Jinrai, Akistar

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Jinrai, Akistar

Post by Ace Trainer » Wed Jul 10, 2024 11:09 am

Username: Sia
Ryo: 100/321
Stat Trainings: 0/50
Companions: 0/1
JINRAI, AKISTAR
Silent Slinger

[Quietly Dramatic]
General Information
Age:Gender:Height:Weight:Hair:Eyes:
14 Male 5'2" 138 Lbs. Bright MF Gold When Asked, He Said Chocolate
DescriptionShow
The first and most notable feature of this odd human creature is the shocking gold spikes of hair they have there. Long large spikes, well down past the knots, they were kept nicely, time spent on it quite wisely to keep it still soft. No eyebrows to speak of, yet chiseled jawline did seethe up. Incredibly carved, sculpted yet even, the young Jinrai brazenly showed off his muscular features. Deep brown eyes and thunderous thighs, yet disguised to the eyes by the clothes baring lies. Tattoos all abound, almost gilded like crowns. Silver and gold markings adorned his full figure. Music notes of golden champagne dotted across his back, down they did travel towards his left hand and for attack. On his other arm too, tattoos, quite a few. A long harrowing score of birds and things mourned. The cloud village symbol, emblazed on his throat. It was in shining silver, on adam's apple, in a boat. Too down his back many music notes went, golden and silver and purple to vent. Down on the legs, some lilypads then, and clouds, a serpent, and a great giant hen. On the right leg however, was nothing at all. Not quite yet, it did seem, he'd save it for fall.
Clothing/AccessoriesShow
Most often, Akistar can be found wearing extravagant and lavish outfits, that which shines in the light and accentuates dances. With prances and stances, he's found that he likes one outfit the most. A loosely-sleeved top, bright purple and white, with golden accents that run round and round it quite nice. Golden Pants then that match with his hair, and golden gloves too, and a spiked collar to bare. Golden Boots that ended in tips adorned his feet, they left unique footprints, a confusing feat. In addition to his golden forehead protector, Aki has the village symbol and metal guards emblazed on the back of gloves.
EquipmentShow
Coming out from the back of his gloves, Aki''s Zankyō takes the form of two golden ribbons, each 30 meters in length but wrapped around the forearms of his gloves when not in use, usually with a half meter of them each trailing from his arms. With a simple gesture, he can shorten or lengthen them.
A backpack too, with 3 scrolls, brushes, and wells of ink.
His backpack also contains his start kit. The starters kit includes: 5 kunai, 10 shuriken, 10m of wire , 5 exploding tags, 1 smoke bomb, 1 flash bang.
Launtlet:
Launtlet is a puppet in the shape of a left-hand gauntlet. It has 10 durability. It is typically worn as a gauntlet.
PersonalityShow
Aki can often be described as as courteous, being quite polite even without speaking. Known for typically taking risks, he enjoys the flashiness of dramatic plays and maneuvers and is known to try chaotic approaches without hesitation. Oddly unambitious for how excited he tends to be, he has no real goals other than to make it through each day the best that he can. Quite curious by nature, he enjoys tinkering and learning trying new things, having almost no self control outside of battle. Aki's Ribbon Zankyō are often kept trailing a half meter and they dance and bob about as he walks. As he talks, he gestures, the ribbons flowing about and dancing with his speech purposefully and poised. He tends to manipulate them into shapes for dramatic effect when storytelling or describing things. In performance, his ribbons are let out at full length, utilizing precise chakra control and choreographed movements to put on dazzling shows. All jutsu that Aki performs through his Zankyō are silent, something he has dedicate much time to perfecting.

Sometimes said to be nurturing, he reckons its just easier to comfort those in need than to not. Trusting somewhat easily, he places faith in others only until they prove he shouldn't. Loyal and honest, Aki is truthfully known for his actions speaking louder than his words, for he speaks very little. Known to be affectionate to comrades and strangers, he is exceptionally friendly and wild, always down for a party or shenanigans of any sort. Flirty even in silence, he is admittedly a hopeless romantic though admits he can't form attachments. Sympathetic and altruistic, his optimism tends to come at the most unexpected of times, using his natural charisma to drive points home and spur emotion in the event he does choose to speak. Since he doesn't talk much, he spends a lot of time observing the world around him, absorbing and retaining information. Though impulsive and lacking self control, there is logic to his methodology generally. A very social creature, his emotions tend to seem quite stable or borderline "too excited."
HistoryShow
Like many in the Jinrai clan, Aki entered life and became thrown into theatre. He picked up on dancing immediately, and though he certainly could sing, he much preferred the dance. His parents gave him his ribbons, golden long streams with silver and champagne colored markings all up and down both sides. From an early age, he learned to utilize the ribbons not only as a performance, but an extension of his very life. He practiced with them so often, he became capable of performing many everyday tasks with them. Opening doors, reaching for items. He continued to perform and dance with his family quite often, eventually though taking an interest in the shinobi life.

Entering into the academy, his utilization of his ribbons proved to be a wonderful asset and it was then that he began to further fine tune and explore the capabilities of his Shindōton. With proper training from both the academy and his clan, Shindōton exemplified everything he already had learned growing up to that point. Now, his performances were more keen. They had reverb and sheen. He could dance and prance and cause his ribbons to lance. Graduating on pace, he continued to trace. He learned more, sought more, and learned a lot in this space. With the help of some tutors, he began to work anew. An interesting concept began to brew in his mind. He wanted to do something spectacular this time. To play with his ribbons, but make them unique. What could he do? His Zankyō began to feel weak. It needed an edge, something extra to make it pop. That's when it hit him, he'd just make it bounce back a lot. With the help of great mentors, he developed new methods. Shindōton combined with other things became quite elegant.
Battle Information
Combat StyleShow
Aki is a close-quarters fighter, utilizing his Zankyō and offensive jutsu to try and silently and swiftly take out his opponent's as extravagantly and quickly as possible.
Abilities: 1/3Show
Jiinchuriki:
Konegu no OkigenmaShow
Konegu no Okigenma
The Okigenma, commonly referred to as the Hell Genma, is a Genma sealed away and controlled by [Kumogakure no Sato]. The Okigenma has the ability to freely control chakra in limitless ways, and bestows this power to the host in the form of an aura. The Okigenma has Four Forms and through it’s forms the host gains the ability to program new skills into the cloak granted by the Okigenma. Unlike most hosts, the power of the Okigenma remains the power of the Okigenma, and it manifests these powers at the behest of it’s host through the cloak. The Okigenma tailors it’s many abilities to the strengths of it’s hosts, meaning the nature of a hosts cloak is rarely seen again when a new host is named. The Okigenma’s power comes from the ability for it’s chakra to act independently of the host. The Okigenma is compatible with only those who have a Fuuton affinity.

Influences: Konegu’s crystalline white skin and blood red tendrils are such strong features that they almost always manifest in it’s host in some way. Often this is via red spikes forming in various places on the hosts body, or blood red chakra.

Personality: This creature is incredibly controlling, but not in a power sense of the word. He's controlling in the fact that he likes everyone to do everything he says, in order for them to stay safe. He dislikes people going off on their own and doing whatever they wish, which he believes always puts them in harm's way. He will do everything to keep people close to him, and this involves bargaining, manipulating, and even blackmailing if he's very desperate. When he gets really close to someone, he will go so far as to use brute strength to keep them near him, not wanting to let them do anything alone for fear of them getting hurt or put in danger. In order to maintain a sense of control, the Okigenma is often more than willing to work alongside it’s host, though it will often try to make it seem like the host is the subordinate.

Transformations: Like most of the genma, Konegu does not always turn his hosts into replicas of himself, and how they go through the transformations varies from host to host. However, each stage has the same boosts:
  • Base Form: 0 Mastery +3 Chakra Pool always active (this counts against your max stat total)
  • Form 1: 4 Mastery +2 Chakra Pool
  • Form 2: 14 Mastery +5 Chakra Pool, +2 Speed
  • Form 2 Ascended: 20 Mastey +6 Chakra Pool, +2 Speed, +2 Strength. Additionally the host may now use skills from Form 1, and 2 while in Form 0.
  • Form 3: 28 Mastery +7 Chakra Pool, +5 Strength, +2 Speed.
  • Form 4: 36 Mastery +8 Chakra Pool, +6 Strength, +4 Speed
  • Form 4 Ascended: 50 Mastery +8 Chakra Pool, +7 Strength, +4 Speed, +5 Control. Additionally the host may now use skills from Form 1, 2, 3 and 4 while in Form 0
Copyright: Autonomous Chakra - Okijutsu
All Forms UnlockedShow
Base Form (0 Mastery)::
  • Appearance:: In the base form the host takes on somewhat crystalline white skin with subtle blood red lines throughout their entire body, especially apparent where veins and arteries are. Additionally, their hair gets red spikes mixed into it, their pupils become blood red, and their chakra and any chakra or jutsu they produce becomes blood red in appearance.
  • Skills: In the base form the host is able to sense Aura-like chakra around himself. This means very specifically things such as the following: Clones, Cloak-like jutsu, permanently active and/or continuous jutsu, Doujutsu, Fuuinjutsu, Enchantments, and/or Runes. At base this has a range of just a few feet but can be refined through the use of jutsu.
Form 1 (4 Mastery)::
  • Appearance: Upon entering this stage a blood-red chakra cloak envelops the host, it has four limbs that may be controlled independently from the host. Additionally, the red of their pupils begins to spread out into their iris and their veins and arteries become more pronounced.
  • Skills: In Form 1 The host is able to create chakra cloaks and limbs that act independently from the user.
Form 2 (14 Mastery)::
  • Appearance: The red in the hosts eyes pupils and iris will spread to the rest of their eyes to include the sclera. Their cloak will grow and additional four limbs and their skin will take on an even whiter appearance, although it is usually hard to physically see this due to the chakra cloak. Red spikes will begin to form around the hosts wrists and ankles.
  • Skills: In form 2 the host is able to break off parts of their chakra cloak and allow it to function separately from themselves, controlled by the Okigenma. Additionally, the host becomes able to hijack jutsu, using their autonomous chakra to methodically take over and hijack and control the movements of jutsu by placing a piece of the Okigenma's Autonomous chakra inside of it, converting it into a hybrid autonomous chakra jutsu under the host's control. If the jutsu was not created by the host, the host must have greater control than the caster in order to do this.
Form 2 Ascended (20 Mastery)::
  • Appearance: This form is indistinguishable from its predecessor.
  • Skills: The host may move directly into this Form from the Base Form without having to move through the previous Form first. Additionally, the host may now use skills from Form 1, and 2 while in Base Form.
Form 3 (28 Mastery)::
  • Appearance: The white crystalline skin forms into a secondary chakra cloak underneath the red one, taking of the appearance of a somewhat macabre helmet that does not cover their mouth and armor that appears to have a large hole in the chest. The red cloak will grow an additional four limbs and the spikes around the wrists and ankles will become more abundant.
  • Skills: The host may create constructs and clones of Autonomous chakra without first breaking them off of their cloak, additionally the passive Aura-like sensing capabilities in the base form begin to work naturally up to an A-Ranked jutsu range.
Form 4 (36 Mastery::
  • Appearance: The white crystalline armor encompasses the host entirely and red spikes jut out from their back all over, they look like a human-sized version of the Okigenma. The red cloak will grow an additional four limbs.
  • Skills: The autonomous chakra of the host can begin to have poison-like effects on targets that come in contact with it, though this is jutsu specific. The Aura-like sensing capabilities of the base form and Form 3 begin to work naturally up to an S-Ranked Jutsu range.
Form 4 Ascended (50 Mastery)::
  • Appearance: This form is indistinguishable from it's predecessor.
  • Skills: The host may move directly into this Form from the Base Form without having to move through the previous Forms first. Additionally, the host may now use skills from Form 1, 2, 3 and 4 while in Base Form.
ConcentrationsShow
Ninjutsu ConcentrationsShow
Shindōton:
Shindōton [Vibration Release]
Shindōton is a Ninpou concentration that allows the user to create intense vibrations in pure chakra. While the Shindōton chakra has no distinctive form or color, it is clearly visible as it causes intense visual distortions in the air around it. While often coupled with sound due to the Jinrai's culture, sound is not necessary for the use of Shindōton. Shindōton has a passive conduciveness effect, which causes vibrations to damage through physical obstacles. Vibrations do main damage to what they touch, but due to the vibration conduciveness nature of the technique, 1/3 [Control] damage goes through physical attributes that are considered solid. For example Doton would cause this effect to kick in where it couldn't with Suiton.
Baundoton:
Baundoton #F2D13D or bouncing release was developed by the Jinrai clan by combining Fuuton with Shindōton. Baundoton techniques appear as a shimmering golden aura that travels through the air. All Baundoton techniques have a "bounce" effect, causing them to bounce backwards along their original trajectory once reaching the end of their original range, striking backwards with the same force and speed they were sent out, all the way back to their point of origin, hitting even the caster if they do not move. Baundoton techniques can begin their bounce on impact with something, but it is also possible for them to continue along their journey to their intended destination before bouncing back, situation depending. If bouncing back after an impact, the strength of the bounce back will be reduced to 1/2 the original strength of the technique. At the moment that Baundoton techniques begin their bounce, they become silver and much more solid.
Fuuton:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Okipuppetry:
Considered by some to be the pinnacle form of puppetry, Okipuppetry is puppetry through autonomous hell genma chakra. It automates its own usage and once cast the caster no longer has to pay attention to it much on their own. Okipuppetry cause puppets utilized by their jutsu to be shrouded in a red aura.
Taijutsu ConcentrationsShow
Corded Weapons:
The fundamental skill of [Corded Weapons] indicates the user’s proficiency with long rope-like weapons such as chains and wire. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Genjutsu ConcentrationsShow
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Touch Initiation:
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Sensor Initiation:
This user has learned to use their chakra's presence to initiate genjutsu. Allowing them to initiate genjutsu in people who notice them with sensory techniques.
Status Genjutsu:
This user has learned how to utilize Status Genjutsu that impose mental and cognitive effects on their target.
Warp Genjutsu:
This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.
Autonomous Genjutsu:
A blend of Hell Aura Ninjutsu with Genjutsu. Hell Aura Ninjutsu will automate out into the real world to do its best imitation of making the genjutsu real in reality. This is done as a combination with Genjutsu, causing them to become Hell Genjutsu.
Rank:Village:Primary Chakra Affinity:Secondary Chakra Affinity:Tertiary Chakra Affinity:
D Kumogakure Shindōton Baundoton Viperaton
Chakra Pool:Endurance:Control:Strength:Speed:Willpower:Mastery:Power Rank:
15 5 12 5 5 7 50 D
ShindōtonShow
D-Ranked: 4:
~[Tremor]
D-rank Ninjutsu
After performing the required handseals, the user can coat their hands in Shindōton in order to combine its effects with physical strikes. In order to impart Shindōton effects, physical contact must be made. Duration is [Control]/4 posts. Inflicts conduciveness based on [Control].

~[Impede]
D-rank Ninjutsu
After performing the required handseals, the user can create a stationary field of Shindōton within 2 meters of themselves, the size of the field being 8 meters in diameter. This can be used defensively or to lay a trap. Duration is [Control]/4 posts. Inflicts conduciveness based on [Control].

~[Pulse]
D-rank Ninjutsu
After performing the required handseals, the user will extend a pulse of Shindōton from their body in a 5 meter radius at [Control] speed and strength. This is typically used to attack those attempting to fight the user at close quarters. Inflicts conduciveness based on [Control].

~[Delayed Pulse]
D-rank Ninjutsu
After performing the required handseals, the user will impart dormant Shindōton chakra into an object that they have physical contact with. This chakra can be released with a single handseal as long as long as the object remains within 10 meters of the user, causing a pulse of Shindōton to extend from the object 2 meters in all directions with [Control] strength and speed. If not triggered within [Control]/4 posts, the Shindōton will dissipate and the chakra will be wasted. Inflicts conduciveness based on [Control].
BaundotonShow
D-Ranked: 5:
Baundoton: Disruption Wave
D-Ranked Ninjutsu
After forming the necessary hand seals or channeling, the user will swing their Zankyō, causing an arc of Baundoton to lash out from it in a sweeping mothion. This arc of Baundoton is roughly two meters in diameter and will travel with [control] speed and strength up to 10 meters during that post before turning silver and returning along its trajectory the next post.

Baundoton: Balance Check
D-Ranked Ninjutsu
After forming the necessary hand seals, the user will slam a surge of Baundoton chakra into the ground, a wall, or other such structure, causing a wave [2 meters in diameter] to lash out along the surface and strike at anything in contact with it with [control] strength and speed up to 10 meters in range. It will then turn silver and travel back along its trajectory the next post.

Baundoton: Star Ride
D-Ranked Ninjutsu
Prerequisite: Fuuton: Wind Skating
After forming the necessary hand seals, the user will cause a star-shaped mass of Baundoton to appear beneath their feet, roughly a meter in width. By holding onto the last seal, the user may use the star to travel at +3 speed greater than normal at the cost of -3 control. This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. At the end of the duration or at the casters suggestion, the star will turn silver and fly backwards along its previous trajectory, striking anything it comes in contact with at [control] speed and strength.

Baundoton: Concussive Strike
D-Ranked Ninjutsu
After forming the necessary hand seals, the users arms and Zankyō will be enveloped in a golden aura for up to [control/4] posts, causing any strikes they make with their arms or Zankyō to release Baundoton into the affected, causing the strike to emit an additional force equal to the users [control] for 2 meters through whatever was struck before the Baundoton turns silver and travels back again.

Baundoton: Reload Fire
D-Ranked Ninjutsu
While holding an item in one hand and doing seals in the other, the user will embue it with Baundoton, causing it to glow golden. Once thrown and reaching the end of its trajectory, the item will instead glow silver and begin to return back along its trajectory at a speed and strength equal to the users [control]. This jutsu can be utilized on up to four small items at once and lasts for three posts.
FuutonShow
D-Ranked: 3:
*Fuuton • Enhanced Launch
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at [Control] speed. The Fuuton passive is not applied in this technique.

*Fuuton • Wind Skating
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their ability to translate force (-3 Strength). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*Fuuton • Redirection
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.
Autonomous Vibration NintaijutsuShow
D-Ranked: 3:
The First Chorde
D-Ranked Autonomous Vibration Nintaijutsu Maneuver
Moving their body to a beat of their choice and channeling chakra the host will produce an aura around themselves with up to control strength from which a singular guitar chord up to 15 meters in length will be produced, it also has control strength. At the guitar chord's own discretion it can vibrate itself to produce sound that is very forcefully heard up to 15 meters away from itself, as well as move around up to 15 meters away from the host's hands (whilst they ideally pretend to play the air guitar). At the cord's own discretion it may use the control stat it was cast with to increase the range at which it is heard based on the current range increasing rules, as though it had done so on its initial cast. Regardless, the jutsu lasts for a maximum of five posts.

Stop
D-Ranked Autonomous Vibration Defensive Nintaijutsu Maneuver
Channeling, the host will ideally begin to rotate their body while planting their feet to the tune of a beat of their choice while autonomous vibration chakra flies out from their body in practically every direction at control strength and speed. This chakra will actively seek to push away incoming threats and will grow two tendril-like limbs every two posts it is used that will supply additional help in attempts to move threats away from the host. So long as the user plants their feet to a beat this jutsu may continue, though their chakra pool is the real indicator of its length. The jutsu may continue for up to 1/3 the chakra pool of the character.


Radio Demon: A Song of Dautonomous Magnitude
D-Ranked Autonomous Vibration Nintaijutsu Maneuver
The user will ideally move as though strumming a string instrument, though any wrist, arm, or even lip motion can be used to flurry out autonomous vibration chakra for this technique, creating an autonomous melody that will wisp out at up to control speed and strength away from itself at a shape entirely of its own discretion in an attempt to force anyone it wants within 15 meters to hear it while disallowing those it doesn't want to to hear it. Though it has a speed and strength, it is notably not an offensive jutsu and typically does not have an investment in its strength, it instead has a focus in fine volume control. To some targets, it may be very loud, to others, it could be incredibly quiet. Subtle auras of red and pink hues can be seen being produced from the red and pink shape produced by this jutsu, which may be any shape within its 15 meter dimensions autonomously. It lasts for 3 posts and travels up to 15 meters from its caster.
C-Ranked: 2:
The Radio Demon
C-Ranked Autonomous Vibration NinTaijutsu Maneuver
Over time, proper training has allowed Akistar to alter his voice to sound like practically anything or anyone he desires. After a bit of study and practice, he can mimic anyones voice, including any special effects that may take place. At first this was a ninjutsu but over time and with enough practice it has become a natural part of his being and he can achieve many sound effects without ninjutsu. At will, he can essentially toggle chakra in and out of his vocal cords and cause practically whatever sounds he wants with a little practice. This is not considered strenuous in the least nor chakra intensive, the rank of this technique is more of an indicator of its difficulty and the amount of practice required to learn it, as it is not very costly and thus he can essentially maintain the technique indefinitely. The autonomous chakra does its absolute best to help as efficiently as possible.

olor=#800080]Radio Demon: A Song of Cautonomous Magnitude[/color]
C-Ranked Autonomous Vibration Nintaijutsu Maneuver
The user will ideally move as though strumming a string instrument, though any wrist, arm, or even lip motion can be used to flurry out autonomous vibration chakra for this technique, creating an autonomous melody that will wisp out at up to control speed and strength away from itself at a shape entirely of its own discretion in an attempt to force anyone it wants within 30 meters to hear it while disallowing those it doesn't want to to hear it. Though it has a speed and strength, it is notably not an offensive jutsu and typically does not have an investment in its strength, it instead has a focus in fine volume control. To some targets, it may be very loud, to others, it could be incredibly quiet. Subtle auras of red and pink hues can be seen being produced from the red and pink shape produced by this jutsu, which may be any shape within its 30 meter dimensions autonomously. It lasts for 6 posts and travels up to 30 meters from its caster.
Hell Genjutsu: IllusionShow
D-Ranked: 2:
Hell Genjutsu: Band Play
D-Ranked Hell Illusion Genjutsu
The user will act as though strumming an instrument, or blowing one, or in other sort of fashion do some sort of visual flourish with their body, perhaps with a ribbon, though seeing this is the initiation. Both real and illusory music will begin to play at decibles controlled very independently, by autonomous tuners, controlling the volume within 15 meters of Akistar very well and allowing him to have private conversations, play tunes, or mimic practically any sound he wants, it is however only an audible illusion, except that the hell aura makes it sound real as well. Typically, a small radio-like looking device that is the size of about 3 katanas appears to be the source of the ninjutu-based noised, leading many to believe it to be the source of the genjutsu based noise. Sadly, destroying the radio will not silence the noise for those that had been initiated into the genjutsu. Both the real and fake noise may function autonomously for 3 posts, though if not kaid, the fake noise will become real noise for 3 additional posts.


Hell Genjutsu: Dukong Spirit
D-Ranked Hell Illusion Genjutsu
The user will perform seals with one hand, though seeing this is actually the initiation for the technique. Whether or not they use a real hand or an autonomously created limb is irrelevant, so long as hand seals are performed. A shape of hell aura resembling a Wukong Spirit will begin to manifest within 15 meters of the caster. It looks like the caster except it has red fur all over its entire body and a tail that is about the length of its legs though not quite that long. In place of regular feet, it has hands. To those initiated into the genjutsu, they will also see the illusion of an additional Wukong Spirit. The wukong spirits do not perform real jutsu, they instead autonomously change their own shape to include things such as firing off their fur like needles and regrowing it quickly, or fluttering out of the way because their feet turned into clouds. They are made of hell genma aura, thus having control strength and speed. The illusion(s) and the real Wukong both have a duration of 3 posts, however, if the jutsu was not kaid, the genjutsu Wukong will become real wukongs at the end of the 3rd post, then lasting for an additional 3 posts before expiring.
C-Ranked: 1:
Hell Genjutsu: Cukong Spirit
C-Ranked Hell Illusion Genjutsu
The user will perform seals with one hand, though seeing this is actually the initiation for the technique. Whether or not they use a real hand or an autonomously created limb is irrelevant, so long as hand seals are performed. At this stage of the technique they may alternatively have an existing Hell Genma Jutsu attempt to initiate the technique. A shape of hell aura resembling a Wukong Spirit will begin to manifest within 15 meters of the caster. It looks like the caster except it has red fur all over its entire body and a tail that is about the length of its legs though not quite that long. In place of regular feet, it has hands. To those initiated into the genjutsu, they will also see the illusion of an additional Wukong Spirit. The wukong spirits do not perform real jutsu, they instead autonomously change their own shape to include things such as firing off their fur like needles and regrowing it quickly, or fluttering out of the way because their feet turned into clouds. They are made of hell genma aura, thus having control strength and speed. The illusion(s) and the real Wukong both have a duration of 6 posts, however, if the jutsu was not kaid, the genjutsu Wukong will become real wukongs at the end of the 6rd post, then lasting for an additional 6 posts before expiring.
Last edited by Ace Trainer on Mon Jun 16, 2025 11:54 pm, edited 16 times in total.
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
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