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Fukusha, Kinomichi
Iwa's Kirin

TeenShow

General Information Age: 25
Gender: Male
Height: 6'2
Weight: 189 Lbs
Physical Features: Kinomichi stands slight above his peers at an even six foot with a lean physique. Covering his entire body, from his feet to the top of his neck (besides his groin), are hard red scales. These scales are a side effect from the experiments he suffered underneath his father. The scales are a dark ruby; Kinomichi covers his entire body with long sleeves or bandages to hide the scales from public view. His once onyx-colored eyes have also been altered by the Kirin's DNA, becoming lime green in color with bar-shaped pupils similar to a horse; thankfully the alteration has had no effect on his Shōgō-zumi. He wears a dark green pair of tobi that are tucked into a pair of black combat sandals along with a dark green kosode with dark orange trimming the shoulders. Two supply pouches are connected to the back of the belt as well.
Personality: Kinomichi is a very aloof person. He prefers not to talk unless required and instead uses his face and body language as means of conveying what he feels. He is sociable and more exuberant with those he sees as friends. Although quiet, he is a staunch patriot of Iwagakure no Sato and devotes himself to its current and continued protection. Usually quiet, the man turns into a fierce fighter when needed. To compare Kinomichi to a smoldering ember would be apt; suppressed and concealed but able to turn into a raging inferno at a moment's notice.
Battle Information Village: Iwagakure no Sato
Rank: Bannin
Power: S
Total: 250/50 [Mastery]
- Chakra Pool: 50 [-5]
- Endurance: 50
- Control: 50
- Strength: 30
- Speed: 45
- Willpower: 25
- Mastery: 50
- Gunbai: A war fan as large as he is, this gunbai is nearly 2 meters long. The handle is .89 meters long while the solid, non-folded fan portion takes up a meter. The fan portion is crafted of chakra tempered wood and reinforced by chakra tempered metal around the edges enabling it to slash like a sword.
- x15 Kunai: Kino keeps 15 kunai strapped to his person within various pouches.
- x15 Explodings tags: Kino stores 15 exploding tags on his person within his pouch atop his buttocks.
Primary Affinity: [Katon]
Abilities and Concentrations
Abilities | |||||||||||||||||||||||||||||
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First Ability | Shōgō-zumi
Shōgō-zumi StagesShow First Stage ![]() Second Stage ![]() Third Stage ![]() Tsuyoi Shōgō-zumi ![]() Shōgō-zumi Mastery Shōgō-zumi Doujutsu's abilities scale based off a mastery stat. This mastery stat determines the forms and stages of the Shōgō-zumi. As the stages grow so does the buff and enhancements the Shōgō-zumi gives. With the Shōgō-zumi based off the mastery stat so is its duration. The Shōgō-zumi can be used for [Mastery]/4 posts, and has a cool down equal to its usage length.
Copying Jutsu: | ||||||||||||||||||||||||||||
Second Ability | Curse of the Kirin: | ||||||||||||||||||||||||||||
Third Ability |
Concentrations | |
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Ninjutsu | [Advanced Channeling], [Katon][Pyrokinesis], [Fuuton][Aerokinesis], [Doton][Terrakinesis], [Suiton][Aquakinesis], [Raiton][Levitakinesis], [Kuuton], [Sand] |
Taijutsu | [Close Quarters Combat], [Perception], [Stealth], [Deft Hands], [Sword Weapons] |
Genjutsu | [-] |
Jutsu
NinjutsuShow
KatonShow
*Katon • Fireball
D-Rank Ninjutsu
After channeling the needed chakra, the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.
Katon • Torch
D-Rank Ninjutsu
After channeling the needed chakra, the user will exhale a small ball of flame directly in front of them. The ball lights up the surrounding area in a 10 meter radius and requires Strength greater than [Control] to destroy. Unless destroyed, it will stay locked in it's location for 5 posts before fading.
Katon • Flame Jet
D-Rank Ninjutsu
After channeling the needed chakra, the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].
Katon • Blackline Blaze
D-Rank Ninjutsu
After channeling the needed chakra, the user runs their hands alongside a potential fuel, once they take their fingers off everything the ran their hand over will ignite, the flame burning at [Control] Strength. Potentially useful in avoiding wildfires, having fueles for a fire used against them.
*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.
Katon • Scattering Flames
C-Rank Ninjutsu
After channeling the needed chakra, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 10 meters away at a speed and strength equal to [Control].
Katon • Flame's Shadow
C-Rank Ninjutsu
After channeling the needed chakra, the user will create a copy of themselves out of katon chakra. The clone has stats equal to the user, and is capable of using Katon Jutsu. The clone will only last for 3 posts.
*Katon • Erupting Burning Finger
C-Rank Ninjutsu
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a [Control] strength Explosion of Katon outward towards the targets body. If unused, lasts 3 posts.
*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with [Control speed and impacts whatever it touches with [Control] strength, the sphere extending roughly 25 meters in radius from the user's body.
*Katon • Bomb Creation
C-Rank Ninjutsu
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a [Control strength explosion and scattering flames in the immediate area.
[Shroud of the Kirin]
C-Rank Ninjutsu
Kinomichi will channel the needed chakra and begin materializing the ambient Katon chakra which flows from him naturally into a condensed 3-inch cloak of Katon chakra that sits above his clothing at [Control] Speed. The jutsu surrounds Kinomichi in a cloak of Katon chakra which looks as if he is encased in an aura of raging flames. The flames of the shroud are emitted outwards at [Control] Strength. The cloak lasts for 5 posts.
*Katon • Idol of Amaterasu
B-Rank Ninjutsu
After performing the correct hand seals the user forms a clone made completely of Katon. This clone has stats equal to the user, and is capable of using Katon Jutsu. Contact with the clone causes [Control] Strength burns, and upon destruction it explodes with [Control] Strength force.
*Katon • Burning Entrapment
B-Rank Ninjutsu
After performing the correct hand seals the user exhales a ring of fire up to 40 meters away at a speed equal to [Control]. On impact the ring immediately erupts outwards and upwards as it's dancing flames form a dome with a 5 meter diameter and a 3 meter pitch. The dome is held together at [Control] strength for 4 posts before falling apart into wild flames.
Dance of the Kirin
B-Rank Ninjutsu
The user will channel the needed chakra before creating a Kirin made of flame that stands at 3m tall. The Kirin will chase down an enemy at [Control] Speed for 5 posts before trampling and goring them with [Control] Strength. Once gored by its horns, the Kirin will explode with [Control] Strength.
Touch of the Kirin
B-Rank Ninjutsu
The user will channel the needed chakra into their weapon. For the next 5 posts, any time the user's weapon makes impact the point of impact will explode with [Control] Strength. At any time during the jutsu activation, the user can swing their weapon and fire the chakra off as a fireball with [Control] Speed and Strength.
Breath of the Kirin
B-Rank Ninjutsu
The user will channel the required chakra while inhaling before exhaling out a flurry of boulder sized fireballs that impact over an area with [Control] Strength and Speed before exploding with [Control] Strength.
[Divine Arrow]
B-Rank Ninjutsu
The user channels the needed chakra and then mimics drawing a bow and arrow. An arrow of flame forms as the user draws back the imaginary bowstring and may be fired up to 60 meters at [Control] Strength and Speed. Upon impact, the arrow pierces the target with white-hot flames and remains for 5 posts during which the caster may cast [Kai] causing it to detonate with a [Control] Strength explosion. The user may draw up to 5 arrows over the course of the jutsu duration or otherwise cancelled by the user.
*Katon • Izanagi's Spear
A-Rank Ninjutsu
After performing the correct hand seals the user will form a condensed 5cm diameter, 3 meter long spear of fire in their hand then throw it at an opponent. At any time during the course of the spear's travel, the user may use Chakra Kai to activate the spear. This causes the spear to rapidly unwind and expand into a 10 meter long, 7 meter diameter whirlwind of fire at a speed of [Control]. On impact, the spear will then explode with [Control] strength.
*Katon • Supernova
A-Rank Ninjutsu
Prerequisite: *Katon • Burning Entrapment
After performing the correct hand seals the user will cause an existing instance of their *Katon • Burning Entrapment technique to collapse in at [Control] Strength and Speed, crushing and forcing the flames upon whatever is trapped.
Dance of the Herd
A-Rank Ninjutsu
The user will channel the needed chakra before creating multiple Kirin made of flame that stand at 3m tall. The Kirin will chase down enemies within an area at [Control] Speed for 5 posts before trampling and goring them with [Control] Strength. Once an enemy is gored by its horns, a Kirin will explode with [Control] Strength until none are left.
Flight of the Kirin
A-Rank Ninjutsu
The user will channel the needed chakra into a piece of equipment and cause it to expel flames strong enough to propel the user through the air at [Control] Speed for 7 posts.
Idol of the Kirin
A-Rank Ninjutsu
After performing the correct hand seals the user forms a clone made completely of Katon. This clone has stats equal to the user, is able to withstand multiple blows, and is capable of using Jutsu. Contact with the clone causes [Control] Strength burns, and upon destruction it explodes with [Control] Strength force.
*[Pyrokinesis]
A-rank Ninjutsu
Having achieved notable mastery over Katon, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.
[Superior Pyro Infusion]
S-rank Ninjutsu
After performing the needed hand seals the user infuses a body of fire. This infuses up to Controlm volume of fire to be manipulated with Pyrokinesis at [Control] speed, this infusion lasts until the end of the thread.
D-Rank Ninjutsu
After channeling the needed chakra, the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.
Katon • Torch
D-Rank Ninjutsu
After channeling the needed chakra, the user will exhale a small ball of flame directly in front of them. The ball lights up the surrounding area in a 10 meter radius and requires Strength greater than [Control] to destroy. Unless destroyed, it will stay locked in it's location for 5 posts before fading.
Katon • Flame Jet
D-Rank Ninjutsu
After channeling the needed chakra, the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].
Katon • Blackline Blaze
D-Rank Ninjutsu
After channeling the needed chakra, the user runs their hands alongside a potential fuel, once they take their fingers off everything the ran their hand over will ignite, the flame burning at [Control] Strength. Potentially useful in avoiding wildfires, having fueles for a fire used against them.
*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.
Katon • Scattering Flames
C-Rank Ninjutsu
After channeling the needed chakra, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 10 meters away at a speed and strength equal to [Control].
Katon • Flame's Shadow
C-Rank Ninjutsu
After channeling the needed chakra, the user will create a copy of themselves out of katon chakra. The clone has stats equal to the user, and is capable of using Katon Jutsu. The clone will only last for 3 posts.
*Katon • Erupting Burning Finger
C-Rank Ninjutsu
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a [Control] strength Explosion of Katon outward towards the targets body. If unused, lasts 3 posts.
*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with [Control speed and impacts whatever it touches with [Control] strength, the sphere extending roughly 25 meters in radius from the user's body.
*Katon • Bomb Creation
C-Rank Ninjutsu
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a [Control strength explosion and scattering flames in the immediate area.
[Shroud of the Kirin]
C-Rank Ninjutsu
Kinomichi will channel the needed chakra and begin materializing the ambient Katon chakra which flows from him naturally into a condensed 3-inch cloak of Katon chakra that sits above his clothing at [Control] Speed. The jutsu surrounds Kinomichi in a cloak of Katon chakra which looks as if he is encased in an aura of raging flames. The flames of the shroud are emitted outwards at [Control] Strength. The cloak lasts for 5 posts.
*Katon • Idol of Amaterasu
B-Rank Ninjutsu
After performing the correct hand seals the user forms a clone made completely of Katon. This clone has stats equal to the user, and is capable of using Katon Jutsu. Contact with the clone causes [Control] Strength burns, and upon destruction it explodes with [Control] Strength force.
*Katon • Burning Entrapment
B-Rank Ninjutsu
After performing the correct hand seals the user exhales a ring of fire up to 40 meters away at a speed equal to [Control]. On impact the ring immediately erupts outwards and upwards as it's dancing flames form a dome with a 5 meter diameter and a 3 meter pitch. The dome is held together at [Control] strength for 4 posts before falling apart into wild flames.
Dance of the Kirin
B-Rank Ninjutsu
The user will channel the needed chakra before creating a Kirin made of flame that stands at 3m tall. The Kirin will chase down an enemy at [Control] Speed for 5 posts before trampling and goring them with [Control] Strength. Once gored by its horns, the Kirin will explode with [Control] Strength.
Touch of the Kirin
B-Rank Ninjutsu
The user will channel the needed chakra into their weapon. For the next 5 posts, any time the user's weapon makes impact the point of impact will explode with [Control] Strength. At any time during the jutsu activation, the user can swing their weapon and fire the chakra off as a fireball with [Control] Speed and Strength.
Breath of the Kirin
B-Rank Ninjutsu
The user will channel the required chakra while inhaling before exhaling out a flurry of boulder sized fireballs that impact over an area with [Control] Strength and Speed before exploding with [Control] Strength.
[Divine Arrow]
B-Rank Ninjutsu
The user channels the needed chakra and then mimics drawing a bow and arrow. An arrow of flame forms as the user draws back the imaginary bowstring and may be fired up to 60 meters at [Control] Strength and Speed. Upon impact, the arrow pierces the target with white-hot flames and remains for 5 posts during which the caster may cast [Kai] causing it to detonate with a [Control] Strength explosion. The user may draw up to 5 arrows over the course of the jutsu duration or otherwise cancelled by the user.
*Katon • Izanagi's Spear
A-Rank Ninjutsu
After performing the correct hand seals the user will form a condensed 5cm diameter, 3 meter long spear of fire in their hand then throw it at an opponent. At any time during the course of the spear's travel, the user may use Chakra Kai to activate the spear. This causes the spear to rapidly unwind and expand into a 10 meter long, 7 meter diameter whirlwind of fire at a speed of [Control]. On impact, the spear will then explode with [Control] strength.
*Katon • Supernova
A-Rank Ninjutsu
Prerequisite: *Katon • Burning Entrapment
After performing the correct hand seals the user will cause an existing instance of their *Katon • Burning Entrapment technique to collapse in at [Control] Strength and Speed, crushing and forcing the flames upon whatever is trapped.
Dance of the Herd
A-Rank Ninjutsu
The user will channel the needed chakra before creating multiple Kirin made of flame that stand at 3m tall. The Kirin will chase down enemies within an area at [Control] Speed for 5 posts before trampling and goring them with [Control] Strength. Once an enemy is gored by its horns, a Kirin will explode with [Control] Strength until none are left.
Flight of the Kirin
A-Rank Ninjutsu
The user will channel the needed chakra into a piece of equipment and cause it to expel flames strong enough to propel the user through the air at [Control] Speed for 7 posts.
Idol of the Kirin
A-Rank Ninjutsu
After performing the correct hand seals the user forms a clone made completely of Katon. This clone has stats equal to the user, is able to withstand multiple blows, and is capable of using Jutsu. Contact with the clone causes [Control] Strength burns, and upon destruction it explodes with [Control] Strength force.
*[Pyrokinesis]
A-rank Ninjutsu
Having achieved notable mastery over Katon, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.
[Superior Pyro Infusion]
S-rank Ninjutsu
After performing the needed hand seals the user infuses a body of fire. This infuses up to Controlm volume of fire to be manipulated with Pyrokinesis at [Control] speed, this infusion lasts until the end of the thread.
DotonShow
*[Doton • Binding Formation]
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength
[Doton • Rock Control]
D-Rank Ninjutsu
After channeling chakra into the earth, the user can control up to 5 rocks, no more than 1 meter in diameter, breaking them out of the ground or using existing rocks and hardening them to up to their control in strength. Then with hand gestures alone he can launch them as a group at an opponent at a speed of [Control] and strength of [Control]. The user has limited control over the launch of the rocks, being able to send them in an arc or change their direction one time. They can be sent a maximum distance of 15 meters and must be within 10 meters of the user when initiating the technique.
[Doton • Dust Cloud]
D-Rank Ninjutsu
After forming the necessary hand seals the user will focus their chakra into the ground around an opponent who is within 15 meters of their position. At a speed of [Control] dirt and dusk will rise up around them, swirling to a diameter of up to 15 meters. Small rocks will continue to pelt them with [Control] strength as the dirt obscures their vision. If the target has a means of protecting their eyes against the dirt one would be able to make out vague shapes and movements through the cloud. After 3 posts the dirt and rocks will settle.
[Doton • Blockade]
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 15 meters away from them at [Control] speed. The wall has [Control] strength and can be up to 15x15x5 meters in size.
[Doton • Misdirection]
D-Rank Ninjutsu
By channeling chakra into the earth the user is able to remove any footprints or otherwise marred areas of earth or create false tracks and markings within a 15-meter diameter of himself, the affected area of earth will blend in seamlessly with its surrounding soil masking any sign of distortion. If used in a streamlined manner this technique can be used passively in order to erase their tracks as they are made making following users trail incredibly difficult by traditional means.
*[Doton • Spike Shot]
C-Rank Ninjutsu
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.
[Doton • Earth Flow]
C-Rank Ninjutsu
This simple jutsu only requires the channeling of chakra and contact with the earth within a 30m radius of the designated section of earth. The affected earth in its base form can be up to 15 meters long and wide. By flowing chakra intro the ground the user can cause this section of earth to shift or flow suddenly at a speed equal to [Control], pulling strength of [Control] in an attempt to knock an opponent off balance, sweep them away or put strain on their knee or ankle.
[Doton • Samurai Armor]
C-Ranked Ninjutsu
Channelling chakra throughout one’s body the user will encase themselves in a semi-malleable full body rock armor. The rock takes on the appearance of an ornate samurai battle armor, complete with a removable helmet as well as shoulder guards. The many tiles overlap and cover their arms, chest and legs utilizing dark brown coloring and a thinner layer of rock between the tiles and along joints. Though the back of their hands are protected the palms and fingers remain bare. This armor forms at a speed of [Control] and possesses [Control] strength.
[Doton • Landmine]
C-Rank Ninjutsu
After performing the correct hand seals the user will tap their foot on the ground charging up to a 30 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone steps on that area it will explode with at a [Control] Strength explosion.
[Doton • Mole Hiding]
C-Rank Ninjutsu
After forming handseals, the user will submerge into the ground. The user can then dig through the earth with the use of chakra. The user can travel underground, up to 15 meters deep for up to 5 posts before needing to recast the jutsu. The maximum distance the user can travel is 30 meters per post. Additionally, the earth can only be moved at a maximum speed equal to [Control], limiting the user’s speed at which they can travel through the ground. Using this technique does, however, create a tunnel of sorts, allowing the user to create a series of tunnels for various purposes though the user can close the tunnel behind them as they move should they choose in which case the earth compresses with [Control] strength.
[Rashomon]
B-Rank Ninjutsu
After performing the correct hand seals the user will form a series of walls in front of them at [Control] Speed, between 3 and 5 in number. These walls line up one in front of each other and have a Strength of [Control].
[Stationary Landslide]
B-Rank Ninjutsu
After performing the correct hand seals the user touches any earthen ground, channeling chakra into it. The earth in front of them will begin to churn and roil before launching forward with [Control] Strength and Speed. The wall of moving earth will reach a height and length of 40m and will grind whatever it consumes with the debris making it up.
[Dragon's Maw]
B-Rank Ninjutsu
After performing the correct hand seals the user will touch the ground and channel their chakra into it. The area around them will be infused with chakra and anyone with steps on it besides the user will cause a 3m long dragon maw to launch from the ground with [Control] Speed. The dragon maw will attempt to bite them in half with [Control] Strength before exploding with [Control] Strength.
[Lost Steps]
B-rank Ninjutsu
After performing the correct hand seals the user will touch the ground and channel their chakra into it. The area around them will be infused with chakra and begin to shake, besides a 3m area surrounding the user. The ground will shake with such force that those who walk on it will suffer -3 Speed per post for 3 posts before the shaking stops on the 4th post.
[Earthen Idol]
A-Rank Ninjutsu
After performing the correct hand seals the user forms a clone made completely of Doton. This clone has stats equal to the user, is able to withstand multiple blows, and is capable of using Jutsu. Upon contact with the clone, sharp .5m spikes made of doton will extend from the location and upon destruction it explodes with [Control] Strength force.
*[Terrakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Doton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.
[Superior Terra Infusion]
S-rank Ninjutsu
After performing the needed hand seals the user infuses a body of earth. This infuses up to Controlm volume of earth to be manipulated with Pyrokinesis at [Control] speed, this infusion lasts until the end of the thread.
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength
[Doton • Rock Control]
D-Rank Ninjutsu
After channeling chakra into the earth, the user can control up to 5 rocks, no more than 1 meter in diameter, breaking them out of the ground or using existing rocks and hardening them to up to their control in strength. Then with hand gestures alone he can launch them as a group at an opponent at a speed of [Control] and strength of [Control]. The user has limited control over the launch of the rocks, being able to send them in an arc or change their direction one time. They can be sent a maximum distance of 15 meters and must be within 10 meters of the user when initiating the technique.
[Doton • Dust Cloud]
D-Rank Ninjutsu
After forming the necessary hand seals the user will focus their chakra into the ground around an opponent who is within 15 meters of their position. At a speed of [Control] dirt and dusk will rise up around them, swirling to a diameter of up to 15 meters. Small rocks will continue to pelt them with [Control] strength as the dirt obscures their vision. If the target has a means of protecting their eyes against the dirt one would be able to make out vague shapes and movements through the cloud. After 3 posts the dirt and rocks will settle.
[Doton • Blockade]
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 15 meters away from them at [Control] speed. The wall has [Control] strength and can be up to 15x15x5 meters in size.
[Doton • Misdirection]
D-Rank Ninjutsu
By channeling chakra into the earth the user is able to remove any footprints or otherwise marred areas of earth or create false tracks and markings within a 15-meter diameter of himself, the affected area of earth will blend in seamlessly with its surrounding soil masking any sign of distortion. If used in a streamlined manner this technique can be used passively in order to erase their tracks as they are made making following users trail incredibly difficult by traditional means.
*[Doton • Spike Shot]
C-Rank Ninjutsu
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.
[Doton • Earth Flow]
C-Rank Ninjutsu
This simple jutsu only requires the channeling of chakra and contact with the earth within a 30m radius of the designated section of earth. The affected earth in its base form can be up to 15 meters long and wide. By flowing chakra intro the ground the user can cause this section of earth to shift or flow suddenly at a speed equal to [Control], pulling strength of [Control] in an attempt to knock an opponent off balance, sweep them away or put strain on their knee or ankle.
[Doton • Samurai Armor]
C-Ranked Ninjutsu
Channelling chakra throughout one’s body the user will encase themselves in a semi-malleable full body rock armor. The rock takes on the appearance of an ornate samurai battle armor, complete with a removable helmet as well as shoulder guards. The many tiles overlap and cover their arms, chest and legs utilizing dark brown coloring and a thinner layer of rock between the tiles and along joints. Though the back of their hands are protected the palms and fingers remain bare. This armor forms at a speed of [Control] and possesses [Control] strength.
[Doton • Landmine]
C-Rank Ninjutsu
After performing the correct hand seals the user will tap their foot on the ground charging up to a 30 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone steps on that area it will explode with at a [Control] Strength explosion.
[Doton • Mole Hiding]
C-Rank Ninjutsu
After forming handseals, the user will submerge into the ground. The user can then dig through the earth with the use of chakra. The user can travel underground, up to 15 meters deep for up to 5 posts before needing to recast the jutsu. The maximum distance the user can travel is 30 meters per post. Additionally, the earth can only be moved at a maximum speed equal to [Control], limiting the user’s speed at which they can travel through the ground. Using this technique does, however, create a tunnel of sorts, allowing the user to create a series of tunnels for various purposes though the user can close the tunnel behind them as they move should they choose in which case the earth compresses with [Control] strength.
[Rashomon]
B-Rank Ninjutsu
After performing the correct hand seals the user will form a series of walls in front of them at [Control] Speed, between 3 and 5 in number. These walls line up one in front of each other and have a Strength of [Control].
[Stationary Landslide]
B-Rank Ninjutsu
After performing the correct hand seals the user touches any earthen ground, channeling chakra into it. The earth in front of them will begin to churn and roil before launching forward with [Control] Strength and Speed. The wall of moving earth will reach a height and length of 40m and will grind whatever it consumes with the debris making it up.
[Dragon's Maw]
B-Rank Ninjutsu
After performing the correct hand seals the user will touch the ground and channel their chakra into it. The area around them will be infused with chakra and anyone with steps on it besides the user will cause a 3m long dragon maw to launch from the ground with [Control] Speed. The dragon maw will attempt to bite them in half with [Control] Strength before exploding with [Control] Strength.
[Lost Steps]
B-rank Ninjutsu
After performing the correct hand seals the user will touch the ground and channel their chakra into it. The area around them will be infused with chakra and begin to shake, besides a 3m area surrounding the user. The ground will shake with such force that those who walk on it will suffer -3 Speed per post for 3 posts before the shaking stops on the 4th post.
[Earthen Idol]
A-Rank Ninjutsu
After performing the correct hand seals the user forms a clone made completely of Doton. This clone has stats equal to the user, is able to withstand multiple blows, and is capable of using Jutsu. Upon contact with the clone, sharp .5m spikes made of doton will extend from the location and upon destruction it explodes with [Control] Strength force.
*[Terrakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Doton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.
[Superior Terra Infusion]
S-rank Ninjutsu
After performing the needed hand seals the user infuses a body of earth. This infuses up to Controlm volume of earth to be manipulated with Pyrokinesis at [Control] speed, this infusion lasts until the end of the thread.
SuitonShow
[Water Whip]
D-Rank Suiton Ninjutsu
The user performs the needed seals and concentrates chakra into a hand, forming it into a sphere of water from which the shape of a long whip extends. The whip is 2.5cm in diameter, can reach up to 10 metres, and functions like a regular whip. It is able to impact with [control] strength and envelop. Being made of suiton, the whip can only be cut by attacks with a strength greater than the user's [control]. The whip lasts for 5 posts unless dismissed earlier.
*[Suiton • Defensive Barrier]
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to 10 meters away. The defense is shot at [Control] Speed and has [Control] Strength and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.
*[Suiton • Water Orb Technique]
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at [Control] Speed and Strength.
*[Suiton • Propel Leap]
D-Rank Suiton Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by [Control] Strength.
*[Suiton • Wet Spot]
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at [Control] Speed up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 Strength or higher will not be able to hold their footing on this wet spot and will slip around.
*[Suiton • Crashing Wave]
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a [Control] Speed and Strength for up to 25 meters before losing it's steam and failing.
*[Suiton • Clone]
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone has the users stats. It lasts for [Control/5] posts.
*[Suiton • Pacifistic Domination]
C-Rank Suiton Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 25 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least [Control] strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses an Endurance stat higher than 10, it would require three posts for them to pass out. Should the target possess an Endurance stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.
*[Suiton • Great Stream]
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 25 meters and travels at [Control] Speed, pushing things back with [Control] Strength.
[Suiton • Guardian Fountain]
C-Rank Suiton Ninjutsu
The user performs a series of hand seals before stamping a foot down onto the ground. At the point of impact, a gushing geyser will erupt with a speed of [control] and push the user upwards on its crest. The rising column of water has a strength of [control]. The geyser will grow to six metres in height and will then mushroom out in all directions horizontally with a radius of two metres, with the user standing atop it if they wish. This creates a great 25x25x25m quantity of water that gradually floods the area.
*Suiton • Water Dragon Projectile
B-Rank Ninjutsu
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at [Control] Speed and Strength for up to 40 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.
*Suiton • Water Encampment Wall
B-Rank Ninjutsu
After performing the correct hand seals the user will expel a large amount of water from their body as a sweeping defense against hostile techniques. The water from the technique forms a cylinder around the user at [Control] Speed, and flows around the user. It is approximately 7 meters around and 2 meters thick, leaving only the top unprotected. The wall has the ability to deflect things with [Control] Strength, but even if something break through, the walls thick nature makes traversing through the water fully troublesome. The wall lasts up to three posts unless dispelled earlier by the user or destroyed.
*Suiton • Water Prison
B-Rank Ninjutsu
After performing the correct hand seals the user is able to spew a large ball of water that stands at three meters in diameter. This ball rolls forward at the desired target up to 40 meters away and at [Control] Speed. Should this strike the target, they will become engulfed within the sphere. However, if this manages to strike multiple targets, it will envelop them as well, up to a total of 3 prisoners. One can resist being pulled into the ball if they have a strength higher than [Control]. The trapped targets will spin with the sphere and may become nauseated and dizzy from the disorientation. The technique lasts for a total of 4 posts before bursting.
Suiton • Water Binding
B-Rank Ninjutsu
After performing the proper hand seals, the user will coat their hands, feet, or a weapon in water. When this water makes contact with the opponent it expands at a speed of [Control] and engulfs the point of contact and attempts to bind it to the nearest anchor point with a strength of [Control]. Examples include an arm being bound to the chest, two legs being bound together, a limb being bound to another object, or the neck being bound to a wall. Should the face be engulfed by this jutsu then the normal rules for holding breath will apply. This jutsu lasts for five posts after the initial casting.
Suiton • Rising Cascade
A-Rank Suiton Ninjutsu
The user performs a series of hand seals and concentrates chakra into their mouth and lungs before spewing forth a torrential cascade of water ahead of them. The torrent erupts from the user in a cone at a speed and strength of [control], surging up to 65 metres away, 65 metres wide at its widest point and up to 15 metres deep. The water appears to move slowly, but with such momentum that it can tear down all but the strongest defences, persons, and structures in its path, pulling them down into its depths and binding them underwater with the strength of [control] for 6 posts. Each post that a target remains trapped in the water will sap them by -5 endurance, for up to a maximum of 4 posts.
*[Aquakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Suiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.
[Superior Aqua Infusion]
S-rank Ninjutsu
After performing the needed hand seals the user infuses a body of water. This infuses up to Controlm volume of water to be manipulated with Pyrokinesis at [Control] speed, this infusion lasts until the end of the thread.
D-Rank Suiton Ninjutsu
The user performs the needed seals and concentrates chakra into a hand, forming it into a sphere of water from which the shape of a long whip extends. The whip is 2.5cm in diameter, can reach up to 10 metres, and functions like a regular whip. It is able to impact with [control] strength and envelop. Being made of suiton, the whip can only be cut by attacks with a strength greater than the user's [control]. The whip lasts for 5 posts unless dismissed earlier.
*[Suiton • Defensive Barrier]
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to 10 meters away. The defense is shot at [Control] Speed and has [Control] Strength and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.
*[Suiton • Water Orb Technique]
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at [Control] Speed and Strength.
*[Suiton • Propel Leap]
D-Rank Suiton Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by [Control] Strength.
*[Suiton • Wet Spot]
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at [Control] Speed up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 Strength or higher will not be able to hold their footing on this wet spot and will slip around.
*[Suiton • Crashing Wave]
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a [Control] Speed and Strength for up to 25 meters before losing it's steam and failing.
*[Suiton • Clone]
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone has the users stats. It lasts for [Control/5] posts.
*[Suiton • Pacifistic Domination]
C-Rank Suiton Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 25 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least [Control] strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses an Endurance stat higher than 10, it would require three posts for them to pass out. Should the target possess an Endurance stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.
*[Suiton • Great Stream]
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 25 meters and travels at [Control] Speed, pushing things back with [Control] Strength.
[Suiton • Guardian Fountain]
C-Rank Suiton Ninjutsu
The user performs a series of hand seals before stamping a foot down onto the ground. At the point of impact, a gushing geyser will erupt with a speed of [control] and push the user upwards on its crest. The rising column of water has a strength of [control]. The geyser will grow to six metres in height and will then mushroom out in all directions horizontally with a radius of two metres, with the user standing atop it if they wish. This creates a great 25x25x25m quantity of water that gradually floods the area.
*Suiton • Water Dragon Projectile
B-Rank Ninjutsu
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at [Control] Speed and Strength for up to 40 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.
*Suiton • Water Encampment Wall
B-Rank Ninjutsu
After performing the correct hand seals the user will expel a large amount of water from their body as a sweeping defense against hostile techniques. The water from the technique forms a cylinder around the user at [Control] Speed, and flows around the user. It is approximately 7 meters around and 2 meters thick, leaving only the top unprotected. The wall has the ability to deflect things with [Control] Strength, but even if something break through, the walls thick nature makes traversing through the water fully troublesome. The wall lasts up to three posts unless dispelled earlier by the user or destroyed.
*Suiton • Water Prison
B-Rank Ninjutsu
After performing the correct hand seals the user is able to spew a large ball of water that stands at three meters in diameter. This ball rolls forward at the desired target up to 40 meters away and at [Control] Speed. Should this strike the target, they will become engulfed within the sphere. However, if this manages to strike multiple targets, it will envelop them as well, up to a total of 3 prisoners. One can resist being pulled into the ball if they have a strength higher than [Control]. The trapped targets will spin with the sphere and may become nauseated and dizzy from the disorientation. The technique lasts for a total of 4 posts before bursting.
Suiton • Water Binding
B-Rank Ninjutsu
After performing the proper hand seals, the user will coat their hands, feet, or a weapon in water. When this water makes contact with the opponent it expands at a speed of [Control] and engulfs the point of contact and attempts to bind it to the nearest anchor point with a strength of [Control]. Examples include an arm being bound to the chest, two legs being bound together, a limb being bound to another object, or the neck being bound to a wall. Should the face be engulfed by this jutsu then the normal rules for holding breath will apply. This jutsu lasts for five posts after the initial casting.
Suiton • Rising Cascade
A-Rank Suiton Ninjutsu
The user performs a series of hand seals and concentrates chakra into their mouth and lungs before spewing forth a torrential cascade of water ahead of them. The torrent erupts from the user in a cone at a speed and strength of [control], surging up to 65 metres away, 65 metres wide at its widest point and up to 15 metres deep. The water appears to move slowly, but with such momentum that it can tear down all but the strongest defences, persons, and structures in its path, pulling them down into its depths and binding them underwater with the strength of [control] for 6 posts. Each post that a target remains trapped in the water will sap them by -5 endurance, for up to a maximum of 4 posts.
*[Aquakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Suiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.
[Superior Aqua Infusion]
S-rank Ninjutsu
After performing the needed hand seals the user infuses a body of water. This infuses up to Controlm volume of water to be manipulated with Pyrokinesis at [Control] speed, this infusion lasts until the end of the thread.
FuutonShow
*[Fuuton • Vortex Screw]
D-Rank Fuuton Ninjutsu
After doing the needed hand seals, the user creates a small vortex of Fuuton chakra around a projectile in their hand that spins with [Control] Strength. This causes the projectile to corkscrew through the air, allowing it to travel an extra 10m and applying the Fuuton passive when thrown. This doesn't make the projectile any faster, only increases its range and ability to cut.
*[Fuuton • Enhanced Launch]
D-Rank Fuuton Ninjutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at [Control] speed. The Fuuton passive is not applied in this technique.
*[Fuuton • Wind Skating]
D-Rank Fuuton Ninjutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their ability to translate force (-3 Strength). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.
*[Fuuton • Redirection]
D-Rank Fuuton Ninjutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.
[Fuuton • Airsling]
D-Rank Fuuton Ninjutsu
After performing the required hand seals, the user creates three 2cm orbs of swirling fuuton, forming on the fingertips of a chosen hand. At any point during the next three posts the user can fire the orbs, simultaneously or individually, at a target up to 10m away at [control] speed and strength. Upon impact, in addition to striking with [strength] and cutting, each orb will produce a vortex acting to push the target back with a strength of 1/2 [control].
*[Fuuton • Great Breakthrough]
C-Rank Fuuton Ninjutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 25m width at the end of the cone and moves with [Control] Speed. Once it makes contact with a substance, the wind both cuts at it and pushes it away with [Control] strength. This blast goes out for a maximum of 25m if it doesn't hit anything, where it will dissipate into the surrounding air.
*[Fuuton • Flying Swallow]
C-Rank Fuuton Ninjutsu
After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with [Control] Strength on contact with an opponent.
*[Fuuton • Wind Clone]
C-Rank Fuuton Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their fuuton chakra. This clone will have the users stats. It lasts for [Control/4] posts.
[Fuuton • Aircannon]
C-Rank Fuuton Ninjutsu
After performing the required hand seals, the user creates five 2cm orbs of compressed fuuton, one on each finger of a chosen hand. At any point during the next four posts the user can fire the orbs, simultaneously or individually, at a target up to 25m away at [control] speed and strength. Upon impact, in addition to striking with [strength] and cutting, each orb will produce a vortex acting to push the target back with a strength of 2/3rds [control].
[Fuuton • Howling Ward]
C-Rank Fuuton Ninjutsu
The user raises their hands and emits a pulse of fuuton chakra to establish a field up to 15 metres in radius centered around the user which moves with them for the next 5 posts. Within this field, chaotic gusts of fuuton isolate and filter out all particulate matter from the air and environment, preventing the use of any particulate styles or extensions with a [control] equal to or lower than the user's. The fuuton inside the field posseses no instrinsic strength and so does not apply the cutting passive.
[Malevolent Shrine]
B-Rank Ninjutsu
After channeling the needed chakra, a fierce whirlwind radiates outwards from the user at [Control] Speed to 60m in all directions, surrounding the user with continuous indiscriminately cutting blades of wind that will cut any opponent or object within range to dust while infusing the diced material with their own chakra. There is a 2m radius safe zone around the user as the winds produced by this technique slice with [Control] Strength and continue for 5 posts or otherwise cancelled by the user. The infused diced material may be detonated with a Katon jutsu resulting in a [Control] Strength explosion for up to 3 posts after the winds die down.
[Malevolent Vacuum]
B-Rank Ninjutsu
After channeling the needed chakra, the users chakra surges into the surrounding atmosphere and immobilizes the wind within 60x60x60m with [Control] Strength for 5 posts. Within the area, effects requiring wind as a medium as unable to travel unless they move with equal or greater [Strength]: every sound is swallowed into an eerie, absolute silence, vibrations and scents cease to travel, and fires are extinguished as they consume their only available oxygen. Those caught within the barrier feel a crushing pressure in their chests as their lungs scream for air as their bodies struggle to operate without it causing -2 Endurance per post.
[Benevolent Breath]
B-Rank Ninjutsu
After channeling the needed chakra, the users chakra surges through their circulatory system and directly oxygenates their blood for 5 posts or cancelled by the user. With this jutsu, the user bypasses the need to breathe, their lungs going still as their cells are continuously nourished by the altered flow of chakra-infused blood. The user can move and fight freely in suffocating environments—whether submerged in water, trapped in a vacuum-like jutsu, or enveloped in poisonous mists.
[Malevolent Roar]
B-Rank Ninjutsu
The user inhales deeply, their lungs filling with chakra-infused air as their vocal cords vibrate with an unnatural hum. Then, with a single, explosive shout, they unleash a devastating shockwave of compressed wind and sound with an ear-splitting intensity at [Control] Strength and Speed. Those caught in the blast feel sound waves slamming into their eardrums with concussive force, shattering concentration and causing excruciating pain. Shinobi with active enhanced hearing suffer doubly, as the jutsu exploits their heightened senses, overloading them with unbearable noise.
[Malevolent Throne]
B-Rank Ninjutsu
After channeling the needed chakra, the users chakra surges into the surrounding atmosphere and forms an eyeless tornado measuring 20x20x20m within 60 meters around a target. The intense winds draw whoever or whatever is caught within towards the center with [Control] Strength as vicious blades of wind slice at them with [Control] Strength and Speed for 5 posts or cancelled by the user.
[Malevolent Mausoleum]
A-Rank Ninjutsu
After channeling the needed chakra, the users chakra surges into the surrounding atmosphere and forms up to 5 eyeless tornadoes measuring 20x20x20m within 100 meters around targets. The intense winds draw whoever or whatever is caught within towards the center with [Control] Strength as vicious blades of wind slice at them with [Control] Strength and Speed for 5 posts or cancelled by the user.
[Benevolent Wings]
A-Rank Ninjutsu
After channeling the needed chakra, the users chakra surges across their body and envelopes them in a sheath of circulating air. This shroud allows the user to fly at [Control] Speed while maintaining total control of themselves. This jutsu lasts for 7 posts.
*[Aerokinesis]
A-rank Ninjutsu
Having achieved notable mastery over Fuuton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's [Control]x1.5 meters. While the user can freely manipulate this element, they cannot produce the element naturally where it doesn't exist.
[Superior Aero Infusion]
S-rank Ninjutsu
After performing the needed hand seals the user infuses a body of air. This infuses up to Controlm volume of air to be manipulated with Aerokinesis at [Control] Strength and Speed, this infusion lasts until the end of the thread.
D-Rank Fuuton Ninjutsu
After doing the needed hand seals, the user creates a small vortex of Fuuton chakra around a projectile in their hand that spins with [Control] Strength. This causes the projectile to corkscrew through the air, allowing it to travel an extra 10m and applying the Fuuton passive when thrown. This doesn't make the projectile any faster, only increases its range and ability to cut.
*[Fuuton • Enhanced Launch]
D-Rank Fuuton Ninjutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at [Control] speed. The Fuuton passive is not applied in this technique.
*[Fuuton • Wind Skating]
D-Rank Fuuton Ninjutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their ability to translate force (-3 Strength). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.
*[Fuuton • Redirection]
D-Rank Fuuton Ninjutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.
[Fuuton • Airsling]
D-Rank Fuuton Ninjutsu
After performing the required hand seals, the user creates three 2cm orbs of swirling fuuton, forming on the fingertips of a chosen hand. At any point during the next three posts the user can fire the orbs, simultaneously or individually, at a target up to 10m away at [control] speed and strength. Upon impact, in addition to striking with [strength] and cutting, each orb will produce a vortex acting to push the target back with a strength of 1/2 [control].
*[Fuuton • Great Breakthrough]
C-Rank Fuuton Ninjutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 25m width at the end of the cone and moves with [Control] Speed. Once it makes contact with a substance, the wind both cuts at it and pushes it away with [Control] strength. This blast goes out for a maximum of 25m if it doesn't hit anything, where it will dissipate into the surrounding air.
*[Fuuton • Flying Swallow]
C-Rank Fuuton Ninjutsu
After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with [Control] Strength on contact with an opponent.
*[Fuuton • Wind Clone]
C-Rank Fuuton Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their fuuton chakra. This clone will have the users stats. It lasts for [Control/4] posts.
[Fuuton • Aircannon]
C-Rank Fuuton Ninjutsu
After performing the required hand seals, the user creates five 2cm orbs of compressed fuuton, one on each finger of a chosen hand. At any point during the next four posts the user can fire the orbs, simultaneously or individually, at a target up to 25m away at [control] speed and strength. Upon impact, in addition to striking with [strength] and cutting, each orb will produce a vortex acting to push the target back with a strength of 2/3rds [control].
[Fuuton • Howling Ward]
C-Rank Fuuton Ninjutsu
The user raises their hands and emits a pulse of fuuton chakra to establish a field up to 15 metres in radius centered around the user which moves with them for the next 5 posts. Within this field, chaotic gusts of fuuton isolate and filter out all particulate matter from the air and environment, preventing the use of any particulate styles or extensions with a [control] equal to or lower than the user's. The fuuton inside the field posseses no instrinsic strength and so does not apply the cutting passive.
[Malevolent Shrine]
B-Rank Ninjutsu
After channeling the needed chakra, a fierce whirlwind radiates outwards from the user at [Control] Speed to 60m in all directions, surrounding the user with continuous indiscriminately cutting blades of wind that will cut any opponent or object within range to dust while infusing the diced material with their own chakra. There is a 2m radius safe zone around the user as the winds produced by this technique slice with [Control] Strength and continue for 5 posts or otherwise cancelled by the user. The infused diced material may be detonated with a Katon jutsu resulting in a [Control] Strength explosion for up to 3 posts after the winds die down.
[Malevolent Vacuum]
B-Rank Ninjutsu
After channeling the needed chakra, the users chakra surges into the surrounding atmosphere and immobilizes the wind within 60x60x60m with [Control] Strength for 5 posts. Within the area, effects requiring wind as a medium as unable to travel unless they move with equal or greater [Strength]: every sound is swallowed into an eerie, absolute silence, vibrations and scents cease to travel, and fires are extinguished as they consume their only available oxygen. Those caught within the barrier feel a crushing pressure in their chests as their lungs scream for air as their bodies struggle to operate without it causing -2 Endurance per post.
[Benevolent Breath]
B-Rank Ninjutsu
After channeling the needed chakra, the users chakra surges through their circulatory system and directly oxygenates their blood for 5 posts or cancelled by the user. With this jutsu, the user bypasses the need to breathe, their lungs going still as their cells are continuously nourished by the altered flow of chakra-infused blood. The user can move and fight freely in suffocating environments—whether submerged in water, trapped in a vacuum-like jutsu, or enveloped in poisonous mists.
[Malevolent Roar]
B-Rank Ninjutsu
The user inhales deeply, their lungs filling with chakra-infused air as their vocal cords vibrate with an unnatural hum. Then, with a single, explosive shout, they unleash a devastating shockwave of compressed wind and sound with an ear-splitting intensity at [Control] Strength and Speed. Those caught in the blast feel sound waves slamming into their eardrums with concussive force, shattering concentration and causing excruciating pain. Shinobi with active enhanced hearing suffer doubly, as the jutsu exploits their heightened senses, overloading them with unbearable noise.
[Malevolent Throne]
B-Rank Ninjutsu
After channeling the needed chakra, the users chakra surges into the surrounding atmosphere and forms an eyeless tornado measuring 20x20x20m within 60 meters around a target. The intense winds draw whoever or whatever is caught within towards the center with [Control] Strength as vicious blades of wind slice at them with [Control] Strength and Speed for 5 posts or cancelled by the user.
[Malevolent Mausoleum]
A-Rank Ninjutsu
After channeling the needed chakra, the users chakra surges into the surrounding atmosphere and forms up to 5 eyeless tornadoes measuring 20x20x20m within 100 meters around targets. The intense winds draw whoever or whatever is caught within towards the center with [Control] Strength as vicious blades of wind slice at them with [Control] Strength and Speed for 5 posts or cancelled by the user.
[Benevolent Wings]
A-Rank Ninjutsu
After channeling the needed chakra, the users chakra surges across their body and envelopes them in a sheath of circulating air. This shroud allows the user to fly at [Control] Speed while maintaining total control of themselves. This jutsu lasts for 7 posts.
*[Aerokinesis]
A-rank Ninjutsu
Having achieved notable mastery over Fuuton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's [Control]x1.5 meters. While the user can freely manipulate this element, they cannot produce the element naturally where it doesn't exist.
[Superior Aero Infusion]
S-rank Ninjutsu
After performing the needed hand seals the user infuses a body of air. This infuses up to Controlm volume of air to be manipulated with Aerokinesis at [Control] Strength and Speed, this infusion lasts until the end of the thread.
RaitonShow
*[Raiton • Conductor]
D-Ranked Ninjutsu
After performing the correct hand seals, the user will coat their hands in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while a [control] stat of over 30 allows this to be used as a defibrillator. This can be used to restart someone's heart should the jutsu be maintained and used consecutively.
*[Raiton • Bright Bolt]
D-Ranked Ninjutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at [Control] Speed and Strength.
*[Raiton • Lightning Armament]
D-Ranked Ninjutsu
After the correct hand seals are performed, the user coats themselves in a thick layer of lightning. This armour of lightning forms near instantly and requires [Control] Strength to break. During this time, the user's physical strikes apply the Raiton shocking effect.
and
*[Raiton • Conductor]
D-Ranked Ninjutsu
After performing the correct hand seals, the user will coat a weapon they are holding in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while also granting blunt weapons the ability to cut through skin to produce shallow wounds. This also works for thrown weapons, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.
*[Raiton • Bright Bolt]
D-Ranked Ninjutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at [Control] Speed and Strength.
*[Raiton • Shock Double]
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their Raiton chakra. This clone will have the users stats. It lasts for [Control/5] posts.
*[Raiton • Jamming Pulse]
C-Ranked Ninjutsu
After performing the correct hand seals, the user emits a wave of electricity from their palm in a single direction. This is produced as a 10m wide line which extends 2m into the air and travels up to 25m from the user at [Control] Speed. The wave will apply the shocking effect and reduce the speed of any living thing it strikes by 3 Speed for 3 posts by electrically interfering with the brain's nervous signals.
*[Raiton • Voltaic Zone]
C-Ranked Ninjutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 25m diameter. This will produce an electric current on the ground in this area visible as crackling lightning on the surface. Any other than the user who step into this zone will have the shocking effect applied and their legs will sustain [Control] Strength shocks. This current lasts 3 posts, while it ends immediately if the user leaves the area.
[Raiton • Four Arms of Paralysis]
C-Ranked Ninjutsu
The user weaves a series of hand seals and then either arms, tentacles, or claws, (up to 4) spring from the user's shoulders and launch themselves at up to [Control] speed with [Control] binding strength. These can target only 2 to a target at a time, and when they grip something they apply the shocking passive before pulling the target to the user at 1/2 [Control] speed.
[Raiton • Bug Zapper]
C-Ranked Ninjutsu
After the correct hand seals are performed, the user coats themselves in a thin humming bug-zapper noise, layer of lightning. This layer of lightning forms at [Control] speed over any other defensive jutsu that the user has control of within [Control] range up to 3 meters by 3 meters large. The bug zapper requires [Control] Strength to break and lasts up to 7 posts. During this time, anything smaller than 1 cubic foot that enters within a meter of the user gets zapped by a small jolt of lightning, applying the Raiton passive and pushing back against it with [Control] force.
[Collapsing Wall]
B-Ranked Ninjutsu
The user performs the needed hand seals before thrusting their arms forward and summoning Raiton chakra in the shape of a large wall in the direction of their arms. The wall stands 15 meters tall, 15 meters wide, and 1 meter thick when formed. It forms at [Control] Speed and defends with [Control] Strength and when destroyed applies the Raiton passive in a 5 meter radius by releasing 3 lightning bolts that strike with [Control] Speed and Strength.
[Depth Charge]
B-Ranked Ninjutsu
The user performs the needed hand seals before grabbing and infusing their desired projectiles with Raiton chakra. They may infuse up to 10 projectiles with Raiton chakra before having to recast the jutsu. Once infused with the user's Raiton chakra, the projectiles may be left behind or placed in a strategic manner where they will explode once someone steps within 5 meters of them with [Control] Strength.
[Raiton • Shuriken Clone]
B-Rank Ninjutsu
The user will perform the needed hand seals and then take hold of a shuriken. The user will throw the shuriken and upon kai'ing the projectile, it will rapidly duplicate until it forms a densely packed 40-meter diameter cloud of that object, made completely of raiton. The cloned projectiles will propel forward from the origin shuriken at [Control] Speed and Strength while applying the Raiton passive.
*Raiton • Thousand Birds
B-Ranked Ninjutsu
The user of this technique will gather a concentrated amount of Raiton in their hand after they perform the hand seals for this technique. The lightning causes a sound similar to thousands of birds chirping over the top of each other while it is in existence. The user will then dash at full speed toward a target and attempt to thrust their hand into their target's body using their strength and momentum. The lightning then jumps from the user's arm into the opponent's body where it ravages the insides with a [Control] Strength surge of Raiton chakra.
[Raiton • Thousand Birds Current]
A-ranked Raiton Jutsu
Prerequisite: Raiton • Thousand Birds
After performing the hand seals similar to that of the Thousand Birds technique, the user will begin to spark with various bolts of electricity. For up to 6 posts the user will be surrounded by a visible field of crackling lightning that mimics the sound of its parent technique, which will actively lash out at any person or metallic object within 100 meters of them at [Control] Speed and Strength.
*[Levitakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Raiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.
[Superior Levita Infusion]
S-rank Ninjutsu
After performing the needed hand seals the user infuses a body of electricity. This infuses up to Controlm volume of electricity to be manipulated with Levitakinesis at [Control] speed, this infusion lasts until the end of the thread.
D-Ranked Ninjutsu
After performing the correct hand seals, the user will coat their hands in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while a [control] stat of over 30 allows this to be used as a defibrillator. This can be used to restart someone's heart should the jutsu be maintained and used consecutively.
*[Raiton • Bright Bolt]
D-Ranked Ninjutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at [Control] Speed and Strength.
*[Raiton • Lightning Armament]
D-Ranked Ninjutsu
After the correct hand seals are performed, the user coats themselves in a thick layer of lightning. This armour of lightning forms near instantly and requires [Control] Strength to break. During this time, the user's physical strikes apply the Raiton shocking effect.
and
*[Raiton • Conductor]
D-Ranked Ninjutsu
After performing the correct hand seals, the user will coat a weapon they are holding in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while also granting blunt weapons the ability to cut through skin to produce shallow wounds. This also works for thrown weapons, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.
*[Raiton • Bright Bolt]
D-Ranked Ninjutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at [Control] Speed and Strength.
*[Raiton • Shock Double]
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their Raiton chakra. This clone will have the users stats. It lasts for [Control/5] posts.
*[Raiton • Jamming Pulse]
C-Ranked Ninjutsu
After performing the correct hand seals, the user emits a wave of electricity from their palm in a single direction. This is produced as a 10m wide line which extends 2m into the air and travels up to 25m from the user at [Control] Speed. The wave will apply the shocking effect and reduce the speed of any living thing it strikes by 3 Speed for 3 posts by electrically interfering with the brain's nervous signals.
*[Raiton • Voltaic Zone]
C-Ranked Ninjutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 25m diameter. This will produce an electric current on the ground in this area visible as crackling lightning on the surface. Any other than the user who step into this zone will have the shocking effect applied and their legs will sustain [Control] Strength shocks. This current lasts 3 posts, while it ends immediately if the user leaves the area.
[Raiton • Four Arms of Paralysis]
C-Ranked Ninjutsu
The user weaves a series of hand seals and then either arms, tentacles, or claws, (up to 4) spring from the user's shoulders and launch themselves at up to [Control] speed with [Control] binding strength. These can target only 2 to a target at a time, and when they grip something they apply the shocking passive before pulling the target to the user at 1/2 [Control] speed.
[Raiton • Bug Zapper]
C-Ranked Ninjutsu
After the correct hand seals are performed, the user coats themselves in a thin humming bug-zapper noise, layer of lightning. This layer of lightning forms at [Control] speed over any other defensive jutsu that the user has control of within [Control] range up to 3 meters by 3 meters large. The bug zapper requires [Control] Strength to break and lasts up to 7 posts. During this time, anything smaller than 1 cubic foot that enters within a meter of the user gets zapped by a small jolt of lightning, applying the Raiton passive and pushing back against it with [Control] force.
[Collapsing Wall]
B-Ranked Ninjutsu
The user performs the needed hand seals before thrusting their arms forward and summoning Raiton chakra in the shape of a large wall in the direction of their arms. The wall stands 15 meters tall, 15 meters wide, and 1 meter thick when formed. It forms at [Control] Speed and defends with [Control] Strength and when destroyed applies the Raiton passive in a 5 meter radius by releasing 3 lightning bolts that strike with [Control] Speed and Strength.
[Depth Charge]
B-Ranked Ninjutsu
The user performs the needed hand seals before grabbing and infusing their desired projectiles with Raiton chakra. They may infuse up to 10 projectiles with Raiton chakra before having to recast the jutsu. Once infused with the user's Raiton chakra, the projectiles may be left behind or placed in a strategic manner where they will explode once someone steps within 5 meters of them with [Control] Strength.
[Raiton • Shuriken Clone]
B-Rank Ninjutsu
The user will perform the needed hand seals and then take hold of a shuriken. The user will throw the shuriken and upon kai'ing the projectile, it will rapidly duplicate until it forms a densely packed 40-meter diameter cloud of that object, made completely of raiton. The cloned projectiles will propel forward from the origin shuriken at [Control] Speed and Strength while applying the Raiton passive.
*Raiton • Thousand Birds
B-Ranked Ninjutsu
The user of this technique will gather a concentrated amount of Raiton in their hand after they perform the hand seals for this technique. The lightning causes a sound similar to thousands of birds chirping over the top of each other while it is in existence. The user will then dash at full speed toward a target and attempt to thrust their hand into their target's body using their strength and momentum. The lightning then jumps from the user's arm into the opponent's body where it ravages the insides with a [Control] Strength surge of Raiton chakra.
[Raiton • Thousand Birds Current]
A-ranked Raiton Jutsu
Prerequisite: Raiton • Thousand Birds
After performing the hand seals similar to that of the Thousand Birds technique, the user will begin to spark with various bolts of electricity. For up to 6 posts the user will be surrounded by a visible field of crackling lightning that mimics the sound of its parent technique, which will actively lash out at any person or metallic object within 100 meters of them at [Control] Speed and Strength.
*[Levitakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Raiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.
[Superior Levita Infusion]
S-rank Ninjutsu
After performing the needed hand seals the user infuses a body of electricity. This infuses up to Controlm volume of electricity to be manipulated with Levitakinesis at [Control] speed, this infusion lasts until the end of the thread.
KuutonShow
*Kuuton • Pathway Diversion
D-Ranked Kuuton Jutsu
After doing the needed hand seals, the ninja creates a singularity on the ground in range of them. The singularity looks as like a 1x1x1meter black ball that has the air around it distorted. Waves of gravity emanate from the singularity for [Control] meters with [Control] Strength in a singular direction. If anything comes within the afflicted area within 3 posts it will be thrust in that direction at [Control] Strength and Speed unless resisted with equal or greater Strength. After 3 posts the singularity and its waves will disappear.
*Kuuton • Arise
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades as the user touches the ground. This will cause the ground around them in every direction to emanate upwards with [Control] Strength. All things within this area, besides the user, will be thrust into the air unless they resist it with equal or greater Strength.
*Kuuton • Heavenly Pull
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades and the user selects a single target. The target is pulled towards the user with [Control] Strength.
*Kuuton • Heavenly Push
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades and the user selects a single target. The target is forced away from the user with [Control] Strength.
*Kuuton • Higher Movement
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades and reduces the gravity on them. This enables them to augment their movements, allowing them to move with +3 speed, but with -3 Control. The user will also float one foot off the ground during this time. This technique lasts for three posts.
*Kuuton • Holy Denial
C-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades and the user generates a 3x3m wall of shimmering translucent green gravity with [Control] Strength and Speed. Any time something touches this wall, it will be halted in mid-air if it has a lower [Strength] and held for the duration of this technique. This wall will last for 4 posts unless ended prematurely by the user.
*Kuuton • Golden Delivery
C-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades and the user imbues a projectile. Once thrown, anything that comes within 10 meters of the projectile will be violently pushed away from it with [Control] Strength. This technique only lasts a single post.
*Kuuton • Fire the Reserve
C-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user will raise up to 3 projectiles which will hover approximately 1.5m off of the ground in mid-air, and set them facing in a single direction as a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades. They are then able to cause them to be launched in that direction with [Control] Strength and Speed at any time over the next 3 posts. If they are not fired during this time, the projectiles will simply drop to the ground.
*Kuuton • Holy Well
C-Ranked Kuuton Jutsu
After performing the correct hand seals, the user will generate a 1x1x1m singularity within range of themselves. This singularity will produce a gravitational field that draws all within range towards the center of the field with [Control] Strength and holds them for 4 posts.
*Kuuton • Kneel in Prayer
C-Ranked Kuuton Jutsu
After performing the correct hand seals, the user will generate a 1x1x1m singularity within range of themselves. This singularity will produce a gravitational field that pushes all within range down to the bottom of the field with [Control] Strength and Speed for 4 posts.
*Kuuton • Divinity's Reach
B-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades as the user crushes gravity around an in-range target's neck with [Control] Strength and Speed. By doing so, pressure builds up on the target's neck, choking them with [Control] Strength. This considerably deadly technique lasts for 5 posts.
*Kuuton • Holy Punishment
B-Ranked Kuuton Jutsu
After performing the correct hand seals, the user will generate a 1x1x1m singularity within range of themselves. This singularity will produce a gravitational field that draws all within range towards the center of the field with [Control] Strength for 5 posts. Once within the 20m center of the field, the gravity increases to the point it begins to crush with [Control] Strength.
*Kuuton • Almighty Push
B-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades as a wave of gravity violently explodes from their body in all directions. This causes a wave-like distortion in the air to ripple outwards from the user at [Control] Strength and Speed. The wave slams itself into and pushes through anything in its path, including the ground beneath the user.
*Kuuton • Heavenly Rain
B-Ranked Kuuton Jutsu
After performing the necessary hand seals, five small singularities taking the form of .2x.2.x2meter black balls in a circle will form between the users shoulder blades. The user can then release five compact gravity spheres at [Control] Speed. On impact, each one explodes into a small 5m localized burst that either pushes or pulls with [Control] Strength.
*Kuuton • Severance Spear
B-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades as they condense gravity into a single long spike and launch it at [Control] Speed. Upon hitting its target or terrain, the spear inverts its pull, dragging anything in a 25-meter radius toward the impact point with [Control] Strength before detonating with [Control] Strength.
*Kuuton • Divine Intervention
A-Ranked Kuuton Jutsu
After performing the necessary hand seals, five small singularities taking the form of .2x.2.x2meter black balls in a circle will form between the users shoulder blades as the user becomes able to take control over the individual gravity of five projectiles within range of the user. The user is able to alter the direction of the designated projectiles, regardless of whether it is chakra based or otherwise, with [Control] Strength and Speed.
*Kuuton • Supergravity Obliteration
A-Ranked Kuuton Jutsu
After performing the necessary hand seals, two singularities taking the form of .25x.25.x25meter black balls hovering closely above the users shoulders will form as they direct their hands outwards and release two separate gravitational fields. One field pushes forward with [Control] Strength and one field pulls backwards with [Control] Strength, creating a brutal shredding effect meant to devastate everything caught within for 5 posts or otherwise cancelled by the user.
*Kuuton • Ascending into Heaven
A-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades as a wave of gravity washes over their form, reducing their personal gravity to the point they can fly. The user can fly up to [Control] Speed according to Flight Rules. This technique lasts for up to 7 posts if not ended prematurely.
*Kuuton • Sinner's Condemnation
S-Ranked Kuuton Jutsu
After performing the necessary hand seals, two singularities taking the form of .25x.25.x25meter black balls hovering closely above the users shoulders will form between the users shoulder blades as a wave of superdense gravity emanates from their body in all directions. One singularity flattens and suppresses sound to the point of nothingness, bends light causing those who step into the afflicted area to only see a stark white environment, and forces those within downwards with [Control] Strength. The other singularity regulates the users own gravity and allows them to see and move freely within the zone. The singularities last for 9 posts.
*Kuuton • Planetary Devastation
S-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades as they release a second .5x.5.x5meter singularity into the air. The first singularity regulates the users own gravity and allows them to move freely within the zone as the second singularity rises air into the air while emanating superdense gravitational waves that pull towards it with [Control] Strength along the way before reaching an apex point high in the sky. All things within its radius will be pulled and lifted towards the singularity with [Control] Strength, causing buildings to crumble and the earth to crack and splinter into several chunks potentially crushing anything caught within over the course of 7 posts. At the end of 7 posts, a gigantic orb of earth will hang in the sky for another 2 posts before falling to the ground.
*Kuuton • Heaven's Fall
S-Ranked Kuuton Jutsu
After performing the necessary hand seals, six singularities taking the form of .5x.5.x5meter black balls in a circle will hover behind the users upper body. The first singularity regulates the users own gravity while the others allow the user to amplify the personal gravity of up to five of those within range to emanate superdense gravitational waves. All things within the afflicteds' radii will be pulled and lifted towards them with [Control] Strength, causing attacks and jutsu to veer towards them, buildings to crumble, and the earth to crack and splinter into several chunks potentially crushing anything caught within over the course of 7 posts. At the end of 7 posts, a gigantic orb of earth will encase the afflicted.
D-Ranked Kuuton Jutsu
After doing the needed hand seals, the ninja creates a singularity on the ground in range of them. The singularity looks as like a 1x1x1meter black ball that has the air around it distorted. Waves of gravity emanate from the singularity for [Control] meters with [Control] Strength in a singular direction. If anything comes within the afflicted area within 3 posts it will be thrust in that direction at [Control] Strength and Speed unless resisted with equal or greater Strength. After 3 posts the singularity and its waves will disappear.
*Kuuton • Arise
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades as the user touches the ground. This will cause the ground around them in every direction to emanate upwards with [Control] Strength. All things within this area, besides the user, will be thrust into the air unless they resist it with equal or greater Strength.
*Kuuton • Heavenly Pull
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades and the user selects a single target. The target is pulled towards the user with [Control] Strength.
*Kuuton • Heavenly Push
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades and the user selects a single target. The target is forced away from the user with [Control] Strength.
*Kuuton • Higher Movement
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades and reduces the gravity on them. This enables them to augment their movements, allowing them to move with +3 speed, but with -3 Control. The user will also float one foot off the ground during this time. This technique lasts for three posts.
*Kuuton • Holy Denial
C-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades and the user generates a 3x3m wall of shimmering translucent green gravity with [Control] Strength and Speed. Any time something touches this wall, it will be halted in mid-air if it has a lower [Strength] and held for the duration of this technique. This wall will last for 4 posts unless ended prematurely by the user.
*Kuuton • Golden Delivery
C-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades and the user imbues a projectile. Once thrown, anything that comes within 10 meters of the projectile will be violently pushed away from it with [Control] Strength. This technique only lasts a single post.
*Kuuton • Fire the Reserve
C-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user will raise up to 3 projectiles which will hover approximately 1.5m off of the ground in mid-air, and set them facing in a single direction as a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades. They are then able to cause them to be launched in that direction with [Control] Strength and Speed at any time over the next 3 posts. If they are not fired during this time, the projectiles will simply drop to the ground.
*Kuuton • Holy Well
C-Ranked Kuuton Jutsu
After performing the correct hand seals, the user will generate a 1x1x1m singularity within range of themselves. This singularity will produce a gravitational field that draws all within range towards the center of the field with [Control] Strength and holds them for 4 posts.
*Kuuton • Kneel in Prayer
C-Ranked Kuuton Jutsu
After performing the correct hand seals, the user will generate a 1x1x1m singularity within range of themselves. This singularity will produce a gravitational field that pushes all within range down to the bottom of the field with [Control] Strength and Speed for 4 posts.
*Kuuton • Divinity's Reach
B-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades as the user crushes gravity around an in-range target's neck with [Control] Strength and Speed. By doing so, pressure builds up on the target's neck, choking them with [Control] Strength. This considerably deadly technique lasts for 5 posts.
*Kuuton • Holy Punishment
B-Ranked Kuuton Jutsu
After performing the correct hand seals, the user will generate a 1x1x1m singularity within range of themselves. This singularity will produce a gravitational field that draws all within range towards the center of the field with [Control] Strength for 5 posts. Once within the 20m center of the field, the gravity increases to the point it begins to crush with [Control] Strength.
*Kuuton • Almighty Push
B-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades as a wave of gravity violently explodes from their body in all directions. This causes a wave-like distortion in the air to ripple outwards from the user at [Control] Strength and Speed. The wave slams itself into and pushes through anything in its path, including the ground beneath the user.
*Kuuton • Heavenly Rain
B-Ranked Kuuton Jutsu
After performing the necessary hand seals, five small singularities taking the form of .2x.2.x2meter black balls in a circle will form between the users shoulder blades. The user can then release five compact gravity spheres at [Control] Speed. On impact, each one explodes into a small 5m localized burst that either pushes or pulls with [Control] Strength.
*Kuuton • Severance Spear
B-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades as they condense gravity into a single long spike and launch it at [Control] Speed. Upon hitting its target or terrain, the spear inverts its pull, dragging anything in a 25-meter radius toward the impact point with [Control] Strength before detonating with [Control] Strength.
*Kuuton • Divine Intervention
A-Ranked Kuuton Jutsu
After performing the necessary hand seals, five small singularities taking the form of .2x.2.x2meter black balls in a circle will form between the users shoulder blades as the user becomes able to take control over the individual gravity of five projectiles within range of the user. The user is able to alter the direction of the designated projectiles, regardless of whether it is chakra based or otherwise, with [Control] Strength and Speed.
*Kuuton • Supergravity Obliteration
A-Ranked Kuuton Jutsu
After performing the necessary hand seals, two singularities taking the form of .25x.25.x25meter black balls hovering closely above the users shoulders will form as they direct their hands outwards and release two separate gravitational fields. One field pushes forward with [Control] Strength and one field pulls backwards with [Control] Strength, creating a brutal shredding effect meant to devastate everything caught within for 5 posts or otherwise cancelled by the user.
*Kuuton • Ascending into Heaven
A-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades as a wave of gravity washes over their form, reducing their personal gravity to the point they can fly. The user can fly up to [Control] Speed according to Flight Rules. This technique lasts for up to 7 posts if not ended prematurely.
*Kuuton • Sinner's Condemnation
S-Ranked Kuuton Jutsu
After performing the necessary hand seals, two singularities taking the form of .25x.25.x25meter black balls hovering closely above the users shoulders will form between the users shoulder blades as a wave of superdense gravity emanates from their body in all directions. One singularity flattens and suppresses sound to the point of nothingness, bends light causing those who step into the afflicted area to only see a stark white environment, and forces those within downwards with [Control] Strength. The other singularity regulates the users own gravity and allows them to see and move freely within the zone. The singularities last for 9 posts.
*Kuuton • Planetary Devastation
S-Ranked Kuuton Jutsu
After performing the necessary hand seals, a singularity taking the form of a .5x.5.x5meter black ball will form between the users shoulder blades as they release a second .5x.5.x5meter singularity into the air. The first singularity regulates the users own gravity and allows them to move freely within the zone as the second singularity rises air into the air while emanating superdense gravitational waves that pull towards it with [Control] Strength along the way before reaching an apex point high in the sky. All things within its radius will be pulled and lifted towards the singularity with [Control] Strength, causing buildings to crumble and the earth to crack and splinter into several chunks potentially crushing anything caught within over the course of 7 posts. At the end of 7 posts, a gigantic orb of earth will hang in the sky for another 2 posts before falling to the ground.
*Kuuton • Heaven's Fall
S-Ranked Kuuton Jutsu
After performing the necessary hand seals, six singularities taking the form of .5x.5.x5meter black balls in a circle will hover behind the users upper body. The first singularity regulates the users own gravity while the others allow the user to amplify the personal gravity of up to five of those within range to emanate superdense gravitational waves. All things within the afflicteds' radii will be pulled and lifted towards them with [Control] Strength, causing attacks and jutsu to veer towards them, buildings to crumble, and the earth to crack and splinter into several chunks potentially crushing anything caught within over the course of 7 posts. At the end of 7 posts, a gigantic orb of earth will encase the afflicted.
SandShow
*[Sand Projectiles]
D-Ranked Ninjutsu
With the proper handseals performed, the user will gather a large amount of sand in their hands before throwing it outward as though it was a throwing weapon. The sand will launch forward with [Control] Speed and Strength, forming into a projectile as it flies up to 10m.
*[Sand Cloud]
D-Ranked Ninjutsu
After forming the necessary handseals, the user will take a deep breath before expelling a strong breath full of sand. The sand will then move over an area 10 meters around the user, creating a cloud of sand that floats for 3 posts before settling. Standing within the cloud causes skin irritation and can make it hard to see.
*[Sand Fist]
D-Ranked Ninjutsu
After forming the correct handseals, the user will gather sand around their hand requiring [Control] Strength to destroy. Anything they touch for the next 3 posts will have Sand's grinding effect applied to it, causing skin irritation and rashes to anyone they strike or grab.
*[Sand Pillar]
D Rank Ninjutsu
After forming the necessary seals, the user will channel their chakra into a 1 meter diameter area of sand underneath a target's feet, within 10 meters of the user. From this area, a 5 meter tall, 1 meter diameter pillar of sand will suddenly burst from the ground at [Control] Speed, striking and launching the target into the air with [Control] Strength. Regardless of whether the target is launched or not, they will suffer minor cuts and scrapes with sand in them, causing further irritation and pain, along with bruising from the impact of the pillar.
*[Sneak Attack]
D Rank Ninjutsu
The user will channel for a brief moment, then throw their hand forward. From their hand a small burst of sand will form, swarming around anything directly in front of their hand. This is often used to blind and surprise opponents to make a quick escape.
*[Desert Giant Spear]
C-Ranked Ninjutsu
With the correct seals done, the user will hold their hand , forming sand into a sort of spear shaped projectile that is 3 meters long from their palm. This spear hovers beside the user before they form an extra handseal to launch it at their enemy, flying at [Control] Speed and Strength. It can cause deep slashes and pierce deep into an enemy, leaving sand in the wounds to cause further irritation and pain. This can travel up to 25 meters and lasts for three posts, or until it is used.
*[Sand Clone]
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of Sand. This clone will have the users stats. It lasts for [Control/5] posts.
*[Desert’s Spire]
C-Rank Ninjutsu
After forming the necessary handseals, the user will channel chakra into the sand in a 2 meter area beneath an opponent’s feet within 25 meters of them. After a moment, the sand in this area will violently burst from the ground and form an 8 meter tall spike of sand at [Control] Speed. This spike is capable of piercing an opponent’s body with [Control] Strength and leaving sand in the wounds it creates, causing irritation and pain of the wound. After the spire is formed it remain for 3 posts before turning back into sand.
*[Sand Wave]
C-Ranked Ninjutsu
With the correct hand seals formed, the user will thrust their hands up, causing a wave of sand to form in front of them. The wave shoots up and travels forward at [Control] speed, enveloping anything in its path with [Control] strength, and traveling up to 25m before collapsing. The wave is only 2x2m in size, working mostly as an impromptu defense to capture projectile attacks.
*[Desert Tree]
C-Ranked Ninjutsu
Prerequisite: *[Desert’s Spire]
After performing this technique’s prerequisite, the user can perform an additional set of hand seals and channel more chakra into the large spike of sand. In doing so, a plethora of smaller spikes will extend up to 10 meters in all directions at [Control] Speed and Strength. These spikes are just as sharp as the Desert’s Spire, capable of piercing an opponent and causing great irritation and pain to the wound by leaving sand in the wound. These spikes will last as long as the Desert Spire does, falling to normal sand along with the spire.
*[Sand Battle Clone]
B-Ranked Ninjutsu
After forming handseals, the user creates a clone made of sand up to five feet away from their current position. When a ninja goes to attack the Sand Clone, they'll find that the malleability of the sand allows the blow to sink into the sand, which can then wrap itself around the limb to constrain the attacker, requiring a strength higher than the clones to break free from the clone. While it is holding an opponent with it's trapping ability, the clone ceases to function as a clone and instead becomes a trapping jutsu. This means it cannot do anything a clone could do (move, attack, etc) and the hold itself only lasts for 3 posts before the clone is destroyed. This clone will have the users stats. It lasts for [Control/5] posts.
*[Desert Coffin]
B-Ranked Ninjutsu
After forming the needed handseals, the user will cause a small wave of sand to rise from the ground at their feet and roll towards the intended target with [Control] Speed up a total of 40 meters away. If the target doesn't avoid this jutsu they will be ensnared by sand that starts to wrap around their legs. The sand will then rise up to fully encase the target, holding the target in place for up to 3 posts unless they can break the sand with [Control] Strength or more. The entire time they're captured, the sand is grinding the target, causing extensive damage.
*[Quicksand Waterfall Flow]
B-Ranked Ninjutsu
After forming the needed handseals, the user will expel a large amount of sand from their mouth. This will then expand towards a target area in the form of a wave, covering and crushing them in an ocean of sand. This travels with [Control] Speed, traveling a grand total of 40 meters. This wave is 15 meters tall, 20 meters wide, and 10 meters thick, and impacts with [Control] Strength, washing over it’s enemies and crushing them beneath the sand.
*[Desert Mortar]
B-Ranked Ninjutsu
Forming the necessary handseals, the user channels a large amount of chakra into the ground beneath their feet, then slams their hands on the ground in front of them. In doing so, the user creates a 20 meter diameter sphere of sand that rockets into the air at a speed of 20, hovering 40 meters in the sky above for the rest of the post. Upon casting this jutsu, the user must select a specific target area for the sphere to land on, and this area cannot be changed. At the beginning of the sand user's next post, this sphere will descend on that target area at [Control], crashing into the ground with [Control] Strength, crushing anything in the immediate area before spreading out in a giant wave of sand in all directions. The wave impacts with [Control] strength, and spans 10 meters in all directions, starting from the edge of the initial impact area.
*[Armor of Sand]
A-Ranked Ninjutsu
After forming the necessary handseal, the user will cover themselves in a thin but heavily compacted layer of sand. This sand looks like the user and is indistinguishable from their skin in most ways normally, but when they are hit it will crack and chip off, with sand jumping out and enveloping whatever it touches, grinding at anything it touches. The armor can absorb impacts of up to [Control] strength. The sand armor will remain for up to 5 posts, and does not interfere with things such as creating hand seals due to how thin the shell is.
*[Desert Spike Barrage]
A-Ranked Ninjutsu
After performing the necessary hand seals the user will thrust their hand forward, causing sand to jump up from the ground in front of them in the direction they're pointing, and blasting forward like a wave up to 65 meters. The wave is 20x20m and its front turns into a mass of 3m long spikes intend on crushing and grinding whatever comes in its wave to bits.
*[Desert Funeral]
A-Ranked Ninjutsu
Prerequisite: *[Desert Coffin]
After ensnaring their target within the Desert Coffin, the user will perform an additional set of hand seals, holding the final hand seal and constantly funneling chakra into it as it takes place. Upon completion the coffin will begin to crush the opponent during the first post and then the user may elect to cause spikes to pierce inwardly with [Control] Strength and Speed during the 2nd or later posts.
[Psammokinesis]
A-Ranked Ninjutsu
Prerequisite: [Terrakinesis], [Aerokinesis]
Having achieved notable mastery over Sand, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.
*[Desert Execution]
S-Ranked Ninjutsu
After performing the necessary handseals, the user will channel chakra into the sands around them, and this sand will start to gather up into the air in the shape of a sphere easily 30 meters in diameter. This giant sphere will then spread itself into a thin oval shape above the area, covering a total area of 80 meters before separating itself into a large number of 1-meter blades made of sand. All at once these blades will fall back to the ground at [Control] Speed and Strength, ravaging anyone that isn’t within the 3 meter safe zone around the user and cutting their bodies to ribbons.
*[Desert Prison]
S-Ranked Ninjutsu
A powerful capture method, the user will perform the needed hand seals and release their chakra into the ground, turning all the ground within an 40m radius of their body into loose sand at [Control] speed as they do so. The sand will begin grinding and churning, sucking in the terrain, and turning the ground into a sand pit. Anyone in the area with less than [Control] strength will be unable to resist being pulled into the ground, where the ground will begin to grind and tear into them. Any defenses that formed from the ground will be sucked into the sand pit as well, only adding to it's strength.
*[Haboob]
S-Ranked Ninjutsu
The user will do a series of hand seals, thrusting their hands into the air and then throwing them down. An intense wind will kick in, with it, in an 80m radius of the user a massive amount of sand will form in the air, swirling and twisting in the air up to 80m in the air. The sand will swirl with [Control] Speed for 5 posts, grinding down defenses, tearing into flesh, and destroying the environment with [Control] Strength. At the end of the 5 posts, the sand will die down, and the terrain will be completely devastated, devoid of anything that could have been destroyed. The user must remain perfectly still for the duration of this technique or they'll be sucked into the haboob themselves.
[Superior Sand Infusion]
S-rank Ninjutsu
After performing the needed hand seals the user infuses a body of sand. This infuses up to Controlm volume of sand to be manipulated with Psammokinesis at [Control] speed, this infusion lasts until the end of the thread.
D-Ranked Ninjutsu
With the proper handseals performed, the user will gather a large amount of sand in their hands before throwing it outward as though it was a throwing weapon. The sand will launch forward with [Control] Speed and Strength, forming into a projectile as it flies up to 10m.
*[Sand Cloud]
D-Ranked Ninjutsu
After forming the necessary handseals, the user will take a deep breath before expelling a strong breath full of sand. The sand will then move over an area 10 meters around the user, creating a cloud of sand that floats for 3 posts before settling. Standing within the cloud causes skin irritation and can make it hard to see.
*[Sand Fist]
D-Ranked Ninjutsu
After forming the correct handseals, the user will gather sand around their hand requiring [Control] Strength to destroy. Anything they touch for the next 3 posts will have Sand's grinding effect applied to it, causing skin irritation and rashes to anyone they strike or grab.
*[Sand Pillar]
D Rank Ninjutsu
After forming the necessary seals, the user will channel their chakra into a 1 meter diameter area of sand underneath a target's feet, within 10 meters of the user. From this area, a 5 meter tall, 1 meter diameter pillar of sand will suddenly burst from the ground at [Control] Speed, striking and launching the target into the air with [Control] Strength. Regardless of whether the target is launched or not, they will suffer minor cuts and scrapes with sand in them, causing further irritation and pain, along with bruising from the impact of the pillar.
*[Sneak Attack]
D Rank Ninjutsu
The user will channel for a brief moment, then throw their hand forward. From their hand a small burst of sand will form, swarming around anything directly in front of their hand. This is often used to blind and surprise opponents to make a quick escape.
*[Desert Giant Spear]
C-Ranked Ninjutsu
With the correct seals done, the user will hold their hand , forming sand into a sort of spear shaped projectile that is 3 meters long from their palm. This spear hovers beside the user before they form an extra handseal to launch it at their enemy, flying at [Control] Speed and Strength. It can cause deep slashes and pierce deep into an enemy, leaving sand in the wounds to cause further irritation and pain. This can travel up to 25 meters and lasts for three posts, or until it is used.
*[Sand Clone]
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of Sand. This clone will have the users stats. It lasts for [Control/5] posts.
*[Desert’s Spire]
C-Rank Ninjutsu
After forming the necessary handseals, the user will channel chakra into the sand in a 2 meter area beneath an opponent’s feet within 25 meters of them. After a moment, the sand in this area will violently burst from the ground and form an 8 meter tall spike of sand at [Control] Speed. This spike is capable of piercing an opponent’s body with [Control] Strength and leaving sand in the wounds it creates, causing irritation and pain of the wound. After the spire is formed it remain for 3 posts before turning back into sand.
*[Sand Wave]
C-Ranked Ninjutsu
With the correct hand seals formed, the user will thrust their hands up, causing a wave of sand to form in front of them. The wave shoots up and travels forward at [Control] speed, enveloping anything in its path with [Control] strength, and traveling up to 25m before collapsing. The wave is only 2x2m in size, working mostly as an impromptu defense to capture projectile attacks.
*[Desert Tree]
C-Ranked Ninjutsu
Prerequisite: *[Desert’s Spire]
After performing this technique’s prerequisite, the user can perform an additional set of hand seals and channel more chakra into the large spike of sand. In doing so, a plethora of smaller spikes will extend up to 10 meters in all directions at [Control] Speed and Strength. These spikes are just as sharp as the Desert’s Spire, capable of piercing an opponent and causing great irritation and pain to the wound by leaving sand in the wound. These spikes will last as long as the Desert Spire does, falling to normal sand along with the spire.
*[Sand Battle Clone]
B-Ranked Ninjutsu
After forming handseals, the user creates a clone made of sand up to five feet away from their current position. When a ninja goes to attack the Sand Clone, they'll find that the malleability of the sand allows the blow to sink into the sand, which can then wrap itself around the limb to constrain the attacker, requiring a strength higher than the clones to break free from the clone. While it is holding an opponent with it's trapping ability, the clone ceases to function as a clone and instead becomes a trapping jutsu. This means it cannot do anything a clone could do (move, attack, etc) and the hold itself only lasts for 3 posts before the clone is destroyed. This clone will have the users stats. It lasts for [Control/5] posts.
*[Desert Coffin]
B-Ranked Ninjutsu
After forming the needed handseals, the user will cause a small wave of sand to rise from the ground at their feet and roll towards the intended target with [Control] Speed up a total of 40 meters away. If the target doesn't avoid this jutsu they will be ensnared by sand that starts to wrap around their legs. The sand will then rise up to fully encase the target, holding the target in place for up to 3 posts unless they can break the sand with [Control] Strength or more. The entire time they're captured, the sand is grinding the target, causing extensive damage.
*[Quicksand Waterfall Flow]
B-Ranked Ninjutsu
After forming the needed handseals, the user will expel a large amount of sand from their mouth. This will then expand towards a target area in the form of a wave, covering and crushing them in an ocean of sand. This travels with [Control] Speed, traveling a grand total of 40 meters. This wave is 15 meters tall, 20 meters wide, and 10 meters thick, and impacts with [Control] Strength, washing over it’s enemies and crushing them beneath the sand.
*[Desert Mortar]
B-Ranked Ninjutsu
Forming the necessary handseals, the user channels a large amount of chakra into the ground beneath their feet, then slams their hands on the ground in front of them. In doing so, the user creates a 20 meter diameter sphere of sand that rockets into the air at a speed of 20, hovering 40 meters in the sky above for the rest of the post. Upon casting this jutsu, the user must select a specific target area for the sphere to land on, and this area cannot be changed. At the beginning of the sand user's next post, this sphere will descend on that target area at [Control], crashing into the ground with [Control] Strength, crushing anything in the immediate area before spreading out in a giant wave of sand in all directions. The wave impacts with [Control] strength, and spans 10 meters in all directions, starting from the edge of the initial impact area.
*[Armor of Sand]
A-Ranked Ninjutsu
After forming the necessary handseal, the user will cover themselves in a thin but heavily compacted layer of sand. This sand looks like the user and is indistinguishable from their skin in most ways normally, but when they are hit it will crack and chip off, with sand jumping out and enveloping whatever it touches, grinding at anything it touches. The armor can absorb impacts of up to [Control] strength. The sand armor will remain for up to 5 posts, and does not interfere with things such as creating hand seals due to how thin the shell is.
*[Desert Spike Barrage]
A-Ranked Ninjutsu
After performing the necessary hand seals the user will thrust their hand forward, causing sand to jump up from the ground in front of them in the direction they're pointing, and blasting forward like a wave up to 65 meters. The wave is 20x20m and its front turns into a mass of 3m long spikes intend on crushing and grinding whatever comes in its wave to bits.
*[Desert Funeral]
A-Ranked Ninjutsu
Prerequisite: *[Desert Coffin]
After ensnaring their target within the Desert Coffin, the user will perform an additional set of hand seals, holding the final hand seal and constantly funneling chakra into it as it takes place. Upon completion the coffin will begin to crush the opponent during the first post and then the user may elect to cause spikes to pierce inwardly with [Control] Strength and Speed during the 2nd or later posts.
[Psammokinesis]
A-Ranked Ninjutsu
Prerequisite: [Terrakinesis], [Aerokinesis]
Having achieved notable mastery over Sand, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.
*[Desert Execution]
S-Ranked Ninjutsu
After performing the necessary handseals, the user will channel chakra into the sands around them, and this sand will start to gather up into the air in the shape of a sphere easily 30 meters in diameter. This giant sphere will then spread itself into a thin oval shape above the area, covering a total area of 80 meters before separating itself into a large number of 1-meter blades made of sand. All at once these blades will fall back to the ground at [Control] Speed and Strength, ravaging anyone that isn’t within the 3 meter safe zone around the user and cutting their bodies to ribbons.
*[Desert Prison]
S-Ranked Ninjutsu
A powerful capture method, the user will perform the needed hand seals and release their chakra into the ground, turning all the ground within an 40m radius of their body into loose sand at [Control] speed as they do so. The sand will begin grinding and churning, sucking in the terrain, and turning the ground into a sand pit. Anyone in the area with less than [Control] strength will be unable to resist being pulled into the ground, where the ground will begin to grind and tear into them. Any defenses that formed from the ground will be sucked into the sand pit as well, only adding to it's strength.
*[Haboob]
S-Ranked Ninjutsu
The user will do a series of hand seals, thrusting their hands into the air and then throwing them down. An intense wind will kick in, with it, in an 80m radius of the user a massive amount of sand will form in the air, swirling and twisting in the air up to 80m in the air. The sand will swirl with [Control] Speed for 5 posts, grinding down defenses, tearing into flesh, and destroying the environment with [Control] Strength. At the end of the 5 posts, the sand will die down, and the terrain will be completely devastated, devoid of anything that could have been destroyed. The user must remain perfectly still for the duration of this technique or they'll be sucked into the haboob themselves.
[Superior Sand Infusion]
S-rank Ninjutsu
After performing the needed hand seals the user infuses a body of sand. This infuses up to Controlm volume of sand to be manipulated with Psammokinesis at [Control] speed, this infusion lasts until the end of the thread.
TaijutsuShow
Flames of HatredShow
Flames of Hatred:~Flames of Hate • Walking StanceFlames of Hatred Style
This style comes from the ferocity of the Fukusha as they allow the Flames of Hatred to burn behind their eyes, while they portray a cold stoic outer layer that creates an eerily feel on the battlefield. Their hatred is felt and shown, but it betrays the nature of their calm relaxed movements. This style is usually used to lull opponents in with smooth dodges, and tactical foot placement as they dance around their opponent. Behind the scenes the user is playing a game of battlefield management forcing the opponent to move a way or lull them into placement for their next move. The Fukusha are known for their tactical prowess, and are always thinking 10 steps ahead of their opponent.
Prerequisites: [Close Quarters Combat], and [Perception]
D-Rank Taijutsu Stance
The Fukusha will pair their feet in an L stance, and have a casual movement to them despite their mind being on edge. This stance is typically used to lull opponents into thinking the user is relaxed as their feet are paired shoulder width apart, and knees slightly bent for immediate leverage when needed. While moving the user will typically keep their body on edge as if to react out of instinct to dodge, parry, or block any incoming attacks. In this stance the user's keep their torso up straight.
~Flames of Hate • Tactile Palm Maneuverment
D-Rank Taijutsu Maneuver
When the user is fighting upclose and personal, they will waive their off hand in the face of their opponent as a distraction while their other hand will perform an underhanded palm strike to the chest. This strike aims to wind them with a blow to the sternum which can create useful openings.
~Flames of Hate • Side Swipe
D-Rank Taijutsu Maneuver
The user will intercept an incoming strike aimed for them, and divert it to the side opposite of the hand they're using to divert. As they attempt to move the opponent around them they will raise their arm on the side they're directing the opponent, and jab a strong elbow to that person's head as an attempt to disorient or land a sturdy face (-1 Willpower). While rudimentary it is still a strong strike as its compatible with most incoming attacks of the physical nature.
~Flames of Hate • Flying Heel Take Down
D-Rank Taijutsu Maneuver
When fighting in close quarters with an opponent, the user will jut an open palm strike at their opponent's nose attempting to disorient the target (-1 Willpower) before spinning quickly on their back heel as they raise their opposite leg high in the air. They will aim to strike and cradle their opponent's head down towards the ground. This move can prove fruitful for creating a wide opening on an opponent as its goal is to disorient, and then bring their opponent's down onto the ground with a strong kick.
~Flames of Hate • Elbow Tackle
D-Rank Taijutsu Maneuver
When moving into an enemies close quarters range, the user will aim to throw their opponent's defensive stance upwards with their free hand as they aim with their opposite elbow jutting it into their opponent's ribcage to knock them down into the ground. This move can be useful when attempting to close the gap and prevent an enemy from fleeing after forcing them into close quarters combat.
~Flames of Hate • Arm Lock
C-Rank Taijutsu Maneuver
As an opponent comes in for a strike, the user will intercept the attack with their free arm, and tuck it underneath their own arm around their back as they pull their opponent closer. When the user pulls the opponent in they'll usher a chop to the opponent's neck to cause them to gag and stun them. After stunning their opponent the user will then force the opponent down into the ground forcing their arm behind their back in a lock.
~Flames of Hate • Back Hand Twist
C-Rank Taijutsu Maneuver
As the user comes in for a strike, they'll throw a sweeping hook, and turn with the inertia swinging out their other hand to backhand their opponent as they spin around. As they come to face their opponent once more, they'll throw a straight kick into the opponent's chest in an attempt to knock them down or back far.
~Flames of Hate • Grip Break
C-Rank Taijutsu Maneuver
As an opponent swings in with a weapon, the user will side step the attack as they step in quickly to hold the weapon down on its safe end, and bat at the opponent's hand attempting to twist and rip the weapon away from the opponent. As the user rips the weapon away they'll then transition from batting the opponent's hands into an elbow to the opponent's face.
~Flames of Hate • No Loose Ends
C-Rank Taijutsu Discipline
A user who practices this discipline is skilled in seeing where weapons and projectiles are being thrown from to be able to deduce the general direction they are coming from. With this discipline, someone attempting to launch attacks from the shadows will reveal their position as the user traces the projectile back to the opponent in the shadows.
~Flames of Hate • Weaponry Instinct
C-Rank Taijutsu Discipline
A user who practices this discipline is skilled in studying their opponent's hold on weaponry. They'll be able to deduce weak spots in an opponent's grip, and better avoid attacks and prevent their body from instinctively blocking from attacks that would otherwise be dangerous if blocked. This essentially reinforces a user's natural knowledge of weaponry, and the pursuit to disarm an opponent.
~Origin Breaker
B-Rank Taijutsu Maneuver
The user will launch a preemptive strike with the intent to interrupt or collapse an incoming attack after seeing or copying an opponent's movement. The strike is aimed at the origin of the motion of an incoming attack, whether it be the shoulder for punches, hips for kicks, etc. After halting the initial attack, the user mirrors the exact posture the opponent would have had had their original attack succeeded, and then inverts it with a violent counter. This can manifest as a mirrored uppercut, elbow drop, or spinning knee driving directly into exposed ribs, joints, or even the neck.
~Collapsing Hate
A-Rank Taijutsu Stance
Prerequisite: ~Flames of Hate • Walking Stance
The user manipulates their footwork and body angles to create false openings. When the enemy commits to an attack, the user collapses the gap instantly, stepping into their zone to strike at a blind spot created by their own overextension. The user launches into an overwhelming, near-unseeable assault requiring a like ranked Perception technique to fully avoid. Every strike flows like a “glitch” in reality making it appear as though the user is attacking from multiple points in time simultaneously; where the enemy thinks they’ve dodged a strike, they are hit by the next, and where they brace for impact, nothing comes—until the final, unguarded moment when the true finishing blow strikes.
KugapouShow
*Kūgāpou • Soft Paws
D-Ranked Taijutsu Maneuver
Soft Paws is a bare-handed deflection technique and is used against bladed weapons. At this level, the practitioner is able to read the angles of the attacks to place the flat of their hand against the flat of the blade and push it away without getting cut by the weapon. However, prolonged use of this technique will cause the practitioner to suffer bruises on their hands.
*Kūgāpou • Soft Elbow
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Soft Paws
After using Soft Paws to slap a blade away, the practitioner will continue moving forwards while jutting out their elbow. The momentum from the target's original attack that was slapped away, coupled with the sudden defenselessness of the target after having their attack deflected, makes for a powerful counter-attack. The elbow can be aimed anywhere on the torso and above, but is usually aimed at the target's face.
*Kūgāpou • Down Paw
D-Ranked Taijutsu Maneuver
Whenever a bladed weapon is coming towards the practitioner, they can slam their palm against the top of the blade, pushing it downwards. This can either cause the sword to miss or, if the practitioner's Strength is equal to or higher than the Strength of the attack, can force the sword into the ground. This technique only works on blades that aren't double-edged.
*Kūgāpou • Down Rush
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Down Paw
After using Down Paw to drive the opponent’s blade downward or into the ground, the practitioner will rush forward and ram their shoulder into the opponent, driving them back and away from their weapon or even taking the weapon from them outright.
*Kūgāpou • Slight Dodge
D-Ranked Taijutsu Maneuver
Whenever in a situation where they can't avoid being struck, the practitioner will slightly shift their body. This slight movement allows them to cause the incoming attack to miss any vital organs and cause as little damage as possible.
*Kūgāpou • Quick Fang
C-Ranked Taijutsu Maneuver
Useful for dealing with an opponent using a short weapon, such as a kunai, knife, or dagger, the practitioner waits for the opponent to attack. Taking advantage of the small size of the weapon, the practitioner then aims a slap or a punch at the opponent's fingers, aiming to simultaneously push the weapon off its trajectory and damage or even crush the opponent's fingers.
*Kūgāpou • Leveraged Fang
C-Ranked Taijutsu Maneuver
The practitioner will sidestep a weapon attack against them and attempt to disarm the opponent. They will grab and pull the weapon on a safe or dull spot before simultaneously slamming the other palm into the opponent's wrist. If the opponent has a Rigid Structure technique of equal or higher rank than this technique, they can resist being disarmed. Otherwise, the weapon is ripped from the opponent's grasp and their hand is knocked away. Their wrist will swell from the impact, making handling weapons in that hand difficult if the wrist isn't outright broken due to the practitioner having a higher Strength than the opponent.
*Kūgāpou • Hunter's Prediction
C-Ranked Taijutsu Discipline
By observing a weapon's movement through the air and having a deep understanding of weaponry in general, the practitioner is capable of predicting a weapon's trajectory. This technique is especially effective when the practitioner saw the actual moment the weapon was launched, as seeing the movement of the weapon wielder provides crucial information. If they didn't see the weapon being launched, they can still predict the trajectory to a smaller degree but are incapable of accounting for high-level taijutsu that may be applied to the weapon attack.
*Kūgāpou • Intercept Fang
C-Ranked Taijutsu Maneuver
The practitioner catches an attacking weapon with both hands and halts its momentum. Once they have stopped the motion of the attack, the practitioner will wrench their hands in a single direction to deflect the weapon or even rip the weapon out of the opponent's hands. Opponents with a higher Strength than the practitioner's Strength can resist being disarmed.
*Kūgāpou • Spun Fang
C-Ranked Taijutsu Maneuver
Ducking under an attack from either side, the practitioner lifts their off-hand just enough to touch the weapon against its side and shove it outward, adding to its momentum to either imbalance the opponent or disarm them. As the practitioner comes up from under the attack, they will aim a direct punch at the opponent's face or chest.
*Kūgāpou • Calculated Paw
B-Ranked Taijutsu Discipline
Requirement: *Kūgāpou • Soft Paw
When fighting multiple enemies, the user has learned to use Soft Paw as more than just an evasive technique. When a bladed weapon is incoming, they perform a very calculated Soft Paw which allows them to change the trajectory of the bladed weapon to where they desire. Meaning that they are able to not only avoid the strike, but aim it elsewhere so that it may go on to strike other people around them, or perhaps to do some other beneficial action.
*Kūgāpou • Rapid Paw
B-Ranked Taijutsu Discipline
When dealing with projectile weapons, the practitioner pushes their reflexes and their physical abilities to the limit. The practitioner attempts to rapidly catch the incoming projectile weapons, grabbing them where they will not hurt them. If successful, they can either keep the weapons for future use or they may simply move the weapons so that they're no longer a threat.
*Kūgāpou • Return Fang
B-Ranked Taijutsu Maneuver
Intercepting an opponent's weapon attack, the practitioner will catch the opponent's hands in their own, turning the direction of the weapon back towards the target and impaling them with it. Opponents with a Rigid Structure technique of equal or higher rank than this technique can resist having their weapon turned on them.
*Kūgāpou • Sly Paw
A-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Rapid Paw
When dealing with projectile weapons, the practitioner may use this technique as a counter or simply as a defense when there are too many projectiles to defend against with Rapid Paw. By rapidly swatting at the incoming projectiles just enough to alter their trajectories, the practitioner can defend against multiple weapons. Each time the practitioner hits these weapons, they may alter their trajectories in very specific ways, allowing them slight control over their new angles so that they may actually help the practitioner instead of hurting them.
*Kūgāpou • Multiply Fang
A-Ranked Taijutsu Discipline
Requirement: *Kūgāpou • Sly Paw & *Kūgāpou • Spun Fang
Having come so close to the pinnacle of the style, the practitioner has trained themselves to apply multiple techniques of Kūgāpou when fighting multiple foes. They may take up a position among multiple opponents in which they are able to push away projectiles or other weapons as they fight, reacting on instinct to stay alive. This technique also allows the practitioner to fully stop and negate weapon attacks launched at them if their Strength is equal or higher than the Strength of the attack in question.
*Kūgāpou • Diversity in Paw
S-Ranked Taijutsu Discipline
Requirement: *Kūgāpou • Multiply Fang & *Kūgāpou • Return Fang
Having achieved the pinnacle of the style and of discipline within the style, the practitioner is able to expand on other Kūgāpou techniques. When fighting multiple opponents, they are able to position themselves to easily deflect projectiles, slap other weapons away, and with proper timing, redirect their opponents' attacks and weapons and turn them on targets the practitioner chooses, even while the opponents still hold the weapons in their own hands. A true master of the style is death even to a group of enemies that think the master is surrounded.
D-Ranked Taijutsu Maneuver
Soft Paws is a bare-handed deflection technique and is used against bladed weapons. At this level, the practitioner is able to read the angles of the attacks to place the flat of their hand against the flat of the blade and push it away without getting cut by the weapon. However, prolonged use of this technique will cause the practitioner to suffer bruises on their hands.
*Kūgāpou • Soft Elbow
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Soft Paws
After using Soft Paws to slap a blade away, the practitioner will continue moving forwards while jutting out their elbow. The momentum from the target's original attack that was slapped away, coupled with the sudden defenselessness of the target after having their attack deflected, makes for a powerful counter-attack. The elbow can be aimed anywhere on the torso and above, but is usually aimed at the target's face.
*Kūgāpou • Down Paw
D-Ranked Taijutsu Maneuver
Whenever a bladed weapon is coming towards the practitioner, they can slam their palm against the top of the blade, pushing it downwards. This can either cause the sword to miss or, if the practitioner's Strength is equal to or higher than the Strength of the attack, can force the sword into the ground. This technique only works on blades that aren't double-edged.
*Kūgāpou • Down Rush
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Down Paw
After using Down Paw to drive the opponent’s blade downward or into the ground, the practitioner will rush forward and ram their shoulder into the opponent, driving them back and away from their weapon or even taking the weapon from them outright.
*Kūgāpou • Slight Dodge
D-Ranked Taijutsu Maneuver
Whenever in a situation where they can't avoid being struck, the practitioner will slightly shift their body. This slight movement allows them to cause the incoming attack to miss any vital organs and cause as little damage as possible.
*Kūgāpou • Quick Fang
C-Ranked Taijutsu Maneuver
Useful for dealing with an opponent using a short weapon, such as a kunai, knife, or dagger, the practitioner waits for the opponent to attack. Taking advantage of the small size of the weapon, the practitioner then aims a slap or a punch at the opponent's fingers, aiming to simultaneously push the weapon off its trajectory and damage or even crush the opponent's fingers.
*Kūgāpou • Leveraged Fang
C-Ranked Taijutsu Maneuver
The practitioner will sidestep a weapon attack against them and attempt to disarm the opponent. They will grab and pull the weapon on a safe or dull spot before simultaneously slamming the other palm into the opponent's wrist. If the opponent has a Rigid Structure technique of equal or higher rank than this technique, they can resist being disarmed. Otherwise, the weapon is ripped from the opponent's grasp and their hand is knocked away. Their wrist will swell from the impact, making handling weapons in that hand difficult if the wrist isn't outright broken due to the practitioner having a higher Strength than the opponent.
*Kūgāpou • Hunter's Prediction
C-Ranked Taijutsu Discipline
By observing a weapon's movement through the air and having a deep understanding of weaponry in general, the practitioner is capable of predicting a weapon's trajectory. This technique is especially effective when the practitioner saw the actual moment the weapon was launched, as seeing the movement of the weapon wielder provides crucial information. If they didn't see the weapon being launched, they can still predict the trajectory to a smaller degree but are incapable of accounting for high-level taijutsu that may be applied to the weapon attack.
*Kūgāpou • Intercept Fang
C-Ranked Taijutsu Maneuver
The practitioner catches an attacking weapon with both hands and halts its momentum. Once they have stopped the motion of the attack, the practitioner will wrench their hands in a single direction to deflect the weapon or even rip the weapon out of the opponent's hands. Opponents with a higher Strength than the practitioner's Strength can resist being disarmed.
*Kūgāpou • Spun Fang
C-Ranked Taijutsu Maneuver
Ducking under an attack from either side, the practitioner lifts their off-hand just enough to touch the weapon against its side and shove it outward, adding to its momentum to either imbalance the opponent or disarm them. As the practitioner comes up from under the attack, they will aim a direct punch at the opponent's face or chest.
*Kūgāpou • Calculated Paw
B-Ranked Taijutsu Discipline
Requirement: *Kūgāpou • Soft Paw
When fighting multiple enemies, the user has learned to use Soft Paw as more than just an evasive technique. When a bladed weapon is incoming, they perform a very calculated Soft Paw which allows them to change the trajectory of the bladed weapon to where they desire. Meaning that they are able to not only avoid the strike, but aim it elsewhere so that it may go on to strike other people around them, or perhaps to do some other beneficial action.
*Kūgāpou • Rapid Paw
B-Ranked Taijutsu Discipline
When dealing with projectile weapons, the practitioner pushes their reflexes and their physical abilities to the limit. The practitioner attempts to rapidly catch the incoming projectile weapons, grabbing them where they will not hurt them. If successful, they can either keep the weapons for future use or they may simply move the weapons so that they're no longer a threat.
*Kūgāpou • Return Fang
B-Ranked Taijutsu Maneuver
Intercepting an opponent's weapon attack, the practitioner will catch the opponent's hands in their own, turning the direction of the weapon back towards the target and impaling them with it. Opponents with a Rigid Structure technique of equal or higher rank than this technique can resist having their weapon turned on them.
*Kūgāpou • Sly Paw
A-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Rapid Paw
When dealing with projectile weapons, the practitioner may use this technique as a counter or simply as a defense when there are too many projectiles to defend against with Rapid Paw. By rapidly swatting at the incoming projectiles just enough to alter their trajectories, the practitioner can defend against multiple weapons. Each time the practitioner hits these weapons, they may alter their trajectories in very specific ways, allowing them slight control over their new angles so that they may actually help the practitioner instead of hurting them.
*Kūgāpou • Multiply Fang
A-Ranked Taijutsu Discipline
Requirement: *Kūgāpou • Sly Paw & *Kūgāpou • Spun Fang
Having come so close to the pinnacle of the style, the practitioner has trained themselves to apply multiple techniques of Kūgāpou when fighting multiple foes. They may take up a position among multiple opponents in which they are able to push away projectiles or other weapons as they fight, reacting on instinct to stay alive. This technique also allows the practitioner to fully stop and negate weapon attacks launched at them if their Strength is equal or higher than the Strength of the attack in question.
*Kūgāpou • Diversity in Paw
S-Ranked Taijutsu Discipline
Requirement: *Kūgāpou • Multiply Fang & *Kūgāpou • Return Fang
Having achieved the pinnacle of the style and of discipline within the style, the practitioner is able to expand on other Kūgāpou techniques. When fighting multiple opponents, they are able to position themselves to easily deflect projectiles, slap other weapons away, and with proper timing, redirect their opponents' attacks and weapons and turn them on targets the practitioner chooses, even while the opponents still hold the weapons in their own hands. A true master of the style is death even to a group of enemies that think the master is surrounded.
Stealth & PerceptionShow
Description:Blend InCovert Style Taijutsu
Michi has been trained in covert style taijutsu techniques. This style is mostly composed of stances and disciplines. All of the techniques require the [Stealth] concentration.
D-Ranked Taijutsu Stance
Michi is able to blend in with large crowds and can easily maneuver around people without bumping into them or drawing much attention to himself. Someone who is actively looking for him, however, may be able to pick him out of the crowd.
Quiet on the Draw
D-Ranked Taijutsu Discipline
Michi has learned how to draw his weapons without producing much noise. Those who are actively listening for him, even without a specialized hearing technique, will still be able to hear the soft noises of Kotaru drawing his weapons.
Silent Breaths
C-Ranked Taijutsu Discipline
Michi has trained himself to control his breathing and breathe silently. Even if he is out of breath after strenuous activity, he is able to control his breathing and produce almost no noise. Those who use special listening techniques will be able to pick up on very faint sounds of his breathing.
Quiet on the Landing
C-Ranked Taijutsu Discipline
Michi has mastered landing quietly after jumping or leaping from a great height and is able to do so without injuring himself. Only those using specialized hearing techniques are able to hear his nearly completely silent landing.
Silent Steps
B-Ranked Taijutsu Stance
Michi has trained himself to move silently while moving at full speed. Whether walking or running, only those with advanced hearing techniques will be able to hear the faint sound of his footsteps.
Trained Ears
B-Ranked Taijutsu Discipline
Prerequisite: [Perception] Concentration
Michi’s sharp senses allow him to pick up on slight sounds within a 40 meter radius of himself. This can range from the sound of a weapon being drawn, a projectile in flight or subtle footsteps and sounds of light breathing. In terms of eavesdropping he can discern a conversation at such a range as if he were standing next to the person whom is speaking.
Recognition
B-Rank Taijutsu Discipline
Pre-Requisite: [Perception] Concentration
Humans are being of habits and patterns, this is no exception in combat, ranging from taijutsu to hand seals. Patterns already being easier to remember, the user has worked hard at actively committing whatever he sees to his short-term memory. This allows him to remember things such as the beginning wind up to a strike or a hand seal pattern after seeing it once, so that he can recognize the technique if used later in a battle. This gives him an advantage in anticipating his opponents next action and makes an opponent’s consecutive usage of a technique a liability.
Awareness
B-Rank Taijutsu Discipline
Prerequisite: [Perception] Concentration
The user has learned to pay attention to their opponent's minuscule movements preceding an action and other things in the midst of a fight. The longer the fight goes on, the more details about the opponent will become noticed by the user.
Sense of the Hound
B-Ranked Taijutsu Discipline
Prerequisite: [Perception] Concentration
The user has learned to memorize the scents of people he has encountered. Once he learns someone's scent, this discipline also allows him to sift through scents of individuals in a crowd and identify specific individuals by scent alone, provided he concentrates.
[Tremorsense]
A-Ranked Taijutsu Discipline
Michi is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground within a 60 meter radius. While underwater, Michi can still use the tremorsense by backtracking the vibrations that carry in water.
Muscle Control
A-Ranked Taijutsu Discipline
Michi has mastered moving his body in such a way that he is able to control the way his muscles tense and the way his body is positioned. Unless the opponent has a perception technique of equal or greater rank, Kotaru will not seem to telegraph his movements at all, and they will find it near impossible to predict him based on his muscle movements and body positioning alone.
I am Become Silence
A-Ranked Taijutsu Discipline
Michi has mastered moving completely silently while using his full speed. Whether walking, making slight or grand maneuvers, or running, he is able to move completely silently even during combat. His opponent needs using a specialized [Perception] hearing technique of equal or greater rank to perceive the sounds of his movements.
Bloodhound
A-Ranked Taijutsu Discipline
Prerequisite: [Perception] Concentration
The user is able to sift through scents and separate them even through heavy smells, such as smoke and decay. The user can identify individuals within 100 meters of his position by smell alone.
[Echolocation]
S-Ranked Taijutsu Discipline
The user has learned how to utilize sound to provide them with a form of sight. Mimicking the echolocation of animals such as bats and dolphins, the user has learned how to use coughs, clicks, and other noises they produce to “see.” Each time the user makes a noise, it travels 80 meters and provides them with a mental 3D image of the surrounding area. They can detail size, shape, surface details, and density but cannot see such things as color.
I Am of the Void
S-Ranked Taijutsu Discipline
Michi has completely mastered the art of moving completely silently while using his full speed. Whether walking, making slight or grand maneuvers, or running, he is able to move completely silently even during combat. His opponent needs a specialized [Perception] hearing technique of equal to perceive the sounds of his movements.
Liar Liar
S-Ranked Taijutsu Discipline
Michi's training has led him to master controlling his body’s physical and mental reactions to lying, fear, and nervousness. His body does not stress sweat, his heart does not palpitate, his voice does not waver or stutter, and he remains completely calm and convincing. His mastery over these physical reactions are useful in other situations besides lying, such as keeping calm in extremely stressful situations and setting aside all fears. Michi has such masterful control over these reactions that he becomes quickly aware of any related physical and mental changes.
Copied JutsuShow
Aerobatics
D-Ranked Taijutsu Discipline
Hefty bending exercises have lead the user to be able to contort, and otherwise control, their body while under abnormal situations. Namely being able to use momentum to better dodge mid-air, and allowing great feats of taijutsu that normally require ones feet planted firmly on the ground.
Zantou • Flowing Cut
D-Rank Kenjutsu Discipline
Prerequisite: Zantou • Effect Focus
A simple sword technique, this allows the user to alter the direction of their blade mid-cut. This can be used to work around a block, or simply to act as a powerful feint and strike all in the same motion without stopping. Either way, this makes the user incredibly unpredictable in a fight.
Zantou • Planting Cut
D-Rank Kenjutsu Manuever
Prerequisite: Zantou • Effect Focus, Zantou • Flowing Cut
Before or during any slash the user performs they immediately grip the back of their hilt and execute a frontal thrust with a twist to the handle, angling it downward so that it pierces through the target downward; Once it has, it lodges the blade into the ground, pinning the target unless they can break free of the blade which, depending on placement of the blade, is difficult. This is often used as a lead up to an execution move, but is rarely deadly by itself.
*[Flawless Aim Style • Evasive Maneuvers]
C-Rank Taijutsu Discipline
The user has learned to maintain accuracy while on the move. This allows the user to move at full speed and even change directions without interrupting their rhythm.
*[Flawless Aim Style • Uncanny Shot]
B-Rank Taijutsu Discipline
Having advanced in their arts the practitioner is able to launch projectiles from inconceivable positions. No matter what position their body is in they’re capable of releasing attacks without any detriment to their aim. In addition, rapid adjustments such as dodging or spinning has no effect on their aim.
Who is Often Surprised, But Never Unprepared
B-Rank Taijutsu Discipline
Many times in his samurai career, the user has been caught unawares. Whether it be from animals curious to why he is in their territory, assassins sent by those he has fought in the past, or any number of things, the user has become used to fighting in even the strangest of situations. This means that the user knows how to fight from just about any position, whether it be moving through the air, laying on his back or stomach, or entrenched in small tunnels with hardly any room to swing a fist.
Zantou • Pups Yipping
B-Ranked Kenjutsu Maneuver
Prerequisite: Must be under the effects of Zantou • Effect Focus
A more advanced form of pushing one's will onto their opponents, Zantou • Pups Yipping pushes disadvantage onto targets. By letting out their mighty kiai yelp, the Zantou user puts any foes within [Willpower+Strength]/2 in meters under the negative effects of Zantou • Effect Focus, giving them tunnel vision towards the user, narrowing their focus, and making them act with more reckless abandon towards the user. This also offers a debuff of -6 Speed towards the targets. Effectively acting as a taunt, the targets Willpower must be greater than the users Willpower in order to resist the effects. This effect may be maintained as long as the user continues their kiai at least once every two posts, but otherwise lasts a total of two posts.
Zantou • Effect Focus
B-Rank Kenjutsu Stance
Prerequisite: 15 Willpower
A technique requiring just as much mental focus as the ability to control one's body and a core technique of it's style, the user learns to plant their feet in unison while setting their shoulders and lifting their sword, drawing all of their thoughts away from anything but the opponent or target. This technique is meant to be complimented with drawn out breathing practice and meditation to create a state, temporarily, where the senses are narrowed towards a specific goal. This allows the user of the stance to ignore outside stimuli in a fight incredibly easily, focusing solely on the body movements of their opponent, aiding in predicting their moves based on muscle tensions. This also focuses the user to a point where things such as extreme heat or cold no longer bother them on a mental level, even while physically being burned or frozen.
The Clumsy Tumbler
A-Rank Taijutsu Discipline
Despite his clearly supernatural physical abilities, the user was not always so. As a child his long, gangly limbs and gigantic body made him quite awkward and clumsy, and as such he suffered many falls. Now a man, used to his body, and also used to the concept of falling, he has become preternaturally adept at all manners of tumbling, and also picking himself back up when a tumble simply isn't possible. This means that even if thrown with excessive force beyond that of terminal velocity, he is able to turn it into a roll and correct himself to minimize damage, so long as he has momentum and isn't simply thrown straight into the ground. Just as well, should a fall be inevitable, kipping up has become second nature.
The Master Entertainer and Master Swordsman
A-Rank Taijutsu Discipline
One of the many ways the user makes money during his travels is by being a performer, when mercenary work is low, or he doesn't have time to accept such contracts. He is considered excellent at this due to his outward personality, his interesting speech mannerisms that make people feel more comfortable around him, or laugh, or both, and of course, his ability to perform inhuman feats with his body. He is what most would classically call 'double jointed', able to turn his head around nearly 180 degrees, bend over backwards to essentially fold himself in half, or do the same with other joints that aren't meant to do as such, the elbows or knees, or thanks to his strength and flexibility combined, perform such feats as leaning so far forwards that his nose touches the ground without his feet leaving their spot.
Zantou • Tigers Growl
A-Ranked Kenjutsu Manuever
Prerequisite: Must be under the effects of Zantou • Effect Focus
Using the basis provided by Zantou • Kittens Yelp, Zantou • Tigers Growl takes it to the next level. By constantly letting out a low kiai, characterized as sounding much like a growl, the user attempts to prevent the casting of any jutsu in their presence. Those with a weaker constitution, such as untrained civilians, will often find themselves terrified in the presence of this technique, but warriors will mostly be unaffected. Those with Willpower less than or equal to the users Willpower will find themselves unable to mold chakra either through hand seals or channeling as long as they are within [endurance]x2 meters of the user. This lasts a single post but can be re-initiated every post.
Zantou • Weather the Storm
S-Ranked Kenjutsu Discipline
Those truly proficient and trained in the art of Zantou know that the strongest warriors must continue their fight, outlasting even the mighty biting winds of Blizzard country. To ensure this war of attrition ends in favor of the Zantou swordsman, they learn this technique to ensure their opponents always, eventually, fall before they do. Those with [Speed] less than the users [Speed] will find it impossible to completely dodge all blows from the user, always coming away with at least small cuts every time the user moves their blade towards them. Each small cut is rarely enough to end someone's life on its own, but they all build up to throw the battle of attrition in favor of the Zantou swordsman.
The Victor of Fur Country: On The Hunt For The White Stag
S-Rank Taijutsu Discipline
Through the many competitions of Fur Country, the user found victory again and again. Whether it be hunting, dueling, or any number of tasks, nobody in his bracket could match him. This is due in large part to his experience in all manners of things martial, but also thanks to his extraordinary senses. All five of his senses have been highly tuned through years of practice and dedication, and while none of them are necessarily more sensitive, even the slightest bit of change from another slight bit of change can be read and interpreted in a split second. This first jutsu in the series makes his nose is good enough to be able to track someone by scent better than a bloodhound up to five miles away, and notice any sudden changes in scents easily. With the two senses so strongly interconnected, this also effects his sense of taste, allowing him to detect differences in blood or soil samples, or taste even otherwise tasteless poisons in his food.
The Victor of Fur Country: First Round of The Tournament
S-Rank Taijutsu Discipline
This second jutsu in the series makes him an excellent visual tracker, able to control his eyes independently to better follow multiple moving targets, or noticing even the slightest changes in the scenery, whether it be the way dust particles move around in the wind, or the slightest breeze barely nudging grass. This effect can go outwards up to two miles, with his regular vision still being effective past that.
The Victor of Fur Country: Semifinals of The Tournament
S-Rank Taijutsu Discipline
This third jutsu in the series makes him an excellent auditory conduit. Able to hear the slightest pitch changes in someone's voice, the whistle of an arrow over a mile away, or make out a distinct conversation even in the din of a workshop or busy market from up to 100m away.
The Victor of Fur Country: The Finals!
S-Rank Taijutsu Discipline
This final jutsu in the series gives the user an ultimate sense of touch on all things. His sense of touch is so great that he can even feel vibrations on the ground of people moving nearby, even in thick snow like that present in Fur. This vibration sense has a 50m range, and while he can't tell exactly what each vibration is caused by unless he's felt them before, he can get a distinct impression on the number, weight, and size of objects and people within range.
Who Fights by Heart Alone
S-Rank Taijutsu Discipline
Prerequisite: The Victor of Fur Country, Who is Often Surprised, But Never Unprepared
Whether it be blinded by rage, blinded by bright lights, deaf by loud noises, or any other such things, the user has always found ways out of the situation. The rumors say he does it, fighting with only his heart, but the truth is that because his senses are so highly tuned, that as long as one of his 5 senses are available (or six, should the need arise), that he can continue fighting with as much skill, speed, and precision as ever. Even the otherwise minor sense of taste can be fully utilized to fight opponents, a truly impossible feat that nobody would believe, and as such, fighting with his heart is a much easier answer.
*Raiton • Voltaic Zone
C-Ranked Ninjutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 25m diameter. This will produce an electric current on the ground in this area visible as crackling lightning on the surface. Any other than the user who step into this zone will have the shocking effect applied and their legs will sustain [Control] Strength shocks. These current lasts 3 posts, while it ends immediately if the user leaves the area.
*Raiton • Thousand Birds Current
S-Ranked Ninjutsu
Prerequisite: Raiton • Thousand Birds
After performing the hand seals similar to that of the Thousand Birds technique, the user will begin to spark with various bolts of electricity. For up to 6 posts the user will be surrounded by crackling lightning, which will immediately lash out at any person or metallic object within 80 meters of them at [Control] speed. This will then strike with [Control] strength and apply third degree electrical burns to those it hits. The user cannot cast any other techniques while this technique is active.
Suiton • Tsunami
S-Rank Ninjutsu
After performing the correct hand seals the user creates water from thin air and forms so much that it creates a massive tsunami of water 80 meters wide and 80 meters tall. The wave will flow forward at a speed and strength of [Control], crashing into and destroying everything in it's path for up to eighty meters before running out of power.
Fuuton • Breath of a God
S-Ranked Fuuton Jutsu
Prerequisite: 50 Control
After channeling chakra into their mouth, the user will release a massive gust of slicing winds in the form of a massive wall of wind one hundred ten meters wide and a hundred and ten meters tall. The slicing winds sweep across the ground digging twenty meters into the earth as they move forwards at a speed and strength of [Control]. These winds swept across slicing and grinding everything before them caught in the path of the expanding wind storm for one hundred meters continuously assaulting anything within its area for three posts.
Doton • Chains of Imprisonment
S-Rank Ninjutsu
Requirement: 50 Control
A binding technique requires that the user be within 100 meters of the target. After forming the necessary seals up to 8 lengths of stone chain-links will blitz out of the ground at a speed and strength of [Control]. These chains are under the control of the user, and this prevents them from performing any other ninjutsu during its user. Aiming the chains to loop around arms, legs, waist and neck and even any weapons the target might be wielding. These chains can extend as long as eighty meters in order to ensnare the victim depending on their height and girth; typically this technique is used as a last resort in order to ensnare opponents with amazing physical abilities. Performing an additional hand seal will allow the user to cause deadly spikes to grow from the chains, fully impaling the target.
D-Ranked Taijutsu Discipline
Hefty bending exercises have lead the user to be able to contort, and otherwise control, their body while under abnormal situations. Namely being able to use momentum to better dodge mid-air, and allowing great feats of taijutsu that normally require ones feet planted firmly on the ground.
Zantou • Flowing Cut
D-Rank Kenjutsu Discipline
Prerequisite: Zantou • Effect Focus
A simple sword technique, this allows the user to alter the direction of their blade mid-cut. This can be used to work around a block, or simply to act as a powerful feint and strike all in the same motion without stopping. Either way, this makes the user incredibly unpredictable in a fight.
Zantou • Planting Cut
D-Rank Kenjutsu Manuever
Prerequisite: Zantou • Effect Focus, Zantou • Flowing Cut
Before or during any slash the user performs they immediately grip the back of their hilt and execute a frontal thrust with a twist to the handle, angling it downward so that it pierces through the target downward; Once it has, it lodges the blade into the ground, pinning the target unless they can break free of the blade which, depending on placement of the blade, is difficult. This is often used as a lead up to an execution move, but is rarely deadly by itself.
*[Flawless Aim Style • Evasive Maneuvers]
C-Rank Taijutsu Discipline
The user has learned to maintain accuracy while on the move. This allows the user to move at full speed and even change directions without interrupting their rhythm.
*[Flawless Aim Style • Uncanny Shot]
B-Rank Taijutsu Discipline
Having advanced in their arts the practitioner is able to launch projectiles from inconceivable positions. No matter what position their body is in they’re capable of releasing attacks without any detriment to their aim. In addition, rapid adjustments such as dodging or spinning has no effect on their aim.
Who is Often Surprised, But Never Unprepared
B-Rank Taijutsu Discipline
Many times in his samurai career, the user has been caught unawares. Whether it be from animals curious to why he is in their territory, assassins sent by those he has fought in the past, or any number of things, the user has become used to fighting in even the strangest of situations. This means that the user knows how to fight from just about any position, whether it be moving through the air, laying on his back or stomach, or entrenched in small tunnels with hardly any room to swing a fist.
Zantou • Pups Yipping
B-Ranked Kenjutsu Maneuver
Prerequisite: Must be under the effects of Zantou • Effect Focus
A more advanced form of pushing one's will onto their opponents, Zantou • Pups Yipping pushes disadvantage onto targets. By letting out their mighty kiai yelp, the Zantou user puts any foes within [Willpower+Strength]/2 in meters under the negative effects of Zantou • Effect Focus, giving them tunnel vision towards the user, narrowing their focus, and making them act with more reckless abandon towards the user. This also offers a debuff of -6 Speed towards the targets. Effectively acting as a taunt, the targets Willpower must be greater than the users Willpower in order to resist the effects. This effect may be maintained as long as the user continues their kiai at least once every two posts, but otherwise lasts a total of two posts.
Zantou • Effect Focus
B-Rank Kenjutsu Stance
Prerequisite: 15 Willpower
A technique requiring just as much mental focus as the ability to control one's body and a core technique of it's style, the user learns to plant their feet in unison while setting their shoulders and lifting their sword, drawing all of their thoughts away from anything but the opponent or target. This technique is meant to be complimented with drawn out breathing practice and meditation to create a state, temporarily, where the senses are narrowed towards a specific goal. This allows the user of the stance to ignore outside stimuli in a fight incredibly easily, focusing solely on the body movements of their opponent, aiding in predicting their moves based on muscle tensions. This also focuses the user to a point where things such as extreme heat or cold no longer bother them on a mental level, even while physically being burned or frozen.
The Clumsy Tumbler
A-Rank Taijutsu Discipline
Despite his clearly supernatural physical abilities, the user was not always so. As a child his long, gangly limbs and gigantic body made him quite awkward and clumsy, and as such he suffered many falls. Now a man, used to his body, and also used to the concept of falling, he has become preternaturally adept at all manners of tumbling, and also picking himself back up when a tumble simply isn't possible. This means that even if thrown with excessive force beyond that of terminal velocity, he is able to turn it into a roll and correct himself to minimize damage, so long as he has momentum and isn't simply thrown straight into the ground. Just as well, should a fall be inevitable, kipping up has become second nature.
The Master Entertainer and Master Swordsman
A-Rank Taijutsu Discipline
One of the many ways the user makes money during his travels is by being a performer, when mercenary work is low, or he doesn't have time to accept such contracts. He is considered excellent at this due to his outward personality, his interesting speech mannerisms that make people feel more comfortable around him, or laugh, or both, and of course, his ability to perform inhuman feats with his body. He is what most would classically call 'double jointed', able to turn his head around nearly 180 degrees, bend over backwards to essentially fold himself in half, or do the same with other joints that aren't meant to do as such, the elbows or knees, or thanks to his strength and flexibility combined, perform such feats as leaning so far forwards that his nose touches the ground without his feet leaving their spot.
Zantou • Tigers Growl
A-Ranked Kenjutsu Manuever
Prerequisite: Must be under the effects of Zantou • Effect Focus
Using the basis provided by Zantou • Kittens Yelp, Zantou • Tigers Growl takes it to the next level. By constantly letting out a low kiai, characterized as sounding much like a growl, the user attempts to prevent the casting of any jutsu in their presence. Those with a weaker constitution, such as untrained civilians, will often find themselves terrified in the presence of this technique, but warriors will mostly be unaffected. Those with Willpower less than or equal to the users Willpower will find themselves unable to mold chakra either through hand seals or channeling as long as they are within [endurance]x2 meters of the user. This lasts a single post but can be re-initiated every post.
Zantou • Weather the Storm
S-Ranked Kenjutsu Discipline
Those truly proficient and trained in the art of Zantou know that the strongest warriors must continue their fight, outlasting even the mighty biting winds of Blizzard country. To ensure this war of attrition ends in favor of the Zantou swordsman, they learn this technique to ensure their opponents always, eventually, fall before they do. Those with [Speed] less than the users [Speed] will find it impossible to completely dodge all blows from the user, always coming away with at least small cuts every time the user moves their blade towards them. Each small cut is rarely enough to end someone's life on its own, but they all build up to throw the battle of attrition in favor of the Zantou swordsman.
The Victor of Fur Country: On The Hunt For The White Stag
S-Rank Taijutsu Discipline
Through the many competitions of Fur Country, the user found victory again and again. Whether it be hunting, dueling, or any number of tasks, nobody in his bracket could match him. This is due in large part to his experience in all manners of things martial, but also thanks to his extraordinary senses. All five of his senses have been highly tuned through years of practice and dedication, and while none of them are necessarily more sensitive, even the slightest bit of change from another slight bit of change can be read and interpreted in a split second. This first jutsu in the series makes his nose is good enough to be able to track someone by scent better than a bloodhound up to five miles away, and notice any sudden changes in scents easily. With the two senses so strongly interconnected, this also effects his sense of taste, allowing him to detect differences in blood or soil samples, or taste even otherwise tasteless poisons in his food.
The Victor of Fur Country: First Round of The Tournament
S-Rank Taijutsu Discipline
This second jutsu in the series makes him an excellent visual tracker, able to control his eyes independently to better follow multiple moving targets, or noticing even the slightest changes in the scenery, whether it be the way dust particles move around in the wind, or the slightest breeze barely nudging grass. This effect can go outwards up to two miles, with his regular vision still being effective past that.
The Victor of Fur Country: Semifinals of The Tournament
S-Rank Taijutsu Discipline
This third jutsu in the series makes him an excellent auditory conduit. Able to hear the slightest pitch changes in someone's voice, the whistle of an arrow over a mile away, or make out a distinct conversation even in the din of a workshop or busy market from up to 100m away.
The Victor of Fur Country: The Finals!
S-Rank Taijutsu Discipline
This final jutsu in the series gives the user an ultimate sense of touch on all things. His sense of touch is so great that he can even feel vibrations on the ground of people moving nearby, even in thick snow like that present in Fur. This vibration sense has a 50m range, and while he can't tell exactly what each vibration is caused by unless he's felt them before, he can get a distinct impression on the number, weight, and size of objects and people within range.
Who Fights by Heart Alone
S-Rank Taijutsu Discipline
Prerequisite: The Victor of Fur Country, Who is Often Surprised, But Never Unprepared
Whether it be blinded by rage, blinded by bright lights, deaf by loud noises, or any other such things, the user has always found ways out of the situation. The rumors say he does it, fighting with only his heart, but the truth is that because his senses are so highly tuned, that as long as one of his 5 senses are available (or six, should the need arise), that he can continue fighting with as much skill, speed, and precision as ever. Even the otherwise minor sense of taste can be fully utilized to fight opponents, a truly impossible feat that nobody would believe, and as such, fighting with his heart is a much easier answer.
*Raiton • Voltaic Zone
C-Ranked Ninjutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 25m diameter. This will produce an electric current on the ground in this area visible as crackling lightning on the surface. Any other than the user who step into this zone will have the shocking effect applied and their legs will sustain [Control] Strength shocks. These current lasts 3 posts, while it ends immediately if the user leaves the area.
*Raiton • Thousand Birds Current
S-Ranked Ninjutsu
Prerequisite: Raiton • Thousand Birds
After performing the hand seals similar to that of the Thousand Birds technique, the user will begin to spark with various bolts of electricity. For up to 6 posts the user will be surrounded by crackling lightning, which will immediately lash out at any person or metallic object within 80 meters of them at [Control] speed. This will then strike with [Control] strength and apply third degree electrical burns to those it hits. The user cannot cast any other techniques while this technique is active.
Suiton • Tsunami
S-Rank Ninjutsu
After performing the correct hand seals the user creates water from thin air and forms so much that it creates a massive tsunami of water 80 meters wide and 80 meters tall. The wave will flow forward at a speed and strength of [Control], crashing into and destroying everything in it's path for up to eighty meters before running out of power.
Fuuton • Breath of a God
S-Ranked Fuuton Jutsu
Prerequisite: 50 Control
After channeling chakra into their mouth, the user will release a massive gust of slicing winds in the form of a massive wall of wind one hundred ten meters wide and a hundred and ten meters tall. The slicing winds sweep across the ground digging twenty meters into the earth as they move forwards at a speed and strength of [Control]. These winds swept across slicing and grinding everything before them caught in the path of the expanding wind storm for one hundred meters continuously assaulting anything within its area for three posts.
Doton • Chains of Imprisonment
S-Rank Ninjutsu
Requirement: 50 Control
A binding technique requires that the user be within 100 meters of the target. After forming the necessary seals up to 8 lengths of stone chain-links will blitz out of the ground at a speed and strength of [Control]. These chains are under the control of the user, and this prevents them from performing any other ninjutsu during its user. Aiming the chains to loop around arms, legs, waist and neck and even any weapons the target might be wielding. These chains can extend as long as eighty meters in order to ensnare the victim depending on their height and girth; typically this technique is used as a last resort in order to ensnare opponents with amazing physical abilities. Performing an additional hand seal will allow the user to cause deadly spikes to grow from the chains, fully impaling the target.
History
Historical AccountsShow
Fukusha, Kinomichi was delivered by one of the Fukusha midwives in the wastes of Rock Country within one of the many hideouts devised by his clan. His mother’s body was unable to handle the stress put on it through his birth and died as a result. She had always been a weak woman with a frail body and susceptible to illness. His father, a doctor and scientist within the clan, was forced to raise the boy alone.
As a child, Kinomichi was bounced around various babysitters while his father spent hours, if not days, at his laboratory located deep within the hideouts of the clan. Often handed off to extended family members of the Fukusha, Kinomichi was taught how to be a ninja by his clan. Kinomichi lthough during this time period his body followed a similar path to his mother. The boy would frequently catch colds or become winded quicker than the other children.
Kinomichi took countermeasures for his frail body. Through his father’s connections the boy was able to take medication to mitigate the affects on his body into minor issues. The boy’s time was filled with low ranked missions taken with friends from the clan until finally Iwagakure and the clan were at blows.
Around this time, Kinomichi had not realized it but his father’s work began to move into questionable practices. One day upon visiting the laboratory he had his drink drugged and was moved into a prep room. He had been stripped of his normal clothing and had it replaced with a hospital gown and then heavily strapped down to a bed. Kinomichi was awoken from his predicament by the death throes of a Kirin spirit. On the far side of the room, his father had multitudes of fuuinjutsu carved into the wall where he had proceeded to summon a Kirin spirit from its realm. The Kirin looked like a dragon shaped like a deer with the tail of an ox and a backwards curving horn and covered in dark ruby red scales. Once fully through and in the human world, his father slaughtered the spirit and extracted its DNA. The boy struggled to no avail against his bindings before his father began to splice the DNA of the Kirin into his body. Kinomichi fainted from the ordeal and only came to as a team of Fukusha busted into the lab and arrested the man. Kinomichi would later learn his father had procured the fuuinjutsu necessary to summon the Kirin by a missing ninja.
Kinomichi was wrapped in a towel and taken to be looked over. There his body became accustomed to the new DNA of the Kirin; dark ruby scales began to cover his body and ambient Katon chakra began to leak from him. Further experimentation with the ability revealed Kinomichi had also received the Kirin’s regenerative properties which had cured the frailness of his body. The boy was placed on leave from his duties as he overcame the trauma of being his own father’s lab experiment and the subsequent changes to his body.
Over a course of years, the clan became integrated into Iwagakure no Sato and Kinomichi joined their ranks to return to being an active combatant. Now he seeks to make sure use of Curse and fight against the horrors of his past by committing to the village.
As a child, Kinomichi was bounced around various babysitters while his father spent hours, if not days, at his laboratory located deep within the hideouts of the clan. Often handed off to extended family members of the Fukusha, Kinomichi was taught how to be a ninja by his clan. Kinomichi lthough during this time period his body followed a similar path to his mother. The boy would frequently catch colds or become winded quicker than the other children.
Kinomichi took countermeasures for his frail body. Through his father’s connections the boy was able to take medication to mitigate the affects on his body into minor issues. The boy’s time was filled with low ranked missions taken with friends from the clan until finally Iwagakure and the clan were at blows.
Around this time, Kinomichi had not realized it but his father’s work began to move into questionable practices. One day upon visiting the laboratory he had his drink drugged and was moved into a prep room. He had been stripped of his normal clothing and had it replaced with a hospital gown and then heavily strapped down to a bed. Kinomichi was awoken from his predicament by the death throes of a Kirin spirit. On the far side of the room, his father had multitudes of fuuinjutsu carved into the wall where he had proceeded to summon a Kirin spirit from its realm. The Kirin looked like a dragon shaped like a deer with the tail of an ox and a backwards curving horn and covered in dark ruby red scales. Once fully through and in the human world, his father slaughtered the spirit and extracted its DNA. The boy struggled to no avail against his bindings before his father began to splice the DNA of the Kirin into his body. Kinomichi fainted from the ordeal and only came to as a team of Fukusha busted into the lab and arrested the man. Kinomichi would later learn his father had procured the fuuinjutsu necessary to summon the Kirin by a missing ninja.
Kinomichi was wrapped in a towel and taken to be looked over. There his body became accustomed to the new DNA of the Kirin; dark ruby scales began to cover his body and ambient Katon chakra began to leak from him. Further experimentation with the ability revealed Kinomichi had also received the Kirin’s regenerative properties which had cured the frailness of his body. The boy was placed on leave from his duties as he overcame the trauma of being his own father’s lab experiment and the subsequent changes to his body.
Over a course of years, the clan became integrated into Iwagakure no Sato and Kinomichi joined their ranks to return to being an active combatant. Now he seeks to make sure use of Curse and fight against the horrors of his past by committing to the village.