Ryo: 343/989
Prestige Perks: 3/3 [Inheritance: 132/526], [Heirloom (unclaimed)], [Connections (scaled)]
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Stat Total: 110 (+35) ၜ Chakra Pool: 22 (19+3) ၜ Endurance: 15 ၜ Control: 24 ၜ Strength: 11 ၜ Speed: 20 ၜ Willpower: 18 ၜ Mastery: 35 |
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General Information Age: 16
Gender: Female
Height: 169 cm [5' 6'']
Weight: 64 kg [141 lbs]
Physical Features:
Hardy and toned, Kotori is an athletic young woman who walks with a determined stride. She has expressive brown eyes and long, ashen-white hair that falls to the middle of her back. While high cheekbones, a narrow chin and delicate nose grant her a natural attractiveness, a frequent accompaniment of bruises, scuffs, and scowls often distracts the eye.
She is pragmatic in her choice of clothing, eschewing fashion—still something of an alien concept—in favour of practical, hard-wearing attire that grants ease of movement or utility in combat, usually in muted or earthen colours. She wears her Iwagakure forehead protector on a brown belt around her waist, and wears a pouch on the small of her back in addition to a small weapon holster on her right thigh. A thin bracelet of interconnected bronze links wraps around her right wrist, bearing a 1-centimetre diameter gold disc with the number '5' stamped into it.
Personality:
Kotori is a strong-willed and tenacious young woman, passionate, and quick to rise to a challenge. Her childhood has encouraged an austere lifestyle; she lives simply, takes little for granted, and expects to earn every boon with hard work. She strives to be independent and self-sufficient whenever possible, and on first greeting may come across as rather self-serving. On the inside, however, she has a deep-seated fear of being alone, vulnerable, and scared. She is a restless person, always looking for something productive to do or a way to grow stronger, but struggles to accept her own limits and failures.
Battle Information Village: Iwagakure No Sato
Village rank: Chuunin
Power rank: C
Affinity: Doton

Combat Mentality:
Kotori is yet young and hotheaded. She is sometimes over-eager to prove herself and rarely stops to calculate a full strategy before joining a fight. Although her gut reaction is to fight up close and personal, she is developing and learning to apply a full repertoire of shinobi arts in her combat mentality.
Equipment:
- Waist pouch: 5x kunai, 5x shuriken, 10m of wire, 3x exploding tags, 1x smoke bomb, 1x flash bang.
- Right thigh holster: 5x shuriken, 2x exploding tags.
History
Historical AccountsShow
Kotori was born in a small barbarian village secreted away in the wild crags and passes of Minabi no Kabe. The villagers led simple and solitary lives, bereft of comfort but with a deep sense of community and tradition binding them as one. They were a hardy people: fierce, proud, and protective of their heritage. They cared little for the world beyond their valleys and hills, except for the occasional trade caravan or adventuring shinobi from Iwagakure crossing their path. One such visitor, stopping at their village when Kotori was five, was her first glimpse into the world of ninja. At first the young man was eager and inquisitive, seeking to learn about the tribe’s histories and legends, but the village would have none of it; no outsider was going to waltz in and be welcomed with open arms while treating their culture like fairy stories. They offered only a terse dismissal, and thought to send the young whelp on his way with a stern lesson to remember them by. The encounter quickly devolved as several of the older men of the village tried to force the young ninja away, only to be swiftly and quite spectacularly beaten into submission themselves. The young ninja moved like a whirlwind among men twice his age and size, casually avoiding every swing aimed at him and felling those who sent them with expert strikes of his own. Other attackers were snared by rocks leaping up from the very ground as if by magic, or keeling over mid-stride into slumber from his strange powers. Kotori was immediately enthralled at the display, and would never forget the faint, easy-going smile on the man’s face in the midst of the fight.
Despite the occasional daydream of something greater—to one day live as that man had done, free and strong—her life continued much the same as it always had for the next few years until the outbreak of the Fourth Great Shinobi War. Isolated as they were, news of the growing conflict reached their small village barely ahead of the fighting. Almost without warning, an approaching invasion force from distant southern lands threatened their home, and Kotori's people were scattered, forced away to the north and west in search of safety while their few warriors—including her parents—ventured south to confront the invaders. Kotori, with the remnants of her people, fled to the nearby town of Ikata.
To Kotori’s eyes Ikata was a vast settlement with many times more buildings in one place than she’d ever seen before. Buckling under the sudden influx of refugees, however, it wasn't nearly big enough. In those early days of her arrival she was quickly swept away from the few people she knew. Many of them moved on further still, searching for work, shelter, and food. It became every refugee for herself, and she was all alone in a strange and desperate town. But amidst the press of desperate bodies she had one advantage, in that she came from a society that doesn't coddle children: When there’s work to be done, everyone contributes in whatever way they can. When she overheard a man trying to gather volunteers to raise a new wall outside the town she was amomg the first to volunteer. Despite her youth, the man was eager for all the help he could get and looked upon her—a pitiful, dirty waif of a girl—with compassion. He gave her shelter, purpose, and a chance at a future.
Kotori remained in Ikata for a few eye-opening months, revealing to her a world far apart from that of her earlier childhood. Gone was the simple, minimalist mountain village upbringing she’d known. Here instead was a place of intense development. The town flourished with industry and construction, education, employment, and a wash of cultures and religions from places farther away than she could even imagine. But the ever-growing flood of refugees into the town made life harder day by day, and she eventually found an opportunity to leave for Iwagakure.
Despite learning a lot in Ikata, she wanted more. She still clung to the childish dream of becoming like that young Iwagakure ninja who feared no one, needed no one, and didn't need to run for safety when danger reared its head. She arrived in Iwagakure just before her eleventh birthday and found her way into its ninja academy on an expidited, wartime education course. The hardships of her early life set her on a promising path within the hidden village, and even as a newcomer she proved to be excellent among her peers. Consumed with a desire to learn and grow strong, she dove into studies of the shinobi arts and joined the ranks of the most promising young students to graduate as a Genin at the age of thirteen in the closing days of the great war. She was soon after recruited into Team Seven alongside peers Okubo Kotetsu and Ishiwara Setsuna and began to run official missions and develop her skills for real.
Before she could begin to make much of a name for herself, however, disaster threatened Iwagakure when the former Jinchuuriki Kenitsuna Kiyoshi began to unravel and break, losing control of the indomidable Phantom Beast of Life. Faced with the risk of a Genma unleashed, the jounin Komiya Shizuo identified Kotori as a potential new vessel, sealing her fate as the new host of Nolosha no Ukiyogenma.
Kotori's progress as the new Jinchuuriki of Nolosha no Ukiyogenma was initially rough. Blindsided by the sudden change to her life and terrified of the beast within, she struggled to come to terms with and begin to control its power. She quickly sought help from and befriended her fellow Jinchuuriki Enkouten Hiroko, an older girl and the host of Ototsuki no Teimeigenma, the Phantom Beast of Order. While Hiroko taught Kotori much about the mental fortitude required to be a host, even her own skills at accessing the power of a genma were not well developed after a year of effort. Kotori's search took her to Shoshiki Heiya and the Fusekago Butai, a secretive organisation designed to help people like her, as well as to Shoshiki Amaya, Enkouten Kanade, and a reconciliation with Komiya Shizuo. During the Iron Banner Festival, Kotori met and built a fledgling accord with another four foreign Jinchuuriki, including Ahihiko, Shinjiro, Taiga, and Nishiki, while learning about their power and position in the world.
Ultimately, however, it was hardships encountered with Kanade and her comrades in Team Seven during various assignments which helped her conquer her fear, develop her control, and unlock the powers of the Life genma. The teams' chuunin exam was one such case, where she and her friends were pitched against several other teams to retrieve scrolls from one another in a hostile, forest arena. Careful planning, scouting, and movements allowed Team Seven to clear some minor threats and make their way far across the arena to launch an attack on a rival team, where Team Seven's co-ordinated ambush and practiced synergy led to swift victory. Kotori, Kotetsu, and Setsuna emerged from the arena as Chuunin of Iwagakure.
Despite the occasional daydream of something greater—to one day live as that man had done, free and strong—her life continued much the same as it always had for the next few years until the outbreak of the Fourth Great Shinobi War. Isolated as they were, news of the growing conflict reached their small village barely ahead of the fighting. Almost without warning, an approaching invasion force from distant southern lands threatened their home, and Kotori's people were scattered, forced away to the north and west in search of safety while their few warriors—including her parents—ventured south to confront the invaders. Kotori, with the remnants of her people, fled to the nearby town of Ikata.
To Kotori’s eyes Ikata was a vast settlement with many times more buildings in one place than she’d ever seen before. Buckling under the sudden influx of refugees, however, it wasn't nearly big enough. In those early days of her arrival she was quickly swept away from the few people she knew. Many of them moved on further still, searching for work, shelter, and food. It became every refugee for herself, and she was all alone in a strange and desperate town. But amidst the press of desperate bodies she had one advantage, in that she came from a society that doesn't coddle children: When there’s work to be done, everyone contributes in whatever way they can. When she overheard a man trying to gather volunteers to raise a new wall outside the town she was amomg the first to volunteer. Despite her youth, the man was eager for all the help he could get and looked upon her—a pitiful, dirty waif of a girl—with compassion. He gave her shelter, purpose, and a chance at a future.
Kotori remained in Ikata for a few eye-opening months, revealing to her a world far apart from that of her earlier childhood. Gone was the simple, minimalist mountain village upbringing she’d known. Here instead was a place of intense development. The town flourished with industry and construction, education, employment, and a wash of cultures and religions from places farther away than she could even imagine. But the ever-growing flood of refugees into the town made life harder day by day, and she eventually found an opportunity to leave for Iwagakure.
Despite learning a lot in Ikata, she wanted more. She still clung to the childish dream of becoming like that young Iwagakure ninja who feared no one, needed no one, and didn't need to run for safety when danger reared its head. She arrived in Iwagakure just before her eleventh birthday and found her way into its ninja academy on an expidited, wartime education course. The hardships of her early life set her on a promising path within the hidden village, and even as a newcomer she proved to be excellent among her peers. Consumed with a desire to learn and grow strong, she dove into studies of the shinobi arts and joined the ranks of the most promising young students to graduate as a Genin at the age of thirteen in the closing days of the great war. She was soon after recruited into Team Seven alongside peers Okubo Kotetsu and Ishiwara Setsuna and began to run official missions and develop her skills for real.
Before she could begin to make much of a name for herself, however, disaster threatened Iwagakure when the former Jinchuuriki Kenitsuna Kiyoshi began to unravel and break, losing control of the indomidable Phantom Beast of Life. Faced with the risk of a Genma unleashed, the jounin Komiya Shizuo identified Kotori as a potential new vessel, sealing her fate as the new host of Nolosha no Ukiyogenma.
Kotori's progress as the new Jinchuuriki of Nolosha no Ukiyogenma was initially rough. Blindsided by the sudden change to her life and terrified of the beast within, she struggled to come to terms with and begin to control its power. She quickly sought help from and befriended her fellow Jinchuuriki Enkouten Hiroko, an older girl and the host of Ototsuki no Teimeigenma, the Phantom Beast of Order. While Hiroko taught Kotori much about the mental fortitude required to be a host, even her own skills at accessing the power of a genma were not well developed after a year of effort. Kotori's search took her to Shoshiki Heiya and the Fusekago Butai, a secretive organisation designed to help people like her, as well as to Shoshiki Amaya, Enkouten Kanade, and a reconciliation with Komiya Shizuo. During the Iron Banner Festival, Kotori met and built a fledgling accord with another four foreign Jinchuuriki, including Ahihiko, Shinjiro, Taiga, and Nishiki, while learning about their power and position in the world.
Ultimately, however, it was hardships encountered with Kanade and her comrades in Team Seven during various assignments which helped her conquer her fear, develop her control, and unlock the powers of the Life genma. The teams' chuunin exam was one such case, where she and her friends were pitched against several other teams to retrieve scrolls from one another in a hostile, forest arena. Careful planning, scouting, and movements allowed Team Seven to clear some minor threats and make their way far across the arena to launch an attack on a rival team, where Team Seven's co-ordinated ambush and practiced synergy led to swift victory. Kotori, Kotetsu, and Setsuna emerged from the arena as Chuunin of Iwagakure.
Abilities and Concentrations
Abilities | |
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First Ability | Jinchuuriki: |
Second Ability | Transplant Recipient: |
Third Ability | -- |
Concentrations | |
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Ninjutsu | Ninjutsu: Advanced ChannelingShow
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method. DotonShow Doton Affinity A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect. Passive (Enduring)Show Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters. DorotonShow Mud Style: Doroton Release [ 泥 遁 ] An extension of Doton and Suiton, Doroton creates dark sludge-like mud of varying consistencies that acts to impair freedom of movement with a passive impeding effect that allows the user to manipulate friction on coated targets. Doroton naturally splashes on impact to cover everything it comes into contact with, and can cause effects such as sticking or slickening to slow targets down or impair balance. Doroton mud coats targets and binds until thoroughly scrubbed away with water using a strength greater than the control of the Doroton technique. SuitonShow Suiton Affinity A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect. Passive (Enveloping)Show Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets. MokutonShow Mokuton [Wood Release] is a unique elemental affinity exclusive to the Senju clan. By mixing their natural affinities for Doton [Earth Release] and Suiton [Water Release] the clan is able to create strong, durable, living wood. As Mokuton is living, it has a growth effect.
Passive (Growth)Show Growth: |
Taijutsu | Rigid StructureShow The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu. |
Genjutsu | Sight InitiationShow
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu. Sound InitiationShow
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu. |
Other | TenkujutsuShow The user of this style has a strong affinity towards spirits. They are able to utilize certain techniques to combat and subdue spirits, Jinchuuriki, Genma, etc. Practitioners have noted their chakra to gain a Maroon color tint when using these techniques. Tenkujutsu share a pyramid with the prerequisite concentration. |
Techniques
NinjutsuShow
NinpouShow
*[Ninjutsu • Chakra Burst]
D-Rank Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion with [Control] Strength from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.
D-Rank Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion with [Control] Strength from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.
UkiyojutsuShow
Form 0:
Reverberation
D-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0
The user emits a gentle, imperceptible pulse of raw Life energy radially outwards around them that can detect sources of Life within 30 metres. The user can determine the direction and approximate distance of each source, and from the size and complexity of the source can differentiate between plant, animal, and sapient sources of energy. This detection travels through physical obstacles and is not blocked by chakra barriers unless they contain Tenkujutsu specifically designed to block spiritual energy.
Delve
D-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0
The user emits a focused pulse of Life energy into a single target within 30 metres of themselves. The energy delves into the target to analyse the life force within, allowing the user to detect and evaluate their physiological condition. This can identify the age, extent, and effects of any wounds or conditions experienced by the target, including those that have outwardly healed. The sense lingers in the caster’s mind for up to [Control/3] posts, allowing the user to remotely monitor the target’s condition.
Resonance
C-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0
The user can focus and connect their senses to a source of life energy within 60 metres for up to five posts. This functions as a form of Life Empathy, allowing the user to experience conventional senses through the target or gain a snapshot of its vicinity.
Quantise
C-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0
The user emits a focused pulse of Life energy into a single target within 60 metres. The energy delves into the target to analyse the magnitude of the life force within, allowing the user to gauge the approximate [Chakra Pool] and [Endurance] of the target, rounded to the nearest 5 stats.
Locus
C-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0
Used as a supplement to another life-sensing Ukiyojutsu, this technique allows the user to single out and lock on to a life source within 60 metres and track it even if the target is moving or hidden. This minimises the mental strain of maintaining a sensory lock and allows the user to continue to fight and act as normal while providing a life-sensory overlay to the user's vision for up to [control/5] posts.
Polarise
C-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0
Used as a supplement to another life-sensing Ukiyojutsu, this technique allows the user to attune their sensory to mentally focus on or filter out particular life signatures in areas of dense life energy, significantly easing the mental burden of maintaining sensory awareness and allowing them to maintain focus even through distractions. This allows the user to isolate and identify different sources even if they are concealed within areas of dense life energy, such as thick foliage or crowds of people.
Equilibrium
B-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0
The user emits a gentle wave of Life energy radially outwards around them that can detect all sources of Life within 120 metres. At this level the user's control over the genma and chakra allows them to filter their senses to isolate different types of life energy, such as plant, animal, person, or spiritual, and reduces the mental strain of the sensory technique. Within 60 metres the user can examine life sources in detail to ascertain injuries and physical conditions. By devoting themselves to this technique and sitting to focus for a whole post, the user can extend the range of their sensory by an additional 100 metres per post for up to [control/2] posts, rounded up, however the clarity and accuracy of the sensed energies fades with range. This detection travels through physical obstacles and is not blocked by chakra barriers unless they contain Tenkujutsu specifically designed to block spiritual energy. This technique can be maintained for 6 posts per cast.
Nexus
B-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0; Locus; Delve
Used as a supplement to another life-sensing Ukiyojutsu, this technique allows the user to single out and lock on up to [control/5] life sources within 100 metres and track them even if the targets are moving or hidden. This minimises the mental strain of maintaining a sensory lock and allows the user to continue to fight and act as normal while providing a life-sensory overlay to the user's vision for up to [control/5] posts. This technique allows the user to monitor the physical status and health of the tracked targets, and the sense lingers in the caster’s mind for up to [Control/3] posts, allowing remote monitoring of the targets' conditions.
Differentiate
B-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0; Quantise
The user emits a broad pulse of Life energy with a radius of 100 metres. The energy finds and delves into all non-plant targets in the area to analyse the magnitude of the life forces within, allowing the user to determine accurate [Chakra Pool] and [Endurance] stat readings of the targets.
Form 1:
Enervation
D-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user touches a living target and channels a mote of restorative Life energy into their body, sending a wave of enervation through their muscles and organs to rapidly revert and restore the effects of physical exhaustion. The target feels a shock of cold surge through their body from the point of contact, as if plunging into an ice bath, followed by a gentle warmth spreading from their core as their exhaustion and tiredness is washed away over the course of the next post.
Font of Youth
D-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user channels before touching a living target and unleashing an uncontrolled burst of Life energy. The sudden rush of Life will envelop the target with a bright golden glow, immediately ageing them down by ten years per application, and can be reapplied to continue the ageing further. The technique is short-lived, and the target will begin reverting to their true age after only [User’s control/3] posts, completing upon the post thereafter unless renewed by repeating casting of this technique. This technique can also be performed on a small body of water to grant it the same de-ageing properties when drunk, or upon contact, within [User’s control/3] posts.
Scintilla
C-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user channels and makes contact with a living target and imbues them with a steady flow of Life energy. For so long as the user maintains this technique, and for three posts following its end, the target's body will actively recover from minor and moderate wounds as the afflicted areas are aged in reverse. Minor wounds will heal within one post, with moderate wounds requiring up to three posts to heal.
Elixir of Life
C-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user connects themselves to a living target and unleashes a concentrated burst of Life energy. The sudden rush of Life will envelop the target with a bright golden glow, immediately ageing them down by twenty five years per application, and can be reapplied to continue the ageing further. The target will begin to rapidly revert to their true age after [User’s control/2] posts, completing upon the post thereafter unless renewed by a repetition of this technique. This technique can also be performed on a small body of water to grant it the same de-ageing properties when drunk, or upon contact, within [User’s control/2] posts.
Abatement
C-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user fills themselves or a living connected target with a preventative ward of Life energy that acts to reverse and counter the effects of debuffs on the body. This technique prevents the effects of C-Rank and lower stat debuffs on the user for five posts.
Supernal Radiance
B-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user channels and sends a wave of healing Life energy radially outwards from their location up to [User’s Control] metres away. Whenever this energy contact with a living target it imbues them with a steady flow of Life energy. For so long as the user maintains this technique, and for three posts following its end, the target body will actively recover from minor and moderate wounds as the afflicted areas are aged in reverse. Minor wounds will heal within one post, with moderate wounds requiring two posts to heal.
Sea of Life
B-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user emits an etherial wave of Life energy at [control] speed, washing over all targets within 60 metres and overloading their bodies with youthful Life. All struck targets will be immediately aged down by twenty five years per application. This can be reapplied to continue the ageing further. The target will begin to rapidly revert to their true age after [User’s control/2] posts, completing upon the post thereafter unless renewed by a repetition of this technique.
Restoral
B-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user connects themselves to a living target and pushes a gentle rush of directed healing Life energy into their body. This technique immediately counters the effects of paralysis or damaged or locked joints, and begins to rapidly restore burned or frostbitten areas of skin and tissues over the course of half a post per burn/bite degree. This technique creates a restorative ward within the body that prevents re-infection by the same substances for the following [control/3] posts.
Supernal Link
A-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user channels and sends a wave of healing Life energy radially outwards from their location up to 100 metres away. Whenever this energy contacts with living targets of Kotori's choice it imbues them with a steady flow of Life energy. For so long as the user maintains this technique, and for six posts following its end, the target body will actively recover from all wounds as the afflicted areas are aged in reverse. Minor, moderate, and extensive wounds will heal immediately, and critical wounds in half a post.
Neutralise
A-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user connects themselves to a living target and pushes a gentle rush of directed healing Life energy into their body. This technique immediately counters the effects of A-Rank or below poisons, toxins, and diseases present within the body, and creates a restorative ward that prevents re-infection by the same substances for the following [control/2] posts.
Form 2:
Scour
D-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 2
The user forms a scouring lash of chakra that directly attacks the Life energies within any target it strikes. The lash forms as a ten metre long, one inch wide whip in the user’s hand, and persists for up to 4 posts. Each touch of the whip to a target, however small or glancing, saps the Life force of the target and opens wounds equivalent to the stab of a kunai upon the target’s body.
Form 3:
Harmonise
D-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 3
The user reaches out with Life chakra and forms a connecting link of Life energy between themselves and the lifeforce of a living entity within 10 metres of their location. Thereafter for up to 4 posts, any injuries taken by one entity or the user will be mirrored exactly to the other, until the link expires or is severed by the user. This link is formed of incorporeal Life energy, but can be blocked by tenkujutsu barriers designed to block spiritual chakra.
Equalise
D-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 3
The user reaches out with Life chakra and forms a connecting link of Life energy between themselves and the lifeforce of a living entity within 10 metres of their location. Thereafter for up to 5 posts, the user's physical stats become reinforced up to thr value of the target's equivalent stat, prevening the user's physical stats from being debuffed to any number below the target's current equivalent stat.
Conduction
C-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 3
The user reaches out with Life chakra and forms a connecting link of Life energy between any two entities within 30 metres of their location. Thereafter for up to 6 posts, any injuries, boosts, debuffs, or healing received by one entity will be mirrored exactly to the other, until the link expires or is severed by the user. This link is formed of incorporeal Life energy, but can be blocked by tenkujutsu barriers designed to block spiritual chakra.
Reverberation
D-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0
The user emits a gentle, imperceptible pulse of raw Life energy radially outwards around them that can detect sources of Life within 30 metres. The user can determine the direction and approximate distance of each source, and from the size and complexity of the source can differentiate between plant, animal, and sapient sources of energy. This detection travels through physical obstacles and is not blocked by chakra barriers unless they contain Tenkujutsu specifically designed to block spiritual energy.
Delve
D-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0
The user emits a focused pulse of Life energy into a single target within 30 metres of themselves. The energy delves into the target to analyse the life force within, allowing the user to detect and evaluate their physiological condition. This can identify the age, extent, and effects of any wounds or conditions experienced by the target, including those that have outwardly healed. The sense lingers in the caster’s mind for up to [Control/3] posts, allowing the user to remotely monitor the target’s condition.
Resonance
C-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0
The user can focus and connect their senses to a source of life energy within 60 metres for up to five posts. This functions as a form of Life Empathy, allowing the user to experience conventional senses through the target or gain a snapshot of its vicinity.
Quantise
C-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0
The user emits a focused pulse of Life energy into a single target within 60 metres. The energy delves into the target to analyse the magnitude of the life force within, allowing the user to gauge the approximate [Chakra Pool] and [Endurance] of the target, rounded to the nearest 5 stats.
Locus
C-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0
Used as a supplement to another life-sensing Ukiyojutsu, this technique allows the user to single out and lock on to a life source within 60 metres and track it even if the target is moving or hidden. This minimises the mental strain of maintaining a sensory lock and allows the user to continue to fight and act as normal while providing a life-sensory overlay to the user's vision for up to [control/5] posts.
Polarise
C-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0
Used as a supplement to another life-sensing Ukiyojutsu, this technique allows the user to attune their sensory to mentally focus on or filter out particular life signatures in areas of dense life energy, significantly easing the mental burden of maintaining sensory awareness and allowing them to maintain focus even through distractions. This allows the user to isolate and identify different sources even if they are concealed within areas of dense life energy, such as thick foliage or crowds of people.
Equilibrium
B-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0
The user emits a gentle wave of Life energy radially outwards around them that can detect all sources of Life within 120 metres. At this level the user's control over the genma and chakra allows them to filter their senses to isolate different types of life energy, such as plant, animal, person, or spiritual, and reduces the mental strain of the sensory technique. Within 60 metres the user can examine life sources in detail to ascertain injuries and physical conditions. By devoting themselves to this technique and sitting to focus for a whole post, the user can extend the range of their sensory by an additional 100 metres per post for up to [control/2] posts, rounded up, however the clarity and accuracy of the sensed energies fades with range. This detection travels through physical obstacles and is not blocked by chakra barriers unless they contain Tenkujutsu specifically designed to block spiritual energy. This technique can be maintained for 6 posts per cast.
Nexus
B-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0; Locus; Delve
Used as a supplement to another life-sensing Ukiyojutsu, this technique allows the user to single out and lock on up to [control/5] life sources within 100 metres and track them even if the targets are moving or hidden. This minimises the mental strain of maintaining a sensory lock and allows the user to continue to fight and act as normal while providing a life-sensory overlay to the user's vision for up to [control/5] posts. This technique allows the user to monitor the physical status and health of the tracked targets, and the sense lingers in the caster’s mind for up to [Control/3] posts, allowing remote monitoring of the targets' conditions.
Differentiate
B-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 0; Quantise
The user emits a broad pulse of Life energy with a radius of 100 metres. The energy finds and delves into all non-plant targets in the area to analyse the magnitude of the life forces within, allowing the user to determine accurate [Chakra Pool] and [Endurance] stat readings of the targets.
Form 1:
Enervation
D-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user touches a living target and channels a mote of restorative Life energy into their body, sending a wave of enervation through their muscles and organs to rapidly revert and restore the effects of physical exhaustion. The target feels a shock of cold surge through their body from the point of contact, as if plunging into an ice bath, followed by a gentle warmth spreading from their core as their exhaustion and tiredness is washed away over the course of the next post.
Font of Youth
D-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user channels before touching a living target and unleashing an uncontrolled burst of Life energy. The sudden rush of Life will envelop the target with a bright golden glow, immediately ageing them down by ten years per application, and can be reapplied to continue the ageing further. The technique is short-lived, and the target will begin reverting to their true age after only [User’s control/3] posts, completing upon the post thereafter unless renewed by repeating casting of this technique. This technique can also be performed on a small body of water to grant it the same de-ageing properties when drunk, or upon contact, within [User’s control/3] posts.
Scintilla
C-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user channels and makes contact with a living target and imbues them with a steady flow of Life energy. For so long as the user maintains this technique, and for three posts following its end, the target's body will actively recover from minor and moderate wounds as the afflicted areas are aged in reverse. Minor wounds will heal within one post, with moderate wounds requiring up to three posts to heal.
Elixir of Life
C-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user connects themselves to a living target and unleashes a concentrated burst of Life energy. The sudden rush of Life will envelop the target with a bright golden glow, immediately ageing them down by twenty five years per application, and can be reapplied to continue the ageing further. The target will begin to rapidly revert to their true age after [User’s control/2] posts, completing upon the post thereafter unless renewed by a repetition of this technique. This technique can also be performed on a small body of water to grant it the same de-ageing properties when drunk, or upon contact, within [User’s control/2] posts.
Abatement
C-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user fills themselves or a living connected target with a preventative ward of Life energy that acts to reverse and counter the effects of debuffs on the body. This technique prevents the effects of C-Rank and lower stat debuffs on the user for five posts.
Supernal Radiance
B-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user channels and sends a wave of healing Life energy radially outwards from their location up to [User’s Control] metres away. Whenever this energy contact with a living target it imbues them with a steady flow of Life energy. For so long as the user maintains this technique, and for three posts following its end, the target body will actively recover from minor and moderate wounds as the afflicted areas are aged in reverse. Minor wounds will heal within one post, with moderate wounds requiring two posts to heal.
Sea of Life
B-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user emits an etherial wave of Life energy at [control] speed, washing over all targets within 60 metres and overloading their bodies with youthful Life. All struck targets will be immediately aged down by twenty five years per application. This can be reapplied to continue the ageing further. The target will begin to rapidly revert to their true age after [User’s control/2] posts, completing upon the post thereafter unless renewed by a repetition of this technique.
Restoral
B-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user connects themselves to a living target and pushes a gentle rush of directed healing Life energy into their body. This technique immediately counters the effects of paralysis or damaged or locked joints, and begins to rapidly restore burned or frostbitten areas of skin and tissues over the course of half a post per burn/bite degree. This technique creates a restorative ward within the body that prevents re-infection by the same substances for the following [control/3] posts.
Supernal Link
A-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user channels and sends a wave of healing Life energy radially outwards from their location up to 100 metres away. Whenever this energy contacts with living targets of Kotori's choice it imbues them with a steady flow of Life energy. For so long as the user maintains this technique, and for six posts following its end, the target body will actively recover from all wounds as the afflicted areas are aged in reverse. Minor, moderate, and extensive wounds will heal immediately, and critical wounds in half a post.
Neutralise
A-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
The user connects themselves to a living target and pushes a gentle rush of directed healing Life energy into their body. This technique immediately counters the effects of A-Rank or below poisons, toxins, and diseases present within the body, and creates a restorative ward that prevents re-infection by the same substances for the following [control/2] posts.
Form 2:
Scour
D-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 2
The user forms a scouring lash of chakra that directly attacks the Life energies within any target it strikes. The lash forms as a ten metre long, one inch wide whip in the user’s hand, and persists for up to 4 posts. Each touch of the whip to a target, however small or glancing, saps the Life force of the target and opens wounds equivalent to the stab of a kunai upon the target’s body.
Form 3:
Harmonise
D-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 3
The user reaches out with Life chakra and forms a connecting link of Life energy between themselves and the lifeforce of a living entity within 10 metres of their location. Thereafter for up to 4 posts, any injuries taken by one entity or the user will be mirrored exactly to the other, until the link expires or is severed by the user. This link is formed of incorporeal Life energy, but can be blocked by tenkujutsu barriers designed to block spiritual chakra.
Equalise
D-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 3
The user reaches out with Life chakra and forms a connecting link of Life energy between themselves and the lifeforce of a living entity within 10 metres of their location. Thereafter for up to 5 posts, the user's physical stats become reinforced up to thr value of the target's equivalent stat, prevening the user's physical stats from being debuffed to any number below the target's current equivalent stat.
Conduction
C-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 3
The user reaches out with Life chakra and forms a connecting link of Life energy between any two entities within 30 metres of their location. Thereafter for up to 6 posts, any injuries, boosts, debuffs, or healing received by one entity will be mirrored exactly to the other, until the link expires or is severed by the user. This link is formed of incorporeal Life energy, but can be blocked by tenkujutsu barriers designed to block spiritual chakra.
DotonShow
*[Doton • Binding Formation]
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength
[Doton • Rock Control]
D-Rank Ninjutsu
After channeling chakra into the earth, the user can control up to 5 rocks, no more than 1 meter in diameter, breaking them out of the ground or using existing rocks and hardening them to up to their control in strength. Then with hand gestures alone he can launch them as a group at an opponent at a speed of [Control] and strength of [Control]. The user has limited control over the launch of the rocks, being able to send them in an arc or change their direction one time. They can be sent a maximum distance of 15 meters and must be within 10 meters of the user when initiating the technique.
[Doton • Dust Cloud]
D-Rank Ninjutsu
After forming the necessary hand seals the user will focus their chakra into the ground around an opponent who is within 15 meters of their position. At a speed of [Control] dirt and dusk will rise up around them, swirling to a diameter of up to 15 meters. Small rocks will continue to pelt them with [Control] strength as the dirt obscures their vision. If the target has a means of protecting their eyes against the dirt one would be able to make out vague shapes and movements through the cloud. After 3 posts the dirt and rocks will settle.
[Doton • Blockade]
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 15 meters away from them at [Control] speed. The wall has [Control] strength and can be up to 15x15x5 meters in size.
[Doton • Misdirection]
D-Rank Ninjutsu
By channeling chakra into the earth the user is able to remove any footprints or otherwise marred areas of earth or create false tracks and markings within a 15-meter diameter of himself, the affected area of earth will blend in seamlessly with its surrounding soil masking any sign of distortion. If used in a streamlined manner this technique can be used passively in order to erase their tracks as they are made making following users trail incredibly difficult by traditional means.
*[Doton • Spike Shot]
C-Rank Ninjutsu
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.
[Doton • Earth Flow]
C-Rank Ninjutsu
This simple jutsu only requires the channeling of chakra and contact with the earth within a 30m radius of the designated section of earth. The affected earth in its base form can be up to 15 meters long and wide. By flowing chakra intro the ground the user can cause this section of earth to shift or flow suddenly at a speed equal to [Control], pulling strength of [Control] in an attempt to knock an opponent off balance, sweep them away or put strain on their knee or ankle.
*[Doton • Manica]
C-Rank Ninjutsu
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has [Control] strength and speed.
[Doton • Samurai Armor]
C-Ranked Ninjutsu
Channelling chakra throughout one’s body the user will encase themselves in a semi-malleable full body rock armor. The rock takes on the appearance of an ornate samurai battle armor, complete with a removable helmet as well as shoulder guards. The many tiles overlap and cover their arms, chest and legs utilizing dark brown coloring and a thinner layer of rock between the tiles and along joints. Though the back of their hands are protected the palms and fingers remain bare. This armor forms at a speed of [Control] and possesses [Control] strength.
*[Doton • Tremors]
C-Rank Ninjutsu
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 25 meter radius, knocking down anyone standing on the ground without a stability taijutsu technique of a rank equal to [Control]. Lasts as long as the last seal is held, for up to 3 posts.
[Doton • Landmine]
C-Rank Ninjutsu
After performing the correct hand seals the user will tap their foot on the ground charging up to a 30 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone steps on that area it will explode with at a [Control] Strength explosion.
[Doton • Mole Hiding]
C-Rank Ninjutsu
After forming handseals, the user will submerge into the ground. The user can then dig through the earth with the use of chakra. The user can travel underground, up to 15 meters deep for up to 5 posts before needing to recast the jutsu. The maximum distance the user can travel is 30 meters per post. Additionally, the earth can only be moved at a maximum speed equal to [Control], limiting the user’s speed at which they can travel through the ground. Using this technique does, however, create a tunnel of sorts, allowing the user to create a series of tunnels for various purposes though the user can close the tunnel behind them as they move should they choose in which case the earth compresses with [Control] strength.
[Doton • Secret Passage]
C-Rank Ninjutsu
After forming the needed hand seals the user must either press his hand against some sort of earthen wall or flow his chakra through the ground from within a distance of 25 metres. Then as long as there isn’t any foreign chakra circulating through the earthen structure or the user has equal or greater control, then they are able to create a door, complete with hinges and a handle. When used on unusually thick walls the area behind the door will hollow out, creating a passage with a second door on the other side. With an additional handseal the entrance will close behind him, crushing anything trapped within with a strength of [Control] and returning to its previous state. The passageway forms and closes at a speed of [Control].
[Doton • Chains of Imprisonment]
B-Rank Ninjutsu
This powerful restraining jutsu requires that the user be within 60 meters of the target. After forming the necessary seals, five lengths of stone chain links will jut out of the ground at a speed of [Control]. The chains will aim rapidly move to immobilize the target, automatically looping around arms, legs, waist and neck. The chains can extend up to 60 meters if necessary, in order to ensnare the victim depending on their height and girth; This is not a controlled jutsu however, but if the target is entangled the chains will retract back into the earth to bind the target in place. The chains grab and restrain with a Strength equal to [Control].
[Doton • Earth Dome Prison]
B-Rank Ninjutsu
After forming a series of hand seals the slams their hand or foot on the ground causing the earth to form at a speed of [Control] into a large dome; up to 60m in diameter, 25m high and 10 meters thick. Imbued with chakra throughout the dome and the floor beneath, an opponent cannot simply tunnel their way out with earth style. So long as the user keeps in contact with the dome, they can supply additional chakra in order to make any necessary repairs. A Strength of [Control] is required in order to break out of the dome.
Doton • Earth Corridor
A-Rank Ninjutsu
After performing the correct hand seals the user will form a dome of earth at [Control] speed, up to 100 meters away. The dome has a diameter of 25 meters and it's walls are each three meters thick with [Control] strength. This can be used defensively or to surround and trap an opponent in a location ideal for earth style techniques.
*Doton • Earth Flow Divide
S-Rank Ninjutsu
Said to have split even mountains, after performing the correct hand seals the user will slam their palm down on the ground. Their chakra will violently rend the ground tearing it apart in 80 meter line [Control] speed and strength. The tearing is 5 meters wide and 7 meters deep, shooting dangerous rubble, rock, and everything on the ground into the surrounding air during the technique. Over all this causes great destruction and being even near the path of this technique is quite dangerous.
Doton • Orogenesis
S-Rank Ninjutsu
Myths tell of how the greatest Doton users in history were able to raise and shape many mountains of today. While performing this technique the user amasses a gargantuan amount of Doton chakra and uses it to openly manipulate the terrain beneath their feet, becoming immobile and holding final seal throughout as they begin to form a mountainous feature beneath them. Should the user break the last seal for any reason, the mountain will stop forming. The mountain forms with [Control] strength, making this extremely devastating to terrain and capable of rewriting entire maps. The mountain forms at a rate [Control/3] speed, expanding from the user's position at the epicenter. This technique can be held for so long as the user has chakra and can be used repeatedly, potentially increasing the size of the formation to a scale that far exceeds the scope of natural mountains.
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength
[Doton • Rock Control]
D-Rank Ninjutsu
After channeling chakra into the earth, the user can control up to 5 rocks, no more than 1 meter in diameter, breaking them out of the ground or using existing rocks and hardening them to up to their control in strength. Then with hand gestures alone he can launch them as a group at an opponent at a speed of [Control] and strength of [Control]. The user has limited control over the launch of the rocks, being able to send them in an arc or change their direction one time. They can be sent a maximum distance of 15 meters and must be within 10 meters of the user when initiating the technique.
[Doton • Dust Cloud]
D-Rank Ninjutsu
After forming the necessary hand seals the user will focus their chakra into the ground around an opponent who is within 15 meters of their position. At a speed of [Control] dirt and dusk will rise up around them, swirling to a diameter of up to 15 meters. Small rocks will continue to pelt them with [Control] strength as the dirt obscures their vision. If the target has a means of protecting their eyes against the dirt one would be able to make out vague shapes and movements through the cloud. After 3 posts the dirt and rocks will settle.
[Doton • Blockade]
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 15 meters away from them at [Control] speed. The wall has [Control] strength and can be up to 15x15x5 meters in size.
[Doton • Misdirection]
D-Rank Ninjutsu
By channeling chakra into the earth the user is able to remove any footprints or otherwise marred areas of earth or create false tracks and markings within a 15-meter diameter of himself, the affected area of earth will blend in seamlessly with its surrounding soil masking any sign of distortion. If used in a streamlined manner this technique can be used passively in order to erase their tracks as they are made making following users trail incredibly difficult by traditional means.
*[Doton • Spike Shot]
C-Rank Ninjutsu
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.
[Doton • Earth Flow]
C-Rank Ninjutsu
This simple jutsu only requires the channeling of chakra and contact with the earth within a 30m radius of the designated section of earth. The affected earth in its base form can be up to 15 meters long and wide. By flowing chakra intro the ground the user can cause this section of earth to shift or flow suddenly at a speed equal to [Control], pulling strength of [Control] in an attempt to knock an opponent off balance, sweep them away or put strain on their knee or ankle.
*[Doton • Manica]
C-Rank Ninjutsu
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has [Control] strength and speed.
[Doton • Samurai Armor]
C-Ranked Ninjutsu
Channelling chakra throughout one’s body the user will encase themselves in a semi-malleable full body rock armor. The rock takes on the appearance of an ornate samurai battle armor, complete with a removable helmet as well as shoulder guards. The many tiles overlap and cover their arms, chest and legs utilizing dark brown coloring and a thinner layer of rock between the tiles and along joints. Though the back of their hands are protected the palms and fingers remain bare. This armor forms at a speed of [Control] and possesses [Control] strength.
*[Doton • Tremors]
C-Rank Ninjutsu
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 25 meter radius, knocking down anyone standing on the ground without a stability taijutsu technique of a rank equal to [Control]. Lasts as long as the last seal is held, for up to 3 posts.
[Doton • Landmine]
C-Rank Ninjutsu
After performing the correct hand seals the user will tap their foot on the ground charging up to a 30 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone steps on that area it will explode with at a [Control] Strength explosion.
[Doton • Mole Hiding]
C-Rank Ninjutsu
After forming handseals, the user will submerge into the ground. The user can then dig through the earth with the use of chakra. The user can travel underground, up to 15 meters deep for up to 5 posts before needing to recast the jutsu. The maximum distance the user can travel is 30 meters per post. Additionally, the earth can only be moved at a maximum speed equal to [Control], limiting the user’s speed at which they can travel through the ground. Using this technique does, however, create a tunnel of sorts, allowing the user to create a series of tunnels for various purposes though the user can close the tunnel behind them as they move should they choose in which case the earth compresses with [Control] strength.
[Doton • Secret Passage]
C-Rank Ninjutsu
After forming the needed hand seals the user must either press his hand against some sort of earthen wall or flow his chakra through the ground from within a distance of 25 metres. Then as long as there isn’t any foreign chakra circulating through the earthen structure or the user has equal or greater control, then they are able to create a door, complete with hinges and a handle. When used on unusually thick walls the area behind the door will hollow out, creating a passage with a second door on the other side. With an additional handseal the entrance will close behind him, crushing anything trapped within with a strength of [Control] and returning to its previous state. The passageway forms and closes at a speed of [Control].
[Doton • Chains of Imprisonment]
B-Rank Ninjutsu
This powerful restraining jutsu requires that the user be within 60 meters of the target. After forming the necessary seals, five lengths of stone chain links will jut out of the ground at a speed of [Control]. The chains will aim rapidly move to immobilize the target, automatically looping around arms, legs, waist and neck. The chains can extend up to 60 meters if necessary, in order to ensnare the victim depending on their height and girth; This is not a controlled jutsu however, but if the target is entangled the chains will retract back into the earth to bind the target in place. The chains grab and restrain with a Strength equal to [Control].
[Doton • Earth Dome Prison]
B-Rank Ninjutsu
After forming a series of hand seals the slams their hand or foot on the ground causing the earth to form at a speed of [Control] into a large dome; up to 60m in diameter, 25m high and 10 meters thick. Imbued with chakra throughout the dome and the floor beneath, an opponent cannot simply tunnel their way out with earth style. So long as the user keeps in contact with the dome, they can supply additional chakra in order to make any necessary repairs. A Strength of [Control] is required in order to break out of the dome.
Doton • Earth Corridor
A-Rank Ninjutsu
After performing the correct hand seals the user will form a dome of earth at [Control] speed, up to 100 meters away. The dome has a diameter of 25 meters and it's walls are each three meters thick with [Control] strength. This can be used defensively or to surround and trap an opponent in a location ideal for earth style techniques.
*Doton • Earth Flow Divide
S-Rank Ninjutsu
Said to have split even mountains, after performing the correct hand seals the user will slam their palm down on the ground. Their chakra will violently rend the ground tearing it apart in 80 meter line [Control] speed and strength. The tearing is 5 meters wide and 7 meters deep, shooting dangerous rubble, rock, and everything on the ground into the surrounding air during the technique. Over all this causes great destruction and being even near the path of this technique is quite dangerous.
Doton • Orogenesis
S-Rank Ninjutsu
Myths tell of how the greatest Doton users in history were able to raise and shape many mountains of today. While performing this technique the user amasses a gargantuan amount of Doton chakra and uses it to openly manipulate the terrain beneath their feet, becoming immobile and holding final seal throughout as they begin to form a mountainous feature beneath them. Should the user break the last seal for any reason, the mountain will stop forming. The mountain forms with [Control] strength, making this extremely devastating to terrain and capable of rewriting entire maps. The mountain forms at a rate [Control/3] speed, expanding from the user's position at the epicenter. This technique can be held for so long as the user has chakra and can be used repeatedly, potentially increasing the size of the formation to a scale that far exceeds the scope of natural mountains.
DorotonShow
[Doroton • Stamp]
D-Rank Ninjutsu
The user prepares Doroton chakra into their feet and down into the ground around them, turning an area of up to 15metres radially around them into mud to a depth of half a metre at a speed of [control], severely restricting movement in their vicinity. Anyone entering this area must have a strength greater than the user’s [control] or become trapped in place as the mud pulls at and binds their legs and feet.
[Doroton • Mud Shift]
D-Rank Ninjutsu
The user channels a small quantity of Doroton chakra and targets an existing Doroton technique or area of natural mud, causing it to thicken into a hard, cloying mire which binds anything within it at [control] strength to prevent movement, or to slicken a thick area into a thin watery silt at a speed of [control] and remove any Doroton-based obstruction to movement.
[Doroton • Doton Shift]
D-Rank Ninjutsu
Pre-requisite: [Doton]
The user channels chakra into an existing Doroton or Doton technique within 15 metres of their location. This technique acts to convert the target technique from Doton into a thick mud of Doroton, or vice versa to solidify mud into solid Doton. The target technique will maintain its original strength and speed, or can be reinforced up to the [control] strength and speed used during this technique.
[Doroton • Mud Bomb]
D-Rank Ninjutsu
The user channels chakra to create up to three dense balls of mud in their hand which can then be thrown or fired towards a target at [control] strength and speed. Upon impact or when kai’d, each mud ball explodes with [control] strength and scatters thick mud in a 3 metre radius. If not fired or detonated, this technique lasts for up to 3 posts.
[Doroton • Mud Shroud]
D-Rank Ninjutsu
The user gathers Doroton chakra in their stomach before opening their mouth and expelling a large umbrella-shaped cone of thick mud at [control] speed and strength which hovers in the air in front of them, up to 15 metres away, for up to 3 posts, spreading up to 15 metres across. A defensive technique, whenever an incoming person or object disturbs this umbrella of mud, the cone will erupt outwards to splash mud over the incoming object, technique, or person.
[Doroton • Loosen]
D-Rank Ninjutsu
The user channels chakra an existing area of Doroton to remotely manipulate it, forming it into a conal wave, a unidirectional jet, or forcing it to splash outwards in all directions at a speed and strength of [control] and a range of up to 12 metres. The mud will splash and spread over a 3m area like a liquid upon impact and work its way towards and saturate any clothing, equipment, or weapons worn or touched by the target at a speed of [control]. Once the mud coats these objects it becomes incredibly slick, making holding or wielding such equipment much more difficult due to limitations in one’s ability to firmly grip them.
[Doroton • Congeal]
D-Rank Ninjutsu
The user channels chakra an existing area of Doroton to remotely manipulate it, forming it into a conal wave, a unidirectional jet, or forcing it to splash outwards in all directions at a speed and strength of [control] and a range of up to 12 metres. The mud will splash and spread over a 3m area like a liquid upon impact and work its way towards and saturate any clothing, equipment, or weapons worn or touched by the target at a speed of [control]. Once the mud coats these objects it becomes incredibly thick and cloying, making releasing one’s grip more difficult and impeding the speed and accuracy of thrown or fired projectiles. The stickiness of the mud makes transitioning between weapon-related taijutsu stances slower and more cumbersome for the target.
[Doroton • Clone]
C-Rank Ninjutsu
The user prepares a quantity of Doroton chakra and sends into a point on the ground within 30 metres of their location, or gathering beside them if no exposed ground is available. From that point, a clone of the user will rise from the ground comprised entirely of Doroton mud. This clone inherits the stats of the user and lasts for up to [Control/5] posts.
[Doroton • Siltstep]
C-Rank Ninjutsu
The user gathers a small quantity of ultra-slick mud chakra on the soles of the feet or other body parts in contact with the ground, creating a layer nearly devoid of friction between them and the surface upon which they are moving. This technique lasts for up to [control/5] posts and allows the user to move at +6 speed for the duration, however the loss of stability results in the user experiencing -6 strength for so long as the user is moving with this technique.
[Doroton • Sludge Wave]
C-Rank Ninjutsu
The user gathers Doroton chakra in their stomach before opening their mouth and expelling a large conal wave of slick mud at [control] speed and strength to cover an area up to 30 x 30 x 30 metres. Upon contact with a target or the ground, the mud rapidly hardens into a thick quagmire and binds at [control] strength, preventing movement for those caught.
[Doroton • Liquefaction]
B-Rank Ninjutsu
The user surges a wave of Doroton chakra into the ground beneath them, flooding an area within 60m of their position and up to 60x60 metres in size with a depth of up [controlx2] metres with mud chakra. The targeted area then liquefies at [control] speed and begins swirling around in a giant whirlpool of frictionless mud, sucking any targets in the area down and into the ground with [control] strength. Any targets sucked down to the bottom of the technique will find themselves encased in a prison of [control] strength thick mud, binding their entire bodies and preventing any movement. Targets will be unable to break free and escape the area of the technique unless they have strength enough to overcome the swirling, dragging and binding pull of the mud’s [control]. This technique can remain active for up to 6 posts.
[Doroton • Mud Coffin]
B-Rank Ninjutsu
The user channels chakra into an existing Doroton technique within 60 metres of their location. This technique causes any mud in the area to surge upwards and engulf a target, surrounding their entire body at [control] speed and rapidly hardening into a thick suffocating shell of [control] strength. At any point thereafter, the user can perform a final kai seal to explosively compress the shell inwards, crushing any caught target at [control] explosive strength. This coffin shell can remain for up to 8 posts before losing its strength.
[Doroton • Final Embrace of The Mother]
A-Rank Ninjutsu
The user surges a wave of Doroton chakra into the ground beneath them or into a point of their choosing within 100metres, flooding a target area of up to 100x100x100 metres in size and depth with mud chakra. The pit of mud immediately shifts to become a layered trap at a speed of [control], wherein the top 50m of depth becomes a giant whirlpool of frictionless mud, swirling an sucking any contacted targets and pulling them down to below 50m. This layer is perfectly slick and almost impossible to find purchase against or swim through without the use of specialised techniques. At a depth of 50m there is a transition to an incredibly sticky quagmire, still sucking targets down but now with increased friction, binding against the target and actively opposing all movement at a strength of [control]. All targets sucked down to the bottom layer of the technique will find themselves encased in a prison of [control] strength thick mud, binding their entire bodies and preventing any movement. Targets will be unable to break free and escape the area of the technique unless they have strength enough to overcome the swirling, dragging and binding pull of the mud’s [control]. This technique can remain active for up to 8 posts.
D-Rank Ninjutsu
The user prepares Doroton chakra into their feet and down into the ground around them, turning an area of up to 15metres radially around them into mud to a depth of half a metre at a speed of [control], severely restricting movement in their vicinity. Anyone entering this area must have a strength greater than the user’s [control] or become trapped in place as the mud pulls at and binds their legs and feet.
[Doroton • Mud Shift]
D-Rank Ninjutsu
The user channels a small quantity of Doroton chakra and targets an existing Doroton technique or area of natural mud, causing it to thicken into a hard, cloying mire which binds anything within it at [control] strength to prevent movement, or to slicken a thick area into a thin watery silt at a speed of [control] and remove any Doroton-based obstruction to movement.
[Doroton • Doton Shift]
D-Rank Ninjutsu
Pre-requisite: [Doton]
The user channels chakra into an existing Doroton or Doton technique within 15 metres of their location. This technique acts to convert the target technique from Doton into a thick mud of Doroton, or vice versa to solidify mud into solid Doton. The target technique will maintain its original strength and speed, or can be reinforced up to the [control] strength and speed used during this technique.
[Doroton • Mud Bomb]
D-Rank Ninjutsu
The user channels chakra to create up to three dense balls of mud in their hand which can then be thrown or fired towards a target at [control] strength and speed. Upon impact or when kai’d, each mud ball explodes with [control] strength and scatters thick mud in a 3 metre radius. If not fired or detonated, this technique lasts for up to 3 posts.
[Doroton • Mud Shroud]
D-Rank Ninjutsu
The user gathers Doroton chakra in their stomach before opening their mouth and expelling a large umbrella-shaped cone of thick mud at [control] speed and strength which hovers in the air in front of them, up to 15 metres away, for up to 3 posts, spreading up to 15 metres across. A defensive technique, whenever an incoming person or object disturbs this umbrella of mud, the cone will erupt outwards to splash mud over the incoming object, technique, or person.
[Doroton • Loosen]
D-Rank Ninjutsu
The user channels chakra an existing area of Doroton to remotely manipulate it, forming it into a conal wave, a unidirectional jet, or forcing it to splash outwards in all directions at a speed and strength of [control] and a range of up to 12 metres. The mud will splash and spread over a 3m area like a liquid upon impact and work its way towards and saturate any clothing, equipment, or weapons worn or touched by the target at a speed of [control]. Once the mud coats these objects it becomes incredibly slick, making holding or wielding such equipment much more difficult due to limitations in one’s ability to firmly grip them.
[Doroton • Congeal]
D-Rank Ninjutsu
The user channels chakra an existing area of Doroton to remotely manipulate it, forming it into a conal wave, a unidirectional jet, or forcing it to splash outwards in all directions at a speed and strength of [control] and a range of up to 12 metres. The mud will splash and spread over a 3m area like a liquid upon impact and work its way towards and saturate any clothing, equipment, or weapons worn or touched by the target at a speed of [control]. Once the mud coats these objects it becomes incredibly thick and cloying, making releasing one’s grip more difficult and impeding the speed and accuracy of thrown or fired projectiles. The stickiness of the mud makes transitioning between weapon-related taijutsu stances slower and more cumbersome for the target.
[Doroton • Clone]
C-Rank Ninjutsu
The user prepares a quantity of Doroton chakra and sends into a point on the ground within 30 metres of their location, or gathering beside them if no exposed ground is available. From that point, a clone of the user will rise from the ground comprised entirely of Doroton mud. This clone inherits the stats of the user and lasts for up to [Control/5] posts.
[Doroton • Siltstep]
C-Rank Ninjutsu
The user gathers a small quantity of ultra-slick mud chakra on the soles of the feet or other body parts in contact with the ground, creating a layer nearly devoid of friction between them and the surface upon which they are moving. This technique lasts for up to [control/5] posts and allows the user to move at +6 speed for the duration, however the loss of stability results in the user experiencing -6 strength for so long as the user is moving with this technique.
[Doroton • Sludge Wave]
C-Rank Ninjutsu
The user gathers Doroton chakra in their stomach before opening their mouth and expelling a large conal wave of slick mud at [control] speed and strength to cover an area up to 30 x 30 x 30 metres. Upon contact with a target or the ground, the mud rapidly hardens into a thick quagmire and binds at [control] strength, preventing movement for those caught.
[Doroton • Liquefaction]
B-Rank Ninjutsu
The user surges a wave of Doroton chakra into the ground beneath them, flooding an area within 60m of their position and up to 60x60 metres in size with a depth of up [controlx2] metres with mud chakra. The targeted area then liquefies at [control] speed and begins swirling around in a giant whirlpool of frictionless mud, sucking any targets in the area down and into the ground with [control] strength. Any targets sucked down to the bottom of the technique will find themselves encased in a prison of [control] strength thick mud, binding their entire bodies and preventing any movement. Targets will be unable to break free and escape the area of the technique unless they have strength enough to overcome the swirling, dragging and binding pull of the mud’s [control]. This technique can remain active for up to 6 posts.
[Doroton • Mud Coffin]
B-Rank Ninjutsu
The user channels chakra into an existing Doroton technique within 60 metres of their location. This technique causes any mud in the area to surge upwards and engulf a target, surrounding their entire body at [control] speed and rapidly hardening into a thick suffocating shell of [control] strength. At any point thereafter, the user can perform a final kai seal to explosively compress the shell inwards, crushing any caught target at [control] explosive strength. This coffin shell can remain for up to 8 posts before losing its strength.
[Doroton • Final Embrace of The Mother]
A-Rank Ninjutsu
The user surges a wave of Doroton chakra into the ground beneath them or into a point of their choosing within 100metres, flooding a target area of up to 100x100x100 metres in size and depth with mud chakra. The pit of mud immediately shifts to become a layered trap at a speed of [control], wherein the top 50m of depth becomes a giant whirlpool of frictionless mud, swirling an sucking any contacted targets and pulling them down to below 50m. This layer is perfectly slick and almost impossible to find purchase against or swim through without the use of specialised techniques. At a depth of 50m there is a transition to an incredibly sticky quagmire, still sucking targets down but now with increased friction, binding against the target and actively opposing all movement at a strength of [control]. All targets sucked down to the bottom layer of the technique will find themselves encased in a prison of [control] strength thick mud, binding their entire bodies and preventing any movement. Targets will be unable to break free and escape the area of the technique unless they have strength enough to overcome the swirling, dragging and binding pull of the mud’s [control]. This technique can remain active for up to 8 posts.
MokutonShow
Mokuton • Shillelagh
D-Rank Ninjutsu
The user reaches out and causes a small vine of mokuton to sprout from their hand or sleeve, weaving itself into a simple wooden weapon such as a quarterstaff, club, bow and six arrows, or spear, up to 5 metres in total size. The weapon forms in the user's hand at [control] speed and strength.
Mokuton • Snare
D-Rank Ninjutsu
The user reaches out and causes a multiple mokuton vines to sprout from their hand or sleeve and shoot up to 10 metres towards a surface or target at [control] strength and speed. The vines latch on to whatever they touch, allowing the user to create easily climable surfaces or areas up to 10m in radius of vine-covered ground which grabs and snares any others who enter it with [control] strength.
Mokuton • Stake
D-Rank Ninjutsu
The user creates a short stake or spear of mokuton up to 5 metres in size and launches it towards a target at [control] strength and speed. Alternatively, the user can target an existing mokuton technique within 10 metres ofthemselves to separate a similarly sized fragment from it, and fire that fragment at control [speed] and strength, or with the existing strength grown by the parent technique.
Mokuton • Old Man of the Woods
D-Rank Ninjutsu
The user floods a point of ground within 10 metres of themselves with mokuton chakra, sprouting a large tree stump, up to 10x10x10 metres in size, which bursts upwards at [control] strength and speed. The user can position this below themselves to rise atop the stump as it forms. Other targets within the radius of the stump as it forms are likely to become trapped within the wooden core or bark and bound with [control] strength.
Mokuton • Crown of Roses
D-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
Channeling a combination of Life energy with Mokuton chakra, the user can reach out and touch an existing area of foliage, plant, or tree growth, or else a point on the ground within 10 metres of themselves. Invigorated new growth will blossom immediately from the point of their touch at [control] speed, forming (for example) towering new trees, branches, bushes, flowers, thorns, vines, and so on, which have [control] strength. The user can also reverse the aging of touched entities, turning trees back to saplings, plants to seeds, and so on. Unlike regular Mokuton techniques, any growth created by this technique is entirely natural and living, causing entities to persist at their final strength indefinitely after creation, and can therafter be easily interacted with through the user's Ukiyogenma abilities. This technique can create up to 10 x 10 x 10 metres of growth per post, and can be maintained for so long as the user has chakra for continuous growth.
Mokuton • Nest
C-Rank Ninjutsu
The user sends a wave of mokuton chakra into an area of ground up to 30 metres away. From the point of contact and spreading to cover a 30 metre radius, roots will form beneath the surface of the ground at [control] strength and speed, and will remain hidden from the surface. At any point in the following five posts the user can use a kai seal to cause the roots to collectively shoot upwards at [control] speed and [control+growth] strength. The hundreds of small roots will collectively burst upwards and lacerate all targets within the area.
Mokuton • Marionette
C-Rank Ninjutsu
The user reaches out and causes a small vine of mokuton to sprout from their hand or sleeve, separating and weaving itself into a perfect clone of the user formed from mokuton. The clone has the user's stats and can use any mokuton techniques known by the user.
Mokuton • Aegis
B-Rank Ninjutsu
The user reaches out and causes a small vine of mokuton to sprout from their hand or sleeve, weaving towards a target within 50 metres of themselves at [control] speed and strength. Upon contact, the vine will separate from the caster and weave itself around the target, growing and flattening out to take the form of a suit of armour at [control] speed and strength. The armour includes helmet, cuirass, shoulder, arm and leg guards and greaves formed from mokuton. The armour persists until broken or removed by its wearer.
D-Rank Ninjutsu
The user reaches out and causes a small vine of mokuton to sprout from their hand or sleeve, weaving itself into a simple wooden weapon such as a quarterstaff, club, bow and six arrows, or spear, up to 5 metres in total size. The weapon forms in the user's hand at [control] speed and strength.
Mokuton • Snare
D-Rank Ninjutsu
The user reaches out and causes a multiple mokuton vines to sprout from their hand or sleeve and shoot up to 10 metres towards a surface or target at [control] strength and speed. The vines latch on to whatever they touch, allowing the user to create easily climable surfaces or areas up to 10m in radius of vine-covered ground which grabs and snares any others who enter it with [control] strength.
Mokuton • Stake
D-Rank Ninjutsu
The user creates a short stake or spear of mokuton up to 5 metres in size and launches it towards a target at [control] strength and speed. Alternatively, the user can target an existing mokuton technique within 10 metres ofthemselves to separate a similarly sized fragment from it, and fire that fragment at control [speed] and strength, or with the existing strength grown by the parent technique.
Mokuton • Old Man of the Woods
D-Rank Ninjutsu
The user floods a point of ground within 10 metres of themselves with mokuton chakra, sprouting a large tree stump, up to 10x10x10 metres in size, which bursts upwards at [control] strength and speed. The user can position this below themselves to rise atop the stump as it forms. Other targets within the radius of the stump as it forms are likely to become trapped within the wooden core or bark and bound with [control] strength.
Mokuton • Crown of Roses
D-Rank Ninjutsu
Prerequisites: Ukiyogenma Form 1
Channeling a combination of Life energy with Mokuton chakra, the user can reach out and touch an existing area of foliage, plant, or tree growth, or else a point on the ground within 10 metres of themselves. Invigorated new growth will blossom immediately from the point of their touch at [control] speed, forming (for example) towering new trees, branches, bushes, flowers, thorns, vines, and so on, which have [control] strength. The user can also reverse the aging of touched entities, turning trees back to saplings, plants to seeds, and so on. Unlike regular Mokuton techniques, any growth created by this technique is entirely natural and living, causing entities to persist at their final strength indefinitely after creation, and can therafter be easily interacted with through the user's Ukiyogenma abilities. This technique can create up to 10 x 10 x 10 metres of growth per post, and can be maintained for so long as the user has chakra for continuous growth.
Mokuton • Nest
C-Rank Ninjutsu
The user sends a wave of mokuton chakra into an area of ground up to 30 metres away. From the point of contact and spreading to cover a 30 metre radius, roots will form beneath the surface of the ground at [control] strength and speed, and will remain hidden from the surface. At any point in the following five posts the user can use a kai seal to cause the roots to collectively shoot upwards at [control] speed and [control+growth] strength. The hundreds of small roots will collectively burst upwards and lacerate all targets within the area.
Mokuton • Marionette
C-Rank Ninjutsu
The user reaches out and causes a small vine of mokuton to sprout from their hand or sleeve, separating and weaving itself into a perfect clone of the user formed from mokuton. The clone has the user's stats and can use any mokuton techniques known by the user.
Mokuton • Aegis
B-Rank Ninjutsu
The user reaches out and causes a small vine of mokuton to sprout from their hand or sleeve, weaving towards a target within 50 metres of themselves at [control] speed and strength. Upon contact, the vine will separate from the caster and weave itself around the target, growing and flattening out to take the form of a suit of armour at [control] speed and strength. The armour includes helmet, cuirass, shoulder, arm and leg guards and greaves formed from mokuton. The armour persists until broken or removed by its wearer.
TenkujutsuShow
Shizumeru • [Ethereal Ingress]
C-rank Tenkujutsu
The user focuses maroon chakra into a hand and touches the ground to spread a faint web of tenkujutsu through the terrain in a 30 metre vicinity. Within this radius a visible maroon glow will appear wherever a lingering presence of spiritual chakra can be detected, so long as the trail originated within the last 30 days. This technique can aid the user with identifying and tracking the recent passage
of spirits, with the age of the trail evident in the relative brightness of the resulting glow. The detection area endures for up to 4 posts.
Shizumeru • [Beyond The Veil]
C-rank Tenkujutsu
Prerequisites: Ukiyogenma Form 0
By following the cast of a Life sensory technique with this technique using tenkujutsu chakra, the user can immediately augment their sensory technique to detect, differentiate, and identify spiritual energy from Life energy within their sensory radius. While this technique is active, the user's golden chakra becomes interwoven with maroon threads. The user is able to mentally catalogue any detected sources of spiritual energy and is thereafter able to recall and identify that source of spiritual energy.
*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.
*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu
After doing the needed hand seals, the user will create a 10x10x10m barrier at [Control] Speed with [Control] Strength. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.
*Spirit Binding • [Seishin Kanri]
C-rank Tenkujutsu
After preforming the necessary hand seals, the user shoots out a chain of Maroon Chakra at [Control] Speed & Strength that wraps around a spirit. If the spirit stays sealed within this chain for 4 posts, the spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more Strength than the chain, it can be easily broken free of. This jutsu can only be used on similar and lower-ranked spirits.
*Shizumeru • [Unconnected Connection]
B-rank Tenkujutsu
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki.
*Ochiiru • [Minor Possession Removal]
B-rank Tenkujutsu
After performing the needed hand seals, the user will place their hand on an object that is being possessed by a spirit, such as a joruri. Over the course of a full post, the spirit will be pushed from the object unless its Control is equal or greater than the users.
*Shizumeru • [Grasp of Authority]
A-rank Tenkujutsu
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target with [Control] Speed and Strength. If it hits a spirit, a jinchuuriki, tsukumogami, or other such being, the chain will wrap around them and bind their arms to their sides. These chains cling to the chakra of the Spirit itself and are unable to be broken through physical means. If the target has a Mastery stat or a Spirit has a Strength greater than the users Control, they are able to break the binding. If the chains are able to stay on their target, they will drain away -6 Mastery from hosts or -6 Strength from Spirits until broken free of and for 3 posts thereafter.
*Spirit Binding • [Domesticating the Beast]
A-rank Tenkujutsu
After preforming the necessary hand seals, the user places their hand over the spirit as they flood their chakra for an entire post. If the spirit has a control stat higher than the user's, then the spirit will resist the claim. If they do not, they will be bound to the user, and are able to be summoned at any time at the will of the user and have to obey their every command. This jutsu is effective on similar and lower-ranked spirits.
C-rank Tenkujutsu
The user focuses maroon chakra into a hand and touches the ground to spread a faint web of tenkujutsu through the terrain in a 30 metre vicinity. Within this radius a visible maroon glow will appear wherever a lingering presence of spiritual chakra can be detected, so long as the trail originated within the last 30 days. This technique can aid the user with identifying and tracking the recent passage
of spirits, with the age of the trail evident in the relative brightness of the resulting glow. The detection area endures for up to 4 posts.
Shizumeru • [Beyond The Veil]
C-rank Tenkujutsu
Prerequisites: Ukiyogenma Form 0
By following the cast of a Life sensory technique with this technique using tenkujutsu chakra, the user can immediately augment their sensory technique to detect, differentiate, and identify spiritual energy from Life energy within their sensory radius. While this technique is active, the user's golden chakra becomes interwoven with maroon threads. The user is able to mentally catalogue any detected sources of spiritual energy and is thereafter able to recall and identify that source of spiritual energy.
*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.
*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu
After doing the needed hand seals, the user will create a 10x10x10m barrier at [Control] Speed with [Control] Strength. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.
*Spirit Binding • [Seishin Kanri]
C-rank Tenkujutsu
After preforming the necessary hand seals, the user shoots out a chain of Maroon Chakra at [Control] Speed & Strength that wraps around a spirit. If the spirit stays sealed within this chain for 4 posts, the spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more Strength than the chain, it can be easily broken free of. This jutsu can only be used on similar and lower-ranked spirits.
*Shizumeru • [Unconnected Connection]
B-rank Tenkujutsu
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki.
*Ochiiru • [Minor Possession Removal]
B-rank Tenkujutsu
After performing the needed hand seals, the user will place their hand on an object that is being possessed by a spirit, such as a joruri. Over the course of a full post, the spirit will be pushed from the object unless its Control is equal or greater than the users.
*Shizumeru • [Grasp of Authority]
A-rank Tenkujutsu
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target with [Control] Speed and Strength. If it hits a spirit, a jinchuuriki, tsukumogami, or other such being, the chain will wrap around them and bind their arms to their sides. These chains cling to the chakra of the Spirit itself and are unable to be broken through physical means. If the target has a Mastery stat or a Spirit has a Strength greater than the users Control, they are able to break the binding. If the chains are able to stay on their target, they will drain away -6 Mastery from hosts or -6 Strength from Spirits until broken free of and for 3 posts thereafter.
*Spirit Binding • [Domesticating the Beast]
A-rank Tenkujutsu
After preforming the necessary hand seals, the user places their hand over the spirit as they flood their chakra for an entire post. If the spirit has a control stat higher than the user's, then the spirit will resist the claim. If they do not, they will be bound to the user, and are able to be summoned at any time at the will of the user and have to obey their every command. This jutsu is effective on similar and lower-ranked spirits.
TaijutsuShow
Scion of Minami no Kabe
D-Rank Taijutsu Discipline
Prerequisites: [Rigid Structure]
The user has learned to reflexively twist and move their body at the last moment before an incoming strike makes contact to reduce the impact force of an attack, flexing with and absorbing part of a blunt force blow or redirecting a cut to a less vulnerable point. Attacks with a Strength lower than the user's Endurance will inflict notably reduced harm on the user, and any attack with a Strength 10 or more points below the user’s Endurance will have little to no effect.
Life Guard
D-Rank Taijutsu Discipline
Prerequisites: [Rigid Structure], active Ukiyogenma form 2+
While the user has adopted the second or higher Jinchuuriki form of Nolosha no Ukiyogenma, they can take control of the thin purple tendrils of the Genma and manipulate them as if they were an extra pair of natural limbs. The tendrils can stretch to up to ten metres in length and move with a strength and speed of [control], and can operate independently of Kotori's other limbs for so long as she maintains the form. Each tendril is one inch in diameter with a narrow, spear-like end.
Life Sentinel
C-Rank Taijutsu Discipline
Prerequisites: [Rigid Structure], active Ukiyogenma form 2+
While the user has adopted the second or higher Jinchuuriki form of Nolosha no Ukiyogenma, they can fully surrender control of the purple tendrils of the Genma to the beast within. Nolosha's protective nature takes over, and the limbs act on their own volition to actively protect the Jinchuuriki from all incoming blows and threats by shielding the user's body or reaching out to counter the approaching attacks. Each limb can move at a speed and strength of [control] and can reach out up to 20 metres in length.
D-Rank Taijutsu Discipline
Prerequisites: [Rigid Structure]
The user has learned to reflexively twist and move their body at the last moment before an incoming strike makes contact to reduce the impact force of an attack, flexing with and absorbing part of a blunt force blow or redirecting a cut to a less vulnerable point. Attacks with a Strength lower than the user's Endurance will inflict notably reduced harm on the user, and any attack with a Strength 10 or more points below the user’s Endurance will have little to no effect.
Life Guard
D-Rank Taijutsu Discipline
Prerequisites: [Rigid Structure], active Ukiyogenma form 2+
While the user has adopted the second or higher Jinchuuriki form of Nolosha no Ukiyogenma, they can take control of the thin purple tendrils of the Genma and manipulate them as if they were an extra pair of natural limbs. The tendrils can stretch to up to ten metres in length and move with a strength and speed of [control], and can operate independently of Kotori's other limbs for so long as she maintains the form. Each tendril is one inch in diameter with a narrow, spear-like end.
Life Sentinel
C-Rank Taijutsu Discipline
Prerequisites: [Rigid Structure], active Ukiyogenma form 2+
While the user has adopted the second or higher Jinchuuriki form of Nolosha no Ukiyogenma, they can fully surrender control of the purple tendrils of the Genma to the beast within. Nolosha's protective nature takes over, and the limbs act on their own volition to actively protect the Jinchuuriki from all incoming blows and threats by shielding the user's body or reaching out to counter the approaching attacks. Each limb can move at a speed and strength of [control] and can reach out up to 20 metres in length.
GenjutsuShow
Onset Trinity
D-Rank Illusion Genjutsu
After performing a short series of hand seals, the user will kick up a spray of dirt, water, or other material in front of them, obscuring themselves and causing any who see the material to fall victim to the illusion. When the material clears the target's line of sight, two perfect mirror images of the user will have appeared around the caster, seamlessly matching every motion they make and making the real user difficult to determine. This illusion lasts for three posts.
Shinobi's Beguilement
D-Rank Illusion Genjutsu
The user will perform a short set of hand seals and perform a physical attack towards a target, causing anyone who sees the attack to become caught in this illusion. Once initiated, all of the user's physical attacks will appear doubled as if they are attacking twice, simultaneously, from slightly different angles or at slightly different times, making it difficult to determine where and when to successfully block or dodge. This illusion lasts for three posts.
Sunsnap
D-Rank Illusion Genjutsu
The user will perform a short set of hand seals and make a loud clapping or stamping sound to initiate this genjutsu, causing any who hear the noise to become victims of the illusion. Thereafter, for three posts, every time the user makes a rapid motion such as to attack or run, it will be accompanied by a burst of intense light that is difficult to look upon, causing minor blurred vision and spots of colour to afflict those who do not look away.
Trial of the Owari
D-Rank Illusion Genjutsu
The user channels a bright flare of chakra, causing any who see the sudden glow to become trapped in this illusion. Almost immediately afterwards, the target will see small eddies of wind carrying dust, dirt and debris begin to form, spiralling larger and larger into a widespread and obscuring dust storm. The cloud of dust and debris swirls all around the target for 15m in all directions, limiting their vision to just two metres. Sight-enhancing ninjutsu or taijutsu, including doujutsu, are ineffective at seeing through the illusory dust cloud. The cloud lingers for three posts before gently dispersing upon phantom winds.
*[Genjutsu • Demonic Illusion • Hell Viewing]
C-Ranked Illusion Genjutsu
This is a genjutsu technique that causes its target to see a horrifying vision. The ninja will perform some hand seals and make eye contact with the target. Once cast, the world will appear normal to the target until they see the illusion. The illusion is at the discretion of the user. However, they can only make a stationary image, or a visual loop, not a controllable visual illusion. Examples would be a decapitated head on a table, or one of their friends running in circles on fire. This illusions may only last up to 4 posts, or until the user ends the jutsu themselves. As a note, this only effects sight.
Ghost
C-Rank Illusion Genjutsu
The user will throw a weapon or object towards a target and use the sound of its impact in their vicinity to initiate them into this illusion genjutsu. Once caught, the user will become invisible to the target for the following three posts, and can move unseen, leaving no visual trace of their location. The illusion ends abruptly after the third post.
Voidtrap
C-Rank Illusion Genjutsu
The user gathers chakra in their lungs and shouts loudly, causing all who hear the noise to become trapped in the illusion. In the first post of the illusion, victims will experience their vision growing dark and blurry, the world around them appearing to spin and wobble slightly in a disorientating fashion. By the start of the second post their vision will have grown totally black, rendering them effectively blind, and they will lose their sense of balance, feeling as if they are constantly spinning or falling without any visual point to focus upon and orient themselves. The illusion ends after the third post.
Curse of the Mountain Hag
B-Rank Illusion Genjutsu
The user channels a bright flare of chakra, causing any who see the sudden glow to become trapped in this illusion. Victims caught in the genjutsu will begin to experience their vision swimming and growing dim in the first post, with sounds becoming distorted. By the start of the second post they will see only pitch blackness, rendering them effectively blind, and will be unable to hear for the duration of the technique. The illusion ends suddenly after five posts.
D-Rank Illusion Genjutsu
After performing a short series of hand seals, the user will kick up a spray of dirt, water, or other material in front of them, obscuring themselves and causing any who see the material to fall victim to the illusion. When the material clears the target's line of sight, two perfect mirror images of the user will have appeared around the caster, seamlessly matching every motion they make and making the real user difficult to determine. This illusion lasts for three posts.
Shinobi's Beguilement
D-Rank Illusion Genjutsu
The user will perform a short set of hand seals and perform a physical attack towards a target, causing anyone who sees the attack to become caught in this illusion. Once initiated, all of the user's physical attacks will appear doubled as if they are attacking twice, simultaneously, from slightly different angles or at slightly different times, making it difficult to determine where and when to successfully block or dodge. This illusion lasts for three posts.
Sunsnap
D-Rank Illusion Genjutsu
The user will perform a short set of hand seals and make a loud clapping or stamping sound to initiate this genjutsu, causing any who hear the noise to become victims of the illusion. Thereafter, for three posts, every time the user makes a rapid motion such as to attack or run, it will be accompanied by a burst of intense light that is difficult to look upon, causing minor blurred vision and spots of colour to afflict those who do not look away.
Trial of the Owari
D-Rank Illusion Genjutsu
The user channels a bright flare of chakra, causing any who see the sudden glow to become trapped in this illusion. Almost immediately afterwards, the target will see small eddies of wind carrying dust, dirt and debris begin to form, spiralling larger and larger into a widespread and obscuring dust storm. The cloud of dust and debris swirls all around the target for 15m in all directions, limiting their vision to just two metres. Sight-enhancing ninjutsu or taijutsu, including doujutsu, are ineffective at seeing through the illusory dust cloud. The cloud lingers for three posts before gently dispersing upon phantom winds.
*[Genjutsu • Demonic Illusion • Hell Viewing]
C-Ranked Illusion Genjutsu
This is a genjutsu technique that causes its target to see a horrifying vision. The ninja will perform some hand seals and make eye contact with the target. Once cast, the world will appear normal to the target until they see the illusion. The illusion is at the discretion of the user. However, they can only make a stationary image, or a visual loop, not a controllable visual illusion. Examples would be a decapitated head on a table, or one of their friends running in circles on fire. This illusions may only last up to 4 posts, or until the user ends the jutsu themselves. As a note, this only effects sight.
Ghost
C-Rank Illusion Genjutsu
The user will throw a weapon or object towards a target and use the sound of its impact in their vicinity to initiate them into this illusion genjutsu. Once caught, the user will become invisible to the target for the following three posts, and can move unseen, leaving no visual trace of their location. The illusion ends abruptly after the third post.
Voidtrap
C-Rank Illusion Genjutsu
The user gathers chakra in their lungs and shouts loudly, causing all who hear the noise to become trapped in the illusion. In the first post of the illusion, victims will experience their vision growing dark and blurry, the world around them appearing to spin and wobble slightly in a disorientating fashion. By the start of the second post their vision will have grown totally black, rendering them effectively blind, and they will lose their sense of balance, feeling as if they are constantly spinning or falling without any visual point to focus upon and orient themselves. The illusion ends after the third post.
Curse of the Mountain Hag
B-Rank Illusion Genjutsu
The user channels a bright flare of chakra, causing any who see the sudden glow to become trapped in this illusion. Victims caught in the genjutsu will begin to experience their vision swimming and growing dim in the first post, with sounds becoming distorted. By the start of the second post they will see only pitch blackness, rendering them effectively blind, and will be unable to hear for the duration of the technique. The illusion ends suddenly after five posts.