[None]
[If something is precious, protect it. If something threatens what is precious to you, destroy it. ]
General Information Age: 17
Gender: Male
Height: 6'0"
Weight: 185 lbs.
Physical Features:
- Face/head: His white locks have grown as he's aged to a teenager, reaching just down past his shoulders which is normally tied back in a neat ponytail style with some of the shorter locks falling around the edge of his face framing his slender features as they drape just below the jaw line as they frame the thin face with youthful, attractive features. A set of brilliant bright blue eyes that have flecks of white sprinkled around the iris that almost seem to glow when light enters them. A slightly pointed nose of average size, then a set of soft looking, then lips set just above the slender face's chin that comes to a point. As he's aged his eye shape has taken on a more almond looking shape as his eyebrows themselves shave become sharp lines like a sword setting above his unique all blue eyes.
- Body: The boy's youthful form is slender has developed more tone muscle throughout but still doesn't have more than a regular athletic appearance to his body structure. No other scars or marks can be found upon the young man's body and instead his skin seems almost pristine and soft looking as though it has always been well taken care of.
- Notable Features: Strikingly pure white hair, bright blue eyes that seem to have white flakes within them. Throughout the shinobi's entire body, Ziv has implanted the black chakra rods tied to his black metal ability, the rods able to be see on all limbs to include the feet and hand, the front and back of his upper torso, and even upon his face appearing like bar style and dermal style piercings to include his nose and ears, and down the back of his neck.
Picture:

- General: Smart, Kind, respectful, knowledge seeker. Because of how he was raised the young man is ever curious, much like his father at that age, where he is attempting to understand the world and looking to feed his thirst for knowledge. Though he sees himself somewhat stuck in the shadow of his father and the number of exploits, both good and bad, that he had accomplished in his lifetime. Simply looking to forge his own path in life and not just be known as the Spirit Saint's son, hiding this fact from all.
- Hopes/Dreams: Reaching the level of renown and strength that his father possessed.
- Fears: Being unable to protect his new home and his students, having fully embracing that he is a part of the Sky Reach academy.
- Combat Mentality: An adapting fighting style that mixes the puppetry learned from his late father with his unique black metal elemental, adding in Ancient Runes to empower his puppets to a higher level.
Battle Information
Village:
Rank: Teacher (Jounin Equivalent)
Stats: 250/250
- Chakra Pool: 50
- Endurance: 35
- Control: 50
- Strength: 20
- Speed: 50
- Willpower: 45
- Power Rank: S
Equipment:
Emperor Hanzi's FistsShow
Name: Emperor Hanzi's Fist
Image:

Description: A rather normal looking set of what appear to be iron greys, inlayed on the knuckles and joints of the gauntlets appear to be a decorative golden looking metal. Each metal glove is a boring grey similar to that of iron and runs up to about midway up a user's forearm.
Effect: A pair of gloves made of a special, chakra enhanced material, the wearer of Emperor Hanzi's Fists can interact with anything as if it were solid, without detriment to their bodies. The wearer of these gloves could hold a handout and block a raiton blast, or slap away a fireball, or catch and throw back a wind blast, even grabbing water or mist as if it were a solid object is possible with the gloves. This however does not supplement the user's strength; they merely give the user the ability to physically touch and move chakra as they please.
Notes: Ziv has placed these legendary gloves on his human puppet "Tako", allowing for him to utilize the full strength of his puppet to wield the power of the gauntlets.
Starter KitShow
- 10 kunai - Five stored on left thigh holster, five with explosive tags stored on lower back pouch.
- 10 shuriken - Stored in right hip pouch.
- 5 exploding tags - Attached to Kunai
- 1 smoke bomb - Stored in the right side of lower back pouch.
- 1 flash bang - Stored in the left side of lower back pouch.
PuppetsShow
*Note for puppets. All of the shinobi's puppet have had Ziv's [Black Metal] chakra receivers installed throughout their different bodies allowing for him to utilize his chakra to control them through his Black Metal techniques. Most notable places are the head, neck, chest/back, arms, hands, and legs.
Human Puppet #1 - TadashiShow

Description: A tall puppet standing two meters in height, its appearance is that of a of a traditional samurai warrior in bulky looking battle garb including a white and black Oni mask with red eyes. A brown hooded cloak is used to conceal the puppet body from head to toe. Sporting the normal humanoid frame of two arms and two legs, the additional samurai garb and mask are used to hide the identifying features of the human puppet's original body. Inside the torso of the puppet houses the chakra system of Kato, Tadashi, allowing for the user of the puppet to access the following concentrations when using their chakra through the puppet's internal chakra system: Katon and Tenku.
Puppet Stats:
- Strength: 50
- Speed: 50
ShieldShow

Stats:
- Strength: 50
- Launcher Strength: 50
Body's Original EquipmentShow
Shakujou - A six-foot-long spiritual staff that was often used as a walking staff for the body's owner at times. The rings of the staff glow purple when a spirit comes within 100 meters and has the ability to dispel spirits C-rank or below within 10 meters of it. (Weapon Strength: 50 - Sealed in a puppet storage seal on the stomach of the puppet body when not in use)
15 Exploding Malas beads - These fist sized malas beads that are strung together as a necklace around the puppet's next, they are each designed to be removeable and used as single explosives. Each mala bead is able to detonate with [50 Strength] in a fifteen-meter radius of the bead.
Puppet PricingShow
Puppet
Puppet Frame = 15 Ryo /2 (Discount) = 7.5
Puppet Strength and Speed up to 50 = 70 Stats = 35 Ryo /2 (Discount) = 17.5
Shield
Tower Shield = 10 Ryo /2 (Discount) = 5
Shield Strength +40 = 20 Ryo /2 (Discount) = 10 Ryo
Launcher = 10 Ryo /2 (Discount) = 5
Launcher Strength of 50 = 25 Ryo /2 (Discount) = 12.5 Ryo
200 Senbon = 40 Ryo /2 (Discount) = 20
Total = 78
Puppet Frame = 15 Ryo /2 (Discount) = 7.5
Puppet Strength and Speed up to 50 = 70 Stats = 35 Ryo /2 (Discount) = 17.5
Shield
Tower Shield = 10 Ryo /2 (Discount) = 5
Shield Strength +40 = 20 Ryo /2 (Discount) = 10 Ryo
Launcher = 10 Ryo /2 (Discount) = 5
Launcher Strength of 50 = 25 Ryo /2 (Discount) = 12.5 Ryo
200 Senbon = 40 Ryo /2 (Discount) = 20
Total = 78
Human Puppet #2 - ToushiShow

[Description: A tall puppet standing just under two meters in height, it retains a similar appearance to that of the original body with darker looking skin and shoulder length white hair of the former body cut off now appearing short and spikey across the puppet's head. The puppet has a dark hoodeed cloak with blood red edging on it and a raven hue fox mask with red gem-like eyes concealed the face of the former Kumo shinobi's body. The body itself having been adapted to have four arms instead of the typical two and two legs after being converted into a human puppet. Inside the torso of the puppet the chakra system of Arashiyama Toushi, allowing for the user of the puppet to access the following concentrations when using their chakra through the puppet's internal chakra system: Suiton, Raiton, and Ranton.
Puppet Stats:
- Strength: 50
- Speed: 50
EquipmentShow
Original Equipment from Body
Name: [Breaths of Susanoo]
Description: A pair of Urumi sword whips with four flexible blade-like whips attached to a sword hilt with hand guard. The relics have been infused with the core energy of a powerful spirit and passed down Toushi's family for several generations. Made completely of a dark metal with red writing and outline coloring, the Urumi's hilt is only about six inches in length while the whip portions stretch out to two and a half meters in length being only about half an inch in width and about an eighth of an inch in thickness.
Ability/Effect: This weapon has the passive ability to increase the [Control] of any [Ranton] technique used through the weapons by [15].
Strength: 50
Name: [Breaths of Susanoo]
Description: A pair of Urumi sword whips with four flexible blade-like whips attached to a sword hilt with hand guard. The relics have been infused with the core energy of a powerful spirit and passed down Toushi's family for several generations. Made completely of a dark metal with red writing and outline coloring, the Urumi's hilt is only about six inches in length while the whip portions stretch out to two and a half meters in length being only about half an inch in width and about an eighth of an inch in thickness.
Ability/Effect: This weapon has the passive ability to increase the [Control] of any [Ranton] technique used through the weapons by [15].
Strength: 50
Four Tailed FoxShow
Name: Four Tailed Fox Demon Launchers
Description: The puppet has been installed with four 'foxlike' tails that are shrouded in red and black silk like cloth and are each three meters in total length when fully extended from the inside the torso of the puppet. On the end of each tail is a black ANBU style fox mask with red eyes, this mask is able to open its mouth to reveal a senbon launcher that extends out from the mouth. The launchers have the ability to release [Speed] senbon from each launcher, per post, with each launcher containing [100] senbon each, at a strength and speed of [Strength]. These tails are able to also be controlled by the puppeteer as additional limbs moving with [Speed] and [Strength].
Strength: 50
Speed: 50
Pricing:
Pricing - Launcher = 10 Ryo /2 (Crafting) = 5
Strength 50 = 40/2 = 20 /2 (Crafting) = 10
Speed 50 = 50/2 = 25/2 (Crafting) = 17.5
100 senbon = 20 Ryo /2 (Crafting) = 10
Total = 42.5 Ryo x4 = 170 Ryo total
Puppet PricingShow
Puppet Frame = 15 Ryo /2 (Discount) = 7.5
Human Puppet #3 - TakoShow

[Description: A tall puppet standing nearly three meters in height, the body is a multijointed eight-armed puppet upper body frame with a humanoid looking lower half. Its body is normally concealed almost entirely by a yellow-colored hooded cloak and has the appearance of a hunch back figure, causing it to appear closer to two meters in size at first glance. The face of the puppet is very thin and seemed to be missing any notable features such as a nose, almost appearing skeleton like, the wood carved head with the eyes appearing to be large, deep holes with black glass eyes embedded inside as metal horns spiral off each side of the head. Inside the torso of the puppet the chakra system of the body Tako was possessing when the demon spirit followed Saisuko Zao, allowing for the user of the puppet to access the following concentrations when using their chakra through the puppet's internal chakra system: Doton.
Puppet Stats:
- Strength: 50
- Speed: 50
Spring Arms MechanismShow
Puppet Mechanism
Inside the multi-segmented arm of the puppet, is a tightly coiled metal spring. When the puppet strikes with the arm it is able to extend to an additional length of thirty meters at a Speed and Strength of the puppet. Stretching the inner spring before the spring recoils the arm back to its normal length at [Strength] speed. Both of Tako's arms have had this modification conducted on them.
PricingShow
Price - 3 Ryo per 10 meters (Used the chain length for pricing) = 9 Ryo /2 (craft) 4.5
Strength = 50 (10 + 40)
40 /2 = 20 /2 (Crafting) = 10
Total = 14.5 per
Weighted Strike GauntletsShow

Name: Weighted Strike Gauntlets
Type: Armored (Gauntlets)
Description: A set of gun metal grey fist gauntlets that have been crafted with the appearance of a demon face on the outside of each gauntlet just above the fist as the wrest of each piece of armor has a jagged looking exterior. Affixed onto both of the puppet's lower arms, beginning at the mid forearm covering down to it fingertips.
Strength: 50
Effect: Inside each of the puppet's Gauntlets are a heavy weight sliding mechanis, that when the puppet strikes with one of the Gauntlets against a target or object the force causes the weight inside the gauntlet to be driven forward impacting the inside of the gauntlet creating a secondary strike at [50] strength.
Pricing
5 Ryo /2 (crafting) = 2.5
50 str
10 Str base
+40 strength = 40/2 = 20 /2 (Crafting) = 10
Total = 12.5 ryo
C-rank Effect - 4 x 6 = 24 /2 (Crafting) = 12
Strengrh = 50/2 = 25/2 Crafting = 12.5
Total Cost = 12.5 + 12 + 12.5 = 37 ryo
Death SpikeShow

Name: Death Spike Arrow
Type: Chain Spike Launcher
Description: A bolt launcher affixed to the right exterior forearm gauntlet of the puppet. Armed with a single deep purple tinted, short crossbow bolt that has a thin braided metal chain secured to the end of the bolt, 50 meters worth that is stored inside the upper forarm of the puppet's gauntlets. When the arrow impacts a target the back of the arrow head snaps becoming similar to a grappling hook making it very difficult to remove. The launcher fire the crossbow bolt at [50] strength and is able to retract the arrow by its chain at [50] strength and [50] speed, dragging whatever was struck by the bolt back to the puppet's hand. When fully retracted it will automatically be reloaded into its launcher mechanism.
Strenght: 50
Speed: 50
Pricing
Launcher = 10/2 (crafting) = 5
Arrow ≈ 1
50 meter of wire = 10 /2 (Crafting) = 5
50 Strength = 40/2 = 20 /2(Crafting) = 10
50 Speed = 50/2 = 25 /2 (Crafting) = 11.5
Total = 32.5 = 33
Puppet FrameShow
Puppet Frame = 15 Ryo /2 (Discount) = 7.5
JuukiShow
General Info

Covering the body of the puppet is a ragged looking baggy piece of black fabric that acts like a cloak held onto the puppet by thick dark ropes and being draped over the puppet's frame in such a way that is gives the large puppet a rather bulky appearance as it can hide its entire body, spare its three heads, beneath this covering. The stomach region of the puppet is a hollowed-out area large enough to store a normal sized person and is designed for the slates on the bottom belly of the demon puppet to open up allowing for it to capture a target inside. Along the stomach region of the puppet are eight smaller slats that can open up to reveal small blade width holes that allows for the puppet to impale itself stabbing any captured target inside its stomach with its melee weaponry. Juuki's limbs are designed to be detachable at a moment's notice to increase the combat effectiveness of the user as need.
Puppet Stats
- Strength: 50
- Speed: 50
Reaping Blade Set (12 Ryo)Show
Weapon Strength: 10
A set of eight Odachi style swords, one to be used by each hand of the puppet, each measuring two meters in length with a one-and-a-half-meter long blade and half a meter long hilt. Same blades as in the puppet image above.
Senbon Blaster (65 Ryo)Show

Weapon Strength: 50
Senbon Pods: 10 (10 Senbon in Each)
- Storage Fuuinjutsu • Depth Seal - Placed upon the chest region of the puppet and stores the eight Odachi swords of the Reaping Blade Set when not in use.
- Flash Step - Located on the back of the puppet's body.
- [Fuuinjutsu: Marked in Space - Located on the back of the puppet's head.
Taikobara OniShow
General Info

Puppet Stats:
- Strength: 50
- Speed: 50
Sword Fingered Gauntlets (10 Ryo)Show
Where the hands would normally be on the arm of the puppet can be found specially made gauntlets where the fingers have all been replaced with one-foot jagged claws that have a hook tip. These claws are the only thing that can be seen protruding from the oversized sleeve of the puppet's robe. See puppet image above for reference.
- Flash Step - Located on the back of the puppet's body.
- [Fuuinjutsu: Marked in Space - Located on the back of the puppet's head.
Amaterasu-ŌmikamiShow
[Goddess of the Sun]

*Note 1: Because of the puppet's size, it is counted as controlling three puppets against the total number the user is able to control at one time.
*Note 2: Zao has placed his [Fuuinjutsu: Marked in Space] fuuin jutsu on the puppet. Due to its size it is carried in a separate scroll than the user's other puppets.
Stats and Effect
Puppet Stats:
- Strength: 50
- Speed: 50
Blinding ArmorShow
A special jutsu sealed with the chest of the large goddess puppet, when activated the entire body will glow with a blinding light as the body is covered with a golden light for the next six posts.
Effect: C rank Hiton Armor
Spd = 20
Strength = 50
Total = 84/2 (Crafting Discount) = 42 Ryo
Effect: C rank Hiton Armor
Spd = 20
Strength = 50
Total = 84/2 (Crafting Discount) = 42 Ryo
Hiton Passive for Reference InfoShow
Hiton:Hiton, also known as Light Release, is an elemental fusion that combines Raiton and Katon to create and manipulate hard light to accomplish various feats. Hiton starts as relatively weak jutsu that create light and distractions, but at high levels creates super-heated lasers and grids of compressed light. Hiton jutsu are known for their blinding quality that exists unless otherwise stated. This quality, combined with the burning power of raw light creates a powerful offensive style that has a game-changing supplemental ability. The brightness of Hiton jutsu, and the burning power they have is based on the strength of the technique.The Blinding passive of Hiton reaches slightly farther than the max range of a jutsu.
- 1-14 Strength: Uncomfortable heat, spotting in vision
- 15-24 Strength: First Degree Burns, momentary blindness with residual blurriness, spotting, lack of focus
- 25-34 Strength Second Degree Burns, temporary Blindness 1 - 2 posts
- 35+ Strength Third degree burns, blindness 3 posts
- Blinding Passives default reach: 0-10 meters
- Blinding Passives max reach: 11-20 meters (Passive deranked 1x)
- No effect after 20 meters
HebīganShow
General Info

Puppet Stats:
- Strength: 50
- Speed: 50
Tri Kunai LauncherShow

- Strength: 10
- Speed:
Senbon BlasterShow

- Strength: 10
- Speed:
WingsShow

- Strength: 10
- Speed: 10
Elemental Shoulder CannonsShow

- Strength: 10
- Speed: 8
Each cannon can only be fired once per post then incurs a one post cool down period between uses. The cannons have the ability to move in order to track target's independent of the body or the other cannons at [Speed] and when not in used that are able to be retracted back on the left shoulder blade.
Elemental BlasterShow

Weapon Stats:
- Strength: 10
- Speed: 10
That cannon released a large wave attack at a shorter range than the other cannons. Able to be released the blast wave with a speed and strength equal to the [Blaster]. Creating a D-rank Storm Ninjutsu effect, producing a 5m diameter blast of storm chakra out to 15 meters.
BoosterShow

- Strength: 5
- Speed: 5
- [Augment Fuuinjutsu • Strengthen and Enhance] - Cover's ninety percent of the puppets body
- [Fuuinjutsu • Life Line] - Placed on the palm of each hand.
- [Fuuinjutsu: Marked in Space] - Located on the back of the puppet's head
- TBD
- TBD
- TBD
Yamato no OrochiShow
General Info

Description: Ziv has reworked the design of the original puppet that was handed down to him by his late father. Taking the puppet from its previous unfinished form to what it is today. Crafting the puppet into a twenty-five-meter-long dragon snake like those in the myths and legends of a time when the spirits ruled over the world. The dragon snake style puppet body has six limbs spread out through the ten-meter length of its upper body with a wide dragon head with several wooden spikes coming out of the top of the head facing backwards. A series of wooden spikes run down the center of the dragon puppet's raven black hue back. Two pairs of teal blue wings, four meter long and two-meter-wide wings are affixed on either side of the upper, middle back. Affixes to the ten-meter upper body is a long slender tail that measures fifteen meters in total length when what looks like a spiked mace head built into the end of the tail.
The puppets upper body splits off into five identical heads each with a five-meter-long neck. Each head of the puppet has a curved snout with a mouth full of kunai like metal teeth with the exception of two pearl white, tusklike teeth that protrude around the snout from the upper jaw the mouth like a set of long fangs, each measuring almost a meter in length. Its eyes are a a bright blue gemstone style of material that seems to glow faintly when the puppet is active.
Puppet Stats:
- Strength: 50
- Speed: 50
Mechanisms
Wrist Senbon Launcher - Right ArmShow

- Strength: 50
- Speed: 50
Pricing
+40 Strength
40/2 = 20/2 (Crafting) = 10
+50 Speed
50/2 = 25/2 (Crafting = 17.5
+80 Senbon
1 per 5 (with crafting discount) = 80/5 = 16
Upgrade total = 10 + 17.5 + 16 = 43.5
Wings of SteelShow
Wings of Steel
The front pair of wings on the dragon I puppet's body has a simple mechanism installed on the underside of each wing that allows for it to hold [150] senbon each. The mechanism allows for the senbon to be released in groups of twenty-five or all at once when the user controls the puppet to swing its wing. Allowing for it to 'throw' the senbon via the puppet's movement.
D-rank Mechanism
4x4 = 16 /2(Crafting) = 8
300 senbon
1 per 5 (with crafting discount)
60 Ryo /2 (crafting) = 30
Total 38 Ryo
Head #1 - Dragon FlamesShow
Maw of Flames
An ancient rune has been applied into the interior of the wood dragon puppet's maw than when activated allows the puppet to spew flames that cover a [160] meter area in front of them. This flame thrower like effect can be maintained for up to six posts before running out of chakra.
S-rank Katon Effect
4x12 = 48 /2 (Crafting) = 24
Strength 50
50/2 = 25 /2 (Crafting) = 12.5
Speed 50
50 /2 = 25 /2 (Crafting) = 12.5
Total = 49 Ryo
Head #2 - Gravity Dragon BlastShow
Maw of Gravity
An ancient rune has been applied into the interior of the wood dragon puppet's maw than when activated allows the puppet to create a singularity in front of the puppets sexond head. The singularity releases a constant outward push of Kuuton chakra in a conical shape covering a [160] meter area in front of them. This gravity will continue to be released from the singularity over the course of the next five posts even after the dragon closes it mout or moves away from where the singularity was created.
S-rank Kuuton Effect
4x12 = 48 /2 (Crafting) = 24
Strength 50
50/2 = 25 /2 (Crafting) = 12.5
Speed 50
50 /2 = 25 /2 (Crafting) = 12.5
Total = 49 Ryo
Head #3 - Dragon BreathShow
Slicing Dragon's Breath
An ancient rune has been applied into the interior of the wood dragon puppet's maw than when activated allows the puppet to exhale power gale like winds that cut at everything they touch, the Fuuton winds covering a [160] meter area in front of them. This Fuuton effect can be maintained for up to six posts before running out of chakra.
S-rank Fuuton Effect
4x12 = 48 /2 (Crafting) = 24
Strength 50
50/2 = 25 /2 (Crafting) = 12.5
Speed 50
50 /2 = 25 /2 (Crafting) = 12.5
Total = 49 Ryo
Iron TailShow
Spiked Mace Tail
The last meter of the puppet's tail looks like the head of a spiked war mace. Having spikes that are a meter long protruding out of the sides of the tail, built from a black steel, [50] strength. Allowing the user to swing the puppet's tail around just like a mace to attack targets.
Oversized war mace - 10 base strength
10 Ryo /2 (crafting) = 5
+40 Str = 40/2 = 20 /2 (crafting) = 10
Total = 20 ryo
Companions: (1/1)
Affinity/Specialization: Fuuinjutsu
Abilities and Concentrations
Abilities | |
---|---|
First Ability | Black Metal: |
Second Ability | TBD |
Third Ability | TBD |
Concentrations (13/18) | |
---|---|
Ninjutsu | [Puppetry, Ancient Runes, Fuuinjutsu, Ranged Fuuinjutsu, Black Metal, Advanced Channeling, Iijutsu, Human Puppetry] |
Taijutsu | [Weapon Crafting, Deft Hands, Perception, Art of Medicine, Mounting] |
Genjutsu | [Place them here] |
Jutsu
NinjutsuShow
PuppetryShow
*[Puppetry Style • Puppet Change of Body Stance Technique]
D-Rank Ninjutsu
After completing the necessary hand seals, the user is able to quickly substitute his/her body with one of their puppets. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. This technique may only be used a total of two (2) times in a single thread, counting towards the (1) teleportation limit.
*[Puppetry Style • Puppet Ventriloquism Technique]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.
*[Puppetry Style • String Toggle Technique]
D-Rank Ninjutsu
By releasing less chakra into his chakra strings, the user is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.
*[Puppetry Style • String Trap Technique]
D-Rank Ninjutsu
After using chakra strings, the puppeteer is able to attach them to objects, then solidify pieces of the string as someone is passing by, causing them to trip if they don’t notice the invisible wires.
[Puppetry Style • Puppet Transformation Technique]
D-Rank Ninjutsu
Much like the original Transformation Jutsu, the puppeteer does the needed hand seals and focuses on a new appearance for their puppet, causing the puppet to take on the new appearance just like the Basic Transformation jutsu would do for the user. By consistently emitting chakra the user is able to keep the puppet's new appearance adjusted at the cost of their Chakra Pool draining over time. An experienced shinobi may still see through this delusive disguise. This technique lasts for a number of posts equal to that of the user's Chakra Pool.
*[Puppetry Style • Initiate Puppetry Technique]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 25 meters. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at [Control] Speed. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the puppeteer’s control.
*[Puppetry Style • Manipulate Advancing Blades]
C-Rank Ninjutsu
Prerequisite: *[Initiate Puppetry Technique]
By attaching multiple chakra strings to their kunai, the puppeteer is able to hover multiple kunai around them before throwing them all forward. The puppeteer is able to hold an amount of kunai equal to their [Control].
[Puppetry Style • Puppet Storage Seal]
C-Rank Storage Fuuinjutsu
By writing out the needed fuuinjutsu on a scroll or surface, the user is able to seal their puppets into seal. Unlike other storage fuuin, this specialized seal is designed to be able to store only puppets and/or puppet items, storing up to 10 meters worth per storage seal.
[Puppetry • Mole Art Ambush][/color]
C-Rank Ninjutsu
Prerequisite: Doton
By channeling doton chakra to their puppets, the puppeteer causes the puppet(s) to be absorbed into the ground. Once underground, the puppet is able to move the puppet(s) through the earth at [Control] speed up to the [Speed] stat of the puppet frame(s), allowing them to reappear and surprise attack opponents from under the earth. Lasts for four posts.
[*[Puppetry Style • Puppet Senses]
C-Rank Ninjutsu
Required: *[Puppetry Style • Initiate Puppetry Technique]
By connecting a chakra string from a part of a puppet or person, the puppeteer is able to transfer their senses from their body to whichever part the strings are connected to on the puppet or human. This allows the puppeteer from ‘see’ and ‘hear’ from the perspective of what is connected to the string.
*[Puppetry Style • Advanced Puppetry Technique]
B-Rank Ninjutsu
Prerequisite: *[Puppetry Style • Initiate Puppetry Technique]
Master Puppetry is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 40 meters away. This jutsu allows the puppeteer to attach their chakra strings to humans or animals arms and legs at [Control] Speed, using every part of the puppet to its max potential. In order to break out from this technique, the target must be willing to break out and at least [Control] strength to resist the strings. While being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any natural way.
*[Puppetry Style • Human Puppet Technique]
A-Rank Ninjutsu
Prerequisite: 10 Iijutsu, Human Puppetry Concentration
Human Puppet is a Ninjutsu technique used by a Puppet Master. This technique allows the user to make a puppet which can contain and use chakra. The user does this by making a dead shinobi into a puppet. This puppet will maintain the same chakra its original body held when alive. If the original ninja was highly skilled, its puppet can retain these abilities as well. Even the ninja unique body traits will be passed on to its puppet form. Thus, the puppeteer can learn jutsu to use through the puppet.
Ancient RuneShow
*[Ancient Rune: Scholar]
D-rank Taijutsu Discipline
Prerequisites: [Charge & Augment Fuuinjutsu Concentration]
Not an actual fuuinjutsu technique, this discipline is the first step in a fuuinjutsu user being able to be utilized 'Ancient Rune' techniques. A highly sought after talent, Runes are an ancient form of fuuinjutsu much stronger than the standard fuuinjutsu and are used to embed jutsu effects into things on a permanent basis. This discipline shows that the user has the knowledge to understand Runes and can interpret what a Rune does through visual inspection. This technique is required to learn any [Ancient Rune] technique.
*[Ancient Rune: Novice]
D-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Scholar]
Reflective of the first step to actually utilize Runes, the 'Novice' is able to embed D-rank Ninpou effects with up to [25] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Novice must know the technique being embedded, or currently have it stored in another Rune.
*[Ancient Rune: Ninpou Storage]
D-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Scholar]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with a Ninpou Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune and store the chakra for a later enchantment. This can only store enough for a single Ninpou enchantment and must be done multiple times for more.
*[Ancient Rune: Iijutsu Storage]
D-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Scholar]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with an Iijutsu Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune and store the chakra for a later enchantment. This can only store enough for a single Iijutsu enchantment and must be done multiple times for more.
[Ancient Rune: Storage and Force Fuuin Storage]
D-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Scholar]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with a Storage or Force Fuuinjutsu Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune and store the chakra for a later enchantment. This can only store enough for a single Storage or Force Fuuinjutsu enchantment and must be done multiple times for more.
*[Ancient Rune: Apprentice]
C-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Novice]
The next step to utilize Runes, the 'Apprentice' is able to embed up to C-rank Ninpou and Basic Elemental effects with up to [35] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is de-tempered. This technique cannot be performed in combat. The Apprentice must know the technique being embedded, or currently have it stored in another Rune.
*[Ancient Rune: Katon Storage]
C-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Apprentice]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with a Katon Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune and store the chakra for a later enchantment. This can only store enough for a single Katon enchantment and must be done multiple times for more.
[Ancient Rune: Raiton Storage]
C-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Apprentice]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with a Raiton Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune and store the chakra for a later enchantment. This can only store enough for a single Raiton enchantment and must be done multiple times for more.
[Ancient Rune: Fuuton Storage]
C-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Apprentice]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with a Fuuton Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune, and store the chakra for a later enchantment. This can only store enough for a single Fuuton enchantment and must be done multiple times for more.
*[Ancient Rune: Journeyman]
B-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Apprentice]
The next step to utilize Runes, the 'Journeyman' is able to embed up to B-rank Ninpou, Basic Elemental, and Genjutsu effects with up to [45] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Journeyman must know the technique being embedded, or currently have it stored in another Rune.
*[Ancient Rune: Journeyman]
B-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Apprentice]
The next step to utilize Runes, the 'Journeyman' is able to embed up to B-rank Ninpou, Basic Elemental, and Genjutsu effects with up to [45] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal but are negated when the object is detempered. This technique cannot be performed in combat. The Journeyman must know the technique being embedded, or currently have it stored in another Rune.
*[Ancient Rune: Master]
A-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Journeyman]
Nearing the pinnacle of Runes, the 'Master' is able to embed up to A-rank Ninpou, Basic Elemental, Extension Elemental, and Genjutsu effects with up to [50] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal but are negated when the object is detempered. This technique cannot be performed in combat. The Master must know the technique being embedded, or currently have it stored in another Rune.
[Ancient Rune: Kuuton Storage]
A-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Master]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with a Kuuton Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune and store the Kuuton chakra for a later enchantment. This can only store enough for a single Kuuton enchantment and must be done multiple times for more.
Black MetalShow
Black Metal:
Due to the effect of the demon's chakra on Ziv, his chakra system was affected affording him the ability to produce Black Metal. Allowing for him to manifest black rods from his Tenketsu. These rods are able to function as demodulators for high-frequency chakra signals. Allowing for the user to create rods that can both transmit chakra and receive the user's chakra, using these rods for a variety of purposes.
These black chakra rods are formed out of the user's chakra, taking on a consistency similar to metal. Once formed, the user can transmit chakra through the transmitter rods on their body to the receivers from across vast distances.
Passive: Power Transmission - Due to the extreme connectivity of the black metal receivers have with each other, the user gains a fifty percent increased range at which the user is able to send, receive, and manipulate their chakra through the metal receivers.
[Basic Rod Creation]
D-Ranked Ninjutsu
The user forms hand seals and manifests up to two rods of black metal, these rods are half an inch thick and up to a meter in length at [Control] speed and strength. The end of the rod is always a sharp forty-five-degree point.
[Break]
D-Ranked Ninjutsu
After creating a basic receiver, the user is able to insert their chakra into the rod and cause it to easily break off in pieces as they see fit, despite its current strength. Able to effect [Control/5] rods per use.
[Flying Rod]
D-Ranked Ninjutsu
The user creates a rod of black metal at [Control] speed and strength while using their chakra to fire it off in a straight line at [Control] speed and strength out to 15 meters.
[Minor Chakra Injection]
D-Ranked Ninjutsu
After forming hand seal, for three posts, the user is able to inject the chakra within the opponent’s body via their black receiver rods upon successful contact, dealing damage to the internal structures of the body rather than the external. This has a painful effect on the muscles and blood vessels within the body, causing bruising at the touch.
[Metal Expansion]
D-Ranked Ninjutsu
The user can cause an existing black metal rod to extend in one direction up to fifteen meters at [Control] speed and strength, piercing whatever it comes into contact with along the way.
[Puppet Animation]
C-Ranked Ninjutsu
Prereq: Initiate Puppetry Technique
The user will install their black receivers into a weapon or puppet frame, upon activation of this technique the user is able to take control of that weapon, controlling it at [Control] speed and strength at up to [Control x4] meters from their body (see ability). Following the [Control] requirements for number of puppets they can control (based on puppet rules) and for normal weapons (His own Black metal rods, Kunai, Swords, Shuriken, etc.), they may control up to [Control/2] of these items. While using this technique the user can only utilize other Black Metal techniques and Puppetry techniques.
[Black Metal – Sensory Ping]
C-rank Ninjutsu
Prerequisite: Sensory Concentration
The user’s unique properties of his black metal rods allow for him to pick up nearby chakra sources within a fifteen-meter radius of the rods under his control, allowing for him to sense the chakra signatures in real time. This only allows the user to detect the chakra signatures, nothing more. Last for four posts.
[Chakra Disruption]
C-Ranked Ninjutsu
After forming hand seals, for three posts, the user is able to inject the chakra within the opponent’s body via their black receiver rods upon successful contact, sending chakra into the chakra system of the target attempting to disrupt their chakra molding process based on [Control].
- Equal Control - Complete Disruption
- 1-5 Difference - Up to 50% delay.
- 6-10 Difference - Up to 25% delay.
- 11+ Difference - No effect.
[Flying Rods]
C-Ranked Black Metal Ninjutsu
The user creates up to ten-meter-long spiked rods of black metal that will be fired off all at once, traveling at [Control] speed and [control] strength out to 30 meters.
[Growing Spikes]
C-Ranked Black Metal Ninjutsu
The user will target up to ten of their existing black metal rods that exist, including those on his own body or those in his puppets, causing them to grow outwards into spike like weapons that can be used to attack or defend against attacker. Growing at [Control] speed and [control] strength out to an additional meter in length. These spikes will retain this increased size for up to four posts before breaking off and returning to their normal size.
[Black Spiked Wall]
C-Ranked Ninjutsu
After performing the correct hand seals the user release black metal in the form of sand from their body, forming a curved at wall 15x15 meters in size [Control] speed. As the wall forms metal spikes, up to five meters in length, sprout from the enemy side of the wall expanding outwards. This wall can block attacks up to [Control] strength, and crumbles back into particles of black metal after 3 posts.
[Puppet Animation: Level 2]
B-Ranked Black Metal Ninjutsu
Prereq: Puppet Animation, Puppet Senses, Sensory Ping
The user will install their black receivers into a weapon or puppet frame, upon activation of this technique the user is able to take control of that weapon, controlling it at [Control] speed and [Control] strength at up to [Control x4] meters from their body (see ability). Following the [Control] requirements for number of puppets they can control (based on puppet rules) and for normal weapons (His own Black metal rods, Kunai, Swords, Shuriken, etc.), they may control up to [Control/2] of these items. The control of puppets and weapons with Level 2 is much more fluid and life like compared to the previous version, the movements even able to fool others that they could real humans based on their movements. While active the puppet technique [Puppet Senses] and [Sensory Ping] is active on all puppets in use. While using this technique the user can only utilize other Black Metal techniques, Ninpou Styles, and Puppetry techniques.
[Puppet Animation: Separation]
B-Ranked Black Metal Ninjutsu
Prereq: Puppet and active Puppet Animation technique
This technique grants the user the ability to control a multitude of separate objects with their [Black Metal Rods] embedded in them. Allowing the user the separate various parts of the puppet to avoid damage or attacks, or the ability to attack an enemy from several angles all at once.
[Black Metal Drizzle]
B-Ranked Black Metal Ninjutsu
Forming hand seals, the user focusing chakra into one of their arms, manifesting a large number of tiny bullets that look similar to large rain drops about an inch in size of the user's black metal before firing them off toward a target, often as a surprise attack out of their sleeve. Creating a cloud of flying metal rain drops that rush forward at [Control] Speed and [Control] Strength. Forming a ten-meter wall from the spray of projectiles that aim to pierce through anything in their path from the user out to sixty meters.
[Black Metal Rain]
A-Ranked Black Metal Ninjutsu
Prereq: Basic Metal Drizzle
Forming hand seals, the user manifests black metal ball about a meter in size that that rising above them up thirty meters that will release senbon sized black metal spikes downwards over the course of the next four posts, rain down upon the area around the user with a two-meter safe spot where the user is standing, the area affect attack covering the area within a fifty-meter radius of the user. The senbon rain drops fall at [Control] Speed and [Control] Strength
[Puppet Animation: Level 3]
A-Ranked Black Metal Ninjutsu
Prerequisite: Puppet Animation Level 2
The user will install their black receivers into a weapon or puppet frame, upon activation of this technique the user is able to take control of that weapon, controlling it at [Control] speed and [Control] strength at up to [Control x4] meters from their body (see ability). Following the [Control] requirements for number of puppets they can control (based on puppet rules) and for normal weapons (His own Black metal rods, Kunai, Swords, Shuriken, etc.), they may control up to [Control/2] of these items. The control of puppets and weapons with Level 3 is much more fluid and life like compared to the previous version, the movements that appear human. With this enhanced control Ziv is now able to perform taijutsu maneuvers that he personally knows through puppets that he is controlling.
While active the man is able to now see, hear, and speak through his active puppets as though they were extensions of himself while [Sensory Ping] is active on all puppets in use. While using this technique the user can only utilize Black Metal, Ninpou, and Puppetry ninjutsu. Due to having several of his black rods placed throughout his body, the user is even able to fly by controlling the rods or use a puppet as a flying mount to travel from place to place using the standard rules for normal flight ninjutsu.
[Black Metal - Black Threads]
A-rank Ninjutsu
Prerequisite: *[Puppetry Style • Initiate Puppetry Technique]
From the fingertips of both hands, the user releases their black metal chakra from their tenketsu creating slender metal threads that are able to move one hundred meters from the user. These threads all the user to manipulate the metal threads just like they would have done through the original Puppetry Technique, enabling the user to attack or defend with the strings performing such actions as attaching these strings objects, humans, or animals at [Control] Speed and [Control] Strength. Those being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any natural or unnatural way.
[Black Metal World]
S-Ranked Black Metal Ninjutsu
Prereq: Black Metal Rain
Forming hand seals, the user manifests spear of black metal that appears almost like sand from their body, the Black Metal Sand beings to rapidly expand outward from the user's palm as spikes of metal form in a mass of metal thorns, spreading in the form of multiple spikes that branch off from one another at [Control] Speed and [Control] Strength in irregularly patterns making evading the spikes more difficult. Over the course of the activation post the Black Metal spikes will continue expanding in height and width as they attempt to entrap and pierce targets caught inside the metal mass's area of affect as the thorny metal mass that will continue until it has completely filled the entire area of a 160x160x160 meters. Those caught within will be constantly pierced by the irregularly forming spikes over the course of the next five posts as eventually all the empty space is filled with black spikes.
FuuinjutsuShow
*Storage Fuuinjutsu • Tool Storage
D-Rank Fuuinjutsu
After drawing a seal formula on a surface, ensuring it is large enough for the object that is about to be stored. The user will then begin placing the object into the seal. The user can only seal objects up to their ([Control]*2)m^3 in size.
*Force Fuuinjutsu • Explosive Tag
D-Rank Fuuinjutsu
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself.
*Storage Fuuinjutsu • Sealing Defense
D-Rank Fuuinjutsu
By having an empty surface with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming projectile with the surface. Right before contact is actually made, the projectile will be sealed into the seal. While strong, the seal must be the same size or larger than the projectile it is attempting to seal. This seal can protect up to the users [Control] in Strength. Once used to seal and then release again, the seal will need to be rewritten. The user can only seal objects up to their ([Control]*2)m^3 in size.
*Charge Fuuinjutsu • Air Seal
D-Rank Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. Alternatively, the user can also do hand seals and place their hands forward, causing a seal to burst to life in the air in front of them. This technique consumes chakra equal to the cost of the technique.
*Fuuinjutsu • Removal
D-Rank Fuuinjutsu
After performing the necessary hand seals, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with.
Force Fuuinjutsu • Directional Explosive Release
C-Rank Fuuinjutsu
Prerequisite: *Charge Fuuinjutsu • Air Seal
After performing the necessary hand seals, the user will create a fuuin seal in the air with raw chakra within thirty meters of themself. This explosive seal is able to store up to [Control] strength worth of explosive force that when released is projected outwards from seal in a single direction out to thirty meters. Seal can last for up to four posts before it needs to be activated before dissipating.
Storage Fuuinjutsu • Storage Strike
C-Rank Fuuinjutsu
Used in conjunction with storage seals, the user forms the needed hand seals then touches the storage seal causing it to release up to ten of the objects stored inside the seal simultaneously, launching them outwards at a strength of the users [Control]. The objects will be released in a small spread, only a few inches apart from each other out to thirty meters
*Storage Fuuinjutsu • Depth Seal
C-Rank Fuuinjutsu
After drawing a seal of appropriate size for the object but no larger than 1 meter, the user is able to store things at depth within this seal to near limitless lengths. The user is able to store up to [Control]/2 of the same item within this seal regardless of the depth of the surface.
*Augment Fuuinjutsu • Strengthen and Enhance
C-Rank Fuuinjutsu
After drawing the necessary seals on the object, the user will imbue the object with a strength equal to their [Control]. The size of this fuuinjutsu is contextual in terms of the object it is applied to and the strength it is enhanced to. For example, if imbued with 50 strength the object will have 90% of its surface space covered, while if only imbued with 25 strength roughly under half of its surface space would be taken up by the seal.
*Augment Fuuinjutsu • Link
C-Rank Fuuinjutsu
By performing the necessary hand seals, the user will then touch their target’s ear and on the lips, this creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.
*[Augment Fuuinjutsu • Chakra Forbid Seal]
A-Rank Ninjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.
*[Augment Fuuinjutsu • Paralysis]
A-Ranked Ninjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target’s ability to move their body and limbs disrupting their nervous system. This does not affect jutsu casting or ability to think.
*[Dimensional Fuuinjutsu • Perfect Redirection
A-Ranked Ninjutsu
The user must draw two copies of this fuuinjutsu, most often one they carry on themselves as a tag and one they place at a location outside of combat. The user will throw the tag at a projectile or jutsu and perform [Chakra Kai] activating the fuuinjutsu. Upon activation, the fuuinjutsu will activate, and whatever it contacts next will move into the dimensional space and then be immediately ejected at the opposite seal. This can be used to avoid opponent attacks, but also to redirect them back at the opponent.
NinjutsuShow
[Ninjutsu • Chakra Needles]
D-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into their mouths. The chakra in their mouth will form into [5] senbon where they will be spit out aided by chakra at [Control] Strength and Speed. The senbon can be shot up to 15 meters away. These senbon can be held in the mouth for up to three posts before the chakra fades.
[Ninjutsu • Shield]
D-Ranked Ninjutsu
After performing the correct hand seals, the user causes an up to 10x10 meter, curved defensive barrier to form within 15 meters of them at [Control] Speed and has [Control] Strength. It lasts for 3 posts.
[Ninjutsu • Chakra Rope]
D-Ranked Ninjutsu
An offensive binding technique used to create a rope of chakra; this technique begins with a short set of hand seals. Once these have been completed, the user will cause a rope of chakra to form up to fifteen meters away from them. The rope of chakra is up to 15 meters in length and half an inch in diameter, the chakra rope can be manipulated by the user's will at a strength of [Control] and speed of [Control]. The chakra rope lasts for four posts.
[Ninjutsu • Extended Vision]
D-Ranked Ninjutsu
After channeling chakra into both eyes, the user is able to enhance their vision for the next three posts, allowing the user to see at a distance of up to fifteen meters away as if they were directly in front of the user's face. Though as a slight draw back this causes the user’s vision to become tunneled in the direction in which they are looking. Last for up to three posts.
[Ninjutsu • Bursting Chakra Orb]
D-Ranked Ninjutsu
After channeling chakra into one of their hands, a two-inch diameter orb of chakra will form which the user launches the orb under their control at a speed of [Control], able to control the chakra orb at a range up to [15] meters from the user's position. Upon the user willing it or the orb impacting something it releases an explosive force at [Control] strength cover a [5] meter radius around the orb. If the user does not strike a target within 3 posts the jutsu will explode on its own.
[Ninjutsu • Master Key]
C-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into the tip of their right hand and out the point of the index finger. The chakra is very malleable and can be inserted into various types of locks and/or padlocks that are not protected through fuuin or other special means, allowing the user to manipulate the chakra to open most locks with ease. Last two posts.
[Basic Weapon Multiplication]
C-Ranked Ninjutsu
The user will form hand seals then channel their chakra into a weapon within 30 meters of themselves, that is no larger than one meter in size, that weapon will multiply in a puffs of chakra smoke that manifest outwards and around the original weapon. Revealing a 10x10x10m cloud of the identical weapons moving at the same speed and strength as the original weapon. These new weapons disappear after three posts.
[Repulse]
C-Rank Ninjutsu
After channeling chakra for a moment, an explosion of chakra will expand outwards from the user's body at [Control] Speed and [Control] Strength. This explosion is capable of physically pushing away any substance, including living beings, which are unable to resist, in a fifteen-meter radius of the user.
*[Ninjutsu • Spiritualism Technique]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the initial cost of the summon is equivalent to its rank. It is paid upon being summoned and then the same cost is paid as often as follows:
- D-Rank: Free to maintain once summoned.
- C-rank: 10 posts
- B-rank: 9 Posts
- A-rank: 7 Posts
- S-rank: 5 posts
[Ninjutsu • Simple Barrier]
C-Ranked Ninjutsu
After channeling their chakra, the user forms cube style barrier of chakra around themselves or a target up to [30] meters away from their position. The barrier forms at [Control] Speed and [Control] Strength, up to [15x15x15] meters in size, lasting up to four posts.
IijutsuShow
*[Iijutsu • Diagnostic Check]
D-Ranked Ninjutsu
A technique used by medical shinobi to deduce what is going on with a patient. They will perform a hand seal and green chakra will cover their hands. From there, they may place them upon a number of patients equal to their [Chakra Pool]/2. Their chakra will travel through the patient at [Control] Speed before coming back to them and allowing the medical shinobi to be able to tell their patients temperature, blood pressure, oxygen saturation, and heart rate for as long as they have chakra.
*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
The user will channel the needed chakra throughout their upper body (torso, arms, hands, face) at [Control] Speed. This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead. Once they are sanitized, they remain this way until coming in contact with more bacteria.
*[Iijutsu • CPR]
D-Ranked Ninjutsu
After focusing chakra into the hands, the user will place both over the target's chest or back. By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to stimulate it as if it was manually receiving CPR.
*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
After focusing chakra into their hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot at [Control] Speed. Wounds can be dealt with one limb at a time and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.
*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
The user may channel chakra into an object (such as a leaf, piece of cloth, etc.) in the absence of bandages to sterilize it and is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Wounds covered by this jutsu not only are safeguarded against bacteria but also applied an antiseptic and burn ointment to further provide aid.
*[Iijutsu • Local Anesthesia]
C-Ranked Ninjutsu
The user will channel chakra into their hands and then place them over a group of muscles. Their chakra will spread through the muscle group at [Control Speed and numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.
*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
The user will channel their chakra and then make a small incision on the patient before placing their hands over the new wound. As this chakra is channeled into the body, the poison is extracted and contained in a green orb of chakra in the user's palm at [Control] Speed. Once extracted, the liquid poison will be suspended in the containment orb. Their chakra then mutates the poison at [Control] speed and rearranges it into an antidote. This antidote is effective on C-rank or lower poisons and induces immunity to the specific poison the patient was ailed with for 7 posts.
*[Iijutsu • Skin Mask]
C-Ranked Ninjutsu
This particularly disturbing technique is typically utilized by medical-nin operating covertly. After obtaining a dead body, the user will channel chakra into the deepest layer of skin to carefully remove the facial skin from the underlying tissue. Once this has been done, the user will focus their chakra into the separated skin before applying it to his/her face. As this chakra makes contact with the user's skin, the skin cells will bond, creating a seamless mask. This new face remains stable for up to three (3) threads before it will begin to rot.
*[Iijutsu • Blood Transfer Technique]
C-Ranked Ninjutsu
The user must make small incisions into the patient and donors' bodies to open a vein. Once the vein has been opened, the user will begin to channel chakra into the donor and the patient at [Control] Speed. The patient's blood pressure will increase and stabilize itself while the donors blood pressure will decrease due to the transfer of blood. No more than 1 liter (2 pints) of blood can be transferred using this technique without repercussions such as fainting, loss of sensation, anemia, and death. In the event a donor is not available, the user may act as the donor. This also acts to allow the donor and patient to be a synthetic match so as to not send the patient into shock. This technique does not transfer KKG permanent or otherwise to the patient.
*[Iijutsu • Chakra Stitching][/color]
C-Ranked Ninjutsu
The user performs a short set of hand seals and then will gently place their index finger at the base of the patient's wound. Once this is done, the user will lift their finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear and hold the wound together with [Control] Strength. This is repeated until the wound has been pulled together. Actions performed with more [Strength] or [Speed] than the [Control] used to create the stitch will destroy it.
*[Iijutsu • Mystical Palm]
A-Ranked Ninjutsu
One of the almighty and most highly coveted abilities of medical-nin, the *[Iijutsu • Mystical Palm] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there.
*[Iijutsu • One's Life Resurrection]
S-Ranked Ninjutsu
Revered for its outcome but cherished for its effects, the *[Iijutsu • One's Life Resurrection] technique is performed by highly skilled medical shinobi in times of emergency. To begin, the user will focus chakra into their hands and follow by placing them on the chest of a body which had perished within the current thread. By transferring not just their chakra but life essence into the dead body over the course of one (1) post, the user is able to resurrect it at the expense of his/her own life. However, if the patient in question is only fatally injured but not quite dead, the user of this technique will not transfer all of their life essence and can live through the use of this technique. If this occurs, the user will be rendered unconscious for five (5) posts following. This technique cannot be used more than once per thread.
TaijutsuShow
Weapon CraftingShow
[Weapons Crafting - Reforged: Speedy]
D-Rank Weapon Crafting Maneuver
The user uses their refined knowledge of special blacksmithing combined with various other methods of engineering, their chakra, and other materials to enhance the capability of a puppet or weapon by increasing its [Speed] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.
[Weapons Crafting • Shinobi Tool Set]
D-rank Weapon Crafting Discipline
The most common secondary weapons used by shinobi are shuriken, kunai, senbon, and arrows. Having spent so much time producing these specific weapons, this smith is able to produce said weapons at half the price, allowing them to buy 10 of the weapons for the price of 5.
[Weapons Crafting • Bladed Weapons]
D-rank Weapon Crafting Discipline
A common weapon among shinobi and civilian fighters alike, swords can be a valuable piece of equipment. This smith has specifically learned how to craft various type of blades weapons including various swords (Daggers, short swords, katana, etc.), reducing the production cost for them by half.
[Weapons Crafting - Reforge: Strengthening]
D-Rank Weapon Crafting
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.
*[Weapons Crafting • Tempering]
D-rank Weapon Crafting Discipline
Prerequisite: 5 Control
While often thought to be an enchanting process, the process of creating chakra tempered weapons is known to most any smith who has basic chakra control. The skill represents the smith’s ability to recognize minerals and ores that are good for accepting the tempering process and know how to temper weapons with chakra. This ensures all equipment made by this crafter is tempered and does not require a static strength.
*[Weapons Crafting • Projectile Launchers]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and researching various types of launching devices over the continent, the user has learned the method of producing different types of Projectile Launcher weapons from simple ones like as long bows, to crossbows, and even the complex launchers that can be found hidden within puppets. This smith has specifically learned how to craft this various type of weapons through diligent practice, reducing the production cost for them by half.
*[Weapons Crafting • Puppet Frame]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and the combination of his in-depth knowledge in the intricacies of the puppet creation process, the user has learned the method of producing different types of puppet frames. This smith has specifically learned how to craft this various type of frames through diligent practice, reducing the production cost for them by half. Puppet frames have a base starting strength and speed of 15 at initial creation.
*[Weapons Crafting • Large Weapons]
C-rank Weapon Crafting Maneuver
Not normally a common weapon among shinobi and civilian fighters, but those with the strength to wield giant weapons can devastate a number of enemies in a single swing, making them a valuable piece of equipment to some. This smith has specifically learned how to large or giant-sized versions of normal weapons reducing the production cost for them by half.
*[Weapons Crafting • Armor Forging]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master, the user has learned the method of producing each different piece involved in creating a complete suit of armor. This smith has specifically learned how to craft various type and pieces of armors through diligent practice, reducing the production cost for them by half. Armor and shields have a base starting strength of 15 at initial creation.
*[Weapons Crafting • Breaking]
B-rank Weapon Crafting Discipline
A highly skilled smith is able to recognize the weak points in not only their own weapons but the weapons of other, even during armed conflict. After seeing the weapons and exchanging blows with their opponent the user is able to hit with a pinpoint strike at the weakest part of the opponent's weapons. If the Strength/Endurance of the weapon is weaker than the Strength of the user's strike, then the weapon will be broken.
*[Weapons Crafting • Advanced Poison Making]
A-rank Weapon Crafting Discipline
Prerequisite: [Art of Medicine] concentration
A crafting skill on the opposite end of the normal spectrum of weapon crafting, pulling from the natural weapons that exist within nature the user is able to use their medical knowledge and combine it with their skill in crafting to concoct poisons up to A-rank. This crafter can produce posions at 1/2 the standard price for it, needing only to buy the materials to craft it.
Perception TaiShow
[Puppet Style • Omnipotent Aim]
S-Rank Taijutsu Discipline
Prereq: Perception and Projectile Weapon Concnetration
Through the user's experiences with fighting with his multiple puppets against multiple opponents [Speed/5], they have conditioned their mind and vision to the point of being able to track multiple targets and their movements to a finite level of precision. This is done through not only the user of the user's normal vision but also overlapping that with the vision and senses of all the puppets under their control as long as the opponent(s) [Speed] does not exceed that of the user. Now being able of calculating all outside factors before launching their projectiles, even from previously impossible positions regardless of the position of the puppet(s) body such as while the puppet is being contorted, making rapid adjustments, dodging attacks, or performing acrobatic maneuvers. Ambient factors such as temperature, winds, moisture, any terrain, and even lack of sight on their target cannot hinder their aim, taken into account passively at this point for each range attack. As long as there are no impassible objects or unavoidable defenses standing in their way, the practitioner's attacks will strike their target with pinpoint accuracy without fail. Living targets must have a Perception technique equal or higher in rank to be able to perceive the practitioner's attacks without some sort of additional defense.
GenjutsuShow
Place Genjutsu in here!
History
Historical AccountsShow
Ziv was always a special you could say, not that he was exceptional talented, but he was actually not born in the human realm. That wasn't to say that he was an alien or spirit, but that his father and mother were traversing through and exploring the scattered realms of the spirit world when he came early. Luckily the man's father, Suna's spirit saint who was also a highly experience medical shinobi was able to handle the birth and tiny baby boy was born with wisps of white hair upon his little head. Afraid for the child's health to travel through space and time to return to the human realm, the couple waited until he was about two years old, a tiny terrorist for the duo of Zao and Wei who had both underestimated what it was like to raise a baby and now toddler.
But before they returned to the spirit world to bring their new son back to the grand village of Suna, the duo where inspecting a set of ruins that released the Demon Hegemon, before he was total consumed by its demonic chakra he tossed his son into a spacetime portal sending him to safety, that was the last time he would see his parents for nearly ten years. At least, it was almost ten years for Ziv who landed in the realm of elephants, a place that his father had visited many years ago, even convincing the elephant emperor to follow him in his spiritual quest, thus, to say his reputation was one of power and strength, revered by many.
The boy fell from a portal landing on a piece of ground outside the royal castle, the guards rushed to the child, expecting his father due to the spacetime portal, only to find a child that looked almost identical to the Spirit Saint. Of course, they tried to question the boy but while advanced for his age he was only able to get out things like 'bad monster', 'darkness', 'scary'. This was not enough to make out what had happened or if their old ally was endanger, but in the end none of them knew the secret art of opening space and time, leaving them unable to help or even investigate what happened Zao or Wei.
The queen elephant who had been ruling over the realm since her husband had followed the human to fight and adventure in the other realms took in the boy as her own, raising him alongside her other eight children. They taught the boy about their culture and told him stories about his father and mother, about how their father had once beaten the emperor in a dual to prove his strength. These things were like mythical tales, especially after living such a simple life with his father who obviously hadn't done anything dangerous with the boy in his care and unable to return to the human world.
This would go on for nine years before a portal opened up and a young-looking man with snow white hair appeared, though it did not look exactly like his dad the boy could tell by his voice, movements, and gestures that it was him. Sadly, it was not the happiest of reunions for the boy as he found out the passing of his mother and the great war with Iwa and how his parents' homeland was no longer a safe spot.
Zao thanked the royal family and left as quickly as he has arrived, taking the boy back to his personal realm. It was here that he found out his father didn't have long left in this world either. But in the time, he had left was spent with the boy, teaching him about chakra and the world he was about to go to. Giving him the tools that he hoped would help protect himself until he could grow strong enough, at least the boy's father hoped.
A portal was opened up and with a hug Zao pushed him through it causing the child to be transported into the human realm. Not wishing for his child to have to watch him slip away the way he had the boy's mother. This portal was opened within the vicinity of the newly formed academy with Cresent, where his father had already used secret methods to have him enrolled. Thinking this place should be far enough removed from the grand shinobi nations that he should be safe from the conflicts of the other nations, at least for a while. Only time would tell how the son of the Spirit Saint would grow up.
Username: Zao
Organization: Sky Reach
Organization Donations: 0
Organization Equipment: 0/0
Organization Jutsu: 0/0
Team: Madame Ikanbi's Orphans
Ryo: 308/1294
Prestige Perks: 5/5 - [1000 Ryo Inheritance], [Scaled Accountant], [Heirloom (50 Ryo)], [Scaled Connections], [Stylist - 50/50 Used: Black Metal], [Scaled Fundraiser], [Stylist - 48/50 Used: Iijutsu]
Stat Trainings: (75/75)