Henrin, Katsuo

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Henrin, Katsuo

Post by Ace Trainer » Sat May 03, 2025 3:29 pm

Henrin Katsuo
Kat




Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.

General Information Age: 21
Gender: Male
Height: 6’2’’
Weight: 185 lbs
Physical Features:
  • Face/head: Kat has short, bright red hair and pale skin that is littered with freckles. Yet, the most stand out feature he has are his eyes. His sclerae are solid black with two red rings around where the outer and inner edges of their irides should be. Now approaching manhood, he has a light dusting of facial around around his jaw that is blond in color.
  • Body: Kat is slightly broader than his Henrin clansmen, though he still remains on the thin side. He's tall and still growing, expected to reach close to six and a half feet by the time he is in his early twenties.
    Clothing/Accessories: Kat wears loose, black shinobi pants with a red and black sleeveless jacket. The color reaches up nearly to the top of his head. He wears two different sized gloves. His right hand has a fingerless, black glove that reaches up to just below his elbow. His left arm has a longer, fingerless glove that covers his bicep. At the top of this glove, he wears his village symbol.
    Picture:
    PersonalityShow
    Personality:
    • General: Kat's personality can be summed up easily: 'He means what he says and he says what he means,' and when he commits to doing something, he makes sure to follow through. He's responsible and dependable with a deep respect for structure and tradition. He's drawn to order, organizations and work places that have hierarchies and clear expectations. Kat isn't flashy or attention seeking, but he does work hard to keep those around him on a sturdy and stable foundation. His family respects him for his reliability, practicality and his ability to stay grounded and logical despite even the most stressful of situations.

      Kat believes there is a 'right way' to proceed into any situation and anyone who pretends otherwise is likely delusional or trying to bend the rules for their own desires. He rarely hesitates to admit when he's wrong and takes responsibility for his actions even if it doesn't make him look good or others uncomfortable. He'd rather satisfy his own conscience than lie to protect someone else. Kat is also known for striving to meet his obligations no matter what and he is often baffled by people who fail to hold themselves to the same standard. He can sometimes unfairly misjudge people who don’t match his rigorous self-control – suspecting that someone is being lazy or dishonest when that person might actually be coping with other challenges. While this can sometimes make him appear rigid or unempathetic, his judgment often stems from his unwavering commitment to reliability and structure.

      Kat deeply respects the traditions he was brought up with and hopes to share his culture and values with a partner who is open to exploring them together. Like his personality describes, he would be a truly dedicated partner willing to devote tremendous thought and energy to ensure stable and mutually satisfying relationships. He is the rock in any relationship or friendship, a stable component that binds his more spontaneous friends together. Though he's not talkative or particularly playful in his affection, he is loyal, trustworthy, honorable and dependable.
    • Hopes/Dreams: He wants to see Sunagakure back under its own control and stable once again.
    • Fears: That he will fail his family and his village.
    • Combat Mentality:
      - Honest
      - Direct
      - Disciplined
      - Responsible
      - Calm
      - Practical
      - Organized and effective
      - Research oriented
    • Weaknesses:
      - Stubborn
      - Insensitive
      - By the Book
      - Judgemental
      - Prone to burnout

    Battle Information Village: Sunagakure
    Rank: Jounin
    • Chakra Pool: 25
    • Endurance: 25
    • Control: 35
    • Strength: 20
    • Speed: 35
    • Willpower: 20
    • Power Rank: A
    Equipment: 5 kunai, 15 shuriken, 10m of wire , 5 exploding tags, 1 smoke bomb, 1 flash bang
    Companions: (0/1)
    Affinity/Specialization: Sand Style
    Abilities and Concentrations
    Abilities
    First Ability
    Second Ability
    Third Ability
    Concentrations
    Ninjutsu
    Sand StyleShow
    Sand Style
    A character with this concentration is able to utilize Sand, an extension composed of Fuuton and Doton, and can make and use any custom or archived jutsu that require Sand. Sand style has a grinding effect. You must be a current or former Sunagakure shinobi, and have both Fuuton and Doton to utilize this concentration.
    Passive (Grinding)Show
    Sand, however, is rough, and grinds in it's movement, eroding and tearing at anything it comes in contact with. This makes Sand an aggressive element that adds to it's strength when coming in contact with solid matter by breaking it down and adding it to it's mass. When Sand breaks through anything it is strong against, it adds 1/5th of the strength of that thing to it's own strength. A 30 strength Sand Wave breaking through a 10 strength Doton wall would add 2 strength to itself, having 32 strength. Against organic matter, Sand grinds against skin and wounds, catching microtears that can become irritating and worsen existing wounds with [Strength].
    DotonShow
    Doton Affinity
    A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
    Passive (Enduring)Show
    Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
    Fuuton AffinityShow
    Fuuton Affinity
    A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
    Passive (Cutting)Show
    Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
    Taijutsu
    Close Quarters CombatShow
    The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
    AcrobaticsShow
    The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
    PerceptionShow
    The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
    GenjutsuNA

    Jutsu
    NinjutsuShow
    Sand StyleShow
    D RankShow
    *[Sand Cloud]
    D-Ranked Ninjutsu
    After forming the necessary handseals, the user will take a deep breath before expelling a strong breath full of sand. The sand will then move over an area 10 meters around the user, creating a cloud of sand that floats for 3 posts before settling. Standing within the cloud causes skin irritation and can make it hard to see.
    *[Sneak Attack]
    D Rank Ninjutsu
    The user will channel for a brief moment, then throw their hand forward. From their hand a small burst of sand will form, swarming around anything directly in front of their hand. This is often used to blind and surprise opponents to make a quick escape.
    C RankShow
    *[Sand Wave]
    C-Ranked Ninjutsu
    With the correct hand seals formed, the user will thrust their hands up, causing a wave of sand to form in front of them. The wave shoots up and travels forward at [Control] speed, enveloping anything in its path with [Control] strength, and traveling up to 25m before collapsing. The wave is only 2x2m in size, working mostly as an impromptu defense to capture projectile attacks.
    FuutonShow
    D RankShow
    *Fuuton • Enhanced Launch
    D-Ranked Ninjutsu
    After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at [Control] speed. The Fuuton passive is not applied in this technique.
    *Fuuton • Wind Bullet
    D-Ranked Ninjutsu
    After performing the required hand seals, the user expels a basket ball sized ball of wind from their mouth. This ball of wind travels up to 10m at [Control] speed, and explodes with [Control] Strength on contact with solid matter or at the end of its range.
    DotonShow
    D RankShow
    *Doton • Wall
    D-Rank Ninjutsu
    After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at [Control] speed. The wall has [Control] strength and is 3x3x1 meters large.
    Ryuusei Ken TaijutsuShow
    D RankShow
    ~Ryuusei Ken – Heavenly Impact
    D-Ranked Taijutsu Discipline
    This is more of a base technique, rather than a specific one, but, while using kicks and punches, the user waits for exactly the right moment, then, in a flash of movement, strikes with all of their power. This is heavily reliant on the Henrin's speed; the higher their speed stat, the harder it will be for an opponent to read their attacks and react.

    ~Ryuusei Ken – Shooting Star
    D-Ranked Taijutsu Maneuver
    This attack is a simple in nature, while being approached by the opponent, the family member will hop up. During the hop they will bring up their back leg into a snap kick aimed at the opponent's head, shifting to their other leg as they land.

    ~Ryuusei Ken – Arcing Star
    D-Ranked Taijutsu Maneuver
    While engaging an opponent in close quarters combat and making use of their Taijutsu skills and doujutsu, the Henrin will hop up while performing a back flip. Extending their leg, they will aim this flip kick towards an opponents chin in the hopes of injuring them.

    ~Ryuusei Ken – Rising Star
    D-Ranked Taijutsu Maneuver
    Tumbling forward into a roll, the Henrin will roll along the ground toward their opponent before putting their hands against the ground and launching themselves into an upward kick aimed at the opponents head. The user usually uses this to close the gap between themselves and their opponent, using the kick to try and launch them into the air if their they have more strength than their opponent.

    ~Ryuusei Ken – Split Star
    D-Ranked Taijutsu Maneuver
    The attack is a simple two-handed pushing motion palm strike delivered from around the level of the Henrin's abdomen. The simplicity of the technique masks the substantial power behind it as they thrust both palms into their opponent in an attempt to knock them back in an attempt to unbalance them.

    ~Ryuusei Ken – Skipping Star
    D-Ranked Taijutsu Maneuver
    From their stance, the family member will lunge forward their opponent in a leaping stride. As the make this leaping stride, they will attempt to lunge into them, fist-first, in an attempt to smash into them with all their might while closing the gap between them quickly.

    ~Ryuusei Ken – Grounded Star
    D-Ranked Taijutsu Maneuver
    Going into a roll after launching themselves forward, the family member will tumble toward their opponent before righting themselves into a kneeling position that ends with a crouching punch toward the opponents lower body.

    ~Ryuusei Ken – Spinning Star
    D-Ranked Taijutsu Maneuver
    The user of this technique will quickly somersault forward with one of their legs outstretched, aiming to slam it down into the opponent as they come down. Aiming for the head and shoulders, the Henrin will attempt to injure their opponent in the hopes of hindering their arm movements or disorienting them briefly.
    C RankShow
    ~Ryuusei Ken – Stardust
    C-Ranked Taijutsu Discipline
    Since the family member has the ability to remember exactly where they hit, they are able to utilize their Taijutsu skills to their maximum ability. Rather than putting their full power into each hit, they purposefully tone down their own hits, making their moves also just ‘barely’ miss, while in fact they are hitting with an incredible accuracy along with using the maximum power possible for the style. In doing so, each actual hit barely feels like anything at all, until the ‘final’ hit. This will make it seem like a whole lot more power was in the actual hit, due to the previous damage, while also causing a massive pain throughout the target’s body.
    ~Ryuusei Ken – Forceful Comet
    C-Ranked Taijutsu Maneuver
    Prerequisite: ~Ryuusei Ken – Stardust
    Leaping upward, the Henrin will kick while performing a series of spinning motions. They will kick with every full rotation they perform(up to four kicks), usually using this move to counter an opponent that is coming at them from the air or to attempt a flurry of blows against an opponent trying to back away from them on the ground by leaping forward instead of upwards.
    B RankShow
    ~Ryuusei Ken – Breakthrough Meteor
    B-Ranked Taijutsu Discipline
    After years of training in their style and developing their skills in acrobatic movement, the Henrin mind is capable of looking for gaps or openings in an opponents offense or defense. Even the slightest of shift in stance would give way to a Henrin's eye to detail in dismantling and exploiting any openings in an opponents guard. These openings can be anything from a place to land a blow to a space where they can slip between the gaps through their acrobatics.
    A RankShow
    ~Ryuusei Ken – Burning Meteor
    A-Ranked Taijutsu Maneuver
    Prerequisite: 35+ Speed, ~Ryuusei Ken – Rising Star
    Tumbling forward, the Henrin will forgo rolling to go right into the launch portion of Rising Star. Both feet will be thrust toward the opponent as the Henrin launches themselves with all their speed and might while angling a kick toward their intended target. During the brief moment between launching and impact, the feet and lower legs of the Henrin will move with such speed that they will catch fire, the Henrin's attack burning their opponent as it hits before the flames quickly die out.
    EideticismShow
    D RankShow
    ~Eideticism – Recall -Transcription
    D-Ranked Taijutsu Maneuver
    Prerequisite: ~Eideticism – Recall – Details
    While the user has access to writing materials, they will enter a trance like state while recalling a memory in full detail. The Henrin will proceed to transcribe anything they might have seen onto paper. This can be anything from a book they might have read to drawing a portrait of a person they might have seen. The process itself can take anywhere from a post to 5 posts depending on the complexity of the transcription they're performing

    ~Eideticism – Rapid Recall
    D-Ranked Taijutsu Discipline
    By quickly using their Doujutsu, the family member can recall a small portion of any memory in a fraction of a second, in order to recall specific details such as clones, Genjutsu triggers, and the like. This takes almost no focus or effort, allowing The family member to recall the detail with pinpoint accuracy and speed.
    ~Eideticism – Recall – Implantation
    D-Ranked Ninjutsu
    The Henrin will focus intently on a memory of theirs before laying both their hands upon a persons head. They will then proceed to lock eyes with them as they implant a memory of their choosing into the target from their own mind. This memory implantation is temporary but it allows the Henrin to share information with another person more easily. While the person won't recall all the exact details like the Henrin would(unless they are a Henrin), they can interpret the majority of the information transmitted into their brain. This implanted memory will only last for 2 posts before it fades from the recipients mind.

    ~Lingering Way – Trail of the Novice
    D-Ranked Ninjutsu
    After performing the necessary hand seals, the Henrin will proceed to create a small chakra shell around their arms and legs. These chakra shells mimic the movements of the Henrin's arms and legs, creating a sort of tracer effect that moves with a strength and speed equal to the Henrin's [Control] The Tracers are only usable in melee combat, adding an additional impact to any attack delivered for as long as the duration persists. These arm Tracers will last for a total of 2 posts before dissipating and they seem to passively exist within the Henrin's arms and legs when not following their movements.
    C RankShow
    ~Eideticism – Recall – Details
    C-Ranked Taijutsu Maneuver
    By seeing and recording any specific event, the family member recalls the event, and then replays the event in their head, but in a more specific manner. In doing so, they are able to memorize the minutest detail, from number of buttons on a shirt to the number of pebbles on the ground. However, doing so takes a big strain on the user, making this unable to be used in battle, unless they have two full posts to concentrate on recalling the memorizes and pick out the details.

    ~Eideticism – Recall – Scenery
    C-Ranked Taijutsu Maneuver
    By memorizing their surroundings with keen detail, the family member is able to recall the scenery, and, going above that, see the scenery in almost any angle. The reconstruction is done entirely by their eye, letting them 'see' in each different part of the area. However, there are limitations. This doesn't allow them to actually see through anything, but, the eye 'fills in' what isn't there. So, if someone is hiding by a bush, they would see a normal bush. It takes a full post to complete the picture, so other Dosatsugan jutsu cannot be used.

    ~Eideticism - Technique Prediction
    C-Ranked Taijutsu Discipline
    Using their ability to follow and analyze their opponent, the family member will watch carefully for any form of movement. Using this technique, the Henrin can react to an opponent's movement much faster and more precisely, allowing the member much more oppurtunity for a counter attack or dodge in encounters with her enemy. This level of the technique only allows for the Henrin to focus on a single target.

    ~Eideticism - Pattern Recognition
    C-Ranked Taijutsu Discipline
    Using their photographic memory, a Henrin can effectively memorize the way an opponent utilized a specific Taijutsu technique. Thereafter, should that opponent attempt to use the same technique while the Henrin has their eye open, they can almost instinctively react to it as they have memorized and figured out the technique the first time. Essentially, the same Taijutsu technique does not normally work on a Henrin twice.
    B RankShow
    ~Eideticism – Illusion Resistance
    B-Ranked Taijutsu Disciplie
    Prerequisite: ~Eideticism – Recall – Scenery
    This technique allows a Henrin who has memorized the surrounding area to point out even the most well hidden visual illusion genjutsu. They do this by focusing on the memory they have of their area and comparing it to what they see, and the overlay of information lets them spot even the smallest differences, thus rendering most visual illusions ineffective . This technique is only valid if the Henrin memorized their surroundings with ~Eideticism – Recall – Scenery, and only applies to illusion genjutsu created after the Henrin has memorized the area. This level of the technique can only identify B rank or lower visual illusions, as anything higher than B rank illusions are too well made to be discerned by this technique.

    ~Eideticism - Multi-prediction
    B-Ranked Taijutsu Discipline
    Prerequisite: Eideticism - Technique Prediction
    Utilizing the same principle as the original on a larger scale, the Henrin will focus on a maximum 6 opponents. This allows the member to follow and predict the movements of their enemies with incredible precision and speed just as the original technique functions, focusing on each of them with complete attention by darting their eyes from target to target to keep track.
    A RankShow
    ~Eideticism – Recall – Daruma Mode
    A-Ranked Taijutsu Maneuver
    Prerequisite: One of the family leaders or taught IC by a family leader.
    Due to the archive of Daruma mode family members, the family heads all normally have this jutsu. After focusing their mind, they place their right hand over the Daruma statue's eyes, in the form of covering them, then put their left hand on the back of the head, holding it still. Then, whenever they tap in to their own Dosatsugan. The family member is able to sift through and relive any event that the Daruma mode family member had witnessed.
    TaijutsuShow
    None
    GenjutsuShow
    None

    History
    Historical AccountsShow
    Like most Henrin families, Kat's family is large. He has six older sisters and one older brother making him the youngest of eight children. His parents would have had more if his mother hadn't gotten ill. Instead of letting the disease kill her, she partook in the Daruma, immortalizing her knowledge for her children and future generations. His father was part of the security detail that protected the village and with the loss of his wife, took more shifts until he was killed one night on patrol, leaving Kat to be raised by his older siblings.

    Growing up, Kat didn't mourn his parents as he didn't know them. He saw them as idols, honorable people of Suna and would strive to be just as loyal and honorable. Kat trained both his mind and his body, his body becoming toned and lithe, built for speed. He wanted to be part of the security detail for Suna, determined to protect its borders. Due to his hard work and dedication, he made chuunin at the age of twelve. He made Tokubetsu before his sixteenth birthday.

    Despite his prowess, his battle experience and knowledge was still too raw for him to take lead of a security squad and he was given the job of runner. He delivered information from the patrols to the council and when Iwa attacked, he was one of the first to arrive with the news.

    He spent months running between camps and forces, delivering strategies and information to their allies. Shortly before Konoha and Kumo were forced to back out to protect their own homes that he was captured by Iwa Shinobi and taken to a prison camp. Life in the prison camp wasn't easy and Kat was determined to escape so he could help out in the war again. It was there that he met a fellow teenager by the name of Kogetsu Furukawa. Like any normal teen, Kogetsu was reckless but determined. With Kat's eidetic memory, he easily memorized the guard rotation and the best route to take when to make their escape, and with Kat's help, the duo escaped easier than they would have alone.

    In the desert, the two, bonded through determination and kinship, eventually parted ways. Kogetsu went deeper into the desert and Kat returned home to be with his family. By the time he returned home, the war was over and he found that his brother and three of his sisters were killed in the war. Suna was no longer theirs. Kat became angry and wrathful towards anyone from Iwa and those in Suna who had changed their allegiance.

    Once again, he continued to train and work. He worked harder and harder every day but it is still not enough. Now, at twenty one, he strives to do more for Suna, no longer wanting to give in to Iwa control.

    Username: Zory
    Organization Equipment: 0/0
    Organization Jutsu: 0/0
    Ryo: 0/0
    Prestige Perks: 0/0
    Stat Trainings: (0/75)
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