Fukusha, Kinomichi

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Fukusha, Kinomichi

Post by Archives » Sat Nov 09, 2019 3:57 pm

Username: Niro
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Fukusha, Kinomichi
Iwa's Kirin
TeenShow
[Move.]
General Information Age: 20
Gender: Male
Height: 6'0
Weight: 165 Lbs
Physical Features: Kinomichi stands slight above his peers at an even six foot with a lean physique. Covering his entire body, from his feet to the top of his neck (besides his groin), are hard red scales. These scales are a side effect from the experiments he suffered underneath his father. The scales are a dark ruby; Kinomichi covers his entire body with long sleeves or bandages to hide the scales from public view. His once onyx-colored eyes have also been altered by the Kirin's DNA, becoming lime green in color with bar-shaped pupils similar to a horse; thankfully the alteration has had no effect on his Shōgō-zumi. He wears a dark green pair of tobi that are tucked into a pair of black combat sandals along with a dark green kosode with dark orange trimming the shoulders. Two supply pouches are connected to the back of the belt as well.
Personality: Kinomichi is a very aloof person. He prefers not to talk unless required and instead uses his face and body language as means of conveying what he feels. He is sociable and more exuberant with those he sees as friends. Although quiet, he is a staunch patriot of Iwagakure no Sato and devotes himself to its current and continued protection. Usually quiet, the man turns into a fierce fighter when needed. To compare Kinomichi to a smoldering ember would be apt; suppressed and concealed but able to turn into a raging inferno at a moment's notice.
Battle Information Village: Iwagakure no Sato
Rank: Bannin
Power: S

Total: 250/50 [Mastery]
  • Chakra Pool: 50 [-5]
  • Endurance: 50
  • Control: 50
  • Strength: 30
  • Speed: 45
  • Willpower: 25
  • Mastery: 50
Equipment:
  • Gunbai: A war fan as large as he is, this gunbai is nearly 2 meters long. The handle is .89 meters long while the solid, non-folded fan portion takes up a meter. The fan portion is crafted of chakra tempered wood and reinforced by chakra tempered metal around the edges.
  • x15 Kunai: Kino keeps 15 kunai strapped to his person within various pouches.
  • x15 Explodings tags: Kino stores 15 exploding tags on his person within his pouch atop his buttocks.
Companions: (0/1)
Primary Affinity: [Katon]
Abilities and Concentrations
Abilities
First AbilityShōgō-zumi
Shōgō-zumi StagesShow
First Stage


Second Stage


Third Stage


Tsuyoi Shōgō-zumi

Shōgō-zumi Mastery Shōgō-zumi Doujutsu's abilities scale based off a mastery stat. This mastery stat determines the forms and stages of the Shōgō-zumi. As the stages grow so does the buff and enhancements the Shōgō-zumi gives. With the Shōgō-zumi based off the mastery stat so is its duration. The Shōgō-zumi can be used for [Mastery]/4 posts, and has a cool down equal to its usage length.
Mastery 1:No StageNo Buffs
Mastery 4:First StageAble to copy D-rank Jutsu; +2 Speed
Mastery 10:Second StageAble to copy C-rank Jutsu; +3 Speed, +2 Strength
Mastery 20:Third StageAble to copy B-Rank Jutsu; +4 Speed, +3 Strength, +3 Willpower
Mastery 30:Third Stage (Elevated)Able to copy A-rank Jutsu; +5 Speed, +5 Strength, +5 Willpower
Mastery 50:Tsuyoi Shōgō-zumiAble to copy S-rank Jutsu; +5 Chakra Pool, +5 Speed, +5 Strength, +5 Willpower, +5 Control
Second Ability
Curse of the Kirin:
Kinomichi has undergone surgery and experimentation at the hands of his father. The man summoned, trapped, and killed a Kirin spirit within his facility wherein he infused the DNA of the beast with his own son. This fusion has resulted in Kinomichi growing scales over the majority of his body, his eyes changing appearance, his senses becoming enhanced, Chakra Pool-based regeneration, and emitting harmless ambient Katon chakra in a radius from his body of [Control/5] meters. The chakra emitting itself from his body is harmless and invisible unless used through ninjutsu wherein the chakra becomes visible and can be used for offense, defense, or support. Once a jutsu using his ambient chakra is broken or finished, the chakra returns to its inert, harmless state. These scales have an Endurance equal to his own Endurance and provide an immunity to naturally occurring fire while yielding no protection to chakra-produced flames.
Third Ability
Concentrations
Ninjutsu[Katon][Pyrokinesis], [Advanced Channeling], [Fuuton], [Doton][Terrakinesis], [Suiton][Aquakinesis], [Raiton][Levitakinesis]
Taijutsu[Close Quarters Combat], [Perception]
Genjutsu[-]

Jutsu
NinjutsuShow
KatonShow
*Katon • Fireball
D-Rank Ninjutsu
After channeling the needed chakra, the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

Katon • Torch
D-Rank Ninjutsu
After channeling the needed chakra, the user will exhale a small ball of flame directly in front of them. The ball lights up the surrounding area in a 10 meter radius and requires Strength greater than [Control] to destroy. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

Katon • Flame Jet
D-Rank Ninjutsu
After channeling the needed chakra, the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].

Katon • Blackline Blaze
D-Rank Ninjutsu
After channeling the needed chakra, the user runs their hands alongside a potential fuel, once they take their fingers off everything the ran their hand over will ignite, the flame burning at [Control] Strength. Potentially useful in avoiding wildfires, having fueles for a fire used against them.

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.

Katon • Scattering Flames
C-Rank Ninjutsu
After channeling the needed chakra, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 10 meters away at a speed and strength equal to [Control].

Katon • Flame's Shadow
C-Rank Ninjutsu
After channeling the needed chakra, the user will create a copy of themselves out of katon chakra. The clone has stats equal to the user, and is capable of using Katon Jutsu. The clone will only last for 3 posts.

*Katon • Erupting Burning Finger
C-Rank Ninjutsu
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a [Control] strength Explosion of Katon outward towards the targets body. If unused, lasts 3 posts.

*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with [Control speed and impacts whatever it touches with [Control] strength, the sphere extending roughly 25 meters in radius from the user's body.

*Katon • Bomb Creation
C-Rank Ninjutsu
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a [Control strength explosion and scattering flames in the immediate area.

[Shroud of the Kirin]
C-Rank Ninjutsu
Kinomichi will channel the needed chakra and begin materializing the ambient Katon chakra which flows from him naturally into a condensed 3-inch cloak of Katon chakra that sits above his clothing at [Control] Speed. The jutsu surrounds Kinomichi in a cloak of Katon chakra which looks as if he is encased in an aura of raging flames. The flames of the shroud are emitted outwards at [Control] Strength. The cloak lasts for 5 posts.

*Katon • Idol of Amaterasu
B-Rank Ninjutsu
After performing the correct hand seals the user forms a clone made completely of Katon. This clone has stats equal to the user, and is capable of using Katon Jutsu. Contact with the clone causes [Control] Strength burns, and upon destruction it explodes with [Control] Strength force.

*Katon • Burning Entrapment
B-Rank Ninjutsu
After performing the correct hand seals the user exhales a ring of fire up to 40 meters away at a speed equal to [Control]. On impact the ring immediately erupts outwards and upwards as it's dancing flames form a dome with a 5 meter diameter and a 3 meter pitch. The dome is held together at [Control] strength for 4 posts before falling apart into wild flames.

Dance of the Kirin
B-Rank Ninjutsu
The user will channel the needed chakra before creating a Kirin made of flame that stands at 3m tall. The Kirin will chase down an enemy at [Control] Speed for 5 posts before trampling and goring them with [Control] Strength. Once gored by its horns, the Kirin will explode with [Control] Strength.

Touch of the Kirin
B-Rank Ninjutsu
The user will channel the needed chakra into their weapon. For the next 5 posts, any time the user's weapon makes impact the point of impact will explode with [Control] Strength. At any time during the jutsu activation, the user can swing their weapon and fire the chakra off as a fireball with [Control] Speed and Strength.

Breath of the Kirin
B-Rank Ninjutsu
The user will channel the required chakra while inhaling before exhaling out a flurry of boulder sized fireballs that impact over an area with [Control] Strength and Speed before exploding with [Control] Strength.

*Katon • Izanagi's Spear
A-Rank Ninjutsu
After performing the correct hand seals the user will form a condensed 5cm diameter, 3 meter long spear of fire in their hand then throw it at an opponent. At any time during the course of the spear's travel, the user may use Chakra Kai to activate the spear. This causes the spear to rapidly unwind and expand into a 10 meter long, 7 meter diameter whirlwind of fire at a speed of [Control]. On impact, the spear will then explode with [Control] strength.

*Katon • Supernova
A-Rank Ninjutsu
Prerequisite: *Katon • Burning Entrapment
After performing the correct hand seals the user will cause an existing instance of their *Katon • Burning Entrapment technique to collapse in at [Control] Strength and Speed, crushing and forcing the flames upon whatever is trapped.

Dance of the Herd
A-Rank Ninjutsu
The user will channel the needed chakra before creating multiple Kirin made of flame that stand at 3m tall. The Kirin will chase down enemies within an area at [Control] Speed for 5 posts before trampling and goring them with [Control] Strength. Once an enemy is gored by its horns, a Kirin will explode with [Control] Strength until none are left.

Flight of the Kirin
A-Rank Ninjutsu
The user will channel the needed chakra into a piece of equipment and cause it to expel flames strong enough to propel the user through the air at [Control] Speed for 7 posts.

Idol of the Kirin
A-Rank Ninjutsu
After performing the correct hand seals the user forms a clone made completely of Katon. This clone has stats equal to the user, is able to withstand multiple blows, and is capable of using Jutsu. Contact with the clone causes [Control] Strength burns, and upon destruction it explodes with [Control] Strength force.

*[Pyrokinesis]
A-rank Ninjutsu
Having achieved notable mastery over Katon, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.

[Superior Pyro Infusion]
S-rank Ninjutsu
After performing the needed hand seals the user infuses a body of fire. This infuses up to Controlm volume of fire to be manipulated with Pyrokinesis at [Control] speed, this infusion lasts until the end of the thread.
DotonShow
*[Doton • Binding Formation]
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength

[Doton • Rock Control]
D-Rank Ninjutsu
After channeling chakra into the earth, the user can control up to 5 rocks, no more than 1 meter in diameter, breaking them out of the ground or using existing rocks and hardening them to up to their control in strength. Then with hand gestures alone he can launch them as a group at an opponent at a speed of [Control] and strength of [Control]. The user has limited control over the launch of the rocks, being able to send them in an arc or change their direction one time. They can be sent a maximum distance of 15 meters and must be within 10 meters of the user when initiating the technique.

[Doton • Dust Cloud]
D-Rank Ninjutsu
After forming the necessary hand seals the user will focus their chakra into the ground around an opponent who is within 15 meters of their position. At a speed of [Control] dirt and dusk will rise up around them, swirling to a diameter of up to 15 meters. Small rocks will continue to pelt them with [Control] strength as the dirt obscures their vision. If the target has a means of protecting their eyes against the dirt one would be able to make out vague shapes and movements through the cloud. After 3 posts the dirt and rocks will settle.

[Doton • Blockade]
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 15 meters away from them at [Control] speed. The wall has [Control] strength and can be up to 15x15x5 meters in size.

[Doton • Misdirection]
D-Rank Ninjutsu
By channeling chakra into the earth the user is able to remove any footprints or otherwise marred areas of earth or create false tracks and markings within a 15-meter diameter of himself, the affected area of earth will blend in seamlessly with its surrounding soil masking any sign of distortion. If used in a streamlined manner this technique can be used passively in order to erase their tracks as they are made making following users trail incredibly difficult by traditional means.

*[Doton • Spike Shot]
C-Rank Ninjutsu
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.

[Doton • Earth Flow]
C-Rank Ninjutsu
This simple jutsu only requires the channeling of chakra and contact with the earth within a 30m radius of the designated section of earth. The affected earth in its base form can be up to 15 meters long and wide. By flowing chakra intro the ground the user can cause this section of earth to shift or flow suddenly at a speed equal to [Control], pulling strength of [Control] in an attempt to knock an opponent off balance, sweep them away or put strain on their knee or ankle.

[Doton • Samurai Armor]
C-Ranked Ninjutsu
Channelling chakra throughout one’s body the user will encase themselves in a semi-malleable full body rock armor. The rock takes on the appearance of an ornate samurai battle armor, complete with a removable helmet as well as shoulder guards. The many tiles overlap and cover their arms, chest and legs utilizing dark brown coloring and a thinner layer of rock between the tiles and along joints. Though the back of their hands are protected the palms and fingers remain bare. This armor forms at a speed of [Control] and possesses [Control] strength.

[Doton • Landmine]
C-Rank Ninjutsu
After performing the correct hand seals the user will tap their foot on the ground charging up to a 30 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone steps on that area it will explode with at a [Control] Strength explosion.

[Doton • Mole Hiding]
C-Rank Ninjutsu
After forming handseals, the user will submerge into the ground. The user can then dig through the earth with the use of chakra. The user can travel underground, up to 15 meters deep for up to 5 posts before needing to recast the jutsu. The maximum distance the user can travel is 30 meters per post. Additionally, the earth can only be moved at a maximum speed equal to [Control], limiting the user’s speed at which they can travel through the ground. Using this technique does, however, create a tunnel of sorts, allowing the user to create a series of tunnels for various purposes though the user can close the tunnel behind them as they move should they choose in which case the earth compresses with [Control] strength.

[Rashomon]
B-Rank Ninjutsu
After performing the correct hand seals the user will form a series of walls in front of them at [Control] Speed, between 3 and 5 in number. These walls line up one in front of each other and have a Strength of [Control].

[Stationary Landslide]
B-Rank Ninjutsu
After performing the correct hand seals the user touches any earthen ground, channeling chakra into it. The earth in front of them will begin to churn and roil before launching forward with [Control] Strength and Speed. The wall of moving earth will reach a height and length of 40m and will grind whatever it consumes with the debris making it up.

[Dragon's Maw]
B-Rank Ninjutsu
After performing the correct hand seals the user will touch the ground and channel their chakra into it. The area around them will be infused with chakra and anyone with steps on it besides the user will cause a 3m long dragon maw to launch from the ground with [Control] Speed. The dragon maw will attempt to bite them in half with [Control] Strength before exploding with [Control] Strength.

[Lost Steps]
B-rank Ninjutsu
After performing the correct hand seals the user will touch the ground and channel their chakra into it. The area around them will be infused with chakra and begin to shake, besides a 3m area surrounding the user. The ground will shake with such force that those who walk on it will suffer -3 Speed per post for 3 posts before the shaking stops on the 4th post.

[Earthen Idol]
A-Rank Ninjutsu
After performing the correct hand seals the user forms a clone made completely of Doton. This clone has stats equal to the user, is able to withstand multiple blows, and is capable of using Jutsu. Upon contact with the clone, sharp .5m spikes made of doton will extend from the location and upon destruction it explodes with [Control] Strength force.

*[Terrakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Doton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.

[Superior Terra Infusion]
S-rank Ninjutsu
After performing the needed hand seals the user infuses a body of earth. This infuses up to Controlm volume of earth to be manipulated with Pyrokinesis at [Control] speed, this infusion lasts until the end of the thread.
SuitonShow
[Water Whip]
D-Rank Suiton Ninjutsu
The user performs the needed seals and concentrates chakra into a hand, forming it into a sphere of water from which the shape of a long whip extends. The whip is 2.5cm in diameter, can reach up to 10 metres, and functions like a regular whip. It is able to impact with [control] strength and envelop. Being made of suiton, the whip can only be cut by attacks with a strength greater than the user's [control]. The whip lasts for 5 posts unless dismissed earlier.

*[Suiton • Defensive Barrier]
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to 10 meters away. The defense is shot at [Control] Speed and has [Control] Strength and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*[Suiton • Water Orb Technique]
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at [Control] Speed and Strength.

*[Suiton • Propel Leap]
D-Rank Suiton Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by [Control] Strength.

*[Suiton • Wet Spot]
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at [Control] Speed up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 Strength or higher will not be able to hold their footing on this wet spot and will slip around.

*[Suiton • Crashing Wave]
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a [Control] Speed and Strength for up to 25 meters before losing it's steam and failing.

*[Suiton • Clone]
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone has the users stats. It lasts for [Control/5] posts.

*[Suiton • Pacifistic Domination]
C-Rank Suiton Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 25 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least [Control] strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses an Endurance stat higher than 10, it would require three posts for them to pass out. Should the target possess an Endurance stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.

*[Suiton • Great Stream]
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 25 meters and travels at [Control] Speed, pushing things back with [Control] Strength.

[Suiton • Guardian Fountain]
C-Rank Suiton Ninjutsu
The user performs a series of hand seals before stamping a foot down onto the ground. At the point of impact, a gushing geyser will erupt with a speed of [control] and push the user upwards on its crest. The rising column of water has a strength of [control]. The geyser will grow to six metres in height and will then mushroom out in all directions horizontally with a radius of two metres, with the user standing atop it if they wish. This creates a great 25x25x25m quantity of water that gradually floods the area.

*Suiton • Water Dragon Projectile
B-Rank Ninjutsu
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at [Control] Speed and Strength for up to 40 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.

*Suiton • Water Encampment Wall
B-Rank Ninjutsu
After performing the correct hand seals the user will expel a large amount of water from their body as a sweeping defense against hostile techniques. The water from the technique forms a cylinder around the user at [Control] Speed, and flows around the user. It is approximately 7 meters around and 2 meters thick, leaving only the top unprotected. The wall has the ability to deflect things with [Control] Strength, but even if something break through, the walls thick nature makes traversing through the water fully troublesome. The wall lasts up to three posts unless dispelled earlier by the user or destroyed.

*Suiton • Water Prison
B-Rank Ninjutsu
After performing the correct hand seals the user is able to spew a large ball of water that stands at three meters in diameter. This ball rolls forward at the desired target up to 40 meters away and at [Control] Speed. Should this strike the target, they will become engulfed within the sphere. However, if this manages to strike multiple targets, it will envelop them as well, up to a total of 3 prisoners. One can resist being pulled into the ball if they have a strength higher than [Control]. The trapped targets will spin with the sphere and may become nauseated and dizzy from the disorientation. The technique lasts for a total of 4 posts before bursting.

Suiton • Water Binding
B-Rank Ninjutsu
After performing the proper hand seals, the user will coat their hands, feet, or a weapon in water. When this water makes contact with the opponent it expands at a speed of [Control] and engulfs the point of contact and attempts to bind it to the nearest anchor point with a strength of [Control]. Examples include an arm being bound to the chest, two legs being bound together, a limb being bound to another object, or the neck being bound to a wall. Should the face be engulfed by this jutsu then the normal rules for holding breath will apply. This jutsu lasts for five posts after the initial casting.

Suiton • Rising Cascade
A-Rank Suiton Ninjutsu
The user performs a series of hand seals and concentrates chakra into their mouth and lungs before spewing forth a torrential cascade of water ahead of them. The torrent erupts from the user in a cone at a speed and strength of [control], surging up to 65 metres away, 65 metres wide at its widest point and up to 15 metres deep. The water appears to move slowly, but with such momentum that it can tear down all but the strongest defences, persons, and structures in its path, pulling them down into its depths and binding them underwater with the strength of [control] for 6 posts. Each post that a target remains trapped in the water will sap them by -5 endurance, for up to a maximum of 4 posts.

*[Aquakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Suiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.

[Superior Aqua Infusion]
S-rank Ninjutsu
After performing the needed hand seals the user infuses a body of water. This infuses up to Controlm volume of water to be manipulated with Pyrokinesis at [Control] speed, this infusion lasts until the end of the thread.
FuutonShow
*[Fuuton • Vortex Screw]
D-Rank Fuuton Ninjutsu
After doing the needed hand seals, the user creates a small vortex of Fuuton chakra around a projectile in their hand that spins with [Control] Strength. This causes the projectile to corkscrew through the air, allowing it to travel an extra 10m and applying the Fuuton passive when thrown. This doesn't make the projectile any faster, only increases its range and ability to cut.

*[Fuuton • Enhanced Launch]
D-Rank Fuuton Ninjutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at [Control] speed. The Fuuton passive is not applied in this technique.

*[Fuuton • Wind Skating]
D-Rank Fuuton Ninjutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their ability to translate force (-3 Strength). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*[Fuuton • Redirection]
D-Rank Fuuton Ninjutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.

[Fuuton • Airsling]
D-Rank Fuuton Ninjutsu
After performing the required hand seals, the user creates three 2cm orbs of swirling fuuton, forming on the fingertips of a chosen hand. At any point during the next three posts the user can fire the orbs, simultaneously or individually, at a target up to 10m away at [control] speed and strength. Upon impact, in addition to striking with [strength] and cutting, each orb will produce a vortex acting to push the target back with a strength of 1/2 [control].

*[Fuuton • Great Breakthrough]
C-Rank Fuuton Ninjutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 25m width at the end of the cone and moves with [Control] Speed. Once it makes contact with a substance, the wind both cuts at it and pushes it away with [Control] strength. This blast goes out for a maximum of 25m if it doesn't hit anything, where it will dissipate into the surrounding air.

*[Fuuton • Flying Swallow]
C-Rank Fuuton Ninjutsu
After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with [Control] Strength on contact with an opponent.

*[Fuuton • Wind Clone]
C-Rank Fuuton Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their fuuton chakra. This clone will have the users stats. It lasts for [Control/4] posts.

[Fuuton • Aircannon]
C-Rank Fuuton Ninjutsu
After performing the required hand seals, the user creates five 2cm orbs of compressed fuuton, one on each finger of a chosen hand. At any point during the next four posts the user can fire the orbs, simultaneously or individually, at a target up to 25m away at [control] speed and strength. Upon impact, in addition to striking with [strength] and cutting, each orb will produce a vortex acting to push the target back with a strength of 2/3rds [control].

[Fuuton • Howling Ward]
C-Rank Fuuton Ninjutsu
The user raises their hands and emits a pulse of fuuton chakra to establish a field up to 15 metres in radius centered around the user which moves with them for the next 5 posts. Within this field, chaotic gusts of fuuton isolate and filter out all particulate matter from the air and environment, preventing the use of any particulate styles or extensions with a [control] equal to or lower than the user's. The fuuton inside the field posseses no instrinsic strength and so does not apply the cutting passive.
RaitonShow
*[Raiton • Conductor]
D-Ranked Ninjutsu
After performing the correct hand seals, the user will coat their hands in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while a [control] stat of over 30 allows this to be used as a defibrillator. This can be used to restart someone's heart should the jutsu be maintained and used consecutively.

*[Raiton • Bright Bolt]
D-Ranked Ninjutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at [Control] Speed and Strength.

*[Raiton • Lightning Armament]
D-Ranked Ninjutsu
After the correct hand seals are performed, the user coats themselves in a thick layer of lightning. This armour of lightning forms near instantly and requires [Control] Strength to break. During this time, the user's physical strikes apply the Raiton shocking effect.
and

*[Raiton • Conductor]
D-Ranked Ninjutsu
After performing the correct hand seals, the user will coat a weapon they are holding in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while also granting blunt weapons the ability to cut through skin to produce shallow wounds. This also works for thrown weapons, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.

*[Raiton • Bright Bolt]
D-Ranked Ninjutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at [Control] Speed and Strength.

*[Raiton • Shock Double]
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their Raiton chakra. This clone will have the users stats. It lasts for [Control/5] posts.

*[Raiton • Jamming Pulse]
C-Ranked Ninjutsu
After performing the correct hand seals, the user emits a wave of electricity from their palm in a single direction. This is produced as a 10m wide line which extends 2m into the air and travels up to 25m from the user at [Control] Speed. The wave will apply the shocking effect and reduce the speed of any living thing it strikes by 3 Speed for 3 posts by electrically interfering with the brain's nervous signals.

*[Raiton • Voltaic Zone]
C-Ranked Ninjutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 25m diameter. This will produce an electric current on the ground in this area visible as crackling lightning on the surface. Any other than the user who step into this zone will have the shocking effect applied and their legs will sustain [Control] Strength shocks. This current lasts 3 posts, while it ends immediately if the user leaves the area.

[Raiton • Four Arms of Paralysis]
C-Ranked Ninjutsu
The user weaves a series of hand seals and then either arms, tentacles, or claws, (up to 4) spring from the user's shoulders and launch themselves at up to [Control] speed with [Control] binding strength. These can target only 2 to a target at a time, and when they grip something they apply the shocking passive before pulling the target to the user at 1/2 [Control] speed.

[Raiton • Bug Zapper]
C-Ranked Ninjutsu
After the correct hand seals are performed, the user coats themselves in a thin humming bug-zapper noise, layer of lightning. This layer of lightning forms at [Control] speed over any other defensive jutsu that the user has control of within [Control] range up to 3 meters by 3 meters large. The bug zapper requires [Control] Strength to break and lasts up to 7 posts. During this time, anything smaller than 1 cubic foot that enters within a meter of the user gets zapped by a small jolt of lightning, applying the Raiton passive and pushing back against it with [Control] force.

[Collapsing Wall]
B-Ranked Ninjutsu
The user performs the needed hand seals before thrusting their arms forward and summoning Raiton chakra in the shape of a large wall in the direction of their arms. The wall stands 15 meters tall, 15 meters wide, and 1 meter thick when formed. It forms at [Control] Speed and defends with [Control] Strength and when destroyed applies the Raiton passive in a 5 meter radius by releasing 3 lightning bolts that strike with [Control] Speed and Strength.

[Depth Charge]
B-Ranked Ninjutsu
The user performs the needed hand seals before grabbing and infusing their desired projectiles with Raiton chakra. They may infuse up to 10 projectiles with Raiton chakra before having to recast the jutsu. Once infused with the user's Raiton chakra, the projectiles may be left behind or placed in a strategic manner where they will explode once someone steps within 5 meters of them with [Control] Strength.

[Raiton • Shuriken Clone]
B-Rank Ninjutsu
The user will perform the needed hand seals and then take hold of a shuriken. The user will throw the shuriken and upon kai'ing the projectile, it will rapidly duplicate until it forms a densely packed 40-meter diameter cloud of that object, made completely of raiton. The cloned projectiles will propel forward from the origin shuriken at [Control] Speed and Strength while applying the Raiton passive.

*Raiton • Thousand Birds
B-Ranked Ninjutsu
The user of this technique will gather a concentrated amount of Raiton in their hand after they perform the hand seals for this technique. The lightning causes a sound similar to thousands of birds chirping over the top of each other while it is in existence. The user will then dash at full speed toward a target and attempt to thrust their hand into their target's body using their strength and momentum. The lightning then jumps from the user's arm into the opponent's body where it ravages the insides with a [Control] Strength surge of Raiton chakra.

[Raiton • Thousand Birds Current]
A-ranked Raiton Jutsu
Prerequisite: Raiton • Thousand Birds
After performing the hand seals similar to that of the Thousand Birds technique, the user will begin to spark with various bolts of electricity. For up to 6 posts the user will be surrounded by a visible field of crackling lightning that mimics the sound of its parent technique, which will actively lash out at any person or metallic object within 100 meters of them at [Control] Speed and Strength.

*[Levitakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Raiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.

[Superior Levita Infusion]
S-rank Ninjutsu
After performing the needed hand seals the user infuses a body of electricity. This infuses up to Controlm volume of electricity to be manipulated with Pyrokinesis at [Control] speed, this infusion lasts until the end of the thread.
TaijutsuShow
Flames of HatredShow
Flames of Hatred:
Flames of Hatred Style
This style comes from the ferocity of the Fukusha as they allow the Flames of Hatred to burn behind their eyes, while they portray a cold stoic outer layer that creates an eerily feel on the battlefield. Their hatred is felt and shown, but it betrays the nature of their calm relaxed movements. This style is usually used to lull opponents in with smooth dodges, and tactical foot placement as they dance around their opponent. Behind the scenes the user is playing a game of battlefield management forcing the opponent to move a way or lull them into placement for their next move. The Fukusha are known for their tactical prowess, and are always thinking 10 steps ahead of their opponent.
Prerequisites: [Close Quarters Combat], and [Perception]
~Flames of Hate • Walking Stance
D-Rank Taijutsu Stance
The Fukusha will pair their feet in an L stance, and have a casual movement to them despite their mind being on edge. This stance is typically used to lull opponents into thinking the user is relaxed as their feet are paired shoulder width apart, and knees slightly bent for immediate leverage when needed. While moving the user will typically keep their body on edge as if to react out of instinct to dodge, parry, or block any incoming attacks. In this stance the user's keep their torso up straight.

~Flames of Hate • Tactile Palm Maneuverment
D-Rank Taijutsu Maneuver
When the user is fighting upclose and personal, they will waive their off hand in the face of their opponent as a distraction while their other hand will perform an underhanded palm strike to the chest. This strike aims to wind them with a blow to the sternum which can create useful openings.

~Flames of Hate • Side Swipe
D-Rank Taijutsu Maneuver
The user will intercept an incoming strike aimed for them, and divert it to the side opposite of the hand they're using to divert. As they attempt to move the opponent around them they will raise their arm on the side they're directing the opponent, and jab a strong elbow to that person's head as an attempt to disorient or land a sturdy face (-1 Willpower). While rudimentary it is still a strong strike as its compatible with most incoming attacks of the physical nature.

~Flames of Hate • Flying Heel Take Down
D-Rank Taijutsu Maneuver
When fighting in close quarters with an opponent, the user will jut an open palm strike at their opponent's nose attempting to disorient the target (-1 Willpower) before spinning quickly on their back heel as they raise their opposite leg high in the air. They will aim to strike and cradle their opponent's head down towards the ground. This move can prove fruitful for creating a wide opening on an opponent as its goal is to disorient, and then bring their opponent's down onto the ground with a strong kick.

~Flames of Hate • Elbow Tackle
D-Rank Taijutsu Maneuver
When moving into an enemies close quarters range, the user will aim to throw their opponent's defensive stance upwards with their free hand as they aim with their opposite elbow jutting it into their opponent's ribcage to knock them down into the ground. This move can be useful when attempting to close the gap and prevent an enemy from fleeing after forcing them into close quarters combat.

~Flames of Hate • Arm Lock
C-Rank Taijutsu Maneuver
As an opponent comes in for a strike, the user will intercept the attack with their free arm, and tuck it underneath their own arm around their back as they pull their opponent closer. When the user pulls the opponent in they'll usher a chop to the opponent's neck to cause them to gag and stun them. After stunning their opponent the user will then force the opponent down into the ground forcing their arm behind their back in a lock.

~Flames of Hate • Back Hand Twist
C-Rank Taijutsu Maneuver
As the user comes in for a strike, they'll throw a sweeping hook, and turn with the inertia swinging out their other hand to backhand their opponent as they spin around. As they come to face their opponent once more, they'll throw a straight kick into the opponent's chest in an attempt to knock them down or back far.

~Flames of Hate • Grip Break
C-Rank Taijutsu Maneuver
As an opponent swings in with a weapon, the user will side step the attack as they step in quickly to hold the weapon down on its safe end, and bat at the opponent's hand attempting to twist and rip the weapon away from the opponent. As the user rips the weapon away they'll then transition from batting the opponent's hands into an elbow to the opponent's face.

~Flames of Hate • No Loose Ends
C-Rank Taijutsu Discipline
A user who practices this discipline is skilled in seeing where weapons and projectiles are being thrown from to be able to deduce the general direction they are coming from. With this discipline, someone attempting to launch attacks from the shadows will reveal their position as the user traces the projectile back to the opponent in the shadows.

~Flames of Hate • Weaponry Instinct
C-Rank Taijutsu Discipline
A user who practices this discipline is skilled in studying their opponent's hold on weaponry. They'll be able to deduce weak spots in an opponent's grip, and better avoid attacks and prevent their body from instinctively blocking from attacks that would otherwise be dangerous if blocked. This essentially reinforces a user's natural knowledge of weaponry, and the pursuit to disarm an opponent.
Copied JutsuShow
Aerobatics
D-Ranked Taijutsu Discipline
Hefty bending exercises have lead the user to be able to contort, and otherwise control, their body while under abnormal situations. Namely being able to use momentum to better dodge mid-air, and allowing great feats of taijutsu that normally require ones feet planted firmly on the ground.

Zantou • Flowing Cut
D-Rank Kenjutsu Discipline
Prerequisite: Zantou • Effect Focus
A simple sword technique, this allows the user to alter the direction of their blade mid-cut. This can be used to work around a block, or simply to act as a powerful feint and strike all in the same motion without stopping. Either way, this makes the user incredibly unpredictable in a fight.

Zantou • Planting Cut
D-Rank Kenjutsu Manuever
Prerequisite: Zantou • Effect Focus, Zantou • Flowing Cut
Before or during any slash the user performs they immediately grip the back of their hilt and execute a frontal thrust with a twist to the handle, angling it downward so that it pierces through the target downward; Once it has, it lodges the blade into the ground, pinning the target unless they can break free of the blade which, depending on placement of the blade, is difficult. This is often used as a lead up to an execution move, but is rarely deadly by itself.

*[Flawless Aim Style • Evasive Maneuvers]
C-Rank Taijutsu Discipline
The user has learned to maintain accuracy while on the move. This allows the user to move at full speed and even change directions without interrupting their rhythm.

*[Flawless Aim Style • Uncanny Shot]
B-Rank Taijutsu Discipline
Having advanced in their arts the practitioner is able to launch projectiles from inconceivable positions. No matter what position their body is in they’re capable of releasing attacks without any detriment to their aim. In addition, rapid adjustments such as dodging or spinning has no effect on their aim.

Who is Often Surprised, But Never Unprepared
B-Rank Taijutsu Discipline
Many times in his samurai career, the user has been caught unawares. Whether it be from animals curious to why he is in their territory, assassins sent by those he has fought in the past, or any number of things, the user has become used to fighting in even the strangest of situations. This means that the user knows how to fight from just about any position, whether it be moving through the air, laying on his back or stomach, or entrenched in small tunnels with hardly any room to swing a fist.

Zantou • Pups Yipping
B-Ranked Kenjutsu Maneuver
Prerequisite: Must be under the effects of Zantou • Effect Focus
A more advanced form of pushing one's will onto their opponents, Zantou • Pups Yipping pushes disadvantage onto targets. By letting out their mighty kiai yelp, the Zantou user puts any foes within [Willpower+Strength]/2 in meters under the negative effects of Zantou • Effect Focus, giving them tunnel vision towards the user, narrowing their focus, and making them act with more reckless abandon towards the user. This also offers a debuff of -6 Speed towards the targets. Effectively acting as a taunt, the targets Willpower must be greater than the users Willpower in order to resist the effects. This effect may be maintained as long as the user continues their kiai at least once every two posts, but otherwise lasts a total of two posts.

Zantou • Effect Focus
B-Rank Kenjutsu Stance
Prerequisite: 15 Willpower
A technique requiring just as much mental focus as the ability to control one's body and a core technique of it's style, the user learns to plant their feet in unison while setting their shoulders and lifting their sword, drawing all of their thoughts away from anything but the opponent or target. This technique is meant to be complimented with drawn out breathing practice and meditation to create a state, temporarily, where the senses are narrowed towards a specific goal. This allows the user of the stance to ignore outside stimuli in a fight incredibly easily, focusing solely on the body movements of their opponent, aiding in predicting their moves based on muscle tensions. This also focuses the user to a point where things such as extreme heat or cold no longer bother them on a mental level, even while physically being burned or frozen.

The Clumsy Tumbler
A-Rank Taijutsu Discipline
Despite his clearly supernatural physical abilities, the user was not always so. As a child his long, gangly limbs and gigantic body made him quite awkward and clumsy, and as such he suffered many falls. Now a man, used to his body, and also used to the concept of falling, he has become preternaturally adept at all manners of tumbling, and also picking himself back up when a tumble simply isn't possible. This means that even if thrown with excessive force beyond that of terminal velocity, he is able to turn it into a roll and correct himself to minimize damage, so long as he has momentum and isn't simply thrown straight into the ground. Just as well, should a fall be inevitable, kipping up has become second nature.

The Master Entertainer and Master Swordsman
A-Rank Taijutsu Discipline
One of the many ways the user makes money during his travels is by being a performer, when mercenary work is low, or he doesn't have time to accept such contracts. He is considered excellent at this due to his outward personality, his interesting speech mannerisms that make people feel more comfortable around him, or laugh, or both, and of course, his ability to perform inhuman feats with his body. He is what most would classically call 'double jointed', able to turn his head around nearly 180 degrees, bend over backwards to essentially fold himself in half, or do the same with other joints that aren't meant to do as such, the elbows or knees, or thanks to his strength and flexibility combined, perform such feats as leaning so far forwards that his nose touches the ground without his feet leaving their spot.

Zantou • Tigers Growl
A-Ranked Kenjutsu Manuever
Prerequisite: Must be under the effects of Zantou • Effect Focus
Using the basis provided by Zantou • Kittens Yelp, Zantou • Tigers Growl takes it to the next level. By constantly letting out a low kiai, characterized as sounding much like a growl, the user attempts to prevent the casting of any jutsu in their presence. Those with a weaker constitution, such as untrained civilians, will often find themselves terrified in the presence of this technique, but warriors will mostly be unaffected. Those with Willpower less than or equal to the users Willpower will find themselves unable to mold chakra either through hand seals or channeling as long as they are within [endurance]x2 meters of the user. This lasts a single post but can be re-initiated every post.

Zantou • Weather the Storm
S-Ranked Kenjutsu Discipline
Those truly proficient and trained in the art of Zantou know that the strongest warriors must continue their fight, outlasting even the mighty biting winds of Blizzard country. To ensure this war of attrition ends in favor of the Zantou swordsman, they learn this technique to ensure their opponents always, eventually, fall before they do. Those with [Speed] less than the users [Speed] will find it impossible to completely dodge all blows from the user, always coming away with at least small cuts every time the user moves their blade towards them. Each small cut is rarely enough to end someone's life on its own, but they all build up to throw the battle of attrition in favor of the Zantou swordsman.

The Victor of Fur Country: On The Hunt For The White Stag
S-Rank Taijutsu Discipline
Through the many competitions of Fur Country, the user found victory again and again. Whether it be hunting, dueling, or any number of tasks, nobody in his bracket could match him. This is due in large part to his experience in all manners of things martial, but also thanks to his extraordinary senses. All five of his senses have been highly tuned through years of practice and dedication, and while none of them are necessarily more sensitive, even the slightest bit of change from another slight bit of change can be read and interpreted in a split second. This first jutsu in the series makes his nose is good enough to be able to track someone by scent better than a bloodhound up to five miles away, and notice any sudden changes in scents easily. With the two senses so strongly interconnected, this also effects his sense of taste, allowing him to detect differences in blood or soil samples, or taste even otherwise tasteless poisons in his food.

The Victor of Fur Country: First Round of The Tournament
S-Rank Taijutsu Discipline
This second jutsu in the series makes him an excellent visual tracker, able to control his eyes independently to better follow multiple moving targets, or noticing even the slightest changes in the scenery, whether it be the way dust particles move around in the wind, or the slightest breeze barely nudging grass. This effect can go outwards up to two miles, with his regular vision still being effective past that.

The Victor of Fur Country: Semifinals of The Tournament
S-Rank Taijutsu Discipline
This third jutsu in the series makes him an excellent auditory conduit. Able to hear the slightest pitch changes in someone's voice, the whistle of an arrow over a mile away, or make out a distinct conversation even in the din of a workshop or busy market from up to 100m away.

The Victor of Fur Country: The Finals!
S-Rank Taijutsu Discipline
This final jutsu in the series gives the user an ultimate sense of touch on all things. His sense of touch is so great that he can even feel vibrations on the ground of people moving nearby, even in thick snow like that present in Fur. This vibration sense has a 50m range, and while he can't tell exactly what each vibration is caused by unless he's felt them before, he can get a distinct impression on the number, weight, and size of objects and people within range.

Who Fights by Heart Alone
S-Rank Taijutsu Discipline
Prerequisite: The Victor of Fur Country, Who is Often Surprised, But Never Unprepared
Whether it be blinded by rage, blinded by bright lights, deaf by loud noises, or any other such things, the user has always found ways out of the situation. The rumors say he does it, fighting with only his heart, but the truth is that because his senses are so highly tuned, that as long as one of his 5 senses are available (or six, should the need arise), that he can continue fighting with as much skill, speed, and precision as ever. Even the otherwise minor sense of taste can be fully utilized to fight opponents, a truly impossible feat that nobody would believe, and as such, fighting with his heart is a much easier answer.

*Raiton • Voltaic Zone
C-Ranked Ninjutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 25m diameter. This will produce an electric current on the ground in this area visible as crackling lightning on the surface. Any other than the user who step into this zone will have the shocking effect applied and their legs will sustain [Control] Strength shocks. These current lasts 3 posts, while it ends immediately if the user leaves the area.

*Raiton • Thousand Birds Current
S-Ranked Ninjutsu
Prerequisite: Raiton • Thousand Birds
After performing the hand seals similar to that of the Thousand Birds technique, the user will begin to spark with various bolts of electricity. For up to 6 posts the user will be surrounded by crackling lightning, which will immediately lash out at any person or metallic object within 80 meters of them at [Control] speed. This will then strike with [Control] strength and apply third degree electrical burns to those it hits. The user cannot cast any other techniques while this technique is active.

Suiton • Tsunami
S-Rank Ninjutsu
After performing the correct hand seals the user creates water from thin air and forms so much that it creates a massive tsunami of water 80 meters wide and 80 meters tall. The wave will flow forward at a speed and strength of [Control], crashing into and destroying everything in it's path for up to eighty meters before running out of power.

Fuuton • Breath of a God
S-Ranked Fuuton Jutsu
Prerequisite: 50 Control
After channeling chakra into their mouth, the user will release a massive gust of slicing winds in the form of a massive wall of wind one hundred ten meters wide and a hundred and ten meters tall. The slicing winds sweep across the ground digging twenty meters into the earth as they move forwards at a speed and strength of [Control]. These winds swept across slicing and grinding everything before them caught in the path of the expanding wind storm for one hundred meters continuously assaulting anything within its area for three posts.

Doton • Chains of Imprisonment
S-Rank Ninjutsu
Requirement: 50 Control
A binding technique requires that the user be within 100 meters of the target. After forming the necessary seals up to 8 lengths of stone chain-links will blitz out of the ground at a speed and strength of [Control]. These chains are under the control of the user, and this prevents them from performing any other ninjutsu during its user. Aiming the chains to loop around arms, legs, waist and neck and even any weapons the target might be wielding. These chains can extend as long as eighty meters in order to ensnare the victim depending on their height and girth; typically this technique is used as a last resort in order to ensnare opponents with amazing physical abilities. Performing an additional hand seal will allow the user to cause deadly spikes to grow from the chains, fully impaling the target.

History
Historical AccountsShow
Fukusha, Kinomichi was delivered by one of the Fukusha midwives in the wastes of Rock Country within one of the many hideouts devised by his clan. His mother’s body was unable to handle the stress put on it through his birth and died as a result. She had always been a weak woman with a frail body and susceptible to illness. His father, a doctor and scientist within the clan, was forced to raise the boy alone.

As a child, Kinomichi was bounced around various babysitters while his father spent hours, if not days, at his laboratory located deep within the hideouts of the clan. Often handed off to extended family members of the Fukusha, Kinomichi was taught how to be a ninja by his clan. Kinomichi lthough during this time period his body followed a similar path to his mother. The boy would frequently catch colds or become winded quicker than the other children.

Kinomichi took countermeasures for his frail body. Through his father’s connections the boy was able to take medication to mitigate the affects on his body into minor issues. The boy’s time was filled with low ranked missions taken with friends from the clan until finally Iwagakure and the clan were at blows.

Around this time, Kinomichi had not realized it but his father’s work began to move into questionable practices. One day upon visiting the laboratory he had his drink drugged and was moved into a prep room. He had been stripped of his normal clothing and had it replaced with a hospital gown and then heavily strapped down to a bed. Kinomichi was awoken from his predicament by the death throes of a Kirin spirit. On the far side of the room, his father had multitudes of fuuinjutsu carved into the wall where he had proceeded to summon a Kirin spirit from its realm. The Kirin looked like a dragon shaped like a deer with the tail of an ox and a backwards curving horn and covered in dark ruby red scales. Once fully through and in the human world, his father slaughtered the spirit and extracted its DNA. The boy struggled to no avail against his bindings before his father began to splice the DNA of the Kirin into his body. Kinomichi fainted from the ordeal and only came to as a team of Fukusha busted into the lab and arrested the man. Kinomichi would later learn his father had procured the fuuinjutsu necessary to summon the Kirin by a missing ninja.

Kinomichi was wrapped in a towel and taken to be looked over. There his body became accustomed to the new DNA of the Kirin; dark ruby scales began to cover his body and ambient Katon chakra began to leak from him. Further experimentation with the ability revealed Kinomichi had also received the Kirin’s regenerative properties which had cured the frailness of his body. The boy was placed on leave from his duties as he overcame the trauma of being his own father’s lab experiment and the subsequent changes to his body.

Over a course of years, the clan became integrated into Iwagakure no Sato and Kinomichi joined their ranks to return to being an active combatant. Now he seeks to make sure use of Curse and fight against the horrors of his past by committing to the village.
Last edited by Ace Trainer on Sun Nov 19, 2023 2:26 pm, edited 20 times in total.

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