be made easily bashful or embarrassed. He is generally a nice person, but he has no problems with making his preferences and desires known, and he dislikes what he perceives to be unnecessary social pleasantries, often speaking in direct terms.

Hopes/Dreams: Simple: Okita seeks to become the Kazekage. His pursuit of knowledge requires resources, and as the Kazekage, he would have all of the village itself at his disposal to further the pursuit of knowledge and wisdom of ancient times long past. This is not a desire he has shared with anyone.

Fears: Contrary to perhaps most other shinobi, Okita has a healthy fear of death. This is not because of cowardice. Rather, this is due to his desire to keep learning. Without life, there is no knowledge, no progress to be made. He doesn't aspire to something as corrupting as immortality, but he values his life and wants to use it (and experience it) to the fullest.

Combat Mentality: Okita tends to be relatively fluid in battle, though he does normally prefer long-range. He also seeks to make regular use of summoning contracts to have a large variety of strategies at his disposal.

Battle Information
Village: Sunagakure no Sato
Rank: Genin

Chakra Pool: 8
Endurance: 4
Control: 10
Strength: 4
Speed: 10
Willpower: 4

Waist Pack, Back
- 10 Exploding Grenades (equivalent to Exploding Tags)
- 5 Smoke Grenades (equivalent to Smoke Bombs)
- 15 Kunai
- 15 Shuriken
- 15 Senbon

Waist, Left Side
- 1 Katana (Blade: 27"; Hilt: 14")
Companions: (0/1)
Primary Affinity: Fuuton

Abilities and Concentrations
First AbilityYet to be discovered...
Second AbilityYet to be discovered...
Third AbilityYet to be discovered...
Ninjutsu Concentrations
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Taijutsu Concentrations
Sword Weapons
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.

[Ninjutsu • Chakra Jet]
D-Ranked Ninjutsu
After channeling chakra into one of his feet, Okita releases it from their feet in a burst of concussive force in the form of an outward explosion in a cone away from his feet up to 10 meters away. This explosion has a force equal to Iwamaru's Control and can be used in a multitude of ways, such as either adding additional force to a kicking attack, to allow Iwamaru an additional jump in midair, or to redirect his jump in midair.

[Ninpou • Explosive Enhancement]
D-Rank Ninjutsu
After taking an explosive tag or another explosive item in his hand, including those produced from Okita's jutsu, he channels unstable non-elemental chakra into the item. Until the end of the post, if the item is detonated, the additional chakra detonates along with it, adding the explosive force equal to Okita's Control to the explosive's own force.

[Ninjutsu • Spiritualism Strike Technique]
C-Ranked Ninjutsu
A modification of the Spiritualism Technique, Okita forms the necessary hand seals and forms a visible seal made of solid chakra anywhere within 25 meters of his location. Using this seal, Okita can cast any jutsu possessed by one of his companions through that seal. The seal dissipates immediately following the completion of the jutsu. Summoning a jutsu without summoning the actual companion itself to cast the jutsu is taxing, and Okita bares both the cost of this jutsu (which scales in chakra cost with the rank of the jutsu being summoned) and the cost of the jutsu itself. This means that this jutsu's chakra cost will always be double the cost of the jutsu being summoned. Okita cannot summon a jutsu which has a Strength that is higher than his own Control. Additionally, these chakra seals are tangible and have a Strength equal to Okita's Control. Should these seals be attacked with an attack or jutsu of Strength equal to or higher than Okita's Control, the seal will shatter, immediately ending the jutsu being summoned.

*[Ninjutsu • Spiritualism Technique]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the initial cost of the summon is equivalent to its rank. It is paid upon being summoned and then the same cost is paid as often as follows:
  • D-Rank: Free to maintain once summoned.
  • C-Rank: 10 posts
  • B-Rank: 9 Posts
  • A-Rank: 7 Posts
  • S-Rank: 5 posts.
Kaze no KokyūShow
Style Description:
Kaze no Kokyū is a specialized form of Nintaijutsu that involves mixing weapons training, Fuuton ninjutsu, and body conditioning to form a deadly style. When chakra was first discovered and weaponized, before becoming restricted to the Shinobi Villages and other included parties, particularly skilled warriors would combine their martial training with the strengths of elemental ninjutsu to form deadly schools of combat. There were many variants of these schools, but the five most prominent schools of combat soon came to be known as "The Breaths of Creation."

Having been preserved and modernized by the Shinobi Villages (becoming especially prominent in Sunagakure no Sato), Kaze no Kokyū makes use of close-quarters combat and the power of Fuuton ninjutsu to wear away at opponents and overpower them with an unrelenting barrage of Fuuton-enhanced attacks. Though practitioners of this school of nintaijutsu are free to adapt the maneuvers (also known as "kata") to whatever weapons they are currently using or make their own maneuvers, Kaze no Kokyū traditionally uses a single-handed battle axe of some sort in its techniques.

Requires: [Rigid Structure], [Perception] Taijutsu Concentrations; Fuuton Ninjutsu Concentration.
Kaze no Kokyū - Zen Shūchū no Kokyū • Level One
D-Rank Nintaijutsu Stance
Utilizing a special form of breathing while constantly channeling Fuuton chakra, the practitioner forces their body into a state where a small amount of fuuton chakra is constantly being channeled and primed to be molded and emitted from their body and weapon. This chakra is used to enhance their attacks and movements. If the practitioner uses this effect to enhance their attacks with their weapon, the enhanced attack is treated as a double attack, the first attack hitting with a Speed equal to their Speed and a Strength equal to their control. The practitioner can exit this Stance reflexively to conserve chakra.

Kaze no Kokyū - Ichi no Kata • Dust Devil Slice
D-Rank Nintaijutsu Maneuver
Prerequisite(s): Kaze no Kokyū - Zen Shūchū no Kokyū • Level One or graduated version of the Stance must be active.
Using the Fuuton chakra currently channeled into their weapon and bodies, the practitioner surrounds themselves with a funnel of cutting winds propels themselves toward the opponent, the funnel coming to a point in front of the practitioner. This funnel affects an area up to 10 meters away from the practitioner. Because of this wind funnel, even indirect contact with the opponent to be hit by the winds and suffer the cutting passive of Fuuton. This attack is treated as being launched at +3 Speed and -3 Endurance since the accelerating effect granted by the wind funnel can cause additional strain on the practitioner's muscles. The cutting passive of this technique is applied as if it were a Fuuton technique of Strength equal to the practitioner's Control.

Kaze no Kokyū - Ni no Kata • Claws of Purifying Wind
D-Rank Nintaijutsu Maneuver
Prerequisite(s): Kaze no Kokyū - Zen Shūchū no Kokyū • Level One or graduated version of the Stance must be active.
Using the Fuuton chakra currently channeled into their weapon, the practitioner gathers Fuuton chakra at the tip of their weapon before swinging at the opponent. The Fuuton chakra arcs out at the opponent in tandem with the practitioner's attack, allowing the practitioner to strike any opponent within 10 meters of their position with a set of 4 blades of slicing wind 5 meters long and 1 meter thick. This set of blades is close together and can only strike one opponent at a time. This set of blades has a Speed equal to the practitioner's Speed and a Strength equal to the practitioner's Control. The practitioner can determine how much or how little chakra they spend on this technique based on the number of blades they produce within a single post.

Kaze no Kokyū - San no Kata • Swaying Mountain Tree Air
D-Rank Nintaijutsu Maneuver
Prerequisite(s): Kaze no Kokyū - Zen Shūchū no Kokyū • Level One or graduated version of the Stance must be active.
Using the Fuuton chakra currently channeled into their weapon, the practitioner gathers Fuuton chakra along the edge of their weapon and swings in a wide, upward arc. This swing produces a rising twister of slicing winds in the 10-meter area around them, capable of both defending against attacks and damaging multiple opponents. This twister has a Speed equal to the practitioner's Speed and a Strength equal to the practitioner's Control.

Kaze no Kokyū - Shi no Kata • Rising Dust Storm
D-Rank Nintaijutsu Maneuver
Prerequisite(s): Kaze no Kokyū - Zen Shūchū no Kokyū • Level One or graduated version of the Stance must be active.
Using the Fuuton chakra currently channeled into their weapon, the practitioner gathers Fuuton chakra along the edge of their weapon and swings in a wide-downward arc in front of them. Predominantly used as a defense and a counter this swing causes a dome of slicing winds to be pushed out from the practitioner up to 10 meters away from their position. This dome has a Speed equal to the practitioner's Speed and a Strength equal to the practitioner's Control. This dome remains for the remainder of the post unless the practitioner chooses to dispel it.
Kaze no KokyūShow
Kaze no Kokyū • Opening Thread
D-Ranked Taijutsu Discipline
After years of training and study, the practitioner has learned how to more quickly recognize openings and weaknesses in the opponent's defenses and fighting style. This Discipline represents the practitioner's reduced reaction time required to take advantage of an opening that presents itself in the middle of combat, thus increasing the likelihood the practitioner will score a successful hit when targeting the vulnerable area. This does not grant the practitioner any protection against falling for feints or traps sent by the opponent.

Kaze no Kokyū • Swallow's Flight
D-Ranked Taijutsu Discipline
After years of training and study, the practitioner has learned how to maintain forward momentum more efficiently while adjusting to changes in the flow of battle. This Discipline represents the practitioner's ability to more quickly decelerate and immediately change direction while moving without losing Speed, thus conserving defensive and offensive momentum.

Kaze no Kokyū • Breath of the Tengu
D-Ranked Taijutsu Discipline
After years of studying and training, the practitioner has increased their tactile acuity and has learned how to track their opponents without using sight, instead relying on their sense of touch to locate them by the vibrations and shifting of surfaces and shifting of air in the environment touching their bodies. This technique allows the practitioner to accurately isolate and track an opponent and attacks using only touch. The further away the opponent is, the less accurate this detection becomes.

Kaze no Kokyū • Izuna's Gaze
C-Ranked Taijutsu Discipline
After years of training and study, the practitioner has significantly increased their visual acuity. The practitioner can now accurately see in foggy, misty, or cloudy conditions (such as while in the effect of a smoke bomb), at night or other low light vision, or through the natural distortions caused by the heat emanating from flames, fire, mirages, and refracting light. The practitioner's range of sight is doubled in normal or favorable conditions.

Kaze no Kokyū • Sparrow's Wings
C-Ranked Taijutsu Discipline
After years of training and study, the practitioner has learned how to more accurately control their body to generate maximum force even when they are attacking from a compromised position or are airborne. This Discipline represents the practitioner's ability to both attack with their full Strength as long as they can swing the attacking limb even if the rest of the body is immobile and the ability to redirect their bodies to avoid attacks even while in a compromised position or airborne.

Kaze no Kokyū • Drifting Feathers
C-Ranked Taijutsu Discipline
After years of training and study, the practitioner has learned how to maintain their full speed and move while making minimal contact with the surface upon which they are running, thus reducing the amount of energy required to move at full Speed. This Discipline represents the practitioner's ability to conserve physical energy with optimized movement of their legs and feet, allowing them to last longer in a fight.

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Das Kirb
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Sazama Okita

Post by Das Kirb » Sat Aug 01, 2020 9:55 pm

I could be wrong but last I checked you needed to explain where his equipment was on his person.
Math checks out as isShow
45 disposable weapons = 3 points
5 smoke grenades = 5 points
10 explosive grenades = 5 points
Katana = 2 points.
D: 11 = 22
C: 6 = 18
Ninpou • Explosive Enhancement <-- I'm very new and still learning, but this feels like it breaks a limit somewhere. Considering a tag explodes with [control] power already, this feels like you're effectively getting 1.5x control. I'd like to see it possible, but I feel a call needs made on this.

Ninjutsu • Spiritualism Strike Technique <-- I remember we talked about this. I'm not saying its wrong at all. I'm saying I want this jutsu.

Kaze no Kokyū - Zen Shūchū no Kokyū • Level One <-- I'll confess greenness once more. However, I feel this could be worded a bit differently. You're effectively getting a striking force strength buff that breaks standard buffing rules. If this is alright, ignore me. Otherwise, I feel rewording it to have a two-factor impact on your strikes would make it a bit more managable. That said, I also feel it might be C rank due to the constant powering of your strikes.

I'm going to ignore the rest of your jutsu because something's being done I'm not quite familiar with. You're effectively boosting the power of your ninjutsu by utilizing a buffed strength stat. I find that amazing and want it done, but I don't know if it CAN be done.

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Sazama Okita

Post by ShinobiTruth » Sun Aug 02, 2020 12:07 am

Equipment <==== Edited.

Explosive Enhancement <==== I actually have this jutsu on another character, Iwamaru. This is essentially a jutsu which grants an unfocused buff to an explosive item or explosive tangible product of an explosive jutsu. So, in simple terms, yes, it is as you described, but it's perfectly within the limits of the system. It's unfocused, so I can fire and forget, but that's why I only get half my control (rounded down), not the full amount.

Spiritualism Strike Technique <==== Thank you. It took some working with staff (Niro in particular), but I'm more or less pleased with it. Still useful, but not so useful or cheap that I'd want to forgo full summoning outright.

Kaze no Kokyū - Zen Shūchū no Kokyū • Level One <==== This one is a bit weird. So, very late in the twilight years of the old system, I pioneered a new way to do nintaijutsu using Stances. Originally, it was that each Stance would determine the Strength of the nintaijutsu techniques belogning to the style being performed while its Speed scaled with your Speed (since you're having to launch it with the physical movement), grant a passive double-attack (once again set by the Strength value set by the stance), and grant an unfocused buff to those techniques, which you could do since you could do other actions while in the stance. Obviously, moving to a new system where rank is now based on jutsu complexity, that was doing too much all at once. So I stripped the first two bits out. Now, the best way to read this is that instead of giving regular stat buffs to the character like a normal stance, this stance is forgoing that benefit to instead confer an unfocused Strength buff of 1/2 the user's control, rounded down (once again, well within the rules) to the techniques of the style only. It is a recent invention, but at least one other character has been accepted with this exact jutsu structure (though I think it's a hench now). The important thing to remember is this is a nintai way to give unfocused stat buffs to jutsu within a specific style. Outside of Kaze no Kokyu, this technique is worse than useless. Also keep in mind that the constant molding/channeling of fuuton chakra both makes it obvious that you're in the stance and means that, even if you literally do nothing, it drains more chakra than other techniques of its rank.

EDIT: Per discussion in staff, I removed Airway Expansion, as what I was trying to do with that technique is now an ability. I put Explosive Enhancement back in, so the response I gave you still applies.

EDIT: Updated stance following staff ruling.


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