Ability that grant immunity to Tenkujutsu
Quote:While Indra is the host of the Soul Genma, he has modified his sealing with the Chakra Forbid: Exorcism seal. Unlike a standard Jinchuuriki, Indra's complex and multi-layered seal means that he is by all intents a normal human. Indra at default does not present as a host, has no features from his genma, cannot be identified as a jinchuuriki by sensors and is unaffected by Tenkujutsu. However, either by choice or when Indra experiences exteme negative emotions, he can lose control and have his consciousness taken over by the Soul Genma. When this occurs, he becomes identifiable as a jinchuuriki, transforms, and is vulnerable to Tenkjutsu. The modified seal prevents Indra and the Soul Genma's chakra from passively mixing, meaning while the Soul Genma can use some of it's powers (as determined by the Possession stat), transforming does not confer any stat boosts. As with Form 0 for a normal Jinchuuriki, Indra is able to access his 0 Possession skill at all times
The Priest coming towards Shizuo on the right, launching electric net.
The Priest:A puppet frame made available to puppeteers or those interested in it in Sunagakure, this frame is designed for offensive operations. Roughly human shaped, the wooden frame is smaller than standard frames and has shorter limbs but includes more bearings in its joints allowing for increased mobility. The frames are often customized as far as hair, facial features, etc. The frame has 50 strength and 50 speed, making it more durable than most standard frames available. Additionally, the left arm has a 100m chain coiled in it, which can be ejected with 50 speed and strength, allowing the puppeteer to wrap up targets engaging with the puppet. In the right arm, the puppet has a free floating weight that moves with momentum. When the puppet swings its arm and makes contact with something, the weight will move within the arm and slam in the direction of contact, causing a secondary strike of [50 Strength].
Additionally, the puppet has a repair pack stored in the head, which can be unlatched to reveal the pack. The Repair Pack can repair up to 40 strength when utilized with the appropriate jutsu. Stored in it’s body, the puppet has a wire netting roughly large enough to cover a full-sized adult. The netting can be ejected at [50 speed], and electrified with [50 strength] causing numbing and paralysis to those who touch it. As an added feature, the netting can be ejected and then pulled back onto the Priest, wrapping around it’s body and allowing it to electrify anything the Priest touches. The battery in the Priests body is roughly the size of a heart and stored in the chest, and has enough power to keep his body electrified for 10 posts when used this way. All four of the Priest’s limbs detach and can be manipulated and controlled separately.
Interestingly, Indra’s puppet frame is very clearly a puppet, with no-adornments on it to make it appear deceivingly human. Its face, which has a single eye in the center of its face and a jaw connected by two bolts on either side of the head, is somewhat small. It has white hair on top that gives little impression of realism. The puppet wears a deep purple robe with a white stripe on the hood, and white cuffs at the end of each sleeve
The Temple Monk coming towards Shizuo on the left
The Temple Monk:
A human-shaped puppet, the Temple Monk stands at roughly 6’ in height, with a rounded body cavity, legs, and arms slightly longer than normal. It’s head, an oblong shape, as a single puppet eye in the center of its face, with a long divot that splits under the eye to break away into the jaw. On each side of the divot is an indent the size of a talisman. The puppet has a jaw with visible teeth within it, but the oblong shape of the head makes it clearly inhuman. The puppet has no hair, ears, nose, or other features. The puppet wears a black robe with a hood, with a golden stripe that runs from the center of the hood down the back, but otherwise has no features. The Temple Monk has 50 strength and 50 speed. It is equipped with a number of unique features:
Talisman Cartridge: A column inside the Temple Monk’s neck that stores a total of 30 Blank Talismans. When the column is activated, the Temple Monk’s mouth will open and produce a single Talisman. If, for whatever reason the Temple Monk’s mouth cannot open, a single Talisman can be ejected out a slot on the back of the neck where they are filled through.
Brass Knuckles: Each of the Temple Monk’s hands are wrapped in a metal covering that have spikes over where the knuckles are, allowing punches from the Temple Monk to have cutting and stabbing properties as well.
Chakra Thread Spool: A small cylindrical piece mounted to the puppets back, the spool is made out of a reactive material designed to support chakra strings. Activated chakra strings can be attached to the spool, allowing them to be maintained when not being actively controlled by the user. The spool can remain connected to a theoretically limitless number of chakra strings, though a chakra string will only remain live for 5 posts once attached to the spool.
Krag, Kingdom Come:All empires crumble under the weight of their people.: Brought forth to embody justice for the people, Krag is made of only simple leather and wood, tightly bound to form the full shaft and head; Relatively short for a spear at 1.2m in length, Krag makes for an excellent quick striking tool, however the first power of Krag is that it can extend to up to 5m thanks to an advanced telescoping mechanism. Representing the sudden change of rebellion, the second effect of the spear is that with the flick of its owners wrist, the tip can move out of the way, instantly letting loose a mighty explosion at 40 strength in a 50m spearhead shape. This can only be done once per thread, however its unpredictable nature makes avoiding at least a glancing blow very difficult. Krag is embedded into the Temple Monk's left arm, allowing his arm to eject the spear to weild it, or simply opening it's palm to expose Krag's spear head for use.
Jutsu used: Strings attached to both puppets, with 4 strings attached to the Temple Monk's chakra thread spool.
*[Puppetry Style • Perfection of Puppetry Technique]
A-Rank Ninjutsu
Prerequisite: *[Puppetry Style • Advanced Puppetry Technique]
Perfection of Puppetry is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 65 meters away. This jutsu allows the puppeteer to attach their chakra strings to humans or animals arms and legs at [Control] Speed, using every part of the puppet to its max potential. In order to break out from this technique, the target must be willing to break out and have at least [Control] strength to resist the puppeteer’s control. While being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any way.
Holy Release: Kugutsu
C-rank Ninjutsu
Prerequisite: Puppet String techniques
While the user is maintaining puppet strings, they can perform a series of hand seals to send Holy energy through the chakra strings, causing whatever the strings are attached to become [Blessed] with [Control].