D-rank
~Byakugan: Telescopic Vision
D Rank Ninjutsu
Prerequisite: 10 Control
By channeling a small amount of chakra to the Hyuuga's Byakugan, the clan member uses their doujutsu to zoom in like a telescope, allowing them to see much farther away. In doing so, the Hyuuga member is able to see up to 250 meters away as though they were mere feet away. It should be noted that while using their telescopic vision the Hyuuga experiences tunnel vision, making it difficult to see their surroundings. This jutsu can be maintained as long as the Hyuuga channels chakra to their eyes.
C-rank
~Byakugan: Telescopic Vision
C Rank Ninjutsu
Prerequisite: 20 Control
By channeling a small amount of chakra to the Hyuuga's Byakugan, the clan member uses their doujutsu to zoom in like a telescope, allowing them to see much farther away. In doing so, the Hyuuga member is able to see up to 500 meters away as though they were mere feet away. It should be noted that while using their telescopic vision the Hyuuga experiences tunnel vision, making it difficult to see their surroundings. This jutsu can be maintained as long as the Hyuuga channels chakra to their eyes.
Byakugan: True Vision
C-rank Ninjutsu
Prerequisite: 20 Control
By channeling a small amount of chakra to the Hyuuga's Byakugan, the clan member focusses their doujutsu in order to be able to perceive not only tenketsu but chakra in general. This allows the user to see chakra within people, within and around fuuinjutsu, and chakra currently being used in techniques. This jutsu can be maintained as long as the Hyuuga channels chakra to their eyes.
B-rank
~Byakugan: Telescopic Vision
B Rank Ninjutsu
Prerequisite: 30 Control
By channeling a small amount of chakra to the Hyuuga's Byakugan, the clan member uses their doujutsu to zoom in like a telescope, allowing them to see much farther away. In doing so, the Hyuuga member is able to see up to 1 Kilometer away as though they were mere feet away. It should be noted that while using their telescopic vision the Hyuuga experiences tunnel vision, making it difficult to see their surroundings. This jutsu can be maintained as long as the Hyuuga channels chakra to their eyes.
A-rank
~Byakugan: Telescopic Vision
A Rank Ninjutsu
Prerequisite: 40 Control
By channeling a small amount of chakra to the Hyuuga's Byakugan, the clan member uses their doujutsu to zoom in like a telescope, allowing them to see much farther away. In doing so, the Hyuuga member is able to see up to 2 Kilometers away as though they were mere feet away. It should be noted that while using their telescopic vision the Hyuuga experiences tunnel vision, making it difficult to see their surroundings. This jutsu can be maintained as long as the Hyuuga channels chakra to their eyes.
~Byakugan: Permanency
A rank Ninjutsu
Prerequisite: 35 Control
A technique that few in the Hyuuga clan attain, this jutsu requires dedicated time and practice with the Byakugan as well as a ritual to unlock it's full power. By performing said ritual, the Hyuuga member with this jutsu is no longer bound by the cooldown period of the Byakugan; they can turn it on and off at will without regard for any time limits. However, this comes at the hefty cost of -3 stamina permanently devoted to powering the ever active Byakugan.
D-rank
Jyuuken :: Palm Dance of Divination
D-rank Nintaijutsu Manoeuvre
Prerequisite: 6 Control
The fundamental basis of Jyuuken, the user will focus chakra into their hands. For three posts the user is able to inject the chakra within the opponent’s body upon successful contact, dealing damage to the internal structures of the body rather than the external. This has a painful effect on the muscles and blood vessels within the body, causing bruising at the touch.
Jyuuken :: Palm Guard of Divination
D-rank Nintaijutsu Manoeuvre
Prerequisite: 6 Control
After channelling chakra into their palm, the user will guard a strike to them. If this strike is empowered by Ninjutsu of D-rank or lower, it will guard against the effects by the user bursting their own chakra into it. Otherwise the chakra will enter the opponent’s striking appendage and damage their chakra system, causing them to lose 1 control until the end of the thread or they seek medical attention.
Jyuuken :: White Haze Dance
D-rank Nintaijutsu Manoeuvre
After channelling chakra into their palm, the user will strike harder than usually performed in Jyuuken. While normally the softest touch is enough to inject the chakra to damage the internal structures of the body, this technique is designed to accompany the user's attack with a blast of chakra, throwing those with a strength less than the user's [(strength+control)/2] back 5 meters through the air.
Jyuuken :: White Haze Dagger
D-rank Nintaijutsu Manoeuvre
After channelling chakra into their hand, the user will skilfully dodge an incoming strike performed with an arm. The user will then strike the place where the bicep and triceps meet on that arm, injecting their chakra between the muscles for a painful effect. The arm will then have its strength reduced by 1 for the remainder of the thread or until medical attention is provided.
Jyuuken :: Twin Striking Palm
D-rank Nintaijutsu Manoeuvre
Often used as a finishing strike, the user will charge chakra through their palms before they deliver the blow. They will then strike with one palm inverted over the other into the opponent’s abdomen. The chakra that is injected directly into the opponent’s solar plexus causes significant pain and stands a very large chance of winding the opponent providing their stamina does not exceed the user’s [(strength+Control)/2]-5.
C-rank
Jyuuken :: Void Palm Strike
C-rank Nintaijutsu Manoeuvre
Prerequisite: 10 Control
After channelling chakra into their palm, the user will thrust their palm toward a target. This technique extends the range of their palm thrust by firing off a shell of chakra in the direction of the palm thrust, moving at 10 speed and connecting with 10 strength moving up to 10 meters.
Jyuuken :: Eight Divination Signs Heavenly Rotation
C-rank Nintaijutsu Manoeuvre
Prerequisite: 10 Control
After channelling chakra through all the Tenketsu in their body, the user will begin to spin rapidly on the spot. This will cause an orb of chakra to expand from their body at 5 speed, pushing away incoming projectiles, ninjutsu and people with 15 strength. This technique can last a total of 2 posts, and the orb expands a maximum of 5 meters.
Jyuuken :: Twin Lion Fists
C-rank Nintaijutsu Manoeuvre
After channelling chakra through their palms, the user covers their palms in casings resembling two roaring lions. For the next four posts, whenever the user strikes an opponent the lions will strike also, closing tenketsu points to cause -1 control until medical attention is found (To a Maximum of -3). The lions also extend an extra half a meter from the user's hands, increasing their reach.
Jyuuken :: White Haze Release
C-rank Nintaijutsu Manoeuvre
After channelling chakra through specific tenketsu on their body, the user can burst chakra into bindings that hold them to supplement an attempt to struggle free. Using Jyuuken’s specific method of attacking with pinpoint tenketsu and targeting chakra systems, they are able to reduce ninjutsu created bindings strength by 3.
Jyuuken :: Eight Divination Signs 32 Palms of the Hand
C-rank Nintaijutsu Manoeuvre
Prerequisite: 15 Taijutsu, 15 Control, 10 Instinct, Byakugan.
The weakest form of Jyuuken’s Ougi, this technique combines a sharp mental image with precise strikes. The user first envisions the symbol of the eight trigrams on the ground beneath them to gauge the distance between themselves and the target with the aid of the Byakugan. The master of this technique then channels chakra into their hands and dashes in to engage with the opponent. Using their calculations and precise strikes, the user will then swiftly perform a combination of blows equalling 32 in number; each blow closing a tenketsu point. This technique causes widespread damage to internal tissues, resulting in a lot of pain and damage to the body; while the closed tenketsu reduce the target’s control by 3 until they receive medical assistance.
B-rank
Jyuuken :: Divinity Piercing Palm
B-rank Nintaijutsu Manoeuvre
Prerequisite: 20 Control
The user of this technique will first channel chakra into their hands. Then, before their next strike lands they will coat their hand with the chakra, causing it to strike their target first. The chakra is specially designed to act upon Ninjutsu and other chakra enforced and created structures and has no effect on human beings. The chakra will weaken the strength of those specific objects by 6 for the remainder of their duration.
Jyuuken :: Divinity Collapsing Palm
B-rank Nintaijutsu Manoeuvre
Prerequisite: 20 Control, [Medicine]
The user will first channel chakra into their hands. They will then attempt to touch the opponent somewhere upon their head in order to inject their chakra into their body. If they are successful, the chakra will forcibly rock the brain in the skull causing a concussion which may display the regular symptoms of dizziness and nausea. This reduces the opponent's instinct by 6 for 4 posts.
Jyuuken :: Eight Divination Signs Heavenly Rotation Absolute
B-rank Nintaijutsu Manoeuvre
Prerequisite: 20 Control
After channelling chakra through all the Tenketsu in their body, the user will begin to spin rapidly on the spot. This will cause an orb of chakra to expand from their body at 10 speed, pushing away incoming projectiles, ninjutsu and people with 30 strength. This technique can last a total of 3 posts, and the orb expands a maximum of 10 meters.
Jyuuken :: Eight Divination Signs Mountain Crushing Palm Strike
B-rank Nintaijutsu Manoeuvre
After channelling chakra to their palm, the user will thrust it toward an opponent. They will let forth a wave of chakra on contact which spirals around and through the opponent’s body, assaulting their chakra system as well as the rest of their body. This will cause their body to suffer extensive damage to its musculature, reducing strength and speed both by 3 until medical assistance is received.
Jyuuken :: Eight Divination Signs Sixty Four Palms of the Hand
B-rank Nintaijutsu Manoeuvre
Prerequisite: 24 Taijutsu, 24 Control, 20 Instinct
A weaker form of Jyuuken’s Ougi, this technique combines a sharp mental image with precise strikes. The user first envisions the symbol of the eight trigrams on the ground beneath them to gauge the distance between themselves and the target with the aid of the Byakugan. The master of this technique then channels chakra into their hands and dashes in to engage with the opponent. Using their calculations and precise strikes, the user will then swiftly perform a combination of blows equalling 64 in number; each blow closing a tenketsu point. This technique causes widespread damage to internal tissues, rupturing several blood vessels and tearing muscle tissues; while the closed tenketsu reduce the target’s control by 6 until they receive medical assistance.
A-rank
Jyuuken :: One Body Blow
A-rank Nintaijutsu Manoeuvre
Prerequisite: 25 Control
After channelling chakra through all of their tenketsu, the user will release it in a mighty surge with 30 strength and 20 speed, travelling up to 5 meters. The chakra will assault the chakra system of any hit, reducing their control by 3 points. After 3 posts the disruption will dissipate however, as specific tenketsu were not struck.
Jyuuken :: True Heavenly Dance of Divination
A-rank Nintaijutsu Manoeuvre
Prerequisite: 25 Control
After channelling chakra into their palms, the user will be able to unleash devastating attacks over the next 3 posts. Not only will each strike of their palms disrupt the opponent’s chakra network, causing -5 control (to a maximum of -20) for 3 posts; it will bypass the outer layers of the body to assault the internal organs directly. Depending on the places stuck, this can have devastating effects on the opponent’s body.
Jyuuken :: Eight Divination Signs One Hundred and Twenty Eight Palms of the Hand
A-rank Nintaijutsu Manoeuvre
Prerequisite: 30 Taijutsu, 30 Control, 25 Instinct
An incomplete form of Jyuuken’s Ougi, this technique combines a sharp mental image with precise strikes. The user first envisions the symbol of the eight trigrams on the ground beneath them to gauge the distance between themselves and the target with the aid of the Byakugan. The master of this technique then channels chakra into their hands and dashes in to engage with the opponent. Using their calculations and precise strikes, the user will then swiftly perform a combination of blows equalling 128 in number; each blow closing a tenketsu point. This technique causes widespread damage to internal tissues, causing internal bleeding in internal organs and devastating the opponent’s muscles; while the closed tenketsu reduce the target’s control by 9 until they receive medical assistance.
S-rank
-
D-rank
Jyuuho :: Dance of the Palms
D-rank Taijutsu Discipline
This technique is the basic footwork of the Hyuuga family's style of combat. After perfecting circular movement, the user of this technique is able to change direction at any moment without any significant loss of momentum or speed.
Jyuuho :: Gliding Return
D-rank Taijutsu Discipline
This technique signifies mastery over the Hyuuga style of ukemi, or safe falling. This enables the user to perform rolls, flips and other acrobatic feats in order to soften their landing when thrown or right themselves in precarious positions.
C-rank
Jyuuho :: Palm Dance of Transcience
C-rank Taijutsu Stance
Prerequisite: [Deft Hands]
A staple stance of Jyuuho, this technique forces the user to focus on striking the known vulnerable parts of the opponent's body such as nerve clusters and gaps between muscles in order to debilitate their opponent. In striking these points successfully, they inflict not only a tender, lingering pain upon their opponents but a sluggishness in their limbs, causing them to lose 3 taijutsu for 3 posts when struck.
Jyuuho :: White Breeze Step
C-rank Taijutsu Discipline
Prerequisite: Heavenly Body Control
A technique which signifies the user's progression beyond the normal mastery of ukemi. The user is able to manipulate their centre of gravity in order to change direction in mid air and move in a manner similar to a 'double jump'. This allows the user to force their body to move in a single direction for strength/2 meters while in mid air. The user is limited to moving at fraction (1/2) of their speed when moving in this manner.
B-rank
Jyuuho :: White Haze Overturn
B-rank Taijutsu Manoeuvre
When an opponent makes an attack on the user, the user will jump over the opponent, placing their hand on their shoulder. Upon landing on the opposite side of the opponent, they will place their feet in such a way that they are standing to the side of the opponent facing perpendicular to them. They will then use the momentum of the jump and the opponent's forward focussed balance to pull them straight backwards, throwing them to the ground. Due to their compromised balance, this technique will often be successful if the opponent has a [Taijutsu-3] score lower than the user's [(Taijutsu+Strength)/2].
Jyuuho :: White Haze Rolling Wave
B-rank Taijutsu Manoeuvre
The user will duck down extremely low and then step to the side of the opponent. As they rise out of their low position they will place their arm on the other side of the targets, essentially throwing the target's arm over their shoulder. After rising like this, it raises the opponent onto their toes as they either instinctively try to back away or their shoulder pushes them up. This shifts their balance onto their toes almost completely. The user will then drop away once more to complete the turn around the opponent's body, but while they do so they will sweep at the legs which are in a compromising position. This manipulation of balance, forcing it to rise and then fall, will mean this technique will usually work so long as the target's [Taijutsu-3] is lower than the user's [(Taijutsu+Strength)/2].
Jyuuho :: Traversing the Eight Divination Signs
B-rank Taijutsu Stance
Prerequisite: Byakugan
The user of this technique must first envision the eight trigrams upon the ground around them and their opponents, with the assistance of the Byakugan. When striking or evading attacks, the user will always be moving in a circular motion around the Eight Trigrams, never facing their opponent(s) head on but always from the side. This fluid motion between movements to dancing around and between opponents can be difficult to track, especially for those with a [(Taijutsu+Instinct)/2] lower than the user's [(Speed+Taijutsu)/2], to whom it will seem as if the Hyuuga always simply appears to the side or behind the opponent.
Jyuuho :: Purity of Sight
B-rank Taijutsu Discipline
Prerequisite: Byakugan
After training with the Byakugan for years on end, a Hyuuga clan member is able to achieve complete mastery of their Doujutsu through preparing their mind to absorb more and more of the visual information given to them. This enables a Hyuuga clan member to be aware of all of the visual information absorbed by their eyes allowing almost nothing to miss their 360 degree vision. This technique becomes ineffective during any of the telescopic vision ninjutsu however.
A-rank
Jyuuho :: Divine Spiralling Void Palm
A-rank Taijutsu Manoeuvre
The user will thrust their palm forward in such a way as to displace a pocket of air about the size of a basketball. This air will move so quickly it will compress in flight and strike out as a solid thrown weapon would, however it will dissipate after travelling [Strength/3] meters.
Jyuuho :: Divine Wind
A-rank Taijutsu Manoeuvre
Prerequisite: Heavenly Body Control, 50 speed
The user will prepare all of the muscles in their legs before launching themselves in a single direction at a speed so vast it breaks physics. The user will appear as if through teleportation to a spot within 25m, so long as there are no obstacles in the way of a straight line between the user and the place in question. This does count as one of the user's two teleportation movements per thread.
Jyuuho :: Palm Dance of Vindication
A-rank Taijutsu Manoeuvre
Prerequisite: 35 Instinct
The culmination of speed and accuracy of the Hyuuga clan's Taijutsu school is embodied within this technique. By dashing in close to the opponent, the user will then unleash a blow toward their throat, sternum, temple and solar plexus in such quick succession that those with a [(Taijutsu+Instinct)/2] lower than the user's speed will perceive them all as approaching simultaneously. The blows are made in the appropriate way and with the appropriate power for each target to seriously damage the area involved. In fact, the areas are so vital that a blow landing will almost definitely result in vital damage in opponents weaker than the user, while even stronger opponents may be staggered and injured significantly.
S-rank
Jyuuho :: Eight Divination Signs, Dazzling White Waltz of the Moon
S-rank Taijutsu Manoeuvre
Prerequisite: 50 Speed, Heavenly Body Control
The user will first envisage the eight trigrams around their body to gauge distance between them and multiple opponents. The user is then able to dash forward at a speed so intense to attack each opponent within a 20 meter radius, that they appear to be assaulting all of them at the same time in defiance of the laws of physics. In this attack, the user may use other taijutsu/nintaijutsu techniques, but cannot execute more than three blows in the time that they have. The user will lose 1 stamina for each opponent struck using this technique, as it is incredibly exhausting. Any damage sustained by any of the perceived 'clones' of the user is dealt to the user as it is in fact their actual body.
Jyuuho :: Eight Divination Signs, Heavenly Gentle Step
S-rank Taijutsu Manoeuvre
Prerequisite: 50 Taijutsu, 50 Speed
This technique is one of the pinnacles of the Hyuuga way of combat. In performing this manoeuvre, the user will envision the eight trigrams around their opponent before dashing in to assault them. However, in this attack they will dance all around the opponent before returning to their original course, as if they had simply moved past their target. Any who witness including the target with a [(Taijutsu+Instinct)/2] lower than the user's speed will be unable to detect any of the 8 blows that will have occurred during the Hyuuga's pass of their opponent. Each of the blows will have occurred from one of the cardinal directions of the eight trigrams, in true traditional style. When combined with Jyuuken attacks, this technique is often deadly.
D-rank
*[Flawless Aim Style • Arcing Shot]
D-Rank Taijutsu Manoeuvre
The practitioner is able to shoot in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. Granted, they must know of their target’s location or have another means of detecting them.
*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
This allows the user to hit a moving target so long as it is moving in a way predictable to the user. They must still take into account travel time, and sudden changes in path will still affect the outcome.
C-rank
[Flawless Aim Style • Pluck]
C-rank Taijutsu Manoeuvre
Prerequisite: 20 Instinct
The user is able to track an approaching projectile with incredible skill, and is able to pluck it from the air so long as their [(Taijutsu+Strength+Speed)/3] is higher than the person or thing that threw or fired the projectile's [(Taijutsu+Strength)/2]. Ninjutsu projectiles use the technique's strength in place of the person's that cast it.
*[Flawless Aim Style • Hidden Shot]
C-Rank Taijutsu Maneuver
By releasing two projectiles back to back the user attempts to create a decoy for the second. The first projectile is often larger or of equal size and the second is slightly behind and below it, usually attempting to hide in the first’s shadow. This masks the attack to some degree. However, perceptive opponents who have an instinct greater than the user’s tai may be able to see through the charade, provided they have means to do so.
D-rank
*Fuuton • Redirection
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.
Fuuton • Jyuuho :: Elegant Rise
D-Ranked Fuuton Nintaijutsu
After channelling chakra throughout their body, the user gathers wind around themselves. Then the user will jump from the ground, using the cloak of wind to assist in their ascent and descent. This will increase their height and distance achieved by 15m. Those with less than 5 taijutsu will fall upon landing. This technique does not apply the Fuuton passive.
Fuuton • Jyuuho :: Silent Step
D-Ranked Fuuton Nintaijutsu
After channeling chakra into their feet, the user will gather a layer of air beneath them. This causes their footfalls to be almost completely cushioned, allowing their feet to make no impact upon the ground as they run, and as such reducing the sound they produce for 5 posts.
C-rank
Fuuton • Jyuuho :: Gentle Rending Palm
C-Ranked Fuuton Nintaijutsu
After channeling chakra into their hands, the user will craft a blade of wind around their hands. This will allow the user's unarmed strikes to also apply Fuuton's passive for 5 posts.
*Fuuton • Wind Clone
C-Ranked Fuuton Jutsu
After performing the necessary hand seals, the user will create a clone out of their fuuton chakra. This clone will be able to act entirely independently of the user for 5 posts before dissipating, with physical capabilities equal to the stats listed below. This clone applies the fuuton passive to enemies it touches.
Taijutsu: 6
Stamina: 6
Strength: 6
Speed: 9
B-rank
Fuuton • Headwind
B-Ranked Fuuton Jutsu
After performing the required hand seals, the user will cause wind to constantly blow outwards, away from their body for 5 posts. This wind extends only 5 meters from the user, and reduces the speed of all things travelling specifically towards the user by 3 points during this time.
D-rank
*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed hand seals then may place as many of that singular object into the scroll as desired. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.
B-rank
*[Ninjutsu • Shadow Clone Technique]
B-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.