Legendary Beasts and Legendary Objects

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Legendary Beasts and Legendary Objects

Post by NSRP » Wed Dec 02, 2015 7:37 pm

This topic lists out the profiles and descriptions for any of the legendary spirits, beasts, weapons, armors, or artifacts that exist within our lore. The current owners are listed below and can be found in the archives as well.

Please note: Activity Rule for Jinchuuriki and Weapon Owners

Jinchuuriki must remain training the Genma, interacting with others (This includes members of high rank to look after your training, team members, or friends made), and maintaining a sufficient activity in plot (this concerns training the genma to higher forms, unlocking new abilities, other character concerning plot such as coping with having a genma, coming to terms with what you are to the village, and etc) concerning your character or others. Owners of legendary weapons and any other site-owned object are subject to the same activity rules as jinchuuriki. This does not include baseless lonelies, or lonelies made in the spur of near losing your genma. Lonelies must be a minimum of 2 points.

Roleplayers will lose their genma or legendary item after 2 months of no role playing.

Unlocking Forms requires a combined total of 1000 words in a lonely, social, or plotboard revolving around unlocking a specific form.


Current Owners
The GenmaShow

Yoshimitsu no Etaigenma: The Phantom Beast of Elements - Tsukino, Nishiki

Hyeonmu no Enchougenma: The Phantom Beast of Extensions - Kenketi Tenteki

Aturasu no Sougenma: The Phantom Beast of Fusions - Inuzuka Masami

Hashoru no Hanshagenma: The Phantom Beast of Empathy -

Janesisu no Toukougenma: The Phantom Beast of Heaven (Creation) - Ishikawa Hanzo

Sukairaa the Deigenma: The Phantom Beast of Earth - Sarutobi Taiga

Vorashu no Katagenma:The Phantom Beast of Body - Karagata Shinjiro

Shishire no Shigenma: The Phantom Beast of Soul - Izanami Sakaki

Nolosha no Ukiyogenma: The Phantom Beast of Life -

Konegu no Okigenma: The Phantom Beast of Hell - Kenshin, Yasu

The WeaponsShow
Ignorance -

Anger - Hyōrū

Desire - Inken Nikuya

Malevolence - Karagata Shinjiro

Envy - Komiya Shizuo
Hanzi's Fists - Mistaki Shio

Nintoku's Crown - -

Jingu's Chest Piece -

Ankan's Greaves - Mitsurugi Gene

Reizei's Pauldron - Nara Chikara

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Legendary Beasts and Legendary Objects

Post by NSRP » Wed Dec 02, 2015 10:39 pm

Yoshimitsu no Etaigenma
The Phantom Beast of Elements




The Etaigenma, commonly referred to as the Basics Genma, is the Genma sealed away and controlled by [Kirigakure no Sato]. The Etaigenma has the unique ability to control all 5 of the basic elements, and when sealed within a host, grants that power to it's host. The Etaigenma has Four Forms which elevate through the elemental cycle, granting all 5 elements in it's final form. The Etaigenma is compatable with most hosts, as it's only effect upon sealing is that it takes away the hosts ability to access any elements but their primary affinity.
Influences: The host has two black rods moving through their wrists, the rods are angled through the wrist in a manner that allow full range of motion.
Longterm Drawbacks: The host tends to become more and more self-centered, caring more about itself than anyone else.
Personality: Yoshimitsu is a very pompous creature. He feels as though he’s better than everyone else, mostly because of the many elements he is capable of using. He feels that since he can use so many more than everyone else, he’s automatically better than they are. He tends to not listen to what anyone else has to say, and even once he’s proved wrong, he still believes he’s right. Basically, there is no reasoning with him and if you wish to do things your way you would simply have to find a way to outsmart him. For the most part, he believes no one is even worth fighting, because they’re all so much weaker than he is. Question his strength or such though, and he will quickly jump to proving you wrong.
Notes: This genma host does not have access to any elemental jutsu, including the kinesis techniques, unless they are in a form that allows access to that element.

Forms
Form NumberDescription
Base FormIn their base form, the host has small, black spikes that run through their wrists at an angle. They also have magenta chakra, which presents itself in any jutsu that release pure chakra. While in this form, the host is able to learn the kinesis of their primary element, regardless of requirements or rank.
+5 Ninjutsu always active
Form 1 In the first form, the host begins to exude a magneta chakra that will swirl around them. The rods through their wrists will grow, partially, and their ribs will begin to protrude through their skin. While in this form, they are able to use their second element in addition to their first, and gain the ability to learn kinesis of the second element, regardless of requirements or rank.
+3 Ninjutsu, +2 Control
Form 2In the second form, the host's chakra will grow darker, and will continue to swirl around their bodies, though closer to before. Additionally, their ribs will break through their skin, though only slightly, and small horns will grow in each of the cardinal directions around their skull, with a single spike on the top of their head in the center. The host gains access to their third element in addition to the first and second, and gain the ability to learn kinesis of the third element, regardless of requirements or rank. Alongside this the host gains ability channelling on all elements used by the forms.
+5 Ninjutsu, +5 Control, +2 Stamina, -2 Speed
Form 2 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 2, Form 2 ascended is slightly stronger than it's predecessor.
+7 Ninjutsu, +7 Control, +5 Stamina, -2 Strength, -3 Speed
Form 3: Chakra coating gets thicker an darker tightening to their body, giving their body a dark grey look, occluding their clothes. The forming horns on the head will grow larger, and a ball of black chakra will float above their head. Their ribs will grow to the point of appearing entirely outside of the body, while their hips, elbows and knees will begin to grow to where they're pressing against the skin. The host gains a fourth element in addition to their third, second, and first, and gain the ability to learn kinesis of the fourth element regardless of requirements or rank.
+10 Ninjutsu, +10 Control, +7 Stamina, -2 Strength, -3 Speed
Form 4:In last form, the chakra fully coats around their body, taut to their skin and occluding any view of their actual body. The orb of chakra over their head will split out 10 more orbs which will trail behind the user wherever they go. Their bones will continue to push against the skin, giving the host a spiked and jagged appearance, mimicking the genma's appearance. They gain access to all 5 elements, in addition to be able to learn kinesis for their final element, regardless of requirements or rank.
+15 Ninjutsu, +15 Control, +15 Stamina, -2 Strength, -3 Speed
Form 4 Ascended:Having completly mastered the Genma, the host is able to actively and instantly enter into this state and any of it's predecessors. While indistinguishable from Form 4, Form 4 Ascended is slightly stronger than it's predecessor.
+15 Ninjutsu, +20 Stamina, +20 Control, -5 Strength, -5 Speed
Genma Mastery

The level of Genma Mastery the host has, the greater lengths that they are able to control the Genma. The lower amounts have lower control over the Genma, while higher have higher and near perfect control over it. When first in the forms, it's basically the Genma taking over their body.
3)First Form can be unlocked. Up to C-Rank jutsu in First Form.
6)Up to B-Rank jutsu in First Form.
9)Up to A-Rank jutsu in First Form.
12)Second Form can be unlocked. Up to S-Rank jutsu in First Form and D-Rank jutsu in Second Form.
15)Up to C-Rank jutsu in Second Form.
18)Up to B-Rank jutsu in Second Form.
21)Up to A-Rank jutsu in Second Form. Form 2 Ascended Unlocked
24) Up to S-rank jutsu in Second Form
27)Third Form can be unlocked. Up to C-Rank jutsu in Third Form.
30)Up to B-Rank jutsu in Third Form.
33)Up to A-Rank jutsu in Third Form.
36)Fourth Form can now be unlocked. Up to S-Rank jutsu in Third Form and C-Rank jutsu in Fourth Form.
39)Up to B-Rank jutsu in Fourth Form.
42)Up to A-Rank jutsu in Fourth Form.
45)Up to S-Rank jutsu in Fourth Form.
50) Form 4 Ascended Unlocked.

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Dec 03, 2015 12:57 am

Hyeonmu no Enchougenma
The Phantom Beast of Extensions




The Enchougenma, commonly referred to as the Extensions Genma, is the a Genma sealed away and controlled by [Kumogakure no Sato]. The Enchougenma has the unique ability to utilize elements once thought to be man made, called extensions, and when sealed within a host, grants that power to it's host, letting them utilize both Supers and Extensions unique to the 5 villages. The Enchougenma has Six Forms which rotates through the super and extensions of each of the 5 elements, options in it's final form. The Enchougenma is compatable with only male hosts, and prevents the host from ever utilizing any other elemental affinities or extensions.
Influences: The host has unusually bright blue eyes, a gaunt, thin appearance, and a blue dot in the middle of his forehead.
Longterm Drawbacks: Due to the constant deceitful and conniving nature of the genma, the host grows increasingly more paranoid and less trusting of others. The host also begins to adopt the beast's large ego and tendency to lie, mostly over trivial matters, as he or she ages.
Personality: Rejected by the other genma due to his tendency to lie and trick, Hyeonmu is often seen as a loner among the chakra beasts. However, the beast is no fool; while he will not hesitate to manipulate the host to get his way, he knows that the Jinchuuriki's well being is his own and is often overly protective of him. This "protection" is always in the spirit of deceit, for he would never admit to caring for the host's health. The beast is very prideful and will never admit to being wrong, instead opting to lie his way through anything.
Notes: The Enchougenma host cannot utilize any other elements aside from the 10 provided through the genma. This include custom elements and extensions. The definition of element is left to the discretion of the moderating team.

Form NumberDescription
Base FormThe host’s chakra is blue and he has Salt as his first extension. Throughout all forms, the host will maintain Salt
+5 Control always active
Form 1The host gains a blue cloak of chakra that exudes from his body, the blue dot on their forehead will turn to black, and black lines will begin to extend from int onto their skull. Depending on the host's mastery, the host gains control over Jikiton
+3 Control
Form 2The hosts chakra grows darker, and continues to flare from his body, the black dot on his forehead will grow, and black spikes will begin to grow from the hosts head. The hosts skin will grow pale, their appearance beginning to become more gaunt and frail. The host gains Mist and Chiton and loses Jikiton. Host gains ability channelling on active form's elements.
+4 Control, +3 Ninjutsu
Form 3The hosts chakra grows to become closer to a deep navy color, flaring from the body in bursts, and rolling along the ground away from the host with each step. The spikes on their head continue to grow out, numbering in the 10s or 20s. The black circle on their face will grow to cover both eyes and nose. The hosts thing appearance will make them appear close to skeletal, and their skin will be ghostly pale. The host gains Ash and Sankaton and loses Mist and Chiton.
+4 Control, +3 Ninjutsu, +2 Stamina
Form 4The aura of chakra around them will become even darker navy blue, and form taut to their body, forming around their core, and both limbs, but leaving their head and hands exposed. The host will begin to develop black chakra from their back, and the black spikes on their head will gain a rim, creating an sort of halo above the hosts head. The black dot on their face will occlude all their features but their mouth, and their head will appear indented, though their senses are all maintained to normal functionality. The host gains control over Sand and Kuuton in this form, but then loses Ash and Sankaton.
+7 Control, +5 Ninjutsu, +3 Stamina, +2 Strength.
Form 5The cloak tight to their skin become defined, appearing like a suit of armor, with cuffs around their wrist and boots around their feet. The halo on their head will become more defined and their chakra on their back turns to non-functional black wings. The black dent in their face will become even more concave, seemingly warping into their skull. The host gains control over Chalk and Kōton and loses control over Sand and Kuuton.
+10 Control, +7 Ninjutsu, +5 Stamina, +3 Strength
Form 6Their final form, the hosts wings become defined, and functional with training. Their halo seems to drip black chakra and the hole in their face becomes fully through, able to be seen directly through the center of. The cloak around their body becomes defined and muscular like a suit of armor, and their skin appears grey as if it is dead. In this form, the host has control over all the extensions and supers.
+12 Control, +9 Ninjutsu, +5 Stamina, +4 Strength
Form 6: AscendedHaving gained almost complete control over their genma, the host is able to actively enter up to Form 3 or any of it's predecessor's with ease. This form is indistinguishable from Form 6, but is slightly stronger.
+12 Control, +12 Ninjutsu, +8 Stamina, +8 Strength
Form 6: PerfectedHaving gained complete Mastery over their genma, the host is able to actively enter up to this Form or any of it's predecessor's with ease. This form is indistinguishable from Form 6, but is slightly stronger.
+15 Ninjutsu, 12 control, +10 Stamina, +8 Strength
Genma Mastery

The level of Genma Mastery the host has, the greater lengths that they are able to control the Genma. The lower amounts have lower control over the Genma, while higher have higher and near perfect control over it. When first in the forms, it's basically the Genma taking over their body.
StatEffect
3)First Form Unlockable, Up to C-Rank Jikiton.
6)Up to A-Rank Jikiton.
9)Second Form Unlockable. Up to S-Rank Jikiton. Up to C-Rank Mist and Chiton.
12)Up to A-Rank Mist and Chiton.
15)Third Form Unlockable. Up to S-Rank Mist and Chiton. Up to C-Rank Ash and Sankaton.
18) Up to A-Rank Ash and Sankaton.
21)Fourth Form Unlockable. Up to S-Rank Ash and Sankaton. Up to C-Rank Sand and Kuuton.
24) Up to A-Rank Sand and Kuuton.
27) Fifth Form Unlockable. Up to S-Rank Sand and Kuuton. Up to C-Rank Chalk and Kōton.
30) Up to A-Rank Chalk and Kōton.
33)Sixth Form Unlockable. Up to S-Rank Chalk and Kōton. Up to D-Rank All Extensions and Supers.
36) Up to C-Rank All Extensions and Supers.
39)Up to B-Rank All Extensions and Supers. Sixth Form Ascended Unlocked
42) Up to A-Rank All Extensions and Supers.
45 Up to S-Rank All Extensions and Supers.
50) Sixth Form Perfected Unlocked.

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Dec 03, 2015 4:45 am

Aturasu no Sougenma
The Phantom Beast of Fusions



The Sougenma, commonly referred to as the Fusions Genma, is the a Genma sealed away and controlled by [Konohagakure no Sato]. The Sougenma has the unique ability to utilize the 10 known fusion elements and grants that power to it's host. The Sougenma has Six Forms which rotates through the fusion combinations. The Sougenma is compatable with most hosts but prevents the host from ever utilizing any other elemental affinities or extensions.
Influences:Due to the sealed Aturasu, the hosts chakra takes a purple hue, and the host gains rings that circle their wrist, though much larger than their hands the rings never fall off.
Longterm Drawbacks:The host will begin to feel as if they are obligated to protect the land that they're from. They act as if they are the guardian of the land, and if they are gone, the land will perish. This also goes for those that reside on the land, being the backbone of support for the land.
Personality:Aturasu is a quiet creature. He doesn’t have much of a goal other than to become stronger and protect the things that are dear to it him, usually being his host and his territory. The beast is quiet, but friendly when spoken to and usually warms up to his host. Even with its seemingly selfless personality, Aturasu is rather arrogant in nature and believes he is the strongest and wisest of beasts. He’s a bit too confident, even, and proud. Most of the time, he believes he can do anything and does not consider the possibility of being able to fail.
Form NumberDescription
Base Form In the base form, the host has purple hued chakra. The host also has Hiton release, and retains it in all forms.
+5 Ninjutsu always active
Form 1
In this form, the host gains a light purple cloak around their body comprised of a glowing layer of transparent chakra. Additionally, their skin begins to turn purple, and their limbs appear to become a shade of light red. In this form, the user gains control over Kaenton release.
+3 Ninjutsu

Form 2
As the host progresses in form, the transparent chakra gains more color, closer to sea green, and flows with their movement like a robe. The wrists around their wrists grow in size, and their skin grows to a deeper tone of purple. The red colouring of their legs makes them appear to have stepped in blood. In this form, the host gains control over Hyouton release and Garaton release. Host gains ability channelling on active form elements.
+4 Ninjutsu, +3 Stamina
Form 3 In this form, the host's cloak grows thicker yet again, making it appear closer to a light blue cloth flowing around their bodies. Their fingers grow long and thin, and drip red chakra from them with motion. The hosts skin is completely purple at this point, and their limbs have become lanky enough that they appear to be longer, often adding a few inches to the hosts height. In this form, the host gains control over Ranton release and Yugeton release.
+4 Ninjutsu, +3 Stamina, +2 Control
Form 4 The hosts dark purple skin becomes wrapped in a light green cloak of chakra, transparent and free flowing like a robe, much more apparent than previous. They'll grow sharp finger nails on their hands and feet, which also appear to grow in size. In this form, the host gains control over Mokuton release and Youton release.
+7 Ninjutsu, +6 Stamina, +4 Control
Form 5 Approaching a mirror of the genma itself, the host is wrapped in a blue and green cloak that flows around their purple skin, the cloak has formed a veil around their head that occludes the view of their eyes without disrupting their vision. The cloak moves like water around their bodies, and gives the host an elegant appearance. In this form, the host gains control over Shouton release and Denjiton release.
+10 Ninjutsu, +8 Stamina, +6 Control, -3 Speed
Form 6 Similar to Form 5, the host stays mostly the same in appearance, the colors added to their body by the cloak becoming more vibrant an exotic. With each step the host drips chakra like water colored red or purple depending on where it falls from. In this form, the host gains control over all fusion elements.
+13 Ninjutsu +10 Stamina +9 Control -4 Speed
Form 6: Ascended Having gained almost complete control over their genma, the host is able to actively enter up to Form 3 or any of it's predecessor's with ease. This form is indistinguishable from Form 6, but is slightly stronger.
+15 Ninjutsu +13 Stamina +12 Control -5 Speed -2 Strength
Form 6: PerfectedHaving gained complete Mastery over their genma, the host is able to actively enter up to this Form or any of it's predecessor's with ease. This form is indistinguishable from Form 6, but is slightly stronger.
[ +15 Ninjutsu, +20 Stamina, +20 Control -5 Strength -5 Speed ]
StatEffect
3) Up to C-Rank Kaenton.
6) Up to A-Rank Kaenton
9) Second Form Unlockable. Up to S-Rank Kaenton. Up to C-Rank Hyouton and Garaton.
12) Up to A-Rank Hyouton and Garaton.
15)Third Form Unlockable. Up to S-Rank Hyouton and Garaton. Up to C-Rank Ranton and Yugeton.
18) Up to A-Rank Ranton and Yugeton.
21) Fourth Form Unlockable. Up to S-Rank Ranton and Yugeton. Up to C-Rank Youton and Mokuton.
24) Up to A-Rank Youton and Mokuton.
27)Fifth Form Unlockable. Up to S-Rank Youton and Mokuton. Up to C-Rank Shouton and Denjiton.
30) Up to A-Rank Shouton and Denjiton.
33)Sixth Form Unlockable. Up to S-Rank Shouton and Denjiton. Up to D-Rank All Fusion Elements.
36)Up to C-Rank All Fusion Elements.
39) Up to B-Rank All Fusion Elements. Form 6 Ascended Unlockable.
42)Up to A-Rank All Fusion Elements.
45) Up to S-Rank All Fusion Elements.
50) Form 6 Perfected Unlockable

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Dec 03, 2015 7:28 am

Hashoru no Hanshagenma
The Phantom Beast of Empathy



The Hanshagenma, commonly referred to as the Empathy Genma, is a Genma sealed away and controlled by [Iwagakure no Sato]. The Hanshagenma has the unique ability to utilize any of the known elements but bestows that power to it's host based only on who is around them. The Hanshagenma has Four Forms which defines the strength of the hosts empathetic links. The Hanshagenma is compatible with only female hosts, and prevents the host from ever learning any of the elements independent of itself.

Influences: The host will develop cream colored chakra. Additionally, one of the host’s eyes will be permanently closed and the other eye’s iris will turn green and its pupil white. This change, however, does not affect the host’s vision.
Longterm Drawbacks: The host will experience bouts of cowardice, even when engaged in battle. Disorders such as claustrophobia and the like may also develop; however, the host will lean towards seeking company and will increasingly feel uncomfortable with isolation. Additionally, the host becomes more attuned to the emotional whims of the people around them, often becoming suspect to those peoples emotions against their will.
Personality: Hashoru is cooperative, calm, composed, and cowardly. Hashoru finds no comfort in solitude believing that true strength comes in numbers. While a beast of great wisdom and by no means submissive, Hashoru is timid and cautious of battle, avoiding danger being a high priority. Finding no strength alone, Hashoru seeks out and relies on the ties of forged allies, drawing strength from reciprocated companionship.
Form NumberDescription
Base FormThe host’s chakra take a cream color and the host will be able to, to a degree, sense chakra. While control over sensing requires further refinement, the host will be able to detect and distinguish specific chakra affinities, and in this form, mimic one. The result of this, however, is that the host will have no chakra affinity of their own.
+5 Instinct always active
Form 1 In this form, a coat of translucent cream chakra will envelop the host, its behavior identical to that of a small fire. The chakra around the host’s forearms, however, will maintain a solid shape identical to gloves extending up to their shoulders. While in this form, the host will be able to mimic more of the basic five elements depending on how far the host has mastered the Genma.
Stat Changes: +3 Instinct, +2 Ninjutsu
Form 2 In this form, the color of the coat will thicken, giving it an appearance like a cloak dancing around the host, and at the same time take on a more calmed behavior, no longer acting like fire. Additionally, from each of the hosts shoulders, and the base of their neck, a white pyramid will grow from their skin. While in this form, in addition to mimicking the five basic elements, the host will be able to mimic the 10 fusions and the five super elements, however, the number of fusions and super elements the host can mimic at one time is dependent on the host’s own mastery of the Genma.
Stat Changes: +5 Instinct, +3 Ninjutsu, +1 Control, +1 Speed
Form 2 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 2, Form 2 ascended is slightly stronger than it's predecessor.
Stat Changes: +7 Instinct, +6 Ninjutsu, +3 Control, +3 Speed
Form 3In this form, the chakra cloak forms closer to the skin, flowing off their body like a robe. Additionally the cloak will begin to envelop their head, occluding their face from view. The white pyramids that formed on their body will grow off, floating behind the host and hovering over their body as they move. Additionally, the chakra cloak will wrap around their body like a dress. While in this form, the host will gain the ability to mix mimicked basic affinities and produce fusions and super elements, the number of basic elements needed to produce a mixture being dependent on the host’s mastery of the Genma. Host gains ability channeling on any elements being used by it's empathy ability.
Stat Changes: +9 Instinct, +9 Ninjutsu, +5 Control, +5 Speed
Form 4Entering their final form, arms of chakra will grow from the hosts body, erecting the cloak from their body and supporting it as they move, the arms serve no functionality beyond supporting the cloak of chakra that appears as realistic as a cloth cloak. The cloak forms entirely around their face, occluding everything from view except their lips, though not effecting any of their senses. In this form, the host will gain the ability to not only combine super elements and fusions, but diffuse them as well, creating more basic elements to mix with. Techniques used within this form will no longer succumb to their elemental weaknesses and the host will be able to produce a mimicked element raw without a technique.
Stat Changes: +12 Instinct, +12 Ninjutsu, +8 Control, +8 Speed
Form 4 AscendedHaving completly mastered the Genma, the host is able to actively and instantly enter into this state and it's of it's predecessors. While indistinguishable from Form 4, Form 4 Ascended is slightly stronger than it's predecessor.
Stat Changes: +15 Ninjutsu, +12 Instinct, +10 Control, +8 Speed
Genma Mastery
The level of Genma Mastery the host has, the greater lengths that they are able to control the Genma. The lower amounts have lower control over the Genma, while higher have higher and near perfect control over it. When first in the forms, the Genma are practically controlling the host.
3) First form unlockable. Up to two basic affinities can be mimicked while in First form and above.
6) Up to three basic affinities can be mimicked while in First form and above.
9) Up to four basic affinities can be mimicked while in First form and above.
12) All five basic affinities can be mimicked while in First form and above.
15) Second form unlockable. Up to one super and one fusion can be mimicked in Second form and above.
18) Up to two fusions can be mimicked in Second form and above.
21) Up to two supers can be mimicked in Second form and above.
24) Up to three fusions can be mimicked in Second form and above. Form 2 Ascended Unlocked
27) Up to three supers can be mimicked in Second form and above.
30) Up to four fusions can be mimicked in Second form and above.
33) Third form unlockable. Three of each element is required to combine for a fusion or four of an element is required to combine for a super.
36) Up to four supers can be mimicked in Second form and above.
39) Fourth form unlockable. Up to five fusions and five supers can be mimicked in Second form and above.
42) Two of each element is required to combine for a fusion or three of an element is required to combine for a super.
45) Up to two affinities can be mimicked while in Form 0.
50) Two of one element and one from another is required to combine for a fusion. Up to three affinities can be mimicked while in Form 0. Form 4 Ascended Unlocked.

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Dec 03, 2015 8:54 pm

Janesisu no Toukougenma
The Phantom Beast of Heaven




The Toukougenma, commonly referred to as the Heaven Genma, is a Genma sealed away and controlled by [Sunagakure no Sato]. The Toukougenma has the unique ability to create matter from chakra and reshape the matter it creates through touch, bestowing that power to it's host. The Toukougenma has Four Forms which defines the strength of their creations. The Toukougenma is compatible with only those who have a Fuuton affinity.
Influences: The host's skin gains a glittery aspect, making so they shimmer and glimmer in the sun. White chakra develops and the host's eyes turn completely black and what appears to be stars, nebulae, and galaxies form within, this change offers no change in the user's vision or any doujutsu they may have.
Longterm Drawbacks: The host slowly starts to become more and more of a show-off, wanting to show off anything they can do, making as many friends in the process.
Personality: Janesisu is one of the smaller and cuter of the Genma and her personality matches her appearance. She is generally in a cheery mood and is known for being a little flirtatious from time to time. She uses her flirtatious demeanor and her sheer intelligence to manipulate those around her into getting what she wants. She is prone to insulting those around her, but disguising them as jokes in her cheerful demeanor. Getting away with manipulating and insulting people has caused Janesisu to become arrogant. Her arrogance causes her to show off her talents frequently.
Notes: The Heaven Genma is able to create any of the four states of matter but not energy while being able to reshape the matter it creates through contact. This means that the genma can create matter in any form but it will quickly return to it's proper state given the environment. Lava will cool very quickly, ice will begin to melt, lightning will be erratic, uncontrollable, and over in an instant, fire will last for but a moment without a fuel source. While they can create something capable of motion, they cannot create something with motion. This means they cannot make a giant ball of stone that rolls forward, but would instead require some form of locomotion, or energy from another source to roll. The jinchuurinki is able to create within [Masteryx3] meters of their body, so long as what they are creating would not immediately impact another human being's position in space.
Form NumberDescription
Base FormIn the base form, the host has white chakra. The host's skin will always glimmer and shine in the sun, as if they were covered in glass.The host is able to make objects no bigger than themselves, made of a single material up to the rank of their Mastery and Ninjutsu stats.
+5 Stamina Always Active
Form 1In their first form, the host begins to exude white chakra from their body, flaring off of them with each step. Additionally, their eyes will begin to glow white, the galaxies in their iris's overwhelmed by the light. They are able to use creation jutsu, depending on their Mastery and Ninjutsu stats. Creations in this form are limited to the prior form and inanimate objects that are made of multiple materials. The number of things created can be in quantity, but not mass quantity. For small objects, it's limited to how much the shinobi would be able to carry on their person, while large objects cannot be bigger than the size of a horse.
Stat Changes: +3 Stamina, +2 Ninjutsu
Form 2 The white chakra coming off the host will become silvery in color, and began to form a sort of aura around the host the glimmers around their movement. Their skin will still shine in the light, and the light from their eyes will become brighter. They are able to use creation jutsu, depending on their Mastery and Ninjutsu stats. Creations in this form are limited to the prior form and animated objects of a single material that exist in the Naruto-verse. Animated objects is a broad term for any moving objects. The animate objects cannot be bigger than a horse, and are created with a command in addition to the jutsu. They are not conscious beings, meaning they do not have a wit stat, cannot communicate, and are not effected by genjutsu. They are essentially drones, created for a single purpose. They will sit idle doing nothing if their function is complete.
Stat Changes: +5 Stamina, +3 Ninjutsu, +1 Instinct, +1 Speed
Form 3As the host moves into form 3, their silver cloak will become tighter to their skin, causing their whole body to gleam in the light, additionally, around their arms the silver cloak will become like ribbons, wrapped around in a spiral shape. In addition to their glowing white eyes, opening their mouth will produce the white glow as well. They are able to use creation jutsu, depending on their Mastery and Ninjutsu stats, and reshape their creations through contact and jutsu designed to do so. Creations in this form are limited to the prior form, however they are no longer limited in size or quantity for inanimate objects.
Stat Changes:+7 Stamina, +6 Ninjutsu, +3 Speed, +3 Instinct
Form 3 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 3, Form 3 ascended is slightly stronger than it's predecessor.
Stat Changes: +9 Stamina, +9 Ninjutsu, +5 Speed, +5 Instinct
Form 4In the final form, the host's chakra coating grows, the spiral wrapping around their arms comes undone, creating ribbons that flow around their body with movement. The white light from their eyes completely occludes any view of their eyes, and they mouth will still glow white when they open their mouths. The hosts body will be completely wrapped in silver and glisten in the light. They are able to use creation jutsu, depending on their Mastery and Ninjutsu stats, and reshape their creations through contact and jutsu designed to do so. Creations, whether inanimate or animate, in this form are no longer limited in size, quantity, or form.
Stat Changes:+12 Stamina, +12 Ninjutsu, +8 Speed, +8 Instinct
Form 4 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 4, Form 4 ascended is slightly stronger than it's predecessor.
Stat Changes:+15 Ninjutsu, +12 Stamina, +10 Speed, +8 Instinct

Genma Mastery
3) Up to C-ranked jutsu in form 0. First form is now unlockable, up to D-ranked jutsu can be used
6)Up to B-ranked jutsu can be used in form 0
9) Up to A-ranked jutsu in form 0 can be used and up to C-ranked jutsu can be used in first form
12) Up to A-ranked jutsu can be used in first form
15)Up to S-ranked jutsu in form 0. Second form is now unlockable, up to D-ranked jutsu can be used
18)Up to s-ranked jutsu can be used in first form and B-ranked jutsu in second form
21)Up to S-ranked jutsu can be used in second form. Third form is now unlockable, up to D-ranked jutsu can be used
24)Up to C-ranked jutsu can be use in third form.
27)Up to B-ranked jutsu can be used in third form. Form 3 Ascended Unlocked
30)Up to A-ranked jutsu can be used in third form.
33)Up to S-ranked jutsu can be used in third form. Fourth form is now unlockable, up to D-ranked jutsu can be used
36)Up to C-ranked jutsu can be used in fourth form
39)Up to B-ranked jutsu can be used in fourth form
42)Up to A-ranked jutsu can be used in fourth form
45) Up to S-ranked jutsu can be used in fourth form.
50) Form 4 Ascended Unlocked

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Dec 03, 2015 9:41 pm

Sukairaa the Deigenma
The Phantom Beast of Earth




The Deigenma, commonly referred to as the Earth Genma, is a Genma sealed away and controlled by [Konohagakure no Sato]. The Deigenma has the unique ability to abosrb and pass through any form of matter, bestows a limited form of that power to it's host. The Deigenma has Four Forms which defines the ability to phase and assimilate. The Deigenma is compatible with only those who have a Raiton affinity.

Personality: A very frustrating individual, Sukairaa is hardheaded and stubborn, believing that anything he can be right about, he is right about. A somewhat malicious being, he doesn't have much faith in humans, and is typically pretty tough on the jinchuurinki, talking poorly of the jinchuurinki and the people around them. Any time the jinchuurinki attempts something, Sakairaa will likely be the first to antagonize them about their potential failure. If the jinchuurinki succeeds, Sakairaa will likely still act as if they failed, insulting them for even the smallest mistakes.
Influences: They also have a permanent light gray chakra hue. Additionally, the jinchuurinki breaths out smoke every time they speak.
Longterm drawbacks: The host becomes very stubborn and hard headed, arguing about anything they can.
DefintionsThe Deigenma host is able to assimilate with solid matter. This means the genma can touch something solid, and take on its properties. While in the lower forms, this assimilation typically takes at a minimum, one post, later forms are able to do so almost instantaneously. When they've assimilated with something, they gain both it's strengths and weaknesses. Assimilating with wood will allow them to float on water, but will make them very weak to katon jutsu. When the host has assimilated with a property, it also allows them to pass through it without trouble. Merging with concrete will allow them to walk through a concrete was as if it wasn't there. Low ranked assimilations are temporary, while higher ranked jutsu can allow an assimilation to be constant until canceled out. The Deigenma cannot assimilate with anything liquid or energy, as their bodies would simply fall apart.
Base FormIn the base form, the host has light grey chakra, and will breath out small wisps of smoke when he talks. In this form, the host is able to assimilate their entire body with a single material at a time. Allowing them to take on the properties, or and phase through solid materials.
+5 Ninjutsu Always Active
Form 1In this form the host is able to assimilate parts of their body with a material, taking on it's properties on specific parts of their body or their entire body. They gain a light grey chakra cloak around them, and their skin begins to turn grey.
Stat Changes: +3 Ninjutsu, +2 Strength
Form 2In this form, the host is able to take on the properties of multiple materials, though it is a slow process. The host cannot phase through a material if they have assimilated with another material. The hosts cloak will begin to get thicker, and puff off their body like wisps of smoke. Whenever the host assimilates or phases through anything they give the appearance of turning into smoke as they do so.
Stat Changes: +5 Nin, +3 Taijutsu, +1 Strength, +1 Speed
Form 2 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 2, Form 2 ascended is slightly stronger than it's predecessor.
Stat Changes: +7 Ninjutsu, +6 Taijutsu, +3 Strength, +3 Speed
Form 3In this form, the host is able to rapidly assimilate and phase through multiple materials. The host can only phase body parts through material it has been assimilated with, meaning a wood body part cannot be phased through metal. The smoke will begin to envelope the hosts head completely, giving them the appearance of being made partially of smoke, additionally, they get thick black chakra along their back and around their collar.
Stat Changes:+9 Ninjutsu, +9 Taijutsu, +5 Speed, +5 Strength
Form 4In this form, the host is able to rapidly assimilate and phase through multiple materials as well as flesh, allowing them to phase through other people. The hosts skin will appear more sickly, they're aura will completely disappear in place of smoke billowing off their head and from their chest. The black chakra on their back will form into wings that can be utilized with training.
Stat Changes: +12 Ninjutsu, +12 Taijutsu, +8 Speed, +8 Strength
Form 4 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 4, Form 4 ascended is slightly stronger than it's predecessor
Stat Changes: +15 Taijutsu, +12 Ninjutsu, +9 Speed, +9 Strength
3) First form is now unlockable. Up to C-Rank Jutsu can be used in First form.
6) Up to B-Rank Jutsu can be used in First form.
9) Up to A-Rank Jutsu can be used in First form.
12) Up to S-Rank Jutsu can be used in First form. Second form Unlockable, up to D-rank jutsu can be used in Second form.
15) Up to C-Rank Jutsu can be used in Second form.
18) Up to B-Rank Jutsu can be used in Second form. Form 2 Ascended Unlocked
21) Up to A-Rank Jutsu can be used in Second form.
24) Up to S-Rank Jutsu can be used in Second. Third form unlockable, up to D-rank jutsu can be used in Second form.
27) Up to C-rank jutsu can be used in third form.
30) Up to B-Rank Jutsu can be used in Third form.
33) Up to A-Rank Jutsu can be used in Third form.
36) Up to S-Rank Jutsu can be used in Third form and up to C-Rank Jutsu can be used in Fourth form.
39) Up to B-Rank Jutsu can be used in Fourth form.
42) Up to A-Rank Jutsu can be used in Fourth form.
45) Up to S-Rank Jutsu can be used in Fourth form.
50)Form 4 Ascended Unlocked.

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Dec 03, 2015 11:31 pm

Shishire no Shigenma
The Phantom Beast of Soul



The Shigenma, commonly referred to as the Soul Genma, is a Genma sealed away and controlled by [Sunagakure no Sato]. The Shigenma has the ability to influence and return souls of others, and bestows this power to the host. The Shigenma has Four Forms which defines the abilities of the cloak. The Shigenma is compatible with only those who have a Katon affinity.
Influences: Black chakra, black sclera, and black rings around their wrists
Longterm Drawbacks: The host will always want to be 'in the know', making them a bit of a chess master type person. They want to know everything about everything, making sure plans don't ever go wrong. The host loses all companion slots.
Personality: The Shigenma is a very snooty, self-important being. It views itself as much better than everything else, and is quite hypercritical of the host and anybody with whom it interacts. The Shigenma has a tendency to be rather shallow, placing great importance on things such as appearances and reputations. When it finds something that it truly dislikes, it will go to great lengths to hurt it in any way possible, just out of spite; Shigenma holds grudges for quite a long time. Also, when the Shigenma comes across something that it is confident it is superior to, it will be playfully sadistic and sinister for the sake of its own amusement.

Ability Details: The Soul Genma works on a soul level system. Every being on the planet having a "soul level" that determines how well, and how early a host can manipulate the soul.
Soul LevelBeingsEquivilent Pet RankingEquals to
PettyThese are primarily animals smaller than a dog, but exclude anything at the top of it's own food chain (things like birds of prey etc)D-rank Pet-
LesserThese are animals the size of a dog to the size of a donkey, and can include birds of prey, but not anything else at the top of it's food chain.C-rank Pet2 Petty
CommonThese are animals from the size of a donkey, to a horse. And can include beings at the top of it's food chain.B-rank Pet2 Lesser
GreaterIncludes anything larger than a horse.A-rank Pet2 Common
GrandThis is humans, and only humans. All humans are grand soul size.D-S-rank shinobi2 Greater
They are treated as pets, and stats must be allocated to them upon their resurrection; the stats need to make sense, and you do not have to use all the stats if they do not logically fit (i.e: a lizard may have 2 speed, but would have 1's in everything else, despite being "equal to" a d-rank companion. These are naturally occuring animals, not pets trained to fight.

Bodiless resurrection requires that the animal being resurrected would have logically died in the arena, no resurrecting a chimpanzee in the middle of an ocean, or a fish in the middle of a desert. All other resurrections require the actual body of the animal to be present, for the soul to repossess.

Human resurrection works much like human puppetry, in that the host must have the bodies. The resurrected humans are sentient, aware of their situation, but are compelled to abide by the hosts bidding. Since a soul can be resurrected multiple times, the host can form relationships with the soul and create bond with it. The humans have all the stats they died with, and all the jutsu. However, they can only be resurrected for so long before they pass, this being true for both human and animal souls. If the resurrected being were to be "killed" before their time is up, they still return to their dead state, and must be resurrected again. Souls cannot be placed into destroyed bodies, and experience pain and injury just as a living being would.

The hosts form determines how many "souls" a host can have resurrected at a single time. Which is further explained upon within the forms. However, the host should keep track of what they have active on a counter in a spoiler, much like they would a jutsu. Despite the fact that becoming the host of the soul genma consumes all possible companion slots, the host is only able to have as many Bodies resurrected, of any soul size, as they do companion slots. This means that while their companion slots will reflect X/5 (1 at base, with 4 granted by the ability), regardless of how many soul slots they are able to redeem the absolute maximum they can have revived at a given time is equal to the maximum slots they have. Additionally slots can be granted y additional ability uses.

The Soul Gemna Jinchuurinki is required to perform hand seals for all of it's jutsu that involve summoning, movements, and influencing of souls. But is able to perform nintai, not needing handseals, treating a soul as if it is a physical object. To the soul gemna, a soul appears as a wisp of light.

Sealed Boost:

Form NumberDescription
Base FormThe Genma's influence manifests as black bands of pigmentation around the wrists and murkey black sclera. The user's chakra also takes on a black hue. In this form, the host is able to resurrect animals. Depending their mastery, they can resurrect up to Lesser souls without having the body. The host can have up-to a Greater Soul active at a single time (meaning,since 1 Greater soul is 2 Common souls, they could have 2 commons, 4 lessers, or 8 petty souls)
+5 Instinct Always Active
Form 1The chakra cloak of the Genma extends out around the user, wrapping around them in this form. Despite being black, the cloak is transparent enough to allow full visibility of the host. The host's iris' also seem to dim, becoming less vibrant in colour. In this form the host is able to affect the soul within a being, causing temporary paralysis, numbing, and pain in the body by striking the soul itself. Depending on their mastery, the host can also resurrect up to Common souls without having the body.
Stat Changes: +3 Instinct, +2 Ninjutsu
Form 2In this form, the chakra cloak seems to thicken, slightly darkening the area around the host. The host's legs also develop visible cracks as if they were made of shattered glass. The host also develops two small horns which protrude from the back of their jaw bones to the sides of their head. In this form, the host is able to resurrect Grand souls, but they must have the bodies with them. The host can have up to 1 Grand, and 1 Greater soul active, or any combination adding up to those.
Stat Changes: +5 Instinct, +4 Ninjutsu, +2 Control, -1 Speed
Form 2 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 2, Form 2 ascended is slightly stronger than it's predecessor.
Stat Changes: +8 Instinct, +6 Ninjutsu, +5 Control, +2 Stamina, -5 Speed
Form 3:The dark aura of the chakra cloak coalesces around the host's arms, creating a sort of grey shroud with a similar consistency to fabric. The shattered design continues up the hosts legs onto their hips and abdomen. The host's iris' also totally disappear in this form, leaving only the black sclera despite no impact on their vision. The wrists of the host become totally transparent and their hands seem to float in mid air, while the horns on their jaw bones elongate, taking a form visually similar to small wings and their skin becomes pale as a sheet. In this form, the host is able to move souls, rather than simply manipulate them. This allows the host to force people to switch bodies with each other, animals, etc. However, depends on the rank of the jutsu, and the hosts mastery, souls will naturally go back to their bodies after a certain amount of time.
Stat Changes: +11 Instinct, +8 Ninjutsu, +7 Control, +6 Stamina, -7 Speed
Form 4:In this, the fourth form, the host loses all of its hair and its mouth seems to disappear despite still being able to speak. The horns on the side of the head grow to some 45cm long, and from the sternum down the host's body appears cracked and jagged, thin and emaciated. The wrists of the host are also gone, making his hands appear to be floating in place. The shroud that covers their back grows in length and thickness giving them a cape of sorts. In this form, the host is able to resurrect mass amounts of humans, animals, and the like. The host is limited to 1 Grand Souls for every 5 mastery they have. (1 at 5mastery, 5 at 25 mastery and so on.), or any combination of the souls.
Stat Changes: +15 Instinct, +13 Ninjutsu, +12 Control, +10 Stamina, -10 Speed
Form 4 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 4, Form 4 ascended is slightly stronger than it's predecessor.
Stat Changes: +18 Control, +15 Instinct, +15 Ninjutsu, +12 Stamina, -15 Speed
Genma Mastery
The level of Genma Mastery the host has, the greater lengths that they are able to control the Genma. The lower amounts have lower control over the Genma, while higher have higher and near perfect control over it. When first in the forms, it's basically the Genma taking over their body.
3) First form is now unlockable. Up to C-Rank Jutsu can be used in First form.
6) Up to B-Rank Jutsu can be used in First form.
9) Up to A-Rank Jutsu can be used in First form, and can resurrect Petty Souls without having a body.
12) Up to S-Rank Jutsu can be used in First form. Second form Unlockable, up to D-rank jutsu can be used in Second form.
15) Up to C-Rank Jutsu can be used in Second form.
18) Up to B-Rank Jutsu can be used in Second form, and can resurrect Lesser Souls without having the body. Form 2 Ascended Unlocked
21) Up to A-Rank Jutsu can be used in Second form.
24) Up to S-Rank Jutsu can be used in Second.
27) Third Form Unlocked, and up to C-rank jutsu can be used in third form, and can resurrect Common souls without having the body.
30) Up to B-Rank Jutsu can be used in Third form.
33) Up to A-Rank Jutsu can be used in Third form.
36) Up to S-Rank Jutsu can be used in Third form. Fourth Form unlocked and up to C-Rank Jutsu can be used in Fourth form.
39) Up to B-Rank Jutsu can be used in Fourth form.
42) Up to A-Rank Jutsu can be used in Fourth form.
45) Up to S-Rank Jutsu can be used in Fourth form.
50) Form 4 Ascended Unlocked.

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Dec 03, 2015 11:53 pm

Nolosha no Ukiyogenma
The Phantom Beast of Life




The Ukiyogenma, commonly referred to as the Life Genma, is a Genma sealed away and controlled by [Iwagakure no Sato]. The Ukiyogenma has the ability to create and manipulate life energy, and bestows the power to influence this energy to the host. The Ukiyogenma has Four Forms which defines the abilities of the cloak. The Ukiyogenma is compatible with only those who have a Suiton Affinity
Personality: The Ukiyogenma is an overbearing mother type personality. She is very possessive of her host, and is constantly preaching to the host about the dangerous decisions it makes. The Ukiyogenma feels that its the most important genma, and has a very uppity attitude. If there was a phrase that perfectly explained the Ukiyogenma's personality it would be 'What would you do without me?'. She has a tendency to act very annoyed and frustrated with the host whenever they need to call on her abilities, scolding them as if she warned them against being reckless, even if the jinchuurinki wasn't doing anything dangerous.
Influences: The host has golden chakra, and develops a golden ring on their skin around the crown of their head.
Longterm drawbacks: The host becomes worrisome and overdramatic, making mountains out of molehills.
Definitions: The energies that the Life Genma manipulates are referred to by the Genma as 'Life Energy'. When life energy is taken from a being, it ages it, while life energy being added to a being extends it's life. This energy can be used to heal wounds, effectively "aging down" a wound until it no longer exist. Life energies can be taken from the heart of a being, aging them as a whole, or from specific parts of a being, isolating the aging process. Due to the weakening of the Genma's raw power while in a jinchuurinki, the host is not capable of permanently causing damage, beings aged by the hosts jutsu will eventually regain their life energies and return to their normal state. The temporary aging can cause crippling weaknesses in them that can easily be exploited, however.

Life Energy can be transferred into the surrounding vegetation and plant life to control it or into the environment itself to spontaneously grow vegetation and plant life in later Forms.
Form NumberDescription
Base FormIn the base form, the host has golden chakra, and a gold circle on their skin around the crown of their head. In this form, the host is able to use jutsu to see and assess life force energies to evaluate information about a person and their physical state.
+5 Control Always Active
Form 1In this form, the host is able to use jutsu to contribute their own life energies to others, allowing them to heal, reduce the age, and otherwise support other people. They begin to leak out gold chakra from their bodies, and two purple ropes of chakra will grow from their hair, down to their waist.
+3 Control, +2 Ninjutsu
Form 2 In this form, the host is able to attack the life force of individuals, allowing them to rapidly age individuals or specific parts of their bodies. The host will continue to exude golden chakra, the golden line around their head will disappear and form a halo above their head instead. The long purple chakra ropes will get longer, an 3 more will develop. Around their body the host will form what appears to be some sort of incorporeal robe around their body.
+5 Control, +3 Ninjutsu, +1 Speed, +1 Stamina
Form 2 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 2, Form 2 ascended is slightly stronger than it's predecessor.
+7 Ninjutsu, +6 Control, +3 Stamina, +3 Speed
Form 3In this form, the host is able to link the life forces between individuals with jutsu and between themselves and the surrounding environment. Linked life forces between people mean the injuries to one person will happen to the other and linked life forces between the environment and the host allow it to manipulate the surrounding vegetation and plant life. The halo around the hosts head will grow larger, and gain solidity to it merging to the hosts head. They'll develop gold coloring on their face, and more chakra ropes will form from their head, getting to be about 10 feet in length. The incorporeal clothing around the host will become more clear, forming a plain light blue robe that will cover their clothing, giving them a regal look.
+9 Ninjutsu, +9 Control, +5 Speed +5 Stamina
Form 4In this form, the host can use their bodies as a conduit for other peoples life forces. Allowing them to drain the life out of living beings to extend the life of themselves or others. They may now also spawn vegetation and plant life in environments they have linked themselves to. Entering the final stage, ornate designs will etch themselves throughout the clothing and on the halo of the host, giving their clothing the appearance of something royalty would wear, the chakra rope will be 10 in number, and about 12 feet in length, originating from their head and flowing around their bodies as if there was wind blowing them around.
+12 Nin, +12 Control, +8 Stamina, +8 Speed
Form 4 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 4, Form 4 ascended is slightly stronger than it's predecessor.
+15 Ninjutsu, +12 Control, +10 Speed +8 Stamina
3) First form is now unlockable. Up to C-Rank Jutsu can be used in First form.
6) Up to B-Rank Jutsu can be used in First form.
9) Up to A-Rank Jutsu can be used in First form.
12) Up to S-Rank Jutsu can be used in First form. Second form Unlockable, up to D-rank jutsu can be used in Second form.
15) Up to C-Rank Jutsu can be used in Second form.
18) Up to B-Rank Jutsu can be used in Second form. Form 2 Ascended Unlocked.
21) Up to A-Rank Jutsu can be used in Second form.
24) Up to S-Rank Jutsu can be used in Second.
27) Third form unlockable. Up to C-rank jutsu can be used in third form.
30) Up to B-Rank Jutsu can be used in Third form.
33) Up to A-Rank Jutsu can be used in Third form.
36) Up to S-Rank Jutsu can be used in Third form. Fourth Form Unlocked up to C-Rank Jutsu can be used in Fourth form.
39) Up to B-Rank Jutsu can be used in Fourth form.
42) Up to A-Rank Jutsu can be used in Fourth form.
45) Up to S-Rank Jutsu can be used in Fourth form.
50) Form 4 Ascended Unlocked

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Legendary Beasts and Legendary Objects

Post by NSRP » Sat Dec 19, 2015 6:08 am

Konegu no Okigenma
The Phantom Beast of Hell



The Okigenma, commonly referred to as the Hell Genma, is a Genma sealed away and controlled by [Kumogakure no Sato]. The Okigenma has the ability to freely control chakra in limitless ways, and bestows this power to the host in the form of an aura. The Okigenma has Four Forms which defines the abilities of the cloak. The Okigenma is compatible with only those who have a Suiton affinity.
Influences: The host has blood red chakra, and they have three red spikes that form on both of their elbows.
Longterm Drawbacks:The host will become obsessed with the wellbeing of his peers, guarding them even from themselves. He becomes possessive of the people he loves as a result of it.
Personality: This creature is incredibly controlling, but not in a power sense of the word. He's controlling in the fact that he likes everyone to do everything he says, in order for them to stay safe. He dislikes people going off on their own and doing whatever they wish, which he believes always puts them in harm's way. He will do everything to keep people close to him, and this involves bargaining, manipulating, and even blackmailing if he's very desperate. When he gets really close to someone, he will go so far as to use brute strength to keep them near him, not wanting to let them do anything alone for fear of them getting hurt or put in danger.
Definitions: Hijack: In Form 3 and above, the jinchuuriki of the Hell Genma can Hijack others ninjutsu. The host must have a Mastery stat greater than the average of the opponent's [Casting Stat+Control]/2.
Poison: In Form 4 and above, the jinchuuriki of the Hell Genma can poison others through contact with their chakra. This poison is equal in strength to the host's mastery Stat and has the effects of debuffing taijutsu, speed, and strength and causing internal decomposing in the target at high rates.
Form NumberDescription
Form 0The host produces blood red chakra. Additionally, the host will be able to concentrate and manipulate aura around certain body parts, such as limbs.
+5 Taijutsu Always Active
Form 1In this form, the hosts red chakra pulsates from their body, more red spikes like the ones on their elbows will form on their arms and back. Additionally, the hosts skin will begin to lose color. The aura in this form is fairly malleable, able to stretch and manipulate itself in a manner to create shapes, but must remain somewhat humanoid in overall composure.
+3 Taijutsu, +2 Control
Form 2In this form, the host will begin to develop the spikes on their cheeks, always moving towards their back, the spikes will be red tipped, with the rest of their flesh losing more color. Their eyes will bleed blood, and they'll continue to pulsate blood red chakra from their body. In this form, the host can create additional limbs and body parts, as well as spawn complete entities of chakra from its aura which can perform limited function.
+5 Taijutsu, +3 Stamina, +1 Control, +1 Strength
Form 2 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 2, Form 2 ascended is slightly stronger than it's predecessor.
+7 Taijutsu, +6 Stamina, +3 Control, +3 Strength
Form 3In this forum, the host will begin to form a sort of visor around their face, occluding their eyes as more spikes jut out of their head and back. Their skin will become completely white with their fingers, toes, and the tips of their spikes blood red like their chakra. The host will also form a thick dome of chakra over their chest that will pulsate red synchronous with their heart beat. The blood bleeding from their eyes will stain their face with red streaks. While in this form, the host is able to extend their aura into jutsu through contact and infect it with their chakra, allowing them to hijack jutsu from other people.
+9 Taijutsu, +9 Stamina, +5 Control, +5 Strength
Form 4Entering their final form, the hosts skin is crystal white, with their fingers and spikes colored red as if dipped in blood. The white dome on their chest will turn blood red as their heart moves to just below the surface of the dome, continuing to pulsate red in rhythm with it's beating. In this form, the host is able to extend their aura through touch into people themselves, infecting them and using their chakra as a poison.
+12 Taijutsu, +12 Stamina, +8 Control, +8 Strength
Form 4 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 4, Form 4 ascended is slightly stronger than it's predecessor.
+15 Stamina +12 Taijutsu, +10 Strength +8 Control
Genma Mastery
3) First form can be unlocked. Unlocks D-Rank Aura in First form
6) Unlocks C-Rank Aura in First form
9) Unlocks B-Rank Aura in First form
12) Unlocks A-Rank Aura in First form
15) Second form can be unlocked. Unlocks S-Rank Aura in First form and D-Rank Aura in Second form
18) Unlocks C-Rank Aura in Second form
21) Unlocks B-Rank Aura in Second form. Form 2 Ascended Unlocked.
24) Unlocks A-Rank Aura in Second form
27) Third form can be unlocked. Unlocks S-Rank Aura in Second form and C-Rank Aura in Third form
30) Unlocks B-Rank Aura in Third form
33) Unlocks A-Rank Aura in Third form
36) Fourth form can be unlocked. Unlocks S-Rank Aura in Third form and C-Rank Aura in Fourth form
39l) Unlocks B-Rank Aura in Fourth form
42) Unlocks A-Rank Aura in Fourth form
45) Unlocks S-Rank Aura in Form.
50) Form 4 Ascended Unlocked.

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Legendary Beasts and Legendary Objects

Post by NSRP » Tue Jan 12, 2016 4:55 am

Vorashu no Katagenma
The Phantom Beast of Body

The Katagenma, commonly referred to as the Body Genma, is a Genma sealed away and controlled by [Kirigakure no Sato]. The Katagenma has the ability to transform its body to any form, and grant transformations to others, and grants a limited portion of this ability to its host. The Katagenma has Four Forms which defines the abilities of the cloak. The Katagenma is compatible with only those who have a Doton affinity.
Influences: Any chakra that the host uses is green, no matter what type of jutsu they are using. If they are using an elemental type of chakra, it will appear as a green shade of the normal chakra's color. Additionally, the hosts fingers and hand look like they're covered in ash. This ash appearance of their hands is always visible in any transformation the host takes.
Longterm Drawbacks:The host loses some of their sense of self, wanting to become more with nature and the animals around them. Additionally, the Genma makes them much more competitive, making them want to strive to the highest level that they can and beat any adversaries.
Personality: Vorashu believes himself to be the physical manifestation of nature. As such, he has a profound hatred of all things that impede on the natural course of nature, namely: humans. Vorashu despises all things human, and all humans. He resents mankind for trapping him within his hosts, and speaks negatively of most, if not all, humans. He's incredibly protective of natural things, and animals, and speaks down on anyone who doesn't appreciate them.
Definitions: The body Genma host cannot assume non-specific traits from a species. For example, they couldn't make themselves "big" like an elephant, or "quiet" like a tiger. They would need to physically become an elephant to assume its size, or they would need to take on tiger paws to become quiet like one.
When making animals or chimeras, they have stats for a pet with a rank equal to the jutsu. i.e: A C-rank jutsu would make a C-rank pet. Based on the form requirement for the jutsu that can allocate additional stats to the creations , but those additional stats are discounted from their stat pool. For example, giving an additional 5 stats to a creation in form 3 would mean they could only use jutsu that give themselves an bonus of 25, rather than the 30 they're allowed. The Body Genma ability slot acts as a Companion Master ability, meaning with a single ability slot, a host can make up to 5 animal creations at any given time. Additional ability slots can be taken to increase that total by 4. These passive slots created by the ability REPLACE the companion slots normally found, and body genma hosts cannot have companions.
Form NumberDescription
Form 0In the base form, the host is able to use Kaerujutsu based on their Mastery Stat, which allows for transformations of single body parts at a time. Each of these transformations follows the normal stat boosting rules.
+5 Stats to any stat boosting.
Form 1In this form the host exudes a sickly green chakra. Their hair will begin to from into thick braids that will hang loose. Hosts with short hair will find their hair growing during this form as well. Additionally, the host is able to use Kaerujutsu based on their Genma Mastery stat, which involves transforming their whole body, opening up this new pathway of transformations.
+10 Stat Points to any transformations. Max +7 to single stat.
Form 2In their base form, the hosts limbs will begin to appear longer as the sickly green aura continues to grow off their body. Their hair will continue to grow and form into thick braids. In this form, they are able to use Kaerujutsu, based on their Mastery stat, which involves spawning live animals from themselves.
+15 Stat Points to any transformations. Max +9 to a single stat.
Form 2 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 2, Form 2 ascended is slightly stronger than it's predecessor.
+20 Stat Points to any transformations. Max +11 to a single stat.
Form 3 Having gained more mastery over the Genma, the hosts sickly green aura will now hang close to their body, forming an incorporeal cloak around their body. The ashy color on their hands will extend further up their arms, and their wild hair will appear like a mane around their face. Most notably, their chakra will form a sort of mask around their face, though without visible features. In this form the host gains the ability to grant transformations and boosts to any animal they have spawned, as well as partial transformations to them, making chimeras.
+30 Stat Points to any transformations. Max +14 to a single stat.
Form 4Entering their final form, the hosts chakra mask gets defined features, forming what appears to be a bird skull over their face, though this doesn't hinder their vision at all. The chakra cloak will become more solid looking forming over their entire bodies, giving them the appearance of a ragged wanderer. They are able to use Kaerujutsu, based on their Mastery stat, which involves transforming themselves into chimeras, taking on qualities of multiple animals.
+45 Stat Points to any transformations. Max +17 to a single stat.
Form 4 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 4, Form 4 ascended is slightly stronger than it's predecessor.
+50 Stat Points to any transformations. Max +20 to a single stat.
MasteryEffects
3Able to unlock Form 1. D ranked Full Kaerujutsu can be used in First Form.
6C ranked Full Kaerujutsu can be used in First Form.
9B ranked Full Kaerujutsu can be used in First Form
12A ranked Full Kaerujutsu can be used in First Form
15Able to unlock form 2. S ranked Full Kaerujutsu can be used in First Form. D ranked Genisis Kaerjutsu can be used in Second Form.
18C ranked Genesis Kaerjutsu can be used in Second Form.
21B ranked Genesis Kaerjutsu can be used in Second Form. Form 2 Ascended Accessible
24A ranked Genesis Kaerjutsu can be used in Second Form.
27Able to unlock Form 3. S ranked Genesis Kaerjutsu can be used in Second Form. D ranked Chimera Creation Kaerujutsu can be used in Third Form.
30B ranked Chimera Creation Kaerujutsu can be used in Third Form.
33A ranked Chimera Creation Kaerujutsu can be used in Third Form.
36S ranked Chimera Creation Kaerujutsu can be used in Third Form.
39Able to unlock form 4. C ranked Chimera Kaerujutsu can be used in Fourth Form.
42A ranked Chimera Kaerujutsu can be used in Fourth Form.
45S ranked Chimera Kaerujutsu can be used in Fourth Form.
50Form 4 Ascended accessible.

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Aug 11, 2016 8:27 am

Five Great Evils of Mankind Legendary Weapons that are thought to have been in this world before the age of man, the Five Great Evils are 5 weapons of legendary value. The Great Evils are each weapons that are wielded by a user and controlled through their chakra in a manner similar to kinesis or a swarm. All of the Great Evils have untapped abilities beyond their shared ability, and are often used as conduits for powerful, and dangerous fighting styles. Below is the description, and mythos, of each weapon.

Ignorance
“Ignorance is Bliss”

A ring worn by the user, Ignorance is considered to the greatest of the Evils. Once per post, by focusing chakra into Ignorance, the user can simply hold their hand up. Any non-living (i.e. excluding humans, spirits, and pets) entity within direct alignment of their hand, up to 10 m away from it, will lose momentum. The amount of speed lost is equal to the 'Ignorance' weapon stat.

Anger
“Harness It”
Anger is a rather simple looking sword approximately 3 feet in length, with a single bladed edge, and a hilt that appears to vary in size to fit the user’s hand perfectly. Unlike the other Great Evils, Anger in this form cannot be controlled, though has a strength equal to the weapon stat. However, by running their free hand along the blade, the blade will split into 1,000 tiny blades that fill a 2x2x2m area. The blades can be controlled like a swarm, and the user is granted an 'Anger' weapon stat which functions as the “swarm's” synch stat.

Desire
“The world is yours for the taking.”
What is best described as a cloak, Desire is a large piece of fabric woven with an indistinguishable material. It has a corded border, and several points that join together that can be utilized to join it around a neck like a cloak. However, if all the points are brought together, it functions as a bag. The cloak can be manipulated with the user’s 'Desire' weapon stat, and has strength equal to the weapon stat, allowing it to be effective for capturing. However, Desire also masks the chakra signatures of anything within it, and muffles all sound. This makes it very good at reconnaissance, and sometimes, smuggling. The cloak is 2m x 3m in size, but through focus can be expanded up to double that to 4m x 6m in size.

Malevolence “For nobody is curious, who isn't malevolent.” An arrow, approximately 2 feet in length, with a steel tip and flayed bottom. Malevolence is a single weapon, and is controlled often through the user’s voice, though variations have existed throughout history. The speed in which Malevolence moves, and the strength in which it strikes is equal to that of the user’s 'Malevolence' weapon stat. Its slim body and simple design makes it difficult to see coming, and even harder to dodge, and its ability to be controlled makes it able to make sharp turns, simply stop in mid air, and easily alter its course. Additionally, the arrow is capable of splitting itself, creating 2 individuals that can all be controlled independent of each other.
Envy
“What’s mine is mine, what’s yours is mine”
A beaded necklace most often worn around the neck, Envy is a precarious weapon. By snapping the string that holds the beads and channelling chakra through them at the same time these beads quickly increase in size and mass, becoming 18 lbs. each, which float behind and can be controlled by the user. The beads can be controlled as if like a swarm, functioning via the user's 'Envy' weapon stat as the Sync stat. The beads can be destroyed with a strike greater than the weapon stat; however, they can repair themselves, taking [100/'Envy'] posts to repair, rounded up, with a maximum of 7 posts. The beads can only extend up to 20 meters from the user; any further and they immediately return to orbit behind the user's back. These beads all have an almost gravitational like pull to them, pulling things towards them with a strength equal to 3/4 the 'Envy' stat.


The 'Evil' Stat The Five Great Evils of Mankind grant the user an additional stat, named after the weapon. This 9th stat is used to determine the strength of the weapon's abilities as outlined above. This 9th 'Evil' stat, or Weapon stat, does not contribute to the character's stat total, and is instead a separate stat. This stat can only be grown via stats gained by plotboards, and remains the same even when transferred between users.

There is only one exception to the Weapon stat rule: if the weapon is re-lotto'd then it loses 50% of its stats.

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Aug 11, 2016 8:28 am

The Emperor's Armoury Legend speaks of a civilization many years ago made of 5 empires, each ruled by a different mighty and immortal Emperor. One day, a witch came from the ocean and wandered across the Empires, gifting each ruler with a special weapon that empowered the, in exchange for only 3 gold coins. Once each Emperor wore her gifts, the witch melted down the coins into one and cursed it, giving her control over the Emperor's. With her new found control over the 5 mightiest men in the world, the witch would run the Empires into the ground and watch the civilization burn, only to disappear back into the ocean. Of the once mighty civilization, only 5 things remain, the gifts the witch granted each of the rulers. Now, they are controlled by the shinobi villages, and regarded as some of the most powerful weapons in the world: The Emperor's Armoury.

Emperor Hanzi's Fists
A pair of gloves made of a special, chakra enhanced material, the wearer of Emperor Hanzi's Fists can interact with anything as if it were solid, without detriment to their bodies. The wearer of these gloves could hold a hand out and block a raiton blast, or slap away a fireball, or catch and throw back a wind blast, even grabbing water or mist as if it were a solid object is possible with the gloves. This however does not supplement the user's strength, they merely give the user the ability to physically touch and move chakra as they please.

Emperor Nintoku's Crown
A headpiece that sits atop the user's head, this crown is adorned with multiple jewels along the frame, with a single 1 inch diameter ruby sitting in the center of the piece. As long as the wearer wears the crown, the wearer can read the minds of anyone looking at the crown that has less Instinct than the user as long as the target is within 50 meters of the crown.

Emperor Jingu's Chest Piece
This Chest Piece has been hand crafted from the finest metals, with the most pristinely treated leather straps. Jingu's Chest Piece has been heavily passed down from generation to generation, in the ninja era seeing battle underneath several different countries flags. It has a base strength of 30. This chest piece has a special ability however to take on the passive of any 12 elements sealed in orbs located on the back in a grid formation. These passives are based on the user's ninjutsu stat. By focusing chakra into one of the orbs, the passive remains active until discontinued by the wearer.
Emperor Jingu's Chest Piece's Sealed PassivesShow
  • Katon
    Can cause burns based of the user's ninjutsu stat, the burns based off of the katon passive table.
  • Fuuton
    Can cause lacerations with a strength of the user's ninjutsu stat.
  • Raiton
    Can cause electrifying paralysis based on the user's ninjutsu stat, the paralysis based off of the raiton passive table.
  • Suiton
    Can cause 8m^3 waves that envelop opponents at a strength of 2/3'rds of their ninjutsu stat.
  • Kouton
    Causes the chest plate to not be affected by other element's passives.
  • Sankaton
    Causes objects/organics striking the plate to be ate away based off of the user's ninjutsu, follows the Sankaton table for eating materials.
  • Kuuton
    Can push or pull away or towards the chest piece with a strength equal to their ninjutsu stat.
  • Jikiton
    Can push or pull metallic objects towards the chest piece with a strength equal to their ninjutsu stat.
  • Salt
    Can cause a debuff in stamina for the remainder of the thread based off of the user's ninjutsu stat, follows the Salt table for stamina debuffs.
  • Hyouton
    Can cause frostbite to the limbs/appendages that strike the chest piece without proper protection.
  • Hiton
    Can cause blinding bright flashes as well as a burning effect. Based off of the user's ninjutsu stat, follows the Hiton table for burns and blinding effects.
  • Garaton
    Coats the chest piece in a plate of glass that can shatter forward at a strength based off of the user's ninjutsu stat. The shattered glass causes deep lacerations that induce heavy bleeding.

Emperor Ankan's Greaves
These shin guards of black steel have been famed throughout history for their use by the great monk Minkai. The greaves are rumoured to have been created by a great evil, due to their torturous effect. Each time the greaves touch a person's flesh, it breaks it down and dissolves it like an acid. This process is extremely painful, and will burn away an inch of flesh each post/brief touch that the contact occurs over. This will also melt away bone. The burns are measured off the opponents strength, those with less than 25 strength receive 2 degree of burn per contact (2nd degree burn on 1st contact, 4th degree on second contact), while those with 25+ strength receive 1 degree of burn per contact.

Emperor Reizei’s Pauldron
A pauldron often worn over the right shoulder with an attachment that actually clamps into the body to function. When engaged with an opponent, the pauldron acts as a stat shifter. Splitting the users stats into two groups: Ninjutsu, Genjutsu, Control, and Instinct versus Taijutsu, Speed, Stamina, and Strength. Every post the Pauldron reduces the highest stat on the wearer in the first group, by 2 points, and increases one of the stats in the second group, whichever is highest on the opponent, by 2 points, until the second stat matches that of the opponent. Then it continues on with the 2nd highest stat for the wearer and opponent, so on for 10 posts. At the end of 10 posts, the user’s stats become locked as they are until they are disengaged from combat with that opponent. In battles with multiple opponents, the Pauldron elects a target with the highest stat total, should it be tied the user can select a target, but cannot change it unless the chosen target disengages.

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LOCKED

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