Nara, Chikara

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Nara, Chikara

Post by Archives » Thu Mar 30, 2017 8:26 pm

Username: Kitsui
Points: 23/52
Stat Trainings: (1/50)
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Character Theme
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"Cheater" Theme
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Bikou Theme
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Nara, Chikara
Kara

"Cheater"
The Mercenary
"Victory is your greatest deception, the only way to win is to be satisfied from within."
Wanted: Dead or Alive
Age: 30
Gender: Male
Height: 5'7
Weight: 150 pounds
Physical Features:
Face/head:
Chikara has a youthful face yet a carries a determined exterior, his black and magenta eyes captures his prays gaze and his black messy hair catches the spiteful comments from others. His jet black hair is spiky and all over the place. It reaches down to his jawline caps off right between his shoulder blades in a fashionable ponytail.

Body:
Slim yet physically fit for a man his age, scar-free body except for one running across his face, right below his eyes. His body is built for speed.

Notable Features:
A menacing stare that commands attention, whether its from ninjas that he leads into battle or anyone trying to flirt with him and Konoha symbols tattooed on his shoulders.

Clothing/Accessories:
Chikara wears a form fitted black body suit that reveals his arms and most of his legs. Above it he wears his old flak vest and a hooded red rainproof vest tossed over it, with a bunch of zippers running down the shoulders and middle. He wears dark green baggy cargo pants and uses his old head plate as his belt, two pouch belts hang of the sides with a large one centered in the back to cap off his ninja utilities. He wears black ninja sandals and white bandages that are wrapped around his biceps and forearms. He has two Kunai's holstered on the front of his vest and two Katana's on his back.
Personality:
Chikara can be seen as a hard head who wants, nay, demands things to go his way. A true believer in that he knows what's best and will fight for his vision of whatever is right. That's not to say that he can't be swayed to think otherwise, it's just that it's hard or the person has to be very convincing/an old friend. He doesn't believe that fighting is the right way to solve things and believes that manipulating people is a better way to get your thoughts across.
He used to be a bit of an alcoholic, whenever he wasn't on duty he tried to stay semi sober and stay or at least act clean when called on duty, even going as far as staying awake for multiple days not to miss his cue, although he is well aware of the damage he is putting his body through. He is a firm believer in that winning is the only true goal of any fight, which coincidentally also makes him into a bit of a gambler and a massive cheater at that as well. He isn't afraid of using genjutsu to get his will to fall through and will cast a spell on anyone trying to get the best out of him. If he was forced to describe himself in one word then he would probably go with goofy as it takes some time to win him over.

Hopes/Dreams:
To create a positive legacy.

Fears:
To be forgotten and fall back in the list like the ones before him.

Combat Mentality:
He will go any length in a fight, using his genjutsu to psychologically scar his enemies. Chikara only believes that winning is the true reason to fight.

Battle Information
Village: Konohagakure no Sato
Rank: A-Rank Missing Nin
Affinity: Katon
Hive mind
[Chie]
[Wakana]
[Yasu]
[Ayuma]
[Shiryoku]
Stats:
Ninjutsu: 3
Taijutsu: 30
Genjutsu: 40
Stamina: 30 (33-3)
Control: 40
Strength: 20
Speed: 40
Instinct: 35 (36-2)
Equipment:
Fearless:
34 inch blade and 6 inch black hilt, it's a hollow katana that is lighter than the usual thing, it creates a special sound when it clashes with other weapons. The blade also has two curved prongs and a small cat bell attached to the end of the hilt. The blade is sheathed on his back.

Doubtless:
34 inch blade and 6 inch white hilt, it's a hollow katana that is lighter than the usual thing, it creates a special sound when it clashes with other weapons. The blade also has two curved prongs and a small cat bell attached to the end of the hilt. The blade is sheathed on his back.

Chest holsters:
2x Kunai's strapped to his flak vest.

Back pouch:
2x Kunai's Explosive note x Flash note.
2x Kunai's Smoke bomb x Explosive note.
2x Kunai's Flash note x Cat bell.
1x Kunai Explosive note x Cat bell.
1x Kunai Smoke bomb x Flash Note.
1x Kunai Cat bell x Smoke bomb.
1x Kunai Cat bell.
15x Kunai's
3x three small scrolls containing various information, ranging from a wanted list, cooking guide and gambling tips.
Quote:
Emperor Reizei’s Pauldron
A pauldron often worn over the right shoulder with an attachment that actually clamps into the body to function. When engaged with an opponent, the pauldron acts as a stat shifter. Splitting the users stats into two groups: Ninjutsu, Genjutsu, Control, and Instinct versus Taijutsu, Speed, Stamina, and Strength. Every post the Pauldron reduces the highest stat on the wearer in the first group, by 2 points, and increases one of the stats in the second group, whichever is highest on the opponent, by 2 points, until the second stat matches that of the opponent. Then it continues on with the 2nd highest stat for the wearer and opponent, so on for 10 posts. At the end of 10 posts, the user’s stats become locked as they are until they are disengaged from combat with that opponent. In battles with multiple opponents, the Pauldron elects a target with the highest stat total, should it be tied the user can select a target, but cannot change it unless the chosen target disengages.


Abilities and Concentrations
Abilities
First Ability
Dream VisionShow
Bijon no Kanshi:
Bijon no Kanshi The all seeing eye is a doujutsu unlocked by Chikara and Chie at a later stage in their lives. The doujutsu shares the vision of the user and willing hosts, allowing them to see what the others are seeing. This gives Chikara and the other users a greater viewing field and a greater understanding of their surroundings. This doujutsu is always active and strenuous on the user if images overlap for a prolonged time. If the other pair of eyes are visually impaired via jutsu or other means then the collective hive-minds eye is affected as well. The Doujutsu draws -3 Stamina and -2 Instinct (-1 Per Extra Pair) from the user for always being active. The Doujutsu also allows the wearer to ability channel.
  • 5 Control: Can only see one extra pair within 10 meters.
  • 10: Can only see through two extra pairs within 25 meters.
  • 20: 3 pairs in 40 meter area.
  • 25: 4 Pairs 55 meter area.
  • 30: 5 Pairs 70 meter area.
  • 35: 85 meter area.
  • 40: 100 meter area.
  • 45: 125 meter area.
  • 50: 150 meter area.
Pets can't view others in their minds eye and can only pass on visual information. While Henchmen and Summons are able to share vision.
Second Ability
Dream TeamShow
Companion Master:
This character specializes in the organization of others, and has committed part of their time in coordinating themselves with pets, spirits, or henchmen in combat. This gives the user of this ability four[4] companions, each companion is separate from the other and can be any type of companion. There is no limit to ranks for companions.
Third Ability
AvailableShow
Available:
N/A
Genjutsu SpecialistShow
As a Genjutsu Specialist, Chikara is able to utilize genjutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Genjutsu, Control, Speed, Instinct.
Concentrations
Ninjutsu
1/1Show
Shadow Manipulation
Less of an element and more like a specialty, the members of the Nara Clan are able to manipulate both their own shadows and shadows in the surrounding area. This chakra allows them to use various techniques that allow them to create effective traps to use against an opponent as long as there is enough light in the area to create the shadows needed to do so. If there is absolutely no light present in the area of the Nara member, they are unable to use their shadow techniques. Requires an above average Instinct and Control for the character's rank. The range at a clan member can manipulate shadows is dependent on their control stat:
  • 6: Can control their own shadow.
  • 12: Can manipulate shadows in a 1 meter area.
  • 18: 5 meter area.
  • 24: 10 meter area.
  • 30: 15 meter area.
  • 36: 20 meter area.
  • 42: 25 meter area.
  • 48: 30 meter area.
Taijutsu
5/5Show
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.

Lower Body:
The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.

Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.

Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.

Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Genjutsu
8/8Show
Sleepy Hollow:
Chikara has found a way to control his genjutsu and how they act once they have targeted his opponent. This concentration allows the user to "cancel" his own genjutsu while in reality the genjutsu goes dormant only to be triggered again. Works only for Illusions/Status/Warp genjutsu and has to be triggered again between the time the genjutsu is active. Chikara has to have higher control then the target in order for Sleepy Hollow to work.
RankControlDormant
B-Rank25 B:2 Post/s
A-Rank35 B:3, A:2 Post/s
S-Rank45 B:4, A:3, S:2 Post/s

Overlay Genjutsu:
This user has learn to create entire worlds in the heads of their targets. These genjutsu allow the user to completely recreate reality within the heads of their target, and interact with them in various ways through the techniques. Overlay stand out as a threat in genjutsu users as they lapse on a single second in real time, but can last extremely long in the heads of the target.

Warp Genjutsu:
This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.

Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any genjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. To get this concentration the user must be a Genjutsu Specialist, and have picked Control as one of their specialized stats. Channeled Genjutsu cause the user to be surrounded in an aura of chakra while channeling the genjutsu, until the genjutsu is initiated.

Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.

Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.

Touch Initiation:
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.

Taste initiation:
This user has learn to use taste to initiate genjutsu. Allowing them to use flavors to capture their targets in genjutsu.
Special
1/1Show
Tenkenjutsu:
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.


Jutsu
NinjutsuShow
[Short range Kai Release]
D-Ranked Ninjutsu
Prerequisite: 5 Control.
A short range technique that allows the user to release allies from a genjutsu. The stat requirements for this technique can be found in the genjutsu rules. -5 Genjutsu per 5 meters with a maximum distance of 15 meters.
ShadowShow

~Shadow Hold
D-Rank Ninjutsu
After forming the needed hand seals and flooding a shadow with chakra, the user will cause the shadow to keep whatever is on top of in place with a strength of 5. Lasts for 3 posts.
TaijutsuShow
Careless StyleShow
Careless Style:

phpBB [video]

This style focuses on overwhelming opponents defenses with great speed and accuracy while chipping away at their opponent’s stamina and keeping their own at the highest possible. Most attacks well choreographed to almost appear as if the user is dancing, trying to control the battle rhythm to turn close quarter combats in his favor.
  • Requires: [Upper Body], [Deft Hands], [Sword], [Lower Body] [Acrobatics]
[Odoriko • Ambidexterity]
D-Ranked Taijutsu Discipline
Prerequisite: 5 Taijutsu
After practising for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize their preferred weaponry without any sort of issue. This extends to other methods of combat or simple everyday life as well.

[Odoriko • Low Sweep]
D-Ranked Taijutsu Maneuver
Chikara bends down to a three point stance before swinging both his legs to around back to their former position, attacking the targets legs in order to sweep them off their feet.

[Odoriko • Flinch]
D-Ranked Taijutsu Maneuver
With a quick feint, the user quickly draws their sword down in an arc with the nature of the technique's movement, it would make it easily read, prompting the target to avoid or dodge while the user fakes the attack.

[Odoriko • Kip up]
D-Ranked Taijutsu Maneuver
This technique allows the user to get back up on their feet in no time, with a quick kip up the user springs back from laying on their back to back on their feet.

[Odoriko • Flip Kick]
D-Ranked Taijutsu Maneuver
The user kicks the target either on their legs or face with one leg as the other pushes off the ground to perform a spinning flip. This technique is used to daze the target or to open them up for following attacks.

[Odoriko • Handspring]
D-Ranked Taijutsu Maneuver
The user handsprings, a simple maneuver used to either dodge an incoming attack or prepare for the following onslaught.

[Odoriko • Bring it in]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Speed
The user focuses on kicking the inside of the knees to open up for a one two combo, two flurries of punches are sent after to finish up the combination. This technique is mostly used to open up for following up combos.

[Odoriko • Back to Back]
C-Ranked Taijutsu Maneuver
A rather simple technique that has great versatility but comes with great risk, the user begins by planting his/her back against their opponent and follows the flow of their movement, trying to stay a step ahead of them as they attempt to spin around. The user presses against the foe until they can find an opening to either attack or attempt to escape.

[Odoriko • Raw Cut]
C-Ranked Taijutsu Maneuver
Prerequisite: Leg lock
Using the momentum of locking the targets leg with the user, they swing up their body and attempts to draw their blade during the swing back. This is a simple yet lethal move if the target is blind to the incoming slash. This technique is used to create a cut that aims to severe some muscle tissue (-3 Strength), the wound and debuff stays until the wound has been treated as muscle veins has been snapped.

[Odoriko • Leg lock]
C-Ranked Taijutsu Maneuver
Prerequisite: Low Sweep, 15 Taijutsu
The user sweeps the legs down low, but instead of sweeping past the legs per usual, the user instead focuses on targeting the back of the opponents knee and lock it with their own leg. This typically opens up for other attacks as this attack doesn't intend on holding the target down for long and instead works as an opener.

[Odoriko • Flip Draw]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Speed, 15 Instinct, Sword
With this technique the user is able to flip in any direction and draw their blade, slashing towards the targets chest area. Used to create a cut that aims to cut off some muscle tissue (-3 Strength), the wound and debuff stays until the wound has been treated as muscle veins has been snapped.
[Odoriko • Spin around]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Speed
The user spins around on their back and sweep the feet or weapon off any target surrounding him although this technique leaves the user vulnerable to other targets, especially if they don't keep their opponent close as the user spins around.
GenjutsuShow
DCBAS=
5564121
IllusionShow
Paranoia
D-Ranked Illusion Genjutsu
Prerequisite: Cat bell.
The user will do a series of hand seals, should the target hear the bell, they'll be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.

Teary bastard
D-Ranked Illusion Genjutsu
After performing a set of hand seals then proceeds to clap his hands, if the victim sees this action they will be trapped in this genjutsu. This genjutsu causes the victims vision to become blurry, like their eyes are watery and shortens their view distance. Lasts for 4 posts.

Side step
D-Ranked Illusion Genjutsu
After forming the needed hand seals Chikara holds the last seal as he side steps, if the target witness this action they will be trapped within the genjutsu. This genjutsu makes everything move two inches to the side Chikara chose to step, this genjutsu lasts for 3 post.

Smoke everywhere man!
D-Ranked Illusion Genjutsu
Prerequisite: Smoke bomb, Explosive note.
The user starts with a set of hand seals before tossing a kunai tagged with an explosive note and smoke bomb. If the target sees the explosion then they will be tagged inside the Genjutsu, they will see smoke cover the battlefield as far as their eyes can see. Lasts for 4 posts.

This bitch is stronger than he looks!
D-Rank Illusion Genjutsu
Chikara performs a short set of hand seals before grabbing his blade, then swings it towards his target. If they see this maneuver and feel the vibration caused by the sword then they will be trapped in the genjutsu. The force of Chikara strikes feels stronger each blow although the target won't be anymore fatigued as its only fictional. The genjutsu lasts for 5 posts.
*[Genjutsu • Heaven Earth Swap]
B-Ranked Illusion Genjutsu
After forming the needed hand seals and making eye contact with the opponent, the user will initiate this genjutsu. For the following four posts, the target’s vision will seem to be flipped, so that up is down and down is up.
Shadow Bind
A-Ranked Illusion Genjutsu
Prerequisite: 30 Genjutsu, 30 Control, Shadow Hold.
Chikara uses Shadow Hold as a sight trigger for this genjutsu, if the target was to see the shadow move then the genjutsu will be initiated. The shadow will move at immense speed and hold them in place (30 Strength). Lasts for 3 posts.
StatusShow
This s^*t is delicious
C-Ranked Status Genjutsu
Prerequisite: Taste Initiation
After performing the necessary hand seals, Chikara will touch the food/drink substance and once the target has consumed it within one post, it causes the target to begin to enjoy the taste. This genjutsu mekes the target more inclined to liking the taste. This genjutsu lasts for three (3) posts.

Shadow Bond
S-Ranked Illusion Genjutsu
Prerequisite: 40 Genjutsu, Shadow Hold.
Chikara uses Shadow Hold as a sight trigger for this genjutsu, if the target was to see the shadow move then the genjutsu will be initiated. The shadow will move at immense speed, the shadow will rise up off the ground in the form of 20 tendrils, each one about 3 inches in diameter. The tendrils grabs hold them in place (40 Strength) and the target has 1 post to release themselves, if they fail then the genjutsu will last for 5 posts.Ugh! Rotten!
C-Ranked Status Genjutsu
Prerequisite: Taste Initiation
After performing the necessary hand seals, Chikara will touch the food/drink substance and once the target has consumed it within one post, it causes target to dislike the food believing that any bite will taste worst than the first. The jutsu can cause sensation of nausea. This genjutsu lasts for three (3) posts.
WarpShow
Hypnosis
C-Ranked Warp Genjutsu
Chikara first channels chakra to his tongue then begins to perform a short freestyle, if the target looks at Chikara and hears the trigger word "Hypnosis" then the genjutsu will trigger. This genjutsu causes both auditory and visual genjutsu that stimulates the mind into wanting to listen to him rap rather than to attack. They start to hear a faint beat play around his rap and colors start to meld together around the user almost giving them a stereoscopic view. This technique is one of the milder genjutsu in his catalog and is used to calm his targets. The genjutsu lasts for 3 posts before fading back to normal.

Don't breathe in
C-Ranked Warp Genjutsu
Prerequisite: Smoke bomb, Flash note.
The user starts with a set of hand seals before tossing a kunai tagged with a flash note and smoke bomb. If the target sees the flash then they will be tagged inside the Genjutsu, they will see white poisoned smoke instead of the gray one and will believe if that if they breathe in the smoke they will be poisoned. Lasts for 4 posts.
Shook'd by the halfway crook
B-Ranked Warp Genjutsu
Prerequisite: Flash Note, Cat bells.
The user starts with a set of hand seals before tossing a kunai tagged with a Flash note and a cat bell. If the target hears bell and sees the flash explosion then they will be tagged inside the Genjutsu. The target will hear a loud noise that nauseates and see after images of everything within their eye sight. This genjutsu can cause the targets to believe that the flash notes are vastly more powerful than regular ones. Lasts for 5 posts.

*[Genjutsu • Calm]
B-Ranked Warp Genjutsu
The user does the needed hand seals, and then breaths out, expelling their breath onto their target. If successful, a 4 post long genjutsu will begin on the target. Over the course of the genjutsu, the target won't be able to feel any wind, and if it's raining, the rain will appear and feel like a light drizzle, regardless of how intense it really it. The target will also feel a sense of calm course through their body, as if all their senses have been slightly dulled, usually causing them to relax, be less stressed, and less inclined to combat. Originally created for the use of execution in combative prisoners, the technique now proves to be an effective method in combat to regain control of the battle field.

Psychosis
B-Ranked Warp Genjutsu
Chikara first channels chakra to his tongue then begins to perform a short freestyle, if the target looks at Chikara and hears the trigger word "Psychosis" then the genjutsu will trigger. This genjutsu causes both auditory and visual genjutsu that stimulates the mind into wanting to listen to him rap rather than to attack. They start to hear a beat play around his rap and colors start to meld together around the user giving them a stereoscopic view. After the first post the sound grows louder until it almost becomes unbearable while the vision remains the same. This technique is a stronger version of his Hypnosis and tend to work well together. The genjutsu lasts for 4 posts before fading back to normal.
*[Genjutsu • Temple of Nirvana]
A-Ranked Warp Genjutsu
This is a Genjutsu technique that allows the caster to place a large body of people into an unconscious state by performing the hand seals and whistling loudly. Once the targets hear the whistle, they will see feathers falling down, and, if the opponent realizes this is a genjutsu, they just need a genjutsu stat of 12 to break out of it. If they don't break out of the genjutsu, the target will fall asleep at the end of that post.

Sneak attack!
A-Rank Warp Genjutsu
Prerequisite: Cat Bells
After a set of hand seals the user takes a step forwards, causing the bells to ring at a certain note. If the target hears the bell then the target will be trapped in the genjutsu. Here they will witness a shadow clone grab them from behind, holding them in a standing position. They have a short window to form hand seals before the clone relentlessly holds them in a standing shoulder lock position, by placing one of the clones arm between the targets neck and shoulders (25 Strength). Panic will soon ensue as they now visualize themselves being trapped by a sneaking shadow clone being held against their will. The Clone disappears as swarm of doves that poof as they fly away whenever the user closes in to attack his target. Last for 3 post.
OverlayShow
River of Souls
S-Rank Overlay Genjutsu
After forming the needed hand seals and thrusting his hand forward toward the target, the user will target the person who saw the hand pointing at them. Once initiated, the target will enter an overlay in which the entire world crumbles away and is replaced with the user holding the target by the throat over a chasm. The new scene will be lit with a pale, ghostly green light, and the wailing of thousands of damned souls will be heard from below the target's feet. If they look down, they will see that they are being held over a river of souls, all crying out in agony and torment. The user will have the chance to talk to the target, but at the user's will, the target will be dropped into the river of souls. The river will feel like acid upon their skin, and it will feel as if the souls are grabbing weakly at them, trying to drown them in their misery. The river flows in a circle down to a bright green light. Each post feels like a ten hours and after five posts (50 hours), the target will reach the light and then be released from the genjutsu.
DoujutsuShow

Bijon no Ninjutsu
NinjutsuShow

[Bijon to Kanshi]
E-Rank Ninjutsu
The user channels chakra to their doujutsu which causes the doujutsu to twirl around, mostly used as genjutsu trigger as it can make the doujutsu appear more alluring. Lasts for as long as the user channels chakra to the eyes.
[Cut transmission]
D-Rank Ninjutsu
The user channels chakra to their doujutsu which allows them to cuts the visual feed sent to the others close by. The transmission cutout can be held for 5 posts.

Bijon no Genjutsu
GenjutsuShow

[What are those eyes?]
C-Ranked Status Genjutsu
Prerequisite: Bijon no Kanshi.
After forming a set of hand seals or channeling chakra, if the target makes eye contact they will be caught within the genjutsu. For every moment that they don't attack and stare the user in the eyes they will feel the tension rising, which in the end can make them jumpy. This genjutsu last for 6 post.

[Your eyes don't deceive you]
B-Ranked Illusion Genjutsu
Prerequisite: Bijon no Kanshi
To start the genjutsu the ninja does the hand seals and then makes eye contact with the target, if they lock eyes then the target will be trapped within the genjutsu. The target will both see and feel Chikara's presence grow, as if something hidden within him is trying to get out, after one post they will start to see purple chakra coating his skin before, shaping into a octopus man with six purple octopus arms that can reach up to 5 meters. His lower body and legs are in the shape of two extra long tentacles. This new appearance can creep targets out and make them fearful of what else this squid-like appearance is capable off. The octopus tentacles attaches themselves onto their target if they manage to grapple the foe and holds them at the strength of 20. The genjutsu lasts for 5 posts before the user returns to his normal appearance.

[Your eyes sees the truth]
B-Ranked Status Genjutsu
Prerequisite: Bijon no Kanshi
Chikara first channels chakra and once the target has stared into the doujutsu eyes for one post, the genjutsu will initiate. Within the status genjutsu, they will see feel as if they are not strong enough to fight Chikara, as if they are becoming overwhelmed by the thought of engaging in a battle with him. Lasts for 5 posts.

[What lies behind your eyes?]
B-rank Overlay Tenkujutsu
Prerequisite: Bijon no Kanshi.
After forming the needed hand seals, if the target locks eyes with the user and as long as the user has more control than the jinchuriki's mastery or spirit's control the overlay will take place. This projects the user into the subconscious of the host, allowing them to see and interact with the host and spirit sealed within. During this post, the user is able to talk and discuss with the spirit and host. During the overlay anytime the user places their hand over the spirit and squeezes, the spirit will "shatter" and the spirits power feels weakened afterwards. During the next 5 posts afterwards, this will cause a drop in available forms by 2. This jutsu lasts for 5 posts and neither the host nor the user are able to move in real time unless provoked by an outside source.

[Get those eyes away from me!]
B-Ranked Warp Genjutsu
Prerequisite: Bijon no Kanshi.
Chikara first channels chakra and once the target has stared into any of the doujutsu eyes for one post, the genjutsu will initiate. Within the warp genjutsu, they will see his Doujutsu around them they appear rather large and can cause the target to feel unnerving. The constant monitoring can cause even the strongest fighters to feel overwhelmed for no matter where they go the eyes are still on them. Lasts for 5 posts.
[Not even your shadow sees you]
A-Ranked Warp Genjutsu
Prerequisite: Bijon no Kanshi.
To start the genjutsu the ninja does the hand seals and then makes eye contact with the target. A black hand grows from the opponents shadow and starts to grab the opponent in the belly, pulling out black goo from it. As the black goo slowly falls down to the opponent’s shadow they start to feel weaker. As if they were dying, they feel that their chakra and strength is drawn in, that the black goo is what is keeping them alive. This genjutsu will effect for 5 posts before canceling, either by using kai.

[Kaleidescope]
S-Ranked Overlay Genjutsu
Prerequisite: Bijon no Kanshi..
Chikara first channels chakra and once the target has stared into any of the doujutsu eyes for one post, the genjutsu will initiate. The target will first see the world elongate along a center point of their vision, until the world appears to be spinning towards a black hole. Time folds around the target and soon they will see the surrounding world around them shatter into thousands of shards, each mirror revealing their dark secrets, alternative choices and reflections of what could be their true self. In this state of abyss, the target will find themselves unable to escape the shortcomings of their lives, the guilt that has been stored for years resurface in one long grueling torture that ends with the target being forced to concede that their lives was misused. This horrifying experience lasts for what feels like days on end (5 posts), during those days the user is able to taunt the victim and make them feel powerless to the life choices they have made.

History
Historical AccountsShow
Hive-mind Origin
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Chikara was born to a Nara family that lived within the walls of Konohagakure no sato, born as the fourth child in the family, he was raised always to look up to his older siblings. Most of them turned their poor lives into a decent life while Chikara and his oldest brother became ninjas. As a youngling he obsessed with the thought of being someone recognized and wanted to build a lasting legacy. His biggest fear was to be forgotten and worked hard to become a prankster and a strong leader, this resulted in his clashing with almost everyone he met, although he didn't care as he saw this as a way for them to remember her, one way or the other.

Once he joined the academy, he spent most of his time trying to lecture his fellow classmates about how important it was to remember the legends and what they had done for the country, how important it was that they also left a lasting legacy to show that they existed. He believed that it was important because otherwise they would sacrifice their own lives for naught. Being the hotheaded one, he was forced to team up with ignorant ones to train his patience but it always seemed to fail, that and he was exceptionally bad at ninjutsu, almost embarrassingly so.

Yet he was determined to finish class at the top of something, he first attempted taijutsu but was held back due to the lack of physical strength, but had speed down. He struggled to find something he was good at other than history, it wasn't until his brother thought his own genjutsu that he truly found his niche and began to shine brighter than the stars. Chikara excelled at Genjutsu and finished top of his class, something he was proud of. Being embarrassed over his lack of ninjutsu skills, he set out to master the art of illusion and soon began taking missions where he could fool his targets to his bidding. He teamed up with a Senju named Kokorozashi once he graduated and soon they would go on missions together, team 96 as they where called helped form a perfect bond and a great merge between ninjutsu mastery and genjutsu, their third ally was a formidable taijutsu user, making the team feared throughout the lands.

Chikara worked hard with his team to master the world around them, their team soon found themselves at the rank of Chuunin. They where a team to fear as they could handle opponents higher ranked than themselves thanks to their different mastery. Although whenever the team was split up they quickly found how weak they where, this was the ultimate factor that kept Chikara as a Chuunin for a long time, yet he still fought hard to stay head strong, to keep the will of fire which was slowly fading within him as he grew. It was around this time that he first began dabbling with the idea of creating a specialized team that mastered their ways of the force, a sort of mercenary squad that worked under no thumb, for he began to feel sick of taking orders and being told what to train and the likes.

Over the years, Chikara made a name for himself and soon found himself in the ranks of Jounin, although he had gained a lot, he had lost more along the way. The passing of his parents hit his hard, but the death of his oldest brother hit his the hardest. This sent his spiraling towards addiction and gambling, something he frowned upon but soon began to excel at gambling. He spent a long time wasting his potentials and soon found himself wishing that he had used up his time better, he wondered why he hadn't ranked up to Bannin a long time ago and wondered if this life was going to lead to his legacy or not, all he knew was that only time would tell.

Being stuck within village did nothing to help him find his way back to glory, with his legacy on his mind he knew that if he stayed behind then nothing would be accomplished. Even though they offered to help him with his problems multiple times he refused to see it as such, instead he focused on getting himself to the level he always dreamed of. His home country was now starting to weigh him down, yet he had nothing but love for his fellow comrades and having to reject their help was slowly starting to bug him. So he took the biggest gamble in his life and made a daring run for it, just to see how long he would last. So during one mission, he headed out to the border of Fire Country and crossed the line he had promised himself never to cross. To try a life on the run and start up the mercenary idea he had been considering for years. The sudden rush of knowing that you could be hunted any day gave his a new lease in life, one that he dearly needed. Now came the real question, how long would he last?

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Nara, Chikara

Post by Archives » Thu Apr 13, 2017 2:20 pm

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Username: Kitsui
Owner:Nara, Chikara
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Skater Theme
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Yamanaka, Chie
"The Flirty Skater"
"Love is all we've got"
General Information Type: Henchwoman
Gender: Female
Age: 30
Height: 6'1
Weight: 150 lbs
Appearance:
  • Face/head: A beautiful youthful face that's nearly drowned behind white pinkish curly hair that reaches down to the center of her back. Large golden earrings and make up.
  • Body: Slim and toned down, Chie has a typical swimmer body. It's blemish free and almost glistening thanks to her Yamanaka connections. She wears a blue and red dress with a golden sash tied around her stomach, large golden beads and golden bracelets. A bottle of water in a holster by her right leg and a small pouch above her rear.
  • Notable Features: Long Pink white hair, gorgeous face and golden ornaments.
Personality:
  • General: Chie is a funky and quirky woman who finds beauty in everything, she is an uplifting and free spirited individual. She believes that ninjas are meant to wander the world and experience life like it was meant to be, without borders or restrictions. The happy-go-lucky woman strives to do her best and not let anything drive down her mood, if they ever manage to then she can be course corrected via ice-cream, anything cute or adorable or by having Chikara turn on his "friendlier" side.

    She enjoys to tease Chikara's friends but knows when to back off and be sweet, a believer in spirit she sees no real reason to fight unless there's no other way. She's not a killer but won't refuse to if deemed necessary. Thanks to their shared vision, it has caused Chie to become somewhat of a stalker, whenever she isn't around Chikara she tends to look through his eyes to keep tabs on her S.O and suspects that Chikara does the same.
  • Hopes/Dreams: To enrich the world with beauty and knowledge.
  • Fears: To become the bane of the world.
  • Combat Mentality: Chie stays vigilant and only strikes when necessary, she knows that standing by the side is plenty helpful but will chime in when the enemy least suspects it.
Battle Information Rank: A-Rank (Special Jounin)
Stats 160
Affinity Fuuton
  • Ninjutsu: 20
  • Taijutsu: 12
  • Genjutsu: 1
  • Stamina: 20 (23-3)
  • Control: 30
  • Strength: 14
  • Speed: 23
  • Instinct: 30 (37-7)
Equipment: 15x Kunai in her back pouch.
3x Kunai; Explosive notes attached to them in her back pouch.
3x Kunai; Smoke notes attached to them in her back pouch.
3x Kunai; Smoke bombs attached to them in her back pouch.
3x Kunai; Cat bells attached to them in her back pouch.
Abilities and Concentrations
Abilities
First Ability
Dream VisionShow
Bijon no Kanshi:
Bijon no Kanshi The all seeing eye is a doujutsu unlocked by Chikara and Chie at a later stage in their lives. The doujutsu shares the vision of the user and willing hosts, allowing them to see what the others are seeing. This gives Chikara and the other users a greater viewing field and a greater understanding of their surroundings. This doujutsu is always active and strenuous on the user if images overlap for a prolonged time. If the other pair of eyes are visually impaired via jutsu or other means then the collective hive-minds eye is affected as well. The Doujutsu draws -3 Stamina and -2 Instinct (-1 Per Extra Pair) from the user for always being active. The Doujutsu also allows the wearer to ability channel.
  • 5 Control: Can only see one extra pair within 10 meters.
  • 10: Can only see through two extra pairs within 25 meters.
  • 20: 3 pairs in 40 meter area.
  • 25: 4 Pairs 55 meter area.
  • 30: 5 Pairs 70 meter area.
  • 35: 85 meter area.
  • 40: 100 meter area.
  • 45: 125 meter area.
  • 50: 150 meter area.
Pets can't view others in their minds eye and can only pass on visual information. While Henchmen and Summons are able to share vision.
Concentrations
Ninjutsu
3/3Show
Concentration:
The Yamanaka have created a secret series of ninjutsu techniques that allows the user to seize control, manipulate, and erase information from a targets conscious mind by overwhelming it with their own. This is most commonly used to take control of the target, allowing the Yamanaka to gain a situational advantage in battle. It can also be used to read the mind of a target, and create mental blocks in their thinking process. Requires 1 Ninjutsu Concentration, 2 above average Control, and 1 above average Instinct. While supplemental techniques can be of any rank, techniques that involve the manipulation of consciousness must be at least D-rank. Additional guidelines:
  • A Yamanaka cannot perform any jutsu their opponent knows, even while in possession of their body.
  • A Yamanaka can perform their own jutsu while in possession of an opponent, provided the opponent's body is compatible with the technique. (Example: A Yamanaka with Katon ninjutsu can perform said jutsu through their opponent if the opponent has the Katon concentration). The only exception to this is Yamanaka Clan techniques, which can be performed regardless of the opponent they are possessing. This drains from the Yamanaka's chakra pool, not the opponents.
  • A Yamanaka cannot do anything that would explicitly damage an opponent under their control, such as stabbing themselves with a Kunai, without damaging their real bodies as well.
  • A Yamanaka does not have inherent access to a possessed target's memories or thoughts, and must use a separate technique to gather such information.
Any jutsu that requires the full use of the user's consciousness will cause the body to go limp, while any jutsu that uses a piece of the consciousness will elicit an Instinct debuff based on rank:
  • D-rank: -3 Instinct for the duration of the technique.
  • C-rank: -5 Instinct
  • B-rank: -10 Instinct
  • A-rank: -20 Instinct
  • S-rank: -25 Instinct
The effectiveness of Yamanaka techniques are dependent on the Control and Instinct stats of the target:
The formula for this calculation is: (Control+Instinct)/2 versus the opponents (Control+Instinct)/2.
If the user's average is higher than the opponents average, their technique will be successful.

Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/3rd the strength of the technique rounded down unless otherwise stated. This means if someone punched a 19 strength fuuton wall, they would get cuts on their hand applied with 6 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.

Sensory:
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Taijutsu
2/2Show
Lower Body:
The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.

Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Genjutsu
1/1Show
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.

Jutsu
NinjutsuShow
Hive MindShow

E-Rank
[Bijon to Kanshi]
E-Rank Ninjutsu
The user channels chakra to their doujutsu which causes the doujutsu to twirl around, mostly used as genjutsu trigger as it can make the doujutsu appear more alluring. Lasts for as long as the user channels chakra to the eyes.
D-Rank
[Cut transmission]
D-Rank Ninjutsu
The user channels chakra to their doujutsu which allows them to cuts the visual feed sent to the others close by. The transmission cutout can be held for 5 posts.
YamanakaShow

E-Rank
~Absent Mind, Rigid Body
E-ranked Ninjutsu
As the Yamanaka's consciousness leaves their body, they'll force chakra throughout their body in order to make it rigid, preventing it from falling over while their mind is absent. This drains a negligible amount of chakra every post due to being such a low ranked technique.

~Conciousness Return
E-Ranked Ninjutsu
A staple technique to the Yamanaka Clan, by channeling a small amount of chakra the Yamanaka can expel their consciousness from anything or anyone that it currently inhabits, returning all pieces of their consciousness to their body over the course of a full post.
D-Rank
~Mind Lapse
D-Ranked Ninjutsu
After the necessary handseals, the Yamanaka will project a portion of their consciousness at a target at a speed of 5 and a range of 10 meters. If the chakra makes contact with a target and the target has a (Control+Instinct)/2 less than the user's (Control+Instinct)/2, the target will forget whatever they were doing or had planned to do. However, it doesn't prevent future processes.

~Stow Away Mind
D-Ranked Ninjutsu
After the necessary handseals, the Yamanaka projects their consciousness at a target in at a speed of 5 and a range of 10 meters. The Yamanaka does not attempt to take over the target's body, instead they sit in the background experiencing everything that the target does, causing the target to feel a strange presence while affected. This jutsu only functions properly if the target has a (Control+Instinct)/2 less than the user's (Control+Instinct)/2. Since this does not take control over the target's body, the Yamanaka will not receive any damage that the target receives. Lasts for 4 posts, during which the user's body goes limp.

~Thought Insertion
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka sends a portion of their consciousness out at a speed of 5 and a range of 10 meters. If it makes contact with the target, the Yamanaka can insert a single thought into the target's head. Things such as "this is a bad idea", "Don't go in there" and "attack this." The target will be unable to discern where the thought appeared from if they have a (Control+Instinct)/2 less than the user's (Control+Instinct)/2

~Piece of Mind
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka sends a portion of their consciousness out at a speed of 5 to a range of 10 meters. If it makes contact with the target, the Yamanaka will elicit a debuff of -3 instinct as they fill a portion of the target's consciousness with blank thought to slow down the target's though process. This causes -3 instinct in the Yamanaka themselves for the duration of the technique. The target will be unable to clear the blank spot if they have a (Control+Instinct)/2 less than the user's (Control+Instinct)/2

~Memory Exchange
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka will place their hand upon the head of a willing target, and summon up one of their own memories to be transferred into the target's brain. They can only exchange one memory, and it is a one-way transfer as the user can only transfer one memory and cannot receive any other memory. The target will only receive the visual experience of the memory, and will not feel the physical or mental effects of the memory. After the memory has been transferred the technique ends.
C-Rank
~Mind Body Change
C-Ranked Ninjutsu
After the necessary handseals, the Yamanaka projects their consciousness towards a target with a speed of 10 and a range of 15 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has a (Control+Instinct)/2 more than the user's (Control+Instinct)/2, they can overpower the intruder and force them out of their body. Control allows them to control basic movement. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 4 posts, during which the user's body goes limp.

~Mind Body Wander
C-Ranked Ninjutsu
After the necessary handseals, a Yamanaka will anchor their consciousness to an inanimate, chakra-less object. While anchored, the Yamanaka's consciousness must remain within three feet of that object and is capable of seeing and hearing what is going on around them. If said object moves, the Yamanaka will be forced to move with it up to a speed of 10 or take an entire post for the consciousness to find its way back to the body. Lasts for 5 posts, during which the user's body goes limp.

~Communion of Mind with Mind
C-Ranked Ninjutsu
After the necessary handseals, the Yamanaka projects a portion of their consciousness with a speed of 10 and a range of 15 meters. If this makes contact, the Yamanaka and the target will be able to relay their thoughts to one another. Has a maximum range of 20 meters and only works on a willing target. Lasts for 5 posts, eliciting a -5 to Instinct for the duration.

~Forced Thought
C-Ranked Ninjutsu
After the necessary handseals, the Yamanaka projects a portion of their consciousness with a speed of 10 and a range of 15 meters. If this makes contact, the Yamanaka can force the target to conjure thoughts based on a single subject or memory. If the user tries to force the target to think of something they have no knowledge of, the jutsu will have no effect. Only works on the target if they have a (Control+Instinct)/2 less than the user's (Control+Instinct)/2. Lasts for 5 posts, eliciting a -5 Instinct for the duration.

~Mind Reading
C-Ranked Ninjutsu
After the necessary handseals, the Yamanaka projects a portion of their consciousness with a speed of 10 and a range of 15 meters. If this makes contact, the Yamanaka can read the target's conscious thoughts. While typically this technique can only be used to learn the target's current thoughts, when used in conjunction with ~Forced Thought, this technique can serve as a valuable interrogation method. Only works if the target has a (Control+Instinct)/2 less than the user's (Control+Instinct)/2. Lasts for 5 posts, eliciting a -5 Instinct for the duration.
B-Rank
~Mind Transfer
B-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects their consciousness towards a target with a speed of 20 and a range of 20 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has a (Control+Instinct)/2 more than the user's (Control+Instinct)/2 they will be able to fight off the Yamanaka's control. Control allows them to control movement, speech, and jutsu control based off the restrictions of the Yamanaka. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 6 posts, during which the user's body goes limp.

~Memory Rip
B-Ranked Ninjutsu
After performing the necessary hand seals, the Yamanaka places their hand upon the target's head as they pull a memory from the target to visualize and experience. From here the Yamanaka copies the memory for themselves being able to recall it at anytime as if it were their own. However the Yamanaka may be resisted if the target has a (Control+Instinct)/2 less than the user's (Control+Instinct)/2. This will cause a painful disconnection for the Yamanaka as they are yanked out of the target's consciousness.

~Radio Frequency
B-Ranked Ninjutsu
After performing the necessary hand seals, the Yamanaka will fall limp as they begin to communicate with a large body of people. They will be able to transmit messages to friendlies one way for 2 posts to a number of people equal to 1/2 their stamina. This technique is severely draining, and typically leaves the user unconscious if they have a stamina under 10. If they have a stamina 20 and below it will leave them light headed and tired. If they have a stamina of higher than 20 they will not feel any effects.
FuutonShow

D-Rank
*Fuuton • Enhanced Launch
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at 3 extra speed. The user also has 3 less Taijutsu until they once again touch the ground. Those with less than 5 Taijutsu (after deduction) will stumble and fall when trying to land. The Fuuton passive is not applied in this technique.

*Fuuton • Wind Skating
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their accuracy and agility (-3 Taijutsu). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*Fuuton • Redirection
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.
C-Rank
*[Sensory Style • Approaching Breeze]
C-rank Ninjutsu
The user will do a series of hand seals and place their hands in the air. Releasing waves of chakra out of their hands. These waves of chakra will bounce back to the user after traveling out 25 meters in the air. As the chakra returns to the user it will evoke an image in the users head of the immediate area around them, anything in the air and anything up to 10 feet in the air. These are still images, not moving images, but can give the user a good idea of what is happening if they aren’t able to see otherwise.

Skater
C-Ranked Fuuton Jutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+6 speed) but lowers their accuracy and agility (-2 Taijutsu, -4 Instinct). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.
B-Rank
*[Sensory Style • Scholar of the Angels]
B-rank Ninjutsu
The user will do a series of hand seals, and then place their hands in the air as the wind blows past it. So long as they are already aware of an object or being also being touched by the wind, within 50m of their position, they can send waves of chakra directly to that thing, sending the waves of chakra through them. This allows the user to get very precise imagery on how that person is fighting, what they have on their person, or what is within an object, or so forth. This jutsu can be maintained with movement, but does require some length of focus.
TaijutsuShow
Skater Style:
Chie has created a taijutsu style that allows her to control her skating, this style is not created to fight the opponent and is rather created to always keep her on the move. This style only works when her wind skates are activated.

Prerequisite: Lower body, Acrobatics and Wind skates
On the move
D-Rank Taijutsu Manouver
Prerequisite: 5 Instinct.
Chie moves near with her skates, she keeps her eyes on her environment and plans her movements ahead of time.

Flipping
D-Rank Taijutsu Manouver
Chie is able to perform flips on the switch of a dime if she's already on the move, this allows her to acrobatically move around with ease.

Reverse
D-Rank Taijutsu Manouver
Prerequisite: 5 Taijutsu.
Chie is able to skate backwards, this allows her to reverse her motion when needed.

Wall Ride
D-Rank Taijutsu Manouver
Prerequisite: 5 Taijutsu.
Chie is able to use her high speed to ride on any walls for a short period of time.

Grind
D-Rank Taijutsu Manouver
Prerequisite: 5 Taijutsu.
Chie is able to grind on any edge and use it to gain momentum for a big leap.
C-Rank
Combo Master
C-Rank Taijutsu Manouver
Prerequisite: 15 Instinflowerct, 15 Speed, On the move
Having already predicted her path to ride, Chie can combine her move-sets to make ends meet, this allows her to combine a wall ride with a grind at the end to reach a tough spot.

History
HistoryShow
The Story of the Flirt
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Chie was born into the renown Yamanaka family, born as the youngest in her family of eight, she had big shoes to fill. Her older siblings had already graduated the academy by the time she was birthed and therefor had to spend most of her time with her aging parents. Her siblings where mostly out and performing missions, leaving the growing child to deal with her family business. At a young age she began working in her parents flower store and soon found herself getting comfortable with taking on responsibilities. At first she didn't mind not focusing on becoming a ninja since she saw the act as brutish and violent but with the nudge of her parents she soon entered the academy.

Chie struggled to keep up with her fellow classmates as she still didn't fully utilize her best in action, she kept pulling back in order to not become a "backwater savage" as she called ninjas. She failed genjutsu class over and over again while one of her fellow classmate excelled at it, a pacifist at young age, she began to look at others in another light. She began stalking the ninja and soon figured out an embarrassing secret of his, the Nara was worthless in Ninjutsu, the only class she excelled at while she kept flunking Genjutsu, the only one he excelled at. This fascination grew to the point of a crush, a secret crush, one she didn't dare to tell even her closest friends.

Standing by his side without his knowledge of her wareabouts, she continued to train and hoped to become as laid back he was. She aspired to be comfortable in her new shoes, her ninja shoes. So she continued to excel until she finally graduated and even though she failed Genjutsu class she knew that she would one day live up to her family name, or at least become the best flower saleswoman there was. As a Genin she got tossed into a team she wasn't all to fond of and kept wanting to transfer over to team 96 to be with her crush. Her leader told her that she had been handpicked for a reason, yet she refused to believe it and instead spent her time trying her best to improve on her own and show Chikara that she had grown and had become a woman worthy of loving, yet it was always met with a shrug. She believed pinpointed this new style to his new best friend, Senju, Kokorozashi. A stoic younglig with a spring on his step, a teenager that always seemed to grab Chikara's attention. What she didn't realize at the time was that the two where head locked in a rivalry that seemed to preoccupy Chikara's attention.

She spent a great deal on working up the ladder and dealing with her parents store as time kept passing by her until she found herself around the age of 15 and still single. By then her friends had already found out about her crush and attempted her to go after him, so one day she attempted to win over his heart but was met with just another shrug. This sent her spiraling down back to her training and soon she entered the chuunin exam and focused on becoming the best ninja around in order to cause Chikara to become jealous. Her plan backfired once she ranked up as she quickly realized that Chikara did the same with flying colors. Her plan had failed and this yet again set her back, this time she chose to work for her parents instead of focusing on her duties.

She stayed behind and trained on her spare time. Occasionally she would pick up a stray mission to keep her rank but at the end of the day, working the flower shop was her new life. During these years, she began to see other people and forgot about Chikara. At the same time her parents retired so she spent the next 12 years being the manager of the store until the day her parents passed. That's was the day she finally chose to leave it all behind her, she was not with the person she ultimately wanted and was now alone with her siblings living inside four walls that kept growing smaller by the years. She longed for adventure and knew that staying behind would ultimately lead to her marrying someone she truly didn't want and would eventually give birth to children and then one day wait for her sad death. Instead she opted to do something she never thought she would dare to do and that was to leave her village under the guise that she was going on a mission which she deserted once she was outside of the village walls, she continued to travel until she reached the outskirts of the country before finally stepping over the line. She had left Konoha behind her and was now going to try traveling around the world and see what she had missed during her years behind the counter, this was her opportunity to catalog all the different plants and flowers. This was her time to live.

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Nara, Chikara

Post by Archives » Mon Apr 17, 2017 4:29 am

Yet to be obtainedShow
Username: Kitsui
Owner: Nara, Chikara
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Fighter Theme
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Koizumi, Yasu
"The Leader of the Pack"
"You won't even realize it's over before you're dead"
General Information Type: Henchwoman
Gender: Female
Age: 30
Height: 6'0
Weight: 155 lbs
Appearance:
  • Face/head: A beautiful youthful face which half of it is covered up by long luscious black hair that ends midway her back. She has a stern and threatening appearance to keep people at bay. She suffers from resting bitch face and near always appears grumpy.
  • Body: Yasu has a body toned for battle, other than a few scars on her arms and legs. She wears a brown poncho over her white shirt that ends with a skirt tail. On her legs dons gray tight pants with black combat boots to finish her vagabond appearance. A bottle of water in a holster by her right leg and a small pouch above her rear.
  • Notable Features: Long black hair, red flower by her ear, gorgeous face and vagabond appearance.
Personality:
  • General: A vagabond in the flesh, a deep thinker and a stern ninja with a ronin mentality. A woman that has let go of her past and strives to find a better future. An avid fighter and paranoid individual, although she doesn't appear like it on the outside, no, she keeps it all on the inside. She tries to speak with as few sentences as possible in order to save her the hassle. She isn't easily provoked yet isn't afraid to show who's boss. Yasu isn't fond of the mercenary organization but agrees that it allows her to travel around the world and attempt to do good, in order to redeem her past.

    She doesn't enjoy the company of Chikara, she hates having to save his skin every time he gets into trouble. She rather enjoy the company of Wakana and hear her jammer on and on about harmony, she tolerates Chie and listens to her advice. When their minds are linked she tends to try to take over how they should fight, as it annoys her that Chikara tries to control the women around him. Although this doesn't mean that she doesn't comply to orders, she just tends to go with what's best, if a plan sounds foolish then she will attempt to alter it as best she can.
  • Hopes/Dreams: Hopes to redeem herself from past crimes.
  • Fears: To become a monster.
  • Combat Mentality: Yasu fights head strong, she's willing to take on most of the heat if the others are willing to back her up when push comes to shove. She tends to stay near Wakana in order to help her cope with close quarter fighters, which is her corner.
Battle Information Village: Kumogakure no Sato
Rank: A-Rank (Special Jounin)
Stats 160
Affinity Raiton
  • Ninjutsu: 1
  • Taijutsu: 20
  • Genjutsu: 1
  • Stamina: 20 (23-3)
  • Control: 25
  • Strength: 35 (30+5)
  • Speed: 25 (30-5)
  • Instinct: 23 (30-7)
Equipment:
Lion's Bane
Yasu's priced sword and one of the most important items in the world to her. Lion Bane's a two handed silver, black, golden and red sword. It's black handle is protected by guard that extends from the hilt to the center of the blade. The golden edges surrounding the red makeshifts as a fiery lion attempting to consume the blade. The handle is sharp on both edges and can act as a secondary stab point, the blade is has one edge, decorated in silver and golden trimmings. With the hilt the swords near 5 feet long, the blade being near 4 feet long and 1.5 foot wide. Thanks to the size and weight of the weapon the users strikes amplify by 5 strength but the since the sword is heavy the users movements are slowed down (-5 Speed).

Abilities and Concentrations
Abilities
First Ability
Dream VisionShow
Bijon no Kanshi:
Bijon no Kanshi The all seeing eye is a doujutsu unlocked by Chikara and Chie at a later stage in their lives. The doujutsu shares the vision of the user and willing hosts, allowing them to see what the others are seeing. This gives Chikara and the other users a greater viewing field and a greater understanding of their surroundings. This doujutsu is always active and strenuous on the user if images overlap for a prolonged time. If the other pair of eyes are visually impaired via jutsu or other means then the collective hive-minds eye is affected as well. The Doujutsu draws -3 Stamina and -2 Instinct (-1 Per Extra Pair) from the user for always being active. The Doujutsu also allows the wearer to ability channel.
  • 5 Control: Can only see one extra pair within 10 meters.
  • 10: Can only two extra pair within 25 meters.
  • 20: 3 pairs in 40 meter area.
  • 25: 4 Pairs 55 meter area.
  • 30: 5 Pairs 70 meter area.
  • 35: 85 meter area.
  • 40: 110 meter area.
  • 45: 140 meter area.
  • 50: 180 meter area.
Pets can't view others in their minds eye and can only pass on visual information. While Henchmen and Summons are able to share vision.
Concentrations
Ninjutsu
1/1Show
Raiton Affinity:
Raiton Affinity
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.
Taijutsu
3/3Show
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.

Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.

Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Genjutsu
1/1Show
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.

Jutsu
NinjutsuShow
Hive MindShow

E-Rank
[Bijon to Kanshi]
E-Rank Ninjutsu
The user channels chakra to their doujutsu which causes the doujutsu to twirl around, mostly used as genjutsu trigger as it can make the doujutsu appear more alluring. Lasts for as long as the user channels chakra to the eyes.
D-Rank
[Cut transmission]
D-Rank Ninjutsu
The user channels chakra to their doujutsu which allows them to cuts the visual feed sent to the others close by. The transmission cutout can be held for 5 posts.
TaijutsuShow
ShindenShow
Shinden Kenjutsu:
Shinden Kenjutsu is a style originating in Marsh Country that emphasizes heavy and damaging slashes from positions that allow flexibility and focus. Typically the user will draw their sword and then lift it over their shoulder or head, in a downward slashing angle to allow for gravity to act as an enhancer for the blow and because of this, heavier swords such as nodachi or odachi are typical fare for the style but the moves can be done with a katana. This style also emphasizes firm and powerful body movements to deal with the lack of blade defense afforded by the stance assumed.
Requires: [Upper], [Rigid Structure], [Sword or Hafted] Concentrations
Making custom jutsu requires [Taijutsu Specialist]

D-Rank
*Shinden • Stream Splitting
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
Lifting their sword above their head the user of this technique drives it down in one fluid motion with their blade aimed to slash through or into whatever they are attacking. The force of this technique is amplified by the fact that their stance is aimed to enhance muscle tension and torque, allowing them to make the single slash a very powerful one.

*Shinden • Branch Cleaver
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
While the basic techniques of Shinden revolve around heavy slashes from standing positions this technique is about harnessing the same destructive potential while moving. Rushing at a foe quickly, the user slashes in a downward motion in order to maintain momentum. The sword is typically swung from right to left or from left to right instead of straight down, the attack usually stopping at waist level to keep from potentially stumbling. While less destructive than some Shinden techniques, it still retains utility in battles of movement.

*Shinden • Fake Out
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
A technique designed to interrupt foes; the user pulls their hands up on their sword to expose more of the hilt while in typical Shinden stance. Once an opponent comes within range, the user yanks the hilt down in a smashing manner against the foe or a similar target. Afterwards, the user follows with a less damaging downward slash at a foe, making this effective for surprise purposes.

*Shinden • Grass Cutter
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
With a stance shift, the user quickly draws their weapon to their waist with the blade facing away from their body. The user then delivers a quick and brutal horizontal thrust forward, followed by a slice, inspiring its name by cutting down unwary opponents. The technique is defensive in nature, allowing the user to guard with the intent to counter.

*[Shinden • Sword Shield]
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
As most Shinden users wield rather large blades, The user of this technique has trained themself to use the width of their blade as a sort of shield, using it to deflect most small weaponry and block blows reliably. Users should be very liberal with the use of this technique, as too strong a blow could damage their weapon and render it useless, while too thin a weapon makes the use of this technique more difficult than one with a wider blade.
C-Rank
*Shinden • Form Improvement
C-Rank Taijutsu Stance
Prerequisite: 15 Strength
The user assumes a somewhat curved stance by drawing one elbow down and bending it back so that the sword points straight up above the user with the left hand at cheek level and the right hand at eye level. This shifts the sword into pointing straight up instead of curved in any direction, allowing for firm and quick slashes and thrusts. This stance also allows the user to recover from an attack at a greater speed, preserving the user's defensive position without sacrificing the power behind their attacks.

*Shinden • Grounding Blade
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
The user he blade of their sword into the ground and then slashes sideways creating a fairly deep deep crater, around five inches, in the ground in front of them, kicking up a splash of rocks and dust to blind and harry foes. The user then lunges into their foe with an attempt to knock them over or slash at their legs. Foes with at least equal Strength to the user can avoid being knocked over and can maintain ground, preventing the follow-up slash.

*Shinden • Aerial Saw
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
Leaping up off the ground in any Shinden stance, the user draws their blade down and creates a powerful overhead slash which doubles as a defensive movement, the user capable of moving the sword to displace weight and momentum to change direction if needed. With this technique, the user can also form heavy slashes on uneven or unstable terrain without dependancy on solid ground.

*Shinden • Uproot
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
Bringing their blade down and pointing the tip towards their enemy, the user will thrust the length of their blade into his opponent in an attempt to jam their sword through the opponent's torso. To finish the technique the user will lift their target off of their feet by lifting the blade before throwing them as far as they can, swinging the blade to fling them off the tip.

*Shinden • Shield of Swings
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength, 15 Taijutsu
The user will swing their blade in a seemingly wild fashion without truly aiming to connect with a target, at least not with any real accuracy. While it seems to be totally uncalculated to the untrained eye, the user is in fact swinging their weapon in such a way to protect themselves from other attacks while making their approach. By swinging the blade in large circles around their body, they create a whirlwind of strikes that not only serve to bat away blows of lesser strength, but can easily tear apart an opponent on a direct hit.
B-Rank
*Shinden • River Splitting
B-Rank Taijutsu Maneuver
Prerequisite: Shinden • Stream Splitting, 25 Strength
The user focuses an amount of muscle tension and force of a Shinden stance into a single point on the blade, usually the upper half, and then drives it down with enough force to cause a pressure backlash against everything it hits. This creates a pressure wave that flies 5 meters forward at a Speed of 7. The wave is capable of striking back water and kicking up rocks and dirt as it flies.

*Shinden • Lightning Bolt
B-Rank Taijutsu Maneuver
Prerequisite: 25 Strength
A technique similar to the Fake Out technique, it can cause incredible damage for anyone caught in it. The user assumes a standard shinden stance, bringing their blade down. In mid-slash, however, the user quickly spins the sword and grips it like a dagger, switching from a slash to a quick downward thrust that can trap weapons, impale objects or skewer through most normal substances with the length of the blade.

*Shinden • Titan's Grip
B-Rank Taijutsu Stance
Prerequisite: Shinden • Form Improvement, 25 strength, 25 Taijutsu
A stronger version of the Form Improvement technique, a user of this stance is capable of using their oversized weapon with such ease that the usual encumbrance of such large weapons are as if nothing to them. This allows a Shinden user to use their weapon with the same speed and control as a smaller, more easily controlled weapon, such as a ninjato or katana. The benefits of this are incredibly useful, as this allows a Shinden user to attack with incredible speed and accuracy without sacrificing their power, as well as block efficiently between blows.
ToryuShow
Toryu Kenjutsu:
Toryu Kenjutsu is a sword style originating from the Land of Pebbles that focuses on not just performing kenjutsu but also weaving close quarters style taijutsu into the bladework. Toryu's specialty is not only learning to capably slash a sword with one hand but also learning to use the hands, joints, legs and even the head to make frighteningly dangerous close quarters fighters. An inelegant style, it is commonly associated with the more 'rough' samurai but in truth it's reliance on two opposing impulses and control of the body makes it one of the more difficult Kenjutsu styles to learn. While usable with most blades, experienced fighters often prefer wakizashi, ninjato and even tanto daggers instead of katana for increased mobility.
  • Requires: [Upper Body], [Sword] Concentrations

D-Rank
*[Toryu • Close Quarters]
D- Ranked Taijutsu Stance
Prerequisite: 5 Taijutsu
The signature stance of the style, Close Quarters teaches users of this style how to rapidly change the angle, position and even grip of their weapon without moving their hand from it's signature position at the user's waist for maximum versatility. Users of this style often assume a one foot forward, one back, slightly swayed stance to free up movement as well at the expense of leaving their center open.

*[Toryu • Lunging Feint]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Speed
A basic technique of the style wherein the user moves in for a basic lunge-thrust with their weapon, only to turn in mid thrust and attempt to sweep their leg under the opponent's own. This tends to be useful as a basic feint and can usually knock down those with less strength than the user who get caught by it.

*[Toryu • Guard Break]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Strength
After rushing in on a foe and initiating an attack the user waits for the opponent to guard, either with arm or weapon, before quickly lashing out with their hand or pommel of their blade and attempting to smash the guarding hand or arm aside with a wrist smash. The pain as well as damage can interrupt the guard of opponents, leaving them wide open for the initial attack to hit.

*[Toryu • Limb Lock]
D-Ranked Taijutsu Maneuver
Prerequisite: *[Toryu • Close Quarters] , 5 Taijutsu
A dangerous close quarters 'option closer', the Toryu user will sweep in close and try to slam their foot down on an opponent's as well as quickly sweep their arm around the opponent's to lock their elbow with the user's own. This technique is usually utilized for setting up blows or blocking off the weapons of dual-wielding foes and it forces the opponent to break out of the move before counter-attacking.

*[Toryu • Counter Kick]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Taijutsu, 5 Strength
The user of this technique will attempt to block the blow of his opponent with his blade, relying heavily on the durability of their weapon and their own strength to resist the strength of the opponent's attack. Should they be successful, the user will follow up with a swift kick to the target's chest or stomach to push them away and stun them, then follow up with a quick stab to the chest or stomach.
C-Rank
*[Toryu • Subversion Grappling]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Taijutsu
One of the more utilized techniques in the arsenal of the style, it involves the shifting of offense and defense, specifically utilizing the sword as a defensive weapon and the hand as the main weapon; by blocking far off the center of the clash (to the side, above, below), the user opens up an opposing swordsman or weapon specialist to punches, quick closes and even more complicated maneuvers simply by forcing their sword back for a moment. The downside of course is it lessens the overall effectiveness of the sword.

*[Toryu • Sweep Cutter]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Taijutsu
During close quarters or after engaging a foe via a rush, the user quickly forces themselves back as they divert body weight downwards typically causing a quick and controllable slide under the opponent's field of control, usually between the legs or to the side. During this slide the user attempts slashes, stabs or even hooks or drags the opponent down with them to open up for more techniques or just deal considerable damage.

*[Toryu • Disregard of Fear]
C-Ranked Taijutsu Discipline
Prerequisite: 15 Instinct
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A user with this technique has learned to shut out fear in the heat of combat, allowing them to perform their death defying attacks without the risk of failure due to fear responses.

*[Toryu • Staggering Knee Strike]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Taijutsu, 15 Strength
The user quickly dashes into an opponent's range while delivering a quick knee strike to the target's solar plexus in an attempt to stagger the opponent. The aim is to get the target to lean forward while holding their gut, opening up the many vulnerable areas of the back, neck and skull to various possible finishing moves.
B-Rank
*[Toryu • Grappling Counter]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Strength
Utilized defensively at a rushing opponent or offensively during other movements, the core of this technique is to open up the opponent by first driving the arm towards them under or over their guard and then, at the moment of impact, turning the body in such a way that so as to face them sideways and stabbing your weapon into their back during this momentary opening. The one-two combo of this technique is that the arm bar sends them hurtling back directly into the now oncoming blade, causing far more damage than either hit alone.

*[Toryu • Reversal Grappling]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Speed
A tricky technique which requires an opponent to step close to the user voluntarily either for an attack or for a grapple/counter of their own. By using the forward momentum of the opponent and dropping down to one knee, the user is able to grab the wrist of the opponent and use their grip to force the foe over their head, slamming them headfirst into the ground and leaving them open for a further attack.

History
HistoryShow
The Prediction of War
phpBB [video]


Yasu was born and raised as the lonely child in her strong and noble family. Her family raised her to become a great warrior for Kumogakure and enrolled her in the academy as soon as it was possible, with the thought of raising another child to take the helm if she failed. Her low grades in Ninjutsu and Genjutsu caused great concerns in the family but her aptitude towards Taijutsu made her stay in their minds. She had proved that she was a soldier in the spirit ever since the day she was birthed and a fighter at heart, she was a lion, a warrior in the making. Her father who was a legendary swordsman, fell long before he got the chance to teach his masterful style to anyone, a style he had come to call Lionheart. The death of her father was hard on the family as Yasu's mother was forced to raise her lonely child and take care of family business when she was at a young age. Yasu's fighting became second tier, her mind was preoccupied with helping her mother stay afloat.

But when push came to shove and she was forced to chose between her military career or home life, she chose the former and let go of her painful past. Her mother understood and passed on a great sword to her with a scroll that had been hand written by her late father. Inside was the teachings of his old style, Shinden and Toryu, a style she took at heart and began mastering. It didn't take long for the Taijutsu specialist to rank up to Chuunin as she kept on taking risk filled missions, many commented on whether or not she chose these missions to prove to her late father that she was every bit his daughter or if she was suicidal. Nonetheless this reckless abandon payed off as she soon found herself once again by the edge of a promotion, but this promotion had a deadly twist to it, one she could have never predicted.

On her way back from a daring mission right after she had been promoted to Special Jounin, the newly ranked ninja returned to her home to see what she could only describe as a massacre. There was blood everywhere and different chopped up body parts, each part nearly indistinguishable thanks to the mess created by the gang of marauders. It was a gang of revolutionary bandits that had strolled by and wrecked havoc on the small village she was raised in and left none in their wake, infuriated the swords-woman attacked and left none alive but one, who'm she furiously tortured to get information out of him but the only thing she got that made sense was "This all was started by Nakajima, Hayate, and the cursed Kumogakure ninjas".

These words took hold of her as she wandered around her small village looking for her mothers remaining pieces. She buried what little she could find before entering her parents bedroom, there she found a secret room that led her down to a basement. In the said basement the warrior found her fathers legendary sword and two scrolls, one with his final teachings, the Lionheart style and the other telling the terrible truth about the event that would inevitably lead to his demise. In it, he explained that all the fighting caused by the ninjas over who get's to say what was slowly starting to cause others to pick sides, and that a great war was inevitable and the only ones that would lose were the civilians. He also foretold that there was going to inevitably be a group that opposed, an outside faction that worked outside the village boundaries, that would rally up the civilians and drive them forwards.

With her faith in Kumo crushed after realizing that Hayate was behind the start of the civil war, the casualties caused by it and the predictions written down by her father, the warrior opted to leave her village behind and seek after this group of rebels that would have the strength to lead the people to a great victory against the upcoming world war. On one hand she hoped that her father was wrong, but on the other, she knew that it would be inevitable. War was coming and the warriors were starting to assemble.

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Archives
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Nara, Chikara

Post by Archives » Wed Apr 19, 2017 9:54 am

Yet to be obtainedShow
Username: Kitsui
Owner: Nara, Chikara
Character Theme
phpBB [video]
Harmony Theme
phpBB [video]
No Peace Theme
phpBB [video]

Furuta, Wakana
"The Bringer of Harmony"
"Fighting us will be your bane"
General Information Type: Henchwoman
Gender: Female
Age: 30
Height: 5'8
Weight: 145 lbs
Appearance:
  • Face/head: A beautiful youthful face with lush red straight hair parting to the sides, leaving space for her eyes to peer out at her opponents. She wears two earrings and make up.
  • Body: Slim and toned down, Wakana has a typical swimmer body. It's blemish free and tanned. She wears a leather tube top, leather shoulder pauldron on her right side decorated with beautiful ornaments and trinkets. Her gloves are decked out with metal and various objects she has picked up along her journey. She wears dark blue pants and black shoes, she has a small pouch above her rear where she stores her items. A large brown belt that holds up her pants and her sword.
  • Notable Features: Crimson red hair that reaches the center of her back, gorgeous face, Doujutsu, stomach tattoo of the moon, tribal tattoo on her left shoulder, trinkets and ornaments.
Personality:
  • General: Wakana is a down to earth woman who enjoys the pleasures of life, she believes that there's no point for drama and that life should be experienced to the fullest. A woman willing to share if she believes it's for a good cause and does her best to stop any in house fighting. She believes that what doesn't kill you gives you a new lease in life and that one shouldn't squander that second chance.

    Harmonious and beautiful minded the woman walks around like she is some sort of healer of minds and believes that she can help bring an end to all the violence, even though her actions might seem contradictory. She wields mighty destruction powers but is only willing to use them if necessary. She loves Chikara for his easy ways and believes that he can help her find the strength that she needs to complete her task and therefor is willing to go any lengths to please him, even though he just wants her to be safe.
  • Hopes/Dreams: To spread harmony and joy through the world.
  • Fears: To become the bane of the world.
  • Combat Mentality: Wakana fights in range, using her Kuuton to try to end the fight as soon as possible. She believes that fighting for too long will only about more destruction and pain so she chooses to act fast but also stay out of the center of the battle.
Battle Information Village: Sunagakure no Sato
Rank: A-Rank (Special Jounin)
Stats 160
Affinity Fuuton [Wind Element]
  • Ninjutsu: 35
  • Taijutsu: 14
  • Genjutsu: 1
  • Stamina: 22 (25-3)
  • Control: 35
  • Strength: 10
  • Speed: 10
  • Instinct: 23 (30-7)
Equipment: 15x Kunai in her back pouch.
3x Kunai; Explosive notes attached to them in her back pouch.
3x Kunai; Smoke notes attached to them in her back pouch.
3x Kunai; Smoke bombs attached to them in her back pouch.
3x Kunai; Cat bells attached to them in her back pouch.
1x Dark blue short sword. 45 centimeter blade and 20 cm handle
Abilities and Concentrations
Abilities
First Ability
Dream VisionShow
Bijon no Kanshi:
Bijon no Kanshi The all seeing eye is a doujutsu unlocked by Chikara and Chie at a later stage in their lives. The doujutsu shares the vision of the user and willing hosts, allowing them to see what the others are seeing. This gives Chikara and the other users a greater viewing field and a greater understanding of their surroundings. This doujutsu is always active and strenuous on the user if images overlap for a prolonged time. If the other pair of eyes are visually impaired via jutsu or other means then the collective hive-minds eye is affected as well. The Doujutsu draws -3 Stamina and -2 Instinct (-1 Per Extra Pair) from the user for always being active. The Doujutsu also allows the wearer to ability channel.
  • 5 Control: Can only see one extra pair within 10 meters.
  • 10: Can only two extra pair within 25 meters.
  • 20: 3 pairs in 40 meter area.
  • 25: 4 Pairs 55 meter area.
  • 30: 5 Pairs 70 meter area.
  • 35: 85 meter area.
  • 40: 110 meter area.
  • 45: 140 meter area.
  • 50: 180 meter area.
Pets can't view others in their minds eye and can only pass on visual information. While Henchmen and Summons are able to share vision.
Concentrations
Ninjutsu
4/4Show
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/3rd the strength of the technique rounded down unless otherwise stated. This means if someone punched a 19 strength fuuton wall, they would get cuts on their hand applied with 6 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.

Kuuton Affinity:
Kuuton Affinity
A character with this concentration is able to utilize Kuuton, and advanced form of Fuuton, and can make and use any custom or archived jutsu that require the Kuuton affinity. Kuuton has an pressuring effect. Those without the Elemental Specialization cannot make custom Kuuton jutsu.
Passive (Pressure)Show
Kuuton users chakra to create pockets of pressure in a specific direction. Through the use of these technique Kuuton users can launch objects away from them, pull things in to a specific place, or crush things down into the ground. Kuuton jutsu operate off a focal point, and always move towards or away from that focal point. This means that all Kuuton jutsu cover some sort of area, and only effect what is within that area.

Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.

Iijutsu:
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Requires One Ninjutsu Concentration Slot
Taijutsu
2/2Show
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.

Lower Body:
The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.
Genjutsu
1/1Show
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.

Jutsu
NinjutsuShow
Hive MindShow

E-Rank
[Bijon to Kanshi]
E-Rank Ninjutsu
The user channels chakra to their doujutsu which causes the doujutsu to twirl around, mostly used as genjutsu trigger as it can make the doujutsu appear more alluring. Lasts for as long as the user channels chakra to the eyes.
D-Rank
[Cut transmission]
D-Rank Ninjutsu
The user channels chakra to their doujutsu which allows them to cuts the visual feed sent to the others close by. The transmission cutout can be held for 5 posts.

[Forceful Vision Allocation]
D-Rank Ninjutsu
The user channels chakra to their doujutsu which allows them to receive visual feed from companions that aren't able to reach one another and therefor the user acts as a beacon. Only works on 1 extra pair.

[Vision transmission]
D-Rank Ninjutsu
The user channels chakra to their doujutsu which allows them to sends out visual feed to the other doujutsu users. With this jutsu the user can send out visual feed to a specific pair of eyes at a longer range than usual (Control x3).

C-Rank
[Shared 3d Space]
C-Rank Ninjutsu
The user channels chakra to their doujutsu which allows them to sends out visual feed of a 3d visual map to the other users within Controlx2 meters away as long as they all keep their eyes on the area.

[Field of Operation]
C-Rank Ninjutsu
The user channels chakra to their doujutsu which allows them to see a perfect field of operation and makes it easier for everyone to know where they are able to stand. If targets are spotted from one pair of eyes but is obscured from the users visual line then they will still appear, albeit transparent.
KuutonShow


D-Rank
*Kuuton • Pathway Diversion
D-Ranked Kuuton Jutsu
After doing the needed hand seals, the ninja creates a vector concentration on the ground, up to 15 metres away from them. The vector concentration looks as if there is a tiny mist (1 metrex1metrex1metre) in the area in the shape of an arrow that is pointing towards a certain direction. If anything touches this chakra within 3 posts it will be thrust in that direction at a speed equal to their own speed, plus 1, but lose 1 taijutsu, due to being flung. They are sent in this direction for 30 metres, unless they resist it with a strength greater than 5. After 3 posts the arrow will dissipate.


*Kuuton • Arise
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user will kneel down and touch the ground. This will cause the ground around them for 5 metres in every direction to become a focal point. All things within this area will be thrust into the air for 8 metres, unless they resist it with a strength higher than 5.

*Kuuton • Returning from Service
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user will imbue a projectile they are holding with chakra. Once they have thrown that projectile, they are able to cause it to return to them at equal speed as it is currently moving at within the next 2 posts. However, this projectile is only able to travel in a direct straight line from its position to the user, and it must be within 15 metres. Any projectiles which are stationary when called to return move with 5 speed.

*Kuuton • Fire the Reserve
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user will raise up to 3 projectiles which will hover approximately 1.5m off of the ground in mid air, and set them facing in a single direction. They are then able to cause them to be launched in that direction with 5 speed and 5 strength at any time over the next 3 posts, even immediately. If they are not fired during this time, the projectiles will simply drop to the ground.

*Kuuton • Higher Movement
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user will cover themselves in Kuuton chakra. This enables them to augment their movements with the direction-based vector release, allowing them to move with +3 speed, but with -3 Taijutsu. The user will also float one foot off the ground during this time. This technique lasts for three posts.
C-Rank
*Kuuton • Holy Denial
C-Ranked Kuuton Jutsu
After performing the required hand seals, the user will generate a wall of vectors within 10 metres of themselves. This wall is 3 metres in height and width. Any time something touches this wall, it will be halted in mid air if it has a strength lower than 10 and held for the duration of this technique. This wall will last for 4 posts unless ended prematurely by the user.

*Kuuton • Golden Delivery
C-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user surrounds a projectile they are holding with vectors. Once they throw the projectile, anything it comes within 10 metres of on its flight path will be violently pushed away from it with a strength of 10. This technique only lasts a single post.

*Kuuton • Heavenly Push
C-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user selects a single object within 15 metres of themselves. They are then able to cause it to be pushed away from them using vectors with a strength of 10.

*Kuuton • Redirection Bullet
C-Ranked Kuuton Jutsu
After performing the correct hand seals, the user will fire a black orb the size of a baseball made of vectors in a single direction up to 10 metres away from themselves at 10 speed. When it comes into contact with something, it will push that something in a single direction of the user's choosing with 10 strength.
B-Rank
*Kuuton • Divinity's Reach
B-Ranked Kuuton Jutsu
After doing the needed hand seals, the user sends vectors towards a target's neck, as the vectors travel at a speed of 20. By doing so, pressure builds up on the target's neck, choking them with 20 strength. This considerably deadly technique lasts for 3 posts.

*Kuuton • Holy Artefact
B-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user is able to surround one inanimate object they are touching with vectors, so long as it is smaller than a horse. This object is then able to be moved 10 metres in a single direction with 20 speed and 15 strength once a post for 3 posts, unless this technique is ended early.

*Kuuton • Heavenly Subjugation
B-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user will gather vectors into a point above them. All things within 15 metres of the user will then be pushed toward the ground with 20 strength for 2 posts. This does not include the user.
A-Rank
*Kuuton • All Creation's Heavenly Pull
A-Ranked Kuuton Jutsu
After performing the correct hand seals, the user will extend their hand toward a single target object, person or other thing within 30 metres. That object will be pulled by vectors toward the outstretched hand with a strength of 25 for 2 posts.

*Kuuton • All Creation's Heavenly Push
A-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user selects a single object within 30 meters of themselves. They are then able to cause it to be pushed away from them using vectors with a strength of 25.
FuuinjutsuShow

D-Rank
*Fuuinjutsu • Explosive Tag
D-Rank Force Fuuinjutsu
After drawing an 2x5 inch seal formula on a surface the user forms the needed hand seals then touches the seal, arming it with their chakra. Upon being kai'd, the tag releases it's stored energy as a D-Rank Explosion of concussive force outward from itself.

*Fuuinjutsu • Tattoo
D-Rank Storage Fuuinjutsu
Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of hand seals, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored item.

*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed hand seals then may place as many of that singular object into the scroll as desired. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.

*Fuuinjutsu • Minor Weapon Defense
D-Rank Storage & Force Fuuinjutsu
By having an empty scroll with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming small sized weapon (kunai or smaller) with the scroll. Right before contact is actually made, the weapon will be sealed into the seal. This seal cannot be used multiple times, and if the incoming projectile has more than 5 strength, it will overpower it, making the technique useless.

History
HistoryShow
The Story of the messenger
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Wakana was born to the Furuta family in Sunagakure no Sato, which were deeply religious, harmonious, and one with nature, which was partially contradictory to what one would expect from Sunagakure no Sato. While not openly discriminated against, the family held their own beliefs to themselves, making sure that the normalized religion of Yuumagure did not overtake their own minds. Her family, being that of messengers, with her very own father being the head of his division, while her mother was a post woman. Due to their own beliefs, they knew that the sands of the desert would not be a hinderance to their duties, as long as they respected the land, rather than brute force their way through, as other ninja had done in the past. Sending messages was in Wakana's nature, which lead to her discovery of Kuuton later down the pathway of her life.

She enrolled into the academy with her pet hawk, Wari, where she trained day in and day out, mastering her own abilities, along with working alongside a teammate. Her parents supported her the entirety of the path, as she grew and grew, eventually graduating in the upper half of her class. It wasn't the highest, but her parents were still proud of their only daughter.

During her genin years, she was placed into a team, where her parents beliefs of caring for nature helped her with the harsh environments of Wind Country. She started to learn Fuuton, in order to further her abilities with her hawk companion. This eventually lead her into discovering her capabilities of Kuuton, Vector Release. Finding it even more beneficial than regular fuuton, she trained even further in Kuuton, trying to become a master of the art.

This eventually lead her to span the ranks, becoming a chuunin in no time, as she continued forth. However, on a fatal mission to become a special jounin, her hawk was shot down by a fellow ninja, as they were attempting to accomplish a team attack. Without a medic to assist her friend, it swiftly passed away, leading to Wakana to a stage of grief in her life. This lead her to withdraw a bit, after she achieved the rank of Special Jounin.

After a bunch of contemplation, she decided that in order to free herself from the memories of her pet, she would need to explore the world for herself, rather than be bound to the village. This lead her to take the mantle of missing ninja, at whatever cost was needed. While it was a bit at odds with her life up unto this point, she was a wind that could not be held in one place. After all, it was in her blood.

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Nara, Chikara

Post by Archives » Wed May 31, 2017 1:08 am

Yet to be ObtainedShow
Username: Kitsui
Owner: Nara, Chikara
Character Theme
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Sight Theme
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Hive mind Wrath Theme
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Ayuma
"Field of Dreams"


General Information Type: Maroon Waved Owl (Pet)
Gender: Female
Age: 10 years old.
Appearance:
  • Face/head: Narrow brown head with maroon feathers covering the sides and magenta doujutsu eyes.
  • Body: 30 feet wing span, long talon's and maroonish red feathers.
  • Notable Features: Maroonish red feathers, markings on his beak and red streaks.
Personality:
  • General: Ayuma is a coward and hates fights, it's more of a watcher than a fighter. She loves to hang about and keep an eye on things rather than getting down and dirty, she's kind and is almost the total opposite of Shiryoku. She tends to listen to Chie more then Chikara but ultimately does as she's told.
  • Hopes/Dreams: Travel the world.
  • Fears: To lose her partner.
  • Combat Mentality: Ayuma flies around and works as Chikara's second pair of eyes, it stays in the background and keeps an eye out for enemies, occasionally with the help of it's master it will cast a genjutsu or two to distract the enemy.
Battle Information Rank: A-Rank
Stats
  • Ninjutsu: 1
  • Taijutsu: 15
  • Genjutsu: 30
  • Stamina: 20 (23-3)
  • Control: 30
  • Strength: 12
  • Speed: 23
  • Instinct: 24 (26-2)
Equipment: Sharp talons and beak.
Abilities and Concentrations
Abilities
First Ability
Dream VisionShow
Bijon no Kanshi:
Bijon no Kanshi
The all seeing eye is a doujutsu unlocked by Chikara and Chie at a later stage in their lives. The doujutsu shares the vision of the user and willing hosts, allowing them to see what the others are seeing. This gives Chikara and the other users a greater viewing field and a greater understanding of their surroundings. This doujutsu is always active and strenuous on the user if images overlap for a prolonged time. If the other pair of eyes are visually impaired via jutsu or other means then the collective hive-minds eye is affected as well. The Doujutsu draws -3 Stamina and -2 Instinct (-1 Per Extra Pair) from the user for always being active.The Doujutsu also allows the wearer to ability channel.
  • 5 Control: Can only see one extra pair within 10 meters.
  • 10: Can only two extra pair within 25 meters.
  • 20: 3 pairs in 40 meter area.
  • 25: 4 Pairs 55 meter area.
  • 30: 5 Pairs 70 meter area.
  • 35: 85 meter area.
  • 40: 110 meter area.
  • 45: 140 meter area.
  • 50: 180 meter area.

Pets can't view others in their minds eye and can only pass on visual information. While Henchmen and Summons are able to share vision.
Concentrations
NinjutsuN/A
Taijutsu[Owl Body]
Genjutsu[Warp Genjutsu]-[Sight Initiation]-[Sound Initiation]

Jutsu
NinjutsuShow
Hive MindShow

E-Rank
[Bijon to Kanshi]
E-Rank Ninjutsu
The user channels chakra to their doujutsu which causes the doujutsu to twirl around, mostly used as genjutsu trigger as it can make the doujutsu appear more alluring. Lasts for as long as the user channels chakra to the eyes.
D-Rank
[Cut transmission]
D-Rank Ninjutsu
The user channels chakra to their doujutsu which allows them to cuts the visual feed sent to the others close by. The transmission cutout can be held for 5 posts.

[Forceful Vision Allocation]
D-Rank Ninjutsu
The user channels chakra to their doujutsu which allows them to receive visual feed from companions that aren't able to reach one another and therefor the user acts as a beacon. Only works on 1 extra pair.

[Stop! Go back, Enhance!]
D-Rank NinTaijutsujutsu
Prequisite: Focused Vision
The user channels chakra to their doujutsu which allows them to enhance their vision and send out the zoomed in view of the target.
TaijutsuShow
Owl Body:
Ayuma uses his eagle body to strike his enemies, use his vision and fly off into the distance.

E-Rank
270 Vision
E-Rank Maneuver
Ayuma can twist her head 270 degrees in order to keep an eye on her pray, in the right position she can nearly have 360 view of the battlefield.
D-Rank
Swoop Down
D-rank Maneuver
Ayuma swoops down at high speed and aims to distract their opponent.

Scratch Face
D-rank Maneuver
Ayuma swipes its talons at its opponents eyes, trying to blind them.

Fake Out
D-rank Maneuver
Ayuma swoops down and fakes an attack, stopping before the attack to turn away and fly off.

Hoot, Hoot.
D-rank Maneuver
Ayuma performs a loud hoot that can be heard from a long distance.

Focused Vision
D-rank Taijutsu Discipline
Ayuma focuses on it's target, increasing it's vision (+3 Instinct) forgoing it's agility to target it's prey (-3) Taijutsu.
C-Rank
Prey Vision
C-rank Taijutsu Discipline
Ayuma focuses on it's target, increasing it's vision (+6 Instinct) entering near perfect tunnel vision, forgoing agility to target it's prey (-6) Taijutsu.

Dust Off
C-Rank Taijutsu Maneuver
Ayuma swoops down and flaps it's wings, kicking up dust. A simple technique to attempt to momentary blind the target.

Targeting
C-Rank Taijutsu Discipline
Ayuma keeps track of his target and doesn't let his target out of his view unless it's stopped.
GenjutsuShow
D-Rank
Raining Feathers
D-Rank Illusion Genjutsu
Once the hand seals have been formed and the target sees the owl fly over their heads the genjutsu will ensue. Multitude of feathers will rain down over the battlefield and disturb the targets field of vision. Lasts for 3 posts.

Twin Owls
D-Rank Illusion Genjutsu
Once the hand seals have been formed and the target sees the owl fly over their heads the genjutsu will ensue. Ayuma splits into two and flies off in different directions, this genjutsu allows the owl to up the chance of evading the enemy. Lasts for 3 posts.

Hoot, Hoot
D-Rank Illusion Genjutsu
Prerequisite: Hoot, Hoot
Once the hand seals have been formed and the targets hears the owl hoot the genjutsu will ensue. The target will hear hoots coming from different directions which can confuse the target, especially if they are after the owl. Last for 3 posts.

Flash
D-Rank Illusion Genjutsu
Prerequisite: Sun/Moon is up
Once the hand seals have been formed and the targets sees the owl fly over their heads and around the sun the genjutsu will ensue. The illusion causes the light to become brighter, which can annoy the target. Lasts for 3 posts.

Normal Eyes
D-Rank Illusion Genjutsu
Once the hand seals have been formed and the target sees the owl fly over their heads the genjutsu will ensue. This genjutsu causes Ayuma's doujutsu to appear as normal colored [Brown]. Lasts for 3 posts.

The Swarm
D-Rank Illusion Genjutsu
Prerequisite: Fake out
Once the hand seals have been formed and the target sees the owl swoop down to lunge an attack then the genjutsu will ensue. The target will see four times as many owls swoop down to attack them, this genjutsu works as a distraction to scare the enemy. Lasts for 2 posts. C-Rank
Soothing Hoot
C-Rank Status Genjutsu
Prerequisite: Hoot, Hoot
Once the hand seals have been formed and the targets hears the owl hoot the genjutsu will ensue. This genjutsu causes the target to find the hoots soothing and almost atmospheric. Last for 5 posts.

Vision of dread
C-Rank Illusion Genjutsu
Prerequisite: Hoot, Hoot
Once the hand seals have been formed and the targets hears the owl hoot the genjutsu will ensue. The target seeing the world around them slowly decay as if everything was rotting. Last for 4 posts.

Dust Storm
C-Rank Illusion Genijutsu
Prerequisite: Dust off
Once the hand seals have been formed and the target sees the owl kick up dust then the genjutsu will ensue. The target will see the dust cloud grow significantly and cover three times the range of the normal dust. Lasts for 3 posts.

Creepy
C-Rank Illusion Genjutsu
Prerequisite: 270 Vision
Once the hand seals have been formed and the target sees the owl turn it's heads the genjutsu will ensue. This genjutsu causes the target to see from Ayuma's perspective for 2 post, which can creep them out, especially if the owl keeps twisting it's head.

Night Time
C-Rank Illusion Genjutsu
Prerequisite: Hoot, Hoot
Once the hand seals have been formed and the targets hears the owl hoot the genjutsu will ensue. If the sun is up then cloud will cover it up, making the the battlefield darker, likewise when the moon is up. Last for 5 posts.
B-Rank
Scattered Flight
B-Ranked Illusion Genjutsu
If the genjutsu user ever needs to run, this is the ideal technique to use. The target simply has to see the owl take flight after the user has performed the hand seals. If the target saw the wing flap, the genjutsu caster will suddenly split into 90 "clones." This will allow the genjutsu caster to fly away amidst the confusion, as the mass of clones run in every single direction at a speed of 20. Of course, touching one of these "clones" will cause them to disperse in a cloud of smoke, but they will do everything in their power to avoid making contact. If the clones aren't touched, the jutsu lasts for up to 5 posts.

Just a regular owl
B-Rank Warp Genjutsu
Prerequisite: Hoot, Hoot
Once the hand seals have been formed and the targets hears the owl hoot the genjutsu will ensue. Within the genjutsu the owl will not only shrink in size to match that of a regular sized owl but their eyes will look regular instead of featuring it's doujutsu, the target will remember it as always being that size and almost un-noteworthy. Lasts for 5 posts.

Ayuma; The owl
B-Rank Warp Genjutsu
Prerequisite: Bijon no Kanshi
Once the hand seals have been formed and the target looks into the owls eyes the genjutsu will ensue. The target will almost feel hypnotized into looking into the owls eyes, and the longer they look the more colorful the world surrounding them will become. Colors dances around, especially inside of the owls wings, appearing like it almost contained space between it's giant wings. Lasts for 5 posts.

Majoras Moon
B-Rank Warp Genjutsu
Prerequisite: Hoot, Hoot, The Moon is out.
Once the hand seals have been formed and the targets hears the owl hoot the genjutsu will ensue. The moon will grow three times it's normal size and almost appear as if it will crash against the earth, making the target feel as if it is specifically targeting them, this can make them feel very uneasy and cause them to look up as it continues to grow per post until it almost reaches the ground. Last for 5 posts.

History

Ayuma is a special owl that was raised by old guardians of a temple, it was taught the ways of Genjutsu in order to keep their secrets. One day the old masters died of old age and left the owl to protect the temple by herself, some say that the owl still protects it to this day, it's a legend in the making, the last of it's kind.

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Nara, Chikara

Post by Archives » Fri Apr 06, 2018 7:07 am

Yet to be ObtainedShow
Username: Kitsui
Owner: Nara, Chikara
Stat Trainings: (0/25)
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Flight Theme
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Hive mind Theme
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Shiryoku
"The Beacon"

General Information Type: Gold Striped Blue Eagle (Pet)
Gender: Male
Age: 10 years old.
Appearance:
  • Face/head: Eagle head with blue feathers, markings on it's beak and golden streaks on it's head and two golden stripes on each "cheek". Deep orange eyes surrounding the black doujutsu.
  • Body: 30 feet wing span, long talon's, a White tail end and a golden streak running down it's back.
  • Notable Features: Blue feathers, markings on his beak and golden streaks.
Personality:
  • General: Shiryoku is a fearless Bird that enjoys hunting for sport and for food, an avid listener and a strong partner. Shiryoku knows when to back down from a fight and work as the second pair of eyes for Chikara.
  • Hopes/Dreams: Hunt down the biggest eagle it can find.
  • Fears: To lose his partner.
  • Combat Mentality: Shiryoku flies around and works as Chikara's second pair of eyes, it can come down and claw opponents eyes with it's huge talon.
Battle Information Rank: A-Rank
Stats
  • Ninjutsu: 20
  • Taijutsu: 15
  • Genjutsu: 1
  • Stamina: 20 (23-3)
  • Control: 30
  • Strength: 20
  • Speed: 30
  • Instinct: 18 (20-2)
Equipment: Sharp talons and beak.
Abilities and Concentrations
Abilities
First Ability
Dream VisionShow
Bijon no Kanshi:
Bijon no Kanshi
The all seeing eye is a doujutsu unlocked by Chikara and Chie at a later stage in their lives. The doujutsu shares the vision of the user and willing hosts, allowing them to see what the others are seeing. This gives Chikara and the other users a greater viewing field and a greater understanding of their surroundings. This doujutsu is always active and strenuous on the user if images overlap for a prolonged time. If the other pair of eyes are visually impaired via jutsu or other means then the collective hive-minds eye is affected as well. The Doujutsu draws -3 Stamina and -2 Instinct (-1 Per Extra Pair) from the user for always being active.

Pets can't view others in their minds eye and can only pass on visual information. While Henchmen and Summons are able to share vision.
Concentrations
NinjutsuN/A
TaijutsuBird Body
GenjutsuN/A

Jutsu
NinjutsuShow
Hive MindShow

D-Rank
[The Awakening]
D-Rank Ninjutsu
The activation of the Doujutsu that allows the wearer to share vision with other users. This technique is always activated and therefor contributes to the loss of (-3 Stamina) and (-2 Instinct). The more users share their vision the more (1) Instinct they lose.

[Vision transmission]
D-Rank Ninjutsu
After the master(s) forms a set of seals this technique will send out visual feed to the other users within Controlx3 meters.

[Cut transmission]
D-Rank Ninjutsu
After the master(s) forms a set of seals this technique will cut the visual feed sent to the others.

[Forceful Vision Allocation]
D-Rank Ninjutsu
After the master(s) forms a set of seals this technique will receive visual feed from companions that aren't able to send out visual feed within Controlx3 meters.

[Stop! Go back, Enhance]
D-Rank NinTaijutsu
Prequisite: Focused Vision
After the master(s) forms a set of seals this technique will allow the user to enhance the vision and send out the zoomed in view of the target.
C-Rank
[Eyes on target]
C-Rank Nintaijutsu
Prerequisite: 15 Instinct, Targeting
After the master(s) forms a set of seals this technique will allow the user to keep a keen eye out on their target, together with other users they can create a 3 dimensional view of the target. Staying within the live feed radius.

[Vision Reflector]
C-Rank Ninjutsu
After the master(s) forms a set of seals this technique will receive visual feedback information and transfers them around to the other doujutsu users within Controlx4 meters.

[Shared 3d Space]
C-Rank Ninjutsu
After the master(s) forms a set of seals this technique will send out visual feed of a 3d visual map to the other users within Controlx2 meters away.

[Live from the Air]
C-Rank Ninjutsu
Prerequisite: Encircle the Pray
After the master(s) forms a set of seals this technique will send out a perfect live feed from the air, giving the others a clearer vision of the targets location and actions.

[Field of Operation]
C-Rank Ninjutsu
After the master(s) forms a set of seals this technique will, the user is able to see a perfect field of operation and makes it easier for everyone to know where they are able to stand. This technique sends the visual feed to anyone standing Controlx3 meters away.
B-Rank
[Beacon]
B-Rank Ninjutsu
Preequisite: 30 Control, [Vision Reflector]
After the master(s) forms a set of seals this technique will receive visual feedback information mixes and then transfers them around to the other doujutsu users within Controlx5 meters.

[Targets locked]
B-Rank Ninjutsu
Prerequisite: Encircle the Pray
After the master(s) forms a set of seals this technique will and If the user has clear space and clear sight on the battlefield, the eyes can keep track of multiple targets and give a better understanding of the battle.

[Shared 3d Space]
B-Rank Ninjutsu
After the master(s) forms a set of seals this technique will send out visual feed of a 3d visual map with targets marked out. Eyes must be on target for the map to depict their positioning. Sending out the feed to users within Controlx3 meters.

[Field of Operation 2.0]
B-Rank Ninjutsu
Prerequisite: [Field of Operation]
After the master(s) forms a set of seals this technique will, the user is able to see a perfect field of operation and makes it easier for everyone to know where they are able to stand. This technique sends the visual feed to anyone standing Controlx4 meters away.

[Forceful Vision Allocation 2.0]
B-Rank Ninjutsu
Prerequisite: [Forceful Vision Allocation]
After the master(s) forms a set of seals this technique will receive visual feed from companions that aren't able to send out visual feed within Controlx5 meters.
TaijutsuShow
Bird Body:
Shiryoku uses his Bird body to strike his enemies, use his vision and fly off into the distance.

D-Rank
Swoop Down
D-rank Taijutsu Maneuver
Shiryoku swoops down at high speed and aims to distract their opponent.

Scratch Face
D-rank Taijutsu Maneuver
Shiryoku swipes its talons at its opponents eyes, trying to blind them.

Fake Out
D-rank Taijutsu Maneuver
Shiryoku swoops down and fakes an attack, stopping before the attack to turn away and fly off.

Focused Vision
D-rank Taijutsu Stance
Shiryoku focuses on it's target, increasing it's vision (+3 Instinct) forgoing it's agility to target it's prey (-3) Taijutsu.

Eagle Screech
D-rank Taijutsu Maneuver
Shiryoku performs a loud eagle cry that can be heard from a long distance.
C-Rank
The Shadow
C-rank Taijutsu Maneuver
Shiryoku boosts its flight (+6) speed at the cost of agility (-6) Taijutsu.

Prey Vision
C-rank Taijutsu Stance
Shiryoku focuses on it's target, increasing it's vision (+6 Instinct) entering near perfect tunnel vision, forgoing agility to target it's prey (-6) Taijutsu.

Encircle the Pray
C-Rank Taijutsu Discipline
Shiryoku has trained to check the skies surrounding the target before he starts encircling above, almost ending up in a trance flight, allowing it to focus on it's target and still stay on the move.

Dust Off
C-Rank Taijutsu Maneuver
Shiryoku swoops down and flaps it's wings, kicking up dust. A simple technique to attempt to momentary blind the target.

Targeting
C-Rank Taijutsu Stance
Shiryoku keeps track of his target and doesn't let his target out of his view unless it's stopped.

History

Shiryoku is born on top of a hill, his parent's had been killed off while he was at a young age and had it not been for Chikara, then the eagle would've died at a young age. The Nara nursed him back to health and has ever since worked together with it's master. Having separated since his escape, the master has returned for it's eagle. Shiryoku has escaped to the country of birds were he has created a new life for himself, furthering his race of majestic eagles, though lately the local population has begun to hunt them as they have become a threat to the natural order and has forced the other birds to leave the country.

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