
Younger AkiShow ![]() | Eastern Continent AttireShow ![]() | Bad Dream AkiShow ![]() | Leisure AttireShow ![]() |
"Aki"
General Information Age: 18
Gender: Male
Height: 5'9"
Weight: 189lbs
Physical Features:
- Face/head: Aki has always been called "handsome" by his parents, but in truth he is rather average looking. Born with black hair Aki always wanted to stand out so he dyes it a sakura tree pink after his favorite type of tree. His eyes have a golden-greenish hue to them. The boy also has bear claw mark scars going from his right ear across the right side of his face.
- Body: He is muscular but lean. Over the cross of his chest and sporadically throughout his back, Aki has several claw marks and burns. Some are actually freezer burns, but all of which were acquired during the expedition in Yaseyama and Cold Country.
- Notable Features:Although his eyes are somewhat golden, the most recognizable feature Aki has is his Hair and the scars on his face.
During missions, Aki likes to wear an alternate uniform than what is required. The young adult wears a white forehead protector under his hair with the Kumogakure symbol on the metal part. Aki wears a black ninja pants and black ninja long sleeve shirt. The pink haired man has white shin guards, white shoes, and white wrist guards that have red streaks over it. Once in a while he would wear his Jounin Vest, however Aki has learned to not like to conform to social norms... which usually results in him not wearing it.
Personality:
- General: The best way to describe Aki is immature. Aki uses his talent as a shinobi and lets it get to his head sometimes. He loves to play pranks, make jokes, and often times lightens the mood of some difficult situation. This immaturity combined with his ability to speak his mind often gets him into trouble. The young man will tell it how it is... or more like what he thinks. With that being said, he isn't arrogant, in fact most times he acts silly to get a reaction out of people. At the end of the day he will listen and follow instructions although most likely will give that person a hard time. Although this pink haired individual can seem a little ridiculous, he has made it clear that Kumo is his home. No one will harm, his friends, his family, and his village as long as he is alive.
Over the years of being a shinobi not much as fully changed. His personality has remained relatively the same throughout his entire career. The only thing that has changed for the young man, is that he knows when to be serious and when not to. His bar for NEEDING to be serious is definitely higher than most, but with exposure to dangerous situations and being given responsibility has given the pink haired brat a slight growth of maturity. Slight. - Hopes/Dreams: Since becoming a strong shinobi within Kumo, the pink haired delinquent's hopes and dreams have changed. What was once a hope of being powerful has changed slightly. Now that he can do a little bit to protect his village, Aki wants to focus on making as much peace as possible. With Kumo's general neutral stance in most situations, the young adult wishes to maintain and withhold peace in not just Kumo but within the entirety of his neighbors too. The way he sees it, peace for Kumo would include furthering industrial advances for the entire country as a whole.
- Fears: Becoming boring. Due to his clan and his brother's success, the shinobi had a path set for him. As a whole Aki would like to set his own way and make life as interesting as possible.
- Combat Mentality: Over the years Aki has established multiple forms of combat. None are consistent however. Although his verbal tactics still are similar, which is just verbally annoying people, Aki likes to utilize the Limbo Realm, his puppets, and denjiton in a healthy flavorful mix. Although his main challenge has been to control Denjiton in a way where it doesn't prohibit him from utilizing his most useful techniques.
Battle Information Village: Kumogakure no Sato
Rank: Jounin
- Chakra Pool: 40 (37+3 From being a Host)
- Endurance: 40
- Control: 50
- Strength: 40
- Speed: 45
- Willpower: 40
- Mastery: 50
- Core Stat Total: 250
- Power Rank: S
Jinch Equipment:
Aki always has his butterfly that was given to him from Shinji. It changes locations, but usually is hidden within his ninja pouch.Butterfly DescriptionShowMoth/Butterfly
C-Rank Genesis Kaerujutsu
Prerequisite: Form 2
Channeling the chakra of Vorashu, Shinjiro is able to create any species of moth or butterfly so long as they are not poisonous beyond causing mild swelling and numbing on contact. These species are for non combat purposes such as delivering messages and signaling when danger is nearby.
Chakra Pool: 3
Endurance: 10
Control: 1
Strength: 5
Speed: 20
Willpower: 1
Full Body Puppet Armor:
Akihiko's Puppet Armor has two functions. It rests unassembled and concealed covering his entire back. To the naked eye, Aki wears a black armor that covers the entirety of his back. When activated, the armor can cover Aki in it's entirety or it can assemble behind him and be utilized as a Puppet.
The Armor itself is black and made up of black metal. There is a slight rounded etched over the shoulders along with different sheets of metal combined together in order to create one whole Armor. The helmet has some extra spikes sticking in the back, where the front of the helmet has a golden one way mirror visor on the front that hides his eyes, but doesn't obstruct his vision. Around his neck is a tattered black scarf that looks like it used to be a cape.
Helmet EffectsShow50 Strength
50 Speed
[Heirloom Bank = 25 Ryo]Body EffectShow50 Strength
50 Speed
- D-Rank Effect: Assemble Mechanism: The Back part of the armor is present across Aki's entire back. Inside the back are all of the components of the armor. By flexing a certain part of his back muscles, Aki can activate a mechanism of his armor and have it cover his entire body or it can assemble outside of his body to be utilized as a puppet itself.
Armored Sleeves EffectsShow50 Strength
50 SpeedGauntlets Effects: HeirloomShow50 Strength
50 Speed
[Heirloom Bank = 54 Ryo]
- D-Rank Effect: Shield Assemble: Two 3'x5' Tower shields are disassembled throughout the arm of the armor. When flexing a specific muscle on his forearm, Aki can activate the mechanism that assembles the extra parts on his armor to form a Tower Shield. These tower shields can be formed on his forearm or attach directly to the open part of his palms. The shields can also be disassembled the same to be back to the arm of the armor.
- Shield 1 Strength: 40
- Shield 2 Strength: 40
Armored Greaves EffectsShow50 Strength
50 SpeedArmor Before & After ImageShow
Puppets:Legion Puppet: #1Show
Puppet Strength: 50
Puppet Speed: 50
The Legion Puppet is a 6'0" male looking puppet. It is made out of black metal, smoothed out to resemble armor. On the legs and arms are different components that could be taken apart, but to the naked eye it just looks like complex tight armor. They have a helmet, hood, 2 arms, 2 legs, and simply looks like a man with armor. Due to the way the frame is built, the arms, legs, and head can be detached from the core body.
Mechanisms:
- Right Arm: Hidden Senbon Shooter. Over the top of the wrist lies a hidden compartment that can lift up and shoot up to 10 senbons up to a 30m range. The speed and strength that these senbons can be shot at is 50.
- Back: A tag on the back of this puppet has a [Limbo • Passive Touch - Tagging] on it. This allows it to enter and exit the Limbo Realm through portals.
- Frame: The frame is built strategically, making sure all of the mechanisms move silently and don't hit each other regardless of the motion. This S-Rank Stealth build gives the puppet silent movement. This can be detected with a Perception Tech of the same rank that specifies hearing.
- Equipment: The Puppet has two swords connected to the back of the frame. These swords have a 6" handle with a 3'6" blade. The blade itself is a black metal along with the handle being made from a black carbon fiber material.
ImageShowLegion Puppet: #2Show
Puppet Strength: 50
Puppet Speed: 50
The Legion Puppet is a 6'0" male looking puppet. It is made out of black metal, smoothed out to resemble armor. On the legs and arms are different components that could be taken apart, but to the naked eye it just looks like complex tight armor. They have a helmet, hood, 2 arms, 2 legs, and simply looks like a man with armor. Due to the way the frame is built, the arms, legs, and head can be detached from the core body.
Mechanisms:
- Right Arm: Hidden Senbon Shooter. Over the top of the wrist lies a hidden compartment that can lift up and shoot up to 10 senbons up to a 30m range. The speed and strength that these senbons can be shot at is 50.
- Back: A tag on the back of this puppet has a [Limbo • Passive Touch - Tagging] on it. This allows it to enter and exit the Limbo Realm through portals.
- Frame: The frame is built strategically, making sure all of the mechanisms move silently and don't hit each other regardless of the motion. This S-Rank Stealth build gives the puppet silent movement. This can be detected with a Perception Tech of the same rank that specifies hearing.
- Equipment: The Puppet has two swords connected to the back of the frame. These swords have a 6" handle with a 3'6" blade. The blade itself is a black metal along with the handle being made from a black carbon fiber material.
ImageShowLegion Puppet: #3Show
Puppet Strength: 50
Puppet Speed: 50
The Legion Puppet is a 6'0" male looking puppet. It is made out of black metal, smoothed out to resemble armor. On the legs and arms are different components that could be taken apart, but to the naked eye it just looks like complex tight armor. They have a helmet, hood, 2 arms, 2 legs, and simply looks like a man with armor. Due to the way the frame is built, the arms, legs, and head can be detached from the core body.
Mechanisms:
- Right Arm: Hidden Senbon Shooter. Over the top of the wrist lies a hidden compartment that can lift up and shoot up to 10 senbons up to a 30m range. The speed and strength that these senbons can be shot at is 50.
- Back: A tag on the back of this puppet has a [Limbo • Passive Touch - Tagging] on it. This allows it to enter and exit the Limbo Realm through portals.
- Frame: The frame is built strategically, making sure all of the mechanisms move silently and don't hit each other regardless of the motion. This S-Rank Stealth build gives the puppet silent movement. This can be detected with a Perception Tech of the same rank that specifies hearing.
- Equipment: The Puppet has two swords connected to the back of the frame. These swords have a 6" handle with a 3'6" blade. The blade itself is a black metal along with the handle being made from a black carbon fiber material.
ImageShowLegion Puppet: #4Show
Puppet Strength: 50
Puppet Speed: 50
The Legion Puppet is a 6'0" male looking puppet. It is made out of black metal, smoothed out to resemble armor. On the legs and arms are different components that could be taken apart, but to the naked eye it just looks like complex tight armor. They have a helmet, hood, 2 arms, 2 legs, and simply looks like a man with armor. Due to the way the frame is built, the arms, legs, and head can be detached from the core body.
Mechanisms:
- Right Arm: Hidden Senbon Shooter. Over the top of the wrist lies a hidden compartment that can lift up and shoot up to 10 senbons up to a 30m range. The speed and strength that these senbons can be shot at is 50.
- Back: A tag on the back of this puppet has a [Limbo • Passive Touch - Tagging] on it. This allows it to enter and exit the Limbo Realm through portals.
- Frame: The frame is built strategically, making sure all of the mechanisms move silently and don't hit each other regardless of the motion. This S-Rank Stealth build gives the puppet silent movement. This can be detected with a Perception Tech of the same rank that specifies hearing.
- Equipment: The Puppet has two swords connected to the back of the frame. These swords have a 6" handle with a 3'6" blade. The blade itself is a black metal along with the handle being made from a black carbon fiber material.
ImageShow
Companions: (1/1)
Primary Affinity: Raiton & Fuuton
Abilities and Concentrations
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First Ability | Ryeunso no ShigogenmaShow
Ryeunso no Shigogenma
![]() The Shigogenma, commonly referred to as the Chaos Genma, is a Genma sealed away and controlled by [Kumogakure no Sato]. The Shigogenma rules as sole inheritor of a separate plane of existence: Limbo. Unlike Jikukan, Limbo overlaps with the human realm, allowing the Shigogenma to move into Limbo and access a unique array of abilities granted by being in Limbo. The Shigogenma has Four Forms that it grants upon its host, and with mastery of each form comes access to new aspects of it’s power. The host of the Shigogenma always gains access to Limbo, and how they utilize Limbo varies from host to host. Influences: Ryeunso’s influence is easy to recognize as it often causes the host to gain golden feathers or golden scales. One host once even grew an entire tail. Hosts often become more rugged in appearance, with more physically toned features. Personality: The Shigogenma’s name as the Chaos Genma is apt, as the creature is notoriously chaotic and hard to predict. It seems to flourish off of being unpredictable, and catching people off guard. In fact, the Shigogenma will happily go against it’s own desires or benefits in order to trick people (though it will often retract whatever its done as quickly as it did it). This childish and prankish nature, combined with it’s ability to seemingly pop in-and-out of existence makes Ryeunso one of the more frustrating genma to interact with. And unfortunately, the more frustrated you become with him, the more frustrating he gets. Definitions: The Chaos Genma Host has access to a two layered realm called Limbo. Limbo is a colorless (black and white) separate plane within the Present World everything resides in. Due to Limbo not being in its own separate space, the user is always within the world in front of us unlike a separate place completely. Unlike what the Space/Time Jutsus would allow. Within the Limbo Realm rests a mirror-like plane of existence that sits within the physical world. The first layer of the Limbo Realm separates the physical visualization of a person or object. So although you can't see the user; you can hear, feel, or touch the user. The second layer within limbo is a bit further into the realm itself. The user is capable of placing themselves or others into this second layer, which grants the user a plane in which they can not be touched or seen. In the first layer, the user can still be detected with smell and hearing. However, because the second layer is further deep, gaining access is a little bit more difficult. Within the Limbo Realm everything rests the same. Due to the Limbo realm being a mirror of what rests in the Physical Realm, the user cannot rest on non organic material. This is due to it already resting within the physical realm and being reflected. Organic material move, grow, shrink, etc. so it is not reflected completely in the Limbo Realm. The user can pass through organic matter like people or animals, but cannot pass through walls or closed doors. However, in order for the user to relocate into the physical realm, they would have to actually physically fit in that space. So the user wouldn't be able to re-manifest inside of other beings. The laws of the Limbo Realm also exist in the Physical Realm. Anything that is taken from either the first or second plane and manifested into the physical realm, also follow the rules as if the user was in that realm itself. So if the user was to create a kunai from the first plane, it would have the physical properties but not be able to be seen. If the user is to manifest from the second plane, than the object would not be able to interact with the physical realm, but be present (for example if a clone was manifested from the second plane, it could scout and do surveillance).
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Second Ability | |||||||||||||||||||||||||||||||||||||||||
Third Ability |
Concentrations | |
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Ninjutsu | Ishiguro: Raiton: Jikiton Affinity: Ninjutsu: Advanced Channeling: |
Taijutsu | Close Quarters Combat: Medicine: Deft Hands: Projectile Weapons: Perception: Stealth: Acrobatics: Rigid Structure: |
Genjutsu | Place Here |
Jutsu
NinjutsuShow
DenjitonShow
D-Rank Ninjutsu
Denjiton • Denjiton Gauntlets
D-Ranked Ninjutsu
The user does a series of hand seals, creating gauntlets of denjiton chakra around their hands and forearms. The user can use their arms as shields, reducing the effect of jutsu they come in contact with (through the gauntlets) by [control]. This allows them to lessen the burns from katon jutsu, or easier to break out of suiton jutsu that capture them.
Denjiton • Small Barrier
D-Ranked Ninjutsu
The user does a series of hand seals, creating a barrier of denjiton chakra around a 15x15x15 area. A jutsu that hits the barrier would get canceled at [Control] Strength, lessening the effective damage of a jutsu and total strength.
Follow: Dampen
D-rank Ninjutsu
The user either weaves the necessary hand seals or channels chakra before preforming the jutsu. By touching a jutsu or chakra signature, the denjiton emitted can surge through the chakra following to the source up to 15m. The denjiton that flows through the jutsu dampens 15m's worth of the technique. The user dampens an exploding based jutsu by 1 rank upon contact.
~Booby Trap
D-rank Ninjutsu
The user does a series of hand seals, focusing chakra on a 5mx5m area within 5m of their body. Any chakra that enters into that area will have a surge of Denjiton move through 15m of the jutsu, causing the effected jutsu to dispel as long as the control strength is the same or higher as the effected jutsu. This lasts for the next 3 posts.
Follow: Source
D-Ranked Ninjutsu
The user either weaves the necessary hand seals or channels chakra before preforming the jutsu. By touching a jutsu or chakra signature, the denjiton emitted can surge through the chakra following to the source up to 15m. The denjiton that flows through the jutsu cancels 15m's worth of the technique as long as the user's control is the same or higher than the targets control.
C-Rank Ninjutsu
Denjiton • Morning Breath
C-Rank Ninjutsu
After weaving the right hand signs or channeling chakra, Akihiko releases a 5x5x5 cube of Denjiton forward. At a speed dictated by the [Control] Stat, if this jutsu is to touch a person it would decrease their control stat by -1 for 5 posts. Once formed, the Denjiton will linger in the air for up to 5 posts unless released.
Denjiton • Denjiton Armor
C-rank Ninjutsu
The user does a series of hand seals or channels chakra and then from all of the chakra points, Denjiton seeps out and forms an armor over the entire body of the caster. Contact with pure jutsu can disrupt a jutsu based on control. This allows them to lessen the burns from katon jutsu, or easier to break out of suiton jutsu that capture them.
~Denjiton • Cancel
C-rank Ninjutsu
The user does a series of hand seals, and sends forth a pulse of denjiton chakra from their hands that travels at [control] Speed at a range of 30 meters. Any jutsu caught in the denjiton pulse will be assaulted by Denjiton chakra with [control] Strength.
Denjiton • Tenjutsu Cancel
C-Rank Ninjutsu
Whether it is through hand signs or channeling, the user sends Denjiton to an existing jutsu. It then travels 30 meters towards the source of where the jutsu was casted. If it connects to the original caster, Denjiton enters the opponents body and shuts down their chakra network for 5 posts rendering them unable to cast chakra based jutsu.
B-Rank Ninjutsu
Denjiton • Stepped in Gum
B-Rank Ninjutsu
After weaving hand signs or channeling chakra, Akihiko will focus pure Denjiton to his feet. By stomping his foot on the ground, he would send a 5x5 square of Denjiton forwards that lasts for 5 posts on the ground up to 40m. Anyone who steps on it loses -3 Control for 5 posts.
JikitonShow
Denjiton • Advanced Cancel
B-Rank Ninjutsu
Pre-Requisite: ~Denjiton • Cancel
Like it's predecessor, after channeling chakra or weaving chakra Aki expels 60m worth of Denjiton forward. The Denjiton flows like a mist creating a 60x60x60 area that cancels all jutsu. Any jutsu that hits the barrier with the same [Control] Strength or lower gets their technique canceled. This jutsu lasts for 7 posts or until it is dissipated.
Denjiton • Tenjutsu Cancel Advanced
B-Rank Ninjutsu
Pre-Requisite: Denjiton • Tenjutsu Cancel
Whether it is through hand signs or channeling, the user sends Denjiton to an existing jutsu. It then travels 60 meters towards the source of where the jutsu was casted. If it connects to the original caster, Denjiton enters the opponents body and shuts down their chakra network for 7 posts rendering them unable to cast chakra based jutsu.
D-Rank Ninjutsu
Jikiton • Ventriloquism
D-Ranked Jikiton Jutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.
*Jikiton • Stasis Sling
D-Ranked Jikiton Jutsu
After performing the required hand seals, the user will place their hands on a kunai, shuriken, senbon or some other metallic object of a similar size. After coating it in Jikiton chakra, the projectile will be able to hover in place for up to 3 posts. During this time the projectile is magnetized, and able to be fired in a single direction for 10m at up to [Control] speed and strength at the user's will. If it has not been used at the end of the 3rd post, it will fall to the ground.
*Jikiton • Draw
D-Ranked Jikiton Jutsu
After performing the required hand seals, the user will reach toward a metallic or magnetized object within 10 metres of the user. The target will be drawn to the user at [Control] speed, but can be held in place with [Control] strength.
*Jikiton • Polar Contact
D-Ranked Jikiton Nintaijutsu
The user will perform the necessary hand seals before coating their hand or weapon in Jikiton chakra. For 3 posts, strikes with the fist or weapon will leave behind magnetized patches upon things they strike, equal to the size of the contact.
C-Rank Ninjutsu
*Jikiton • Hover Grip
C-Ranked Jikiton Jutsu
The user will first perform the necessary hand seals, before coating a metallic weapon in Jikiton chakra. This allows the user to manoeuvre the weapon through the air at their will at [Control] speed and strength so long as it remains within 25 metres of their person. This technique lasts for 3 posts.
*Jikiton • Iron Hold
C-Ranked Jikiton Jutsu
After the required hand seals have been performed, the user will emit a cone of visible bright purple waves of electricity in a single direction. This cone will extend 25 metres from the user, while having a 10 metre radius at the furthest point. Anything caught within the cone that is metallic or magnetized will be held completely still as if with [Control] strength for 3 posts. Things may be held in the air this way. Things caught in the cone that are neither metallic nor magnetized have the jikiton passive applied to them, but are not held by the other effects of the jutsu.
Jikiton • Puppetry
C-Ranked Jikiton Jutsu
Akihiko had designed a technique utilizing metal framed puppets and Jikiton. By linking Jikiton from his body to the metal frames in his puppets, he is able to control them up to 30 meters away. This technique allows linking chakra to metal frame beings that don't have chakra at [Control] Speed. While an inanimate object is being controlled, it's treated as if its speed is equal to the puppeteer's control. However, it can only go as fast and as strong as designed. So if Aki's control is higher than the puppet's speed/strength, the puppet will max out on it's own speed/strength.
B-Rank Ninjutsu
Jikiton • Advanced Puppetry
B-Rank Ninjutsu
Prerequisite: Jikiton • Puppetry
Akihiko has nearly perfected the Jikiton Puppetry technique. By releasing chakra from his Tenketsu and molding it with Jikiton, Aki can connect with his Jikiton Puppet Frames. Once the connection is made, Aki can manipulate these Puppets and have them move up to 60 meters away. While an inanimate object is being controlled, it's treated as if its speed is equal to the puppeteer's control. However, it can only go as fast and as strong as designed. So if Aki's control is higher than the puppet's speed/strength, the puppet will max out on it's own speed/strength.
Jikiton • Puppet Detach Technique
B-Rank Ninjutsu
Prerequisite: Puppet with detachable parts.
Akihiko has learned to manipulate a puppet that has detachable parts. Not only can he separate the puppet by it's joints, but he can control them immediately after as well. This can lead to different avenues for the puppet to evade, attack someone in multiple angles, or simply be difficult.
LimboShow
E-Rank Ninjutsu
Limbo • Passive Touch - Tagging
E-Rank Ninjutsu
Due to extreme exposure within the Limbo Realm, Akihiko as a slight bit of chakra located on his hands and feet. When touching an inanimate object (or inorganic) or a person, Akihiko leaves a slight chakra signature on it. By tagging an item and willfully leaving a slight bit of his chakra, it gives the selected organic or inorganic object/being the capability of entering and exiting the Limbo Realm.
Limbo • Passive Sight
E-Rank Ninjutsu
Due to extreme exposure within the Limbo Realm, Akihiko as a slight bit of chakra located on eyes. Nothing changes visually, however he can see the different layers and what items or people are within it or coated in it.
Limbo Realm • Close
E-Rank Ninjutsu
A simple technique that allows Aki to close an existing portal.
2nd Layer • Passive Hearing
E-Rank Ninjutsu
Due to extreme exposure within the Limbo Realm, Akihiko as a slight bit of chakra located on his ears. This allows him to hear anything that goes on within the 2nd Layer of the Limbo Realm.
Limbo • Exit
E-Rank Ninjutsu
By channeling chakra or weaving the a single hand sign with either hand, Akihiko focused on creating a small slit in front of whatever is foreign to the Limbo Realm. This slit is an opening back into entering the Physical Realm and exiting the Limbo Realm.
D-Rank Ninjutsu
1st Layer • Senbon
D-Rank Ninjutsu
Once Aki weaves the proper hand signs or channels his chakra, he can shoot a single senbon from his mouth. This invisible senbon shoots at a speed and strength dictated by the [Control] Stat.
Limbo • Remote Tag
D-Rank Ninjutsu
pre-requisite: Limbo • Passive Touch - Tagging
As simple as the E-Rank, Aki can either channel his chakra or weave hand seals. After completion, the boy can send out minor amounts of his chakra to up to 5 different people at once. There is no strength to this technique, but the speed is dictated by the [Control] Stat.
1st Layer • Shatter
D-Rank Ninjutsu
After weaving the necessary hand signs or channeling chakra, Akihiko will destroy selected existing 1st Layer jutsu's that reside within the Present Realm. This shatter effect destroys a portal, armor, etc. and turns it into pieces like glass. These glass components are shot out at an opponent at a speed and strength determined by the [Control] Stat.
1st Layer • Two Limbs
D-Rank Ninjutsu
By channeling chakra or weaving the proper hand signs, Akihiko will place two limbs into the First Layer of the Limbo Realm. Aki placed two limbs attached to his torso; Head, Arms, or Legs, and placing them through an entry to the Limbo Realm. By doing this his two limbs would hid visibly within the Present Realm. His limbs that reside in the present realm would follow the rules that follow the First Layer. To leave the limbo realm the user must move his limbs through the same place the jutsu was cast, run out of chakra forcing himself out, or using the [1st Layer • Exit] technique.
1st Layer • Remote Crack
D-Rank Ninjutsu
By either channeling chakra or weaving hand signs, Akihiko releases a Rectangle 5m high and 3m wide at a distance up to 15m. This rectangle is lighter in nature, allowing minor weapons to pass through and seemingly disappear.
Limbo • Layer Shift
D-Rank Ninjutsu
Instead of focusing on creating an entrance from a distance or utilizing a specific feature of the Limbo Realm, Aki can shift from one layer to another per jutsu release. Utilizing a few hand signs or channeling chakra, Aki can engulf his body in Limbo Chakra end physically shift himself to the next coming layer. So if he is in the Present Realm, he can shift into the 1st Layer. If he is in the 1st Layer he can either shift back to the present realm or shift to the 2nd Layer. He cannot go from the Present Realm to the 2nd layer or visa versa.
Limbo • Remote Shift
D-Rank Ninjutsu
By focusing on a single point within the Limbo Realm, Akihiko is able to remotely shift someone into the next layer. If someone is already residing within the 1st Layer, he can shift them to the second layer or back to the Present Realm. This feat can be performed by channeling chakra or weaving hand signs.
1st Layer • Small Coating
D-Rank Ninjutsu
Coating anything the size up to 15m total in size (usually done with LxW to get total). By coating the object, Akihiko can place inorganic or organic material into the 1st layer of the Limbo Realm.
Layer Movement Crack
D-Rank Ninjutsu
Pre-Requisite: Existing Entrance
Any entrance that exists, requires a slight increase in channeling or a single hand sign. Once preformed, Akihiko can move a current entrance to any space within 15m of the current location.
1st Layer • Universal Step
D-Rank Ninjutsu
By channeling or weaving a few hand signs, Akihiko can rip empty space from the limbo realm. By reversing a space, Aki can create a 15m diameter circle below his feet. This circle can be placed anywhere in the Present Realm (where we all reside in). This allows the child to be seemingly suspended in the air. The strength and speed of this is dictated by the [Control[ Stat.
1st Layer • Minor Limbo Creation
D-Rank Ninjutsu
After weaving the necessary hand sign or channeling chakra, the user can reverse create a minor weapon from the Limbo Realm. This item can be a kunai, senbon, knife, or any structure the size of 15m. Due to it being ripped from the 1st layer, the item itself would be invisible with the strength properties dictated by the [Control] Stat. The speed it is created is also dictated by the [Control] Stat.
1st Layer • Pull
D-Rank Ninjutsu
After weaving the necessary hand signs or channeling chakra, Akihiko can focus on the Limbo Realm around something foreign within 15m away. The 1st Layer Limbo Realm allows Akihiko to invisibly grab something and pull it in any direction. The strength and speed is dictated by the [Control] Stat.
1st Layer • Push
D-Rank Ninjutsu
After weaving the necessary hand signs or channeling chakra, Akihiko can focus on the Limbo Realm around something foreign within 15m away. The 1st Layer Limbo Realm allows Akihiko to invisibly grab something and push it in any direction. The strength and speed is dictated by the [Control] Stat.
1st Layer • Slice
D-Rank Ninjutsu
By weaving the correct hand seals or channeling chakra, Akihiko can focus on a point up to 15m away and releases a slice of limbo to attempt to cut through an opponent. The slice itself is the size of a samurai sword. The limbo creation itself is pointed and sharp like a blade. It moves in a circular motion at a speed and strength of [Control]. Due to the nature of this technique the slice itself is invisible to the eye.
2nd Layer • Gotchya Arms!
D-Rank Ninjutsu
By weaving the correct hand seals or channeling chakra, Akihiko can focus on someone up to 15m away. Once the jutsu is activated, Aki can remotely move 2 arms/hands/shoulders completely into the 2nd layer of the Limbo Realm. This would happen at [Control] speed. These arms are still usable, they just have to follow the rules of the 2nd Layer of the Limbo Realm. This jutsu lasts for 5 posts or until dispelled.
1st Layer • Shrinking Barrier
D-Rank Ninjutsu
Pre-Requisite: 1st Layer • Barrier
With a single hand sign and an existing 1st Layer • Barrier, Akihiko can shrink a barrier down to as small as a baseball. The speed of the shrinking is dictated by the [Control] Stat.
C-Rank Ninjutsu
1st Layer • Full Entrance
C-Rank Ninjutsu
By channeling chakra or weaving the proper hand signs, Akihiko focused on creating a crack in the Present Realm a few feet larger than himself. This entrance allows Aki's full body to enter into the 1st Layer of the Limbo Realm. Aki can stay within the Limbo Realm for [Control/2]. To leave the limbo realm the user must move himself through the same place the jutsu was cast, run out of chakra forcing himself out, or using the [1st Layer • Exit] technique.
2nd Layer • Full Entrance
C-Rank Ninjutsu
By channeling chakra or weaving the proper hand signs, Akihiko focused on creating a crack in the Present Realm a few feet larger than himself. This entrance allows Aki's full body to enter into the 2nd Layer of the Limbo Realm. Aki can stay within the Limbo Realm for [Control/2]. To leave the limbo realm the user must move himself through the same place the jutsu was cast, run out of chakra forcing himself out, or using the [1st Layer • Exit] technique.
1st Layer • Medium Limbo Creation
C-Rank Ninjutsu
Aki can create a medium weapon created from the Limbo Realm. To the normal eye Aki would simply have his hand in a way that makes it seem like he is holding something. By ripping chakra from the First Layer he can create an invisible to the eye medium weapon like a Sword, Shield, Whip, a structure, etc (anything up to the size of 30m) . The sturdiness of the weapon and the speed it is created is determined by the control stat.
2nd Layer • Storage
C-Rank Ninjutsu
By channeling chakra or weaving the proper hand seals, Akihiko can expel his chakra over something organic or inorganic that covers up to a 30m area. Anything caught in this jutsu will disappear into the 2nd Layer of the Limbo Realm. This covers the area in the speed dictated by the [Control] Stat.
1st Layer • Advanced Coating
C-Rank Ninjutsu
Pre-Requisite: 1st Layer • Small Coating
Similar to the pre-request, by channeling chakra or weaving hand signs Akihiko can coat anything to the size of 30m area. This covers the area in the speed dictated by the [Control] Stat.
1st Layer • Akihiko Silhouette
C-Rank Ninjutsu
Create a Limbo Realm being, not to be mistaken as a clone, although it does share size and features. This is a silhouette that attacks and defends based on commands given mentally upon creation. The silhouette's speed and strength stats are dictated by the [Control] stat.
1st Layer • Body Armor
C-Rank Ninjutsu
After weaving the necessary hand signs or channeling chakra, Akihiko will coat himself in armor. This full body armor is ripped from the 1st Layer and provides additional protection based on the [Control] Stat.
Limbo • Stop
C-Rank Ninjutsu
After weaving the necessary hand signs or channeling chakra, Akihiko can focus the chakra surrounding an organic or inorganic foreign invader in the Limbo realm. This technique attempts to completely stop someone within the Limbo Realm. If successful, the opponent would be trapped and unable to move for 3 posts. The user must have the [Control] Stat higher than the opponent's [Strength] Stat to be successful.
Limbo • Remote Shift 2nd Gear
C-Rank Ninjutsu
By focusing on a single point within the Limbo Realm, Akihiko is able to remotely shift someone directly to the 2nd Layer of the Limbo Realm from the Present Realm. Or visa-versa. This feat can be performed by channeling chakra or weaving hand signs.
Limbo • Shift 2nd Gear
C-Rank Ninjutsu
Akihiko either channels his chakra or weaves a hand sign to engulf himself with chakra ripped from the limbo realm. Once the jutsu is complete, Akihiko can skip the 1st layer and shift into the 2nd layer of the limbo realm. He can leave the 2nd layer by creating an exit, releasing the jutsu, or run out of chakra.
1st Layer • Cleave
C-Rank Ninjutsu
By weaving the correct hand seals or channeling chakra, Akihiko can focus on a point up to 30m away and releases a slice of limbo to attempt to cut through an opponent. The slice itself is the size of 5m. The limbo creation itself is pointed and sharp like a blade. It moves in a circular motion at a speed and strength of [Control]. Due to the nature of this technique the slice itself is invisible to the eye.
1st Layer • Barrier
C-Rank Ninjutsu
By weaving the correct hand seals or channeling chakra, Akihiko can focus on a point up to 30m away and create a cube 30x30x30 invisible to the eye but can be physically interacted with. The strength of this Barrier is dictated by the [Control] Stat.
B-Rank Ninjutsu
Limbo • Cone of Defense
B-Rank Ninjutsu
After performing the proper hand signs or channeling chakra, Aki will create a dome of the 1st layer and 2nd layer around his person. This double layered cone stands up to a 15m radius around his body. The first layer does almost nothing but coats the inorganic items in his chakra, then as it passes through the 2nd layer it enters the 2nd layer of the limbo realm. This causes the inorganic items to pass through organics and seemingly disappear before they reach Akihiko to an opponents eyes.
1st Layer • Frost Giant Silhouette
B-Rank Ninjutsu
After channeling chakra or weaving the necessary hand seals, Akihiko can create a Giant that is 60 meters in size. The silhouette's speed and strength stats are dictated by the [Control] stat.
1st Layer • Spider Web
B-Rank Ninjutsu
By weaving the correct hand seals or channeling chakra, Akihiko creates a 60m radius spider web that travels at a speed of [Control] with the strength of [Control]. This jutsu flies towards an opponent and can destroy anything weaker determined by the [Strength] of what it comes in contact with. If the spiderweb comes in contact with something that wouldn't be destroyed by this jutsu, it naturally wraps around the contact and traps based on [Control] strength.
2nd Layer • Spider Web
B-Rank Ninjutsu
By weaving the correct hand seals or channeling chakra, Akihiko creates a 60m radius spider web that travels at a speed of [Control] with the strength of [Control]. This jutsu flies towards an opponent and can destroy anything weaker determined by the [Strength] of what it comes in contact with. If the spiderweb comes in contact with something that wouldn't be destroyed by this jutsu, it naturally wraps around the contact and traps based on [Control] strength. This jutsu is different than it's 1st Layer counterpart, where it would phase through organic material and naturally interact with objects that would follow the laws of the 2nd realm.
RaitonShow
Raiton • Lightning Pulse
D-Ranked Ninjutsu
The user will perform a series of handseals and channel chakra into their feet. A 1 meter wide wave of lightning will be sent forth from the users feet at [Control] Speed and Strength, covering 1 meter of the ground in electricity. The wave will travel 15 meters before fizzling out.
Raiton • Lightning Copy
D-Ranked Ninjutsu
The user will channel chakra into a projectile weapon and it will crackle with electricity. Upon throwing the projectile, with a Kai, the weapon will shoot forth a copy of itself made out of lightning. The copy will be shot in front of the projectile, somewhere within a 180 degree angle of the original. The copy will move at [Control] Speed and Strength. The copy can fly for 3 posts before fading away.
Raiton • Thunderclap Arrow
D-Ranked Ninjutsu
The user will perform a series of handseals and a white bolt of lightning will shoot from in front of their chest, forward at [Control] Speed and Strength. The bolt of lightning travels fifteen meters before popping with a loud boom. People who are within 5 meters of the boom experience brief loss of hearing for 1 post.
Raiton • Electric Drawing
D-Ranked Ninjutsu
The user will perform a series of handseals and place their hands on a Fuuinjutsu seal. They will charge the seal with Raiton chakra, and then pull their hand away. As their hand is removed from the Fuuin, whatever binds the seal will be drawn into the lightning between the users hand and the seal, with [Control] Strength, and then destroyed with [Control] Strength. This jutsu cannot be used on a seal that has more [Control] than the user.
Raiton • Static Shock
D-Rank Ninjutsu
The user will perform a series of hand seals and then point their finger at a person. A small charge of electricity will be transfered from the user to the target at [Control] Speed, to a range of 5 meters. The static shock will cling to the victim at [Control] Strength, but without causing any damage or obvious physical sensation. If the victim wishes to remove it, they must bat it off with greater Strength than the jutsu. The user can track the exact location of the static shock for up to 7 meters. For up to 20 meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where their target is. The chakra in the static shock will dissipate at the end of 5 posts.
Raiton • Hell Charge Raiment
C-Ranked Ninjutsu
The user will perform a series of hand seals and then channel RAiton chakra throughout their body. A sharp lightning aura will form around the user with [Control] Speed and Strength, emanating about 8 inches off of their body. The shoulders have lightning spikes protruding off of them, about 1/2 a meter high. This aura will rend through flesh, inflicting the Raiton passive and mutilating bodies. Any damage inflicted with this aura must be healed via Iijutsu of an equal or greater rank.
Raiton • Lightning Barrier
C-Ranked Ninjutsu
The user will perform a series of hand seals and then channel Raiton chakra somewhere in the air within 30 meters of them. At [Control] Speed and Strength, a 2.5 meter high, and 2 meter wide barrier will form. The user is able to keep their hands tied in seals and create a total of 2 barriers. These barriers last for 3 posts.
Raiton • Lightning Trap
C-Ranked Ninjutsu
The will perform a series of hand seals and then channel Raiton chakra somewhere in the ground within 30 meters of them. A human sized foothold trap will form out of lightning at [Control] Speed and Strength. The trap will be set and anyone who steps on it will have their leg binded by the trap with [Control] Strength. The target must have an Acrobatics technique to avoid getting their leg caught in the trap. This Jutsu lasts 5 posts.
Raiton • Jumpin Jack Rabbits!
C-Ranked Ninjutsu
The user will perform a series of hand seals and on any side of them, a husk of jack rabbits made out of Raiton chakra will form. The rabbits have [Control] Speed and Strength.and will jump towards the target and push them back. The rabbits can jump up to 15 meters high and swarm for 3 posts before dissipating.
Raiton • Raining Electric Death
B-Ranked Ninjutsu
The user will perform a series of hand seals and create a storm cloud 10 meters above their target. For the next 5 posts, the user is able to Kai up to 6 lightning bolts down on their target. They cannot change targets. The maximum range of this Jutsu is 60 meters away from the user.
Raiton • Electric Guardian
B-Ranked Ninjutsu
The user will perform a series of hand seals and form a 5 meter tall standing, 3 meter tall at the shoulders, bear made out of lightning with [Control] Speed and strength. The bear will circle around the user and protect them from any attackers. With a kai, the user is able to explode this bear with [Control] Speed and Strength, and create a 10 meter tall wave of lightning. The wave of lightning will push outward from the explosion at [Control] Speed and strength, up to 30 meters, electrocuting any living thing it comes in contact with. Due to the serious nature of the electric shocks, the user will experience muscle twitching and suffer a -6 Strength Debuff.
Raiton • Lightning Current Dance
B-Ranked Ninjutsu
The user will perform a series of hand seals and hold their hand, or hands out in one direction. From their fingertips, lightning will be expelled in a wide arc, up to 40 by 20 meters in area. The lightning will shock the victims and induce motor function problems. Due to the newfound difficulty functioning, the victim will suffer -6 Endurance.
Raiton • Hounds of Raijin
A-Ranked Ninjutsu
Requires: 40 Control
The user will perform a series of hand seals and can produce up to 12 wolves that are made of a black lightning will phase into existence at [Control] Speed and Strength. Each wolf will be given a target and pursue them for, at most, 100 meters away from the user. Due to their dark shade of color, the lightning wolves cannot be detected except by a Perception technique of equal rank or greater. They will stalk their target using pack hunting tactics, aiming to wound them at first, and then closing in on the kill. This Jutsu lasts 7 posts.
Raiton • Kirin
S-Ranked Ninjutsu
Requires: 35 Control
The user will perform a series of hand seals and summon large thunder clouds into the area. The clouds will rumble with thunder and over the course of 1 post, rain will begin pouring down, a natural reaction of the high temperature lightning rolling in the clouds. The rain will be heavy and cloud vision at a range of 5 meters or greater. After 3 posts of casting this Jutsu, the lightning in the clouds will finish fathering into the shape of a Kirin and descend down on the target with [Control] Speed and Strength. The Kirin will be 20 meters long and with a head 7 meters in diameter. The lightning constructing will repeatedly swoop down on the target and bash into them, pulverizing them into the dirt and electrocuting them. The Kirin will attack the target for 4 posts before exploding in a burst of electricity with [Control] Speed and Strength.
D-Ranked Ninjutsu
The user will perform a series of handseals and channel chakra into their feet. A 1 meter wide wave of lightning will be sent forth from the users feet at [Control] Speed and Strength, covering 1 meter of the ground in electricity. The wave will travel 15 meters before fizzling out.
Raiton • Lightning Copy
D-Ranked Ninjutsu
The user will channel chakra into a projectile weapon and it will crackle with electricity. Upon throwing the projectile, with a Kai, the weapon will shoot forth a copy of itself made out of lightning. The copy will be shot in front of the projectile, somewhere within a 180 degree angle of the original. The copy will move at [Control] Speed and Strength. The copy can fly for 3 posts before fading away.
Raiton • Thunderclap Arrow
D-Ranked Ninjutsu
The user will perform a series of handseals and a white bolt of lightning will shoot from in front of their chest, forward at [Control] Speed and Strength. The bolt of lightning travels fifteen meters before popping with a loud boom. People who are within 5 meters of the boom experience brief loss of hearing for 1 post.
Raiton • Electric Drawing
D-Ranked Ninjutsu
The user will perform a series of handseals and place their hands on a Fuuinjutsu seal. They will charge the seal with Raiton chakra, and then pull their hand away. As their hand is removed from the Fuuin, whatever binds the seal will be drawn into the lightning between the users hand and the seal, with [Control] Strength, and then destroyed with [Control] Strength. This jutsu cannot be used on a seal that has more [Control] than the user.
Raiton • Static Shock
D-Rank Ninjutsu
The user will perform a series of hand seals and then point their finger at a person. A small charge of electricity will be transfered from the user to the target at [Control] Speed, to a range of 5 meters. The static shock will cling to the victim at [Control] Strength, but without causing any damage or obvious physical sensation. If the victim wishes to remove it, they must bat it off with greater Strength than the jutsu. The user can track the exact location of the static shock for up to 7 meters. For up to 20 meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where their target is. The chakra in the static shock will dissipate at the end of 5 posts.
Raiton • Hell Charge Raiment
C-Ranked Ninjutsu
The user will perform a series of hand seals and then channel RAiton chakra throughout their body. A sharp lightning aura will form around the user with [Control] Speed and Strength, emanating about 8 inches off of their body. The shoulders have lightning spikes protruding off of them, about 1/2 a meter high. This aura will rend through flesh, inflicting the Raiton passive and mutilating bodies. Any damage inflicted with this aura must be healed via Iijutsu of an equal or greater rank.
Raiton • Lightning Barrier
C-Ranked Ninjutsu
The user will perform a series of hand seals and then channel Raiton chakra somewhere in the air within 30 meters of them. At [Control] Speed and Strength, a 2.5 meter high, and 2 meter wide barrier will form. The user is able to keep their hands tied in seals and create a total of 2 barriers. These barriers last for 3 posts.
Raiton • Lightning Trap
C-Ranked Ninjutsu
The will perform a series of hand seals and then channel Raiton chakra somewhere in the ground within 30 meters of them. A human sized foothold trap will form out of lightning at [Control] Speed and Strength. The trap will be set and anyone who steps on it will have their leg binded by the trap with [Control] Strength. The target must have an Acrobatics technique to avoid getting their leg caught in the trap. This Jutsu lasts 5 posts.
Raiton • Jumpin Jack Rabbits!
C-Ranked Ninjutsu
The user will perform a series of hand seals and on any side of them, a husk of jack rabbits made out of Raiton chakra will form. The rabbits have [Control] Speed and Strength.and will jump towards the target and push them back. The rabbits can jump up to 15 meters high and swarm for 3 posts before dissipating.
Raiton • Raining Electric Death
B-Ranked Ninjutsu
The user will perform a series of hand seals and create a storm cloud 10 meters above their target. For the next 5 posts, the user is able to Kai up to 6 lightning bolts down on their target. They cannot change targets. The maximum range of this Jutsu is 60 meters away from the user.
Raiton • Electric Guardian
B-Ranked Ninjutsu
The user will perform a series of hand seals and form a 5 meter tall standing, 3 meter tall at the shoulders, bear made out of lightning with [Control] Speed and strength. The bear will circle around the user and protect them from any attackers. With a kai, the user is able to explode this bear with [Control] Speed and Strength, and create a 10 meter tall wave of lightning. The wave of lightning will push outward from the explosion at [Control] Speed and strength, up to 30 meters, electrocuting any living thing it comes in contact with. Due to the serious nature of the electric shocks, the user will experience muscle twitching and suffer a -6 Strength Debuff.
Raiton • Lightning Current Dance
B-Ranked Ninjutsu
The user will perform a series of hand seals and hold their hand, or hands out in one direction. From their fingertips, lightning will be expelled in a wide arc, up to 40 by 20 meters in area. The lightning will shock the victims and induce motor function problems. Due to the newfound difficulty functioning, the victim will suffer -6 Endurance.
Raiton • Hounds of Raijin
A-Ranked Ninjutsu
Requires: 40 Control
The user will perform a series of hand seals and can produce up to 12 wolves that are made of a black lightning will phase into existence at [Control] Speed and Strength. Each wolf will be given a target and pursue them for, at most, 100 meters away from the user. Due to their dark shade of color, the lightning wolves cannot be detected except by a Perception technique of equal rank or greater. They will stalk their target using pack hunting tactics, aiming to wound them at first, and then closing in on the kill. This Jutsu lasts 7 posts.
Raiton • Kirin
S-Ranked Ninjutsu
Requires: 35 Control
The user will perform a series of hand seals and summon large thunder clouds into the area. The clouds will rumble with thunder and over the course of 1 post, rain will begin pouring down, a natural reaction of the high temperature lightning rolling in the clouds. The rain will be heavy and cloud vision at a range of 5 meters or greater. After 3 posts of casting this Jutsu, the lightning in the clouds will finish fathering into the shape of a Kirin and descend down on the target with [Control] Speed and Strength. The Kirin will be 20 meters long and with a head 7 meters in diameter. The lightning constructing will repeatedly swoop down on the target and bash into them, pulverizing them into the dirt and electrocuting them. The Kirin will attack the target for 4 posts before exploding in a burst of electricity with [Control] Speed and Strength.
TaijutsuShow
Pass-A-Fist NinTai StyleShow
Pass-A-Fist Style:D-Rank TechniquesPass-A-Fist Style taijutsu and nin-taijutsu style developed by Akihiko. This takes attributes from all aspects of Aki's combat arsenal; The Limbo Realm, Denjiton, and multiple taijutsu concentrations. This style of fighting integrates two very specific techniques. The first is incorporating the Limbo Realm to evade attacks and create openings for new attacks in a less traditional way. The second aspect is weakening an opponent's chakra levels by utilizing Denjiton with isolated strikes to an opponents body. Those nin-taijutsu techniques combined with [Close Quarter Combat], [Deft Hands], [Perception], [Acrobatics], and [Medicine] taijutsu concentrations has created a unique fighting style fit for a future threat for all to see.
₪Avoidable Strike
D-Rank Discipline Technique
By gazing upon an incoming attack whether it is a kunai flying, sword slashing, fist throwing, etc. Akihiko can determine if the speed of the attack is dodgeable. By determining the speed of an attack and factoring his own speed, he can dodge an incoming attack by moving his body in an untraditional way.
₪Unavoidable Strike
D-Rank Nin-Taijutsu Technique
pre-requisite: [Second Layer of the Limbo Realm]
Akihiko can recognize when a strike is simply unavoidable. By watching down on someone's muscles, he can predict where a strike is going to start and end. By predicting a strike that is simple unavoidable, Akihiko can reverse draw the 2nd layer of the Limbo Realm and create a small and invisible space within his body, which wouldn't normally be seen to the eye from an opponent. Utilizing this technique allows organic strikes, weapons, and other inorganic objects to pass through him.
₪No Eyes, No problem
D-Rank Discipline Technique
A technique Akihiko learned by training in the art of a ninja. Utilizing his ears, Akihiko can focus on the wind cutting from an attack and determine whether he can counter or evade. A technique utilized in leu of not being able to use his eyes, or if an enemy is attacking from a blind spot.
₪Fake-Out Strike
D-Rank Nin-Taijutsu Maneuver
pre-requisite: [Second Layer of the Limbo Realm]
The Pinnacle starting technique for the Pass-A-Fist Style Style. By surging the 2nd Layer of the Limbo Realm throughout Aki's body, he is able to Reverse a single part of his body for three post. Surging the chakra to different locations, this could include but not limited to: an Arm, A leg, Etc. By utilizing this technique, Akihiko can make inorganic objects like weapons, along with organic objects like a punch pass through a single body part. Moving the invisible 2nd Layer through his body is actually done with the [Control] Stat.
₪Extended Strike
D-Rank Nin-Taijutsu Maneuver
pre-requisite: [First Layer of the Limbo Realm]
A simple technique of extending a punch utilizing the chakra residing in the first layer of the limbo realm. Utilizing chakra control and a strike using either a foot or fist, Akihiko can overall extend his reach. He can reach up to 15m. This technique also has a different stat set up. His normal speed will determine the strike physically, however because of the extension via chakra, the Strength is determined by the [Control] Stat.
₪Leverage
D-Rank Nin-Taijutsu Maneuver
pre-requisite: [First Layer of the Limbo Realm]
In case of falling or wanted to get a better angle for a strike, similar to the *[Basic Jutsu • Act of Tree Climbing], Akihiko would release only a little bit of chakra to a body part that would grab onto the 1st Layer of the Limbo realm. This allows him to seemingly be standing in mid air, land completely in air, or walk over treacherous terrain.
₪Draining Dance - First Step
D-Rank Nin-Taijutsu Maneuver
pre-requisite: Denjiton
Akihiko focuses his chakra through his hands and expels Denjiton through them. For three posts Aki can release his chakra into his opponent as long as his strikes are successful. The Denjiton would seep into the opponent and cause permanent -1CP per connected strike.
₪Reverse Limbo; Entry Level
D-Rank Ninjutsu Technique
pre-requisite: [Second Layer of the Limbo Realm]
The nature of Reverse Limbo is utilizing the properties that Layer being reversed has to offer. Akihiko had spent years mastering the Genma within him and is capable of pulling the properties of the 2nd Layer. With this technique, Akihiko is capable of pulling two limbs worth of Limbo 2nd Layer and placing it at different points on his body. With [Control] speed, Aki can move the Reverse Limbo to different spots depending on where he wants to phase through. This jutsu lasts for 5 posts or until the jutsu is dispelled.
₪Reverse Limbo; Light Switch
D-Rank Ninjutsu Technique
pre-requisite: [Second Layer of the Limbo Realm]
The nature of Reverse Limbo is utilizing the properties that Layer being reversed has to offer. Akihiko had spent years mastering the Genma within him and is capable of pulling the properties of the 2nd Layer. With this technique, Akihiko can utilize this with an already active technique. Once a jutsu is active, Aki can continuously turn whatever technique is being utilized on and off for the duration that remains on the original jutsu.
C-Rank Techniques
₪Draining Dance - Slide Step
C-Rank Nin-Taijutsu Maneuver
pre-requisite: Denjiton
Akihiko focuses his chakra through his entire legs through to the bottom of his feet and expels Denjiton through them. For three posts Aki can release his chakra into his opponent as long as his strikes are successful. Within combat, each step leaves a trace of Denjiton on the ground. Whether he slides his feet to make a line of chakra, or steps in different spots, the Denjiton will remain on the ground for three posts, the same amount of time he has the technique activated. The Denjiton would seep into the opponent and cause permanent -3CP per connected strike or per step on chakra on the ground.
₪Reverse Limbo; Entire Body
C-Rank Ninjutsu Technique
pre-requisite: [Reverse Limbo; Entry Level]
The nature of Reverse Limbo is utilizing the properties that Layer being reversed has to offer. Akihiko had spent years mastering the Genma within him and is capable of pulling the properties of the 2nd Layer. With this technique, Akihiko is capable coating his entire body in Reverse Limbo, ripping from the 2nd Layer. This changes his body so that the rules for the 2nd Layer phases through him. This jutsu lasts for 6 posts or until it is dispelled.
Bone Breaker StyleShow
Bone breaker Style:Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and taijutsu skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly bruteful and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires CQC and Medicine Concentrations
Requires a Minimum of 5 Strength
D-Rank Taijutsu
*Fault Line
D-Rank Taijutsu Maneuver
The practitioner throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, targeting the opponent's thigh. Landing this strike causes immense discomfort and a hairline fracture in one of the bones, and if the opponent continues to heavily use and strain the targeted leg, the hairline fracture can degrade into a full severe fracture. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.
*Quaker
D-Rank Taijutsu Maneuver
Prerequisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone. This creates intense pain in their calf, making them unable to stand, and it causes immense pain on the damaged leg. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.
*Stop Pointing
D-Rank Taijutsu Maneuver
This technique requires the practitioner to get close and personal, grabbing the opponent and forcing them into an armbar. Once the opponent is forced into an armbar, the practitioner must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.
*Drunk Goggles
D-Rank Taijutsu Maneuver
The practitioner claps their opponent's ear with the palm of their hand, swinging wide to gather as much force as possible before the strike. This causes bleeding and a ringing sensation in the opponent's ear, hampering their ability to hear properly. This also causes an influx of pressure in the opponent's ear canal, compromising the opponent's balance. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.
*Right in the Sniffer
D-Rank Taijutsu Maneuver
The practitioner positions themselves in a fighting stance and performs a quick jab with their dominant hand striking their opponent's nose in an attempt to break the cartilage. This causes immense pain and hampers their sense of smell as it fills with blood. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.
KūgāpouShow
D-Rank Taijutsu
*Kūgāpou • Soft Paws
D-Ranked Taijutsu Maneuver
Soft Paws is a bare-handed deflection technique and is used against bladed weapons. At this level, the practitioner is able to read the angles of the attacks to place the flat of their hand against the flat of the blade and push it away without getting cut by the weapon. However, prolonged use of this technique will cause the practitioner to suffer bruises on their hands.
*Kūgāpou • Soft Elbow
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Soft Paws
After using Soft Paws to slap a blade away, the practitioner will continue moving forwards while jutting out their elbow. The momentum from the target's original attack that was slapped away, coupled with the sudden defenselessness of the target after having their attack deflected, makes for a powerful counter-attack. The elbow can be aimed anywhere on the torso and above, but is usually aimed at the target's face.
*Kūgāpou • Down Paw
D-Ranked Taijutsu Maneuver
Whenever a bladed weapon is coming towards the practitioner, they can slam their palm against the top of the blade, pushing it downwards. This can either cause the sword to miss or, if the practitioner's Strength is equal to or higher than the Strength of the attack, can force the sword into the ground. This technique only works on blades that aren't double-edged.
*Kūgāpou • Down Rush
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Down Paw
After using Down Paw to drive the opponent’s blade downward or into the ground, the practitioner will rush forward and ram their shoulder into the opponent, driving them back and away from their weapon or even taking the weapon from them outright.
*Kūgāpou • Slight Dodge
D-Ranked Taijutsu Maneuver
Whenever in a situation where they can't avoid being struck, the practitioner will slightly shift their body. This slight movement allows them to cause the incoming attack to miss any vital organs and cause as little damage as possible.
D-Rank Taijutsu
*Kūgāpou • Hunter's Prediction
C-Ranked Taijutsu Discipline
By observing a weapon's movement through the air and having a deep understanding of weaponry in general, the practitioner is capable of predicting a weapon's trajectory. This technique is especially effective when the practitioner saw the actual moment the weapon was launched, as seeing the movement of the weapon wielder provides crucial information. If they didn't see the weapon being launched, they can still predict the trajectory to a smaller degree but are incapable of accounting for high-level taijutsu that may be applied to the weapon attack.
*Kūgāpou • Quick Fang
C-Ranked Taijutsu Maneuver
Useful for dealing with an opponent using a short weapon, such as a kunai, knife, or dagger, the practitioner waits for the opponent to attack. Taking advantage of the small size of the weapon, the practitioner then aims a slap or a punch at the opponent's fingers, aiming to simultaneously push the weapon off its trajectory and damage or even crush the opponent's fingers.
*Kūgāpou • Leveraged Fang
C-Ranked Taijutsu Maneuver
The practitioner will sidestep a weapon attack against them and attempt to disarm the opponent. They will grab and pull the weapon on a safe or dull spot before simultaneously slamming the other palm into the opponent's wrist. If the opponent has a Rigid Structure technique of equal or higher rank than this technique, they can resist being disarmed. Otherwise, the weapon is ripped from the opponent's grasp and their hand is knocked away. Their wrist will swell from the impact, making handling weapons in that hand difficult if the wrist isn't outright broken due to the practitioner having a higher Strength than the opponent.
*Kūgāpou • Hunter's Prediction
C-Ranked Taijutsu Discipline
By observing a weapon's movement through the air and having a deep understanding of weaponry in general, the practitioner is capable of predicting a weapon's trajectory. This technique is especially effective when the practitioner saw the actual moment the weapon was launched, as seeing the movement of the weapon wielder provides crucial information. If they didn't see the weapon being launched, they can still predict the trajectory to a smaller degree but are incapable of accounting for high-level taijutsu that may be applied to the weapon attack.
*Kūgāpou • Soft Paws
D-Ranked Taijutsu Maneuver
Soft Paws is a bare-handed deflection technique and is used against bladed weapons. At this level, the practitioner is able to read the angles of the attacks to place the flat of their hand against the flat of the blade and push it away without getting cut by the weapon. However, prolonged use of this technique will cause the practitioner to suffer bruises on their hands.
*Kūgāpou • Soft Elbow
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Soft Paws
After using Soft Paws to slap a blade away, the practitioner will continue moving forwards while jutting out their elbow. The momentum from the target's original attack that was slapped away, coupled with the sudden defenselessness of the target after having their attack deflected, makes for a powerful counter-attack. The elbow can be aimed anywhere on the torso and above, but is usually aimed at the target's face.
*Kūgāpou • Down Paw
D-Ranked Taijutsu Maneuver
Whenever a bladed weapon is coming towards the practitioner, they can slam their palm against the top of the blade, pushing it downwards. This can either cause the sword to miss or, if the practitioner's Strength is equal to or higher than the Strength of the attack, can force the sword into the ground. This technique only works on blades that aren't double-edged.
*Kūgāpou • Down Rush
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Down Paw
After using Down Paw to drive the opponent’s blade downward or into the ground, the practitioner will rush forward and ram their shoulder into the opponent, driving them back and away from their weapon or even taking the weapon from them outright.
*Kūgāpou • Slight Dodge
D-Ranked Taijutsu Maneuver
Whenever in a situation where they can't avoid being struck, the practitioner will slightly shift their body. This slight movement allows them to cause the incoming attack to miss any vital organs and cause as little damage as possible.
D-Rank Taijutsu
*Kūgāpou • Hunter's Prediction
C-Ranked Taijutsu Discipline
By observing a weapon's movement through the air and having a deep understanding of weaponry in general, the practitioner is capable of predicting a weapon's trajectory. This technique is especially effective when the practitioner saw the actual moment the weapon was launched, as seeing the movement of the weapon wielder provides crucial information. If they didn't see the weapon being launched, they can still predict the trajectory to a smaller degree but are incapable of accounting for high-level taijutsu that may be applied to the weapon attack.
*Kūgāpou • Quick Fang
C-Ranked Taijutsu Maneuver
Useful for dealing with an opponent using a short weapon, such as a kunai, knife, or dagger, the practitioner waits for the opponent to attack. Taking advantage of the small size of the weapon, the practitioner then aims a slap or a punch at the opponent's fingers, aiming to simultaneously push the weapon off its trajectory and damage or even crush the opponent's fingers.
*Kūgāpou • Leveraged Fang
C-Ranked Taijutsu Maneuver
The practitioner will sidestep a weapon attack against them and attempt to disarm the opponent. They will grab and pull the weapon on a safe or dull spot before simultaneously slamming the other palm into the opponent's wrist. If the opponent has a Rigid Structure technique of equal or higher rank than this technique, they can resist being disarmed. Otherwise, the weapon is ripped from the opponent's grasp and their hand is knocked away. Their wrist will swell from the impact, making handling weapons in that hand difficult if the wrist isn't outright broken due to the practitioner having a higher Strength than the opponent.
*Kūgāpou • Hunter's Prediction
C-Ranked Taijutsu Discipline
By observing a weapon's movement through the air and having a deep understanding of weaponry in general, the practitioner is capable of predicting a weapon's trajectory. This technique is especially effective when the practitioner saw the actual moment the weapon was launched, as seeing the movement of the weapon wielder provides crucial information. If they didn't see the weapon being launched, they can still predict the trajectory to a smaller degree but are incapable of accounting for high-level taijutsu that may be applied to the weapon attack.
Ochiba StyleShow
D-Rank Taijutsu
*Ochiba • Single Finger Draw
D-Ranked Taijutsu Discipline
Utilizing this manoeuvre, the user is able to quickly draw a kunai from its holster. This is done by placing their finger through the lip of the holder and into the ring of the pommel, flicking it up and out quickly, having the kunai in the user’s hand within an instant.
*Ochiba • Leafing Lumber
D-Ranked Taijutsu Maneuver
A simple technique, the user lowers themselves down and performs a sweeping kick attempting to knock their opponent to the floor, whilst bring their blade into the opponent’s chest all in one fluid motion.
Asashin to SupaiShow
D-Rank Taijutsu
Asashin to Supai - Power Gauge
D-Rank Taijutsu Discipline
Akihiko uses his eyes to do an ocular pat down of his opponents. He gazes upon their aura, their build, and listens to the tone of their voice to gauge confidence. By factoring in multiple aspects of another person, Akihiko can gauge the general power range of an opponent. He can't determine anything exactly, but by gauging general power levels, he can adjust his combat style accordingly.
Asashin to Supai - Basic Silence
D-Rank Taijutsu Discipline
Akihiko walks silently by avoiding most loud objects. This allows him to walk silently throughout an area, but can be detected with a perception technique or higher.
Asashin to Supai - Surveilance
D-Rank Taijutsu Discipline
Akihiko gazes upon an area to gauge an area and its surroundings. This perception technique allows Akihiko to see any stealth on the same level or lower.
Asashin to Supai - A Simple Lie
D-Rank Taijutsu Technique
By adjusting body language and focusing on the lie itself, Akihiko had a knack for falsifying his words... otherwise known to lie. A simple technique, but unless the opponent has a perception technique of equal rank or higher, they would fall victim to the deceit.
Asashin to Supa - Shapes and Sizes
D-Rank Discipline
By focusing on what would otherwise be a blinding area, Aki can utilize slight movements and shapes to determine where someone is and going to when looking through visually imparting situations. An example would be seeing the outline of shapes through a smoke bomb.
C-Rank Taijutsu
Asashin to Supa - Faster and Silenter
C-Rank Dicipline
A quieter version of Basic Silence. By honing his muscles in his legs, and adjusting his feet slightly, Aki can run in a silent manor without being heard unless the person seeking him out has a higher perception technique.
Asashin to Supa - Trying to Hide?
C-Rank Dicipline or Maneuver idk have to look it up
Akihiko will gaze upon an area and utilize his [Perception] skills. He can determine, if he looks at it, if there is a stealth technique being utilize at the same rank or lower.
B-Rank Taijutsu
Asashin to Supa - Pressure Point Take-Down
B-Rank Maneuver
Utilizing Stealth and Medical Knowledge, Akihiko will sneak up to an opponent and strike down three quick pressure points in succession. Upon the completion of this technique, an opponent would lose all mobile functions for 5 posts.
Asashin to Supai - Sonar Hearing
B-Rank Discipline Taijutsu
After training in a dark and dangerous simulation, Akihiko had developed a knack for utilizing his ears instead of his eyes. With this perception technique, Akihiko can hear within a 40m radius around him. Movements, Stealth, and any kind of technique can be heard if it is the same rank or lower.
A-Rank Taijutsu
S-Rank Taijutsu
Shoot'N'SlideShow
D-Rank Taijutsu
Quick Draw
D-Ranked Discipline Taijutsu
The practitioner has learned to a point of it being second nature how to flawlessly and quickly draw their weapons from their person, limited only by the boundaries of their full physical speed. Though seemingly irrelevant, this is often the difference in who shoots first. Secondary to this learned skill is also the ability to quickly re-holster or store weapons and draw different weapons.
Shoot From The Hip
D-Ranked Discipline Taijutsu
Requires: Quick Draw
The practitioner has learned to transition straight from a draw into an attack- using the draw itself as part of the attack and momentum. They can do this at full power, with a slight edge even, and with full accuracy.
Trajectory Predicition
D-Ranked Discipline Taijutsu
After much practice, the practitioner has learned how to read an opponent's movements to gauge where they will be at any given moment without penalty. Effectively, the practitioner can "lead" their shots to account for movement by targets.
Bouncing Projectile
D-Ranked Maneuver Taijutsu
The practitioner aims a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.
Dual Wield
D-Ranked Discipline Taijutsu
The practitioner is ambidextrous- they can use both their hands with equal deftness, especially in the context of projectile weapons.
C-Rank Taijutsu
On The Move
C-Ranked Discipline Taijutsu
The practitioner has learned how to accurately launch projectiles while moving through the flow of combat: whether jumping, rolling, airborne, sliding, or doing other basic combat movements at full speed, they are capable of hitting their mark.
Multi-Draw
C-Ranked Discipline Taijutsu
The practitioner has trained such a deftness to their draws that they are now capable of drawing multiple projectiles and more impressively, launching them in a tight spread, capable of putting multiple projectiles into a small bullseye at the same instance.
Anything Can Kill
C-Ranked Discipline Taijutsu
The practitioner has learned deeply the aerodynamics of projectiles to a point where they can improvise or makeshift weapons from anything, be it rocks, broken tiles, a chopstick, or even a tube of toothpaste. They know how to throw it for maximum damage and impact. This means when using makeshift weapons there is no penalty and they are just as effective as if it was a real weapon in the practitioner's hand.
Situational Awareness
C-Ranked Discipline Taijutsu
The practitioner has keen senses and perception and has trained to use them to have advanced spatial sense. This allows them to envision complex happenings around them with ease: this means it is hard to surprise attack the practitioner as they are always aware of their position and their surroundings. Likewise, they have a greatly sharpened ability to judge the speed of things, and the spatial aspect of them.
Training's of the RaikageShow
LIGHTNING'S SHADOW
The result of sheer determination and training with the Raikage, has resulted in Akihiko learning the great technique that Hayate had developed himself. In the quest to become the greatest weapon of Kumogakure no Sato, Aki's mind has been trained to have the edge of a razor blade, [Perception] to rival the speed of a lightning bolt itself. His body has become a [Rigid Structure] built to smash through whatever obstacles with [Close Quarters Combat], and he does it with the [Acrobatics] of a wild, dancing spark. As if mirroring lightning itself. It's shadow.
D-Rank |
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[color=#EDBB4E][b]Lightning’s Shadow • Violent Arcing Nature[/b][/color] [i]D-Rank Discipline Taijutsu[/i] Akihiko has learned how to move at maximum speed at all times, in part by moving in arching pivots that allow him to build speed explosively and keep his momentum when changing directions. This is particularly useful for performing feints or quickly getting out of harms way. [color=#EDBB4E][b]Lightning’s Shadow • Thunderstruck[/b][/color] [i]D-Rank Maneuver Taijutsu[/i] Lunging forward Akihiko throws his shoulder down and throws it at the sternum of his opponent. This powerful move makes use of his entire body and its weight to not only knock opponents equal to Akihiko in strength or weaker off their feet, but knock the wind out of them creating an opening. Opponents which Akihiko is far stronger than (by 5 or more points) will usually have their sternums broken on impact. [color=#EDBB4E][b]Lightning’s Shadow • Grounding[/b][/color] [i]D-Rank Discipline Taijutsu[/i] Akihiko has trained and perfected distributing his weight during a fall through the art of Ukemi. This means he can naturally (like second nature) perform and seamlessly move into a roll, forwards, backwards or sideways from any position. This has many practical uses but is mainly used as a response to being thrown, knocked over, or falling. When utilizing Ukemi, Akihiko can almost completely eliminate impact damage. [color=#EDBB4E][b]Lightning’s Shadow • Skyward[/b][/color] [i]D-Rank Maneuver Taijutsu[/i] Starting from a low position, Akihiko pushes upwards with his legs and rotates his core to create a high amount of torque while simultaneously moving his fist up towards an opponents chin or chest. This punch delivers a high amount of force capable of knocking people even slightly greater than his own strength off their footing. Those with less strength than him will actually be launched completely off their feet and into the air. For opponents weaker than Akihiko, for every point of strength he has over them they are sent flying 1/2 meter into the air. [color=#EDBB4E][b]Lightning’s Shadow • Strikepoint[/b][/color] [i]D-Rank Maneuver Nintaijutsu[/i] When a target is airborne and vulnerable, either by using kinesis to extend his cloak off himself, or leaping up in the air himself and locking both fists, Akihiko will overhead slam an opponent into the ground, hitting them with tremendous force. Beyond the impact of the initial blow, they will be sent hurtling down into the ground at a speed and strength equal to Akihiko's strength, bouncing off the ground and for a second impact and ending the the two-hit combo. |
C-Rank |
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[color=#EDBB4E][b]Lightning’s Shadow • Volatile Nature[/b][/color] [i]C-Rank Stance Taijutsu[/i] An advanced footwork technique that makes use of good sense of space and high speeds, when Akihiko strikes a target he strikes "through" them with grazing blows to move past or by rotating his body past them. This means essentially with each consecutive strike he places himself on the opposite side of his opponent for his next strike. If Akihiko's movement speed is greater than the opponents Willpower, this will seem like a blur and will be hard to follow as he dances in an untraceable flurry around them. [color=#EDBB4E][b]Lightning’s Shadow • Lightning Straight[/b][/color] [i]C-Rank Maneuver Taijutsu[/i] In an instant, Akihiko will retreat backwards in a leap, landing on his back leg and lowering himself. Just as quickly, he will leap forward and back at his opponent, utilizing the arm opposite of his leg and delivering a downward straight punch. The main point of the technique is to turn his body into a spring, allow him to gain momentum quickly in closed spaces. The added momentum from moving full speed greatly aids the force behind the punch and also makes it unexpected. [color=#EDBB4E][b]Lightning’s Shadow • Drop Kick[/b][/color] [i]C-Rank Maneuver Taijutsu[/i] A potentially risky but powerful technique, from a running start, Akihiko will leap into the air attempting to kick an opponent in the ribs with both legs. Due to the sheer speed and momentum of the move, his kick will be delivered at [Speed] strength. If the kick successfully hits and is stronger than the target by at least 5 strength, this creates many fractures throughout the frame of the target (relative to the point of impact). If the target attempts to move past 2/3rds their speed, these fractures will fully break. If the target has 10 or less strength than Akihiko, it can break their ribs with ease making movement very hard. The risk however comes that in, if Akihiko misses, it means that his opponent can counter-attack a lot easier. [color=#EDBB4E][b]Lightning’s Shadow • Spark[/b][/color] [i]C-Rank Maneuver Taijutsu[/i] Honed from years of skipping stones as a child, Akihiko will hold the projectile he wishes to throw in his hand, then he will perform a spin with his body in a direction he desires. During this motion, his body becomes a counter-weight as he chucks a projectile (or however many he can fit in one hand) to the fullest of his physically possible strength. The true bonus however is the finesse he puts on the projectile(s) causes them to "wobble" looking unstable and slow. This optical illusion makes the thrown objects appear -6 speed slower than they are to anyone who views them, though people with training in projectiles or skillsets such as flawless aim will be more capable of catching onto this gimmick. , Akihiko will land on his feet an instant later where he can re-position himself further or perform the technique again. Mastering this maneuver also included the ability to stop during the maneuver at any point should danger arise. |
B-Rank |
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[color=#EDBB4E][b]Lightning’s Shadow • Recognition[/b][/color] [i]B-Rank Discipline Taijutsu[/i] Humans follow patterns and in combat this is no exception, ranging from taijutsu to hand seals. Patterns already being easier to remember, Akihiko has worked hard at actively committing whatever he sees to his short-term memory. This allows him to remember things such as the beginning torque to a kick or a hand seal pattern after seeing it once, so that he can recognize the technique if used later in a battle, giving him an advantage in anticipating his opponents next action and effectively making an opponent’s consecutive usage of a technique a liability. [color=#EDBB4E][b]Lightning’s Shadow • Lariat[/b][/color] [i]B-Rank Maneuver Taijutsu[/i] Similar to a clothesline maneuver, by holding out his arm and bending it at the elbow making an "l" shape rather than leaving it straight, Akihiko will produce more tension creating a far more rigid strike. He will then attempt to strike his opponent so that his arm wraps around their upper chest and neck, delivering a tremendous amount of force in the process before throwing them off their feet and into the ground. When performed from a stand-still or with in short distances, this technique holds more than enough power crush a throat and break some of the bones in the upper chest with ease on impact alone, not even considering the damage from smacking into the ground. When delivered from a running position and longer range, the move reaches it's truly terrifying potential, the momentum aiding Akihiko's Lariat and allowing it to be delivered a [Speed] strength. For most mortal men, the full running Lariat is easily capable of snapping spines and completely caving in the neck and upper chest. [color=#EDBB4E][b]Lightning’s Shadow • Rolling Thunder[/b][/color] [i]B-Rank Stance Taijutsu[/i] By taking a wide footed stance, each foot shoulder-length apart, Akihiko will put himself in a stance that is in-conducive to moving fast (-9 Speed) however allows him to focus a tremendous amount of energy and strength into his upper body, allowing him to make abnormally potent movements with his upper body. (+9 Strength) |
A-Rank |
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[color=#EDBB4E][b]Lightning’s Shadow • Watchful Eye[/b][/color] [i]A-Rank Discipline Taijutsu[/i] Possessing immense perception capabilities, Akihiko is cognizant of even the most subtle details around him, to a point where he can even pick up on the slightest tension changes in an opponent’s body allowing him predict their movement before it is complete or even read what someone is writing by the way the top of their pencil moves. At times his eyes seem to move on their own will, rapidly tracking an amount of movements equal to his [b][Instinct]/3[/b]. A downfall to this technique however is that while his eyes may be aware of movement, his body is not always capable of knowing and keeping up. [color=#EDBB4E][b]Lightning’s Shadow • Thunderous Blow[/b][/color] [i]A-Rank Maneuver Taijutsu[/i] Utilizing his extraordinary speed and his high strength, Akihiko will deliver a powerful straight punch forward, the sheer amount of strength and speed the punch is thrown at displacing a pocket of hot air around his fist that is capable of causing first-degree burns due to the high level of friction. Effectively extending his punch by 7 meters, the air pocket is 2 meters in diameter and moves out in one direction only. Getting hit by it is like being hit by Akihiko's actual fist though at a 3/4ths of his strength. Additionally, if Akihiko is wearing an elemental cloak, the element will imbue the air pocket that comes off his fist, adding it's effect to it. [color=#EDBB4E][b]Lightning’s Shadow • God of Lightning[/b][/color] [i]A-Rank Stance Taijutsu[/i] Having obtained the ability to center himself and keep a sense of calm in addition to utilizing the many psychological and emotional observations his skill in perception gives him, Akihiko is capable of maintaining an insane amount of confidence and calm in any situation- causing him to seem eerily unworldly and causing existential conflict in those around him as if they were in the presence of a [i]god[/i]. Those who see his unnatural coolness will find it much harder to falter his willpower and utilize their own, this translating to a -5 willpower debuff. Of course those with high level techniques in centering themselves will find this less detrimental to themselves. |
S-Rank |
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[color=#EDBB4E][b]Lightning’s Shadow • Erratic Movement[/b][/color] [i]S-Rank Stance Taijutsu[/i] Utilizing his extraordinary speed, acrobatic prowess, and perception in combat Akihiko takes a "prancing" stance similar to that of a ballet dancer. This stance allows him to stay light on his feet never quite touching or staying on the ground for long while also keeping his motion "perpetual" and allowing him to move in extremely sudden and precise movements. Simply put, those attempting to strike him or defend against him are caught off guard by his sudden movements and their attempts will suffer a -6 speed debuff against his movement. Those with high level techniques and skills in perception can be less perceptible to this. [color=#EDBB4E][b]Lightning’s Shadow • Brace for Impact[/b][/color] [i]S-Rank Maneuver Taijutsu[/i] Akihiko has learned to combine his speed, perception, knowledge in rigid structures, and acrobatics prowess in order to move his body on command against any bludgeoning strikes, optimizing his form such that it minimizes the strength of incoming blows (-6 strength). Those with high level techniques and skills in aiming can be less perceptible to this. |
GenjutsuShow
Place Genjutsu in here
History
Historical AccountsShow
Aki's history is yet to be written. He was born into a family with an older brother and two loving parents who were Jounin tasked with protecting the village, a task given to a lot of his clan members. Growing up, his parents put Aki to the standard of the strong and independent older brother Yo. Because of this, Aki has always been put into a lot of rigorous training in order to try to surpass the bar that was set.
In the Academy Aki didn't subscribe to the mentality that was pushed onto him. Instead he tried to be different in behavior and physical appearance. Even though his behavior gave off a certain "image" the young shinobi passed the Ninja Academy as the top 5 in the class. As a fresh Genin, who knows what future awaits the young shinobi.
As a Genin Akihiko was volunteered to be the Jinchuriki of Ryeunso the Chaos Genma. After the successful conversion, Akihiko had spent a year secluded in the village focused on mastering the Genma that was sealed within his body. After completely mastering, the boy had spent another year utilizing jutsu and techniques that would be gifted by the monster within him. After fully training, the boy went to seek out others. He met two unique characters, Heart Samurai, Shiun and Suzuko. Although their personalities were different, they did bond over the Raikage's underwear in an adventure that only few would truly know about.
The boy wanted to make a name for himself and was entered into the Iron Banner Tournament. All of the villages brought out their best for each rank; D, C, B, Etc. Akihiko placed first in this tournament and solidified his trainings were working. Later on, the child would train with another girl named Rio. He learned a little about her, but over time realized that their meeting was more important than he thought.
The combination of training with his Heart Friends, sneaky training with Hotaru, Taijutsu Training with the Raikage, and getting beaten up by his mentor Yuichi, the child had spent years and was eventually ready to enlist in the Chuunin Exams. Him, Rio, Shiun, and Suzuko all were enlisted as a team. Although it took, defeating a mole monster and brutally hurting some Konoha Ninja, the 4 members successfully completed the chuunin exams.
As a Chuunin, Akihiko has been tasked with helping refugees during the current invasion war of Iwa vs Suna. Akihiko has also been tasked with Traveling far East to aid in the Imperial front of conquest! Aki and Suzuko both were instrumental in helping refugees escape from danger that would have been the Rock Country invasion of the Wind Country. Aki was also able to make friends with Beeko, of which both of them helped settle a sneak attack while construction workers were trying to build a safety camp for refugees.
All of Aki's contributions to aiding on the back end of the war gave the child enough recognition to be promoted to Special Jounin. With this new title he took on a brand new line of missions; the Conquering of Yaseyama. The boy spent a better part of a year following orders whether it was investigating a safe travel route for archeologists and scientists, discovering enriched resources, defending path productions from bandits, and even fighting monsters that terrorized a settlement camp. With Aki's victories and successful missions, Hayate the Raikage promoted Aki not only to Jounin, but put him in charge of colonizing Cold Country.
Upon descending into Cold Country Aki got not only assigned an invasion and cultivation force, but a Genin Team as well. His Genin Kyou, Raijin, and Tenshi joined him on a few ventures but also trained throughout the years spent taking over Cold Country. Aki participated in negotiating with the locals, defending against hostile animals and bandits, but also was able to bond with his fellow shinobi. Especially his Jinchuriki counterpart Akistar, the Hell Genma Host. After a successful expedition, Aki was called back to Kumo to aid in progressing more development within Lightning Country, but to also be given a task he never knew existed for a once immature prankster.
In the Academy Aki didn't subscribe to the mentality that was pushed onto him. Instead he tried to be different in behavior and physical appearance. Even though his behavior gave off a certain "image" the young shinobi passed the Ninja Academy as the top 5 in the class. As a fresh Genin, who knows what future awaits the young shinobi.
As a Genin Akihiko was volunteered to be the Jinchuriki of Ryeunso the Chaos Genma. After the successful conversion, Akihiko had spent a year secluded in the village focused on mastering the Genma that was sealed within his body. After completely mastering, the boy had spent another year utilizing jutsu and techniques that would be gifted by the monster within him. After fully training, the boy went to seek out others. He met two unique characters, Heart Samurai, Shiun and Suzuko. Although their personalities were different, they did bond over the Raikage's underwear in an adventure that only few would truly know about.
The boy wanted to make a name for himself and was entered into the Iron Banner Tournament. All of the villages brought out their best for each rank; D, C, B, Etc. Akihiko placed first in this tournament and solidified his trainings were working. Later on, the child would train with another girl named Rio. He learned a little about her, but over time realized that their meeting was more important than he thought.
The combination of training with his Heart Friends, sneaky training with Hotaru, Taijutsu Training with the Raikage, and getting beaten up by his mentor Yuichi, the child had spent years and was eventually ready to enlist in the Chuunin Exams. Him, Rio, Shiun, and Suzuko all were enlisted as a team. Although it took, defeating a mole monster and brutally hurting some Konoha Ninja, the 4 members successfully completed the chuunin exams.
As a Chuunin, Akihiko has been tasked with helping refugees during the current invasion war of Iwa vs Suna. Akihiko has also been tasked with Traveling far East to aid in the Imperial front of conquest! Aki and Suzuko both were instrumental in helping refugees escape from danger that would have been the Rock Country invasion of the Wind Country. Aki was also able to make friends with Beeko, of which both of them helped settle a sneak attack while construction workers were trying to build a safety camp for refugees.
All of Aki's contributions to aiding on the back end of the war gave the child enough recognition to be promoted to Special Jounin. With this new title he took on a brand new line of missions; the Conquering of Yaseyama. The boy spent a better part of a year following orders whether it was investigating a safe travel route for archeologists and scientists, discovering enriched resources, defending path productions from bandits, and even fighting monsters that terrorized a settlement camp. With Aki's victories and successful missions, Hayate the Raikage promoted Aki not only to Jounin, but put him in charge of colonizing Cold Country.
Upon descending into Cold Country Aki got not only assigned an invasion and cultivation force, but a Genin Team as well. His Genin Kyou, Raijin, and Tenshi joined him on a few ventures but also trained throughout the years spent taking over Cold Country. Aki participated in negotiating with the locals, defending against hostile animals and bandits, but also was able to bond with his fellow shinobi. Especially his Jinchuriki counterpart Akistar, the Hell Genma Host. After a successful expedition, Aki was called back to Kumo to aid in progressing more development within Lightning Country, but to also be given a task he never knew existed for a once immature prankster.
Username: Texas
Ryo: 276/1241
Prestige Perks: 9/9 [Inheritance: 0/100], [Scaled Accountant], [Stylist: Claimed], [Heirloom: Claimed], [Scaled Sheer Determination], [Heirloom: Claimed], [Scaled Sheer Determination], [Scaled Connections], [Omega]
Stat Trainings: (52/52)