Captain Avantika

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AFungalNetwork
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Captain Avantika

Post by AFungalNetwork » Wed Jun 04, 2025 4:30 am

Captain Avantika
The Sea Mother
Ava

[The Sea Father Calls Me]

General Information Age: 180 (Looks mid 30s)
Gender: F
Height: 5'6
Weight: 100lbs
Physical Features:
  • Face/head: She has an angular face with with long curly red hair. Her eyes are a golden hue and her expression has a wicked charm to it. A pirate's tricorn rests atop her head.
  • Body: She has a tall, commanding figure with a strong, confident stance. Her posture exudes both nobility and menace—like a queen of the tides. Her physique is toned and athletic, honed from centuries of seafaring and combat.
  • Notable Features:
    - A massive crimson crab claw replaces her right arm—glistening, chitinous, and brutal-looking. It is a direct mark of her curse, powerful enough to crush anchors or cleave through steel.
    - Her right leg, from the thigh down, is also transformed into an armored crab-like limb—jointed and barnacled, blending smoothly into her otherwise human frame.
    - Her chest is inked with an intricate eldritch tattoo, resembling a seal or cursed mark—likely the sigil of her pact with the Leviathan.
Clothing/Accessories:
A naval blue, sea-weathered longcoat with worn crimson trim—tailored yet battle-worn. The coat has a high collar and rests slightly open to reveal her tunic and chest tattoo.

Beneath, she wears a white, open-chest blouse—a classic pirate cut—tucked into a thick, weathered sash and belt. The sash is knotted with charms, trinkets, and vials.

A leather belt with ornamental coins, scroll tubes, and utility pouches wraps around her waist.

She wears a medallion pendant with an ancient crest—the sigil of her pact.

Her hat is iconic: a black tricorne, bent with age and ocean winds, adorned with sea feathers and barnacle-threaded stitching.
Picture:
NormalShow
Personality:
  • General:
    Witty and sharp as a fishhook, she commands attention the moment she enters a room—or a battlefield. She speaks with a lilting confidence, often disarming her foes with banter before she ever draws a blade. Her charisma is undeniable, but beneath it lies a cunning, calculating mind. She makes friends easily but rarely lets them close, always steering her own course. Selfish to the core, she views loyalty as currency and betrayal as inevitable—part of the game. She doesn’t mourn what she’s lost, nor apologize for what she’s become. In her eyes, the sea chose her. And the sea never makes mistakes.
  • Hopes/Dreams:
    Her grand ambition is to crown herself a Pirate Queen, not merely as a symbol, but as the sovereign of an actual pirate nation. She dreams of carving out a lawless territory from one of the minor ninja countries, a place where shinobi, smugglers, and sea dogs answer only to her. She envisions a floating capital—part fleet, part fortress—ruled by maritime code and eldritch strength. Every raid, every ship taken, every alliance formed is a step toward that throne.
  • Fears:
    Though she hides it well, she fears irrelevance—being forgotten, lost beneath the tides of history. Ageless or not, she is driven by the need to leave a legacy that defies time. Additionally, she secretly dreads being chained—whether by loyalty, duty, or love. The idea of belonging to anything other than the sea fills her with quiet panic. The only master she acknowledges is the ocean itself.
  • Combat Mentality:
    -In battle, she is ruthless, theatrical, and unpredictable. She treats combat like a dance—sometimes playful, often deadly. She uses misdirection and feints liberally, and rarely fights fair. She prefers to disable or dominate rather than outright destroy, savoring the fear and awe she instills. Her crab claw and leg are used with brutal creativity—grappling, crushing, pinning. She’s a tactician at sea and a duelist on land, blending shinobi deception with pirate ferocity. And above all, she enjoys it—the thrill, the risk, the spectacle.

Battle Information Village: Soul Country (Pre-Great War)
Rank: Jonin
  • Chakra Pool: 30
  • Endurance: 20
  • Control: 40
  • Strength: 15
  • Speed: 25
  • Willpower: 30
  • Mastery:
Equipment:
- 5 kunai, 10 shuriken, 10m of wire , 5 exploding tags, 1 smoke bomb, 1 flash bang
- Cutlass
Companions: (1/1) The Squalleater
Affinity/Specialization: Suiton
Abilities and Concentrations
Abilities
First Ability
Curse of the Sea Father:
Cursed—or blessed—by the ancient Leviathan yokai known only as the Sea Father, Captain Ava is bound to the deep, her flesh and soul irrevocably transformed by eldritch communion. This pact has warped her physical form in subtle and grotesque ways, granting her power, agelessness, and a connection to an ancient oceanic force few dare to name.
Boons of the Sea FatherShow
Agelessness:
Ava does not age and cannot die from natural causes or time. Her body is immune to aging, disease, and decay. This effect does not prevent fatal damage—she can still be killed in combat or by unnatural means.

Aquatic Dominance
She is a perfect creature of the sea — capable of breathing underwater, swimming at unnatural speeds, and fighting effortlessly in aquatic environments. She suffers no penalties from water-based terrain and can move as easily underwater as on land.



Second Ability
True Form TransformationShow
True Form:
Brineborn Horror
When the tides of her chakra break their bounds, Ava sheds her mortal guise and is reborn into her true form—the Brineborn Horror, a monstrous avatar of the drowned and the forgotten. This is no simple transformation, but an unveiling: a revelation of the abyssal truth coiled in her soul.

Base FormShow

Base Form – Brinekissed Witch
Even in her normal state, the curse of the sea lingers.

Her chakra feels damp, dense, and salt-rich, warping the senses of those nearby—scenting the air with brine and carrying faint, rhythmic echoes like waves in a conch shell.
Her eyes shimmer like oil slicks on water. Her teeth have subtly sharpened over time, and her presence causes a strange unease, like the moment before drowning.
Her water is black, thick, and inky when using Suiton.

+3 Chakra Pool (always active; counts toward total)
Form 1Show
SpoilerShow

Form 1 – Call of the Drowned
The transformation begins and is partially revealed.

Her skin gains a translucent, jellyfish-like sheen. Her left arm mutates into a flexible, rubbery appendage lined with suckers, like a kraken’s limb.
Low-frequency psionic hums can now be “heard” by others nearby, felt more than perceived. Her voice takes on a layered, echoing quality, like speech underwater in a flooded chamber.
She can now infuse water with hallucinogenic chakra, causing fear, disorientation, or sensory distortion. This effect is negated if the target's [Willpower] exceeds Ava's [Control].
+2 Chakra Pool

Unique Trait – Drowned Tag
All Water-style techniques now apply mild psionic pressure, causing targets to experience momentary sensations of drowning, vertigo, or helplessness.
Form 2Show
Form 2 – Maw of the Deep
Now the horror begins to bloom.

A secondary mouth forms on her torso or neck—ringed with jagged teeth and occasionally used for jutsu invocation. One eye becomes pitch-black, bottomless, constantly leaking saltwater.
Her legs elongate slightly and fuse below the knee, allowing her to “glide” effortlessly, especially in aquatic terrain.
Her voice becomes hypnotic.
She gains low-level telepathy—able to plant thoughts or basic sensory impressions directly into nearby minds during combat through a custom genjutsu pyramid.
+4 Chakra Pool, +2 Control

Unique Trait – Drowned Memory
Can implant short false memories or sensations into a target’s mind, such as the sensation of being submerged, memories of drowning, or the cries of unseen voices. This is also genjutsu.

Form 2 AscendedShow
Form 2 Ascended – Siren of the Abyss
She now fully commands her early forms.

Though her physical appearance remains close to Form 2, an unsettling psychic pressure surrounds her, causing the faint sounds of dripping water or sonar pulses to echo around her.
Those with low Willpower struggle to maintain eye contact or focus in her presence.
She may now access any ability from Base, Form 1, or Form 2 while in her base form.
+4 Chakra Pool, +3 Control
Form 3Show
Form 3 – Leviathan’s Bloom
SpoilerShow

The deep-sea horror reveals itself.

Her body becomes more biomechanical and abyssal—armored in ridged coral plates, mucus-slick flesh, and undulating tendrils.
The mouth on her stomach seals shut.
Six spectral tentacles of chakra float behind her, usable for jutsu channeling, grapples, or deflection.
Multiple bioluminescent eyes now dot her back and limbs, blinking at irregular intervals.
The air around her becomes humid and oppressive, condensing unnaturally. Hallucinations and minor psychic distortions affect those within 15 meters.
+6 Chakra Pool, +4 Control

Unique Trait – Mind Reef
Creates a mental zone around her (10m radius) where enemies experience hallucinations of drowning, weightlessness, or distorted memories. The effect persists while she remains mostly still or moves slowly. This effect is negated if the target's [Willpower] exceeds Ava's [Control].
Form 4Show
Form 4 – Brineborn Horror
SpoilerShow

Her true form is unleashed. The sea’s hatred wears flesh.

Her silhouette becomes monstrous—serpentine spine, limbs replaced with tentacle-clusters, and her torso a mass of chitin, kelp, and slick flesh.
Her jaw now opens horizontally, with rows of rotating shark-like teeth and a lightless gullet that swallows even sound.
Her eyes vanish—replaced with bioluminescent ridges and angler-like lures along her shoulders and jawline.

Chakra sensory is heavily disrupted in a 10-meter radius—perception within it is warped, like sonar in a deep trench. This effect is negated if the target's [Willpower] exceeds Ava's [Control].

Her voice now radiates from water itself, bubbling from puddles or raindrops.
+8 Chakra Pool, +5 Control

Passive effect:
Aquatic Ascendance – She moves through water and mist as if flying; unaffected by drag, current, or terrain, and gains enhanced speed in water-heavy conditions.
Form 4 AscendedShow
Form 4 Ascended – Voice of the Abyss
She is no longer human—she is the voice of the ocean’s unconscious.

All forms are fully accessible.
Her shadow expands into a pool of brine, always rippling, always whispering.
Any water-based jutsu now automatically carry a psionic side-effect, such as minor confusion, auditory hallucinations, vertigo, or false sensory cues. This effect is negated if the target's [Willpower] exceeds Ava's [Control].

+10 Chakra Pool, +5 Control

**Stat Total****Unlocks**
4First Form, C-rank
6First Form, B-rank
10First Form, A-rank; Second Form unlock
14Second Form, S-rank
16Second Form, C-rank
20Second Form, B-rank; Form 2 Ascended
22Second Form, A-rank
26Second Form, S-rank; Third Form unlock
30Third Form, C-rank
34Third Form, B-rank
38Third Form, A-rank
40Third Form, S-rank; Fourth Form unlock
42Fourth Form, B-rank
46Fourth Form, A-rank
48Fourth Form, S-rank
50Form 4 Ascended
Third Ability
Servants of the Sea Father
Ava can summon twisted sea-spirits, drowned acolytes, and leviathan spawn in the Sea Father's name. This has its own jutsu pyramid.
Concentrations
Ninjutsu
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive Replenishing effect.
Passive (Replenishing)Show
Suiton's effect is replenishing, this means that suiton jutsu passively repair themselves when damaged, at no additional cost to the user. The rate of repairing itself is 1/3 [Strength] per post. This only works for the length of the technique, so maintaining the damage to Suiton until the jutsu expires will stop it from regrowing.
Taijutsu
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Genjutsu
Status Genjutsu:
This user has learned how to utilize Status Genjutsu that impose mental and cognitive effects on their target.
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Scent Initiation:
This user has learn to use smells to intiate genjutsu. Allowing them to utilize and produce various scents to capture their targets in genjutsu.

Jutsu
NinjutsuShow
SuitonShow
*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to 10 meters away. The defense is shot at [Control] Speed and has [Control] Strength and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water that can be thrown up to 10 meters. When kai'd, this shuriken explodes with [Control] Strength and covers the immediate area in water. If not consumed, this technique lasts for three posts.
Servants of the Sea FatherShow
Servants of the Sea Father::
Servants of the Sea Father, a thematic summoning-style pyramid where each jutsu calls forth eldritch aquatic spirits to perform brief, haunting acts before fading. These are not full summons, but transient, violent manifestations—echoes of the drowned, emissaries of the abyss. These spirits emerge from water sources, pools of brine, or rips in the air that leak seawater, and vanish immediately after their purpose is served.
Brinehand Grasp
D-Rank Ninjutsu
After performing the proper hand seals, the user causes a bloated briny hand to erupt from a surface within 10 meters at [Control] Speed. The hand grabs a target limb with [Control] Strength and holds for 1 post unless broken. It then dissolves into seawater.

Barnacle-Eye Sentinel
D-Rank Ninjutsu
After hand seals, the user forms a single spectral eye above a puddle or water source within 10 meters at [Control] Speed. The eye hovers for 1 post, transmitting sight psychically. It has [Control] Strength and can be destroyed by attacks exceeding that.

Saltling Surge
D-Rank Ninjutsu
The user summons a small fish-like spectral creature that swims through the air up to 10 meters at [Control] Speed. On contact, it bites for [Control] Strength, then pops into mist.

Whispers Below
D-Rank Ninjutsu
After hand seals, the user floods a 5-meter radius around a water source with a ghostly ripple at [Control] Speed. Seconds later, a single spectral tentacles emerges from the water and strikes out against a single target at [Control] Strength and Speed.

Drowned Acolyte’s Curse
C-Rank Ninjutsu
A spectral drowned acolyte appears at [Control] Speed within 10 meters of the user. It whispers into the mind of a single target before vanishing, inflicting hallucinations and sea-sickness for 1 post unless resisted. [Willpower] vs user's [Control].

Spiteful Shot
C-Rank Ninjutsu
The user summons the ghostly apparition of a drowned pirate wielding a spectral pistol. At [Control] Speed, the phantom fires a single ethereal shot at a target within 15 meters. The shot deals damage equal to [Control] Strength and causes brief disorientation for 1 post.

Tidecall
C-Rank Ninjutsu
The user summons a surging tide that sweeps across a 10-meter radius around them at [Control] Speed. The water drenches enemies, slowing them for 1 post and soaking clothing and light armor, which may affect other abilities.

Saltwater Lash
C-Rank Ninjutsu
A spectral whip made of briny water lashes out at a target within 15 meters at [Control] Speed. It strikes with [Control] Strength before disappearing.

Reverent of the Deep Gate
B-Rank Ninjutsu
A spectral monk emerges from a vertical tide-portal within 20 meters at [Control] Speed, tolling a dripping bell that disrupts chakra control. Targets within a 10-meter radius must resist [Willpower] vs user's [Control] or be silenced for 1 post—unable to perform jutsu. The monk vanishes after activation.

Razorfin Swarm
B-Rank Ninjutsu
A cone of spectral fish erupts from a water surface in front of the user at [Control] Speed. The swarm slashes all enemies in a 15-meter arc with [Control] Strength.

Kraken's Pull
B-Rank Ninjutsu
The user summons enormous spectral kraken tentacles that erupt from the ground or water in a 15-meter radius around them at [Control] Speed. These crushing limbs attempt to grab and restrain all enemies within the area, dealing damage equal to [Control] Strength and applying a grapple effect that reduces their movement and Strength-based actions by -3 for 2 posts unless they break free.

The Squalleater's Revenge
A-Rank Ninjutsu

From the depths of legend and spite, the user summons forth the phantom warship Squalleater, its barnacled hull breaching reality at [Control] Speed. Hovering above the battlefield, the ship releases a mournful horn blast as six ghostly cannons emerge from the mist along its deck.

Over the course of a single post, the Squalleater unleashes six spectral cannon shots, each striking at [Control] Strength and [Control] Speed, targeting any combination of enemies within 40 meters.

Tomb of the Tidelord
A-Rank Ninjutsu
The user raises both hands and channels their chakra skyward. After one post of buildup, a colossal tidal wave (40m high, 60m wide) surges forward from behind the user at [Control] Speed, carrying with it thousands of gallons of abyssal water and sunken debris.
TaijutsuShow
Cutlass and Claw StyleShow
Cutlass and Claw Style:
Style Type: Hybrid Kenjutsu / Taijutsu
Weapons: Cutlass and her mutated Lobster Claw Arm.
This style emphasizes brutal close-quarters combat aboard ships or confined environments, mixing finesse and flair (cutlass) with monstrous grappling and crushing force (claw). Combat is fluid, switching between weapon and natural limb, combining slashes, throws, pins, and devastating joint-techniques.
Swift Slash
D-Rank Taijutsu Maneuver
A quick cutlass slash delivered at [Speed] speed, designed to open gaps in an opponent’s guard using [Strength] strength. Can be chained fluidly into claw strikes or grabs.

Crushing Grip
D-Rank Taijutsu Maneuver
The lobster claw arm clamps down on a target’s limb or weapon with [Strength] strength, briefly immobilizing or disarming. Speed determines how fast the grip locks.

Tide Step
D-Rank Taijutsu Maneuver
A quick sidestep at [Speed] speed and [Strength] strength combined with a low claw sweep, tripping enemies.

Crablock
C-Rank Taijutsu Maneuver
Using the claw arm to parry or block attacks at [Speed] speed, the user immediately counters with grapples or strikes.

Breaking Tide Throw
C-Rank Taijutsu Maneuver
A grappling throw executed with the claw arm at [Speed] speed that sends opponents flying a number of meters equal to [Stength]/2.

Riptide Form
C-Rank Taijutsu Stance
The user adopts a shifting, low-slung posture with the claw arm raised protectively and the cutlass held in a reverse grip. While in Riptide Form, the user can freely switch between claw and cutlass attacks without delay, allowing fluid combo chains. Opponents who miss melee attacks against the user while this stance is active are vulnerable to immediate countergrabs or parry-counters (if the user’s Speed exceeds theirs).

Tidal Lock
B-Rank Taijutsu Maneuver
A joint-locking grapple using the claw arm at [Speed] speed and [Strength] strength, that immobilizes opponents.

Crushing Wave
B-Rank Taijutsu Maneuver
A wide, sweeping strike combining the claw arm’s weight and cutlass slashes at [Speed] speed and [Strength] strength, effective against multiple foes.
GenjutsuShow
Saltscale IllusionsShow
TBA

History
Historical AccountsShow
She was born to an unremarkable family in Soul Country, a century before the Great War reshaped the continent. Like many children, she entered the shinobi academy and studied the core arts of ninjutsu, taijutsu, and genjutsu. Her early career was competent, if not exceptional—she progressed through the ranks with steady determination, eventually passing the Chūnin Exams. Her promotion was respectable: not dazzling, but far from mediocre. Years later, she earned the rank of Jōnin, a mark of both skill and experience.

One summer, she and a squad of shinobi were sailing out on a diplomatic mission when their ship was attacked. It wasn’t an enemy force, but a monstrous, cephalopod-like creature from the depths. The vessel shattered beneath the waves. There were no survivors—except her. Adrift in darkness and cold, she floated unconscious for hours as her lungs burned. That was when she heard the voice. It did not speak aloud, but echoed in her mind—ancient, vast, and cruelly patient. It called itself the Sea Father.

It claimed to be a god of the sea who had been unfairly sealed away, and it had watched her. It saw how she had fought with unwavering ferocity, how she clung to life even now. It was impressed. The Sea Father made her an offer: Become my bride, it whispered, and you will never fear death again. I will give you power, treasures beyond reckoning, and eternal life.

She accepted. Pain tore through her body. Gills split open along her neck, allowing her to breathe. Her left arm writhed and reformed into a massive, crustacean-like claw. Her right leg reshaped into the chitinous limb of a crab. Her eyes bulged, pupils thinning into deep, watery slits, and her skin turned a bluish hue like the deep sea.

When she awoke, she found herself aboard her old ship—risen and remade. Though still splintered and salt-warped, it now moved without sails or crew, guided by a will not her own. Her body reverted to near-human form, save for her clawed arm and mutated leg. And so, she sailed. For decades she wandered the seas. While her crew aged and died, she remained untouched by time. Sixty years passed, and yet she still looked no older than thirty.

But the Sea Father’s gift was not without cost. When a mysterious illness swept through her most recent crew, they all perished. She, however, remained immune. It was then she understood the full meaning of her patron’s promise: she would never fear death—not because she would live safely, but because she would be made undying. Emboldened, she grew reckless. She wronged merchants, deceived nobles, and mocked the old gods. Until one day, her arrogance caught up with her. She crossed a powerful samurai lord, and paid the price. They took her head. She spent months in a watery hell, a place of darkness and pressure where even time seemed to break. Tormented by spirits of the drowned and mocked for her pride, she came to regret nothing—only the dullness of death.

Then the Sea Father returned. One last offer: Return to life, and serve me once more. Slay a lord who opposes my will—aid a group of desperate insurgents—and you shall walk again. She agreed. The mission was brutal, but she succeeded. Her body was restored, stronger than before, and once again she sailed the oceans. To this day, she remains at sea—though her old self was presumed dead so she took on a new name; Captain Avantika. But something stirs within her. Restlessness. Hunger. A need for something greater. What does a bride of the abyss dream of when eternity grows dull?

Username: AFungalNetwork
Organization Equipment: 0/0
Organization Jutsu: 0/0
Ryo: 0/0
Prestige Perks: 0/0
Stat Trainings: (0/75)
[/quote]
Last edited by AFungalNetwork on Wed Jul 02, 2025 1:50 am, edited 10 times in total.

User avatar
Kaida
Posts: 826
Joined: Sun Dec 22, 2024 11:41 pm
Location: British Columbia Canada
User flair: I was built to love and to burn

Captain Avantika

Post by Kaida » Mon Jun 09, 2025 12:05 pm

Your pyramid is off. For taijutsu it needs to go in a pyramid shape. Meaning without 5 d and 5 c, it would base from d. So if you have 3 d then you would have 2 c and 1 b.

Was your ability discussed in mod questions? Because it seems over powered. From my understanding an ability can only have 1 effect with capped stat increases. Being able to summon multiple things and have a transformation seems like its more than one ability.

For the Cutlass, is it just a base sword?
Jess

Naegi Datura ~ Jounin ~ Sunagakure ~ Hokori
Takanada Miyuki ~ Jounin ~ Kirigakure ~ HHD
Nara Akemi ~ Jounin ~ Konohagakure ~ ANBU Katana Squad
Arashiyama Raiko ~ Jounin ~ Kumogakure ~ ISB
Tokudai Kaiyo ~ Natsubushi ~ Heart Empire ~ Battosai
Inuzuka Mikihito ~ Genin ~ Konohagakure ~ Team MiAoHa
Uehara Kenji ~ Jounin ~ Suna MN ~ Crescent Coalition

User avatar
AFungalNetwork
Posts: 469
Joined: Mon Feb 03, 2025 9:37 pm

Captain Avantika

Post by AFungalNetwork » Mon Jun 09, 2025 9:35 pm

Kaida:
Mon Jun 09, 2025 12:05 pm
Your pyramid is off. For taijutsu it needs to go in a pyramid shape. Meaning without 5 d and 5 c, it would base from d. So if you have 3 d then you would have 2 c and 1 b.

Was your ability discussed in mod questions? Because it seems over powered. From my understanding an ability can only have 1 effect with capped stat increases. Being able to summon multiple things and have a transformation seems like its more than one ability.

For the Cutlass, is it just a base sword?
I will fix the pyramid

It was not discussed but I'm open to change it however it needs, I can turn it into separate abilities if needed.

Yea the cutlass is just a reg sword

User avatar
Kaida
Posts: 826
Joined: Sun Dec 22, 2024 11:41 pm
Location: British Columbia Canada
User flair: I was built to love and to burn

Captain Avantika

Post by Kaida » Sun Jun 15, 2025 11:30 am

To me this reads as multiple abilities. Please reference back to the abilities rules in advanced rules and change accordingly
Jess

Naegi Datura ~ Jounin ~ Sunagakure ~ Hokori
Takanada Miyuki ~ Jounin ~ Kirigakure ~ HHD
Nara Akemi ~ Jounin ~ Konohagakure ~ ANBU Katana Squad
Arashiyama Raiko ~ Jounin ~ Kumogakure ~ ISB
Tokudai Kaiyo ~ Natsubushi ~ Heart Empire ~ Battosai
Inuzuka Mikihito ~ Genin ~ Konohagakure ~ Team MiAoHa
Uehara Kenji ~ Jounin ~ Suna MN ~ Crescent Coalition

User avatar
AFungalNetwork
Posts: 469
Joined: Mon Feb 03, 2025 9:37 pm

Captain Avantika

Post by AFungalNetwork » Tue Jun 17, 2025 4:26 am

Kaida:
Sun Jun 15, 2025 11:30 am
To me this reads as multiple abilities. Please reference back to the abilities rules in advanced rules and change accordingly
I've split it into three abilities

User avatar
Kaida
Posts: 826
Joined: Sun Dec 22, 2024 11:41 pm
Location: British Columbia Canada
User flair: I was built to love and to burn

Captain Avantika

Post by Kaida » Tue Jun 17, 2025 2:09 pm

1/2
Jess

Naegi Datura ~ Jounin ~ Sunagakure ~ Hokori
Takanada Miyuki ~ Jounin ~ Kirigakure ~ HHD
Nara Akemi ~ Jounin ~ Konohagakure ~ ANBU Katana Squad
Arashiyama Raiko ~ Jounin ~ Kumogakure ~ ISB
Tokudai Kaiyo ~ Natsubushi ~ Heart Empire ~ Battosai
Inuzuka Mikihito ~ Genin ~ Konohagakure ~ Team MiAoHa
Uehara Kenji ~ Jounin ~ Suna MN ~ Crescent Coalition

User avatar
Ace Trainer
Posts: 17785
Joined: Sun Nov 23, 2008 7:00 pm

Captain Avantika

Post by Ace Trainer » Wed Jul 02, 2025 12:03 am

Quote:
Agelessness:
Ava does not age and cannot die from natural causes or time. Her body is immune to aging, disease, and decay. She retains the appearance and physical vitality of her prime (around 30), despite being over 180 years old. This effect does not prevent fatal damage—she can still be killed in combat or by unnatural means.
Is this regen, or literal? If its regen, it needs to reference the regen rules. If its literal, I don't really understand what it is doing.
Quote:
Sea Father's Command
Ava is bound to obey the will or commands of the Sea Father, which can sometimes conflict with her personal desires. Ignoring or defying these commands leads to punishment—loss of powers, physical harm, or curses.
Weakness to Raiton
As a creature of the sea and abyssal origin, Ava takes amplified damage from Raiton attacks, making her vulnerable to certain enemy types or environmental hazards.
Eternal Anchor: Bound to the Sea Father
Ava’s agelessness is a double-edged curse. Though her body does not age or decay, her soul is tethered to the abyssal Sea Father’s domain beneath the waves. This eternal bond prevents her from truly dying by natural means but also traps her in a cycle of partial existence.
If Ava’s physical body is destroyed, her soul is pulled into the abyssal Sea Father’s realm, where she is trapped in limbo—neither fully alive nor dead.
She cannot be resurrected or reincarnated normally; only by fulfilling a great and dangerous quest (usually the Sea Father’s will) can she return.
While in limbo, she experiences isolation, torment, and slowly loses her humanity. The longer she remains trapped, the harder it is to return without becoming a mindless abyssal monster.
This is entirely unnecessary and doesn't really seem to equate to anything from a system perspective. I don't understand what any of this means tbh.
Quote:
She gains low-level telepathy—able to plant thoughts or basic sensory impressions directly into nearby minds during combat.
Is this it's own thing or is it reference...
Quote:
Unique Trait – Drowned Memory
Can implant short false memories or sensations into a target’s mind, such as the sensation of being submerged, memories of drowning, or the cries of unseen voices. Used to disrupt decision-making or create hesitation.
How does she do this? Via jutsu? Taijutsu? What does it mean?
Quote:
Unique Trait – Mind Reef
Creates a mental zone around her (10m radius) where enemies experience hallucinations of drowning, weightlessness, or distorted memories. The effect persists while she remains mostly still or moves slowly.
This needs some sort of check, or a way to negate it, or something to that effect. It probably also needs to be clearer on what it is doing (or needs to be manipulated by jutsu)
Quote:
Chakra sensory is heavily disrupted in a 10-meter radius—perception within it is warped, like sonar in a deep trench.
Same as above
Quote:
Crushing Pressure – All water-based techniques in this form are considered one rank stronger, due to the suffocating pressure her presence exerts.
Hydrokinetic Sovereignty – She can manipulate large bodies of water (50m radius) without seals, as long as it originates from or is under her control.
You can't do "crushing pressure", we don't allow that type of upranking because its a way of bypassing our restrictions of limiting chakra restoration/storage/etc.
Hydrokinetic Sovereignty is just Suiton Kinesis and requires the pinnacle prerequisites.
Quote:
Third Ability
Servants of the Sea Father
Ava can summon twisted sea-spirits, drowned acolytes, and leviathan spawn in the Sea Father's name. This has its own jutsu pyramid.
Not clear on what this is actually doing or why its an ability. It seems like free companions?

A bunch of your jutsu have the archive marker but are not archives
Last edited by Ace Trainer on Wed Jul 02, 2025 12:03 am, edited 1 time in total.
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AFungalNetwork
Posts: 469
Joined: Mon Feb 03, 2025 9:37 pm

Captain Avantika

Post by AFungalNetwork » Wed Jul 02, 2025 1:42 am

Ace Trainer:
Wed Jul 02, 2025 12:03 am
Quote:
Agelessness:
Ava does not age and cannot die from natural causes or time. Her body is immune to aging, disease, and decay. She retains the appearance and physical vitality of her prime (around 30), despite being over 180 years old. This effect does not prevent fatal damage—she can still be killed in combat or by unnatural means.
Is this regen, or literal? If its regen, it needs to reference the regen rules. If its literal, I don't really understand what it is doing.
Quote:
Sea Father's Command
Ava is bound to obey the will or commands of the Sea Father, which can sometimes conflict with her personal desires. Ignoring or defying these commands leads to punishment—loss of powers, physical harm, or curses.
Weakness to Raiton
As a creature of the sea and abyssal origin, Ava takes amplified damage from Raiton attacks, making her vulnerable to certain enemy types or environmental hazards.
Eternal Anchor: Bound to the Sea Father
Ava’s agelessness is a double-edged curse. Though her body does not age or decay, her soul is tethered to the abyssal Sea Father’s domain beneath the waves. This eternal bond prevents her from truly dying by natural means but also traps her in a cycle of partial existence.
If Ava’s physical body is destroyed, her soul is pulled into the abyssal Sea Father’s realm, where she is trapped in limbo—neither fully alive nor dead.
She cannot be resurrected or reincarnated normally; only by fulfilling a great and dangerous quest (usually the Sea Father’s will) can she return.
While in limbo, she experiences isolation, torment, and slowly loses her humanity. The longer she remains trapped, the harder it is to return without becoming a mindless abyssal monster.
This is entirely unnecessary and doesn't really seem to equate to anything from a system perspective. I don't understand what any of this means tbh.
Quote:
She gains low-level telepathy—able to plant thoughts or basic sensory impressions directly into nearby minds during combat.
Is this it's own thing or is it reference...
Quote:
Unique Trait – Drowned Memory
Can implant short false memories or sensations into a target’s mind, such as the sensation of being submerged, memories of drowning, or the cries of unseen voices. Used to disrupt decision-making or create hesitation.
How does she do this? Via jutsu? Taijutsu? What does it mean?
Quote:
Unique Trait – Mind Reef
Creates a mental zone around her (10m radius) where enemies experience hallucinations of drowning, weightlessness, or distorted memories. The effect persists while she remains mostly still or moves slowly.
This needs some sort of check, or a way to negate it, or something to that effect. It probably also needs to be clearer on what it is doing (or needs to be manipulated by jutsu)
Quote:
Chakra sensory is heavily disrupted in a 10-meter radius—perception within it is warped, like sonar in a deep trench.
Same as above
Quote:
Crushing Pressure – All water-based techniques in this form are considered one rank stronger, due to the suffocating pressure her presence exerts.
Hydrokinetic Sovereignty – She can manipulate large bodies of water (50m radius) without seals, as long as it originates from or is under her control.
You can't do "crushing pressure", we don't allow that type of upranking because its a way of bypassing our restrictions of limiting chakra restoration/storage/etc.
Hydrokinetic Sovereignty is just Suiton Kinesis and requires the pinnacle prerequisites.
Quote:
Third Ability
Servants of the Sea Father
Ava can summon twisted sea-spirits, drowned acolytes, and leviathan spawn in the Sea Father's name. This has its own jutsu pyramid.
Not clear on what this is actually doing or why its an ability. It seems like free companions?

A bunch of your jutsu have the archive marker but are not archives
For the Ageless thing, its not regen, it was just my way of saying she doesn't age and can't die from natural causes. She can be killed but she doesn't die naturally.

The Sea Father's Command this is mostly flavor but I wanted to give her a weakness to Raiton because I was worried that not being able to die naturally needed a downside

The telepathic stuff I was going to do through genjutsu

I will get rid of the crushing pressure and hydrokinetic sovereignty!

Servants of the Sea Father just allows for her to use the jutsu from the pyramid of the same tree, they are not free companions as they are just spirits that pop up and disappear after the jutsu has been used.

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