Genjutsu is one of the three primary forms of shinobi arts used in the world. Genjutsu are performed through hand seals, where the user channels chakra using an initiator to introduce chakra into another person’s chakra system. Once they have done so, they use their chakra to create illusions in the targets brain. Initiators come in 6 forms, and the illusions come in 4 forms. In this guide we’re going to explore the 6 types of initiators, the 4 forms of genjutsu, and how to counter genjutsu in general.
Genjutsu fall into the same concentration system for all the other types of jutsu. Each sense used for an initiator is a concentration, and then any additional tricks or skills you develop through genjutsu such as hypnotism, senseless genjutsu, and so forth would also take up concentration slots.
Genjutsu require Genjutsu and control to perform.
This means a C-rank genjutsu requires 10 Genjutsu AND 10 Control.
Initiators are the way a genjutsu user moves his chakra into his targets. The user must be perceived by the target by some method to introduce the chakra to their target. To be perceived, it must be done through one of the 6 senses; Sight, Hearing, Touch, Taste, Smell, or Sensor. We’re going to explain in brief how to use each sense, and how it affects genjutsu.
One of the easier senses to initiate genjutsu with, sight is used by channeling the chakra through the user, through another person, or through an object, to instigate the genjutsu. Common examples of this are eye contact, seeing the hand seals, seeing a specific weapon, or seeing an action. The intend target(s) must place their eyes on the initiator for at least a brief moment to be initiated.
Its understood that typically, the harder it is to get someone to look at something, the stronger the genjutsu is. This means that while “seeing the user perform the hand seals” is typically pretty easy to obtain “maintaining eye contact with the user” is much harder to retain, so the latter is likely a much stronger genjutsu, allowing for more strength the longer the eye contact is maintained.
Using sight to initiate genjutsu is one of the more commonplace genjutsu initiators found. Initiating through Sight requires one concentration.
Arguably the easiest sense to use to initiate genjutsu with, hearing is used by channeling chakra through a sound. This can be a sound made by the user, made by a weapon, or made by an ally. Common examples of this are the sound of clapping, whistling, a bell attached to a weapon, or even the sound of an exploding tag going off. The intended target(s) must hear the sound for at least a brief moment to be initiated.
Its understood that typically, the longer a sound lasts, the stronger the genjutsu is. The strongest sound based genjutsu typically require the user to maintain a continuous sound (typically playing some sort of instrument), that preoccupies them to some length. That being said “hearing the user clap their hands” is likely a weaker jutsu than jutsu that require ‘as long as the user continues talking’.
Using sound based genjutsu is the most commonplace genjutsu initiator found. Initiating through Hearing requires one concentration.
One of the more difficult genjutsu initiators to use, touch based genjutsu are initiated through physical sensation. This can be done by the user touching the intended target, striking them with a weapon, or even them holding an object. Common examples would be the user touching the targets forehead, slicing them with a kunai, or having them pick up a letter. The intended target does not have to feel the sensation, as long as it’s there (in the case of characters that may be paralyzed or have some other effect going on).
It is understood that typically, the harder it is to pull off contact, the stronger the genjutsu is. This is why touch can be one of the hardest initiators to specialize in, as in the middle of a fighting, grabbing a hold of someone may not be easy for a genjutsu user who is not usually in the middle of a fight. Just grazing a target wherever is a lot easier, and typically a weaker genjutsu, than having to grab hold of a specific body part for a length of time. Sustained contact can also allow for stronger genjutsu.
Using touch based genjutsu is rare for combat based shinobi, but many interrogators enjoy utilizing them. Initiating through Touch requires one concentration.
Arguably the most difficult initiator to use, taste based genjutsu are initiated through having the user physically taste something. This can really only be done one way, by introducing some object or liquid into the mouth. An example would be hitting them with a body of water, and getting that water in the mouth, or shoving a pill into their mouth, or even simply handing them a plate of food and having them eat.
It is understood that the harder it would be to get the initiator into the targets mouth, the stronger the genjutsu is. Taste based genjutsu are considered some of the strongest genjutsu, purely because they can be so hard to pull off. Typically, the genjutsu that require larger amounts of food are stronger than ones that require just a small amount of liquid to be tasted.
Using taste based genjutsu is extremely rare, but finds its use for users specializing in espionage. Initiating through Taste requires one concentration.
A somewhat common initiator to use, smell finds itself in an unique niche between difficult to apply, and difficult to avoid. Genjutsu using smell are initiated through the user evoking a scent from themselves, or through some sort of medium. Most commonplace are the smell of the users breath, the scent of flowers, or the smell of salt.
It is understood that the harder it is to produce the scent, the stronger the genjutsu is. This means genjutsu initiated from the scent coming from a field of flowers are typically weaker than perhaps the scent of a perfume the user is wearing. Scent based genjutsu can be very hard to avoid, as typically the targets are not even aware they are smelling the scent.
Using scent based genjutsu isn’t common, but it isn’t a rare occurrence either, filling a very specific niche for users who find it useful. Initiating through Smell requires one concentration.
The sensor initiator is a very specific one that doesn’t find itself in use by many genjutsu users. The sensor initiator is initiated by the target sensing the users chakra. This is the only way to initiate these type of genjutsu. Due to their very particular use, and the difficulty of proper use, not many genjutsu users will delve into sensor initiated genjutsu.
However, it does fill a sense, and can become very useful in users. Due to the fact that it can only be initiated one way, genjutsu that use the sensor sense to initiate do not take into account the initiator for rank. Initiating through Sensor requires one concentration.
Types of Genjutsu
There are four types of genjutsu used by genjutsu users, it’s assumed that these for classifications cover all possible genjutsu. If you believe you have a genjutsu that is not covered in these four types, you are welcome to address the issue with a staff member who will clarify for you or find a solution. The four types of genjutsu are illusion, status, overlay, and warp.
Illusion genjutsu are those that create illusions to trick one of the 6 senses. An illusion genjutsu does not have to be an illusion of the initiator used, despite popular belief. Most commonly, illusion genjutsu create the illusion of some sort of sound to distract the target, or an image that can be used to confuse, appaul, or scare the target. These are not the limitations, however, as illusion genjutsu can deceive any of the six senses.
There are two unique cases for illusion genjutsu that have to be discussed. One would be sensory control, and the other would be illusion of force.
Sensory control is complete control over a sense through genjutsu. Samples of these genjutsu can be found in the archives with sight based initiators. Requirements must be maintained, but otherwise the genjutsu can be modified to match the user. Sensory controlling genjutsu can be stacked, but cannot be combined into one genjutsu due to their complex nature.
The illusion of force
is the other exception. The illusion of force is creating the feeling of something pulling, or pushing, or evoking some sort of force against the target of the genjutsu. These are typically binding genjutsu, or making something the user is carrying weigh more. Due to the nature of these genjutsu, they can be broken not only through the use of kai, but by being stronger than the illusion being placed on the target. There are a two rules concerning these genjutsu.
- They must allow at least a post long grace period where the target can form their hands to make the kai seal in the event they realize they are in a genjutsu.
- The strength required to break out of the illusion is equal to the requirements to perform the genjutsu. For example, a C-rank genjutsu requires 10 in genjutsu to perform, meaning it would only take 10 strength to break out of. S-rank jutsu can have additional requirements to perform, to have higher strength requirements.
The requirements for breaking out of them with Kai is the same as any illusion genjutsu of that rank.
Using Illusion of Force genjutsu require a concentration and an average of 39 between the Genjutsu and Control stats.
Below is a table that explores the strength of genjutsu at each rank.
|E-rank||Extremely simple, effecting only one sense in a very minor way. Has almost 0 combat effect. Visual illusions are stationary, auditory or physical illusions are easily ignored.|
|D-rank||Targetting a single sense in a minor way, this is such as making a loud noise a single time, creating disturbances in the targets vision, annoyances or discomforts in smell or touch.|
|C-rank||Targetting 2 to 3 senses in a minor way, equatable to D-rank in strength, or stronger illusions on a single sense, such as modifying visual patterns, creating a series of noises or altering the environment.|
|B-rank||Targetting up to every sense in a minor way, equatable to D-rank strength, or strongly modifying a single sense. Removing vision for short periods of time, or toying with how the environment is perceived to limit motion, allowing the user to disappear for periods of time|
|A-rank||Powerful illusions that include manipulating minor senses such as scent or taste, completely altering perception, or making powerful illusions with grand consequences, that could imitate ninjutsu.|
|S-rank||Extremely powerful illusions that completely alter the targets perception, limiting their ability to properly navigate the world due to sensory alterations. This include completely removing multiple senses, or controlling even vision or touch without prejudice.|
Status genjutsu are ones that modify the processes the brain uses to think. This is typically the creation of emotions, calling forth of memories, or simply giving them thoughts. Status genjutsu are more complex than illusion genjutsu, and are C-rank minimum. This means that you must have some experience in illusion genjutsu to be able to use status genjutsu.
The only unique case in status genjutsu is sleep genjutsu. Genjutsu that put targets to sleep must include 1 post that gives the target a chance to realize they're in a genjutsu, and only requires 10 genjutsu to break. Sleep genjutsu with these specs must be A-rank, though the rank can be lowered by extending the post count before hand, and the kai requirement can be increased by making it higher ranked.
Below is a table exploring the strength of status genjutsu at various ranks.
|C-rank||These are minor changes in emotion that evoke specific thoughts or feelings. While these have minor combat influence, a smart genjutsu user can use it to make tinges of fear that will make targets doubt themselves, bursts of anger to make them rash, or happiness to momentarily subdue them.|
|B-rank||Slightly more powerful, these status genjutsu can evoke specific thought patterns, making people recall memories, or place ideas in their head. The emotion they evoke is strong enough to alter the course of battle, and can be used to sway people in moments of indecision.|
|A-rank||Very influencial genjutsu, A-rank status used appropriately can send people into a mindless rage, or burden them with sadness that will bring fights to a halt. |
|S-rank||Extremely powerful emotions that can paralyze targets in fear, or manipulate who they view as friend or foe. Altering allegiances and ending friendships that have lasted life times, S-rank status genjutsu are feared by many.|
The next type of Genjutsu is Overlay genjutsu. Overlay Genjutsu are essentially teleporting the minds of the user and the one target into a new world, or an all new reality. This reality is an all encompassing, but limited, illusion technique, with just a dash of status slipped in. Overlay genjutsu create entire scenes, worlds, for the mind to experience.
Now, the interesting thing about overlay genjutsu is that it gives you a "fake" body. Keep in mind in an overlay genjutsu NOTHING is real. It's all in your head, so the kunai flying at your face won't actually stab you, while in an illusion genjutsu, the kunai might divide into 3, and only one of them will actually stab you. This doesn't mean that you can walk off an Overlay, due to the mental stress that they cause, they are able to debilitate those that are weak in genjutsu. The 'damage' done in Overlay genjutsu is based on the user's genjutsu stat versus the caster's genjutsu stat.
In RP, Overlay only take an instant in the 'real world' but can take a long time to pass in the actual genjutsu. Because of this, only the one target that is affected and the user post during the overlay's duration. They are also the most chakra consuming type of genjutsu.
Overlay also require specific stats to use, and have a minimum rank of B rank. The following stats are required:
- B-Ranked Overlay - 27 Genjutsu, 25 Control, and 25 Instinct
- A-Ranked OVerlay - 33 Genjutsu, 27 Control, and 27 Instinct
- S-Rank Overlay - 37 Genjutsu, 37 Control, and 30 Instinct
Using Overlay Genjutsu requires one concentration, and is reserved for [Genjutsu Specialists.
Below is a table explaining the strength of Overlay.
|B-rank||Relatively minor in effect, these overlay typically make rather normal scenarios, or simply borrow the exact scenario the user is currently in. These Overlay are often used to evaluate the opponent, pass information between allies, or serve as a confusion or intimidation tactic. B-rank Overlay are relatively non-traumatic.|
|A-rank||More traumatic, and less realistic, these Overlay allow the user to express strength over their target, display feats the likely wouldn't be able to repeat in reality, and induce some pain and suffering to their targets. Time is often malleable in these genjutsu, but not limitless.|
|S-rank||The majority of Overlay fall into this category, express extended influence over the target, manipulating and defeaning their minds with endless hours of torture and torment. S-rank Overlay are something to be feared.|
Warp is the fourth type of genjutsu, and arguably the hardest type to use. Warp genjutsu combine the basics of both illusion and status genjutsu to create sensory illusions, while also evoking mind sets or ideas alongside the illusion. These genjutsu fall under the same limitations as both illusion and status, and also have some control requirements, listed below.
- C-rank: 13 Control
- B-rank: 23 Control
- A-rank: 28 Control
- S-rank: 38 Control
Using Warp Genjutsu requires one concentration.
Breaking out of Genjutsu
There are three ways to break out of genjutsu: Physical pain, loss of consciousness, and the use of the kai technique.
Pain can be extremely dangerous to use, as the cost isn’t necessarily equal to the power of the genjutsu. Below is a general list of the level of pain needed for each rank of genjutsu to break out of it.
- E ranked Genjutsu can be broken by a blunt hit.
- D ranked Genjutsu can be broken by a stab wound.
- C ranked Genjutsu can be broken by a major stab wound, or the loss of a finger.
- B ranked Genjutsu can be broken by extreme stab wounds, large third degree burns, and things of this level.
- A ranked Genjutsu can be broken out of something as major as a loss of a limb.
- S ranked Genjutsu require the person to be on the brink of death for them to be countered.
Alternatively, if the victim of the genjutsu isn’t worried about the position in the fight, loss of consciousness will immediately break any genjutsu the user is currently in. Being as the brain is no longer active, it cannot be effected by genjutsu, ending the genjutsu immediately.
Kai is a technique used by shinobi to break genjutsu. The technique causes the user to momentarily stop the flow of their chakra, disrupting the illusion and breaking it. The use of kai requires Instinct and genjutsu, more of each allowing the user to break out of stronger genjutsu. Below is a table for the stat requirements for each rank of genjutsu based on the type.
|Rank of Genjutsu||Requirement for Illusion||Requirement for Status||Requirement for Warp
|E-rank||1 Instinct, 1 Genjutsu|| - || -
|D-rank||3 Instinct, 1 Genjutsu|| - || -
|C-rank||11 Instinct, 5 Genjutsu|| 10 Genjutsu ||11 Instinct, 10 Genjutsu
|B-rank||22 Instinct, 14 Genjutsu||20 Genjutsu||22 Instinct, 20 Genjutsu
|A-rank||27 Instinct, 21 Genjutsu||25 Genjutsu||27 Instinct, 25 Genjutsu
|S-rank||38 Instinct, 32 Genjutsu||35 Genjutsu||38 Instinct, 35 Genjutsu|
A few notes on Genjutsu.
- Stacking Genjutsu is possible. However, the requirement to Kai will always be that of the lowest accumulative requirements of the genjutsu they're affected by. This means if a person is being effected by even 2 S-rank Status and 1 D-rank Illusion, they would only need to meet the requirements for the D-rank illusion to break out of all three.
- Some S-rank genjutsu can have increased requirements to perform, such as control, genjutsu and instinct, should it be appropriate for the jutsu's effect. In these events, the requirements to kai out of the genjutsu can also be increased, and should be listed in the description.
- Genjutsu spend chakra for use, even if the target is not initiated.
- Genjutsu can be designed to target multiple people or individuals.
- Genjutsu designed for multiple targets cost double the stamina, but the cost is static at performance.
- Genjutsu designed for single targets can still hit multiple targets, but is "used" for each one, meaning a single target genjutsu hitting 4 people would cost 4x the amount of chakra.
- Genjutsu that limit willingness to move, or otherwise deceive the target in a manner that would inhibit their ability to defend against an obvious attack will be instantly ended if the user makes any action that would directly result in the death of the target. A genjutsu that makes 1 kunai appear to be 3 would be fine, as would a genjutsu that makes the kunai turn invisible mid flight. But a genjutsu that makes the target so depressed they don't want to move would be ended, should the kunai be aimed at their heart.
And that is Genjutsu on NSRP