Fushinkou Hidemi

Kirigakure Jounin

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Willoria
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Fushinkou Hidemi

Post by Willoria » Sat Feb 01, 2025 9:04 pm

Username: Willoria
Organization Equipment: 0/0
Organization Jutsu: 0/0
Ryo: 0/0
Prestige Perks: 0/0
Stat Trainings: (0/75)
Companions: (0/1)

Age: 20
Gender: Female (Nonbinary)
Height: 5'9''
Weight: 150 lbs
Physical Features:
  • Face/head: They have dark hair with a longer undercut (shaved sides but down to the shoulders on the top). Also they have dark blue eyes and a well defined jawline.
  • Body: Their body is very well defined from training that began at a very early age, well muscled in their life of discipline both physical and religious.
  • Notable Features: Intricate tattoos adorn their arms, covering their right entirely while on their left only their shoulder and forearm are covered.
Clothing/Accessories: Hidemi wears a high neck black no-sleeve shirt that doesn't cover their abdomen. Their pants are a combination of hakama and harem pants, also black, with white dragons boldly printed down the sides but lotus flowers subtly printed up on the hips of them. In addition they wear a pair of black fingerless gloves and sandals.
Personality:
  • General: Hidemi is very calm and collected, often seeming emotionless. Though those who get close might find they have a unique (and sometimes morbid) sense of humor. They are very blunt and quick to cut through those they find lacking in intelligence or wit. They have very little patience with others.
  • Hopes/Dreams: They do not share their hopes and dreams with others to the point that they don't seem to have any beyond the strength of their village and clan.
  • Fears: Though seeming stereotypical, it seems their only fear is that of failure.
  • Combat Mentality: In combat they are appearing fearless, a tank, addressing enemies head on and do not seem fond of "sneakier" tactics.

Village: Kirigakure No Sato
Rank: Jounin
  • Chakra Pool: 30
  • Endurance: 25
  • Control: 30
  • Strength: 25
  • Speed: 25
  • Willpower: 25
  • Power Rank: 160
Equipment:
  • 5 kunai, 10 shuriken (strapped to right thigh - starter kit)
  • 10m of wire , 5 exploding tags, 1 smoke bomb, 1 flash bang (pouch on lower back - starter kit)
  • black bladed dagger on left thigh, 8 in. long, 4 in. hilt
Affinity/Specialization: Suiton
Abilities
First Ability
Quote:
Naikai
The Kekkei Genkai of the Fushinkou clan, Naikai is an anomaly even among clans. The Fushinkou have an internal control of their tenketsu location in Space and Time, and have the ability to target parts of themselves, and even thoughts, and temporarily isolate and alter the location in space or time by utilizing their immense inner control over their tenketsu. This process is called "Disbelief" and grants the clan member the ability to temporary reject a reality. This includes, but is not limited to temporarily removing emotions, genjusu, injuries, and even death from themselves.
Second Ability
Third Ability
Concentrations
Ninjutsu[Place them here]
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]

Naikai NinjutsuShow
E Rank:
~Disbelief of Disbelief
E - Ranked Ninjutsu
This is casually done to end the effects of any of the Fushinkou's own disbelief jutsu. This requires no handseals to use.
D Rank:
~Disbelief of Emotion: Fear
D - Ranked Ninjutsu
Channeling chakra, the user will isolate fear in their minds and stop it in time. This completely removes the concept of fear from them for up to 10 posts.

~Disbelief of Emotion: Anger
D - Ranked Ninjutsu
Channeling chakra, the user will isolate anger in their minds and stop it in time. This completely removes the concept of anger from them for up to 10 posts.

~Disbelief of Emotion: Joy
D - Ranked Ninjutsu
Channeling chakra, the user will isolate joy in their minds and stop it in time. This completely removes the concept of joy from them for up to 10 posts.

~Disbelief of Emotion: Sorrow
D - Ranked Ninjutsu
Channeling chakra, the user will isolate sorrow in their minds and stop it in time. This completely removes the concept of sorrow from them for up to 10 posts.

Disbelief of Emotion: Love
D - Ranked Ninjutsu
Channeling chakra, the user will isolate love in their minds and stop it in time. This completely removes the concept of love from them for up to 10 posts.
C Rank:
~Disbelief of Sense: Sight
C - Ranked Ninjutsu
By channeling chakra into their eyes, the user is able to isolate their eyes in space and remove them. The users eyes will physically disappear and they'll be blind for up to 10 posts.

~Disbelief of Sense: Hearing
C - Ranked Ninjutsu
By channeling chakra into their ears, the user is able to isolate their ears in space and remove them. The users ears will physically disappear and they'll be deaf for up to 10 posts.

~Disbelief of Sense: Scent
C - Ranked Ninjutsu
By channeling chakra into their nose, the user is able to isolate their nose in space and remove them. The users nose will physically disappear and they'll be unable to smell anything or breath through their nose for up to 10 posts.

~Disbelief of Sense: Taste
C - Ranked Ninjutsu
By channeling chakra into their mouths, the user is able to isolate their tongue and tastebuds in space and remove them. The users tongue will physically disappear and they'll be mute and unable to taste anything for up to 10 posts.

Disbelief of Sense: Touch
C - Ranked Ninjutsu
By channeling chakra across their skin, the user is able to isolate their nerve endings under their skin in space and remove them. This will cause the user to be unable to physically feel anything for up to 10 posts. While grasping and using objects may not be impeded, feeling cuts and wounds will be an issue, not unlike having CIPA.
B Rank:
~Disbelief of Minor Injury
B - Ranked Ninjutsu
The user will channel chakra onto an injury on their body, returning that part of their body two posts into the past. The injury should be minor, no large than the users palm, and excessively bleeding. For the next 3 posts the user will remain in the "reversed" state, after which, the injury will return.

~Disbelief of Genjutsu: Status
B - Ranked Ninjutsu
By channeling chakra into their core, the user can actually isolate their own chakra system in time, freezing it. This stops any B-rank and below Status techniques for up to 5 posts. When this techniques ends, the genjutsu will resume as it was. During this period the user cannot utilize any jutsu. A genjutsu is only subject to disbelief once.

~Disbelief of Genjutsu: Illusion
B - Ranked Ninjutsu
By channeling chakra into their core, the user can actually isolate their own chakra system in time, freezing it. This stops any B-rank and below Illusion techniques for up to 5 posts. When this techniques ends, the genjutsu will resume as it was. During this period the user cannot utilize any jutsu. A genjutsu is only subject to disbelief once.

~Disbelief of Genjutsu: Warp
B - Ranked Ninjutsu
By channeling chakra into their core, the user can actually isolate their own chakra system in time, freezing it. This stops any B-rank and below Warp techniques for up to 5 posts. When this techniques ends, the genjutsu will resume as it was. During this period the user cannot utilize any jutsu. A genjutsu is only subject to disbelief once.
A Rank:
~Disbelief of Toxin
A - Ranked Ninjutsu
Channeling chakra into their blood stream, the user will isolate their blood stream and isolate it in time, turning it back two posts. This temporarily removes any poisons from their, and immediately ends the effects of poisons on them for up to 5 posts. This only postpones the effects of the toxin. Once this jutsu is ends the toxin takes effect resuming its effect for whenever it was isolated.
Bone Breaker TaijutsuShow
D Rank:
*Fault Line
D-Rank Taijutsu Maneuver
The practitioner throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, targeting the opponent's thigh. Landing this strike causes immense discomfort and a hairline fracture in one of the bones, and if the opponent continues to heavily use and strain the targeted leg, the hairline fracture can degrade into a full severe fracture. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Quaker
D-Rank Taijutsu Maneuver
Prerequisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone. This creates intense pain in their calf, making them unable to stand, and it causes immense pain on the damaged leg. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Stop Pointing
D-Rank Taijutsu Maneuver
This technique requires the practitioner to get close and personal, grabbing the opponent and forcing them into an armbar. Once the opponent is forced into an armbar, the practitioner must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The practitioner claps their opponent's ear with the palm of their hand, swinging wide to gather as much force as possible before the strike. This causes bleeding and a ringing sensation in the opponent's ear, hampering their ability to hear properly. This also causes an influx of pressure in the opponent's ear canal, compromising the opponent's balance. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Right in the Sniffer
D-Rank Taijutsu Maneuver
The practitioner positions themselves in a fighting stance and performs a quick jab with their dominant hand striking their opponent's nose in an attempt to break the cartilage. This causes immense pain and hampers their sense of smell as it fills with blood. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.
C Rank:
*Radius Locator
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The practitioner sidesteps the opponent's punch and grasps the striking arm with their corresponding hand before raising their free arm and ramming their elbow into the opponent's elbow with their full force. This strike cleanly breaks the opponent's radius bone in two pieces. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Look Over There
C-Rank Taijutsu Maneuver
The practitioner throws a hooking punch into the side of their opponent's face around the orbit socket, twisting on the ball of their foot to add some extra force to the strike. Making contact with the blow will cause bleeding and swelling in the opponent's afflicted eye, making them go temporarily blind in the targeted eye until they receive medical attention. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Pelvis Grinder
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner grabs the opponent by the shoulders and attempts to drive their knee ininto the opponent's pelvis full-force, using the hard part of their knee cause a localized fracture.This fracture inhibits the opponent's ability to sprint or run, and it causes them to stand at an awkward angle, inhibiting their ability to stand in a stable fighting position. It also causes the opponent to be off-balance as they attempt to relieve the pain by putting more pressure into their knees. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Spinal Chipper
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
The practitioner approaches behind the opponent or slides behind them before crouching low to the ground. Supporting themselves with their hands, the practitioner delivers a powerful kick to the opponent's spinal cord, attempting to fracture their spinal disks. These fractures create a strain on the opponent's back, making it difficult to remain standing upright or make wide movements. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*This is a Library
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner throws an uppercut or hooking punch, attempting to dislocate the opponent's jaw. The practitioner will twist on the ball of their foot to add some extra force to the strike. Striking the opponent's jaw will dislocate it, causing them to be unable to speak or move their jaw. It will also cause immense pain and swelling. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.
B Rank:
*Cage Breaker
B-Rank Taijutsu Maneuver
Prerequisite: 20 Strength
The practitioner crouches under an opponent's strike before uppercutting them with an open palm strike to their lower rib cage, attempting to break the lower ribs and debilitate the opponent's breathing. If the full force of the blow lands, the opponent becomes short of breath, and the damage can possibly cause bones to put pressure on their opponent's lungs, making breathing even more difficult. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Fight fire with fire
B-Rank Taijutsu Maneuver
Prerequisite: 20 Strength
The practitioner throws a punch to meet their opponent's fist midstrike, intending to overwhelm them with strength. The force of the strikes meeting causes vibrations throughout the opponent's arm, causing several fractures in their forearm, humerus, and hand if the practitioner's Strength is 5 points higher than the opponent's Strength. This technique causes extreme pain to the opponent, and their arm becomes crippled.

Fushinkou Hidemi was born one of a pair of twins. They and their brother were inseparable and originally Hidemi was expected to be born a boy. Being born a girl was a surprise. Yet in spite of this surprise they were still embraced into the family instead of being treated as some disappointment, after all the family still had their twin brother. The two were raised together, taught everything together, trained together. There wasn't anything the two ever seemed to do separately. In spite of the difference of their born genders, the two still seemed as identical as possible in their activities and even appearances in spite of the obvious that came with their born circumstances.

As genin both excelled side by side, learning their clan jutsu together. Both studied together, the only real difference between the two was that while Hidemi's brother, Hideki, excelled almost exclusively in Ninjutsu, Hidemi also took an interest in Taijutsu and began to tone their body at an early age.

As a chunin the twins spent much of their time on the move or in combat, either working behind the scenes or on missions for the war. But towards the end, tragedy struck. Hideki was captured by Konoha and Hidemi insisted on being on the team to bring him in. During the final moments of the mission Hidemi witnessed the worst thing they could imagine, their own twin brother on the verge of divulging Kiri secrets. Quick to create a diversion, it was Hidemi who, instead of rescuing their brother, acting quickly and killed their own brother. They brought his body back as proof of both his end, and his retrieval.

Though the fact that he died at Hidemi's own hands is something they have yet to divulge to anyone, as far as anyone knows, Hidemi arrived just in time to witness Hideki's death for refusal to divulge secrets. A secret Hidemi holds close to preserve her family's reputation and dignity.

Upon the end of the war Hidemi was promoted for their service, dedicating themselves harder than ever to their training and work.
Last edited by Willoria on Tue Feb 04, 2025 6:07 pm, edited 2 times in total.
Fushinkou Hidemi ~ Jounin ~ Kirigakure No Sato ~ Story Tracker ~ Training Thread ~ #D11600 Natsuki Kaori ~ Genin ~ Konohagakure No Sato ~ Story Tracker ~ Training Thread ~ #5B77CC
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Kabu
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Fushinkou Hidemi

Post by Kabu » Sat Feb 01, 2025 10:13 pm

Character looks great but your pyramids are off, in order have all four of those B ranks for nakai you would need to have 5 C ranks for which you would need 5 D ranks.

As for Sensory those follow their own separate pyramid as well. I'm aware the archive is a bit limited but I'm sure someone would be willing to share their customs if you were to ask around
NPCsShow
Shinsen Kyoko - #99840A
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata Yamada - #CE1126, Makura Ayame - #7251BC
Yamanaka Inomi - #FC70BA
Kabu's Test Thread

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Willoria
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Fushinkou Hidemi

Post by Willoria » Sun Feb 02, 2025 10:00 am

Okay removed Sensory entirely and swapped those jutsu one for one with more Iijutsu to fix the pyramid issue. (I had actually dabbled in sensory to fix the pyramids for clan jutsu so those being separate just messed up the idea so hopefully doing this will fix that)
Fushinkou Hidemi ~ Jounin ~ Kirigakure No Sato ~ Story Tracker ~ Training Thread ~ #D11600 Natsuki Kaori ~ Genin ~ Konohagakure No Sato ~ Story Tracker ~ Training Thread ~ #5B77CC
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Kabu
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Fushinkou Hidemi

Post by Kabu » Mon Feb 03, 2025 8:07 pm

Pyramids are still messed up, Naikai and Iijutsu would still each be separate and you have too many higher rank jutsu. Once you have 5 D ranks and 5 C ranks however you can have an unlimited number of jutsu of whatever ranks. The Fushinkou archive unfortunately appears to be lacking the counts for that so customs will have to be made...
Last edited by Kabu on Mon Feb 03, 2025 8:17 pm, edited 1 time in total.
NPCsShow
Shinsen Kyoko - #99840A
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata Yamada - #CE1126, Makura Ayame - #7251BC
Yamanaka Inomi - #FC70BA
Kabu's Test Thread

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Willoria
Posts: 12158
Joined: Fri Jul 31, 2009 8:00 pm
Location: Dancing with my Demons
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Fushinkou Hidemi

Post by Willoria » Tue Feb 04, 2025 6:09 pm

Alrighty <3
  • Removed the Iijutsu completely since I was using those to balance pyramids and it was just throwing everything off.
  • Added a custom D Rank and C Rank to the clan jutsu to balance the pyramids.
  • Added an A rank archive clan jutsu with the new points left open by removing Iijutsu.
  • Added 2 B Rank archive Bone Breaker with the new points left open by removing Iijutsu.
Let me know what's next <3
Fushinkou Hidemi ~ Jounin ~ Kirigakure No Sato ~ Story Tracker ~ Training Thread ~ #D11600 Natsuki Kaori ~ Genin ~ Konohagakure No Sato ~ Story Tracker ~ Training Thread ~ #5B77CC
The Writings of Willoria

The Former Tales

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Kabu
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Joined: Thu May 09, 2013 8:00 pm

Fushinkou Hidemi

Post by Kabu » Tue Feb 04, 2025 9:03 pm

1/2
NPCsShow
Shinsen Kyoko - #99840A
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata Yamada - #CE1126, Makura Ayame - #7251BC
Yamanaka Inomi - #FC70BA
Kabu's Test Thread

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Izanagi
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Joined: Thu Feb 14, 2013 7:00 pm

Fushinkou Hidemi

Post by Izanagi » Tue Feb 11, 2025 5:22 pm

2/2

Natsuki Takeo - 17th Hokage, former Anbu Commander [DEAD]
Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Hyuuga Takeshi - Konoha Jounin; Anbu
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
Haziwara Youji- Iwagakure Special Jounin
Jouchaku Shigeko - Kiri Genin; HHD

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