Kamizuru, Yoshiko

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Kamizuru, Yoshiko

Post by Archives » Tue Oct 08, 2019 9:44 pm

Username: Kabu
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Kamizuru, Yoshiko

[For his sake, I'll fight]

General Information Age: 20
Gender: Female
Height: 5'6"
Weight: 125 lbs

Physical Features:
  • Face/head: Yoshiko is a woman with fairly sharp facial features, these accompanied by deep brown eyes that can often appear red in the right light and short black hair with streaks of red throughout, it having been cut to hang several inches above her shoulders.
  • Body: Yoshiko while slightly pale skinned is thin and lithe with long well muscled legs, this in addition to being fairly curvaceous with ample bosom and a curve to her waist, her hips as well being just wide enough to be easily noticed and her rear while not exceptionally large being fairly firm and having a decent amount of meat, she as well having had her body modified to be able to act as a home for her swarm and from the same operation she possesses a pair of bee-like wings, though they are large enough for her to be able to fly.
  • Notable Features:Wings
Clothing/Accessories: Yoshiko's primary day to day wear consists of a long sleeved low-cut dress with a frilled knee length skirt, her footwear being a pair of heeled knee high boots, every piece of her outfit being insulated by some bit of wool or fur to help fight against the cold while allowing her to dress as she pleases.
PictureShow
Personality:
  • General: Having begun to recover from her loss and regain some amount of her confidence and self worth, Yoshiko has of late shown herself to be much more cheerful and willing to express herself. While still at times rather quiet and subdued, she's become much more open and willing to interact with those around her, having a good deal of love for her village and family as well as the few friends she has. She has a love for things she deems cute and has a particular interest in cute clothes, especially concerning skirts and dresses with some amount of frills and lace. All said however, she's still lacking in confidence and easily becomes lost in her thoughts, at times seeming aloof or unsociable as a result though it couldn't be farther from the truth.
  • Hopes/Dreams: Yoshiko's dream is twofold, to regain her confidence and move past the loss of her brother while also becoming a top tier medic, someone capable of healing and saving lives with just a mere touch.
  • Fears: Her primary fear is the loss of another person close to her.
  • Combat Mentality:Through the use of her swarm and Doton ninjutsu, Yoshiko is a distanced support fighter first and an offensive combatant second, often making use of hit and run tactics to wear down her opponents so her allies can more easily finish them

Battle Information Village: Iwagakure no Sato
Rank: Jounin
Power Rank: A
  • Chakra Pool: 35
  • Endurance: 25
  • Control: 35
  • Strength: 25
  • Speed: 30
  • Willpower: 35
  • Synch: 50
Equipment: In a pouch resting on her left leg is 15 explosive tags, 5 kunai, and in a separate pocket in the same pouch lies 60 senbon
Companions: (2/2)
Primary Affinity/Specialization: Iijutsu
Abilities and Concentrations
Abilities
First Ability
Living Hive:
After undergoing an extensive series of operations, this Kamizuru has become a living home for his or her colony of bees, housing their swarm and the by-products they create in their own bodies. Aside from serving as a living hive, the Kamizuru also receives up to three bee-like traits, for Yoshiko these being:

Cilia - The hair upon the body of the Kamizuru transform into cilia. These fibers appear identical to hair in touch and appearance, but they are sensitive to the vibrations around them in the air. While this doesn't provide much on its own, adept shinobi can train themselves to read and interpret the sensations they receive from these filaments. As such, Kamizuru with this modifications can function quite well as sensors.

and

Wing Foils - Using secret house medical techniques, the Kamizuru seamlessly graft wing foils onto the back of the patient's shoulder blades and link them to the patient's nervous system, coating their connection to the patient's nervous and cardiovascular systems with a carapace that is as hard as bone. The entire spinal column of the patient is reinforced with a thin coating of the carapace as well, a small part of the carapace lining the outside of the patient's skin along their spine. The wings grafted to the patient require both time for training and specialized, daily therapy to ensure that they grow properly and can be used properly. The patient is monitored 24/7 for two weeks following the final procedure to ensure that they do not damage the wings. As a result, the cuticle, the outside plating which protects the nerves and blood vessels on the inside of the wing, becomes thicker, enough to prevent superficial damage, such as small cuts and bruises, from preventing the foils from functioning. More serious wounds, obviously, will still damage the wings as it would their natural flesh. These function as natural wings, and they follow all system rules regarding flight with physical anatomy-based wings.
Second Ability
Bee Tamer:
As a Kamizuru Yoshiko has forged a deep connection with a swarm of bees raised by her family, granting her a synch stat and the ability to control them.
Hachimitsu SwarmShow
Description: Satsujinhachi are a swarm of bees with orange and black bodies. The Satsujinhachi has a body length of 45 mm (1.8 in), a wingspan around 75 mm (3.0 in), and a stinger 6 mm (1⁄4 in) long.
Personality: The Satsujinhachi are a special breed of aggressive, stinging insects that were discovered and cared for by the Kamizuru. A Kamizuru will have a hive that is his or her own, and from early childhood, they are paired with a hive of their own and taught jutsu to control it by the house. A hive, assuming they are not killed outright in combat, is a lifelong companion to a Kamizuru, and it is possible for a hive to even outlive its master. This swarm is a variant known as Hachimitsu, which can quickly produce large amounts of honey and beeswax, which the Kamizuru can use as components for jutsu.
Picture:
PictureShow
Rank: S
Skills: All ranks of Satsujinhachi swarms have pincers and stingers, which can be manipulated, enhanced, and even regrown by the master through their jutsu.

Fruits of the Hive
Hachimitsu hives have the ability to eat physical matter and, by digesting it and catalyzing it in their stomachs, can convert it into honey and beeswax. The hive cannot produce non-organic compounds, as the processes they use to create these substances are entirely biological and natural to their species. The Kamizuru can use these as components for jutsu.
  • Honey - A viscous, liquid paste produced by the Hachimitsu variant of the Satsujinhachi. Honey has an elastic effect and actively pulls against any opposing force. Masses of honey that adhere to other masses of honey or to other surfaces require a Strength equal to 3/4ths the Strength of the technique, rounded down, to be able to separate. This also applies to the opponent's body parts and weapons that are either partially or fully covered in honey.
    Username: Kabu
    Owner: Kamizuru Yoshiko
Third Ability
Matriarch's Gift:
Through an encounter with a spirit related to the first matriarch of the Kamizuru family, Yoshiko has been blessed with a special gift, the very same given to her distant ancestor. As a result her chakra has turned a bright golden but more importantly she has gained the ability to activate a golden aura with healing properties, taking on the form of an elaborate kimono and headdress. This aura is capable of providing a temporary regeneration effect following regeneration rules to those of her choosing, up to a max of [control/5], within a range equal to her control stat in metersx2, the regeneration effect making use of her own stats rather than that of those affected. The aura and the regen effect both last for a maximum number of posts equal to her Control/5 but every post of activity costs significant chakra from her reserves.
Concentrations
Ninjutsu
Doton:
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Iijutsu:
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Taijutsu[Place them here]
Genjutsu
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Touch Initiation:
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.
Other
Hive Mastery:
Hive Mastery is an umbrella style developed by the Kamizuru family for use with their swarms. It techniques grant greater utility and the ability to manipulate swarms at a more advanced level.
Natural Leader:
This concentration represents that the character is skilled at guiding others, or at least has put a concentrated effort into gaining a companion. This concentration is worth [1 Companion Slot] and can be taken multiple times.

Jutsu
DotonShow
D-Ranked

*Doton • Earthen Ninja Tools
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have [Control] strength.

*Doton • Binding Formation
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength

*Doton • Dirt Cloud
D-Rank Ninjutsu
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at [Control] strength and speed. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 5 meter radius.

*Doton • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at [Control] speed. The wall has [Control] strength and is 3x3x1 meters large.

*Doton • Trip Fault
D-Rank Ninjutsu
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at [Control] speed somewhere within 5 meters.

C-Ranked

*Doton • Landmine
C-Rank Ninjutsu
After performing the correct hand seals the user will tap their foot on the ground charging a 25 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone other than the user steps on the area it will explode with at a [Control] Strength explosion.

*Doton • Harden Earth
C-Rank Ninjutsu
After performing the correct hand seals the user places their palm on the ground, channelling chakra into it and increasing the density of the earth beneath them in a 25 meter radius around them. This earth is extra resilient to digging and takes strength stat equal to [Control] in order to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

*Doton • Manica
C-Rank Ninjutsu
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has [Control] strength and speed.

*Doton • Tremors
C-Rank Ninjutsu
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 25 meter radius, knocking down anyone standing on the ground without a stability taijutsu technique of a rank equal to [Control]. Lasts as long as the last seal is held, for up to 3 posts.

*Doton • Spike Shot
C-Rank Ninjutsu
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.

B-Ranked

*Doton • Enduring Maze
B-Rank Ninjutsu
After performing the correct hand seals the user will form a series of walls in front of them at [Control] Speed, closing the top off. This maze covers a 7mx7mx3m area and the walls have an endurance of [Control] Strength.

*Doton • Moving Earth Core
B-Rank Ninjutsu
After performing the correct hand seals the user places their palms on any earthen ground, channeling chakra into it allowing them to lower or raise any 5x5 meter segment of the ground within 40 meters at [Control] speed and strength. The maximum distance the segment can be lowered or raised is 40 meters. The user must keep their palms on the ground during the course of the jutsu. If they remove their palms at any time, the jutsu will end and they will not be able to raise or lower it any further without redoing the technique.

*Doton • Stone Maw
B-Rank Ninjutsu
After performing the correct hand seals the user will form a nondescript 2x1x2 meter jaw complete with a dense row of spiked teeth. They will then launch the head at a target for up to 40 meters traveling at [Control] speed. During the course of it's travel at any time the user can perform an additional hand seal, causing the jaw of spiked teeth to close shut, clamping and impaling whatever is within it at [Control] strength.

A-Ranked

*Doton • Earth Corridor
A-Rank Ninjutsu
After performing the correct hand seals the user will form a dome of earth at [Control] speed, up to 65 meters away. The dome has a diameter of 15 meters and it's walls are nearly a meter thick, having [Control] strength. This can be used defensively or to surround/trap an opponent in a location ideal for earth style techniques.
SwarmShow
D-Ranked

~Colonize
D-Ranked Ninjutsu
After making the needed seals, the Kamizuru commands the bees to detach from the rest of the swarm and accelerates their biological processes using the Kamizuru's chakra. At the end of the post, a very small branch hive will have been created at a target location within 10 meters of the Kamizuru. The hive's location is determined at the beginning of the jutsu after the Kamizuru has completed the seals, completely external to the main body of the swarm. After the first post, the Satsujinhachi will build upon the new hive at a natural pace, the size doubling from its original girth after two posts, then tripling after four posts, etc. This jutsu cannot be used to increase the total size of the swarm or in combat, only to replace members of the swarm which have died off.

~Stinger Artillery
D-Ranked Ninjutsu
After making the needed seals, the Kamizuru channels chakra into their swarm and commands it to fire all stingers at the opponent in unison as a single, concentrated mass. The stingers fly at the opponent up to a number of meters away and at a Speed both equal to the swarm's Synch stat. The Satsujinhachi regenerate their stingers with this jutsu as well, but the regrowth takes time, putting this jutsu on a one-post cooldown.

~Honey's Bite
D-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the Kamizuru uses their chakra to command their swarm to create and fire an orb of honey. The orb of honey is 3 meters in diameter and has a Speed and Strength equal to the swarm's Synch stat, flying out to 10 meters away.

~Sweet Binding
D-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the Kamizuru uses their chakra to command their swarm to create a thick puddle of honey anywhere within 10 meters of the swarm's location. This trap can adhere to both vertical and horizontal surfaces. This puddle is produced at a Speed and has a Strength equal to the Synch stat. The puddle remains for three posts.

~Golden Mist
D-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the Kamizuru commands their swarm to spray a mist of honey in the area around them, covering a 10-meter area in all directions. This mist is fired with a Speed and has a Strength both equal to the Synch stat. While this technique doesn't cause damage by itself, any opponent that makes contact with weapons or surfaces will suffer the honey's elastic passive for the next three posts.

Honey Bomb
D-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the house member commands their swarm to form a small, softball sized orb of dense honey. They then have until the end of the post to throw it at the opponent. With a single seal, they can detonate the orb, the honey exploding in a three meter radius with an explosive strength equal to the user's Synch stat. As this technique splatters honey on the surroundings and potentially on the opponent, it makes objects sticky and can inhibit more precise movements on the battlefield due to its semi-adhesive nature.

C-Ranked

~Metabolic Acceleration
C-Ranked Ninjutsu
After making the needed seals, the Kamizuru channels chakra into their swarm, accelerating their natural functions, particularly surrounding their reproduction and maturation rates. For the next two posts, the swarm will be charged with chakra. The Kamizuru can detach sections of the swarm and detonate the detached portions with a Strength equal to the Synch stat without negatively impacting the overall size of the swarm. After detonation, if any of the Satsujinhachi make contact with the opponent, they will stick to them and continue attacking with a Speed and Strength both equal to the Synch stat unless otherwise instructed by the Kamizuru.

~Central Hive Command • Attack
C-Ranked Ninjutsu
After making the needed hand seals, the Kamizuru directs their swarm to attack a specific target or series of targets within a 25-meter range of the Kamizuru. The swarm attacks their target(s) with a strength equal to their full [Synch] stat. The number of groups the swarms can split into are equal to 1/2 the Synch stat, rounded down.

Trapping Armor
C-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the house member commands their swarm to cover their torso, shoulders, forearms, thighs, lower legs, and the crown of their head in a layer of solid honey, forming into a rudimentary suit of armor at a speed equal to the user's Synch stat and with a strength of the same. Being made of honey, weapons and objects that strike the armor actually sink into the armor, requiring an equivalent strength to be pulled out. This armor lasts for up to 4 posts unless it is destroyed.

~Elastic Clone
C-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the Kamizuru will command their swarm, drawing it out and forming a clone made of honey. This clone has stats equal to the Swarm's Synch stat, and because it's made of a physical medium, it can interact with the environment. When the clone is attacked, it detonates into a wave of honey which can cover opponents within 25 meters of its position. The clone detonates with a Strength equal to its Synch stat. This clone otherwise lasts for a number of posts equal to the Swarm's Synch/5, rounded down to a minimum of 1 post.

~Sweet Maiden
C-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the Kamizuru commands their swarm to launch a wave of honey at an opponent up to 25 meters away with a Speed and Strength both equal to their Synch stat, attempting to trap the opponent. The practitioner can focus on this jutsu, allowing the wave to follow the opponent, but they cannot perform other jutsu while focusing on this technique. If they capture the opponent, the beeswax forms a cocoon of beeswax around the body of the opponent, slowly pressing in and crushing them. This technique lasts for five posts.

B-Ranked

~Sticky Swamp
B-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the Kamizuru commands their hive to produce a large amount of honey and floods the battlefield with it. The mixture covers any 40-meter area radius within 40 meters of the user, and if it is used in an enclosed space, it can climb vertical surfaces due to its thickness. This honey is deployed at a Speed and has a Strength both equal to the Synch stat, and it remains for six posts.

A-Ranked

~Honey Pot
A-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the Kamizuru commands their swarm to create multiple sharp tendrils of crystallized honey, each tendril reaching up to 60 meters away from the swarm. The number of tendrils created equal up to 1/2 their Synch stat, rounded down, which can attack and wrap around opponents up to 65 meters away. These tendrils move at a Speed and strike with a Strength both equal to the Synch stat. This technique lasts for seven posts.
IijutsuShow
D-Ranked

*[Iijutsu • Diagnostic Check]
D-Ranked Ninjutsu
A technique used by medical shinobi to deduce what is going on with a patient. They will perform a hand seal and green chakra will cover their hands. From there, they may place them upon a number of patients equal to their [Chakra Pool]/2. Their chakra will travel through the patient at [Control] Speed before coming back to them and allowing the medical shinobi to be able to tell their patients temperature, blood pressure, oxygen saturation, and heart rate for as long as they have chakra.

*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
The user will channel the needed chakra throughout their upper body (torso, arms, hands, face) at [Control] Speed. This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • CPR]
D-Ranked Ninjutsu
After focusing chakra into the hands, the user will place both over the target's chest or back. By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to stimulate it as if it was manually receiving CPR.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
After focusing chakra into their hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot at [Control] Speed. Wounds can be dealt with one limb at a time and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
The user may channel chakra into an object (such as a leaf, piece of cloth, etc.) in the absence of bandages to sterilize it and is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Wounds covered by this jutsu not only are safeguarded against bacteria but also applied an antiseptic and burn ointment to further provide aid.

C-Ranked

*[Iijutsu • Local Anesthesia]
C-Ranked Ninjutsu
The user will channel chakra into their hands and then place them over a group of muscles. Their chakra will spread through the muscle group at [Control Speed and numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
The user will channel their chakra and then make a small incision on the patient before placing their hands over the new wound. As this chakra is channeled into the body, the poison is extracted and contained in a green orb of chakra in the user's palm at [Control] Speed. Once extracted, the liquid poison will be suspended in the containment orb. Their chakra then mutates the poison at [Control] speed and rearranges it into an antidote. This antidote is effective on C-rank or lower poisons and induces immunity to the specific poison the patient was ailed with for 7 posts.

*[Iijutsu • Skin Mask]
C-Ranked Ninjutsu
This particularly disturbing technique is typically utilized by medical-nin operating covertly. After obtaining a dead body, the user will channel chakra into the deepest layer of skin to carefully remove the facial skin from the underlying tissue. Once this has been done, the user will focus their chakra into the separated skin before applying it to his/her face. As this chakra makes contact with the user's skin, the skin cells will bond, creating a seamless mask. This new face remains stable for up to three (3) threads before it will begin to rot.

*[Iijutsu • Blood Transfer Technique]
C-Ranked Ninjutsu
The user must make small incisions into the patient and donors' bodies to open a vein. Once the vein has been opened, the user will begin to channel chakra into the donor and the patient at [Control] Speed. The patient's blood pressure will increase and stabilize itself while the donors blood pressure will decrease due to the transfer of blood. No more than 1 liter (2 pints) of blood can be transferred using this technique without repercussions such as fainting, loss of sensation, anemia, and death. In the event a donor is not available, the user may act as the donor. This also acts to allow the donor and patient to be a synthetic match so as to not send the patient into shock. This technique does not transfer KKG permanent or otherwise to the patient.

*[Iijutsu • Chakra Stitching][/color]
C-Ranked Ninjutsu
The user performs a short set of hand seals and then will gently place their index finger at the base of the patient's wound. Once this is done, the user will lift their finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear and hold the wound together with [Control] Strength. This is repeated until the wound has been pulled together. Actions performed with more [Strength] or [Speed] than the [Control] used to create the stitch will destroy it.

B-Ranked

*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
The antithesis to the famous *[Iijutsu • Mystical Palm], the infamous *[Iijutsu • Chakra Scalpel] is no precision instrument. The user will channel chakra into their palms before attempting to place them on a target. If the user is able to connect the entirety of their palm, the chakra will be released into the opponent's body at [Control] Strength. If cast with 34 [Control] or less, this chakra will slice through thinner body tissues, such as arteries, ligaments, tendons, or veins with ease but cannot slice thicker tissue such as that found around organs, up to 4 inches from the surface in an area roughly the size of the user's hand. If cast with 35 [Control] or more, thicker tissue can be sliced through. The skin remains unblemished by this technique, as it only causes internalwounds. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Paralysis Removal]
B-Ranked Ninjutsu
The user will channel chakra to their hands and then apply them to the affected area. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. This lowers the paralysis effects of jutsu and poisons by 2 posts.

A-Ranked

*[Iijutsu • Mystical Palm]
A-Ranked Ninjutsu
One of the almighty and most highly coveted abilities of medical-nin, the [i]*[color=#008b5e][Iijutsu • Mystical Palm][/color][/i] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there.
Wound Type25-30 Control31-45 Control46+ Control
Minor1/2 postImmediateImmediate
Moderate1/2 postImmediateImmediate
Extensive1 post1/2 postImmediate
Critical2 posts1 post1/2 post
GenjutsuShow
D-Ranked

b]*[Genjutsu • Pins and Needles][/b]
D-Ranked Illusion Genjutsu
After performing the hand seals and pricking the opponent with some sort of small weapon (usually senbon), the opponent feels their arms and legs fall asleep. It feels as if the blood flow to these appendages has basically stopped, making their movements a tad sluggish and just all around uncomfortable. This jutsu doesn’t really hinder a person, but it makes everything they do feel off. For those who are attuned to the way their body feels during battle, it can be extremely distracting. Lasts 3 posts.

*[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
After performing the necessary hand seals, any victim that sees the user preforming the hand seals will be induced under the genjutsu. This causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.

*[Genjutsu • Paranoid]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then whistle. Anyone who hears the whistle will be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.

*[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.

History
Historical AccountsShow
Yoshiko was born as one of a pair to the Kamizuru clan of Iwagakure, she and her twin brother Daichi being nigh inseparable from the very minute of their birth, spending nearly every waking moment together. To the twins nothing and no one was more important than the other, a trait that would carry on even as they got older. This togetherness even extended to their interactions with their friends and parents, and they even received their Satsujinhachi swarms together as well. And it was even together that they decided to enter the academy, to work to protect their village and the people they cared for.

In the academy, much to Yoshiko's displeasure, Daichi suggested that they spend a bit less time together so as to not grow too dependent on one another. Frankly she couldn't refuse it and so she begrudgingly accepted it. That said, they did still spend quite a bit of time together but as well they began making their own friends and perhaps in part thanks to spending time apart were even able to better discover their own individual talents, both having a great deal of ability with their swarms though while Daichi had a great deal of skill with taijutsu, Yoshiko herself found that her abilities lied primarily in Ninjutsu, in part due to a lack of physical strength and not really having much ability in genjutsu.

Their time in the academy seemed to end just as it began and the pair were soon genin. As genin they found themselves spending even less time together as they were often sent on separate missions and often spent time with their own newfound friends, though they found that that separation made the few precious moments they did have together all the more meaningful. And it wasn't like they didn't get to work together from time to time, each proving to be a perfect foil for the other in combat.

And this proved to be no truer than during their chuunin exam. Their opponent was incredibly strong but through excellent teamwork they somehow came out on top, each managing to impress their respective interviews and subsequently earning the right to become Chuunin.

And it was with her promotion to Chuunin that Yoshiko chose to undertake the Living Hive operation, Daichi having declined when the option had been presented to them. With this operation, not only did her body itself now serve as a home for her swarm but she also now possessed a pair of bee-like wings.

After the surgery life continued as normal and she soon became a special jounin, the mission granting her promotion having been one to escort a group of merchants back home to the village from a supply run.

And it was during her time as a special jounin that tragedy struck, she and Daichi, both special jounin at this point, had been assigned a mission to hunt down a pair of rogues whom had been collaborating with a group of slavers whom had turned against the village feeling that they weren't getting a decent cut for their product. Taking down the rogues was a simple enough matter, perhaps a bit too simple in hindsight, but the real trouble came on the way home. They were ambushed by the same group of slavers that had been working with their targets, the slavers' own target being Yoshiko herself. In a bid to protect her Daichi attempted to take on the group himself but was struck down by a surprise attack from behind, Yoshiko in her grief and anger attempting to fight back but ultimately being unable to resist as she was knocked out and taken.

She wasn't sure how long she spent in captivity nor did she really care to keep track, life itself having seemed to have lost all meaning with the loss of her other half. Food lost all taste and sleep rarely came, being quickly interrupted either by nightmares or by her captors whenever she tried. Frankly she was more than a mess but despite everything, if she were to look back there was a chance she may find it had really been her numb, completely broken state that had allowed her to survive the time she had spent in chains as they prepared to sell her off.

After some amount of time, help finally came in the form of a pair of Enkouten, Saori and Kizami and it was with their arrival that she finally broke down and cried, in the midst of her tears barely even realizing as one of the pair took her into their arms and carried her to safety.

Some more time passed and she slowly recovered with the help of her rescuers, eventually becoming stable enough to take up active duty again, she to her shock and utter confusion having received a promotion to Jounin both for the success of her initial mission and for in their eyes doing well in surviving what had seemed to be a lengthy period of captivity.
Last edited by Texas on Mon Apr 15, 2024 1:54 pm, edited 13 times in total.
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Kamizuru, Yoshiko

Post by Archives » Sat Jun 10, 2023 10:19 am

Glasswing Swarm

Description: Glasswings are a species of butterfly with dark bodies and transparent wings with dark brown opaque borders, their wingspan being a total of 6 centimeters
Personality: The Glasswings are quite playful and sociable creatures, attracted to sweet smells and flowers and happily flocking around their master and clinging close to her. Additionally they're quite empathetic towards Yoshiko herself, being able to sense her emotions and altering their own behavior accordingly, whether acting protective and comforting when sad or giddy and joyfully frolicking about when very happy amongst other emotions.
Rank: S
Skills: The Glasswings possess a special property allowing them to rain down their scales in a cloud equal to the owner's Synch statx2 in meters, falling at a speed of Synch and sticking to whatever they make contact with with a strength of the same. These scales possess both medicinal and poisonous properties, though these effects remain dormant unless activated with chakra via the use jutsu. Additionally the swarm and their scales can be used as a conduit for the owner's own Iijutsu with the range being equal to that of the user's own Synch.
Note: The scales can be washed off with the use of Suiton jutsu or blown away with Fuuton with Control equal to or greater than Synch
History: One day the Butterfly Queen laid a lot of eggs which hatched into baby caterpillars which grew up big and strong until they encased themselves in cocoons, emerging sometime later as a swarm of butterflies. They lived in peace and quiet for a time until a woman by the name of Yoshiko entered their home in search of a means to help an ailing villager. With the help of their medicinal capabilities the villager was saved and a new partnership was formed.
Username: Kabu
Owner: Kamizuru, Yoshiko

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