Copper Demon, Copper flame, Greenie, Akuma.
General Information Age: 10
Gender: Female
Height: 143 cm.
Weight: 46 kg
Physical Features:
- Face/head: Atsuko has a thin light scar on her left cheek running from her cheekbone to right under her earlobe which was given to her in a bout with another child her age in the Iwagakure Shinobi Academy. She has stark green eyes and possesses the beast eye which is a rare green colored doujutsu that hasn’t been seen in over a hundred years, and is a recessive gene. She has blood red hair that frames the hard features of her face, harsh and jagged for a 10 year old girl. Her eyebrow on the left side of her face is split with another, more jagged scar from a piece of breaking iron from her first unsuccessful dousing of a blade she was making.
- Body: Lithe and wiry, Atsuko is built as a long distance runner, not a sprinter. She wraps her chest just like her mother does and has continued to do it when she goes out in her shinobi gi or her hand-made armor. Kanade, her mother, is a master smith and helped Atsuko make her own set of armor, which has the obvious dents of a hammer and none of the subtle curves that mark a true master’s handiwork. There are strange right angles that adorn the pauldrons, and the pieces fit together in a screeching mass which looks rather like someone took a puzzle of a set of armor and jammed a few pieces here and there out of place. Her hands are strong and delicate, and calloused from her work in the forge, with many different light scars from cuts and snags that she gained through working with her mother on harder projects.
- Notable Features:----
Picture:

- General:
- Hopes/Dreams: Atsuko hopes to grow into a role of a smith within Iwagakure no Sato. Her mother, Kanade, had the dream of becoming the best smith within the village and her tecahings sing throughout the wares that Atsuko has made. She dreams of a life where she can stop making weapons of war, and instead use her knowledge of smithing, leatherworking, and tailoring to better the people of Iwagakure no Sato.
- Fears: She fears that she will be rejected, much as her mother was, from the Enkouten Clan. Constantly reminded of her mother’s transgressions, she hopes to get out from her mother’s shadow, and hopes that some day the sins of the mother won’t reflect on the daughter. She doesn’t fear being alone, but becoming clanless is a fate worse than death.
- Combat Mentality: Atsuko doesn’t have much of a combat mentality as it is, she is so unused to battle that she usually stumbles in the face of actual combat. In bouts with her clanmates and classmates she is a frontline brawler with little regard for her own safety, thinking her armor impegnable. She rarely calculates something, as a fresh genin, and usually rushes headlong into a fist fight, tossing away the prettier jutsu that she knows for the sensaton of feeling and hearing steel on bone.
Battle Information Village: Iwagakure no Sato
Rank: Genin
- Chakra Pool: 12 (+3 from Genma, -1 from Doujutsu)
- Endurance: 9
- Control: 10
- Strength: 10
- Speed: 8
- Willpower: 8
- Toukoujutsu (mastery): 19
- Power Rank: D
-Starting equipment:
-5 Kunai, 10 shuriken, 10m of wire , 5 exploding tags, 1 smoke bomb, 1 flash bang.
Companions: (0/1)
Affinity/Specialization: Charge and Augment Fuuinjutsu (and Runes)
Abilities and Concentrations
Abilities | |
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Kemono no Me The beast eye, as her mother calls it, can see not only the mortal realm but also the spirit realm as well, showing earthly and unearthly hurts alike. Kemono No Me Kemono No Me StagesShow ![]() The user is able to see into the spirit realm, able to see spirits are in objects, people, trees, etc. as they really are, rather than what they just seem to be in the physical world to the naked eye much like practitioners of Tenkujutsu. This comes at a cost of -1 Chakra Pool (for the always on ability to see spirits) Using the Kemono no Me and special perception jutsu, the user is able to use a special limited form of Tenkujutsu which is able to see through different layers of tissue and help with medical ninjutsu and taijutsu. The ability scales with the user’s control as follows: 10 control and below: The user is able to see through the epidermis and dermis and into the muscular system below, seeing the outer muscles from a distance equal to [control] meters. The user is able to see spirits out to [control] meters from themselves. 20 control and below: As above, but the user is able to penetrate the muscles and filter them out, looking at the cardiovascular system of the person, out to [control] meters from themselves. 30 control and below: As above but the user is able to see the organs of the body, filtering out the other systems to focus on them 40 control and below: As above, but the user is able to penetrate the body further, seeing the skeletal system of the person, out to [control] meters from themselves. 45 control and below: As above, but the user is able to penetrate the body further, seeing the nervous system of the person, out to [control] meters from themselves. 50 control and below: As above, but the user is able to magnify their vision to see the cellular level of the animal or person they are looking at. Their ability to see spirits is now only limited by their ability to see, rather than limited by their control. This zoom in feature cannot be used to scout out to 1 mile or anything of the sort, but is used to identify things on a cellular level such as poisons, cancers, and obstructions. The cellular vision magnification must be used on a target within 20 meters, and cannot be extended out past that. The other penetrative gazes are not hindered like the cellular zoom. The ability to see through the different layers of anatomy of living things and differentiate is equal to the user's [control] stat/5 posts, and goes on cool down for 1 post per 5 posts used thereafter (to a minimum of 1). This ability does not grant the user the ability to see through walls, trees, or other barriers. This ability also does not allow the user to see jinchuuriki or weapons which are invisible (does not grant the ability to see invisibility) True Artistry: true artistryShow An art that has been striven for in the Enkouten clan for generations has manifested itself in the ability to infuse their ink jutsu and crafting jutsu with the elements that the user possesses (such as Katon), making them able to create crafts out of the elements that they wield. Examples of this would be to make a hauberk out of pure Raiton, or gloves out of pure suiton. Additionally, these items last and are treated as per the [Weapons Crafter - Battle Forge] jutsu (see below) when made in combat. When made outside of combat in a crafting thread, these can additionally be made to be 'permanent' items which can be bought or sold to be placed on a Character Sheet. This ability works in tandem with her spirit and mastery stat. This ability also gives the user access to the Ink [style].
Battle forgeShow
*[Weapons Crafter - Battle Forge] B-rank Doton Crafting Maneuver After performing a series of hand seals, the user will release a surge of chakra into the ground to rapidly generate the materials needed to craft weapons of their choice mid-combat. They are able to craft base weapons for any type of weapons they have the appropriate jutsu for, and may apply up to 2 crafting modifications to it upon generation, so long as they have technique for specific modifications (the base "Enhancement" cannot be used for this) Due to being generated in combat, these weapons will rapidly lose integrity after 10 posts and become inert. Third AbilityAtsuko is host to the Phantom Beast of Creation, Janesisu no Toukougenma: Janesisu no ToukougenmaShow Janesisu no Toukougenma
![]() The Toukougenma, commonly referred to as the Heaven Genma, is a Genma sealed away and controlled by [Sunagakure no Sato]. The Toukougenma is named as such due to its claim to have made the heavens, with the unique ability to create matter from chakra and reshape the matter it creates through touch. The Toukougenma has Four Forms that it grants upon its host, and with mastery of each form comes access to new aspects of its power. The host of the Toukougenma always gains access to the ability of creation, but the process of creation and what it creates varies from host to host. Some hosts only gain the ability to reform matter while others create like never before. Influences: The Toukougenma is a massive beast, humanoid in shape; its empty stomach seems to be a portal to another world. While darkness and stars dot its skin, bandages seem to unfurl from its limbs and fade away into the etherium. Most interesting, the genma’s eyes are black, filled with nebulae and cosmos that seemed impossibly deep. Each host is influenced differently by these traits, but the Toukougenma is often regarded to create the most beautiful of hosts. Personality: In spite of her appearance that seems almost unfathomable in form, Janesisu is one of the smaller and cuter of the Genma and her personality matches her appearance. She is generally in a cheery mood and is known for being a little flirtatious from time to time. She uses her flirtatious demeanor and her sheer intelligence to manipulate those around her into getting what she wants. She is prone to insulting those around her, but disguising them as jokes in her cheerful demeanor. Getting away with manipulating and insulting people has caused Janesisu to become arrogant. Her arrogance causes her to show off her talents frequently. Long exposure to this personality shapes her hosts in different ways. Transformations: Like most of the genma, Janesisu does not always turn her hosts into replicas of herself, and how they go through the transformations varies from host to host. However, each stage has the same boosts:
Copyright: Free form matter creation - Toukoujutsu Toukougenma's DefinitionsShow AlchemyShow "Alchemy" refers to the Toukougenma's ability to break matter down to the atomic level and rearrange those atoms into different ones, creating a different form of matter entirely. In order to perform alchemy on something, the host must first flood the object with their chakra, a process that is usually done by touch but can be done through other methods. When attempting to alchemically change the matter created by the chakra of another shinobi, such as a wall made of Doton into a wall made of Suiton, the host must have a higher [control] stat then the strength of the matter in question in order to overpower the enemy chakra and change the matter. Living animal matter, such as that of a human being, can be changed, due to its complexity, but this is incredibly difficult and requires very high level techniques to perform even using physical touch as a medium. Plant matter and nonliving matter is much easier to change via alchemy, and can be done at lower jutsu ranks. TransmutationShow "Transfiguration" refers to the Toukougenma's ability to shape existing matter into any other shape it desires. It does this by bending the molecules in such a way that they fit together in a different sequence, or are bound in different ways. This cannot turn elements into other elements, such as lead into gold (which is founded in the “Alchemy” section) but instead turns the already available matter into a different form, such as turning a stone wall into a stone door with stone hinges and a stone door handle, or turning a wooden table into a wooden wall. Transmutation does not allow the host to create matter; the host must use available matter around them for Transmutations. In order to transmute something, the host must first flood the object with their chakra, a process that is usually done by touch but can be done through other methods. When attempting to transmute matter created by the chakra of another shinobi, such as a wall made of Doton, the host must have a higher [control] stat then the strength of the matter in question in order to overpower the enemy chakra and transmute the matter. It should be noted that living animal matter cannot be transmuted in any significant way, however plant matter and all forms of nonliving matter can. CreationShow "Creation" refers to the Toukougenma's ability to create matter from thin air. Creation comes in different levels of complexity however; "Simple" creations are made up of very basic compounds or even single elements, and can only take simple forms, such as basic weapons, armors, or geometric shapes. "Advanced" creations are far more intricate and can be made up of various complex compounds, or very intricate mechanisms. Whereas a simple creation might be a wooden staff, or a sphere of iron, an advanced creation could be a chemical acid or toxic fume, or a detailed puppet full of various moving parts and gizmos. In all cases, Atsuko's use of the genma requires that someone move and use the creations themselves; she cannot create animated objects. Toukougenma FormsShow Form 0Show In Form 0, Atsuko’s chakra will turn white like the genma’s though hers is a more luminous white appearance. Her skin is a much darker color than the other Enkouten and in the dark some of the small star-like specs can be seen almost like freckles, much like the eyes of the Toukougenma. Her dark green horns, at their tips are shrouded in the same chakra, and when she moves quickly, the tips seem to smoke with the same chakra as her normal chakra, a faint white misty look trailing off of them. From Form 0 and onwards, Atsuko has the ability to create "simple" creations using the Toukougenma's power. Form 1Show In the first form of the Toukougenma, Atsuko's clothing, armor, and weapons will all turn a pale white as the Genma’s chakra envelops her form. A black orb with a single star will form between her horns. The exposed skin on her legs and arms will start to resemble a silver-white chainmail and if her belly is exposed it will begin to look nebulous, with white stars in the void. These changes are purely cosmetic. While in form 1, Atsuko is capable of using Alchemy or transfiguring her own creations and all she is capable of in form 0. Form 2Show In the second of the Toukougenma's forms, Atsuko’s hair will turn a bright fiery red, luminescent and grow so that it reaches down to her shoulders if it is not that long already. Her green eyes will become more luminescent and in her unusually shaped pupils, one will be able to see the stars in her eyes if close enough. Her skin will become an even deeper shade of black, and nebulae will be able to be seen faintly in her skin. She will be clothed in a white intangible dress of white chakra and her horns will have a white aura around them. While in form 2, Atsuko is capable of Transfiguring and using Alchemy on "Neutral" matter. Neutral matter is defined as matter that is not already under the influence of either Atsuko or another shinobi, and bears no chakra within it and all she is capable of in form 1 and 0. Form 3Show In this form the horns of Atsuko will recede into her head and her features will become almost indescribable, her green eyes will shine even brighter and a veil and white robes made of ethereal chakra will clothe her, making her seem almost like a priestess of the heavens. While in form 3, Atsuko is capable of Transfiguring and using Alchemy on any matter, regardless of who's chakra is within it and all she is capable of in form 2, 1 and 0. Form 4Show ![]() While in form 4, Atsuko is capable of creating "advanced" creations using the Toukougenma's power and all she is capable of in form 3, 2, 1, and 0. Ascended Form 4Show
As form 4, but able to use all her genma jutsu at will regardless of the form.
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Concentrations | |
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Ninjutsu | Quote: Forge: Katon: Fuuton Affinity: Doton: Kouton Affinity: Charge & Augment Fuuinjutsu: Storage & Force Fuuinjutsu: Sand Style: Kuuton Affinity: Iijutsu: Kugutsu: Ninjutsu Advanced Channeling: |
Taijutsu |
Weapons Crafting: Deft Hands: Perception: |
Genjutsu | [Place them here] |
Other | Tenkujutsu: |
Ink:A ninpou style most commonly used with Doton or Suiton, but has been known to be used with Katon or Raiton, Ink style uses artistic renditions combined with chakra to cause them to come to life, creating a litany of different effects
Jutsu
basic ninjutsuShow
*[Basic Jutsu • Clone Technique]
D-Ranked Ninjutsu
After completing a set of handseals, the user forms a slight chakra 'body', thus creating a single, massless clone. The clone created from this technique is very basic and will dissipate when hit with anything. These clones do not possess vital signs or a unique chakra signature, meaning they don't disrupt the environment, and anything on their person is superficial. The clone has 1 in each stat. They are limited to basic movements.
*[Basic Jutsu • Transformation Technique]
D-Ranked Ninjutsu
After completing the needed handseals, the user of this technique will be able to alter their physical appearance to match that of another person. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their Chakra Pool draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's (Chakra Pool/2).
*[Basic Jutsu • Chakra Kai]
D-Ranked Ninjutsu
A jutsu used with the purpose of activating seals and a range of devices and weapons, this technique begins with a single handseal. Once this has been performed, the user will focus a dollop of their chakra into what they are looking to activate in order to complete the task. Seals activated with this technique must be within 10 meters of the user's position.
*[Basic Jutsu • Act of Tree Climbing]
D-Ranked Ninjutsu
By focusing chakra into his/her feet, the user is able to walk up trees and other vertical surfaces in a similar fashion to walking along the ground. This chakra amount must be precise, and although all shinobi learn this technique, the user's control stat will determine how well this jutsu can be executed. Users with low control 2 or lower will often fall during the use of this technique, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's Chakra Pool.
*[Basic Jutsu • Act of Water Surface Walking]
D-Ranked Ninjutsu
A variation of the Act of Tree Climbing technique, this jutsu requires the user to focus a precise and balanced amount of charka into the soles of his/her feet. By doing so, the user is able to walk on the surface of water as though it were a solid surface. Users with low control 2 or lower are much more likely to fall through the surface of the water, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's Chakra Pool.
*[Basic Jutsu • Kai Release]
D-Ranked Ninjutsu
A rather simple technique that allows the user to escape from a genjutsu. The user will form a single ram seal and focus to reset their chakra system to purge themselves of foreign chakra. The stat requirements for this technique can be found in the genjutsu rules.
*[Basic Jutsu • Change of Body Stance Technique]
D-Ranked Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with a nearby object that is at least 2/3rds his/her size, but no bigger than their body. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. The object used in this jutsu may not be objects that are imbued with chakra or controlled by it, and they may also only be single, solid objects within a 10 meter radius of the user. This technique may only be used a total of one time in a single thread, give or take how many times Shunshin no Jutsu has already been used.
D-Ranked Ninjutsu
After completing a set of handseals, the user forms a slight chakra 'body', thus creating a single, massless clone. The clone created from this technique is very basic and will dissipate when hit with anything. These clones do not possess vital signs or a unique chakra signature, meaning they don't disrupt the environment, and anything on their person is superficial. The clone has 1 in each stat. They are limited to basic movements.
*[Basic Jutsu • Transformation Technique]
D-Ranked Ninjutsu
After completing the needed handseals, the user of this technique will be able to alter their physical appearance to match that of another person. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their Chakra Pool draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's (Chakra Pool/2).
*[Basic Jutsu • Chakra Kai]
D-Ranked Ninjutsu
A jutsu used with the purpose of activating seals and a range of devices and weapons, this technique begins with a single handseal. Once this has been performed, the user will focus a dollop of their chakra into what they are looking to activate in order to complete the task. Seals activated with this technique must be within 10 meters of the user's position.
*[Basic Jutsu • Act of Tree Climbing]
D-Ranked Ninjutsu
By focusing chakra into his/her feet, the user is able to walk up trees and other vertical surfaces in a similar fashion to walking along the ground. This chakra amount must be precise, and although all shinobi learn this technique, the user's control stat will determine how well this jutsu can be executed. Users with low control 2 or lower will often fall during the use of this technique, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's Chakra Pool.
*[Basic Jutsu • Act of Water Surface Walking]
D-Ranked Ninjutsu
A variation of the Act of Tree Climbing technique, this jutsu requires the user to focus a precise and balanced amount of charka into the soles of his/her feet. By doing so, the user is able to walk on the surface of water as though it were a solid surface. Users with low control 2 or lower are much more likely to fall through the surface of the water, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's Chakra Pool.
*[Basic Jutsu • Kai Release]
D-Ranked Ninjutsu
A rather simple technique that allows the user to escape from a genjutsu. The user will form a single ram seal and focus to reset their chakra system to purge themselves of foreign chakra. The stat requirements for this technique can be found in the genjutsu rules.
*[Basic Jutsu • Change of Body Stance Technique]
D-Ranked Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with a nearby object that is at least 2/3rds his/her size, but no bigger than their body. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. The object used in this jutsu may not be objects that are imbued with chakra or controlled by it, and they may also only be single, solid objects within a 10 meter radius of the user. This technique may only be used a total of one time in a single thread, give or take how many times Shunshin no Jutsu has already been used.
NinjutsuShow
Youton JutsuShow
Youton • Magma Fist
D-Ranked Ninjutsu
After performing a string of hand seals, the user will gather chakra into their palms before launching it at a target of their choosing. Once ejected from the user’s palm, it will rapidly form and expand into a concave half-sphere that hurls through the air up to 15 meters with a speed and impact strength equal to their control stat.
D-Ranked Ninjutsu
After performing a string of hand seals, the user will gather chakra into their palms before launching it at a target of their choosing. Once ejected from the user’s palm, it will rapidly form and expand into a concave half-sphere that hurls through the air up to 15 meters with a speed and impact strength equal to their control stat.
TaijutsuShow
Crafting JutsuShow
D-rank Techniques
*[Weapons Crafting • Shinobi Tool Set]
D-rank Weapon Crafting Maneuver
The most common secondary weapons used by shinobi are shuriken, kunai, senbon, and arrows. Having spent so much time producing these specific weapons, this smith is able to produce said weapons at half the price, allowing them to buy 10 of the weapons for the price of 5.
*[Weapons Crafting • Sword Weapons]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various type of normal sword type weapons including daggers, short swords, and katana, reducing the production cost for them by half.
*[Weapons Crafting • Hafted Weapon]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various types of Hafted weapons such as axes, blunt weapons, flails and the like, reducing the production cost by half.
*[Weapons Crafting • Faults]
D-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. A skilled smith is able to recognize and strike against weak points in other weapons during battle. At this level, striking against these weak points reduces the structural integrity of the equipment by -3, requiring less strength to break or destroy them.
*[Weapons Crafting - Reforged: Strengthening]
D-Rank Weapon Crafting Maneuver
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.
*[Weapons Crafting • Tempering]
D-rank Weapon Crafting Discipline
Prerequisite: 5 Control
While often thought to be an enchanting process, the process of creating chakra tempered weapons is known to most any smith who has basic chakra control. The skill represents the smith’s ability to recognize minerals and ores that are good for accepting the tempering process, and know how to temper weapons with chakra. This ensures all weapons made by this crafter are tempered and do not require a static strength.
*[Weapons Crafting • Shinobi Tool Set]
D-rank Weapon Crafting Maneuver
The most common secondary weapons used by shinobi are shuriken, kunai, senbon, and arrows. Having spent so much time producing these specific weapons, this smith is able to produce said weapons at half the price, allowing them to buy 10 of the weapons for the price of 5.
*[Weapons Crafting • Sword Weapons]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various type of normal sword type weapons including daggers, short swords, and katana, reducing the production cost for them by half.
*[Weapons Crafting • Hafted Weapon]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various types of Hafted weapons such as axes, blunt weapons, flails and the like, reducing the production cost by half.
*[Weapons Crafting • Faults]
D-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. A skilled smith is able to recognize and strike against weak points in other weapons during battle. At this level, striking against these weak points reduces the structural integrity of the equipment by -3, requiring less strength to break or destroy them.
*[Weapons Crafting - Reforged: Strengthening]
D-Rank Weapon Crafting Maneuver
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.
*[Weapons Crafting • Tempering]
D-rank Weapon Crafting Discipline
Prerequisite: 5 Control
While often thought to be an enchanting process, the process of creating chakra tempered weapons is known to most any smith who has basic chakra control. The skill represents the smith’s ability to recognize minerals and ores that are good for accepting the tempering process, and know how to temper weapons with chakra. This ensures all weapons made by this crafter are tempered and do not require a static strength.
GenjutsuShow
Place Genjutsu in here
History
Historical AccountsShow
Atsuko, the child of Kanade and Shinjiro was born from the jutsu that Kotori helped Kanade with before the second Shinobi war or the Sunagakure and Iwagakure conflict. Kanade had to have this done to keep Atsuko safe from the enemy at the gates, the entire Konohagakure force come to bear and, knocking on the gates of Iwagakure, Kanade wasn’t able to defend with her full force when she was pregnant.
Atsuko was told that she was there, shortly before the invasion, and that her father was too. She was told who her father really was, but that she should shrug and put off the question of who her father ‘actually’ is if she was asked by one of the clan. Having a bastard child wasn’t a new thing within the Enkouten Compound, and more often than not children were orphaned completely by their parents serving and dying in the ranks of Iwagakure no Sato.
Atsuko grew up with the forge smoke and pot-dust of her mother’s forge, and the smells and flavors of her mother’s kitchen. She tried to replicate her mother’s cooking jutsu, only to burn literally everything that she touched.
One night, after she had burned another meal trying to copy her mother’s Tabemono no Iijutsu, she went to bed and had fitful sleep. Her sleep was full of a fiery eyed man who told her that he would continue to burn the worthless art that her mother came up with, and to try her luck with forging.
The very next day she picked up a hammer much larger than herself and started to forge her own set of armor. Not as tough as any of her mothers’ armor, it was still usable.
She entered the academy after showing her instructor this, and her grasp of the basic ninjutsu. Showing her mother the academy certificate worried Kanade, and made her furious, but she knew that the girl, only 1 year old, but already looking 6, was growing much faster than the other kids, and was able to comprehend things much faster than she was supposed to. Begrudgingly she let Atsuko graduate from the academy, where, during her test Atsuko’s armor was broken, unfortunately, in an accident with a spar with another student.
This Enkouten said that nothing that Atsuko made was of any worth anyhow, and laughed at her. Her parents apologized for the treatment of Atsuko, and entered her into the coming of age ceremony, where Atsuko received her Brand Band and was welcomed, officially, into the ranks of the Enkouten clan.
Now, young and looking like she is 10 years old, she is ready to face the shinobi world, discover why she ages so quickly, who her father really is, learn about her Kirigakure Father's past, and take the crafting world by storm.
Atsuko was told that she was there, shortly before the invasion, and that her father was too. She was told who her father really was, but that she should shrug and put off the question of who her father ‘actually’ is if she was asked by one of the clan. Having a bastard child wasn’t a new thing within the Enkouten Compound, and more often than not children were orphaned completely by their parents serving and dying in the ranks of Iwagakure no Sato.
Atsuko grew up with the forge smoke and pot-dust of her mother’s forge, and the smells and flavors of her mother’s kitchen. She tried to replicate her mother’s cooking jutsu, only to burn literally everything that she touched.
One night, after she had burned another meal trying to copy her mother’s Tabemono no Iijutsu, she went to bed and had fitful sleep. Her sleep was full of a fiery eyed man who told her that he would continue to burn the worthless art that her mother came up with, and to try her luck with forging.
The very next day she picked up a hammer much larger than herself and started to forge her own set of armor. Not as tough as any of her mothers’ armor, it was still usable.
She entered the academy after showing her instructor this, and her grasp of the basic ninjutsu. Showing her mother the academy certificate worried Kanade, and made her furious, but she knew that the girl, only 1 year old, but already looking 6, was growing much faster than the other kids, and was able to comprehend things much faster than she was supposed to. Begrudgingly she let Atsuko graduate from the academy, where, during her test Atsuko’s armor was broken, unfortunately, in an accident with a spar with another student.
This Enkouten said that nothing that Atsuko made was of any worth anyhow, and laughed at her. Her parents apologized for the treatment of Atsuko, and entered her into the coming of age ceremony, where Atsuko received her Brand Band and was welcomed, officially, into the ranks of the Enkouten clan.
Now, young and looking like she is 10 years old, she is ready to face the shinobi world, discover why she ages so quickly, who her father really is, learn about her Kirigakure Father's past, and take the crafting world by storm.
Username: Kanade
Organization Equipment: 0/0
Organization Jutsu: 0/0
Ryo: 48/98
Prestige Perks: 1/1: [Scaled Accountant]
Cosmetic Perks: 0/1 :
Stat Trainings: (0/75)
Inheritance: [Genma: 0/150]
Coupons: 5 D-rank jutsu, 5 C-rank jutsu