Awai, Fanho

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Awai, Fanho

Post by Archives » Sun Jan 31, 2016 4:49 pm

Username: DirectorPr
Points: 189/766
Companions: (0/1)
Stat Trainings: (44/70)
Prestige Slots: (6/6) [Omega (Taijutsu Concentration)], [Beast Master - Used], [Heirloom - Total Value Used], Armsdealer, Legacy, Connections
Main ThemeBattle Theme
Awai, Fanho
Age: 18
Gender: Male
Height: 6’0
Weight: 178 lbs
Description
Fanho seems rather lanky and not muscular in the slightest from a first glance. However upon further inspection Fanho is quite toned. Along side he is accented with having little hair on his body with slight dark grey hairs on his arms and legs. His hair on his head is grown out in a messy way which splays out from all sides draping even over his eyes a bit.

Fanho's clothing attire consists of a black t-shirt with a white middle zip hoodie over his shirt with the hood that drapes on his back. He bears the symbol of Konoha on the back of his jacket instead of a forehead protector. Fanho's pants drape down to two inches above his ankles that are colored a dark black. From there he has bandages that wrap from his knees down into his toeless boots. His toeless boots are thick sole'd shoes that are a dark blue thick leather. Fanho has a large back pouch on his belt that lays just underneath his hoodie slightly propping it up. On his right leg he has a kunai holster that holds his titular tools. Next to the back pouch along the left hand side of his belt are several scroll holsters and an extendable pen/ink jar.

Forehead Protector
Fanho has foregone the forehead protector for a much more vibrant way by emblazoning the symbol of Konoha on the back of his jacket. He still keeps a forehead protector in his back pouch just in-case.

Personality
Regardless the age Fanho is still a joker and hospitable character, his personality hasn't changed much from his earlier years. Fanho still remains youthful, hopeful, and excitable as he'd ever be. Looking forward to the next day, a new encounter, and new skills to be learned. He enjoys the company of friends and others, and deep down believes in the Will of Fire applying it to every situation. However a darker side of himself persists, Fanho has never faced a cold reality or truth in the wake of losing people. Being raised in an era of relative peace, he has yet to lose someone close to him, and deep down he hasn't realized that what frightens him the most is if he we're to lose control of himself. He fears he wouldn't be able to be stopped due to the sheer rage he'd succumb to, but he hasn't realized this side of him that would awaken in him if he we're to lose what he holds precious to himself.

Rank
Bannin (S-Rank Ninja)
Village
Konohagakure no Sato
Stats
(325)
Ninjutsu: 40
Taijutsu: 35
Genjutsu: 30
Stamina: 50
Control: 50
Strength: 35
Speed: 50
Instinct: 35
Chakra Affinities
Primary Affinity
Hiton
Secondary Affinity
Katon
Tertiary Affinity
Raiton
Specialization
Ninjutsu SpecialistShow
Ninjutsu Specialist
Having devoted their lives to mastering the arts of Ninjutsu, this shinobi is classified as a Ninjutsu Specialist. Ninjutsu specialist are able to devote a total of 10 concentrations to Ninjutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, Awai, Fanho is able to utilize Ninjutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Ninjutsu, Speed, Control, and Stamina.
Gear
Shinobi Boots of WindShow
Shinobi Boots of Wind:
Shinobi Boots of Wind
The Shinobi Boots of Wind is a special shinobi boot that look like standard shinobi boots, and are a dark navy blue. It has the special ability imbued that allows Fanho to reach his top speed instantly with no acceleration wait time. These boots are always active, and work on the whim of Fanho who wills it to achieve top speed or whichever he prefers. These boots have a strength of 50.
Strength of the PeopleShow
Strength of the People:
Strength of the People The Strength of the People is a special set of gloves, and boot additions that feature iron soles and knuckles. These iron soles and knuckles release a blast of 50 strength chakra strike's along side his own punches and kicks. He cannot use these strikes in pseudo or heavenly taijutsu, and must make direct contact to be able to make use of the strike. The 50 strength released costs equals to releasing a 50 strength chakra blast, and takes as long to charge based off Fanho's [Control] stat. However they charge passively, allowing Fanho to do other things, and cast other jutsu as they charge. He can hold the strike's strength as long as he has chakra, and his chakra has not been nullified.
Right Leg Pouch
10x Kunai with a Fuuinjutsu inscribed on the handleShow
Fuuinjutsu • Blink Tag
C-Rank Augment Fuuinjutsu
Pre-Requisites:Open Space: Blink, 35 Control
2x2 inches
After creating this seal onto an object, when Fanho performs his jutsu Open Space: Blink this tag will act as a conduit for the technique which sends him to a tag that he actively focuses on if its within 40 meters of himself. This acts as a fuuin based anchor. It glows with the hue of Space/Time chakra and slightly brighter than normal so it is easy to spot. He can only have as many tags equal to his instinct stat at a max of 10.
20x Shuriken

Medium Sized Back Belt Pouch
5x flash bombs
5x smoke bombs
5x explosive tags
1x Fanho's Grey stranded Konoha Forehead Protector
30x shuriken (Prepped with Fuuinjutsu)Show
Prepped with etchings on all the shuriken

Fuuinjutsu • Extra Push
C-Rank Charge Fuuinjutsu
After inscribing this Fuuin on an object Fanho channels a bit of chakra into the tag. The Fuuin's size is approximately 3x3 inches and packs a bit of bite. As Fanho throws a projectile and lodges it inside of something. He can trigger this tag to cause it to punch further in with an additional punch of 10 strength. This can lodge senbon, shuriken, or kunai further in an opponent. Alternatively penetrate a barrier or wall further.
2x (3ft medical bandage rolls)
15ft of grey standard para-cord.

Scroll Holsters/Pen Holster
1x 6 inch scroll, inscribed withinShow
[color=black][b]Fuuinjutsu • Emergency Signal[/b][/color]
[i]D-Rank Augment Fuuinjutsu[/i]
[i]Prerequisites:[/i] [color=black][b]Fuuinjutsu • Emergency Summon[/b][/color]
This fuuinjutsu is approximately 6"x6", and tells Fanho which user is attempting to summon him and which tag he needs to teleport to. While this fuuinjutsu largely empty and seems to only be a border. It fills in the blank telling Fanho the user's name and what tag they're channeling into as multiple tags can exist. The object this is inscribed on will silently vibrate so Fanho is aware to check it.
1x 6 inch scroll, left blank.
1x 6 inch scroll, left blank.

1x 6 inch refillable ink pen.
Fuuinjutsu Tattooed On LegsShow
Fuuinjutsu • Hidaki Smash
A-Rank Force Fuuinjutsu
Prerequisite: 30 Strength
Fanho will tattoo this fuuinjutsu across a person's arms before channeling chakra into it. This fuuinjutsu is so large it takes up the entirety of a person's arm from the shoulder down to their finger tips, no other fuuinjutsu can be applied here. This fuuinjutsu can store up to 25 strength's worth of explosive energy, and can release it with chakra kai. If two of this fuuinjutsu are tattoo'd, Fanho can open kai on both to absorb energy with one and shoot it out with the other as a conduit. Since this fuuinjutsu expels the explosive energy outwards it saves Fanho from any damage. However to withstand the strength this fuuinjutsu expels an explosion he must have 30 strength.
Fuuinjutsu Tattooed On ArmsShow
Fuuinjutsu • Hidaki Smash
A-Rank Force Fuuinjutsu
Prerequisite: 30 Strength
Fanho will tattoo this fuuinjutsu across a person's arms before channeling chakra into it. This fuuinjutsu is so large it takes up the entirety of a person's arm from the shoulder down to their finger tips, no other fuuinjutsu can be applied here. This fuuinjutsu can store up to 25 strength's worth of explosive energy, and can release it with chakra kai. If two of this fuuinjutsu are tattoo'd, Fanho can open kai on both to absorb energy with one and shoot it out with the other as a conduit. Since this fuuinjutsu expels the explosive energy outwards it saves Fanho from any damage. However to withstand the strength this fuuinjutsu expels an explosion he must have 30 strength.
Fuuinjutsu Tattooed On ChestShow
Prepped and Tattooed on his chest back

[color=black][b]Fuuinjutsu • Kick Start My Heart[/b][/color]
[i]B-Rank Charge Fuuinjutsu[/i]
[i]Prerequisite:[/i] 37 Control
After inscribing this on a person, Fanho will channel a bit of chakra to arm it. With this fuuinjutsu it will deliver a shock throughout a persons body to restart their chakra network in-case it were ever to be stopped or disabled by any means. This flushes the person's tenketsu so that way they can start using chakra in their next post after this jutsu is kai'd. This fuuinjutsu is 6x6 inches. As long as the technique shutting down his tenketsu have a control less than the prerequisite for this one. If the technique doesn't have a prerequisite it defaults to the opponent's control stat.
Tied Into The Fuuinjutsu Above:
Fuuinjutsu • No Chakra Kai
D-Rank Augment Fuuinjutsu
Prerequisite: Any Charge or Force Fuuinjutsu
After being tattoo'd/inscribed on the surface of a person/object and channeling a bit of chakra into it. This Fuuin is approximately 2x2 inches. This Augment addition effectively works as a kai to trigger a Charge or Force Fuuinjutsu when tied into it. While it acts as a kai for such Fuuin, it can only be triggered if the person it is inscribed on has their chakra blocked as long as the Fuuin is not ruined.
Fuuinjutsu Tattooed On Lower BackShow
Prepped and Tattoo'd on his lower back

Fuuinjutsu • Rabbit Alarm
D-Rank Charge Fuuinjutsu
After inscribing this on a person in a 3'x3'in area, Fanho will channel a bit of chakra to arm it. With this fuuinjutsu the tatted user will feel an alarming, but non-disruptive thumping sensation in the area the fuuinjutsu is tattoo'd that will alert him when it is kai'd with the previous effect. This sensation lasts for 3 posts.
Fuuinjutsu Tied Into The One Above:
Fuuinjutsu • Foreshadowing
C-Rank Augment Fuuinjutsu
This Fuuin is approximately 2x2 inches. After being tattoo'd/inscribed on the surface of a person/object and channeling a bit of chakra into it. This Augment addition effectively works as a kai to trigger a Charge or Force Fuuinjutsu when tied into it. It acts as a kai for fuuinjutsu tied into it, it can only kai the tied in fuuinjutsu if the tatted user of both falls under a genjutsu.
Fuuinjutsu Tattooed on Upper BackShow
Prepped and Tattooed on his upper back

Fuuinjutsu • Ain't That A Kick In The Head
B-Rank Charge Fuuinjutsu
After inscribing this on a person, Fanho will channel a bit of chakra to arm it. With this fuuinjutsu it will deliver a shock in a persons brain to wake them up from any kind of slumber or unconscious state. This fuuinjutsu is 6x6 inches.
Tied Into The Fuuinjutsu Above:
Fuuinjutsu • Sleep Kai
D-Rank Augment Fuuinjutsu
Pre-Requisite: Any Charge or Force Fuuinjutsu
After being tattoo'd/inscribed on the surface of a person/object and channeling a bit of chakra into it. This Fuuin is approximately 2x2 inches. This Augment addition effectively works as a kai to trigger a Charge or Force Fuuinjutsu when tied into it. While it acts as a kai for such Fuuin, it can only be triggered if the person it is inscribed on falls unconscious.
Abilities and Concentrations
Abilities (3/3)Show
HitonShow
Hiton:
Hiton, also known as Light Release, is an elemental fusion that combines Raiton and Katon to create and manipulate light to accomplish various feats. Hiton starts as relatively weak jutsu that create light and distractions, but at high levels creates super heated lasers and grids of compressed light. Hiton jutsu are known for their blinding quality that exists unless otherwise stated. This quality, combined with the burning power of raw light creates a powerful offensive style that has a game-changing supplemental ability. The brightness of Hiton jutsu, and the burning power they have is based off rank.
  • 1-10 Ninjutsu 1st Degree Burns :: Spotting in Vision
  • 11-20 Ninjutsu 2nd Degree Burns :: Momentary Blindness with Residual Blurriness, Spotting, lack of Focus
  • 21-35 Ninjutsu 3rd Degree Burns :: Temporary Blindness 1 - 3 posts
  • 36+ Ninjutsu 4th Degree Burns :: Blindness 4+ posts
Will of FireShow
Will of Fire:
Will of Fire
Fanho's body has the ability to charge itself and release a large Hiton chakra force via an explosion. While attributed to his sheer strong will inspired by Konoha's "Will of Fire", Fanho's body over time charges chakra based on his own whim with overwhelming Hiton force that needs to be discharged otherwise it will dissipate. While charging this energy and holding it, it will appear on Fanho's person as charged grey mini-nova rings that casually sparks off his body with glowing lines forming across him as it charges. The amount of strength Fanho can charge per post is dependent on his control to a max of his [Control] charged total. This ability works in that when Fanho charges say 40 strength, he can discharge one 40 strength explosion, and then he's back to 0 in reserve. However he can also release one 20 strength explosion, and then he's at 20 in reserves that can be charged up or used as another explosion. With the strength he charges he can either discharge it all at once or in parts, however the time until it dissipates remain the same if partially used. With taijutsu he can improve upon this release of strength directing it in different pseudo-heavenly techniques. These explosions carry the Hiton passive at its respective levels based on the strength of the explosion released. After hitting the max he can hold in [Control] amount, Fanho has [Control]/10 posts to release this strength or else it dissipates.

Strength Charging Table
Control 1-91 Strength Per Post
Control 10-193 Strength Per Post
Control 20-295 Strength Per Post
COntrol 30-397 Strength Per Post
Control 40-5010 Strength Per Post
The Light's RageShow
The Light's Rage:
The Light's Rage As Fanho's body takes abuse, his body will build up Hiton chakra off of the attacks and build up in strength so that he can release it in multiple explosions from his fists or in two large ones. Fanho's body will build up [1/2] of an attack's strength in Hiton chakra that hits him, and store that for later usage up to his [Control]x2 limit. Fanho cannot release more Hiton chakra than his [Control] stat allows for. Fanho's body cannot negate the damage, nor does this ability block, absorb, or lessen the damage. Instead he uses it to build a rage like meter in the form of Hiton chakra building, allowing him to release powerful hiton explosions from his fists. These explosions carry the Hiton passive at its respective levels based on the strength of the explosion released.
Concentrations (12/18)Show
Ninjutsu Concentrations (6/8)Show
JikukanShow
Jikukan:
Practitioners of this art are able to manipulate Space/Time to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.
Advanced ChannelingShow
Ninjutsu: Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. To get this concentration the user must be a Ninjutsu Specialist, and have picked Control as one of their specialized stats.
Storage & ForceShow
Storage & Force Fuuinjutsu:
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Charge & Augment FuuinjutsuShow
Charge & Augment Fuuinjutsu:
Charge& Augment Fuuinjutsu
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
SensoryShow
Sensory:
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Hiton AdvancedShow
Hiton Advanced:
As with its parent element Hiton, Fanho can now manipulate natural light around him taking his control past just hard light, and into a realm of utilizing natural light to create absences of light. Warp light around him, or to use the light to brighten/heat up an area, or to reduce it. With this he can also make vision distorted by warping light around them. Hiton advanced follows the same passive rules as its parent element unless stated otherwise. Hiton advanced goes off the same pyramid as plain hiton, and is granted fusion channeling.
Taijutsu Concentrations (6/6)Show
Close Quarters CombatShow
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
AcrobaticsShow
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
PerceptionShow
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Rigid StructureShow
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Projectile WeaponsShow
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
MedicineShow
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Genjutsu Concentrations (0/5)Show
Empty
HistoryShow
History Fanho's family was a slightly larger than average as their peaceful lives grew along with their ninja career. Fanho being the youngest of his 4 siblings, those 4 siblings being apart of the same Jounin unit to carry out missions. His siblings began raising him to be a ninja at a young age as his parents passed away due to old age. While saddening, Fanho's family was still well off in the sense of financially. His family was your typical upper-middle class, but didn't wear or try flashy things. His family followed the traditional adage of the clan to stay out of most affairs, however Fanho desires to reach into the upper ninja classes and become a skilled ninja to protect his clan, family, and friends.

Fanho has had a typically easy life with minimal worries. His parents passed away at old age when he was 8, while this was heartbreaking to Fanho, he realized that his parents would want him to live his life and complete his goals. His parents also believed that mourning was insulting because people should celebrate the life, and live their lives as its what the dead would want. They wouldn't want people to mourn them, and ignore their own goals and objectives, but rather complete them in honor of the passed. Fanho took this adage deep to heart, and created his nindo based off of this ideology.

Fanho's nindo takes root in his desire to help others, whether it was school work, toys, or helping the elderly; he was always there to share a helping hand to better the village and everyone. These daily doses of helpfulness built up Fanho's strength, courage, empathy, and sympathy as he began to understand people more. As Fanho progressed he began to meet new individuals that helped shaped him into the young adult he is growing into. He built up a relationship with his sensei, Teruin, Hayashi.

His sensei Teruin, Hayashi helped give Fanho insight into the ninja world, and the Will of Fire which burned strongly for Fanho. Their bonding over missions and training, helped guide Fanho towards a right of passage to protect those of the village, and become stronger so that he may be able to assist others when they are in need. Fanho also has made new friends since his time between Genin-Chuunin, those of the likes of Gene, Mitsurugi, and Ko, Aburame. Their Chuunin exam together helped sharpen Fanho's mind into figuring out the trick behind the exam that had caused such a challenge for them. However their teamwork earned them the rank-up to Chuunin ninja of Konoha. Fanho continues to train, and work hard striving to be better. He also strives to better his friendships and relationships with others always looking to help others even with his tight time schedule.

After a long couple years as being a Chuunin for most of his teenage years, hes matured quite a lot from his missions and experiences. From his first kill Fanho struggled with the thought of taking a life, and how eerily calm he was. The idea that a person could be that calm, and take another life is what phased him. It made him question whether or not he had regrets, if he really wanted to, or if something was mentally wrong within himself. Overcoming the idea on whether or not it was okay was something Fanho just resorted to reside the conflict within himself. Suppressing the debate, and resorting to what was necessary for himself and his friends to survive. Deciding it was best to ignore it, than put any more thought into it.

After a few years as a Chuunin, and then becoming a member of ANBU recruited by the new Hokage, Natsuki, Takeo. Which being apart of the ANBU Fanho had been trained in a whole other art of espionage and combat. With now being recruited Fanho has entered a whole other forefront of being apart of village affairs. Not only that, but after being revealed that one of the new jinchuriki hosts was Sarutobi, Taiga. Which after several attempts Fanho understands how he behaves and the reason behind it. Although Taiga's hatred for Fanho has made it hard for him to reach out to him to help pull him from his pit of loneliness.

During his time as a Chuunin, a mission with his lifelong friend Gene had taken place where the duo tracked down three other fellow Chuunin to bring them to face trial and justice. It was then where Fanho's opinion had worried him about his friend. Albeit his intentions were pure in protecting Konoha, it had made him question where the border lay on if he may go too far one day. After all he had almost executed him on the spot rather than leaving it up to trial which is what the mission was to be done. Albeit Fanho wasn't a rule biter, he believed even though atrocities had happened, prison was what he deserved. Death would've been a quick release away from his problems.

Nearing the end of his Chuunin days, Fanho was promoted to Specialist Jounin quickly earning him the title of the Mamorinuku's Katameru Division's head. As he was one of the most skilled fuuinjutsu experts, as well as most fond of the village's defenses he rightfully took the place. However his own doubts took over as he led over even more prominent or higher ranked shinobi. One even being a Bannin. However he was assured by the head at the time, Aina that it wasn't rank that regarded skill for a position. This gave him an ease for the position he held, which he served greatly doing several scouting and fuuinjutsu touch-up missions.

During his time as a Specialist Jounin he became more skilled in the art of ninjutsu, furthering his studies in mastering the finer arts behind it. Learning more fuuinjutsu, the intricacies that lay behind it, and as well as stronger ninpou. However during this time tragedy befell the young shinobi as Zakuro left the village one night attempting to disappear under the darkness of night. However Fanho would be the first to respond that night as the storm howled setting the mood between the two. An uncommunicated battle between the two fought in the nature, and a fierce one fought between the two. It was the night Fanho's doujutsu was entirely destroyed leaving him blind. However his eye sight came back in the form of two transplanted normal ones from a deceased shinobi who decided to donate his organs. Even though the eyes were blue, they quickly shifted to grey once being implanted as part of Fanho's genetics even without the doujutsu.

Adjusting to the change in abilities was hard at first, but now Fanho had been getting used to not relying on it so heavily. Focusing on other senses to heighten their ability. This helped curve whatever he lacked sensory skills in. Soon after his failure to bring Zakuro back, he was oddly promoted to Jounin. Albeit Fanho didn't see why he was promoted, the council had assured him when he asked that it was due to his abilities to lead the Katameru division. Not only that, but his recent success in missions had also prompted them to let him lead a team of Genin. After his past two attempts which quickly dissolved as the troubled teens struggled to find worth in teamwork of a shinobi lifestyle, he had hoped that things would be different this time around.

Fanho's new promotion to Bannin has sparked an ever more strong desire to become the Hokage and to protect Konoha. With power sweltering in his body, he aches to protect his people, and ensure a lasting peace. As Fanho asserts himself as one of the strongest shinobi in the village, he expands out looking towards the horizon of Suna and Kumo to become stronger. To learn from those there, and to expand his experience. After all his raw strength will only carry him so far, the technical battle logic is something earned. Not only will he strength his mind, but the bonds with those villages.

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Posts: 1488
Joined: Tue Sep 09, 2014 8:00 pm

Awai, Fanho

Post by Archives » Sat Mar 26, 2016 8:34 am

Jutsu
Ninjutsu (6D, 5C, 6B, 4A, 3S)Show
D-Rank Ninjutsu (6):
[b][color=cadetblue]Ninjutsu • Partial Summoning[/color][/b]
[i]D-Rank Ninjutsu[/i]
[i]Prerequisite:[/i] 10 Control
By channeling chakra, Fanho can summon his companion's weapons to his hand. He can summon as many weapons as his companion's up to his [Control/2]. The weapon(s) does not have a post limit as it is a very minor summoning jutsu, and requires negligent chakra costs to keep out.

[b][color=cadetblue]Ninjutsu • Cutting Edge[/color][/b]
[i]D-Rank Ninjutsu[/i]
By focusing chakra into the palm of his hand, Fanho will direct and form the chakra into a blade on the edges of his hands that are as sharp as a fine katana's blade. The blades only extend out 1 inch.

[b][color=cadetblue]Ninjutsu • Tracking Device[/color][/b]
[i]D-Rank Ninjutsu[/i]
After channeling chakra Fanho will coat his palm with a coat of chakra. Then Fanho will tap his target and leave a trace of his chakra. Fanho can track the exact location of the person or object touched for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra can be rubbed off with 5 strength. The chakra attached to the person will dissipate at the end of 6 posts.

[b][color=cadetblue]Ninjutsu • Needle Tip[/color][/b]
[i]D-Rank Ninjutsu[/i]
By focusing chakra to the tip of his finger. Fanho can create needle points on the tips of his fingers to give his strikes a lasting stab. These needle points are 2 inches long, and can stab like a fine senbon needle. They have a durability of 5 strength.

[b][color=cadetblue]Ninjutsu • Shazam[/color][/b]
[i]D-Rank Ninjutsu[/i]
After channeling chakra to his hand and a kunai within 2 feet, Fanho will summon that kunai to his hand to be used.

[b][color=cadetblue]Ninjutsu • Fuma Shuriken[/color][/b]
[i]D-Rank Ninjutsu[/i]
By channeling chakra into an existing shuriken in Fanho's hand he can enlarge it changing its shape into a fuma shuriken. With a poof of smoke the shuriken takes on the form of a fuma shuriken, cuts like a fuma shuriken, and can be thrown like one as well. Lasts for 4 posts.
C-Rank Ninjutsu (5):
[b][color=cadetblue]Ninjutsu • Multiple Chakra Kai[/color][/b]
[i]C-Rank Ninjutsu[/i]
Fanho can channel chakra and activate any number of seals of his within 20 + (Control/2) meters away.

[b][color=cadetblue]Ninjutsu • Spiritualism Technique[/color][/b]
[i]C-Rank Ninjutsu[/i]
By channeling chakra Fanho can summon any of his spirits. The cost of this jutsu is dependent on the rank of the spirit, and expires when Fanho runs out of chakra or dispels the spirit.

[b][color=cadetblue]Ninjutsu • Advanced Transformation Technique[/color][/b]
[i]C-Rank Ninjutsu[/i]
An advanced form of the Transformation Technique, after channeling enough chakra and focusing temporarily, Fanho will coat and mold chakra around his body into the shape and form of something or someone which is no more than twice his size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of 16 or more strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

[b][color=cadetblue]Ninjutsu • Shadow Clone Shuriken[/color][/b]
[i]C-Rank Ninjutsu[/i]
Fanho will channel chakra into a projectile as he throws it then the projectile will emit a puff of smoke that reveals a cloud of that projectile in a 5m^3 area moving at the same speed and strength. These projectiles cut just as sharp as the weapon thrown, and disappear after they've hit a target.

[b][color=cadetblue]Ninjutsu • Thrown Rasengan[/color][/b]
[i]C-Rank Ninjutsu[/i]
[i]Pre-Requisites:[/i] 25 Control, [b][color=cadetblue]Ninjutsu • Rasengan[/color][/b]
By funneling another set of chakra into any of Fanho's rasengan variants or originals, he can now throw them up to control x 2 in meters. This adds a spin on a traditionally held in hand technique now making it a viable projectile.
B-Rank Ninjutsu (6):
[b][color=cadetblue]Ninjutsu • Full Merge Summoning[/color][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisite:[/i] 30 Control
By channeling chakra, Fanho summon will begin merging with him as he's able to partially summon aspects of his fox summon to aid him with its natural amnemities. Fanho will begin to grow whiskers on his face, and have access to the 9 fox tails his summon has. During this time Fanho's eyes will turn into slits like that of his fox summon with yellow iris'. His canines will grow sharpening, and as will his finger nails growing into the form of length claws at least 2 inches giving his strikes a cutting effect. During this time Fanho's senses are also keen allowing him to pick up scents days old, and to be keen on sharp and subtle noises that would otherwise alude most people. This partial summoning lasts for 8 posts.

[b][color=cadetblue]Ninjutsu • Fire Country Reinforcement[/color][/b]
[i]B-Rank Ninjutsu[/i]
[i]Pre-Requisite:[/i] [b][color=cadetblue]Ninjutsu • Konoha Smash[/color][/b]
By funneling extra chakra into his [b][color=cadetblue]Konoha Smash[/color][/b] Fanho can increase its strength yield by +10 strength resulting in a stronger double punch. This also increases it's range by 20 meters with max height/width at the end of 50x50 meters.

[b][color=cadetblue]Ninjutsu • Localized Reinforcement[/color][/b]
[i]B-Rank Ninjutsu[/i]
By channeling chakra into his hands, Fanho can place his hands against any of his barriers focusing his chakra into it increasing its strength by 20. While performing this technique he cannot utilize any other techniques, whether it be taijutsu, genjutsu, or ninjutsu. He must solely focus on channeling chakra into his barrier. He can also maintain his barriers indefinitely ignoring their post counts at a cost of -1 stamina per every 2 posts this is held.

[b][color=cadetblue]Ninjutsu • Hammer Method[/color][/b]
[i]B-Rank Ninjutsu[/i]
By channeling chakra to his hand, Fanho will shape his index finger into a point as he fires off a 1 meter in diameter ball of chakra at 20 speed for up to 20 meters. When this ball of chakra strikes one of his barriers or jutsu it increases the strength of the jutsu by +10 for 4 posts.

[b][color=cadetblue]Ninjutsu • Planetary Rasengan[/color][/b]
[i]B-Rank Ninjutsu[/i]
[i]Pre-Requisites:[/i] 35 Control, [b][color=cadetblue]Ninjutsu • Rasengan[/color][/b]
By channeling additional chakra into any of his Rasengan variants or originals while in his hand, Fanho can increase its size into a large mass of swirling chakra still contained to its ball shape, increasing its size by +(Control) in meters. While also increasing the strength by +10.

[b][color=cadetblue]Ninjutsu • Rasenshuriken[/color][/b]
[i]B-rank Ninjutsu[/i]
[i]Pre-Requisites:[/i] 35 Control, [b][color=cadetblue]Ninjutsu • Rasengan[/color][/b]
By funneling massive amounts of his chakra into any of his Rasengan variants or originals while in his hand, Fanho can increase its size into a large mass of swirling chakra with small ninpou based blades swirling inside ready to cut anything it comes in contact with causing several thousand slices on any enemy it comes into contact with. However now the Rasenshuriken increases the size of any rasengan by +(Control) in meters, and takes form of a four pointed shuriken with a large rotating spherical center. While also increasing its strength by +10. This also causes the Rasenshuriken to burst forward when making contact. To protect Fanho from the Rasenshuriken's destructive nature he has a small shield of ninpou that sits between his hand and the Rasenshuriken.
A-Rank Ninjutsu (4):
[b][color=cadetblue]Ninjutsu • Advanced Shadow Clone Technique[/color][/b]
[i]A-rank Ninjutsu[/i]
After channeling chakra the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
  • 1-15 Control: 1/5
  • 16-25: 2/5
  • 26-35: 3/5
  • 36+: 4/5
[b][color=cadetblue]Ninjutsu • Aegis Barrier[/color][/b]
[i]A-rank Ninjutsu[/i]
After Fanho channels chakra a barrier within 15 meters of themselves springs up at a speed of 20 with a strength of 30. That measures in size of 20 meters [sup]3[/sup]. This barrier glows with a light blue chakra, and hums slightly as it appears beaming with energy. This barrier lasts for 6 posts.

[b][color=cadetblue]Ninjutsu • Repulse[/color][/b]
[i]A-rank Ninjutsu[/i]
By channeling chakra around his body, Fanho's body emits a chakra blue aura before it expels in a shockwave outward with 25 strength in a diameter of 25 meters with Fanho being the epicenter. This technique is typically used to push away projectiles, bust barriers, and destroy rooms sometimes with the sheer amount of force released by the means of pure chakra expulsion.

[b][color=cadetblue]Ninjutsu • The Garbage Compactor[/color][/b]
[i]A-rank Ninjutsu[/i]
By focusing more chakra through any of his barriers Fanho will cause the barrier to shrink at a speed of 25. The barrier squeezes at a strength equal to its own walls. Fanho aims to squish his opponent into a compact cube until it reaches 1[sup]3[/sup] in feet. This pressure continues for 5 posts or until the barrier expires.
S-Rank Ninjutsu (3):
[b][color=cadetblue]Ninjutsu • Konoha Smash[/color][/b]
[i]S-Rank Ninjutsu[/i]
After funneling extra chakra into his fist or foot Fanho will then release it upon after hitting his target. The extra chakra charged in his fist will release a brutal raw concussive force of 40 strength in a cone like manner that expands from his fist for 50 meters at 30 speed. The height/width of the end of the cone is 35x35 meters. While Fanho's fist is charged it glows blue like ninpou. Fanho can control the size of the cone reducing it to a reach of 5 meters with a height and width of 3x3 meters.

[b][color=cadetblue]Ninjutsu • Rasengan[/color][/b]
[i]S-Rank Ninjutsu[/i]
After Fanho has began to channel chakra to his hand a blue ball of spinning rotating chakra appears in his hand no larger than the size of a basketball (0.5m in diameter). The Rasengan is a concentrated ball of fast rotating chakra in the palm of Fanho's hand. Using pure chakra, the spinning ball of chakra hits up to a strength of 35 that sends the target spiraling off into the distance. The only downside to this jutsu is that it requires the Rasengan to remain in Fanho's hand. This is the advanced version of the Runt Rasengan, and is typically reserved for higher level ninja.

[b][color=cadetblue]Ninjutsu • Multi-Shadow Clone Technique[/color][/b]
[i]S-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] 40 Ninjutsu, 40 Control, [color=cadetblue][b]Ninjutsu • Advanced Shadow Clone Technique[/b][/color]
After channeling chakra throughout his body Fanho will create a league of shadow clones that are copies of himself. While performing this jutsu, Fanho creates a number of clones as long as he does not run out of stamina. While created they are exact replicas of Fanho in his current state of casting and require 1 or 2 good blows to dissipate. These clones however cannot perform ninjutsu or genjutsu due to so many being created. Instead of dissipating chakra equally to each clone, Fanho pays a cost of [Number of Clones Created]/2 in stamina. I.e. If Fanho we're to create 50 clones, he'd pay 25 stamina.
Fuuinjutsu (7D, 5C, 5B, 4A)Show
Force (1A)Show
A-Rank Fuuinjutsu (1):
[color=black][b]Fuuinjutsu • Hidaki Smash[/b][/color]
[i]A-Rank Force Fuuinjutsu[/i]
[i]Prerequisite:[/i] 30 Strength
Fanho will tattoo this fuuinjutsu across a person's arms before channeling chakra into it. This fuuinjutsu is so large it takes up the entirety of a person's arm from the shoulder down to their finger tips, no other fuuinjutsu can be applied here. This fuuinjutsu can store up to 25 strength's worth of explosive energy, and can release it with chakra kai. If two of this fuuinjutsu are tattoo'd, Fanho can open kai on both to absorb energy with one and shoot it out with the other as a conduit. Since this fuuinjutsu expels the explosive energy outwards it saves Fanho from any damage. However to withstand the strength this fuuinjutsu expels an explosion he must have 30 strength.
Augment (5D, 3C, 2B, 2A)Show
D-Rank Fuuinjutsu (5):
[color=black][b]Fuuinjutsu • Emergency Signal[/b][/color]
[i]D-Rank Augment Fuuinjutsu[/i]
[i]Prerequisites:[/i] [color=black][b]Fuuinjutsu • Emergency Summon[/b][/color]
This fuuinjutsu is approximately 6"x6", and tells Fanho which user is attempting to summon him and which tag he needs to teleport to. While this fuuinjutsu largely empty and seems to only be a border. It fills in the blank telling Fanho the user's name and what tag they're channeling into as multiple tags can exist. The object this is inscribed on will silently vibrate so Fanho is aware to check it.

[color=black][b]Fuuinjutsu • Sleep Kai[/b][/color]
[i]D-Rank Augment Fuuinjutsu[/i]
[i]Pre-Requisite:[/i] Any Charge or Force Fuuinjutsu
After being tattoo'd/inscribed on the surface of a person/object and channeling a bit of chakra into it. This Fuuin is approximately 2x2 inches. This Augment addition effectively works as a kai to trigger a Charge or Force Fuuinjutsu when tied into it. While it acts as a kai for such Fuuin, it can only be triggered if the person it is inscribed on falls unconscious.

[color=black][b]Fuuinjutsu • Foreshadowing[/b][/color]
[i]D-Rank Augment Fuuinjutsu[/i]
This Fuuin is approximately 2x2 inches. After being tattoo'd/inscribed on the surface of a person/object and channeling a bit of chakra into it. This Augment addition effectively works as a kai to trigger a Charge or Force Fuuinjutsu when tied into it. It acts as a kai for fuuinjutsu tied into it, it can only kai the tied in fuuinjutsu if the tatted user of both falls under a genjutsu.

[color=black][b]Fuuinjutsu • No Chakra Kai[/b][/color]
[i]D-Rank Augment Fuuinjutsu[/i]
[i]Pre-Requisite:[/i] Any Charge or Force Fuuinjutsu
After being tattoo'd/inscribed on the surface of a person/object and channeling a bit of chakra into it. This Fuuin is approximately 2x2 inches. This Augment addition effectively works as a kai to trigger a Charge or Force Fuuinjutsu when tied into it. While it acts as a kai for such Fuuin, it can only be triggered if the person it is inscribed on has their chakra blocked as long as the Fuuin is not ruined.

[color=black][b]Fuuinjutsu • Full Cowl Speed[/b][/color]
[i]D-Rank Augment Fuuinjutsu[/i]
[i]Pre-Requisite:[/i] 8 Ninjutsu
After tattooing this on a person in the forms of thick lines over the person's legs stretching from their thighs to both feet, Fanho will channel chakra into it, and can then activate it by paying a D-rank's worth of chakra or deactivate it at will. This fuuinjutsu gives Fanho a +5 boost to speed with a -5 to control.
C-Rank Fuuinjutsu (3):
[color=black][b]Fuuinjutsu • Link[/b][/color]
[i]C-Rank Augment Fuuinjutsu[/i]
By placing a small seal behind the ear and on the inside of the lip, then channeling a bit, Fanho creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows effected targets to speak, their words being stored and transmitted to the other seals.

[color=black][b]Fuuinjutsu • Tracker Tag[/b][/color]
[i]C-Rank Augment Fuuinjutsu[/i]
After inscribing this tag on someone/object and channeling a bit of chakra into it. This tag effectively acts as a tracker allowing Fanho to know their location up to 100 meters out. This Fuuin is approximately 3x3 inches, and glows slightly more than the normal active Fuuin.

[color=black][b]Fuuinjutsu • Blink Tag[/b][/color]
[i]C-Rank Augment Fuuinjutsu[/i]
[I]Pre-Requisites:[/I][b][color=#666699]Open Space: Blink[/color][/b], 35 Control
[i]2x2 inches[/i]
After creating this seal onto an object, when Fanho performs his jutsu [b][color=#666699]Open Space: Blink[/color][/b] this tag will act as a conduit for the technique which sends him to a tag that he actively focuses on if its within 40 meters of himself. This acts as a fuuin based anchor. It glows with the hue of Space/Time chakra and slightly brighter than normal so it is easy to spot. He can only have as many tags equal to his instinct stat at a max of 15.
B-Rank Fuuinjutsu (2):
[color=black][b]Fuuinjutsu • Mute[/b][/color]
[i]B-Rank Augment Fuuinjutsu[/i]
Fanho will draw a small, 5inch by 5inch seal on their target, completely removing their ability to speak until the seal is removed or deactivated.

[color=black][b]Fuuinjutsu • Full Cowling[/b][/color]
[i]B-Rank Augment Fuuinjutsu[/i]
Fanho will tattoo this fuuinjutsu on a person in the forms of thick lines on their body in an erratic pattern that takes up a decent amount of space as it weaves from the stomach around the chest to the shoulders, and then down to the pelvis, and with a B-rank's worth of chakra channeled they can activate it. Afterwards they can deactivate it with no cost. When activated this causes the fuuinjutsu to glow grey and create sparks of electricity and grow outwards, the fuuinjutsu line's growing on his body in an erratic pattern (This change is just aesthetic, this pattern also doesn't affect other fuuin). This fuuin gives the person a +5 to speed, a +4 to strength, and deducts a -9 to control.
A-Rank Fuuinjutsu (2):
[color=black][b]Fuuinjutsu • Five Element Seal[/b][/color]
[i]A-Rank Augment Fuuinjutsu[/i]
After drawing a seal formula consisting of the a 1-inch sized kanji character of each element on a target, Fanho channels the necessary chakra then touches the seal, arming it. This seals off certain points of the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

[color=black][b]Fuuinjutsu • Emergency Summon[/b][/color]
[i]A-Rank Augment Fuuinjutsu[/i]
[i]Prerequisites:[/i] [b][color=#666699]Open Space: God Step[/color][/b]
This Fuuin is approximately 1'x1', and is considered an anchor for Fanho's [b][color=#666699]Open Space: God Step[/color][/b]. With this fuuinjutsu it is an intricate design that acts as an anchor and signal for Fanho to be notified if someone is in danger and is in need for him to teleport to the location. If another user we're to channel additional chakra into Fuuin, it will send a signal to Fanho's other tag [color=black][b]Fuuinjutsu • Emergency Signal[/b][/color], and let him know which tag is attempting to summon him and where he needs to teleport. Each [color=black][b]Fuuinjutsu • Emergency Summon[/b][/color] has a unique identification so Fanho can teleport to different ones.
Charge(3D, 2C, 3B, 1A)Show
D-Rank Fuuinjutsu (2):
[color=black][b]Fuuinjutsu • Rabbit Alarm[/b][/color]
[i]D-Rank Charge Fuuinjutsu[/i]
After inscribing this on a person in a 3'x3'in area, Fanho will channel a bit of chakra to arm it. With this fuuinjutsu the tatted user will feel an alarming, but non-disruptive thumping sensation in the area the fuuinjutsu is tattoo'd that will alert him when it is kai'd with the previous effect. This sensation lasts for 3 posts.

*[color=black][b]Fuuinjutsu • Air Seal[/b][/color]
[i]D-Rank Charge Fuuinjutsu[/i]
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. This technique consumes chakra equal to the cost of the technique.

[color=black][b]Fuuinjutsu • Battery Acid[/b][/color]
[i]D-Rank Charge Fuuinjutsu[/i]
After inscribing this Fuuin on an object or person Fanho channels a bit of chakra into the tag. This Fuuin's size is about 6 inches long and 3 inches wide. After this tag is kai'd it will begin to melt as if acidic whatever it is on causing 1st Degree Acid burns to organic things, and eating away equal to how much space the tag takes up on non-organic things.
C-Rank Fuuinjutsu (2):
[color=black][b]Fuuinjutsu • Koala Trap[/b][/color]
[i]C-Rank Charge Fuuinjutsu[/i]
After inscribing on a 2x5 inch area, anyone who walks over this tag causing pressure will cause the jutsu to trigger as the inscribing grows over the victims feet crawling up their body binding them with a strength of 8 as it moves at a speed of 12.

[color=black][b]Fuuinjutsu • Extra Push[/b][/color]
[i]C-Rank Charge Fuuinjutsu[/i]
After inscribing this Fuuin on an object Fanho channels a bit of chakra into the tag. The Fuuin's size is approximately 3x3 inches and packs a bit of bite. As Fanho throws a projectile and lodges it inside of something. He can trigger this tag to cause it to punch further in with an additional punch of 10 strength. This can lodge senbon, shuriken, or kunai further in an opponent. Alternatively penetrate a barrier or wall further.
B-Rank Fuuinjutsu (4):
[color=black][b]Fuuinjutsu • Fox Tail Seal[/b][/color]
[i]B-Rank Charge Fuuinjutsu[/i]
After inscribing this Fuuin on a person or object Fanho channels a bit of chakra into the tag. The Fuuin's size is approximately 6x6 inches but packs quite the punch. When Fanho Kai's this tag, it will release a Fox's tail outwards that wraps around and binds it's target at a strength and speed of 20. This tail can reach up to 10 meters away, but it can only bind for 5 posts before seceding back into the tag.

[color=black][b]Fuuinjutsu • Kick Start My Heart[/b][/color]
[i]B-Rank Charge Fuuinjutsu[/i]
[i]Prerequisite:[/i] 37 Control
After inscribing this on a person, Fanho will channel a bit of chakra to arm it. With this fuuinjutsu it will deliver a shock throughout a persons body to restart their chakra network in-case it were ever to be stopped or disabled by any means. This flushes the person's tenketsu so that way they can start using chakra in their next post after this jutsu is kai'd. This fuuinjutsu is 6x6 inches. As long as the technique shutting down his tenketsu have a control less than the prerequisite for this one. If the technique doesn't have a prerequisite it defaults to the opponent's control stat.

[color=black][b]Fuuinjutsu • Ain't That A Kick In The Head[/b][/color]
[i]B-Rank Charge Fuuinjutsu[/i]
After inscribing this on a person, Fanho will channel a bit of chakra to arm it. With this fuuinjutsu it will deliver a shock in a persons brain to wake them up from any kind of slumber or unconscious state. This fuuinjutsu is 6x6 inches.

[color=black][b]Fuuinjutsu • Snap Back to Reality[/b][/color]
[i]B-Rank Charge Fuuinjutsu[/i]
[i]Pre-Requisite:[/i] [b][color=#666699]Jikukan Concentration[/color][/b]
After inscribing this on a person, Fanho will channel a bit of chakra to arm it. With this fuuinjutsu it will deliver a flush of [b][color=#666699]Tighten Time[/color][/b] chakra to speed up any existing genjutsu to the person this is inscribed on when kai'd by 4 posts. This fuuinjutsu is 6x6 inches.
A-Rank Fuuinjutsu (1):
[color=black][b]Fuuinjutsu • Doppelgänger Trap[/b][/color]
[i]A-Rank Charge Fuuinjutsu[/i]
[i]Prerequisite:[/i] [color=cadetblue][b]Advanced Shadow Clone Technique[/b][/color]
After drawing a 8x11 inch seal formula on a surface, the user forms the needed hand seals for the shadow clone technique then touches the seal. Next, they will place the seal on any desired surface then perform an additional set of seals locking it in place and arming the technique. If the seal is removed physically, the fuuinjutsu activates releasing a shadow clone of the person who removed the seal which proceeds to combat them, attempting to kill their original. This trap is best used in situations where the seal needs to be removed in order to achieve a separate objective. This usage of the Shadow Clone will not halve the user's stamina, and the doppelganger will poof after a two to three solid hits. The main strength though is the doppelganger knows the same moves at it's user, making it hard to land blows on.
Jikukan (5C, 6B, 5A, 4S)Show
Fanho's RealmShow

Fanho's realm is a large arena like structure in the middle with minor wear and tear. It features a playing field in the center with white lines painted in hard patted dirt. The field has a length of 80m, and a width of 60m. Surrounding the field is an arena like structure with marble seating and walkways. It features a grand entrance to the field that has large archways to support multiple people, and has a center like structure opposite to it with a seating arrangement featuring multiple different chairs. Outside of the arena is a grasslands field with sparse trees to the west. A dense forest surrounding the other areas to the north, south, and east. These trees stretch out to 120m to the east and west, with the north and south stretching 140m before the realm falls off as its a floating island surrounded by an endless blue sky. Fanho's realm mirrors that of earth with proper gravity, wind, and density of the same materials. If someone we're to walk off the edge they'd fall in a loop in the same spot off the edge of the realm passing the island several times. The only way to exit the island is to have space/time themselves or wait until the chakra binding them there runs out.
C-Rank Ninjutsu (5):
[b][color=#666699]Open Space: Blink[/color][/b]
[i]C-rank Ninjutsu[/i]
[i]Pre-Requisite:[/i] [color=black][b]Fuuinjutsu • Blink Tag[/b][/color], 35 Control
Fanho will channel chakra to his body as he focuses on one of his [color=black][b]Fuuinjutsu • Blink Tag[/b][/color]'s which act as a conduit for this technique. As long as he focuses on a specific object or place tagged with this fuuinjutsu he can open space around himself and anything he is touching to teleport there instantly as long as its within 40 meters of himself.

[b][color=#666699]Tighten Time: Genjutsu Trim[/color][/b]
[i]C-rank Ninjutsu[/i]
By focusing his chakra Fanho can channel enough chakra to speed up any genjutsus on himself by 2 posts. Assuming that he can perform ninjutsu. Being specific this jutsu doesn't work on any poisons, debuffs, or ninjutsus affecting Fanho, just purely Genjutsu. Fanho must be aware he is in a Genjutsu to use this jutsu.

[b][color=#666699]Close Time: Halt[/color][/b]
[i]C-rank Ninjutsu[/i]
By focusing his chakra Fanho can channel enough chakra to freeze a single projectile within a 5 meter radius that is no larger than 3[sup]3[/sup] meters. For the next 3 posts this projectile will stay frozen in place requiring a strength of which it was originally thrown at to move it. At the end of 3 posts the jutsu will follow through as normal.

[b][color=#666699]Open Time: Resume[/color][/b]
[i]C-rank Ninjutsu[/i]
Fanho will channel chakra, then focus on anything they’ve Closed Time on. Time will resume for that target, no longer Closed.

[b][color=#666699]Tighten Time: Inhuman Reactions[/color][/b]
[i]C-rank Ninjutsu[/i]
Fanho will focus Jikukan chakra onto his perception allowing him to tighten time on his eyesight. This allows him to see things as if they were at 2/3rds their original speed. This gives him an edge over combatants, and allows him to deduce a pattern or technique quicker than normal by seeing a longer wind-up time. This lasts for 4 posts.
B-rank Ninjutsu (6):
[b][color=#666699]Expand Time: Speed Bump[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling Jikukan chakra to his hand, the next thing, person, or jutsu Fanho makes contact with he will expand time on. He can debuff this target by -3 speed per post (Up to 3 posts) as long as he maintains contact. The debuff will last for as many posts as Fanho had maintained contact.

[b][color=#666699]Open Space: Succubus Portal[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra Fanho will rip a portal in-front of him that is 3[sup]2[/sup] in size, that sucks outwards at a strength of 20 up to 20 meters. This portal sucks whatever unfortunate person inside a different realm that pulls and tugs at them from all sides with a strength of 20 attempting to rip them apart. After 5 posts it spits the person out right where it sucked them in to begin with.

[b][color=#666699]Erase Space: Delicate Erasure[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra, Fanho can erase any earth, including rock, mud, dirt, or other earth based items no larger than 5[sup]3[/sup] meters that come in contact with him. This technique does not work on living objects. These objects remain gone for 3 posts before oozing back up from the ground as mud. The targeted earth can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.

[b][color=#666699]Tighten Time: Genjutsu Cut[/color][/b]
[i]B-rank Ninjutsu[/i]
By focusing his chakra Fanho can channel enough chakra to speed up any genjutsus on himself by 4 posts. Assuming that he can perform ninjutsu. Being specific this jutsu doesn't work on any poisons, debuffs, or ninjutsus affecting Fanho, just purely Genjutsu. Fanho must be aware he is in a Genjutsu to use this jutsu.

[b][color=#666699]Close Time: Mini Mister[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra Fanho will send out a wave of Jikukan chakra in a 10 meter diameter bubble around himself closing time on any objects by their own strength and speed they were at. Requiring more or equal to the strength they were flying at to be moved. This freezes projectiles, jutsu, or particulates. At the end of 2 posts, everything will resume as it was.

[b][color=#666699]Tighten Time: Beginning Decay[/color][/b]
[i]B-rank Ninjutsu[/i]
Focusing chakra to his hands, Fanho's hands will glow with a midnight blue hue. During this time any object or person Fanho touches he can age it significantly by turning any unchakra reinforced objects to dust, and for people he can cause minor decay such as light necrosis to the upper layers of the skin and upper muscle, but no deeper than that. This technique lasts for 5 posts, and to cause the decay, Fanho must maintain contact for at least 1 whole post.
A-Rank Ninjutsu (5):
[b][color=#666699]Open Space: Seeking Truth[/color][/b]
[i]A-rank Ninjutsu[/i]
Fanho will channel chakra into his finger tips, then reach out into the air in front and physically grab “space” pulling apart his two hands to tear apart Space right in front of them up to 3x3 meters. This tear is new, and will cause the universe to self correct and make a personal realm for the user. This technique is required for Fanho to have any techniques that involve the use of his personal realm. This technique can only be used once to create a personal realm, but can be used repeatedly in order to enter that realm. An Architect using this technique within their realm will merit no reaction, while using it within someone else’s realm will allow the user to enter their own. Specifics on the Realm can be found within the Jikukan spoiler.

[b][color=#666699]Recycle & Open Space: True Link[/color][/b]
[i]A-rank Ninjutsu[/i]
Fanho will channel enough chakra then place one hand on an any object small enough to fit in their grasp. Upon doing so, he will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. Should any party aside from the Architect come in contact with either anchor, they’ll be instantly transported to the other Anchor either a) they elect to or b) their control is less than the control of the Architect. The Architect can opt to use the Anchor at any point as well, should they so choose.

[b][color=#666699]Erase Space: Complete Erasure[/color][/b]
[i]A-rank Ninjutsu[/i]
Fanho will focus Jikukan chakra into the palms of his hands as he makes contact with an object. After making contact the object will fade into a dust before disappearing entirely erased completely from the universe. However the object cannot be larger than 3[sup]3[/sup] meters big, and it must be an inanimate, non-living object. This form of erasure will not self correct, and wipe it completely.

[b][color=#666699]Tighten Time: Regeneration[/color][/b]
[i]A-rank Ninjutsu[/i]
By channeling chakra throughout his body Fanho will tighten the time on his bodily processes increasing his bodies natural healing process. This will give him enhanced regeneration time reducing all stamina based regeneration by -3 posts. This tightening of time lasts for 5 posts before returning his bodies natural healing process.

[b][color=#666699]Tighten Time: Accelerated Decay[/color][/b]
[i]A-rank Ninjutsu[/i]
Focusing chakra to his hands, Fanho's hands will glow with a midnight blue hue. During this time any object or person Fanho touches he can age it significantly by turning any unchakra reinforced objects to dust, and for people he can cause minor decay such as moderate necrosis down to major muscle groups, but no deeper than that. This technique lasts for 5 posts, and to cause the decay, Fanho can turn objects into dust immediately, but for people he must sustain one full post of contact.
S-Rank Ninjutsu (4):
[b][color=#666699]Open Space: Time Splitter[/color][/b]
[i]S-rank Ninjutsu[/i]
By channeling chakra to his current weapon, Fanho can slash through time and space avoiding any defenses or things that would block him and his target. Fanho coats his blade in a thick black chakra that wisps off as if on fire. This jutsu allows Fanho to have his blade pass through any solid objects, chakra reinforced or not and reach a target of his choosing solidifying so it slices precisely where he wants. This chakra coating is only good for one slash/stab, and attaches itself to any pseudo-heavenly taijutsu that Fanho performs. For example, if Fanho we're to perform a taijutsu in which it created a blade of air from a sword slash, this jutsu would attach itself to that, and carry its properties.

[b][color=#666699]Tighten Time: Samurai's Decay[/color][/b]
[i]S-rank Ninjutsu[/i]
By channeling chakra to his current weapon, Fanho can coat it in a thin ethereal looking coat of chakra that is a light purple color and wisps off as if on fire. This coat accelerates time on objects so fast it can cause instant decay of any materials or objects. When used to create wounds on people it instantly begins to decay creating necrosis that spreads at a rate of 1in/post for 7 posts after contact. This can cause the loss of entire limbs due to this jutsu, classifying it as a critical injury. This coating lasts for 7 posts.

[b][color=#666699]Open Space: God Step[/color][/b]
[i]S-rank Ninjutsu[/i]
[i]Prerequisites:[/i] [color=black][b]Fuuinjutsu • Emergency Summon[/b][/color]
By channeling chakra in an area 10x10x10m, Fanho will create a portal that instantly teleports himself and anyone else in the portal to a location he has previously been to. As long as Fanho has visited that location or it has one of his [color=black][b]Fuuinjutsu • Emergency Summon[/b][/color] enscribed on it he can teleport to it. If Fanho hasn't been to that location before and attempts to travel there. Fanho's jutsu will fizzle out, and be a waste of chakra.

[b][color=#666699]Erase Space: World Erasure[/color][/b]
[i]S-rank Ninjutsu[/i]
[i]Prerequisites:[/i] 40 Ninjutsu, 50 Control
Channeling chakra to his face Fanho will create a ball of Jikukan chakra in his hand in the form of a basketball. This ball of chakra is extremely dense and is a black hole that dims the lighting the surrounding area due to its immense power, and creates an overwhelming sense of pressure for anyone in the area. Fanho is able to throw the condensed ball of spatial chakra. When striking an object it expands to the size of 80m erasing everything it consumes. This jutsu is so strong it permanently erases what it consumes. This erasure of space follows normal erasing rules.
Sensory (5C, 3B, 1A)Show
C-Rank (5):
[color=cadetblue][b][Sensory Style • Beyond Senses][/b][/color]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] Ninjutsu/Control/Instinct stats of 10
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area. Fanho channels this technique.

[color=cadetblue][b][Sensory Style • Evaluation][/b][/color]
[i]C-Rank Ninjutsu[/i]
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then channel additional chakra. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Stamina, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

[b][color=cadetblue]Ninjutsu • Academy En[/color][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisite:[/i] 10 Control
After focusing a lot of chakra throughout his body, Fanho will release it into the area around him maintaining a bubble. This bubble glows a constant blue hue of chakra for its duration and cannot be hidden. This bubble measures approximately 10m in radius. In this bubble Fanho will know everything that enters, and everything that is inside of the bubble at all times and its pinpoint location. This bubble follows Fanho wherever he goes. The bubble will last for 5 posts before dissipating. With this En or any other following En, Fanho cannot do any analytics with them, he can only use them for detection and pin pointing purposes.

[b][color=cadetblue]Ninjutsu • Academy En Flare[/color][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisite:[/i] 10 Control
By using another burst of C-rank chakra, Fanho can extend any En being used by 3 posts.

[b][color=cadetblue]Ninjutsu • Academy Extend[/color][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisite:[/i] 10 Control
By using another burst of C-rank chakra, Fanho can extend the range of his En by his [Control]/2. He can perform this jutsu as many times as 3 to increase the size for the rest of the duration of the jutsu.
B-Rank (3):
[b][color=cadetblue]Ninjutsu • En Meditation[/color][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisite:[/i] 35 Control, [b][color=cadetblue]Ninjutsu • Basic En[/color][/b]
By sitting down and meditating while focusing chakra into his [b][color=cadetblue]Ninjutsu • En[/color][/b]. Doing nothing but channeling into the technique and focusing. Fanho can increase its range by [Control]/2 in meters every post its active. This is typically immediately casted after an [b][color=cadetblue]Ninjutsu • En[/color][/b] has been used to maximize its effectiveness.

[b][color=cadetblue]Ninjutsu • Basic En[/color][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisite:[/i] 20 Control
After focusing a lot of chakra throughout his body, Fanho will release it into the area around him maintaining a bubble. This bubble glows a constant blue hue of chakra for its duration and cannot be hidden. This bubble measures approximately 20m in radius. In this bubble Fanho will know everything that enters, and everything that is inside of the bubble at all times and its pinpoint location. This bubble follows Fanho wherever he goes. The bubble will last for 5 posts before dissipating. With this En or any other following En, Fanho cannot do any analytics with them, he can only use them for detection and pin pointing purposes.

[b][color=cadetblue]Ninjutsu • En Extended[/color][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisite:[/i] 35 Control, [b][color=cadetblue]Ninjutsu • Basic En[/color][/b]
By focusing more chakra into his any of his [b][color=cadetblue]Ninjutsu • En[/color][/b] jutsu, Fanho can increase their range by his [Control] in meters. He can perform this jutsu up to 3 times to increase the size for the rest of the duration of the jutsu.
A-Rank (1):
[b][color=cadetblue]Ninjutsu • Intermediate En[/color][/b]
[i]A-Rank Ninjutsu[/i]
[i]Prerequisite:[/i] 25 Control, [b][color=cadetblue]Ninjutsu • Basic En[/color][/b]
After focusing a lot of chakra throughout his body, Fanho will release it into the area around him maintaining a bubble. This bubble glows a constant blue hue of chakra for its duration and cannot be hidden. This bubble measures approximately 30m in radius. In this bubble Fanho will know everything that enters, and everything that is inside of the bubble at all times and its pinpoint location. This bubble follows Fanho wherever he goes. The bubble will last for 6 posts before dissipating.

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Awai, Fanho

Post by Archives » Sun Aug 07, 2016 6:28 am

Jutsu Cont.
Hiton (5D, 5C, 5B, 4A, 3S)Show
D-Rank Ninjutsu (5):
[color=gold][b]Hiton • Glaring Bulb[/b][/color]
[i]D-Rank Ninjutsu[/i]
By channeling chakra, Fanho creates a glowing bulb of hiton chakra no larger than an actual light bulb that floats around him within 1/2 a meter. This bulb glows large enough to illuminate an area 15m[sup]3[/sup] large. It lasts for 5 posts.

[color=gold][b]Hiton • Blazing Grace[/b][/color]
[i]D-Rank Ninjutsu[/i]
Fanho channels chakra as his hands become coated with blinding hiton chakra that cause burns, and gives his hands the ability to burn through things with 5 strength. This coating lasts for 3 posts.

[color=gold][b]Hiton • Bright Light Technique[/b][/color]
[i]D-Rank Ninjutsu[/i]
The user makes a very short string of hand seals and then focuses, causing a bright light to 'explode' from their body. It is roughly the equal of two Flash Tags and though the flash only lasts a brief few moments, the vision of any afflicted by it is dampened and blurry for 1 post.

[b][color=gold]Hiton • Becoming Flashy Technique[/color][/b]
[i]D-Rank Ninjutsu[/i]
After grabbing a weapon or small object and flowing Hiton chakra into it, the user causes the object to glow with their personal chakra color and essentially turns the weapon or object into a flash tag. The light generated by the object is essentially as strong as three candles and the infusion lasts for 2 posts. The 'infusion' does not make the object more durable in any way. During those 2 posts, the user can also release the Hiton chakra stored inside once and cause it to let out a large burst of light equal to that of one flash tag, which blinds any within a 5 foot radius of the object for 1 post. If the user does not release the hiton manually by the end of the two posts, the object will automatically flash.

[b][color=gold]Hiton • Sun Shield Technique[/color][/b]
[i]D-Rank Ninjutsu[/i]
Performing a small series of hand seals, the user creates solid hiton around one or both hands and makes, essentially, a small square of solid light around the hand. The square of light is only a few inches wider and longer than the user's hand is, up to a max of one foot tall and eight inches wide. When hit, it is roughly as solid as a block of wood. It can be used to partially block weak physical attacks and projectile weapons, or be used as a weapon as it produces scalding heat as well, causing just under first degree burns. It also, like all Hiton techniques, is colored like the user's personal light and it produces light equivalent of one candle per shield. It erects at a speed of 5 and resists blows to a strength of 5. Lasts 4 posts before fading or until the user releases the jutsu.
C-Rank Ninjutsu (5):
[color=gold][b]Hiton • Spiteful Fist[/b][/color]
[i]C-Rank Ninjutsu[/i]
Fanho channels chakra as his hands become coated with blinding hiton chakra that cause burns, and gives his hands the ability to burn through things with 10 strength. This coating lasts for 4 posts.

[b][color=gold]Hiton • 'Sploding Bullet[/color][/b]
[i]C-Rank Ninjutsu[/i]
By channeling chakra to the tip of his finger, Fanho can create a solid light bullet 6' inches long, half an inch wide and tall. It glows bright with a grey glow as its fired with a speed of 10, and explodes upon impact with a strength of 10.

[b][color=gold]Hiton • House of Pain[/color][/b]
[i]C-Rank Ninjutsu[/i]
The user preforms hand seals before forming a box of solid light 10m3 up to 10 meters away from their position. This barrier forms up at a speed of 10 with a strength of 10. This barrier lasts 4 posts before it dissipates.

[b][color=gold]Hiton • Shining Blade Technique[/color][/b]
[i]C-Rank Ninjutsu[/i]
After forming the hand seals and focusing chakra into one hand, an Awai is capable of solidifying and shaping their personal chakra into a rudimentary blade shape. The sword is steel strong and can range from one foot long to two foot long, or wakizashi length, to katana length. It also has charring heat stored inside the light which can cause scalding or searing, but doesn't even provide first degree burns. The blade also provides three candlelight worth of light and has a cutting edge. Lasts for 3 posts.

[b][color=gold]Hiton • Blinders++[/color][/b]
[i]C-Rank Ninjutsu[/i]
A passive technique Fanho has taught himself to keep himself from constantly blinding himself in battle. As long as he has chakra he'll be able to keep a shimmering sleeve of hiton chakra over his eyes that dims incoming light preventing him from being blinded by his own hiton techniques.
B-Rank Ninjutsu (5):
[b][color=gold]Hiton • Heavenly Ascension Form One[/color][/b]
[i]B-Rank Ninjutsu[/i]
After channeling chakra Fanho will mold Hiton chakra into a solid form around his body causing him to appear bright grey with a haori forming on his body with the words Hogo-sha(保護者) meaning nocode]Guardian[/nocode] inscribed on the back. This chakra cloak forms at 20 speed with a strength of 20. While in this jutsu Fanho can preform other jutsus, and the cloak only lasts for 5 posts before dissipating.

[b][color=gold]Hiton • Reach[/color][/b]
[i]B-Rank Ninjutsu[/i]
After channeling chakra to his fist, Fanho right fist will glow bright with Hiton chakra. During this time Fanho can create a hand of hiton chakra that can reach out up to 20 meters away and grab with 20 strength. This hand reacts at a speed equal to that of Fanho's strength as he throws and pulls it. This hand lasts for 5 posts.

[b][color=gold]Hiton • Eclipse[/color][/b]
[i]B-Rank Ninjutsu[/i]
After preforming the require hand seals Fanho holds his hands out as all light begins to be sucked into his hands in a 20m^3 area creating a pitch black sphere with Fanho being the epicenter. The light is absorbed at a speed of 20, and causes those without enhanced vision to be stuck in darkness. Lasts for 5 posts, after that light begins filling in the void illuminating once again as normal.

[b][color=gold]Hiton • Reflective UV[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra Fanho will form a bubble around himself made out of solid light at a speed of 20 with a strength of 20. This bubble of solid hiton holds a diameter of 5 meters and is able to rebound any attacks thrown at it as long as the barrier persists. The barrier still takes the damage of said attacks, but rebounds them in a scattered direction depending on the angle of the attack. The bubble lasts for 5 posts.

[b][color=gold]Hiton • Starlight's Blessing[/color][/b]
[i]B-Rank Ninjutsu[/i]
By channeling chakra, Fanho then begins pumping massive amounts of Hiton chakra into a 30[sup]3[/sup] area. In this area it gives all of Fanho's hiton jutsu a +10 to speed. It creates a light grey bubble to notify the area. This bubble does not carry any of Hiton's passives. Once the jutsu leave the bubble they immediately go back to their original speeds. This bubble lasts for 6 posts.
A-Rank Ninjutsu (4):
[b][color=gold]Hiton • Heavenly Ascension Form Two[/color][/b]
[i]A-Rank Ninjutsu[/i]
After channeling chakra Fanho will mold Hiton chakra into a solid form around his body causing him to appear blindingly grey with a haori forming on his body with the words Tenshi(天使) meaning Angel inscribed on the back. The haori also features the Awai clan symbol on the back above the wording, with black lines extending from the shoulders of the haori to the ends of the sleeves. With two stripes on the front extending to the bottom from each shoulder. This chakra cloak forms at 20 speed with a strength of 30. While in this jutsu Fanho can preform other jutsus, and the cloak only lasts for 6 posts before dissipating.

[b][color=gold]Hiton • Starburst[/color][/b]
[i]A-Rank Ninjutsu[/i]
By focusing chakra to his hands Fanho can create multi-use concussive blasts on his hands up to 4 times. Each blast exerts a total of 20 strength per blast. During this time Fanho's hands glow blindingly grey, and create mini super nova rings that reach out for aesthetic effect. This lasts until used or until 6 posts have passed.

[b][color=gold]Hiton • War[/color][/b]
[i]A-rank Ninjutsu[/i]
By channeling chakra Fanho will cause 3 missile shaped objects with hiton chakra, that he will fire off at a speed of 20 that explode with a strength of 20. These jutsus do not release their passives until they have made contact. These missiles have a range of 20 meters with a splash diameter of 8 meters. Once set on a path these missiles cannot be redirected unless with another jutsu.

Hiton • Light as Light
A-rank Ninjutsu
By channeling chakra around him, Fanho can create an aura of hiton around him (Non-Blinding) that grants him the ability to fly by being weightless like light. He can fly at a speed equal to his own to a max of his control. He must follow flight rules. This cloak doesn't have a durability which it defends him at, but if it sustains a hit of 25 strength or more it will cause the aura to dissipate relinquishing Fanho's ability to fly. If not destroyed, this jutsu lasts for a total of 7 posts.
S-Rank Ninjutsu (3):
[b][color=gold]Hiton • Volatile Rasengan[/color][/b]
[i]S-Rank Ninjutsu[/i]
After Fanho has began channeling chakra to his hand he will form a ball of swirling grey blinding light that billows with smoke from the cool air making contact with the hot ball of light. The ball is 0.5m in diameter. The hot swirling light when struck with someone explodes an additional 32m^3 at 35 strength causing a burning blinding light to be produced outwards of its former size.

[b][color=gold]Hiton • The Hokage's Hand[/color][/b]
[i]S-Ranked Ninjutsu[/i]
[i]Pre-Requisite:[/i] 40 Ninjutsu, 35 Control
After focusing chakra throughout his body, Fanho sprouts two hands made out of hiton that can stretch out anywhere from an arm's reach to 25 meters. These hands span 1 meter across, and 2 meters from palm to finger tips. These hands act as if they were clones, thinking independently of Fanho, and function off of clones stats. They last for 7 posts until dissipating or dispelled. These hands can also do jutsu of their own up to S-Rank (40).
  • Taijutsu: 25
  • Stamina: 25
  • Strength: 30
  • Speed: 35
[b][color=gold]Hiton • The Hokage's Cloak[/color][/b]
[i]S-Ranked Ninjutsu[/i]
[i]Pre-Requisite:[/i] 40 Ninjutsu, 35 Control
After channeling chakra Fanho will mold Hiton chakra into a solid form around his body causing him to appear blindingly grey with a haori forming on his body with the words [i]火[/i] meaning [i]Hokage[/i] inscribed on the back. The haori also features the Awai clan symbol on the back above the wording, with black lines extending from the shoulders of the haori to the ends of the sleeves. With two stripes on the front extending to the bottom from each shoulder. This chakra cloak forms at 30 speed with a strength of 50. While in this jutsu Fanho can preform other jutsus, and the cloak only lasts for 10 posts before dissipating.
Konoha Smash (5D, 8C, 9B, 6A, 2S)Show
Konoha Smash:
Konoha Smash

The Konoha Smash Style is based off Konoha's strong fist esque fighting style, however it has a little more finessing and perception involved with how its detailed. It focuses on strong hits with a solid defense while focusing on the opponents own moves to discover weak points while ushering full strength blows mixed with Ninjutsu due to Fanho's specialization. While it mixes in Ninjutsu, it perfects using his full speed and strength with every hit allowing him to be a strong fighter in his own right away from Ninjutsu.

Requirements:
Upper body
Lower body
Perception
Rigid Structure
Projectile Weapons
D-Rank Taijutsu (5):
[color=#44CFB0][b]Konoha Smash • Konoha Haymaker[/b][/color]
[i]D-Rank Taijutsu Maneuver[/i]
By reeling his fist back Fanho will twist his hips and shoulders swinging with his full weight behind his fist extending his fist all the way forward. This can cause a devastating strike that can shake a targets entire body by Fanho putting his entire weight into the strike.

[color=#44CFB0][b]Konoha Smash • Fire Dance[/b][/color]
[i]D-Rank Taijutsu Stance[/i]
By squaring his feet with the left slightly in-front of his body, and his right just behind him. He raises his fists to chest level, holding them out slightly to prepare for any incoming strikes or for him to throw a well placed jab. This makes his taijutsu maneuvers of this style slightly faster as hes already anticipating and in the perfect position to throw them. It also makes him more receptive to block attacks from the front.

[color=#44CFB0][b]Konoha Smash • Forearm Block[/b][/color]
[i]D-Rank Taijutsu Maneuver[/i]
By taking a step back Fanho digs his right foot into the ground before bending his left knee to lean into an attack. By initiating this motion he digs his feet into position as he swings his forearm up to block an attack prepping for what is coming. This forms a strong block that given he has enough strength he can resist the attack to the best of his ability.

[color=#44CFB0][b]Konoha Smash • Just One Look[/b][/color]
[i]D-Rank Taijutsu Discipline[/i]
After several training sessions with weapons experts, Fanho can deduce weak grips and holds on weapons so he knows where to attack to force an opponent to drop a weapon. This makes him exceptionally well at disarming his opponents as he always goes for a weak point in their grip.

[color=#44CFB0][b]Konoha Smash • Subtle Pokes[/b][/color]
[i]D-Rank Nintaijutsu Maneuver[/i]
[i]Pre-Requisite:[/i] [color=cadetblue][b]Ninjutsu • Needle Tip[/b][/color]
While issuing blows with Fanho's jutsu, [color=cadetblue][b]Ninjutsu • Needle Tip[/b][/color], Fanho will target specifically his opponent's soft sides of their abdomen attempting to aim for important body parts. While doing this he moves at a speed it makes his opponent have a hard time deducing whether they're being stabbed or just punched as Fanho follows through with each strike. It requires an Instinct higher than Fanho's speed to deduce the stabbing sensation during the strike.
C-Rank Taijutsu (8):
[color=#44CFB0][b]Konoha Smash • Death Lies Within[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
By throwing a projectile, Fanho has mastered the art of hiding another projectile within the shadow of the first to fool opposing enemies. If the enemy doesn't have an instinct stat +5 the speed/strength of what the projectile was or any advanced seeing techniques. They won't notice the projectile hiding in the shadow of the other one.

[color=#44CFB0][b]Konoha Smash • Big Hands[/b][/color]
[i]C-Rank Taijutsu Discipline[/i]
Throughout years of training with projectiles, Fanho can hold up to (Taijutsu/5) projectiles in each hand and throw them, one right after the other, or all at once without losing speed, strength, or accuracy.

[color=#44CFB0][b]Konoha Smash • Curved Strike[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
Fanho has perfected the art of throwing a projectile to the point he can naturally cause it to completely perform up to a 90° curve. He can cause it to curve anytime within his Taijutsu*2 meters.

[color=#44CFB0][b]Konoha Smash • Wisp of a Wasp[/b][/color]
[i]C-Rank Taijutsu Discipline[/i]
After several analysis with projectile weapons, Fanho has became exceptionally adept at deducing a projectile weapon's path after seeing just a glimpse of its travel. This allows him to deduce the precise location of where it came from as well as where its going just seconds of seeing its travel. This allows him to react to projectile weapons with an insane reaction time.

[color=#44CFB0][b]Konoha Smash • Will of Fire[/b][/color]
[i]C-Rank Taijutsu Stance[/i]
[i]Pre-Requisites:[/i] 30 Strength
Fanho takes a tense stand with his feet squared shoulder length apart. This isn't necessarily a combat stance so much as it is intended for intimidation. With this stance Fanho exerts an amount of tension in his muscles to tell his opponent how much strength he holds, as well as a killing/harming intent within him towards that person. This doesn't force an opponent to feel or react a certain way so much as a glaring warning sign to let them know they're gonna have a bad day.

[color=#44CFB0][b]Konoha Smash • Slip N' Slam[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
Fanho sprints at his target then transitions into a slide across the ground between his opponent's legs. As he slides between their legs, he grabs their ankles before performing a kip up right behind them. He then swings his opponent above and down, slamming them into the ground on their back.

[color=#44CFB0][b]Konoha Smash • 1000 Degree Knife[/b][/color]
[i]C-Rank Nintaijutsu Maneuver[/i]
[i]Pre-Requisite:[/i] [color=gold][b]Hiton • Spiteful Fist[/b][/color]
While fighting close quarters Fanho will trigger his jutsu [color=gold][b]Hiton • Spiteful Fist[/b][/color] as he attempts to throw flat palm strikes to slice off any holsters or pouches the opponent has to deprive them of their equipment. While doing this he positions and slides his feet around to kick them away from his opponent behind Fanho.

[color=#44CFB0][b]Konoha Smash • Mish Mash[/b][/color]
[i]C-Rank Nintaijutsu Maneuver[/i]
[i]Pre-Requisites:[/i] [b][color=gold]Hiton • The Hokage's Hand[/color][/b]
Fanho will close the distance between him and an opponent before ushering an upper cut with his right hand into his opponent's gut as the right and of [b][color=gold]Hiton • The Hokage's Hand[/color][/b] follows suit following each move of the right, same as with the left hand of the jutsu will follow the left. Fanho will deal a devastating left, right, blow after blow combo strikes mixed between upper cuts, jabs, and hooks at his opponent each attack followed up by one of the [b][color=gold]Hiton • The Hokage's Hand[/color][/b].

[color=#44CFB0][b]Konoha Smash • Nagare Suiton[/b][/color]
[i]C-Rank Taijutsu Stance[/i]
Referred to as the flowing water stance. Fanho will spread his feet slightly wider than shoulder width, and place his right foot back leading with his left foot in the front. He will face his hands around palm open around the chest level dipping slowly to the abdomen occasionally. In this stance Fanho will bob around, and hop around from side to side while remaining fluid but in a solid stance. This allows him to react quickly with side steps, deflects, and counter attacks as being light on his feet allows him to maximize the responsiveness of his counter attacks.
B-rank Taijutsu (9):
[color=#44CFB0][b]Konoha Smash • Heightened Prowl[/b][/color]
[i]B-Rank Taijutsu Discipline[/i]
Due to intense training, Fanho's sense of smell is impeccable and allows him to follow a scent for up to his Instinct/2 meters with near pinpoint accuracy. If it is outside of that range to a max of his Instinct he can only get a general direction. He can even detect scents days old and track them with this unless there has been some sort of scent removal technique or severe weather conditions. This also allows him to distinguish between different scents of people and companions.

[color=#44CFB0][b]Konoha Smash • Flying Raijin: Level I[/b][/color]
[i]B-Rank Nintaijutsu Maneuver[/i]
[i]Prerequisites:[/i] [b][color=#666699]Open Space: Blink[/color][/b], and [b][color=cadetblue]Ninjutsu • Rasengan[/color][/b]
After hurling one of Fanho's titular kunai with his fuuin inscribed as he run towards his target, Fanho will then create a [b][color=cadetblue]Rasengan[/color][/b] in his right hand just before reaching his target. As the kunai passes his target, and Fanho is about to trade blows he'll use [b][color=#666699]Blink[/color][/b] to teleport right behind snatching the kunai out of the air as he drives the [b][color=cadetblue]Rasengan[/color][/b] into their back.

[color=#44CFB0][b]Konoha Smash • No Crawlspace Too Far[/b][/color]
[i]B-Rank Discipline[/i]
Fanho has learned how to deal in tight spaces and situations. When in a tight situation where a build up of strength and force is needed. Fanho has learned to deal without. He can exert all of his strength no matter how tight of a space he is in, and has no need to build up momentum to deal in his absolute strength.

[color=#44CFB0][b]Konoha Smash • Full Tilt[/b][/color]
[i]B-Rank Stance[/i]
Once entered this stance Fanho can constantly be operating at his top speed and strength. However the only downside is without another discipline to regulate his stamina usage, Fanho wastes slightly extra stamina in maintaining this form. Albeit very useful for fighting at full force against enemies much stronger than him so he can keep up. While in this stance Fanho gains +5 speed and +4 strength with a -9 to Genjutsu.

[color=#44CFB0][b]Konoha Smash • Fool Me Once[/b][/color]
[i]B-Rank Taijutsu Discipline[/i]
After seeing a move done once in a battle whether it be a taijutsu maneuver, ninjutsu, or genjutsu, Fanho has already committed the actions to memory quickly being able to identify which jutsu or technique is being used. This means he can predict what attacks he should prepare for once he sees the wind-up for them. Only permitting if hes seen the technique done once before.

[color=#44CFB0][b]Konoha Smash • Sticky Hands[/b][/color]
[i]B-Rank Nintaijutsu Maneuver[/i]
[i]Pre-Requisites:[/i] [b][color=gold]Hiton • Reach[/color][/b]
Fanho reaches out with his jutsu, [b][color=gold]Hiton • Reach[/color][/b], as the chakra hand grabs his opponent he spins around ushering all the weight and strength of the hand to fling the opponent up and above Fanho into the air. The opponent travels up to 5 meters per point of strength difference between Fanho and the opponent. While the opponent flies through the air Fanho will leap into the sky locking his fists together to issue a devastating over the head blow down onto the opponent launching them back down to the ground.

[color=#44CFB0][b]Konoha Smash • Explosive Deceit[/b][/color]
[i]B-Rank Nintaijutsu Maneuver[/i]
[i]Prerequisite:[/i] [b][color=#666699]Open Space: Blink[/color][/b], [b][color=gold]Hiton • Starburst[/color][/b]
While fighting in close quarters Fanho will use one of his special kunai to get the drop on his opponent briefly locking hands before tossing his kunai upwards as if having lost it in the ensuing clash. From there he will perform a front flip using his dominant foot to kick the kunai at his opponent hoping to catch them off guard as the blade is thrown from just above the opponent at full force by the weight of Fanho's kick to behind them. During this time Fanho will use his technique, [b][color=#666699]Open Space: Blink[/color][/b], to teleport to the kunai behind the opponent aiming to exert a total amount of explosions from his jutsu [b][color=gold]Hiton • Starburst[/color][/b] into his opponent's back.

[color=#44CFB0][b]Konoha Smash • Shoot Style: Spinner Heel Trick[/b][/color]
[i]B-Rank Maneuver[/i]
Fanho will begin the move by ducking underneath an opponent's strike to his waist up, and follow quickly by sweeping their leg out from underneath them. As his opponent is falling to the ground, Fanho will raise suddenly on one foot as he raises the other foot straight up before bringing it down in a violent arc smashing his target into the ground. The strength of this move lies within the minute of air time that causes the opponent to strike the ground with a force of 1/2 of Fanho's own strength in addition to the raw force of the kick.

[color=#44CFB0][b]Konoha Smash[/b][/color] x [b][color=#666699]Open Space[/color][/b][color=#44CFB0][b]God Punch[/b][/color]
[i]B-Rank Nintaijutsu Maneuver[/i]
[i]Prerequisites:[/i] [b][color=#666699]Jikukan[/color][/b], 25 Control
As Fanho approaches an enemy with a cloak, defense, or wall between him and then. Fanho's fist will glow with a purple hue of Jikukan, and up to his shoulder he will phase his fist through anything between his target and his arm as he's opened space on his arm to allow it to pass through any barriers. Despite opening space around his arm, it can still be seen just shadowed out in a dark purple hue of swirling smoke. Despite his arm traveling through Space/Time he is still limited to attacking those things within arms reach. Upon his fist reaching his target, the point of contact is the only time the fist will become solid while phasing allowing him to release a strike against a target and retract his fist as it becomes solid and in the world once more after reaching its target.
A-Rank Taijutsu (6):
[color=#44CFB0][b]Konoha Smash • Full Memorization[/b][/color]
[i]A-Rank Discipline[/i]
Fanho has trained his mind to memorize details to the finest touch. He can memorize materials, structures, and even the minor cracks/faults within that are hidden to the naked eye. With this jutsu anywhere that Fanho has been, seen, touched, experienced, learned, or sensed is fine stored within his brain and can be recalled at any time to the exact detail, time, place, and facts. This is useful for memorizing the layout of buildings, taking note of weaknesses, or memorizing enemies fighting patterns, codes, or names. When combined with his massive sensory ability, Fanho can remotely learn the physical layouts of places, and commit it to memory.

[color=#44CFB0][b]Konoha Smash • Speed Radar[/b][/color]
[i]A-Rank Discipline[/i]
[i]Prerequisites:[/i] 45 Speed, 30 Taijutsu, 35 Instinct
Fanho's eyes are able to follow high speed targets due to his own insane speed. His eyes are capable of keeping up with 50 speed objects, persons, and his own blazing fast speed up to 50 due to the immense training possessed at operating at these speeds.

[color=#44CFB0][b]Konoha Smash • Capture Card[/b][/color]
[i]A-Rank Discipline[/i]
[i]Prerequisites:[/i] 30 Taijutsu, 35 Instinct
Fanho can keep up with multiple targets, up to 2/3rds his [b][Instinct][/b] in targets before he begins to lose focus on some of them. This assists as Fanho can ensure all of his targets are not endangering him, or keeping up with his allies to make sure they are not endangered. With this Fanho is able to combat multiple opponents at a time, and become a one man army on his own taking out groups of enemies.

[color=#44CFB0][b]Konoha Smash • Fire Smash[/b][/color]
[i]A-Rank Maneuver[/i]
[i]Prerequisites:[/i] 35 Strength
Fanho will form his hand in prep for a flicking motion. As he builds up strength and releases the flick it will shoot a dense air pocket in the form of a 10m*10m*10m bullet that moves and strikes at 2/3rds [b][Strength][/b] rounded up Fanho delivers it at. The air becomes so dense it will cause 2nd degree burns on impact. The dense bullet of air will travel up to 2/3rds [b][Taijutsu][/b] rounded up in meters before dissipating.


[color=#44CFB0][b]Konoha Smash • Shoot Style: Axe Kick[/b][/color]
[i]A-Rank Maneuver[/i]
Fanho will lift his leg high up above his head due to his acrobatic ability, and bring it straight down ontop of his target. With the appropriate strength Fanho is able to crush his opponents. When the Axe Kick hits the ground it will cause minor quakes in a diameter of 1/2 [b][Speed][/b] rounded up meters out, with a strength of 3/4th [b][Strength][/b] rounded up that will cause anyone with lower [b][Taijutsu][/b] than the [b][Strength][/b] to stumble and have difficulties staying balanced.

[color=#44CFB0][b]Konoha Smash • Shoot Style: Aerial Lotus[/b][/color]
[i]A-Rank Maneuver[/i]
Fanho will dart towards an opponent in an attempt to get right in-front of them crouched on the ground. If their [b](Int+Speed)/2[/b] stat is lower than Fanho's [b][Speed][/b] they will not see anything but a blur. Once Fanho is in-front of his opponent he will perform a bicycle kick knocking his opponent higher into the air with each kick, the opponent will be launched 1/2rd [b][Strength][/b] meters in the air due to the kicks. As Fanho reaches the peak with his target he will quickly spin around to on-top of the target as he flips into an axe kick launching his opponent back into the ground. The opponent will be struck with Fanho's full strength axe kick sending them to the ground at [b][Strength][/b] speed, and if the opponent strikes the ground they will be hit with 2/3rds [b][Strength][/b] due to the sheer force of hitting the ground.
S-Rank Taijutsu (2):
[color=#44CFB0][b]Konoha Smash • Pain is Mythical[/b][/color]
[i]S-Rank Discipline[/i]
[i]Prerequisites:[/i] [b]Medicine Concentration[/b], 35 Strength, 50 Stamina
By training his body to endure immense pain and practicing medicinal rituals and physical trainings. Fanho is able to withstand great pain and tough out the most brutal attacks. Broken bones, brutal stripping of flesh from bone, and the worst wounds will not cause him to flinch, yelp, cry out, or bat an eye. This does not mean he can't identify what is causing him pain or where, but it means he has become able to ignore and reject pain that would even knock some men unconscious. This allows Fanho to push the boundaries and press on with an attack even as hes battered down.

[color=#44CFB0][b]Konoha Smash • One Hundred Strikes[/b][/color]
[i]S-Rank Maneuver[/i]
[i]Prerequisites:[/i] 50 Speed, [b]Medicine Concentration[/b]
One of Fanho's more overwhelming moves. As he closes in on a target, Fanho will use his overwhelming speed to keep an advantage over his opponents. If his opponents [b][Instinct+Speed]/2[/b] rounded up is less than Fanho's [b][Speed][/b] then the move will be a blur for the person as Fanho blitz them. He will then issue over one hundred strikes across the person targeting specific muscle groups that control a one's legs, arms, and body that assist in their motor function and speed. As he overwhelms the target, at the end of the maneuver they will feel a massive loss of speed in their body as they feel more sluggish and slower taking a -12 to Speed. This debuff lasts until healed as it breaks down large and important muscle groups within the body as they're pulverized to a bloody pulp with finesse without even breaking the skin.

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Awai, Fanho

Post by Archives » Fri Jul 19, 2019 11:35 pm

Username: Director
Owner: Awai, Fanho
Stat Trainings: (0/25)
Nikkō
General Information[/center]
Type: Summon
Gender: Male
Age: 47

Elemental Affinities: Fuuton
Appearance: Nikkō is a large bipedal black fox standing at 8'0 that's quite large with thick fur that covers his body. He has large 2 inch claws from his hands and feet that are razor sharp at the tip. His eyes are dark navy blue with beady black slits for pupils that barely standout. He's adorned in partial samurai armor with scaled and stacked shoulder pads adorned together by scarlet string that hug them close to his body. In tandem with a samurai skirt made out of thick leather tied with scarlet string as well. On his scarlet belt he carries a back pouch that holds his other equipment, and a porcelain mask with exaggerated teeth and skull like features outlined. With a red leather strap he carries his ōdachi on his back.

Being older Nikkō has seen his fair share of battles as he has many notable scars on his back in a Z shape, and a deep engrossing scar on his arm that left it quite disfigured as the skin/muscle didn't grow back normal, and also bare as the fur wouldn't grow back. He also has an extraordinary amount of tails compared to an actual fox. He has 9 tails in total that extend up to 2 meters, and 0.5 meters wide that he is able to move around and use as if it we're a natural one. Contrasted to his siblings who have 12 he proves himself further to be the runt of the litter.
Personality:Nikkō is quite an elder being of a no nonsense sort. He likes to be concise in his wording, and not mince words. He also is upfront to a fault not believing in any sort of facade of luring people with niceties. The old fox prefers to be quiet waiting til the end to speak as listening gives him valuable insight in how to react, and give him time to form an opinion. He prefers to let others take the lead and plan around their styles or actions. Its easier for Nikkō to react rather than take initiative as he prefers analysis and response rather than direct confrontation. Nikkō desires to hold a position of honor and nobility to be on par with his siblings.
Battle Information
Rank: A-Rank (Specialist Jounin)(164)
Ninjutsu: 20
Taijutsu: 20
Genjutsu: 10
Stamina: 40
Control: 9
Strength: 20
Speed: 25
Instinct: 20
EquipmentShow
Equipment
Taimusupuritta:
Taimusupuritta
Time Splitter

Nikkō's ōdachi is larger than a traditional one being at least 6'5 in length. While seemingly unwieldy at first glance, for someone of his size its a perfect fit for the weapon. The blade is at least 3" across with a width of half an inch filed to a one sided blade. The metal is embossed with a red hue and glint with the handle being a deep seated black charcoal look with red engravings all tied to a black lacquered sheath.

Ability and Concentrations
Ability
SynergyShow
Synergy

When a summoner signs a contract with Nikkō this also allows him to inhabit their summoner's body creating a jinchuriki almost but with only the specified benefits listed.
  • This allows him to cast jutsu for his summoner even while the summoner is casting jutsu themselves without being summoned.
  • This allows a dual casting synergy between the two.
  • The two also can speak telepathically between each other at all times as the summon is tied inside of the person rather than in a separate realm.
  • With this synergy between the two, it also allows each other to cast each other's jutsu as long as Nikkō isn't summoned outside of Fanho, and Nikko meets the stat requirements for casting and same for Fanho vice versa (This does not mean they have to meet the concentration requirements).
  • This makes Nikkō and Fanho susceptible to Tenkujutsu as they're now a combined individual unless Nikkō is summoned. While not a true jinch, Fanho can still lose access to the abilities Nikkō gives to him, and will make Nikkō dormant within if struck with a Tenkujutsu that deducts forms from a Jinch for a flat increase of +2 posts on the timer as being not a true jinch hurts Fanho more than regular jinches.
Ninjutsu Concentrations (2/2)Show
FuutonShow
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
KatonShow
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ingition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Taijutsu Concentrations (4/4)Show
AcrobaticsShow
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
StealthShow
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
PerceptionShow
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Sword WeaponsShow
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Genjutsu Concentrations (0/2)Show
N/A

Jutsu
Fuuton (4D, 2C, 1B)Show
Fuuton:
D-Rank Ninjutsu (4):
*Fuuton • Redirection
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.

*Fuuton • Wind Bullet
D-Ranked Fuuton Jutsu
After performing the required hand seals, the user expels a basket ball sized ball of wind from their mouth. This ball of wind travels up to 20m at 5 speed, and explodes with the strength of a single explosive tag on contact with solid matter or at the end of its range.

Fuuton • Wind Sheath
D-Ranked Fuuton Jutsu
After performing the necessary hand seals, Nikkō takes a deep breath before releasing it over his sword. This coats the blade in a thick layer of wind extending its reach by 0.5 meter. It shimmers with a light green coat of wind that whirls around it. It also applies a secondary cut of 5 strength when it strikes something. The coating lasts for 3 posts.

Fuuton • Scent Masker[/color]
D-Ranked Fuuton Jutsu
By focusing chakra into a decent area, Nikko can dispel his scent in an area of 10m by continuously pushing out a light breeze in an indiscriminate location. This will carry his scent away from would be hunters or enemies with scent smelling capabilities.
C-Rank Ninjutsu (2):
*Fuuton • Gale Blade
C-Ranked Fuuton Jutsu
After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with a strength of 10 on contact with an opponent.

*Fuuton • Tornado Trap
C-Ranked Fuuton Jutsu
The user will first perform the required hand seals and then gather wind around an opponent. This will form a tornado around them at a speed of 12 which extends 10m into the air and has a radius of 3m. The tornado will push back anything that touches it with a strength of 8, while also cutting at whatever tries to push through as well as a kunai would with the same strength. This technique lasts for 4 posts.
B-Rank Ninjutsu (1):
*Fuuton • Pressure Damage
B-Ranked Fuuton Jutsu
After making the required hand seals, the user will focus chakra into their mouth. They will release the wind chakra as a large sphere with a 10m radius at 20 speed, which has a maximum range of 50m. Should the target be hit within the first 30m, the attack will inflict the maximum amount of damage, causing an explosive force equivalent to 4 explosive tags, spreading cutting winds capable of slicing close to the bone over the same area. Should they be struck in the last 20m, it will only apply 3 explosive tags worth of force and range.
Katon (4D, 2C, 1B)Show
Katon:
D-Rank Ninjutsu (4):
Katon • Heater
D-Rank Ninjutsu
By focusing Katon chakra within, Nikko can heat his internal body temperature to prevent himself from suffering in the cold or needing some sort of protective clothing. Albeit his fur provides good insulation, he can better control for sever sub temperatures, or those with temperature/cold related jutsu.

*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at a speed of 6 and a strength of 4.

*Katon • Flame's Shadow
D-Rank Ninjutsu
After performing the correct hand seals, the user will create a copy of themselves out of katon chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death into a burst of flames. The clone will only last for 3 posts.
  • Taijutsu: 2
  • Stamina: 1
  • Strength: 1
  • Speed: 2
*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of 5 or less strength with ease.
C-Rank Ninjutsu (2):
*Katon • Erupting Burning Finger
C-Rank Ninjutsu
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a C-Rank Explosion of Katon outward towards the targets body. If unused, lasts 3 posts.

*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with 10 speed and impacts whatever it touches with 10 strength, the sphere extending roughly 3 meters in radius from the user's body.
B-Rank Ninjutsu (1):
Katon • Blacksmith
B-Rank Ninjutsu
By focusing chakra to their hand, Nikko can pump raw Katon chakra into an object of his choosing to overwhelm it with 25 strength worth of heat that is capable of melting weapons, steel, stone, and wood. However this heat will only melt a space of 10m, and he must have direct contact for it to transfer the heat. He is capable of maintaining this channel for 3 posts before it simmers out.
Kokuei Style (5D, 4C, 3B)Show
Kokuei Style:
Kokuei Style
Kokuei Style is a one handed sword style developed by Nikko that aims for quick slashes, intercepting targets, and counter attacking. The speed behind the style is what makes it useful allowing a person to intercept a thousand strikes all within the blink of an eye as they whisk their sword around. This also encourages the user to angle in their blade to achieve shallow cuts, and to look for openings within an opponent's defenses.

Prerequisites: Sword Weapons & Perception
D-rank Taijutsu (5):
[b][color=#0A0C11][Kokuei • Dark Falls][/color][/b]
[i]D-Rank Taijutsu Maneuver[/i]
As an incoming attack falls Nikko will intercept letting it slide across the blade as he side steps spinning around making a slash at the back of his opponent's legs.

[b][color=#0A0C11][Kokuei • Dark Rises][/color][/b]
[i]D-Rank Taijutsu Maneuver[/i]
As an incoming attack falls, Nikko will duck underneath his opponent's swing, and as he rises up drag his blade across the gut of his opponent making one drawn slash as he spins to face his opponent once more.

[b][color=#0A0C11][Kokuei • Dark Reaches][/color][/b]
[i]D-Rank Taijutsu Maneuver[/i]
As an opponent comes to attack Nikko, he will lock blades with them before side stepping, and dragging his blade across his opponent's wrist as the hand is usually covered by a guard preventing him from slicing the fingers.

[b][color=#0A0C11][Kokuei • Dark Taketh][/color][/b]
[i]D-Rank Taijutsu Maneuver[/i]
As Nikko locks blades with an opponent he will side step to one of the opponent's side allowing their body weight to cause them to tumble forward as he raises his sword swinging it over head attempting to cleave his opponent's arm off.

[b][color=#0A0C11][Kokuei • Dark Pierce][/color][/b]
[i]D-Rank Taijutsu Maneuver[/i]
As Nikko locks blades he will force the battle down to the guard as he lightly pulls back on his weapon and angles for a piercing blow at the opponent's gut. This is usually enough to full opponents as they believe the stalemate is being held, but by alternating the battle to his guard Nikko is able to rail his sword through an opponent mid lock.
C-Rank Taijutsu (4):
[b][color=#0A0C11][Kokuei • Darkness Wield][/color][/b]
[i]C-Rank Taijutsu Discipline[/i]
With this discipline Nikko is capable of using his sword one handed with full strength behind every move, and is able to get the most out of his speed with it as well. This makes him a formidable foe as he has one hand open, and all the strength in his sword hand necessary.

[b][color=#0A0C11][Kokuei • Darkness Reverse][/color][/b]
[i]C-Rank Taijutsu Discipline[/i]
Nikko is able to wield his sword normally, or alternate his grip into a reverse grip without losing any strength or speed. This reverse grip can also allow Nikko to maneuver around defenses as he rotates the position of his sword.

[b][color=#0A0C11][Kokuei • Darkness Eludes][/color][/b]
[i]C-Rank Taijutsu Maneuver[/i]
As Nikko locks swords with an opponent, he will slide to the side of his sword hand as he lets his opponent push in, Nikko quickly rotating the position of the sword into a reverse grip as he slides his sword against his opponent's defense attempting to give a deep slash to his opponent's neck.

[b][color=#0A0C11][Kokuei • Darkness Impales][/color][/b]
[i]D-Rank Taijutsu Maneuver[/i]
As Nikko comes in he will duck under his opponent's attack as he slices his opponent's ankles then rotating his sword in his hand to a reverse grip and stabbing his opponent in the back impaling them on his sword as he passes by.
B-Rank Taijutsu (3):
[b][color=#0A0C11][Kokuei • Shadows Encroach][/color][/b]
[i]B-Rank Taijutsu Maneuver[/i]
As Nikko approaches an opponent he'll begin to spin around whipping the sword around in a whirlwind. This is usually good for pushing an opponent back as the unrelenting beat down of the spinning blade pins an opponent into a defensive position by applying pressure. This technique can force an opponent back if they have less [Strength] than the user has. If the user's [Strength] exceeds the opponent's it'll push the opponent back by the user's [Speed]/2 in meters.

[b][color=#0A0C11][Kokuei • Shadow Slash][/color][/b]
[i]B-Rank Taijutsu Maneuver[/i]
As Nikko slashes downward he will create an air blade that reaches out [Taijutsu]/2 in meters, that strikes with user's [Strength]/2. This airblade is usually in-case the opponent has made a dash backwards, this allows Nikko to get a slash in that will follow his target backwards surprising them.

[b][color=#0A0C11][Kokuei • Shadow Nip][/color][/b]
[i]B-Rank Taijutsu Maneuver[/i]
As Nikko rushes into a opponent, and as they begin to trade blows. Nikko will angle his blade to catch an opponents to create gashes and slashes among his opponents skin. These little nics are aims to drain an opponent's strength by -6 as these slashes aim to slowly tic away at an opponent's ability to fight while remaining able to block his opponent's moves. As long as Nikko's [Speed] is higher than his opponent's [Speed] he will be able to block and dodge his opponent's attacks while causing these slashes as they fight. The -6 debuff will remain as long as the gashes remain unhealed.
General TaijutsuShow
General Taijutsu (1C):
[b]General Taijutsu • Tailed Beast[/b]
[i]C-Rank Taijutsu Discipline[/i]
Gekko's tails have become second-to-none compared to his arms and hands. He is able to use the tails as legitimate appendages with full strength and speed of his arms making him a multipurpose grappler, attacker, and blocker.

History
HistoryShow
Nikkō's family had been allies with Konohagakure no Sato for ages. The Fox Den of Hageshī would sign contracts with several Konoha shinobi pledging assistance after Konohagakure no Sato had ran aide for an internal power struggle they were facing with one branch of the den attempting a take over of the local forest near Konoha. While it was mutually beneficial for both and usually would've been nothing but a simple shared goal, the two villages had struck a friendship by maintaining assistance with each others problems. Nikkō born into a family of skeptics and no nonsense training had a rough life of intense training, discipline, and difficult upbringing. As being the runt of the litter Nikkō took it upon himself to be the most disciplined and astute one despite not being the strongest or the fastest. He wanted to achieve greater things in his family, a high position of nobility and honor. His training was rougher on him than his siblings, however he trained hours into the night on his own to become strong. Eventually after he graduated his family's own academy he was officially anointed as a samurai of Hageshī, a prestigious honor as these samurai would defend the den from invaders, and work closely with Konoha shinobi.

Nikkō had worked as a samurai of Hageshī attempting to keep peace over the spirit realms that we're entrusted to them. They watched over the Toads Creek of Sōrui, the Elk of Mosu, and Deer of In'ei which we're related to the Nara forest's deer. After spending several years defending them from spirits that rested in Owl country who had attempted to take over a few realms of their own added ontop of their existing land in the physical world. He had survived the battle of Mosu which almost eliminated the Elk who ruled the realm. Nikkō almost fell in battle if it weren't for his older sibling rushing to his aid slicing the enemies before Nikkō. After his near death experience Nikkō was older now, his siblings all high ranking members, except for Nikkō who was a lowly squad leader. Still a prestigious position, but not nearly as high as an officer as he had dreamed of. Nikkō was paired with a Konoha shinobi of the name of Fanho who was also the youngest of his family. However Fanho was much different than Nikkō, goofy, high energy, and always was in high hopes. The contrast of the two made Nikkō dislike Fanho at first, even come to hate him. He wasn't disciplined, he wasn't astute. He seemed aloof, as if everything was a joke.

After they we're deep in the territory of a drug lord still residing in Whirlpool country Nikkō witnessed first hand the true interior hidden behind all that goofy, aloof exterior. Nikkō was blind sided by an Missing-Nin who had ran his blade clean through Nikkō and left him for dead. Fanho who had been fighting on the otherside of the compound had heard Nikkō cry out from the wound and rushed to his aid. Almost thinking Nikkō was dead, Fanho immediately left the compound. It was only Nikkō and Fanho who had infiltrated however without taking risks Fanho's primary concern was Nikkō's safety and health. It was here Nikkō realized that Fanho cared about his comrades and friends, and that while he was absent mindedly hating Fanho's goofy exterior, it was all blinding that Fanho was always watching after the big old fox. Shortly after bed rest Nikkō had overheard another officer reporting that a day or so later after their attempted raid, Fanho had cleared it outhimself by rigging the facility to explode, and catching the stragglers attempting to escape in the dark. It seemed more personal and that Fanho wanted to oust the evil doers who had hurt one of his friends.

After a few days of rest Nikkō regrouped with Fanho off duty on a hill that overlooked their field camp, and asked him about that operation.

"Why did you do it?" The young dark haired shinobi laughed and threw a puzzled expression at Nikkō's face. "What do you mean? It was an operation and job that needed to be done." Nikkō grunted aggressively as he furrowed his eyes at Fanho. "You know what I mean. It was quite a large operation, many criminals, and strong defenses. Yet you went in alone after I got injured and cleaned it up? Was it personal or we're you really just getting the job done?" Fanho sighed as he posed a question to Nikkō's own. "Do you know who the leader of the village is?" Nikkō puzzled looked at Fanho inquisitively, it seemed like an off kiltered question, one that didn't seem to pertain to Nikkō's own question, but he'd humor the young kid assuming he thought he was just getting lost in his goofy personality. "Yes, that would be the Hokage." Fanho nodded as he gestured to the rest of the camp. "Well I'm going to be the Hokage soon. Despite my age I'm more capable than you think." With a cheeky wink he laughed and gestured to the rest of the camp before poking the big fox in the arm. "And these people are my family. That includes you. If something is difficult, or endangers one of them. I will bare the burden, and be the light that guides them."

A laugh filled the air from the young shinobi, he slapped his knee as he nudged Nikkō. "Sounds cheesy like a hero manga story right?" Giggles still littered the air as Fanho settled himself down. "Nikkō what would you say if I asked you to sign a contact with me, to be my personal summon to protect Konoha and its allies. To help bear the burden and provide for our loved ones. Now with this limited time offer, you also have to put up with my jokes." Nikkō was taken aback a little, his mouth hung agape a bit as the thought of being this runt's summon. However his words moved Nikkō. It was his own form of being in a high position, and fulfilling a goal of being something greater than himself achieving honor and nobility. "I-I-I don't know... Its just..." Fanho punched the fox in the arm jokingly as a way to sort of get him out of the trance.

After a minute of deep thought, he'd be leaving his Den's order, and joining the Konohagakure shinobi. It was a big change, but Fanho assured the fox that protecting Konoha also meant his Den. With another minute of silence Nikkō nodded his head in agreement as Fanho patted the big fox on the back. "You know people in the village might mistake you for a wolf or big dog right? Just a forewarning."

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