[Accepted]Updating Hotaru's mod + Jutsu

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Principle
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[Accepted]Updating Hotaru's mod + Jutsu

Post by Principle » Wed Apr 26, 2017 3:39 pm

Application:viewtopic.php?&t=6033589/1/#new
Change: Removed Ability and preparing for her future ones when she ranks up. Changed picture and described her clothing. Also adding new new jutsu.
WushuShow
[Wushu • The Step Down]
B-Rank Manouver Taijutsu
The user kicks the target on the inside of their hip with one leg then swings around to kick the outside of the knee with the other before delivering a side step thrust kick to the center of the target just as they lose balance. The user is able to do this while standing still and while running. This technique is used with Know How series to create maximum damage with minimum exertion.

[Wushu • Ying Yang]
B-Ranked Discipline Taijutsu
Through hard training and battling different Taijutsu styles, the user has learned to observe the targets combat style and determine what concentration the target has used after 4 posts of combat. This is a hard feat to pull off unless the user has full focus on the target and is a precursor discipline for grander Wushu techniques.

[Wushu • Dragon Rush]
A-Rank Manouver Taijutsu
Pre-Requirements: Double, The Step Down
This is a special combo attack utilizing a flurry of attacks to daze and confuse the target. The user delivers a 5 punch and 5 kick combo ending with a thrust kick to send the targets back. The user opens up with a flurry of punches on the upper body and ends them with kicks to the targets lower body before stepping in to thrust kick them. This technique is used with Know How series to create maximum damage with minimum exertion.
GenjutsuShow
Doppelganger
D-Rank Illusion Genjutsu
Prereq: Sight Init.
After forming a set of hand seals, Hotaru attempt to block an incoming attack, if the target sees her attempt to block the incoming attack then a clone created by a swarm of Fireflies will appear in her place,. This clone functions as a simple clone, created to take in the damage. The clone only completes the defense transaction and once the clone has been struck it will immediately puff into scattering fireflies, this genjutsu is merely used to distract the target while the real body attempts to evade the incoming attack. Last 1 post.

Wait What?
C-Rank Status Genjutsu
Prereq: Sight Init.
After forming a set of hand seals, Hotaru attempt to move in for an attack, if the target sees the user take a step towards them the genjutsu will initiate. Once triggered the target will forget what form of attack s/he planned for a brief second. Last 1 post.
Payment: 22 Points
Different Sides Of The War
The Compassion
Karagata, Yuuto
Chuunin: Kiri
[Lightblue]
D: 0 C: 0 B: 0 A: 0 S: 0
[Creed]
Sushi
The Invisible
Nonki, Hotaru
Chuunin / Spy: Kumo
[#7FA08C][#FF5416]
D: 0 C: 3 B: 2 A: 0 S: 0
S.T.R.A.T.O.S
King Yautja
The Mercenary
Nara, Chikara
A-Rank MN: Konoha
[Purple]
D: 0 C: 0 B: 0 A: 0 S: 0
Setsuzoku
Chie, Yasu, Wakana, Ayuma, Shiryoku
The Jashinist
S-Rank MN: Konoha
[Maroon]
D: 0 C: 0 B: 6 A: 1 S: 0
Chishiki
Graw

User avatar
Principle
Posts: 4379
Joined: Tue Feb 08, 2011 7:00 pm
Contact:

[Accepted]Updating Hotaru's mod + Jutsu

Post by Principle » Wed Apr 26, 2017 3:40 pm

Coded 1st pageShow
Username: Kitsui
Points: 0/43
Companions: (1/1)
Stat Trainings: (6/50)

,1
Undercover Theme:Sneak Theme:
Under a Minute
Fight for it

Nonki, Hotaru
The faceless spy



"In the shadows I lurk, in your village I skulk"
Fame
"I don't know who Hotaru is but there's this spy out there that's very, very dangerous. Very hush hush work."
-Kumogakure Ghost

"There was this kid named Yoho that helped me and my child get home, I will never forget what those ninjas did for me, and I would gladly return the favor."
-Lightning Country Citizen
[/center]
SummonKing Yautja
The Predator



-Code name: Y
General Information
,1
Age:Gender:Height:Weight:Hair:Eyes:
16 Female. 5'4" 130 Lbs. Black. Blue-gray-greenish.
DescriptionShow
AvatarsShow
HotaruShow

Age: 16
Gender: Female.
Cover: Whatever is needed.
Type: Lone wolf, spy.
YohoShow

Age: 15
Gender: Male.
Cover: Unemployed.
Type: Laid back, passive, support.[/center]
KirikoShow

Age: 20
Gender: Male.
Cover: Samurai
Type: Fearless, dedicated & honor-bound
Tanned, short and lean. She is fit and clear of any scars, she is small busted and has a small waist. A cool feature Hotaru has, is that her eyes change color depending on the light, ranging from blue to green and sometimes grey. On her free time the woman has her hair rugged and hanging down, a small ponytail mimicking the samurai and braids hidden on the back of her hair. This is used to cover up her long hear, when tied up this way it reaches down to her shoulders, although otherwise it the back hair would reach down to the center of her back. During missions Hotaru braids her hair to cornrows to keep it shorter, so she can wear different wigs.
Clothing/AccessoriesShow
Quote:
Casual
Hotaru

Hotaru wears a maroon dress and a tight black bodysuit, that gives her the appearance of a none combatant. The maroon dress stops by her knees, it has slits on by her hips which allows her to kick, while underneath the dress the black body suit ends up covering her legs, and chest area. The dress is sleeveless and matches her maroon shoes.

Yoho

Yoho wears a yellow jacket that's always open, a white t-shirt, underneath that she wears full body bandage. Sporting black shorts and black sandals. She carries a "Medpack" on the back of the belt and carries a black scarf around her neck.[/center]
Quote:
Official
Under Oath

Her official outfit consist of a black mask, a white flak vest. Under the flak vest Yoho wears a black long sleeved shirt, with black shorts and leg warmers the ninjas outfit is almost complete. During her official time she wears some minor protections and a cloak. Also wears the "Official pouch"[/center]
Quote:
Mission
When it counts

During mission she wears her armor, white large shirt with a blue streaks and insignia all over it. Her arms are covered in armor from the hands all the way up to her shoulders in black decorated armor, she wears finger-less gloves for comfort and puffy black pants, finishing of with her black shoes. Her chest armor is decorated and almost appear unisex thanks to her flat chest. Hidden inside the cloak the woman has hidden her "Senbon carrier"[/center]
EquipmentShow
All time
Quote:
[Black Mask/Night Hood

Dual masks that together work as one, the one beneath is a black glass mask, works as a visor for sensor/doujutsu and various hud sensor jutsu. The glass is fragile and can easily be shattered. Above the black glass is the metal guard, the second mask which acts as the basic defense for the glass. The metal guard vibrates out the force during collision in order to protect the glass beneath. Fuuinjutsu for breathing on the mask, listening as well. [/center]
A Spies Best Friend:
  • 1x Black tanto, which she has sheathed in an upside down sword holster that runs along the spine so the handle doesn't stick out. The blade is 30 cm.
  • 1x Hidden blade, the blade slides out 12' out of the users wrist with a simple flick of the wrist at the speed of 3. Located on her left hand.
  • 1x Lockpick, designed to look like her belt buckle.
  • 1x Binoculars, 2x/8x zoom, assemble from belt trinkets.
  • 1x [15m] Metal cord + 1x Grapple Hook, strapped and hidden under her belt.
  • 1x Small mirror, hidden in her collar.
  • 30x Caltrops, hidden on the heels of her boots.
Hidden inside her sleeves:
Left Sleeve
  • 2x Smoke Bombs.
  • 14x Black Senbon.
  • 1x Flash Note.
Right Sleeve
  • 3x Smoke Bombs.
  • 16x Black Senbon.
  • 1x Flash Note.
Cloak
Shadow Stalker:
A black hooded cloak which Yoho wears, there are multiple hidden pockets within the cloak. The pockets are located on the inside, where her waist begins
Hidden Left Pocket by her left hip 1
  • 2x Black gloves hidden inside the cloak.
  • 1x Kumogakure no Sato headplate.
Hidden Right Pocket by her right hip2
  • Realistic blonde wig, shoulder length. In a plastic zip bag to save space.
  • Realistic brunette wig, jawline length. In a plastic zip bag to save space.
  • Realistic white wig, spikey hair, 12 inches. In a plastic zip bag to save space.
Hidden Center Pocket 3
  • 8x Empty Scrolls. 2x4
  • 2x Pens.
  • 1x 100 Page diary.
  • 1x Red lipstick
  • 1x Beige lipstick
  • Realistic Make-Up Kit
Casual
Fake Medpack:
Lower Back Pouch.
  • 15x Black Senbon.
  • 2x Needles.
  • 1x Flash note.
  • 1x 20 yards needle thread.
  • 1x 10 foot gauze.
  • 2x Splint applications.
Official
Armor:
  • 2x Metal shoulder pauldron
  • 2x Metal forearm guards.
  • 1x Black metal chest and back plate, padded to create less sound.
  • 1x Black Hawk Mask.
Official Pouch:
Two Back Pouches.
  • 5x Smoke Bombs.
  • 15x Black Kunai
  • 15x Senbon.
  • 15x Shuriken.
PersonalityShow
Hotaru’s personality is mostly being quiet. This shinobi rarely talks and she only does so when she needs to. Sometimes people think that Hotaru can’t speak. When enraged the girl will see that the enemy should be punished for enraging her and she will not stop until she sees it through. But that only happens on rare occasions because the girl is very calm and collected. As a "perfect spy" should be, or at least that's what she considers herself.

During battles Hotaru tends to analyze her enemies, she usually doesn't waste her chakra on unnecessary attacks and will most likely just try to escape unless she has no choice. When fighting with a partner she tends to act a bit more protective and tries to get everyone out of the situation, although she keeps her back covered since she doesn't really trust anyone.

Hotaru will try to avoid any confrontation if its possible, unless she is bugged enough to be provoked, off duty to test the waters and if the mission demands it. She is a firm believer that the mission goes first and will do anything to succeed. Her life goals are to become the greatest and help hidden cloud succeeded in its plans. No matter what!
HistoryShow
Somewhere in the Lightning Country a baby was born. This young girl was given a name Nonki, Hotaru. Her mother fell ill when she gave birth to her and died a couple of hours later. The girl grew up without a mother and instead was raised by her father. When she grew up she had to spend a lot of time at her neighbor because her father had to work hard all the time. They did not even have enough to let kid roll in to the academy so her father started robbing people as their main source of payment but it did not take long time before he was arrested.

The only course of action the young child could take was to run away and hide. During her time alone she figured it would be safer to start pretending that she was a boy. She had heard by her father what people could do to young girls. So as a "boy" she started picking up where her father left off, she started pick pocketing random strangers, using her size to her advantage. It was here the young girl learned to be stealthy, using the shadow as her friend. In fact at the time it was her only friend, it was during this time that the young girl started crafting her alter ego "Mumei", she would start using it instead of her original name, and not use her last name "Nonki" since it didn't really mean anything to her anymore. It didn't take long before she had mastered the art of staying hidden although this confidence lead to her biggest mistake/fortune. One of the targets the young girl had picked was a well known ninja that was passing by, to her surprise she managed to pick pocket the famed ninja but as she was making her way back to her hideout the theif was stopped by the ninja she had mugged.

He introduced himself as Hayate and he told her that he could see the potential in the young girl. He would protect her under his wing and train her to become the best in her craft.. So for the last couple of years the girl's life took a turn for the better. She would soon start her training among the shinobi she had dreamed of becoming part of. Although because she spent most of her time outside of the academy as a child she never really mastered the art of ninjutsu, although she did get the hang of genjutsu. However, she focused more on training her hand to hand combat skills and mostly her "ninja" skills. Ergo, she has trained to perfect her stealth abilities and believes to be one of the greater ninjas out there. Hopefully soon she could also become the best spy out there as well. She felt that she never really fit in within the village walls and living alone wasn't really making this transition any better. Since she was already invisible once she took a step inside the village the young girl used her skills to become invisible. Within the academy, Hotaru would spy on most of her class mates. Hiding by the shadows, watching the kids play with others, picking up information for later use and from time to time "Yoho" would bump in to them, apologize and continue on her path. Stealing minor objects from them, then plant them on other student's lockers, wanting to see how they would react.

It didn't take long before Hayate enrolled "Yoho" into the chuunin exam with a random team, although being a loner in the heart the girl performed her best and did what was necessary to rank up. It was during this time that the girl used her partners to lure out her target and do what was necessary, it didn't take long for the girl to win and become a chuunin. Most only know little about this young ninja, which was perfect. As an observer the girl grew up wanting to be the ultimate spy, but that would mean that only a few people would know Hotaru's real personality, although what she feared most that in the end she wouldn't be able to keep her alter egos apart, which prompted her to start writing in a diary.
Kumogakure no Sato


"You don't know me and you will never know who I truly am, but I am willing to die for you and for what you believe in. For every Kumogakure, nay Lightning country."
Battle Information
Combat StyleShow
Not really a fighter, but if "Yoho" had to fight she would use her stealthy fighting style to her advantage, hiding in the shadows and striking when you least expect it. A true ninja in her art.
Abilities: 1/3Show
Mayume
A super soldier program created by a secret service, created to create maximum escape potentials. The ability enhances the users strength and physical stamina. This ability gives the user an abnormal boost for a short period by forcing the body to grow, thanks to the secret serum flowing through the users body and the users chakra. The serum increases the users size and weight in order to build strength at a cost. The user is colored black in order to blend better at night while the user escapes but comes at the price of having deal with the pain that comes after. This ability gives the user a short period of extreme power so it should be used sparsely. It can be triggered during massive stress and during lethal situations, although it can also be triggered by accidents. Can't surpass specialist restrictions.
--N/A----N/A--
ConcentrationsShow
Taijutsu Specialist; Taijutsu, Control, Instinct, Speed.
ConcentrationsShow
Taijutsu Specialist; Taijutsu, Control, Speed, Instinct.
Taijutsu 8/8Show
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Lower Body:
The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Genjutsu 3/3Show
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Scent Initiation:
This user has learn to use smells to intiate genjutsu. Allowing them to utilize and produce various scents to capture their targets in genjutsu.
Ninjutsu 1/1Show
Raiton Affinity:
Raiton Affinity
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the ninjutsu stat requirement.
  • 1-10 Ninjutsu Requirement : Tingling, acute numbness
  • 11-20 Ninjutsu Requirement: Loss of Sensation
  • 21-35 Ninjutsu Requirement: Localized Paralysis
  • 36+ Ninjutsu Requirement: Diffuse Paralysis
,1
Rank:Village:Primary Chakra Affinity:Secondary Chakra Affinity:Tertiary Chakra Affinity:
Chuunin Kumogakure [Fuuton] [N/A] [N/A]

, 1
Ninjutsu:Taijutsu:Genjutsu:Stamina:Control:Strength:Speed:Instinct:
1 35 16 10 10 13 25 35
Different Sides Of The War
The Compassion
Karagata, Yuuto
Chuunin: Kiri
[Lightblue]
D: 0 C: 0 B: 0 A: 0 S: 0
[Creed]
Sushi
The Invisible
Nonki, Hotaru
Chuunin / Spy: Kumo
[#7FA08C][#FF5416]
D: 0 C: 3 B: 2 A: 0 S: 0
S.T.R.A.T.O.S
King Yautja
The Mercenary
Nara, Chikara
A-Rank MN: Konoha
[Purple]
D: 0 C: 0 B: 0 A: 0 S: 0
Setsuzoku
Chie, Yasu, Wakana, Ayuma, Shiryoku
The Jashinist
S-Rank MN: Konoha
[Maroon]
D: 0 C: 0 B: 6 A: 1 S: 0
Chishiki
Graw

User avatar
Principle
Posts: 4379
Joined: Tue Feb 08, 2011 7:00 pm
Contact:

[Accepted]Updating Hotaru's mod + Jutsu

Post by Principle » Wed Apr 26, 2017 3:42 pm

Coded 2nd pageShow
TaijutsuShow
I Spy A Little LieShow
I Spy A Little Lie:
A spy style Hotaru created to help her infiltrate, collect information, impersonate, hide and escape style. Having spent years studying people the spy has learned how to imitate and fortify information, switch personalities on the fly and vanish within seconds. The perfect style for a spy on the move.

Req: Stealth, Perception.

D-Rank
Lock Pick
D-Rank Discipline Taijutsu
Prerequisite: 10 Instinct, 10 Taijutsu.
Mastering the art of using a lock pick, opening various locks, ranging from doors to cuffs.

Spies Intuition; Presence
D-Rank Discipline Taijutsu
Prerequisite: 10 Instinct.
The user performs a quick check in her surroundings every once awhile, this allows her to pick up if anyone is stalking her by recognizing faces/clothing.

Spy Make up
D-Rank Manouver Taijutsu
Prerequisite: Realistic Make-Up Kit
This is a basic spy technique that lets Hotaru perform minor changes in her appearance, she simply applies the make up which ends up pretty realistic. At this level Hotaru is able to make herself appear 2 years younger and up to 5 years older. More feminine or masculine.

Born To Find A Weapon
D-Rank Discipline Taijutsu
Prerequisite: 10 Instinct.
Using her preying eyes to find the nearest weapon, whether it be a scroll, to a lethal weapon. The spy always has her eyes open for any potential weapon within her surroundings.

Pick Pocket; Minor Object
D-Rank Manouver Taijutsu
Prerequisite: 10 Taijutsu, 10 Instinct, Location of the item.
This is one of the most basic techniques the spy has in her archive, first it requires that the user knows where the item (1 post) is located on the person, then bumps into them and attempt to pick the targets pocket, if the target has lower taijutsu than Hotaru then they won't notice. If the target has a Instinct equal to or greater than Hotaru's Instinct and Taijutsu average, this technique is ineffective. This only works on object smaller than a kunai and she can't plant items on the target at this level.

C-Rank
Stealth; Black Wolf
C-Rank Discipline Taijutsu
Hotaru has learned what she can step on, and how much noise it would make, using this to her advantage the spy can nearly sprint without making noise at (-6 Speed).

Act Like it; Theater Actor
C-Rank Discipline Taijutsu
Prerequisite: 15 Instinct, 15 taijutsu
This is a basic spy technique that lets Hotaru control her body to the point where she can act as a totally different person, using her Instinct to come up with a different personality. The user seems very convincing, to perform this the user requires some extended information about the area and needs to write down some simple mental notes. At this level she can't impersonate. Instinct vs Instinct to see through her lies.

Speak Like it; Voice Acting
C-Rank Discipline Taijutsu
Prerequisite: 15 Instinct.
A basic spy technique that lets Hotaru alter her voice, whether she adds a different accent or changes the pitch of her tone. She can pull of male and female voices, although male voices will leave her throat soar. At this level she can't impersonate. Instinct vs Instinct to see through her lies.

Spies Intuition; The Hawk
C-Rank Stance Taijutsu
The user starts focusing their mind at the price (+6 Instinct) trying to obtain as much information as possible. This information process makes it harder for the user to move at full speed (-6 Speed) although the user still minds her surroundings.

B-Rank
Subtle Movements
B-Rank Discipline Taijutsu
The user is able to pick up subtle body language, this allows the user to tell if someone is lying, or hiding something. This only works if Hotaru has higher Instinct than the target.

Method Acting
B-Rank Discipline Taijutsu
Prerequisite:Theater Actor, 25 Tai, 25 Instinct.
To perform this taijutsu the user must spend at least 250 word post preparing for the role of her life and as long as she continues to play the role the more convinced she becomes that she is that character. With enough practice the woman could act like anyone she has gathered enough information of. Although at this level it leaves little room for improvisation. Instinct vs Instinct to see through her lies.

Master Voice Actor
B-Rank Discipline Taijutsu
Prerequisite: Voice Acting 25 Tai, 25 Instinct.
To perform this taijutsu the user must spend at least 250 word post preparing, at this level there's no accent, tone of voice the spy can't hit, and no matter how high/low pitch her voice doesn't sore. This ranges from young boy/girl to old man/woman. Instinct vs Instinct to see through her lies.

Black SwanShow
Black Swan:
A Black ops projectile Style created by Hotaru, heavily support fire and meant to pin down multiple targets in order to lure them into traps and or defend from incoming attacks. Using high taijutsu and high Instinct this style aims to be the best out there. One worthy of a true Black Ops member.

Req: Upper body, Deft hands, Projectile weapons.

D-Rank
Clash
D-Rank Discipline Taijutsu
Prereq: 10 Taijutsu.
After training for hours on end the user has mastered the technique be able to toss a kunai/shuriken/senbon at an incoming projectile and change it's trajectory (If the users Taijutsu is high enough and strength is within 3 limit).

Short Range Toss
D-Rank Discipline Taijutsu
This technique allows the user to toss kunai/shuriken/senbon at short ranges, these tosses usually are ineffective once they reach 10 meters away. Although within this short range they are far more accurate (+3 Taijutsu, -3 Strength).

Eagle
D-Rank Discipline Taijutsu
Prerequisite: 10 Instinct.
After hours of training the user has trained to track targets, training to estimate distance and speed. This technique helps the user keep task on other targets at the same time.

Dangerous
D-Rank Maneuver Taijutsu
Prerequisite: 10 Taijutsu.
The difference between combat and training is danger and unpredictability. The user of this technique is experienced at loosing weapons from positions other than a set stance, maintaining offense even while acting on the defense or recovering from a fall. Such attacks are made at full Strength and accuracy.

3
D-Rank Maneuver Taijutsu
Prerequisite: 10 Taijutsu
After training for hours on end the user has mastered the technique to hand and throw three Kunai/Shuriken/Senbon with one arm at ease. They wont effect the speed/strength or aim.

6
D-Rank Maneuver Taijutsu
Prerequisite: 3, 15 Taijutsu
Upgraded version of 3, where the user can carry twice as many Kunai/Shuriken/Senbon with one hand and be able to toss them at ease. They wont effect the speed/strength or aim.
C-Rank
Droplets
C-Rank Stance Taijutsu
Prerequisite: 3, 20 Taijutsu, 20 speed.
This is where the Black Swan style starts to show it's true colors. The user first fills both/one hand/s with either Kunai/Shuriken/Senbon, then proceeds to toss them at the target at great speed. During the toss the user is able to quickly reload without having to interrupt if they chose to place the weapon next to them or items from one pouch.

Bursting the seems
C-Rank Discipline Taijutsu
Prerequisite: Short Range Toss, 20 Taijutsu.
This technique allows the user to toss kunai/shuriken/senbon at short ranges, these tosses usually are ineffective once they reach 15 meters away. Although within this short range they are far more accurate (+6 Taijutsu, -6 Strength).

Weapon on Weapon action
C-Rank Discipline Taijutsu
Prerequisite: 20 Taijutsu.
This technique allows the user to toss kunai/shuriken/senbon another kunai/shuriken/senbon to arc it's trajectory, the user begins by throwing a set of projectiles before tossing another one that changes the first's directions up to 90 degrees.

Hand-Eye-Coordination
C-Rank Discipline Taijutsu
Prerequisite: Eagle.
Relying on the ability to discern distance and track targets, the user makes a ranged attack on a moving target. Assuming that the target's speed and direction remain the same, shots made with this technique "lead" the correct amount to almost certainly strike true.
B-Rank
Rain
B-Rank Maneuver Taijutsu
Prerequisite: 3, Droplets, 25 Taijutsu, 25 speed.
This is the upgraded version of Droplets. The user first fills both hands with either Kunai/Shuriken/Senbon, then proceeds to toss them at the target at great speed. During the toss the user is able to quickly reload without having to interrupt if they chose to place the weapons next to them or chose from multiple pouches and can continue until they run out of projectiles.

When it Rains
B-Rank Maneuver Taijutsu
Prerequisite: Rain, 25 Taijutsu.
The upgraded version of Rain, this is where the style really starts to shine. If the users [Taijutsu+Instinct+Speed]/3 is higher than the targets Instinct they will be able to chose to use any jutsu rank lower than C-Rank to combine into their never ending onslaught of projectiles, allowing them to attack from various positions and angles. It takes a full post before the jutsu will fire off and the user must maintain the toss during the entire projectile rain.

Turret
B-Rank Stance Taijutsu
Prerequisite: 25 Speed.
This technique relies on speed to unleash a rapid series of ranged attacks against one or more targets. The user draws and launches in one fluid motion, falling into a rhythm and maintaining it. Doing so can provide effective suppression fire, urging a quarry into a trap or setting up for a future technique. The user can also attempt to pin down a number of targets equal to the user's Taijutsu Stat (Max being 25) for the duration, which lasts for as long as the user has ammunition and maintains the attack. The user's legs must remain stationary save to pivot.
A-Rank
It pours
A-Rank Maneuver Taijutsu
Prerequisite: When it Rains, 35 Taijutsu.
The upgraded version of When it Rains, this is where the style really starts to shine. If the users [Taijutsu+Instinct+Speed]/3 is higher than the targets Instinct they will be able to chose to use any jutsu rank lower than B-Rank to combine into their never ending onslaught of projectiles, allowing them to attack from various positions and angles. It takes a full post before the jutsu will fire off and the user must maintain the toss during the entire projectile rain.

WushuShow
Wushu:
A close quarter combat created by Hotaru, using the mind more than the body. A style about staying in harmony and releasing short burst of strikes to over come your foes. A style more focuses on defending and attacking the targets weak points when they think they have their advantage. Using Hotaru's Taijutsu to overcome stronger foes by attacking weakspots like knees, groin, blocks and other moves to prove that brain wins over brawn.

Req: Upper body, Lower body, Deft hands, Perseption, Acrobatics.

D-Rank
[Wushu • Know Your Enemy]
D-Rank Discipline Taijutsu
Pre-Requirements: 10 Instinct, 10 Taijutsu.
Having extensive experience and knowledge in martial arts and the anatomy, both through first-hand experience and theory, the user has managed to obtain and maintain great overall knowledge of the human body and its workings. This knowledge allows them easily to identify and target weak points, such as the backs of joints, organs, nose, jaw, etc.

[Wushu • Know Your Limits]
D-Rank Discipline Taijutsu
Pre-Requirements: Know Your Enemy, Subtle Movements.
Having extensive knowledge over the human body's limitations, the user has managed to achieve great skill in the art of analyzing how well their own or their opponent's bodies may respond to a given situation, in terms of body length, size, ability, speed, strength. With this technique, one would be aware of how an opponent could respond in battle, such as a situation where the user has the opponent in a choke hold and the opponent may bend their legs to kick back. Although the user must see the targets movement.

[Wushu • Know The First Step]
D-Rank Discipline Taijutsu
Pre-Requirements: Know Your Enemy, Know Your Limits, 10 Taijutsu, 10 Instinct.
Hotaru can use her Instinct to anticipate and react to attacks to literally kick attacks from the air, as her feet are precise enough to meet other people's punches or kicks as they fly. Using her feet, she aims kicks at her opponents hands or feet when they attack, aiming to attempt to throw the attacks off or stop them completely. This can be kept up as long as Hotaru can see the attacks coming, But is only able to be used effectively against someone with opponents that aren't too strong, as she is flexible and fast enough with her feet to keep up with most attack chains but too much power will eventually overcome her.

[Wushu • Double]
D-Rank Maneuver Taijutsu
Pre-Requirements: 10 Taijutsu
An easy maneuver where the user rotates their body, using their speed to swing their arms up and punch their opponent at great speed. The user is able to do this while standing still and while running. This technique is used with Know How series to create maximum damage with minimum exertion.

[Wushu • Know How to Rebound; Kip up]
D-rank Maneuver Taijutsu
Pre-Requirements: 10 Taijutsu.
This is an easy technique that allows the user to dodge incoming attacks by lying down on the ground then jumping up. The user rolls back to the ball on the neck before pushing up with their core and arms in a half moon circle. If performed correctly the user should be pushed back up to a standing position in no time.

[Wushu • Maximize Kick]
D-Rank Maneuver Taijutsu
Pre-Requirements: Know Your Limits, 10 Taijutsu.
This is an easy technique that allows the user to maximize their attack with use of their speed and planting. Once the user is at high speed they jump forward and perform a half handspring, then aims to kick their target on the stomach.
C-Rank
[Wushu • Know How to One-Two]
C-Rank Stance Taijutsu
Pre-Requirements: Know Your Limits, 15 Taijutsu, 15 Instinct.
With their high level in the art of manipulating and using their body and also high reflexes and strategizing ability, the user has mastered their ability of avoiding quick strikes that come on short notice, finding little to no challenge in side-stepping punches, jumping over kicks, leaning back, among others. The user understands that fights have a tempo and is able to adapt him or herself into said tempo in order to dodge effectively.

[Wushu • Know Your Arsenal]
C-Rank Discipline Taijutsu
Pre-Requirements: Know How to One-Two
The user, after many hours of practice, repetition and conditioning their body and mind, have obtained a high degree of muscle memory.They can shoot off any of their techniques practically at any time when not under special circumstances. They may also respond faster to and almost predict an enemy attack from a slight movement simply due to their understanding and comprehension of the anatomy and Taijutsu itself. This means they may have a chance at counter-attack a target with a lot more efficiency, using only the knowledge of their bodies, meaning it'll be a Tai vs Strength situation, not a Strength vs Strength situation.

[Wushu • Roundhouse]
C-Rank Maneuver Taijutsu
Pre-Requirements: 15 Taijutsu
An easy maneuver where the user is able to jump up and rotate their bodies, using their speed to swing their leg up and kick their opponent in the jaw. The user is able to do this while standing still and while running. This technique is used with Know How series to create maximum damage with minimum exertion.

[Wushu • Know Your Defense]
C-Rank Stance Taijutsu
Pre-Requirements: Know Your Enemy; Know Your Limits
Having attained a high level of Taijutsu, Taijutsu theory and reflexes themselves, the user is able to counter-attack the heaviest of blows without having to use impressive force themselves. Applying the use of angles, positioning, anatomy knowledge and overall Taijutsu knowledge itself, the user is able to block or deflect heavy blows without having to use force.

[Wushu • Know Your Techniques; One Hand]
C-Rank Discipline Taijutsu
Pre-Requirements: Know The First Step, 5 Wushu techs, 20 Taijutsu, 20 Instinct, 25 Speed.
This is where the Wushu starts to shine, this fighting technique is for seasoned Wushu users as it can pose a threat to an inexperienced user. First of all the user trains to fight with one hand, this mentality forces the user to slow down his/her tempo. The user focuses on precision(+6 Taijutsu) but comes with the cost of not being able to perform any Ninjutsu nor Genjutsu until using two hands.
B-Rank
[Wushu • Ying Yang]
B-Ranked Discipline Taijutsu
Through hard training and battling different Taijutsu styles, the user has learned to observe the targets combat style and determine what concentration the target has used after 4 posts of combat. This is a hard feat to pull off unless the user has full focus on the target and is a precursor discipline for grander Wushu techniques.

[Wushu • Know How to Counter]
B-Rank Maneuver Taijutsu
Pre-Requirements: Know How to One-Two, 25 Taijutsu, 25 Instinct.
With their high level in the art of manipulating and using their body and also high reflexes and strategizing ability, the user has mastered their ability of avoiding quick strikes that come on short notice, finding little to no challenge in side-stepping punches, jumping over kicks, leaning back, among others. The user understands that fights have a tempo and is able to adapt him or herself into said tempo in order to dodge effectively but instead of fully dodging the attacks the user is able to perform a quick counter, using the targets momentum against them. Often aiming for the solar plexus, an area that can cause damage and sustaining pain, (-3 Taijutsu, -3 Strength) for 5 posts.

[Wushu • Know Your Techniques; Two Hands]
B-Rank Discipline Taijutsu
Pre-Requirements: Know Your Techniques, 25 Taijutsu, 25 Instinct.
This technique is the be used if the user can't defeat their opponent via one handed mode, forcing the user to get serious and fight for real, with the knowledge of the body the user is able to focus their mind and uncap an adrenaline charge once they are forced to cancel One Hand in which the technique has to be active for at least 3. This adrenaline boosts the user (3+ Taijutsu) and their strength (+6), although during this boost the user slows down a bit (-3 Speed) and loses their ability remain in perfect harmony (-3 Instinct, -3 Control).

[Wushu • The Step Down]
B-Rank Maneuver Taijutsu
The user kicks the target on the inside of their hip with one leg then swings around to kick the outside of the knee with the other before delivering a side step thrust kick to the center of the target just as they lose balance. The user is able to do this while standing still and while running. This technique is used with Know How series to create maximum damage with minimum exertion.
A-Rank
[Wushu • Dragon Rush]
A-Rank Maneuver Taijutsu
Pre-Requirements: Double, The Step Down
This is a special combo attack utilizing a flurry of attacks to daze and confuse the target. The user delivers a 5 punch and 5 kick combo ending with a thrust kick to send the targets back. The user opens up with a flurry of punches on the upper body and ends them with kicks to the targets lower body before stepping in to thrust kick them. This technique is used with Know How series to create maximum damage with minimum exertion.
GenjutsuShow

D-Rank
Expand
D-Rank Illusion Genjutsu
Prereq: Sight Init.
After forming a set of hand seals, Hotaru will grab a smoke bomb and toss it on the ground. If the target sees this then the smoke will expanding double its original size, for an easier escape. Last 3 post.

Minor tweaks
D-Rank Illusion Genjutsu
Prereq: Sight Init.
After forming a set of hand seals, Hotaru will swipe her hand over her face, if the target sees this, then they will be trapped within the genjutsu. Within the genjutsu, they will see that Hotaru has gone through a minor alter (change eye color, remove piercing, changing age, growing beard) Although this only works for the face. Last for 3 post.

Doppelganger
D-Rank Illusion Genjutsu
Prereq: Sight Init.
After forming a set of hand seals, Hotaru attempt to block an incoming attack, if the target sees her attempt to block the incoming attack then a clone created by a swarm of Fireflies will appear in her place,. This clone functions as a simple clone, created to take in the damage. The clone only completes the defense transaction and once the clone has been struck it will immediately puff into scattering fireflies, this genjutsu is merely used to distract the target while the real body attempts to evade the incoming attack. Last 1 post.
C-Rank
Wait What?
C-Rank Status Genjutsu
Prereq: Sight Init.
After forming a set of hand seals, Hotaru attempt to move in for an attack, if the target sees the user take a step towards them the genjutsu will initiate. Once triggered the target will forget what form of attack s/he planned for a brief second. Last 1 post.

Forgettable
C-Rank Status Genjutsu
Prereq: Sound Init.
Hotaru preforms the handseals needed and focuses chakra to her tongue for one post. She then whistles triggering the genjutsu. This is used to make quick escapes and evade others to hide the physical features such as body proportions, hair color, and facial structure proportions. Once the genjutsu ends after 2 posts the afflicted will remember the physical features and continue their pursuit.
Different Sides Of The War
The Compassion
Karagata, Yuuto
Chuunin: Kiri
[Lightblue]
D: 0 C: 0 B: 0 A: 0 S: 0
[Creed]
Sushi
The Invisible
Nonki, Hotaru
Chuunin / Spy: Kumo
[#7FA08C][#FF5416]
D: 0 C: 3 B: 2 A: 0 S: 0
S.T.R.A.T.O.S
King Yautja
The Mercenary
Nara, Chikara
A-Rank MN: Konoha
[Purple]
D: 0 C: 0 B: 0 A: 0 S: 0
Setsuzoku
Chie, Yasu, Wakana, Ayuma, Shiryoku
The Jashinist
S-Rank MN: Konoha
[Maroon]
D: 0 C: 0 B: 6 A: 1 S: 0
Chishiki
Graw

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Kabu
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User flair: Suna Co-OOC

[Accepted]Updating Hotaru's mod + Jutsu

Post by Kabu » Wed Apr 26, 2017 4:01 pm

You need to have a reason to remove the ability and go about doing so IC in order to actually explain why it's being removed.

[Wushu • The Step Down] <- Requiring 30 Taijutsu would make this an A rank

[Wushu • Ying Yang] <- 25 Instinct would make this an A rank, which it sounds like it probably should be anyways

[Wushu • Dragon Rush] <- 35 Instinct would make this S rank, and I'm not sure what you're actually doing here.


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Principle
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[Accepted]Updating Hotaru's mod + Jutsu

Post by Principle » Wed Apr 26, 2017 4:12 pm

1) Cboxed it
2) Removing Prereqs on all.
3) That tech is from Zangy and it's B-Rank
4) 10 hit combo, five punch flurry ending with 5 kick flurry ending with an step in kick to the chest.
Different Sides Of The War
The Compassion
Karagata, Yuuto
Chuunin: Kiri
[Lightblue]
D: 0 C: 0 B: 0 A: 0 S: 0
[Creed]
Sushi
The Invisible
Nonki, Hotaru
Chuunin / Spy: Kumo
[#7FA08C][#FF5416]
D: 0 C: 3 B: 2 A: 0 S: 0
S.T.R.A.T.O.S
King Yautja
The Mercenary
Nara, Chikara
A-Rank MN: Konoha
[Purple]
D: 0 C: 0 B: 0 A: 0 S: 0
Setsuzoku
Chie, Yasu, Wakana, Ayuma, Shiryoku
The Jashinist
S-Rank MN: Konoha
[Maroon]
D: 0 C: 0 B: 6 A: 1 S: 0
Chishiki
Graw

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Zangy
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[Accepted]Updating Hotaru's mod + Jutsu

Post by Zangy » Fri May 05, 2017 12:14 pm

Reword Ying Yang to better fit how Kazouchi's is.

You need to have a standard on your wording. Rank Type Subtype or Rank Subtype Type. Pick one. :P

Wait What? <- How is this an illusion at all?
CodingsShow
Oohazure: [color=#AFAD00][b]""[/b][/color]
Yumegokochi: [center][color=#79CDCD][font=Georgia][big][[sub][/sub]][/big][/font][/color][/center]
Okuure Daisuke: [b][color=#BA7CBC]""[/color][/b]
Kouseki Kazouchi: [b][color=#007D4F]""[/color][/b]

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Principle
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[Accepted]Updating Hotaru's mod + Jutsu

Post by Principle » Sat May 06, 2017 5:24 am

???

And fixed the gen to be Status instead.
Different Sides Of The War
The Compassion
Karagata, Yuuto
Chuunin: Kiri
[Lightblue]
D: 0 C: 0 B: 0 A: 0 S: 0
[Creed]
Sushi
The Invisible
Nonki, Hotaru
Chuunin / Spy: Kumo
[#7FA08C][#FF5416]
D: 0 C: 3 B: 2 A: 0 S: 0
S.T.R.A.T.O.S
King Yautja
The Mercenary
Nara, Chikara
A-Rank MN: Konoha
[Purple]
D: 0 C: 0 B: 0 A: 0 S: 0
Setsuzoku
Chie, Yasu, Wakana, Ayuma, Shiryoku
The Jashinist
S-Rank MN: Konoha
[Maroon]
D: 0 C: 0 B: 6 A: 1 S: 0
Chishiki
Graw

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Kabu
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Joined: Thu May 09, 2013 8:00 pm
User flair: Suna Co-OOC

[Accepted]Updating Hotaru's mod + Jutsu

Post by Kabu » Sat May 06, 2017 4:46 pm

[Wushu • Ying Yang] <- Make a note that this can only be used to determine Taijutsu concentrations that the target has actually used.

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Principle
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[Accepted]Updating Hotaru's mod + Jutsu

Post by Principle » Sun May 07, 2017 5:08 pm

I do understand that :P
Different Sides Of The War
The Compassion
Karagata, Yuuto
Chuunin: Kiri
[Lightblue]
D: 0 C: 0 B: 0 A: 0 S: 0
[Creed]
Sushi
The Invisible
Nonki, Hotaru
Chuunin / Spy: Kumo
[#7FA08C][#FF5416]
D: 0 C: 3 B: 2 A: 0 S: 0
S.T.R.A.T.O.S
King Yautja
The Mercenary
Nara, Chikara
A-Rank MN: Konoha
[Purple]
D: 0 C: 0 B: 0 A: 0 S: 0
Setsuzoku
Chie, Yasu, Wakana, Ayuma, Shiryoku
The Jashinist
S-Rank MN: Konoha
[Maroon]
D: 0 C: 0 B: 6 A: 1 S: 0
Chishiki
Graw


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Principle
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[Accepted]Updating Hotaru's mod + Jutsu

Post by Principle » Sun May 07, 2017 5:17 pm

But isn't it sort of implied? the user has learned to observe the targets combat style and determine what concentration the target has used after 4 posts of combat.
Different Sides Of The War
The Compassion
Karagata, Yuuto
Chuunin: Kiri
[Lightblue]
D: 0 C: 0 B: 0 A: 0 S: 0
[Creed]
Sushi
The Invisible
Nonki, Hotaru
Chuunin / Spy: Kumo
[#7FA08C][#FF5416]
D: 0 C: 3 B: 2 A: 0 S: 0
S.T.R.A.T.O.S
King Yautja
The Mercenary
Nara, Chikara
A-Rank MN: Konoha
[Purple]
D: 0 C: 0 B: 0 A: 0 S: 0
Setsuzoku
Chie, Yasu, Wakana, Ayuma, Shiryoku
The Jashinist
S-Rank MN: Konoha
[Maroon]
D: 0 C: 0 B: 6 A: 1 S: 0
Chishiki
Graw

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Kabu
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[Accepted]Updating Hotaru's mod + Jutsu

Post by Kabu » Sun May 07, 2017 5:19 pm

No, you need to specifically state what kind of concentrations you're learning of, and you wouldn't be able to learn anything that the target hasn't actually made use of.

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[Accepted]Updating Hotaru's mod + Jutsu

Post by Principle » Sun May 07, 2017 5:30 pm

Dude are you serious!?

the user has learned to observe the targets combat style and determine what concentration the target has used after 4 posts of combat. < Bold and colored red for convenience.
Different Sides Of The War
The Compassion
Karagata, Yuuto
Chuunin: Kiri
[Lightblue]
D: 0 C: 0 B: 0 A: 0 S: 0
[Creed]
Sushi
The Invisible
Nonki, Hotaru
Chuunin / Spy: Kumo
[#7FA08C][#FF5416]
D: 0 C: 3 B: 2 A: 0 S: 0
S.T.R.A.T.O.S
King Yautja
The Mercenary
Nara, Chikara
A-Rank MN: Konoha
[Purple]
D: 0 C: 0 B: 0 A: 0 S: 0
Setsuzoku
Chie, Yasu, Wakana, Ayuma, Shiryoku
The Jashinist
S-Rank MN: Konoha
[Maroon]
D: 0 C: 0 B: 6 A: 1 S: 0
Chishiki
Graw

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Jinan B
Posts: 1655
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Location: South Africa

[Accepted]Updating Hotaru's mod + Jutsu

Post by Jinan B » Tue May 09, 2017 2:31 am

Doppelganger<-- This jutsu just reads really unclearly to me, I don't really understand what it's doing at all.

Other then that everything seems good
Characters
NameRankVillageOrgColour
Karagata, KirinoGeninKirigakureN/ADarkorange
Komatsu, KazuhikoGeninKonohagakureN/A#5EDDC1
Test Thread

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Principle
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[Accepted]Updating Hotaru's mod + Jutsu

Post by Principle » Tue May 09, 2017 6:46 am

Dopple one is a genjutsu bunshin that moves to take in the punch from the enemy basically. It moves like it's the real deal.
Different Sides Of The War
The Compassion
Karagata, Yuuto
Chuunin: Kiri
[Lightblue]
D: 0 C: 0 B: 0 A: 0 S: 0
[Creed]
Sushi
The Invisible
Nonki, Hotaru
Chuunin / Spy: Kumo
[#7FA08C][#FF5416]
D: 0 C: 3 B: 2 A: 0 S: 0
S.T.R.A.T.O.S
King Yautja
The Mercenary
Nara, Chikara
A-Rank MN: Konoha
[Purple]
D: 0 C: 0 B: 0 A: 0 S: 0
Setsuzoku
Chie, Yasu, Wakana, Ayuma, Shiryoku
The Jashinist
S-Rank MN: Konoha
[Maroon]
D: 0 C: 0 B: 6 A: 1 S: 0
Chishiki
Graw

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Valkier
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[Accepted]Updating Hotaru's mod + Jutsu

Post by Valkier » Sun May 14, 2017 1:02 am

I have to agree, Doppelganger is not very clear in its wording. It triggers "when the target sees Hotaru block" - I assume that she herself is then replaced by a clone before the block stops an incoming attack (its not clear whether Hotaru is actually blocking or the clone), which then is stopped by the clone and kills it. Is the clone formed just like a regular ninjutsu clone, i.e. appears in a puff of smoke and is obviously a clone? Or is it a full illusion where the opponent can't tell that it's a clone, and Hotaru becomes invisible or hidden to them for a moment so that she can move/hide/prepare an attack without being seen?

Also - just as a friendly aside, because I feel like this comes up a lot in your apps - Whenever people ask for clarification, the explanation should be added into the actual jutsu etc. that is going to be added to your app, not just in a reply in the modification thread. The reason is because the posts of discussion here don't get copied across to your app, which means the explanation just gets lost and anyone looking at your app later on will still be as confused as the first guy.

If you can clarify how doppelganger works by rewording the jutsu a little to describe it more, I think that is the only thing that needs doing. After which this can be 1/2'd :)
CharactersShow
Aisu NaohiroChuuninKirigakure no SatoUnit 12[#BAE0E2] [#70CEE2]

Kenitsuna Kiyoshi ۞ Chuunin ۞ Iwagakure no Sato ۞ Ukiyogenma Jinchuuriki ۞ [#FFB777] [#DB6909]

Terūin HayashiJouninKonohagakure no SatoHayashi-tai GoseiANBU[#E5D3C1] [#ED9E84]

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[Accepted]Updating Hotaru's mod + Jutsu

Post by Principle » Sun May 14, 2017 2:28 pm

Fixed it?

Doppelganger
D-Rank Illusion Genjutsu
Prereq: Sight Init.
After forming a set of hand seals, Hotaru attempt to block an incoming attack, if the target sees her attempt to block the incoming attack then a clone will appear in her place. This clone functions as a simple clone, created to take in the damage. The clone only completes the defense transaction and once the clone has been struck it will immediately puff into scattering fireflies, this genjutsu is merely used to distract the target while the real body attempts to evade the incoming attack. Last 1 post.
Different Sides Of The War
The Compassion
Karagata, Yuuto
Chuunin: Kiri
[Lightblue]
D: 0 C: 0 B: 0 A: 0 S: 0
[Creed]
Sushi
The Invisible
Nonki, Hotaru
Chuunin / Spy: Kumo
[#7FA08C][#FF5416]
D: 0 C: 3 B: 2 A: 0 S: 0
S.T.R.A.T.O.S
King Yautja
The Mercenary
Nara, Chikara
A-Rank MN: Konoha
[Purple]
D: 0 C: 0 B: 0 A: 0 S: 0
Setsuzoku
Chie, Yasu, Wakana, Ayuma, Shiryoku
The Jashinist
S-Rank MN: Konoha
[Maroon]
D: 0 C: 0 B: 6 A: 1 S: 0
Chishiki
Graw

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Jinan B
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[Accepted]Updating Hotaru's mod + Jutsu

Post by Jinan B » Tue May 16, 2017 4:32 am

Still quite unclear regarding where the original Hotaru goes and all of that. Or how the clone forms etc.
Characters
NameRankVillageOrgColour
Karagata, KirinoGeninKirigakureN/ADarkorange
Komatsu, KazuhikoGeninKonohagakureN/A#5EDDC1
Test Thread

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Principle
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[Accepted]Updating Hotaru's mod + Jutsu

Post by Principle » Thu May 18, 2017 6:30 am

Hope this works
Different Sides Of The War
The Compassion
Karagata, Yuuto
Chuunin: Kiri
[Lightblue]
D: 0 C: 0 B: 0 A: 0 S: 0
[Creed]
Sushi
The Invisible
Nonki, Hotaru
Chuunin / Spy: Kumo
[#7FA08C][#FF5416]
D: 0 C: 3 B: 2 A: 0 S: 0
S.T.R.A.T.O.S
King Yautja
The Mercenary
Nara, Chikara
A-Rank MN: Konoha
[Purple]
D: 0 C: 0 B: 0 A: 0 S: 0
Setsuzoku
Chie, Yasu, Wakana, Ayuma, Shiryoku
The Jashinist
S-Rank MN: Konoha
[Maroon]
D: 0 C: 0 B: 6 A: 1 S: 0
Chishiki
Graw


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Jinan B
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Location: South Africa

[Accepted]Updating Hotaru's mod + Jutsu

Post by Jinan B » Wed May 24, 2017 6:08 am

I checked with the staff chat and you can't remove an ability without IC justification of some kind.
Characters
NameRankVillageOrgColour
Karagata, KirinoGeninKirigakureN/ADarkorange
Komatsu, KazuhikoGeninKonohagakureN/A#5EDDC1
Test Thread

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Principle
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[Accepted]Updating Hotaru's mod + Jutsu

Post by Principle » Sun May 28, 2017 1:25 pm

I have already talked to Pr about this, but I can work it in Hotaru's current pb that some doctor person removes the virus that was inside her body or something :)
Different Sides Of The War
The Compassion
Karagata, Yuuto
Chuunin: Kiri
[Lightblue]
D: 0 C: 0 B: 0 A: 0 S: 0
[Creed]
Sushi
The Invisible
Nonki, Hotaru
Chuunin / Spy: Kumo
[#7FA08C][#FF5416]
D: 0 C: 3 B: 2 A: 0 S: 0
S.T.R.A.T.O.S
King Yautja
The Mercenary
Nara, Chikara
A-Rank MN: Konoha
[Purple]
D: 0 C: 0 B: 0 A: 0 S: 0
Setsuzoku
Chie, Yasu, Wakana, Ayuma, Shiryoku
The Jashinist
S-Rank MN: Konoha
[Maroon]
D: 0 C: 0 B: 6 A: 1 S: 0
Chishiki
Graw

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Aes Sedai
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User flair: The useless trash

[Accepted]Updating Hotaru's mod + Jutsu

Post by Aes Sedai » Sun May 28, 2017 5:51 pm

Then when that pb/thread is done, post it here in payment.

This can't be accepted until that is done or if you decide to take out the part about removing an ability. I would highly recommend the latter, then just post a mod after its done.

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[Accepted]Updating Hotaru's mod + Jutsu

Post by Principle » Wed May 31, 2017 7:23 am

Fine! Edited back.
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[Accepted]Updating Hotaru's mod + Jutsu

Post by Valkier » Sun Jun 04, 2017 3:03 am

2/2

In the future I'd really appreciate it if you could list all of the changes to your app, please. I don't really enjoy having to scour through every jutsu on the page working out why some have been reworded or altered. Luckily those changes were ok, and didn't need to cost anything in this case.

Accepted

This application has been accepted. Congratulations! Any necessary changes will be handled by the moderating team.
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